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lee corwood
Knights Of Ender Public Disorder.
54
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Posted - 2013.12.19 18:14:00 -
[181] - Quote
RedBleach LeSanglant wrote:And a big hooray for now being able to see my team mates life. There are still issues with the lock on and activation/animation time but this is a big step forward. Thank you CCP
I am so happy to be able to see their health bars. Makes things so much easier. But I feel like a fool sometimes when I have my tool out and a blue is waiting for me to heal and I'm passing and passing and passing the [.] over then till - ah, there is is!
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Fox Gaden
Immortal Guides
1933
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Posted - 2013.12.19 19:14:00 -
[182] - Quote
RedBleach LeSanglant wrote:Fox Gaden wrote:Each day, I send a Corp mail to my basic training corp, Immortal Guides. It is a Tip-of-the-day sort of thing. Generally it is a section of a guide. Because I have an EVE account I can cut and past into the in-game mail.
Although I have many guides, my Corp has been running for many many days. So I am starting to run out of material.
Would it be ok if I send portions of this guide as a tip of the day to my Corp? Credit to the author would be given. No problem, I would ask you to include a note or a link on where it came from. Though I put alot of this together there have been many mercs that helped critique it into what it is now.
I place the following at the beggining of the Corp mail:
Quote:From: The Logi Code. Guide to Logi Success, Updated for Uprising 1.6 Found at: DUST 514 Forums>>DUST 514>>Rookie Training Grounds Authored by: RedBleachy LeSanglant, Hellstorm Inc, League of Infamy
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
754
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Posted - 2013.12.20 19:39:00 -
[183] - Quote
You know, with the return of the killdozer HMG heavy you may want to discuss the various rep tools and how to fit a suit for it. Personally (with many suggestions) I've built a max tanked suit with a repper, scanner, and ammo hives.
Just a thought.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Fox Gaden
Immortal Guides
1940
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Posted - 2013.12.20 19:55:00 -
[184] - Quote
John Demonsbane wrote:You know, with the return of the killdozer HMG heavy you may want to discuss the various rep tools and how to fit a suit for it. Personally (with many suggestions) I've built a max tanked suit with a repper, scanner, and ammo hives.
Just a thought. On my heavy I have to be carful if I am working with a Gallente Logi-Bro. Since I run Kinetic Catalysers I have a bad habit of outrunning my logi. It is mostly just bad habits on my part due to only working with a Logi about 3 times in the first month I played Heavy. But a Minmitar Logi would probably have an easier time keeping up with me.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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CaveCav
Eliters RUST415
106
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Posted - 2013.12.21 08:36:00 -
[185] - Quote
Fox Gaden wrote:John Demonsbane wrote:You know, with the return of the killdozer HMG heavy you may want to discuss the various rep tools and how to fit a suit for it. Personally (with many suggestions) I've built a max tanked suit with a repper, scanner, and ammo hives.
Just a thought. On my heavy I have to be carful if I am working with a Gallente Logi-Bro. Since I run Kinetic Catalysers I have a bad habit of outrunning my logi. It is mostly just bad habits on my part due to only working with a Logi about 3 times in the first month I played Heavy. But a Minmitar Logi would probably have an easier time keeping up with me.
IMHO Kin Cats are not bad on a heavy, but if you have a dedicated Logi, in particular one that is using the Big Bad Boy (BBB aka Core Focused Repair Tool) you should consider stacking as much armor as you can and simply soak up damage as you get continuosly repped.
The other day I hopped in a random squad where a heavy and a logi where guarding A (the underground objective in the research lab) and I helped keep him alive. We stacked a couple of Triage hives, a Allotek for ammo and dual BBBs...I don't think his armor was dropping at all.
Dedicated Logibro, Gunner, Counter-Sniper
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Veka Kari
NECROM0NGERS Covert Intervention
21
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Posted - 2013.12.28 20:15:00 -
[186] - Quote
RedBleach LeSanglant wrote:
Dude, thank you. And well done on your progression. Which suit did you choose?
...
Well done sir, and keep the ideas coming.
Keep to the code, see you on the battlefield.
I will get to replying to your entire post another time, because this is all I have time for right now. I chose the Gallente Logi (A suit I feel is true support).
Thank you for your praise, and I will definitely keep up the progress, and if you'd like keep you informed of my findings. Until next time, happy fighting.
MUST READ (All Suits): The Logi Code. You depend on it.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1417
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Posted - 2013.12.28 23:00:00 -
[187] - Quote
Fox Gaden wrote:John Demonsbane wrote:You know, with the return of the killdozer HMG heavy you may want to discuss the various rep tools and how to fit a suit for it. Personally (with many suggestions) I've built a max tanked suit with a repper, scanner, and ammo hives.
