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Templar Twelve
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
41
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Posted - 2014.03.19 22:39:00 -
[301] - Quote
Thank you for providing the Code. This has been a enjoyable reading and learning. Been doing logistic and apparently following the Logi Code for a long time without even knowing about this guide, finding it now.
From one to the other. Logibro, I salute you.
Librarian and Keeper of the Praetorian Temple Library
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2439
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Posted - 2014.03.20 00:20:00 -
[302] - Quote
Patch notes are out. I'm interested to see your updates as it appears that I am going to be skilling into at least one more logi suit now (likely Caldari, maybe Gallente later).
I have use for your wisdom once again, oracle of the logi!
(Gotta go update my uplink guide too!)
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
630
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Posted - 2014.03.20 01:24:00 -
[303] - Quote
Until I get an answer to this: https://forums.dust514.com/default.aspx?g=posts&m=1955287#post1955287
I'm nervous about skilling into any other logi suit.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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CaveCav
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
270
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Posted - 2014.03.21 18:54:00 -
[304] - Quote
Well, I'm not a game developper but I think that constantly checking for what dropsuit you are wearing and accordingly changing the bonuses on every Uplink and Nanohive that you have already deploied on the field, and doing this for every player, would be quite a work for the server and cause performance issues.
Dedicated Logibro, Gunner, Counter-Sniper
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2462
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Posted - 2014.03.21 20:06:00 -
[305] - Quote
CaveCav wrote:Well, I'm not a game developper but I think that constantly checking for what dropsuit you are wearing and accordingly changing the bonuses on every Uplink and Nanohive that you have already deploied on the field, and doing this for every player, would be quite a work for the server and cause performance issues.
Good point, hadn't thought about it that way. The simplest way certainly would be to have the attributes of the deployed item remain a static value based on the suit it was deployed from.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
634
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Posted - 2014.03.21 22:46:00 -
[306] - Quote
John Demonsbane wrote:CaveCav wrote:Well, I'm not a game developper but I think that constantly checking for what dropsuit you are wearing and accordingly changing the bonuses on every Uplink and Nanohive that you have already deploied on the field, and doing this for every player, would be quite a work for the server and cause performance issues. Good point, hadn't thought about it that way. The simplest way certainly would be to have the attributes of the deployed item remain a static value based on the suit it was deployed from.
That's actually a very reassuring thought. I think with that in mind, I have confidence in speccing into multiple logis. Proto Min, Amarr and Caldari, here I come.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Soulskulptor
GunFall Mobilization
40
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Posted - 2014.03.25 21:37:00 -
[307] - Quote
Does anyone else think the AR is obsolete now? With the RR and the CR being more powerful with a longer range many people switched to them. 1.8 gave what I believe to be a much needed nerf to the damage of the RR and CR, the AR was also nerfed, just played today and it seemed to be so inadaquete despite having an adv damage mod, Which is sad since I blew my remaining SP into AR reload and ammo after speccing into min-logi and maxing weapon mod and scanners
We stopped looking for monsters under our beds when we realized they were inside us.
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CaveCav
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
273
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Posted - 2014.03.26 08:20:00 -
[308] - Quote
Soulskulptor wrote:Does anyone else think the AR is obsolete now? With the RR and the CR being more powerful with a longer range many people switched to them. 1.8 gave what I believe to be a much needed nerf to the damage of the RR and CR, the AR was also nerfed, just played today and it seemed to be so inadaquete despite having an adv damage mod, Which is sad since I blew my remaining SP into AR reload and ammo after speccing into min-logi and maxing weapon mod and scanners
Actually no, I wouldn't define it obsolete. While the CR is my go to gun I often find myself switching guns based on how is the match flowing, if my squad decides to move in a CQC environement I'll switch to AR, if we could find ourselves in a more long range scenario I'll pick up a RR or a ScR, if we are defending a chokepoint I'll take a MD. The AR is still good in the right situations.
On a side note, could anyone that had the occasion to play with the new scanners please explain to me how exactly this new "snapshot" mechanic works?
