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Thrydwulf Khodan
DUST University
50
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Posted - 2014.02.19 20:30:00 -
[271] - Quote
lee corwood wrote:CCP Saberwing wrote:hoo! (pt 2 of 2)
EDIT: Now, with something useful:
Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. CCP Logibro wrote:Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8) All of these are copied from the following post: https://forums.dust514.com/default.aspx?g=posts&t=136370
Equipment info is pulled from this post: http://forums.dust514.com/default.aspx?g=posts&t=137525
A couple items of note for 1.8 (Based on current posts) Injectors don't change. ISK costs appear to remain constant.
Equipment CPU/PG appears to be the same across the board.
CPU/PG changes are unknown for medium class suits. (Side thought: Dropping the overall CPU/PG of the Logi suits might make them less valuable for Logi-Assault types.)
Drop-Uplinks: Baseline Drop-Uplink times are increasing by ~33% and HP is dropping by ~4x
Proto-Amarr Logi get 10 bonus spawns per uplink, and times match original uplinks.
No Militia-Fit Drop-Uplink is listed. I didn't see any mention or reference of it in the postings.
The prototype Drop uplinks have mostly changed names and meta levels. "Viziam" replaces "Imperial"
Rep-Tools: Baseline amount repaired looks to be the same as current.
Baseline Rep-tool distances are decreasing by ~33%
Proto-MinLogi get all the distance back, and a bonus on repping with all but the core focused repair tool.
The Core Focused Repair Tool repair rate drops to 125 from 175 on dropsuits. ~156 for Proto-minlogi
Rep Tools now have an 'Installation Repair Rate' listed (~2x the vehicle for most tools)
The Republic Boundless Repair Tool isn't listed.
Nanohives: Repair/Resupply rates appear identical.
All standard hives appear to have the same number of nanites as they did originally.
All Advanced and proto hives have ~33% fewer nanites.
Proto-CalLogi get original amounts of Nanites for Standard/Proto and a bonus for Standard.
Scanners Increase in time between scans. (Could be up to 100% longer, I don't have good numbers)
Proto-Gal Logi Scan down-time ranges between -5 and 18 seconds depending on scanner (Everyone else is 0-22)
"Scanner functionality has been improved to do GÇ£snapshotGÇ¥ scans in order to stop 360 degree spins." - This may be a real kick in the teeth for scanner users depending on implementation.
Skilling into multiple suit types to get the best 'bang for your buck' may not be far off. (e.g. Have an Amarr drop uplink suit and a Minmatar rep suit, if you need to scan pull out your Gallente scan suit.)
Caldari sortof seem to get the short end of the deal.
Removal of the 'repair module' equivalent means that at proto level all logis will be down the equivalent of 1 Complex repair module worth of low slots. (Less armor etc.) |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2051
|
Posted - 2014.02.20 00:30:00 -
[272] - Quote
I've heard (as with all this stuff, anecdotally) that medium frames will not have a change in slots OR CPU/PG, which is odd considering I too thought they wanted to eliminate killer bees. I guess for once CCP is doing it by buffing other suits and not nerfing the ones that work (hard at least); in that light one could almost say we are getting a pretty fair shake in 1.8 if all we lose is the inherent rep in exchange for a pretty sweet equipment bonus.
But, like the main man redbleach said, we gotta wait for the dev blogs before we know for sure.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
556
|
Posted - 2014.02.20 02:58:00 -
[273] - Quote
My post about the possible bonuses of the future was worded in a way that left the interpretation pretty loose. What I meant was that the proposed logi bonuses (the ones you guys have reposted :)) are most likely slated to become a reality as we have had no further input from the blue tags. Though I believe that our opinions were heard i don't know that it changed much - but a small part of me is excited in believing that they will change the racial bonuses and move them to an actual equipment tree (I also realize that this is my desire and not shared by the whole of the community).
I don't know that I support your point about it being a fair shake John Demonsbane, The new class bonus is spot on - i disagree with the racials - but with an equipment nerf as well I feel as if the class is loosing more ground than it is gaining. Perhaps that is just the pessimist in me and with all the other adjustments things will actually turn out all right. Like we have both said: we just need some more information. Time will tell.
