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Thread Statistics | Show CCP posts - 3 post(s) |
Fox Gaden
Immortal Guides Learning Alliance
6352
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Posted - 2015.04.22 13:29:00 -
[1] - Quote
The Bastion is a place for Sentinels and other Heavies to discuss the issues that affect them.
A Bastion is a strong point in a fortifications wall, just as a Sentinel is a strong point in the Infantry line. As such I feel The Bastion is a good metaphor the Sentinel.
I thought that if Sentinels were to hang out in a bar, The Bastion would be a good name for that bar, so since this is meant to be a place for Sentinels to hang out and discuss the issues that affect them, I felt that was as good a name as any.
The Bastion is meant to be to Heavies what The Barbershop is to Scouts, and the Triage Ward is to Logi.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6352
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Posted - 2015.04.22 13:29:00 -
[2] - Quote
The Sentinel Community (Proclaim yourself and join the roll.) ___________________________________________ Fox Gaden / Crash Gaden (Min, Amarr, Cal, & Gal Sent)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6352
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Posted - 2015.04.22 13:30:00 -
[3] - Quote
Sentinel Library
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6352
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Posted - 2015.04.22 13:31:00 -
[4] - Quote
Hot Sentinel Topics
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6353
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Posted - 2015.04.22 14:16:00 -
[5] - Quote
I did not create this thread just to highlight my work. It is just that I know where to find all my stuff. I am now scouring the forums for other Sentinel related stuff. Feel free to post links, or start discussions.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Georgia Xavier
Y.A.M.A.H
346
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Posted - 2015.04.22 14:25:00 -
[6] - Quote
My main:
Gregory VonXavier| Amarr sentinel (I only use amarr suits)
Dust 514: Unlimited Scrub Works
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
23333
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Posted - 2015.04.22 14:27:00 -
[7] - Quote
Well, this is a thing.
Gallente Guide
one day i may leave the basement but that day is not today
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Fox Gaden
Immortal Guides Learning Alliance
6354
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Posted - 2015.04.22 14:52:00 -
[8] - Quote
Here are a few things worth discussing:
- Amarr and Gallente heavy weapons using place holders. What should they be, and what art assets in game now could be reskinned to act as a place holder for them?
- Is the Plasma Cannon the medium frame counter to Sentinels? Does it work well enough for them to stop crying when they canGÇÖt take us 1v1 at 10m with a rifle? Ok, some will always cry, but can we use the Plasma Cannon as a counter argument?
- If we had a mid range HMG (or Heavy Laser) would the range reduction to the normal HMG be acceptable? How much do you notice the range reduction to the HMG? Was there an effective range reduction, or did the range reduction simply reduce the range on paper to what the actual range due to dispersion actually was?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
285
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Posted - 2015.04.22 15:42:00 -
[9] - Quote
Megaman Trigger - Caldari and Gallente Sentinel suits, HMG and Forge Guns.
Purifier. First Class.
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Powerh8er
The Rainbow Effect Negative-Feedback
735
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Posted - 2015.04.22 15:50:00 -
[10] - Quote
Sentinel since late open beta and uprising. Doesnt play heavy as much anymore because reasons and since I got enough sp to skill into other classes and weapons.
Have you got anymore exploding carrots?
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Georgia Xavier
Y.A.M.A.H
346
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Posted - 2015.04.22 15:56:00 -
[11] - Quote
Fox Gaden wrote:Here are a few things worth discussing:
- Amarr and Gallente heavy weapons using place holders. What should they be, and what art assets in game now could be reskinned to act as a place holder for them?
- Is the Plasma Cannon the medium frame counter to Sentinels? Does it work well enough for them to stop crying when they canGÇÖt take us 1v1 at 10m with a rifle? Ok, some will always cry, but can we use the Plasma Cannon as a counter argument?
- If we had a mid range HMG (or Heavy Laser) would the range reduction to the normal HMG be acceptable? How much do you notice the range reduction to the HMG? Was there an effective range reduction, or did the range reduction simply reduce the range on paper to what the actual range due to dispersion actually was?
I was thinking that the heavy laser would have same properties as the laser rifle meaning it's crap at CQC. Maybe give it twice the amount of feedback damage
Dust 514: Unlimited Scrub Works
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Fox Gaden
Immortal Guides Learning Alliance
6356
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Posted - 2015.04.22 16:36:00 -
[12] - Quote
Georgia Xavier wrote: I was thinking that the heavy laser would have same properties as the laser rifle meaning it's crap at CQC. Maybe give it twice the amount of feedback damage
I would like to see it do Vehicle Damage as well. I would like to see it be a viable way to strip the Shields off a tank so you can follow up with AV grenades.
I would think it would require a lot of time on target, so viable if a Tank got stuck, or on a vehicle in the open if you are able to keep the beam on it long enough. I was thinking it would primarily be an anti Infantry weapon, but with some AV capability, just as the Forge Gun is an AV weapon with some Anti Infantry capability.
What I would really like is to have the heat buildup on the target rather than the weapon, so that you could set the damage to build to AV levels after 2 seconds on target. Since any weapon can kill Infantry in 2 seconds on target this would not be OP. However, that would require the addition of a new mechanic to the game (debuffs), so it probably can't happen right now.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Georgia Xavier
Y.A.M.A.H
346
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Posted - 2015.04.22 16:42:00 -
[13] - Quote
Fox Gaden wrote:Georgia Xavier wrote: I was thinking that the heavy laser would have same properties as the laser rifle meaning it's crap at CQC. Maybe give it twice the amount of feedback damage
I would like to see it do Vehicle Damage as well. I would like to see it be a viable way to strip the Shields off a tank so you can follow up with AV grenades. I would think it would require a lot of time on target, so viable if a Tank got stuck, or on a vehicle in the open if you are able to keep the beam on it long enough. I was thinking it would primarily be an anti Infantry weapon, but with some AV capability, just as the Forge Gun is an AV weapon with some Anti Infantry capability. What I would really like is to have the heat buildup on the target rather than the weapon, so that you could set the damage to build to AV levels after 2 seconds on target. Since any weapon can kill Infantry in 2 seconds on target this would not be OP. However, that would require the addition of a new mechanic to the game (debuffs), so it probably can't happen right now. How about just reduced damage on infantry? It won't make sense sure but less tears induced in the process
Dust 514: Unlimited Scrub Works
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Fox Gaden
Immortal Guides Learning Alliance
6356
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Posted - 2015.04.22 17:18:00 -
[14] - Quote
Georgia Xavier wrote:How about just reduced damage on infantry? It won't make sense sure but less tears induced in the process How about we start with the current Laser Rifle, but give it 100% damage against vehicles?
If we want the Heavy Laser to have a little more stopping power than the light version we could allow it to heat up a bit more before seizing up. This would mean the potential for higher damage, but it would be delayed (requiring you to pre-heat longer) and it would do more damage to the users (Sentinels have the HP to absorb it).
Then you would be able to do Burst HMG level damage at range if you have time to prepare, but when reacting to someone suddenly appearing, or when you are forced to use cover, so that you don't have time to pre-heat, then your damage is that of an UP light weapon. Having no desperation on it would mean you would have to be precisely on target to do damage.
I think that would make for an interesting weapon that would be very effective in some situations, but with enough balancing factors to keep it from being OP.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6360
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Posted - 2015.04.22 23:24:00 -
[15] - Quote
This thread needs more Goonfeet.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
285
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Posted - 2015.04.22 23:42:00 -
[16] - Quote
Fox Gaden wrote:Here are a few things worth discussing:
- Amarr and Gallente heavy weapons using place holders. What should they be, and what art assets in game now could be reskinned to act as a place holder for them?
- Is the Plasma Cannon the medium frame counter to Sentinels? Does it work well enough for them to stop crying when they canGÇÖt take us 1v1 at 10m with a rifle? Ok, some will always cry, but can we use the Plasma Cannon as a counter argument?
- If we had a mid range HMG (or Heavy Laser) would the range reduction to the normal HMG be acceptable? How much do you notice the range reduction to the HMG? Was there an effective range reduction, or did the range reduction simply reduce the range on paper to what the actual range due to dispersion actually was?
Amarr Heavy Weapon: I think the general consensus is a Heavy Laser. Not gonna argue, as a Legends fan, I want to go "Shining Laser" on a tank.
Gallente Heavy Weapon: I've said it before and I'll say it again; I'd love a reskinned Forge Gun to be used to make a Heavy Plasma blaster/cannon. Can't hold the charge, like the light version but fires like a Forge Gun.
I need to watch more/less (delete as appropriate) SG-1.
Plasma Cannon: Plasma Cannons have enough power to take out a Sentinel (apart from Amarr)of an equal tier in one shot. If they do survive a direct hit, their side arm should be able to finish the job. That said, it'll be argued that the charge time and/or projectile's speed makes Plasma Cannon at 10m useless vs a HMG. But yes, Plasma Cannon is probably the best counter a medium frame has. Aside from frisbee REs.
I haven't even noticed the range reduction on the HMG, so it seems that the range nerf only pushed the range to match dispersion. That said, I've had more trouble against shields after the DPS nerf, which makes taking out jumpers a pain. Hit detection seem off against shields, again, when shooting at faster strafing suits. Might just be me.
Purifier. First Class.
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Adipem Nothi
Nos Nothi
9100
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Posted - 2015.04.22 23:52:00 -
[17] - Quote
Love it!
Have you considered running for CPM, Fox? We Scouts and Heavies may not always see eye-to-eye, but I think you'd be great. Should you decide to run, you have my support.
o7
Shoot scout with yes.
- Ripley Riley
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18448
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Posted - 2015.04.23 00:16:00 -
[18] - Quote
Eh now that this is the third one the novelty is wearing off.
And CURSE YOU SENTINELS AND YOUR FORGEGUNS!
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Georgia Xavier
Y.A.M.A.H
353
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Posted - 2015.04.23 01:23:00 -
[19] - Quote
Megaman Trigger wrote: Hit detection seem off against shields, again, when shooting at faster strafing suits. Might just be me. Breach ScP is your best friend
Dust 514: Unlimited Scrub Works
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Georgia Xavier
Y.A.M.A.H
353
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Posted - 2015.04.23 01:24:00 -
[20] - Quote
True Adamance wrote:Eh now that this is the third one the novelty is wearing off.
And CURSE YOU SENTINELS AND YOUR FORGEGUNS! That engine block on the back of the tank is so fun to hit
Dust 514: Unlimited Scrub Works
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Megaman Trigger
Ready to Play
285
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Posted - 2015.04.23 01:27:00 -
[21] - Quote
Georgia Xavier wrote:True Adamance wrote:Eh now that this is the third one the novelty is wearing off.
And CURSE YOU SENTINELS AND YOUR FORGEGUNS! That engine block on the back of the tank is so fun to hit Tanks make such pretty fireworks.
Purifier. First Class.
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Megaman Trigger
Ready to Play
285
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Posted - 2015.04.23 01:29:00 -
[22] - Quote
Georgia Xavier wrote:Megaman Trigger wrote: Hit detection seem off against shields, again, when shooting at faster strafing suits. Might just be me. Breach ScP is your best friend No it's not, mine's the Forge Gun. Besides, I was talking about the hit detection with the HMG.
I'd rather use a Bolt Pistol than a Scrambler Pistol anyway.
Purifier. First Class.
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One Eyed King
Nos Nothi
9640
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Posted - 2015.04.23 01:32:00 -
[23] - Quote
I don't know how I feel about this place...
My knife hands are getting twitchy.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Georgia Xavier
Y.A.M.A.H
353
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Posted - 2015.04.23 01:33:00 -
[24] - Quote
Megaman Trigger wrote:Georgia Xavier wrote:Megaman Trigger wrote: Hit detection seem off against shields, again, when shooting at faster strafing suits. Might just be me. Breach ScP is your best friend No it's not, mine's the Forge Gun. Besides, I was talking about the hit detection with the HMG. I'd rather use a Bolt Pistol than a Scrambler Pistol anyway. Hit detection in this game in general isn't all that good. You will notice this more with weapons with low ROF
Dust 514: Unlimited Scrub Works
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Georgia Xavier
Y.A.M.A.H
353
|
Posted - 2015.04.23 01:35:00 -
[25] - Quote
One Eyed King wrote:I don't know how I feel about this place...
My knife hands are getting twitchy. Shoo shoo, go be a Minja somewhere else
Dust 514: Unlimited Scrub Works
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One Eyed King
Nos Nothi
9640
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Posted - 2015.04.23 01:37:00 -
[26] - Quote
Georgia Xavier wrote:One Eyed King wrote:I don't know how I feel about this place...
My knife hands are getting twitchy. Shoo shoo, go be a Minja somewhere else Sadly enough, that would probably kill me.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Jonny D Buelle
Mors Effera
1053
|
Posted - 2015.04.23 06:31:00 -
[27] - Quote
Here to register my fat ass for the Gal Sent.
I find your lack of heaviness... disturbing...
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Megaman Trigger
Ready to Play
285
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Posted - 2015.04.23 12:20:00 -
[28] - Quote
Over the next few weekends I'm going to be working on an AV guide along the lines of Fox's HMG and Sentinel one.
It'll mostly focus on the Forge but I'll cover Plasma Cannon, Swarms etc while I'm there. If we get any new Heavy AV weapons, I'll add them in later.
Anyone with pointers, tips, fitting advice etc please feel free to post it here and I'll include it, with credit.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6368
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Posted - 2015.04.23 12:23:00 -
[29] - Quote
Adipem Nothi wrote:Love it!
Have you considered running for CPM, Fox? We Scouts and Heavies may not always see eye-to-eye, but I think you'd be great. Should you decide to run, you have my support.
o7 If I decided to run, I expect I would be one of the top contenders. However, I can't make the time commitment. My wife gets jealous of the time I spend running my Corp and my Alliance as it is, and while I can do a lot of Forum stuff while I am at work, I don't think I can get away with skype conversations about a video game from my cubical.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6368
|
Posted - 2015.04.23 12:35:00 -
[30] - Quote
Megaman Trigger wrote:Over the next few weekends I'm going to be working on an AV guide along the lines of Fox's HMG and Sentinel one.
It'll mostly focus on the Forge but I'll cover Plasma Cannon, Swarms etc while I'm there. If we get any new Heavy AV weapons, I'll add them in later.
