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Centurion mkII
SVER True Blood Unclaimed.
86
|
Posted - 2013.06.05 14:43:00 -
[61] - Quote
Sorry bleach. The thing that sucks too is most people probably use advanced level suits. With two equip slots and a low ammount of high and lows its a waste :/
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Chankk Saotome
SyNergy Gaming EoN.
333
|
Posted - 2013.06.05 15:27:00 -
[62] - Quote
Centurion mkII wrote:Sorry bleach. The thing that sucks too is most people probably use advanced level suits. With two equip slots and a low ammount of high and lows its a waste :/
This here is truth.
As a LogiBro, we all dream of those 4 equipment slots... at least I think we do... any PROPER LogiBro probably does, which means Gall or Min.
To get any real benefits from the Amarr it has to be proto. It HAS to be proto...
I personally don't have proto suits yet because of the skill dump into Min Basic Med level5, but hoping to get that rectified, but in reality I just die too often and will still be playing my ADV suit for all but PC battles.
This is especially painful for logis running all our equipment and modules. I can have an ADV suit that costs the same as my assault friends running proto in pub matches. It doesn't make viable economic sense to be spamming proto suits because I'll be red constantly and that surplus of ISK I have will rapidly dwindle.
I love the Active Scanner, and right now it fills my Injector slot, but once that's fixed I have to decide... do I run Injector, Rep, and Scanner... or Inector, Rep, and Hive... or Injector, Rep, and Uplinks.... because those first two are simply manditory for doing my job.
In a perfect world I can run a full uplink suit to start, and then swap... to viable combat with assaults handling their own hives... but we don't live in a perfect world, far from it.
Being a LogiBro people will depend on us, but we also need to trust and depend on our squaddies to not be non-stop run-and-gun slayers constantly demanding 12 kinds of support from us, which goes to adjusting THEIR way of thinking as well which is a much bigger and more difficult task than any one of us is up to I'm afraid. |
RedBleach LeSanglant
Company of Marcher Lords Amarr Empire
297
|
Posted - 2013.06.05 18:30:00 -
[63] - Quote
Right on Chankk. 3 Equipment slots is the only way for LogiBro to go. The end. That is a commandment. The variability of the class is dependent on that aspect. I will adjust the Guide to reflect as much. |
Saki Seto
DUST University Ivy League
8
|
Posted - 2013.06.05 23:45:00 -
[64] - Quote
Do you logibros feel that we are useful early on.
Injector is bugged almost beyond use.
Repper while useful feels clunky in use and most often guys get either a minor shield scratch or they just get vaporized.
Nanohive is usefull only for people that have staying power. Most people die to often for these to matter.
Uplinks I have never used so I cant comment but they seem useful.
Im getting a bit discouraged, I feel kinda useless and on top of everything I specced into mass driver that feels useless and Im seeing that 20+ pages of tears so Im not the only one that thanks so. I get ok wp. Its not that. Was just wonering if one more shooter wasnt more important for the team than a low level logibro. |
Centurion mkII
SVER True Blood Unclaimed.
89
|
Posted - 2013.06.06 02:38:00 -
[65] - Quote
Saki Seto wrote:Do you logibros feel that we are useful early on.
Injector is bugged almost beyond use.
Repper while useful feels clunky in use and most often guys get either a minor shield scratch or they just get vaporized.
Nanohive is usefull only for people that have staying power. Most people die to often for these to matter.
Uplinks I have never used so I cant comment but they seem useful.
And jumping between equipment with the radial menu can be very difficult.
Im getting a bit discouraged, I feel kinda useless and on top of everything I specced into mass driver that feels useless and Im seeing that 20+ pages of tears so Im not the only one that thanks so. I get ok wp. Its not that. Was just wonering if one more shooter wasnt more important for the team than a low level logibro.
