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A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
161
|
Posted - 2013.06.14 17:06:00 -
[241] - Quote
DUST Fiend wrote:A'Real Fury wrote:CCP needs to adapt to this new enterprise or more effectively manage the expectations, desires, and demands of its current and potential future player base.
If CCP, and the eve player base, can not Adapt then Dust will surely die or be that minor expansion to Eve a few players have heard about but have no interest in playing and certainly not pay into for boosters etc.
I know a LOT of gamers both online and off, and talk to them frequently about my favorite games. I used to constantly talk about DUST to them and try to explain its potential and that it was cool and unique. Now? I tell them to make an account and a character so they can be getting passive SP, but other than that, just stay far away for right now. I feel it's better to not draw much attention to DUST in its current state. It's best if we don't see too many new players, because first impressions are critical, and DUST's is well....dusty
Sorry to say that is what I have done as well. |
Skihids
The Tritan Industries RISE of LEGION
1621
|
Posted - 2013.06.14 17:13:00 -
[242] - Quote
The current system has plenty of traps for new players that can put their meager SP in useless places.
Dropships anyone?
How long would a new player stick around after spending all starting and a months SP into flying under the assumption that it is viable once you put some SP into it?
As long as non-viable paths are presented without clear warnings respecs will be needed to retain players.
Of course all that will be sorted out once we get out of beta mode. |
Dj grammer
One-Armed Bandits
7
|
Posted - 2013.06.14 22:12:00 -
[243] - Quote
KingBabar wrote: I feel sorry for the guys dumping sp into lasers,
I feel sorry for the guys dumping sp into MD's,
I feel sorry for the guys that have spec into anything that suddenly gets flipped over by a developer that have a history of nerfing stuff into oblivion,
I feel sorry for some random dude that have been waiting for lets say a Caldari heavy, that either have to play with a gimped setup for God knows how long, or have to dual spec with two racial suits
And so on....
So lets say most of the content is released and somewhat balanced, from that point on I'm all for no more respecs. (Though I would like new players to get a "once in a lifetime" chance), we want to be inclusive to new players no? Or should we all adapt that mentality; HTFU scrubs, we got four re-specs during closed beta alone so we know exactly what to do, you that are bran new and have no idea what to do can just go F..k yourselves, adapt or die scrub.... Its not helping the game
And I would believe that a guy with 7 M skill points need it way more than one with 14 M. The latter have enough to have some of it "wasted" and still be effective, at least he should be way ahead on core skills, its a lot worse for someone with far less skill points, a lot less core sill and a much higher percentage is "wasted"...
+3 on that.
A lot of people going against the re-spec here and there are the fellow dusters with the "adapt or die" mentality. They need to understand that NOT EVERYONE STARTED IN CLOSED BETA. I surprised that they gave 4 re-specs in the closed beta despite the fact I did not start playing this game until December 2012.
I can understand the "adapt or die" to be wise with your skill points. But in reality THAT IS ONLY HELPING OUT THE TOP 10% OF PEOPLE PLAYING THIS GAME. Trust me I planed ahead when they gave out that re-spec but that re-spec by itself was not enough. People will change their mind in terms of weapons and dropsuits. So the HTFU mentality does not help out the game nor the community on this forum as well since it can leave CCP with a bad taste in their mouth about asking the community for anything. Also you mean to tell me when new weapons/dropsuits come out I cannot spec into them because I made a mistake in spending my Sp else where while the HTFU top 10% players can since they have everything they want? I'm sorry but for those HTFU players out there, your mentality kills the game.
Back on topic though, Babar is right. The people with low amounts of skill points (Under 7-10 million) just cannot keep up with people who were playing since closed beta.
I feel sorry for anyone double spec into two different dropsuits since they found the one that fits them late in the game. Here is a list of how expensive skills can be overall just based on the main tree of skills. With seeing this, this is the main reason why people should have a re-spec. Sadly I putting results off a person who didn't start until open beta. So pretend we had 6 million skill points and we want to be on the ground and not use vehicles at all. What would be the most expensive to least expensive tree?
Most to least for a ground mercenary without vehicles: Most expensive: Dropsuit Upgrades. Believe it or not this is the most expensive glutton of skill points tree with all of the core upgrades, armor plating, shield extensions and etc. With that 6 million, at least 50% or more will go into this skill. So kiss 3 million Sp goodbye.
