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Soulskulptor
GunFall Mobilization Covert Intervention
32
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Posted - 2014.01.26 15:18:00 -
[241] - Quote
CaveCav wrote:I'm posting this here because I saw there are people who think about overall game balance and I would love some feedback from them. Disclaimer: english isn't my native language and there probably will be spelling errors so please bear with me. Since equipment and bonuses are about to change I would like to start a discussion about how we (as the Logi community) would like to see change our tools and skills. Nanite InjectorsI always found the choises offered to be too few, you can have your STD, ADV, PRO or LP variant each restoring a different amount of armor. I would like to have more options and I would like that skilling into a particular piece of equipment would grant me better performances even on the low end ones, just like it's done with weapons; this would mean that Injectors would now have their own skill. I would like to see three different variants of Needles, let's call them "Normal", "Armor" and "Shield" (I'm not one of the Lore Guys, to them the task to find names that fit). NORMAL these would be like the actual Injectors, 30% armor restored for STD, 50% for ADV, 80% for PRO and 100% for LP; the only difference would be a 5s boost to armor regen: +2 hp/sec for STD, +3 hp/sec for ADV, +5 hp/sec for PRO and +7 hp/sec for LP. ARMOR these would have 30% armor restored for STD, 40% for ADV, 60% for PRO and 80% for LP and they would give a 5s buff on Armor Resistance: 30% resistance on STD, 40% on ADV, 50% on PRO and 60% for LP. On the fitting cost, while the cost on CPU would be slightly higer than the "Normal" variant the PG cost would be heavy. SHIELD these upon revive would also restore some shields and kick-start Shield Regeneration while boosting the Shield Recharge Rate for 5s, since the added benefits these should be hard to fit, so heavy cost on CPU and moderately high cost on PG. For the STD variant 30% Armor Restored, 50 HP of Shields restored, 25% bonus to Shield Recharge Rate. For the ADV variant 50% Armor Restored, 100 HP of Shields restored, 50% bonus to Shield Recharge Rate. For the PRO variant 60% Armor Restored, 150 HP of Shields restored, 75% bonus to Shield Recharge Rate. For the LP variant 80% Armor Restored, 200 HP of Shields restored, 100% bonus to Shield Recharge Rate. Nanite Injector Skill: +1s of effect per levelRepair ToolsRepair Tools offer many choises, the only thing I would like to be introduced is a "Shield" variant (I'm no expert but I know that in EVE there are Armor-Logis and Shield-Logis so you know: "One universe, one war", CCP I know you're reading gimme ma Shield Repper! ). Regarding the skill bonus I can't mess with range and repair rate because there should be the Minmatar Logi (<3) bonus to take care of that; I was thinking "The Logi repairs the others but who repairs the logi?" so I had the idea of a self-repair bonus on the Repair Tool. This could be impemented in three possible ways: passive, active, semi-active. PASSIVE: really simple, hold the Repair Tool and get the bonus. (I see this being abused of, players with a more "aggressive" playstyle, Assaults and Slayer-Logis, could have their personal Logi in their Equipment slot) ACTIVE: again really simple, press R1 to repair teammates, press L1 to repair yourself. (Again I see this getting abused of, even if this could be balanced by some sort of cooldown bar) Semi-ACTIVE: you would gain the self-repair bonus only while actively repairing an ally (this is what I like the most, if you're doing your job and helping your squad you get the bonus, if you are a lone wolf no bonus for you) Repair Tool Skill: anywhere between +2 and +5 hp/sec to self-repair per levelDrop UplinksSince the proposed changes to these I would like to see two new variants. HARDENED: Hardened Drop Uplinks have more HP than the normal Uplinks (something like 5 times more) and a slightly slower spawn time. They cost less CPU but more PG than the normal Uplinks. COVERT OPS: Covert Ops Uplinks have a lower scan profile (they should be almost impossible to scan) and a faster spawn time then the normal variant, however they have a lower spawn count, are squad-locked and there can only be one active per-player. Since Drop Uplinks will become a vital piece of equipment I thought about 2 possible skills: 1) -5% to Drop Uplink Scan Profile per level this would make them harder to detect for the enemy team 2) +5% to Drop Uplink Scan Radius and Scan Precision per level this would give a player an idea about the surroundings of his spawn point of choice, nobody likes to: die, wait 15 seconds, spawn, die, wait another 15 seconds Active ScannersI like the changes they are making, I'm guilty of 360-scan-spamming and it was ridiculous. Active Scanner Skills: 1) 5% cooldown time reduction on active scanners per level (with this the Creodron Proximity would be "spammable") 2) 20% to active scanner scan angle per level (so that most scanners will have a 120-¦ scan angle) ...I'm still thinking about Nanohives and Remote Explosives The thing about the injectors and repair tools is that they use nanites (basically microscopic machines: nanomachines) to funtcion. Unlike armor, the nanites wouldn't be able to interact with shields since it is more or less energy. Now what you're thinking of isn't a Repair tool but rather a "Charge" tool. How that would work though is beyond me as the most I can think of is plugging a battery into the suit to charge it. Now for the personal repair you are correct in that people would abuse it. I played MAG and most everyone carried the Med Tool simply to heal themselves while ignoring the comrades who are calling out for first aid. Separate skills for equipment might be difficult since a few of the equipment is placed instead of carried.
We stopped looking for monsters under our beds when we realized they were inside us.
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CaveCav
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
209
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Posted - 2014.01.26 16:34:00 -
[242] - Quote
Soulskulptor wrote: The thing about the injectors and repair tools is that they use nanites (basically microscopic machines: nanomachines) to funtcion. Unlike armor, the nanites wouldn't be able to interact with shields since it is more or less energy. Now what you're thinking of isn't a Repair tool but rather a "Charge" tool.
Well being machines the nanites should have some source of energy to be able to operate. Since, I guess, they integrate themeselves with the damaged armor to repair it to some degree wouldn't it make sense if after the operation they could discharge their residual energy in the shield generator of the suit?