Dedicated Logibro, Gunner, Counter-Sniper
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Soulskulptor
GunFall Mobilization
40
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Posted - 2014.03.26 11:41:00 -
[309] - Quote
CaveCav wrote:Soulskulptor wrote:Does anyone else think the AR is obsolete now? With the RR and the CR being more powerful with a longer range many people switched to them. 1.8 gave what I believe to be a much needed nerf to the damage of the RR and CR, the AR was also nerfed, just played today and it seemed to be so inadaquete despite having an adv damage mod, Which is sad since I blew my remaining SP into AR reload and ammo after speccing into min-logi and maxing weapon mod and scanners Actually no, I wouldn't define it obsolete. While the CR is my go to gun I often find myself switching guns based on how is the match flowing, if my squad decides to move in a CQC environement I'll switch to AR, if we could find ourselves in a more long range scenario I'll pick up a RR or a ScR, if we are defending a chokepoint I'll take a MD. The AR is still good in the right situations. On a side note, could anyone that had the occasion to play with the new scanners please explain to me how exactly this new "snapshot" mechanic works?
just as it sounds. You just point, pull the trigger in bam, anyone in the scanners effective field that doesn't beat it's scan precision is marked.
We stopped looking for monsters under our beds when we realized they were inside us.
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Thrydwulf Khodan
75
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Posted - 2014.03.26 11:48:00 -
[310] - Quote
Possible interesting behavior for uplinks in Amarr suits.
I'm not seeing the bonus when I die and have to spawn back in. |
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
658
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Posted - 2014.03.26 14:56:00 -
[311] - Quote
Thrydwulf Khodan wrote:Possible interesting behavior for uplinks in Amarr suits.
I'm not seeing the bonus when I die and have to spawn back in.
This appears to mean that if you swap suits that the bonuses go away.
I am not seeing the same. I have Proto Amarr Logi but I ran a match in my free scout suit so I wouldn't lose money to all the invisible players trying out stuff. None of my uplinks were longer than 3 seconds. I think I get the bonus regardless of the suit I'm wearing.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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CaveCav
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
273
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Posted - 2014.03.26 19:48:00 -
[312] - Quote
Are the scanners still worth using?
Dedicated Logibro, Gunner, Counter-Sniper
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
658
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Posted - 2014.03.26 19:53:00 -
[313] - Quote
CaveCav wrote:Are the scanners still worth using?
I stacked two scanners on one suit. They definitely fixed it to really quick snap shot, but most everyone I saw playing scout max cloak to 5 on a lvl 5 scout suit with lvl 5 dampeners. I saw basically EQ and that was it. In a week, that might change more. You're still going to pick up the commandos as chevrons which are kinda fun, but I honestly haven't seen that many. Everyone is going invisible.
the cooldown icons are cool tho :)
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Soulskulptor
GunFall Mobilization
40
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Posted - 2014.03.26 22:39:00 -
[314] - Quote
lee corwood wrote:CaveCav wrote:Are the scanners still worth using? I stacked two scanners on one suit. They definitely fixed it to really quick snap shot, but most everyone I saw playing scout max cloak to 5 on a lvl 5 scout suit with lvl 5 dampeners. I saw basically EQ and that was it. In a week, that might change more. You're still going to pick up the commandos as chevrons which are kinda fun, but I honestly haven't seen that many. Everyone is going invisible. the cooldown icons are cool tho :)
I noticed they added a little timer near the bottom left corner (to the right of the HP display) that shows the progress of the scanners recharge
We stopped looking for monsters under our beds when we realized they were inside us.
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ET Light
Dark Knightz Corp.
