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RedBleach LeSanglant
Hellstorm Inc League of Infamy
619
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Posted - 2014.07.13 18:08:00 -
[361] - Quote
As an aside: wanted to point out some errata to your otherwise excellent thread, RedBleach:
RedBleach LeSanglant wrote:MAG Sec- It is the shield eating variant of the SMG. The Magsec's bonus is to armor, not shields, my man.[/quote]
Seriously! Where is my HEAD? You are right - don't know what I was thinking.
As far as weapons are concerned there is a great amount of disparity between them and their uses. When looking at one that you can use ALWAYS I would shoot for the AR or CR.
The AR is always there for me but I feel it has a very difficult time finishing of my opponents because of its ability to remove shields - The SCAR is even more difficult for me, and the fitting costs are outrageous. That being said I am the spray and pray type as I prefer automatics to the semi-automatics - its just better for me and I cant track and time trigger pulls because of an old injury.
As the CR is better at destroying armor I tend to favor it or the SMG when running with a pack because I can usually finish of an opponent easier with one of them than any other rifle as they are ususally already damaged. The delay with the RR and MagSec are ridiculous - really only surmountable for me if at optimal distance - in CQC i cant make them work, but many do.... good for them.
Hope that can answer some questions - feel free to test it on an alt character before committing it to your main weapon. Don't wast that precious SP.
The Logi Code. Cross Atu for CPM1 - A logical choice
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
622
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Posted - 2014.07.13 22:35:00 -
[362] - Quote
lee corwood wrote:FYI: Hotfix Charlie
"Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Same total of high and low slots as well per tier."
And thanks for the heads up about this. John Demonsbane has been on it along with a fellow named Pokey Dravon who has some really good things to say bout these adjustments. I've seen Cross Atu and several other logi defenders and just level headed minds taking this subject on.
There are really two issues the Slot Equalization of tiers and the Amarr Side arm.
Slot Equalization
- We don't know if this means 12 at proto like the Minmatar or 10 or 11. The number of slots has not been shared.
- We don't know if it will be 3 std, 3 adv, 4 proto or 2 std, 3 adv, 4 proto.
- We don't know how they will bring the two logis with 3 EQ to the table and balanced. The Gal and Min are there - though equalizing the steps between tiers will be interesting to see for the GAL and CAL
BUT the AMR and the CAL are the two question marks. The CAL has a great slot amount but a hard time with fittings, while the AMR has a low slot count, terrible bonus, and a sidearm. Will they benefit from 4 EQ slots?
Currently NO. Neither has the fitting power to accommodate their current bonuses, adding another slot would be ridiculous. But if, as some dev conversations have be thinking about, there were a huge increase to the fitting bonuses for logis then the PG/CPU of both the MED Assault and MED Logi frames were brought in line with each other.
More is in the works
The Amarr Side Arm Two Views: Keep it or dont. Most of the logi community feels it should stay, as do I. Currently the Amarr logi's bonus is the side arm - remove it and there is little else that is special about it. So do we adjust this logi to have no side arm and 4EQ slots - abysmal. or keep it at the 3 EQ + side arm but bring the other slots into alignment. Could look something like a 3/5/3 + sidearm for Amarr and maybe a 5/3/3 +sidearm for CAL if it went that direction.
There has been talk of sharing lesser versions of all the racial bonuses as the logi bonus so that logis will always just logi better than any other class - an idea I would certainly like.
I urge each logi to visit the Hotfix Charlie discussions and weigh in.
The Logi Code. Cross Atu for CPM1 - A logical choice
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
269
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Posted - 2014.07.14 01:06:00 -
[363] - Quote
Speak my Logi Brothers and Sisters. Your voices may very well be the difference between sweeping changes in New Eden
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
627
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Posted - 2014.07.18 10:01:00 -
[364] - Quote
Just a post from one of the many balancing threads. Throwing the Assaults a bone. A PROPOSAL I know that CCP must have data or ideas that justify certain setups. I am also pleased that there has been a move to rectify many subjects to create an evolving game that achieves a greater balance and immersion.
My beef is with the MED Frame inequalities (LOGI and ASSAULT). There is a tension between the two because there is a lack of definition with the ASSAULT type MED frame. The LOGI is well defined and remains unique and is in a good place that will be better with the proper slot adjustments. The difficulty in CCPGÇÖs position is that it has yet to make the ASSAULT Frames the defining go to suits. IGÇÖm sure that if IGÇÖm not outright just stealing the idea by not crediting authors it is only that I agree with your positions and wanted to emphasize them again, but I offer this suggestion that I like.
Defining the MED Frames The SLOT ADJUSTMENT is a good start, but too little to move the ASSAULTS to where they will be a dominating force. It hardly seems logical that a LOGI is the same ASSAULT suit that sacrifices base stats (EHP, potential, speed, shield recharge, stamina and recharge, etc.) and their side arm (mostly) then gets to carry all this great equipment AND have more high(H) and low(L) slots.
The ASSAULT will only stand out when there is a defining difference between the two frames that makes the choice for a slayer obvious and the choice for a support role obvious.
