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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
jenza aranda
BetaMax. CRONOS.
1460
|
Posted - 2013.05.23 11:04:00 -
[1] - Quote
Hey all.
One of the ideas things that has been discussed with the CPM is the idea to have placeholder models for all the currently missing racial variants (gal, min, cal heavy, cal & amar light) to have placeholder models with all the intended slot loadouts, skills, skill bonuses and stats untill such a time where the art department is ready to implement them.
We think that currently, a lot of the suits seem to be trying to balance themselves for options that dont yet exist which is kinda flawed. Traditionally CCP doesn't really like the use of placeholders but in this instance we think its fairly important.
Any feedback and thoughts on this would be very valuable. |
Captain-Awesome
Internal Error. Negative-Feedback
416
|
Posted - 2013.05.23 11:08:00 -
[2] - Quote
graphics should not stop functionality.
minecraft wasn't built for it's graphics yet look how that came.
if we can get a suitable placeholder, I would be fine with it and I think many others would too. |
DJINN Rampage
BetaMax. CRONOS.
29
|
Posted - 2013.05.23 11:09:00 -
[3] - Quote
id like to side spec caldari scout, that'd be pretty sweet :P |
jenza aranda
BetaMax. CRONOS.
1463
|
Posted - 2013.05.23 11:10:00 -
[4] - Quote
the main idea for the heavy for example is to just have the current amarr heavy as a placeholder model for the other ones then have the colour tinted red, green or grey for the racial variants. |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
547
|
Posted - 2013.05.23 11:12:00 -
[5] - Quote
As long as there is some clear way of telling apart (Just an example) an Amarr Heavy from a Caldari Heavy, so we have an idea of the stats of the enemy we're going up against, and what weapons to use against them. |
Mithridates VI
IMPSwarm Negative-Feedback
1631
|
Posted - 2013.05.23 11:13:00 -
[6] - Quote
I am all for this. As close to the current respec as possible, too. |
Herli Pascal
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
36
|
Posted - 2013.05.23 11:13:00 -
[7] - Quote
I support this idea wholeheartedly. Do it CCP. I know a lot of people are questioning their SP choices because almost half of the dropsuit variants have yet to implemented. A placeholder is an excellent compromise. |
KatanaPT
Tech Guard General Tso's Alliance
120
|
Posted - 2013.05.23 11:13:00 -
[8] - Quote
Great idea, fully suport this. |
Laurent Cazaderon
What The French CRONOS.
1397
|
Posted - 2013.05.23 11:18:00 -
[9] - Quote
jenza aranda wrote:Hey all.
One of the ideas things that has been discussed with the CPM is the idea to have placeholder models for all the currently missing racial variants (gal, min, cal heavy, cal & amar light) to have placeholder models with all the intended slot loadouts, skills, skill bonuses and stats untill such a time where the art department is ready to implement them.
We think that currently, a lot of the suits seem to be trying to balance themselves for options that dont yet exist which is kinda flawed. Traditionally CCP doesn't really like the use of placeholders but in this instance we think its fairly important.
Any feedback and thoughts on this would be very valuable.
As i already said when we discussed this, i'm totally in favor of doing this.
The current suits and specialized suits need some work to get back to a point where clear markers make them stick to the area of expertise they should cover. It can be done by balancing bonuses, shifting layouts and other statistics but it's kinda meaningless if we dont have the full package of suits to do this.
I can very much understand how painfull it would be for graphics and design teams to see new suits first come out without their unique skin but we cannot wait X months for this.
I hear many heavies being bored by not having new suits to get their hands on. And i think it may disgust those players at some point and drive them away.
|
Laurent Cazaderon
What The French CRONOS.
1397
|
Posted - 2013.05.23 11:19:00 -
[10] - Quote
Knight SoIaire wrote:As long as there is some clear way of telling apart (Just an example) an Amarr Heavy from a Caldari Heavy, so we have an idea of the stats of the enemy we're going up against, and what weapons to use against them.
This could be probably done using simple color pattern that are probably way faster to do than building a new suit altogether. |
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Starfire Revo
G I A N T EoN.
66
|
Posted - 2013.05.23 11:19:00 -
[11] - Quote
Agree with Captain-Placeholder. The current races have fairly distinct colour schemes, so something as simple as recoloured versions of the current suits until suitable artwork is finished could work. |
Another Heavy SOB
TRUE TEA BAGGERS
68
|
Posted - 2013.05.23 11:24:00 -
[12] - Quote
I wholly support this idea. Varying colors of course would be necessary to identify them. My only concern is that if they do go ahead with these placeholders they wouldn't come until after the current requested respec deadline and everyone would be asking for another try. |
Musta Tornius
BetaMax. CRONOS.
341
|
Posted - 2013.05.23 11:26:00 -
[13] - Quote
Please do, this makes so much sense and would have tremendous impact on balancing the game. |
Jessica Montoya
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
11
|
Posted - 2013.05.23 11:30:00 -
[14] - Quote
One thing I keep hearing is "this is unbalanced that is unbalanced" and all I do is shake my head and say "wait till everything is out then it will be balanced". Something like this could work but would kill my immersion in the game. So to stop the cry babies yes. To save my fun/immersion in the game no. |
Happy Violentime
OMFGZOMBIESRUN
75
|
Posted - 2013.05.23 11:34:00 -
[15] - Quote
Makes a lot of sense to do this and to do it now before optional respec |
jenza aranda
BetaMax. CRONOS.
1465
|
Posted - 2013.05.23 11:35:00 -
[16] - Quote
Jessica Montoya wrote:One thing I keep hearing is "this is unbalanced that is unbalanced" and all I do is shake my head and say "wait till everything is out then it will be balanced". Something like this could work but would kill my immersion in the game. So to stop the cry babies yes. To save my fun/immersion in the game no.
What if there was some lore to go allong side it? like for example Caldari Navy spies have infiltrated the gallente navy, stealing and reverse engineering the light dropsuit or something along that those lines? |
ChromeBreaker
SVER True Blood Unclaimed.
484
|
Posted - 2013.05.23 11:36:00 -
[17] - Quote
I disagree. The Sentinal has bonuses for a weapon that isnt out yet... you going to do the same with the weapon? what about the Galente heavy weapon?
Its a cheap fix and if anything... and i know im going to get stick for this... i would say remove the sentinal untill all variants are available! |
EnglishSnake
Zumari Force Projection Caldari State
1106
|
Posted - 2013.05.23 11:40:00 -
[18] - Quote
Does this include pilot suits and modules for us vehicle users? |
jenza aranda
BetaMax. CRONOS.
1465
|
Posted - 2013.05.23 11:46:00 -
[19] - Quote
EnglishSnake wrote:Does this include pilot suits and modules for us vehicle users? no, thats a specialisation that hasnt been added yet, im talking about the missing basics, sentinals and scouts for now |
EnglishSnake
Zumari Force Projection Caldari State
1106
|
Posted - 2013.05.23 11:51:00 -
[20] - Quote
So then does that include the missing Minmatar & Amarr vehicles then? |
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Scottie MaCallan
Krusual Covert Operators Minmatar Republic
7
|
Posted - 2013.05.23 11:53:00 -
[21] - Quote
I'm definitely for this, but I think it needs to happen soon, if it's going to. If it takes too long players might start getting used to periodic skill refunds/respecs, partial or full, if it happens soon-ish, it'll just be another part of all the changes that have been going on lately. And with a respec already going on, CCP could just remind us of that, make a statement noting that if you have already received your respec, but want a new one, you can, and maybe extend the deadline if necessary, by like a week or two.
of course, if they want to get in on this respec, instead of offering a partial dropsuit command respec later, they would also need to have the placeholders ready pretty quickly. |
ChromeBreaker
SVER True Blood Unclaimed.
484
|
Posted - 2013.05.23 11:53:00 -
[22] - Quote
Remove the sentinal until it has a weapon to match it. Then bring out all 4 variants at once.
Scouts are in a better position and just need filling out |
Captain-Awesome
Internal Error. Negative-Feedback
416
|
Posted - 2013.05.23 11:53:00 -
[23] - Quote
ChromeBreaker wrote:I disagree. The Sentinal has bonuses for a weapon that isnt out yet... you going to do the same with the weapon? Use a FG model? what about the Galente heavy?
Its a cheap fix and if anything... and i know im going to get stick for this... i would say remove the sentinal untill all variants are available! AND there racial weapons.
Scouts are a different matter, they have a solid base to jump from... but i still think its a poor showing.
If balncing is an issue then you start with a solid foundation and build up... you dont just keep bolting things onto something that is rotten...
I think you are misunderstanding what jenza is saying.
They have been told the functionality for the suits are ready, but the suit graphics are not. They can release the suits with a basic variant for now if we would be happy with it. You get the functionality of the suit, they just look very similar, like the caldari logi looks so similar to the caldari assault and so forth. |
The Black Art
Pro Hic Immortalis RISE of LEGION
48
|
Posted - 2013.05.23 11:55:00 -
[24] - Quote
Yes, but in terms of things looking alike, it'd be no different than last build where every assault was a caldari, and every logi was minmatar. People will get over it and be grateful for the options. |
ChromeBreaker
SVER True Blood Unclaimed.
484
|
Posted - 2013.05.23 11:56:00 -
[25] - Quote
Captain-Awesome wrote:ChromeBreaker wrote:I disagree. The Sentinal has bonuses for a weapon that isnt out yet... you going to do the same with the weapon? Use a FG model? what about the Galente heavy?
Its a cheap fix and if anything... and i know im going to get stick for this... i would say remove the sentinal untill all variants are available! AND there racial weapons.
Scouts are a different matter, they have a solid base to jump from... but i still think its a poor showing.
If balncing is an issue then you start with a solid foundation and build up... you dont just keep bolting things onto something that is rotten... I think you are misunderstanding what jenza is saying. They have been told the functionality for the suits are ready, but the suit graphics are not. They can release the suits with a basic variant for now if we would be happy with it. You get the functionality of the suit, they just look very similar, like the caldari logi looks so similar to the caldari assault and so forth.
Basic suits... knock your selves out absolutely... but they were talking sentinels... it would be like bring out logis without repair tools.. |
Chris F2112
187. Unclaimed.
181
|
Posted - 2013.05.23 11:57:00 -
[26] - Quote
This is a great plan, and should be implemented as soon as possible. While it may be a bit odd to look at for a while, it's an overall great idea that allows for a lot more people to play the way they want and makes the game more fun. Do it! |
Jason Pearson
Seraphim Initiative. CRONOS.
1288
|
Posted - 2013.05.23 12:00:00 -
[27] - Quote
Could we not simply use the current models and make them bigger/smaller for each? So the Caldari Heavy would be a fat version of the current suits, scout being slimmer. No changes apart from them being bigger/smaller. |
Yosef Autaal
KILL-EM-QUICK RISE of LEGION
81
|
Posted - 2013.05.23 12:07:00 -
[28] - Quote
I fully agree that we should have placeholders for missing suits 100%
but with adding these placeholders we will have to have another round of optional respecs, as without this respec the large numbers who went for heavys will be stuck with the amarr heavy and the majority of those investing into the new racial variants of suits will only be those who are new to that frame size and dont have any sp already invested.
as you wont see many people invest large amounts of sp to go into the racial types as it will be to sp intesive when they already have the sp invested into prototypes of current racial variants,
there is possibiltiy of partial reset of just the dropsuit skills heavy and light frames but this will solve only half the problem as those using the suits might not be specced into the different modules needed for the new racial suit they wanted so a full and if racial suits have bonus's to racial weapons (you can see how this rabbit whole works)
but with another respec why not do the vehicles at the same time because if we dont we will need another optional respec once the minmatar and amarr vehicles are released which a number of vehicles users are waiting for and want and due to the even large amount of sp needed to be invested to gain access to the HAVs and such as with the suits only those new to the vehicles will train into the new racial variants.
some people have come back to argument of optional respecs for every new items are added such as when we get MAVS and Pilot suits but unlike the current suits and vehicles no one has had to use a single racial variant of these items for large periods of time as there was no other choice so if some one wants to move into these areas everyone moves into the options equally.
that is the key point with current suits and vehicles and reason for optional respecs everyone should get the same choices and options available to them and not just grant the options to those new to game and say to the older players well you made your choices your stuck with them.
|
iceyburnz
Crux Special Tasks Group Gallente Federation
465
|
Posted - 2013.05.23 12:09:00 -
[29] - Quote
Good idea.
As long as it doesn't induce art asset apathy, giving ccp the idea that graphics arn't important. Basically as long as we get the real models on the same timetable. |
Jin Robot
Foxhound Corporation General Tso's Alliance
585
|
Posted - 2013.05.23 12:14:00 -
[30] - Quote
Well, it would help eliminate future "respec my heavy SP" threads and would be better than being forced to
1. Spec Amarr
2. Wait for soon |
|
Medic 1879
The Tritan Industries RISE of LEGION
377
|
Posted - 2013.05.23 12:15:00 -
[31] - Quote
Good idea. |
EnglishSnake
Zumari Force Projection Caldari State
1106
|
Posted - 2013.05.23 12:15:00 -
[32] - Quote
EnglishSnake wrote:So then does that include the missing Minmatar & Amarr vehicles then?
|
Sontie
Ill Omens EoN.
390
|
Posted - 2013.05.23 12:19:00 -
[33] - Quote
send emails to the directors and producers. Bug the **** out of everyone. MAKE IT HAPPEN! |
Garth Mandra
The Southern Legion RISE of LEGION
12
|
Posted - 2013.05.23 12:21:00 -
[34] - Quote
I think this is a decent idea.
What I would want from CCP though is a guarantee that even with the placeholders they don't push back the development of the real thing.
It's often tempting to let mediocre fixes be once you've done them rather than fixing things properly.
And make the other races obnoxiously colours so we can tell them apart like the yellow logi suits. This might also help motivate CCP to get the real thing out sooner. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.05.23 12:22:00 -
[35] - Quote
I'm adding to the already overwhelming support for getting placeholders put out.
|
Byozuma Kegawa
The Tritan Industries RISE of LEGION
52
|
Posted - 2013.05.23 12:23:00 -
[36] - Quote
I fully support this! And the vehicles, too, maybe... actually, first they need to fix the passenger graphic, then maybe. |
Master Jaraiya
Ultramarine Corp Orion Empire
92
|
Posted - 2013.05.23 12:26:00 -
[37] - Quote
I'm behind this 100%
I don't mind waiting for the other models of racial variants, but the functionality needs to be added to the game as soon as humanly possible.
I'm a heavy, and as such I do not want to spec Amarr at all, so I am very limited in my loadouts because of this.
EDIT: Can you possibly give us a time frame as to when we might see these. |
Kaios Reborn
Neanderthal Nation
10
|
Posted - 2013.05.23 12:27:00 -
[38] - Quote
i would love this |
martinofski
Rebelles A Quebec Orion Empire
118
|
Posted - 2013.05.23 12:30:00 -
[39] - Quote
Good! I have been preaching this since uprising started, glad it is finally on the table.
Not sure why Chromebreaker is suggesting removing the sentinel, even though I understand it is worse than the basic, with useless bonuses. The best is to have all the variant to be able to test and provide feedback and at one point correct the sentinel and the other all together.
My current concern is the SP, I requested my respec as many did, but until they bring in other races for the scout and heavy, I will most probably stick with militia stuff until I can spec into something else than the Amarr, which I never intended to use.
Basically, the Amarr invented the heavy suit, but like in real life, competiton stole a suit (with the use of the newly developped cloaking device). They got copied and improved to be use by the other races weapon of choice and war style. First prototypes suits were just straight Amarr design with some internal mods to modules and bio-mechanic
Jenza, have CCP proposed this, or do you plan to propose it to them? I know Remnant basically proposed the same, but he was taking about type-II and other variants. This for me could be push just a little further in the skill tree and already separate the races like other (medium and light) suits.
|
ChromeBreaker
SVER True Blood Unclaimed.
486
|
Posted - 2013.05.23 12:59:00 -
[40] - Quote
martinofski wrote: Not sure why Chromebreaker is suggesting removing the sentinel, even though I understand it is worse than the basic, with useless bonuses. The best is to have all the variant to be able to test and provide feedback and at one point correct the sentinel and the other all together.
How can you add a suit without its primary use? its like putting the amarr assualt in without scrambler rifles and lasers? or the minmatar scout without any melee weapons lol
you can put them in... but im against it untill theyre ready. |
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Isarian Menoptra
Subdreddit Test Alliance Please Ignore
129
|
Posted - 2013.05.23 13:01:00 -
[41] - Quote
I support this. However, I think this needs to happen after the respec, or another respec needs to happen after all suits are available. Forcing players to specialize before all of the "initial" planned suit types drop is trouble, since suits can take a month to properly skill into. |
Calroon DeVil
Internal Error. Negative-Feedback
25
|
Posted - 2013.05.23 13:05:00 -
[42] - Quote
Do it, quick. Since you can pair it with the respec currently going on. |
Hecarim Van Hohen
The Tritan Industries RISE of LEGION
60
|
Posted - 2013.05.23 13:07:00 -
[43] - Quote
Nice idea but no, it's a cheap fix and that's that. |
martinofski
Rebelles A Quebec Orion Empire
118
|
Posted - 2013.05.23 13:10:00 -
[44] - Quote
ChromeBreaker wrote:martinofski wrote: Not sure why Chromebreaker is suggesting removing the sentinel, even though I understand it is worse than the basic, with useless bonuses. The best is to have all the variant to be able to test and provide feedback and at one point correct the sentinel and the other all together.
How can you add a suit without its primary use? its like putting the amarr assualt in without scrambler rifles and lasers? or the minmatar scout without any melee weapons lol you can put them in... but im against it untill theyre ready.
I understand you don't want another useless suit like the sentinel, I don't as well. but I am pretty sure we could use a suit from the same race as the Forge gun(Gallente?) and one for the minmatar HMG, so we get some corresponding bonuses and playstyle stats. Sure thing, if they don't show what they are (at least here on the forum in a spec sheet) we will never know if they look ready to be deployed.
I don't care about the look, but I do about the functionnality of it.
You're just showing in some way the necessity to have the other Heavy suits variants, since the current Amarr suit is the one being useless, without it's Amarr weapon to match. |
ChromeBreaker
SVER True Blood Unclaimed.
486
|
Posted - 2013.05.23 13:19:00 -
[45] - Quote
martinofski wrote:ChromeBreaker wrote:martinofski wrote: Not sure why Chromebreaker is suggesting removing the sentinel, even though I understand it is worse than the basic, with useless bonuses. The best is to have all the variant to be able to test and provide feedback and at one point correct the sentinel and the other all together.
How can you add a suit without its primary use? its like putting the amarr assualt in without scrambler rifles and lasers? or the minmatar scout without any melee weapons lol you can put them in... but im against it untill theyre ready. I understand you don't want another useless suit like the sentinel, I don't as well. but I am pretty sure we could use a suit from the same race as the Forge gun(Gallente?) and one for the minmatar HMG, so we get some corresponding bonuses and playstyle stats. Sure thing, if they don't show what they are (at least here on the forum in a spec sheet) we will never know if they look ready to be deployed. I don't care about the look, but I do about the functionnality of it. You're just showing in some way the necessity to have the other Heavy suits variants, since the current Amarr suit is the one being useless, without it's Amarr weapon to match.
The 4 racial suits need to be balanced against each other and you cant do that untill the other weapons are out... dont want another cal logi. Also people will just spec into the suits with the guns and then moan when the others come out.
All or nothing. |
Django Quik
R.I.f.t Orion Empire
584
|
Posted - 2013.05.23 13:26:00 -
[46] - Quote
You mean to say that the reason we don't have these already is because the art isn't ready yet? Are you kidding me? I thought that the reason we were still waiting for the other racial variants was that CCP were working on the layouts and balances and stuff. |
martinofski
Rebelles A Quebec Orion Empire
118
|
Posted - 2013.05.23 14:07:00 -
[47] - Quote
ChromeBreaker wrote:martinofski wrote:ChromeBreaker wrote:martinofski wrote: Not sure why Chromebreaker is suggesting removing the sentinel, even though I understand it is worse than the basic, with useless bonuses. The best is to have all the variant to be able to test and provide feedback and at one point correct the sentinel and the other all together.