Just a thought. On my heavy I have to be carful if I am working with a Gallente Logi-Bro. Since I run Kinetic Catalysers I have a bad habit of outrunning my logi. It is mostly just bad habits on my part due to only working with a Logi about 3 times in the first month I played Heavy. But a Minmitar Logi would probably have an easier time keeping up with me.
I wish my Amarr suit was as fast as that gallente...
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Veka Kari
NECROM0NGERS Covert Intervention
21
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Posted - 2013.12.29 08:41:00 -
[188] - Quote
Alright, theory crafting time!
As stated before I run a gallente logi, primarily because I thought (when first starting the game) that the racial bonus only counted if you were of that race [I have since then understood my mistake and still like the gallogi]. All these opinions come from the gallogi point of view so it may be off from the minlogi, callogi and the amlogi perspective (I have no experience with these which is why I state this.)
Gallogi's have more high slots which give them the ability to move faster, further, be well armored, have highly resistant shields, or hack faster (odd though seems like a minlogi concept). This means that it is perfect for following around a heavy with a repair tool, especially since it can have an EHP of 1k. This also means that its well suited for scanning (also to the benefit of a heavy and the rest of your squad) and nanohives or an injector.
Gallogis are really built for true support, longevity and functionality. Now that I read over my opinions from earlier, I may have been hasty in my suggestions on how to redesign the logistics class. I have also had some time to play with other suits and understand the strengths and weaknesses that plague them. This has lead me to think about a few design ideas that will not ultimately change the logi completely but put it more in line with what support should mean.
1) Standardized equipment slot amounts. This means 3 at basic/adv, and 4 or 5 at proto. -- I say this because we need our toys it allows us to do what we do. Nanohives, injectors, rep tools, drop uplinks, and scanners are really staples that need to be available to logis.
In my direct experience I have found that its really hard to balance what you need, and what you would like on your suits for the situation your in. Quite frequently I have found a favorite from them all and failing in the other forms of support. I.E. Scanner, Drop Uplinks, and a Rep tool (SDR). More equipment slots will allow the logi to do what it does best, support the team, and the squad.
2) Less High and Low slots. 2 Lows and 3 Highs max. (racial modifications as needed) -- This is needed especially if we were to receive more equipment slots. You cant have everything and this sacrifice should be more than welcome by any logi especially if they had more tools at their disposal. No one needs a 1k EHP logi running around with an A/C/L/R/Sc Rifle, it just opens up too easily for abuse of the availability, and versatility of the class.
3) Shield/Armor buff (at most 50 more shields and 100 more armor) -- As highlighted above, with the reduced slot layout this is pretty much needed, and a static addition should make up for the loss of 1/2 slots on both sides. Truly this would make us survivable and capable of some semi-sustained combat until backup arrives or the squad notices the yelling over the comms from the logi.
4) As LeSanglant suggested lower PG/CPU requirements for all races. -- Obvious, surprised they didnt just do this to start with. Being the Gallogi that I am its just second nature to be able to fit All Proto equips and still have room for some modules. I really feel sorry for the other races to have to deal with the inability to do so either.
5) Equipment buff (this one takes some explanation, I will try my best.) -- If a logi equips something, its abilities are amplified by a specific percentage depending on what it is. -- Drop uplinks capable of spawning in more infantry or spawning faster. -- Nanohives supplying more ammo/armor or supplying it faster/more effectively -- Injectors giving more armor/shields -- Rep-tools healing more or kick starting the shield regeneration by a fixed percentage. -- and maybe (to be a little selfish) scanners capable of scanning harder to scan infantry.
I really feel I may have nailed it this time, and this is properly balanced and in line with the ideals us support logis keep to. Please feel free to state your opinions on this matter.
MUST READ (All Suits): The Logi Code. You depend on it.
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
496
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Posted - 2013.12.31 23:23:00 -
[189] - Quote
CaveCav wrote:Fox Gaden wrote:John Demonsbane wrote:You know, with the return of the killdozer HMG heavy you may want to discuss the various rep tools and how to fit a suit for it. Personally (with many suggestions) I've built a max tanked suit with a repper, scanner, and ammo hives.
