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Sana Rayya
DA BOSS SQUAD
0
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Posted - 2013.05.20 14:47:00 -
[1] - Quote
This is a very good guide and introduction to the class. I just started playiing Dust right before official release, but ended up investing in the Elite pack just to get the Logi BPO and I'm having a blast with it.
Granted I am new, but I agree with everything said above aside from the importance of upgrading the Armor/Shield base skill as a "first" skill. I think this should depend on which racial class you are eventually going to skill into.
The Proto suits hover around 90-180 base HP on shields or armor, so at Level V the benefit will range from +23-45HP - not significant compared to the HP from modules instead. Upgrading these two skills to V, in my humble opinion, should be low priority - much wiser to invest in skilling up your Logi equipment or modules first, then if you have the SP, gain them gradually if you wish.
I plan to stat into Caldari suits and shield tank, so even if I keep Shield Upgrades at Level I I'll have 597HP - skilling it to 5 would give me 633HP, only a 7.5% increase to my overall shields at Level 1. An additional 23HP in armor will be even worse when compared to the SP investment - 609,400 SP to get either skill from I to V.
Similarly, with the Dropsuit Core Upgrades, this might only be worth upgrading past Level II if your ideal Proto fitting is only a few points in excess of your available CPU/PG. At most, Logi Proto suits have 390 CPU and 78 PG, so is an additional 11.7 CPU and 2.34 PG for 572,100 SP really worth it unless you're already at Level IV Engineering/Electronics and only need an extra 3% to complete your fit? Of course, if you're over by only a few percent for both CPU and PG then it might be worth it, but again I think it should be an "as it suits your needs" skill rather than a first skill to max.
I have a few questions pertaining to Logis that you guys probably know the answers to:
1) Is it true that Caldari Logis can get the highest shields in the game? BTW, I think you have a typo on the Caldari Proto slot count - should be 5H/4L/3E.
2) I have a love-hate relationship with flux grenades. Love them when I have them, hate them when the enemy does or I mess up my throw. Does the total damage done by flux grenades spread out over everyone in the splash radius, or is it 1200HP shield damage each person in the radius? Will flux grenades destroy Nanohives/Drop Uplinks/Mines etc?
3) Do most Caldari shield tanks just survive on speed upgrades in their Low slots rather than upping armor? Your "fun build" sounds interesting so long as I could avoid those flux grenades or laser weapons.
4) Are explosives worth skilling into? If i put a remote explosive on my Drop Uplink or Nanohive, will it also destroy the Drop Uplink or Hive in case it is overrun?
5) Your guide didn't make much mention of Drop Uplinks. Do you just run a forward scout to set up the DU, or a throwaway Logi build, then switch to hives/whatever after respawn?
5) If a tank has some shield damage, will my repper do anything to help the recharge rate? I thought reppers were for armor only, and did not effect shields.
Thank you again for the very informative guide! |
Sana Rayya
DA BOSS SQUAD
1
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Posted - 2013.05.21 17:00:00 -
[2] - Quote
Chankk - I was scratching my head while reading your skill plan until I saw the note at the end, and re-read it more closely from the beginning. Is this the change in the skill tree that we're being offered a respec for? I definitely hope so!
I especially like the idea of burner characters to test weapons or other skills/buffs. In general I think brand new players are better off recreating after graduating from the Academy and getting pubstomped for the first few times, since more likely than not a lot of skill points were wasted out of ignorance or not realizing that the expected "bonus" was actually insignificant, as with armor/shield upgrades. That certainly applied in my case.
I think ultimately the best way to skill plan is to work backward - design your dream Proto suit, then plan in reverse to see what modules/weapons/equipment/ you can accommodate along the way, and therefore what skills you need to fit them (taking into account having to skill into PG/CPU/Core Upgrades as necessary). Then, when your essential skills are covered and you're effective at your chosen role you can put the icing on the cake with additional nice, but not so beneficial skills.
RedBleach, the rewrite is looking good, but I noticed you repeated the Demolitions paragraph twice. Maybe whatever made me repeat 5) infected you too? Thanks for the answers to my questions.
I was initially considering the Cal Bee but I've decided to spec into Gallente instead, so if my build proves viable I'll send you my thoughts on it. I just think that the extra EQ slot and the racial CPU/PG equipment bonus is far better in terms of squad support since I can carry Lv5 AR/Reppers/Injectors/Hives/Drops while specing into Lv5 Armor and speed upgrades. I'll have no shield, but that will make me a tempting target once my shield is gone, maybe drawing the enemy out for me or the rest of my squad to finish off.
Additionally, since you like explosives, the stacking bonus from Gallente's racial CPU/PG reduction and Explosive's 3% per level CPU reduction means that RE5's are about as CPU/PG demanding as Reppers or Injectors, and I'm thinking they will really come in handy in defending flanks or objectives, not to mention in traps for whoever chases the squishy with no shields Logi around the corner...
BTW, was great squadding with you last night! Hope to link up with you in the future. |
Sana Rayya
WASTELAND JUNK REMOVAL EoN.
26
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Posted - 2013.07.15 12:43:00 -
[3] - Quote
IMO the ferroscale/reactive plates don't give enough HP to justify the CPU/PG costs. My brother runs a Proto Gallente Logi with 3x Enhanced Armor Plates. I'm Proto Caldari so I don't use any. |
Sana Rayya
WASTELAND JUNK REMOVAL
55
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Posted - 2013.07.29 20:10:00 -
[4] - Quote
Wait till you get to Nanocircuitry 5. Then the points really start flowing in.
Nanohives + Drop Uplinks are the best way to earn WP, particularly if you are near a supply depot. |
Sana Rayya
WASTELAND JUNK REMOVAL
77
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Posted - 2013.08.09 19:52:00 -
[5] - Quote
I would suggest dropping a shield extender and replacing it with a shield energizer. That will free up 11 PG which is plenty. Alternatively, you can swap out your basic armor plate for a PG upgrade.
When I lay out my nanohives, I have two Proto fits that I just change into at supply depots, with 5x complex extenders, a basic AR, AV grenades, an enhanced CPU upgrade, 2x basic PG upgrades, and a militia cardiac regulator. My fitting skills are at 4/4/2 Core/Electronics/Engineering. Using these fits I can mule Wiyrkomi Triage/Alloteks/Ishukones in various combos. I try not to die in them due to the massive expense on those nanohives.
For my drop uplink fit, I use an Advanced Gal Logi who has plenty of room for proto uplinks (assuming you combine them the right way).
Honestly, to answer your original question, you will be hard pressed to fit a full rack of proto equipment while maintaining a Proto weapon and modules, but of course, it will depend on what equipment you want. A repper/injector/nanohives will be more forgiving than something with uplinks, unless you're willing to settle on the Allotek Stable.
My final fit when all fitting skills are maxed will be 4 complex extenders, 1 complex energizer, a Duvolle, ADV grenades, 1 complex CPU, 1 complex regulator, 2 enhanced regulators, and as equipment, a Six-Kin Repper, a Wiyrkomi Injector, and X-3 Nanohives. My Logissault fit drops the repper for 3x complex regulators and proto grenades. |
Sana Rayya
WASTELAND JUNK REMOVAL The Ascendancy
271
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Posted - 2013.10.25 13:03:00 -
[6] - Quote
On my proto Cal Logi I use one basic plate, and sometimes two depending on whether the enemy is running advanced or proto scanners. It helps enough that I don't die the instant my shields are all gone. |
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