Anyone with pointers, tips, fitting advice etc please feel free to post it here and I'll include it, with credit. Good. I have not spent much time with Forge Guns. You might want to take a look at my Swarm Launcher guide. Let me know if you see anything that is outdated. I have updated numbers, but I have not done much with Swarms either in the past year.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fristname Family name
Condotta Rouvenor Gallente Federation
95
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Posted - 2015.04.23 12:53:00 -
[31] - Quote
Megaman Trigger wrote:Over the next few weekends I'm going to be working on an AV guide along the lines of Fox's HMG and Sentinel one.
It'll mostly focus on the Forge but I'll cover Plasma Cannon, Swarms etc while I'm there. If we get any new Heavy AV weapons, I'll add them in later.
Anyone with pointers, tips, fitting advice etc please feel free to post it here and I'll include it, with credit. this is commanc sense to me and alot of others but, dont shoot at the vheical. shoot were its gonna be. Also when using a forge or any av make sure to listen for sounds of things. learn to become one with your forge/av thing (iit sounds so stupid i know) i have bonded with my breach forge gun enough to have a 80% hit rate atleast on it (i shoot people and ds alot lavs are eeasy hits tho) because after you know your guns limits, strengths, weaknesses and charge/lock on times ect you can play alot better with it.
one last thing.... your hunting not only the wp, isk, sp ect... your saving lives, and making people angry as **** doing it.. (now only if they would buff tank prices again)
AKA:Wings,Wingman,Inmortal,Slayer,Frist,Fristname,ThatWeirdGuy,Mumbles
PREPARE THE BATTLE HAMMOCK AND PURPLE GARDEN HOSE
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Fox Gaden
Immortal Guides Learning Alliance
6369
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Posted - 2015.04.23 12:57:00 -
[32] - Quote
True Adamance wrote:Eh now that this is the third one the novelty is wearing off.! I was not really going for novelty. The Barbershop serves a purpose for the Scout community, and the Sentinel community needs to hold internal discussions for similar reasons.
Over the last several months the DUST community was crying for nerfs to HMG Sentinels and discussions among the Sentinel community about what should be done were happening in random threads all over the forums. But those threads would be around for a couple of days, and then sink out of site on the General forum. There was no unified and persistent discussion for the Sentinel community to debate issues among ourselves over the long term. I decided that we need a place to gather.
That is what I hope for this to be, and as soon as Breakin Stuff gets his ass in here, this thread will start to have some credibility.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
285
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Posted - 2015.04.23 15:37:00 -
[33] - Quote
Fristname Family name wrote:Megaman Trigger wrote:Over the next few weekends I'm going to be working on an AV guide along the lines of Fox's HMG and Sentinel one.
It'll mostly focus on the Forge but I'll cover Plasma Cannon, Swarms etc while I'm there. If we get any new Heavy AV weapons, I'll add them in later.
Anyone with pointers, tips, fitting advice etc please feel free to post it here and I'll include it, with credit. this is commanc sense to me and alot of others but, dont shoot at the vheical. shoot were its gonna be. Also when using a forge or any av make sure to listen for sounds of things. learn to become one with your forge/av thing (iit sounds so stupid i know) i have bonded with my breach forge gun enough to have a 80% hit rate atleast on it (i shoot people and ds alot lavs are eeasy hits tho) because after you know your guns limits, strengths, weaknesses and charge/lock on times ect you can play alot better with it. one last thing.... your hunting not only the wp, isk, sp ect... your saving lives, and making people angry as **** doing it.. (now only if they would buff tank prices again)
Might be common sense, but that's rare now.
Purifier. First Class.
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Jonny D Buelle
Mors Effera
1062
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Posted - 2015.04.23 19:02:00 -
[34] - Quote
Megaman Trigger wrote:Georgia Xavier wrote:True Adamance wrote:Eh now that this is the third one the novelty is wearing off.
And CURSE YOU SENTINELS AND YOUR FORGEGUNS! That engine block on the back of the tank is so fun to hit Tanks make such pretty fireworks.
Indeed, but not as pretty as falling dropships.
I find your lack of heaviness... disturbing...
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Jonny D Buelle
Mors Effera
1063
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Posted - 2015.04.23 21:05:00 -
[35] - Quote
Fox Gaden wrote:Here are a few things worth discussing:
- Amarr and Gallente heavy weapons using place holders. What should they be, and what art assets in game now could be reskinned to act as a place holder for them?
Me and my mate had a discussion about this the other day, and we both agreed that depending on what the heavy weapons are going to be would impact which weapons get reskinned and given new stats.
Take the rumoured Plasma Flamethrower, I was thinking about reskinning the Heavy Machine Gun and increase the speed dramaticly to make the plasma coming out seem like a flame. However the rounds should arc downwards and the damage per round would have to be low for balance
The Heavy Laser could be a reskinned Forge Gun. It needs to take time to charge up but once it is charged, it fires a concentrated beam for as long as you hold it, it overheats, or you run out of ammunition. Should be used mainly as an AV weapon.
We also talked about the plasma mortar but felt the flamethrower would be cooler. Also I am a huge advocate of the Gatling Laser, which is just an HMG reskinned to look Amarrian and fires lasers.
I find your lack of heaviness... disturbing...
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Fristname Family name
Condotta Rouvenor Gallente Federation
97
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Posted - 2015.04.23 21:56:00 -
[36] - Quote
Megaman Trigger wrote:Fristname Family name wrote:Megaman Trigger wrote:Over the next few weekends I'm going to be working on an AV guide along the lines of Fox's HMG and Sentinel one.
It'll mostly focus on the Forge but I'll cover Plasma Cannon, Swarms etc while I'm there. If we get any new Heavy AV weapons, I'll add them in later.
Anyone with pointers, tips, fitting advice etc please feel free to post it here and I'll include it, with credit. this is commanc sense to me and alot of others but, dont shoot at the vheical. shoot were its gonna be. Also when using a forge or any av make sure to listen for sounds of things. learn to become one with your forge/av thing (iit sounds so stupid i know) i have bonded with my breach forge gun enough to have a 80% hit rate atleast on it (i shoot people and ds alot lavs are eeasy hits tho) because after you know your guns limits, strengths, weaknesses and charge/lock on times ect you can play alot better with it. one last thing.... your hunting not only the wp, isk, sp ect... your saving lives, and making people angry as **** doing it.. (now only if they would buff tank prices again) Might be common sense, but that's rare now. https://youtu.be/SrCk5G-08rc tell me about it, this makes me want to go kill myself due to the stupidity of the kid.
AKA:Wings,Wingman,Inmortal,Slayer,Frist,Fristname,ThatWeirdGuy,Mumbles
PREPARE THE BATTLE HAMMOCK AND PURPLE GARDEN HOSE
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Megaman Trigger
Ready to Play
285
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Posted - 2015.04.24 00:28:00 -
[37] - Quote
Fristname Family name wrote:Megaman Trigger wrote:Fristname Family name wrote:Megaman Trigger wrote:Over the next few weekends I'm going to be working on an AV guide along the lines of Fox's HMG and Sentinel one.
It'll mostly focus on the Forge but I'll cover Plasma Cannon, Swarms etc while I'm there. If we get any new Heavy AV weapons, I'll add them in later.
Anyone with pointers, tips, fitting advice etc please feel free to post it here and I'll include it, with credit. this is commanc sense to me and alot of others but, dont shoot at the vheical. shoot were its gonna be. Also when using a forge or any av make sure to listen for sounds of things. learn to become one with your forge/av thing (iit sounds so stupid i know) i have bonded with my breach forge gun enough to have a 80% hit rate atleast on it (i shoot people and ds alot lavs are eeasy hits tho) because after you know your guns limits, strengths, weaknesses and charge/lock on times ect you can play alot better with it. one last thing.... your hunting not only the wp, isk, sp ect... your saving lives, and making people angry as **** doing it.. (now only if they would buff tank prices again) Might be common sense, but that's rare now. https://youtu.be/SrCk5G-08rctell me about it, this makes me want to go kill myself due to the stupidity of the kid.
Common Sense: So rare it's a god damn super power.
Purifier. First Class.
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Fristname Family name
Condotta Rouvenor Gallente Federation
98
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Posted - 2015.04.24 05:51:00 -
[38] - Quote
Megaman Trigger wrote:Fristname Family name wrote:Megaman Trigger wrote:Fristname Family name wrote:Megaman Trigger wrote:Over the next few weekends I'm going to be working on an AV guide along the lines of Fox's HMG and Sentinel one.
It'll mostly focus on the Forge but I'll cover Plasma Cannon, Swarms etc while I'm there. If we get any new Heavy AV weapons, I'll add them in later.
Anyone with pointers, tips, fitting advice etc please feel free to post it here and I'll include it, with credit. this is commanc sense to me and alot of others but, dont shoot at the vheical. shoot were its gonna be. Also when using a forge or any av make sure to listen for sounds of things. learn to become one with your forge/av thing (iit sounds so stupid i know) i have bonded with my breach forge gun enough to have a 80% hit rate atleast on it (i shoot people and ds alot lavs are eeasy hits tho) because after you know your guns limits, strengths, weaknesses and charge/lock on times ect you can play alot better with it. one last thing.... your hunting not only the wp, isk, sp ect... your saving lives, and making people angry as **** doing it.. (now only if they would buff tank prices again) Might be common sense, but that's rare now. https://youtu.be/SrCk5G-08rctell me about it, this makes me want to go kill myself due to the stupidity of the kid. Common Sense: So rare it's a god damn super power. one time on kik (a messenger app) someone asked me "is Australia in America?" I instantly took a screen shot and sent it to a few people and cried over how funny it was. At that point i think it was I lost all hope for that person and a majority of society.
when your on a tower/roof top with no way up without a ds and a logi spawns and he had previously thrown a nano down and you know he has nanos but he wont throw one even after melee attacking him and then the ground XD or when the other blue with a forge isnt looking at the tanks and shoots you after hitting him to attempt him to see the tanks.. or when blues are shooting HMGs off a tower -_- that one made me wanna cry..
just some of the things you see in Dust are cringe worthy or just are that ********.
AKA:Wings,Wingman,Inmortal,Slayer,Frist,Fristname,ThatWeirdGuy,Mumbles
PREPARE THE BATTLE HAMMOCK AND PURPLE GARDEN HOSE
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Fox Gaden
Immortal Guides Learning Alliance
6382
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Posted - 2015.04.24 13:00:00 -
[39] - Quote
Jonny D Buelle wrote:Fox Gaden wrote:Here are a few things worth discussing:
- Amarr and Gallente heavy weapons using place holders. What should they be, and what art assets in game now could be reskinned to act as a place holder for them?
Me and my mate had a discussion about this the other day, and we both agreed that depending on what the heavy weapons are going to be would impact which weapons get reskinned and given new stats. Take the rumoured Plasma Flamethrower, I was thinking about reskinning the Heavy Machine Gun and increase the speed dramaticly to make the plasma coming out seem like a flame. However the rounds should arc downwards and the damage per round would have to be low for balance The Heavy Laser could be a reskinned Forge Gun. It needs to take time to charge up but once it is charged, it fires a concentrated beam for as long as you hold it, it overheats, or you run out of ammunition. Should be used mainly as an AV weapon. We also talked about the plasma mortar but felt the flamethrower would be cooler. Also I am a huge advocate of the Gatling Laser, which is just an HMG reskinned to look Amarrian and fires lasers. I wonder about using the Plasma Rifle art assets for the Gallente Heavy Weapon. That thing is fairly large already. Or the Shotgun. If you see a Sentinel with a Shotgun, it is a safe bet that it is not the light version.
Heavy Laser should heat up rather than charge up, so it would do damage as soon as you pull the trigger, just not a lot of damage at first. Just like the Light Laser Rifle.
As for the Gatling Heavy Pulse Laser I can't help imagining each barrel using a different spectrum.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jonny D Buelle
Mors Effera
1077
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Posted - 2015.04.24 13:15:00 -
[40] - Quote
Fox Gaden wrote:Jonny D Buelle wrote:Fox Gaden wrote:Here are a few things worth discussing:
- Amarr and Gallente heavy weapons using place holders. What should they be, and what art assets in game now could be reskinned to act as a place holder for them?
Me and my mate had a discussion about this the other day, and we both agreed that depending on what the heavy weapons are going to be would impact which weapons get reskinned and given new stats. Take the rumoured Plasma Flamethrower, I was thinking about reskinning the Heavy Machine Gun and increase the speed dramaticly to make the plasma coming out seem like a flame. However the rounds should arc downwards and the damage per round would have to be low for balance The Heavy Laser could be a reskinned Forge Gun. It needs to take time to charge up but once it is charged, it fires a concentrated beam for as long as you hold it, it overheats, or you run out of ammunition. Should be used mainly as an AV weapon. We also talked about the plasma mortar but felt the flamethrower would be cooler. Also I am a huge advocate of the Gatling Laser, which is just an HMG reskinned to look Amarrian and fires lasers. I wonder about using the Plasma Rifle art assets for the Gallente Heavy Weapon. That thing is fairly large already. Or the Shotgun. If you see a Sentinel with a Shotgun, it is a safe bet that it is not the light version. Heavy Laser should heat up rather than charge up, so it would do damage as soon as you pull the trigger, just not a lot of damage at first. Just like the Light Laser Rifle. As for the Gatling Heavy Pulse Laser I can't help imagining each barrel using a different spectrum.
A shotgun would actually work well as a plasma flamethrower, didn't think of that lol.
I think you are right, I was just picturing a big massive beam firing from the gun, lore wise it makes sense to me to have it charge up first.
Now you have me picturing a gun firing a rainbow of death!
I find your lack of heaviness... disturbing...
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MINA Longstrike
Kirjuun Heiian
2752
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Posted - 2015.04.24 15:57:00 -
[41] - Quote
Just popping in to say that currently the amarr weapons are represented by two electro-lasers, an oddly-functioning beam laser (normally you kind of expect them to charge a capacitor which then drains when firing) and there are zero pulse lasers.
I think the fusion rifle's mechanics (burst fire with a pre-fire charge sometimes semi-auto sometimes full auto varying from gun to gun eg mash together a rail rifle and a combat rifle) from destiny could work quite well in representing either an Amarr SMG or "hmg", or I think a beam laser inspired by halo's Spartan laser or eve's own Avatar doomsday could work quite well as sort of an amarr forge-gun equivalent.
