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Chankk Saotome
SyNergy Gaming EoN.
291
|
Posted - 2013.05.19 05:38:00 -
[1] - Quote
Listen to this man if you ever have any intention of fielding any kind of support whatsoever. Even for assaults who don't understand the usage of their equipment slot this is highly beneficial info, not to mention an understanding on what is going through the mind of the guy running behind you with that needle, repair tool, nanohive, etc.
I would like to have all other suits read this to understand some of the demands that logis put on themselves already much less dealing with the demands of their squad mates and others on the field. |
Chankk Saotome
SyNergy Gaming EoN.
291
|
Posted - 2013.05.19 06:28:00 -
[2] - Quote
I apologize for de-railing your post in the middle. Didn't pay attention to the times at all and didn't realize you were in the process of putting it down. I have put in some of my own thoughts on the ideas above said combo-breaking insertion, and hope it benefits others as well as possibly motivating a dialogue on passive skill benefits. I can see the numbers, I've made the charts, I do ridiculous maths. This we all know. But, I'm still torn about whether lvl 5 is much of a benefit for most skills except actual tools (modules, equipment, weaponry... Oh, and of course, dropsuits).
Just my opinion, but my opinion is basically that I just really don't get it and would like some help figuring it out. |
Chankk Saotome
SyNergy Gaming EoN.
297
|
Posted - 2013.05.20 16:15:00 -
[3] - Quote
Sana Rayya wrote: 1) Is it true that Caldari Logis can get the highest shields in the game? BTW, I think you have a typo on the Caldari Proto slot count - should be 5H/4L/3E.
YES!!! Someone else is using my H/L/E slot count method! LET THE WORD BE SPREAD!!!
Anyway, serious note...
Quote:The Proto suits hover around 90-180 base HP on shields or armor, so at Level V the benefit will range from +23-45HP - not significant compared to the HP from modules instead. Upgrading these two skills to V, in my humble opinion, should be low priority - much wiser to invest in skilling up your Logi equipment or modules first, then if you have the SP, gain them gradually if you wish.
Actually, a valid point... Always trying to maximize SP investment benefit and you're probably dead on here. Maybe a min 2, or 3 for whichever is your race's suit strength. You'll need a minimum to unlock the skills themselves anyway but they don't do much more than a passive bonus and if it's not your high stat it's not giving much of one. Modules are going to be your lifesaver for sure.
Note on the Cal shield logi. Yes, it's beast... now. Mainly because it's racial skill affects Shield Ext MODULES, not shield base. Which is broken as all getout. It means that 66 shield extenders get shot up to 82.5 shields per module. Ridiculousness, and despite CCP's love of Caldari and Shields, it's a broken mechanic that will only lead to massive gamewide entropy. And by that I mean it will end up being the only suit anyone uses, even with anti-shield weaponry where it is currently.
Also, I unlock Engineering and Electronics as I unlock modules and equipment. I do the math so I can keep ahead because it's really frustrating to be stuck with a tool or mod you can't use because you're just 14 CPU shy, or 2PG over. I literally had a suit last build that was 1CPU and 1PG over. It drove me nuts.
Q&A: 1) Cal will have the highest shields in the game, but purely through modules and base stat. The "Extender Module Efficacy" will likely be getting a major tweaking if not complete revision due to the massive influx of the Caldari bumblebee.
2) Flux nades are glorious. If you're a shield tanker they can be your bane, but if you're armor or balanced you can just run in and kamikaze flux a team of the above Caldari bees and go to town with an AOE weapon like the Flaylock or MD. Even wild AR spray-and-pray can wipe out most Cal bees who haven't upped ANY kind of armor defenses in this situation. Fluxes hit all within it's little bubble (I love that animation, very clear on what the flux hits and what it doesn't). They WILL also kill enemy hives, uplinks, and mines (which will still detonate so be wary) and this ends up being a rather safe way to remove said elements, especially if you can't quite climb up to the building that uplink is sitting on top of.
3) A few Caldari rely on speed. I think many Caldari up their armor a bit. I think they all run at least one regulator though which is almost mandatory for front-line shield tanking in order to get those shields returning asap because otherwise they're stuck trying to hide in case someone DOES flux them and they're only rocking 90-110 armor.
4) Explosives are AWESOME, but I only think that because I've been using them for like 16 years now. (Goldeney 007, booyah). Anyway. They will not kill your own hives and uplinks as these get turned into "friendly" objects, but can be used to set traps for enemies by dropping a mine and immediately dropping a hive right on top of it. Most enemies will shoot hives up close which will in turn detonate the mine hidden within. They can also kill yourself obviously. This includes Proxy Mines going off next to you if an enemy vehicle runs over it. I've died more to my own proxy mines going off too soon or too close in Carmageddon 514 than I have to actual LAVs crushing me in recent times.
