Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 15 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
CaveCav
Eliters D.E.F.I.A.N.C.E
18
|
Posted - 2013.09.03 18:21:00 -
[151] - Quote
I think I'm gonna become mad with power with my scanner. I'm actually thinking about running a tri-scanner fit... |
Pje251296
KILL ORDERS
119
|
Posted - 2013.09.03 19:08:00 -
[152] - Quote
I'm seeing more active scanners lately and I will be speccing into them when I go spec into Min Logi. |
Thrydwulf Khodan
DUST University Ivy League
18
|
Posted - 2013.09.04 20:29:00 -
[153] - Quote
Chankk Saotome wrote:CAPS LOCK BECAUSE THIS IS IMPORTANT!!!
I WITHDRAW ALL PREVIOUS NEGATIVE STATEMENTS ABOUT ACTIVE SCANNERS!
Seriously, those things are BEAST.
If you've got 4 slots or teammates handling hives and uplinks on a 3-slot suit, you NEED one of these things. That's all there is to it. Period. SENTANCE!
I ran about 4 hours of matches with a friend and his pickup squad and about half way in I was sold. I skilled in to just the basic scanner and with nanite injectors a mess decided to drop it into my injector slot.
Can we look at an update to the Logi Code for 1.4.
Active Scanners need to be front and center in the initial 500k. However they seem to lock you into the scanner for the entire duration. (contrary to the prior setup) Please validate the functionality, as I believe that 'changing weapons' after trigger doesn't work as in 1.3.
LOS changes and 'shared vision' updates have made this tool nearly indispensable even in a 3 slot loadout.
The current changes to the damage views on target over using the repper have made it much more challenging a tool to use, and that needs to be addressed in some way for the document. |
Rogatien Merc
Red Star. EoN.
987
|
Posted - 2013.09.05 05:23:00 -
[154] - Quote
Agreed. The adv quantum scanner is on par with bdr8, k2 hives and and 50% needle as far as early early goals now. Making Cal logistic everywhere regret the 3 slot layout. |
CaveCav
Eliters D.E.F.I.A.N.C.E
20
|
Posted - 2013.09.05 07:32:00 -
[155] - Quote
I always regrett mi 3 equip layout...atm my fit is ADV Quantum Active Scanner, X3 Quantum Nanohives and BDR2 Repper, but I hate 1.4 because I can't see on the fly my teammates healthbars now |
Pje251296
KILL ORDERS
123
|
Posted - 2013.09.05 13:24:00 -
[156] - Quote
Might swap my Amarr Logi for Gallente or Minmatar Logi for those 4 slots at proto so I can keep my Nanohive, Drop uplink, remote explosives and Active scanner. How do you guys fit your Gallente or Minmatar Suits? |
Rogatien Merc
Red Star. EoN.
1009
|
Posted - 2013.09.05 17:24:00 -
[157] - Quote
Pje251296 wrote:Might swap my Amarr Logi for Gallente or Minmatar Logi for those 4 slots at proto so I can keep my Nanohive, Drop uplink, remote explosives and Active scanner. How do you guys fit your Gallente or Minmatar Suits?
I drool at the thought of my dream Gal Logi fit. I mean off the top of my head some fits would be...
Scanner / Link / Link / Link Scanner / Hive / Link / Link Scanner / Hive / R-Hive / Link Scanner / Hive / Link / Needle Scanner / Hive / Link / Reps Scanner / Hive / Reps / Needle Scanner / Reps / Needle / Link Scanner / Hive / Proxy / RE
... ugh the list goes on, but note the new trend lol |
Mik3 H0nch0
DUST University Ivy League
1
|
Posted - 2013.09.06 21:35:00 -
[158] - Quote
Happily chugging along with me Gal Logi I just have a quick question. Sorry if this has been asked before, I tried a few searches but couldnt find the answer.
Im close to getting my ADV Logi suit with ADV equipment. What I am wondering is with that third low slot should I add another plate, repper or a regualtor?
