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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
crazy space 1
Unkn0wn Killers
1330
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Posted - 2013.06.13 02:48:00 -
[331] - Quote
So whats the deal ccp |
Master Jaraiya
Ultramarine Corp
193
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Posted - 2013.06.13 03:17:00 -
[332] - Quote
crazy space 1 wrote:So whats the deal ccp
I don't know, but I'm starting to get fed up with this! |
Banjo Robertson
The Tritan Industries RISE of LEGION
31
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Posted - 2013.06.13 15:54:00 -
[333] - Quote
I'm for this. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
771
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Posted - 2013.06.13 16:31:00 -
[334] - Quote
Banjo Robertson wrote:I'm for this.
Everyone is, I think. |
martinofski
Rebelles A Quebec Orion Empire
209
|
Posted - 2013.06.13 17:37:00 -
[335] - Quote
bump to page one, even though people agree, we should say it over and over. |
Kelrie Nae'bre
not in a corporation
34
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Posted - 2013.06.13 19:02:00 -
[336] - Quote
Eventually, we will be heard. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
88
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Posted - 2013.06.13 19:33:00 -
[337] - Quote
Kelrie Nae'bre wrote:Eventually, we will be heard.
I am hoping they will surprise us next month or at worst in the following "rapid" updates. |
RINON114
B.S.A.A. General Tso's Alliance
209
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Posted - 2013.06.14 05:26:00 -
[338] - Quote
I don't know if I am for this to be honest. I think it will just make CCP lazy on bringing the suit skins out. On the other hand, it would be nice to have all the intended skills in the game along with the suits to use them. IF they do this however, I feel that the skill system needs some kind of overhaul, a lowering of multipliers across the board so that people can do what they're supposed to, which is either specialise into a role or to spread themselves about and be master of none but skilled in many areas. Right now all we can do is specialise. |
meri jin
Goonfeet Special Planetary Emergency Response Group
46
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Posted - 2013.06.14 05:35:00 -
[339] - Quote
jenza aranda wrote:Hey all.
One of the ideas things that has been discussed with the CPM is the idea to have placeholder models for all the currently missing racial variants (gal, min, cal heavy, cal & amar light) to have placeholder models with all the intended slot loadouts, skills, skill bonuses and stats untill such a time where the art department is ready to implement them.
We think that currently, a lot of the suits seem to be trying to balance themselves for options that dont yet exist which is kinda flawed. Traditionally CCP doesn't really like the use of placeholders but in this instance we think its fairly important.
Any feedback and thoughts on this would be very valuable.
Not only I'm holding my SP back, I'm not even shure if i skiled the right way for me. I would love to have the placeholder, I dont care for now how ugly they might be.
And ... well I dont like saying out loud but, I think a respec of my current SP would be awsome even if its "only" the two dropsuits collums. |
Musta Tornius
Sinq Laison Gendarmes Gallente Federation
388
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Posted - 2013.06.14 08:14:00 -
[340] - Quote
Almost twenty pages and not a single dev comment? For shame :/ |
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Laurent Cazaderon
What The French CRONOS.
1566
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Posted - 2013.06.14 08:28:00 -
[341] - Quote
Thing is, it's not that simple to do tech wise. We havent been able to discuss this suggestion in details with devs but it's not just about 3D models.
Yet, i still think it's a good idea to make the game much more complete quite fast. But i dont have all the keys. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
775
|
Posted - 2013.06.14 10:47:00 -
[342] - Quote
Laurent Cazaderon wrote:Thing is, it's not that simple to do tech wise. We havent been able to discuss this suggestion in details with devs but it's not just about 3D models.
Yet, i still think it's a good idea to make the game much more complete quite fast. But i dont have all the keys.
Honestly, I wouldn't care if the placeholders even had something like different colors to distinguish between them. If all the missing scouts used the exact same suit model - down to the color - I'd still want it. It's the missing elements of the skill tree and missing knowledge there that create the larger issue.
The skills that are missing could be primary desires for many people. If you want to define yourself as a "gallente heavy", you're going to need to put points into "Gallente Heavy Frames", and presumably something like "Sentinel" or "Commando" as well. Even with the skill discounts, you're still looking at maxing an 8x skill and possibly a 4x one at the same time.