Soulskulptor wrote:Now for the personal repair you are correct in that people would abuse it. I played MAG and most everyone carried the Med Tool simply to heal themselves while ignoring the comrades who are calling out for first aid.
That's why I lean towards the semi-active idea, if you repair allies (and only while you are repairing) you get the bonus, so you can't climb on a roof and start picking off people and if you get shot stand back a couple of seconds and self-repair. And with the repair tool is hard since rate and range are influenced by the Minnlogi, I also thought about a sort of AoE heal (if I remember correctly Planetside 2 does something similar) but we have Triage Hives for that.
Soulskulptor wrote:Separate skills for equipment might be difficult since a few of the equipment is placed instead of carried.
Yeah, placed items are what I find difficult to come up with ideas that could work, (in particular with Nanohives all the ideas I get are broken by the "I'm-gonna-stack-5-Nanohives-at-my-feet" tactic) I have to say I like the idea I got for the Uplinks though, I think it is possible to make a lot with the profile sistem: with these skills uplinks could be used as Proximity Sensors or could become a pain for the enemy team if hidden correctly.
This is what I was talking about, I need feedback both from a lore perspective and a game balance perspective.
Dedicated Logibro, Gunner, Counter-Sniper
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Soulskulptor
GunFall Mobilization Covert Intervention
33
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Posted - 2014.01.26 19:53:00 -
[243] - Quote
CaveCav wrote:Well being machines the nanites should have some source of energy to be able to operate. Since, I guess, they integrate themeselves with the damaged armor to repair it to some degree wouldn't it make sense if after the operation they could discharge their residual energy in the shield generator of the suit?
True, though given their size it's highly doubtful it'd be much.
Cavecav wrote:That's why I lean towards the semi-active idea, if you repair allies (and only while you are repairing) you get the bonus, so you can't climb on a roof and start picking off people and if you get shot stand back a couple of seconds and self-repair. And with the repair tool is hard since rate and range are influenced by the Minnlogi, I also thought about a sort of AoE heal (if I remember correctly Planetside 2 does something similar) but we have Triage Hives for that.
Dunno about Planetside, never played it. but Brink had a special type of grenade exclusive to the Medic class. The Lazarus Grenade could be thrown into a group of downed allies to resuscitate them.
Cavecav wrote:Yeah, placed items are what I find difficult to come up with ideas that could work, (in particular with Nanohives all the ideas I get are broken by the "I'm-gonna-stack-5-Nanohives-at-my-feet" tactic) I have to say I like the idea I got for the Uplinks though, I think it is possible to make a lot with the profile sistem: with these skills uplinks could be used as Proximity Sensors or could become a pain for the enemy team if hidden correctly.
Not sure what you mean by "Proximity Sensors". Do Uplinks show when an enemy is near it? Though I think they should rename the Current Proxy mines to AV mines and add REAL Proxy mines. Place them and smile when it explodes due to an enemy stepping near it.
cavecav wrote:This is what I was talking about, I need feedback both from a lore perspective and a game balance perspective.
Don't know much about EvE lore, much of my info on Reptools and injectors are from the description ingame.
We stopped looking for monsters under our beds when we realized they were inside us.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1705
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Posted - 2014.01.26 20:31:00 -
[244] - Quote
CaveCav wrote:I'm posting this here because I saw there are people who think about overall game balance and I would love some feedback from them. Disclaimer: english isn't my native language and there probably will be spelling errors so please bear with me. Since equipment and bonuses are about to change I would like to start a discussion about how we (as the Logi community) would like to see change our tools and skills. Nanite InjectorsI always found the choises offered to be too few, you can have your STD, ADV, PRO or LP variant each restoring a different amount of armor. I would like to have more options and I would like that skilling into a particular piece of equipment would grant me better performances even on the low end ones, just like it's done with weapons; this would mean that Injectors would now have their own skill. I would like to see three different variants of Needles, let's call them "Normal", "Armor" and "Shield" (I'm not one of the Lore Guys, to them the task to find names that fit). NORMAL these would be like the actual Injectors, 30% armor restored for STD, 50% for ADV, 80% for PRO and 100% for LP; the only difference would be a 5s boost to armor regen: +2 hp/sec for STD, +3 hp/sec for ADV, +5 hp/sec for PRO and +7 hp/sec for LP. ARMOR these would have 30% armor restored for STD, 40% for ADV, 60% for PRO and 80% for LP and they would give a 5s buff on Armor Resistance: 30% resistance on STD, 40% on ADV, 50% on PRO and 60% for LP. On the fitting cost, while the cost on CPU would be slightly higer than the "Normal" variant the PG cost would be heavy. SHIELD these upon revive would also restore some shields and kick-start Shield Regeneration while boosting the Shield Recharge Rate for 5s, since the added benefits these should be hard to fit, so heavy cost on CPU and moderately high cost on PG. For the STD variant 30% Armor Restored, 50 HP of Shields restored, 25% bonus to Shield Recharge Rate. For the ADV variant 50% Armor Restored, 100 HP of Shields restored, 50% bonus to Shield Recharge Rate. For the PRO variant 60% Armor Restored, 150 HP of Shields restored, 75% bonus to Shield Recharge Rate. For the LP variant 80% Armor Restored, 200 HP of Shields restored, 100% bonus to Shield Recharge Rate. Nanite Injector Skill: +1s of effect per levelRepair ToolsRepair Tools offer many choises, the only thing I would like to be introduced is a "Shield" variant (I'm no expert but I know that in EVE there are Armor-Logis and Shield-Logis so you know: "One universe, one war", CCP I know you're reading gimme ma Shield Repper! ). Regarding the skill bonus I can't mess with range and repair rate because there should be the Minmatar Logi (<3) bonus to take care of that; I was thinking "The Logi repairs the others but who repairs the logi?" so I had the idea of a self-repair bonus on the Repair Tool. This could be impemented in three possible ways: passive, active, semi-active. PASSIVE: really simple, hold the Repair Tool and get the bonus. (I see this being abused of, players with a more "aggressive" playstyle, Assaults and Slayer-Logis, could have their personal Logi in their Equipment slot) ACTIVE: again really simple, press R1 to repair teammates, press L1 to repair yourself. (Again I see this getting abused of, even if this could be balanced by some sort of cooldown bar) Semi-ACTIVE: you would gain the self-repair bonus only while actively repairing an ally (this is what I like the most, if you're doing your job and helping your squad you get the bonus, if you are a lone wolf no bonus for you) Repair Tool Skill: anywhere between +2 and +5 hp/sec to self-repair per levelDrop UplinksSince the proposed changes to these I would like to see two new variants. HARDENED: Hardened Drop Uplinks have more HP than the normal Uplinks (something like 5 times more) and a slightly slower spawn time. They cost less CPU but more PG than the normal Uplinks. COVERT OPS: Covert Ops Uplinks have a lower scan profile (they should be almost impossible to scan) and a faster spawn time then the normal variant, however they have a lower spawn count, are squad-locked and there can only be one active per-player.
