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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
654
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Posted - 2014.08.29 21:04:00 -
[391] - Quote
Unlimited equipment: even regulated to a certain number per time limit I agree that equipment spam would take over. Now nearly every class could spam as well and never worry about running out of ammo or rephiving just before a fight. That said, I would like the logis to carry a +1 to the disposable equipment.
For bonuses I do like John Demonbane's bonus solution - but also along with that note there is a current CPM discussion with CROSS ATU about what to do with the logi. Bonuses, Stat adjustments, etc. I suggest you all check it out if you haven't done so already - I've seen a few of you there already, really good stuff.
It is nice to have a Logi on our side in the CPM
Link
The Logi Code. Creator, Believer, Follower
Trust CROSS
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Kaze Eyrou
Molon Labe. General Tso's Alliance
547
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Posted - 2014.08.31 10:17:00 -
[392] - Quote
Dat shield replenishing needle.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
581
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Posted - 2014.09.05 06:55:00 -
[393] - Quote
Friendly Bump
Closed Beta Vet // Logi Bro // @KazeEyrou
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John Demonsbane
Unorganized Ninja Infantry Tactics
4228
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Posted - 2014.10.21 20:17:00 -
[394] - Quote
Needs more bump.
(The godfather of tactical logistics)
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Fox Gaden
Immortal Guides
4743
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Posted - 2014.10.28 14:16:00 -
[395] - Quote
When to Stick-em, and when to let em die
Once upon a time a Medic was able to revive a patient whether the patient wanted to be revived or not, and during much of that time the Nanite Injector only restored armour, reviving the patient with no shields. It was quite common for incompetent or unscrupulous medics to revive patients in front of the same enemy who put them down the first time, only to have the patient be killed again before they had even gained full control of their clone. As you can imagine this was very frustrating for the patient, particularly if the medic did it repeatedly to farm war points.
But even after Patch 1.9 gave patients the right to die, restricting revives to only those who request them, there is still a responsibility on the part of the medic to determine the safety of the revive. Remember, the patient has a very limited field of view and may not be able to accurately assess the revival risk themselves. If the patient does not have a reasonable chance of surviving long enough to get to cover or get back into the fight, then it is irresponsible and unprofessional to attempt to revive them.
Ways to increase your patientGÇÖs chances for survival:
-Eliminate the threat: Identify what killed the patient. If they were shot, find the shooter and kill them, or make them retreat.
-Mitigate the threat: Make the shooter take cover. Return to laying down cover fire as soon as you finish performing the revive.
-Blocking the threat: You can place yourself between your patient and the threat (if you are at full health), and strafe a bit to throw off the enemies aim. (This is risky!) If you have a Heavy in the squad you may get them to act as a meat shield until the patient is back on their feet.
-Use better Nanite Injectors: Nanite Injectors restore the following health per tier: 30% at Militia/Standard (commonly called GÇ£dirty needlesGÇ¥), 50% at Advanced, 80% at Proto, and 100% for the best Factional Warfare Nanite Injectors.
Reviving a patient is a much higher priority in an Ambush match which is won or lost on clone count. It can also become a higher priority in Skirmish or Domination matches if your teamGÇÖs clone count is getting dangerously low. In these situations the threshold for acceptable risk to your patient is much higher, and one or two failed attempts might be acceptable if you can eventually save the clone. Conversely the threshold for acceptable risk for you is greatly reduced, as losing your own clone in a foolish attempt to save another will only hurt your team. For this reason, you should avoid blocking in these circumstances unless you believe you have a good chance of success.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Kaze Eyrou
Molon Labe. General Tso's Alliance
792
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Posted - 2014.10.28 15:15:00 -
[396] - Quote
Great write up Fox.
Also, John, be sure to update about Active Scanners and the buff we receive with it in 1.9. Logistics with Active Scanners provide intel to the entire team instead of to just the squad. Squad Active Scans are still retained when using an Assault, Commando, or Scout suit however. (I'm sure you can word it better than I can.)
Closed Beta Vet // Logi Bro // @KazeEyrou
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John Demonsbane
Unorganized Ninja Infantry Tactics
4281
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Posted - 2014.10.28 15:46:00 -
[397] - Quote
Kaze Eyrou wrote:Great write up Fox.
