Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 15 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jimthefighter
Ostrakon Agency Gallente Federation
1
|
Posted - 2013.07.27 22:38:00 -
[121] - Quote
But how do you like the new/different nanohives? |
Soulskulptor
GunFall Mobilization Covert Intervention
9
|
Posted - 2013.07.28 09:55:00 -
[122] - Quote
Jimthefighter wrote:But how do you like the new/different nanohives?
Haven't had the chance to deploy them. Squad's always moving from one spot to another. |
Sana Rayya
WASTELAND JUNK REMOVAL
55
|
Posted - 2013.07.29 20:10:00 -
[123] - Quote
Wait till you get to Nanocircuitry 5. Then the points really start flowing in.
Nanohives + Drop Uplinks are the best way to earn WP, particularly if you are near a supply depot. |
Soulskulptor
GunFall Mobilization Covert Intervention
9
|
Posted - 2013.07.30 15:32:00 -
[124] - Quote
Soulskulptor wrote:Jimthefighter wrote:But how do you like the new/different nanohives? Haven't had the chance to deploy them. Squad's always moving from one spot to another.
I should keep that in mind. Then again the last few games I've been playing I didn't see a supply depot. either they didn't spawn or ppl blew them up...srsly wtf |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
380
|
Posted - 2013.07.30 22:30:00 -
[125] - Quote
The Amarr Logi has been redeemed. The super long discussion on the Amar Logi brought many fair points to the table and lead CCP to make a change. I thank them and honor them for listening to the players, taking the best factors from the arguments, and then pulling together an update that best reflected what needed to happen. Thank you CCP.
Please Go to the forums debating the update and thank CCP for listening to the players and making changes. I cannot emphasize enough that they know we appreciate their work. And thank you guys and gals for continuing to post and ask questions in my absence. |
RKKR
The Southern Legion
278
|
Posted - 2013.07.31 10:48:00 -
[126] - Quote
I'm just wondering how RRRRR-logis experience Planetary Conquest battles? I mostly see them reduced to a R(ally)-logi spamming uplinks all over the place :-(? |
Chankk Saotome
SyNergy Gaming EoN.
504
|
Posted - 2013.07.31 12:30:00 -
[127] - Quote
RKKR wrote:I'm just wondering how RRRRR-logis experience Planetary Conquest battles? I mostly see them reduced to a R(ally)-logi spamming uplinks all over the place :-(?
Often in PC, we're asked to haul out uplinks everywhere we can and in the most useful positions.
Beyond that we're still called on for hives though most assaults are expected to carry their own on good teams.
Rep Tool should be on your suit if you've got that fourth slot. Revives almost take a backseat in PC despite the importance of clones. Often battle is too hectic and chaotic and it makes it a huge hazard to pick people up during a fight which may go on until the round is over.
Personally, when I'm involved, I'm almost always called out to be a Link packmule, but if I get the chance or I'm on point defense I keep up hives, rep tool, and the occasional scanner (Perhaps we could consider this Radar? Reconnaissance? Recognition? Representationalism? Rhapsodomancy?) |
Jimthefighter
Ostrakon Agency Gallente Federation
4
|
Posted - 2013.07.31 18:16:00 -
[128] - Quote
Just out of curiosity, I run a Mini Logi most times and also run with a TAC AR due to being support and I like being able to hit from a longer range. However, I've also though about using the Scrambler Rifle. How does it compare/should I ever consider a switch? |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
385
|
Posted - 2013.08.03 18:45:00 -
[129] - Quote
Chankk Saotome wrote:RKKR wrote:I'm just wondering how RRRRR-logis experience Planetary Conquest battles? I mostly see them reduced to a R(ally)-logi spamming uplinks all over the place :-(? Often in PC, we're asked to haul out uplinks everywhere we can and in the most useful positions. Beyond that we're still called on for hives though most assaults are expected to carry their own on good teams. Rep Tool should be on your suit if you've got that fourth slot. Revives almost take a backseat in PC despite the importance of clones. Often battle is too hectic and chaotic and it makes it a huge hazard to pick people up during a fight which may go on until the round is over. Personally, when I'm involved, I'm almost always called out to be a Link packmule, but if I get the chance or I'm on point defense I keep up hives, rep tool, and the occasional scanner (Perhaps we could consider this Radar? Reconnaissance? Recognition? Representationalism? Rhapsodomancy?)
