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Fox Gaden
Immortal Guides
1816
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Posted - 2013.12.11 14:52:00 -
[1] - Quote
Each day, I send a Corp mail to my basic training corp, Immortal Guides. It is a Tip-of-the-day sort of thing. Generally it is a section of a guide. Because I have an EVE account I can cut and past into the in-game mail.
Although I have many guides, my Corp has been running for many many days. So I am starting to run out of material.
Would it be ok if I send portions of this guide as a tip of the day to my Corp? Credit to the author would be given. |
Fox Gaden
Immortal Guides
1933
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Posted - 2013.12.19 19:14:00 -
[2] - Quote
RedBleach LeSanglant wrote:Fox Gaden wrote:Each day, I send a Corp mail to my basic training corp, Immortal Guides. It is a Tip-of-the-day sort of thing. Generally it is a section of a guide. Because I have an EVE account I can cut and past into the in-game mail.
Although I have many guides, my Corp has been running for many many days. So I am starting to run out of material.
Would it be ok if I send portions of this guide as a tip of the day to my Corp? Credit to the author would be given. No problem, I would ask you to include a note or a link on where it came from. Though I put alot of this together there have been many mercs that helped critique it into what it is now.
I place the following at the beggining of the Corp mail:
Quote:From: The Logi Code. Guide to Logi Success, Updated for Uprising 1.6 Found at: DUST 514 Forums>>DUST 514>>Rookie Training Grounds Authored by: RedBleachy LeSanglant, Hellstorm Inc, League of Infamy
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Fox Gaden
Immortal Guides
1940
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Posted - 2013.12.20 19:55:00 -
[3] - Quote
John Demonsbane wrote:You know, with the return of the killdozer HMG heavy you may want to discuss the various rep tools and how to fit a suit for it. Personally (with many suggestions) I've built a max tanked suit with a repper, scanner, and ammo hives.
Just a thought. On my heavy I have to be carful if I am working with a Gallente Logi-Bro. Since I run Kinetic Catalysers I have a bad habit of outrunning my logi. It is mostly just bad habits on my part due to only working with a Logi about 3 times in the first month I played Heavy. But a Minmitar Logi would probably have an easier time keeping up with me.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Fox Gaden
Immortal Guides
2050
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Posted - 2014.01.06 18:55:00 -
[4] - Quote
Fox Gaden wrote:John Demonsbane wrote:You know, with the return of the killdozer HMG heavy you may want to discuss the various rep tools and how to fit a suit for it. Personally (with many suggestions) I've built a max tanked suit with a repper, scanner, and ammo hives.
Just a thought. On my heavy I have to be carful if I am working with a Gallente Logi-Bro. Since I run Kinetic Catalysers I have a bad habit of outrunning my logi. It is mostly just bad habits on my part due to only working with a Logi about 3 times in the first month I played Heavy. But a Minmitar Logi would probably have an easier time keeping up with me. Over the holidays I started squadding regularly with a high ranked Loti-Bro. After I outran his Proto Plate tanked Minmatar Logi suit a few times he sat me down and gave me a good stern talking to. He then made me change my fit, and was not impressed when I sheepishly admitted that despite all my other models being Proto and my HMG Proficiency being at 5, I could only equip Militia Plates.
So I am levelling up the Armour Plate skill now, and have gotten more experience at working with Logi-Bro. I have to say that clearing a room with two Proto Remote Armour Repairs on me is quite the empowering experience.
I have to disagree with my Logi-Bro on one thing though. He thinks that a Heavy should just do his thing and it is 100% the Logi-BroGÇÖs responsibility to deal with positioning. However, I think a Heavy that keeps track of where his Logi-Bro is, the position of Cover and the angles of Line of Site, makes a much more effective Heavy/Logi team than a Heavy that just focusses on what he is doing.
I am also finding that clear communication between the Heavy and his Logi-Bro is very important as well.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Fox Gaden
Immortal Guides
2052
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Posted - 2014.01.06 19:49:00 -
[5] - Quote
CaveCav wrote:Fox Gaden wrote:Over the holidays I started squadding regularly with a high ranked Loti-Bro. After I outran his Proto Plate tanked Minmatar Logi suit a few times he sat me down and gave me a good stern talking to. He then made me change my fit, and was not impressed when I sheepishly admitted that despite all my other models being Proto and my HMG Proficiency being at 5, I could only equip Militia Plates.