I'd probably be more inclined to give the amarr the long range heavy weapon, and let the gallente have the short range equivalent weapon
Also, cal-sent with forge guns, bit of dabbling with HMG's.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Jonny D Buelle
Mors Effera
1079
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Posted - 2015.04.24 21:46:00 -
[42] - Quote
MINA Longstrike wrote:Just popping in to say that currently the amarr weapons are represented by two electro-lasers, an oddly-functioning beam laser (normally you kind of expect them to charge a capacitor which then drains when firing) and there are zero pulse lasers. I think the fusion rifle's mechanics (burst fire with a pre-fire charge sometimes semi-auto sometimes full auto varying from gun to gun eg mash together a rail rifle and a combat rifle) from destiny could work quite well in representing either an Amarr SMG or "hmg", or I think a beam laser inspired by halo's Spartan laser or eve's own Avatar doomsday could work quite well as sort of an amarr forge-gun equivalent. I'd probably be more inclined to give the amarr the long range heavy weapon, and let the gallente have the short range equivalent weapon Also, cal-sent with forge guns, bit of dabbling with HMG's.
A doomsday type weapon would be amazing however, for balance, it would have to have a single shot extremely high damage and a long reload time. Even then I can hear the tears of tankers filling my bath tub. But do want
I find your lack of heaviness... disturbing...
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Megaman Trigger
Ready to Play
287
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Posted - 2015.04.24 23:10:00 -
[43] - Quote
Anyone got any opinion on using the Amarr Sentinel for AV? Useful fits for it would be appreciated too.
Purifier. First Class.
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MINA Longstrike
Kirjuun Heiian
2756
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Posted - 2015.04.25 02:59:00 -
[44] - Quote
Jonny D Buelle wrote:MINA Longstrike wrote:Just popping in to say that currently the amarr weapons are represented by two electro-lasers, an oddly-functioning beam laser (normally you kind of expect them to charge a capacitor which then drains when firing) and there are zero pulse lasers. I think the fusion rifle's mechanics (burst fire with a pre-fire charge sometimes semi-auto sometimes full auto varying from gun to gun eg mash together a rail rifle and a combat rifle) from destiny could work quite well in representing either an Amarr SMG or "hmg", or I think a beam laser inspired by halo's Spartan laser or eve's own Avatar doomsday could work quite well as sort of an amarr forge-gun equivalent. I'd probably be more inclined to give the amarr the long range heavy weapon, and let the gallente have the short range equivalent weapon Also, cal-sent with forge guns, bit of dabbling with HMG's. A doomsday type weapon would be amazing however, for balance, it would have to have a single shot extremely high damage and a long reload time. Even then I can hear the tears of tankers filling my bath tub. But do want
I was talking more about visual style - Charge to fire then a beam that emits for a set duration.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Fristname Family name
Condotta Rouvenor Gallente Federation
104
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Posted - 2015.04.25 05:26:00 -
[45] - Quote
how bout a grenade launcher. But think of at as a only slightly OP 'noob no skill' gun. have it shaped like a light weapon kinda (so you can hold it up to your face a little possibly) and have somewhere between 3 to 9 rounds in a clip and it is explode on impact with a similar splash as the flaylock splash radius maybe (think its like 1 or 2meters or something) and little to no projectile drop and possibly 3round burst or semi auto..
or we could just have a big ass rocket launcher on our shoulder or held as a HMG/Forge gun and it just sprays missles wildly scattering stuff everywhere while i would be the one shooting it screaming into team chat "ALLAHU AKBAR! ALLAHU AKBAR!!! (dont take it personally its funny XD LMAO i dont really care if you do) then after it runs out of its 50round clip i guess anyone who survived/watched can say poop hit the fan....
you could also have a semi auto/3round burst gun that has high dps or high alpha damage and a nice range to top it off but it would need to be nerfed by accuracy and/or reload times/clip size maybe.
or you could just steal a few of these and change them up a bit. https://youtu.be/fPCL09ot10U you cant say resistance didn't have some of the coolest weapons.
AKA:Wings,Wingman,Inmortal,Slayer,Frist,Fristname,ThatWeirdGuy,Mumbles
PREPARE THE BATTLE HAMMOCK AND PURPLE GARDEN HOSE
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devjo88
Escrow Removal and Acquisition
50
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Posted - 2015.04.25 06:29:00 -
[46] - Quote
my main heavy gk.o
former director of ScReWeD uP InC
one must look into h3ll before he can speak of heaven-Bertrand russell
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Fristname Family name
Condotta Rouvenor Gallente Federation
104
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Posted - 2015.04.25 07:05:00 -
[47] - Quote
oh yeah i forgot Inmortal Slayer GK.0 full proto heavy i also use the advanced basic heavy frame some times and i think the same with the ammar.
I like to make things go boom with a pretty blue ball ^-^ if you hear someone yelling "ALLAHU AKBAR!" in team chat its probably me :P (that's gonna be my new signature :3 )
Slayer is my main account i just use this for the forums for some reason
AKA:Wings,Wingman,Inmortal,Slayer,Frist,Fristname,ThatWeirdGuy,Mumbles
PREPARE THE BATTLE HAMMOCK AND PURPLE GARDEN HOSE
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Megaman Trigger
Ready to Play
287
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Posted - 2015.04.25 08:32:00 -
[48] - Quote
Fristname Family name wrote: I like to make things go boom with a pretty blue ball ^-^ if you hear someone yelling "ALLAHU AKBAR!" in team chat its probably me :P (that's gonna be my new signature :3 )
My Corp used to shout "Special Beam Cannon" when we used the Plasma Cannon. I used to shout back "Kamehameha" while charging the Breach Forge Gun.
Purifier. First Class.
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Megaman Trigger
Ready to Play
287
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Posted - 2015.04.25 08:49:00 -
[49] - Quote
Fristname Family name wrote:or you could just steal a few of these and change them up a bit. https://youtu.be/fPCL09ot10Uyou cant say resistance didn't have some of the coolest weapons.
If we're borrowing ideas, I vote we look to Warhammer: 40,000 and the weapons carried by the Marines in Terminator Armour. Namely the Cyclone Missile Launcher (rack of missiles strapped to your back that had AV and AI use, targetter in one hand, side arm in the other) and the Heavy Flamer (flamethrower) We already have the Assault Cannon (theirs is a mid-range gatling gun that can shred light and medium vehicle armour due to rate of fire combined with armour piercing or explosive rounds - like the AHMG but without sucking at range)
The Autocannon (half currect AHMG fire rate, much less dispersion, splash damage on shots as explosive shells fired) would work too and we could even use non-Terminator weapons like the Lascannon (charge like the Plasma Cannon but fires an AV laser or large Ion blast) and their Plasma Cannon (heavier and bulkier version of Dust's with a killer splash damage)
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6414
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Posted - 2015.04.26 16:07:00 -
[50] - Quote
My new favorite fit!
Advanced Min Sentinel 2x Krins LEX Damage mod BPO (+4 damage for Heavy, Light, & Sidearm weapons) 1 Complex Kinetic Catalyzer 1 Militia Armor Repair BPO (because that was all I could fit)
Breach SMG Forge Gun Flux Grenade
This is a SMG fit that has a Forge gun for AV work on the side. It has some speed. It has some recovery.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
289
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Posted - 2015.04.26 16:18:00 -
[51] - Quote
Fox Gaden wrote:My new favorite fit! Advanced Min Sentinel2x Krins LEX Damage mod BPO (+4 damage for Heavy, Light, & Sidearm weapons)1 Complex Kinetic Catalyzer 1 Militia Armor Repair BPO (because that was all I could fit)
Breach SMG Forge Gun Flux Grenade This is a SMG fit that has a Forge gun for AV work on the side. It has some speed. It has some recovery.
Welcome to the Forge side.
Purifier. First Class.
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Cross Atu
OSG Planetary Operations Covert Intervention
4584
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Posted - 2015.04.26 16:28:00 -
[52] - Quote
Fox Gaden wrote:The Bastion is a place for Sentinels and other Heavies to discuss the issues that affect them. A Bastion is a strong point in a fortifications wall, just as a Sentinel is a strong point in the Infantry line. As such I feel The Bastion is a good metaphor the Sentinel. I thought that if Sentinels were to hang out in a bar, The Bastion would be a good name for that bar, so since this is meant to be a place for Sentinels to hang out and discuss the issues that affect them, I felt that was as good a name as any. The Bastion is meant to be to Heavies what The Barbershop is to Scouts, and the Triage Ward is to Logi.
Good call Fox, I'm quite glad to see more of these showing up now they have a lot of potential to be a great resource for the community
Considering the frequent interactions between Logistics and Sentinels I'd expect to see some interesting exchanges going on
CPM 1 mail me your feedback and remember to have fun!
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One Eyed King
Nos Nothi
9757
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Posted - 2015.04.26 16:37:00 -
[53] - Quote
Are your two groups going to be ganging up on everybody on the forums too
Fox Gaden Heavy wrote: Makes an argument
Random Forum Merc wrote: Makes counter argument
Cross Atu Logi wrote: Go get em Fox, I have your back!
Fox Gaden Heavy wrote: Thanks Cross! Continues argument
Fox Gaden (HMG Argument) Random Forum Merc
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Cross Atu
OSG Planetary Operations Covert Intervention
4586
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Posted - 2015.04.26 16:40:00 -
[54] - Quote
One Eyed King wrote:Are your two groups going to be ganging up on everybody on the forums too Fox Gaden Heavy wrote: Makes an argument Random Forum Merc wrote: Makes counter argument Cross Atu Logi wrote: Go get em Fox, I have your back! Fox Gaden Heavy wrote: Thanks Cross! Continues argument Fox Gaden (HMG Argument) Random Forum Merc
I'm an evil and corrupt space politician (someone or other in GD said so, must be true) so clearly my goal is to get everyone to gang up on whoever opposes my nefarious agenda
CPM 1 mail me your feedback and remember to have fun!
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Fox Gaden
Immortal Guides Learning Alliance
6416
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Posted - 2015.04.26 16:44:00 -
[55] - Quote
Megaman Trigger wrote:Welcome to the Forge side. Nonsense... it is an SMG fit!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
289
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Posted - 2015.04.26 16:58:00 -
[56] - Quote
Fox Gaden wrote:Megaman Trigger wrote:Welcome to the Forge side. Nonsense... it is an SMG fit! Hit someone with a Forge shot and then try and say that.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6416
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Posted - 2015.04.26 17:16:00 -
[57] - Quote
Megaman Trigger wrote:Fox Gaden wrote:Megaman Trigger wrote:Welcome to the Forge side. Nonsense... it is an SMG fit! Hit someone with a Forge shot and then try and say that. Last match a CEO from my Alliance who was on the other team randomly walked between me and an enemy tank and took the bullet that was meant for the tank.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
289
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Posted - 2015.04.26 17:18:00 -
[58] - Quote
Fox Gaden wrote:Megaman Trigger wrote:Fox Gaden wrote:Megaman Trigger wrote:Welcome to the Forge side. Nonsense... it is an SMG fit! Hit someone with a Forge shot and then try and say that. Last match a CEO from my Alliance who was on the other team randomly walked between me and an enemy tank and took the bullet that was meant for the tank. Try hitting someone on purpose. If you manage it, it'll make you smile.
Purifier. First Class.
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LOL KILLZ
LulKlz
19
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Posted - 2015.04.26 19:17:00 -
[59] - Quote
Amarr Sentinel w/ HMG,
CEO of LulKlz/ chat channel LulKlz, code 0000 <--- numbers
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LOL KILLZ
LulKlz
19
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Posted - 2015.04.26 19:20:00 -
[60] - Quote
Megaman Trigger wrote:Anyone got any opinion on using the Amarr Sentinel for AV? Useful fits for it would be appreciated too. Turbo Turtle fit with swarm and flaylock. Me favorite,nano hive will be a must. That's just my personal favorite.
CEO of LulKlz/ chat channel LulKlz, code 0000 <--- numbers
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Megaman Trigger
Ready to Play
290
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Posted - 2015.04.26 19:21:00 -
[61] - Quote
Anyone know the jump height for a ck.0 with 4 myrofibrals and a kinkat?
Been tempted to make a true blue bomber fit (high jumps, forge gun for Buster) for a laugh but wondering if it's worth the sp.
Purifier. First Class.
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Megaman Trigger
Ready to Play
290
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Posted - 2015.04.26 19:23:00 -
[62] - Quote
LOL KILLZ wrote:Megaman Trigger wrote:Anyone got any opinion on using the Amarr Sentinel for AV? Useful fits for it would be appreciated too. Turbo Turtle fit with swarm and flaylock. Me favorite,nano hive will be a must. That's just my personal favorite. So... an inferior Sentinel for AV?
Purifier. First Class.
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LOL KILLZ
LulKlz
21
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Posted - 2015.04.26 21:25:00 -
[63] - Quote
Megaman Trigger wrote:LOL KILLZ wrote:Megaman Trigger wrote:Anyone got any opinion on using the Amarr Sentinel for AV? Useful fits for it would be appreciated too. Turbo Turtle fit with swarm and flaylock. Me favorite,nano hive will be a must. That's just my personal favorite. Why not a forge? i don't know..... ( head exploded)
CEO of LulKlz/ chat channel LulKlz, code 0000 <--- numbers
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Megaman Trigger
Ready to Play
291
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Posted - 2015.04.26 21:58:00 -
[64] - Quote
LOL KILLZ wrote:Megaman Trigger wrote:LOL KILLZ wrote:Megaman Trigger wrote:Anyone got any opinion on using the Amarr Sentinel for AV? Useful fits for it would be appreciated too. Turbo Turtle fit with swarm and flaylock. Me favorite,nano hive will be a must. That's just my personal favorite. Why not a forge? i don't know..... ( head exploded) If you're running swarms on a heavy, you may as well go with a Commando. At least that way you have a reload bonus and can carry your own ammo.
Purifier. First Class.
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Megaman Trigger
Ready to Play
291
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Posted - 2015.04.26 22:16:00 -
[65] - Quote
Fox posted up his SMG/Forge fit, so I figured I'd post one or two of mine
Caldari C-I 2x Basic Extenders 1x Krin's LAX-71 Damage Mod
Forge Gun Ion Pistol (been trying it out) Flux Grenades
Caldari C/1 2x Krin's LEX-71 Damage Mod 1x Enhanced Recharger
Enhanced Reactive Plate
9k330 Forge Gun GN-13 Flaylock Pistol EX-11 Packed AV Grenades
Purifier. First Class.