The Logi Code. The Path of the Logibro
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
512
|
Posted - 2014.02.20 15:34:00 -
[274] - Quote
I'm surprised at some of the changes but withhold my scathing rage as I have 'heard' but don't know for certain yet that damage of certain weapons would be nerfed across the board. While might help soothe the fact that every piece of equipment I have has been reduced to far below what it provided before except the rep tool, which is less range but more hp which honestly I'm all for. Range didn't help me anyways. Reduced damage would make it so my help was worth a damn on the field (can't help a team that completely dead because my eq isn't worthy), but also losing a plate is going to hurt
I'll wait to see what's to come but honestly, looking at that nanohive reduction, I feel more EQ spam coming on stronger than ever. Laying some down next to an MD or forger and it would disappear as fast as I could give it to them. Reduced amounts I think will cause even more eq spam to provide what it did before for the team.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Thrydwulf Khodan
DUST University
52
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Posted - 2014.02.20 21:24:00 -
[275] - Quote
lee corwood wrote:I'm surprised at some of the changes but withhold my scathing rage as I have 'heard' but don't know for certain yet that damage of certain weapons would be nerfed across the board....
Decreasing weapon damage won't really help against the Proto-Gal Logi running 5 Complex Armor modules with full fitting bonuses and armor skill bonuses. He had 960+ armor. It was pretty insane.
Made me want to go for my RE fit.
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
516
|
Posted - 2014.02.21 01:39:00 -
[276] - Quote
Thrydwulf Khodan wrote:lee corwood wrote:I'm surprised at some of the changes but withhold my scathing rage as I have 'heard' but don't know for certain yet that damage of certain weapons would be nerfed across the board.... Decreasing weapon damage won't really help against the Proto-Gal Logi running 5 Complex Armor modules with full fitting bonuses and armor skill bonuses. He had 960+ armor. It was pretty insane. Made me want to go for my RE fit. But the changes potentially mean that skilling up in all of the Logi suits may become much more common.
Or kill us off entirely...
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
563
|
Posted - 2014.02.22 21:03:00 -
[277] - Quote
Thrydwulf Khodan wrote:lee corwood wrote:I'm surprised at some of the changes but withhold my scathing rage as I have 'heard' but don't know for certain yet that damage of certain weapons would be nerfed across the board.... Decreasing weapon damage won't really help against the Proto-Gal Logi running 5 Complex Armor modules with full fitting bonuses and armor skill bonuses. He had 960+ armor. It was pretty insane. Made me want to go for my RE fit. But the changes potentially mean that skilling up in all of the Logi suits may become much more common.
I would hope not, that will be too many skillpoints just going to suits in my opinion, and it sounds like it will be getting even more expensive. One CCP's more recent notes about skills was making them inexpensive to begin and increasing the cost as it continues. While it already does that they were referring to something different it sounded like, perhaps an exponential increase? We do know that they have been looking for some more ways to nerf vets with skill sinks and this was one of the possibilities.
And Lee, what is this about loosing a plate?
The Logi Code. The Way of the Logibro
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2108
|
Posted - 2014.02.22 21:33:00 -
[278] - Quote
RedBleach LeSanglant wrote:Thrydwulf Khodan wrote:lee corwood wrote:I'm surprised at some of the changes but withhold my scathing rage as I have 'heard' but don't know for certain yet that damage of certain weapons would be nerfed across the board.... Decreasing weapon damage won't really help against the Proto-Gal Logi running 5 Complex Armor modules with full fitting bonuses and armor skill bonuses. He had 960+ armor. It was pretty insane. Made me want to go for my RE fit. But the changes potentially mean that skilling up in all of the Logi suits may become much more common. I would hope not, that will be too many skillpoints just going to suits in my opinion, and it sounds like it will be getting even more expensive. One CCP's more recent notes about skills was making them inexpensive to begin and increasing the cost as it continues. While it already does that they were referring to something different it sounded like, perhaps an exponential increase? We do know that they have been looking for some more ways to nerf vets with skill sinks and this was one of the possibilities. And Lee, what is this about loosing a plate?
I think he's talking about dropping a plate in favor of a repair module.
As for the rest, that's what so maddening about this whole thing. Devs keep dropping into topics and leaving one little nugget of information but little else! We really just don't know what's going to happen in the big picture.
I'm beginning to think that they really are doing it on purpose to mess with us...