5) Personally, I have 3 of the exact same build except that they're as follows equipment-wise (injector, uplink, tool), (injector, hive, tool), (injector, hive, RDX). I run the uplink to get a good footing on a situation for my team. Occasionally my teammates can handle their own hives which is pretty beast as it means I only have to worry about keeping them alive and healed as well as maintaining our spawn position. If I have the time I'll swap to the hive suit for the long-haul but usually I just keep going in the uplink suit till I die personally and then check to see if more links are needed to keep the field populated with spawn points, or if they're good I'll go hives instead to give more support. That's just me, so not sure if it helps. The RDX is purely for defensive objective play where I'm usually sitting with one or two other guys and not moving the whole match.
5) Two 5's? Anyway... 5.2? 5b? Repair Tools only repair armor. This applies to Infantry, Vehicles, and Installations. The rest will have to regenerate naturally in the course of "not being in combat".
That last one was easy. Thanks.
I hope this helps. I'll be looking into those skill element points you made if I get the skill respec as requested. I intend to follow the general same path but with the skill changes proto class suits will be about the same cost as it is to get into Advanced spec suits currently (Yes, I've done this math already, it's not that hard with my charts).
As for the others I'll be running numbers again once we get finalized SP multiplier listings but you're definitely on to something there. Maybe even just the 1point minimum to have points to max out reppers, extenders, regulators, and even other tools...
Yes, I'll definitely be looking into this. But I'll still be getting the lvl 4 Engineering/Electronics as I'm already pushing things with just adv gear on an adv logi suit. Heck, I use an 'Exile' as a weapon because it's all I can fit. And the forums want to LOWER my CPU/PG!? Bahh. BAHH I say!!! |
Chankk Saotome
SyNergy Gaming EoN.
301
|
Posted - 2013.05.21 08:39:00 -
[4] - Quote
So taking into account other concepts brought to light I've written this up. So, check this build and skill plan and give me feedback.
This is a min-maxing LogiBro, coming straight out of the gates with the new suit SP requirements. I'll do skill levels for every 500k SP up through the first 5 mil here. If you haven't got it figured out by that point then we're all really in trouble. Me especially for failing to educate.
Again, I'm going based on my own success with a Min balanced-tank logi but this is a very general flow of the whole logi progression and can be tweaked but I think this is the best to maximize your total SP cost-to-benefit investment as early. I will make some notes along the way as well.
Initial 500k: Dropsuit Command I X Medium Suit III X Logistics I Dropsuit Upgrades II Armor Upgrades I Shield Upgrades I Dropsuit Core Upgrades II Uplink Deployment I Nanocircuitry I Repair Tool Ops I
Here you've got your tier1 logi suit, tier 1 equipment, militia grade modules and militia grade weapon (AR is all we're gonna have for a while, sorry) right at the start. We'll work on those modules next since we want to stay alive to make our first couple million SP. NOT just running through a meat grinder.
1mil: Armor Plates vs Shield Extenders: I of one, III of the other. (I'm going show these a lot. Just use whichever best fits your race or gameplay style but stick with it and keep that your prime defensive line, superior to the other) Armor Repair Systems I Shield Regulator I Engineering I Electronics I Repair Tool Ops III
Now you've got your tier1 logi suit with tier1 modules, equipment, still a militia grade weapon but that's coming next. _____________________________________
Break and make an ALT.
Is it made yet?
Okay, now log in and do the following:
Use that ALT's starter 500k SP and buy straight into these skills and nothing else. You're just using this character to test weapon types and then they're going bye-bye:
Weaponry II, Light Weapon Ops IV and the following weapon types: AR Ops I, SCAR Ops I, Laser Rifle Ops I, MD Ops I, Shotgun Ops I.
Now we build the simulation. Get a Militia Gallente Medium Frame. Load it up with a couple militia armor plates to slow it down and no other modules. Then use your one weapon on it and a militia repair tool, no hives, no injectors. The purpose of this is to keep you in the mindset of a LogiBro from start to finish even during this little side excursion. Now you're a super-scrub logi. Go die like you're supposed to... a LOT.
But more importantly, get a feel for the weapons. Their general alterations as you progress in levels aren't that different from the militia or starting tier so if you can't handle it now you won't be able to later either.
Yes, you're wasting time but this is a good practice before specing into anything in DUST if you don't want to waste days, or weeks, or even months of SP on unnecessary skill branches.