Also, John, be sure to update about Active Scanners and the buff we receive with it in 1.9. Logistics with Active Scanners provide intel to the entire team instead of to just the squad. Squad Active Scans are still retained when using an Assault, Commando, or Scout suit however. (I'm sure you can word it better than I can.)
Agreed. Well put, Fox.
Kaze: I'm actually not sure if RedBleach plays much anymore because we are no longer in the same alliance, but it's his thread and I can't make any changes to it. I actually never skilled past 3 in scanners either because they went immediately from being OP at ADV to being nearly useless at proto so I'm not the right person to ask.
We'll see how things go with Dust development (not to mention my ever-increasing professional responsibilities IRL) but if RedBleach is no longer around, I can probably be convinced to write up the changes to injectors (may as well add rep tools) separately, those are fairly simple to do the background/mechanics and just add a few techniques to flesh it out.
(The godfather of tactical logistics)
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Kaze Eyrou
Molon Labe. General Tso's Alliance
794
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Posted - 2014.10.28 16:45:00 -
[398] - Quote
John Demonsbane wrote:Kaze Eyrou wrote:Great write up Fox.
Also, John, be sure to update about Active Scanners and the buff we receive with it in 1.9. Logistics with Active Scanners provide intel to the entire team instead of to just the squad. Squad Active Scans are still retained when using an Assault, Commando, or Scout suit however. (I'm sure you can word it better than I can.) Agreed. Well put, Fox. Kaze: I'm actually not sure if RedBleach plays much anymore because we are no longer in the same alliance - LOI fell apart and he's in GTA now, so you'd know better than I would; but it's his thread and I can't make any changes to it. I actually never skilled past 3 in scanners either because they went immediately from being OP at ADV to being nearly useless at proto so I'm not even the right person to ask. Scan profile always seemed like alchemy to me, lol. We'll see how things go with Dust development (not to mention my ever-increasing professional responsibilities IRL) but if RedBleach is no longer around, I can probably be convinced to write up the changes to injectors (may as well add rep tools) separately, those are fairly simple to do the background/mechanics and just add a few techniques to flesh it out. Yeah, fixed that little mistake. Got Redbleach and you confused and didn't double check. Lol. Corrected.
As for Active Scanners, I got it to level 5 as soon as they came out and was thoroughly impressed by them. When they did nerf them I was still one of the few people who used them. (SirManBoy also used them to devastating effect, using a Logi gk.0 with 2 or 3 scanners.) To allow Logistics to bring intel to the entire team again is a welcome change that I can't wait for.
Scan profile is something I was constantly looking over running my scouts, trying to both detect and hide from scans. Even before that, when Active Scans came out, I ran Profile Damps on my suit just to avoid scans. I'm constantly crunching number because while I'm not the best killer out there, you can be sure I will try to provide as much intel, support, and logistical work for my team.
Closed Beta Vet // Logi Bro // @KazeEyrou
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lee corwood
Knights Of Ender RISE of LEGION
1052
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Posted - 2014.10.30 16:33:00 -
[399] - Quote
Great write up, Fox. I always tried to be a good medic because I got way more points out of my rep tool than my injector ever gave me, but I have to say I've also encountered the 'roid-rage random' who was in front of a 4 man fire team and did nothing but yell at me to save his proto suit. Teamwork. Let's use it better. :)
Knights of Ender Director
Logi 4 Life | Youtube Vids
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
664
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Posted - 2014.11.13 01:37:00 -
[400] - Quote
Still here :) Just got back, but still here.
I am saddened that I missed the Feedback and Input possibilities for the 1.9 Update and the new APEX Logi options. I've picked up one and am scanning the others to see what might be fun.
I was disappointed that there were Zer0 Quafe logistic suits. But happy with the respec - I bought 2. One so that I can play with soooo many options I didn't have the chance to explore earlier, and Two so I can level what I should when I find those options I like the best.
But I am here now and am educating myself on some of these new changes before jumping into the feedback discussions. I have emphasized some of the changes that came around with 1.9 (scanners, needles, etc.) and truly I await a shift in the logistics class, but until then I will be on and off the battlefields as life permits.
PS - never went the GTA way, but I did come back and Hellstorm was GONE! I like the guys but it is ghost-town in there :) Maybe I'll check the site and see if they have broken up or just moved on to Destiny or some game like that. So.... any suggestions where an old logi might fit in?