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
564
|
Posted - 2014.02.22 21:42:00 -
[279] - Quote
John Demonsbane wrote:RedBleach LeSanglant wrote:Thrydwulf Khodan wrote:lee corwood wrote:I'm surprised at some of the changes but withhold my scathing rage as I have 'heard' but don't know for certain yet that damage of certain weapons would be nerfed across the board.... Decreasing weapon damage won't really help against the Proto-Gal Logi running 5 Complex Armor modules with full fitting bonuses and armor skill bonuses. He had 960+ armor. It was pretty insane. Made me want to go for my RE fit. But the changes potentially mean that skilling up in all of the Logi suits may become much more common. I would hope not, that will be too many skillpoints just going to suits in my opinion, and it sounds like it will be getting even more expensive. One CCP's more recent notes about skills was making them inexpensive to begin and increasing the cost as it continues. While it already does that they were referring to something different it sounded like, perhaps an exponential increase? We do know that they have been looking for some more ways to nerf vets with skill sinks and this was one of the possibilities. And Lee, what is this about loosing a plate? I think he's talking about dropping a plate in favor of a repair module. As for the rest, that's what so maddening about this whole thing. Devs keep dropping into topics and leaving one little nugget of information but little else! We really just don't know what's going to happen in the big picture. I'm beginning to think that they really are doing it on purpose to mess with us...
Ah, Thank you for the insight. My mind hadn't quite made it there. And you are completely right
- Nothing is confirmed until it is out -
I guess I'm feeling pretty pessimistic, and the attitude on the forums is generally one of ennui, and even the devs are stressed... I just see it going in this big circle of negative reinforcement. I should do my part to change that. Thanks for keeping a neutral perspective John. I should emulate the same behavior.
The Logi Code. The Way of the Logibro
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501st Headstrong
The Unit 514
114
|
Posted - 2014.02.22 23:57:00 -
[280] - Quote
This thread is amazing. Thanks to everyone here for educating me. :)
I am the reason you rage-quit =D
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
522
|
Posted - 2014.02.23 00:09:00 -
[281] - Quote
RedBleach LeSanglant wrote:John Demonsbane wrote:RedBleach LeSanglant wrote:Thrydwulf Khodan wrote:lee corwood wrote:I'm surprised at some of the changes but withhold my scathing rage as I have 'heard' but don't know for certain yet that damage of certain weapons would be nerfed across the board.... Decreasing weapon damage won't really help against the Proto-Gal Logi running 5 Complex Armor modules with full fitting bonuses and armor skill bonuses. He had 960+ armor. It was pretty insane. Made me want to go for my RE fit. But the changes potentially mean that skilling up in all of the Logi suits may become much more common. I would hope not, that will be too many skillpoints just going to suits in my opinion, and it sounds like it will be getting even more expensive. One CCP's more recent notes about skills was making them inexpensive to begin and increasing the cost as it continues. While it already does that they were referring to something different it sounded like, perhaps an exponential increase? We do know that they have been looking for some more ways to nerf vets with skill sinks and this was one of the possibilities. And Lee, what is this about loosing a plate? I think he's talking about dropping a plate in favor of a repair module. As for the rest, that's what so maddening about this whole thing. Devs keep dropping into topics and leaving one little nugget of information but little else! We really just don't know what's going to happen in the big picture. I'm beginning to think that they really are doing it on purpose to mess with us... Ah, Thank you for the insight. My mind hadn't quite made it there. And you are completely right - Nothing is confirmed until it is out - I guess I'm feeling pretty pessimistic, and the attitude on the forums is generally one of ennui, and even the devs are stressed... I just see it going in this big circle of negative reinforcement. I should do my part to change that. Thanks for keeping a neutral perspective John. I should emulate the same behavior.
Yes, I was talking about having to lose a plate for a repair module. Sorry for the vagueness.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Thrydwulf Khodan
DUST University
61
|
Posted - 2014.02.23 22:59:00 -
[282] - Quote
lee corwood wrote:RedBleach LeSanglant wrote:John Demonsbane wrote: I think he's talking about dropping a plate in favor of a repair module.
As for the rest, that's what so maddening about this whole thing. Devs keep dropping into topics and leaving one little nugget of information but little else! We really just don't know what's going to happen in the big picture.
I'm beginning to think that they really are doing it on purpose to mess with us...