There was a thread like 2 weeks ago that talked about why the nanite injector doesn't work and tips to make it better. A dev said (not in that thread ) something like (not even 35 % sure this was his explination but i understand how it works see the in one of the next bullets) that the rag doll mechanics weren't working properly. Something like where your body lands is caluclated server side and where you see it is calculated on everyone else screen. OFTEN causing a difference.
So here are my tips to you so you can make it better.
Focus on stabbing where they died and if that doesn't work work your way towards their body is. If their hit by a car watch where they where hit and where the body went and work with that. Two try to inject in their ankles. Three do not move until that person is standing.
Repair tool is useful. It helps armor tanks get into the fight quicker and stops some shield tankers from slowly dying. You can also use it to rep someone you know is about to enter combat. The 25 hp a second is only like a bullet but it doesn't stop me from doing if i have nothing else going on.
Nanohives are VERY much useful in almost every game i throw down a hive its like a homing beacon and people come from nearby to use it.
Uplinks are useful when your with a team or alone too. You have a civic duty though to not throw it in a stupid spot and get everyone killed.
Jumping between equipment is clunky. However it is use-able but you will mess up and select the wrong thing often.
edit: mass drivers are seriously bugged. CCP Cannot fix them until they do a client update. A client update requires sony testing. So it will be awhile until there usable again. I suggest you spec into another weapon in the mean time. Your not useless your very important. When i see a group of guys going together and there is a logi I immediatly assume we are stronger.
1. He reps people keeping us alive longer. 2. He injects people keeping us alive longer. 3. He provides ammo keeping us together ( no one running back for ammo ) and keeping us alive longer.
Basically he is like glue. He pushes back all the forces keeping us apart. Be it death , a slight injury which might otherwise cause us to die and he gives us ammo meaning all in all we don't have reasons to split up. |
Thunder McCloud
Ostrakon Agency Gallente Federation
0
|
Posted - 2013.06.06 06:55:00 -
[66] - Quote
Saki Seto wrote:Do you logibros feel that we are useful early on.
Injector is bugged almost beyond use.
Repper while useful feels clunky in use and most often guys get either a minor shield scratch or they just get vaporized.
Nanohive is usefull only for people that have staying power. Most people die to often for these to matter.
Uplinks I have never used so I cant comment but they seem useful.
And jumping between equipment with the radial menu can be very difficult.
Im getting a bit discouraged, I feel kinda useless and on top of everything I specced into mass driver that feels useless and Im seeing that 20+ pages of tears so Im not the only one that thanks so. I get ok wp. Its not that. Was just wonering if one more shooter wasnt more important for the team than a low level logibro.
It helps a lot to have a squad that sticks together and is a good mix of heavy, av, and assault. With a good squad, there's always something to do - rez, then heal, then restock. Running after 2 or 3 randoms and trying to keep them alive is beyond frustrating in comparison.
I tried out all the weapons and MD just stuck with me. Combined with flux grenades, there's always extra damage to add to an engagement. Plus, if someone jumps around a corner and catches one in the face, they probably die. I'm never going to outshoot a TAC/GEK user, so the AR is out. I need close range power so lasers are out (though they are fun). I don't want to hurt myself, so no SCAR. My second choice would be SMG, but the MD gives up a little short range power to dish out at range, while also keeping myself safe behind cover. The glitches are annoying, but I find they mostly happen shooting into freestanding cap points.
MD is just fun to play for me. I get some kills, a lot of assists, and there's room for me to improve and for the weapon to get fixed. I stay alive a lot longer which means I can afford better gear.
TLDR: Get a good squad, and choose weapon style over weapon damage. |
Saki Seto
DUST University Ivy League
8
|
Posted - 2013.06.08 02:09:00 -
[67] - Quote
thanks guys for the replies, I just posted that after a bad day at dust. feel better about my class now :) |
Baosh Shiryl
DUST University Ivy League
2
|
Posted - 2013.06.08 18:21:00 -
[68] - Quote
So I finally hit the 1mil SP mark on my alt. Frankly, at this poitlnt I think I'll delete this character since by the time CCP feels like giving out the respec my alt with have surpassed my main. My only regret is not making him Minmitar as well. (My alt is Caldari but uses Minmitar suits.)