The Logi Code. Creator, Believer, Follower
Trust CROSS
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Kaze Eyrou
Molon Labe. General Tso's Alliance
917
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Posted - 2014.11.13 02:27:00 -
[401] - Quote
Currently, Min Logi is still the king of being the Logibro. The Gal Logi is a good alternative, although you may be weighted heavily down by armor plates while the biggest passive you get from Gal is scan precision on Actives. Amarr is ok for laying down uplinks and giving bonuses to them, but they lose it when you are dead or if you change suits (as such, I see them more of a rearline supporter; there are some that use the Amarr well though, but you won't see me finding such luck).
Arguably, the Cal Logi is still the worst: they give a small increase to Nanohive supply and repair rates and boost the nanite clusters. However, it's extremely small and these bonuses go away once you die, similar to the Amarr Logistics. The only retribution it has is the fact it has the most module slots at 5H 4L. But even then, a slot might need to have a CPU upgrade which many people who run Logi ck.0 have told me. I did manage to build a great regen fit for one however, stacking 4 shield extenders, an energizer, regulators and a armor rep allowed me to repair a 600+ HP tank in 20 seconds (both shields and armor). Basically, the ck.0 continues to be a good Battle Logi. Minus a flux / high alpha weapon combo (shotgun/RE) that could chew you to bits.
TL;DR: Min Logis are the best (IMO) and continue to be the best LogiBro as well as most versatile. Gal Logis are a good second to that and are vital to scanning dampened scouts. Amarr Logi is the uplink logi on one hand and Battle Logi on the other (sidearm). Arguable best for vehicle HAV or DS/ADS pilots. Cal Logi is the Battle (or maybe a better term is regenerative) Logi (hive bonus still laughable).
I noticed Rattati indirectly booted up discussion about Logis in this thread with this spreadsheet.
On it was a possible proposal to homogenize the Logi layout and balance it a bit. Mind you, that didn't mean homogenize the bonuses either. More than anything, it would probably make Logis resemble High and Low slots numbers more closely to their Assault counterparts. I was not too happy with 2 equipment at Standard level. However what did everyone raise hell about?
The Sidearm on the Amarr suit.
And with it, the Logi changes and revisions were delayed from Charlie to Delta. Cross Atu, being awesome, started a thread asking for input about Logistics and Support. Currently, it's now hit 49 page. (I already chimed in)
As for now, I'm sure they are still battling it out for Logis and LogiBros and trying to prevent a Slayer Logi 2.0 era. Seeing how Rattati and LogiBro (heh) have gone silent on any Logistics changes, we may be safe for the time being... Or we may wake up tomorrow with a surprise Dev Blog about a Logistics revamp.
What I mean to say is, I think making at least minor tweaks for 1.9 would be beneficial to the guide, such as Active Scanners provide intel to the entire team. Can't think of anything else, but I'll post in another reply if there is anything to make note of. (Still looking good btw)
Not getting the APEX suits (Aurum variant) but I am grinding my way toward a shiny Republic 'Shaman' Logistics! Can't wait!
CB Vet // Logi Bro // @KazeEyrou
CIO ("Proto Forum Warrior")
Learning Coalition & RTG
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Kaze Eyrou
Molon Labe. General Tso's Alliance
919
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Posted - 2014.11.13 18:13:00 -
[402] - Quote
Just looked over the guide again and found something things needing revision:
Change in the game: Rail Rifle dispersion. The part about Rail Rifles eating people up in CQC... it can still happen but is VERY unlikely now as the dispersion has been raised significantly. People that I engage that have the Rail Rifle, and I get in CQC, now tend to switch to their sidearm to fight me. On a logi, equipping one may mean death if an enemy gets into close quarters with you. May require investigation to determine how viable it is for Logis with no sidearm.
Change in the game: Skills on new characters (Choosing your weapon section). With skills being automatically applied to some core skills, the new player no longer starts with a blank skill tree. Skills are automatically given to players (I believe it's Dropsuit Upgrades 1, Weaponry 1, and Dropsuit Command 1?) with a wallet starting balance of only 25,000 ISK. I believe this was to stave off the funding of character mains using a fresh 500,000 ISK wallet on an alt, delete, rinse and repeat. Giving new players beginning skills, however, not only is reimbursement of the lowered ISK wallet, but points players in the right direction toward starting skills.
