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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
ChromeBreaker
SVER True Blood Unclaimed.
484
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Posted - 2013.05.23 11:36:00 -
[1] - Quote
I disagree. The Sentinal has bonuses for a weapon that isnt out yet... you going to do the same with the weapon? what about the Galente heavy weapon?
Its a cheap fix and if anything... and i know im going to get stick for this... i would say remove the sentinal untill all variants are available! |
ChromeBreaker
SVER True Blood Unclaimed.
484
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Posted - 2013.05.23 11:53:00 -
[2] - Quote
Remove the sentinal until it has a weapon to match it. Then bring out all 4 variants at once.
Scouts are in a better position and just need filling out |
ChromeBreaker
SVER True Blood Unclaimed.
484
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Posted - 2013.05.23 11:56:00 -
[3] - Quote
Captain-Awesome wrote:ChromeBreaker wrote:I disagree. The Sentinal has bonuses for a weapon that isnt out yet... you going to do the same with the weapon? Use a FG model? what about the Galente heavy?
Its a cheap fix and if anything... and i know im going to get stick for this... i would say remove the sentinal untill all variants are available! AND there racial weapons.
Scouts are a different matter, they have a solid base to jump from... but i still think its a poor showing.
If balncing is an issue then you start with a solid foundation and build up... you dont just keep bolting things onto something that is rotten... I think you are misunderstanding what jenza is saying. They have been told the functionality for the suits are ready, but the suit graphics are not. They can release the suits with a basic variant for now if we would be happy with it. You get the functionality of the suit, they just look very similar, like the caldari logi looks so similar to the caldari assault and so forth.
Basic suits... knock your selves out absolutely... but they were talking sentinels... it would be like bring out logis without repair tools.. |
ChromeBreaker
SVER True Blood Unclaimed.
486
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Posted - 2013.05.23 12:59:00 -
[4] - Quote
martinofski wrote: Not sure why Chromebreaker is suggesting removing the sentinel, even though I understand it is worse than the basic, with useless bonuses. The best is to have all the variant to be able to test and provide feedback and at one point correct the sentinel and the other all together.
How can you add a suit without its primary use? its like putting the amarr assualt in without scrambler rifles and lasers? or the minmatar scout without any melee weapons lol
you can put them in... but im against it untill theyre ready. |
ChromeBreaker
SVER True Blood Unclaimed.
486
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Posted - 2013.05.23 13:19:00 -
[5] - Quote
martinofski wrote:ChromeBreaker wrote:martinofski wrote: Not sure why Chromebreaker is suggesting removing the sentinel, even though I understand it is worse than the basic, with useless bonuses. The best is to have all the variant to be able to test and provide feedback and at one point correct the sentinel and the other all together.
How can you add a suit without its primary use? its like putting the amarr assualt in without scrambler rifles and lasers? or the minmatar scout without any melee weapons lol you can put them in... but im against it untill theyre ready. I understand you don't want another useless suit like the sentinel, I don't as well. but I am pretty sure we could use a suit from the same race as the Forge gun(Gallente?) and one for the minmatar HMG, so we get some corresponding bonuses and playstyle stats. Sure thing, if they don't show what they are (at least here on the forum in a spec sheet) we will never know if they look ready to be deployed. I don't care about the look, but I do about the functionnality of it. You're just showing in some way the necessity to have the other Heavy suits variants, since the current Amarr suit is the one being useless, without it's Amarr weapon to match.
The 4 racial suits need to be balanced against each other and you cant do that untill the other weapons are out... dont want another cal logi. Also people will just spec into the suits with the guns and then moan when the others come out.
All or nothing. |
ChromeBreaker
SVER True Blood Unclaimed.
489
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Posted - 2013.05.23 14:51:00 -
[6] - Quote
jenza aranda wrote:Hecarim Van Hohen wrote:Nice idea but no, it's a cheap fix and that's that. its indeed a cheap fix but in our opinion it works.
And the useless sentinal bonuses? |
ChromeBreaker
SVER True Blood Unclaimed.
489
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Posted - 2013.05.23 14:54:00 -
[7] - Quote
jenza aranda wrote:ChromeBreaker wrote:jenza aranda wrote:Hecarim Van Hohen wrote:Nice idea but no, it's a cheap fix and that's that. its indeed a cheap fix but in our opinion it works. And the useless sentinal bonuses? they need to be changed but thats another issue entirely.
Do your place holders include the other racial variants of the sentinel?
How can you balance them? maybe that "heat build up damage reduction bonus" thing... is actually useful? |
ChromeBreaker
SVER True Blood Unclaimed.
537
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Posted - 2013.06.05 14:43:00 -
[8] - Quote
Need the weapons to go with the suits.... |
ChromeBreaker
SVER True Blood Unclaimed.
541
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Posted - 2013.06.06 13:00:00 -
[9] - Quote
crazy space 1 wrote:ChromeBreaker wrote:Need the weapons to go with the suits.... Plus the heavy gets a bonus to a weapon not even in the game yet!
those are the weapons we need |
ChromeBreaker
SVER True Blood Unclaimed.
555
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Posted - 2013.06.07 14:58:00 -
[10] - Quote
It was a dev idea origionally... quite sure there was an official thread in Feedback/requests... |
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