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lee corwood
Knights Of Ender Public Disorder.
54
|
Posted - 2013.12.19 18:12:00 -
[1] - Quote
I'm late to the party and really wish I had seen this thread 13 mil sp ago but I have to say +1 to you guys. If i could, I'd give it +100. This is the best thread I've seen on the subject to date. As a Logisis, I have **** poor kdr and don't help kill much of anything, but I support well and its what I LOVE.
I couldn't read through all 9 of your pages but I did want to add in a few comments from my own experience. I'm not a top tier player, so take what I say as just my personal opinion, but having dedicated myself to full Logi Support as intended, I found the following really helpful in my play style.
- DU. Like many others have stated, I also wanted to reiterate that I rarely run DUs on my medic builds anymore. I have about 20+ medic builds ranging from 10K to 200K per suit. if necessary, I have medic builds with uplinks but with the increase in Scanner use, I find it easier to run a cheap scout with DUs as it avoids most Scanners and is really quick, quick enough for your to get behind enemy lines before they notice you. With my BPO scout, I lay down my two uplinks and take the long way back to the supply depot so that 1. If discovered, reds believe I'm solo scout and kill me but completely dismiss the possibility of uplinks in the other direction, 2. It's a cheap suit that I don't mind losing for the benefit of getting a whole team deployed to flank.
- Ego. On both sides. The OP and others have already said how you're not going to be front line material. Sometimes, you pulling out your weapon to help the team is the right thing to do. Those times, if in a good squad, should be rare. However, as a LogiBro, don't count yourself short. I can't tell you how many times that with a BPO Toxin Sub Machine gun, I've popped my head out and ran behind a corner to have a cocky red chase me and get out matched by myself. I've encountered so many proto guys who take one look at my suit and assume 5 shots of their gun and its over (and it will be if its a proto gun). However, they don't strafe, they stand perfectly still, and they chase me into situations that only benefit me. Use that mentality to your advantage. Even when doing this because I'm caught alone, I love doing this to 3 reds and drawing them around the corner to my 5 greens. It's SO satisfying.
-Scanners. I would recommend skilling into at least the Quantum Scanner. Most people have smartened up and done the math to skill into at least a few profile dampener skills, but with so many toys out, most haven't bothered to skill much more into it for cost. That being said, I can scan most all suits except for proto scouts who have really put the effort in.
- Scanners DO NOT REPLACE YOUR EYES. Just because your scanner doesn't see anything doesn't mean they aren't there. I've seen so many red logis run right past me because I beat their scan. Use the scanner for team orientation. Use your eyes for combat.
- While Scanning, try your best to only scan when your squad is nearby. As stated before, scanning is a duration process you cannot stop in the middle. I've been caught more times than I care to share with my scanner out and been mowed down. Also, a benefit with having your team around while you scan let's you concentrate momentarily on your radar. Pay very close attention. Some higher tier scouts will 'blip' on your radar but not stay light. Convey that information to your team using 'North/South/East/West' of where that mystery scout may be coming from.
I'm sure there is more that I could state but you guys are awesome and covered so much and possibly even everything I already said in the last 6 pages I couldn't read through.
New LogiBros and Logisis should definitely use this guide for all their Logi needs!!
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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lee corwood
Knights Of Ender Public Disorder.
54
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Posted - 2013.12.19 18:14:00 -
[2] - Quote
RedBleach LeSanglant wrote:And a big hooray for now being able to see my team mates life. There are still issues with the lock on and activation/animation time but this is a big step forward. Thank you CCP
I am so happy to be able to see their health bars. Makes things so much easier. But I feel like a fool sometimes when I have my tool out and a blue is waiting for me to heal and I'm passing and passing and passing the [.] over then till - ah, there is is!
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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lee corwood
Knights Of Ender Public Disorder.
326
|
Posted - 2014.01.06 20:08:00 -
[3] - Quote
Fox Gaden wrote:
When I first started working with Logi I was constantly breaking the stream when dodging for cover, and often my Logi ended up dying when suddenly I was no longer standing between them and the guy who had formerly been shooting at me. Maybe it was because those Logi were not as skilled, but I think it was because I was not paying attention to the health and well being of my Logi.