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Fristname Family name
Condotta Rouvenor Gallente Federation
110
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Posted - 2015.04.26 22:21:00 -
[66] - Quote
Megaman Trigger wrote:Anyone know the jump height for a ck.0 with 4 myrofibrals and a kinkat?
Been tempted to make a true blue bomber fit (high jumps, forge gun for Buster) for a laugh but wondering if it's worth the sp. stack on energizers and regulators is my plan when i get a ck0 ive heard they suck tho so until i get 5mill spare sp im not getting one. because under 1sec delay at 0shields (around 0.5 probably) then over 100hp/sec is pretty alright if you can keep getting in and out of combat but in the open ect you stuffed.
AKA:Wings,Wingman,Inmortal,Slayer,Frist,Fristname,ThatWeirdGuy,Mumbles
PREPARE THE BATTLE HAMMOCK AND PURPLE GARDEN HOSE
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Fristname Family name
Condotta Rouvenor Gallente Federation
110
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Posted - 2015.04.26 22:26:00 -
[67] - Quote
Megaman Trigger wrote:Fox posted up his SMG/Forge fit, so I figured I'd post one or two of mine
Caldari C-I 2x Basic Extenders 1x Krin's LAX-71 Damage Mod
Forge Gun Ion Pistol (been trying it out) Flux Grenades
Caldari C/1 2x Krin's LEX-71 Damage Mod 1x Enhanced Recharger
Enhanced Reactive Plate
9k330 Forge Gun GN-13 Flaylock Pistol EX-11 Packed AV Grenades never run damage mods that arent complex heavy damage mods in my opinion. always gotta be stacking XD mine normally consist of (the advanced gal sentinal forgot the name kinda) adv breach forge (forgot the name again) breach/some advanced smg depending on how i feel as many damage mods as i can a few reps and plates and always av nades (packed)
thats pretty much it but my cal build is like damage mods reactivve plates and thats all really.
AKA:Wings,Wingman,Inmortal,Slayer,Frist,Fristname,ThatWeirdGuy,Mumbles
PREPARE THE BATTLE HAMMOCK AND PURPLE GARDEN HOSE
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Megaman Trigger
Ready to Play
291
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Posted - 2015.04.26 22:27:00 -
[68] - Quote
Fristname Family name wrote:Megaman Trigger wrote:Anyone know the jump height for a ck.0 with 4 myrofibrals and a kinkat?
Been tempted to make a true blue bomber fit (high jumps, forge gun for Buster) for a laugh but wondering if it's worth the sp. stack on energizers and regulators is my plan when i get a ck0 ive heard they suck tho so until i get 5mill spare sp im not getting one. because under 1sec delay at 0shields (around 0.5 probably) then over 100hp/sec is pretty alright if you can keep getting in and out of combat but in the open ect you stuffed.
I already have a 100+hp/s ck.0 fit with a HMG. It works great for defending a point with cover, better than an armour fit does. Not so great when pushing into an objective or a general lack of cover. Still logi-reliant for armour reps.
Purifier. First Class.
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Fristname Family name
Condotta Rouvenor Gallente Federation
110
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Posted - 2015.04.26 22:30:00 -
[69] - Quote
Megaman Trigger wrote:LOL KILLZ wrote:Megaman Trigger wrote:LOL KILLZ wrote:Megaman Trigger wrote:Anyone got any opinion on using the Amarr Sentinel for AV? Useful fits for it would be appreciated too. Turbo Turtle fit with swarm and flaylock. Me favorite,nano hive will be a must. That's just my personal favorite. Why not a forge? i don't know..... ( head exploded) If you're running swarms on a heavy, you may as well go with a Commando. At least that way you have a reload bonus and can carry your own ammo. and also on min commando you get damage buff and swarms pretty strong (i run it on a alt as i do with everything) also you can whip out a combat rifle or mass driver when you get ganked. and you get nanos as you said. and more speed. it just kinda works not being restricted to only av in the suit.
AKA:Wings,Wingman,Inmortal,Slayer,Frist,Fristname,ThatWeirdGuy,Mumbles
PREPARE THE BATTLE HAMMOCK AND PURPLE GARDEN HOSE
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Megaman Trigger
Ready to Play
291
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Posted - 2015.04.26 22:32:00 -
[70] - Quote
Fristname Family name wrote:Megaman Trigger wrote:Fox posted up his SMG/Forge fit, so I figured I'd post one or two of mine
Caldari C-I 2x Basic Extenders 1x Krin's LAX-71 Damage Mod
Forge Gun Ion Pistol (been trying it out) Flux Grenades
Caldari C/1 2x Krin's LEX-71 Damage Mod 1x Enhanced Recharger
Enhanced Reactive Plate
9k330 Forge Gun GN-13 Flaylock Pistol EX-11 Packed AV Grenades never run damage mods that arent complex heavy damage mods in my opinion. always gotta be stacking XD mine normally consist of (the advanced gal sentinal forgot the name kinda) adv breach forge (forgot the name again) breach/some advanced smg depending on how i feel as many damage mods as i can a few reps and plates and always av nades (packed) thats pretty much it but my cal build is like damage mods reactivve plates and thats all really.
The 1% difference hardly makes a difference. I'd take the Krin's LEX-71 over a Complex Heavy Damage Mod for every fit since it also boosts my side arm and frees up enough fitting space to fit better modules (Enhanced Heavy Damage bonus for the fitting cost of Militia? and it's a BPO? Hell yeah.)
I'd recommend only using 2 damage mods on any Forge fit; the stacking penalty makes using 3 questionable and 4 just a waste of CPU.
Purifier. First Class.
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Fristname Family name
Condotta Rouvenor Gallente Federation
110
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Posted - 2015.04.26 22:37:00 -
[71] - Quote
Megaman Trigger wrote:Fristname Family name wrote:Megaman Trigger wrote:Fox posted up his SMG/Forge fit, so I figured I'd post one or two of mine
Caldari C-I 2x Basic Extenders 1x Krin's LAX-71 Damage Mod
Forge Gun Ion Pistol (been trying it out) Flux Grenades
Caldari C/1 2x Krin's LEX-71 Damage Mod 1x Enhanced Recharger
Enhanced Reactive Plate
9k330 Forge Gun GN-13 Flaylock Pistol EX-11 Packed AV Grenades never run damage mods that arent complex heavy damage mods in my opinion. always gotta be stacking XD mine normally consist of (the advanced gal sentinal forgot the name kinda) adv breach forge (forgot the name again) breach/some advanced smg depending on how i feel as many damage mods as i can a few reps and plates and always av nades (packed) thats pretty much it but my cal build is like damage mods reactivve plates and thats all really. The 1% difference hardly makes a difference. I'd take the Krin's LEX-71 over a Complex Heavy Damage Mod for every fit since it also boosts my side arm and frees up enough fitting space to fit better modules (Enhanced Heavy Damage bonus for the fitting cost of Militia? and it's a BPO? Hell yeah.) I'd recommend only using 2 damage mods on any Forge fit; the stacking penalty makes using 3 questionable and 4 just a waste of CPU. damage is damage with level 5 proficiency and maxed trees for heavy stuff and all i cant fit everything i want pretty well and the damage when im forging is all ment for my forge no point in the side arm cause not all my fits have one. If im near people i normally have a few blues to let me die or a depo close to pull out a gk0 with a proto hmg :D
and 1% is a pretty big difference on a forge gun tbh. i would rather have that tank killed than him having 25hp left...
well im not gonna reply im gonna go out for a bit
AKA:Wings,Wingman,Inmortal,Slayer,Frist,Fristname,ThatWeirdGuy,Mumbles
PREPARE THE BATTLE HAMMOCK AND PURPLE GARDEN HOSE
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Megaman Trigger
Ready to Play
291
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Posted - 2015.04.26 22:48:00 -
[72] - Quote
Driving the HAV away can be more beneficial for the team than destroying it.
If you destroy it, sure you get some WP, but you buy your team maybe 30-40 seconds (respawn, call RDV, drive to objective) before the guy pulls another HAV back in. if you drive it off with a sliver of HP left, it can potentially take as long or even longer for the HAV to come back (retreat time to make it back to redline, module cool down time, HP reps and then getting back into battle all factor in)
Purifier. First Class.
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MINA Longstrike
Kirjuun Heiian
2816
|
Posted - 2015.04.27 04:44:00 -
[73] - Quote
Megaman Trigger wrote:Driving the HAV away can be more beneficial for the team than destroying it.
If you destroy it, sure you get some WP, but you buy your team maybe 30-40 seconds (respawn, call RDV, drive to objective) before the guy pulls another HAV back in. if you drive it off with a sliver of HP left, it can potentially take as long or even longer for the HAV to come back (retreat time to make it back to redline, module cool down time, HP reps and then getting back into battle all factor in)
Speaking as a proto aver and a proto tank user - no it doesn't take the HAV long to come back at all. I had a bit of a public argument with someone about tanks specifically armor tanks earlier today after I spent a whole match ineffectually trying to forge 2 tanks (there were four, I managed to get incredibly lucky and kill two with some installation help). It triggered a lot of the usual special pleading arguments of "My tank is expensive", "it takes a lot of SP to skill into tanks", "teamwork should be required to deal with me", etc. While I understand some of these arguments on an emotional level and I certainly get upset over losing incredibly expensive tanks to things I'd probably call 'bullshit' I in no way find armor tanks to be balanced (in fact, we've just had a switch from shield tanks being overpowered and armor being useless to armor being overpowered and shield useless).
Most armor tanks are running dual repairers (usually a complex light & combination of something else) which provide ~180-200 hp a second. With a single complex plate and a hardener they have 4150 hp and an optional 45 (+25%) second of 40% resists. It takes them 21 seconds to rep to full from zero (which really means unless they're at 200 hp, it takes them ~10 or less seconds to rep to full). To contrast this, pre 1.7 armor tanks with their 'broken' reps, repped at about 113.6 hp per second for eleven seconds and that was with having to activate the module too.
It takes tanks armor hardeners longer to come back up than it does for them to rep (90 for basic, 70 for adv and 50 for proto IIRC -25% with correct skills) which generally means that when you're shooting a tank, you can usually be pretty certain that they'll be back in ~30-40 seconds regardless of how much damage you do, potentially less if they have good cover.
I have extreme problems with how tanks function currently and would much rather see a system of high raw hp (6000-7000 armor) lower hardening values (~20-25%) and MUCH lower reps (~50-80 or so) so as to develop a system where tanks can be incredibly durable when they need to be but damage inflicted sticks to them and when a tank is forced off it's forced off for a reasonable chunk of time. A big part of the problem is that with the way armor tanks are set up they have absolutely insane effective reps per second and their low health pool isn't a terrible detriment due to the bloated EHP that high resistance hardeners provide.
With all that said, I'd also like to see shield tanks lose the delays they've got an instead just get a base value of shield back per second (because even though pre 1.7 shield tanks were absolutely god awful bad, their problems with rep were more a matter of numbers than anything else).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Jonny D Buelle
Mors Effera
1080
|
Posted - 2015.04.27 06:50:00 -
[74] - Quote
Just gonna drop my Sentinel Fit for you guys.
ADV Gallente Sent. Krin's Damage Mod Complex Reactive Plate Complex Armour Rep Complex Armour Plate MH-82 Heavy Machine Gun M-1 Locus Grenade Magsec SMG
I find that when I sacrificed my second plate for the reactive, I was able to survive more encounters against other sentinels due to having more reps. Also I spend less time in cover regenerating my hp because of my reps.
I find your lack of heaviness... disturbing...
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Megaman Trigger
Ready to Play
293
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Posted - 2015.04.27 10:56:00 -
[75] - Quote
MINA Longstrike wrote:Megaman Trigger wrote:Driving the HAV away can be more beneficial for the team than destroying it.
If you destroy it, sure you get some WP, but you buy your team maybe 30-40 seconds (respawn, call RDV, drive to objective) before the guy pulls another HAV back in. if you drive it off with a sliver of HP left, it can potentially take as long or even longer for the HAV to come back (retreat time to make it back to redline, module cool down time, HP reps and then getting back into battle all factor in) Speaking as a proto aver and a proto tank user - no it doesn't take the HAV long to come back at all. I had a bit of a public argument with someone about tanks specifically armor tanks earlier today after I spent a whole match ineffectually trying to forge 2 tanks (there were four, I managed to get incredibly lucky and kill two with some installation help). It triggered a lot of the usual special pleading arguments of "My tank is expensive", "it takes a lot of SP to skill into tanks", "teamwork should be required to deal with me", etc. While I understand some of these arguments on an emotional level and I certainly get upset over losing incredibly expensive tanks to things I'd probably call 'bullshit' I in no way find armor tanks to be balanced (in fact, we've just had a switch from shield tanks being overpowered and armor being useless to armor being overpowered and shield useless). Most armor tanks are running dual repairers (usually a complex light & combination of something else) which provide ~180-200 hp a second. With a single complex plate and a hardener they have 4150 hp and an optional 45 (+25%) second of 40% resists. It takes them 21 seconds to rep to full from zero (which really means unless they're at 200 hp, it takes them ~10 or less seconds to rep to full). To contrast this, pre 1.7 armor tanks with their 'broken' reps, repped at about 113.6 hp per second for eleven seconds and that was with having to activate the module too. It takes tanks armor hardeners longer to come back up than it does for them to rep (90 for basic, 70 for adv and 50 for proto IIRC -25% with correct skills) which generally means that when you're shooting a tank, you can usually be pretty certain that they'll be back in ~30-40 seconds regardless of how much damage you do, potentially less if they have good cover. I have extreme problems with how tanks function currently and would much rather see a system of high raw hp (6000-7000 armor) lower hardening values (~20-25%) and MUCH lower reps (~50-80 or so) so as to develop a system where tanks can be incredibly durable when they need to be but damage inflicted sticks to them and when a tank is forced off it's forced off for a reasonable chunk of time. A big part of the problem is that with the way armor tanks are set up they have absolutely insane effective reps per second and their low health pool isn't a terrible detriment due to the bloated EHP that high resistance hardeners provide. With all that said, I'd also like to see shield tanks lose the delays they've got an instead just get a base value of shield back per second (because even though pre 1.7 shield tanks were absolutely god awful bad, their problems with rep were more a matter of numbers than anything else).