I am pretty set on going 2x Extenders in the high to add a little more tank to my suit. What I am not so sure about is how much of a benefit a shield regulator would be on a Gal suit seeing as we have such a high shield delay. Any incite would be greatly appreciated. |
Rogatien Merc
Red Star. EoN.
1087
|
Posted - 2013.09.09 17:23:00 -
[159] - Quote
limited benefit from the regulator. With logi bonus already repping you... throw on a plate. |
Deacon Obvious
S.e.V.e.N.
2
|
Posted - 2013.09.09 21:13:00 -
[160] - Quote
Mik3 H0nch0 wrote:Happily chugging along with me Gal Logi I just have a quick question. Sorry if this has been asked before, I tried a few searches but couldnt find the answer.
Im close to getting my ADV Logi suit with ADV equipment. What I am wondering is with that third low slot should I add another plate, repper or a regualtor?
I am pretty set on going 2x Extenders in the high to add a little more tank to my suit. What I am not so sure about is how much of a benefit a shield regulator would be on a Gal suit seeing as we have such a high shield delay. Any incite would be greatly appreciated.
When I got my ADV suit, I had Enhanced Extenders and Plates all ready to slap on it. I went full tank, and put 2x Enhanced Extenders and 3x Enhanced Plates on it. It was pretty slow, then 1.4 dropped, and I got fatter and faster all at once. |
|
Mik3 H0nch0
DUST University Ivy League
5
|
Posted - 2013.09.10 00:43:00 -
[161] - Quote
That's my plan going forward minus a plate. Due to pre 1.4 pub stomp parades I have become pretty good at dancing in and out of cover, so the extra reps work wonders for me. I can't say it enough how much I love the Gal Logi, I can fit everything plus the kitchen sink on my suit |
agent caron
DUST University Ivy League
2
|
Posted - 2013.09.22 23:32:00 -
[162] - Quote
RedBleach LeSanglant wrote:READ AND UNDERSTAND cont. [quote=Chankk Saotome] I have a dream... It is a dream deeply rooted in the Logibro dream.
I have a dream, that one day amongst the constructs of Ashlands, waves of heavies and assaults will be trailed by golden lines of life saving armor repair, standing in the glow of restocking nanohives reaching out and crushing the foe before them. I have a dream.
I have a dream. That downed bluedots will not be afraid or too impatient to wait for the aide of a nanite injector and even stay beside their fellow clone for supplemental armor repair. I have a dream.
I have a dream, that one day, men will not be judged by their KDR but by the true benefit they offer their team, I have a dream today!
I have a dream, that one day, from sweltering plains of Skim Junction to the frozen peaks of Manus, men and women will work together and aid one another to their fullest for the benefit of all above and beyond their own self interest, I have a dream.
I have a dream, that one day, even right there in the fields of Line Harvest little blue dots, and little green dots, will join hands as sisters and brothers in overcoming the overwhelming odds of reddot oppression to work in the full spirit of brotherhood, I HAVE A DREAM TODAY! __________
A strong man can do many things, But the strongest knows he cannot do everything alone.
thats spoken like a true logibro |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
436
|
Posted - 2013.10.24 08:06:00 -
[163] - Quote
Thrydwulf Khodan wrote:Two part question:
1. From folks who have more experience, are the Dren Logistics M-1 and the Sever Logistics M-1 suits, being the only BPO available on the logistics side, worth picking up if you didn't go Minmatar Logi? (Does the Dren M-1 suit have skill requirements like the Sever M-1 does?)
2. With the differences in play style between Logi suits as you move from Basic to Proto is there a disadvantage (other than sheer time and SP) to pick up a secondary Logi suit chain? (~324K SP for basic and then 821K SP for Advanced) Given that you can use Neo variants to try out the next higher version once you reach Skill levels 1 and 3?
1. NOPE, not worth it. Even then it is only the first level of the logi suits - so unless you go Minmatar logi they are not worth it.