Ah, Thank you for the insight. My mind hadn't quite made it there. And you are completely right - Nothing is confirmed until it is out - I guess I'm feeling pretty pessimistic, and the attitude on the forums is generally one of ennui, and even the devs are stressed... I just see it going in this big circle of negative reinforcement. I should do my part to change that. Thanks for keeping a neutral perspective John. I should emulate the same behavior. Yes, I was talking about having to lose a plate for a repair module. Sorry for the vagueness. So with current 1.8 all of the logi will loose one low slot for equipment to replace the Complex Repair Module equivalent that suits have when you're trained to proto level. (Unless you want to run without a repair module.)
We get our equipment nerfed and have to spec into the suit to get the equipment back to current baseline, and then you get a side benefit. It still feels like I'll need to spec into at least Amarr/gal/min suits to stay where I am right now on the equipment front.
Yeah, that's not going to be cheap. And if you want to be repping you'll be most efficient as minmatar.
I can see it now:
"Heavy squad rf1 logi, must be running Minmatar Proto suits"
*facepalm* |
lee corwood
Knights Of Ender Galactic Skyfleet Empire
522
|
Posted - 2014.02.24 14:11:00 -
[283] - Quote
Thrydwulf Khodan wrote: So with current 1.8 all of the logi will loose one low slot for equipment to replace the Complex Repair Module equivalent that suits have when you're trained to proto level. (Unless you want to run without a repair module.)
We get our equipment nerfed and have to spec into the suit to get the equipment back to current baseline, and then you get a side benefit. It still feels like I'll need to spec into at least Amarr/gal/min suits to stay where I am right now on the equipment front.
Yeah, that's not going to be cheap. And if you want to be repping you'll be most efficient as minmatar.
I can see it now:
"Heavy squad rf1 logi, must be running Minmatar Proto suits"
*facepalm*
I don't see any of this going well. I see most of these changes actually encouraging MORE eq spam. According to the notes, everything was already reduced from its previous ability with one race specifically getting a slight bonus above the others. That means, in my opinion, the races that have reductions will end up spamming more hives and more droplinks than before just to equate to what the better version available is on the battlefield.
I don't see myself or very many other players skilling into every single logi for that benefit. Unless for whatever reason, my lvl 5 uplinks skill is universal, meaning I could simply skill into lvl 1 Amarr logi and slap an uplink on it. What a pain in the ass that would be...
Also, if I don't get an increase to dropsuit fittings, its just not going to be possible. Must be proto min, ha. Sorry guys, my 200k suit isn't coming out to play in your pub matches. Good luck with that.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Thrydwulf Khodan
DUST University
67
|
Posted - 2014.02.25 17:55:00 -
[284] - Quote
Well ... the two suits that look to be 'required' post 1.8 appear to be Minmatar Logi and Amarr Logi.
Minmatar due to the rep bonuses.
Amarr for Uplink bonuses.
If you do lots of scanning Gallente will be interesting, but we will have to see what the changes to Scanning mean. (i.e. the new 'Snapshot' functionality)
Caldari isn't make or break for me. The needle will remain the same, we're just looking at fewer nanites for the resupply.
And if you're pure logibro, Minmatar will be the gold standard for heavy support. |
CaveCav
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
258
|
Posted - 2014.02.25 19:25:00 -
[285] - Quote
I don't know about you guys but I can't see myself using the Gallente logistics in 1.8...I'll be keeping my Minmatar for sure and I'll be picking up either the Amarr or the Caldari logistics as a second suit, but the Gallente...
Dedicated Logibro, Gunner, Counter-Sniper
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Thrydwulf Khodan
DUST University
67
|
Posted - 2014.02.25 21:37:00 -
[286] - Quote
CaveCav wrote:I don't know about you guys but I can't see myself using the Gallente logistics in 1.8...I'll be keeping my Minmatar for sure and I'll be picking up either the Amarr or the Caldari logistics as a second suit, but the Gallente...
The ability to 'scan the unscanable' will make Gallente Logi an interesting player on the field. But we will have to see how scanners will change with the new 'Snapshot' functionality which will supposedly 'stop' the 360 degree ballerina-logibro.
The gallente suit is solid. 5 low slots at the cost of movement at proto level (though IMO it doesn't really hit primetime until then) and scanner bonuses.