Got a weapon you like? A SINGLE weapon you will rarely if ever deviate from. And if you will it will only be for militia grade? No, seriously, you can't be wasting points. I'm gonna go for the most costly weapon to jump start with the MD in the LogiBro continuation but you may have saved some points off not upgrading weaponry beyond minimal requirements for the SCAR or AR.
If for some psychotic reason you decided the shotgun was the logi weapon for you, you haven't spent enough time practicing. Go out and do it again. _____________________________________
Back to our main:
1.5mil: Weaponry II Light Weapon Ops III Mass Driver Ops I Nanocircuitry III Drop Uplinks II Armor Plating or Shield Ext II (whichever is still at I)
2mil: Armor Plating or Shield Ext III (Whichever is at I) Drop Uplinks III X Logistics Dropsuit II Engineering II
Holy kittens, you're actually starting to look like a real logi now. Still tier 1 suit but you're carrying advanced tools and even some advanced modules. And that suit is about to change.
2.5mil: X Logistics Dropsuit III Electronics II
And yes, that's it... Hey, just wait till you're waiting a month to get one level of one skill.
3mil: Armor Repair Systems III Shield Recharge III Shield Regulation III
Now you're sitting on a solid ADV LogiBro at only 3mil invested thus far. But it can be made better. A LOT better. We have the technology. We have the science. WE HAVE MATHS!!!
3.5mil Engineering III Electronics III
4mil Armor Plating or Shield Ext IV Repair Tool IV
4.5mil Armor Plating or Shield Ext V (whichever is IV from above)
5mil Repair Tool V
_____________________________________
This last one at this point is totally selfless and intended to show your commitment to the role at this point. Both to yourself, your squad and corpmates, and your fellow logis on the field. You are not a guy wearing a logi suit for some arbitrary means. You are not even a GÇ£logisticsGÇ¥ runner. You are a LogiBro.
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Chankk Saotome
SyNergy Gaming EoN.
301
|
Posted - 2013.05.21 08:40:00 -
[5] - Quote
From this point on you'll need to continue along self-survival lines with upgrades in Shield Regulation and Recharge (because even the passive boost is a benefit if you're not willing to use the modules though they're awesome for frontline logi'ing) as well as getting that proto logi suit which is another 2mil all on its own and likely more Electronics and Engineering levels for their CPU/PG boosts. _____________________________________
You could also go fo the Logistics suit V earlier while at back at 3mil. That would leave all modules and equipment at Advanced tier III with the prototype suit available to you. I personally went for modules and equipment in line with and ahead of my suit because the proto-suits, even for specialization roles, are mad expensive and not something you want to be losing left and right while fully decked out, even if only in Adv gear.
As stated before, we are needed on the field to do our job to the best of our ability, whether our teammates even notice or acknowledge our presence. Rushing to a proto suit without proper equipment and modules doesn't exemplify that ideology. _____________________________________
Of course, being thoroughly comfortable with your weapon here also, you might be considering an upgrade for that as well. Following this growth plan strictly sets you up to be one beast logi in my opinion, even if you're not totally sure what you're doing early on. Once you're set at 5mil, it's a good opportunity to go back and try new things.
You might want to go back to or remake your ALT skill-tester to do so but there are some people having success with new scanners, RDX, and other equipment tools available. Be aware, if you're not hauling needle and rep gun first and foremost, you're not in your LogiBro suit. But that's cool too, because sometimes the team needs some tactical warfare logi'ing as well, and they're still going to expect you to be the one to resolve that on top of what you do already. _____________________________________
REMEMBER: This is only my opinion but also precisely how I plan to skill my own character with the next requested SP respec. I'll have another 3 million SP beyond this to get my my proto suit and Shield Reg V as I'm already running the shield version of this design and still maintain my RDX and Grenades (even possibly upgrade both of those to 3 while keeping proto Rep tool and adv hives, links, injectors, etc).
But again, this is just me. I'm a madman. The fact that I sat down to write this all should alone tell you how severely disturbed an individual I am in the New Eden universe.
Someone out there is looking for a failing, a weakness, and realizing I've covered for nearly everything for any racial logi suit. If I have failed for any of them, please let me know. With this being a very strong solid launching point from a Minmatar, it should be the same for anyone. And even those Amarr who complain they only have 2 slots so why bother with 3-4 equipment skills, just remember, a proper LogiBro isn't just the team healer. He's a swiss-army knife of awesome. That means having lots of flexibility and variant dropsuit loadouts to switch to when the need for them comes up.
_____________________________________
A strong man can do many things, But the strongest knows he cannot do everything alone. |
Chankk Saotome
SyNergy Gaming EoN.