Good call Chank I may have to rework the guide later, currently I would still put them under Re-enforce. With new equipment like the shield bubbles we will see where all of it fits. I think i'm still waiting for them to fix the scanners and a few other bits.
And yes, in most PC battles you will ignore the revive. Build yourself a fit with droplinks and nanohives, and a repair tool if you can fit it. And Make sure it is your best gear. Lvl 5 nano circuitry for the rep hives and nano hives. Even though injectors are great there is rarely a safe time to pick someone up until there is some sort of balancing done to the injectors. CCP related that there were thoughts of damage reduction after a revive while the nanites were still at work in the clone, or something similar.
When the super power modules come out it will be interesting to see what happens. First however is getting the game to run smoother, getting all the suits, and reworking some of the skills so they aren't worthless - like reload for the assault rifle and such. |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
386
|
Posted - 2013.08.03 18:55:00 -
[130] - Quote
Jimthefighter wrote:Just out of curiosity, I run a Mini Logi most times and also run with a TAC AR due to being support and I like being able to hit from a longer range. However, I've also though about using the Scrambler Rifle. How does it compare/should I ever consider a switch?
Depends on how well you work with a semi auto gun. I'm not that proficient with them and barring a noob standing in one spot so I can take his head off I have to go for the spray and pray types of weapons (laser is still my favorite point and shoot). That being said, if you are good with the semi auto weapons the Scram rifles rip shields very quickly with the drawback being the over heating. You can pull five or six shots off in rapid succession before it overheats. So it limits your firetime to bursts of action where a TAR will only be limited by reload speed.
That being said, if you do fully skill into the Scars then the overheat allowance increases. You also have a Charged Shot available to you which does a crap-ton of damage if it hits. Like i said, its all about shot placement. If you can, it will rip shields but has difficulty finishing off an enemy as it does 80% damage to armor (120% to shields). Look at your play style, if you hang back and soften up enemies to be killed and get more assists than kills it may be for you. There are some great killers who swear by them so don't let me keep you from trying them. Oh, at the advanced level there is an assault version for a spray and pray AR like rifle.
It is a weapon that I may one day skill into. Try them out on an alt and see if you like the feel. Second, check the CPU/PG in relation to your current weapon, I forget if they are heftier than other weapons. As a logi those are important numbers to watch.
SR > laser rifle. just in case you were wondering. |
|
RedBleach LeSanglant
Hellstorm Inc League of Infamy
386
|
Posted - 2013.08.03 19:41:00 -
[131] - Quote
Chankk Saotome wrote:
Note on the Cal shield logi. Yes, it's beast... now. Mainly because it's racial skill affects Shield Ext MODULES, not shield base. Which is broken as all getout. It means that 66 shield extenders get shot up to 82.5 shields per module. Ridiculousness, and despite CCP's love of Caldari and Shields, it's a broken mechanic that will only lead to massive gamewide entropy. And by that I mean it will end up being the only suit anyone uses, even with anti-shield weaponry where it is currently.
Q&A: 1) Cal will have the highest shields in the game, but purely through modules and base stat. The "Extender Module Efficacy" will likely be getting a major tweaking if not complete revision due to the massive influx of the Caldari bumblebee.
Called it in the very beginning - (second or third post in the guide) well done Chankk! |
dustwaffle
Gravity Prone EoN.
288
|
Posted - 2013.08.05 12:58:00 -
[132] - Quote
Bump for great resource.