I agree that armour tanks are, currently, ridiculous. I have no problem with any Proto tank taking 2 AV to take out, but it currently takes either high numbers (I saw one tanker try to argue that it should take either a tank or a full squad of AV to take out a tank, which is bullshit ) or a lot of luck to take out a proto armour while a shield tank is a sitting duck. Shield tanks have raw Hp that's low enough to let them be 1 shot from behind with advanced tier forge or plasma cannon, while armour tanks can't be 1 shot without using an orbital. Shield modules cost too much to fit and they lack a constant regen to their primary HP.
As an AV with no tank experience, it seemed to me that driving a tank off would buy more time, with module cool downs, repairs and all, compared to just destroying it.
Purifier. First Class.
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MINA Longstrike
Kirjuun Heiian
2820
|
Posted - 2015.04.27 11:12:00 -
[76] - Quote
Megaman Trigger wrote: I agree that armour tanks are, currently, ridiculous. I have no problem with any Proto tank taking 2 AV to take out, but it currently takes either high numbers (I saw one tanker try to argue that it should take either a tank or a full squad of AV to take out a tank, which is bullshit ) or a lot of luck to take out a proto armour while a shield tank is a sitting duck. Shield tanks have raw Hp that's low enough to let them be 1 shot from behind with advanced tier forge or plasma cannon, while armour tanks can't be 1 shot without using an orbital. Shield modules cost too much to fit and they lack a constant regen to their primary HP.
As an AV with no tank experience, it seemed to me that driving a tank off would buy more time, with module cool downs, repairs and all, compared to just destroying it.
I've heard arguments of "My proto tank should not be killed by a solo aver" which as a vehicle user too, really, really pisses me off, because then it becomes an argument of "my x = 2+ of your y" and if X > Y, why not spam x? Part of what annoyed me so much was that despite being positioned in a good spot, my full round of shooting did little more than scratch the paint of the tanks. It was argued that this was "Balanced" because (to summarize in a very sardonic manner) "I occasionally scared him a little and made him have to retreat. If there were 4 of me though we could alpha him and that totally isn't fair!"
Anyways endrant. I cant wait for vehicle talks to come up again because I'm not very happy with the current vehicle model.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Fox Gaden
Immortal Guides Learning Alliance
6421
|
Posted - 2015.04.27 11:59:00 -
[77] - Quote
Megaman Trigger wrote:Anyone know the jump height for a ck.0 with 4 myrofibrals and a kinkat?
Been tempted to make a true blue bomber fit (high jumps, forge gun for Buster) for a laugh but wondering if it's worth the sp. You would be able to do 1 big jump, and then you would be bent over with your hands on your knees wheezing. Cal Sentinel has less stamina than a Cheetos chugging couch potato. You got to go Green Bottle unless it is just a joke fit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6421
|
Posted - 2015.04.27 12:08:00 -
[78] - Quote
Fristname Family name wrote: never run damage mods that arent complex heavy damage mods in my opinion. always gotta be stacking XD mine normally consist of (the advanced gal sentinal forgot the name kinda) adv breach forge (forgot the name again) breach/some advanced smg depending on how i feel as many damage mods as i can a few reps and plates and always av nades (packed)
thats pretty much it but my cal build is like damage mods reactivve plates and thats all really.
The Krin's LEX-71 Damage Mod is equivalent to an Advanced Heavy Damage mod that also acts like a Standard Damage mod for your Sidearm. You are losing 1% damage on your heavy weapon, but gaining 4% damage on your sidearm, compared to running a Complex Heavy Damage mod.
On my SMG/Forge Gun fit I could not fit Complex Heavy Damage mods with a Proto Forge gun and still have the Proto Kin Cat, but I found I could fit the Krin's LEX-71 BPO Damage mods.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6421
|
Posted - 2015.04.27 12:24:00 -
[79] - Quote
Fristname Family name wrote:damage is damage with level 5 proficiency and maxed trees for heavy stuff and all i cant fit everything i want pretty well and the damage when im forging is all ment for my forge no point in the side arm cause not all my fits have one. If im near people i normally have a few blues to let me die or a depo close to pull out a gk0 with a proto hmg :D
and 1% is a pretty big difference on a forge gun tbh. i would rather have that tank killed than him having 25hp left...
well im not gonna reply im gonna go out for a bit I can understand that school of thought. You are a true min/max'er, squeezing water from a stone to get that little extra damage.
I tend to go for versatility over min/maxing. Instead of trying for the maximum damage in one area, I prefer to max the overall fit. I even considered giving up a bit more on the forge gun to go with complex sidearm damage mods (that +8% damage was tempting) but I could not make it work without downgrading the Forge Gun, which would have hampered the fit's AV potential too much. I ended up going back to my original fit as it give bonuses to both weapons without sacrificing too much. In a way it is as much about the fitting costs as it is about having damage bonuses for both weapons.
Am I correct in guessing that the fitting cost on that BPO Damage Mod is lower than an Advanced Heavy Damage mod? I neglected to check.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6421
|
Posted - 2015.04.27 12:30:00 -
[80] - Quote
MINA Longstrike wrote:I have extreme problems with how tanks function currently and would much rather see a system of high raw hp (6000-7000 armor) lower hardening values (~20-25%) and MUCH lower reps (~50-80 or so) so as to develop a system where tanks can be incredibly durable when they need to be but damage inflicted sticks to them and when a tank is forced off it's forced off for a reasonable chunk of time. A big part of the problem is that with the way armor tanks are set up they have absolutely insane effective reps per second and their low health pool isn't a terrible detriment due to the bloated EHP that high resistance hardeners provide. Your suggestion sounds a lot more like a "Tank". Medium HP with higher reps would be better for a MAV.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6421
|
Posted - 2015.04.27 12:33:00 -
[81] - Quote
Jonny D Buelle wrote:Just gonna drop my Sentinel Fit for you guys.
ADV Gallente Sent. Krin's Damage Mod Complex Reactive Plate Complex Armour Rep Complex Armour Plate MH-82 Heavy Machine Gun M-1 Locus Grenade Magsec SMG
I find that when I sacrificed my second plate for the reactive, I was able to survive more encounters against other sentinels due to having more reps. Also I spend less time in cover regenerating my hp because of my reps. That looks solid. It is close enough to my Go-To Amarr Sentinel fit that I can see how and why your fit works.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6421
|
Posted - 2015.04.27 12:59:00 -
[82] - Quote
MINA Longstrike wrote:I've heard arguments of "My proto tank should not be killed by a solo aver" which as a vehicle user too, really, really pisses me off, because then it becomes an argument of "my x = 2+ of your y" and if X > Y, why not spam x? Part of what annoyed me so much was that despite being positioned in a good spot, my full round of shooting did little more than scratch the paint of the tanks. It was argued that this was "Balanced" because (to summarize in a very sardonic manner) "I occasionally scared him a little and made him have to retreat. If there were 4 of me though we could alpha him and that totally isn't fair!"
Anyways endrant. I cant wait for vehicle talks to come up again because I'm not very happy with the current vehicle model. My take on it is that you should not be able to solo a Tank with 1 hand held AV weapon unless they are targeting the weak-points on the Tank or the Tanker remains exposed too long. (Excluding from the discussion other tanks, turrets, and Jehad Jeeps.)
However, I have no problem with a Scout with a Swarm Launcher, AV Grenades, and Remote Explosives soloing a Tank.
I also don't have a problem with a Forge Gunner soloing a tank by shooting it in the Engine block, as long as it requires multiple shots, or taking out a Tank from range as long as they have to reload before finishing it (as in the Tank remained exposed too long.)
So, I am ok with AV soloing tanks, but it can't be easy, and it must require multiple factors supporting the AV to make the kill.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jonny D Buelle
Mors Effera
1081
|
Posted - 2015.04.27 21:10:00 -
[83] - Quote
Fox Gaden wrote:Fristname Family name wrote: never run damage mods that arent complex heavy damage mods in my opinion. always gotta be stacking XD mine normally consist of (the advanced gal sentinal forgot the name kinda) adv breach forge (forgot the name again) breach/some advanced smg depending on how i feel as many damage mods as i can a few reps and plates and always av nades (packed)
thats pretty much it but my cal build is like damage mods reactivve plates and thats all really.
The Krin's LEX-71 Damage Mod is equivalent to an Advanced Heavy Damage mod that also acts like a Standard Damage mod for your Sidearm. You are losing 1% damage on your heavy weapon, but gaining 4% damage on your sidearm, compared to running a Complex Heavy Damage mod. On my SMG/Forge Gun fit I could not fit Complex Heavy Damage mods with a Proto Forge gun and still have the Proto Kin Cat, but I found I could fit the Krin's LEX-71 BPO Damage mods.
You make a fair point, however the Krins does help a lot and in my opinion. I find that when I'm stuck in the middle of a firefight and need to reload or about to overheat, switching to my Magsec with that extra 4% dmg gives me a fighting chance. Also in ranged encounters, again it helps me, mind you its not as good as a bolt pistol but, personally, I don't like using the bolt pistol.
I find your lack of heaviness... disturbing...
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Fristname Family name
Condotta Rouvenor Gallente Federation
111
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Posted - 2015.04.27 21:37:00 -
[84] - Quote
Jonny D Buelle wrote:Fox Gaden wrote:Fristname Family name wrote: never run damage mods that arent complex heavy damage mods in my opinion. always gotta be stacking XD mine normally consist of (the advanced gal sentinal forgot the name kinda) adv breach forge (forgot the name again) breach/some advanced smg depending on how i feel as many damage mods as i can a few reps and plates and always av nades (packed)
thats pretty much it but my cal build is like damage mods reactivve plates and thats all really.
The Krin's LEX-71 Damage Mod is equivalent to an Advanced Heavy Damage mod that also acts like a Standard Damage mod for your Sidearm. You are losing 1% damage on your heavy weapon, but gaining 4% damage on your sidearm, compared to running a Complex Heavy Damage mod. On my SMG/Forge Gun fit I could not fit Complex Heavy Damage mods with a Proto Forge gun and still have the Proto Kin Cat, but I found I could fit the Krin's LEX-71 BPO Damage mods. You make a fair point, however the Krins does help a lot and in my opinion. I find that when I'm stuck in the middle of a firefight and need to reload or about to overheat, switching to my Magsec with that extra 4% dmg gives me a fighting chance. Also in ranged encounters, again it helps me, mind you its not as good as a bolt pistol but, personally, I don't like using the bolt pistol. i know he does but damage is damage. 1^is a decent amount from 2000+ on my breach and most of the time my smg can take down things anyway. but yeah i might have to tri the krins. (btw did the fix it? it only showed it for side arms when i last used it)
AKA:Wings,Wingman,Inmortal,Slayer,Frist,Fristname,ThatWeirdGuy,Mumbles
PREPARE THE BATTLE HAMMOCK AND PURPLE GARDEN HOSE
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Megaman Trigger
Ready to Play
294
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Posted - 2015.04.27 21:44:00 -
[85] - Quote
Fristname Family name wrote:Jonny D Buelle wrote:Fox Gaden wrote:Fristname Family name wrote: never run damage mods that arent complex heavy damage mods in my opinion. always gotta be stacking XD mine normally consist of (the advanced gal sentinal forgot the name kinda) adv breach forge (forgot the name again) breach/some advanced smg depending on how i feel as many damage mods as i can a few reps and plates and always av nades (packed)
thats pretty much it but my cal build is like damage mods reactivve plates and thats all really.
The Krin's LEX-71 Damage Mod is equivalent to an Advanced Heavy Damage mod that also acts like a Standard Damage mod for your Sidearm. You are losing 1% damage on your heavy weapon, but gaining 4% damage on your sidearm, compared to running a Complex Heavy Damage mod. On my SMG/Forge Gun fit I could not fit Complex Heavy Damage mods with a Proto Forge gun and still have the Proto Kin Cat, but I found I could fit the Krin's LEX-71 BPO Damage mods. You make a fair point, however the Krins does help a lot and in my opinion. I find that when I'm stuck in the middle of a firefight and need to reload or about to overheat, switching to my Magsec with that extra 4% dmg gives me a fighting chance. Also in ranged encounters, again it helps me, mind you its not as good as a bolt pistol but, personally, I don't like using the bolt pistol. i know he does but damage is damage. 1^is a decent amount from 2000+ on my breach and most of the time my smg can take down things anyway. but yeah i might have to tri the krins. (btw did the fix it? it only showed it for side arms when i last used it) The bug was only the display in the fitting window. Bonus was still applied.
Purifier. First Class.
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Megaman Trigger
Ready to Play
294
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Posted - 2015.04.27 21:46:00 -
[86] - Quote
Fox Gaden wrote:Megaman Trigger wrote:Anyone know the jump height for a ck.0 with 4 myrofibrals and a kinkat?
Been tempted to make a true blue bomber fit (high jumps, forge gun for Buster) for a laugh but wondering if it's worth the sp. You would be able to do 1 big jump, and then you would be bent over with your hands on your knees wheezing. Cal Sentinel has less stamina than a Cheetos chugging couch potato. You got to go Green Bottle unless it is just a joke fit.
Would be a joke fit mostly.
Purifier. First Class.
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One Eyed King
Nos Nothi
9808
|
Posted - 2015.04.27 22:06:00 -
[87] - Quote
Megaman Trigger wrote:Fox Gaden wrote:Megaman Trigger wrote:Anyone know the jump height for a ck.0 with 4 myrofibrals and a kinkat?
Been tempted to make a true blue bomber fit (high jumps, forge gun for Buster) for a laugh but wondering if it's worth the sp. You would be able to do 1 big jump, and then you would be bent over with your hands on your knees wheezing. Cal Sentinel has less stamina than a Cheetos chugging couch potato. You got to go Green Bottle unless it is just a joke fit. Would be a joke fit mostly. I don't now what sentinel it was, but I ran into one today that had an HMG and was stacking enough Myos to jump well over my head.
I don't think the combination worked out to well, but it was a new experience.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Megaman Trigger
Ready to Play
295
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Posted - 2015.04.27 22:52:00 -
[88] - Quote
One Eyed King wrote:Megaman Trigger wrote:Fox Gaden wrote:Megaman Trigger wrote:Anyone know the jump height for a ck.0 with 4 myrofibrals and a kinkat?