Anywho, on to Logistics-related things. So I finally got my repair tools up to lvl 3 and decided to upgrade said tool. But the game decided to be cruel with me and after much dropsuit fitting tinkering, my uplink suit (I have three logi suit with reppers and injectors as mainstays with an nanohive, uplink, and scanner in the other slot) is still not viable because my CPU exceeds the limit... by one. (210/209) So I resorted to the only workaround I had, switching my AR to an SMG. Now granted, I like how SMGs feel, maybe even more than ARs. But I feel that my build requires some range. This is mainly because I went Minmitar logi, so I feel frail. So a weapon with some versatility and range works fine for me. I dunno where I am going with all this, maybe some advice and tips would be nice.
Also, I apologized for any spelling and grammar errors. I am posting this from my phone. |
Chankk Saotome
SyNergy Gaming EoN.
364
|
Posted - 2013.06.10 11:17:00 -
[69] - Quote
As for weaponry, as I've stated and against my CEO's and ally's wishes, I stick with the 'Exile' in order to maintain full equipment and heavy defensive survivability capacity.
This is just how I play but when I'm logi'ing I find that the best I can do is lay down a few rounds of support fire, maybe get an assist or hijack a handful of kills left and right, but it makes me stay closer to my teammates so I'm more readily available to rep them (if only CCP would make it swap to my tools faster like it used to be).
This is just me, but you're going to need Electronics and Engineering as you keep leveling up. At proto level I've calculated my build will simply require a CPU module, there's just no getting around it if I also intend on loading up adv or proto weaponry as well.
If you're on an ADV suit, depending on how you're tanking, that CPU module may be more useful than people give it credit for, even at lower SP levels. It lets you use certain better gear and definitely better equipment, while still keeping the range of a proper light weapon. |
RKKR
The Southern Legion RISE of LEGION
50
|
Posted - 2013.06.10 15:39:00 -
[70] - Quote
Chankk Saotome wrote:As for weaponry, as I've stated and against my CEO's and ally's wishes, I stick with the 'Exile' in order to maintain full equipment and heavy defensive survivability capacity.
This is just how I play but when I'm logi'ing I find that the best I can do is lay down a few rounds of support fire, maybe get an assist or hijack a handful of kills left and right, but it makes me stay closer to my teammates so I'm more readily available to rep them (if only CCP would make it swap to my tools faster like it used to be).
This is just me, but you're going to need Electronics and Engineering as you keep leveling up. At proto level I've calculated my build will simply require a CPU module, there's just no getting around it if I also intend on loading up adv or proto weaponry as well.
If you're on an ADV suit, depending on how you're tanking, that CPU module may be more useful than people give it credit for, even at lower SP levels. It lets you use certain better gear and definitely better equipment, while still keeping the range of a proper light weapon.
EDIT: Again, this is just me, and I'm a lunatic... It took me a while to get a really solid ADV suit with lead build into a good solid PROTO suit as a Min logi. I just prefer them for having the most versatility of any suit on the field, period (despite also having the lowest base E-HP). Don't mistake me, they're far from the best suit for everything or anything, but I'm big on multi-tasking and I kind of enjoy keeping track of half a dozen of my own things on top of my squaddies and teammates.
Not the same mental gameplay as most slayers... but then being a LogiBro is a completely different mindset all together.
