Cass Barr
Red Star. EoN.
225
|
Posted - 2013.06.13 18:06:00 -
[1] - Quote
I don't think I've seen anyone post a single good reason for having no respecs, across multiple threads.
Every argument against them that I've seen all boil down to, "but that's how EvE does it, so it's the right way."
Now it appears the Devs are going to go the "no respecs" route, and that's their prerogative. It's also yet another entry on their long list of mistakes that is driving casuals and non-EvE fans away.
But hey that list is getting pretty long at this point so I suppose getting too worked up over a single line item on it is a waste of time at this point.
But it's still a mistake. |
Cass Barr
Red Star. EoN.
231
|
Posted - 2013.06.13 23:36:00 -
[2] - Quote
DUST Fiend wrote:Cosgar wrote:Jin Robot wrote:CCP should have never allowed the optional respec. Give a brat an inch, they will cry for a mile. Bugged weapons, misleading skills that don't do as advertised, stealth nerfs SP sinks... is there any other way I can spell things out for you so you can understand? Probably not. Jin is convinced that his spreadsheet powers are 1337 and anyone who doesn't have Spreadhseet Master skilled to V is just S.O.L. Also, I LOVE how closed Beta vets know that this game is still in Beta Full release; my dropship
EvE Fanbois: CCP can do no wrong. Until it finally effects them enough to throw a riot. Why bother with the whole middle ground constructive dialogue approach? That takes too much time.
Since we're technically not even in full beta yet, it will be a while before I think the game's at a point to support a no-respec system.
Even then, tying people into a single playstyle for such a long period of time is a bad mechanic. It WILL lead to player burnout and poor retention of new players. But again, that's just another drop in the bucket of problems that will lead to new players dropping like flies.
Coming into this game with no respecs available, a new player will have 2 options:
1. Specialize on a role, as the system is designed, and have basically NO variability in playstyle for many months. Hell I've been playing this character for 6 months and my primary build isn't even close to being filled out. (Damn you, logis, and all your equipment!)
2. Spec broadly from the get go. They have variety in playstyle now, to avoid the crushing boredom of playing the same way for months on end. But now they've voluntarily gimped themselves for all those months of grinding.
That's it, those are your options. Be bored, or be gimp (and far less effective in competitive play).
Strict specialization will work in MMO's, but only if they have a variety of activities to be involved in. All the disparate activities you can perform are what keeps you from being locked into a SSDD routine, even if your spec remains mostly static. That's why the games can display the longevity they do, it takes a lot longer for people to become bored with the many different systems.
When you have a static playstyle/spec AND a static activity(singular)? That's poor design; it becomes boring far more quickly. It will have adverse effects on all of us, both the players and CCP.
And that's just one of the reasons I support a system for (occasional) respeccing.
The fact that this game doesn't even qualify as a Beta yet is another. Beta's are for testing core content and functionality, yet we don't even have the basic set of weapons, dropsuits, and vehicles fully implemented yet. And one of the biggest aspects of core functionality, PC and it's attendant systems, was just rolled out. This game is still between Alpha and Beta stages for any correct usage of the words.
Also, CCP can't figure out how to adjust and balance things without breaking them. That's partly a function of the very slow patch cycle. Instead of making relatively small adjustments, then observing the effects and proceeding accordingly, they get overly ambitious and make sweeping changes all at once in hopes of getting it right all at one time, because only God knows when the next patch might roll around with their next opportunity. Also, they haven't figured out that when you're presented with a list of options to balance an item, any one of which will resolve the issue on it's own, "Yes, we'll take them all" isn't the correct response.
Additionally, new players will make mistakes as they happily frolic around in the Academy, oblivious to what's about to happen to them. Personally I haven't made any mistakes in a spec, I'm pretty careful about how I allocate SP. Maybe playing Eve for one month many years ago helped, since I was familiar with the system; I don't know. I'm sure many of you have likewise had no issues. Guess what? No one gives a damn. No cookies are to be distributed on account of your 1337 SP allocating skills. When the newbie realizes the 700k SP he dumped into Plasma Cannons was a complete and utter waste, or that Laser Rifles aren't exactly useful, he's going to be upset, and rightfully so. And quite frankly this game is going to need all the help it can get in retaining players.
But hey, **** it.
Who cares if having a reasonable system for respeccing would have numerous positive benefits? That's not how Eve does it, and that's the only thing that matters!
'Dis **** is hardcore yo. HTFU noobz.
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Cass Barr
Red Star. EoN.
286
|
Posted - 2013.06.16 01:28:00 -
[4] - Quote
Maken Tosch wrote:CCP has already made up their minds on this. They made it clear there will be no more respecs.
No.
More.
Respecs.
According.
To.
CCP.
I can't understand why you keep pushing this.
Because it's the wrong decision.
And because no one's posted any good reasons for not having them. Avoiding FotM spamming is a good reason, but that's only an issue in an unlimited, or very loosely limited respecs system. And the fact that there are even FotM issues is CCP's fault, because of poor balancing and wild swings. Don't punish the players for it.
"Because EVE" isn't a good reason, it's laughable. No one should give a damn how it's done in EvE. They're different games, different genres, different player bases, different platforms, different mechanics, and different skill systems! The only thing these two games have in common is the parent company, they don't even have the same dev teams, and they STILL have basically nothing to do with each other. "Because EVE" is suck a weak ass, pointless, **** poor argument it really shouldn't even be dignified with a response; it's the safe familiar haven of fanbois who lack the mental capacity to actually formulate any logical reasoning for whatever topic happens to be being debated at the time. If that's the best answer you have, you're as worthless as all these alt account forum trolls that CCP can't ban fast enough. Too bad being a mindless drone isn't bannable as well.
And the "people should live with their mistakes" argument isn't much better; it's just this side of a red herring. We live with our mistakes every day. Mistakes made on the battlefield. Mistakes made in the meta. We shouldn't have to live with CCP's mistakes as well, if we find out too late that a skill is worthless or the equipment it unlocks is broken. And quite frankly, relieving boredom through variety and improving the experience for new players are both worth far more than whatever little scrap of value this is supposed to bring to the table. What is the value here? Does trying to limit experimental and out of the box builds qualify as a reasonable goal?
So in conclusion, we (not the CCP parrots) keep arguing for a respec system because for most of us, it's a no brainer. |