Amarr suit drop uplink is potentially huge with the spawn speed slowdown Substantial deployment time drop (50%) and additional spawns (up to 10 more per uplink)
Minmatar is crazy good for repping 25% bonus to repping amount is quite powerful and gives the same repair distances as current tools.
Caldari is ... okay I suppose. I don't use as many hives as some due to running around with a rep tool ... and Injectors don't change.
I may spec into Scout suits for the hacking bonus and 2 equipment slots. Sortof a 'Logi-Lite' to do stealth drop uplinks and objective hacking with maybe a rep tool or injector on the side. |
xuuu
Die Valkyrja Renegade Alliance
0
|
Posted - 2014.02.26 15:51:00 -
[287] - Quote
this turely help me a lot for been a good logibro:)
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2154
|
Posted - 2014.02.28 04:22:00 -
[288] - Quote
Thrydwulf Khodan wrote:CaveCav wrote:I don't know about you guys but I can't see myself using the Gallente logistics in 1.8...I'll be keeping my Minmatar for sure and I'll be picking up either the Amarr or the Caldari logistics as a second suit, but the Gallente... The ability to 'scan the unscanable' will make Gallente Logi an interesting player on the field. But we will have to see how scanners will change with the new 'Snapshot' functionality which will supposedly 'stop' the 360 degree ballerina-logibro. The gallente suit is solid. 5 low slots at the cost of movement at proto level (though IMO it doesn't really hit primetime until then) and scanner bonuses. Amarr suit drop uplink is potentially huge with the spawn speed slowdown Substantial deployment time drop (50%) and additional spawns (up to 10 more per uplink) Minmatar is crazy good for repping 25% bonus to repping amount is quite powerful and gives the same repair distances as current tools. Caldari is ... okay I suppose. I don't use as many hives as some due to running around with a rep tool ... and Injectors don't change. I may spec into Scout suits for the hacking bonus and 2 equipment slots. Sortof a 'Logi-Lite' to do stealth drop uplinks and objective hacking with maybe a rep tool or injector on the side.
I think people are missing out on some of the potential of the Caldari logi. With the nerf to rep tools and the squishy Minnie suit being the only one who gets it back to its former glory, triage hives will start looking very attractive.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
523
|
Posted - 2014.02.28 04:46:00 -
[289] - Quote
John Demonsbane wrote:Thrydwulf Khodan wrote: Caldari is ... okay I suppose. I don't use as many hives as some due to running around with a rep tool ... and Injectors don't change.
I think people are missing out on some of the potential of the Caldari logi. With the nerf to rep tools and the squishy Minnie suit being the only one who gets it back to its former glory, triage hives will start looking very attractive.
This is part of why I feel EQ spam will get worse. Both to create auras of health but also because like Thrydwulf, I don't run with hives very often and lately I feel that has been the wrong approach. I was that twirling ballerina but honestly I've started to run without a scanner. I created an alt and really built up better situational awareness and gun game (tho I still suck ), I'm prepping for the 1.8 snapshot forcing more eyes on approach and with the heavy event, I can't give enough ammo away.
That being said, I'm also seeing some high end guns that soak up my ammo faster than I can dish it out. Forgers and MDs are eating it up. 3 reloads and I'm out (ADV) maybe one more for proto if they themselves are not running proto. With the ammo distribution getting lower, I see hundreds of people bring these to the battle given logis can no longer do it alone.
And lastly, abuse. If one race gets the benefit and a fix isn't made to EQ spam, what's to stop me, a Min Logi at the core from speccing into a Cal logi stacked with 3 different hives, a Amarr Logi with 3 different uplinks and using them just to lay down piles before going back to my preferred race. Since we obviously each have our own preferred playstyle, (and some leaving logi because it no longer fits with the proposed changes) it seems completely logical to stockpile on the one suit to get our use out and never have to worry about again.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2155
|
Posted - 2014.02.28 05:24:00 -
[290] - Quote
lee corwood wrote:John Demonsbane wrote:Thrydwulf Khodan wrote: Caldari is ... okay I suppose. I don't use as many hives as some due to running around with a rep tool ... and Injectors don't change.