Sounds like me except I run a Gallante logi and I'm profiting from the race CPU/PG bonus so I could ignore Electonics and Engineering a bit and spend the SP somewhere else. I think the standard AR does just fine on my logi. |
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RedBleach LeSanglant
Company of Marcher Lords Amarr Empire
310
|
Posted - 2013.06.12 20:43:00 -
[71] - Quote
I would still recommend the AR over any other weapon. My second recommendation would be the SCAR. Depending on your playstyle - lead with grenade or finish with grenade should lead you to Flux or Locus nades. Last note, I've been playing with some repair nanohives and they are a great alternative if you are feeling limited by the Repair tool or need something just to repair yourself. |
Baosh Shiryl
DUST University Ivy League
3
|
Posted - 2013.06.14 17:23:00 -
[72] - Quote
Apparently I forgot I had the standard AR and was using the militia one, heh oops. But now I can fit most of my desired modules just fine. I dunno if I should also go logi with this character after the respec and either branch out or terminate my logi alt. Also, is it just me or am I the only that feels "locked" into this role? That is to say, I feel like this is the only role I can at least be decent with. I created yet another character and decided to go shotgun scout with it and well... I LOVE the speed it grants me, but I'm so frail a strong breeze could kill me. Plus the shoddy hit detection doesn't help either.
Back to logistics. Anybody care to share some quirky tactics you people have learned in your logibro ternure? |
Chankk Saotome
SyNergy Gaming EoN.
385
|
Posted - 2013.06.14 19:00:00 -
[73] - Quote
I don't mean to disrupt from the whole theme of the post because this is actually an entire theme on its own but I will say that from my experience, most scouts in general NEED to be KBM.
Shotguns are a bit of a mess at the moment, as are Mass Drivers, but the Shotgun Scout in particular, and Nova Knife, are a TWITCH gun-game playstyle which fits primarily with KBM and it's sensitivy and control. A lot of snipers I know, (And I know the best snipers in the game... No, seriously... Nod Keras, Gem Cutter, Hawkeye... and not just because we've been in corp together), also promote KBM for their sensitivity no matter what suit they're running.
General Assaults, Logis, and Heavies are designed and best taken advantage of with the Dualshock. This means anyone running Forge, HMG, AR, SCAR, MD, Swarms will benefit generally from the Dualshock control.
More precise and pin-point weaponry such as tacticals, snipers, lasers, scrambler pistols do better with KBM.
The problem with weapons like Shotguns and SMGs is that their actual hit-detection does not coincide with their visual spread. It's hard to explain but talk with enough shotgunners and they'll tell you all about it.
Anecdote:
As a shaman from EQ, the obligitory second char was a monk.... Kind of the same deal from Logi to Shotgun-scout. It's a completely different playstyle and in order to be successful at it you need to remove yourself completely from the logi mindset which in and of itself is a difficult task.
I don't feel I'm LOCKED into the role, per-say, especially considering I have a proto MEDIUM assault (or if I EVER get a respec, at least an ADV medium assault) but skilling into an alternate class all together on the same character WILL be a massive SP drain and require you completely shift your mentality when playing that style as well as explaining to teammates why you're not repping them or giving them ammo.
Personally, I LOVE logi'ing, so the only "non-logi" element I've skilled into is LAV's, and even that, with the Gallente LLAV, I've found ways to make it work, and quite well, as a proper LOGIBRO tool. The Caldari LLAV is great for murdertaxi or having a dedicated gunner on turret, but the Gallente LLAV is simply THE way to go for LogiBros.
Scanner, CRU, and enough armor reps and harderners to keep yourself alive in a situation. Scan an area, tell squaddies it's safe to get in your car. Scan again and say it's safe to jump out. Otherwise warn them of likely dangers in an area as you forward recon with it before racing back and recalling your vehicle. It's not a full-battle tool. It is a moment-to-moment, situational item and should be treated as such but also respected and taken care of.