Make the ASSAULTs mean. THE H/L SLOT LAYOUT of each MED FRAME equal to each other or higher for ASSAULTS. THE CPU/PG is EQUAL or higher for LOGIS but each can fit all Proto MODS and Proto GEAR (LOGI EQ and ASSAULT LW, SA) Keep the LOGI stats as they are now. ASSAULT stats as they are now, but more HP as planned.
First the LOGI A LOGIGÇÖs power in MODules and EQuipment Here the slot counts are all Equal to 8, 10, 12. BUT not all should be the same GÇô keeping a little flavor with the equipment bearers is cool. (and I support the Logi bonus changes)
UNIQUE Logis GÇô (3EQ, Side Arm, Module Focus) AMARR SIDE ARM (Best Choice GÇô Unique)..........ORMODULE Focused (IFF Bonuses Change) S- 2H/3L/2E + Side Arm................................S- 3H/3L/2E A- 2H/4L/3E + Side Arm ................................A- 3H/4L/3E P- 3H/5L/3E + Side Arm.................................P- 4H/5L/3E
CALDARI SIDE ARM (Equality - another SA option)......ORMODULE Focused (Unique) S- 3H/2L/2E + Side Arm ....................................S- 3H/3L/2E A- 4H/2L/3E + Side Arm .....................................A- 4H/3L/3E P- 5H/3L/3E + Side Arm .....................................P- 5H/4L/3E
EQ SPECIFIC Logis GÇô (4EQ) GALLENTE S- 2H/3L/3E A- 2H/3L/3E P- 3H/5L/4E
MINMATAR S- 2H/2L/3E A- 3H/3L/3E P- 4H/4L/4E
Delivers Logis with equal slot counts (side arm = 1 EQ) Keeps them equal in tier movements.
ASSAULTS: Capable of being the most unique and powerful force out there. Lets make them that way. AMARR EQUAL to logi........................ORBETTER - Logi loses 1EQ for SA S- 2H/3L/1E + Side Arm.............S- 3H/3L/1E + Side Arm A- 2H/4L/1E + Side Arm.............A- 3H/4L/1E + Side Arm P- 3H/5L/1E + Side Arm.............P- 4H/5L/1E + Side Arm
CALDARI EQUAL to log.........................ORBETTER - Logi loses 1EQ for SA S- 3H/2L/1E + Side Arm.............S- 3H/3L/1E + Side Arm A- 4H/2L/1E + Side Arm..............A- 4H/3L/1E + Side Arm P- 5H/3L/1E + Side Arm..............P- 5H/4L/1E + Side Arm
GALLENTE EQUAL to logi........................ORBETTER - Logi loses 1H for 4thEQ S- 2H/3L/1E + Side Arm.............S- 3H/3L/1E + Side Arm A- 2H/4L/1E + Side Arm.............A- 3H/4L/1E + Side Arm P- 3H/5L/1E + Side Arm.............P- 4H/5L/1E + Side Arm
MINMATAR EQUAL to logi........................ORBETTER Focus - Logi loses 1H for 4thEQ S- 2H/2L/1E + Side Arm.............S- 3H/3L/1E + Side Arm A- 3H/3L/1E + Side Arm.............A- 4H/3L/1E + Side Arm P- 4H/4L/1E + Side Arm.............P- 5H/4L/1E + Side Arm
IN this way The COST of not being an ASSAULT is always less modules. Logis gain equipment but loses stat and 1 module. Scouts gain speed and equipment but lose stats and modules. Commandos gain HP and another LW but lose grenades and modules. Heavies gain HW and HP but lose modules.
ASSAULTs will be the Maximum warriors even if their bonuses are not all that people may want. The modules and better stats make them awesome regardless.
It makes the ASSAULTs versatile for battle and they may even give every class a run for their money as they will be the new Logi Slayer or Brick Scout that can suddenly do everything better than every other class (with the right module)GǪ but isnGÇÖt that what the ASSAULTs were meant to do? WerenGÇÖt the other classes supposed to sacrifice to take on another role? Not all roles are equal, but balance does not mean equality.
IGÇÖll work on some CPU/PG Calculations tomorrow to try to find that sweet spot where the MED frames can have the same CPU/PG and what percentages their Bonuses need to be at in order to accommodate such a move.
ThatGÇÖs all I got for now.
The Logi Code. Cross Atu for CPM1 - A logical choice
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
635
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Posted - 2014.07.19 05:13:00 -
[365] - Quote
Well it was an idea anyway. I just don't want CCP to nerf logis just to try and get more people to play assaults. Hell, I would probably go assault if they had the most modules.
But bringing them even to the same proposed module count as the logis would make them very powerful. Enough to stem the tide of nerfing? I don't know.
I do know that HOTFIX Charlie has brought up, more like dredged up, previous ideas and new ideas from some great sources. I like the thinking that is going on in these threads when they don't just boil down to shield vs. armor arguments. Like I said, I don't have all the answers, but I do like my logi suits.