2. I see not problem other than the SP drain. I've wanted to go into another (currently Amarr) to retake my Minmatar suit... but I might go Gallente for the equipment bonus (but even those are slated to change). I have a friend that the runs a heavy and also went into minmatar scout for knifing fun. Do want you want , but most make an alternate PSN account for a new character. |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
436
|
Posted - 2013.10.24 08:07:00 -
[164] - Quote
removed |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
441
|
Posted - 2013.10.25 00:29:00 -
[165] - Quote
Speaking about Armor plates, I usually wont use more than 1. The speed penalty is too great and the TTK (time to kill) seems little affected by more armor. I focus on reps - surviving the fight to then be able to repair myself and others. |
Sana Rayya
WASTELAND JUNK REMOVAL The Ascendancy
271
|
Posted - 2013.10.25 13:03:00 -
[166] - Quote
On my proto Cal Logi I use one basic plate, and sometimes two depending on whether the enemy is running advanced or proto scanners. It helps enough that I don't die the instant my shields are all gone. |
RedBleach
Amarr Templars Amarr Empire
1
|
Posted - 2013.11.11 08:07:00 -
[167] - Quote
As you know there have been many "Nerf the Logi" or "Logi v. everything else" out there. Cosgar, Cross Atu, and many others are out there fighting in the forums to see that logis stay awesome. The Official Statement of this author is: _______________________ To Many, But not to All:
20 of these threads a day and they still waste my time in arguments that have been going on since the beginning. I've come to terms that we will never agree. Logis are great other classes suck, is that what you want to hear? You are right of course, the augmented processes for growing logi clones is quite involved.
(And this is all true according to EVE lore... that I've just made up)
Generally the whole cloning process just spits out fat ones, skinny ones, and angry jocks to be handed a weapon and die on the battlefield. To the logis they give the brains, the best suits, the bonuses, and for those that want the upgraded models even better skin coloring, muscle tone, and working organs to enjoy the finer things of life during their short time of activation. That the brutes of the battle class have finally noticed is surprising - i guess we've never given them quite the amount of attention that they needed. They can be as petulant as undisciplined children sometimes when they don't get their way.
But no matter, the most interesting part is that these calloused Neanderthals would rather have logis sink to their level rather than demand that their classes also rise to the calling of greatness and nobility. No, they would rather that these qualities be stripped from the class so that I too might wallow in their filthy weakness.
Do they demand more Module Slots?! No! Do they desire better class bonuses?! No! Do they desire greater racial bonuses?! No!
But like the dog that's jealous of the owner's fine meal he seeks to take it or hide it rather than merely ask, nay BEG, for better food. It's not their fault. They have neither the genes nor the advanced dexterity to type, much less speak, about their wants to their task masters. They would rather have us all swimming in the mud like serfs than eating at the table like kings.
Pick your side. Nerfs or Buffs. Get everyone to Live in dropsuit squalor or fight like kings in better class dropsuits. Your choice. May you be a better man\woman\ or even gender neutral for thinking it through. _____________________________________
We take the side that Logis are nearly perfect, but other classes are suffering for various reasons. I would urge you to adopt a similar stance. There are many arguments about modules, CPU/PG, tanking, damage, etc. on and on and on. Same thing everyday since the beginning of Uprising.
Just start agreeing "Yes we are better" and then find a way to make them better too. Because they will either try to drag us into nerf oblivion or allow us to help them get the help they need. Classes should be defined and right now we are the best at many things. No set up yet has made us better at all things, but we come close to equal sometimes with modules. Modules and equipment are the bonuses of being a logi. The flexibility, the better looks, genes, intelligence, everything that they want we have.
So, Please petition with them for Buffs to their classes or races and make sure that the logis stay awesome.
Sarcasm is the healing balm for a festering soul. |
CaveCav
Eliters RUST415
40
|
Posted - 2013.11.12 09:06:00 -
[168] - Quote
I'm gonna say it, can this become the official position of the Logi community on the matter? Everybody agree?