I may be rambling a bit but Im about to finish my second bottle of wine tonight and I'm having a GREAT time today with people I haven't seen in a long while or even squad with... EVER since PC; So I think I'm entitled. |
Planetside2 FreeonPS4
Tronhadar Free Guard Minmatar Republic
6
|
Posted - 2013.06.18 00:39:00 -
[74] - Quote
Planetside 2 free on PS4 this year |
Baosh Shiryl
DUST University Ivy League
3
|
Posted - 2013.06.19 04:57:00 -
[75] - Quote
Bumping for great justice. Respecs might be coming in soon, so this is my chance to make my main a dedicated logi, but... now I'm not so sure... Don't get me wrong, I love the role we play in the battlefield, but maybe I want something different. Granted, I know a logistics suit is very versitale, although every time I make logi suit for non-support purposes it feels plain wrong. So I guess I don't know what I want to specialize in. |
Greg Dopson
Shining Flame Amarr Empire
1
|
Posted - 2013.06.19 07:25:00 -
[76] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year Insane Infantry Push Amazing Night Battle Night to Day Canyon Battle Intense Field Battle Desert Infantry Line Huge Desert Tank Battle 100 Tank Convoy 150 man Air Raid 65/0 Kill streak in the air
NC Montage
Factions Explained |
Valkary Rising
Zumari Force Projection Caldari State
3
|
Posted - 2013.06.19 23:02:00 -
[77] - Quote
Great info, I am using every piece I can. |
Harry Hendersons
Royal Uhlans Amarr Empire
3
|
Posted - 2013.06.21 01:05:00 -
[78] - Quote
Chankk, is there anything you cant explain? You should be a writer. You have great detail in your guides.
Thanks. |
Caesar Williams
DUST University Ivy League
0
|
Posted - 2013.06.21 02:30:00 -
[79] - Quote
Any tips for the Amarr logi? Thinking about tackling that gold beast once the respecs come in. Want to play with my favorite race logi ( Scum bag Min profile pic)but I have no idea on how to build them. Should I rush proto once complex modules are unlock? Coming from the gall/min suits it seems that rushing proto seems like a good idea, since you have that extra equipment slot and sidearm. Also a million likes for this amazing thread. The knowledge written helped a noob like me become a decent logi bro and gain a overall better understanding on how the class works. many thanks to all the amazing logi minds in here. |
Centurion mkII
SVER True Blood Public Disorder.
109
|
Posted - 2013.06.21 18:16:00 -
[80] - Quote
Caesar Williams wrote:Any tips for the Amarr logi? Thinking about tackling that gold beast once the respecs come in. Want to play with my favorite race logi ( Scum bag Min profile pic)but I have no idea on how to build them. Should I rush proto once enhanced modules are unlock? Also a million likes for this amazing thread. The knowledge written helped a noob like me become a decent logi bro and gain a overall better understanding on how the class works. many thanks to all the amazing logi minds in here.
A small tip. Max your fitting skills lol ive been playing around with the fitting tool and it seems like a suit that benefits from a lot of sp. |
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shady merc
RisingSuns
7
|
Posted - 2013.06.21 19:25:00 -
[81] - Quote
Hello again. I am going to outline a bit about how I play my logi for everyone. You may want to think of this as more of a support bro(supbro) then a pure logibro
I have speced my logi into a very versatile support character however playing my character depends on a couple of things.
1. do not play regular ambush and expect this to work. This play style needs access to supply depots to be effective. ambush oms, domination, skirmish are your friends.
2. as normal in dust your going to need a good squad with communication to be the most effective.
2. you will need to get to nanocircuity 4. this gives you access to k12/d nanohive these replenish ammo as well as heal armor.
I am sure most of the logi out there took up the role of logi for the versatility and to help friends. I have expanded myself from just being the medic in my squad to full on support. I have done this by spreading my skill points out into many different things so we have an effective answer to most situations. Basically I have a suit for just about about any issues my squad need to be concerned with.
To start: The dropsuit.
For my dropsuit I went with minmatar logi. I prefer this for the well balanced approach to slots as well as the equipment slot count. This also gives me access to the minmatar advanced basic medium frame(3 high slot is going to help here).