Been tempted to make a true blue bomber fit (high jumps, forge gun for Buster) for a laugh but wondering if it's worth the sp. You would be able to do 1 big jump, and then you would be bent over with your hands on your knees wheezing. Cal Sentinel has less stamina than a Cheetos chugging couch potato. You got to go Green Bottle unless it is just a joke fit. Would be a joke fit mostly. I don't now what sentinel it was, but I ran into one today that had an HMG and was stacking enough Myos to jump well over my head. I don't think the combination worked out to well, but it was a new experience.
Was probably a Minmitar. Must have been terrifying and hilarious.
Purifier. First Class.
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CCP Rattati
C C P C C P Alliance
21236
|
Posted - 2015.04.28 03:28:00 -
[89] - Quote
Hello, I will drop by here once in a while to see what you are up to
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Flaylock Steve
Nos Nothi
772
|
Posted - 2015.04.28 04:29:00 -
[90] - Quote
I have a Dren Heavy and back then I used to use the FG and HGM when needed. Does this count? |
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jerrmy12 kahoalii
G0DS AM0NG MEN General Tso's Alliance
1664
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Posted - 2015.04.28 06:40:00 -
[91] - Quote
Fox Gaden wrote:The Bastion is a place for Sentinels and other Heavies to discuss the issues that affect them. A Bastion is a strong point in a fortifications wall, just as a Sentinel is a strong point in the Infantry line. As such I feel The Bastion is a good metaphor the Sentinel. I thought that if Sentinels were to hang out in a bar, The Bastion would be a good name for that bar, so since this is meant to be a place for Sentinels to hang out and discuss the issues that affect them, I felt that was as good a name as any. The Bastion is meant to be to Heavies what The Barbershop is to Scouts, and the Triage Ward is to Logi. Is the bastion hollow?
Closed beta vet.
Call me TrolLuna or Trollmare Moon, Reference link
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Fox Gaden
Immortal Guides Learning Alliance
6435
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Posted - 2015.04.28 12:18:00 -
[92] - Quote
CCP Rattati wrote:Hello, I will drop by here once in a while to see what you are up to It's official! We are now a focus group!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6435
|
Posted - 2015.04.28 12:27:00 -
[93] - Quote
Flaylock Steve wrote:I have a Dren Heavy and back then I used to use the FG and HGM when needed. Does this count? I will only add people to the registry if they are currently active primarily as a Sentinel or they have skilled a Sentinel suit to level 5 and still run it enough to still have a feel for it.
If you are currently running a Dren Sentinel regularly that would count (even without skills), but I am not going to add you to the Sentinel Registry for running one off and on "Back In The Day". You are still welcome to post though.
I ran Dren Sentinel for 6 months on Crash Gaden with no Sentinel suit skills, until they changed the Sentinel suit bonus and gave me a reason to skill into it.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6435
|
Posted - 2015.04.28 12:33:00 -
[94] - Quote
jerrmy12 kahoalii wrote:Is the bastion hollow? A bastion (also named bulwark, derived from the Dutch name "bolwerk"), is an angular structure projecting outward from the curtain wall of an artillery fortification. The fully developed bastion consists of two faces and two flanks with fire from the flanks being able to protect the curtain wall and also the adjacent bastions.[1] It is one element in the style of fortification dominant from the mid 16th to mid 19th centuries. Bastion fortifications offered a greater degree of passive resistance and more scope for ranged defense in the age of gunpowder artillery compared with the medieval fortifications they replaced.
If you want to RP you can consider this to be a bar named The Bastion.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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One Eyed King
Nos Nothi
9828
|
Posted - 2015.04.28 19:10:00 -
[95] - Quote
Fox Gaden wrote:jerrmy12 kahoalii wrote:Is the bastion hollow? A bastion (also named bulwark, derived from the Dutch name "bolwerk"), is an angular structure projecting outward from the curtain wall of an artillery fortification. The fully developed bastion consists of two faces and two flanks with fire from the flanks being able to protect the curtain wall and also the adjacent bastions.[1] It is one element in the style of fortification dominant from the mid 16th to mid 19th centuries. Bastion fortifications offered a greater degree of passive resistance and more scope for ranged defense in the age of gunpowder artillery compared with the medieval fortifications they replaced. If you want to RP you can consider this to be a bar named The Bastion. I was thinking earlier today that the Donut Shop would have been more appropriate since this is for heavies, but this could work too.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Jonny D Buelle
Mors Effera
1086
|
Posted - 2015.04.28 19:11:00 -
[96] - Quote
One Eyed King wrote:Fox Gaden wrote:jerrmy12 kahoalii wrote:Is the bastion hollow? A bastion (also named bulwark, derived from the Dutch name "bolwerk"), is an angular structure projecting outward from the curtain wall of an artillery fortification. The fully developed bastion consists of two faces and two flanks with fire from the flanks being able to protect the curtain wall and also the adjacent bastions.[1] It is one element in the style of fortification dominant from the mid 16th to mid 19th centuries. Bastion fortifications offered a greater degree of passive resistance and more scope for ranged defense in the age of gunpowder artillery compared with the medieval fortifications they replaced. If you want to RP you can consider this to be a bar named The Bastion. I was thinking earlier today that the Donut Shop would have been more appropriate since this is for heavies, but this could work too.
Some of us are sensitive about our weight okay!
I find your lack of heaviness... disturbing...
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One Eyed King
Nos Nothi
9828
|
Posted - 2015.04.28 19:12:00 -
[97] - Quote
Jonny D Buelle wrote:One Eyed King wrote:Fox Gaden wrote:jerrmy12 kahoalii wrote:Is the bastion hollow? A bastion (also named bulwark, derived from the Dutch name "bolwerk"), is an angular structure projecting outward from the curtain wall of an artillery fortification. The fully developed bastion consists of two faces and two flanks with fire from the flanks being able to protect the curtain wall and also the adjacent bastions.[1] It is one element in the style of fortification dominant from the mid 16th to mid 19th centuries. Bastion fortifications offered a greater degree of passive resistance and more scope for ranged defense in the age of gunpowder artillery compared with the medieval fortifications they replaced. If you want to RP you can consider this to be a bar named The Bastion. I was thinking earlier today that the Donut Shop would have been more appropriate since this is for heavies, but this could work too. Some of us are sensitive about our weight okay! You could call it Curves then?
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Jonny D Buelle
Mors Effera
1086
|
Posted - 2015.04.28 19:14:00 -
[98] - Quote
One Eyed King wrote:Jonny D Buelle wrote:One Eyed King wrote:Fox Gaden wrote:jerrmy12 kahoalii wrote:Is the bastion hollow? A bastion (also named bulwark, derived from the Dutch name "bolwerk"), is an angular structure projecting outward from the curtain wall of an artillery fortification. The fully developed bastion consists of two faces and two flanks with fire from the flanks being able to protect the curtain wall and also the adjacent bastions.[1] It is one element in the style of fortification dominant from the mid 16th to mid 19th centuries. Bastion fortifications offered a greater degree of passive resistance and more scope for ranged defense in the age of gunpowder artillery compared with the medieval fortifications they replaced. If you want to RP you can consider this to be a bar named The Bastion. I was thinking earlier today that the Donut Shop would have been more appropriate since this is for heavies, but this could work too. Some of us are sensitive about our weight okay! You could call it Curves then?
If I wasn't so upset about you calling me fat I would slap you with my purse for implying I'm gay!
I find your lack of heaviness... disturbing...
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VAHZZ
Arrary of Clusters
1596
|
Posted - 2015.04.28 21:23:00 -
[99] - Quote
Amarr and Gallente Sentinel here.
DUST's Community Pessimist.
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Megaman Trigger
Ready to Play
296
|
Posted - 2015.04.28 22:57:00 -
[100] - Quote
So I hear Warlords 1.1 broke the armour skills.
Purifier. First Class.
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Forced Death
Corrosive Synergy Rise Of Legion.
725
|
Posted - 2015.04.28 23:00:00 -
[101] - Quote
CCP Rattati wrote:Hello, I will drop by here once in a while to see what you are up to AND GIVE US ALL OUR BHMG BUFF BACK RIGHT
That's the only reason why I got so many kills on my Pro AM Sent alt with a PRO BHMG
STD Active Scanner with Scan Profile of 46db too OP
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Megaman Trigger
Ready to Play
296
|
Posted - 2015.04.28 23:40:00 -
[102] - Quote
Anyone else hate how those 'built in' spawn points ( the ones you can select that aren't CRUs and seem to be a part of the base) on some maps are outside the redzone and, therefore, open to being camped?
Purifier. First Class.
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Megaman Trigger
Ready to Play
297
|
Posted - 2015.04.29 00:10:00 -
[103] - Quote
Fox Gaden wrote:CCP Rattati wrote:Hello, I will drop by here once in a while to see what you are up to It's official! We are now a focus group! Likes all around!
Purifier. First Class.
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One Eyed King
Nos Nothi
9836
|
Posted - 2015.04.29 00:10:00 -
[104] - Quote
Megaman Trigger wrote:Anyone else hate how those 'built in' spawn points ( the ones you can select that aren't CRUs and seem to be a part of the base) on some maps are outside the redzone and, therefore, open to being camped? I particularly dislike it on the newer 3 pt map that has the CRU right next to it that can often be turned red. The CRU seems pointless, and serves no purpose save to make stomps worse.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Megaman Trigger
Ready to Play
297
|
Posted - 2015.04.29 00:17:00 -
[105] - Quote
One Eyed King wrote:Megaman Trigger wrote:Anyone else hate how those 'built in' spawn points ( the ones you can select that aren't CRUs and seem to be a part of the base) on some maps are outside the redzone and, therefore, open to being camped? I particularly dislike it on the newer 3 pt map that has the CRU right next to it that can often be turned red. The CRU seems pointless, and serves no purpose save to make stomps worse. The train yard map actually has both a CRU and a Supply Depot as well as one of these built in points on one of the south bases (the small one off the south west) which makes it way too easy to camp without having to worry about anything.
Purifier. First Class.
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Megaman Trigger
Ready to Play
298
|
Posted - 2015.04.29 00:55:00 -
[106] - Quote
Did CCP fix the Assault HMG's dispersion?
Purifier. First Class.
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VAHZZ
Arrary of Clusters
1598
|
Posted - 2015.04.29 01:36:00 -
[107] - Quote
Megaman Trigger wrote:Did CCP fix the Assault HMG's dispersion?
I played around with the AHMG today and honestly I can't tell.
DUST's Community Pessimist.
|
Megaman Trigger
Ready to Play
298
|
Posted - 2015.04.29 02:57:00 -
[108] - Quote
VAHZZ wrote:Megaman Trigger wrote:Did CCP fix the Assault HMG's dispersion? I played around with the AHMG today and honestly I can't tell.
I'll give it a test at some point, but I keep defaulting to the Forge.
Purifier. First Class.
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sir RAVEN WING
3419
|
Posted - 2015.04.29 04:14:00 -
[109] - Quote
Caw! Caw!
I'll be watching from above!
Strange jokes aside, I would simply like to congratulate the members of this thread for staying on subject (mostly).
I will occasionally check in with my Heavy alt. (Which happened to be my girlfriend's old account. )
"Amarr = Armarr Tanks" - Sir Raven Wing
Day 1/30 Calscout Knifer.
I will have my own thread one day, you'll see
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sir RAVEN WING
3419
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Posted - 2015.04.29 04:20:00 -
[110] - Quote
Fox, I was wondering if you had plans for an Assault thread. It would complete the set, and allow the other classes to have some insight into the Assault(er)'s life.
If I may suggest some names, 'The Mess Hall', or 'The Barracks'
"Amarr = Armarr Tanks" - Sir Raven Wing
Day 1/30 Calscout Knifer.
I will have my own thread one day, you'll see
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Jonny D Buelle
Mors Effera
1117
|
Posted - 2015.04.29 04:25:00 -
[111] - Quote
sir RAVEN WING wrote:Caw! Caw! I'll be watching from above! Strange jokes aside, I would simply like to congratulate the members of this thread for staying on subject (mostly). I will occasionally check in with my Heavy alt. (Which happened to be my girlfriend's old account. )
Looks like Raven is on the menus tonight boys!
I find your lack of heaviness... disturbing...
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Vyuru
Algintal Core Gallente Federation
164
|
Posted - 2015.04.29 05:54:00 -
[112] - Quote
Megaman Trigger wrote:Anyone else hate how those 'built in' spawn points ( the ones you can select that aren't CRUs and seem to be a part of the base) on some maps are outside the redzone and, therefore, open to being camped?
I dislike them.... But then it becomes more a game of spawning in a hvy and seeing how many I can take down with me. |
jerrmy12 kahoalii
G0DS AM0NG MEN General Tso's Alliance
1665
|
Posted - 2015.04.29 08:40:00 -
[113] - Quote
Fox Gaden wrote:jerrmy12 kahoalii wrote:Is the bastion hollow? A bastion (also named bulwark, derived from the Dutch name "bolwerk"), is an angular structure projecting outward from the curtain wall of an artillery fortification. The fully developed bastion consists of two faces and two flanks with fire from the flanks being able to protect the curtain wall and also the adjacent bastions.[1] It is one element in the style of fortification dominant from the mid 16th to mid 19th centuries. Bastion fortifications offered a greater degree of passive resistance and more scope for ranged defense in the age of gunpowder artillery compared with the medieval fortifications they replaced. If you want to RP you can consider this to be a bar named The Bastion. You ruined it, or you aren't acknowledging whag I meant.
Closed beta vet.
Master troll. No lifer. /Moon'er. /sun tolerator and visitor.
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sir RAVEN WING
3423
|
Posted - 2015.04.29 10:08:00 -
[114] - Quote
Jonny D Buelle wrote:sir RAVEN WING wrote:Caw! Caw! I'll be watching from above! Strange jokes aside, I would simply like to congratulate the members of this thread for staying on subject (mostly). I will occasionally check in with my Heavy alt. (Which happened to be my girlfriend's old account. ) Looks like Raven is on the menus tonight boys! No, I'd say against that.
Fly too high for you guys.
"Amarr = Armarr Tanks" - Sir Raven Wing
Day 1/30 Calscout Knifer.