How can you add a suit without its primary use? its like putting the amarr assualt in without scrambler rifles and lasers? or the minmatar scout without any melee weapons lol you can put them in... but im against it untill theyre ready. I understand you don't want another useless suit like the sentinel, I don't as well. but I am pretty sure we could use a suit from the same race as the Forge gun(Gallente?) and one for the minmatar HMG, so we get some corresponding bonuses and playstyle stats. Sure thing, if they don't show what they are (at least here on the forum in a spec sheet) we will never know if they look ready to be deployed. I don't care about the look, but I do about the functionnality of it. You're just showing in some way the necessity to have the other Heavy suits variants, since the current Amarr suit is the one being useless, without it's Amarr weapon to match. The 4 racial suits need to be balanced against each other and you cant do that untill the other weapons are out... dont want another cal logi. Also people will just spec into the suits with the guns and then moan when the others come out. All or nothing.
Not sure weapons will make every suit balanced or not, most suit have bonus related to suit itself, not to their weapon, so you don't necessary need to use a weapon/suit combo all the time.
The sentinel has a bonus related to the gun feedback damage, which is lame, even if they release a huge laser with feedback damage in my eyes, unless this gun would deal 1000hp in feedback damage, I doubt the 10% bonus would bring much benefits. 10% over 1000hp in feedback damage, that is a big 100hp saved from the bonus, on a 1500+HP heavy suit...useless, you still lose 900hp. anyway. If feedback damage is less, it's even more pointless, saving 30hp over a 300hp dmg on a 1500hp pool, lol.
|
Cody Sietz
The Tritan Industries RISE of LEGION
137
|
Posted - 2013.05.23 14:11:00 -
[48] - Quote
Love it. |
2-Ton Twenty-One
Imperfects Negative-Feedback
563
|
Posted - 2013.05.23 14:14:00 -
[49] - Quote
This is the only time I have every agreed with you jenza, I am a little ashamed...
Still a good point is a good point and I'm a big man.
+1
For feedback I think they should be colored dif so people can make the distinction easy in combat. |
2-Ton Twenty-One
Imperfects Negative-Feedback
563
|
Posted - 2013.05.23 14:18:00 -
[50] - Quote
ChromeBreaker wrote:martinofski wrote:ChromeBreaker wrote:martinofski wrote: Not sure why Chromebreaker is suggesting removing the sentinel, even though I understand it is worse than the basic, with useless bonuses. The best is to have all the variant to be able to test and provide feedback and at one point correct the sentinel and the other all together.
How can you add a suit without its primary use? its like putting the amarr assualt in without scrambler rifles and lasers? or the minmatar scout without any melee weapons lol you can put them in... but im against it untill theyre ready. I understand you don't want another useless suit like the sentinel, I don't as well. but I am pretty sure we could use a suit from the same race as the Forge gun(Gallente?) and one for the minmatar HMG, so we get some corresponding bonuses and playstyle stats. Sure thing, if they don't show what they are (at least here on the forum in a spec sheet) we will never know if they look ready to be deployed. I don't care about the look, but I do about the functionnality of it. You're just showing in some way the necessity to have the other Heavy suits variants, since the current Amarr suit is the one being useless, without it's Amarr weapon to match. The 4 racial suits need to be balanced against each other and you cant do that untill the other weapons are out... dont want another cal logi. Also people will just spec into the suits with the guns and then moan when the others come out. All or nothing.
Whos hands you want this in CCPs or ours? We are the testers. From what we have seen CCP do we would do a far better job of shaking out the suits then CCP would.
And this way we could have suits that playstyle well now without weapons for suits that don't exist yet. The sentinel is useless as its primary bonus applies to nothing of value.
Add the other racial suits with placeholder models hell even add the other weapons with placeholder models |
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Maximus Stryker
Villore Sec Ops Gallente Federation
474
|
Posted - 2013.05.23 14:22:00 -
[51] - Quote
jenza aranda wrote:Hey all.
One of the ideas things that has been discussed with the CPM is the idea to have placeholder models for all the currently missing racial variants (gal, min, cal heavy, cal & amar light) to have placeholder models with all the intended slot loadouts, skills, skill bonuses and stats untill such a time where the art department is ready to implement them.
We think that currently, a lot of the suits seem to be trying to balance themselves for options that dont yet exist which is kinda flawed. Traditionally CCP doesn't really like the use of placeholders but in this instance we think its fairly important.
Any feedback and thoughts on this would be very valuable. great post Jenza.
This is a great idea, I personally don't care what my heavy looks like or if he looks exactly like the proto basic or any version of the heavies in existence...make them all look like Skin Weaves for all I care...just show me what the intended module slots, Shield/Armour HP and racial bonuses so I can make a decision...
I would love it if I could do this at the time of getting my skill respec so I can go back to heavy. I want to play as a heavy but am not putting all my skill points into it when I only have 1 race to choose from...despite that I chose that race for the logistics class... |
The Steel Curtain
843 Boot Camp
1
|
Posted - 2013.05.23 14:24:00 -
[52] - Quote
jenza aranda wrote:Hey all.
One of the ideas things that has been discussed with the CPM is the idea to have placeholder models for all the currently missing racial variants (gal, min, cal heavy, cal & amar light) to have placeholder models with all the intended slot loadouts, skills, skill bonuses and stats untill such a time where the art department is ready to implement them.
We think that currently, a lot of the suits seem to be trying to balance themselves for options that dont yet exist which is kinda flawed. Traditionally CCP doesn't really like the use of placeholders but in this instance we think its fairly important.
Any feedback and thoughts on this would be very valuable.
yes they should do it, that way we can start to get full balance in game |
THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
99
|
Posted - 2013.05.23 14:26:00 -
[53] - Quote
This should absolutely be done. Why should heavy and light frame users be gimped in their selection while logis and assaults have the full range to choose from?
With the upcoming optional skill respec, I'd say this should be implemented ASAP so veryone can truly find the right suit for their playstyle. |
DeeJay One
BetaMax. CRONOS.
33
|
Posted - 2013.05.23 14:27:00 -
[54] - Quote
+1 on that.
Otherwise a solid confirmation that there will be a respec for the specific missing suit types when then finally all arrive. So if they don't stub the suits yet, we will get a all skills refunded for the race that the suit is in now. (not a full respec, but only that branch of the dropsuit skill tree) |
jenza aranda
BetaMax. CRONOS.
1487
|
Posted - 2013.05.23 14:49:00 -
[55] - Quote
Hecarim Van Hohen wrote:Nice idea but no, it's a cheap fix and that's that. its indeed a cheap fix but in our opinion it works. |
ChromeBreaker
SVER True Blood Unclaimed.
489
|
Posted - 2013.05.23 14:51:00 -
[56] - Quote
jenza aranda wrote:Hecarim Van Hohen wrote:Nice idea but no, it's a cheap fix and that's that. its indeed a cheap fix but in our opinion it works.
And the useless sentinal bonuses? |
jenza aranda
BetaMax. CRONOS.
1487
|
Posted - 2013.05.23 14:52:00 -
[57] - Quote
ChromeBreaker wrote:jenza aranda wrote:Hecarim Van Hohen wrote:Nice idea but no, it's a cheap fix and that's that. its indeed a cheap fix but in our opinion it works. And the useless sentinal bonuses? they need to be changed but thats another issue entirely. |
Oxskull Duncarino
Shadow Company HQ
190
|
Posted - 2013.05.23 14:53:00 -
[58] - Quote
jenza aranda wrote:Hey all.
One of the ideas things that has been discussed with the CPM is the idea to have placeholder models for all the currently missing racial variants (gal, min, cal heavy, cal & amar light) to have placeholder models with all the intended slot loadouts, skills, skill bonuses and stats untill such a time where the art department is ready to implement them.
We think that currently, a lot of the suits seem to be trying to balance themselves for options that dont yet exist which is kinda flawed. Traditionally CCP doesn't really like the use of placeholders but in this instance we think its fairly important.
Any feedback and thoughts on this would be very valuable. Brilliant. If it is just the actual artwork then put in all the frames in a placeholder Amarr design at least. We can then actually get the variety. We need to know though, as others have already said, if this can be done in the next week so that the SP respec can be used. |
ChromeBreaker
SVER True Blood Unclaimed.
489
|
Posted - 2013.05.23 14:54:00 -
[59] - Quote
jenza aranda wrote:ChromeBreaker wrote:jenza aranda wrote:Hecarim Van Hohen wrote:Nice idea but no, it's a cheap fix and that's that. its indeed a cheap fix but in our opinion it works. And the useless sentinal bonuses? they need to be changed but thats another issue entirely.
Do your place holders include the other racial variants of the sentinel?
How can you balance them? maybe that "heat build up damage reduction bonus" thing... is actually useful? |
DUST Fiend
OSG Planetary Operations
3161
|
Posted - 2013.05.23 14:54:00 -
[60] - Quote
DOOO ITTTTT
But if you convince them to, you have to convince them to do a partial respec.
Say you went Amarr sentinal, but you want to be Gallente. You should have all those points refunded from racial dropsuits, so you can either put them back, or chose your new suit. |
|
Chunky Munkey
Amarr Templars Amarr Empire
499
|
Posted - 2013.05.23 14:54:00 -
[61] - Quote
Minmatar heavy, *drools* |
JACKAL ZER0
Hellstorm Inc League of Infamy
17
|
Posted - 2013.05.23 14:54:00 -
[62] - Quote
Booo to this idea. Until its balanced, dont mess with it anymore! there isn't enough time. Use lore as a way to incorporate the new suits. |
jenza aranda
BetaMax. CRONOS.
1490
|
Posted - 2013.05.23 14:58:00 -
[63] - Quote
ChromeBreaker wrote:jenza aranda wrote:ChromeBreaker wrote:jenza aranda wrote:Hecarim Van Hohen wrote:Nice idea but no, it's a cheap fix and that's that. its indeed a cheap fix but in our opinion it works. And the useless sentinal bonuses? they need to be changed but thats another issue entirely. Do your place holders include the other racial variants of the sentinel? How can you balance them? maybe that "heat build up damage reduction bonus" thing... is actually useful?
the basic idea is that every missing suits get added to the game with all their intened stats, loadouts and skills, however the model is a placeholder. |
Dr Accipitradea
Subdreddit Test Alliance Please Ignore
16
|
Posted - 2013.05.23 15:01:00 -
[64] - Quote
Starfire Revo wrote:Agree with Captain-Placeholder. The current races have fairly distinct colour schemes, so something as simple as recoloured versions of the current suits until suitable artwork is finished could work.
o7 Captain Placeholder
http://www.wowwiki.com/Captain_Placeholder |
martinofski
Rebelles A Quebec Orion Empire
118
|
Posted - 2013.05.23 15:04:00 -
[65] - Quote
I say do it, it is pretty hard to balance when they aren't even in the game.
Jenza, you think they might be able to make this in time for us to spec into it when we will receive the optional respec we are waiting for right now? End of this month or beginning of june let say? you probably can't tell, but I ask anyway.
|
Fro Diesel
Seituoda Taskforce Command Caldari State
13
|
Posted - 2013.05.23 15:08:00 -
[66] - Quote
If this happens, when the new artwork is finished what will happen to the placeholder suits? Would they be refunded, simply convert to the new artwork, or remain in your inventory as useable alongside the new artwork suits while being removed from the market? |
Maximus Stryker
Villore Sec Ops Gallente Federation
474
|
Posted - 2013.05.23 15:09:00 -
[67] - Quote
martinofski wrote:I say do it, it is pretty hard to balance when they aren't even in the game.
Jenza, you think they might be able to make this in time for us to spec into it when we will receive the optional respec we are waiting for right now? End of this month or beginning of june let say? you probably can't tell, but I ask anyway.
would also like to know this
|
Oxskull Duncarino
Shadow Company HQ
190
|
Posted - 2013.05.23 15:09:00 -
[68] - Quote
Have CCP given an indication Jenza, as to when they could do this if they do it. Sorry for asking the same question again. |
Master Jaraiya
Ultramarine Corp Orion Empire
92
|
Posted - 2013.05.23 15:10:00 -
[69] - Quote
DUST Fiend wrote:DOOO ITTTTT
But if you convince them to, you have to convince them to do a partial respec.
Say you went Amarr sentinal, but you want to be Gallente. You should have all those points refunded from racial dropsuits, so you can either put them back, or chose your new suit.
You can petition CCP for a full respec as long as you do it by May 31st |
DUST Fiend
OSG Planetary Operations
3161
|
Posted - 2013.05.23 15:14:00 -
[70] - Quote
Master Jaraiya wrote:
You can petition CCP for a full respec as long as you do it by May 31st
You're missing my point, I already have my respec coming :p
I'm saying, let's say you've put all your points into Amarr heavies, but all you want is Gallente heavies. Gallente heavy is released, you're now stuck with Amarr.
If they refund the SP spent on racial dropsuits, you can then go back and put the points in Amarr if you wanted to, or you can switch to Gallente. |
|
Master Jaraiya
Ultramarine Corp Orion Empire
92
|
Posted - 2013.05.23 15:19:00 -
[71] - Quote
DUST Fiend wrote:Master Jaraiya wrote:
You can petition CCP for a full respec as long as you do it by May 31st
You're missing my point, I already have my respec coming :p I'm saying, let's say you've put all your points into Amarr heavies, but all you want is Gallente heavies. Gallente heavy is released, you're now stuck with Amarr. If they refund the SP spent on racial dropsuits, you can then go back and put the points in Amarr if you wanted to, or you can switch to Gallente.
Well hopefully they add the placeholder dropsuits before the respecs. That would be the most prudent thing to do. |
DUST Fiend
OSG Planetary Operations
3161
|
Posted - 2013.05.23 15:21:00 -
[72] - Quote
Master Jaraiya wrote: Well hopefully they add the placeholder dropsuits before the respecs. That would be the most prudent thing to do.
But not everyone requested a respec. This would have to be done for all suits.
It's very simple, hurts no one, and lets people play what they want to play. |
Domineus X
Seituoda Taskforce Command Caldari State
15
|
Posted - 2013.05.23 15:22:00 -
[73] - Quote
I am definitely for this, the more gear we have out now the quicker the balancing process will be. By the time new suits are released months from now everything else will be balanced around what was already implemented, then we have to start balancing all over. Best to get it all out of the way now. I'd also go out on a limb to support placeholder models for other gear that hasn't been implemented yet. |
martinofski
Rebelles A Quebec Orion Empire
119
|
Posted - 2013.05.23 15:28:00 -
[74] - Quote
Master Jaraiya wrote:DUST Fiend wrote:Master Jaraiya wrote:
You can petition CCP for a full respec as long as you do it by May 31st
You're missing my point, I already have my respec coming :p I'm saying, let's say you've put all your points into Amarr heavies, but all you want is Gallente heavies. Gallente heavy is released, you're now stuck with Amarr. If they refund the SP spent on racial dropsuits, you can then go back and put the points in Amarr if you wanted to, or you can switch to Gallente. Well hopefully they add the placeholder dropsuits before the respecs. That would be the most prudent thing to do.
They can't do a partial respec I think. Well they don't want to since it would create a precedent for any of the new stuff coming. What will happen when they will release stuff like fighters. People will want a respec out of assault dropship so they can put back their points in that. Same goes for weapon.
They need to make this quick so we can specialize in a specific race, while using the current optional respec. The only downside is the folks that aren't informed there is a optionnal respec and didn't requested it. |
jenza aranda
BetaMax. CRONOS.
1493
|
Posted - 2013.05.23 15:34:00 -
[75] - Quote
Fro Diesel wrote:If this happens, when the new artwork is finished what will happen to the placeholder suits? Would they be refunded, simply convert to the new artwork, or remain in your inventory as useable alongside the new artwork suits while being removed from the market? simple answer, the placeholder is ONLY the graphics, the graphics get replaced with the intended ones that are still in development and voila!
as for the people asking if it can be in before the repec, thats HIGHLY unlikely.
At this stage getting placeholder suits is still unlikely at this point untill we get overwhelming support from the community
|
martinofski
Rebelles A Quebec Orion Empire
119
|
Posted - 2013.05.23 15:43:00 -
[76] - Quote
jenza aranda wrote:Fro Diesel wrote:If this happens, when the new artwork is finished what will happen to the placeholder suits? Would they be refunded, simply convert to the new artwork, or remain in your inventory as useable alongside the new artwork suits while being removed from the market? simple answer, the placeholder is ONLY the graphics, the graphics get replaced with the intended ones that are still in development and voila! as for the people asking if it can be in before the repec, thats HIGHLY unlikely. At this stage getting placeholder suits is still unlikely at this point untill we get overwhelming support from the community
You might not get that overwhelming support, since majority play medium frames with AR. You will get a lot of heavy/scout players support, but most AR users might just ignore this. I am sure we would be at page 55 if we were taking about some assault and logi suits.
Well, thanks for the info about a release time, i will play my militia for a while, until something happen |
Nguruthos IV
Namtar Elite Gallente Federation
41
|
Posted - 2013.05.23 15:47:00 -
[77] - Quote
Yes, I posted a while back that they should do this to avoid players wanting a re-spec every time "Their" racial variant of a suit or vehicle finally comes out.
Otherwise if say someone Only wanted to SP into Amarr tanks, they'd either have to not play for a year. Or have millions 'wasted' in another racial tank in the mean time. And or beg for a respec on those grounds.
Much better to have placeholders. Much much much better. |
Rei Shepard
Spectre II
288
|
Posted - 2013.05.23 15:54:00 -
[78] - Quote
jenza aranda wrote:Hey all.
One of the ideas things that has been discussed with the CPM is the idea to have placeholder models for all the currently missing racial variants (gal, min, cal heavy, cal & amar light) to have placeholder models with all the intended slot loadouts, skills, skill bonuses and stats untill such a time where the art department is ready to implement them.
We think that currently, a lot of the suits seem to be trying to balance themselves for options that dont yet exist which is kinda flawed. Traditionally CCP doesn't really like the use of placeholders but in this instance we think its fairly important.
Any feedback and thoughts on this would be very valuable.
I think thats a great Idea, people will be able to spec into the race suit they want, they will just have to be patient with the art coming later, but much better then people having to play something else thats also a placeholder, but one they actually dont want to play.
I do hope that for these people theres also a respec. |
Donnerwerk
The Unholy Legion of Darkstar DARKSTAR ARMY
12
|
Posted - 2013.05.23 16:06:00 -
[79] - Quote
Great idea. do it now.
As you said, diffrent color paterns for races using the amarr heavy. lorewise use some sort of stealing tech and using it in a "pre racial assimilation form"
+1 |
Master Jaraiya
Ultramarine Corp Orion Empire
92
|
Posted - 2013.05.23 16:32:00 -
[80] - Quote
martinofski wrote:jenza aranda wrote:Fro Diesel wrote:If this happens, when the new artwork is finished what will happen to the placeholder suits? Would they be refunded, simply convert to the new artwork, or remain in your inventory as useable alongside the new artwork suits while being removed from the market? simple answer, the placeholder is ONLY the graphics, the graphics get replaced with the intended ones that are still in development and voila! as for the people asking if it can be in before the repec, thats HIGHLY unlikely. At this stage getting placeholder suits is still unlikely at this point untill we get overwhelming support from the community You might not get that overwhelming support, since majority play medium frames with AR. You will get a lot of heavy/scout players support, but most AR users might just ignore this. I am sure we would be at page 55 if we were taking about some assault and logi suits. Well, thanks for the info about a release time, i will play my militia for a while, until something happen
This is all to true. The vast majority of players run assault medium racial frames and suits. Heavies are the largest minority in the game followed by scouts.
You will get overwhelming support from the Heavy and Scout Communities. |
|
jenza aranda
BetaMax. CRONOS.
1498
|
Posted - 2013.05.23 16:34:00 -
[81] - Quote
martinofski wrote:
You might not get that overwhelming support, since majority play medium frames with AR. You will get a lot of heavy/scout players support, but most AR users might just ignore this. I am sure we would be at page 55 if we were taking about some assault and logi suits.
Well, thanks for the info about a release time, i will play my militia for a while, until something happen
something tells me that this is depressingly true. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
316
|
Posted - 2013.05.23 16:39:00 -
[82] - Quote
jenza aranda wrote:the main idea for the heavy for example is to just have the current amarr heavy as a placeholder model for the other ones then have the colour tinted red, green or grey for the racial variants. Could it be the same with some "missing" racial weapon variants (combat rifle, rail rifle etc)? then, we'll have pretty much the "full" game with a huge variety on the maps and greater balance |
Terra Thesis
HDYLTA
54
|
Posted - 2013.05.23 16:40:00 -
[83] - Quote
Laurent Cazaderon wrote:As i already said when we discussed this, i'm totally in favor of doing this.