The downside of this though is now we can't create alts to specialize into weapons to test like your guide suggests. :(
Change in the game: Nanite Injectors. Specifically in the section "Recommended Skill increases once at Proto level:" Two of note, one of which I link in an earlier post on this page or the last page where the Nanite Injector now replenishes armor and shields. You talk about it toward the end of the guide, but under the section I quoted, that part still only mentions the needle giving just armor. The second one in which Fox covered above: Nanite Injectors can only be used on people who Call for Help. The first change is an obvious buff while the second has been debated on. For myself, I see it as a buff because: 1) People can choose whether they want to be revived. 2) I'm no longer putting myself in harms way trying to revive a person who doesn't want to be revived in the first place. 3) Lowers the chance of the false positive icon bug. Sure I'm not getting as much +60 Revives as much, but it was never meant to be a WP farming tactic. It was meant to save your teams clone count for the match as well as saving the victim's suit inherently saving them ISK. Furthermore, this prevents death statistic grief-ing in FW matches (continuously teamkilling and reviving someone deliberately to rack up deaths on a friendly target.
Typing error?: "Secondaries for You [/b](you selfish kitten - but recommended) "
That's all I've seen! Great work on all this by the way!
CB Vet // Logi Bro // @KazeEyrou
CIO ("Proto Forum Warrior")
Learning Coalition & RTG
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lee corwood
Knights Of Ender RISE of LEGION
1054
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Posted - 2014.11.13 18:19:00 -
[403] - Quote
Kaze Eyrou wrote: Sure I'm not getting as much +60 Revives as much, but it was never meant to be a WP farming tactic. It was meant to save your teams clone count for the match as well as saving the victim's suit inherently saving them ISK.
I'm actually incredibly surprised how well this is working out. I expected this change to completely remove the injector from being a viable option but I'm seeing way more requests than I ever expected and on top of that, way more better needles being used. It's actually refreshing.
Knights of Ender Director
Logi 4 Life | Youtube Vids
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
667
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Posted - 2014.11.13 21:39:00 -
[404] - Quote
Thank you all for the updates and specifically a big thank you to Kaze Eyrou for reviewing all of that with me. I believe I have added it all to the guide. I am thinking of re-organinzing it a bit and I may need to contact CCP for some added area in order to cut and past and rework it a bit.... I don't know if that is possible.
Or it would be time to start a new LogiCode thread... which I am reticent to do. There is just so much good stuff here, and so much heart.
Or maybe I should pass the torch... have I been away to long? Can I come back and be as committed to Dust as I was before? Or have I lost that naivete, the sweet innocence and belief in this world? This is what keeps me up at night :) after playing of course.
And I to am now on the FW path. Looking at the suits I crave the Amarr. All of them. That will take some time. I hope the offer will be up for a while.
The Logi Code. Creator, Believer, Follower
Trust CROSS
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John Demonsbane
Unorganized Ninja Infantry Tactics
4529
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Posted - 2014.11.13 22:10:00 -
[405] - Quote
RedBleach LeSanglant wrote:Thank you all for the updates and specifically a big thank you to Kaze Eyrou for reviewing all of that with me. I believe I have added it all to the guide. I am thinking of re-organinzing it a bit and I may need to contact CCP for some added area in order to cut and past and rework it a bit.... I don't know if that is possible.
Or it would be time to start a new LogiCode thread... which I am reticent to do. There is just so much good stuff here, and so much heart.
Or maybe I should pass the torch... have I been away to long? Can I come back and be as committed to Dust as I was before? Or have I lost that naivete, the sweet innocence and belief in this world? This is what keeps me up at night :) after playing of course.
And I to am now on the FW path. Looking at the suits I crave the Amarr. All of them. That will take some time. I hope the offer will be up for a while.
Excellent, the Empire can always use more experienced soldiers. So I will be seeing you in PIE GC now?
(I unsubscribed from the Djinn channel 2 weeks ago, it's been dead for a while, but LOI PC gets some people here and there.)