Gotta be honest, I think a lot of the suggestions you are making sound a bit OP, especially the self-reps and needles. Self reps are not hard to figure out why, you've already mentioned it. A low rate of self rep (as a % of the reps you give) is probably fine.
Injectors you've added entirely too much functionality to without drawbacks to compensate. Instead of variants these are just supercharged versions of what we already have.
- Vehicles have recently taught us a hard lesson in how damage resistance can be OP. A proto or LP rep tool giving 10s of 50% resistance to damage on an Amarr or gallente sentinel which will already have it's own inherent damage resistance could lead to some interesting but likely OP tactics like a logi TKing his own heavy and then making him into his own personal killdozer reanimated zombie with a LP armor injector and core focused rep tool. I know that sounds awesome but also OP.
- a more balanced injector would be a shield variant which supercharges shield recharge at a cost of a significant amount of armor, maybe 10-20%, along the lines of what you suggest, but without any instant shield replenishment.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
Forum Warrior lv.1
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RKKR
The Southern Legion The Umbra Combine
692
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Posted - 2014.01.26 20:51:00 -
[245] - Quote
Red, where did you get this piece of info: "new system for destroying items when the merc changes suits". This is the second time I heard this now but haven't seen anything of.
That would definitely screw up ammo supply, I rather have a active system like the rep tool than the passive drop equipment (which turns into spam) anyway. |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
529
|
Posted - 2014.01.27 05:49:00 -
[246] - Quote
CaveCav wrote:I'm posting this here because I saw there are people who think about overall game balance and I would love some feedback from them. Disclaimer: english isn't my native language and there probably will be spelling errors so please bear with me. Since equipment and bonuses are about to change I would like to start a discussion about how we (as the Logi community) would like to see change our tools and skills. Nanite InjectorsI always found the choises offered to be too few, you can have your STD, ADV, PRO or LP variant each restoring a different amount of armor. I would like to have more options and I would like that skilling into a particular piece of equipment would grant me better performances even on the low end ones, just like it's done with weapons; this would mean that Injectors would now have their own skill. I would like to see three different variants of Needles, let's call them "Normal", "Armor" and "Shield" (I'm not one of the Lore Guys, to them the task to find names that fit). NORMAL these would be like the actual Injectors, 30% armor restored for STD, 50% for ADV, 80% for PRO and 100% for LP; the only difference would be a 5s boost to armor regen: +2 hp/sec for STD, +3 hp/sec for ADV, +5 hp/sec for PRO and +7 hp/sec for LP. ARMOR these would have 30% armor restored for STD, 40% for ADV, 60% for PRO and 80% for LP and they would give a 5s buff on Armor Resistance: 30% resistance on STD, 40% on ADV, 50% on PRO and 60% for LP. On the fitting cost, while the cost on CPU would be slightly higer than the "Normal" variant the PG cost would be heavy. SHIELD these upon revive would also restore some shields and kick-start Shield Regeneration while boosting the Shield Recharge Rate for 5s, since the added benefits these should be hard to fit, so heavy cost on CPU and moderately high cost on PG. For the STD variant 30% Armor Restored, 50 HP of Shields restored, 25% bonus to Shield Recharge Rate. For the ADV variant 50% Armor Restored, 100 HP of Shields restored, 50% bonus to Shield Recharge Rate. For the PRO variant 60% Armor Restored, 150 HP of Shields restored, 75% bonus to Shield Recharge Rate. For the LP variant 80% Armor Restored, 200 HP of Shields restored, 100% bonus to Shield Recharge Rate. Nanite Injector Skill: +1s of effect per levelRepair ToolsRepair Tools offer many choises, the only thing I would like to be introduced is a "Shield" variant (I'm no expert but I know that in EVE there are Armor-Logis and Shield-Logis so you know: "One universe, one war", CCP I know you're reading gimme ma Shield Repper! ). Regarding the skill bonus I can't mess with range and repair rate because there should be the Minmatar Logi (<3) bonus to take care of that; I was thinking "The Logi repairs the others but who repairs the logi?" so I had the idea of a self-repair bonus on the Repair Tool. This could be impemented in three possible ways: passive, active, semi-active. PASSIVE: really simple, hold the Repair Tool and get the bonus. (I see this being abused of, players with a more "aggressive" playstyle, Assaults and Slayer-Logis, could have their personal Logi in their Equipment slot) ACTIVE: again really simple, press R1 to repair teammates, press L1 to repair yourself. (Again I see this getting abused of, even if this could be balanced by some sort of cooldown bar) Semi-ACTIVE: you would gain the self-repair bonus only while actively repairing an ally (this is what I like the most, if you're doing your job and helping your squad you get the bonus, if you are a lone wolf no bonus for you) Repair Tool Skill: anywhere between +2 and +5 hp/sec to self-repair per levelDrop UplinksSince the proposed changes to these I would like to see two new variants. HARDENED: Hardened Drop Uplinks have more HP than the normal Uplinks (something like 5 times more) and a slightly slower spawn time. They cost less CPU but more PG than the normal Uplinks. COVERT OPS: Covert Ops Uplinks have a lower scan profile (they should be almost impossible to scan) and a faster spawn time then the normal variant, however they have a lower spawn count, are squad-locked and there can only be one active per-player. Since Drop Uplinks will become a vital piece of equipment I thought about 2 possible skills: 1) -5% to Drop Uplink Scan Profile per level this would make them harder to detect for the enemy team 2) +5% to Drop Uplink Scan Radius and Scan Precision per level this would give a player an idea about the surroundings of his spawn point of choice, nobody likes to: die, wait 15 seconds, spawn, die, wait another 15 seconds Active ScannersI like the changes they are making, I'm guilty of 360-scan-spamming and it was ridiculous. Active Scanner Skills: 1) 5% cooldown time reduction on active scanners per level (with this the Creodron Proximity would be "spammable") 2) 20% to active scanner scan angle per level (so that most scanners will have a 120-¦ scan angle) ...I'm still thinking about Nanohives and Remote Explosives
At one point in time CCP could not give bonuses to equipment - the coding was just not working - so Either they have fixed that and can now give bonuses to equipment for a skill tree like setup or their suggestions were difficult to create. Regardless they have also talked about ideas similar to yours in the past, like injectors that give a boost of armor or armor regen for a time. But the problems is still the coding for such actions. They would like to introduce active modules for infantry as well - this cloacking device is very close to that I think.