The current suits and specialized suits need some work to get back to a point where clear markers make them stick to the area of expertise they should cover. It can be done by balancing bonuses, shifting layouts and other statistics but it's kinda meaningless if we dont have the full package of suits to do this.
I can very much understand how painfull it would be for graphics and design teams to see new suits first come out without their unique skin but we cannot wait X months for this.
I hear many heavies being bored by not having new suits to get their hands on. And i think it may disgust those players at some point and drive them away.
so the mechanics are ready, just not the skins? please get it done! however i am a bit skeptical. we are missing three basic heavies, three sentinels, two lights, and two scouts.... plus assuming there are at least two specializations per frame, four more heavy specs (commando?) and four light specs (pilot?). all this is lined up to go out the door? |
Sloth9230
Reaper Galactic ROFL BROS
1458
|
Posted - 2013.05.23 16:47:00 -
[84] - Quote
xxwhitedevilxx M wrote:jenza aranda wrote:the main idea for the heavy for example is to just have the current amarr heavy as a placeholder model for the other ones then have the colour tinted red, green or grey for the racial variants. Could it be the same with some "missing" racial weapon variants (combat rifle, rail rifle etc)? then, we'll have pretty much the "full" game with a huge variety on the maps and greater balance Burst and tactical say "yo"
As for this idea, I support it 100% |
Goat of Dover
Crux Special Tasks Group Gallente Federation
169
|
Posted - 2013.05.23 17:00:00 -
[85] - Quote
I am for this I play scout and DS and would love to see what the other scouts can do. As for the heavies I am beyond ecstatic if this happens I would love to see a true 16 way racial diverstity happening on the battlefield.
As for the community not really supporting it. It is still early in the day let word carry a little. This thread could easily become a threadnaught in just a small matter of hours. The AR assaults that are out there not saying anything well they are just scared of what more heavies on the battlefield would do their KDR. NOOOO not their precious KDR. |
martinofski
Rebelles A Quebec Orion Empire
119
|
Posted - 2013.05.23 17:14:00 -
[86] - Quote
Just a quick idea for this topic, maybe just change the title to something to get a little more attention. I don't know, maybe [CPM proposal] in front or something like petition.
|
Goat of Dover
Crux Special Tasks Group Gallente Federation
169
|
Posted - 2013.05.23 17:16:00 -
[87] - Quote
martinofski wrote:Just a quick idea for this topic, maybe just change the title to something to get a little more attention. I don't know, maybe [CPM proposal] in front or something like petition.
Great Idea. |
Bubba Brown
Militaires Sans Jeux
96
|
Posted - 2013.05.23 17:29:00 -
[88] - Quote
martinofski wrote:Just a quick idea for this topic, maybe just change the title to something to get a little more attention. I don't know, maybe [CPM proposal] in front or something like petition.
this although i think it's received an acceptable level of attention already
EDIT; or just get a dev to post in here. blue text is great |
Hammerhead LandSharkX
0uter.Heaven League of Infamy
0
|
Posted - 2013.05.23 17:49:00 -
[89] - Quote
This would be a great idea imo, if it's not to hard to do it seems like a no brainer.
It's not too far from what was done with the type II's in chromosome.
The sooner people can see the role bonuses and slot differences in all racial suits-the less pain they'll feel for having spent skills on suits they wont want in the long run.
I'd be happy with just a release of the planned role bonuses/slot layouts-and far happier if placeholder versions were in game and useable.
|
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CCP FoxFour
C C P C C P Alliance
3992
|
Posted - 2013.05.23 17:49:00 -
[90] - Quote
Someone asked me to add a blue tag to this thread, but this is not something that I work on. So while I will post here, no blue tag! :P |
|
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Gregor stormwalker
Seraphim Initiative. CRONOS.
20
|
Posted - 2013.05.23 17:49:00 -
[91] - Quote
100% agree with this post |
martinofski
Rebelles A Quebec Orion Empire
119
|
Posted - 2013.05.23 17:49:00 -
[92] - Quote
CCP FoxFour wrote:Someone asked me to add a blue tag to this thread, but this is not something that I work on. So while I will post here, no blue tag! :P Thanks man anyway. |
Centurion mkII
SVER True Blood Unclaimed.
47
|
Posted - 2013.05.23 18:17:00 -
[93] - Quote
I support this idea. I understand the art teams anguish as the game is a combination of beauty and functionality. I do like this idea though and support it. So long as the racial variants are different color/clearly distinguishable.
As far as a lore reason for this ? We just bury it an never speak of it again like the bluetooth.
Keep in mind people out of all the games ive played this has never happened before. We can be apart of a unique thing. |
KING ZUMA
The Unholy Legion of Darkstar DARKSTAR ARMY
20
|
Posted - 2013.05.23 18:34:00 -
[94] - Quote
But warn people that this skill respect is THE LAST so if they want to spec into the racial variants will come soon they will just have to stay in MLT and STD gear |
EnglishSnake
Zumari Force Projection Caldari State
1106
|
Posted - 2013.05.23 18:57:00 -
[95] - Quote
Are the vehicles done for the Amarr and Minmatar? |
Nguruthos IV
Namtar Elite Gallente Federation
42
|
Posted - 2013.05.23 19:01:00 -
[96] - Quote
KING ZUMA wrote:But warn people that this skill respect is THE LAST so if they want to spec into the racial variants will come soon they will just have to stay in MLT and STD gear
No they'll need to do another because these racial (placeholders) should have been in place long ago, or at release.
It's kinda BS not to. |
Rugman91
Deep Space Republic Gentlemen's Agreement
169
|
Posted - 2013.05.23 19:06:00 -
[97] - Quote
Well we seem to be in agreement. Bring us on the placeholder suits |
White Mortadela
The Unholy Legion of Darkstar DARKSTAR ARMY
13
|
Posted - 2013.05.23 19:09:00 -
[98] - Quote
+1
A great idea, but you r not gonna get support from them medium FOTM users. They r scared of new suits that may harm there Alpha Dog status |
Nguruthos IV
Namtar Elite Gallente Federation
42
|
Posted - 2013.05.23 19:10:00 -
[99] - Quote
"HEY HEY, HO HO, Balancing things around items that aren't here because you're waiting for the art department (no fault of their own) to finish 2 years worth of work while risking the game dying prematurely for lack of content and variety HAS GOT TO GO!" |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
200
|
Posted - 2013.05.23 19:10:00 -
[100] - Quote
Agree +1
Its very difficult, esp for heavy users to be force into a single playstyle.
Also, its very difficult to balance the game without all of the suits in place.
|
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Ace Starburst
Ill Omens EoN.
3
|
Posted - 2013.05.23 19:10:00 -
[101] - Quote
Ace Starbust approves. |
Warpawn Thanos
HongKong n Shanghai Merc Corp
0
|
Posted - 2013.05.23 19:17:00 -
[102] - Quote
As a heavy I am horribly pigeon-holed with only being able to choose the slow moving armor tanker. Forge gunning is not for slugs.
I am all for this idea, great to see the CPM contributing like this. |
Fox Gaden
DUST University Ivy League
330
|
Posted - 2013.05.23 19:28:00 -
[103] - Quote
If they do vehicles at the same time they can just gold plate the Galente vehicles for Amarr, and coat the Caldari vehicles in rust for Minmatar. |
Bubba Brown
Militaires Sans Jeux
97
|
Posted - 2013.05.23 19:41:00 -
[104] - Quote
CCP FoxFour wrote:Someone asked me to add a blue tag to this thread, but this is not something that I work on. So while I will post here, no blue tag! :P thanks sox, you're a pretty cool dude.
d('-' )b |
Maximus Stryker
Villore Sec Ops Gallente Federation
479
|
Posted - 2013.05.23 20:24:00 -
[105] - Quote
Warpawn Thanos wrote:As a heavy I am horribly pigeon-holed with only being able to choose the slow moving armor tanker. Forge gunning is not for slugs.
I am all for this idea, great to see the CPM contributing like this. yes, only being able to choose 1 racial variant is disappointing.
|
Doyle Reese
OSG Planetary Operations
50
|
Posted - 2013.05.23 20:41:00 -
[106] - Quote
just use the Medium Frames models, there's one for every race, color them them differently according to the role/frame, it may look weird, but they're just placeholders |
Dao Ferret
BetaMax. CRONOS.
27
|
Posted - 2013.05.23 21:13:00 -
[107] - Quote
As a Logi user, I support my underprivileged Small and Heavy Frame cousins in their endeavor.
EQUALITY IN RACIAL DROPSUIT OPTIONS FOR ALL!
and while we're on the subject, any chance of the racial Vehicles being treated in a similar manner if the DropSuit placeholders work out?
Get the drop suits, and vehicles out there, along a few of the racial weapons (that are in the pipeline and problem WILL have artwork), and you've probably got enough to really balance around. |
Ten-Sidhe
Osmon Surveillance Caldari State
487
|
Posted - 2013.05.23 21:16:00 -
[108] - Quote
I would suggest just using correct frames with reskin over model.
Caldari grey camo from assault on heavy would look different enough, green on gallente, rust brown for minmatar.
Scouts make amarr a gold colour gallente and caldari a grey minmatar scout.
Vehicles make minmatar rust coloured caldari models and amarr gold coloured gallente models.
For weapons I think the light and sidearms could wait for proper models or just use ar/scrambler as stand in. As a medium suit player I say we have enough variety for now, other frames need their stuff first.
If code/stats are done for any heavy weapons the heavies could use the variety. An amarr laser from forge model for example would be fine with just gold skin and yellow beam instead of blue.
Put red test saying "placeholder model till art is finished" in desc of each placeholder, so people are aware it is getting changed. |
Breakin Stuff
Goonfeet
878
|
Posted - 2013.05.23 21:43:00 -
[109] - Quote
We really do need the variety of tactical options doing this would bring. The amarr heavy is sadly very niche and only a few people have the mindset to make alternate tactics work. The sentinel is only viable as an HMG platform, and a poor one at that because of the odd bonuses. You cannot stack enough damage to make AV viable on the amarr sentinel with a Forge Gun. It has it's place, but heavies need a place at the front line, as a giant distraction for the enemy to focus on.
The gallente and minmatar scouts only provide a snapshot of scout role variation. in minmatar we have melee combatant/skirmisher and gallente we have spotter/ganker. The tactics are identical, its just one uses a shotgun, the other uses knives.
Some people love the suits we have, but we do need more variation or DUST becomes a numbers game, based on your understanding of available assets.
More options in DUST will improve the game rapidly, so lets get the options on the table. Then the art department can have enough time to perfect the designs. |
Maximus Stryker
Villore Sec Ops Gallente Federation
480
|
Posted - 2013.05.23 21:58:00 -
[110] - Quote
what don't you people understand about teh art department being the hold up, if we get a placeholder, it has to be in the form of an art concept already in the game...aka it will look like one of hte heavy suits that is already playable.
Everyone asking to change skin colors and do do this/that is missing the point that a place holder would LOOK the same and they would FUNCTION differently base on Race and meta level... |
|
Gigatron Prime
The.Primes
54
|
Posted - 2013.05.23 22:11:00 -
[111] - Quote
Bump for my support. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
40
|
Posted - 2013.05.23 22:12:00 -
[112] - Quote
Make it so Number 1 |
Master Jaraiya
Ultramarine Corp Orion Empire
93
|
Posted - 2013.05.23 22:25:00 -
[113] - Quote
Maximus Stryker wrote:what don't you people understand about teh art department being the hold up, if we get a placeholder, it has to be in the form of an art concept already in the game...aka it will look like one of hte heavy suits that is already playable.
Everyone asking to change skin colors and do do this/that is missing the point that a place holder would LOOK the same and they would FUNCTION differently base on Race and meta level...
CPM Jenza first suggested changing the colors of the placeholder models for each race. Based on what little I know about programming/game development i doubt it would be very difficult to change the color palette of the Amarr suit to match the other races' color schemes. |
TonYtigr
Rebelles A Quebec Orion Empire
25
|
Posted - 2013.05.23 22:36:00 -
[114] - Quote
+1 from a logi. |
Another Heavy SOB
TRUE TEA BAGGERS
73
|
Posted - 2013.05.23 22:54:00 -
[115] - Quote
Only 6 pages!? |
TriedAndTested
Algintal Core Gallente Federation
2
|
Posted - 2013.05.23 23:08:00 -
[116] - Quote
we really need these to be in the game asap
I dont care what they look like i just need to see the stats and be able to spec into what i want
Either that or everytime they let a new item out we need a complete respec
We need these for all the major items coming in that are racial, which includes the weapons we are missing
Im still waiting for my combat rifle |
TriedAndTested
Algintal Core Gallente Federation
2
|
Posted - 2013.05.23 23:11:00 -
[117] - Quote
Can we also get the other BPO's out one for each race at std level to match the current suits
its silly making those who want a bpo forced into a certain race |
noob cavman
Shadow Company HQ
3
|
Posted - 2013.05.23 23:50:00 -
[118] - Quote
As a foul devil assault guy I SUPPORT this with every fiber of my being. With this simple solution you will give this game something great again, you will make this a truly diverse game and more importantly you will give me something other than this crappy medium suit to play with. ( read all about nerfs to scouts and had to go with something that worked) will try to pul my fellow corpmate's to support this god dman amazing thread. |
Lilah Silverstone
The Arrow Project
34
|
Posted - 2013.05.23 23:57:00 -
[119] - Quote
Bumpage |
Bubba Brown
Militaires Sans Jeux
99
|
Posted - 2013.05.24 05:41:00 -
[120] - Quote
hourly bump that isnt so hourly |
|
Rieganom Garne
New Eden's Most Wanted Gentlemen's Agreement
1
|
Posted - 2013.05.24 07:07:00 -
[121] - Quote
jenza aranda wrote:Hey all.
One of the ideas things that has been discussed with the CPM is the idea to have placeholder models for all the currently missing racial variants (gal, min, cal heavy, cal & amar light) to have placeholder models with all the intended slot loadouts, skills, skill bonuses and stats untill such a time where the art department is ready to implement them.
We think that currently, a lot of the suits seem to be trying to balance themselves for options that dont yet exist which is kinda flawed. Traditionally CCP doesn't really like the use of placeholders but in this instance we think its fairly important.
Any feedback and thoughts on this would be very valuable.
Fairly important.... that is an understatement. How has this not been done yet? This should have been done from day 1 of having the suits planned out. I think this is necessary and will really accelerate balancing suits and fleshing out the game. As it stands the game feels half finished, this should have been done back in beta imo. Make it happen asap, otherwise a lot of people are going to be upset when there isn't another respec option when the rest of the suits are all in. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
4
|
Posted - 2013.05.24 07:13:00 -
[122] - Quote
As a scout, I support this.
Of course, altering the colors of the suits will take the artists time, and with that time, they could be working on the racial variants (and whatever else they have in the works). Then again, altering colors of pre-existing textures is easy, even for an inexperienced artist. So nevermind... |
The Robot Devil
BetaMax. CRONOS.
282
|
Posted - 2013.05.24 07:24:00 -
[123] - Quote
We need the basics almost more than anything else. The OP asked the real question, will the same trick be used for weapons. What is the point of skilling into specialized suits if there are no weapon to complement them? I do agree with place holder suits but I think some weapons should be thrown in as well. |
The Spinner
Pink Fluffy Bounty Hunterz
30
|
Posted - 2013.05.24 07:24:00 -
[124] - Quote
With the respec coming up this is a great idea and I think it should be implemented immediately if possible, so at the very least people know what their choices are. |
Timothy Reaper
ZionTCD Unclaimed.
348
|
Posted - 2013.05.24 07:24:00 -
[125] - Quote
Great idea! You have my vote. +1 |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
352
|
Posted - 2013.05.24 07:56:00 -
[126] - Quote
I like this idea.
I figure you could probably do the same thing with weapons too. Supposedly they already had internal testing for things like the rail rifle at fanfest. I wouldn't care if they added the skills and let people do combat rifle/rail rifle with a tinted AR model with the appropriate firing stats until the art went live. |
Bubba Brown
Militaires Sans Jeux
99
|
Posted - 2013.05.24 08:23:00 -
[127] - Quote
question; could the rail rifle be combined with the Tac AR? and the breach AR turned into some kind of rail rifle equivalent?
that way there are two gallente rifles that feel gallente (burst and assault) and two that feel caldari (breach and tac)
rather than adding an entire new sector of rifle variants that probably won't be used.. |
Den-tredje Baron
The Unholy Legion of Darkstar DARKSTAR ARMY
70
|
Posted - 2013.05.24 08:32:00 -
[128] - Quote
As long as the difference between the different suits is clear aka the caldari one being all blueish and the gall one being all donno red so that we can easily tell the difference between them and act thereafter i am all in for this !!! Another thing to maybe not scare new players who think WTF when they look at teh art and see it's the same model just other colours would be to maybe also state that these are placeholders but ok i probably don't have to state that |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
75
|
Posted - 2013.05.24 09:14:00 -
[129] - Quote
jenza aranda wrote:EnglishSnake wrote:Does this include pilot suits and modules for us vehicle users? no, thats a specialisation that hasnt been added yet, im talking about the missing basics, sentinals and scouts for now
Jenza, your lack of proper spelling and capitalization really bothers me. I think if you want to be taken seriously you should reroll your toon with a properly-capitalized name. Also those pants you wore at Fanfest were a huge ******* fail. |
Etero Narciss
Seraphim Initiative. CRONOS.
139
|
Posted - 2013.05.24 09:47:00 -
[130] - Quote
My support! Have all of it! |
|
jenza aranda
BetaMax. CRONOS.
1553
|
Posted - 2013.05.24 09:50:00 -
[131] - Quote
Sardonk Eternia wrote:jenza aranda wrote:EnglishSnake wrote:Does this include pilot suits and modules for us vehicle users? no, thats a specialisation that hasnt been added yet, im talking about the missing basics, sentinals and scouts for now Jenza, your lack of proper spelling and capitalization really bothers me. I think if you want to be taken seriously you should reroll your toon with a properly-capitalized name. Also those pants you wore at Fanfest were a huge ******* fail. Can we just focus on the issue at hand and forget about inconsequential **** like my trousers or grammar nazies? |
powdemonic
GunFall Mobilization Covert Intervention
31
|
Posted - 2013.05.24 09:56:00 -
[132] - Quote
CCP FoxFour wrote:Someone asked me to add a blue tag to this thread, but this is not something that I work on. So while I will post here, no blue tag! :P looooooooooolz |
powdemonic
GunFall Mobilization Covert Intervention
31
|
Posted - 2013.05.24 09:57:00 -
[133] - Quote
EnglishSnake wrote:So then does that include the missing Minmatar & Amarr vehicles then?
YES YES I WANT MY MINMATAR RUST BUCKET. trust in the rust!!! =D.... |
Captain Africa Clone1
GRIM MARCH
0
|
Posted - 2013.05.24 10:15:00 -
[134] - Quote
`CCP you guys are the PRO'S ! Why haven't you thought about this way back. I mean this is basic functionality and balance design! Why should you wait for an overwhelming support from the community when it is the obvious thing to do . I mean really ....
The drop suit variants with their main weapons is the core of the game , get that right now ! Additional weapons and stuff falls outside this core and doesn't need this much attention.
You have to be able to see the full spectrum of the core and test it ! so Im 1000 % for this. JUST DO IT rather than SOON tm |
jenza aranda
BetaMax. CRONOS.
1553
|
Posted - 2013.05.24 10:21:00 -
[135] - Quote
Captain Africa Clone1 wrote:`CCP you guys are the PRO'S ! Why haven't you thought about this way back. I mean this is basic functionality and balance design! Why should you wait for an overwhelming support from the community when it is the obvious thing to do . I mean really ....
The drop suit variants with their main weapons is the core of the game , get that right now ! Additional weapons and stuff falls outside this core and doesn't need this much attention.