Maybe you are just taking this for granted because you are used to working with tame domesticated Heavies, but try working with a wild untrained heavy and see how easy it is.
I actually find a big difference in running with a heavy that is team minded and one that is just wanting to be the big gun and not worry about anything but kills. I've lost many a heavy and my own suit as well to power hungry logis that storm around corners not realizing that they're getting damaged faster than I can possibly heal them. (no, you're not going to win against 3 proto RRs, not even with my core focused tool).
I agree with your statement in that I don't believe a heavy should be ignorant to everything and logi just has to deal with it. A good logi will still be very involved and vocal. There are times I have to cut the stream to avoid a grenade myself and then get right back in there with my rep tool. Knowing when to stop repping and pull out your gun to help is something you have to learn after lots and lots of painful experience. Sometimes, its better to stop repping and let my heavy die for 4 seconds so I can finish off the kill and pick him up. Otherwise, red will finish off the heavy and me in all of 3 shots.
That being said, this shouldn't just apply to heavies. The best TEAMS I've worked on also take care of me. Assaults leave me behind way more than heavies, cause ya'know...they're slower. But still, they tend to get their reps and then run and gun. Then they're halfway across the map and asking me for scans or a needle when I'm no longer with them. This is a team game and even though I'm happy to take the dedicate 80% of my time just mothering my team (like a good logi should) you still need to pay attention to your own mates too after a scuffle.
And lastly, I honestly think a change to the UI would help with this. If my screen starts turning red when I'm really really close to dying, it might wisen people up to moving. It's actually very non intuitive to try and aim, shoot, avoid getting shot AND look in the very bottom right hand corner to see how much longer you can withstand.
Edit: or if the screen starts turning black and white. that would be cool too.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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lee corwood
Knights Of Ender Public Disorder.
334
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Posted - 2014.01.07 20:19:00 -
[4] - Quote
Thrydwulf Khodan wrote:RedBleach LeSanglant wrote:I have found that the best High/Low slot combinations are as follows, maximize your suitGÇÖs strengths, it cost too much to try and correct the weaknesses: High Slots: Shield Extender + Shield Recharger, Shield Extender, Shield Energizer or Damage Modifier Low Slots: Armor Repper + Armor Plate or Shield Regulator (as appropriate), Cardiac Regulator, Profile Dampener, or CPU/PGU mods These feel like rookie questions ... so I'm probably over-thinking. Note: This is specifically asked from a Logi-bro perspective (not Logi-assault etc.)
- What Shield/Armor levels should a Logi-Bro be aiming for by Advanced?
- Is that recommended mark different when we're geared for supporting heavies v.s. a standard assault squad?
- Should we be going using Ferroscale or Reactive instead of Standard?
- What is the balance between shield regulation/recharge modules and armor repair modules and armor/shields?
Perhaps in the 'advanced' section a look at general differences between the Logibro specialty suit builds? I.E. Heavy Support v.s. Advanced Rally Support v.s. Mobile Frontline Subjectively, I 'feel' like I'm getting killed too fast to feel comfortable running Advanced suits. Due to that (and an aversion to loosing money right and left) I've been running Standard suits. I can currently hit over 700 combined armor and shields when maxed out, but I don't want to be a slow armor tank in my suit. As a frame of reference, I run typically as a stealthier build with Profile dampening and Profile Dampener modules. And most groups I end playing the 'Rally support' role.
I'm not going to pretend I'm a pro player because I'm not, but I run logi 99.9% of the time and only run ADV suits now. Proto I save for extra special occasions as its just stupid expensive to lose. You're not the only one that feels like they die really fast. For one, ttk is too low in general in my personal opinion. For another, we're support, we're meant to be squishy to an extend. The way you're going about it is smart. If you can't stick with a well rounded team, stick to the shadows and get boots on the ground.
-I have max shield/armor skill levels. I think no matter what you're running (logi, heavy, etc) this is just something we all should strive for. ALWAYS skill ahead of your suit. If you want proto, you should be a level 5 skills for core, armor and shields before you buy the suit. That means for ADV suit, don't even think of running it without armor/shields and core at lvl 3. That being said, I run a combo of lvl 3/5 plates on most of my ADVs. Some of them lose a plate for my bpo armor repairer cause 2hp/s helps more than you would think.