I believe that you will see your ideas and theirs show up one day, but that may be soon or years. - more likely longer than you would think.
The Logi Code. The Path of the Logibro
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
529
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Posted - 2014.01.27 06:03:00 -
[247] - Quote
RKKR wrote:Red, where did you get this piece of info: "new system for destroying items when the merc changes suits". This is the second time I heard this now but haven't seen anything of.
That would definitely screw up ammo supply, I rather have a active system like the rep tool than the passive drop equipment (which turns into spam) anyway.
A while ago when it was figured out that dropped equipment spam caused lag CCP was exploring ideas for curing spam issues. This was one of the ideas to cure spam and to stop mercs from constantly changing suits at the supply depots in order to regain HP and also throw down more equipment.
Though the source of the lag (all the sounds of each piece of equipment spam) was eventually found this threat has never been removed from the table of CCP or CPM as to a solution to equipment spam. It is one scary idea to force a merc to run with his nano suit or uplink suit the whole of the game just to make sure people can still use those pieces of dropped equipment.
In relation to the equipment spam is also part of the reason for the equipment nerf - at least that is what many mercs have thought - if equipment has a shorter lifespan like fewer clone spawns and fewer nanite clusters then they will be used up faster and help control equipment spam. It is only a theory that this is CCP's intention as they do not often share their reasons for this kind action before it is in place. Remember back to the flaylock nerf they published a reason afterwards about the number of explosive deaths was more than they wanted.
The ultimate goal - well on of them anyway - of a Higher TTK may have some relation to the changes, but then again the reasons have not been shared.
Please, go to the previously posted links and read and post your opinions.
The Logi Code. The Path of the Logibro
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CaveCav
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
215
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Posted - 2014.01.27 09:09:00 -
[248] - Quote
John Demonsbane wrote:
Gotta be honest, I think a lot of the suggestions you are making sound a bit OP, especially the self-reps and needles. Self reps are not hard to figure out why, you've already mentioned it. A low rate of self rep (as a % of the reps you give) is probably fine.
Injectors you've added entirely too much functionality to without drawbacks to compensate. Instead of variants these are just supercharged versions of what we already have.
- Vehicles have recently taught us a hard lesson in how damage resistance can be OP. A proto or LP needle giving 10s of 50% resistance to damage on an Amarr or gallente sentinel which will already have it's own inherent damage resistance could lead to some interesting tactics like a logi TKing his own heavy and then making him into his own personal reanimated zombie killdozer with a LP armor injector and core focused rep tool. I know, that sounds seriously awesome but it's also most likely OP.
- a more balanced injector would be a shield variant which supercharges shield recharge at a cost of a significant amount of armor, maybe 10-20%, along the lines of what you suggest, but without any instant shield replenishment.
As for uplinks, I really like where you are going with the covert ops one. Less excited about the hardened one, I don't know that I care enough that uplinks will have less SP in 1.8 to bother with those.
Also, while I like the idea of the scan profile getting lower, I think that's better as a variant than a skill bonus, again, you're adding additional benefits to an existing piece of equipment without a drawback.
For my money I'd like to see the skill bonuses either be applied to basic properties so that, say, on a Minnie logi suit if you have uplinks to 5 then your uplinks become nearly as good as they are now without having to use an Amarr suit, same with rep tools on an Amarr suit and not Minnie, etc, etc.
That might be viewed unfavorably by CCP, though, perhaps it could be an anti-spam measure, something I proposed a while ago, where the number of equipments you could have out at once was determined by the skill level.
You make some really good points.
Do you think that Armor Injectors should have a lower bonus while restoring less armor? Something like: 30% armor on STD, 40% on ADV, 50% for PRO and 60% for LP with 10% resist on STD, 20% on ADV and 30% on PRO and LP or is this still too much? Or should they be entirely removed? As for Shield Injectors I added the instant-boost because of the depleted timer, we could get rid of it if, for the buff duration, the shield delay was always 0. For armor percentages were you suggesting 10-20% less of what I suggested or 10-20% armor restored upon revive?
I knew the self-reps would have been difficult to balance but I think that a fixed value (let's say 10-15 hp/sec) is more fair than a % based one, I would get more self-reps while behind a heavy with the Core Focused making us even harder to kill.
I think I should delete the Active and Passive explanation for the self reps, I was trying to point out why those would be unbalanced but I think people don't understand.
Dedicated Logibro, Gunner, Counter-Sniper
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CaveCav
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
215
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Posted - 2014.01.27 09:15:00 -
[249] - Quote
Soulskulptor wrote:Cavecav wrote:Yeah, placed items are what I find difficult to come up with ideas that could work, (in particular with Nanohives all the ideas I get are broken by the "I'm-gonna-stack-5-Nanohives-at-my-feet" tactic) I have to say I like the idea I got for the Uplinks though, I think it is possible to make a lot with the profile sistem: with these skills uplinks could be used as Proximity Sensors or could become a pain for the enemy team if hidden correctly. Not sure what you mean by "Proximity Sensors". Do Uplinks show when an enemy is near it? Though I think they should rename the Current Proxy mines to AV mines and add REAL Proxy mines. Place them and smile when it explodes due to an enemy stepping near it.