I will have my own thread one day, you'll see
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Megaman Trigger
Ready to Play
298
|
Posted - 2015.04.29 11:06:00 -
[115] - Quote
sir RAVEN WING wrote:Jonny D Buelle wrote:sir RAVEN WING wrote:Caw! Caw! I'll be watching from above! Strange jokes aside, I would simply like to congratulate the members of this thread for staying on subject (mostly). I will occasionally check in with my Heavy alt. (Which happened to be my girlfriend's old account. ) Looks like Raven is on the menus tonight boys! No, I'd say against that. Fly too high for you guys.
You'd be surprised just how far we can reach.
Purifier. First Class.
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Fristname Family name
Condotta Rouvenor Gallente Federation
115
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Posted - 2015.04.29 12:17:00 -
[116] - Quote
Megaman Trigger wrote:sir RAVEN WING wrote:Jonny D Buelle wrote:sir RAVEN WING wrote:Caw! Caw! I'll be watching from above! Strange jokes aside, I would simply like to congratulate the members of this thread for staying on subject (mostly). I will occasionally check in with my Heavy alt. (Which happened to be my girlfriend's old account. ) Looks like Raven is on the menus tonight boys! No, I'd say against that. Fly too high for you guys. You'd be surprised just how far we can reach. ill shoot you down with my pretty blue orbs :D
Join the in game chat
Trading_Center and invite your trading buddies
look forward to seeing you there spread the word
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Fox Gaden
Immortal Guides Learning Alliance
6461
|
Posted - 2015.04.29 12:31:00 -
[117] - Quote
sir RAVEN WING wrote:Fox, I was wondering if you had plans for an Assault thread. It would complete the set, and allow the other classes to have some insight into the Assault(er)'s life.
If I may suggest some names, 'The Mess Hall', or 'The Barracks' A good idea, but I would not be an appropriate host. I have mostly played Sentinel for the past 18 months. I play other stuff to test stuff, or when one of my old guides needs updating, but an Assault thread needs a dedicated member of the Assault community to host it.
Threads could probably be made for Tankers and Pilots as well, like the Machine Shop, and the Flight Deck or something.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6461
|
Posted - 2015.04.29 12:33:00 -
[118] - Quote
Vyuru wrote:Megaman Trigger wrote:Anyone else hate how those 'built in' spawn points ( the ones you can select that aren't CRUs and seem to be a part of the base) on some maps are outside the redzone and, therefore, open to being camped? I dislike them.... But then it becomes more a game of spawning in a hvy and seeing how many I can take down with me. Yes, breaking camps is one of the things we do well.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6461
|
Posted - 2015.04.29 12:34:00 -
[119] - Quote
jerrmy12 kahoalii wrote:Fox Gaden wrote:jerrmy12 kahoalii wrote:Is the bastion hollow? A bastion (also named bulwark, derived from the Dutch name "bolwerk"), is an angular structure projecting outward from the curtain wall of an artillery fortification. The fully developed bastion consists of two faces and two flanks with fire from the flanks being able to protect the curtain wall and also the adjacent bastions.[1] It is one element in the style of fortification dominant from the mid 16th to mid 19th centuries. Bastion fortifications offered a greater degree of passive resistance and more scope for ranged defense in the age of gunpowder artillery compared with the medieval fortifications they replaced. If you want to RP you can consider this to be a bar named The Bastion. You ruined it, or you aren't acknowledging whag I meant. I probably did not have any idea what you were talking about and took a whiled shot in the dark.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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MINA Longstrike
Kirjuun Heiian
2892
|
Posted - 2015.04.29 12:35:00 -
[120] - Quote
^he was making a kingdom hearts reference to the area of "Hollow Bastion".
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Megaman Trigger
Ready to Play
300
|
Posted - 2015.04.29 15:40:00 -
[121] - Quote
MINA Longstrike wrote:^he was making a kingdom hearts reference to the area of "Hollow Bastion".
So nothing important was missed, then.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6461
|
Posted - 2015.04.29 17:12:00 -
[122] - Quote
MINA Longstrike wrote:^he was making a kingdom hearts reference to the area of "Hollow Bastion". Oh... I have no idea what kingdom hearts is.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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VAHZZ
Arrary of Clusters
1637
|
Posted - 2015.04.29 17:34:00 -
[123] - Quote
MINA Longstrike wrote:^he was making a kingdom hearts reference to the area of "Hollow Bastion".
BASTION 1 : a projecting part of a fortification 2 : a fortified area or position 3 : stronghold
: a place or system in which something (such as an old-fashioned idea) continues to survive
I think that is what he is going for. Being as us Sentinels are more like a fortified fortress than any other class, we can take the most damage and hulk through the marshes so to speak
im not a Minja, I'm a pirate.
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Georgia Xavier
Y.A.M.A.H
363
|
Posted - 2015.04.29 17:40:00 -
[124] - Quote
VAHZZ wrote:MINA Longstrike wrote:^he was making a kingdom hearts reference to the area of "Hollow Bastion". BASTION 1 : a projecting part of a fortification 2 : a fortified area or position 3 : stronghold : a place or system in which something (such as an old-fashioned idea) continues to survive I think that is what he is going for. Being as us Sentinels are more like a fortified fortress than any other class, we can take the most damage and hulk through the marshes so to speak That's how we got our names 'sentinel'. We are meant to protect our objective being it's last line of solid defence.
Dust 514: Unlimited Scrub Works
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Megaman Trigger
Ready to Play
300
|
Posted - 2015.04.29 17:42:00 -
[125] - Quote
Fox Gaden wrote:MINA Longstrike wrote:^he was making a kingdom hearts reference to the area of "Hollow Bastion". Oh... I have no idea what kingdom hearts is. Video game that's basically Disney meets final fantasy, but not as fun as it sounds.
Purifier. First Class.
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VAHZZ
Arrary of Clusters
1638
|
Posted - 2015.04.29 17:50:00 -
[126] - Quote
Georgia Xavier wrote:VAHZZ wrote:MINA Longstrike wrote:^he was making a kingdom hearts reference to the area of "Hollow Bastion". BASTION 1 : a projecting part of a fortification 2 : a fortified area or position 3 : stronghold : a place or system in which something (such as an old-fashioned idea) continues to survive I think that is what he is going for. Being as us Sentinels are more like a fortified fortress than any other class, we can take the most damage and hulk through the marshes so to speak That's how we got our names 'sentinel'. We are meant to protect our objective being it's last line of solid defence.
Which is why I'm beast mode at point defense. I've never lost a point.
im not a Minja, I'm a pirate.
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Georgia Xavier
Y.A.M.A.H
363
|
Posted - 2015.04.29 17:55:00 -
[127] - Quote
VAHZZ wrote:Georgia Xavier wrote:VAHZZ wrote:MINA Longstrike wrote:^he was making a kingdom hearts reference to the area of "Hollow Bastion". BASTION 1 : a projecting part of a fortification 2 : a fortified area or position 3 : stronghold : a place or system in which something (such as an old-fashioned idea) continues to survive I think that is what he is going for. Being as us Sentinels are more like a fortified fortress than any other class, we can take the most damage and hulk through the marshes so to speak That's how we got our names 'sentinel'. We are meant to protect our objective being it's last line of solid defence. Which is why I'm beast mode at point defense. I've never lost a point. I'm made for Point defence
Dust 514: Unlimited Scrub Works
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Fox Gaden
Immortal Guides Learning Alliance
6462
|
Posted - 2015.04.29 18:10:00 -
[128] - Quote
CCP Rattati wrote:you will back for the fixed ahmg we were tuning today This looks promising...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Georgia Xavier
Y.A.M.A.H
366
|
Posted - 2015.04.29 18:11:00 -
[129] - Quote
I still want a heavy laser or plasma mortar!
Dust 514: Unlimited Scrub Works
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VAHZZ
Arrary of Clusters
1639
|
Posted - 2015.04.29 18:23:00 -
[130] - Quote
Georgia Xavier wrote:I still want a heavy laser or plasma mortar!
Ion Disruptor! ION DISRUPTOR!
im not a Minja, I'm a pirate.
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Georgia Xavier
Y.A.M.A.H
366
|
Posted - 2015.04.29 18:26:00 -
[131] - Quote
VAHZZ wrote:Georgia Xavier wrote:I still want a heavy laser or plasma mortar! Ion Disruptor! ION DISRUPTOR! Plasma mortar sounds more menacing!
Dust 514: Unlimited Scrub Works
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Jonny D Buelle
Mors Effera
1139
|
Posted - 2015.04.29 18:40:00 -
[132] - Quote
Georgia Xavier wrote:VAHZZ wrote:Georgia Xavier wrote:I still want a heavy laser or plasma mortar! Ion Disruptor! ION DISRUPTOR! Plasma mortar sounds more menacing!
Plasma Flamethrower > Mortar
I find your lack of heaviness... disturbing...
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Flaylock Steve
Nos Nothi
782
|
Posted - 2015.04.30 00:14:00 -
[133] - Quote
Fox Gaden wrote:Flaylock Steve wrote:I have a Dren Heavy and back then I used to use the FG and HGM when needed. Does this count? I will only add people to the registry if they are currently active primarily as a Sentinel or they have skilled a Sentinel suit to level 5 and still run it enough to still have a feel for it. If you are currently running a Dren Sentinel regularly that would count (even without skills), but I am not going to add you to the Sentinel Registry for running one off and on "Back In The Day". You are still welcome to post though. I ran Dren Sentinel for 6 months on Crash Gaden with no Sentinel suit skills, until they changed the Sentinel suit bonus and gave me a reason to skill into it. I understand, and thats alright. I don't run it much anymore, but I might skill back into them.
and question, are forge guns good now? I haven't used them since 1.3, they used to be hella fun. |
Megaman Trigger
Ready to Play
302
|
Posted - 2015.04.30 00:48:00 -
[134] - Quote
This is what happens when I let my mind wander at work...
Amarr AV - Scrambler Cannon - charged shot only Scrambler weapon designed to strip shields off vehicles. Uses Plasma Cannon model. 2 second charge and then fires scrambler blast. Breach variant charges slower but hits harder.
Amarr AI - Heavy Laser - uses Forge Gun model.
Gallente AV - Plasma Mortar - Heavy Plasma Cannon with increased direct and splash damage, but longer charge, shorter range and sharper drop. Uses Plasma Cannon model.
Alternate Gal AV - reskinned Forge that fires charged plasma blasts. Cannot hold charge - acts like Assault Forge Gun.
Gallente AI - Shot Cannon - Heavy Shotgun. Assault variant acts like Light Shot Gun, hits harder but with less ammo. Breach variant acts like a 'solid slug' round; short to mid range, no dispersion, high damage, low ammo capacity.
Caldari AI - haven't been able to think of anything. Maybe a Heavy Magsec that behaves more like a real world P90?
Minmitar AV - Missile Launcher - uses Swarm Launcher model. High direct damage, moderate splash damage and blast radius. Single shot before reload.
Purifier. First Class.
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Megaman Trigger
Ready to Play
302
|
Posted - 2015.04.30 00:49:00 -
[135] - Quote
Flaylock Steve wrote:Fox Gaden wrote:Flaylock Steve wrote:I have a Dren Heavy and back then I used to use the FG and HGM when needed. Does this count? I will only add people to the registry if they are currently active primarily as a Sentinel or they have skilled a Sentinel suit to level 5 and still run it enough to still have a feel for it. If you are currently running a Dren Sentinel regularly that would count (even without skills), but I am not going to add you to the Sentinel Registry for running one off and on "Back In The Day". You are still welcome to post though. I ran Dren Sentinel for 6 months on Crash Gaden with no Sentinel suit skills, until they changed the Sentinel suit bonus and gave me a reason to skill into it. I understand, and thats alright. I don't run it much anymore, but I might skill back into them. and question, are forge guns good now? I haven't used them since 1.3, they used to be hella fun.
They still are fun.
Purifier. First Class.
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Fristname Family name
Condotta Rouvenor Gallente Federation
117
|
Posted - 2015.04.30 06:39:00 -
[136] - Quote
Jonny D Buelle wrote:Georgia Xavier wrote:VAHZZ wrote:Georgia Xavier wrote:I still want a heavy laser or plasma mortar! Ion Disruptor! ION DISRUPTOR! Plasma mortar sounds more menacing! Plasma Flamethrower > Mortar name the mortar "sh*t storm or something.. but tbh i cant see a mortar working because it isnt really a effective weapon... you set it up on a hill then "PLONK!........ KABOOM!!.... PLONK!......KABOOM!! *repeat 5 or so times* then you run down to a depo or to a point and die or kill things with your sidearm.. along with the little to no kills you got from the mortar...the plasma flamethrower should be called the plasma displacement something something.
Join the in game chat
Trading_Center and invite your trading buddies
look forward to seeing you there spread the word
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Megaman Trigger
Ready to Play
302
|
Posted - 2015.04.30 21:57:00 -
[137] - Quote
Slow day at the Bastion. Where my HeavyBros at?
Purifier. First Class.
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Ralden Caster
Random Gunz Rise Of Legion.
208
|
Posted - 2015.05.01 02:33:00 -
[138] - Quote
I am a Gallente sentinel, jot me down on the list :D
"I am frequently misquoted."
-Aeon Amadi
Welcome to my TIME MACHINE!
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Jonny D Buelle
Mors Effera
1212
|
Posted - 2015.05.01 02:35:00 -
[139] - Quote
Megaman Trigger wrote:Slow day at the Bastion. Where my HeavyBros at?
Sorry I would have been here sooner but I decided not to call in my LAV so I had to walk.
I find your lack of heaviness... disturbing...
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Ralden Caster
Random Gunz Rise Of Legion.
208
|
Posted - 2015.05.01 02:42:00 -
[140] - Quote
Jonny D Buelle wrote:Georgia Xavier wrote:VAHZZ wrote:Georgia Xavier wrote:I still want a heavy laser or plasma mortar! Ion Disruptor! ION DISRUPTOR! Plasma mortar sounds more menacing! Plasma Flamethrower > Mortar Fusion Cannon.
Transformers fans know what I'm talking about.
"I am frequently misquoted."
-Aeon Amadi
Welcome to my TIME MACHINE!
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Megaman Trigger
Ready to Play
303
|
Posted - 2015.05.01 02:45:00 -
[141] - Quote
Ralden Caster wrote:Jonny D Buelle wrote:Georgia Xavier wrote:VAHZZ wrote:Georgia Xavier wrote:I still want a heavy laser or plasma mortar! Ion Disruptor! ION DISRUPTOR! Plasma mortar sounds more menacing! Plasma Flamethrower > Mortar Fusion Cannon. Transformers fans know what I'm talking about.