-I don't think there should be a difference in what you run depending on heavy vs assault. Obviously an assault team might outrun you but it shouldn't be your job to keep up. It should be good team work to move as a unit, so don't compromise your suit for that purpose alone. As a proto min logi, I don't tend to have this issue as we're the fastest logis out there.
-this, that or the other. I think it all depends on how you play and who you play with. If you are going to be stuck in standard, however, go ferroscale. You'll need all the speed you can get. The little bit of extra armor isn't going to help you get to cover, honestly. Well, actually, if I'm being honest, a standard suit isn't going to get you much of anywhere. It's a two shot death trap to any rifle in the game.
-i find armor better than shields (but then again I started out as a heavy. I am skilling into shield regulators first. A high one of these lets me get back in the action or at least out of the corner faster and away from death. A shield extender is next for me but those two are arguably the best. I personally never went beyond my bpo for hp/s repairers. Given the max they can repair is what...7hp/s, i'm looking at these proto rifles and not seeing the value over a little more armor.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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lee corwood
Knights Of Ender Public Disorder.
357
|
Posted - 2014.01.10 18:23:00 -
[5] - Quote
CaveCav wrote:My Domination build is a two-stager. Phase 1 is a speedy, low HP, all Uplink fit, made to get to the point ASAP, hack it, and set up uplinks for the team to spawn and estabilish a foothold; is a sort of throwaway suit so is really cheap, BPO AR and mosly militia modules.
Phase 2 is tankier and also has damage dealing abilities, i fit a A45 Scanner and 2 K17D (R) Hives.
I run Flux grenades on both fits because equipment spam is bad.
This is almost exactly my play style.
My Phase 1 is actually a bpo scout with a bpo toxin machine gun and DUs.
Phase 2 is ADV Min Logi with a large number to chose from depending on the situation. 80% of the time its: scanner, repper, injector. But I also have builds with ammo/REs and increasing cost builds depending on the level of the equipment I'm carrying that is dependent on how good my team is currently. Flux grenades on all.
If ever we end up losing all the spawn points, I man up the DU scout again. I never expect to live in the scout, so I'm fine losing him over and over again as cheap as he is.
The other day I spawned into a game we were losing but was determined to get boots back on the ground. Even though we still lost, I had a smile on my face because of how well my team kept trying. We lost all the DUs I placed earlier so I ran to the other side of the complex and laid down 2 more in opposing sides. I got killed, then my team came and flanked him on both sides and made a good push. It's amazing how much such little placements can really start to turn tides. Wasn't a win on the score board but was a win to know supporting has its place in this game.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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lee corwood
Knights Of Ender Public Disorder.
358
|
Posted - 2014.01.10 22:16:00 -
[6] - Quote
I've read this post. It's a great read. I wish I had seen it much earlier in my logi days. There were still some nice fleshy bits I got from it, but 6 months ago, I was that tard putting droplinks facing the wall and right on top of the objective. If I had seen this post, I'd be in a much better spot today.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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lee corwood
Knights Of Ender Public Disorder.