I would like to see the bonuses redone to 15% (at least) for equipment fitting be a class bonus. I would like some sort of racial defensive bonus - just slight, just enough help me slow the loss of suits that are more expensive than all other setups. I would like the Race bonus to be an amalgam of all the 'LOGI' equipment so that logis will always use that equipment better than any other class. I would like to see My Amarr retain their sidearms. I would like............................................................................world peace. :) hahah
well here anyway. In Dust war is good for business. I hope for the best; in this game and for all of us.
The Logi Code. Cross Atu for CPM1 - A logical choice
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
334
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Posted - 2014.07.19 05:16:00 -
[366] - Quote
Just saying...your best racial defense should be finding a heavy. If you see none, switch to a basic logi and lay fallback points, as your team most likely won't be holding be holding a point long without one
From the Clone Wars I came. Here I am a man among tamed beasts, and a god...among men
CEO of G0DS AM0NG MEN
Freedom aw8s
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
636
|
Posted - 2014.07.19 17:27:00 -
[367] - Quote
501st Headstrong wrote:Just saying...your best racial defense should be finding a heavy. If you see none, switch to a basic logi and lay fallback points, as your team most likely won't be holding be holding a point long without one
Always having a chubby to chase would be nice.
The Logi Code. Cross Atu for CPM1 - A logical choice
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
637
|
Posted - 2014.07.19 23:23:00 -
[368] - Quote
CCP Rattati has responded to further discussion about Logistics class slot layouts and less dramatic gaps in tier progression for Logis. This would tremendously affect Gallente and Caldari Logis in a big way.
Also Standardizing the Slot count would mean another slot for our Amarr Logi brothers that have always been shorted in that department.
Lastly, The standardization of logis may mean a division of passive logis and active logis. The Amarr and CAL that just drop their equipment would both have sidearms - one shield race and one armor race - would be considered the passive logis. While the Active logis would be the MIN and GAL that have the most equipment slots and bonuses that react with equipment that doesn't get used up. (repper and scanner)
See the discussion here. Hotfix Charlie: Dropsuit Slot Equalization
The Logi Code. Cross Atu for CPM1 - A logical choice
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
650
|
Posted - 2014.08.05 22:00:00 -
[369] - Quote
Though delayed it seems that the slot adjustments and tier adjustments are a go. But when it will happen is another question altogether.
If that gets squared away the next logi push should be focused on the Logistics class bonuses I think. We will also want to look at the sidearm discussions that are cropping up for hotfix Delta.
This is a good age for a logi.
The Logi Code. Cross Atu for CPM1 - A logical choice
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RKKR
The Southern Legion Final Resolution.
990
|
Posted - 2014.08.05 22:42:00 -
[370] - Quote
RedBleach LeSanglant wrote:This is a good age for a logi.
I'm not feeling the passive VS active Logi idea...
In short: The passive logi will just become a much worse version of an assault/scout after all his equipment is used. The current mechanics don't even allow the passive logi to switch suits or he will lose his racial bonus. All this while the active logi will have benefits from their undestroyable/mobile/infinite usage equipment.
Callogi will need even more CPU for it's sidearm, while it's not even 100% sure they wil adjust the crap CPU of the suit after all the warnings just out of fear of a slayer logi and shield tanking is still too CPU extensive en suckt compared to armor tanking.
Seems that an assault with a rep tool might be more useful than my callogi.
This game is getting more cookie cutter like with every update. |
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
650
|
Posted - 2014.08.06 17:42:00 -
[371] - Quote
You have very valid points, and I do hope they all get addressed by CCP in the future.
My biggest hope is that the Logi Bonuses will solve that issue. Looking at some way to ensure that a logi is always the best at carrying/using gear. The thoughts have revolved around a race bonus that emphasizes 1 trait and to a lesser extent the other 3 race bonuses. That way a logi will always out-logi any other class.
something small but still noticeably better. instead of a 25% to reps Like the Minmatar the other races will have a 10% or something - there has been alot of discussion and I think it is headed in the right direction. This would Keep you CalLogi still in the game - unless you run all nanohives, I would like the nano bonus to be higher and maybe add an extra hive along the way. But we will see.
Perhaps the PG/CPU adjustments will happen around that time as well.
It is hard to feel that this is a win if the issues you feel need to be spoken to are not getting taken care of. I have no idea how dust will proceed in the future, but the future is all I can look forward to. The ride with CCP has been difficult and not always what I expect. Good or bad, it is what it is.
The Logi Code. Cross Atu for CPM1 - A logical choice
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lee corwood
Knights Of Ender RISE of LEGION
964
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Posted - 2014.08.06 18:04:00 -
[372] - Quote
I'm kinda on his side as well. None of this leaves me with 'feel good' vibes. I feel this is ignoring pretty much the death of two of the logi races simply because of how non-equal their bonuses really are.
Hives are great and all but their destructibility and lack of portability really hurts them. My hives are often destroyed too quickly to be used or used and abandoned just as quickly. That doesn't given me much incentive to use the CalLogi at all. Much rather put them on my Min/Amarr Logi and do away with the 'bonus' it could provide.