I think people are missing out on some of the potential of the Caldari logi. With the nerf to rep tools and the squishy Minnie suit being the only one who gets it back to its former glory, triage hives will start looking very attractive. This is part of why I feel EQ spam will get worse. Both to create auras of health but also because like Thrydwulf, I don't run with hives very often and lately I feel that has been the wrong approach. I was that twirling ballerina but honestly I've started to run without a scanner. I created an alt and really built up better situational awareness and gun game (tho I still suck ), I'm prepping for the 1.8 snapshot forcing more eyes on approach and with the heavy event, I can't give enough ammo away. That being said, I'm also seeing some high end guns that soak up my ammo faster than I can dish it out. Forgers and MDs are eating it up. 3 reloads and I'm out (ADV) maybe one more for proto if they themselves are not running proto. With the ammo distribution getting lower, I see hundreds of people bring these to the battle given logis can no longer do it alone. And lastly, abuse. If one race gets the benefit and a fix isn't made to EQ spam, what's to stop me, a Min Logi at the core from speccing into a Cal logi stacked with 3 different hives, a Amarr Logi with 3 different uplinks and using them just to lay down piles before going back to my preferred race. Since we obviously each have our own preferred playstyle, (and some leaving logi because it no longer fits with the proposed changes) it seems completely logical to stockpile on the one suit to get our use out and never have to worry about again.
I already have the cal logi to ADV because the Amarr logi was broken when it first came out. I'm definitely keeping it even if there's a respec less for the hives but so I have a shield tanked suit if the balance goes back the other way (it's getting there with the RR spam) and shield > armor again.
Minnie and gallants no, because well f*ck those guys.
RP aside, it's probably going to be de rigeur for dedicated logis to get to ADV in at least one other suit. Fortunately that's not a huge SP investment, maybe a months worth, 6 weeks at most. It's not going to change thing that much in a way since I'm sure we all have 5-10 fits for different situations anyway, now they just might be a different races suit.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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CaveCav
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
260
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Posted - 2014.02.28 18:42:00 -
[291] - Quote
I think that it will almost be mandatory for me to skill into Amarr and Caldari suits at least to ADV level. I hope they reduce the SP needed to get a suit to level 5.
Dedicated Logibro, Gunner, Counter-Sniper
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
565
|
Posted - 2014.03.02 03:14:00 -
[292] - Quote
It would be cool if the nanite injectors were affected by the caldari bonus as well, but I wouldn't count the caldari logistics out yet. Depending on how the feedback was received for the equipment as well as the suits will determine the ultimate fate of the logi. That being said I wouldn't count the Caldari logistics suit out yet, those nano bonuses to the repair rate will be awesome if there is a way to continually resupply the hives. If there is some sort of equipment-limiting-change the need for hives will remain the same but the requirement to die in order resupply them will be ridiculous; unless the resupply points will refill equipment slots.
Regardless, the current bonuses that relate to disposable equipment are powerful but also more limited due to their temporary nature. But they are commonly the greatest SP earners. It is the Gallente bonus that will not net as much SP, but that will be made up for with carrying other equipment; just as the Minmatar will have to do (depending on the repping available in a match).
The Logi Code. The Way of the Logibro
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bogeyman m
Krusual Covert Operators Minmatar Republic
128
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Posted - 2014.03.02 04:13:00 -
[293] - Quote
With nanite injectors and triage hives working on armour only, I still feel that equipment is a bit of a mismatch for the Caldari race... Any whispers on hybrid (shield/armour) versions on either anytime soon? |
CaveCav
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
260
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Posted - 2014.03.02 11:11:00 -
[294] - Quote
I really hope that they fix the equipment spam problem, but having to die in order to restock my nanohives feels excessive, I would be fine with some sort of cooldown auto-restock though
Dedicated Logibro, Gunner, Counter-Sniper
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
567
|
Posted - 2014.03.02 21:37:00 -
[295] - Quote
bogeyman m wrote:With nanite injectors and triage hives working on armour only, I still feel that equipment is a bit of a mismatch for the Caldari race... Any whispers on hybrid (shield/armour) versions on either anytime soon?
Not that I have heard of, but I do agree that something like that would be a boon on the battlefield. And while I can't argue about lore reasons for the nanites (because I am not that versed in them) a shield transporter would seem more appropriate. I would also like to have the hybrids that you and other mercs have alluded to. Just because one type of technology originated or was more prominent with one race or another does not mean that the other races do not have their variants that work better in some ways or are converted for use in another piece of equipment.