410
|
Posted - 2014.01.27 16:14:00 -
[7] - Quote
John Demonsbane wrote:CaveCav wrote:Alex Kaidou wrote:Wait , caring about your kdr doing make you a fake logi , it makes you c conscious player , i dont get how you guys think logis should be a free kill waiting to happen and i will disagree 100% i care about my kdr and i freak out something times when i go negative but most of the time i have like 9 kills and most of my war points come from uplinks , nanohives , my repair tool and so fourth so nobody listen to this guy , its what you do with your logi suit that says if your a true logi or not
Well a true Logibro doesn't care about his KDR, your squad and the people around you are your priority, your job is to keep them always stocked with ammo, provide repairs, scans and uplinks so that they can focus on killing while you do all the hard work, because pointing a gun and shooting is easy compared to trying to keep 5-6 people alive while trying not to get shot I guess it's fine to care (a little) but it shouldn't dictate what you do in battle. My KDR is a touch under 1; I mean, it would be nice if it were higher, it's not as though I don't care at all. But, I'm not going to play over cautiously or not dash across the area to try and save someone because I'm worried that I'm going to go negative... Plus I like to play kinda recklessly anyway, fun is definitely more important than KDR! (Fortunately my bank account is big enough to support a certain level of stupidity. )
Same. My kdr is not impressive and I don't care. I die a fair bit and its to help the team, but I use best judgment. I understand there are certain games and situations where my number of deaths are actually starting to affect the clone count negatively and start altering my game play. Otherwise, if its absolutely hopeless, I bring out the cheap silly suits and just try stuff. This game should be about fun and not stats. I'm having the time of my life and rolling in isk. I wouldn't trade that experience for a better kdr.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
450
|
Posted - 2014.02.09 04:20:00 -
[8] - Quote
John Demonsbane wrote:Personally I try to pull back on the rep line like it's a leash. Never seems to work for some reason...
You're not the only one. As soon as I pick someone up, I start walking back towards cover to finish up the healing. Instinctively in my head, I'm doing the 'come here, boy. over here. gooooood boy....no. No. NONONONO, come back here-HEY!'
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
496
|
Posted - 2014.02.18 03:13:00 -
[9] - Quote
RedBleach LeSanglant wrote:While we are still awaiting news on the possible logi bonuses from what I've been reading on the forums it seems like they will be the bonuses of the future, though I thought I saw a CCP or CPM post saying that the medium dropsuit bonuses will not be touched for 1.8. Regardless, as the dev blogs come out and more is known I will be adjusting the guide to match the new bonuses and include the reasons behind such choices. Secondly there has been a post from a CCP dev stating that all respec conversations happen under a specific thread. I urge you all to visit and post your thoughts on the subject. I personally vote for a complete refund of dropsuits, core, and weaponry as many of the choices we have made were based upon the current roles and suits we use. With so many new additions and bonus changes I support a refund as the only viable alternative. See the thread here: Official Respec/Refund Thread
From what I've read, bonuses are definitely changing, but slots are not for medium frames. Which probably means slots will end up changing for light and heavy suits, but all medium frames are remaining untouched in slots.
CCP Saberwing wrote:hoo! (pt 2 of 2)
EDIT: Now, with something useful:
Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level.
CCP Logibro wrote:Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8)
All of these are copied from the following post: https://forums.dust514.com/default.aspx?g=posts&t=136370
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
512
|
Posted - 2014.02.20 15:34:00 -
[10] - Quote
I'm surprised at some of the changes but withhold my scathing rage as I have 'heard' but don't know for certain yet that damage of certain weapons would be nerfed across the board. While might help soothe the fact that every piece of equipment I have has been reduced to far below what it provided before except the rep tool, which is less range but more hp which honestly I'm all for. Range didn't help me anyways. Reduced damage would make it so my help was worth a damn on the field (can't help a team that completely dead because my eq isn't worthy), but also losing a plate is going to hurt
I'll wait to see what's to come but honestly, looking at that nanohive reduction, I feel more EQ spam coming on stronger than ever. Laying some down next to an MD or forger and it would disappear as fast as I could give it to them. Reduced amounts I think will cause even more eq spam to provide what it did before for the team.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
|
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
516
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Posted - 2014.02.21 01:39:00 -
[11] - Quote
Thrydwulf Khodan wrote:lee corwood wrote:I'm surprised at some of the changes but withhold my scathing rage as I have 'heard' but don't know for certain yet that damage of certain weapons would be nerfed across the board.... Decreasing weapon damage won't really help against the Proto-Gal Logi running 5 Complex Armor modules with full fitting bonuses and armor skill bonuses. He had 960+ armor. It was pretty insane. Made me want to go for my RE fit. But the changes potentially mean that skilling up in all of the Logi suits may become much more common.
Or kill us off entirely...