On another topic what do you think the next go to gun for logis will be? I'm talking about the new Rail Rifle or Combat Rifle (and placing my bets on the CR) |
Cosgar
ParagonX
7726
|
Posted - 2013.11.12 17:55:00 -
[169] - Quote
I've just about done all I can over the past 6 months. My advice to any dedicated logibro, new and old, is to skill into a sidearm just in case if CCP gives in to the forum whining. Given their track record, things don't look too good for us.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
Pje251296
KILL ORDERS
154
|
Posted - 2013.11.12 19:19:00 -
[170] - Quote
Got my SMG operation to 3 right now just in case. The combat rifle looks good for the logi right now and with less cpu/pg required I can put better stuff on my logi.
|
|
RedBleach LeSanglant
Hellstorm Inc League of Infamy
471
|
Posted - 2013.11.13 04:11:00 -
[171] - Quote
CaveCav wrote:I'm gonna say it, can this become the official position of the Logi community on the matter? Everybody agree?
On another topic what do you think the next go to gun for logis will be? I'm talking about the new Rail Rifle or Combat Rifle (and placing my bets on the CR)
I don't know about official but it is my opinion. With every new whiner we have to come to the front and again argue the facts, that haven't changed for a good long time. At some point we either believe that CCP has heard both sides or we believe that only the loudest side will be heard. I watched the keynote for dust and eve 2013 again that celebrated 10 years of EVE and 13 as the group CCP.
I have to trust CCP. When we brought up the poor and flailing Amarr logi we were heard and the suggestions that we offered were largely heard and changed. Because it was a well worked conversation with points from both sides. And while the solution was not perfect, everyone getting what they wanted, it did make a balanced logi suit.
So, at this point I just hope we have been heard and that we come up with ways to balance the dropsuits, skils, and equipment to make CCP's job easier. Always ask for the optimal, the best, the just over balanced as many are going to be wanting to be less and to change what may be appropriate into a situation like asking your parents for a loan. It doesn't have to be hard, it doesn't have to be uncomfortable.
Ultimately, if someone says to nerf the logi - reply with "Your wrong, those arguments have already been settled in the past" and then, "what we should do is: _______" and that is where you insert your good idea for balancing the other dropsuits. Good luck.
Rail Rifle seems pretty boss. |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
471
|
Posted - 2013.11.13 04:12:00 -
[172] - Quote
Cosgar wrote:I've just about done all I can over the past 6 months. My advice to any dedicated logibro, new and old, is to skill into a sidearm just in case if CCP gives in to the forum whining. Given their track record, things don't look too good for us.
It could very be. But i would urge for 2 side arms then for some variety. Remember that when you skill you should be trying to use a gun that best fits your playstyle. Some own with the Flaylock, for me it is the SMG. |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
471
|
Posted - 2013.11.13 04:46:00 -
[173] - Quote
Recently Posted:
Quote:Meeko Fent wrote:
If we buff everything else up to an OP items standards, then that masks the originally planned balance and TTK.
If we buffed every gun up to the level of TAR, what do you think would be wrong?
If we buffed every gun up to the level of the flay what do you think would be wrong?
If we buffed every suit up to the level of the CalLogi, what do you think would be wrong?
Its the one outlier among the med frames. If you throw it out, the scale of HP between suits is much more reasonable, and balance is a bit better with heavies having their HP range far from that of a med frame can reach.
Buffing everything up to an OP item isn't how balance works.
Here you are trying to redirect the my comment - the TAR and Flaylock are not an issue as the community at large recognized the imbalance. Buffing them would have lead to shorter TTK and we would be speaking to that now instead. Also, to buff everything isn't actually a way to find balance, but perhaps you are speaking to buffing just a few things - yeah, that does work - like the dropsuits, weapons balances in the past, recent buff to heavies, and equipment, etc. Try to keep focused here.
As far as i have seen the originally planned balance fell away long ago, while it is desired it can no longer be framed as we have seen it. CCP knows. They have meetings about the original vision of the game and what it looks like now. Remember EVE had many plans that were changed along the way because it made a better game overall (watch the EVE keynote and you'll get it). Right now the Logi suits are great (please reread original post), but the others lack in skills, class, and flexibility... but they got the logi right.