One of the Uplink skill I proposed gives them scan radius and precision making them able to scan around them and ping enemies on the TacNet so that while you are deciding where to spawn you can see if there are enemies camping the uplink in close proximity.
I think that Anti-Infantry Mines could be bad, now if you rig a null cannon with RE you must pay attention to detonate them if it starts blinking, AI Mines could be a source of random +50
Dedicated Logibro, Gunner, Counter-Sniper
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Alex Kaidou
Subsonic Synthesis RISE of LEGION
0
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Posted - 2014.01.27 09:31:00 -
[250] - Quote
Wait , caring about your kdr doing make you a fake logi , it makes you c conscious player , i dont get how you guys think logis should be a free kill waiting to happen and i will disagree 100% i care about my kdr and i freak out something times when i go negative but most of the time i have like 9 kills and most of my war points come from uplinks , nanohives , my repair tool and so fourth so nobody listen to this guy , its what you do with your logi suit that says if your a true logi or not
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Alex Kaidou
Subsonic Synthesis RISE of LEGION
0
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Posted - 2014.01.27 09:32:00 -
[251] - Quote
Wait , caring about your kdr doing make you a fake logi , it makes you c conscious player , i dont get how you guys think logis should be a free kill waiting to happen and i will disagree 100% i care about my kdr and i freak out something times when i go negative but most of the time i have like 9 kills and most of my war points come from uplinks , nanohives , my repair tool and so fourth so nobody listen to this guy , its what you do with your logi suit that says if your a true logi or not
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
530
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Posted - 2014.01.27 10:27:00 -
[252] - Quote
Alex Kaidou wrote:Wait , caring about your kdr doing make you a fake logi , it makes you c conscious player , i dont get how you guys think logis should be a free kill waiting to happen and i will disagree 100% i care about my kdr and i freak out something times when i go negative but most of the time i have like 9 kills and most of my war points come from uplinks , nanohives , my repair tool and so fourth so nobody listen to this guy , its what you do with your logi suit that says if your a true logi or not
I don't understand your argument here. Are your referring to a post from long ago? About the idea of the logibro? With the guide? You can understand my confusion when our most recent posts have been about upcoming changes to the equipment, suits, bonuses, and alternate ideas. So, what are you talking about?
It sounds like you're are doing what a logibro is supposed to do, so good job. The only reason there is a term 'logibro' is because of the need for differentiation between support characters who use the logi suits (logibros) and characters who use the logi suit for only building slayer fits - logissaults, killer bees, whatever.
I've pointed out numerous times in the guide the importance of your primary weapon and pointed to the fact that this is an FPS, or first person shooter. I've addressed the need to reinforce your team and know when to shoot and when to use your equipment... KDR is as relevant as a player wants it to be. Some may not care and to others it may be of great importance - neither you or I can define the value it has for another player. It is however important to the overall clone count for games, so being aware and conscientious about the death of each clone is smart. Additionally because of equipment a logistics build is very expensive; usually that make a player understand the need for caution and observation so as not to lose that expensive equipment. Lastly, I would imagine that most of us want to go positive in our games whether we do or not - I've not said that KDR is unimportant.... so who exactly are you arguing with?
The Logi Code. The Path of the Logibro
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CaveCav
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
215
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Posted - 2014.01.27 10:58:00 -
[253] - Quote
Alex Kaidou wrote:Wait , caring about your kdr doing make you a fake logi , it makes you c conscious player , i dont get how you guys think logis should be a free kill waiting to happen and i will disagree 100% i care about my kdr and i freak out something times when i go negative but most of the time i have like 9 kills and most of my war points come from uplinks , nanohives , my repair tool and so fourth so nobody listen to this guy , its what you do with your logi suit that says if your a true logi or not
Well a true Logibro doesn't care about his KDR, your squad and the people around you are your priority, your job is to keep them always stocked with ammo, provide repairs, scans and uplinks so that they can focus on killing while you do all the hard work, because pointing a gun and shooting is easy compared to trying to keep 5-6 people alive while trying not to get shot
Dedicated Logibro, Gunner, Counter-Sniper
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1732
|
Posted - 2014.01.27 12:12:00 -
[254] - Quote
CaveCav wrote:Alex Kaidou wrote:Wait , caring about your kdr doing make you a fake logi , it makes you c conscious player , i dont get how you guys think logis should be a free kill waiting to happen and i will disagree 100% i care about my kdr and i freak out something times when i go negative but most of the time i have like 9 kills and most of my war points come from uplinks , nanohives , my repair tool and so fourth so nobody listen to this guy , its what you do with your logi suit that says if your a true logi or not
Well a true Logibro doesn't care about his KDR, your squad and the people around you are your priority, your job is to keep them always stocked with ammo, provide repairs, scans and uplinks so that they can focus on killing while you do all the hard work, because pointing a gun and shooting is easy compared to trying to keep 5-6 people alive while trying not to get shot
I guess it's fine to care (a little) but it shouldn't dictate what you do in battle. My KDR is a touch under 1; I mean, it would be nice if it were higher, it's not as though I don't care at all. But, I'm not going to play over cautiously or not dash across the area to try and save someone because I'm worried that I'm going to go negative... Plus I like to play kinda recklessly anyway, fun is definitely more important than KDR! (Fortunately my bank account is big enough to support a certain level of stupidity.)