Just a thought. On my heavy I have to be carful if I am working with a Gallente Logi-Bro. Since I run Kinetic Catalysers I have a bad habit of outrunning my logi. It is mostly just bad habits on my part due to only working with a Logi about 3 times in the first month I played Heavy. But a Minmitar Logi would probably have an easier time keeping up with me. IMHO Kin Cats are not bad on a heavy, but if you have a dedicated Logi, in particular one that is using the Big Bad Boy (BBB aka Core Focused Repair Tool) you should consider stacking as much armor as you can and simply soak up damage as you get continuosly repped. The other day I hopped in a random squad where a heavy and a logi where guarding A (the underground objective in the research lab) and I helped keep him alive. We stacked a couple of Triage hives, a Allotek for ammo and dual BBBs...I don't think his armor was dropping at all.
Awesome, that is the way to roll. Keep up the good work. |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
496
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Posted - 2014.01.01 00:01:00 -
[190] - Quote
I like some of your ideas and i can see where you are coming from in your explanation. The more I have tried tackling the options and ideas about balancing the classes the more I have desired to bash my skull against a brick wall. IT is a difficult thing and I don't see how it can be done with just a few simple fixes. That said i can get behind some of your propositions.
Veka Kari wrote:
1) Standardized equipment slot amounts. This means 3 at basic/adv, and 4 at proto. -- I say this because we need our toys it allows us to do what we do. Nanohives, injectors, rep tools, drop uplinks, and scanners are really staples that need to be available to logis.
I like this, but it may lower the diversity of the race differences.
Quote:2) Less High and Low slots. 2 Lows and 3 Highs max. (racial modifications as needed) -- This is needed especially if we were to receive more equipment slots. You cant have everything and this sacrifice should be more than welcome by any logi especially if they had more tools at their disposal. No one needs a 1k EHP logi running around with an A/C/L/R/Sc Rifle with amped up damage, it just opens up too easily for abuse of the availability, and versatility of the class.
There is abuse. But this is based on CCP's move to where the higher inherent armor, shield values, and more lower the amount of available slots (we then asume that scouts give it up for speed and low profile). However, as these values are not an increase at the complex level, only ADV and lower, it could be argued that we should be given the basic values of a naked suit, a suit ZERO if you will. The original base for the SDE release numbers offering values for suits of 1.15 - an increase of the primary value.
A logi is simply the most basic suit without any deciding values built in. Heavies, Assaults, and Scouts seem to be classes that have elected to essentially have prefabricated suit that therefore allows little customization. Thus the Logi remains the most customizable - as the system deems that it should be. Do I agree with the system? Not really. So, my question is what system will bring a level of diversity to each suit build without/with destroying the current class system.
Thus I must disagree with your proposal, though I do appreciate the work you did in presenting the information. The model does not integrate all of the other values of the suits that CCP has determined to make them different - even though I don't agree with their system, I also can't agree with your arguments based primarily on slot counts.
Quote:3) Shield/Armor buff (at most 50 more shields and 100 more armor) -- As highlighted above, with the reduced slot layout this is pretty much needed, and a static addition should make up for the loss of 1/2 slots on both sides. Truly this would make us survivable and capable of some semi-sustained combat until backup arrives or the squad notices the yelling over the comms from the logi. Ha! I've often been that guy.
For a true support class I would like this, but it loses the versatility that people desire (logissaults and more) from the logistics class. We want customization and only the logi suit provides it. That is the problem. There are not other options to essentially build whatever you want and that is what the consumer base greatly desires. Customization, not a defined cut out. Races and classes and more were supposed to fill that customization need, but if I can customize even more I will take that option over a forced format as will most others.
Quote:4) As LeSanglant suggested PG/CPU costs reduced for all races -- Obvious, surprised they didnt just do this to start with. Being the Gallogi that I am its just second nature to be able to fit All Proto equips and still have room for some modules. I really feel sorry for the other races to have to deal with the inability to do so either.
This is just one step in allowing other suits to customize, but not an end-all to the many problems facing dropsuit balancing. But, it is a start.
Quote:5) Equipment buff (this one takes some explanation, I will try my best.) -- If a logi equips something, its abilities are amplified by a specific percentage depending on what it is. -- Drop uplinks capable of spawning in more infantry or spawning faster. -- Nanohives supplying more ammo/armor or supplying it faster/more effectively -- Injectors giving more armor/shields -- Rep-tools healing more or kick starting the shield regeneration by a fixed percentage. -- and maybe (to be a little selfish) scanners capable of scanning harder to scan infantry.
I would like to see this in a revamped skill tree. But placing an inherent bonus for equipment on the logi class is not bad either.
Thanks for your input and your ideas. Discussion, disagreement, and research is the only way I see us coming up with a decent system. See you on the battlefield...
and Keep to the Code.