You have to be able to see the full spectrum of the core and test it ! so Im 1000 % for this. JUST DO IT rather than SOON tm Like i said, CCP traditionally doesnt like using placeholders. For this to happen it would be most likely a very high level decision from multiple people which is why we'd need as much support as possible. |
Maub Ojugi
Liberum Sapiens Xenodochi
0
|
Posted - 2013.05.24 11:10:00 -
[136] - Quote
I am completely behind this. CCP get it done. |
Liner ReXiandra
Zumari Force Projection Caldari State
36
|
Posted - 2013.05.24 11:22:00 -
[137] - Quote
They shouldn't have launched the game with only basic medium suits out there. I was quite upset when I saw the Dust keynote. Same thing with the weapon types.
At Fanfest however they already showed the full racial line of suits, with a "soon."
So if we are talking about placeholders for now, what timeframe are we talking about? |
Takahiro Kashuken
Red Star. EoN.
536
|
Posted - 2013.05.24 11:26:00 -
[138] - Quote
EnglishSnake wrote:Are the vehicles done for the Amarr and Minmatar?
|
Chankk Saotome
SyNergy Gaming EoN.
313
|
Posted - 2013.05.24 11:47:00 -
[139] - Quote
I wouldn't mind if it were Mr. Game&Watch sitting on my "Loadout" screen as long as I could see intended stats.
I love numbers, I love maths, and the sooner I get my hands on such things the sooner I can start sharing and conversing with the community ideas on what role they should fill and where a player interested in them might look to skill-spec.
Placeholders YES! Even if only to confirm Light > Pilot and Heavy > Commando suits. Even if only to confirm Minmatar and Caldari racial heavis and Amarr racial light. |
jenza aranda
BetaMax. CRONOS.
1565
|
Posted - 2013.05.24 11:51:00 -
[140] - Quote
Chankk Saotome wrote:I wouldn't mind if it were Mr. Game&Watch sitting on my "Loadout" screen as long as I could see intended stats.
I love numbers, I love maths, and the sooner I get my hands on such things the sooner I can start sharing and conversing with the community ideas on what role they should fill and where a player interested in them might look to skill-spec.
Placeholders YES! Even if only to confirm Light > Pilot and Heavy > Commando suits. Even if only to confirm Minmatar and Caldari racial heavis and Amarr racial light.
The pilot IS a light and the commando IS a heavy, though the purpose of this thread is to just get the current framework filled rather than talking about other specialisations. |
|
Master Jaraiya
Ultramarine Corp Orion Empire
98
|
Posted - 2013.05.24 11:54:00 -
[141] - Quote
Chankk Saotome wrote:I wouldn't mind if it were Mr. Game&Watch sitting on my "Loadout" screen as long as I could see intended stats.
I love numbers, I love maths, and the sooner I get my hands on such things the sooner I can start sharing and conversing with the community ideas on what role they should fill and where a player interested in them might look to skill-spec.
Placeholders YES! Even if only to confirm Light > Pilot and Heavy > Commando suits. Even if only to confirm Minmatar and Caldari racial heavis and Amarr racial light.
Pilot and Commando IMO are a new class entirely, and as such should be treated as an expansion of the game.
The missing racial variant dropsuits and vehicles are IMO Basic content that should have been added with the launch of Uprising as they all have to do with classes already in game.
I do understand the art dept. is still busy finalizing the designs for the look of the other races missing dropsuits, but the functionality has already been determined. +50 to placeholders for these. |
Goat of Dover
Crux Special Tasks Group Gallente Federation
172
|
Posted - 2013.05.24 12:11:00 -
[142] - Quote
Also a good way like stated before to get everyone into it a little is to add some background story for this into faction warfare. You could easily write up a story arc that goes along with some pirates raiding a production facility and selling all the learned info to the highest bidder or something along that line.
I think that would help a good bit would get a few more people behind it especially if you make the rewards a like around 10 of each new dropsuit at the neo standard level. |
Chankk Saotome
SyNergy Gaming EoN.
313
|
Posted - 2013.05.24 12:21:00 -
[143] - Quote
jenza aranda wrote:Chankk Saotome wrote:I wouldn't mind if it were Mr. Game&Watch sitting on my "Loadout" screen as long as I could see intended stats.
I love numbers, I love maths, and the sooner I get my hands on such things the sooner I can start sharing and conversing with the community ideas on what role they should fill and where a player interested in them might look to skill-spec.
Placeholders YES! Even if only to confirm Light > Pilot and Heavy > Commando suits. Even if only to confirm Minmatar and Caldari racial heavis and Amarr racial light. The pilot IS a light and the commando IS a heavy, though the purpose of this thread is to just get the current framework filled rather than talking about other specialisations.
Even if it's just to show me the Specializations... I'd put up with a graph and numbers. That's all I need to figure out statistical benefits. I can't actually say to play-styles (the Min logi is one of the weakest things in the game but I've learned to love it and even for its weak racial bonus I've decided it's the only one that fits my playstyle... and it DOES. Rockin the same suit for almost a year now, and I don't even care) but I would at least like numbers, bonuses, benefits, skill boosts etc to know as much as possible as soon as possible.
I doubt anyone in [General] rifts through [Training Grounds] but if they did they'd understand why. |
Raze galder
Royal Uhlans Amarr Empire
51
|
Posted - 2013.05.24 12:34:00 -
[144] - Quote
I think the place holder idea is great for missing suits allow the other races to vet some d suit love and when is the suit that give team buffs coming or did they scrap it |
Goat of Dover
Crux Special Tasks Group Gallente Federation
172
|
Posted - 2013.05.24 12:41:00 -
[145] - Quote
Anyone see the new event. Three new amarr suits are to be piloted in this event. Maybe scout pilot and commando.
Don't really know its just speculation on which suits it will be just know that we get to try three new ones. |
Vrain Matari
ZionTCD Unclaimed.
539
|
Posted - 2013.05.24 12:53:00 -
[146] - Quote
I agree. Place holder suits are a good idea.
Perhaps so good that we should do the same thing with the entire stable of weapons, modules and vehicles. CCP can(or perhaps already has) get the functionality for these in place fairly quickly. Basically the entire suite of gear until the MTAC build comes out.
The benefits of this would be twofold: genuine balancing could begin now and we could stop the immersion-breaking sp repec cycle(it's very not New Eden). |
Driftward
Subdreddit Test Alliance Please Ignore
113
|
Posted - 2013.05.24 17:54:00 -
[147] - Quote
Supported. Operation Placeholders should be a go. |
Delirium Inferno
Edoras Corporation
414
|
Posted - 2013.05.24 18:08:00 -
[148] - Quote
jenza aranda wrote:EnglishSnake wrote:Does this include pilot suits and modules for us vehicle users? no, thats a specialisation that hasnt been added yet, im talking about the missing basics, sentinals and scouts for now Sentinels and scouts aren't basics, they are specializations. I know this may sound nit-picking but it's important to distinguish between light frame and scout as well as heavy frame and sentinel. You don't want to get into this mindset where you are balancing the light frame to be a scout then when you get to the actual scout suit nothing really changes beside bonuses, same with heavy to sentinel. |
Baldr Grimm
OSG Planetary Operations
9
|
Posted - 2013.05.24 18:13:00 -
[149] - Quote
Absolutely. +1 for placeholders across the board.
Once things are more balanced you can implement the new art with very little disruption. |
bobtbob
Bojo's School of the Trades
4
|
Posted - 2013.05.24 18:47:00 -
[150] - Quote
+1 Or at the least please let us know the stats/bonuses for the other suits so we can work out where sp should go... |
|
Master Jaraiya
Ultramarine Corp Orion Empire
99
|
Posted - 2013.05.24 21:28:00 -
[151] - Quote
Delirium Inferno wrote:jenza aranda wrote:EnglishSnake wrote:Does this include pilot suits and modules for us vehicle users? no, thats a specialisation that hasnt been added yet, im talking about the missing basics, sentinals and scouts for now Sentinels and scouts aren't basics, they are specializations. I know this may sound nit-picking but it's important to distinguish between light frame and scout as well as heavy frame and sentinel. You don't want to get into this mindset where you are balancing the light frame to be a scout then when you get to the actual scout suit nothing really changes beside bonuses, same with heavy to sentinel.
By basic I don't think she meant "basic suit" i think she meant "basic content" as in content that should have been added with the "full release" Uprising, as opposed to things like the Commando and Pilot Suits or MTACS or Jets which are considered expansions.
|
Vee Abbey
Three-body Solution
0
|
Posted - 2013.05.24 22:07:00 -
[152] - Quote
Placeholders PLS |
Master Jaraiya
Ultramarine Corp Orion Empire
100
|
Posted - 2013.05.25 01:37:00 -
[153] - Quote
Bump |
Exergonic
TeamPlayers EoN.
25
|
Posted - 2013.05.25 01:43:00 -
[154] - Quote
All for it... Feel bad for my Fat kids... +1 CCP... +1 CPM |
Arron Rift
Commando Perkone Caldari State
138
|
Posted - 2013.05.25 01:47:00 -
[155] - Quote
jenza aranda wrote:the main idea for the heavy for example is to just have the current amarr heavy as a placeholder model for the other ones then have the colour tinted red, green or grey for the racial variants. I completely support this! I've been wanting to spec into shield heavy. Just make sure that the color palettes all match their team, so that calari is recognizably blue, ect.
Really hoping this goes through! |
SILVERBACK 02
BetaMax. CRONOS.
25
|
Posted - 2013.05.25 01:59:00 -
[156] - Quote
You have my approval to go ahead with this idea, as long as it doesnt take even longer for the actual heavy suits to come out if you implement the place holder system... |
crazy space 1
Unkn0wn Killers
1240
|
Posted - 2013.05.25 02:12:00 -
[157] - Quote
Do this before respec please ccp I beg you |
crazy space 1
Unkn0wn Killers
1240
|
Posted - 2013.05.25 02:14:00 -
[158] - Quote
Master Jaraiya wrote:Delirium Inferno wrote:jenza aranda wrote:EnglishSnake wrote:Does this include pilot suits and modules for us vehicle users? no, thats a specialisation that hasnt been added yet, im talking about the missing basics, sentinals and scouts for now Sentinels and scouts aren't basics, they are specializations. I know this may sound nit-picking but it's important to distinguish between light frame and scout as well as heavy frame and sentinel. You don't want to get into this mindset where you are balancing the light frame to be a scout then when you get to the actual scout suit nothing really changes beside bonuses, same with heavy to sentinel. By basic I don't think she meant "basic suit" i think she meant "basic content" as in content that should have been added with the "full release" Uprising, as opposed to things like the Commando and Pilot Suits or MTACS or Jets which are considered expansions. Thank u for getting it |
mollerz
s1ck3r Corp
288
|
Posted - 2013.05.25 03:03:00 -
[159] - Quote
This is very good to do, and it would be very good to release the information on the upcoming suits via a sticky so people getting a respec know what to do with their SPs.
Give us the courtesy to make educated decisions. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
497
|
Posted - 2013.05.25 03:08:00 -
[160] - Quote
Yeah, they need to do this. They already have placeholders for medium frame suits (minmatar assault using logi frame). The stats are more important than the aesthetics.
If you want to role as a heavy you are already forced into Amarr aesthetics anyway. |
|
Bubba Brown
Militaires Sans Jeux
103
|
Posted - 2013.05.25 03:42:00 -
[161] - Quote
8 pages of "YES PLEASE" how long until something might happen jenza? |
Wrath Red-Feather
G I A N T EoN.
28
|
Posted - 2013.05.25 06:09:00 -
[162] - Quote
Bubba Brown wrote:8 pages of "YES PLEASE" how long until something might happen jenza?
Until we hit over 9,000 pages! |
mollerz
s1ck3r Corp
292
|
Posted - 2013.05.25 06:14:00 -
[163] - Quote
Bubba Brown wrote:8 pages of "YES PLEASE" how long until something might happen jenza?
I'm going to go with never as far as her influence. the suits will have come out when they were to. And even then we'll be in the dark on info. |
Sneaky Fletcher
DUST University Ivy League
1
|
Posted - 2013.05.25 06:16:00 -
[164] - Quote
Just do it!!
P.S. I wanna sneak in a petition for Flying Squirrel suits for when you drop off the MCC, I just wanna skydive ma way to the nearst objctive :) |
Noc Tempre
Imperfects Negative-Feedback
1674
|
Posted - 2013.05.25 06:25:00 -
[165] - Quote
jenza aranda wrote:Hey all.
One of the ideas things that has been discussed with the CPM is the idea to have placeholder models for all the currently missing racial variants (gal, min, cal heavy, cal & amar light) to have placeholder models with all the intended slot loadouts, skills, skill bonuses and stats untill such a time where the art department is ready to implement them.
We think that currently, a lot of the suits seem to be trying to balance themselves for options that dont yet exist which is kinda flawed. Traditionally CCP doesn't really like the use of placeholders but in this instance we think its fairly important.
Any feedback and thoughts on this would be very valuable.
See, as soon as you act as a spokesperson instead of an ego, you are great at your job. Be like this more often please. +1 |
Aerion Spiritus
The Southern Legion RISE of LEGION
12
|
Posted - 2013.05.25 06:28:00 -
[166] - Quote
This may ruin some immersion but you could put lore behind it like the races stealing the designs of other races and reverse engineering them. To keep some level of immersion simply change colors schemes of the placeholders and maybe put some of the races style on it so a minmatar heavy placeholder, despite being very similar to the amarr heavy would be more worn down/ patchwork while caldari would have a little less of the kind of artisticness and a bit more caldari shaped (some major armor plates being like the assault ones) and something similar for gallente. With that I'm behind placeholders for missing suits. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
361
|
Posted - 2013.05.25 06:30:00 -
[167] - Quote
Lore doesn't even matter at this point, we need to be testing the mechanics. Also, this is the second of these sorts of big CPM threads I've seen (there's that 10 page TAR one). Do these actually work? When do we get feedback from either the CPM or CCP on these things? |
Noc Tempre
Imperfects Negative-Feedback
1674
|
Posted - 2013.05.25 06:31:00 -
[168] - Quote
If only there was a test server or something to see if this would work in play... |
Argo Filch
BetaMax. CRONOS.
28
|
Posted - 2013.05.25 08:38:00 -
[169] - Quote
+1 bump |
Nikea Nei
Subdreddit Test Alliance Please Ignore
6
|
Posted - 2013.05.25 08:42:00 -
[170] - Quote
Let's see this put into action.
We have a respec starting... when, Monday?! Put in the new suit skills and use placeholder models so we all know what to get into! |
|
Master Jaraiya
Ultramarine Corp
102
|
Posted - 2013.05.25 18:06:00 -
[171] - Quote
bump |
Goat of Dover
Crux Special Tasks Group Gallente Federation
174
|
Posted - 2013.05.25 18:34:00 -
[172] - Quote
Good to see a good bit of people coming together for this idea keep it going guys. |
Bear D'Grassi
Forsaken Immortals Gentlemen's Agreement
0
|
Posted - 2013.05.25 21:41:00 -
[173] - Quote
I whole heartedly support this product and or service. Will my Minmatar Sentinel have 5% per level extra Duck tape? |
DeadlyAztec11
One-Armed Bandits Unclaimed.
349
|
Posted - 2013.05.25 22:28:00 -
[174] - Quote
jenza aranda wrote:the main idea for the heavy for example is to just have the current amarr heavy as a placeholder model for the other ones then have the colour tinted red, green or grey for the racial variants. Dang Jenza!
You really helped your public image with this one!
I forgot what we were at you for, already...
Keep it up! |
Scheneighnay McBob
Bojo's School of the Trades
1343
|
Posted - 2013.05.25 22:58:00 -
[175] - Quote
I personally love the use of placeholders. Saves a LOT of time trying to balance. |
Bubba Brown
Militaires Sans Jeux
105
|
Posted - 2013.05.25 23:08:00 -
[176] - Quote
bad news; while this is a great idea that most of the CPM agree with, the ccp devs aren't really acknowledging them (hence the creation of this thread to show there is public support)
|
Azrael Nightbane
Turalyon Plus
10
|
Posted - 2013.05.25 23:12:00 -
[177] - Quote
bump for my support! make this happen! |
Onesimus Tarsus
Planetary Response Organization
86
|
Posted - 2013.05.25 23:12:00 -
[178] - Quote
Bump. Agreed. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
350
|
Posted - 2013.05.25 23:46:00 -
[179] - Quote
Too good to die! |
Malkai Inos
The Vanguardians Orion Empire
135
|
Posted - 2013.05.26 00:08:00 -
[180] - Quote
I tend to doubt the broad viability of this idea since you'd need the art department to be the only thing that holds back the release but i support it wherever this is the case. Do it for weapons aswell while you're at it. |
|
Nariec
Carbon 7
23
|
Posted - 2013.05.26 00:15:00 -
[181] - Quote
I AGREE 110%, I've been saving up some of my SP for the Caldari Rail Rifle and and Caldari Scout and Heavy Dropsuits. This is a really really good idea. Currenty nobody cares about the model or graphics, but the gameplay balance of the game. |
Azrael Nightbane
Turalyon Plus
10
|
Posted - 2013.05.26 01:36:00 -
[182] - Quote
to awesome to die |
Lycuo
BetaMax. CRONOS.
14
|
Posted - 2013.05.26 05:08:00 -
[183] - Quote
Hey ill support this even though im a medium frame suiter i want to know what ill be going against =) OP caldari heavy anyone? :P
|
Master Jaraiya
Ultramarine Corp
105
|
Posted - 2013.05.26 11:27:00 -
[184] - Quote
bump |
Takahiro Kashuken
Red Star. EoN.
552
|
Posted - 2013.05.26 11:44:00 -
[185] - Quote
EnglishSnake wrote:EnglishSnake wrote:So then does that include the missing Minmatar & Amarr vehicles then?
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
380
|
Posted - 2013.05.26 11:51:00 -
[186] - Quote
They should have this go live sooner, rather than later, what with the respecs starting Monday. |
Raze galder
Royal Uhlans Amarr Empire
52
|
Posted - 2013.05.26 12:21:00 -
[187] - Quote
If the reason a Dev has not commented is because they are hard at work then I forgive them but if they are on yet a other holiday then I think wow China has way to many days off. Hoping its the former |
Sollemnis Aelinos
89th Infantry Division
5
|
Posted - 2013.05.26 23:33:00 -
[188] - Quote
i agree with this as well. i am really curious to see how the amar scout works |
Goat of Dover
Crux Special Tasks Group Gallente Federation
174
|
Posted - 2013.05.26 23:49:00 -
[189] - Quote
Sollemnis Aelinos wrote:i agree with this as well. i am really curious to see how the amar scout works
This is what I am wanting as well. I just feel not only will they be coolly in stars but they will also be the best art wise as well. |
Sollemnis Aelinos
89th Infantry Division
5
|
Posted - 2013.05.26 23:53:00 -
[190] - Quote
Goat of Dover wrote:Sollemnis Aelinos wrote:i agree with this as well. i am really curious to see how the amar scout works This is what I am wanting as well. I just feel not only will they be coolly in stars but they will also be the best art wise as well.
better to go into the battlefield showing off your golden royalty look as a symbol of power than a rusty minmitar haha |
|
Patoman Radiant
ZionTCD Unclaimed.
116
|
Posted - 2013.05.26 23:54:00 -
[191] - Quote
na repainting ammar heavy just looks corney. Wait for the new suits to come out latter.
If you want heavy use ammar. |
Sollemnis Aelinos
89th Infantry Division
5
|
Posted - 2013.05.26 23:58:00 -
[192] - Quote
Patoman Radiant wrote:na repainting ammar heavy just looks corney. Wait for the new suits to come out latter.
If you want heavy use ammar.
while im sure some would agree with you on this, it would be more wise to put up placeholders so that everyone can see whats to expect with the new dropsuits so that they can skill into those after respec before they could make a mistake of getting an old proto suit when the new ones may have better viable options |
martinofski
Les Rebelles A Qc
128
|
Posted - 2013.05.27 11:54:00 -
[193] - Quote
Up to this, To bad it didn't go in the weekly feedback/suggestion announcement from CCP.
For my, that was more important than discussing trophies... |
charlesnette dalari
Creative Killers DARKSTAR ARMY
222
|
Posted - 2013.05.27 12:08:00 -
[194] - Quote
jenza aranda wrote:Hey all.
One of the ideas things that has been discussed with the CPM is the idea to have placeholder models for all the currently missing racial variants (gal, min, cal heavy, cal & amar light) to have placeholder models with all the intended slot loadouts, skills, skill bonuses and stats untill such a time where the art department is ready to implement them.