Now it is time to make the other suits also perform at their best and bring more than just face burning to the game. The issue is with the Flexibility of the logi that comes with the CPU/PG and module slots and class/race skills of the Logistics class. The arguments are about how to give the other suits flexibility also. So the choices revolve around two view points:
Make everything suck (reduce logis to the current vanilla and unbalanced dropsuits that we have now) or make all suits awesome (raise them to a balanced level).
What you seem to be saying is that if we used your solution to get rid of the logi suits altogether - your second to last sentence - that would solve the suit imbalances. That is wrong. Speak to each of the many people that use the other dropsuits and ask them if they think their suit is balanced. That the skills, the stats, the modules, the racial bonuses, etc. are all good and that nothing else needs changed. You know the reply that you will get - no, they are not balanced (for those who couldn't guess). So, your solution to remove the logi suits does not solve the imbalance problem.
If you can offer something that is constructive on how to do that then do so; like an idea about skill trees or new dropsuit values that you believe would even everything out. To merely reference past changes only shows us that more change is on the way. Would you like it to be balanced the first time or a year of suck before the community sees its mistake and asks for better suits? |
Cosgar
ParagonX
7853
|
Posted - 2013.11.17 20:33:00 -
[174] - Quote
RedBleach LeSanglant wrote:Cosgar wrote:I've just about done all I can over the past 6 months. My advice to any dedicated logibro, new and old, is to skill into a sidearm just in case if CCP gives in to the forum whining. Given their track record, things don't look too good for us. It could very be. But i would urge for 2 side arms then for some variety. Remember that when you skill you should be trying to use a gun that best fits your playstyle. Some own with the Flaylock, for me it is the SMG. If they limit us to sidearms, they better give kb/m raw input so I can headshot everyone with my carthium scrambler pistol.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
Veka Kari
NECROM0NGERS
1
|
Posted - 2013.11.18 16:50:00 -
[175] - Quote
Cosgar wrote: Edit: And the logi nerf topics are starting up again. Someone remind me why I throw my ISK and KDR down the toilet to support teammates that thank me with nerf complaints?
Strongly agree on those points. This whole "nerf the logi" argument is, IMO, due to the fact that we have a WHOLE lot more options to play with. Logistics suits are truly the highlight of module based game play and offer a wide variety of customization's to many situations. Before I sacked all my Logi fits to rebuild them, I had nearly 15 different fits at different levels at different costs, and each time I found myself doing better, war point wise, than the best of my squad.
Even though I strongly agree that other suits should get buffs, the logi is in need of a redesign. Before you stone me to death for saying what could be considered sacrilegious hear out this point.
Lo-+gis-+tics (n) : the detailed coordination of a complex operation involving many people, facilities, or supplies.
This means pretty simply, we are coordinators, planners and true support. We are not combatants, we are command, and we are support. The best way to fit that definition is to not think combat wise, and more strategically and tactically. A few suggestions to this would be, and may even create a new class if you think about it:
- Large radar (50m) with team sharing passive scan (no wp bonus for this), with a nerf to weapon damage by at most 25%, at least to 10%
- Repair tools buffed by 10% (per logi level)
- Shields/Armor (race dependent) buffed by 5% per logi level
- Active scanning (which works as a bonus to the logis already increased team sharing radar), buffed by 10m/level
Other than this give a single racial and things can look super differently for the logistics class. If you think that I am spouting nonsense feel free to say, but to my last breath I will defend this option, because I believe that it is in the true spirit of logistics. Everything else, such as the current LogiBro mentality, is really the Medic Mentality.
By the way, RedBleach LeSanglant, when I came across your guide I was already 2m SP in, but since then I have followed your guide closely, and now I am a pretty successful 9m SP Proto Logi that can achieve at minimum 1500 WP per match. If there were a way I could help contribute, I would hope this post shows it. |
Fox Gaden
Immortal Guides
1816
|
Posted - 2013.12.11 14:52:00 -
[176] - Quote
Each day, I send a Corp mail to my basic training corp, Immortal Guides. It is a Tip-of-the-day sort of thing. Generally it is a section of a guide. Because I have an EVE account I can cut and past into the in-game mail.
