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lee corwood
Knights Of Ender Galactic Skyfleet Empire
705
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Posted - 2014.04.07 19:00:00 -
[331] - Quote
CaveCav wrote:lee corwood wrote: No you're all right. Keeping a thread process open like that would be incredibly intensive to the already high performance of all the other components to the game itself. Even if the thread is as small as opening every 60 seconds to check on number stats, doing so for 32 players...
And it does have to be time based. So far all research has shown a 'lag' for how long until the bonus resets when switching off suits either from death or supply depot change.
I know nothing about programming and stuff but I said something right...YAY! If I understood what you said correctly (and I'm not too sure about that) multiple people spamming different equipment pieces from different suits would be able to lag a match worst than 1.7 causing massive lag spikes when this thread thing run?
Correct. A thread is just a fancy word for it but its a process that runs independant of the rest of the code base that allows the rest of the game to carry on and do what it normally does (altho right now rather badly) like hit detection, movement, etc. The way I would 'imagine' they would have gone about this is a thread that has a timer and sleeps for 60 seconds and then runs, sleeps 60 seconds, and runs. It's probably likely that its even longer than 60 seconds, because imagine it has to do this:
- run check step- what eq is on the map
- run match step- what person does said eq belong to
- run bonus step- if suit = has bonus, change stat, otherwise, revert to base stat of said tier (and just imagine this one having to compute based on if they have the suit on, then what level skill do they have regardless of suit and then what variant of eq did they use, run some math, now start all over again for the next piece of EQ on the map)
If I had a thread that had to do this for every piece of EQ on the field, for every variant and for every player, it probably would take me a bit longer than 60 seconds to run depending on my available resources, so really probably only runs every 2-3 mins, 5 tops if we're stretching it. But that's still a lot of dedicated process power to dedicate. We already had problems with EQ spam to begin with. This will just makes things exponentially worse.
Minmatar Logisis | Heavy lover. Ping for video services.
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Soulskulptor
GunFall Mobilization
40
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Posted - 2014.04.07 22:48:00 -
[332] - Quote
Dj grammer wrote:Soulskulptor wrote:So this might seem as a dumb question but, which would be better for a Minlogi at proto level? 2 Shield Extenders and 2 Light Weapon Damage Mods or 1 Extender, 2 damage mods, and a Shield Recharger? I am a min logi proto myself. The great thing about us is that we can literally pick to shield tank, armor tank, or hybrid tank. The following is assuming all prototype level (dropsuit shield upgrade @ 5 and all the shielding components @ 5).. With 4 extenders you will get 403 @ a 8 second delay. With 3 extenders and a re-charger, you will get 330 @ 7.4 second depleted delay and a 30 hp/s re-charge on shields. 2 extenders leaves you with 258 shield and 1 leaves you with 185 shield. It is really up to you to decide between damage or health. If I had to choose I would Like the first option you had. Personally I would do 2 extenders (complex), 1 re-charger (enhanced since I am only level 3 and FW is a joke), and 1 damage mod (complex). Just remember to be a LogiBro before anything else and stick with your squad.
Hybrid tank, you mean like High Slots: 1 Extender, 2 light damage mods, 1 Recharger with Low slots: 1 armor rep, 1 Armor plate, 1 cpu mod, and 1 shield regulator?
Haven't noticed any issues with EQ cpu and pg.
We stopped looking for monsters under our beds when we realized they were inside us.
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Dj grammer
Red Star. EoN.
172
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Posted - 2014.04.08 06:41:00 -
[333] - Quote
Soulskulptor wrote:Dj grammer wrote:Soulskulptor wrote:So this might seem as a dumb question but, which would be better for a Minlogi at proto level? 2 Shield Extenders and 2 Light Weapon Damage Mods or 1 Extender, 2 damage mods, and a Shield Recharger? I am a min logi proto myself. The great thing about us is that we can literally pick to shield tank, armor tank, or hybrid tank. The following is assuming all prototype level (dropsuit shield upgrade @ 5 and all the shielding components @ 5).. With 4 extenders you will get 403 @ a 8 second delay. With 3 extenders and a re-charger, you will get 330 @ 7.4 second depleted delay and a 30 hp/s re-charge on shields. 2 extenders leaves you with 258 shield and 1 leaves you with 185 shield. It is really up to you to decide between damage or health. If I had to choose I would Like the first option you had. Personally I would do 2 extenders (complex), 1 re-charger (enhanced since I am only level 3 and FW is a joke), and 1 damage mod (complex). Just remember to be a LogiBro before anything else and stick with your squad. Hybrid tank, you mean like High Slots: 1 Extender, 2 light damage mods, 1 Recharger with Low slots: 1 armor rep, 1 Armor plate, 1 cpu mod, and 1 shield regulator? Haven't noticed any issues with EQ cpu and pg.