For all the true Caldari logibros out there: How do you fit full racks of proto equipment? My current fitting is:
5x Shield extender
GEK/TAR/Burst Basic locus nade
3x ADV equipment (Drop + Nanohive + Depends on squad/map/what I feel like)
Basic/ADV CPU mod 2x Enhanced Shield Regulators 1x Basic armor plate
My main problem is running out of PG rather than CPU, since I can always swap in a better CPU mod.
Skill-wise, I've got DS core upgrades 4, Engineering 3. Is all that is holding me back the Engineering skill? |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
389
|
Posted - 2013.08.08 22:31:00 -
[133] - Quote
dustwaffle wrote:Bump for great resource.
For all the true Caldari logibros out there: How do you fit full racks of proto equipment? My current fitting is:
5x Shield extender
GEK/TAR/Burst Basic locus nade
3x ADV equipment (Drop + Nanohive + Depends on squad/map/what I feel like)
Basic/ADV CPU mod 2x Enhanced Shield Regulators 1x Basic armor plate
My main problem is running out of PG rather than CPU, since I can always swap in a better CPU mod.
Skill-wise, I've got DS core upgrades 4, Engineering 3. Is all that is holding me back the Engineering skill?
Quick Answer - Get your skills up.
General Answer: Sadly, you can't have everything.... yet. That is one of the current problems with the game. Having maxed out PG and CPU skills (MANDATORY), the general skill that gives you 1% bonus to each, you still need more in order to get a complete proto fit. This was not always the case. In the previous versions gettting a complete proto fit was the dream - and achievable.
So, now that you are not really able to, even if you get all the weapon cpu/pg reductions as well you will still have to sacrifice. This is role defining. Better gun or better nanohive? This was also the draw of the Caldari Bumblebee or Logissault. The hight CPU and PG of the Logi suit, coupled with the bonus to shield extenders allowed for a complete proto assault suit with little to no equipment .
Like i said, role defining. You have to give up something. For my Proto Nano build (a bubble of undeath and resupply for camping/defense) my proto suit runs all militia modules just to carry the equipment. You must find a balance, like :great repper and ok injector, or basic uplink for boss nanohive, or great weapon for milita equipment (backup medic), or lose a grenade or side arm slot. It is difficult, bu the more you find your play style the better you will be able to enhance your strengths.
|
Centurion mkII
SVER True Blood
130
|
Posted - 2013.08.09 04:10:00 -
[134] - Quote
RedBleach LeSanglant wrote:dustwaffle wrote:Bump for great resource.
For all the true Caldari logibros out there: How do you fit full racks of proto equipment? My current fitting is:
5x Shield extender
GEK/TAR/Burst Basic locus nade
3x ADV equipment (Drop + Nanohive + Depends on squad/map/what I feel like)
Basic/ADV CPU mod 2x Enhanced Shield Regulators 1x Basic armor plate
My main problem is running out of PG rather than CPU, since I can always swap in a better CPU mod.
Skill-wise, I've got DS core upgrades 4, Engineering 3. Is all that is holding me back the Engineering skill? Quick Answer - Get your skills up.
General Answer: Sadly, you can't have everything.... yet. That is one of the current problems with the game. Having maxed out PG and CPU skills (MANDATORY) and the general skill that gives you 1% bonus to each, you still need more in order to get a complete proto fit. This was not always the case. In the previous versions gettting a complete proto fit was the dream - and achievable. So, now that you are not really able to, even if you get all the weapon cpu/pg reductions as well you will still have to sacrifice. This is role defining. Better gun or better nanohive? This was also the draw of the Caldari Bumblebee or Logissault. The hight CPU and PG of the Logi suit, coupled with the bonus to shield extenders allowed for a complete proto assault suit with little to no equipment . Like i said, role defining. You have to give up something. For my Proto Nano build (a bubble of undeath and resupply for camping/defense) my proto suit runs all militia modules just to carry the proto equipment. You must find a balance, like :great repper and ok injector, or basic uplink for boss nanohive, or great weapon for milita equipment (backup medic), or lose a grenade or side arm slot (amarr). It is difficult, bu the more you find your play style the better you will be able to enhance your strengths. I disagree the limiting is great. This helps build variety a great attribute of this game. It's abouty opportunity cost a better gun or better equipment? It makes everyone different and this could be bad if it was to restrictive but it isn't. Im a fan. |
dustwaffle
Gravity Prone EoN.