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dogman dave
DUST University Ivy League
30
|
Posted - 2014.01.01 14:30:00 -
[191] - Quote
RedBleach LeSanglant wrote:STAGE 2: Weapon Choice cont. RR- the Rail Rifle has a small charge up time before going full auto. It hits hard, but most importantly it outdistances all other weapons in the rifle class which has lead to many discussions on the forums. +outdistances all +accurate CQC as well +hard hitting -still waiting for a negative.
I run only RRs because I believe they are the best job CCP has done on any weapon so far. Here are what I feel are the RR negatives that balance it nicely
- 0.25 charge time is too long to wait for someone with good reflexes - Total Ammo supply is limited - Magazine capacity of 42 means reload on a distant, strafing target - in 1v1 CQC 0.25 charge time means fire until you kill or go empty, else die waiting for the charge
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Deacon Obvious
Molon Labe. Public Disorder.
25
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Posted - 2014.01.01 17:36:00 -
[192] - Quote
Quick question for the Gallente suit users out there.
Is anyone else like me, and wishing they could have the 4th equipment slot at the ADV level? I swear sometimes I'd even trade one of the PRO high or low slots out if I could just get that extra tool in a cheaper suit. I don't like to think of myself as a proto abuser (Toxin AR For Life!), but I find myself running Gk.0 just to carry more squad support goodies. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1471
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Posted - 2014.01.01 18:54:00 -
[193] - Quote
OP: You're missing one key aspect of the CR that makes it my new weapon of choice:
It costs nothing to fit on the suit, leaving spare CPU/PG to use on equipment!
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Veka Kari
The Phoenix Federation
22
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Posted - 2014.01.01 23:21:00 -
[194] - Quote
Well, we just need to work together RedBleach in order to solve the big question of class balance. I offer to you a regular meeting session with me and anyone else who is willing to 'objectively' look at the suits, and understand that things will need to change. Honestly I think that we are up to the task.
As for the other edits, I think that after we have come together we will have more time (and room) to build out these 'changes'. If you would like we could host a room on DUST, Voice chat it up, and open up a google doc. Then once we are done and satisfied with the changes send it to CCP for their mulling over.
Wouldn't you like to be the people who helped balance DUST?
MUST READ (All Suits): The Logi Code. You depend on it.
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Ninja Troll
7
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Posted - 2014.01.04 18:48:00 -
[195] - Quote
Thanks for making this helpful guide. Although I found it after deciding on what suit I wanted. I chose to go with Amarr and working my way to Advanced (tested the LP version).
The standard version is so versatile, despite having only 2 equip slots. I have a couple of variations with the this suit on my main character(not this one).
- Medic, Support (Repair+Ammo), Recon(Up+Scan), AV, Demolitions, etc - I've had some success with Assault variants with the Medic and Recon roles.
My initial SP was put into sniping, so I've been testing an Assault Sniper fit with the standard suit. I mainly use it if there's another logi in the squad, so I can kill those Rail Riflers and Heavies before they get in range.
[Request] Infantry Only Mode or Option - No Vehicles
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1498
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Posted - 2014.01.04 20:23:00 -
[196] - Quote
Ninja Troll wrote:Thanks for making this helpful guide. Although I found it after deciding on what suit I wanted. I chose to go with Amarr and working my way to Advanced (tested the LP version).
The standard version is so versatile, despite having only 2 equip slots. I have a couple of variations with the this suit on my main character(not this one).
- Medic, Support (Repair+Ammo), Recon(Up+Scan), AV, Demolitions, etc - I've had some success with Assault variants with the Medic and Recon roles.
My initial SP was put into sniping, so I've been testing an Assault Sniper fit with the standard suit. I mainly use it if there's another logi in the squad, so I can kill those Rail Riflers and Heavies before they get in range.
I did the exact same thing, started as a sniper as well. When I snipe now (situations do still call for it) I find that the logi A/1 is a great suit for it, better than my logi C/1. Some might use the caldari because it has more high slots to put damage mods in, but more than 2-3 is really a waste and if you do that with the shield-based caldari suit you cant tank it as much to survive enemy sniper fire. (And of course the sidearm is key if you are sniping from anywhere besides a tower or deep in the redline.)
