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Thread Statistics | Show CCP posts - 2 post(s) |
jenza aranda
BetaMax. CRONOS.
1460
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Posted - 2013.05.23 11:04:00 -
[1] - Quote
Hey all.
One of the ideas things that has been discussed with the CPM is the idea to have placeholder models for all the currently missing racial variants (gal, min, cal heavy, cal & amar light) to have placeholder models with all the intended slot loadouts, skills, skill bonuses and stats untill such a time where the art department is ready to implement them.
We think that currently, a lot of the suits seem to be trying to balance themselves for options that dont yet exist which is kinda flawed. Traditionally CCP doesn't really like the use of placeholders but in this instance we think its fairly important.
Any feedback and thoughts on this would be very valuable. |
jenza aranda
BetaMax. CRONOS.
1463
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Posted - 2013.05.23 11:10:00 -
[2] - Quote
the main idea for the heavy for example is to just have the current amarr heavy as a placeholder model for the other ones then have the colour tinted red, green or grey for the racial variants. |
jenza aranda
BetaMax. CRONOS.
1465
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Posted - 2013.05.23 11:35:00 -
[3] - Quote
Jessica Montoya wrote:One thing I keep hearing is "this is unbalanced that is unbalanced" and all I do is shake my head and say "wait till everything is out then it will be balanced". Something like this could work but would kill my immersion in the game. So to stop the cry babies yes. To save my fun/immersion in the game no.
What if there was some lore to go allong side it? like for example Caldari Navy spies have infiltrated the gallente navy, stealing and reverse engineering the light dropsuit or something along that those lines? |
jenza aranda
BetaMax. CRONOS.
1465
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Posted - 2013.05.23 11:46:00 -
[4] - Quote
EnglishSnake wrote:Does this include pilot suits and modules for us vehicle users? no, thats a specialisation that hasnt been added yet, im talking about the missing basics, sentinals and scouts for now |
jenza aranda
BetaMax. CRONOS.
1487
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Posted - 2013.05.23 14:49:00 -
[5] - Quote
Hecarim Van Hohen wrote:Nice idea but no, it's a cheap fix and that's that. its indeed a cheap fix but in our opinion it works. |
jenza aranda
BetaMax. CRONOS.
1487
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Posted - 2013.05.23 14:52:00 -
[6] - Quote
ChromeBreaker wrote:jenza aranda wrote:Hecarim Van Hohen wrote:Nice idea but no, it's a cheap fix and that's that. its indeed a cheap fix but in our opinion it works. And the useless sentinal bonuses? they need to be changed but thats another issue entirely. |
jenza aranda
BetaMax. CRONOS.
1490
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Posted - 2013.05.23 14:58:00 -
[7] - Quote
ChromeBreaker wrote:jenza aranda wrote:ChromeBreaker wrote:jenza aranda wrote:Hecarim Van Hohen wrote:Nice idea but no, it's a cheap fix and that's that. its indeed a cheap fix but in our opinion it works. And the useless sentinal bonuses? they need to be changed but thats another issue entirely. Do your place holders include the other racial variants of the sentinel? How can you balance them? maybe that "heat build up damage reduction bonus" thing... is actually useful?
the basic idea is that every missing suits get added to the game with all their intened stats, loadouts and skills, however the model is a placeholder. |
jenza aranda
BetaMax. CRONOS.
1493
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Posted - 2013.05.23 15:34:00 -
[8] - Quote
Fro Diesel wrote:If this happens, when the new artwork is finished what will happen to the placeholder suits? Would they be refunded, simply convert to the new artwork, or remain in your inventory as useable alongside the new artwork suits while being removed from the market? simple answer, the placeholder is ONLY the graphics, the graphics get replaced with the intended ones that are still in development and voila!
as for the people asking if it can be in before the repec, thats HIGHLY unlikely.
At this stage getting placeholder suits is still unlikely at this point untill we get overwhelming support from the community
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jenza aranda
BetaMax. CRONOS.
1498
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Posted - 2013.05.23 16:34:00 -
[9] - Quote
martinofski wrote:
You might not get that overwhelming support, since majority play medium frames with AR. You will get a lot of heavy/scout players support, but most AR users might just ignore this. I am sure we would be at page 55 if we were taking about some assault and logi suits.
Well, thanks for the info about a release time, i will play my militia for a while, until something happen
something tells me that this is depressingly true. |
jenza aranda
BetaMax. CRONOS.