We think that currently, a lot of the suits seem to be trying to balance themselves for options that dont yet exist which is kinda flawed. Traditionally CCP doesn't really like the use of placeholders but in this instance we think its fairly important.
Any feedback and thoughts on this would be very valuable.
yes please yes please... art department could throw a few color variations up which i cant imagine would be that much work to atleast give a little bit of clarification on the battlefield of what you are up against.
I agree many of the balance issues we have are caused by exactly this issue of not having the equipment we are trying to balance against.
Also while they are at it something i have suggested many times as well would be to do the same for the raven sever etc mag tribute suits for each race. by adding these tribute suit BPO's for each race they will gain aur and please the playerbase that cant have a level one suit that works for their current race. Again the art department could simply use the same graphics model for each of these tribute suits and just change some of the colors.
Really even the color variation is not that important if it prevents them just getting these suits for each race in the game.. pretty graphics are great and all but i would rather have the equipment than wait. |
Davy Headhunter
ZionTCD Unclaimed.
8
|
Posted - 2013.05.27 13:34:00 -
[195] - Quote
+1
This process needs also fix the stupid assault and logistics bonuses, they should not be role-wise, but race-wise, ist just lame that an galente assault gets shield bonuses for an example. |
Jin Robot
Foxhound Corporation General Tso's Alliance
635
|
Posted - 2013.05.27 13:38:00 -
[196] - Quote
So, What does the placeholder situation look like after all this feedback? Has CCP been considering this? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2013.05.27 15:04:00 -
[197] - Quote
Looks like near-universal approval for this idea. Has the CPM brought it to CCP? |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
53
|
Posted - 2013.05.27 15:35:00 -
[198] - Quote
Davy Headhunter wrote:+1
This process needs also fix the stupid assault and logistics bonuses, they should not be role-wise, but race-wise, ist just lame that an galente assault gets shield bonuses for an example.
Many bonuses need to be looked at to be relevant to their respective gear than just blanket
- Scrambler Rifle (assault variants) - Flaylock Optimization |
Pent'noir
Algintal Core Gallente Federation
91
|
Posted - 2013.05.27 15:47:00 -
[199] - Quote
Place holders would be great and help those that want to show some faction pride by only training for their factions suits. Lore can be made up to fit why they currently all look the same. |
Master Jaraiya
Ultramarine Corp
110
|
Posted - 2013.05.27 15:51:00 -
[200] - Quote
Have you heard any news from CCP on this Jenza? It does seem the community overall is in support. |
|
Kovak Therim
ZionTCD Unclaimed.
256
|
Posted - 2013.05.27 16:47:00 -
[201] - Quote
Add my +1 to this. I want to spec into Gallente heavy and am losing interest fast. In 2, 3, or however many months it would take to fully implement the new frames, I doubt I will even care by that point. |
rose bustskulls
Worst Corp. INC.
6
|
Posted - 2013.05.27 16:50:00 -
[202] - Quote
Why hasn't this happen yet I'm really pissed because I WANT to give dust a chance ugh
They should just use the medium frame for the heavies... the trailer here did show a medium using heavy weapons. So It would just be full circle. I mean hell they are using them for the logis now, come on CCP we can wait on the art just please ugh. FFFFFFFFFFFFFFFFFFF |
crazy space 1
Unkn0wn Killers
1264
|
Posted - 2013.05.27 16:55:00 -
[203] - Quote
Um... Minmatar LAV too please? Moooore speeeed. Just give us the stats, admit this is a test build still art wise, the game is super super dull without content and choices please give them to us!
Also a bumping mechanic where damage is based on dropsuit mass would be nice... |
spoony moon
Amarr Templars Amarr Empire
8
|
Posted - 2013.05.27 16:57:00 -
[204] - Quote
jenza aranda wrote:the main idea for the heavy for example is to just have the current amarr heavy as a placeholder model for the other ones then have the colour tinted red, green or grey for the racial variants. Please consider using the medium frames, it should be important to tell race part. Just color them red like iron man or something. Or make them green I don't care.
Ammar heavy, medium white and gold.
Anyways thanks for considering my suggestion. |
crazy space 1
Unkn0wn Killers
1264
|
Posted - 2013.05.27 17:02:00 -
[205] - Quote
jenza aranda wrote:EnglishSnake wrote:Does this include pilot suits and modules for us vehicle users? no, thats a specialisation that hasnt been added yet, im talking about the missing basics, sentinals and scouts for now I'm so glad you are on the cpm representing my values , high five.
|
2-Ton Twenty-One
Imperfects Negative-Feedback
621
|
Posted - 2013.05.27 17:31:00 -
[206] - Quote
And yet no dev will grace us with his presence 11 pages in.... |
crazy space 1
Unkn0wn Killers
1268
|
Posted - 2013.05.27 17:40:00 -
[207] - Quote
2-Ton Twenty-One wrote:And yet no dev will grace us with his presence 11 pages in....
ugh if only your post had 100 likes |
spoony moon
Amarr Templars Amarr Empire
11
|
Posted - 2013.05.27 20:24:00 -
[208] - Quote
More support , come on where is the blue tag! |
Master Jaraiya
Ultramarine Corp
113
|
Posted - 2013.05.27 20:44:00 -
[209] - Quote
Maybe this thread just doesn't have enough momentum. Go and tell everyone you play with to support it. Post the url in your Local, Corp, Alliance and any other channels you are a member of in game!
Lets get some force behind this! |
Etero Narciss
Seraphim Initiative. CRONOS.
142
|
Posted - 2013.05.28 04:57:00 -
[210] - Quote
Up you go, thread. This needs constant attention. |
|
Bubbles moon
Algintal Core Gallente Federation
20
|
Posted - 2013.05.28 07:40:00 -
[211] - Quote
bump for freedom! |
Master Jaraiya
Ultramarine Corp
114
|
Posted - 2013.05.28 12:01:00 -
[212] - Quote
Bump for equality! |
martinofski
Les Rebelles A Qc
141
|
Posted - 2013.05.28 12:55:00 -
[213] - Quote
Bump for Choices |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
417
|
Posted - 2013.05.28 13:02:00 -
[214] - Quote
Let us know what the feelings are on this up high, CCP/CPM/Jenza... |
Kelrie Nae'bre
not in a corporation
20
|
Posted - 2013.05.28 16:18:00 -
[215] - Quote
Respec'd... no better time to see those racial dropsuit skills than now. |
martinofski
Les Rebelles A Qc
148
|
Posted - 2013.05.28 16:34:00 -
[216] - Quote
I will run militia or lvl3 amarr now with my respec. Saving my SP for the race which will be good enough for my SP investment. |
Calroon DeVil
Internal Error. Negative-Feedback
39
|
Posted - 2013.05.28 18:56:00 -
[217] - Quote
Why isn't this sh+«t live yet? Stop patching your stupid store front and do something useful. |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
136
|
Posted - 2013.05.28 20:28:00 -
[218] - Quote
A bit late for party. But add another support from me. I whole hearty agree with this idea !!!! This idea should be extended to Amarr/Minmatar LAV/HAV as well if it's possible. |
Panoscape
BurgezzE.T.F
136
|
Posted - 2013.05.28 20:33:00 -
[219] - Quote
+1 agreed.
This should have been done during uprising launch. Having one option for my heavy is no good. |
Cat Merc
BetaMax. CRONOS.
1146
|
Posted - 2013.05.28 20:49:00 -
[220] - Quote
I just did the 100th like. I'm special. |
|
Aerion Spiritus
The Southern Legion RISE of LEGION
15
|
Posted - 2013.05.28 22:06:00 -
[221] - Quote
Give us the placeholder suits for balance :D |
Sollemnis Aelinos
89th Infantry Division
10
|
Posted - 2013.05.28 22:16:00 -
[222] - Quote
i got my respec but saving it for the new placeholder dropsuits....i want that amar light so bad >_<. i wish we new when are they going to release it since i dont want to wait a whole month in militia gear just to wait for them |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
422
|
Posted - 2013.05.28 22:21:00 -
[223] - Quote
Looking forward to some placeholders.... |
Sollemnis Aelinos
89th Infantry Division
12
|
Posted - 2013.05.28 22:29:00 -
[224] - Quote
we gotta keep this thread alive as long as possible until the royal blue tag has finally kicked in |
Aerion Spiritus
The Southern Legion RISE of LEGION
16
|
Posted - 2013.05.28 22:38:00 -
[225] - Quote
Sollemnis Aelinos wrote:we gotta keep this thread alive as long as possible until the royal blue tag has finally kicked in
Agreed I don't care about lore (ok i do) though all the races are apparently going to have their own takes on other races tech, so give us placeholders that are stylised to the race they are a placeholder for |
Sollemnis Aelinos
89th Infantry Division
17
|
Posted - 2013.05.28 23:01:00 -
[226] - Quote
Aerion Spiritus wrote:Sollemnis Aelinos wrote:we gotta keep this thread alive as long as possible until the royal blue tag has finally kicked in Agreed I don't care about lore (ok i do) though all the races are apparently going to have their own takes on other races tech, so give us placeholders that are stylised to the race they are a placeholder for
well i can tell ya, its gonna be hard not to get tempted into speccing into a proto minmatar with proto knives, which was gonna be my ideal role until they said about the new placeholder dropsuits. i really hope something will be said soon.
i mean there has been over 2000 views on this so far |
Sollemnis Aelinos
89th Infantry Division
17
|
Posted - 2013.05.28 23:28:00 -
[227] - Quote
*bump |
Goat of Dover
IMPSwarm Negative-Feedback
185
|
Posted - 2013.05.28 23:54:00 -
[228] - Quote
Unfortunately CCP is really into lore and will do things as they see fit towards it. Our only problem is we really need a point towards benefitting them. I am not talking about doomsaying either we need to make a ligitamate reason for them to do it. The game needs variety but the way it is now supports the game we have. So like I said until we get some comment from a Dev we need to build good points towards CCP not just us or the game
Also if you have made a good point remake it and lay it on good for them. Give them something to bite onto good. |
Sollemnis Aelinos
89th Infantry Division
19
|
Posted - 2013.05.28 23:59:00 -
[229] - Quote
Goat of Dover wrote:Unfortunately CCP is really into lore and will do things as they see fit towards it. Our only problem is we really need a point towards benefitting them. I am not talking about doomsaying either we need to make a ligitamate reason for them to do it. The game needs variety but the way it is now supports the game we have. So like I said until we get some comment from a Dev we need to build good points towards CCP not just us or the game
Also if you have made a good point remake it and lay it on good for them. Give them something to bite onto good.
thats true. but just the fact that im waiting for an answer is making my mind boggle since i dont know if i should spend my respec or wait for it |
Goat of Dover
IMPSwarm Negative-Feedback
185
|
Posted - 2013.05.29 00:16:00 -
[230] - Quote
Sollemnis Aelinos wrote:Goat of Dover wrote:Unfortunately CCP is really into lore and will do things as they see fit towards it. Our only problem is we really need a point towards benefitting them. I am not talking about doomsaying either we need to make a ligitamate reason for them to do it. The game needs variety but the way it is now supports the game we have. So like I said until we get some comment from a Dev we need to build good points towards CCP not just us or the game
Also if you have made a good point remake it and lay it on good for them. Give them something to bite onto good. thats true. but just the fact that im waiting for an answer is making my mind boggle since i dont know if i should spend my respec or wait for it
I spent it all on support skills. I can make the Sp for the suits in about a month or two. Which will be probably around the time they will release.
Sorry for derailing. |
|
Bubba Brown
Militaires Sans Jeux
112
|
Posted - 2013.05.29 01:41:00 -
[231] - Quote
daily bump |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
428
|
Posted - 2013.05.29 03:16:00 -
[232] - Quote
Waiting for this. |
Master Jaraiya
Ultramarine Corp
125
|
Posted - 2013.05.29 03:38:00 -
[233] - Quote
Goat of Dover wrote:Unfortunately CCP is really into lore and will do things as they see fit towards it. Our only problem is we really need a point towards benefitting them. I am not talking about doomsaying either we need to make a ligitamate reason for them to do it. The game needs variety but the way it is now supports the game we have. So like I said until we get some comment from a Dev we need to build good points towards CCP not just us or the game
Also if you have made a good point remake it and lay it on good for them. Give them something to bite onto good.
Minmatar Freedom Fighters Salvaged the Amarr Heavy Dropsuit blueprints after winning an intense battle, we reverse engineered them, and made adjustments to the suits specs to allow them to work with our weapons and adjusting the armor plating to favor maneuverability. In the Mean time Minmatar Designers are working on redesigning the armor plates to make them Our own.
The Minmatar then shared the technology with the Gallente Federation in keeping with their joint military operations. Rinse Repeat Reverse engineering and redesigning.
The Caldari received blueprints of the Heavy Suit technology from the Amarr in exchange for the Scout Suit technology they acquired after capturing Multiple spies from the Gallente Federation. Rinse and repeat reverse engineering and redesigning.
How does this sound as a starting point to tie into Lore for you DEVs? |
BL4CKST4R
WarRavens
63
|
Posted - 2013.05.29 03:54:00 -
[234] - Quote
jenza aranda wrote:Hey all.
One of the ideas things that has been discussed with the CPM is the idea to have placeholder models for all the currently missing racial variants (gal, min, cal heavy, cal & amar light) to have placeholder models with all the intended slot loadouts, skills, skill bonuses and stats untill such a time where the art department is ready to implement them.
We think that currently, a lot of the suits seem to be trying to balance themselves for options that dont yet exist which is kinda flawed. Traditionally CCP doesn't really like the use of placeholders but in this instance we think its fairly important.
Any feedback and thoughts on this would be very valuable.
Does this mean that the current suits like the Caldari Logistics, Gallente Logistics, and Minmatar assault are not placeholders? |
Master Jaraiya
Ultramarine Corp
126
|
Posted - 2013.05.29 11:00:00 -
[235] - Quote
Bumping because it is a new day and this still needs to be implemented! |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
57
|
Posted - 2013.05.29 11:31:00 -
[236] - Quote
I think the biggest positive is that you get the suits into the game now so balancing can happen gradually over time and we will see the positives and negatives of each suit in action - not just theorycrafting.
It also allows players to spend SP where they want to now which would then make some explore more options rather than just sitting on SP and not "growing the universe"
It also gives them a hard line they can point to for refusing another respec or having to refund SP and running into issues like this week.
The only drawback is the similar suits and how it will look to new gamers (since the game is officially out of beta) but if we are getting the other basic suits before Christmas what is 6 months in the long run.
OK CPM - pretty that up and take some muscle to the table.
WE NEED THIS!!! |
jenza aranda
BetaMax. CRONOS.
1681
|
Posted - 2013.05.29 11:44:00 -
[237] - Quote
BL4CKST4R wrote:jenza aranda wrote:Hey all.
One of the ideas things that has been discussed with the CPM is the idea to have placeholder models for all the currently missing racial variants (gal, min, cal heavy, cal & amar light) to have placeholder models with all the intended slot loadouts, skills, skill bonuses and stats untill such a time where the art department is ready to implement them.
We think that currently, a lot of the suits seem to be trying to balance themselves for options that dont yet exist which is kinda flawed. Traditionally CCP doesn't really like the use of placeholders but in this instance we think its fairly important.
Any feedback and thoughts on this would be very valuable. Does this mean that the current suits like the Caldari Logistics, Gallente Logistics, and Minmatar assault are not placeholders? thats correct. |
Master Jaraiya
Ultramarine Corp
127
|
Posted - 2013.05.29 12:28:00 -
[238] - Quote
So is there any word on this Jenza? Obviously this has a lot of support from the community.
Have the DEVs been following the thread? Are they leaning towards the placeholder models?
Is there any particular reason they have not responded with their intentions concerning this? |
Dark Maxius
Bragian Order Amarr Empire
3
|
Posted - 2013.05.29 13:12:00 -
[239] - Quote
Keep it up so the devs will hear our voice. This would add more gameplay style. I always wanted to play an caldari heavy. |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
138
|
Posted - 2013.05.29 14:46:00 -
[240] - Quote
Goat of Dover wrote:Unfortunately CCP is really into lore and will do things as they see fit towards it. If CCP is that into lore how about they put some in game so non-Eve players can read ? But that is a story for another thread.
Using place holder model is lame, very lame, I get it. I understand why CCP don't want to do it. But if they can stand release the game that, forget about complete, don't even have most basic stuffs, It can't get any worse.
Do it CCP. |
|
Master Jaraiya
Ultramarine Corp
132
|
Posted - 2013.05.29 18:32:00 -
[241] - Quote
Good afternoon!
Bump! |
Encharrion
L.O.T.I.S. RISE of LEGION
106
|
Posted - 2013.05.29 20:48:00 -
[242] - Quote
How much support does this need before it happens? It seems pretty well supported to me. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
462
|
Posted - 2013.05.29 20:50:00 -
[243] - Quote
OMG.... make it happen already! |
Bubba Brown
Militaires Sans Jeux
115
|
Posted - 2013.05.29 21:57:00 -
[244] - Quote
Encharrion wrote:How much support does this need before it happens? It seems pretty well supported to me. according to jenza
Quote:let me put it this way; something like this would need the OK from someone even higher than ccp nullarbor
in other words a lot |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
464
|
Posted - 2013.05.29 23:57:00 -
[245] - Quote
Bubba Brown wrote:Encharrion wrote:How much support does this need before it happens? It seems pretty well supported to me. according to jenza Quote:let me put it this way; something like this would need the OK from someone even higher than ccp nullarbor in other words a lot
CEO?
|
Ghural
The Southern Legion RISE of LEGION
88
|
Posted - 2013.05.29 23:59:00 -
[246] - Quote
Yes. And extend it to vehicles as well.
I'd be appreciative if the CPM would also consider asking CCP to provide a limited respec for vehicle pilots who have been forced to pick a vehicle that is not of their own race as their particular races variant is not available yet, when those variants become available. |
Delta 749
Kestrel Reconnaissance
102
|
Posted - 2013.05.30 00:01:00 -
[247] - Quote
This should have been done a long time ago not only for suits but weapons and vehicles You cant balance the game with half of the gear we could be using isnt there |
Gigatron Prime
The.Primes
71
|
Posted - 2013.05.30 00:14:00 -
[248] - Quote
BUMP FOR SUPPORT
|
Orin the Freak
Krullefor Organization Minmatar Republic
663
|
Posted - 2013.05.30 00:23:00 -
[249] - Quote
I would also support them putting in placeholders for the racial assault rifles, and sidarms as well, if at all possible. (i'd imagine the ion pistol would almost require new graphics, due to the charged shot ability) |
Disturbingly Bored
Universal Allies Inc.
227
|
Posted - 2013.05.30 01:14:00 -
[250] - Quote
Adding my enthusiastic support for placeholders.
Gimme muh Frenchie, Squid, and Slave heavy suits, CCP! I don't care about your shiny. I care about pew pew. |
|
Bubba Brown
Militaires Sans Jeux
118
|
Posted - 2013.05.30 06:30:00 -
[251] - Quote
daily bump |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
141
|
Posted - 2013.05.30 08:46:00 -
[252] - Quote
Afternoon bump from Thailand. |
Master Jaraiya
Ultramarine Corp
132
|
Posted - 2013.05.30 11:10:00 -
[253] - Quote
Good morning New Eden!
I would go outside on this lovely morning to sip my coffee on the veranda, except I seem to have misplaced my Dropsuit!
CCP, you wouldn't happen to know where it is would you? |
jenza aranda
BetaMax. CRONOS.