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
Forum Warrior lv.1
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1732
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Posted - 2014.01.27 12:30:00 -
[255] - Quote
CaveCav wrote:You make some really good points. Do you think that Armor Injectors should have a lower bonus while restoring less armor? Something like: 30% armor on STD, 40% on ADV, 50% for PRO and 60% for LP with 10% resist on STD, 20% on ADV and 30% on PRO and LP or is this still too much? Or should they be entirely removed? As for Shield Injectors I added the instant-boost because of the depleted timer, we could get rid of it if, for the buff duration, the shield delay was always 0. For armor percentages were you suggesting 10-20% less of what I suggested or 10-20% armor restored upon revive? I knew the self-reps would have been difficult to balance but I think that a fixed value (let's say 10-15 hp/sec) is more fair than a % based one, I would get more self-reps while behind a heavy with the Core Focused making us even harder to kill. I think I should delete the Active and Passive explanation for the self reps, I was trying to point out why those would be unbalanced but I think people don't understand.
I think the biggest issue I had was with the resistances in general. A short period of time makes sense so that people are les likely to get instakilled after a revive but I think that the duration should be constant, not go up with tiers, as 10s is a pretty long time. For the % I was suggesting that if you are going to add a variant with something like damage resistance or shield recharge it should come at the cost of 10-20% less armor replenished compared to the "regular" injector at the same tier.
Speaking of which, the shield one should probably be just a level 4 adv variant, and not a full fledged alternative at all tiers. a shield instant boost would be fine if there was no damage resistance or vice versa, it's both together that's potentially OP.
Oh, and I like the idea of self reps but I agree that you went into too many different scenarios and it was hard to follow. The best way to limit the potential forms use IMO is to make it a feedback type of thing where you get back a small % of the actual healing you give, meaning that simply having the tool locked onto someone won't give you any reps, you have to be actively repairing them (not just have them on a leash).
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
Forum Warrior lv.1
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CaveCav
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
217
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Posted - 2014.01.27 14:01:00 -
[256] - Quote
John Demonsbane wrote:
Speaking of which, the shield one should probably be just a level 4 adv variant, and not a full fledged alternative at all tiers. a shield instant boost would be fine if there was no damage resistance or vice versa, it's both together that's potentially OP.
I like the idea of it being only a variant, by the way there is no added resistance on the Shield Needle, it boosts the shield recharge rate by a %, so if your Recharge Rate is 20 hp/sec and you receive a 50% boost, for 10 seconds you recharge at 30 hp/sec.
John Demonsbane wrote:Oh, and I like the idea of self reps but I agree that you went into too many different scenarios and it was hard to follow.
Yeah I think I'm gonna cut that bit leaving only the feedback idea
John Demonsbane wrote:The best way to limit the potential forms use IMO is to make it a feedback type of thing where you get back a small % of the actual healing you give, meaning that simply having the tool locked onto someone won't give you any reps, you have to be actively repairing them (not just have them on a leash).
That's what I meant by semi-active! I couldn't think of "feedback" that's the perfect description and also being based on amounts of armor that you repair there is no difference between a STD and a Core Focused repair tool if not the speed of the repairs!
Dedicated Logibro, Gunner, Counter-Sniper
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lee corwood
Knights Of Ender Public Disorder.
410
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Posted - 2014.01.27 16:14:00 -
[257] - Quote
John Demonsbane wrote:CaveCav wrote:Alex Kaidou wrote:Wait , caring about your kdr doing make you a fake logi , it makes you c conscious player , i dont get how you guys think logis should be a free kill waiting to happen and i will disagree 100% i care about my kdr and i freak out something times when i go negative but most of the time i have like 9 kills and most of my war points come from uplinks , nanohives , my repair tool and so fourth so nobody listen to this guy , its what you do with your logi suit that says if your a true logi or not
Well a true Logibro doesn't care about his KDR, your squad and the people around you are your priority, your job is to keep them always stocked with ammo, provide repairs, scans and uplinks so that they can focus on killing while you do all the hard work, because pointing a gun and shooting is easy compared to trying to keep 5-6 people alive while trying not to get shot I guess it's fine to care (a little) but it shouldn't dictate what you do in battle. My KDR is a touch under 1; I mean, it would be nice if it were higher, it's not as though I don't care at all. But, I'm not going to play over cautiously or not dash across the area to try and save someone because I'm worried that I'm going to go negative... Plus I like to play kinda recklessly anyway, fun is definitely more important than KDR! (Fortunately my bank account is big enough to support a certain level of stupidity. )
Same. My kdr is not impressive and I don't care. I die a fair bit and its to help the team, but I use best judgment. I understand there are certain games and situations where my number of deaths are actually starting to affect the clone count negatively and start altering my game play. Otherwise, if its absolutely hopeless, I bring out the cheap silly suits and just try stuff. This game should be about fun and not stats. I'm having the time of my life and rolling in isk. I wouldn't trade that experience for a better kdr.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
531
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Posted - 2014.01.27 21:38:00 -
[258] - Quote
I had previously commented on a statement that KDR is important by one of our new posters, but he had also posted twice so I had it reported and now apparently my post was removed with his double post... go figure.
So, I'll start again.
Alex Kaidou wrote: Wait , caring about your kdr doing make you a fake logi , it makes you c conscious player , i dont get how you guys think logis should be a free kill waiting to happen and i will disagree 100% i care about my kdr and i freak out something times when i go negative but most of the time i have like 9 kills and most of my war points come from uplinks , nanohives , my repair tool and so fourth so nobody listen to this guy , its what you do with your logi suit that says if your a true logi or not
KDR is only important as any given merc feels it is. You feel it is of great importance and so it is. Others don't think the same way. However not being concerned with KDR and playing foolishly are two different things. Knowing when to shoot and when to use your equipment is the sign of a good logi. It sounds like you're doing a good job at being a logi as keeping your deaths in mind helps you to be cautious in your gameplay.
I advocate planning for your primary weapon often in the guide as this is an FPS game, it has support roles but it is still and FPS. Logi suits and all the equipment are expensive, just running around dying doesn't help anyone. But if the death comes because you were helping another merc, there is no shame in that for a logibro.
For that reason also there was a need to differentiate between mercs that were support oriented 'logibro' and those that just used the logi suit for slayer fits 'logissaults'. Everyone eventually finds their niche in a scale between pure support to pure attack and their actions and decisions can quantify their position. Some logibros are nearly pacifists, some can barely be called a logibro - i myself am often caught in the middle deciding whether to solo a point or stay with the team; which means I often find myself on the slayer side more than I would like.