If CCP's solution to the wait is "save SP" because "no respec", that's a huge chunk SP to be squirreling away (3.7 mill or so). You can get a new weapon to advanced in a week or so. Getting that new suit type to proto can't happen the same way though. The nature of making investing in a given racial variant/style so time-intensive is that it makes a decision weighty. Making the decisions without all the facts is painful, similar to if EVE just completely lacked ship-types for some races. It's awkward. |
RINON114
B.S.A.A. General Tso's Alliance
210
|
Posted - 2013.06.14 11:35:00 -
[343] - Quote
Zeylon Rho wrote:Laurent Cazaderon wrote:Thing is, it's not that simple to do tech wise. We havent been able to discuss this suggestion in details with devs but it's not just about 3D models.
Yet, i still think it's a good idea to make the game much more complete quite fast. But i dont have all the keys. Honestly, I wouldn't care if the placeholders even had something like different colors to distinguish between them. If all the missing scouts used the exact same suit model - down to the color - I'd still want it. It's the missing elements of the skill tree and missing knowledge there that create the larger issue. The skills that are missing could be primary desires for many people. If you want to define yourself as a "gallente heavy", you're going to need to put points into "Gallente Heavy Frames", and presumably something like "Sentinel" or "Commando" as well. Even with the skill discounts, you're still looking at maxing an 8x skill and possibly a 4x one at the same time. If CCP's solution to the wait is "save SP" because "no respec", that's a huge chunk SP to be squirreling away (3.7 mill or so). You can get a new weapon to advanced in a week or so. Getting that new suit type to proto can't happen the same way though. The nature of making investing in a given racial variant/style so time-intensive is that it makes a decision weighty. Making the decisions without all the facts is painful, similar to if EVE just completely lacked ship-types for some races. It's awkward. Bang. On.
My only problem with this is that CCP will release new content further down the line, are we to expect placeholders every time they tell us a new feature? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
783
|
Posted - 2013.06.14 20:45:00 -
[344] - Quote
RINON114 wrote:Zeylon Rho wrote:Laurent Cazaderon wrote:Thing is, it's not that simple to do tech wise. We havent been able to discuss this suggestion in details with devs but it's not just about 3D models.
Yet, i still think it's a good idea to make the game much more complete quite fast. But i dont have all the keys. Honestly, I wouldn't care if the placeholders even had something like different colors to distinguish between them. If all the missing scouts used the exact same suit model - down to the color - I'd still want it. It's the missing elements of the skill tree and missing knowledge there that create the larger issue. The skills that are missing could be primary desires for many people. If you want to define yourself as a "gallente heavy", you're going to need to put points into "Gallente Heavy Frames", and presumably something like "Sentinel" or "Commando" as well. Even with the skill discounts, you're still looking at maxing an 8x skill and possibly a 4x one at the same time. If CCP's solution to the wait is "save SP" because "no respec", that's a huge chunk SP to be squirreling away (3.7 mill or so). You can get a new weapon to advanced in a week or so. Getting that new suit type to proto can't happen the same way though. The nature of making investing in a given racial variant/style so time-intensive is that it makes a decision weighty. Making the decisions without all the facts is painful, similar to if EVE just completely lacked ship-types for some races. It's awkward. Bang. On. My only problem with this is that CCP will release new content further down the line, are we to expect placeholders every time they tell us a new feature?
I wouldn't mind placeholders for lots of things. I'd like an Amarr pilot with an Amarr dropship, for example. I can't skill into Amarr light frames (don't exist), Amarr pilots (role doesn't exist), or Amarr Dropships (don't exist).
If I wanted to skill into something equivalent, I'd basically be stuck aligning with Caldari/Gallente at a huge expense of SP. It would take months to earn that same SP to get the same degree of skill in Amarr if it suddenly released. The alternative is saving my SP till those things are released, but.... we don't know when that will happen. So, you look at gimping yourself and not spending SP while you wait.
If they just threw a Gallente dropship (model-wise) with the Amarr stats up, and added the skills... it wouldn't be the same of course. But my SP wouldn't be wasted. Same deal with the scout suit. Obviously the Gallente suit isn't the same as an Amarr, but it allows me to both know what I'm getting into ("oh wow, the bonuses for Amarr pilots are terrible" and so on) and to put my hard-earned SP towards my eventual goal as opposed to something I don't want.