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Ninja Troll
7
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Posted - 2014.01.06 17:56:00 -
[197] - Quote
John Demonsbane wrote:Ninja Troll wrote:Thanks for making this helpful guide. Although I found it after deciding on what suit I wanted. I chose to go with Amarr and working my way to Advanced (tested the LP version). The standard version is so versatile, despite having only 2 equip slots. I have a couple of variations with the this suit on my main character(not this one). - Medic, Support (Repair+Ammo), Recon(Up+Scan), AV, Demolitions, etc - I've had some success with Assault variants with the Medic and Recon roles. My initial SP was put into sniping, so I've been testing an Assault Sniper fit with the standard suit. I mainly use it if there's another logi in the squad, so I can kill those Rail Riflers and Heavies before they get in range. I did the exact same thing, started as a sniper as well. When I snipe now (situations do still call for it) I find that the logi A/1 is a great suit for it, better than my logi C/1. Some might use the caldari because it has more high slots to put damage mods in, but more than 2-3 is really a waste and if you do that with the shield-based caldari suit you cant tank it as much to survive enemy sniper fire. (And of course the sidearm is key if you are sniping from anywhere besides a tower or deep in the redline.) Yeah I like to carry a 36db active scanner with the assault sniper fit since the suit is kind of slow. Currently debating whether to go Level 3 this week on my Amarr logi or my Minmatar Scout. I've been doing better with the tactical SR versions recently, since more zoom = more headshots. I made a cheap minja MLT fit with the std tactical SR, specifically for FW matches.
[Request] Infantry Only Mode or Option - No Vehicles
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1511
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Posted - 2014.01.06 18:02:00 -
[198] - Quote
Ninja Troll wrote:John Demonsbane wrote:Ninja Troll wrote:Thanks for making this helpful guide. Although I found it after deciding on what suit I wanted. I chose to go with Amarr and working my way to Advanced (tested the LP version). The standard version is so versatile, despite having only 2 equip slots. I have a couple of variations with the this suit on my main character(not this one). - Medic, Support (Repair+Ammo), Recon(Up+Scan), AV, Demolitions, etc - I've had some success with Assault variants with the Medic and Recon roles. My initial SP was put into sniping, so I've been testing an Assault Sniper fit with the standard suit. I mainly use it if there's another logi in the squad, so I can kill those Rail Riflers and Heavies before they get in range. I did the exact same thing, started as a sniper as well. When I snipe now (situations do still call for it) I find that the logi A/1 is a great suit for it, better than my logi C/1. Some might use the caldari because it has more high slots to put damage mods in, but more than 2-3 is really a waste and if you do that with the shield-based caldari suit you cant tank it as much to survive enemy sniper fire. (And of course the sidearm is key if you are sniping from anywhere besides a tower or deep in the redline.) Yeah I like to carry a 36db active scanner with the assault sniper fit since the suit is kind of slow. Currently debating whether to go Level 3 this week on my Amarr logi or my Minmatar Scout. I've been doing better with the tactical SR versions recently, since more zoom = more headshots. I made a cheap minja MLT fit with the std tactical SR, specifically for FW matches.
Amarr logi. Level 3 is the sweet spot for the suit. Wait until scouts get buffed before going that way.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Fox Gaden
Immortal Guides
2050
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Posted - 2014.01.06 18:55:00 -
[199] - Quote
Fox Gaden wrote:John Demonsbane wrote:You know, with the return of the killdozer HMG heavy you may want to discuss the various rep tools and how to fit a suit for it. Personally (with many suggestions) I've built a max tanked suit with a repper, scanner, and ammo hives.
Just a thought. On my heavy I have to be carful if I am working with a Gallente Logi-Bro. Since I run Kinetic Catalysers I have a bad habit of outrunning my logi. It is mostly just bad habits on my part due to only working with a Logi about 3 times in the first month I played Heavy. But a Minmitar Logi would probably have an easier time keeping up with me. Over the holidays I started squadding regularly with a high ranked Loti-Bro. After I outran his Proto Plate tanked Minmatar Logi suit a few times he sat me down and gave me a good stern talking to. He then made me change my fit, and was not impressed when I sheepishly admitted that despite all my other models being Proto and my HMG Proficiency being at 5, I could only equip Militia Plates.
So I am levelling up the Armour Plate skill now, and have gotten more experience at working with Logi-Bro. I have to say that clearing a room with two Proto Remote Armour Repairs on me is quite the empowering experience.
I have to disagree with my Logi-Bro on one thing though. He thinks that a Heavy should just do his thing and it is 100% the Logi-BroGÇÖs responsibility to deal with positioning. However, I think a Heavy that keeps track of where his Logi-Bro is, the position of Cover and the angles of Line of Site, makes a much more effective Heavy/Logi team than a Heavy that just focusses on what he is doing.