So I am levelling up the Armour Plate skill now, and have gotten more experience at working with Logi-Bro. I have to say that clearing a room with two Proto Remote Armour Repairs on me is quite the empowering experience.
I have to disagree with my Logi-Bro on one thing though. He thinks that a Heavy should just do his thing and it is 100% the Logi-BroGÇÖs responsibility to deal with positioning. However, I think a Heavy that keeps track of where his Logi-Bro is, the position of Cover and the angles of Line of Site, makes a much more effective Heavy/Logi team than a Heavy that just focusses on what he is doing.
I am also finding that clear communication between the Heavy and his Logi-Bro is very important as well. I've got to say that it's frustrating when the people I'm repping cut the beam through corners or outrun me, since now we are talking about the core focused that is used with large amounts of armor I have to agree with that logibro. Since the heavy is leading and must worry about what is ahead it is my role to keep to optimal range to keep repping and to keep the heavy between me and incoming bullets. While the heavy is defining the main route it is my role to keep him and myself alive Well, I am already keeping track of the position of every tank without 100m, every likely sniper position, the position of known snipers, and every piece of cover within 20m. Keeping track of the position of the Logi-Bro behind me so that I donGÇÖt break the stream when I dodge for cover to avoid a grenade or some other sudden increase in incoming damage, does not seem like all that much more to track.
When I first started working with Logi I was constantly breaking the stream when dodging for cover, and often my Logi ended up dying when suddenly I was no longer standing between them and the guy who had formerly been shooting at me. Maybe it was because those Logi were not as skilled, but I think it was because I was not paying attention to the health and well being of my Logi.
Maybe you are just taking this for granted because you are used to working with tame domesticated Heavies, but try working with a wild untrained heavy and see how easy it is.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4743
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Posted - 2014.10.28 14:16:00 -
[6] - Quote
When to Stick-em, and when to let em die
Once upon a time a Medic was able to revive a patient whether the patient wanted to be revived or not, and during much of that time the Nanite Injector only restored armour, reviving the patient with no shields. It was quite common for incompetent or unscrupulous medics to revive patients in front of the same enemy who put them down the first time, only to have the patient be killed again before they had even gained full control of their clone. As you can imagine this was very frustrating for the patient, particularly if the medic did it repeatedly to farm war points.
But even after Patch 1.9 gave patients the right to die, restricting revives to only those who request them, there is still a responsibility on the part of the medic to determine the safety of the revive. Remember, the patient has a very limited field of view and may not be able to accurately assess the revival risk themselves. If the patient does not have a reasonable chance of surviving long enough to get to cover or get back into the fight, then it is irresponsible and unprofessional to attempt to revive them.
Ways to increase your patientGÇÖs chances for survival:
-Eliminate the threat: Identify what killed the patient. If they were shot, find the shooter and kill them, or make them retreat.
-Mitigate the threat: Make the shooter take cover. Return to laying down cover fire as soon as you finish performing the revive.
-Blocking the threat: You can place yourself between your patient and the threat (if you are at full health), and strafe a bit to throw off the enemies aim. (This is risky!) If you have a Heavy in the squad you may get them to act as a meat shield until the patient is back on their feet.
-Use better Nanite Injectors: Nanite Injectors restore the following health per tier: 30% at Militia/Standard (commonly called GÇ£dirty needlesGÇ¥), 50% at Advanced, 80% at Proto, and 100% for the best Factional Warfare Nanite Injectors.
Reviving a patient is a much higher priority in an Ambush match which is won or lost on clone count. It can also become a higher priority in Skirmish or Domination matches if your teamGÇÖs clone count is getting dangerously low. In these situations the threshold for acceptable risk to your patient is much higher, and one or two failed attempts might be acceptable if you can eventually save the clone. Conversely the threshold for acceptable risk for you is greatly reduced, as losing your own clone in a foolish attempt to save another will only hurt your team. For this reason, you should avoid blocking in these circumstances unless you believe you have a good chance of success.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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