1553
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Posted - 2013.05.24 09:50:00 -
[10] - Quote
Sardonk Eternia wrote:jenza aranda wrote:EnglishSnake wrote:Does this include pilot suits and modules for us vehicle users? no, thats a specialisation that hasnt been added yet, im talking about the missing basics, sentinals and scouts for now Jenza, your lack of proper spelling and capitalization really bothers me. I think if you want to be taken seriously you should reroll your toon with a properly-capitalized name. Also those pants you wore at Fanfest were a huge ******* fail. Can we just focus on the issue at hand and forget about inconsequential **** like my trousers or grammar nazies? |
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jenza aranda
BetaMax. CRONOS.
1553
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Posted - 2013.05.24 10:21:00 -
[11] - Quote
Captain Africa Clone1 wrote:`CCP you guys are the PRO'S ! Why haven't you thought about this way back. I mean this is basic functionality and balance design! Why should you wait for an overwhelming support from the community when it is the obvious thing to do . I mean really ....
The drop suit variants with their main weapons is the core of the game , get that right now ! Additional weapons and stuff falls outside this core and doesn't need this much attention.
You have to be able to see the full spectrum of the core and test it ! so Im 1000 % for this. JUST DO IT rather than SOON tm Like i said, CCP traditionally doesnt like using placeholders. For this to happen it would be most likely a very high level decision from multiple people which is why we'd need as much support as possible. |
jenza aranda
BetaMax. CRONOS.
1565
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Posted - 2013.05.24 11:51:00 -
[12] - Quote
Chankk Saotome wrote:I wouldn't mind if it were Mr. Game&Watch sitting on my "Loadout" screen as long as I could see intended stats.
I love numbers, I love maths, and the sooner I get my hands on such things the sooner I can start sharing and conversing with the community ideas on what role they should fill and where a player interested in them might look to skill-spec.
Placeholders YES! Even if only to confirm Light > Pilot and Heavy > Commando suits. Even if only to confirm Minmatar and Caldari racial heavis and Amarr racial light.
The pilot IS a light and the commando IS a heavy, though the purpose of this thread is to just get the current framework filled rather than talking about other specialisations. |
jenza aranda
BetaMax. CRONOS.
1681
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Posted - 2013.05.29 11:44:00 -
[13] - Quote
BL4CKST4R wrote:jenza aranda wrote:Hey all.
One of the ideas things that has been discussed with the CPM is the idea to have placeholder models for all the currently missing racial variants (gal, min, cal heavy, cal & amar light) to have placeholder models with all the intended slot loadouts, skills, skill bonuses and stats untill such a time where the art department is ready to implement them.
We think that currently, a lot of the suits seem to be trying to balance themselves for options that dont yet exist which is kinda flawed. Traditionally CCP doesn't really like the use of placeholders but in this instance we think its fairly important.
Any feedback and thoughts on this would be very valuable. Does this mean that the current suits like the Caldari Logistics, Gallente Logistics, and Minmatar assault are not placeholders? thats correct. |
jenza aranda
BetaMax. CRONOS.
1696
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Posted - 2013.05.30 11:12:00 -
[14] - Quote
Thanks for all the support guys, keep it coming :) |
jenza aranda
BetaMax. CRONOS.
1719
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Posted - 2013.06.04 18:16:00 -
[15] - Quote
Zeylon Rho wrote:BatKing Deltor wrote:do it! doooooooooooooooooooooooo it! NOW! we NEED IT! nOw!
Edit: how about placeholders for the missing vehicles as well? recolor the current ones until we got the real graphics in.
any info on when the combat rifle and rail rifle will be in? I wouldn't mind placeholders for vehicles as well... placeholder vehicles are not really a priority right now, its really the dropsuits that are needed. |
jenza aranda
BetaMax. CRONOS.
1719
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Posted - 2013.06.04 18:41:00 -
[16] - Quote
martinofski wrote:Hey Jenza, what's your goal with this topic now?
I know you want more visibility, but are you waiting for CCP to notice that topic or waiting to get 25 pages before pointing it out to them? Just a thought. We got a good 15 pages now, maybe we should get that topic to the proper Dev so he can give is thoughts on it at least.
Just wanted to know how you would handle this one once you got the visibility you want. The passive or the active way? The reason i made this thread is because its not something a dev can just "okay" it would reaquire multiple high level approvals. hence why i made this thread to show community thought and just common sense. |
jenza aranda
BetaMax. CRONOS.
1719
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Posted - 2013.06.04 18:51:00 -
[17] - Quote
i know the next step, ill be bringing this to the next large CCP CPM meeting, though i dont know how much luck ill have with it. |
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