But, ultimately you get to decide on how you play. I hope that the code will help you in your efforts.
The Logi Code. The Path of the Logibro
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Alex Kaidou
Subsonic Synthesis RISE of LEGION
3
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Posted - 2014.01.30 12:49:00 -
[259] - Quote
John Demonsbane wrote:CaveCav wrote:Alex Kaidou wrote:Wait , caring about your kdr doing make you a fake logi , it makes you c conscious player , i dont get how you guys think logis should be a free kill waiting to happen and i will disagree 100% i care about my kdr and i freak out something times when i go negative but most of the time i have like 9 kills and most of my war points come from uplinks , nanohives , my repair tool and so fourth so nobody listen to this guy , its what you do with your logi suit that says if your a true logi or not
Well a true Logibro doesn't care about his KDR, your squad and the people around you are your priority, your job is to keep them always stocked with ammo, provide repairs, scans and uplinks so that they can focus on killing while you do all the hard work, because pointing a gun and shooting is easy compared to trying to keep 5-6 people alive while trying not to get shot I guess it's fine to care (a little) but it shouldn't dictate what you do in battle. My KDR is a touch under 1; I mean, it would be nice if it were higher, it's not as though I don't care at all. But, I'm not going to play over cautiously or not dash across the area to try and save someone because I'm worried that I'm going to go negative... Plus I like to play kinda recklessly anyway, fun is definitely more important than KDR! (Fortunately my bank account is big enough to support a certain level of stupidity. ) dude majority of the time my freinds have 45 kills to 3 deaths i have like 4 to 9 kill with like 3k wp . and about 4 deaths beuase noone is repairing me sadly but i see what you saying my point is their is no true logi bro in this game we all have our own perspectives and that just defines who we are and it makes the game alot more fun
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Slimjimbiscuits
PSU GHOST SYNDICATE DARKSTAR ARMY
4
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Posted - 2014.01.30 15:52:00 -
[260] - Quote
Alex Kaidou wrote:John Demonsbane wrote:CaveCav wrote:Alex Kaidou wrote:Wait , caring about your kdr doing make you a fake logi , it makes you c conscious player , i dont get how you guys think logis should be a free kill waiting to happen and i will disagree 100% i care about my kdr and i freak out something times when i go negative but most of the time i have like 9 kills and most of my war points come from uplinks , nanohives , my repair tool and so fourth so nobody listen to this guy , its what you do with your logi suit that says if your a true logi or not
Well a true Logibro doesn't care about his KDR, your squad and the people around you are your priority, your job is to keep them always stocked with ammo, provide repairs, scans and uplinks so that they can focus on killing while you do all the hard work, because pointing a gun and shooting is easy compared to trying to keep 5-6 people alive while trying not to get shot I guess it's fine to care (a little) but it shouldn't dictate what you do in battle. My KDR is a touch under 1; I mean, it would be nice if it were higher, it's not as though I don't care at all. But, I'm not going to play over cautiously or not dash across the area to try and save someone because I'm worried that I'm going to go negative... Plus I like to play kinda recklessly anyway, fun is definitely more important than KDR! (Fortunately my bank account is big enough to support a certain level of stupidity. ) dude majority of the time my freinds have 45 kills to 3 deaths i have like 4 to 9 kill with like 3k wp . and about 4 deaths beuase noone is repairing me sadly but i see what you saying my point is their is no true logi bro in this game we all have our own perspectives and that just defines who we are and it makes the game alot more fun
No true LogiBro?! Then why are there several page-long posts, each post succeding the previous, that have come together with dedication by its authors? Through their selfless actions they've spent much of their free time showing other players (whose favorite playstyle might be described best as "healing, supporting, and putting teammates before themselves") a methodology to accomplish just that. Results of their contributions has accumulated into the how-to guide you see before you.
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Asterion Cretos
DUST University Ivy League
75
|
Posted - 2014.01.31 02:30:00 -
[261] - Quote
Spent a few more points on Shield Upgrades than I should have, but thanks for putting this up! |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1778
|
Posted - 2014.01.31 02:53:00 -
[262] - Quote
lee corwood wrote:John Demonsbane wrote:CaveCav wrote:Alex Kaidou wrote:Wait , caring about your kdr doing make you a fake logi , it makes you c conscious player , i dont get how you guys think logis should be a free kill waiting to happen and i will disagree 100% i care about my kdr and i freak out something times when i go negative but most of the time i have like 9 kills and most of my war points come from uplinks , nanohives , my repair tool and so fourth so nobody listen to this guy , its what you do with your logi suit that says if your a true logi or not
Well a true Logibro doesn't care about his KDR, your squad and the people around you are your priority, your job is to keep them always stocked with ammo, provide repairs, scans and uplinks so that they can focus on killing while you do all the hard work, because pointing a gun and shooting is easy compared to trying to keep 5-6 people alive while trying not to get shot I guess it's fine to care (a little) but it shouldn't dictate what you do in battle. My KDR is a touch under 1; I mean, it would be nice if it were higher, it's not as though I don't care at all. But, I'm not going to play over cautiously or not dash across the area to try and save someone because I'm worried that I'm going to go negative... Plus I like to play kinda recklessly anyway, fun is definitely more important than KDR! (Fortunately my bank account is big enough to support a certain level of stupidity. ) Same. My kdr is not impressive and I don't care. I die a fair bit and its to help the team, but I use best judgment. I understand there are certain games and situations where my number of deaths are actually starting to affect the clone count negatively and start altering my game play. Otherwise, if its absolutely hopeless, I bring out the cheap silly suits and just try stuff. This game should be about fun and not stats. I'm having the time of my life and rolling in isk. I wouldn't trade that experience for a better kdr.
Thank you! 1000% the right attitude. There is a point at which playing recklessly hurts the team, and that's where the smart person changes their play style. The true metric of a "good" player is not their overall KDR or WP/D but what they are when it really matters. (Or in my case, when they are not drunk and can see straight, lol... Aim for the one in the middle!)