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
522
|
Posted - 2014.02.23 00:09:00 -
[12] - Quote
RedBleach LeSanglant wrote:John Demonsbane wrote:RedBleach LeSanglant wrote:Thrydwulf Khodan wrote:lee corwood wrote:I'm surprised at some of the changes but withhold my scathing rage as I have 'heard' but don't know for certain yet that damage of certain weapons would be nerfed across the board.... Decreasing weapon damage won't really help against the Proto-Gal Logi running 5 Complex Armor modules with full fitting bonuses and armor skill bonuses. He had 960+ armor. It was pretty insane. Made me want to go for my RE fit. But the changes potentially mean that skilling up in all of the Logi suits may become much more common. I would hope not, that will be too many skillpoints just going to suits in my opinion, and it sounds like it will be getting even more expensive. One CCP's more recent notes about skills was making them inexpensive to begin and increasing the cost as it continues. While it already does that they were referring to something different it sounded like, perhaps an exponential increase? We do know that they have been looking for some more ways to nerf vets with skill sinks and this was one of the possibilities. And Lee, what is this about loosing a plate? I think he's talking about dropping a plate in favor of a repair module. As for the rest, that's what so maddening about this whole thing. Devs keep dropping into topics and leaving one little nugget of information but little else! We really just don't know what's going to happen in the big picture. I'm beginning to think that they really are doing it on purpose to mess with us... Ah, Thank you for the insight. My mind hadn't quite made it there. And you are completely right - Nothing is confirmed until it is out - I guess I'm feeling pretty pessimistic, and the attitude on the forums is generally one of ennui, and even the devs are stressed... I just see it going in this big circle of negative reinforcement. I should do my part to change that. Thanks for keeping a neutral perspective John. I should emulate the same behavior.
Yes, I was talking about having to lose a plate for a repair module. Sorry for the vagueness.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
522
|
Posted - 2014.02.24 14:11:00 -
[13] - Quote
Thrydwulf Khodan wrote: So with current 1.8 all of the logi will loose one low slot for equipment to replace the Complex Repair Module equivalent that suits have when you're trained to proto level. (Unless you want to run without a repair module.)
We get our equipment nerfed and have to spec into the suit to get the equipment back to current baseline, and then you get a side benefit. It still feels like I'll need to spec into at least Amarr/gal/min suits to stay where I am right now on the equipment front.
Yeah, that's not going to be cheap. And if you want to be repping you'll be most efficient as minmatar.
I can see it now:
"Heavy squad rf1 logi, must be running Minmatar Proto suits"
*facepalm*
I don't see any of this going well. I see most of these changes actually encouraging MORE eq spam. According to the notes, everything was already reduced from its previous ability with one race specifically getting a slight bonus above the others. That means, in my opinion, the races that have reductions will end up spamming more hives and more droplinks than before just to equate to what the better version available is on the battlefield.
I don't see myself or very many other players skilling into every single logi for that benefit. Unless for whatever reason, my lvl 5 uplinks skill is universal, meaning I could simply skill into lvl 1 Amarr logi and slap an uplink on it. What a pain in the ass that would be...
Also, if I don't get an increase to dropsuit fittings, its just not going to be possible. Must be proto min, ha. Sorry guys, my 200k suit isn't coming out to play in your pub matches. Good luck with that.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
523
|
Posted - 2014.02.28 04:46:00 -
[14] - Quote
John Demonsbane wrote:Thrydwulf Khodan wrote: Caldari is ... okay I suppose. I don't use as many hives as some due to running around with a rep tool ... and Injectors don't change.
I think people are missing out on some of the potential of the Caldari logi. With the nerf to rep tools and the squishy Minnie suit being the only one who gets it back to its former glory, triage hives will start looking very attractive.
This is part of why I feel EQ spam will get worse. Both to create auras of health but also because like Thrydwulf, I don't run with hives very often and lately I feel that has been the wrong approach. I was that twirling ballerina but honestly I've started to run without a scanner. I created an alt and really built up better situational awareness and gun game (tho I still suck ), I'm prepping for the 1.8 snapshot forcing more eyes on approach and with the heavy event, I can't give enough ammo away.
That being said, I'm also seeing some high end guns that soak up my ammo faster than I can dish it out. Forgers and MDs are eating it up. 3 reloads and I'm out (ADV) maybe one more for proto if they themselves are not running proto. With the ammo distribution getting lower, I see hundreds of people bring these to the battle given logis can no longer do it alone.