For the most part, i feel the GalLogi is getting the shortest end of the stick. Yes, he could scan for the best of the best scouts, but when you're against a proto scout with constant 360 passive scans and you're stuck with a one directional scan that could pick them up in that very distinct space, you're stuck having to stack scanners to be effective. I fail to see how that is useful to your team and/or fun.
As a Min/Amarr Logi, you get an almost immediate benefit. For the Amarr, yes sometimes other blueberries completely cover your links so no one can use them, but its a piece of equipment that is vital to the battlefield presence.
The number one complaint in my ear when on teams is 'Annnnd great, we're out of uplinks *sigh* I guess I'll do it'. Second to that is 'does anyone have any reps?'. After that it's '**** I'm out of ammo' which most of the time that someone would rather engage, NOT get revived and die to get more ammo than try and find a nanohive or supply depot. Followed by almost no one ever asking for scans. In fact, since the cloak, no one has ever asked for scans in my games.
I don't think splitting up the logi's into two distinctions and providing a sidearm is enough to fix what the real root of the issue is here.
Knights of Ender
Minmatar Logisis | Heavy lover.
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
650
|
Posted - 2014.08.07 22:08:00 -
[373] - Quote
You are right that the Gal and Cal Logi are underused for their respective bonuses. My opinion was that a logi would choose these two races for the slot layout possibilities over the actual bonus. - even with the bonuses not being that great for these two. - Honestly I feel that the Min has the best.
Commenting on why it is 'good' is more that the tiers are being adjusted for each race so that each tiered logi can be on the same slot level as each race. rather than a Gal having only 2 lows while the Min has 4 H/L. With the proposed changes each tier can now be seen as on equal footing rather than a need to switch to ADV level Cal and Gal to compete in slot power with the Amarr and Minmatar.
The other positive from the changes is that logis are being looked at again and not just glossed over. Your concerns with the bonuses of both the GAL and CAL are not new, they have been at the center of logi discussion since the change happened so long ago. What is different now is that we are seeing options rather than just living with what has been given to us. Now we can see if our voices will be heard in the Delta or Echo fixes.
The Division of Active and Passive Logis It was either separate the logis into two groups or have them all be the exact same - still with current bonuses. Had it gone the other way and the Amarr lost its side arm and all the suits were tier equalized anyway and now had 4 EQ at the proto level, where would you stand?
I would argue that your position would still be the same - the changes you (and most of us) want to see (bonuses) have still not been addressed. Therefore, we still harp on the same thing.
Thus the stance was that: If the bonuses were off the table (as they were for the Charlie discussion) what else can be fixed with the logi classes?
One glaring issue was tier progression and slot equalization. - now it is fixed.
Now we can move on to a, "What's next?" discussion with CCP but must wait for their schedule. And when they are open for discussions on bonuses topic we will have alot to say. I agree that the logi bonuses need some work, but there is some hope.
So besides the bonuses what needs to be fixed with logis? Because the next hotfix PG/CPU adjustments are due and a few other changes. Lets be ready.
The Logi Code. Cross Atu for CPM1 - A logical choice
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1151
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Posted - 2014.08.07 23:40:00 -
[374] - Quote
about to skill into proto min logi, thanks for the thread/info.
AKA Zirzo Valcyn
AFKing since 2012
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Dj grammer
New Age Empire. General Tso's Alliance
291
|
Posted - 2014.08.08 02:46:00 -
[375] - Quote
TEBOW BAGGINS wrote:about to skill into proto min logi, thanks for the thread/info.
enjoy the pure balance of a 4H 4L 4E layout. There are many things you can do with this suit. You can even speed tank this fit if you choose to but I would recommend Kinetic Catalyzers to be level 5.
Trust me I have been a Min Logi Since Uprising 1.0
Darkness is a Beginning, you see, not an end.
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
456
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Posted - 2014.08.08 03:26:00 -
[376] - Quote
Not definitive, but the new changes to Logis in Hotfix Charlie will require a rewrite of the thread. Especially the Amarr Logi part, where I believe they lost a sidearm
I miss the old GAM crew :(
RESPEC PLEASE After Delta
CEO of GODS AMONG MEN
Clone Wars forever #Starwars: Battlefront
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Dj grammer
New Age Empire. General Tso's Alliance
292
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Posted - 2014.08.08 05:36:00 -
[377] - Quote
501st Headstrong wrote:Not definitive, but the new changes to Logis in Hotfix Charlie will require a rewrite of the thread. Especially the Amarr Logi part, where I believe they lost a sidearm They did but I think they had gained an additional low slot or two and another equipment slot.
TBQH (to be quite honest), that pissed me off and I'm not even an Amarr Logi. The sidearm made them unique from the other three. But thanks to people crying hard about how a logi should not have a sidearm, how similar it is to the assault variant, and it was better than the assault variant(I think people failed to do their homework on that one) ruined that. If anything this cause for the forbidden word(s) that CCP banished long ago (lol), this calls for a refund and just leave it at that. The would need to redo the text for the Amarr Logi as well since it loss the sidearm.