I don't think the "tech" restrictions of placeholders are as complicated as people make them out to be. The set of variables that would be pointing towards the appropriate model just gets pointed at an existing model instead. Like I said, I don't care if it looks exactly the same - I care if I spend two months of SP on something that isn't the suit/area I actually wanted to spec into. The skills matter. The is entirely because they've setup the game so that it -does- take months (assuming max SP) to get skilled up in something like a dropsuit. Why take X-race to proto if it's not even the one you want? |
RINON114
B.S.A.A. General Tso's Alliance
210
|
Posted - 2013.06.14 23:44:00 -
[345] - Quote
Zeylon Rho wrote:RINON114 wrote:Zeylon Rho wrote:Laurent Cazaderon wrote:Thing is, it's not that simple to do tech wise. We havent been able to discuss this suggestion in details with devs but it's not just about 3D models.
Yet, i still think it's a good idea to make the game much more complete quite fast. But i dont have all the keys. Honestly, I wouldn't care if the placeholders even had something like different colors to distinguish between them. If all the missing scouts used the exact same suit model - down to the color - I'd still want it. It's the missing elements of the skill tree and missing knowledge there that create the larger issue. The skills that are missing could be primary desires for many people. If you want to define yourself as a "gallente heavy", you're going to need to put points into "Gallente Heavy Frames", and presumably something like "Sentinel" or "Commando" as well. Even with the skill discounts, you're still looking at maxing an 8x skill and possibly a 4x one at the same time. If CCP's solution to the wait is "save SP" because "no respec", that's a huge chunk SP to be squirreling away (3.7 mill or so). You can get a new weapon to advanced in a week or so. Getting that new suit type to proto can't happen the same way though. The nature of making investing in a given racial variant/style so time-intensive is that it makes a decision weighty. Making the decisions without all the facts is painful, similar to if EVE just completely lacked ship-types for some races. It's awkward. Bang. On. My only problem with this is that CCP will release new content further down the line, are we to expect placeholders every time they tell us a new feature? I wouldn't mind placeholders for lots of things. I'd like an Amarr pilot with an Amarr dropship, for example. I can't skill into Amarr light frames (don't exist), Amarr pilots (role doesn't exist), or Amarr Dropships (don't exist). If I wanted to skill into something equivalent, I'd basically be stuck aligning with Caldari/Gallente at a huge expense of SP. It would take months to earn that same SP to get the same degree of skill in Amarr if it suddenly released. The alternative is saving my SP till those things are released, but.... we don't know when that will happen. So, you look at gimping yourself and not spending SP while you wait. If they just threw a Gallente dropship (model-wise) with the Amarr stats up, and added the skills... it wouldn't be the same of course. But my SP wouldn't be wasted. Same deal with the scout suit. Obviously the Gallente suit isn't the same as an Amarr, but it allows me to both know what I'm getting into ("oh wow, the bonuses for Amarr pilots are terrible" and so on) and to put my hard-earned SP towards my eventual goal as opposed to something I don't want. I don't think the "tech" restrictions of placeholders are as complicated as people make them out to be. The set of variables that would be pointing towards the appropriate model just gets pointed at an existing model instead. Like I said, I don't care if it looks exactly the same - I care if I spend two months of SP on something that isn't the suit/area I actually wanted to spec into. The skills matter. The is entirely because they've setup the game so that it -does- take months (assuming max SP) to get skilled up in something like a dropsuit. Why take X-race to proto if it's not even the one you want?
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
785
|
Posted - 2013.06.15 12:01:00 -
[346] - Quote
I think there's already a lot of stuff that's not really articulated in-game. Like the viewer model for all the ARs having scopes, and the general lack of distinction between different ARs. People will plan their skills by the skills, when they notice the suits' not unique, it'll be like a number of other problems in game that have no documentation (memory leak, etc.).
Not documenting the fact it's a placeholder graphic is a minor issue compared to the lack of the skills on the tree. |
RINON114
B.S.A.A. General Tso's Alliance
210
|
Posted - 2013.06.15 13:48:00 -
[347] - Quote
Zeylon Rho wrote:I think there's already a lot of stuff that's not really articulated in-game. Like the viewer model for all the ARs having scopes, and the general lack of distinction between different ARs. People will plan their skills by the skills, when they notice the suits' not unique, it'll be like a number of other problems in game that have no documentation (memory leak, etc.).
Not documenting the fact it's a placeholder graphic is a minor issue compared to the lack of the skills on the tree. That's a fair point but it doesn't help matters. Just because somebody has the early signs of a life threatening disease, should we ignore it until it gets worse? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
787
|
Posted - 2013.06.15 17:24:00 -
[348] - Quote
The life-threatening disease here is the lack of models. Placeholder models are like a dialysis machine.