299
|
Posted - 2013.08.09 06:58:00 -
[135] - Quote
Thanks both of you.
Currently though, I'm unable to fit ANY proto equipment, due to PG limitations (as mentioned, I already run CPU mod, so I just have to upgrade to a better one it to meet the CPU nerf). Most of my builds are currently 91/93 or 93/93 PG, with ADV weapon/ADV equipment. Unless you mean dropping the ADV equipment just to fit 1 proto equipment?
I could potentially drop to the basic assault rifle, but I prefer to plink at range with my tactical AR and there isn't a basic version, so I'll have to get up close which in turn lowers my survivability too much to do my job.
For you other Cal logis out there with pretty maxxed out fitting skills, what kind of builds do you run?
Thanks again for the replies! |
Sana Rayya
WASTELAND JUNK REMOVAL
77
|
Posted - 2013.08.09 19:52:00 -
[136] - Quote
I would suggest dropping a shield extender and replacing it with a shield energizer. That will free up 11 PG which is plenty. Alternatively, you can swap out your basic armor plate for a PG upgrade.
When I lay out my nanohives, I have two Proto fits that I just change into at supply depots, with 5x complex extenders, a basic AR, AV grenades, an enhanced CPU upgrade, 2x basic PG upgrades, and a militia cardiac regulator. My fitting skills are at 4/4/2 Core/Electronics/Engineering. Using these fits I can mule Wiyrkomi Triage/Alloteks/Ishukones in various combos. I try not to die in them due to the massive expense on those nanohives.
For my drop uplink fit, I use an Advanced Gal Logi who has plenty of room for proto uplinks (assuming you combine them the right way).
Honestly, to answer your original question, you will be hard pressed to fit a full rack of proto equipment while maintaining a Proto weapon and modules, but of course, it will depend on what equipment you want. A repper/injector/nanohives will be more forgiving than something with uplinks, unless you're willing to settle on the Allotek Stable.
My final fit when all fitting skills are maxed will be 4 complex extenders, 1 complex energizer, a Duvolle, ADV grenades, 1 complex CPU, 1 complex regulator, 2 enhanced regulators, and as equipment, a Six-Kin Repper, a Wiyrkomi Injector, and X-3 Nanohives. My Logissault fit drops the repper for 3x complex regulators and proto grenades. |
Tucker Wayne
DUST University Ivy League
1
|
Posted - 2013.08.11 23:05:00 -
[137] - Quote
What are your thoughts on shield energizer vs shield recharger? At basic level, recharger gives 15% recharge and energizer gives 25% with -2% shield. My shield at this point is 274, so I go to 270, a negligible difference. |
Thrydwulf Khodan
Mannar Focused Warfare Gallente Federation
0
|
Posted - 2013.08.14 01:49:00 -
[138] - Quote
First post, so be patient with me ... I'm still a newberry and trying to learn the ropes my first week in Dust... I'm playing casually right now and having a blast :-)
A couple of questions for those with more experience:
1. With 'Active Scanning' now giving a real benefit and useful function per comments from Chankk Saotome, does that make a substantial change in terms of the recommended 'Initial 500K SP' for progression? (And the eventual move towards 5mil?) If my math is right, it appears as though the Active Scanning skill can be picked up with the first 500k SP.
1a. For the 'equipment loadout' recommendations for the 3 slot equipment starter suits (Logi M-1 and G-1), where does the Active Scanning gear fit into the loadouts? i.e. What equipment is the priority to 'drop' from the loadout? (i.e. is it Injector/Hive/Repper v.s. Injector/Uplink/Repper v.s. Injector/Scanner/Repper? Or do the Injector or Repper get dropped instead of the Uplink/Hive when adding the Scanner?)