Hybrid meaning heavy in both shields and armor. In most cases my suit when Hybrid tanking would have 3 complex shield extenders and 3 enhanced armor plates. Usually totaling around 330 shield and 550 armor. Sometimes I run 403 shield and about 450 armor
Open Beta (12/13/2012) to a 1-year Vet.
Have been a Logistics user since Uprising 1.0.
Yea that old.
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Thrydwulf Khodan
83
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Posted - 2014.04.18 14:04:00 -
[334] - Quote
Note: While I'm sure someone else didn't miss this "nerf" I did until looking at the Scanning Table for 1.8 provided in the URL here:
https://forums.dust514.com/default.aspx?g=warning&l=http%3a%2f%2fdocs.google.com%2fspreadsheet%2fccc%3fkey%3d0AvYSJ6FRJlihdHRWMFFxUDVPbzZPVTdjZmNwR2loYXc%26amp%3bamp%3busp%3dsharing%23gid%3d0&domain=google.com
There is no difference between the Scan Profile for ALL medium suits.
Prior to 1.8 Logi suits ran at 45. Post 1.8 they now run at a base of 50 for their profile.
Profile Dampening looks like it will be highly useful with the new changes. |
Dj grammer
Red Star. EoN.
213
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Posted - 2014.04.24 07:36:00 -
[335] - Quote
Hey CCP could you sticky this?
Open Beta (03/26/2012) to a 1-year Vet.
Have been a Logistics user since Uprising 1.0.
Yea that old.
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KILLER 20965
Ancient Exiles. Dirt Nap Squad.
3
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Posted - 2014.04.29 15:57:00 -
[336] - Quote
As a fellow logi bro, I say... Bump
GÇÿCLOSED BETAGÇÖ Player
Mk.0 support Logistics
Learn about how logi's work.
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Cross Atu
OSG Planetary Operations Covert Intervention
2044
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Posted - 2014.05.18 17:18:00 -
[337] - Quote
Info bump
SupportSP Rollover & an improved Recruting System
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bogeyman m
Krusual Covert Operators Minmatar Republic
195
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Posted - 2014.05.18 18:22:00 -
[338] - Quote
Bump.
Duct tape 2.0 > Have WD-40; will travel.
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KILLER 20965
The Last of DusT. General Tso's Alliance
21
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Posted - 2014.05.28 17:31:00 -
[339] - Quote
Based on the information provided by OP, this is I feel this is necessary. Bump
IS THAT ALL YOU GOT!!!
I once owned a district
Yes I run logi, got a problem?
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
597
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Posted - 2014.06.05 04:35:00 -
[340] - Quote
Wow, sorry for the long absence - i recently moved to another city to work for a startup company that is eating all of my hours and now I finally found an apartment so I can move my family up with me - just very busy IRL. Hotfix Alpha just hit and I'll run through the guide again to see what may need to be changed. THis last week I was running entirely proto gear - and lost 30 million but had a great time doing it.
With the announcement of Project Legion there is much to look forward to - for both dust players and those jumping to legion or even playing both.
The communication from the Devs has been a welcome addition, it seems to come in phases, but welcome regardless. CPM 1 position is OPEN.
Currently I will throw whatever influence I may have behind Cross Atu.
The Logi Code. The Way of the Logibro
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
597
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Posted - 2014.06.05 04:49:00 -
[341] - Quote
Cross Atu for CPM1. You might ask why I would post such a thing in this logi thread, that is because Cross was also here in the beginning and has helped influence the path that this game has taken. He has helped me figure out pieces to the logi puzzle and has had a great deal to say during CCP's requests for input and any discussion that lends itself to making Dust 514 an overall better game. For that reason every player should get involved, new and experienced, and throw your voice behind a candidate that you feel will best represent the playerbase.
There are many decent applicants and after reading so many posts over the couple years I've been involved with dust Cross has continually had a gift for reason, logic, and balance that I think is hard to find in other candidates. Others are perhaps more outspoken or get more attention but Cross Atu has usually been ahead of the subjects that they address and already began a presentation of the issues and proffered solutions backed up by his ability to round out each statement.