In the middle: Dropsuit commad. You are now at 3 million Sp and say you wanted to be a Caldari Logistics or Assault. You will spend 6220 on the command, 273600 on the medium frame, and then 2,487,360 just to get your prototype suit. In total you will spend about 2.8 million Sp here. That means you are only left with 158180 Sp to spend in the least expensive skill.
Least expensive: Weaponry. Now it is time to get your weapons now to avoid using militia grade gear, right? Well with only 158180 Sp left, you are going to cut it close but will not be able to run advance gear at the start. Reason? It takes 68400 Sp for weaponry to use Light weapon operation. Now you are down to 89700 Sp. 12440 Sp in Light weapon just to use AR's, you are down to 77340 Sp. The highest you can go in to AR operations is level 2 and that cost a total of 49740 leaving you with 27600 left to play around with in the end.
So overall You have your prototype suit with at least one prototype shield/armor related gear and plenty of PG and CPU to play with but stuck with a basic AR unless you spend Aur into the kill-switch Gek. So for those "adapt or die HTFU" mentality players understand something, even with 6 million Sp you are going to be in need of a re-spec. Why? well with the pretend user, he could have just went advance logistics or assault dropsuit saving him at most a good 1.3 million Sp that could have been used elsewhere like core upgrades (increasing the CPU and PG to fit more stuff on even a prototype weapon). He can only do that if he gets a respec. This re-spec in return can help out players who just reached 1 million or 2 million Sp keeping the new player base alive and well. Re-specs also helps by keeping the Veteran base alive as well since they can do something different instead of using the same setup all the time.
So +3 Babar for touching up on how the re-spec can help the player base |
Italian dude 93
Bloodwolves Battalion
4
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Posted - 2013.06.15 06:30:00 -
[244] - Quote
They should let you buy a respec for 5 million ISK and you can only do it once a week. Also you need to make 100,000 war points every time you want one. |
Altina McAlterson
Not Guilty EoN.
548
|
Posted - 2013.06.15 07:11:00 -
[245] - Quote
Italian dude 93 wrote:They should let you buy a respec for 5 million ISK and you can only do it once a week. Also you need to make 100,000 war points every time you want one. Horrible idea. Respecs should be offered only for large scale changes in the skill tree or major mistakes on the part of CCP.
Not saying whether or not we need one, merely saying I'm completely against any kind of respec other than one-time things offered to all players at a particular time and only for a very good reason.
I might possibly agree to the ability to remove the SP from a single skill if it had a sufficiently long cool down period, several months at least, but that's as far as I think it should go. And honestly I don't think even that would be a good idea. |
Cass Barr
Red Star. EoN.
274
|
Posted - 2013.06.15 07:50:00 -
[246] - Quote
Italian dude 93 wrote:They should let you buy a respec for 5 million ISK and you can only do it once a week. Also you need to make 100,000 war points every time you want one.
Good god no. I support a respecs system, but only twice a year at most. |
RKKR
The Southern Legion RISE of LEGION
88
|
Posted - 2013.06.15 07:53:00 -
[247] - Quote
Altina McAlterson wrote:Italian dude 93 wrote:They should let you buy a respec for 5 million ISK and you can only do it once a week. Also you need to make 100,000 war points every time you want one. Horrible idea. Respecs should be offered only for large scale changes in the skill tree or major mistakes on the part of CCP. Not saying whether or not we need one, merely saying I'm completely against any kind of respec other than one-time things offered to all players at a particular time and only for a very good reason. I might possibly agree to the ability to remove the SP from a single skill if it had a sufficiently long cool down period, several months at least, but that's as far as I think it should go. And honestly I don't think even that would be a good idea.
Why exactly are you against respecs (other that the one-time ones)? |
Laurent Cazaderon
What The French CRONOS.
1577
|
Posted - 2013.06.15 11:16:00 -
[248] - Quote
Deluxe Edition wrote:Tony Calif wrote:@Babar Yes, this argument is about speccing things which could get nerfed. Everyone spec'd Caldari Logi. Because it was obviously Op. Now people dont want to be "not the best".