Here are the main items I have speced into that help my team
Swarm launcher lvl 3 mass driver lvl 4 nanohives lvl 4 nano injectors lvl 4(same skill as above) droplinks lvl 3 repair tool lvl 3 active scanner lvl 1 remote explosives lvl 2 (soon to be 3) grenades lvl 2 sniper rifle lvl 1( not used often but this is gives you 2 more shot per clip compared to milita) hacking 15% (passive from suit at the moment need to upgrade the skill)
things I have speced into to help me. assualt rifles lvl 4 (this is a good default weapon to have laying around, really only need 3 in it but I wanted the GLU) dropsuit biotics lvl 3( got run to those supply depots) cardiac regulators lvl 1(makes it easier to fit then milita,increase run time) I am not going to talk about core/tank skills as these are more of a personal/suit choice.
here are the basic suit setup I have built. (I also have multiple version of my logi suit carrying different equipment items) sniper: advanced basic medium frame basic sniper rifle basic submachine gun 2 enhanced light damage modifiers 1 basic sidearm damage modifier 1 militia kinetic catalyst k12/d nanohive
A V: advanced basic medium frame advance swarm launcher basic submachine gun 2 enhanced light damage mods enhanced shield extender enhanced shield regulator cardiac regulator k12/d nanohive
default logi layout: advanced min. logi suit ec-2 mass driver 2 enhanced shield extenders basic light damage modifier cardiac regulator shield regulator basic armor plate k12/d nanohive repair tool advance injector
pickup squad/ambush logi: advanced min. logi suit GLU-5 assualt rifle 2 enhanced shield extenders basic light damage modifier cardiac regulator shield regulator basic armor plate k12/d nanohive flux repair tool remote explosives
you notice I didn't label grenades in any of these fits. That because most of the suit are copied with the grenade being the only difference. Now all of these suit carry a nanohive that can heal armor this is important for a couple of reason. First your squad will become accustomed to and expect you to have heals. By having this on all of my suit I can provide some amount of healing even when I am not in the logi suit.
So I start most matches in my default logi suit. find my squad mates and provide healing and support fire from my mass driver and usually flux grenades. the ec-2 is low damage large radius. This 1-2 combo lets me weaken the enemy shield before the encounter making it easier for my squad and then support with splash damage. the splash damage also allows me to finish off enemies as they duck behind cover.
Now if we need AV , counter-snipe, remote explosive, or anything else. I drop both nanohives in the area this give my squad ammo and healing. Swapping suits allow me to go AV , counter snipe, or setup a strong base of operations, proximity mines, drop uplinks, then if something does happen while I am still in a nonlogi suit I can still provide some healing from my additional nanohives on my suit.
If you are going to go this route I suggest setting up suits for different maps as well. Example the bridge map I usually start with one of 2 fits. either a logi with droplinks, proximity mines, flux grenades and a swarm launcher. This can be a little scary as I can't defend myself but I can quickly secure the bridge and take care of opposing lavs and turrets. Or I simply start with my Av suit. ON smaller maps I will swap from the ec-2 mass driver to the exo-5 as I typically don't need the extra radius buff to hit multiple enemies and the extra damage helps.
let me know what you think
|
Planetside2 OnPS4
Namtar Elite Gallente Federation
2
|
Posted - 2013.06.21 19:29:00 -
[82] - Quote
Harry Hendersons wrote:Chankk, is there anything you cant explain? You should be a writer. You have great detail in your guides.
Thanks. Great point. |
Artificer Ghost
Bojo's School of the Trades
144
|
Posted - 2013.06.21 19:33:00 -
[83] - Quote
Caesar Williams wrote:Thinking about tackling that gold beast once the respecs come in.
Are more respecs rolling out, or did you apply for one when 5/14 came out, and haven't gotten it yet? |
Caesar Williams
DUST University Ivy League
0
|
Posted - 2013.06.21 21:24:00 -
[84] - Quote
Artificer Ghost wrote:Caesar Williams wrote:Thinking about tackling that gold beast once the respecs come in. Are more respecs rolling out, or did you apply for one when 5/14 came out, and haven't gotten it yet? Both. Applied for one on my alt 3 weeks ago but the information on the forums suggest that the respec will be for everyone. |
Chankk Saotome
SyNergy Gaming EoN.