Given the time I believe Cross can sway the opinions and views of the CPM, Dev's, and the players because he takes the time to listen, explain, and re-address an issue so that everyone's point is fully developed and understood by those involved.
In that kind of atmosphere the best solution usually arises and is supported by all involved. It is what I have seen in the past and it is a future that I could look forward to.
RedBleach supports CPM1 Candidate Cross Atu - it is the logical choice.
The Logi Code. The Way of the Logibro
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Auorra
Seituoda Taskforce Command Caldari State
3
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Posted - 2014.06.06 03:13:00 -
[342] - Quote
What about the Minmatar logistic suits? I got one for the healing boost. I also upgraded to an advanced nanite injector. But now restocking is very expensive.
There's a lot of talk about Caldarri suits. But how about the Minmatar?
If only I knew it required you to buy a skill before you could actually hit your target...
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Thrydwulf Khodan
98
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Posted - 2014.06.06 21:42:00 -
[343] - Quote
Auorra wrote:What about the Minmatar logistic suits? I got one for the healing boost. I also upgraded to an advanced nanite injector. But now restocking is very expensive.
There's a lot of talk about Caldarri suits. But how about the Minmatar?
What about the Minmatar logi suits?
They're fairly standard 'bread & butter' for a repair based logi with a solid number of fitting slots all-round. If you feel that type of play is working for you then go for it. (I run Amarr suits for the second weapon, how uplink bonuses function, and for RP reasons.)
Restocking is always going to be 'expensive' for logibro, the key is to play within your budget. If that means that you're running a standard fit suit with maxed out fitting skills and a Proto repper and advanced injector. That's alright.
For a 'baseline' My normal use suits run between 27K and 45K.
If you have a specific question, just let us know!
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MINA Longstrike
832
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Posted - 2014.06.06 23:58:00 -
[344] - Quote
Auorra wrote:What about the Minmatar logistic suits? I got one for the healing boost. I also upgraded to an advanced nanite injector. But now restocking is very expensive.
There's a lot of talk about Caldarri suits. But how about the Minmatar?
Play within your means, if something is too expensive look for what you can downgrade while keeping its effectiveness. If you're dying too frequently it's because you're either getting picked off because you're not in a squad or you don't have enough EHP (Minmatar logi's are really good in that they can mount both complex shield extenders and a decent chunk of armor too). I'd suggest upgrading your Shield extenders / Shield upgrades or Armor plates / repairers and armor upgrades.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3612
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Posted - 2014.07.03 15:56:00 -
[345] - Quote
Bump
(The godfather of tactical logistics)
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Zindorak
CaUsE-4-CoNcErN
40
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Posted - 2014.07.04 02:21:00 -
[346] - Quote
I run standard Ammar Logi and im wondering LR or ScR. i ussaully find a heavy to buddy up and rep and when he dies i revive him. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3615
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Posted - 2014.07.04 02:42:00 -
[347] - Quote
Zindorak wrote:I run standard Ammar Logi and im wondering LR or ScR. i ussaully find a heavy to buddy up and rep and when he dies i revive him.
Amarr logi would be the only one to even consider the LR. I use it on mine for certain situations but not on my chubby chaser suit, for that I would definitely recommend the ScR. It has both the range to make up for the heavy's weakness and the ability to take someone out 1v1 at close range so you can safely do the revive.
As much as I love it, IMO the LR is too big a liability in CQC so unless you are really really good with your sidearm it's best to have it on a situational fitting, not your primary heavy support suit. It's hard to envision finding yourself frequently staying in the type of spot the LR excels in when you are paired up with a HMG sentinel.
(The godfather of tactical logistics)
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Zindorak
CaUsE-4-CoNcErN
40
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Posted - 2014.07.04 03:00:00 -
[348] - Quote
John Demonsbane wrote:Zindorak wrote:I run standard Ammar Logi and im wondering LR or ScR. i ussaully find a heavy to buddy up and rep and when he dies i revive him. Amarr logi would be the only one to even consider the LR. I use it on mine for certain situations but not on my chubby chaser suit, for that I would definitely recommend the ScR. It has both the range to make up for the heavy's weakness and the ability to take someone out 1v1 at close range so you can safely do the revive. As much as I love it, IMO the LR is too big a liability in CQC so unless you are really really good with your sidearm it's best to have it on a situational fitting, not your primary heavy support suit. It's hard to envision finding yourself frequently staying in the type of spot the LR excels in when you are paired up with a HMG sentinel.