305
|
Posted - 2013.05.22 11:27:00 -
[6] - Quote
Sana Rayya wrote:I think ultimately the best way to skill plan is to work backward - design your dream Proto suit, then plan in reverse to see what modules/weapons/equipment/ you can accommodate along the way, and therefore what skills you need to fit them (taking into account having to skill into PG/CPU/Core Upgrades as necessary). Then, when your essential skills are covered and you're effective at your chosen role you can put the icing on the cake with additional nice, but not so beneficial skills.
I did this today... JUST under 12 mil to get PRECISELY the suit I want... and on Minmatar without the Galle CPU/PG modifier to equipment.
Granted, a lot of those points go into Engineering, Electronics, and even Handheld Weapons Upgrades to get the CPU I need, and it's a tight fit. And when I say "tight fit" I mean it's basically a lycra banana-hammock of logi goodness. But it all works out.
With just over 8mil I'll basically already be there minus some module tweaks and the final proto gun itself and related CPU/PG skills, and that may actually take a back seat to scanners and other E-warfare modules. Look, I've used the 'Exile' since the MAG tribute pack . Before that was just using the Militia AR BPO. I upgraded to the GEK-38 before the Uprising drop and it was cool and good for a bit, and even skilled into it again perhaps too quickly.
I've gone back to the 'Exile' because I just don't have the CPU/PG for all my other gear. It's made me BETTER at my logi'ing, and I'm still a smart enough player to get my offensive aide and occasional kills in as well. Not GOOD enough, smart enough. That's something all logis need to be thinking, be you proper LogiBro or other.
Even if your gun game IS the shizz, if you're gonna logi you gotta play the field smart, not just bull-rush your way in and expect to survive head-on engagements because of superior loadout modules. But of course if everyone played like that, the game would be a whole lot scarier and more intense with people being the goddamn Batman left and right and appearing from or disappearing to nowhere. |
Chankk Saotome
SyNergy Gaming EoN.
308
|
Posted - 2013.05.23 13:31:00 -
[7] - Quote
Yeah, I had to move the text to my apology post section and then reduced the original to "." and flagged it for CCP. Amazed and glad that they took care of that so quickly.
As for squad equipment... hard call... I LOVE the 2x logi squads, you're always set... but they're hard to get together and usually you're gonna be relied on to be THE go-to guy for logi'ing.
If you've got a heavy in your squad that limits you to 3-4 on yourself and another 4 variable equipment slots across the squad as a whole.
It is absolutely necessary that one to two of those other equipment slots be an injector, and a third likely to be a hive (or even a series of uplinks for early on in a match to set up a plethora of spawn points).
That then requires you have your logi tool which will always be the true symbol of the LogiBro. Injectors are almost manditory as well (despite their being broken to pre-Codex levels of bad at the moment), which for most leaves us with 1-2 slots to fiddle with.
With a mobile squad that's gonna mean an Advanced Hive or higher. For static defense a backup uplink is highly useful and if you've got a nearby supply depot (I mean NEAR nearby... I'm talking within 30m of your squad. If it's further than that then going to it is a waste of time for your squaddies and not an option in the middle of an engagement).
If you're Gall or Min, you're all kinds of set to cover your squad. Have a scanner for preemptive data or RDX for objective holdings and infantry traps. A third assault or scout could also sport the same in a defensive squad.
In an assault press you might need another injector or hive, or even a secondary repair tool. I have a couple assaults who have these dedicated and it's a nice backup if I'm not quite there to do my job to the fullest for everyone all at once.
In the end it really depends on your squad, how they work together, what their goals and missions are, and who has what available.
I attempted a writeup on this in my ancient and forgotten 'General Tactics Overview' but it was driving me insane because in the end I realized it just doesn't really work unless you literally have a dedicated squad which isn't always practical.
With 6 people though and 7...ish available slots we'll say you'll definitely need the following:
2 injectors, 2 hives, 1-2 uplinks, 1-2 repair tools If you've got more available then a Scanner could be very useful as can RDX be, but again that all depends on your play-style along with your teams. EDIT: As RedBleach states, if you've got 2 proper logis, you don't want or need them running the same rep tool when backing up a squad with a heavy... unless your squad is just THAT squad with 2 logis and 2 heavies, in which case you kind of hope the others can handle themselves till you can patch them.
And then if it's a field of assaults 2 dual-channel rep tools can usually be enough to keep everyone up to snuff even in the middle of a fight.
If you're an Amarr logi you NEED another logi with you. That's all there is to that discussion. I think the Amarr are fascinating, and have a lot of potential to be some kind of assault logi hybrid, but they'll unfortunately never be a true LogiBro until Prototype. -/-/3 is rule 3 of the LogiBro Membership charter. |
Chankk Saotome
SyNergy Gaming EoN.