(The godfather of tactical logistics)
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Kaze Eyrou
Molon Labe. General Tso's Alliance
923
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Posted - 2014.11.14 02:05:00 -
[406] - Quote
RedBleach LeSanglant wrote:Thank you all for the updates and specifically a big thank you to Kaze Eyrou for reviewing all of that with me. I believe I have added it all to the guide. I am thinking of re-organinzing it a bit and I may need to contact CCP for some added area in order to cut and past and rework it a bit.... I don't know if that is possible.
Or it would be time to start a new LogiCode thread... which I am reticent to do. There is just so much good stuff here, and so much heart.
Or maybe I should pass the torch... have I been away to long? Can I come back and be as committed to Dust as I was before? Or have I lost that naivete, the sweet innocence and belief in this world? This is what keeps me up at night :) after playing of course. Here would be my suggestion: if the Devs or GMs are unable to open posts in between posts to grant you more room, I would create a new thread, reference this thread, and lock this one.
Here's the reasoning: First off, this is your guide that you put a lot (and from the looks of it, A LOT) of time and effort into it. However, if there isn't a way to open up posts between posts for you to add and expand content. This ultimately means you would have to open a new thread.
In that thread however, there's nothing to prevent yourself from referencing your old thread to show you are the Logi Code's original creator. On top of that, there's nothing preventing you from copypasta all your old work and modifying it; in fact, now you have an old and new copy of the Logi Code to show the history of how far the game has come!
As for locking the old one, it would prevent confusion of new players (which Logi Code would be which?) and prevents people from necrobumping it. Further, I've seen Fox Gaiden ask to unlock threads me made and CCP Frame has unlocked them which leaves me to believe that a good guide which you are the creator of can be unlocked by your request if you wanted to.
RedBleach LeSanglant wrote:And I to am now on the FW path. Looking at the suits I crave the Amarr. All of them. That will take some time. I hope the offer will be up for a while. John Demonsbane wrote:Excellent, the Empire can always use more experienced soldiers. Looks like we shall be sharing drinks as friends in the Warbarge and finding each other in our gunsights in the battlefield, as I am involved in Minmatar FW, striving to get my 'Shaman' suit.
See you both on the battlefield!
CB Vet // Logi Bro // @KazeEyrou
CIO ("Proto Forum Warrior")
Learning Coalition & RTG
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
678
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Posted - 2014.11.16 04:51:00 -
[407] - Quote
It has been months but I really want to hear some news from CPM or DEV on the progression of Logis. REALLY want some word. But that is hard to come by. I await word from Cross Atu... but I want it now, it is the weekend and my mind is reaching out to nostalgic hopes from dreaming memories.
...
...
I will wait. Like the iron soldiers that eternally watch from the walls of the empire. I watch... and I wait.
The Logi Code. Creator, Believer, Follower
Trust CROSS
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Dj grammer
G0DS AM0NG MEN General Tso's Alliance
390
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Posted - 2015.02.09 03:22:00 -
[408] - Quote
Severe Bump
Logi mk.0, Assault mk.0, Soon to be Scout gk.0 or ck.0
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Kaze Eyrou
DUST University Ivy League
1924
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Posted - 2015.02.09 17:24:00 -
[409] - Quote
Dj grammer wrote:Severe Bump Hockey check
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
733
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Posted - 2015.02.20 20:35:00 -
[410] - Quote
I've Been holding off on remaking this thing in the hopes of seeing some changes to logis, but I see now that I should just do it anyway and readjust it with possible future changes.
My apologies for the delay my friends
The Logi Code. Creator, Believer, Follower
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Soulskulptor
GunFall Mobilization
42
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Posted - 2015.02.26 06:07:00 -
[411] - Quote
So I've somewhat came back to Dust514. Saw that I downright sucked with the Rail Rifle and decided to switch to the only other weapon I'm skilled in, Assault Rifles. With that said I am curious about my module selection's adequacy as a MinLogi. Got a Complex Armor Repair, Complex Armor Plates, Complex PG Upgrade, and Enhanced CPU upgrade for low slots. My High Slots are 2 Complex Light Weapon Damage Mods and 2 Complex Shield Extenders.
Edit: Ok so looking back on it since I would only ever use my Proto gear in High-stake matches (Planetary Conquest) the question should be what's the focus module wise? While damage mods let me deal more damage it means little if the enemy tears into in less than 2 seconds. What sort of modules should I dedicate my slots to as for my fits on all three tiers?