While that view is a little more 'big picture' I also understand that this is a game and because of that certain boundaries need to be maintained. Still, I hope for things like that.
The equipment spam and restocking is a careful balancing act for the game, though I would like to see some balance conversations from CCP. I look forward to what CCP has in the works for the future.
The Logi Code. The Way of the Logibro
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
568
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Posted - 2014.03.09 05:20:00 -
[296] - Quote
With the medium frame slot count not yet released but knowing that there will be some stat adjustments to the medium frame, irrespective of a slot overhaul, I would add a word of caution if the respec goes through.
-WAIT-
Seriously. When suit changes hit along with new variants for each class I have no doubt that we will want to jump into a new suit to commit to one bonus or another. But I would caution you to hold off until we know more because it sucks to make a change, commit, and then have that choice adjusted later on (we have all experienced it). So rather than risk the logi community, well medium frame community, crying for another respec after such changes we should look at our limited options.
1. We could choose to wait for the slot changes before committing to a suit. Focus on core upgrades, equipment, and a weapon or two while we wait for more news.
2. Knowing that some of us are committed to a race or bonus, regardless of changes, we will make the suit choice regardless of the future.
3. Choose a different class altogether - Scouts are the new Logi-lights. Or flee the logi life and suit up in something a little heavier.
Whatever you choose - there may be more choices as this was a quick note - know that it will be most likely be permanent. I support a respec, but do with that all the large changes were in before a respec. Or a skill revamp altogether.
The Logi Code. The Way of the Logibro
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2247
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Posted - 2014.03.09 05:27:00 -
[297] - Quote
AFAIK, they won't be changing the medium frames much in 1.8. Admittedly that thread regards the Amarr assault specifically, but I do believe it applies to all of them. I'm not as certain about base stats but I'm pretty sure slot counts are not being touched.
That said, SP restraint is aways good advice.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
568
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Posted - 2014.03.09 08:22:00 -
[298] - Quote
John Demonsbane wrote:AFAIK, they won't be changing the medium frames much in 1.8. Admittedly that thread regards the Amarr assault specifically, but I do believe it applies to all of them. I'm not as certain about base stats but I'm pretty sure slot counts are not being touched. That said, SP restraint is always good advice.
Last few comments from the Devs like Logibro stated that there will be changes in 1.8 to med dropsuit stats but that the slot count will need to wait for another time, didn't quite make it into this one. That being said I believe it was CPM or was it Saber wing that said there would be not changes to the medium dropsuits at this time (1.8) so who knows. What I would base my previous statement on is the dev posts from the last month about such changes, one of which you helpfully pointed out.
Slot PG/CPU balancing is coming. (march) https://forums.dust514.com/default.aspx?g=posts&m=1903789#post1903789 "Expect those changes to come at a later date."
Base Stat Changes Coming (Feb) https://forums.dust514.com/default.aspx?g=posts&m=1825406#post1825406 "Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8)"
Whether they will all wait until after 1.8 or if CCP will give some now and then some later i don't know, or if there are changes beyond the PG/CPU and slot changes slated, but like you I think it will be interesting to see.
The Logi Code. The Way of the Logibro
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
559
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Posted - 2014.03.09 08:27:00 -
[299] - Quote
Last I heard, the forum page was updated on 5.3.2014 and the new stats are shown as the following in excel for all suits:
http://cdn1.eveonline.com/community/forums/Stats_1_8_DropsuitsWeapons.xlsx
Take this as a grain of salt tho. With so many dates and random fecking forum posts by the Devs, I don't know who's the latest and who's just talking out their a$$ trying to be mysterious.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
568
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Posted - 2014.03.09 08:41:00 -
[300] - Quote
Thank you lee, though the file provided is in error the main page has the values, https://forums.dust514.com/default.aspx?g=posts&t=136370&find=unread
And the picture provided http://cdn1.eveonline.com/community/DUST/Medium_Frames.png
While CCP had provided the new planned bonuses tday is the first time I saw the planned medium suits. IT INCLUDES changes to Armor HP, Shield HP, Shield Recharge values, Armor Reps, Hacking Speeds, Stamina, and Stamina Recharge ect....
So, I will be updating the guide.
The Logi Code. The Way of the Logibro
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