2. Building a starter Min logi seems to be a lesson in CPU/PG pain with substantially less flexibility than I've seen so far with Gallente ... is that typical, or merely that the CPU/PG headroom is so much more with the Gallente dropsuit path due to the bonuses?
3. While the total SP is 500K for that first group, how do you determine the ISK cost to get there? That doesn't seem to be in any of the googledocs based build tools (or am I just missing that part?)
Side notes for the 'Choose your weapon section': For the 'weapon' experience section choosing a Gallente character will give you the Militia Gallente Medium dropsuit and a selection of the basic weapons (AR/Swarm/SMG/Sniper etc.) and a Medic loadout with an Injector and AR as BPC's that can be duplicated and modified to decrease ISK requirements for your test.
BTW: Thanks for the helpful posts, running around supporting folks has been a complete blast so far ... (though it is easy to muck up the SP expenditures the first time around...) just need to find folks with mics to help out
RedBleach LeSanglant wrote: STAGE 3: Basic Skills
STAGE 3a: Your First 5 Million See The posts in this thread by Chankk Saotome for the full post. A step by step process for building your Logi skill path for every 500,000 skill points.
CS GÇ£did skill levels for every 500k SP up through the first 5 mil here. If you haven't got it figured out by that point then we're all really in trouble. Me especially for failing to educate.GÇ¥ - CS
This is a very general flow of the whole Logi progression and can be tweaked according to your raceGÇÖs bonuses (armor or shields), but it is the best to maximize your total SP cost-to-benefit investment early. RB Note: Drop Uplinks are favored by many LogibroGÇÖs but still an optional skill. RB Note: Only choose Shield Recharge IF you are Not Amarr. Regulators are great, but test Rechargers yourself first before committing.
Initial 500k: Dropsuit Command I Race X Medium Suit III Race X Logistics I Dropsuit Upgrades II Armor Upgrades I Shield Upgrades I Dropsuit Core Upgrades II Uplink Deployment I Nanocircuitry I Repair Tool Ops I
Here you've got your tier1 logi suit, tier 1 equipment, militia grade modules and militia grade weapon (AR is all we're gonna have for a while, sorry) right at the start. We'll work on those modules next since we want to stay alive to make our first couple million SP. NOT just running through a meat grinder.
|
Lt Royal
Subdreddit Test Alliance Please Ignore
591
|
Posted - 2013.08.14 03:12:00 -
[139] - Quote
RedBleach LeSanglant wrote:New Gear to Come: Webifier: Slows movement of vehicles and infantry. Deployable Shield: Bubble shield of protection Energy Drainers: unknown Infantry Active Modules: Activated bonuses (unknown super powers) Cloaking: Either over an area or just on a dropsuit.
Is this speculation or been confirmed by a Dev somwhere? |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
408
|
Posted - 2013.08.19 17:42:00 -
[140] - Quote
Lt Royal wrote:RedBleach LeSanglant wrote:New Gear to Come: Webifier: Slows movement of vehicles and infantry. Deployable Shield: Bubble shield of protection Energy Drainers: unknown Infantry Active Modules: Activated bonuses (unknown super powers) Cloaking: Either over an area or just on a dropsuit.
Is this speculation or been confirmed by a Dev somwhere?
These are all equipment that has been hinted at, at one time or another, by someone from CCP - even it it is just that they like the idea and would like to incorporate it into the game sometime in the future. Most of these can be found by running through the weekly updates about what the Dev's have met and talked about.
We may see some of these in six months or six years depending on the time it takes to get the basic gameplay squared away, and stop getting stuck on terrain. I would imagine that cloaking and perhaps some other active modules would be at the top of the list, followed by new equipment.
