Dj grammer
One-Armed Bandits
7
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Posted - 2013.06.14 22:12:00 -
[2] - Quote
KingBabar wrote: I feel sorry for the guys dumping sp into lasers,
I feel sorry for the guys dumping sp into MD's,
I feel sorry for the guys that have spec into anything that suddenly gets flipped over by a developer that have a history of nerfing stuff into oblivion,
I feel sorry for some random dude that have been waiting for lets say a Caldari heavy, that either have to play with a gimped setup for God knows how long, or have to dual spec with two racial suits
And so on....
So lets say most of the content is released and somewhat balanced, from that point on I'm all for no more respecs. (Though I would like new players to get a "once in a lifetime" chance), we want to be inclusive to new players no? Or should we all adapt that mentality; HTFU scrubs, we got four re-specs during closed beta alone so we know exactly what to do, you that are bran new and have no idea what to do can just go F..k yourselves, adapt or die scrub.... Its not helping the game
And I would believe that a guy with 7 M skill points need it way more than one with 14 M. The latter have enough to have some of it "wasted" and still be effective, at least he should be way ahead on core skills, its a lot worse for someone with far less skill points, a lot less core sill and a much higher percentage is "wasted"...
+3 on that.
A lot of people going against the re-spec here and there are the fellow dusters with the "adapt or die" mentality. They need to understand that NOT EVERYONE STARTED IN CLOSED BETA. I surprised that they gave 4 re-specs in the closed beta despite the fact I did not start playing this game until December 2012.
I can understand the "adapt or die" to be wise with your skill points. But in reality THAT IS ONLY HELPING OUT THE TOP 10% OF PEOPLE PLAYING THIS GAME. Trust me I planed ahead when they gave out that re-spec but that re-spec by itself was not enough. People will change their mind in terms of weapons and dropsuits. So the HTFU mentality does not help out the game nor the community on this forum as well since it can leave CCP with a bad taste in their mouth about asking the community for anything. Also you mean to tell me when new weapons/dropsuits come out I cannot spec into them because I made a mistake in spending my Sp else where while the HTFU top 10% players can since they have everything they want? I'm sorry but for those HTFU players out there, your mentality kills the game.
Back on topic though, Babar is right. The people with low amounts of skill points (Under 7-10 million) just cannot keep up with people who were playing since closed beta.
I feel sorry for anyone double spec into two different dropsuits since they found the one that fits them late in the game. Here is a list of how expensive skills can be overall just based on the main tree of skills. With seeing this, this is the main reason why people should have a re-spec. Sadly I putting results off a person who didn't start until open beta. So pretend we had 6 million skill points and we want to be on the ground and not use vehicles at all. What would be the most expensive to least expensive tree?
Most to least for a ground mercenary without vehicles: Most expensive: Dropsuit Upgrades. Believe it or not this is the most expensive glutton of skill points tree with all of the core upgrades, armor plating, shield extensions and etc. With that 6 million, at least 50% or more will go into this skill. So kiss 3 million Sp goodbye.
In the middle: Dropsuit commad. You are now at 3 million Sp and say you wanted to be a Caldari Logistics or Assault. You will spend 6220 on the command, 273600 on the medium frame, and then 2,487,360 just to get your prototype suit. In total you will spend about 2.8 million Sp here. That means you are only left with 158180 Sp to spend in the least expensive skill.
Least expensive: Weaponry. Now it is time to get your weapons now to avoid using militia grade gear, right? Well with only 158180 Sp left, you are going to cut it close but will not be able to run advance gear at the start. Reason? It takes 68400 Sp for weaponry to use Light weapon operation. Now you are down to 89700 Sp. 12440 Sp in Light weapon just to use AR's, you are down to 77340 Sp. The highest you can go in to AR operations is level 2 and that cost a total of 49740 leaving you with 27600 left to play around with in the end.
So overall You have your prototype suit with at least one prototype shield/armor related gear and plenty of PG and CPU to play with but stuck with a basic AR unless you spend Aur into the kill-switch Gek. So for those "adapt or die HTFU" mentality players understand something, even with 6 million Sp you are going to be in need of a re-spec. Why? well with the pretend user, he could have just went advance logistics or assault dropsuit saving him at most a good 1.3 million Sp that could have been used elsewhere like core upgrades (increasing the CPU and PG to fit more stuff on even a prototype weapon). He can only do that if he gets a respec. This re-spec in return can help out players who just reached 1 million or 2 million Sp keeping the new player base alive and well. Re-specs also helps by keeping the Veteran base alive as well since they can do something different instead of using the same setup all the time.
So +3 Babar for touching up on how the re-spec can help the player base |