ok i got to get ScR operation to lvl 5 |
501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
230
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Posted - 2014.07.04 22:24:00 -
[349] - Quote
RedBleach LeSanglant wrote:
AR - [b]the Assault Rifle is a standard piece of equipment on the battlefield that works better on armor than shields. It is simple to use and requires only moderate skill. The GEK or Exile/Dren/Toxin (BPO from Merc Packs) AR is alright for a Logi, at advanced levels the TAC AR (TAR) and other rifle variants open up. + can go 1v1 and live in medium to short range battle + versatile weapon with variants + moderately easy to fit - you may be getting closer to enemies than you want, but that is your job if you are a Logi, stay with the team. - out distanced/RoF/damaged by other rifles.
AR is better against Shields, as it is a Gallente Weapon. Sorry for the minor gripe, but it is imperative Logi Bros know this. So few of us truly left already
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.- 501st Headstrong.
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
614
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Posted - 2014.07.08 06:08:00 -
[350] - Quote
501st Headstrong wrote:RedBleach LeSanglant wrote:
AR - [b]the Assault Rifle is a standard piece of equipment on the battlefield that works better on armor than shields. It is simple to use and requires only moderate skill. The GEK or Exile/Dren/Toxin (BPO from Merc Packs) AR is alright for a Logi, at advanced levels the TAC AR (TAR) and other rifle variants open up. + can go 1v1 and live in medium to short range battle + versatile weapon with variants + moderately easy to fit - you may be getting closer to enemies than you want, but that is your job if you are a Logi, stay with the team. - out distanced/RoF/damaged by other rifles.
AR is better against Shields, as it is a Gallente Weapon. Sorry for the minor gripe, but it is imperative Logi Bros know this. So few of us truly left already
Wow, can't believe I missed that... a sad day indeed. but thanks for catching it - I'll get it changed right away :) Makes me wonder if it was always that way...... it has been too long, to long to remember the early years, the good old days when bullets flew straight and skills made them fly farther.
Thanks again for shaking me from my sleep
The Logi Code. Cross Atu for CPM1 - A logical choice
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
238
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Posted - 2014.07.08 20:08:00 -
[351] - Quote
Any time, thanks for this amazing thread :)
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.- 501st Headstrong.
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J4yne C0bb
Molon Labe. General Tso's Alliance
422
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Posted - 2014.07.08 20:55:00 -
[352] - Quote
A wealth of info for aspiring logis -- one of the best threads on the forums.
The following applies to Min logis, with regards to chubby chasing, mostly: With regards to the last posts about the AR, would like to note that it is seems to be a good choice again for logis, now in the era of 1.8 and Hotfix Bravo. Many logis went CR in the last couple builds, specifically the BK-42 as our primary, because the AR left us less competitive with the prevalence of armor tanking -- a logical choice at the time.
However, with the rise of the Cal Heavy, I've been thinking about switching back to my trusty GEK. Anybody thinking the same, or have done so already? Interested to hear other logis experiences, regarding what they think is the best support rifle these days: AR, CR, or RR? And when I say 'support rifle', I'm not talking about for being a slayer -- talking about the best rifle to use for mopping up when your heavy goes down, or for protecting your fatboy from long-range threats.
I used to think skilling into one primary weapon, and all the rest of your SP going into Enginneering/Electronics/equipment was the best way to go, but now I'm thinking newer logis should consider taking both a shield and armor based rifle, and creating fittings around both, so they can spawn in with what will do the most damage.
Dust 514... another leaf on the wind.
PSN ID: B16D4mnHer0
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
238
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Posted - 2014.07.08 21:17:00 -
[353] - Quote
It thouroughly depends. The Times have changed. I've been logiing since 1.4, and I still do not have my cores maxed out with 25 million SP. My Minmatar Logi does not need it. I have Engineering 4, Electronics 3. No more. Build as you need. As for weapons, it varies, I have every gun at Advanced. Viziams are great for a match with many scouts as I can usually blast them and kill them before they kill me. I tank out my Logi so 1 v 1, I can usually beat all but the most tanked out scouts.
Ars are good for games with numerous Shield enemies, and even then I recommend the Duvolle Tactical. If you aren't slaying, then you need a gun for picking off the wounded trying to run while your squad fights the hard fight.
Combat Rifle is my go to in PC and CQC because my primary enemies are heavies. If mine goes down, usually the opponent is down to armor or very low shields. My proficiency 4 CR finishes them, and I rez my friend.