We stopped looking for monsters under our beds when we realized they were inside us.
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Taeyeon Seyun
Sinq Laison Gendarmes Gallente Federation
0
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Posted - 2015.02.27 09:29:00 -
[412] - Quote
Hello. I am new to the game, and after doing some research I decided on walking the path of Logi. I was wondering if there was a Logi channel in game. Where I can ask questions I may have. I look foward to learning and growing as a player, so I can be a reliable teammate and friend. This is a wonderful and informative thread. Thank you. :) |
Kaze Eyrou
DUST University Ivy League
2037
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Posted - 2015.02.27 10:26:00 -
[413] - Quote
Taeyeon Seyun wrote:Hello. I am new to the game, and after doing some research I decided on walking the path of Logi. I was wondering if there was a Logi channel in game. Where I can ask questions I may have. I look foward to learning and growing as a player, so I can be a reliable teammate and friend. This is a wonderful and informative thread. Thank you. :) There is no Logi channel I know of, however you are free to join the Learning Coalition channel. It's a channel that I'm apart of which has an environment of new players and vets alike with the intention of helping players with any questions they might have.
To join, simply bring up the communications window, select "Create/Join Channel", and type "Learning Coalition". Welcome in advance and should you find me, I'll gladly help out with any questions you have about the game. :)
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Taeyeon Seyun
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.02.27 10:30:00 -
[414] - Quote
Thank you. I will join the channel when I log in later today. |
Soulskulptor
GunFall Mobilization
42
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Posted - 2015.03.20 23:21:00 -
[415] - Quote
Was looking over the guide and noticed it didn't mention how the facing of those spawning on an uplink is determined by the direction one is facing when deploying that uplink. The time it takes for someone to turn around from facing a corner when spawning is more than enough time for them to get gunned down.
Also recommend against using uplinks in ambush. Just sets your team up as targets in a shooting gallery.
We stopped looking for monsters under our beds when we realized they were inside us.
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
780
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Posted - 2015.03.23 18:42:00 -
[416] - Quote
Soulskulptor wrote:So I've somewhat came back to Dust514. Saw that I downright sucked with the Rail Rifle and decided to switch to the only other weapon I'm skilled in, Assault Rifles. With that said I am curious about my module selection's adequacy as a MinLogi. Got a Complex Armor Repair, Complex Armor Plates, Complex PG Upgrade, and Enhanced CPU upgrade for low slots. My High Slots are 2 Complex Light Weapon Damage Mods and 2 Complex Shield Extenders.
Edit: Ok so looking back on it since I would only ever use my Proto gear in High-stake matches (Planetary Conquest) the question should be what's the focus module wise? While damage mods let me deal more damage it means little if the enemy tears into in less than 2 seconds. What sort of modules should I dedicate my slots to as for my fits on all three tiers?
The path of the logi is difficult if you are equipped to fight as an assault. Generally the slots on logis should be filled for Defense and not offense.
The meta has been creating a shorter time to kill again. A logis base stats are paper-thin.
Start OVER. Fill Modules, then Equipment, Then Weapon and Grenade. Prioritize defense, maybe some speed. 1st. Highs fill up on some shields.
2nd Lows. Depending on how you play and if you often find cover, Consider a regulator. BUT Complex Armor Plate is ill advised, the penalty is too great and the fitting cost a bit too much when Enhanced Armor plate is just slightly below that. 1 armor and 1 rep is the minimum. Fill how however you want after that.
3rd. Consider 2 Pro Equipment and then fill in what you can after your first two choices. With the other changes that could mean adv or basic gear.
Skills are most often sufficient enough for good fits that PG or CPU mods should be rarely used. My question is then what tier of weapon and grenade you are using. Here is where we sacrifice as we can.
We must shoot and kill, but other classes are more gifted at that. Use a decent weapon, but that is should not be the focus of your build.
The Logi Code. Creator, Believer, Follower
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Soulskulptor
GunFall Mobilization
43
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Posted - 2015.03.24 00:56:00 -
[417] - Quote
RedBleach LeSanglant wrote:[quote=Soulskulptor]So I've somewhat came back to Dust514. Saw that I downright sucked with the Rail Rifle and decided to switch to the only other weapon I'm skilled in, Assault Rifles. With that said I am curious about my module selection's adequacy as a MinLogi. Got a Complex Armor Repair, Complex Armor Plates, Complex PG Upgrade, and Enhanced CPU upgrade for low slots. My High Slots are 2 Complex Light Weapon Damage Mods and 2 Complex Shield Extenders.