Caldari loses a low slot in exchange for another equipment slot. Now it is to where Gallente and Minmatar loss their unique aspect as the only two logistics suits to have four equipment slots. Keep in mind I am looking at slot layouts before applying the racial bonuses.
Just to summarize this, they standardized/tiercide the equipment and weapon slots for logis when in all reality it was not needed thanks to constant people crying on the thread (i.e. the suit that killed them over and over again is too powerful since they cannot kill them. Maybe it is because they fail to realize they may face someone who played this game for sometime now. Or people want to debuff the other suits but fail to realized they want this in order to keep their suit from being touched.).
Darkness is a Beginning, you see, not an end.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3847
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Posted - 2014.08.08 05:46:00 -
[378] - Quote
Dj grammer wrote:501st Headstrong wrote:Not definitive, but the new changes to Logis in Hotfix Charlie will require a rewrite of the thread. Especially the Amarr Logi part, where I believe they lost a sidearm They did but I think they had gained an additional low slot or two and another equipment slot. TBQH (to be quite honest), that pissed me off and I'm not even an Amarr Logi. The sidearm made them unique from the other three. But thanks to people crying hard about how a logi should not have a sidearm, how similar it is to the assault variant, and it was better than the assault variant(I think people failed to do their homework on that one) ruined that. If anything this cause for the forbidden word(s) that CCP banished long ago (lol), this calls for a refund and just leave it at that. The would need to redo the text for the Amarr Logi as well since it loss the sidearm. Caldari loses a low slot in exchange for another equipment slot. Now it is to where Gallente and Minmatar loss their unique aspect as the only two logistics suits to have four equipment slots. Keep in mind I am looking at slot layouts before applying the racial bonuses. Just to summarize this, they standardized/tiercide the equipment and weapon slots for logis when in all reality it was not needed thanks to constant people crying on the thread (i.e. the suit that killed them over and over again is too powerful since they cannot kill them. Maybe it is because they fail to realize they may face someone who played this game for sometime now. Or people want to debuff the other suits but fail to realized they want this in order to keep their suit from being touched.). Where are you getting this? I don't see anywhere that they are taking the Amarr logi sidearm away. They are talking away the imperial commandos super awesome 3rd weapon slot away, but I'm pretty sure the Amarr logi is keeping the sidearm.
(The godfather of tactical logistics)
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Dj grammer
New Age Empire. General Tso's Alliance
292
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Posted - 2014.08.08 05:48:00 -
[379] - Quote
John Demonsbane wrote:Dj grammer wrote:501st Headstrong wrote:Not definitive, but the new changes to Logis in Hotfix Charlie will require a rewrite of the thread. Especially the Amarr Logi part, where I believe they lost a sidearm They did but I think they had gained an additional low slot or two and another equipment slot. TBQH (to be quite honest), that pissed me off and I'm not even an Amarr Logi. The sidearm made them unique from the other three. But thanks to people crying hard about how a logi should not have a sidearm, how similar it is to the assault variant, and it was better than the assault variant(I think people failed to do their homework on that one) ruined that. If anything this cause for the forbidden word(s) that CCP banished long ago (lol), this calls for a refund and just leave it at that. The would need to redo the text for the Amarr Logi as well since it loss the sidearm. Caldari loses a low slot in exchange for another equipment slot. Now it is to where Gallente and Minmatar loss their unique aspect as the only two logistics suits to have four equipment slots. Keep in mind I am looking at slot layouts before applying the racial bonuses. Just to summarize this, they standardized/tiercide the equipment and weapon slots for logis when in all reality it was not needed thanks to constant people crying on the thread (i.e. the suit that killed them over and over again is too powerful since they cannot kill them. Maybe it is because they fail to realize they may face someone who played this game for sometime now. Or people want to debuff the other suits but fail to realized they want this in order to keep their suit from being touched.). Where are you getting this? I don't see anywhere that they are taking the Amarr logi sidearm away. They are talking away the imperial commandos super awesome 3rd weapon slot away, but I'm pretty sure the Amarr logi is keeping the sidearm.
Why the **** did that particular commando had access to a sidearm slot?
Darkness is a Beginning, you see, not an end.
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Dj grammer
New Age Empire. General Tso's Alliance
292
|
Posted - 2014.08.08 06:00:00 -
[380] - Quote
From a fellow logi user to new and incoming users:
Tips on the Nanite injector versus the Repair Tool in choices.
If you are following the guide it is recommended that you have both equipped but there are times when you fail to have the room for both of them to be at a certain level i.e. Standard, Advance, Prototype or when trying to choose one over the other. The Question and Answer of the day is this, "If I am stuck in that situation which one will benefit me in the long run"? (Not quoting anything so this particular sentence is fine for grammar ***** looking to give anyone a hard time.)
Well the answer depends on two things, one is the gamemode being played and two is you yourself as the user. Let us breakdown the answer.