These are things to get excited about, not to count on. Some may come out. Some may never see the light of day. Many of us have been in since the closed beta when these things were talked about and some of the test item info was found deep inside the eve servers. These were things like new suit variations and variable bonuses. But it is something to look forward to. |
|
RedBleach LeSanglant
Hellstorm Inc League of Infamy
408
|
Posted - 2013.08.19 18:06:00 -
[141] - Quote
Thrydwulf Khodan wrote:First post, so be patient with me ... I'm still a newberry and trying to learn the ropes my first week in Dust... I'm playing casually right now and having a blast :-)
A couple of questions for those with more experience:
1. With 'Active Scanning' now giving a real benefit and useful function per comments from Chankk Saotome, does that make a substantial change in terms of the recommended 'Initial 500K SP' for progression? (And the eventual move towards 5mil?) If my math is right, it appears as though the Active Scanning skill can be picked up with the first 500k SP.
1a. For the 'equipment loadout' recommendations for the 3 slot equipment starter suits (Logi M-1 and G-1), where does the Active Scanning gear fit into the loadouts? i.e. What equipment is the priority to 'drop' from the loadout? (i.e. is it Injector/Hive/Repper v.s. Injector/Uplink/Repper v.s. Injector/Scanner/Repper? Or do the Injector or Repper get dropped instead of the Uplink/Hive when adding the Scanner?)
The suggested load outs are for basic logi support. These are what is recommended for starting out and getting the feel for being a logi, and ultimately what every logi should carry most of the time. What it seems you are asking is "can i deviate from this path?" The answer is yes you can. This is logibro equipment - the basics. Upper tier gallente and minmatar have 4 equipment slots available to them. Idealy you would put the scanner in the 4th slot.
That being said, this is a game of customization and specialization! Half of my builds have the standard logibro load out, but the other half are situation specific: all nanohives, or all drop uplinks, or just a boss repper and an injector. My favorite is a supper expensive build with the the bubble of invincibility - All repping nanohives from proto on down. A huge sphere of repping that if you play your card right - ducking behind cover for 1 - 2 seconds a player is fully healed. I have a speed based hacking suit without a repper - I'm on the front line alone, who am i gonna rep?
You build it how you like to play, sticking to a structured form may make you dislike it after a while. This is a guide not a rulebook. Now to your question about what to remove - tough call. If you are pointing out the baddies then where will your team suffer? From pickups or low ammo? Repairs or spawn uplinks? You can compromise - a repping hive and a boss injector for no rep tool, or perhaps a boss rep tool, good hives, and not pickupstick. It is your call, but think about what you are best at: do you often repair or pickup or resupply? Where has your focus been? Keep that aspect and test sacrificing another. THERE IS NO RIGHT ANSWER - that is why its fun. Experiment, I will usually ditch an injector or repper depending on who I'm playing with.
2. Building a starter Min logi seems to be a lesson in CPU/PG pain with substantially less flexibility than I've seen so far with Gallente ... is that typical, or merely that the CPU/PG headroom is so much more with the Gallente dropsuit path due to the bonuses?
You are bumbing into the wall that we all deal with. Like I've said, you can't have a total proto character. The racial bonus from gallente help a bit for your equipment. This is another example of customization and specialization... and get your suit up to advanced and proto - big pg/cpu jumps there. You will also need your skills in PG and CPU maxed out as well. We can't have it all - every slot stacked with proto. I still rally for this with either skill extensions or suit upgrades (beyond proto ) but this is not the place for that discussion.
3. While the total SP is 500K for that first group, how do you determine the ISK cost to get there? That doesn't seem to be in any of the googledocs based build tools (or am I just missing that part?)
I never really have considered the isk perspective. Is that on what the skills cost? or how much isk your suits are eating up? I recommend using your free suits and the isk you recieve should cover your costs and increase - make a profit - over time if you are playing wisely. If you are loosing more than you are making in battles then it is time to just use the free stuff for a while to build up your reserves.
|
RedBleach LeSanglant
Hellstorm Inc League of Infamy
408
|
Posted - 2013.08.19 18:10:00 -
[142] - Quote
Tucker Wayne wrote:What are your thoughts on shield energizer vs shield recharger? At basic level, recharger gives 15% recharge and energizer gives 25% with -2% shield. My shield at this point is 274, so I go to 270, a negligible difference.