False... if you think the extra HP from the recial logi bonus (that obsorbs a whopping 2 AR bullets) makes it op then you havn't really looked at all the stats. Sure the calidari logi is more flexible allowing you to play support and go on the front lines when needed, however the assault is much better for the job. They have superior sprint and strafe speed (which is a much larger form of HP than shield/armor buffer), a much larger stamina pool and have sidearms to help finish off opponents. While the caldari logi may have more high slots it also has lower base hp (which affects the usefulness of the skills that improve base armor and shields). Assault suits are still superior killers when compared to their logibro's however the trade off is logi's have greater flexability in changing up their role in the battlefield. The only tweak between the two suits I belive is needed is giving assaults their 2nd equipment slot back.
You re forgetting many things regarding the cal logi : how fast his shield regen starts (1.8 and 2.6 when depleted) with a complex reg. The fact its got 9 module slots makes the speed argument invalid as you can raise sprint easily. Znd even straf speed is not that low if you do it properly. Still higher than amarr or gallente assault anyway.
This suit is OP like hell and it will only get worse with ferroscale plates. And in that specific case of balancing something op and over used i would be firmly against offering a respec. That will avoid people diving into every flavor of the month and not set a precedent on which every player coukd rely to ask a respec every time there s a change.
Respec must remain a rare event. |
Maken Tosch
DUST University Ivy League
2690
|
Posted - 2013.06.15 11:28:00 -
[249] - Quote
RKKR wrote:Altina McAlterson wrote:Italian dude 93 wrote:They should let you buy a respec for 5 million ISK and you can only do it once a week. Also you need to make 100,000 war points every time you want one. Horrible idea. Respecs should be offered only for large scale changes in the skill tree or major mistakes on the part of CCP. Not saying whether or not we need one, merely saying I'm completely against any kind of respec other than one-time things offered to all players at a particular time and only for a very good reason. I might possibly agree to the ability to remove the SP from a single skill if it had a sufficiently long cool down period, several months at least, but that's as far as I think it should go. And honestly I don't think even that would be a good idea. Why exactly are you against respecs (other that the one-time ones)?
If you take the time to read all of the posts that are against respecs other than one-time ones, you will see why. There are legitimate concerns in regards to this. |
Canari Elphus
Pro Hic Immortalis
124
|
Posted - 2013.06.15 12:49:00 -
[250] - Quote
Laurent Cazaderon wrote:Deluxe Edition wrote:Tony Calif wrote:@Babar Yes, this argument is about speccing things which could get nerfed. Everyone spec'd Caldari Logi. Because it was obviously Op. Now people dont want to be "not the best".
False... if you think the extra HP from the recial logi bonus (that obsorbs a whopping 2 AR bullets) makes it op then you havn't really looked at all the stats. Sure the calidari logi is more flexible allowing you to play support and go on the front lines when needed, however the assault is much better for the job. They have superior sprint and strafe speed (which is a much larger form of HP than shield/armor buffer), a much larger stamina pool and have sidearms to help finish off opponents. While the caldari logi may have more high slots it also has lower base hp (which affects the usefulness of the skills that improve base armor and shields). Assault suits are still superior killers when compared to their logibro's however the trade off is logi's have greater flexability in changing up their role in the battlefield. The only tweak between the two suits I belive is needed is giving assaults their 2nd equipment slot back. You re forgetting many things regarding the cal logi : how fast his shield regen starts (1.8 and 2.6 when depleted) with a complex reg. The fact its got 9 module slots makes the speed argument invalid as you can raise sprint easily. Znd even straf speed is not that low if you do it properly. Still higher than amarr or gallente assault anyway. This suit is OP like hell and it will only get worse with ferroscale plates. And in that specific case of balancing something op and over used i would be firmly against offering a respec. That will avoid people diving into every flavor of the month and not set a precedent on which every player coukd rely to ask a respec every time there s a change. Respec must remain a rare event.
I agree with this. I am for respecs because it promotes diversity when a new suit or vehicle pathway become available and not to support people jumping on the OP FTM bandwagon. If you only have respecs for new additions or once/twice a year, people have to take their choices much more seriously.
6 months for a FPS gamer is an eternity
|
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Tony Calif
Seraphim Initiative. CRONOS.