1696
|
Posted - 2013.05.30 11:12:00 -
[254] - Quote
Thanks for all the support guys, keep it coming :) |
Master Jaraiya
Ultramarine Corp
132
|
Posted - 2013.05.30 11:14:00 -
[255] - Quote
jenza aranda wrote:Thanks for all the support guys, keep it coming :)
Is this to be taken as a good sign? |
IceStormers
Forsaken Immortals Gentlemen's Agreement
32
|
Posted - 2013.05.30 14:00:00 -
[256] - Quote
Anything they consider tier 1, or that we have racial variants of already should have place holders
Heavy suits Scouts Weapons Vehicles
This is desperately needed, we should have to choose a style of weapon/suit that matches us, now its looking like all the racial variants are going to be the same
i almost lost faith in CCP when i read the recent post stating all the AR racial will match each other, all i could think of was this being another attempt at not annoying the player base, so we wont want to swap to another race AR as we have a version of it already anyway :(
giving us place holders lets us have a mixed game, how boring would eve have been if everyone had to use a punisher and if your choice of pulse, blasters and auto cannons all has the same stats
there has to be a reason to pick another race / type of weapon
i love how those weapons work in EvE and they can work just aswell in dust using poor hip fire to cover tracking ofc this also mean we need fall off to exist in dust which should have already been put in, scary to have an FPS without fall off
so much needs to be addressed, in time i want to have a reason to level up another race, cus in certain situations i would rather have X than X i just dont see that happening atm
This is the fundamental aspects of an FPS and if they dont want to use the community to help them with this then they need to take serious note of what the CPM are saying The CPM cant be sat there saying we need so many versions of each weapon
I wish Dust Devs would keep looking at EvE its very well designed, you dont have to make it all over night, we dont need this many weapons this early on
10 different AR, thats just one race(not inc militia) , so we will have 40 different AR do that with each type of wep and we have wayyyy too many
We have more weapons than a 10 year old game, its crazy, get a grip limit stuff down, start small and then expand slowly filling needs as you see them |
Lilah Silverstone
The Arrow Project
45
|
Posted - 2013.05.30 14:05:00 -
[257] - Quote
^^ bear in mind most of those guns are different meta levels similar to EVE, I think you'll find that EVE has way more weapons per class due to the meta level system and the weapon towering system e.g small pulse lasers come in three varieties each from meta 0-5 plus faction versions.
Edit: also bump for support |
DarkMaximos
Seituoda Taskforce Command Caldari State
19
|
Posted - 2013.05.30 14:25:00 -
[258] - Quote
Encharrion wrote:How much support does this need before it happens? It seems pretty well supported to me.
Until a dev will finally post on this thread. We shall keep supporting it. |
Dehlia Metii
not in a corporation
4
|
Posted - 2013.05.30 16:03:00 -
[259] - Quote
Sending Jenza's likes through the roof.... but seriously... DO THIS... DO IT NOW! |
Master Jaraiya
Ultramarine Corp
135
|
Posted - 2013.05.30 17:42:00 -
[260] - Quote
Bump to keep it on top of the pile of QQ threads about negative wallets! |
|
Vexen Arc
OSG Planetary Operations Covert Intervention
14
|
Posted - 2013.05.30 18:15:00 -
[261] - Quote
I'm still amazed at whoever thought it would be a good idea to release the Sentinel suit as-is in the first place. An inherent suit bonus with no practical application? It just...boggles the mind.
+1 for releasing the rest of the suits without art. Maybe another race's Sentinel suit will actually be useful. |
Kelrie Nae'bre
not in a corporation
22
|
Posted - 2013.05.30 20:18:00 -
[262] - Quote
It's all about the skills and planning, not the art. I support this. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
471
|
Posted - 2013.05.30 20:37:00 -
[263] - Quote
Should we expect a response from CCP on this at some point? |
Bubba Brown
Militaires Sans Jeux
129
|
Posted - 2013.05.30 22:09:00 -
[264] - Quote
Vexen Arc wrote:I'm still amazed at whoever thought it would be a good idea to release the Sentinel suit as-is in the first place. An inherent suit bonus with no practical application? It just...boggles the mind.
+1 for releasing the rest of the suits without art. Maybe another race's Sentinel suit will actually be useful.
i think the sentinal is supposed to be an armor tanker with all that lows except armor tanking is kind of terrible without a dedicated logi to rep you. perhaps sentinal is super niche for PC battles only? |
Makyre Vahliha
GamersForChrist
147
|
Posted - 2013.05.30 22:22:00 -
[265] - Quote
Completely agree with this placeholder idea. Put it in! +1 |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
143
|
Posted - 2013.05.31 01:08:00 -
[266] - Quote
I won't let this thread flooded away by tears of negative wallet jerks. |
Osbor robsO
Eyniletti Rangers Minmatar Republic
1
|
Posted - 2013.05.31 05:58:00 -
[267] - Quote
+1, good stuff |
KOBLAKA1
Opus Arcana Orion Empire
12
|
Posted - 2013.05.31 06:13:00 -
[268] - Quote
14 pages without a dev comment on a community request/necessity..
-1 ccp
+1 OP |
Thanos Warpfiend
HongKong n Shanghai Merc Corp
0
|
Posted - 2013.05.31 07:47:00 -
[269] - Quote
Personally I don't mind too much the lack of weapons (even as a heavy), it's only going to cost me a million SP to take a weapon to PC viable level
A suit however needs something like 3 millions to be PC viable
I'd love for placeholder suits, the community has proven itself to have the "mad writing skillz" to make a justifiable lore as to why
they look the way they do. I'm sure CCP can as well.
Peace
B
(jk! how horrible would it be if we all ended each post like that?) |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
494
|
Posted - 2013.05.31 10:27:00 -
[270] - Quote
weeeeee |
|
Master Jaraiya
Ultramarine Corp
142
|
Posted - 2013.05.31 22:22:00 -
[271] - Quote
Bump |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
512
|
Posted - 2013.05.31 23:51:00 -
[272] - Quote
Get on it CCP! |
Osbor robsO
Eyniletti Rangers Minmatar Republic
2
|
Posted - 2013.06.01 05:49:00 -
[273] - Quote
yes |
Dehlia Metii
not in a corporation
6
|
Posted - 2013.06.02 10:36:00 -
[274] - Quote
Now more than ever. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
540
|
Posted - 2013.06.03 14:52:00 -
[275] - Quote
It's a new week, and a great time for placeholders. |
Master Jaraiya
Ultramarine Corp
143
|
Posted - 2013.06.04 15:03:00 -
[276] - Quote
Any word on this yet? |
BatKing Deltor
Tank Bros. DARKSTAR ARMY
33
|
Posted - 2013.06.04 15:40:00 -
[277] - Quote
do it! doooooooooooooooooooooooo it! NOW! we NEED IT! nOw!
Edit: how about placeholders for the missing vehicles as well? recolor the current ones until we got the real graphics in.
any info on when the combat rifle and rail rifle will be in? |
Sloth9230
Reaper Galactic ROFL BROS
1712
|
Posted - 2013.06.04 15:53:00 -
[278] - Quote
They don't even have to fix them later, just call them type-II suits or something. Then when the Amarr suit gets it's type-II, everyone else can get their type-I.
We can then steal type-III and IV suits from the other races
Yes, I did just suggest that sentinels get 4 different variants per race |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
542
|
Posted - 2013.06.04 17:28:00 -
[279] - Quote
BatKing Deltor wrote:do it! doooooooooooooooooooooooo it! NOW! we NEED IT! nOw!
Edit: how about placeholders for the missing vehicles as well? recolor the current ones until we got the real graphics in.
any info on when the combat rifle and rail rifle will be in?
I wouldn't mind placeholders for vehicles as well... |
KOBLAKA1
Opus Arcana Orion Empire
28
|
Posted - 2013.06.04 18:05:00 -
[280] - Quote
I am a heavy that supports this (surprise lol) running amarr leaves a bad taste in my mouth (they still believe in slavery) even if the suit looks like an amarr suit knowing its winmatar would appease me. |
|
jenza aranda
BetaMax. CRONOS.
1719
|
Posted - 2013.06.04 18:16:00 -
[281] - Quote
Zeylon Rho wrote:BatKing Deltor wrote:do it! doooooooooooooooooooooooo it! NOW! we NEED IT! nOw!
Edit: how about placeholders for the missing vehicles as well? recolor the current ones until we got the real graphics in.
any info on when the combat rifle and rail rifle will be in? I wouldn't mind placeholders for vehicles as well... placeholder vehicles are not really a priority right now, its really the dropsuits that are needed. |
martinofski
Les Rebelles A Qc
169
|
Posted - 2013.06.04 18:25:00 -
[282] - Quote
Hey Jenza, what's your goal with this topic now?
I know you want more visibility, but are you waiting for CCP to notice that topic or waiting to get 25 pages before pointing it out to them? Just a thought. We got a good 15 pages now, maybe we should get that topic to the proper Dev so he can give is thoughts on it at least.
Just wanted to know how you would handle this one once you got the visibility you want. The passive or the active way? |
jenza aranda
BetaMax. CRONOS.
1719
|
Posted - 2013.06.04 18:41:00 -
[283] - Quote
martinofski wrote:Hey Jenza, what's your goal with this topic now?
I know you want more visibility, but are you waiting for CCP to notice that topic or waiting to get 25 pages before pointing it out to them? Just a thought. We got a good 15 pages now, maybe we should get that topic to the proper Dev so he can give is thoughts on it at least.
Just wanted to know how you would handle this one once you got the visibility you want. The passive or the active way? The reason i made this thread is because its not something a dev can just "okay" it would reaquire multiple high level approvals. hence why i made this thread to show community thought and just common sense. |
martinofski
Les Rebelles A Qc
169
|
Posted - 2013.06.04 18:50:00 -
[284] - Quote
But to have many upper management approval, the case need to be brought up there by a Dev who think it is a great idea, one which definitely need to be pushed up there.
I just wanted to know what was our next step, other than hope something might happen, even though it's pretty much all we can do... |
jenza aranda
BetaMax. CRONOS.
1719
|
Posted - 2013.06.04 18:51:00 -
[285] - Quote
i know the next step, ill be bringing this to the next large CCP CPM meeting, though i dont know how much luck ill have with it. |
Master Jaraiya
Ultramarine Corp
143
|
Posted - 2013.06.04 19:58:00 -
[286] - Quote
jenza aranda wrote:i know the next step, ill be bringing this to the next large CCP CPM meeting, though i dont know how much luck ill have with it.
It might help lend some credence to the cause if you could manage to get one or two Devs on board with it before it is brought up at the meeting.
This way, you could say "CCP ______ and _______ have already lent their support to this..." or something similar when you do bring it up at the meeting. |
Icy TIG3R
Red Star. EoN.
339
|
Posted - 2013.06.04 19:59:00 -
[287] - Quote
Can you also bring focus to the fact that it sucks having my Assault Minmatar Suit be mistaken for a Logi and then be shot at for a while by friendlies seeking help?
Please complete current medium suit placeholders, then move on. |
Master Jaraiya
Ultramarine Corp
143
|
Posted - 2013.06.04 20:08:00 -
[288] - Quote
Icy TIG3R wrote:Can you also bring focus to the fact that it sucks having my Assault Minmatar Suit be mistaken for a Logi and then be shot at for a while by friendlies seeking help?
Please complete current medium suit placeholders, then move on.
Try making a new thread for new topics. This thread is for adding placeholders for MISSING Dropsuits thank you.
|
Krom Ganesh
Holdfast Syndicate Amarr Empire
11
|
Posted - 2013.06.04 20:21:00 -
[289] - Quote
Sounds like a good idea to me.
Anyone know what the racial bonuses are for each of the suits? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
543
|
Posted - 2013.06.04 21:18:00 -
[290] - Quote
jenza aranda wrote:i know the next step, ill be bringing this to the next large CCP CPM meeting, though i dont know how much luck ill have with it.
Good luck! |
|
Kelrie Nae'bre
not in a corporation
26
|
Posted - 2013.06.05 14:13:00 -
[291] - Quote
Krom Ganesh wrote:Sounds like a good idea to me.
Anyone know what the racial bonuses are for each of the suits?
That's why we'd want placeholders... so we can pick how to spec ourselves with our eyes wide-open as far as the options. No respecs with other suits coming "soon" is an awkward proposition, because we won't know if the suit we "really" wanted is just around the corner. When it does come, we're left with a fair amount of grind to get there - as millions of SP take months. |
crazy space 1
Unkn0wn Killers
1310
|
Posted - 2013.06.05 14:14:00 -
[292] - Quote
the lack of blue posts in this thread make me give up hope and not want to log into the game >.> |
Musta Tornius
BetaMax. CRONOS.
364
|
Posted - 2013.06.05 14:25:00 -
[293] - Quote
I really don't want to dump sp into proto amarr, any dev info on this please? |
ChromeBreaker
SVER True Blood Unclaimed.
537
|
Posted - 2013.06.05 14:43:00 -
[294] - Quote
Need the weapons to go with the suits.... |
Master Jaraiya
Ultramarine Corp
143
|
Posted - 2013.06.05 15:10:00 -
[295] - Quote
ChromeBreaker wrote:Need the weapons to go with the suits....
Agreed, but as of now we have the Amarr Sentinal without a proper weapon to compliment it.
We have the Minmatar HMG without the suit to compliment it.
We have the Caldari Forge Gun without the suit to compliment it.
Gallente Heavy, whats that?
Why you hate heavies so much CCP? |
iceyburnz
Crux Special Tasks Group Gallente Federation
597
|
Posted - 2013.06.05 15:13:00 -
[296] - Quote
Master Jaraiya wrote:ChromeBreaker wrote:Need the weapons to go with the suits.... Agreed, but as of now we have the Amarr Sentinal without a proper weapon to compliment it. We have the Minmatar HMG without the suit to compliment it. We have the Caldari Forge Gun without the suit to compliment it. Gallente Heavy, whats that? Why you hate heavies so much CCP?
They don't hate heavies, they're probably waiting for art assests.
Its the biggest log jam in game design.
It takes a long time normally, with CCP (who are very very proud of thier art) it takes even longer. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
547
|
Posted - 2013.06.05 15:19:00 -
[297] - Quote
The art we saw at fanfest for the various suits, weapons, and vehicles looked pretty polished. I assumed it was just screenshots of things that had already been modeled.
Is there a step between producing articulated models and having "finished" art assets that I'm missing?
In either case, I'm ready for some placeholders and the full complement of skills. |
Malkai Inos
Opus Arcana Orion Empire
273
|
Posted - 2013.06.05 15:26:00 -
[298] - Quote
Zeylon Rho wrote:The art we saw at fanfest for the various suits, weapons, and vehicles looked pretty polished. I assumed it was just screenshots of things that had already been modeled.
Is there a step between producing articulated models and having "finished" art assets that I'm missing?
In either case, I'm ready for some placeholders and the full complement of skills. They seemed to me to be just concept art and from the first high poly you still have to extrapolate the normal/bump maps, convert to low poli and realign textures. Then of course comes animation. |
Shouper of BHD
Better Hide R Die D.E.F.I.A.N.C.E
146
|
Posted - 2013.06.05 15:33:00 -
[299] - Quote
I`m ok with this, question, does this apply tot he commando and pilot drop suits and not just racial variants? |
Musta Tornius
BetaMax. CRONOS.
366
|
Posted - 2013.06.05 15:36:00 -
[300] - Quote
It was mentioned somewhere that this is not for commando and pilots. |
|
Master Jaraiya
Ultramarine Corp
143
|
Posted - 2013.06.05 15:39:00 -
[301] - Quote
Shouper of BHD wrote:I`m ok with this, question, does this apply tot he commando and pilot drop suits and not just racial variants?
I doubt it. These classes are not in the game at all right now. When they are added, I'm assuming each race will have their own variant.
Right now each existing class isn't represented within each race. This needs to be rectified as soon as possible. |
martinofski
Les Rebelles A Qc
170
|
Posted - 2013.06.05 15:58:00 -
[302] - Quote
I am surprised we don't have any dev post here, except when Foxfour came to troll without is blue tag. I am stating to think they aren't considering it because they are about to release the other variants of the suits soon, like at E3 or something. I am probably getting my hope way too high lol. |
Shouper of BHD
Better Hide R Die D.E.F.I.A.N.C.E
146
|
Posted - 2013.06.05 16:04:00 -
[303] - Quote
martinofski wrote:I am surprised we don't have any dev post here, except when Foxfour came to troll without is blue tag. I am stating to think they aren't considering it because they are about to release the other variants of the suits soon, like at E3 or something. I am probably getting my hope way too high lol.
jet fighters for E3 would really get player interest more then new drop suits, lets face it fighter jets are beast. |
Master Jaraiya
Ultramarine Corp
143
|
Posted - 2013.06.05 16:04:00 -
[304] - Quote
There is supposed to be an update coming this month, but as to what is in it...your guess is as good as mine! |
Shouper of BHD
Better Hide R Die D.E.F.I.A.N.C.E
146
|
Posted - 2013.06.05 16:06:00 -
[305] - Quote
Master Jaraiya wrote:There is supposed to be an update coming this month, but as to what is in it...your guess is as good as mine!
racial ARs atleast is my guess. |
martinofski
Les Rebelles A Qc
170
|
Posted - 2013.06.05 16:07:00 -
[306] - Quote
Both, completed with new maps, game modes and fixes. .
Go CCP, surprise us! |
Master Jaraiya
Ultramarine Corp
143
|
Posted - 2013.06.05 16:16:00 -
[307] - Quote
Shouper of BHD wrote:Master Jaraiya wrote:There is supposed to be an update coming this month, but as to what is in it...your guess is as good as mine! racial ARs atleast is my guess.
Yeah probably
They would add racial ARs before heavies and scouts even have all of their suits.
TBH that would probably completely turn me away from this game.
|
crazy space 1
Unkn0wn Killers
1311
|
Posted - 2013.06.06 07:36:00 -
[308] - Quote
ChromeBreaker wrote:Need the weapons to go with the suits....
no we don't, lair! What scout suit weapons are we missing that would hold back the suits?
Plus the heavy gets a bonus to a weapon not even in the game yet! |
Master Jaraiya
Ultramarine Corp
152
|
Posted - 2013.06.06 12:56:00 -
[309] - Quote
To many Tac AR QQ threads? Bump |
ChromeBreaker
SVER True Blood Unclaimed.
541
|
Posted - 2013.06.06 13:00:00 -
[310] - Quote
crazy space 1 wrote:ChromeBreaker wrote:Need the weapons to go with the suits.... Plus the heavy gets a bonus to a weapon not even in the game yet!
those are the weapons we need |
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
631
|
Posted - 2013.06.06 13:20:00 -
[311] - Quote
Anything that gets more gear into the game sooner, even with placeholder models, is a good idea to me. Skill and character planning is long-haul in this game. Having all the information is crucial. |
KatanaPT
Tech Guard General Tso's Alliance
165
|
Posted - 2013.06.06 13:22:00 -
[312] - Quote
You know whats sad:
No DEV or GM has yet to post in this topic. Thats sad... |
Sloth9230
Reaper Galactic ROFL BROS
1795
|
Posted - 2013.06.07 00:46:00 -
[313] - Quote
Sloth9230 wrote:They don't even have to fix them later, just call them type-II suits or something. Then when the Amarr suit gets it's type-II, everyone else can get their type-I. We can then steal type-III and IV suits from the other races Yes, I did just suggest that sentinels get 4 different variants per race All heavies should get 4 variants! |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
656
|
Posted - 2013.06.07 01:09:00 -
[314] - Quote
KatanaPT wrote:You know whats sad:
No DEV or GM has yet to post in this topic. Thats sad...
Maybe all the suits are going live in the update this month, and they want to surprise us. Also, the missing dropships, just because I think it would be cool. |
Kara Macmillian
Algintal Core Gallente Federation
0
|
Posted - 2013.06.07 01:16:00 -
[315] - Quote
I see no point in place holder suits of any kind until there is a full range of bonused racial weaponry. |
Master Jaraiya
Ultramarine Corp
158
|
Posted - 2013.06.07 05:11:00 -
[316] - Quote
Kara Macmillian wrote:I see no point in place holder suits of any kind until there is a full range of bonused racial weaponry.
I'm not even going to go through and reiterate all of the benefits to adding placeholders.
Maybe you should have read the entire thread before posting and you would have seen plenty of strong evidence that we should have the other suits asap. If this means placeholders until the artwork is finished then I'm all for it! |
TERMINALANCE
Zumari Force Projection Caldari State
87
|
Posted - 2013.06.07 05:40:00 -
[317] - Quote
PAGES AND PAGES AND NO DEV REPLY! NOT ONE! |
Master Jaraiya
Ultramarine Corp
158
|
Posted - 2013.06.07 05:50:00 -
[318] - Quote
TERMINALANCE wrote:PAGES AND PAGES AND NO DEV REPLY! NOT ONE!