For shield builds the energizers are a great payoff if you can get out of battle fast enough to get the chance to recharge. However, the CPU cost is great and we all fight that cost. Many of the shield tanks I play with use the energizers. |
Chad Michael Murray
The Phoenix Federation
2
|
Posted - 2013.08.21 00:51:00 -
[143] - Quote
As Gallente I've skilled up to the 5 mill mark and have leveled armor upgrades, armor plating and repair systems up to V as well. I was wondering if there's anything else worth skilling into before taking the leap into logi DS V and what my options are for "extra" high/low slots. I've been running a damage mod/cardiac regulator; not too sure if there's something better out there to fill up the slots though~ |
Thrydwulf Khodan
DUST University Ivy League
4
|
Posted - 2013.08.22 14:20:00 -
[144] - Quote
dustwaffle wrote:For all the true Caldari logibros out there: How do you fit full racks of proto equipment?
Starting out I ran into a similar issue that you have. Not enough space. (Though I wasn't in a Caldari Suit. I was trying to wrap my head around why I didn't have enough CPU/PG space in a Minmatar [7 slots] suit v.s. the Gallente suit [5 slots].)
I am going to recommend the Dropsuit Fitting Tool so you can see about where you need to go.
https://forums.dust514.com/default.aspx?g=posts&t=67188
Unfortunately Caldari has the lowest amount of CPU available at a given gear level (basic/advanced/proto), and has one less L slot at basic and advanced. That 'gap' for L slots doesn't get fixed until proto level (jumping from 2L to 4L).
As an example, you can see in the numbers below the base suit and and With Max skills (level 5 in everything) and with Max Skill w/ Complex CPU/PG mods there is an interesting difference.
SuitBaseMax Skillw/Mod
- C-I175/39230/51*Only 1 L slot
- C/1245/55322/72434/86
- ck.0350/78459/102620/116
- M-1 G-1195/39256/51346/65
- G/1 M/1273/55358/72484/86
- gk.0 mk.0390/78512/102691/116
- A-1195/36256/47346/61
- A/1273/50358/66484/80
- ak.0390/72512/94691/108
NOTE: The Gallente suits subtract 25% from the CPU/PG requirements for equipment at max level.
Hope that helps you! (The fitting guide has been really helpful for me.)
|
RedBleach LeSanglant
Hellstorm Inc League of Infamy
422
|
Posted - 2013.08.23 18:27:00 -
[145] - Quote
Chad Michael Murray wrote:As Gallente I've skilled up to the 5 mill mark and have leveled armor upgrades, armor plating and repair systems up to V as well. I was wondering if there's anything else worth skilling into before taking the leap into logi DS V and what my options are for "extra" high/low slots. I've been running a damage mod/cardiac regulator; not too sure if there's something better out there to fill up the slots though~
Depends on if you are satisfied that you have found your playstyle, if so I would thing you are fine. Going Proto will give you max racial bonus even if you use a standard logi suit. Plus proto gives you the extra slots, more CPU/PG, and with that you can start all sort of new builds. I usually go for the tank factor and great equipment. The bonuses that Gallente receives allows you to make the most of the equipment allotment. |
Thrydwulf Khodan
DUST University Ivy League
7
|
Posted - 2013.08.23 19:43:00 -
[146] - Quote
Two part question:
1. From folks who have more experience, are the Dren Logistics M-1 and the Sever Logistics M-1 suits, being the only BPO available on the logistics side, worth picking up if you didn't go Minmatar Logi? (Does the Dren M-1 suit have skill requirements like the Sever M-1 does?)