2288
|
Posted - 2013.06.15 12:53:00 -
[251] - Quote
DUST Fiend wrote:Tony Calif wrote:Still waiting for someone to state a good reason for a respec except for "they Nerfz meh"
Looks back through thread....
Sorry I meant specifically for 1.2 build. We had a respec VERY recently. |
Anarchide
Greedy Bastards
95
|
Posted - 2013.06.15 13:26:00 -
[252] - Quote
What's the point of having a Skill Points system if you can respec every now and then?
Players with huge amount of SP will always have an advantage over newest ones when a new thing comes out as they can max out the new skills right of the bat. Let them grind for a change, like the new players do when they want a new skill. It gives everyone an equal start at a new skill/weapon and reward those who were saving their SP for upcoming stuff.
Respec should be Limited to major change in the Skill System. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3805
|
Posted - 2013.06.15 13:52:00 -
[253] - Quote
Anarchide wrote:Let them grind for a change
How do you think they got those huge amounts of skill points?
|
Deluxe Edition
TeamPlayers EoN.
406
|
Posted - 2013.06.15 13:54:00 -
[254] - Quote
Laurent Cazaderon wrote:
You re forgetting many things regarding the cal logi : how fast his shield regen starts (1.8 and 2.6 when depleted) with a complex reg. The fact its got 9 module slots makes the speed argument invalid as you can raise sprint easily. Znd even straf speed is not that low if you do it properly. Still higher than amarr or gallente assault anyway.
This suit is OP like hell and it will only get worse with ferroscale plates. And in that specific case of balancing something op and over used i would be firmly against offering a respec. That will avoid people diving into every flavor of the month and not set a precedent on which every player coukd rely to ask a respec every time there s a change.
Respec must remain a rare event.
First kenetic katalyzers completely eat at your PG nerfing either your overall health by forcing you remove shield extenders or using a pg or CPU upgrade module, strafe speed is a lot lower than assaults, regen my start quicker but assaults get a MUCH larger tick on shield regen.
The problem with calling a suit you have never used OP is that you have NEVER tried to fit out the suit, which is obvious in the descriptions of how you would fit it out the suit are impossible with the PG and CPU limitations. If you want to fit out a killer bee to have the same health as an assault you have to forsake all but maybe one of your modules (which you will be able to fit one standard module) and yea you sprint at the same speed, but will have slightly less HP, lower strafe speed, and no side arm.
Edit: When I was assault before the last respec I was positive the cali logi was some super suit, but once I got one I realize it really is just as mortal as all the other suits. I don't believe tha cali logi needs a nerf, however I do believe the assault can use a buff by giving the suit another equipment slot and a bump in pg/cpu to use it. |
Anarchide
Greedy Bastards
95
|
Posted - 2013.06.15 15:02:00 -
[255] - Quote
DUST Fiend wrote:Anarchide wrote:Let them grind for a change How do you think they got those huge amounts of skill points?
Quote it all or don't quote at all; you put it out of context.
You should feel bad and ask for a respec. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3808
|
Posted - 2013.06.15 15:08:00 -
[256] - Quote
Anarchide wrote:Quote it all or don't quote at all; you put it out of context.
You should feel bad and ask for a respec.
How is it out of context? You say they need to grind for a change, like new players. Believe it or not, old players were once new players.
If I got a respec, I would play DUST the proper way: I would sit on my SP for months, and run around with nothing but militia BPO's until this game goes into official release. |
Anarchide
Greedy Bastards
95
|
Posted - 2013.06.15 15:17:00 -
[257] - Quote
DUST Fiend wrote:Anarchide wrote:Quote it all or don't quote at all; you put it out of context.
You should feel bad and ask for a respec. How is it out of context? You say they need to grind for a change, like new players. Believe it or not, old players were once new players. If I got another respec, I would play DUST the proper way: I would sit on my SP for months, and run around with nothing but militia BPO's until a little after this game goes into official release.
I meant they'll be able to insta-max out every new skills that comes out; newer players won't. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3808
|
Posted - 2013.06.15 15:44:00 -
[258] - Quote
Anarchide wrote:I meant they'll be able to insta-max out every new skills that comes out; newer players won't. If the game was properly balanced by CCP, than that would be a non factor, because they have to give something up first in order to gain something.