313
|
Posted - 2013.05.24 11:34:00 -
[8] - Quote
Cross Atu wrote:As a dedicated support Logi since Closed Beta I want to reiterate my support for this thread (and in so doing give it a bump during the incoming wave of respecs).
Mercs if you're thinking of running a support Logi read this thread, RedBleach has done a top notch job.
Cheers, Cross
It won't let me + this any more than 1.
CROSS! Get your butt in here and add something substantial. RedBleach started this but props to him on setting it up and allowing it to develop into a full and proper Logi community project. And, according to several people I've heard from, there are maybe 4-5 logis in the entire game community of thousands who basically write the rules and everyone but the "gun game" crew listen to them. The two of you definitely top that list.
RedBleach LeSanglant wrote:3. Shield vs Armor tanking. Simple answer: Currently shields win. This debate has been going on since the first days of the Beta and is not an easy question to answer. Search out some better articles on this subject and judge for yourself the pro's and con's of these methods. The easiest view is shields will recharge to maximum quickly and are more resilient to common weaponry (barring the SCAR or LZR). Armor gets some resistances to shield weapons and recharges slowly but consistently over time. Armor tanking requires a logi to help rep you. Most lone wolves shield tank because they don't have to rely on a team for reps.
I think you already answered your question of why I support Shield Rechargers to a degree, and heavily Shield Regulators.
That ability to get your shields back asap is a huge boon to your field mobility. Caldari may be all hotshots with their beast shields but if they're waiting 10 seconds out of battle in some corner for it to return they might as well be dead and respawning in my opinion.
I can't give numbers right now but I can tell you that my team and I notice a clear and notable difference between my suits with regulators and suits without. In simplest terms, without shield regs I'm out of combat for too long and likely unable to provide backup fire support or even rush across a fire-line to get to a downed teammate. That makes squaddies very unhappy and makes me look bad in my opinion.
Also:
Daivex D'Vyn wrote:3). How much of a difference is there between shield tanking and armor tanking in survivability? (Caldari vs Gallente/Minmatar) A lot of good answers, and while Armor tanking is somewhat feasible right now it still needs more bonuses. Thankfully, Logis get the best direct bonus in that regard. We can self-repair insane amounts of armor thanks to +1, (that's +1hp, not +1%) to armor repair. Throw on a 5% armor rep and you're repairing enough armor to actually outlive a shot or even two in direct engagement with anything other than a Tac, MD, or Forge Gun.
Once self-repairing armor plates are introduced armor tanking may be the wave of the logi future, but for now nearly all of us need to rely on our shields and having them up to snuff ASAP, which means Regulators... Again, in my humble opinion. |
Chankk Saotome
SyNergy Gaming EoN.
318
|
Posted - 2013.05.27 09:26:00 -
[9] - Quote
Looking at Rechargers it's definitely a personal thing, but I still feel regulators are a clear benefit if you're a push-squad logi.
Also, dropping the Recharge skill from my build you can easily skill into Explosives and grenades and RedBleach is probably spot on with that. As we only have one weapon, a flux is a logi's best friend. Far better than a locus because if it hits it's easy to finish off most opponents or have them scatter so you can get your allies back up and regroup yourself. If it doesn't, it has a higher psychological impact than a simple locus grenade. I've seen it in opponents. I've heard it from allies. I've felt it myself. Unless you KNOW your shields don't mean squat, seeing an entire bar of your health vanish is a harrying experience.
Other skill considerations:
Dropsuit Biotics: That +1% actually scales quite a bit despite what you may think and is very useful for keeping yourself moving about the battlefield. That's really all there is to note.
Demolitions: RDX, little more be said. Proxies won't take out most LAVs anymore unless they run over a 3 mine stack so while still useful you'll have to cluster them closer together which makes them both easier to avoid and easier to spot.
System's Hacking: Meh... Min have a better bonus built in so no one's going to out-hack them generally logi-wise. It's a useful skill for certain, particularly in objective-based battle, but it's also very skill intensive just to unlock much less skill up beyond adv tier so while it might be best to guard the logi hacking an objective, it might be easier to allow someone else to spend points on this in a dedicated squad.
Active Scanner Operation: A cute novelty toy but better left to the scouts and assaults who can actually take advantage of the data on the front line for their own uses. It will gain viability as people start to make more ninja builds like Maken Tosch has been running, or Shar Kharn's new Minmatar scout suit, but as a tool it's just too much more stuff to carry as a logi and realistically, less aide than an extra hive or uplink.