Rail Rifles are for Extremely long range warfare, and I only recommend those for when your in a squad or have the high ground. I can't strafe and kill someone if they are within 10 meters of me, I just can't. Some may, but I say keep your enemy at bay with them. It's a good lone wolf gun however because you aren't with the main group, so killing flankers and shooting from afar makes sense.
Mass Driver- No. It terminates the very people you're trying to save. If you don't carry a nanite( every true LogiBro does), then fine.
Shotgun (CQC only) I did run a build with this however for if you constantly being flanked because I shotty the flanker. Plus not have the lure to shoot people makes you focus on Repping the team more, and makes you itch to use it so your reflexes are twitch when that scout comes around the corner.
My main suit, the one I usually use for bush
Logi M-1 (I have the skilled maxed out however) Scrambler Rfile (Good for support and slaying)-Proficiency 2 Flux Grenades BDR-8 Triage (Great repping for less isk so you make more money)- Repair Tool Operation 3 Kin-05 Nanite Injector( Allows people to run at least, costs little)- Nanocircutry 3 K-2 Nanohive( You'll need the extra Nanites, and being able to deploy 2 at a time is very useful)- See above 2 Enhanced Shield Extenders 2 Militia Armor Plates
Cost- 19, 410 Isk. I make an average of 150k a match if I die three times. If you are getting stomped, switch to Frontlines. The wallet is more important than the KDR.
And Please, don't skill all in Electronics and Engineering, that is WAY too much SP that you may not need to even use. I can have 4 proto suits fit very well with what I have. Get all Logi Equipment 5 first, then the suits so you don't constantly go Negative.
Hope this helps
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.- 501st Headstrong.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3644
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Posted - 2014.07.09 01:05:00 -
[354] - Quote
501st Headstrong wrote:It thouroughly depends. The Times have changed. I've been logiing since 1.4, and I still do not have my cores maxed out with 25 million SP. My Minmatar Logi does not need it. I have Engineering 4, Electronics 3. No more. Build as you need. As for weapons, it varies, I have every gun at Advanced at least. Viziams are great for a match with many scouts as I can usually blast them and kill them before they kill me. I tank out my Logi so 1 v 1, I can usually beat all but the most tanked out scouts, or Mouse and Keyboarders.
Assault Rifless are good for games with numerous Shield enemies, and even then I recommend the Duvolle Tactical. If you aren't slaying, then you need a gun for picking off the wounded trying to run while your squad fights the hard fight.
Combat Rifle is my go to in PC and CQC because my primary enemies are heavies. If mine goes down, usually the opponent is down to armor or very low shields. My proficiency 4 CR finishes them, and I rez my friend.
Rail Rifles are for Extremely long range warfare, and I only recommend those for when your in a squad or have the high ground. I can't strafe and kill someone if they are within 10 meters of me, I just can't. Some may, but I say keep your enemy at bay with them. It's a good lone wolf gun however because you aren't with the main group, so killing flankers and shooting from afar makes sense.
Mass Driver- No. It terminates the very people you're trying to save. If you don't carry a nanite( every true LogiBro does), then fine.
Shotgun (CQC only) I did run a build with this however for if you constantly being flanked because I shotty the flanker. Plus not having the lure to shoot people makes you focus on Repping the team more, and makes you itch to use it so your reflexes are twitch when that scout comes around the corner.
My main suit, the one I usually use for bush
Logi M-1 (I have the skill maxed out however) Scrambler Rfile (Good for support and slaying)-Proficiency 2 Flux Grenades BDR-8 Triage (Great repping for less isk so you make more money)- Repair Tool Operation 3 Kin-05 Nanite Injector( Allows people to run at least, costs little)- Nanocircutry 3 K-2 Nanohive( You'll need the extra Nanites, and being able to deploy 2 at a time is very useful)- See above 2 Enhanced Shield Extenders 2 Militia Armor Plates
Cost- 19, 410 Isk. I make an average of 150k a match if I die three times. If you are getting stomped, switch to Frontlines. The wallet is more important than the KDR.
And Please, don't skill all in Electronics and Engineering, that is WAY too much SP that you may not need to even use. I can have 4 proto suits fit very well with what I have. Get all Logi Equipment 5 first, then the suits so you don't constantly go Negative with isk. Proto Weapon not needed on the suit, it drives up the cost. A basic Scrambler or CR or anything, hell even Militia is more than enough. I'm in Ambush Only channel if you ever want to squad up and talk. 07
Hope this helps Personally I'd say go to 4 on electronics and engineering fairly quickly, then wait a while on level 5. I went to 5 in engineering early because the Amarr logi is so woefully PG deficient I literally had to use a PG extender on almost every suit, which as an armor tanker was pretty rough. I'd really advise newer players to think twice about getting even a third proto suit, much less a fourth, before you max your cores.