1.) Gamemode based
- The game mode will help dictate your choice everytime. Playing ambush (regular or OMS) put a higher level nanite injector over the repair tool. That little injector saves clones and will help pull your team from behind or help keep the demanding lead over others. Playing Skirmish or Domination? Bring a higher level repair tool over the nanite injector. It will be 150 versus 150 and a couple of objectives with teams cloning out being about equal to or less than 43% of the time depending on the teams. But here the repair tools can help as well as gaining more war points going towards orbitals. Not only that but keeping your teammate(s) alive in a firefight with one lock on them can cause trouble for others. Now the next question is, "What about PC battles"? This brings me to the next point
2.) Personal Choice/preference
- PC battles and any other battle outside PC could come down to what you prefer. PC wise (despite it being Skirmish) it depends on what map is the battle taking place, how many clones are there ( your team versus the others), what type(s) of squads are on your team, and etc. But at the end day it comes down to what you think will help boost the team. If you think your team will benefit more off the repair tool then put a better version on and vise versa for the injector.
I will say that the answers given are opinion based but also based off noticing things throughout gameplay
Darkness is a Beginning, you see, not an end.
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RKKR
The Southern Legion Final Resolution.
997
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Posted - 2014.08.08 16:39:00 -
[381] - Quote
RedBleach LeSanglant wrote: So besides the bonuses what needs to be fixed with logis? Because the next hotfix PG/CPU adjustments are due and a few other changes. Lets be ready.
Just some unlikely idea: If we have to keep our bonuses...maybe they could change the way how equipment works. Make all equipment unlimited use but with some kind of cool-down period for it's next usage, more like the scanner and cloak. Limit maximum active equipment of deployable items per type and maybe let them be destroyed when switching to another suit that hasn't got the equipment currently deployed (fixes spamming aswell, win-win), this way the caldari/amarr logi can keep it's bonus playing the game without needing to restock at the supply depot and losing their bonus.
Scanners are squad only, maybe allow it to be visual for a few seconds for the whole team aswell? |
Kaze Eyrou
Molon Labe. General Tso's Alliance
468
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Posted - 2014.08.08 23:00:00 -
[382] - Quote
John Demonsbane wrote:Dj grammer wrote:501st Headstrong wrote:Not definitive, but the new changes to Logis in Hotfix Charlie will require a rewrite of the thread. Especially the Amarr Logi part, where I believe they lost a sidearm They did but I think they had gained an additional low slot or two and another equipment slot. TBQH (to be quite honest), that pissed me off and I'm not even an Amarr Logi. The sidearm made them unique from the other three. But thanks to people crying hard about how a logi should not have a sidearm, how similar it is to the assault variant, and it was better than the assault variant(I think people failed to do their homework on that one) ruined that. If anything this cause for the forbidden word(s) that CCP banished long ago (lol), this calls for a refund and just leave it at that. The would need to redo the text for the Amarr Logi as well since it loss the sidearm. Caldari loses a low slot in exchange for another equipment slot. Now it is to where Gallente and Minmatar loss their unique aspect as the only two logistics suits to have four equipment slots. Keep in mind I am looking at slot layouts before applying the racial bonuses. Just to summarize this, they standardized/tiercide the equipment and weapon slots for logis when in all reality it was not needed thanks to constant people crying on the thread (i.e. the suit that killed them over and over again is too powerful since they cannot kill them. Maybe it is because they fail to realize they may face someone who played this game for sometime now. Or people want to debuff the other suits but fail to realized they want this in order to keep their suit from being touched.). Where are you getting this? I don't see anywhere that they are taking the Amarr logi sidearm away. They are talking away the imperial commandos super awesome 3rd weapon slot away, but I'm pretty sure the Amarr logi is keeping the sidearm. I can vouch for them that they were about to take the Amarr Logi sidearm away but when I saw it, it was already struckthrough. From community feedback they decided instead of changing the slot layouts of all the suits, they would instead focus on 2 of them and do the rest in Delta.
Closed Beta Vet // Logi Bro // New Pilot // @KazeEyrou
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Arkena Wyrnspire
Fatal Absolution
15695
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Posted - 2014.08.08 23:06:00 -
[383] - Quote
Kaze Eyrou wrote: I can vouch for them that they were about to take the Amarr Logi sidearm away but when I saw it, it was already struckthrough. From community feedback they decided instead of changing the slot layouts of all the suits, they would instead focus on 2 of them and do the rest in Delta.
Can confirm I saw some talk about removing the sidearm but I think Rattati was discouraged from that path and any changes will be in Delta, anyway.
Wait and see.
You have long since made your choice. What you make now is a mistake.
Enlist in XCOM
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
650
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Posted - 2014.08.08 23:19:00 -
[384] - Quote
I'm with you John: I'm somewhat confused by the most recent postings about removing the side arm from the Amarr. The last indepth discussion I had with Rattatti on the forums moved towards the tier equalization and 2 logis with sidearms AMR and CAL. But, as Arkena Wyrnspire said, wait and see.
@RKKR: Your idea about infinite equipment with cool down periods is unique to me, i've never heard it, and we should throw it out there during the delta patch discussions. I like the initial idea... I'll take some time and think on it, what problems do you see with it?