Speaking of: Profile Dampening, Precision Enhancement, Range Amplification: Wow, if only they all actually worked properly. Dampening does what it's intended but as for the others it's currently in debate with the jury out. If they did these could be lifesavers for the logi who finds himself suddenly alone but somehow unseen by the enemy. Keeping track of their moment and knowing when it's good to move out and get to your team or throw an uplink to get them to you. I was so excited about these skills getting reworked but news seems to be that they're still in the grinder at the moment. I was really hoping for the revival of my MAG stealth engineer.
Logistics LAV: This is, in total, a minimum 700k SP supplement tree you're looking at here, likely verging on 1~2mil to get a proper decent setup. You'll want Vehicle Command 1, X LAV 3, X LLAV1. That's 317k SP just to get the car. Now, some may think, "MAN! That's 317k JUST to get the car." but for others of us, we think, GÇ£DAMN! That's ONLY 317k SP just to get the carGÇ¥.
Of course, just the car alone is a hazard beyond all belief so you'll want to boost its strengths and virtually ignore its weaknesses with whichever you choose. Hard to do, I know, but upping your shields on a Galle LLAV is a waste of CPU/PG that could be better put to use further ramping up your passive or active armor damage resistance. Vice-versa for the Cal LLAV.
Good team support vehicle as it can cover tanks or infantry with its repper and shuttle personnel rather quickly though it doesn't have the same acceleration as the Scout LAV and thus has more trouble with terrain inclines if starting from a standstill. Still, who cares about terrain when you can drive through a Warbarge Precision Strike like it was a warm summer breeze?
Logistics Dropship: No... just no... You're not a vehicle pilot, so just... just no. |
Chankk Saotome
SyNergy Gaming EoN.
323
|
Posted - 2013.05.30 08:44:00 -
[10] - Quote
Baosh Shiryl wrote:Hey there again. Decided to at least follow the initial 500k plan in the guide on a alt character. I am dying... a lot. But I am loving it even more. I still find that I need to get more familiar with all the maps so that I have an idea on ideal spots to deploy uplinks and nanohives. Glad to have this great guide to help a noob out, appreciate it.
Nanohives basically, as stated, need to be placed in a relatively safe point somewhere slightly behind your team still near their frontline.
Uplinks are a trickier matter and as you play the maps you'll find the best places for them. This keeps changing, however, as the best places are usually universally recognized meaning that enemy links are easily found by players who know themselves where to put links down. You'll learn the best places but also alternate drop points nearby as you figure out the maps and various installations. |
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Chankk Saotome
SyNergy Gaming EoN.
324
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Posted - 2013.05.31 18:58:00 -
[11] - Quote
CAPS LOCK BECAUSE THIS IS IMPORTANT!!!
I WITHDRAW ALL PREVIOUS NEGATIVE STATEMENTS ABOUT ACTIVE SCANNERS!
Seriously, those things are BEAST.
If you've got 4 slots or teammates handling hives and uplinks on a 3-slot suit, you NEED one of these things. That's all there is to it. Period. SENTANCE!
I ran about 4 hours of matches with a friend and his pickup squad and about half way in I was sold. I skilled in to just the basic scanner and with nanite injectors a mess decided to drop it into my injector slot.
Almost garaunteed victory! No joke. I mean... Sure, I run with some of the scarriest and most insane people in DUST here, and nobody's ever gonna look at the player list and think, "OH Shi... Chankk's on the other team!", but this thing is a massive boon to both yourself and your team's tactical knowledge and thus overall squad and team capacity.
I'm tired, and it's mad late, and I'm crashing after some important PC battles, but knowing where your enemy is, where they're coming from, where they're going. Just awesome. Not to mention the possibilities with area knowledge of where to drop OB's for the most devastating effect. One guy at the objective or half his team around the supply depot?
Also, the scanner continues "working" after triggering it's effect so you don't need to stand there holding it like an idiot as it was in previous builds. Just throw out a scan, switch back to your rep tool or weapon, and let you and your team go to town on reddots who wonder how you and your team magically know precisely where they are.
Not to mention the ability to pick up flanking enemies and squads and set up traps to counter their traps. I'm always settin' traps! Team fighting ahead of me, scan the roadway to the left, oh, 2 guys are coming... prepare a present of RDX for them and pop it as they walk right over it. AHHHH! Manditory tool for Demolitions logis.
Look, I could rant for hours, but I'm suddenly in love with this thing and my pub suits are definitely rocking this. Proto once I get it will almost invariably have one of these loaded as well now.
Now if only we could get "Kill Assists" benefits for scanning and pointing out enemies who die within a brief time of being sighted by the tool. |
Chankk Saotome
SyNergy Gaming EoN.