And lastly, abuse. If one race gets the benefit and a fix isn't made to EQ spam, what's to stop me, a Min Logi at the core from speccing into a Cal logi stacked with 3 different hives, a Amarr Logi with 3 different uplinks and using them just to lay down piles before going back to my preferred race. Since we obviously each have our own preferred playstyle, (and some leaving logi because it no longer fits with the proposed changes) it seems completely logical to stockpile on the one suit to get our use out and never have to worry about again.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
559
|
Posted - 2014.03.09 08:27:00 -
[15] - Quote
Last I heard, the forum page was updated on 5.3.2014 and the new stats are shown as the following in excel for all suits:
http://cdn1.eveonline.com/community/forums/Stats_1_8_DropsuitsWeapons.xlsx
Take this as a grain of salt tho. With so many dates and random fecking forum posts by the Devs, I don't know who's the latest and who's just talking out their a$$ trying to be mysterious.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
630
|
Posted - 2014.03.20 01:24:00 -
[16] - Quote
Until I get an answer to this: https://forums.dust514.com/default.aspx?g=posts&m=1955287#post1955287
I'm nervous about skilling into any other logi suit.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
634
|
Posted - 2014.03.21 22:46:00 -
[17] - Quote
John Demonsbane wrote:CaveCav wrote:Well, I'm not a game developper but I think that constantly checking for what dropsuit you are wearing and accordingly changing the bonuses on every Uplink and Nanohive that you have already deploied on the field, and doing this for every player, would be quite a work for the server and cause performance issues. Good point, hadn't thought about it that way. The simplest way certainly would be to have the attributes of the deployed item remain a static value based on the suit it was deployed from.
That's actually a very reassuring thought. I think with that in mind, I have confidence in speccing into multiple logis. Proto Min, Amarr and Caldari, here I come.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
658
|
Posted - 2014.03.26 14:56:00 -
[18] - Quote
Thrydwulf Khodan wrote:Possible interesting behavior for uplinks in Amarr suits.
I'm not seeing the bonus when I die and have to spawn back in.
This appears to mean that if you swap suits that the bonuses go away.
I am not seeing the same. I have Proto Amarr Logi but I ran a match in my free scout suit so I wouldn't lose money to all the invisible players trying out stuff. None of my uplinks were longer than 3 seconds. I think I get the bonus regardless of the suit I'm wearing.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
658
|
Posted - 2014.03.26 19:53:00 -
[19] - Quote
CaveCav wrote:Are the scanners still worth using?
I stacked two scanners on one suit. They definitely fixed it to really quick snap shot, but most everyone I saw playing scout max cloak to 5 on a lvl 5 scout suit with lvl 5 dampeners. I saw basically EQ and that was it. In a week, that might change more. You're still going to pick up the commandos as chevrons which are kinda fun, but I honestly haven't seen that many. Everyone is going invisible.
the cooldown icons are cool tho :)
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
662
|
Posted - 2014.03.27 14:54:00 -
[20] - Quote
I'm incredibly happy to see the large arsenal we've always had back onto the field. I hope it stays this way.
In other news: "Freedom Mass Driver. I've missed you. Let's find some Commandos for you to say hi to."
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
704
|
Posted - 2014.04.07 16:59:00 -
[21] - Quote
I'm with DJ. I love my proto min logi though I don't bring it out much. A good logi is only as good as their squad/team. If I have a great team, I almost never need my gun ever so the dmg mod does me nothing. Versus a less than good team, I am forced to bite back and that extra damage has saved me plenty against a charging redberry.
Minmatar Logisis | Heavy lover. Ping for video services.
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
705
|
Posted - 2014.04.07 18:19:00 -
[22] - Quote
While there is no official answer, I just wanted to post here to say that after multiple players have tested items, it seems that your EQ bonus is only maintained while you are wearing the specific suit required. This has been tested by many players, myself included so a fair warning to all those that would invest in the future. That is an insane amount of SP to spend to be tied in such a manner so before people start thinking of skilling into multiple logi suits, be warned.