The Logi Code. Cross Atu for CPM1 - A logical choice
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3848
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Posted - 2014.08.09 03:18:00 -
[385] - Quote
Arkena Wyrnspire wrote:Kaze Eyrou wrote: I can vouch for them that they were about to take the Amarr Logi sidearm away but when I saw it, it was already struckthrough. From community feedback they decided instead of changing the slot layouts of all the suits, they would instead focus on 2 of them and do the rest in Delta.
Can confirm I saw some talk about removing the sidearm but I think Rattati was discouraged from that path and any changes will be in Delta, anyway. Wait and see.
It was definitely proposed, but the ensuing uproar by myself and others (notably ZDub) effectively quashed it.
I still plan on ragequitting for good if they ever actually do it.
Anyway, this is an excellent place for those of us dedicated to the way of the logibro for a long time to discuss what changes would be good for the suits, away from the white noise of the dilettantes and fools who got in the way in the various Charlie threads.
I'll start with what I think are the 2 crucial areas: Bonuses and the ever present spectre of the killer bee.
1) Bonuses: Other than, you know, fixing the Amarr bonus so it applies properly, most of us can agree that the equipment bonuses should be expanded. The two competing proposals are probably Pokey's and mine.
Pokey Dravon: Each logi suit gets a "secondary" bonus, so for example the Amarr logi gets it's current bonus plus a second bonus to reppers thats not as good as the minmatar but still decent. Its too late and I'm too tired to track down his thread right now but I'm sure most of us read it.
Mine: Every logi suit gets a bonus to every type of equipment, like so:
John Demonsbane wrote:There are so many threads floating around with so many replies I felt like I wanted to put this proposal on itGÇÖs own so I could get feedback (and discussion!) on it.
Problem: Medium frames suck because Scouts can do their job just as well in addition to being scouts.
Solution: Moar bonuses. IGÇÖll stick to logistics bonuses because thatGÇÖs what I know best. (For assaults the Amarr bonus is obviously the gold standard so that should be the model for the other races.)
Currently the logistics equipment bonuses are as follows:
All: 5% fitting reduction to equipment
Racial bonuses: - Caldari: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar: +10% to repair tool range and 5% to repair amount per level. - Amarr: 10% reduction to drop uplink spawn time and +2 to max spawn count per level.
No need to do anything with the fitting bonus for now. For equipment, I propose the following:
Primary racial bonuses: No change.
Secondary racial bonuses (new GÇô all per level): - 3% to nanites and 1.5% to supply rate - 3% to scanner duration. 1.5% to precision - 3% to rep tool range, 1.5% to repair amount - 3% to uplink spawn time, andGǪ 0.4 max spawn count? (that oneGÇÖs tricky!)
Naturally this would not stack with the primary bonus, so the min logi would not be getting itGÇÖs 10% plus another 3%. It would just get the 10%, and look like this:
Primary bonus: +10% to repair tool range and 5% to repair amount per level
Secondary bonuses: - 3% to nanites and 1.5% to supply rate - 3% to scanner duration. 1.5% to precision - 3% to uplink spawn time, and 0.4 max spawn count
Naturally I think my idea is better. It's logical that a military contractor would build suits that take advantage of all the pertinent equipment and each race would optimize it for their preferred item. It also prevents the inevitable fight that would come up because everyone, particularly the Gallente and Amarr, would want the repper bonus as it's secondary.
2) Killer bees: Does anyone seriously think this will be a problem with the revamped assaults? I do actually have a little fear about the Cal Logi if they give it a sidearm with all those freaking slots and rebuff the CPU. That suit could be beastly again. Otherwise I don't see a big problem. If it does, the simple solution is to nerf the fitting power of the suit slightly and double the equipment fitting bonus. Just like with the similar nerf to sentinel fitting power plus a heavy weapon fitting bonus they are brilliantly putting in Charlie. An excellent example of encouraging but not forcing the "intended" way to fit a suit!
(The godfather of tactical logistics)
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RKKR
The Southern Legion Final Resolution.
998
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Posted - 2014.08.09 08:25:00 -
[386] - Quote
RedBleach LeSanglant wrote:what problems do you see with it? People will be pissed and resist the idea because they can't be running around with their rep tool locked on all the time.
It probably requires some coding which I don't see CCP doing. |
Dj grammer
New Age Empire. General Tso's Alliance
329
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Posted - 2014.08.11 03:42:00 -
[387] - Quote
RedBleach LeSanglant wrote:I'm with you John: I'm somewhat confused by the most recent postings about removing the side arm from the Amarr. The last indepth discussion I had with Rattatti on the forums moved towards the tier equalization and 2 logis with sidearms AMR and CAL. But, as Arkena Wyrnspire said, wait and see.
@RKKR: Your idea about infinite equipment with cool down periods is unique to me, i've never heard it, and we should throw it out there during the delta patch discussions. I like the initial idea... I'll take some time and think on it, what problems do you see with it?
Equipment spam if the cooldown time is not sufficient enough.
Darkness is a Beginning, you see, not an end.