325
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Posted - 2013.06.01 00:48:00 -
[12] - Quote
Basically you "fire" it in a direction and it scans enemies within the arc range of your scanner. You can turn while it's active and if you fully-light up an enemy they will remain on team radar for however many seconds the scanner states.
Don't turn to fast but once you pick up an enemy or a group stay looking at them to make sure they're fully "scanned" and thus will stay on team radar. |
Chankk Saotome
SyNergy Gaming EoN.
325
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Posted - 2013.06.01 02:54:00 -
[13] - Quote
Baosh Shiryl wrote:Ah, got it. Would you recommend trying out the flux version?
Just get lvl 1 and try the standard Active Scanner. See how it feels. It may not work for everyone or may not fit with your play style but for how I work I'm suddenly in love with the thing. |
Chankk Saotome
SyNergy Gaming EoN.
333
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Posted - 2013.06.05 15:27:00 -
[14] - Quote
Centurion mkII wrote:Sorry bleach. The thing that sucks too is most people probably use advanced level suits. With two equip slots and a low ammount of high and lows its a waste :/
This here is truth.
As a LogiBro, we all dream of those 4 equipment slots... at least I think we do... any PROPER LogiBro probably does, which means Gall or Min.
To get any real benefits from the Amarr it has to be proto. It HAS to be proto...
I personally don't have proto suits yet because of the skill dump into Min Basic Med level5, but hoping to get that rectified, but in reality I just die too often and will still be playing my ADV suit for all but PC battles.
This is especially painful for logis running all our equipment and modules. I can have an ADV suit that costs the same as my assault friends running proto in pub matches. It doesn't make viable economic sense to be spamming proto suits because I'll be red constantly and that surplus of ISK I have will rapidly dwindle.
I love the Active Scanner, and right now it fills my Injector slot, but once that's fixed I have to decide... do I run Injector, Rep, and Scanner... or Inector, Rep, and Hive... or Injector, Rep, and Uplinks.... because those first two are simply manditory for doing my job.
In a perfect world I can run a full uplink suit to start, and then swap... to viable combat with assaults handling their own hives... but we don't live in a perfect world, far from it.
Being a LogiBro people will depend on us, but we also need to trust and depend on our squaddies to not be non-stop run-and-gun slayers constantly demanding 12 kinds of support from us, which goes to adjusting THEIR way of thinking as well which is a much bigger and more difficult task than any one of us is up to I'm afraid. |
Chankk Saotome
SyNergy Gaming EoN.
364
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Posted - 2013.06.10 11:17:00 -
[15] - Quote
As for weaponry, as I've stated and against my CEO's and ally's wishes, I stick with the 'Exile' in order to maintain full equipment and heavy defensive survivability capacity.
This is just how I play but when I'm logi'ing I find that the best I can do is lay down a few rounds of support fire, maybe get an assist or hijack a handful of kills left and right, but it makes me stay closer to my teammates so I'm more readily available to rep them (if only CCP would make it swap to my tools faster like it used to be).
This is just me, but you're going to need Electronics and Engineering as you keep leveling up. At proto level I've calculated my build will simply require a CPU module, there's just no getting around it if I also intend on loading up adv or proto weaponry as well.
If you're on an ADV suit, depending on how you're tanking, that CPU module may be more useful than people give it credit for, even at lower SP levels. It lets you use certain better gear and definitely better equipment, while still keeping the range of a proper light weapon. |
Chankk Saotome
SyNergy Gaming EoN.
385
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Posted - 2013.06.14 19:00:00 -
[16] - Quote
I don't mean to disrupt from the whole theme of the post because this is actually an entire theme on its own but I will say that from my experience, most scouts in general NEED to be KBM.
Shotguns are a bit of a mess at the moment, as are Mass Drivers, but the Shotgun Scout in particular, and Nova Knife, are a TWITCH gun-game playstyle which fits primarily with KBM and it's sensitivy and control. A lot of snipers I know, (And I know the best snipers in the game... No, seriously... Nod Keras, Gem Cutter, Hawkeye... and not just because we've been in corp together), also promote KBM for their sensitivity no matter what suit they're running.
General Assaults, Logis, and Heavies are designed and best taken advantage of with the Dualshock. This means anyone running Forge, HMG, AR, SCAR, MD, Swarms will benefit generally from the Dualshock control.
More precise and pin-point weaponry such as tacticals, snipers, lasers, scrambler pistols do better with KBM.
The problem with weapons like Shotguns and SMGs is that their actual hit-detection does not coincide with their visual spread. It's hard to explain but talk with enough shotgunners and they'll tell you all about it.