IKR! Why the cloak and dagger routine on this CCP? |
Master Jaraiya
Ultramarine Corp
165
|
Posted - 2013.06.07 14:56:00 -
[319] - Quote
Maybe this thread should be moved to the Feedback/Requests section? |
martinofski
Les Rebelles A Qc
173
|
Posted - 2013.06.07 14:58:00 -
[320] - Quote
Yep, a long time ago. |
|
ChromeBreaker
SVER True Blood Unclaimed.
555
|
Posted - 2013.06.07 14:58:00 -
[321] - Quote
It was a dev idea origionally... quite sure there was an official thread in Feedback/requests... |
Master Jaraiya
Ultramarine Corp
165
|
Posted - 2013.06.07 15:05:00 -
[322] - Quote
ChromeBreaker wrote:It was a dev idea origionally... quite sure there was an official thread in Feedback/requests...
Maybe you are thinking of this:
CCP Remnant wrote:
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like.
To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
posted here: https://forums.dust514.com/default.aspx?g=posts&t=73100&p=19 |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
746
|
Posted - 2013.06.10 23:54:00 -
[323] - Quote
Type 2s tied to the same old Amarr skill would defeat the point though. We'd want placeholder suits... to use with the ACTUAL skills, so our SP is spend towards the variant we actually want. Otherwise, you spec into Amarr Sentinel and use the Type 3 (Caldari or whatever) suit, and then you're stuck with points in Amarr Sentinel when the finished Caldari model is released and the variants disappear from the market. |
Colonel Killar
DUST CORE DARKSTAR ARMY
2
|
Posted - 2013.06.11 03:06:00 -
[324] - Quote
Zeylon Rho wrote:Type 2s tied to the same old Amarr skill would defeat the point though. We'd want placeholder suits... to use with the ACTUAL skills, so our SP is spend towards the variant we actually want. Otherwise, you spec into Amarr Sentinel and use the Type 3 (Caldari or whatever) suit, and then you're stuck with points in Amarr Sentinel when the finished Caldari model is released and the variants disappear from the market. I'd think that CCP would give a refund to heavy skills when implemented |
Brutus Va'Khan
Tronhadar Free Guard Minmatar Republic
3
|
Posted - 2013.06.11 03:19:00 -
[325] - Quote
I would love to have placeholders while I wait. I should only hope that these placeholder suits are (in effect) the actual racial variants that use the actual (even if they are also placeholders) racial skills so that I can spec into what I want without wasting on amarr for now.
In this case, CCP, why you no have done this already!? |
Master Jaraiya
Ultramarine Corp
169
|
Posted - 2013.06.11 03:30:00 -
[326] - Quote
Colonel Killar wrote:Zeylon Rho wrote:Type 2s tied to the same old Amarr skill would defeat the point though. We'd want placeholder suits... to use with the ACTUAL skills, so our SP is spend towards the variant we actually want. Otherwise, you spec into Amarr Sentinel and use the Type 3 (Caldari or whatever) suit, and then you're stuck with points in Amarr Sentinel when the finished Caldari model is released and the variants disappear from the market. I'd think that CCP would give a refund to heavy skills when implemented
Sadly we can't even get this officially approved or rejected. There has been NO DEV RESPONSE to this issue! |
BL4CK FRIAR
HDYLTA Defiant Legacy
82
|
Posted - 2013.06.11 03:31:00 -
[327] - Quote
If you are doing this you need to also do the same for vehicles, weapons swell. There would also need to be a respect....again. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
755
|
Posted - 2013.06.11 20:34:00 -
[328] - Quote
The E3 video shows new ROLES but no PLACEHOLDER SUITS. So, there might be a new role for heavies/light frames, but you're stuck with the same old "variety" of only Amarr racial or Gallente/Minmater Light.
Please add the skills for the missing races. If you're going to doom us to the same damn heavy suit for eternity, at least give us the skills for the other suits and let us use that heavy/those lights as placeholders until you add the actual models for the other suits.
I couldn't care less about new roles if they're limited to the same old variants we already have. Where's Amarr Light? Where's Caldari Heavy? |
Kelrie Nae'bre
not in a corporation
34
|
Posted - 2013.06.12 16:25:00 -
[329] - Quote
17 pages of acclaim without input... |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
768
|
Posted - 2013.06.13 02:14:00 -
[330] - Quote
People found other things to rant about I guess. That or people got tired of bringing attention to an issue that didn't warrant response after 17 pages. |
|
crazy space 1
Unkn0wn Killers
1330
|
Posted - 2013.06.13 02:48:00 -
[331] - Quote
So whats the deal ccp |
Master Jaraiya
Ultramarine Corp
193
|
Posted - 2013.06.13 03:17:00 -
[332] - Quote
crazy space 1 wrote:So whats the deal ccp
I don't know, but I'm starting to get fed up with this! |
Banjo Robertson
The Tritan Industries RISE of LEGION
31
|
Posted - 2013.06.13 15:54:00 -
[333] - Quote
I'm for this. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
771
|
Posted - 2013.06.13 16:31:00 -
[334] - Quote
Banjo Robertson wrote:I'm for this.
Everyone is, I think. |
martinofski
Rebelles A Quebec Orion Empire
209
|
Posted - 2013.06.13 17:37:00 -
[335] - Quote
bump to page one, even though people agree, we should say it over and over. |
Kelrie Nae'bre
not in a corporation
34
|
Posted - 2013.06.13 19:02:00 -
[336] - Quote
Eventually, we will be heard. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
88
|
Posted - 2013.06.13 19:33:00 -
[337] - Quote
Kelrie Nae'bre wrote:Eventually, we will be heard.
I am hoping they will surprise us next month or at worst in the following "rapid" updates. |
RINON114
B.S.A.A. General Tso's Alliance
209
|
Posted - 2013.06.14 05:26:00 -
[338] - Quote
I don't know if I am for this to be honest. I think it will just make CCP lazy on bringing the suit skins out. On the other hand, it would be nice to have all the intended skills in the game along with the suits to use them. IF they do this however, I feel that the skill system needs some kind of overhaul, a lowering of multipliers across the board so that people can do what they're supposed to, which is either specialise into a role or to spread themselves about and be master of none but skilled in many areas. Right now all we can do is specialise. |
meri jin
Goonfeet Special Planetary Emergency Response Group
46
|
Posted - 2013.06.14 05:35:00 -
[339] - Quote
jenza aranda wrote:Hey all.
One of the ideas things that has been discussed with the CPM is the idea to have placeholder models for all the currently missing racial variants (gal, min, cal heavy, cal & amar light) to have placeholder models with all the intended slot loadouts, skills, skill bonuses and stats untill such a time where the art department is ready to implement them.
We think that currently, a lot of the suits seem to be trying to balance themselves for options that dont yet exist which is kinda flawed. Traditionally CCP doesn't really like the use of placeholders but in this instance we think its fairly important.
Any feedback and thoughts on this would be very valuable.
Not only I'm holding my SP back, I'm not even shure if i skiled the right way for me. I would love to have the placeholder, I dont care for now how ugly they might be.
And ... well I dont like saying out loud but, I think a respec of my current SP would be awsome even if its "only" the two dropsuits collums. |
Musta Tornius
Sinq Laison Gendarmes Gallente Federation
388
|
Posted - 2013.06.14 08:14:00 -
[340] - Quote
Almost twenty pages and not a single dev comment? For shame :/ |
|
Laurent Cazaderon
What The French CRONOS.
1566
|
Posted - 2013.06.14 08:28:00 -
[341] - Quote
Thing is, it's not that simple to do tech wise. We havent been able to discuss this suggestion in details with devs but it's not just about 3D models.
Yet, i still think it's a good idea to make the game much more complete quite fast. But i dont have all the keys. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
775
|
Posted - 2013.06.14 10:47:00 -
[342] - Quote
Laurent Cazaderon wrote:Thing is, it's not that simple to do tech wise. We havent been able to discuss this suggestion in details with devs but it's not just about 3D models.
Yet, i still think it's a good idea to make the game much more complete quite fast. But i dont have all the keys.
Honestly, I wouldn't care if the placeholders even had something like different colors to distinguish between them. If all the missing scouts used the exact same suit model - down to the color - I'd still want it. It's the missing elements of the skill tree and missing knowledge there that create the larger issue.
The skills that are missing could be primary desires for many people. If you want to define yourself as a "gallente heavy", you're going to need to put points into "Gallente Heavy Frames", and presumably something like "Sentinel" or "Commando" as well. Even with the skill discounts, you're still looking at maxing an 8x skill and possibly a 4x one at the same time.
If CCP's solution to the wait is "save SP" because "no respec", that's a huge chunk SP to be squirreling away (3.7 mill or so). You can get a new weapon to advanced in a week or so. Getting that new suit type to proto can't happen the same way though. The nature of making investing in a given racial variant/style so time-intensive is that it makes a decision weighty. Making the decisions without all the facts is painful, similar to if EVE just completely lacked ship-types for some races. It's awkward. |
RINON114
B.S.A.A. General Tso's Alliance
210
|
Posted - 2013.06.14 11:35:00 -
[343] - Quote
Zeylon Rho wrote:Laurent Cazaderon wrote:Thing is, it's not that simple to do tech wise. We havent been able to discuss this suggestion in details with devs but it's not just about 3D models.
Yet, i still think it's a good idea to make the game much more complete quite fast. But i dont have all the keys. Honestly, I wouldn't care if the placeholders even had something like different colors to distinguish between them. If all the missing scouts used the exact same suit model - down to the color - I'd still want it. It's the missing elements of the skill tree and missing knowledge there that create the larger issue. The skills that are missing could be primary desires for many people. If you want to define yourself as a "gallente heavy", you're going to need to put points into "Gallente Heavy Frames", and presumably something like "Sentinel" or "Commando" as well. Even with the skill discounts, you're still looking at maxing an 8x skill and possibly a 4x one at the same time. If CCP's solution to the wait is "save SP" because "no respec", that's a huge chunk SP to be squirreling away (3.7 mill or so). You can get a new weapon to advanced in a week or so. Getting that new suit type to proto can't happen the same way though. The nature of making investing in a given racial variant/style so time-intensive is that it makes a decision weighty. Making the decisions without all the facts is painful, similar to if EVE just completely lacked ship-types for some races. It's awkward. Bang. On.
My only problem with this is that CCP will release new content further down the line, are we to expect placeholders every time they tell us a new feature? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
783
|
Posted - 2013.06.14 20:45:00 -
[344] - Quote
RINON114 wrote:Zeylon Rho wrote:Laurent Cazaderon wrote:Thing is, it's not that simple to do tech wise. We havent been able to discuss this suggestion in details with devs but it's not just about 3D models.
Yet, i still think it's a good idea to make the game much more complete quite fast. But i dont have all the keys. Honestly, I wouldn't care if the placeholders even had something like different colors to distinguish between them. If all the missing scouts used the exact same suit model - down to the color - I'd still want it. It's the missing elements of the skill tree and missing knowledge there that create the larger issue. The skills that are missing could be primary desires for many people. If you want to define yourself as a "gallente heavy", you're going to need to put points into "Gallente Heavy Frames", and presumably something like "Sentinel" or "Commando" as well. Even with the skill discounts, you're still looking at maxing an 8x skill and possibly a 4x one at the same time. If CCP's solution to the wait is "save SP" because "no respec", that's a huge chunk SP to be squirreling away (3.7 mill or so). You can get a new weapon to advanced in a week or so. Getting that new suit type to proto can't happen the same way though. The nature of making investing in a given racial variant/style so time-intensive is that it makes a decision weighty. Making the decisions without all the facts is painful, similar to if EVE just completely lacked ship-types for some races. It's awkward. Bang. On. My only problem with this is that CCP will release new content further down the line, are we to expect placeholders every time they tell us a new feature?
I wouldn't mind placeholders for lots of things. I'd like an Amarr pilot with an Amarr dropship, for example. I can't skill into Amarr light frames (don't exist), Amarr pilots (role doesn't exist), or Amarr Dropships (don't exist).
If I wanted to skill into something equivalent, I'd basically be stuck aligning with Caldari/Gallente at a huge expense of SP. It would take months to earn that same SP to get the same degree of skill in Amarr if it suddenly released. The alternative is saving my SP till those things are released, but.... we don't know when that will happen. So, you look at gimping yourself and not spending SP while you wait.
If they just threw a Gallente dropship (model-wise) with the Amarr stats up, and added the skills... it wouldn't be the same of course. But my SP wouldn't be wasted. Same deal with the scout suit. Obviously the Gallente suit isn't the same as an Amarr, but it allows me to both know what I'm getting into ("oh wow, the bonuses for Amarr pilots are terrible" and so on) and to put my hard-earned SP towards my eventual goal as opposed to something I don't want.
I don't think the "tech" restrictions of placeholders are as complicated as people make them out to be. The set of variables that would be pointing towards the appropriate model just gets pointed at an existing model instead. Like I said, I don't care if it looks exactly the same - I care if I spend two months of SP on something that isn't the suit/area I actually wanted to spec into. The skills matter. The is entirely because they've setup the game so that it -does- take months (assuming max SP) to get skilled up in something like a dropsuit. Why take X-race to proto if it's not even the one you want? |
RINON114
B.S.A.A. General Tso's Alliance
210
|
Posted - 2013.06.14 23:44:00 -
[345] - Quote
Zeylon Rho wrote:RINON114 wrote:Zeylon Rho wrote:Laurent Cazaderon wrote:Thing is, it's not that simple to do tech wise. We havent been able to discuss this suggestion in details with devs but it's not just about 3D models.
Yet, i still think it's a good idea to make the game much more complete quite fast. But i dont have all the keys. Honestly, I wouldn't care if the placeholders even had something like different colors to distinguish between them. If all the missing scouts used the exact same suit model - down to the color - I'd still want it. It's the missing elements of the skill tree and missing knowledge there that create the larger issue. The skills that are missing could be primary desires for many people. If you want to define yourself as a "gallente heavy", you're going to need to put points into "Gallente Heavy Frames", and presumably something like "Sentinel" or "Commando" as well. Even with the skill discounts, you're still looking at maxing an 8x skill and possibly a 4x one at the same time. If CCP's solution to the wait is "save SP" because "no respec", that's a huge chunk SP to be squirreling away (3.7 mill or so). You can get a new weapon to advanced in a week or so. Getting that new suit type to proto can't happen the same way though. The nature of making investing in a given racial variant/style so time-intensive is that it makes a decision weighty. Making the decisions without all the facts is painful, similar to if EVE just completely lacked ship-types for some races. It's awkward. Bang. On. My only problem with this is that CCP will release new content further down the line, are we to expect placeholders every time they tell us a new feature? I wouldn't mind placeholders for lots of things. I'd like an Amarr pilot with an Amarr dropship, for example. I can't skill into Amarr light frames (don't exist), Amarr pilots (role doesn't exist), or Amarr Dropships (don't exist). If I wanted to skill into something equivalent, I'd basically be stuck aligning with Caldari/Gallente at a huge expense of SP. It would take months to earn that same SP to get the same degree of skill in Amarr if it suddenly released. The alternative is saving my SP till those things are released, but.... we don't know when that will happen. So, you look at gimping yourself and not spending SP while you wait. If they just threw a Gallente dropship (model-wise) with the Amarr stats up, and added the skills... it wouldn't be the same of course. But my SP wouldn't be wasted. Same deal with the scout suit. Obviously the Gallente suit isn't the same as an Amarr, but it allows me to both know what I'm getting into ("oh wow, the bonuses for Amarr pilots are terrible" and so on) and to put my hard-earned SP towards my eventual goal as opposed to something I don't want. I don't think the "tech" restrictions of placeholders are as complicated as people make them out to be. The set of variables that would be pointing towards the appropriate model just gets pointed at an existing model instead. Like I said, I don't care if it looks exactly the same - I care if I spend two months of SP on something that isn't the suit/area I actually wanted to spec into. The skills matter. The is entirely because they've setup the game so that it -does- take months (assuming max SP) to get skilled up in something like a dropsuit. Why take X-race to proto if it's not even the one you want?
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
785
|
Posted - 2013.06.15 12:01:00 -
[346] - Quote
I think there's already a lot of stuff that's not really articulated in-game. Like the viewer model for all the ARs having scopes, and the general lack of distinction between different ARs. People will plan their skills by the skills, when they notice the suits' not unique, it'll be like a number of other problems in game that have no documentation (memory leak, etc.).
Not documenting the fact it's a placeholder graphic is a minor issue compared to the lack of the skills on the tree. |
RINON114
B.S.A.A. General Tso's Alliance
210
|
Posted - 2013.06.15 13:48:00 -
[347] - Quote
Zeylon Rho wrote:I think there's already a lot of stuff that's not really articulated in-game. Like the viewer model for all the ARs having scopes, and the general lack of distinction between different ARs. People will plan their skills by the skills, when they notice the suits' not unique, it'll be like a number of other problems in game that have no documentation (memory leak, etc.).
Not documenting the fact it's a placeholder graphic is a minor issue compared to the lack of the skills on the tree. That's a fair point but it doesn't help matters. Just because somebody has the early signs of a life threatening disease, should we ignore it until it gets worse? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
787
|
Posted - 2013.06.15 17:24:00 -
[348] - Quote
The life-threatening disease here is the lack of models. Placeholder models are like a dialysis machine.
Now, renal failure is far from the only thing that kill you. You can live without a kidney for a little while. However, it would be silly to avoid dialysis because "it's not a real kidney" when you've got serious issues there. It's a short-term solution to a serious problem. I think everyone can agree that the ideal situation is to have the real kidneys transplanted in at a later date.
The dialysis (placeholder models) can help the body (game) continue to function properly and the fluids (SP) wind up appropriately spread throughout. It has two benefits: it keeps the body (game) healthier while waiting for the real kidney (models), but also keeps things (SP) properly distributed. This saves you from the need to completely replace all the blood (respec) or something like that.
If you don't use dialysis (placeholders) and the wait for the kidney (models) is overly long, then the body (game/playerbase) might reject the organs (new content) as they'll be unable to use it properly and the fluids (SP) will be stuck in other places.
... I think that metaphor works. |
noob cavman
Shadow Company HQ
14
|
Posted - 2013.06.15 23:48:00 -
[349] - Quote
Zeylon Rho wrote:The life-threatening disease here is the lack of models. Placeholder models are like a dialysis machine.
Now, renal failure is far from the only thing that kill you. You can live without a kidney for a little while. However, it would be silly to avoid dialysis because "it's not a real kidney" when you've got serious issues there. It's a short-term solution to a serious problem. I think everyone can agree that the ideal situation is to have the real kidneys transplanted in at a later date.
The dialysis (placeholder models) can help the body (game) continue to function properly and the fluids (SP) wind up appropriately spread throughout. It has two benefits: it keeps the body (game) healthier while waiting for the real kidney (models), but also keeps things (SP) properly distributed. This saves you from the need to completely replace all the blood (respec) or something like that.
If you don't use dialysis (placeholders) and the wait for the kidney (models) is overly long, then the body (game/playerbase) might reject the organs (new content) as they'll be unable to use it properly and the fluids (SP) will be stuck in other places.
... I think that metaphor works.
Single greatest metaphor ever |
RINON114
B.S.A.A. General Tso's Alliance
212
|
Posted - 2013.06.16 06:39:00 -
[350] - Quote
noob cavman wrote:Zeylon Rho wrote:The life-threatening disease here is the lack of models. Placeholder models are like a dialysis machine.
Now, renal failure is far from the only thing that kill you. You can live without a kidney for a little while. However, it would be silly to avoid dialysis because "it's not a real kidney" when you've got serious issues there. It's a short-term solution to a serious problem. I think everyone can agree that the ideal situation is to have the real kidneys transplanted in at a later date.
The dialysis (placeholder models) can help the body (game) continue to function properly and the fluids (SP) wind up appropriately spread throughout. It has two benefits: it keeps the body (game) healthier while waiting for the real kidney (models), but also keeps things (SP) properly distributed. This saves you from the need to completely replace all the blood (respec) or something like that.
If you don't use dialysis (placeholders) and the wait for the kidney (models) is overly long, then the body (game/playerbase) might reject the organs (new content) as they'll be unable to use it properly and the fluids (SP) will be stuck in other places.
... I think that metaphor works. Single greatest metaphor ever Credit where credit's due, I started it! :)
I have to say I agree with what you're saying except that you misinterpreted my point. I meant it in terms of the previous post which mentions that documenting the placeholders with graphics was not necessary and from that I was saying that things woukd get worse, leading to the metaphor in point.