Now, renal failure is far from the only thing that kill you. You can live without a kidney for a little while. However, it would be silly to avoid dialysis because "it's not a real kidney" when you've got serious issues there. It's a short-term solution to a serious problem. I think everyone can agree that the ideal situation is to have the real kidneys transplanted in at a later date.
The dialysis (placeholder models) can help the body (game) continue to function properly and the fluids (SP) wind up appropriately spread throughout. It has two benefits: it keeps the body (game) healthier while waiting for the real kidney (models), but also keeps things (SP) properly distributed. This saves you from the need to completely replace all the blood (respec) or something like that.
If you don't use dialysis (placeholders) and the wait for the kidney (models) is overly long, then the body (game/playerbase) might reject the organs (new content) as they'll be unable to use it properly and the fluids (SP) will be stuck in other places.
... I think that metaphor works. |
noob cavman
Shadow Company HQ
14
|
Posted - 2013.06.15 23:48:00 -
[349] - Quote
Zeylon Rho wrote:The life-threatening disease here is the lack of models. Placeholder models are like a dialysis machine.
Now, renal failure is far from the only thing that kill you. You can live without a kidney for a little while. However, it would be silly to avoid dialysis because "it's not a real kidney" when you've got serious issues there. It's a short-term solution to a serious problem. I think everyone can agree that the ideal situation is to have the real kidneys transplanted in at a later date.
The dialysis (placeholder models) can help the body (game) continue to function properly and the fluids (SP) wind up appropriately spread throughout. It has two benefits: it keeps the body (game) healthier while waiting for the real kidney (models), but also keeps things (SP) properly distributed. This saves you from the need to completely replace all the blood (respec) or something like that.
If you don't use dialysis (placeholders) and the wait for the kidney (models) is overly long, then the body (game/playerbase) might reject the organs (new content) as they'll be unable to use it properly and the fluids (SP) will be stuck in other places.
... I think that metaphor works.
Single greatest metaphor ever |
RINON114
B.S.A.A. General Tso's Alliance
212
|
Posted - 2013.06.16 06:39:00 -
[350] - Quote
noob cavman wrote:Zeylon Rho wrote:The life-threatening disease here is the lack of models. Placeholder models are like a dialysis machine.
Now, renal failure is far from the only thing that kill you. You can live without a kidney for a little while. However, it would be silly to avoid dialysis because "it's not a real kidney" when you've got serious issues there. It's a short-term solution to a serious problem. I think everyone can agree that the ideal situation is to have the real kidneys transplanted in at a later date.
The dialysis (placeholder models) can help the body (game) continue to function properly and the fluids (SP) wind up appropriately spread throughout. It has two benefits: it keeps the body (game) healthier while waiting for the real kidney (models), but also keeps things (SP) properly distributed. This saves you from the need to completely replace all the blood (respec) or something like that.
If you don't use dialysis (placeholders) and the wait for the kidney (models) is overly long, then the body (game/playerbase) might reject the organs (new content) as they'll be unable to use it properly and the fluids (SP) will be stuck in other places.
... I think that metaphor works. Single greatest metaphor ever Credit where credit's due, I started it! :)
I have to say I agree with what you're saying except that you misinterpreted my point. I meant it in terms of the previous post which mentions that documenting the placeholders with graphics was not necessary and from that I was saying that things woukd get worse, leading to the metaphor in point.
If we have placeholders they need to be clearly documentated with the name of the suit reflecting this. GÇ£Placeholder Heavy G.1GÇ¥ or something ought to suffice. As for the graphical representations, they shouldn't be hard at all. I don't know how to model in 3D to any professional level but I understand that most games use a dynamic texturing system where it is very easy to switch colours on a model. It should be a simple case of editing the texture in Photoshop. |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
803
|
Posted - 2013.06.16 07:07:00 -
[351] - Quote
I do wonder about them abandoning the future models, actually.
Consider the framerate, rendering, and other hijinks we've seen in uprising. It seems like the PS3 (or the game engine) is struggling. Not having people render farther off when you're using a shorter range weapon was an optimization, not a bug!
Think of other Unreal Engine 3 games that have been released for the PS3 (many are quite nice looking): Bioshock Infinite, Dishonored, Borderlands, Arkham, Mass Effect series - you get the picture.
Note that more recent titles (Dishonored) took some interesting routes with the graphics. Dishonored has somewhat more stylized enemies instead of super-crisp photo-realism. Borderlands also has a somewhat stylized approach. Games attempting more clean, defined textures like Mass Effect often have that initial texture pop issue (horrible horrible horrible on ME1). However, there's also the matter of a limited number of unique models on the field.