Anecdote:
As a shaman from EQ, the obligitory second char was a monk.... Kind of the same deal from Logi to Shotgun-scout. It's a completely different playstyle and in order to be successful at it you need to remove yourself completely from the logi mindset which in and of itself is a difficult task.
I don't feel I'm LOCKED into the role, per-say, especially considering I have a proto MEDIUM assault (or if I EVER get a respec, at least an ADV medium assault) but skilling into an alternate class all together on the same character WILL be a massive SP drain and require you completely shift your mentality when playing that style as well as explaining to teammates why you're not repping them or giving them ammo.
Personally, I LOVE logi'ing, so the only "non-logi" element I've skilled into is LAV's, and even that, with the Gallente LLAV, I've found ways to make it work, and quite well, as a proper LOGIBRO tool. The Caldari LLAV is great for murdertaxi or having a dedicated gunner on turret, but the Gallente LLAV is simply THE way to go for LogiBros.
Scanner, CRU, and enough armor reps and harderners to keep yourself alive in a situation. Scan an area, tell squaddies it's safe to get in your car. Scan again and say it's safe to jump out. Otherwise warn them of likely dangers in an area as you forward recon with it before racing back and recalling your vehicle. It's not a full-battle tool. It is a moment-to-moment, situational item and should be treated as such but also respected and taken care of.
I may be rambling a bit but Im about to finish my second bottle of wine tonight and I'm having a GREAT time today with people I haven't seen in a long while or even squad with... EVER since PC; So I think I'm entitled. |
Chankk Saotome
SyNergy Gaming EoN.
398
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Posted - 2013.06.22 00:54:00 -
[17] - Quote
I just had a conversation and it made me come to this realization for a simple phrase that possibly defines the LogiBro.
I could save this for a bump but I just think we worked the wording out to make this too good not to be shared:
If your 0-X; if you're dying left and right; if you've done nothing offensive... BUT; If your squad/team's KDR overwhelmingly compensates for your personal losses; if your squad/team has full health and defensive capacity, if your squad/team is fully stocked and ready for anything that comes at them, and if all this by your sacrifice; You are doing your job and have nothing to be ashamed of. Be proud. |
Chankk Saotome
SyNergy Gaming EoN.
456
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Posted - 2013.07.17 08:26:00 -
[18] - Quote
The new plates are only for shield or speed tankers to give a bit more edge to their overall e-HP.
Worthless to armor or hybrid tankers.
However you tank your logi, there you go. |
Chankk Saotome
SyNergy Gaming EoN.
456
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Posted - 2013.07.17 11:34:00 -
[19] - Quote
RKKR wrote:The new plates are currently only usefull to take advantage of the stacking penalty for the speed reduction, but this might also take up place for other modules you want to use.
Forgot about this. Though it heavily detriments overall armor HP, this is the ONE benefit it gives to armor tankers such as Gallente assaults/logis.
Thanks for that correction there RKKR |
Chankk Saotome
SyNergy Gaming EoN.
489
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Posted - 2013.07.26 10:03:00 -
[20] - Quote
I am so excited about the new Amarr logi changes.
Amarr will actually be viable logis and will possibly excel in their role of point-defensive logis over others with their changes as ADV level becomes a viable option (before you HAD to run Proto which was painful to the pocketbook).
I really hope someone can get on this, possibly RedBleach as he has an Amarr Logi and really point out where they excel over others. They'll be tough frontline logis unlike Caldari or Gallente or blitz logis like my Minmatar, but they'll possibly be beast at sitting next to a heavy at an objective and holding it down in both defensive firefight and team reupping. |
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Chankk Saotome
SyNergy Gaming EoN.
504
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Posted - 2013.07.31 12:30:00 -
[21] - Quote
RKKR wrote:I'm just wondering how RRRRR-logis experience Planetary Conquest battles? I mostly see them reduced to a R(ally)-logi spamming uplinks all over the place :-(?
Often in PC, we're asked to haul out uplinks everywhere we can and in the most useful positions.
Beyond that we're still called on for hives though most assaults are expected to carry their own on good teams.
Rep Tool should be on your suit if you've got that fourth slot. Revives almost take a backseat in PC despite the importance of clones. Often battle is too hectic and chaotic and it makes it a huge hazard to pick people up during a fight which may go on until the round is over.
Personally, when I'm involved, I'm almost always called out to be a Link packmule, but if I get the chance or I'm on point defense I keep up hives, rep tool, and the occasional scanner (Perhaps we could consider this Radar? Reconnaissance? Recognition? Representationalism? Rhapsodomancy?) |
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