I am also finding that clear communication between the Heavy and his Logi-Bro is very important as well.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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CaveCav
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
153
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Posted - 2014.01.06 19:09:00 -
[200] - Quote
Fox Gaden wrote:Fox Gaden wrote:John Demonsbane wrote:You know, with the return of the killdozer HMG heavy you may want to discuss the various rep tools and how to fit a suit for it. Personally (with many suggestions) I've built a max tanked suit with a repper, scanner, and ammo hives.
Just a thought. On my heavy I have to be carful if I am working with a Gallente Logi-Bro. Since I run Kinetic Catalysers I have a bad habit of outrunning my logi. It is mostly just bad habits on my part due to only working with a Logi about 3 times in the first month I played Heavy. But a Minmitar Logi would probably have an easier time keeping up with me. Over the holidays I started squadding regularly with a high ranked Loti-Bro. After I outran his Proto Plate tanked Minmatar Logi suit a few times he sat me down and gave me a good stern talking to. He then made me change my fit, and was not impressed when I sheepishly admitted that despite all my other models being Proto and my HMG Proficiency being at 5, I could only equip Militia Plates. So I am levelling up the Armour Plate skill now, and have gotten more experience at working with Logi-Bro. I have to say that clearing a room with two Proto Remote Armour Repairs on me is quite the empowering experience. I have to disagree with my Logi-Bro on one thing though. He thinks that a Heavy should just do his thing and it is 100% the Logi-BroGÇÖs responsibility to deal with positioning. However, I think a Heavy that keeps track of where his Logi-Bro is, the position of Cover and the angles of Line of Site, makes a much more effective Heavy/Logi team than a Heavy that just focusses on what he is doing. I am also finding that clear communication between the Heavy and his Logi-Bro is very important as well.
I've got to say that it's frustrating when the people I'm repping cut the beam through corners or outrun me, since now we are talking about the core focused that is used with large amounts of armor I have to agree with that logibro. Since the heavy is leading and must worry about what is ahead it is my role to keep to optimal range to keep repping and to keep the heavy between me and incoming bullets. While the heavy is defining the main route it is my role to keep him and myself alive
Dedicated Logibro, Gunner, Counter-Sniper
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Fox Gaden
Immortal Guides
2052
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Posted - 2014.01.06 19:49:00 -
[201] - Quote
CaveCav wrote:Fox Gaden wrote:Over the holidays I started squadding regularly with a high ranked Loti-Bro. After I outran his Proto Plate tanked Minmatar Logi suit a few times he sat me down and gave me a good stern talking to. He then made me change my fit, and was not impressed when I sheepishly admitted that despite all my other models being Proto and my HMG Proficiency being at 5, I could only equip Militia Plates.
So I am levelling up the Armour Plate skill now, and have gotten more experience at working with Logi-Bro. I have to say that clearing a room with two Proto Remote Armour Repairs on me is quite the empowering experience.
I have to disagree with my Logi-Bro on one thing though. He thinks that a Heavy should just do his thing and it is 100% the Logi-BroGÇÖs responsibility to deal with positioning. However, I think a Heavy that keeps track of where his Logi-Bro is, the position of Cover and the angles of Line of Site, makes a much more effective Heavy/Logi team than a Heavy that just focusses on what he is doing.
I am also finding that clear communication between the Heavy and his Logi-Bro is very important as well. I've got to say that it's frustrating when the people I'm repping cut the beam through corners or outrun me, since now we are talking about the core focused that is used with large amounts of armor I have to agree with that logibro. Since the heavy is leading and must worry about what is ahead it is my role to keep to optimal range to keep repping and to keep the heavy between me and incoming bullets. While the heavy is defining the main route it is my role to keep him and myself alive Well, I am already keeping track of the position of every tank without 100m, every likely sniper position, the position of known snipers, and every piece of cover within 20m. Keeping track of the position of the Logi-Bro behind me so that I donGÇÖt break the stream when I dodge for cover to avoid a grenade or some other sudden increase in incoming damage, does not seem like all that much more to track.
When I first started working with Logi I was constantly breaking the stream when dodging for cover, and often my Logi ended up dying when suddenly I was no longer standing between them and the guy who had formerly been shooting at me. Maybe it was because those Logi were not as skilled, but I think it was because I was not paying attention to the health and well being of my Logi.
Maybe you are just taking this for granted because you are used to working with tame domesticated Heavies, but try working with a wild untrained heavy and see how easy it is.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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lee corwood
Knights Of Ender Public Disorder.
326
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Posted - 2014.01.06 20:08:00 -
[202] - Quote
Fox Gaden wrote:
When I first started working with Logi I was constantly breaking the stream when dodging for cover, and often my Logi ended up dying when suddenly I was no longer standing between them and the guy who had formerly been shooting at me. Maybe it was because those Logi were not as skilled, but I think it was because I was not paying attention to the health and well being of my Logi.