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
705
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Posted - 2014.04.07 18:34:00 -
[23] - Quote
John Demonsbane wrote:CaveCav wrote:lee corwood wrote:While there is no official answer, I just wanted to post here to say that after multiple players have tested items, it seems that your EQ bonus is only maintained while you are wearing the specific suit required. This has been tested by many players, myself included so a fair warning to all those that would invest in the future. That is an insane amount of SP to spend to be tied in such a manner so before people start thinking of skilling into multiple logi suits, be warned. So it's either: A) Suits bonus to equipment is bugged or B) All that beautyful theorycrafting about server performances I made was wrong I agree, it does seem like it would be tougher on the server load this way but considering I know next to nothing about coding, I'll just leave it alone.
No you're all right. Keeping a thread process open like that would be incredibly intensive to the already high performance of all the other components to the game itself. Even if the thread is as small as opening every 60 seconds to check on number stats, doing so for 32 players...
And it does have to be time based. So far all research has shown a 'lag' for how long until the bonus resets when switching off suits either from death or supply depot change.
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
705
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Posted - 2014.04.07 19:00:00 -
[24] - Quote
CaveCav wrote:lee corwood wrote: No you're all right. Keeping a thread process open like that would be incredibly intensive to the already high performance of all the other components to the game itself. Even if the thread is as small as opening every 60 seconds to check on number stats, doing so for 32 players...
And it does have to be time based. So far all research has shown a 'lag' for how long until the bonus resets when switching off suits either from death or supply depot change.
I know nothing about programming and stuff but I said something right...YAY! If I understood what you said correctly (and I'm not too sure about that) multiple people spamming different equipment pieces from different suits would be able to lag a match worst than 1.7 causing massive lag spikes when this thread thing run?
Correct. A thread is just a fancy word for it but its a process that runs independant of the rest of the code base that allows the rest of the game to carry on and do what it normally does (altho right now rather badly) like hit detection, movement, etc. The way I would 'imagine' they would have gone about this is a thread that has a timer and sleeps for 60 seconds and then runs, sleeps 60 seconds, and runs. It's probably likely that its even longer than 60 seconds, because imagine it has to do this:
- run check step- what eq is on the map
- run match step- what person does said eq belong to
- run bonus step- if suit = has bonus, change stat, otherwise, revert to base stat of said tier (and just imagine this one having to compute based on if they have the suit on, then what level skill do they have regardless of suit and then what variant of eq did they use, run some math, now start all over again for the next piece of EQ on the map)
If I had a thread that had to do this for every piece of EQ on the field, for every variant and for every player, it probably would take me a bit longer than 60 seconds to run depending on my available resources, so really probably only runs every 2-3 mins, 5 tops if we're stretching it. But that's still a lot of dedicated process power to dedicate. We already had problems with EQ spam to begin with. This will just makes things exponentially worse.
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lee corwood
Knights Of Ender RISE of LEGION
897
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Posted - 2014.07.10 13:45:00 -
[25] - Quote
FYI: Hotfix Charlie
"Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Same total of high and low slots as well per tier."
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lee corwood
Knights Of Ender RISE of LEGION
899
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Posted - 2014.07.10 17:54:00 -
[26] - Quote
original post where they are discussing: https://forums.dust514.com/default.aspx?g=posts&m=2251661#post2251661
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lee corwood
Knights Of Ender RISE of LEGION
964
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Posted - 2014.08.06 18:04:00 -
[27] - Quote
I'm kinda on his side as well. None of this leaves me with 'feel good' vibes. I feel this is ignoring pretty much the death of two of the logi races simply because of how non-equal their bonuses really are.
Hives are great and all but their destructibility and lack of portability really hurts them. My hives are often destroyed too quickly to be used or used and abandoned just as quickly. That doesn't given me much incentive to use the CalLogi at all. Much rather put them on my Min/Amarr Logi and do away with the 'bonus' it could provide.
For the most part, i feel the GalLogi is getting the shortest end of the stick. Yes, he could scan for the best of the best scouts, but when you're against a proto scout with constant 360 passive scans and you're stuck with a one directional scan that could pick them up in that very distinct space, you're stuck having to stack scanners to be effective. I fail to see how that is useful to your team and/or fun.