0
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Posted - 2014.03.27 04:10:00 -
[315] - Quote
With cloaked scouts running around would it be a good idea to run precision enhancers on logi in addition to scanners? |
J4yne C0bb
Molon Labe. General Tso's Alliance
279
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Posted - 2014.03.27 07:26:00 -
[316] - Quote
Soulskulptor wrote:Does anyone else think the AR is obsolete now? With the RR and the CR being more powerful with a longer range many people switched to them. 1.8 gave what I believe to be a much needed nerf to the damage of the RR and CR, the AR was also nerfed, just played today and it seemed to be so inadaquete despite having an adv damage mod, Which is sad since I blew my remaining SP into AR reload and ammo after speccing into min-logi and maxing weapon mod and scanners No, I think we're probably gonna see a comeback of the standard AR. With 1.8, all the Sentinel suits have damage reduction bonuses, but only two (Cal and Min) have resistance to 'hybrid - blaster' damage, which is what the AR is classed as. When people start realizing their railguns and combat rifles aren't working as well against Gals and Amarr Sents because of their bonuses, I think you'll see an increase of GEKs and Duvolles back on the field.
Min Logi | aka Punch R0ckgroin, Fatsuit
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Thrydwulf Khodan
75
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Posted - 2014.03.27 10:34:00 -
[317] - Quote
I am seeing a wider variety of weapons on the field. And assault mass drivers are in that list. (Ouch!) |
CaveCav
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
273
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Posted - 2014.03.27 11:00:00 -
[318] - Quote
Thrydwulf Khodan wrote:I am seeing a wider variety of weapons on the field. And assault mass drivers are in that list. (Ouch!)
Time to bring the boy out for a spin.
Dedicated Logibro, Gunner, Counter-Sniper
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2512
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Posted - 2014.03.27 13:47:00 -
[319] - Quote
My LR will be making a big comeback too. Magsec + LR on my Amarr logi sounds really nice....
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
662
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Posted - 2014.03.27 14:54:00 -
[320] - Quote
I'm incredibly happy to see the large arsenal we've always had back onto the field. I hope it stays this way.
In other news: "Freedom Mass Driver. I've missed you. Let's find some Commandos for you to say hi to."
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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CaveCav
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
280
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Posted - 2014.04.01 08:06:00 -
[321] - Quote
Bump. Devs sticky this, now.
Dedicated Logibro, Gunner, Counter-Sniper
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Soulskulptor
GunFall Mobilization
40
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Posted - 2014.04.07 05:02:00 -
[322] - Quote
So this might seem as a dumb question but, which would be better for a Minlogi at proto level? 2 Shield Extenders and 2 Light Weapon Damage Mods or 1 Extender, 2 damage mods, and a Shield Recharger?
We stopped looking for monsters under our beds when we realized they were inside us.
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Dj grammer
Red Star. EoN.
172
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Posted - 2014.04.07 05:46:00 -
[323] - Quote
Soulskulptor wrote:So this might seem as a dumb question but, which would be better for a Minlogi at proto level? 2 Shield Extenders and 2 Light Weapon Damage Mods or 1 Extender, 2 damage mods, and a Shield Recharger?
I am a min logi proto myself. The great thing about us is that we can literally pick to shield tank, armor tank, or hybrid tank. The following is assuming all prototype level (dropsuit shield upgrade @ 5 and all the shielding components @ 5).. With 4 extenders you will get 403 @ a 8 second delay. With 3 extenders and a re-charger, you will get 330 @ 7.4 second depleted delay and a 30 hp/s re-charge on shields. 2 extenders leaves you with 258 shield and 1 leaves you with 185 shield.
It is really up to you to decide between damage or health. If I had to choose I would Like the first option you had. Personally I would do 2 extenders (complex), 1 re-charger (enhanced since I am only level 3 and FW is a joke), and 1 damage mod (complex).
Just remember to be a LogiBro before anything else and stick with your squad.
Open Beta (12/13/2012) to a 1-year Vet.
Have been a Logistics user since Uprising 1.0.
Yea that old.
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
704
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Posted - 2014.04.07 16:59:00 -
[324] - Quote
I'm with DJ. I love my proto min logi though I don't bring it out much. A good logi is only as good as their squad/team. If I have a great team, I almost never need my gun ever so the dmg mod does me nothing. Versus a less than good team, I am forced to bite back and that extra damage has saved me plenty against a charging redberry.
Minmatar Logisis | Heavy lover. Ping for video services.