Although I have many guides, my Corp has been running for many many days. So I am starting to run out of material.
Would it be ok if I send portions of this guide as a tip of the day to my Corp? Credit to the author would be given. |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
479
|
Posted - 2013.12.12 20:19:00 -
[177] - Quote
Fox Gaden wrote:Each day, I send a Corp mail to my basic training corp, Immortal Guides. It is a Tip-of-the-day sort of thing. Generally it is a section of a guide. Because I have an EVE account I can cut and past into the in-game mail.
Although I have many guides, my Corp has been running for many many days. So I am starting to run out of material.
Would it be ok if I send portions of this guide as a tip of the day to my Corp? Credit to the author would be given.
No problem, I would ask you to include a note or a link on where it came from. Though I put alot of this together there have been many mercs that helped critique it into what it is now. |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
479
|
Posted - 2013.12.12 20:35:00 -
[178] - Quote
Veka Kari wrote:Cosgar wrote: Edit: And the logi nerf topics are starting up again. Someone remind me why I throw my ISK and KDR down the toilet to support teammates that thank me with nerf complaints?
Strongly agree on those points. This whole "nerf the logi" argument is, IMO, due to the fact that we have a WHOLE lot more options to play with. Logistics suits are truly the highlight of module based game play and offer a wide variety of customization's to many situations. Before I sacked all my Logi fits to rebuild them, I had nearly 15 different fits at different levels at different costs, and each time I found myself doing better, war point wise, than the best of my squad. Even though I strongly agree that other suits should get buffs, the logi is in need of a redesign. Before you stone me to death for saying what could be considered sacrilegious hear out this point. Lo-+gis-+tics (n) : the detailed coordination of a complex operation involving many people, facilities, or supplies. This means pretty simply, we are coordinators, planners and true support. We are not combatants, we are command, and we are support. The best way to fit that definition is to not think combat wise, and more strategically and tactically. A few suggestions to this would be, and may even create a new class if you think about it:
- Large radar (50m) with team sharing passive scan (no wp bonus for this), with a nerf to weapon damage by at most 25%, at least to 10%
- Repair tools buffed by 10% (per logi level)
- Shields/Armor (race dependent) buffed by 5% per logi level
- Active scanning (which works as a bonus to the logis already increased team sharing radar), buffed by 10m/level
Other than this give a single racial and things can look super differently for the logistics class. If you think that I am spouting nonsense feel free to say, but to my last breath I will defend this option, because I believe that it is in the true spirit of logistics. Everything else, such as the current LogiBro mentality, is really the Medic Mentality. By the way, RedBleach LeSanglant, when I came across your guide I was already 2m SP in, but since then I have followed your guide closely, and now I am a pretty successful 9m SP Proto Logi that can achieve at minimum 1500 WP per match. If there were a way I could help contribute, I would hope this post shows it.
Dude, thank you. And well done on your progression. Which suit did you choose?
To your point on the upgrades. I agree that the logi suit is the most versatile. Hopefully we will see a re-balancing of all the suits in the future that will allow most classes to feel that way as well.
Larger passive radar - seems to be more of a scout bonus (in need of some real love) but I could see this as a possibility for a racial bonus.
Damage nerf - I don't agree. Weapons are weapons, in the hand of a child or in the hand of an adult it still does the same damage.
Repair tool class bonus - I like where you are headed, but I don't think this is the tool for every logi. Logi, as you so pointed out from your logistics defenition - is about supplies and coordination. Logis are equipment specialists but forcing each logi, or any player, to carry one specific item as a class in order to get some use from their bonus is not where I would go. Honestly I think the Current Gallente bonus should be the class bonus - all equipment PG/CPU costs reduced.