You want that new anti matter rifle that just came out? Well, you're going to have to give up that Mass Driver you've been using.
The problem here arises from "FoTM" which only exists because CCP is still learning how to balance an FPS. Having periodic respecs or some kind of system that allows you to "refund" some of your SP periodically would literally cause no harm to the game in a balanced environment outside of hurting some peoples feelings, because they can't grasp that EVE and DUST are two wildly different animals |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1710
|
Posted - 2013.06.15 15:48:00 -
[259] - Quote
If all the content were available, skills weren't bugged, and CCP didn't nerf things on a whim, do you thinks we would even be having this discussion? |
DUST Fiend
OSG Planetary Operations Covert Intervention
3809
|
Posted - 2013.06.15 15:55:00 -
[260] - Quote
Cosgar wrote:If all the content were available, skills weren't bugged, and CCP didn't nerf things on a whim, do you thinks we would even be having this discussion? Not with the reasonable half of the player base, at least
I still think we need some kind of partial respec system, even in a fully released environment, but full respecs would be primarily unnecessary. I still like the idea of trading something like 250K SP for a respec, since that permanently sets you behind. Only people who really screwed up their build, or just hate what they're playing would go for it.
A partial respec system would do something like slowly accumulate in the background, allowing you to remove X levels from any number of skills, and allocate them elsewhere. Something like being able to take 1 level out of something per week, or maybe just a little more so that each month, you could take 5 points out of something and allocate it elsewhere, paying for new skill books as needed.
This would allow players who only slightly screwed up their skills to slowly correct them, while players who really screwed things up could sacrifice a chunk of their SP to get the exact build they've been working on. |
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Obodiah Garro
Tech Guard General Tso's Alliance
152
|
Posted - 2013.06.15 17:00:00 -
[261] - Quote
no more damn respecs, this is meant to be a mmo or something |
XV 23
Venilen Eugenics Agency
1
|
Posted - 2013.06.15 17:30:00 -
[262] - Quote
Obodiah Garro wrote:no more damn respecs, this is meant to be a mmo or something
People don't seem to understand how optionnal respecs would help this game. It is "supposed to be an mmo or something" but what we have is a lobby shooter with a vast skill system, not an MMO. The majority of real MMO's have a system for respecs or switching job roles.
Being able to respec skill points to try new fits would help retain players because it would be FUN for them. If I could respec my toon you best believe I would start playing Dust again.
For me dust got boring the past few months and I took a break.
Other than the $80.00 I spent on the game, there is nothing at all pulling me back to playing. I am not complaining because I had lots of fun while it lasted.
If I could spend ISK or WP's to try new stuff with my 7 million SP I would log in right now and be uber excited to play Dust again.
I don't see why people would be against a respec system being put in place. I only imagine these are people who have amassed tons of SP and feel respecs would somehow negate the grind they have put in.
I understand this is in the EvE universe and the "HTFU" or "adapt and die" motto fits in EvE, but not Dust. People forget this is a FPS no matter how many flashy words you use to describe it.
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Maken Tosch
DUST University Ivy League
2695
|
Posted - 2013.06.15 18:26:00 -
[263] - Quote
CCP has already made up their minds on this. They made it clear there will be no more respecs.
No.
More.
Respecs.
According.
To.
CCP.
I can't understand why you keep pushing this. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1714
|
Posted - 2013.06.15 18:29:00 -
[264] - Quote
Maken Tosch wrote:CCP has already made up their minds on this. They made it clear there will be no more respecs.
No.
More.
Respecs.
According.
To.
CCP.
I can't understand why you keep pushing this. Why did they issue optional respecs in the first place again? Oh right, bugged and misleading skills, and fixes to SP sinks in the skill tree. Like that'll never happen again. |
RKKR
The Southern Legion RISE of LEGION
92
|
Posted - 2013.06.15 19:31:00 -
[265] - Quote
Obodiah Garro wrote:no more damn respecs, this is meant to be a mmo or something
Yes and DUST is the typical MMO , DUST tries to be different so why should DUST have the same-old-boring-grindfest-SP-system to begin with? I don't really see the fun in grinding?