FUN>>everything else
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
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Crash Gaden
Immortal Guides
29
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Posted - 2014.01.31 18:34:00 -
[263] - Quote
Just thought I would post a note about reping Speed Heavies (Sports Turtles).
How a Speed Heavy operates: Speed Heavies Sprint to cover. But they like to go around corners at a walk. This is because when they come out of a sprint it takes a significant fraction of a second to bring the HMG to bare. Therefore when they leave cover to enter combat they will walk with their weapon at the ready.
What this means for the Logi-Bro: - Logi should not try to Rep a Speed Heavy when crossing open ground. Sprint for cover along with the Heavy. You should have a moment to get the repper on the Heavy before the Heavy Engages. - If the Heavy took damage while crossing open ground they will most likely remain behind cover until they feel they have sufficient shields/armour to proceed. This would be a good time to rep them. - Make sure to leave enough room for the Heavy to duck back into cover. A Speed Heavy uses cover extensively. When they get low they duck back to cover until they get repaired enough to re-engage. With Reps they can re-engage sooner.
I have had good Logi-Bro yell at me for not equipping Plate. I have had many Logi-Bro complain about not being able to keep up with me. It was getting to the point where I would prey for someone to put down Repping Hives so that I would not have to deal with Logi-BroGÇÖs. If there were other Heavies in the Squad I would tell the Logi-BroGÇÖs to follow the other heavy, and only worry about me if I asked for assistance.
But this morning I was working with a Logi-Bro who was willing to adapt to my style of play, and we had great success!
I will be continuing to run an Amarr Sentinel in a Speed fit configuration in 1.8. In 1.8 the Amarr will have more base armor than they do now, so I may need reps more than I do now. So I would like some of the Logi-Bro community to know how to work with a Speed fit Heavy. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1783
|
Posted - 2014.01.31 19:50:00 -
[264] - Quote
Personally I try to pull back on the rep line like it's a leash. Never seems to work for some reason...
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
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Ninja Troll
19
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Posted - 2014.01.31 20:30:00 -
[265] - Quote
I've gotten used to having only 2 equip slots on the basic Amarr logi. If there's a respec for dropsuits, I'll probably change the Amarr logi to Gal scout.
I think the Gal scout will make a great Medic / Rep suit. Stealth, Armor, Armor repair, speed, etc.
My main is an advanced Min scout, so it'll be nice to have the extra scout bonus. This character will probably become a Cal scout.
[REQ] Infantry Only Mode or Option- No Vehicles
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Cross Atu
OSG Planetary Operations Covert Intervention
1917
|
Posted - 2014.02.08 16:58:00 -
[266] - Quote
Pushing to the top for new eyes.
Cheers, Cross
SupportSP Rollover & an improved Recruting System
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
450
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Posted - 2014.02.09 04:20:00 -
[267] - Quote
John Demonsbane wrote:Personally I try to pull back on the rep line like it's a leash. Never seems to work for some reason...
You're not the only one. As soon as I pick someone up, I start walking back towards cover to finish up the healing. Instinctively in my head, I'm doing the 'come here, boy. over here. gooooood boy....no. No. NONONONO, come back here-HEY!'
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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ReVe-ZePHoS
Paladen Night's
5
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Posted - 2014.02.12 22:10:00 -
[268] - Quote
Honestly, I love you guys' guide and I appreciate all the hard work. I've been a dedicated vehicle expert until uprising, but decided to switch to a logibro infantry base and it was a fairly difficult play style shift. While I enjoy assisting my team I also pride myself on my KDR, and still dabble in vehicles occasionally. I only recently learned of this post, so I had built my suit unaided and am now the training and fitting officer for my corporation. All of my new recruits are immediately sent to me and depending on their current play style I build them up and train them to maximize their strengths and neutralize their weaknesses, and thanks to your hard work I can now show my recruits a detailed training map. Thank you.
Sincerely, ReVe-ZePHoS Executive Officer of Paladen Night's
WHEN DUST HITS THE FAN I KEEP PUSHING
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
556
|
Posted - 2014.02.18 01:40:00 -
[269] - Quote
While we are still awaiting news on the possible logi bonuses from what I've been reading on the forums it seems like they will be the bonuses of the future, though I thought I saw a CCP or CPM post saying that the medium dropsuit bonuses will not be touched for 1.8. Regardless, as the dev blogs come out and more is known I will be adjusting the guide to match the new bonuses and include the reasons behind such choices.
Secondly there has been a post from a CCP dev stating that all respec conversations happen under a specific thread. I urge you all to visit and post your thoughts on the subject. I personally vote for a complete refund of dropsuits, core, and weaponry as many of the choices we have made were based upon the current roles and suits we use. With so many new additions and bonus changes I support a refund as the only viable alternative.
See the thread here: Official Respec/Refund Thread
The Logi Code. The Path of the Logibro
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
496
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Posted - 2014.02.18 03:13:00 -
[270] - Quote
RedBleach LeSanglant wrote:While we are still awaiting news on the possible logi bonuses from what I've been reading on the forums it seems like they will be the bonuses of the future, though I thought I saw a CCP or CPM post saying that the medium dropsuit bonuses will not be touched for 1.8. Regardless, as the dev blogs come out and more is known I will be adjusting the guide to match the new bonuses and include the reasons behind such choices. Secondly there has been a post from a CCP dev stating that all respec conversations happen under a specific thread. I urge you all to visit and post your thoughts on the subject. I personally vote for a complete refund of dropsuits, core, and weaponry as many of the choices we have made were based upon the current roles and suits we use. With so many new additions and bonus changes I support a refund as the only viable alternative. See the thread here: Official Respec/Refund Thread
From what I've read, bonuses are definitely changing, but slots are not for medium frames. Which probably means slots will end up changing for light and heavy suits, but all medium frames are remaining untouched in slots.
CCP Saberwing wrote:hoo! (pt 2 of 2)
EDIT: Now, with something useful:
Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level.
CCP Logibro wrote:Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8)
All of these are copied from the following post: https://forums.dust514.com/default.aspx?g=posts&t=136370
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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