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CaveCav
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
288
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Posted - 2014.04.07 18:00:00 -
[325] - Quote
I haven't skilled into rechargers yet, I can say that on my ADV Minlogi (that's the suit I use 98.8% of the time) I like 2 Complex Shield Extenders and 1 Enhanced Damage Mod. I have one fit that is purely shield tanked with a Cardiac Regulator. Maybe I'll skill Kin Cats to level 3 to try something faster
Dedicated Logibro, Gunner, Counter-Sniper
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
705
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Posted - 2014.04.07 18:19:00 -
[326] - Quote
While there is no official answer, I just wanted to post here to say that after multiple players have tested items, it seems that your EQ bonus is only maintained while you are wearing the specific suit required. This has been tested by many players, myself included so a fair warning to all those that would invest in the future. That is an insane amount of SP to spend to be tied in such a manner so before people start thinking of skilling into multiple logi suits, be warned.
Minmatar Logisis | Heavy lover. Ping for video services.
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CaveCav
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
289
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Posted - 2014.04.07 18:27:00 -
[327] - Quote
lee corwood wrote:While there is no official answer, I just wanted to post here to say that after multiple players have tested items, it seems that your EQ bonus is only maintained while you are wearing the specific suit required. This has been tested by many players, myself included so a fair warning to all those that would invest in the future. That is an insane amount of SP to spend to be tied in such a manner so before people start thinking of skilling into multiple logi suits, be warned.
So it's either: A) Suits bonus to equipment is bugged or B) All that beautyful theorycrafting about server performances I made was wrong
Dedicated Logibro, Gunner, Counter-Sniper
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2622
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Posted - 2014.04.07 18:30:00 -
[328] - Quote
CaveCav wrote:lee corwood wrote:While there is no official answer, I just wanted to post here to say that after multiple players have tested items, it seems that your EQ bonus is only maintained while you are wearing the specific suit required. This has been tested by many players, myself included so a fair warning to all those that would invest in the future. That is an insane amount of SP to spend to be tied in such a manner so before people start thinking of skilling into multiple logi suits, be warned. So it's either: A) Suits bonus to equipment is bugged or B) All that beautyful theorycrafting about server performances I made was wrong
I agree, it does seem like it would be tougher on the server load this way but considering I know next to nothing about coding, I'll just leave it alone.
In related news, I guess I've finally run out of excuses to update my uplink guide for 1.8...
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
705
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Posted - 2014.04.07 18:34:00 -
[329] - Quote
John Demonsbane wrote:CaveCav wrote:lee corwood wrote:While there is no official answer, I just wanted to post here to say that after multiple players have tested items, it seems that your EQ bonus is only maintained while you are wearing the specific suit required. This has been tested by many players, myself included so a fair warning to all those that would invest in the future. That is an insane amount of SP to spend to be tied in such a manner so before people start thinking of skilling into multiple logi suits, be warned. So it's either: A) Suits bonus to equipment is bugged or B) All that beautyful theorycrafting about server performances I made was wrong I agree, it does seem like it would be tougher on the server load this way but considering I know next to nothing about coding, I'll just leave it alone.
No you're all right. Keeping a thread process open like that would be incredibly intensive to the already high performance of all the other components to the game itself. Even if the thread is as small as opening every 60 seconds to check on number stats, doing so for 32 players...
And it does have to be time based. So far all research has shown a 'lag' for how long until the bonus resets when switching off suits either from death or supply depot change.
Minmatar Logisis | Heavy lover. Ping for video services.
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CaveCav
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
289
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Posted - 2014.04.07 18:52:00 -
[330] - Quote
lee corwood wrote: No you're all right. Keeping a thread process open like that would be incredibly intensive to the already high performance of all the other components to the game itself. Even if the thread is as small as opening every 60 seconds to check on number stats, doing so for 32 players...
And it does have to be time based. So far all research has shown a 'lag' for how long until the bonus resets when switching off suits either from death or supply depot change.
I know nothing about programming and stuff but I said something right...YAY!
If I understood what you said correctly (and I'm not too sure about that) multiple people spamming different equipment pieces from different suits would be able to lag a match worst than 1.7 causing massive lag spikes when this thread thing run?
Dedicated Logibro, Gunner, Counter-Sniper
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