How many different models would you say wind up on the field in mass effect 2 battles? There's usually a pretty limited set: your crew (Shepard +2) and a predefined set of enemies that probably only have a couple of models. Scenes with the whole crew tend not to be interactive. Engine deficiency? Platform deficiency? I don't know.
If you have a 16 on 16 with 12 different models (4 races x 3 sizes) and however many kinds of vehicles... seems like a lot more than those other Unreal 3 games.
I don't think the placeholder suits would necessarily mark a trend in laziness, but I do wonder about the system and engine being able to handle all of the content in the end. People talk about the PC being held back by consoles sometimes. I wonder if a PS4 version of Dust would be held back by the practical limitations of the PS3's support of Dust.
I don't think texturing a placeholder model (tint an Amarr suit Green for Gallente) would be a big deal either. I think it's just exasperation with the state of the tree that leads me to say... "Just use the models we have... seriously." because I'd rather get that strategic character planning element implemented sooner rather than later.
It's not to say I don't care about art, but I think ability to define your role/character within the racial boundaries of the EVE universe being limited hinders a player's ability to relate to the universe. To take a prior example: I decide I identify with the Amarr: I decide I want to be stealthy scout-Amarr... or a pilot. Those aren't options. Races that are theoretically equal in "scope" of options aren't actually represented in game. The famous counter-example of the Heavy is equally appropriate - I want to be a heavy weapons guy fighting for.... "blank" of "blank" race. Well, your only option is Amarr Heavy gear.
In effect, I think the backstory and ability to create a narrative that relates to the universe is hamstrung by the lack of options. Your race "choice" on creation is one matter, but your dropsuit is going to be the more present show of your alignment in some ways. Having those choices is more important than art - in the short term (and in the long as much as the SP investment impacts it). |
Aoena Rays
Bragian Order Amarr Empire
156
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Posted - 2013.06.16 07:13:00 -
[352] - Quote
The horse is dead, ccp will clearly not do it because it is silly to implement unfinished stuff to the game.
Let the horse go. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
803
|
Posted - 2013.06.16 08:09:00 -
[353] - Quote
Aoena Rays wrote:The horse is dead, ccp will clearly not do it because it is silly to implement unfinished stuff to the game.
Let the horse go.
That's one of the most ridiculous things I've ever heard. We have all sorts of things in-game that do nothing and aren't finished. Arguably, that describes the game itself. |
Sloth9230
Reaper Galactic ROFL BROS
1811
|
Posted - 2013.06.16 08:22:00 -
[354] - Quote
Aoena Rays wrote: silly to implement unfinished stuff to the game.
That would be true... if the game wasn't already incomplete anyway.
Yo, CCP, you released an incomplete game, I hope you feel silly |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
819
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Posted - 2013.06.17 06:52:00 -
[355] - Quote
Still hoping to hear from devs on this point. I would think using placeholder models would dodge any memory issues related to new suits for the time being as well. |
Wrath Red-Feather
G I A N T EoN.
39
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Posted - 2013.06.17 06:56:00 -
[356] - Quote
I like how we're getting a new line of commando suits(I know, they are just re skinned suits) but no word on when we will be getting the missing racial suits. I have faith in CCP, I just wish I knew where we are headed.. |
Chibi Andy
Forsaken Immortals
233
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Posted - 2013.06.17 13:21:00 -
[357] - Quote
funny how they have the time to re-skin suits for us instead of using that time to actually prepare those missing racial suits |
noob cavman
Shadow Company HQ
15
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Posted - 2013.06.17 13:56:00 -
[358] - Quote
Chibi Andy wrote:funny how they have the time to re-skin suits for us instead of using that time to actually prepare those missing racial suits Changing colour is hell of a lot simpler than building a model from the ground up not too mention the amount of tweaking is needed to get it to move and handle weapons and equipment correctly. Dont forget the heavy has to handle every weapon so that's a ball ache in its self making sure limbs and so on dont clip through itsself or have to bend at strange angles |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
825
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Posted - 2013.06.17 16:12:00 -
[359] - Quote
Color-swapping is basically what people were originally suggesting for placeholder suits. Turn an Amarr Heavy green, call it a Gallente Heavy Placeholder. |
Nikea Nei
Subdreddit Test Alliance Please Ignore
25
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Posted - 2013.06.17 16:24:00 -
[360] - Quote
Will Caldari Heavy have more shields than a Caldari Logi? |
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