2. With the differences in play style between Logi suits as you move from Basic to Proto is there a disadvantage (other than sheer time and SP) to pick up a secondary Logi suit chain? (~324K SP for basic and then 821K SP for Advanced) Given that you can use Neo variants to try out the next higher version once you reach Skill levels 1 and 3? |
Soulskulptor
GunFall Mobilization Covert Intervention
11
|
Posted - 2013.08.29 18:08:00 -
[147] - Quote
Found what I think is a bug. My main fitting has Armor Rep, Armor Plates, and a Shield Regulator (all advance). Oddly enough if I were to replace the Regulator with Enhanced Ferroscale Plates it would say I move faster. Is this a bug or do I really move faster? |
CaveCav
Eliters D.E.F.I.A.N.C.E
17
|
Posted - 2013.08.30 16:27:00 -
[148] - Quote
First, why is this thread not stickied yet?
Second, Soulskulptor with the ferroscale you actually move faster but it's a bug that should be hopefully solved in 1.4.
Third, I'm actually around 6.3 million SP Callogi, I've proto extenders, adv regulators and weaponry (AR, SR and MD to level 4) all ADV equipment (needle, scanners, uplinks, repper) with level 4 in nanocircuitry. I'm tempted to get level 4 in repair tool op, or level 3 in grenadier, or starting biotics to move faster. Should I do one of these things? Should I start saving and go proto? Should I try and get proficiency with my AR? |
Rogatien Merc
Red Star. EoN.
901
|
Posted - 2013.08.30 20:19:00 -
[149] - Quote
CaveCav wrote:First, why is this thread not stickied yet?
Second, Soulskulptor with the ferroscale you actually move faster but it's a bug that should be hopefully solved in 1.4.
Third, I'm actually around 6.3 million SP Callogi, I've proto extenders, adv regulators and weaponry (AR, SR and MD to level 4) all ADV equipment (needle, scanners, uplinks, repper) with level 4 in nanocircuitry. I'm tempted to get level 4 in repair tool op, or level 3 in grenadier, or starting biotics to move faster. Should I do one of these things? Should I start saving and go proto? Should I try and get proficiency with my AR? Grenadier III for M1 grenades is a great choice.
Biotics is something everyone should have at V since it is a 1x multiplier skill.
AR proficiency is a must for a logi due to our lack of a sidearm (need the main weapon to do all the work) and if you are comfortable with your other skills, pushing it to prof III is a great investment as long as you are sure it is your weapon of choice.
BDR-8 is the sweet spot for repair tools on an advanced suit, so if you have that don't worry about V for a while; And if you don't (can't remember if it's III or IV requirement) it's only worthwhile to if you regularly rep people. Current meta has a lot of people preferring to just spam uplinks and nanohives and maybe carry a needle, so YMMV. The skill itself does nothing for you beyond unlock additional equipment.
You seem to know what you are doing so you probably won't **** it up. Based on your questions, I'll throw some more questions at YOU: Do you want to rep better, live longer (biotics) or kill better (grenadier / AR proficiency)? Something only you can answer.
Hold off on proto cal logi. Your advanced logi suit is quite decent for the next several million SP you need to earn to work on your core. And it's good practice surviving in advanced suits... pro is expeeeennnsive!
GL! |
Deacon Obvious
Algintal Core Gallente Federation
1
|
Posted - 2013.09.03 13:54:00 -
[150] - Quote
In news from the land of 1.4:
The new requirement of needing them under your crosshairs to be able to see shield/hp levels really is adding to the attention you will need to pay to your squadmates. It's going to be more important than ever to have good voice communications to alert your logi when you need repping, as he may not be able to tell from around that corner how your suit's doing.
On a not-logi-specific note, active scanners are going to be a must. I forsee it replacing nanohives for more than a few assault suits in the squad, as logi will be needed to pack the high fitting cost uplinks and hives. Also, scanning keeps me from having the repper out. :) |
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 15 :: one page |
First page | Previous page | Next page | Last page |