Maybe you are just taking this for granted because you are used to working with tame domesticated Heavies, but try working with a wild untrained heavy and see how easy it is.
I actually find a big difference in running with a heavy that is team minded and one that is just wanting to be the big gun and not worry about anything but kills. I've lost many a heavy and my own suit as well to power hungry logis that storm around corners not realizing that they're getting damaged faster than I can possibly heal them. (no, you're not going to win against 3 proto RRs, not even with my core focused tool).
I agree with your statement in that I don't believe a heavy should be ignorant to everything and logi just has to deal with it. A good logi will still be very involved and vocal. There are times I have to cut the stream to avoid a grenade myself and then get right back in there with my rep tool. Knowing when to stop repping and pull out your gun to help is something you have to learn after lots and lots of painful experience. Sometimes, its better to stop repping and let my heavy die for 4 seconds so I can finish off the kill and pick him up. Otherwise, red will finish off the heavy and me in all of 3 shots.
That being said, this shouldn't just apply to heavies. The best TEAMS I've worked on also take care of me. Assaults leave me behind way more than heavies, cause ya'know...they're slower. But still, they tend to get their reps and then run and gun. Then they're halfway across the map and asking me for scans or a needle when I'm no longer with them. This is a team game and even though I'm happy to take the dedicate 80% of my time just mothering my team (like a good logi should) you still need to pay attention to your own mates too after a scuffle.
And lastly, I honestly think a change to the UI would help with this. If my screen starts turning red when I'm really really close to dying, it might wisen people up to moving. It's actually very non intuitive to try and aim, shoot, avoid getting shot AND look in the very bottom right hand corner to see how much longer you can withstand.
Edit: or if the screen starts turning black and white. that would be cool too.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
499
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Posted - 2014.01.07 00:16:00 -
[203] - Quote
Veka Kari wrote:Well, we just need to work together RedBleach in order to solve the big question of class balance. I offer to you a regular meeting session with me and anyone else who is willing to 'objectively' look at the suits, and understand that things will need to change. Honestly I think that we are up to the task.
As for the other edits, I think that after we have come together we will have more time (and room) to build out these 'changes'. If you would like we could host a room on DUST, Voice chat it up, and open up a google doc. Then once we are done and satisfied with the changes send it to CCP for their mulling over.
Wouldn't you like to be the people who helped balance DUST?
I could do this. Just give me a day, time, and location. This would be cool. |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
499
|
Posted - 2014.01.07 00:17:00 -
[204] - Quote
Ninja Troll wrote:Thanks for making this helpful guide. Although I found it after deciding on what suit I wanted. I chose to go with Amarr and working my way to Advanced (tested the LP version).
The standard version is so versatile, despite having only 2 equip slots. I have a couple of variations with the this suit on my main character(not this one).
- Medic, Support (Repair+Ammo), Recon(Up+Scan), AV, Demolitions, etc - I've had some success with Assault variants with the Medic and Recon roles.
My initial SP was put into sniping, so I've been testing an Assault Sniper fit with the standard suit. I mainly use it if there's another logi in the squad, so I can kill those Rail Riflers and Heavies before they get in range.
Use whatever works for you bro |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
499
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Posted - 2014.01.07 00:18:00 -
[205] - Quote
John Demonsbane wrote:Ninja Troll wrote:John Demonsbane wrote:Ninja Troll wrote:Thanks for making this helpful guide. Although I found it after deciding on what suit I wanted. I chose to go with Amarr and working my way to Advanced (tested the LP version). The standard version is so versatile, despite having only 2 equip slots. I have a couple of variations with the this suit on my main character(not this one). - Medic, Support (Repair+Ammo), Recon(Up+Scan), AV, Demolitions, etc - I've had some success with Assault variants with the Medic and Recon roles. My initial SP was put into sniping, so I've been testing an Assault Sniper fit with the standard suit. I mainly use it if there's another logi in the squad, so I can kill those Rail Riflers and Heavies before they get in range. I did the exact same thing, started as a sniper as well. When I snipe now (situations do still call for it) I find that the logi A/1 is a great suit for it, better than my logi C/1. Some might use the caldari because it has more high slots to put damage mods in, but more than 2-3 is really a waste and if you do that with the shield-based caldari suit you cant tank it as much to survive enemy sniper fire. (And of course the sidearm is key if you are sniping from anywhere besides a tower or deep in the redline.) Yeah I like to carry a 36db active scanner with the assault sniper fit since the suit is kind of slow. Currently debating whether to go Level 3 this week on my Amarr logi or my Minmatar Scout. I've been doing better with the tactical SR versions recently, since more zoom = more headshots. I made a cheap minja MLT fit with the std tactical SR, specifically for FW matches. Amarr logi. Level 3 is the sweet spot for the suit. Wait until scouts get buffed before going that way.