Edit: Ok so looking back on it since I would only ever use my Proto gear in High-stake matches (Planetary Conquest) the question should be what's the focus module wise? While damage mods let me deal more damage it means little if the enemy tears into in less than 2 seconds. What sort of modules should I dedicate my slots to as for my fits on all three tiers?
The path of the logi is difficult if you are equipped to fight as an assault. Generally the slots on logis should be filled for Defense and not offense.
The meta has been creating a shorter time to kill again. A logis base stats are paper-thin.
Start OVER. Fill Modules, then Equipment, Then Weapon and Grenade. Prioritize defense, maybe some speed. 1st. Highs fill up on some shields.
2nd Lows. Depending on how you play and if you often find cover, Consider a regulator. BUT Complex Armor Plate is ill advised, the penalty is too great and the fitting cost a bit too much when Enhanced Armor plate is just slightly below that. 1 armor and 1 rep is the minimum. Fill how however you want after that.
3rd. Consider 2 Pro Equipment and then fill in what you can after your first two choices. With the other changes that could mean adv or basic gear.
Skills are most often sufficient enough for good fits that PG or CPU mods should be rarely used. My question is then what tier of weapon and grenade you are using. Here is where we sacrifice as we can.
We must shoot and kill, but other classes are more gifted at that. Use a decent weapon, but that is should not be the focus of your build.
Here is a creative build. using Reactive Plates, it has decent armor, rep rate, and good shields for general play.
This is the fit I got: http://www.protofits.com/fittings/shared/648/12215
This fit I did after talking to some guys about my fit, said to drop the 2 dmg mods for a shield extender and a precision enhancer, also suggested the Breach Assault Rifle for it's high dmg per shot. With your advice I would swap down to basic breach assault and locus grenade and drop the pg and cpu upgrades for a pair of complex Shield Regulators. Complex armor plates downgraded to enhanced. Much cheaper fit, gonna have to see how it performs...when I get my shield regulator skill to lvl 5
http://www.protofits.com/fittings/index/1943/12641
We stopped looking for monsters under our beds when we realized they were inside us.
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John Demonsbane
Amarr Templars Amarr Empire
5139
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Posted - 2015.03.24 02:44:00 -
[418] - Quote
Soulskulptor wrote:Was looking over the guide and noticed it didn't mention how the facing of those spawning on an uplink is determined by the direction one is facing when deploying that uplink. The time it takes for someone to turn around from facing a corner when spawning is more than enough time for them to get gunned down.
Also recommend against using uplinks in ambush. Just sets your team up as targets in a shooting gallery.
Just happened to be on for my bimonthly "has anything changed? No? Ok carry on then" forum check.
The information you seek is elsewhere. (By which I mean my signature).
As an aside, admittedly this seems to be the minority opinion among Logis on the forums, but Ive found that uplinks can be used quite effectively in ambush so long as you resist the temptation to drop them within the first 30-60 seconds or anywhere within 100m of the original spawn point.
(The godfather of tactical logisticsGäó)
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
781
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Posted - 2015.03.24 23:02:00 -
[419] - Quote
Soulskulptor wrote:RedBleach LeSanglant wrote:[quote=Soulskulptor]So I've somewhat came back to Dust514. Saw that I downright sucked with the Rail Rifle and decided to switch to the only other weapon I'm skilled in, Assault Rifles. With that said I am curious about my module selection's adequacy as a MinLogi. Got a Complex Armor Repair, Complex Armor Plates, Complex PG Upgrade, and Enhanced CPU upgrade for low slots. My High Slots are 2 Complex Light Weapon Damage Mods and 2 Complex Shield Extenders.