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Kaze Eyrou
Molon Labe. General Tso's Alliance
509
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Posted - 2014.08.28 06:43:00 -
[388] - Quote
Dj grammer wrote:RedBleach LeSanglant wrote:I'm with you John: I'm somewhat confused by the most recent postings about removing the side arm from the Amarr. The last indepth discussion I had with Rattatti on the forums moved towards the tier equalization and 2 logis with sidearms AMR and CAL. But, as Arkena Wyrnspire said, wait and see.
@RKKR: Your idea about infinite equipment with cool down periods is unique to me, i've never heard it, and we should throw it out there during the delta patch discussions. I like the initial idea... I'll take some time and think on it, what problems do you see with it? Equipment spam if the cooldown time is not sufficient enough. AND usher in a possible era of Slayer Logis 2.0. People will attempt to use them to kill people and when they need ammo, just lay down a compact nanohive, over and over and over again.... Or an Allotek.... Or a combo Ishukone with a Wyrkomi......
And compound it with uplinks? Equipment spam to the max. Uplink and hive spam would be at it's worst. More laggy matches with more frame dropping and rubberbanding. Just no.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Dj grammer
New Age Empire. General Tso's Alliance
339
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Posted - 2014.08.28 13:48:00 -
[389] - Quote
Kaze Eyrou wrote:Dj grammer wrote:RedBleach LeSanglant wrote:I'm with you John: I'm somewhat confused by the most recent postings about removing the side arm from the Amarr. The last indepth discussion I had with Rattatti on the forums moved towards the tier equalization and 2 logis with sidearms AMR and CAL. But, as Arkena Wyrnspire said, wait and see.
@RKKR: Your idea about infinite equipment with cool down periods is unique to me, i've never heard it, and we should throw it out there during the delta patch discussions. I like the initial idea... I'll take some time and think on it, what problems do you see with it? Equipment spam if the cooldown time is not sufficient enough. AND usher in a possible era of Slayer Logis 2.0. People will attempt to use them to kill people and when they need ammo, just lay down a compact nanohive, over and over and over again.... Or an Allotek.... Or a combo Ishukone with a Wyrkomi...... And compound it with uplinks? Equipment spam to the max. Uplink and hive spam would be at it's worst. More laggy matches with more frame dropping and rubberbanding. Just no.
Slayer Logis have been nerfed to the ground since I want to say between 1.6 and 1.8. You just do not see people running around slaying in logi suits ever since scouts and heavys received a boost and not too long ago all assaults received a boost. I find myself playing assault more than any other suit I own and I'm a Prototype Minmatar Logi with all my Equipment prototype level being a LogiBro.
Honestly assaults have a HP and Gun advantage over the Logis now when I think about it. An example would be comparing the pg/cpu between a prototype assault and logi suit from Minmatar assuming cores are maxed (which in my case they are).
assault: 515 CPU 85 PG Starting eHP 481. logistics: 512 CPU 102 PG Starting eHP 300. I would rather slay people in a suit that starts out with more eHP (but different factors play for me like speed) because you can fit less modules for health and turn them into other modules like damage modifiers, kin cats, card regs, and much more.
While being aware that this may bring them back in your case, I highly do not see that happening again especially with the equipment nerf along with racial bonuses preventing so (recall that Minmatar Logi had 5% bonus to hacking per level along with inane +1 armor repair rate per level. They have changed that in hopes of lowering the slayers in Logi fits count which in terms it did.).
Darkness is a Beginning, you see, not an end.
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John Demonsbane
Unorganized Ninja Infantry Tactics
3925
|
Posted - 2014.08.28 14:11:00 -
[390] - Quote
Kaze Eyrou wrote:Dj grammer wrote:RedBleach LeSanglant wrote:I'm with you John: I'm somewhat confused by the most recent postings about removing the side arm from the Amarr. The last indepth discussion I had with Rattatti on the forums moved towards the tier equalization and 2 logis with sidearms AMR and CAL. But, as Arkena Wyrnspire said, wait and see.
@RKKR: Your idea about infinite equipment with cool down periods is unique to me, i've never heard it, and we should throw it out there during the delta patch discussions. I like the initial idea... I'll take some time and think on it, what problems do you see with it? Equipment spam if the cooldown time is not sufficient enough. AND usher in a possible era of Slayer Logis 2.0. People will attempt to use them to kill people and when they need ammo, just lay down a compact nanohive, over and over and over again.... Or an Allotek.... Or a combo Ishukone with a Wyrkomi...... And compound it with uplinks? Equipment spam to the max. Uplink and hive spam would be at it's worst. More laggy matches with more frame dropping and rubberbanding. Just no.
Somehow I doubt RKKR intended it to be unlimited, he never struck me as a spam monkey. And, honestly, with the current logi suits, even if you gave me the ability to drop 4-5 alloteks over a few minute span (one would assume the cooldown would at minimum be like standard consule hack time), it's not gonna rep me through a burst HMG. Or Minmando with a MD. Or a scout with REs. Or anyone else with a flux grenade and an ACR.
Even in an Amarr suit, I don't have enough of an armor pool to tank it out. Plus, once we gotta move somewhere else, I'm gonna lag way behind and get picked off.
(The godfather of tactical logistics)
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