All you anti-respec'er are afraid everyone will spec into FOTM...guess what is happening now? Everyone copies each other to make sure they have a winning chance on the battlefield. Most of the players use the same stuff anyway so **** that "oh no there is not going to be any variety"-stuff...if players can experiment more with their SP then maybe there will be more variety...
WOW Maken Tosch first you tell me to catch up on all the respec-threads and now you come with a one-liner that "CCP has already made up their minds", it seems like you just don't want to argue. Why don't you just copy/paste your awesome no-more-respec arguments again and again instead of wasting your energy and time with stupid responses. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1719
|
Posted - 2013.06.15 19:35:00 -
[266] - Quote
I still can't believe people are arguing against respecs in an unfinished game. |
Stevez WingYip
Lumodynamics Power Control Corp Panda Cave
28
|
Posted - 2013.06.15 19:55:00 -
[267] - Quote
Cass Barr wrote:Italian dude 93 wrote:They should let you buy a respec for 5 million ISK and you can only do it once a week. Also you need to make 100,000 war points every time you want one. Good god no. I support a respecs system, but only twice a year at most.
Treat it like the neural remaps on EvE! |
Azura Sakura
Militaires-Sans-Frontieres
107
|
Posted - 2013.06.15 20:00:00 -
[268] - Quote
Good thing I'm spec into 2 different "roles" instead of 1 so I can have replay value. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
171
|
Posted - 2013.06.15 20:22:00 -
[269] - Quote
Maken Tosch wrote:CCP has already made up their minds on this. They made it clear there will be no more respecs.
No.
More.
Respecs.
According.
To.
CCP.
I can't understand why you keep pushing this.
It is being pushed because a segment of the player base want it. CCP does not have to give one if they do not want to but what is true now may change with time.
The reasons vary for wanting them as part of the game, at least at this point in time, from wildly and changing unbalanced fittings with each update/fix, player retention, making the game fun during this volatile period, to people that have not received the Respecs they requested before the deadline.
Now the reasons given for not giving a Respec have been this is not how we do it in eve, HTFU, it's a matter of principle, just NO, and one that I actually do understand and that is your decisions should have consequences. The only problem with the last reason is that our actions do not have consequences but CCP's does e.g. Dropships, LAVs, HMG, Laser Rifles and to a lesser extent the Heavy and Scouts, and the PG/CPU sink.
Now you could say Adapt or Die but how many times will you keep on grinding SP so you can move onto a new build, and not because you chose a bad build, but because it was radically rebalanced by CCP and it might happen every month. And please understand that if you are being forced to change suits/roles because of a nerf then it will feel like a grind because it was not your choice to skill into something else.
However, CCP has already achieved something rare and that is keep a decent number of players playing a FPS constantly for over a year. The problem though is those who were most heavily invested in the idea of Dust are starting to give up and move on. The percentage of the closed beta group that feel this way may be large or small, I have no idea, but if it is large then CCP may be looking at real problems. After closed beta players you have the open beta vets and by definition they are less invested in this product and will find it much easier to move on if they are not finding the game fun. As for the new players since uprising came on the scene how many of them are still here?
My concern is that by the end of the year that Dust will have a player base of 2-3k and that's it. These 2-3k will continue to gain SP and any new player who joins at that point will be facing vets with 20-40 mil SP or running around an Academy with a couple hundred others getting bored, due to small new player count, before leaving.
I think that Respecs during this period of balancing could make this game fun and help maintain the current player base. CCP will need to do something else when it comes to keeping new players around.
But as you have stated CCP does not have to do anything it does not want to but that doesn't mean we can not try and convince them a particular idea would be good for their profit margins on this product.
Either way I have had my money's worth from this game. I have never put this many hours into playing a single console FPS Game, over the last 6 months, as I have done in Dust 514. Hell, I rarely play any FPS console game for 6 months straight so congrats to CCP and I really hope I will have a reason to continue to play into the future. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3827
|
Posted - 2013.06.15 20:47:00 -
[270] - Quote
Cosgar wrote:I still can't believe people are arguing against respecs in an unfinished game.
They aren't.
Go back and read the thread, they aren't actually arguing.
It's stamping their feet in the ground and going "CCP said no, and no means no" |
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