Edit: Ok so looking back on it since I would only ever use my Proto gear in High-stake matches (Planetary Conquest) the question should be what's the focus module wise? While damage mods let me deal more damage it means little if the enemy tears into in less than 2 seconds. What sort of modules should I dedicate my slots to as for my fits on all three tiers? The path of the logi is difficult if you are equipped to fight as an assault. Generally the slots on logis should be filled for Defense and not offense. The meta has been creating a shorter time to kill again. A logis base stats are paper-thin. Start OVER. Fill Modules, then Equipment, Then Weapon and Grenade. Prioritize defense, maybe some speed. 1st. Highs fill up on some shields. 2nd Lows. Depending on how you play and if you often find cover, Consider a regulator. BUT Complex Armor Plate is ill advised, the penalty is too great and the fitting cost a bit too much when Enhanced Armor plate is just slightly below that. 1 armor and 1 rep is the minimum. Fill how however you want after that. 3rd. Consider 2 Pro Equipment and then fill in what you can after your first two choices. With the other changes that could mean adv or basic gear. Skills are most often sufficient enough for good fits that PG or CPU mods should be rarely used.My question is then what tier of weapon and grenade you are using. Here is where we sacrifice as we can. We must shoot and kill, but other classes are more gifted at that. Use a decent weapon, but that is should not be the focus of your build. Here is a creative build. using Reactive Plates, it has decent armor, rep rate, and good shields for general play. This is the fit I got: http://www.protofits.com/fittings/shared/648/12215This fit I did after talking to some guys about my fit, said to drop the 2 dmg mods for a shield extender and a precision enhancer, also suggested the Breach Assault Rifle for it's high dmg per shot. With your advice I would swap down to basic breach assault and locus grenade and drop the pg and cpu upgrades for a pair of complex Shield Regulators. Complex armor plates downgraded to enhanced. Much cheaper fit, gonna have to see how it performs...when I get my shield regulator skill to lvl 5 http://www.protofits.com/fittings/index/1943/12641
Hold, before you commit to the regulators or Basic Breach. What I am trying to say is to prioritize your fit. and build to the strengths of the suit.
Precision mod may help, try it out.
For your lows: Make three fits. Test the regulator x2. then test filling the 2 slots openings with 1 regulator/1 armor and then test 2 armor. You will find which one suits you better. You may even find that a fit with 1 red bottle, 2 armor, and 1 repair works well.
NEXT: Proto repper, and 1 other proto item. Hive, Needle, scanner, or drop uplink. Then leave the other two at the ADV level.
LAST: Pick a weapon you are comfortable with. AR and the CR are solid choices. But if you are not used to the burst fire it may not help to have a weapon that does more damage. On a proto fit I usually run with an ADV weapon if I'm running with a squad and a basic if running with a heavy - my choice, not a rule.
Proto is expensive. You will need different builds for different situations. 'My Chubby Chaser: 4 Shields Complex to ADV - sacrifice as needed 3 Armor, 1 repper - I will go complex because I will be just as fast as my heavy 3 EQ - Pro rep Tool, Pro Needle, Pro-ADV Ammo. Weapon is Basic or ADV rifle. - I need to scare off enemies or finish them off if my heavy is downed. Basic Flux grenade. - tears apart the re's and eq that we will come accross, and those RE's down a heavy quick.
Depending on my weapon I will have to sacrifice a pro shield or armor for the ADV version.
My Regular Proto fit for running with a team: 3-4 shields, sometimes 1 random mod like the precision module 2 plate - 1-2 rep or 1 rep and 1 regulator or random EQ: Proto repper - two streamer, ADV Needle, Adv Hives, and Scanner or uplink Adv or basic weapon. Flux nades.
Eagle Eye 4 precision 4 Range Pro rep, rep hive, basic to militia stuff. Weapon i whatever I can fit that is cheap Suit is paper thin but sees for miles :) and with a decent squad I'll still lose it 3 times - very spendy.
There is room to play, just play to your strengths and have some fun. Like an eagle eye suit or a hacking suit or completely dampened suit.
While there is no set 'right way' most of the suggestions are spot on.
The Logi Code. Creator, Believer, Follower
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
781
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Posted - 2015.03.24 23:06:00 -
[420] - Quote
In addition - don't always run proto! or even All Proto equipment -that is just too expensive. On all my solo play fits I will run a basic BPO fit with one exception - adv or pro reptool for minmatar. A step above that is a BPO with only ADV modules and still a pro tool, dirty needle or 50% needle and militia hives.
Logis get hit in the pocket book more than any other class - be sure to make some cheap but effective fits.
The Logi Code. Creator, Believer, Follower
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