398
|
Posted - 2013.06.22 00:54:00 -
[85] - Quote
I just had a conversation and it made me come to this realization for a simple phrase that possibly defines the LogiBro.
I could save this for a bump but I just think we worked the wording out to make this too good not to be shared:
If your 0-X; if you're dying left and right; if you've done nothing offensive... BUT; If your squad/team's KDR overwhelmingly compensates for your personal losses; if your squad/team has full health and defensive capacity, if your squad/team is fully stocked and ready for anything that comes at them, and if all this by your sacrifice; You are doing your job and have nothing to be ashamed of. Be proud. |
LEOn Mendez
Sebiestor Field Sappers Minmatar Republic
0
|
Posted - 2013.06.22 23:34:00 -
[86] - Quote
I learned alot here. Thanks for sharing the wealth of knowledge. |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
60
|
Posted - 2013.06.22 23:46:00 -
[87] - Quote
I'm where I want to be with Forge Guns now. Time to take the steep approach to Logidom.
First up is actually getting the suit. Minmatar for me, the speed and utility is an enticement. Gonna be ages 'til ADV suit though. If I did rush to it would be missing the equipment. Hell, don't even have Extenders skilled up yet, that one's gonna have to wait a couple months. At least Electronics, Engineering, Biotics and Shield+Armour are all in a good place.
Thanks for this thread. Learning that Active Scanners are currently working properly is brilliant, battlefield intelligence is about the deadliest weapon you can have. Seems like an instantly useful piece of kit even in the STD range.
Ah, can't really complain about being behind. I made my choice with FGs and I love the things. I only wish the Amarr wasn't so bad as my other love affair is with the Scrambler Pistol. Losing slots and equipment is too much just to accomodate that, especially as the sidearm benefit only manifests at PRO. |
Slimjimbiscuits
PSU GHOST SYNDICATE DARKSTAR ARMY
0
|
Posted - 2013.06.24 12:03:00 -
[88] - Quote
Being a LogiBro is the only way in which I feel useful. |
CaveCav
Eliters D.E.F.I.A.N.C.E
1
|
Posted - 2013.06.24 16:53:00 -
[89] - Quote
Quick question, being Caldari Logi and so shield tanking should I try to max out the core shield skill (the one that does +5% to max shield) or should I just go for extenders? And being my armor very low should I work on the core armor skill since I don't wanna go more than ADV for my platings? I have a quite solid ADV build for weapons and equipment and I want to improve my survivability on the battlefield |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
63
|
Posted - 2013.06.24 18:41:00 -
[90] - Quote
CaveCav wrote:Quick question, being Caldari Logi and so shield tanking should I try to max out the core shield skill (the one that does +5% to max shield) or should I just go for extenders? And being my armor very low should I work on the core armor skill since I don't wanna go more than ADV for my platings? I have a quite solid ADV build for weapons and equipment and I want to improve my survivability on the battlefield Extenders to V is a high priority. Jumps from 33 to 65 extra shields per extender, gets a lot of mileage from the CalLogi racial.
Plates currently aren't really worth it. Slows down your movement and turn speed, compromising evasion, mobility and aim. If you're worried about surviving a fluxing the low-slot Regulator module coupled with a Recharger in high would probably help more. Both at the Enh level, preferably. Will make your shield begin regeneration sooner and at an accelerated rate. With their insane base recovery being on par with a scout suit you'll almost be recharging under fire.
I don't remember exact figures but if Enh Regulator and Recharger both give 25% bonuses you'll be recovering 25 shields/sec after a 3s delay. 4.5s if shields were depleted. It begins the recharge countdown from the first moment you get hit and doesn't reset on subsequent hits. It's a big difference, also a lesser tax on PG than another Com-Extender would be.
At least getting Shield Upgrade to 3 is recommended, before it starts getting too expensive. Increasing your ability to stay on your feet is always good. |
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