Anyway, to the question about weapons, I still use the CR most often even though I am both an Amarr loyalist and have AR and ScR BPO's because:
1) the fitting costs of the ScR (I actually used to use the ASCR as my primary weapon for a long time) are ridiculous, and by CCP logic the race with the most PG intensive weapons somehow has the least PG among logi suits. CR fitting costs, by comparison, are insanely low and too good to pass up.
2) I feel like the range of the AR is too short to complement an HMG heavy if I'm paired up with one, and even if I do need to tear someone up at short range, as an Amarr logi I have a highly specced SMG for that. If I still used a cal logi like I did back when the Amarr logi was broken, I might run an AR but the SMG does the job almost as well, so it would really be overlapping/redundant to a large extent.
(The godfather of tactical logistics)
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
243
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Posted - 2014.07.09 01:31:00 -
[355] - Quote
It truly depends on each logi. The Caldari Logi can stack shields as well as Armor extremely Well. As a result, use the Rail Rifle or Scrambler because you can tank damage. Keeping enemies at range is your best bet. Gallente is a Squad Logi. I will always be found near a Gal if one is in the match, no question about it. They armor tank.
With being a Logi, have a Fitting so you can respond to what the majority of your enemies are. The Fits should primarily be
CQC Open but with Cover Open No Cover Extreme Cover City/ Research Facility
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.- 501st Headstrong.
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lee corwood
Knights Of Ender RISE of LEGION
897
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Posted - 2014.07.10 13:45:00 -
[356] - Quote
FYI: Hotfix Charlie
"Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Same total of high and low slots as well per tier."
Minmatar Logisis | Heavy lover. Ping for video services.
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
253
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Posted - 2014.07.10 17:21:00 -
[357] - Quote
lee corwood wrote:FYI: Hotfix Charlie
"Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Same total of high and low slots as well per tier."
Absolutely not.
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.- 501st Headstrong.
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lee corwood
Knights Of Ender RISE of LEGION
899
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Posted - 2014.07.10 17:54:00 -
[358] - Quote
original post where they are discussing: https://forums.dust514.com/default.aspx?g=posts&m=2251661#post2251661
Minmatar Logisis | Heavy lover. Ping for video services.
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J4yne C0bb
Molon Labe. General Tso's Alliance
439
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Posted - 2014.07.11 20:58:00 -
[359] - Quote
Interesting discussion regarding AR versus CR for logis. I think 501st makes an extremely relevant point:
501st Headstrong wrote:Combat Rifle is my go to in PC and CQC because my primary enemies are heavies. If mine goes down, usually the opponent is down to armor or very low shields. My proficiency 4 CR finishes them, and I rez my friend. If you are running a full squad, this is exactly what happens 99% of the time -- you end up dropping reps and having to finish the opponent off when he's already into armor. This would make the armor-bonus weapons the best for logis, as a general rule: CRs, RRs, Magsecs, and SMGs
John Demonsbane wrote:I feel like the range of the AR is too short to complement an HMG heavy if I'm paired up with one Yeah, I feel exactly the same, which is why I like the BK-42 the most. When you first spec into it, it doesn't seem very good, but the key is getting to Sharpshooter 5, even before you take Proficency -- you become much more deadly at a medium range, more quickly. It's a good compliment to the heavy's short range, allowing you to protect him better in the open, but still effective close up, too.
RR, while deadly up close, is a bit harder to use in CQC (and I would expect this to get nerfed sometime in the future, anyways), and AR just doesn't seem to have enough range. Combined with the lower CPU/PG requirements, it really makes the CR a good all-around logi weapon. ______________________________________________________________________
As an aside: wanted to point out some errata to your otherwise excellent thread, RedBleach:
RedBleach LeSanglant wrote:MAG Sec- It is the shield eating variant of the SMG. The Magsec's bonus is to armor, not shields, my man.
Min Logi | aka Punch R0ckgroin, fatman
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Zindorak
CaUsE-4-CoNcErN
90
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Posted - 2014.07.11 22:38:00 -
[360] - Quote
I must get Amarr Logi to level 3 but it takes sooooo muuuch sp |
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