If we have placeholders they need to be clearly documentated with the name of the suit reflecting this. GÇ£Placeholder Heavy G.1GÇ¥ or something ought to suffice. As for the graphical representations, they shouldn't be hard at all. I don't know how to model in 3D to any professional level but I understand that most games use a dynamic texturing system where it is very easy to switch colours on a model. It should be a simple case of editing the texture in Photoshop. |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
803
|
Posted - 2013.06.16 07:07:00 -
[351] - Quote
I do wonder about them abandoning the future models, actually.
Consider the framerate, rendering, and other hijinks we've seen in uprising. It seems like the PS3 (or the game engine) is struggling. Not having people render farther off when you're using a shorter range weapon was an optimization, not a bug!
Think of other Unreal Engine 3 games that have been released for the PS3 (many are quite nice looking): Bioshock Infinite, Dishonored, Borderlands, Arkham, Mass Effect series - you get the picture.
Note that more recent titles (Dishonored) took some interesting routes with the graphics. Dishonored has somewhat more stylized enemies instead of super-crisp photo-realism. Borderlands also has a somewhat stylized approach. Games attempting more clean, defined textures like Mass Effect often have that initial texture pop issue (horrible horrible horrible on ME1). However, there's also the matter of a limited number of unique models on the field.
How many different models would you say wind up on the field in mass effect 2 battles? There's usually a pretty limited set: your crew (Shepard +2) and a predefined set of enemies that probably only have a couple of models. Scenes with the whole crew tend not to be interactive. Engine deficiency? Platform deficiency? I don't know.
If you have a 16 on 16 with 12 different models (4 races x 3 sizes) and however many kinds of vehicles... seems like a lot more than those other Unreal 3 games.
I don't think the placeholder suits would necessarily mark a trend in laziness, but I do wonder about the system and engine being able to handle all of the content in the end. People talk about the PC being held back by consoles sometimes. I wonder if a PS4 version of Dust would be held back by the practical limitations of the PS3's support of Dust.
I don't think texturing a placeholder model (tint an Amarr suit Green for Gallente) would be a big deal either. I think it's just exasperation with the state of the tree that leads me to say... "Just use the models we have... seriously." because I'd rather get that strategic character planning element implemented sooner rather than later.
It's not to say I don't care about art, but I think ability to define your role/character within the racial boundaries of the EVE universe being limited hinders a player's ability to relate to the universe. To take a prior example: I decide I identify with the Amarr: I decide I want to be stealthy scout-Amarr... or a pilot. Those aren't options. Races that are theoretically equal in "scope" of options aren't actually represented in game. The famous counter-example of the Heavy is equally appropriate - I want to be a heavy weapons guy fighting for.... "blank" of "blank" race. Well, your only option is Amarr Heavy gear.
In effect, I think the backstory and ability to create a narrative that relates to the universe is hamstrung by the lack of options. Your race "choice" on creation is one matter, but your dropsuit is going to be the more present show of your alignment in some ways. Having those choices is more important than art - in the short term (and in the long as much as the SP investment impacts it). |
Aoena Rays
Bragian Order Amarr Empire
156
|
Posted - 2013.06.16 07:13:00 -
[352] - Quote
The horse is dead, ccp will clearly not do it because it is silly to implement unfinished stuff to the game.
Let the horse go. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
803
|
Posted - 2013.06.16 08:09:00 -
[353] - Quote
Aoena Rays wrote:The horse is dead, ccp will clearly not do it because it is silly to implement unfinished stuff to the game.
Let the horse go.
That's one of the most ridiculous things I've ever heard. We have all sorts of things in-game that do nothing and aren't finished. Arguably, that describes the game itself. |
Sloth9230
Reaper Galactic ROFL BROS
1811
|
Posted - 2013.06.16 08:22:00 -
[354] - Quote
Aoena Rays wrote: silly to implement unfinished stuff to the game.
That would be true... if the game wasn't already incomplete anyway.
Yo, CCP, you released an incomplete game, I hope you feel silly |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
819
|
Posted - 2013.06.17 06:52:00 -
[355] - Quote
Still hoping to hear from devs on this point. I would think using placeholder models would dodge any memory issues related to new suits for the time being as well. |
Wrath Red-Feather
G I A N T EoN.
39
|
Posted - 2013.06.17 06:56:00 -
[356] - Quote
I like how we're getting a new line of commando suits(I know, they are just re skinned suits) but no word on when we will be getting the missing racial suits. I have faith in CCP, I just wish I knew where we are headed.. |
Chibi Andy
Forsaken Immortals
233
|
Posted - 2013.06.17 13:21:00 -
[357] - Quote
funny how they have the time to re-skin suits for us instead of using that time to actually prepare those missing racial suits |
noob cavman
Shadow Company HQ
15
|
Posted - 2013.06.17 13:56:00 -
[358] - Quote
Chibi Andy wrote:funny how they have the time to re-skin suits for us instead of using that time to actually prepare those missing racial suits Changing colour is hell of a lot simpler than building a model from the ground up not too mention the amount of tweaking is needed to get it to move and handle weapons and equipment correctly. Dont forget the heavy has to handle every weapon so that's a ball ache in its self making sure limbs and so on dont clip through itsself or have to bend at strange angles |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
825
|
Posted - 2013.06.17 16:12:00 -
[359] - Quote
Color-swapping is basically what people were originally suggesting for placeholder suits. Turn an Amarr Heavy green, call it a Gallente Heavy Placeholder. |
Nikea Nei
Subdreddit Test Alliance Please Ignore
25
|
Posted - 2013.06.17 16:24:00 -
[360] - Quote
Will Caldari Heavy have more shields than a Caldari Logi? |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
825
|
Posted - 2013.06.17 17:46:00 -
[361] - Quote
Nikea Nei wrote:Will Caldari Heavy have more shields than a Caldari Logi?
|
ISuperstar
DIOS X. II
89
|
Posted - 2013.06.17 17:53:00 -
[362] - Quote
So any update whether CCP did the smart thing and is going with this or did they kitten up again and turn it down? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
828
|
Posted - 2013.06.17 21:09:00 -
[363] - Quote
ISuperstar wrote:So any update whether CCP did the smart thing and is going with this or did they kitten up again and turn it down?
No response from CCP so far. There'd be a blue tag beside this... 19 page post if they had. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
126
|
Posted - 2013.06.17 21:42:00 -
[364] - Quote
do it CCP just do it !!! oohh shhhii NO nike i'm not talking about you maybe you could lend CCP your slogan for while so things like lav nerf, suit balancing and this placeholders could be done. JUST DO IT ! |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
143
|
Posted - 2013.06.17 22:10:00 -
[365] - Quote
Nikea Nei wrote:Will Caldari Heavy have more shields than a Caldari Logi?
I would think so, maybe not base stats but definitely with modules.
My ideal Proto Caldari heavy would be... 610 shield 200armor, 6 and 8 second shield delay, 30HP per sec shield regen, 4.2 m/s walk, 5.8 sprint. Less total stamina and slower regen then Ammar. 4 high and 2 low. Gallente should be 2 high 4 low while Ammar moves to 3 high 3 low. Pipe dreams I'm sure but I think those module layouts would be ideal.
On Topic: At this point I've lost just about all hope that this is even remotely possible. I know no one gives a kitten but if we don't see all racial variants or atleast placeholder models then I give up on Dust. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
121
|
Posted - 2013.06.17 22:23:00 -
[366] - Quote
+ 1
CCP if you did this you could solve a lot of problems. It would also give players more confidence in their suit choice. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
977
|
Posted - 2013.06.17 22:24:00 -
[367] - Quote
Confirming that this is a kick-ass idea and should be implemented as soon as time would allow. |
castba
Penguin's March
8
|
Posted - 2013.06.17 23:06:00 -
[368] - Quote
Agreed, please implement for the July update. Surely it is the logical thing to do? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
843
|
Posted - 2013.06.18 08:27:00 -
[369] - Quote
Another Heavy SOB wrote:Nikea Nei wrote:Will Caldari Heavy have more shields than a Caldari Logi? I would think so, maybe not base stats but definitely with modules. My ideal Proto Caldari heavy would be... 610 shield 200armor, 6 and 8 second shield delay, 30HP per sec shield regen, 4.2 m/s walk, 5.8 sprint. Less total stamina and slower regen then Ammar. 4 high and 2 low. Gallente should be 2 high 4 low while Ammar moves to 3 high 3 low. Pipe dreams I'm sure but I think those module layouts would be ideal. On Topic: At this point I've lost just about all hope that this is even remotely possible. I know no one gives a kitten but if we don't see all racial variants or atleast placeholder models then I give up on Dust.
Interesting ideas. I've been curious how they'd do the other heavies because the general trend has been Amarr = most combined hp & fewest slots. If you take a page from the assaults, I'm not sure if they'd give Caldari that much hp at base. At the same time, the Caldari would theoretically have many more slots than the Amarr, as is the case with the Amarr vs. every other race elsewhere.
These are exactly the sort of questions that necessitate us getting a hold of the skills on these suits. |
Dehlia Metii
not in a corporation
14
|
Posted - 2013.06.18 17:18:00 -
[370] - Quote
By that logic, the Minny heavy will the fastest and the lowest hp? Maybe the Minny Heavy WILL have less hp than a Cal logi. Or the whole module slot business will give it the highest...
Be cool if we knew all this now, so we could pick our heavy/scout race. |
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Lance 2ballzStrong
SyNergy Gaming EoN.
2252
|
Posted - 2013.06.18 17:20:00 -
[371] - Quote
this thread still going?
CCP even cares about this anymore? |
Musta Tornius
Sinq Laison Gendarmes Gallente Federation
392
|
Posted - 2013.06.18 17:29:00 -
[372] - Quote
They never did would be more accurate :=) |
Lance 2ballzStrong
SyNergy Gaming EoN.
2255
|
Posted - 2013.06.18 17:32:00 -
[373] - Quote
Musta Tornius wrote:They never did would be more accurate :=)
well a while back a dev posted something about it in my HMG thread, but since then, not a word about it.
But I guess Jenza saw it and took an opportunity to post something somewhat valid in the form of this thread. When last has she commented in this thread? Any update from CPM Jenza? |
martinofski
Rebelles A Quebec Orion Empire
220
|
Posted - 2013.06.18 18:00:00 -
[374] - Quote
And if we look closely, a dev posted in this thread right here, but took the time to make sure no tag were added... |
Lance 2ballzStrong
SyNergy Gaming EoN.
2268
|
Posted - 2013.06.18 18:04:00 -
[375] - Quote
martinofski wrote:And if we look closely, a dev posted in this thread right here, but took the time to make sure no tag were added...
your point?
Anything valid from the dev?... prob not. Jenza hasn't edited her OP to show this update either, so yeaaaaa
|
martinofski
Rebelles A Quebec Orion Empire
220
|
Posted - 2013.06.18 18:06:00 -
[376] - Quote
My point is that CCP didn't want to discuss it out. Basically. |
Lance 2ballzStrong
SyNergy Gaming EoN.
2268
|
Posted - 2013.06.18 18:07:00 -
[377] - Quote
martinofski wrote:My point is that CCP didn't want to discuss it out. Basically.
good point then... |
Avallo Kantor
DUST University Ivy League
61
|
Posted - 2013.06.18 18:41:00 -
[378] - Quote
I'm also a strong component of placeholder variants. We need as many options as possible, and the corresponding skills out, so that we can have a richer experience.
Right now the Amarr are one of the slowest, armor heavy races and while a good skill set for the heavy, it doesn't give heavy suits the full range of abilities, such as Minmatar speed, or Caldari shields, and other roles these variants could provide such as assault focused, or damage soaking, or any number of other potential uses for this suit. |
Planetside2 Bomber
Shining Flame Amarr Empire
0
|
Posted - 2013.06.19 04:17:00 -
[379] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year Insane Infantry Push Amazing Night Battle Night to Day Canyon Battle Intense Field Battle Desert Infantry Line Huge Desert Tank Battle 100 Tank Convoy 150 man Air Raid 65/0 Kill streak in the air
NC Montage
Factions Explained |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
871
|
Posted - 2013.06.19 04:47:00 -
[380] - Quote
If commandos are faster than sentinels, and minmatars are the fastest, I wonder where a Minmatar commando would be speed and HP-wise? |
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Kelrie Nae'bre
not in a corporation
39
|
Posted - 2013.06.19 09:32:00 -
[381] - Quote
Zeylon Rho wrote:If commandos are faster than sentinels, and minmatars are the fastest, I wonder where a Minmatar commando would be speed and HP-wise?
About the same as an Amarr Assault. |
Wallaby1
KILL-EM-QUICK RISE of LEGION
1
|
Posted - 2013.06.19 10:48:00 -
[382] - Quote
i like the idea but can we have some model art so we can see what were gonna be spending our sweet hard earned sp on! |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
932
|
Posted - 2013.06.19 16:18:00 -
[383] - Quote
Wallaby1 wrote:i like the idea but can we have some model art so we can see what were gonna be spending our sweet hard earned sp on!
It'd be different if suit skills were 1x. |
iceyburnz
Crux Special Tasks Group Gallente Federation
821
|
Posted - 2013.06.19 16:21:00 -
[384] - Quote
Wallaby1 wrote:i like the idea but can we have some model art so we can see what were gonna be spending our sweet hard earned sp on!
Your wish is granted |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
932
|
Posted - 2013.06.19 16:35:00 -
[385] - Quote
iceyburnz wrote:Wallaby1 wrote:i like the idea but can we have some model art so we can see what were gonna be spending our sweet hard earned sp on! Your wish is granted
Missing 5 out of the 12... /sigh |
EnglishSnake
Zumari Force Projection Caldari State
1317
|
Posted - 2013.06.19 16:59:00 -
[386] - Quote
EnglishSnake wrote:So then does that include the missing Minmatar & Amarr vehicles then?
|
iceyburnz
Crux Special Tasks Group Gallente Federation
828
|
Posted - 2013.06.19 17:01:00 -
[387] - Quote
We need those heavy suits so bad.
And the caldari need another suit pretty soon. Only the medium frame is well, lame.
I have to say though all the dropsuit concepts look awesome.
Shame the same can't be said for HAVs. The Amarr HAV looks well, poorly concieved. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
936
|
Posted - 2013.06.20 04:11:00 -
[388] - Quote
iceyburnz wrote:We need those heavy suits so bad.
And the caldari need another suit pretty soon. Only the medium frame is well, lame.
I have to say though all the dropsuit concepts look awesome.
Shame the same can't be said for HAVs. The Amarr HAV looks well, poorly concieved.
The missing dropships seem a bit square-ish as well. I'm wondering how those will work. |
Aliakin Koreck
Chatelain Rapid Response Gallente Federation
0
|
Posted - 2013.06.20 05:33:00 -
[389] - Quote
I am most excited to see the Minmatar heavy.
Hurry up ccp |
Mikael Murray
Kameira Lodge Amarr Empire
0
|
Posted - 2013.06.20 17:09:00 -
[390] - Quote
Am I supposed to be saving my sp for placeholders? Ugh |
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DarkMaximos
Seituoda Taskforce Command Caldari State
27
|
Posted - 2013.06.20 17:25:00 -
[391] - Quote
When I get my respec, im gonna save my sp for the caldari heavy suits. |
PlanetsideTwo F2PonPS4
Condotta Rouvenor Gallente Federation
1
|
Posted - 2013.06.21 20:41:00 -
[392] - Quote
iceyburnz wrote:We need those heavy suits so bad.
And the caldari need another suit pretty soon. Only the medium frame is well, lame.
I have to say though all the dropsuit concepts look awesome.
Shame the same can't be said for HAVs. The Amarr HAV looks well, poorly concieved.
Yeah I want the minmitar heavy yesterday |
Ray Poe
Algintal Core Gallente Federation
0
|
Posted - 2013.06.22 18:43:00 -
[393] - Quote
How about the amarr scout? Looked cool to me |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
945
|
Posted - 2013.06.23 02:07:00 -
[394] - Quote
I've been saving SP since the last respec before the end of May (back when we had word from the CCP CEO that there was a June update...). There's still no solid word on existing suit changes or new weapons for July. Ideally that means they're putting placeholders in. It would be the smart thing to do. |
Kelrie Nae'bre
not in a corporation
39
|
Posted - 2013.06.24 05:22:00 -
[395] - Quote
Ray Poe wrote:How about the amarr scout? Looked cool to me
I want an Amarr scout. |
Master Jaraiya
Ultramarine Corp
316
|
Posted - 2013.06.26 02:42:00 -
[396] - Quote
Still only utter silence coming from CCP on this.
EDIT: although I did find out we won't be getting the actual Racial Variants that are missing in 1.2 or any of the rapid fire updates that follow.
No word on placeholders. I'm continuing to hold out hope. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
141
|
Posted - 2013.06.26 02:57:00 -
[397] - Quote
With a post this big, the lack of dev response IMO is more good news than bad. They haven't shot it down yet. |
Master Jaraiya
Ultramarine Corp
316
|
Posted - 2013.06.26 03:08:00 -
[398] - Quote
Tallen Ellecon wrote:With a post this big, the lack of dev response IMO is more good news than bad. They haven't shot it down yet. I guess that is what's keeping hope alive. There are two more DEV blogs coming this week, but so far they have stated the Commando is the biggest thing coming with 1.2.
Honestly I'm hoping they are hush hush because they want to surprise us with the Placeholders. Then reap all of the praise for being such awesome DEVs, which I would gladly shower them with! |
wild wendigo
KILL-EM-QUICK RISE of LEGION
3
|
Posted - 2013.06.30 11:23:00 -
[399] - Quote
At this point I don't care how they look. I just want the functionality of the suit. Placeholders or whatever yeah... |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1043
|
Posted - 2013.06.30 12:06:00 -
[400] - Quote
I'd be find with them lacking textures altogether if it meant we had the skills. I'd run around a glitchy black/pink blob or set of red Xs if it meant we could have the skills and use them. |
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
151
|
Posted - 2013.07.01 04:45:00 -
[401] - Quote
Bump!!! |
Kelrie Nae'bre
not in a corporation
40
|
Posted - 2013.07.01 10:25:00 -
[402] - Quote
Zeylon Rho wrote:I'd be find with them lacking textures altogether if it meant we had the skills. I'd run around a glitchy black/pink blob or set of red Xs if it meant we could have the skills and use them.
Nerf red Xs! |
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CCP Eterne
C C P C C P Alliance
2192
|
Posted - 2013.07.01 11:06:00 -
[403] - Quote
Two things:
1) I am moving this to Features & Requests. 2) Do not bump threads or they will get locked. |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
1048
|
Posted - 2013.07.01 13:26:00 -
[404] - Quote
Well, I'm not sure if getting moved to Feedback is an improvement or not. |
Dimitri Rascolovitch
The Immortal Knights
53
|
Posted - 2013.07.31 20:03:00 -
[405] - Quote
Master Jaraiya wrote:Good morning New Eden!
I would go outside on this lovely morning to sip my coffee on the veranda, except I seem to have misplaced my Dropsuit!
CCP, you wouldn't happen to know where it is would you?
i believe the art department is busy fiddling with it |
Master Jaraiya
Ultramarine Corp
1056
|
Posted - 2013.10.02 15:35:00 -
[406] - Quote
Zeylon Rho wrote:Well, I'm not sure if getting moved to Feedback is an improvement or not. It's not. Feedback/Requests is where threads go to die. |
Cosgar
ParagonX
5594
|
Posted - 2013.10.02 15:50:00 -
[407] - Quote
So, why didn't this become a thing again? |
Krom Ganesh
Holdfast Syndicate Amarr Empire
359
|
Posted - 2013.10.02 15:52:00 -
[408] - Quote
Because the art wasn't the hold up. |
noob cavman
A.N.O.N.Y.M.O.U.S.
92
|
Posted - 2013.10.02 15:53:00 -
[409] - Quote
This still around? Errrm gimmie more heavy suits ccp !.... kinda feels a little redundant at this point |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2614
|
Posted - 2013.10.02 17:07:00 -
[410] - Quote
Master Jaraiya wrote:Zeylon Rho wrote:Well, I'm not sure if getting moved to Feedback is an improvement or not. It's not. Feedback/Requests is where threads go to die.
I guess a reply on a three-month-old post makes that point well enough. |
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