I can agree with that. |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
499
|
Posted - 2014.01.07 00:24:00 -
[206] - Quote
Communication is key for a logi/heavy team. If each person is not on voice coms then it becomes very difficult to work together. Telling the heavy to back off so that you can run a scan, throw down a nano hive, or whatever allows them to know when they are empowered or when they need to watch your back. It is very much a team effort. If you are just running pub matches with randoms then your main objective is to do the most good while keeping yourself alive - your tactics change drastically. But when you are together with a cooperative heavy, or team, the job is much easier and everyone will lose fewer suits.
Thanks for all the input everyone |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
502
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Posted - 2014.01.07 19:10:00 -
[207] - Quote
Sitting down today and doing alot of research for skill tree reformatting and dropsuit re-balancing. From the posts I have read from the devs like, "have some plans for the logis" to keep them from being logissaults I don't know that anything I will come up with or do will have any impact or even be worth the effort as it seems that CCP already is working out a plan they have decided upon. However, perhaps when it is released, as in the past, there will need to be some adjustments made and our efforts will then be regarded as helpful insights to fixing the issues. Good day my friends.
The Logi Code. Guide to LogiBro Success
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CaveCav
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
162
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Posted - 2014.01.07 19:37:00 -
[208] - Quote
Saw this? I'm already doing my math
Dedicated Logibro, Gunner, Counter-Sniper
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Thrydwulf Khodan
DUST University
35
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Posted - 2014.01.07 19:54:00 -
[209] - Quote
RedBleach LeSanglant wrote:I have found that the best High/Low slot combinations are as follows, maximize your suitGÇÖs strengths, it cost too much to try and correct the weaknesses: High Slots: Shield Extender + Shield Recharger, Shield Extender, Shield Energizer or Damage Modifier Low Slots: Armor Repper + Armor Plate or Shield Regulator (as appropriate), Cardiac Regulator, Profile Dampener, or CPU/PGU mods
These feel like rookie questions ... so I'm probably over-thinking.
Note: This is specifically asked from a Logi-bro perspective (not Logi-assault etc.)
- What Shield/Armor levels should a Logi-Bro be aiming for by Advanced?
- Is that recommended mark different when we're geared for supporting heavies v.s. a standard assault squad?
- Should we be going using Ferroscale or Reactive instead of Standard?
- What is the balance between shield regulation/recharge modules and armor repair modules and armor/shields?
Perhaps in the 'advanced' section a look at general differences between the Logibro specialty suit builds? I.E. Heavy Support v.s. Advanced Rally Support v.s. Mobile Frontline
Subjectively, I 'feel' like I'm getting killed too fast to feel comfortable running Advanced suits. Due to that (and an aversion to loosing money right and left) I've been running Standard suits. I can currently hit over 700 combined armor and shields when maxed out, but I don't want to be a slow armor tank in my suit.
As a frame of reference, I run typically as a stealthier build with Profile dampening and Profile Dampener modules. And most groups I end playing the 'Rally support' role. |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
502
|
Posted - 2014.01.07 20:01:00 -
[210] - Quote
CaveCav wrote:Saw this? I'm already doing my math
WELL, that certainly seems to cut down the need for me to do all this work then doesn't it. :) Thanks for the heads up, I had just finished cross comparing all the dropsuit bonuses, classes, and various statistical differences and researched the similar traits from Eve and was beginning to find some solutions.
I do fully feel that with the introduction of such a system a full SP refund should be in order. I went Amarr Logi, for the ability to have a swarm launcher and a sidearm. Now, I would respec out of both of those and go minmatar because love the repair tool. I absolutely hate drop uplinks and feel that it is not the Logi's job to place or carry them, that is for the rest of the team - we have to haul all the rest of this crap around to serve their needs and .... ranting sorry.
Amarr bonus is crap. Gallente is Ok. Caldari is OK. And Minmatar is OK. But I Do NOT like the idea of tying one piece of equipment to a specific race. - besides there is still the issue of adding bonuses to equipment that they are still having difficulties coding around. So, how true is this? I don't know, but so far I don't think this is the best solution we can come up with.
The Logi Code. Guide to LogiBro Success
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