Shield/Armor buff - yes. but how to go about it and how much. I believe if this happened there would be a module count nerf, similar to the amarr setup, to compensate for the increased protection. But as a medic I would like some more protection but just doing that may not allow for some to be speedy logi's. With the TTK so low it is really hard to tell if this should happen before more is worked out.
Active scanning - While I would love the bonus this is also more of a scouting bonus that I feel should be left alone, that doesn't make me right, its just how I see it.
Well done sir, and keep the ideas coming.
Keep to the code, see you on the battlefield. |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
479
|
Posted - 2013.12.12 20:36:00 -
[179] - Quote
And a big hooray for now being able to see my team mates life. There are still issues with the lock on and activation/animation time but this is a big step forward. Thank you CCP |
lee corwood
Knights Of Ender Public Disorder.
54
|
Posted - 2013.12.19 18:12:00 -
[180] - Quote
I'm late to the party and really wish I had seen this thread 13 mil sp ago but I have to say +1 to you guys. If i could, I'd give it +100. This is the best thread I've seen on the subject to date. As a Logisis, I have **** poor kdr and don't help kill much of anything, but I support well and its what I LOVE.
I couldn't read through all 9 of your pages but I did want to add in a few comments from my own experience. I'm not a top tier player, so take what I say as just my personal opinion, but having dedicated myself to full Logi Support as intended, I found the following really helpful in my play style.
- DU. Like many others have stated, I also wanted to reiterate that I rarely run DUs on my medic builds anymore. I have about 20+ medic builds ranging from 10K to 200K per suit. if necessary, I have medic builds with uplinks but with the increase in Scanner use, I find it easier to run a cheap scout with DUs as it avoids most Scanners and is really quick, quick enough for your to get behind enemy lines before they notice you. With my BPO scout, I lay down my two uplinks and take the long way back to the supply depot so that 1. If discovered, reds believe I'm solo scout and kill me but completely dismiss the possibility of uplinks in the other direction, 2. It's a cheap suit that I don't mind losing for the benefit of getting a whole team deployed to flank.
- Ego. On both sides. The OP and others have already said how you're not going to be front line material. Sometimes, you pulling out your weapon to help the team is the right thing to do. Those times, if in a good squad, should be rare. However, as a LogiBro, don't count yourself short. I can't tell you how many times that with a BPO Toxin Sub Machine gun, I've popped my head out and ran behind a corner to have a cocky red chase me and get out matched by myself. I've encountered so many proto guys who take one look at my suit and assume 5 shots of their gun and its over (and it will be if its a proto gun). However, they don't strafe, they stand perfectly still, and they chase me into situations that only benefit me. Use that mentality to your advantage. Even when doing this because I'm caught alone, I love doing this to 3 reds and drawing them around the corner to my 5 greens. It's SO satisfying.
-Scanners. I would recommend skilling into at least the Quantum Scanner. Most people have smartened up and done the math to skill into at least a few profile dampener skills, but with so many toys out, most haven't bothered to skill much more into it for cost. That being said, I can scan most all suits except for proto scouts who have really put the effort in.
- Scanners DO NOT REPLACE YOUR EYES. Just because your scanner doesn't see anything doesn't mean they aren't there. I've seen so many red logis run right past me because I beat their scan. Use the scanner for team orientation. Use your eyes for combat.
- While Scanning, try your best to only scan when your squad is nearby. As stated before, scanning is a duration process you cannot stop in the middle. I've been caught more times than I care to share with my scanner out and been mowed down. Also, a benefit with having your team around while you scan let's you concentrate momentarily on your radar. Pay very close attention. Some higher tier scouts will 'blip' on your radar but not stay light. Convey that information to your team using 'North/South/East/West' of where that mystery scout may be coming from.
I'm sure there is more that I could state but you guys are awesome and covered so much and possibly even everything I already said in the last 6 pages I couldn't read through.
New LogiBros and Logisis should definitely use this guide for all their Logi needs!!
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
|
|
|
|
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 15 :: one page |
First page | Previous page | Next page | Last page |