As a Min/Amarr Logi, you get an almost immediate benefit. For the Amarr, yes sometimes other blueberries completely cover your links so no one can use them, but its a piece of equipment that is vital to the battlefield presence.
The number one complaint in my ear when on teams is 'Annnnd great, we're out of uplinks *sigh* I guess I'll do it'. Second to that is 'does anyone have any reps?'. After that it's '**** I'm out of ammo' which most of the time that someone would rather engage, NOT get revived and die to get more ammo than try and find a nanohive or supply depot. Followed by almost no one ever asking for scans. In fact, since the cloak, no one has ever asked for scans in my games.
I don't think splitting up the logi's into two distinctions and providing a sidearm is enough to fix what the real root of the issue is here.
Knights of Ender
Minmatar Logisis | Heavy lover.
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lee corwood
Knights Of Ender RISE of LEGION
1052
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Posted - 2014.10.30 16:33:00 -
[28] - Quote
Great write up, Fox. I always tried to be a good medic because I got way more points out of my rep tool than my injector ever gave me, but I have to say I've also encountered the 'roid-rage random' who was in front of a 4 man fire team and did nothing but yell at me to save his proto suit. Teamwork. Let's use it better. :)
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Logi 4 Life | Youtube Vids
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lee corwood
Knights Of Ender RISE of LEGION
1054
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Posted - 2014.11.13 18:19:00 -
[29] - Quote
Kaze Eyrou wrote: Sure I'm not getting as much +60 Revives as much, but it was never meant to be a WP farming tactic. It was meant to save your teams clone count for the match as well as saving the victim's suit inherently saving them ISK.
I'm actually incredibly surprised how well this is working out. I expected this change to completely remove the injector from being a viable option but I'm seeing way more requests than I ever expected and on top of that, way more better needles being used. It's actually refreshing.
Knights of Ender Director
Logi 4 Life | Youtube Vids
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lee corwood
Knights Of Ender
1227
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Posted - 2015.05.03 16:27:00 -
[30] - Quote
CaveCav wrote:I usually run this fit:
Logistics M-1
2x ADV Shield Extenders 2x Complex Reactive Plates
BK42 Assault CR
Flux
ADV Needle ADV Scanner ADV Triage Rep Tool
It's pretty ISK-efficent at about 40k and gets the work done.
At the moment I'm torn between skilling into another Logi suit (Amarr looks pretty sexy to me) or going for a Heavy suit instead (leaning towards the Caldari). I already have a Min Assault and Commando and Scout is not really my thing. Any advices?
(So I'm only a few months late answering this but...)
That's a great fitting.
Unless you intend to jump feet first into PC, I wouldn't worry about skilling into the other logis. I have 3 logis at proto, but my every day pub suit is always Min. The others and their bonuses just never appealed or helped my team as much as min does in regular pubs.
In contrast to what Red said, my corpmate loved his Cal Sent because he could solo. Once skilled up, his regen was so strong, I almost never needed to repair him. BUT, it's not a stay and play suit. It's a gun and run away immediately suit, so if that is not your play style, you might want to dabble in something else.
I love my proto min assault and commando. The assault has ridiculous stamina regen and the Commando takes down tanks like butter.
I hated scout at first, but once I skilled into them, they were much more fun than I expected. I do not run a cloak. I actually perform much better when I'm not constantly distracted on my timer. The trick to actually starting to like a Scout is always having an exit plan. "I'm going to jump around the corner and try for a headshot BUT if that doesn't work, I can just fall off this ledge and come around to try something else.". Not having that mindset sets you up for a lot of anger. But your movement/strafe speed + ability to have a long range powerful weapon + tacnet intel, make it a very powerful tool.
Now, if you really find it's not your thing, don't push it. I personally wanted to be a heavy. So bad. SO BAD. But every time I pull out that suit I'm reminded of how horrible of a heavy I am. There is some skillset there that I just don't know how to use, no matter how much I try or how much 'mentoring' my team gave me. So if you have that same thing with scouts, don't think you're missing out.
Knights of Ender Director
Logi 4 Life | Youtube Vids
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