Galick Gun.
Purifier. First Class.
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MythTanker
Fatal Absolution Negative-Feedback
388
|
Posted - 2015.05.01 03:41:00 -
[142] - Quote
Fox Gaden wrote:The Sentinel Registry (Proclaim yourself and join the roll.) ___________________________________________
devjo88 (Gal Sent) Fox Gaden / Crash Gaden (Min, Amarr, Cal, Gal Sent) Georgia Xavier (Amarr Sent) Inmortal Slayer / Fristname Family name (Gal Sent) Jonny D Buelle (Gal Sent) Powerh8er Megaman Trigger (Cal, Gal Sent) MINA Longstrike (Cal Sent) VAHZZ (Amarr, Gal Sent)
___________________________________________
Racial Variant Numbers:
1 Minmatar Sentinel 2 Amarr Sentinels 2 Caldari Sentinels 5 Gallente Sentinels I hace all sents except Amarr. Im also a dedicated FG
Drink Quafe F@gg0t -CPM Awox
FA's official FG bitch
My mom couldn't afford a coat hanger, so now you have me.
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Jonny D Buelle
Mors Effera
1225
|
Posted - 2015.05.01 05:12:00 -
[143] - Quote
One thing that irritates me is that Sentinels these days die too quickly sometimes, even to things that shouldn't be doing that much damage.
How do you think we can solve this without being OP or another FoTM that everyone will spam?
I find your lack of heaviness... disturbing...
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Megaman Trigger
Ready to Play
303
|
Posted - 2015.05.01 11:49:00 -
[144] - Quote
Jonny D Buelle wrote:One thing that irritates me is that Sentinels these days die too quickly sometimes, even to things that shouldn't be doing that much damage.
How do you think we can solve this without being OP or another FoTM that everyone will spam?
Fixing our Blast Resistance so that it also protects from REs, as you'd expect, would be a start. Shields' natural resistance to explosives also need to be applied vs REs. Currently REs ignore both.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6466
|
Posted - 2015.05.01 13:01:00 -
[145] - Quote
Jonny D Buelle wrote:One thing that irritates me is that Sentinels these days die too quickly sometimes, even to things that shouldn't be doing that much damage.
How do you think we can solve this without being OP or another FoTM that everyone will spam? I can't really complain about dying quickly. The fit I run most has less than 1000 HP.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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MINA Longstrike
Kirjuun Heiian
2925
|
Posted - 2015.05.01 13:18:00 -
[146] - Quote
Jonny D Buelle wrote:One thing that irritates me is that Sentinels these days die too quickly sometimes, even to things that shouldn't be doing that much damage.
How do you think we can solve this without being OP or another FoTM that everyone will spam?
Honestly, sentinels are some of the least expensive suits to run in the game. You shouldn't be upset about dying because you're incredibly isk efficient.
Has the AHMG dispersion hotfix gone through yet?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Fox Gaden
Immortal Guides Learning Alliance
6468
|
Posted - 2015.05.01 15:41:00 -
[147] - Quote
MINA Longstrike wrote:Jonny D Buelle wrote:One thing that irritates me is that Sentinels these days die too quickly sometimes, even to things that shouldn't be doing that much damage.
How do you think we can solve this without being OP or another FoTM that everyone will spam? Honestly, sentinels are some of the least expensive suits to run in the game. You shouldn't be upset about dying because you're incredibly isk efficient. Has the AHMG dispersion hotfix gone through yet? Generally speaking Sentinels generate less WP and thus make less ISK per battle than other suits.
Granted if you are squad lead, and put the defend order on your Logi, and have someone with a scanner so you can get points off of orbitals, you can do quite well on the WP, but a sentinel running solo will be low on the leader-boards, even if they have top kills, unless they also hack a lot, or just get a massive kill count.
Not having equipment slots results in lower earning potential.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
303
|
Posted - 2015.05.01 15:49:00 -
[148] - Quote
MINA Longstrike wrote: Has the AHMG dispersion hotfix gone through yet?
Not yet. Dispersion looks the same
Purifier. First Class.
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Fristname Family name
Condotta Rouvenor Gallente Federation
117
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Posted - 2015.05.02 03:45:00 -
[149] - Quote
Fox Gaden wrote:MINA Longstrike wrote:Jonny D Buelle wrote:One thing that irritates me is that Sentinels these days die too quickly sometimes, even to things that shouldn't be doing that much damage.
How do you think we can solve this without being OP or another FoTM that everyone will spam? Honestly, sentinels are some of the least expensive suits to run in the game. You shouldn't be upset about dying because you're incredibly isk efficient. Has the AHMG dispersion hotfix gone through yet? Generally speaking Sentinels generate less WP and thus make less ISK per battle than other suits. Granted if you are squad lead, and put the defend order on your Logi, and have someone with a scanner so you can get points off of orbitals, you can do quite well on the WP, but a sentinel running solo will be low on the leader-boards, even if they have top kills, unless they also hack a lot, or just get a massive kill count. Not having equipment slots results in lower earning potential. but you cant complain when the other team has LAVs, dropships and militia or even any tier tanks. lottsss of tanks O.O *starts day dreaming about a 1v3 with the tanks and killing them all* i wub retards. they get me lots of kills and WPs
i can get over 2k wp from forging if they have vehicals and with a HMG as long as theres kills around theres lots of war points too. but back in the day i was able to get 1000wp within 5mins if blues didnt hack the installs along with the pointless ones around the map on outskirts. <3 the war points were real back then.
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jerrmy12 kahoalii
G0DS AM0NG MEN General Tso's Alliance
1679
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Posted - 2015.05.02 07:39:00 -
[150] - Quote
VAHZZ wrote:MINA Longstrike wrote:^he was making a kingdom hearts reference to the area of "Hollow Bastion". BASTION 1 : a projecting part of a fortification 2 : a fortified area or position 3 : stronghold : a place or system in which something (such as an old-fashioned idea) continues to survive I think that is what he is going for. Being as us Sentinels are more like a fortified fortress than any other class, we can take the most damage and hulk through the marshes so to speak Nope, KH reference.
Closed beta vet. Master troll. No lifer. /Moon'er. /sun tolerator and visitor. Praise the Moon \o/
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Megaman Trigger
Ready to Play
303
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Posted - 2015.05.02 11:54:00 -
[151] - Quote
Fristname Family name wrote:Fox Gaden wrote:MINA Longstrike wrote:Jonny D Buelle wrote:One thing that irritates me is that Sentinels these days die too quickly sometimes, even to things that shouldn't be doing that much damage.
How do you think we can solve this without being OP or another FoTM that everyone will spam? Honestly, sentinels are some of the least expensive suits to run in the game. You shouldn't be upset about dying because you're incredibly isk efficient. Has the AHMG dispersion hotfix gone through yet? Generally speaking Sentinels generate less WP and thus make less ISK per battle than other suits. Granted if you are squad lead, and put the defend order on your Logi, and have someone with a scanner so you can get points off of orbitals, you can do quite well on the WP, but a sentinel running solo will be low on the leader-boards, even if they have top kills, unless they also hack a lot, or just get a massive kill count. Not having equipment slots results in lower earning potential. but you cant complain when the other team has LAVs, dropships and militia or even any tier tanks. lottsss of tanks O.O *starts day dreaming about a 1v3 with the tanks and killing them all* i wub retards. they get me lots of kills and WPs i can get over 2k wp from forging if they have vehicals and with a HMG as long as theres kills around theres lots of war points too. but back in the day i was able to get 1000wp within 5mins if blues didnt hack the installs along with the pointless ones around the map on outskirts. <3 the war points were real back then.
2k wp while running AV is a good result, but doesn't compare to the wp potential of the other suits. Thanks to equipment slots, they can easily earn 2k while a Sentinel has to work harder. I've seen a logi (who was our squad lead at the time) actually get over 7k in one match, and I'm pretty sure he was in an APEX Min Logi to boot. The match was a Dom and we were pushing the point, capture marker on point but we were about 40m out, so there wasn't a lot of leader commission earned. Most of his points were rep and needle on the Sentinels.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6483
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Posted - 2015.05.03 01:07:00 -
[152] - Quote
Fristname Family name wrote:Fox Gaden wrote:MINA Longstrike wrote:Jonny D Buelle wrote:One thing that irritates me is that Sentinels these days die too quickly sometimes, even to things that shouldn't be doing that much damage.
How do you think we can solve this without being OP or another FoTM that everyone will spam? Honestly, sentinels are some of the least expensive suits to run in the game. You shouldn't be upset about dying because you're incredibly isk efficient. Has the AHMG dispersion hotfix gone through yet? Generally speaking Sentinels generate less WP and thus make less ISK per battle than other suits. Granted if you are squad lead, and put the defend order on your Logi, and have someone with a scanner so you can get points off of orbitals, you can do quite well on the WP, but a sentinel running solo will be low on the leader-boards, even if they have top kills, unless they also hack a lot, or just get a massive kill count. Not having equipment slots results in lower earning potential. but you cant complain when the other team has LAVs, dropships and militia or even any tier tanks. lottsss of tanks O.O *starts day dreaming about a 1v3 with the tanks and killing them all* i wub retards. they get me lots of kills and WPs i can get over 2k wp from forging if they have vehicals and with a HMG as long as theres kills around theres lots of war points too. but back in the day i was able to get 1000wp within 5mins if blues didnt hack the installs along with the pointless ones around the map on outskirts. <3 the war points were real back then. I should have specified that I was referring to HMG Sentinels. I only just recently started experimenting with the Forge Gun again and I keep forgetting about the wonders of Vehicle damage WP.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
303
|
Posted - 2015.05.03 01:10:00 -
[153] - Quote
Fox Gaden wrote:Fristname Family name wrote:Fox Gaden wrote:MINA Longstrike wrote:Jonny D Buelle wrote:One thing that irritates me is that Sentinels these days die too quickly sometimes, even to things that shouldn't be doing that much damage.
How do you think we can solve this without being OP or another FoTM that everyone will spam? Honestly, sentinels are some of the least expensive suits to run in the game. You shouldn't be upset about dying because you're incredibly isk efficient. Has the AHMG dispersion hotfix gone through yet? Generally speaking Sentinels generate less WP and thus make less ISK per battle than other suits. Granted if you are squad lead, and put the defend order on your Logi, and have someone with a scanner so you can get points off of orbitals, you can do quite well on the WP, but a sentinel running solo will be low on the leader-boards, even if they have top kills, unless they also hack a lot, or just get a massive kill count. Not having equipment slots results in lower earning potential. but you cant complain when the other team has LAVs, dropships and militia or even any tier tanks. lottsss of tanks O.O *starts day dreaming about a 1v3 with the tanks and killing them all* i wub retards. they get me lots of kills and WPs i can get over 2k wp from forging if they have vehicals and with a HMG as long as theres kills around theres lots of war points too. but back in the day i was able to get 1000wp within 5mins if blues didnt hack the installs along with the pointless ones around the map on outskirts. <3 the war points were real back then. I should have specified that I was referring to HMG Sentinels. I only just recently started experimenting with the Forge Gun again and I keep forgetting about the wonders of Vehicle damage WP. Assuming you can do enough damage through the hardeners to even get WP.
Purifier. First Class.
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Jonny D Buelle
Mors Effera
1294
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Posted - 2015.05.03 01:27:00 -
[154] - Quote
Fox Gaden wrote:Fristname Family name wrote:Fox Gaden wrote:MINA Longstrike wrote:Jonny D Buelle wrote:One thing that irritates me is that Sentinels these days die too quickly sometimes, even to things that shouldn't be doing that much damage.
How do you think we can solve this without being OP or another FoTM that everyone will spam? Honestly, sentinels are some of the least expensive suits to run in the game. You shouldn't be upset about dying because you're incredibly isk efficient. Has the AHMG dispersion hotfix gone through yet? Generally speaking Sentinels generate less WP and thus make less ISK per battle than other suits. Granted if you are squad lead, and put the defend order on your Logi, and have someone with a scanner so you can get points off of orbitals, you can do quite well on the WP, but a sentinel running solo will be low on the leader-boards, even if they have top kills, unless they also hack a lot, or just get a massive kill count. Not having equipment slots results in lower earning potential. but you cant complain when the other team has LAVs, dropships and militia or even any tier tanks. lottsss of tanks O.O *starts day dreaming about a 1v3 with the tanks and killing them all* i wub retards. they get me lots of kills and WPs i can get over 2k wp from forging if they have vehicals and with a HMG as long as theres kills around theres lots of war points too. but back in the day i was able to get 1000wp within 5mins if blues didnt hack the installs along with the pointless ones around the map on outskirts. <3 the war points were real back then. I should have specified that I was referring to HMG Sentinels. I only just recently started experimenting with the Forge Gun again and I keep forgetting about the wonders of Vehicle damage WP.
I really wish they would give those WP to people who use the AHMG for AV, I would run it more.
Today's special:
PAIN
Comes with a side of salads and mash potatoes.
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Fristname Family name
Condotta Rouvenor Gallente Federation
118
|
Posted - 2015.05.03 02:17:00 -
[155] - Quote
Fox Gaden wrote:Fristname Family name wrote:Fox Gaden wrote:MINA Longstrike wrote:Jonny D Buelle wrote:One thing that irritates me is that Sentinels these days die too quickly sometimes, even to things that shouldn't be doing that much damage.
How do you think we can solve this without being OP or another FoTM that everyone will spam? Honestly, sentinels are some of the least expensive suits to run in the game. You shouldn't be upset about dying because you're incredibly isk efficient. Has the AHMG dispersion hotfix gone through yet? Generally speaking Sentinels generate less WP and thus make less ISK per battle than other suits. Granted if you are squad lead, and put the defend order on your Logi, and have someone with a scanner so you can get points off of orbitals, you can do quite well on the WP, but a sentinel running solo will be low on the leader-boards, even if they have top kills, unless they also hack a lot, or just get a massive kill count. Not having equipment slots results in lower earning potential. but you cant complain when the other team has LAVs, dropships and militia or even any tier tanks. lottsss of tanks O.O *starts day dreaming about a 1v3 with the tanks and killing them all* i wub retards. they get me lots of kills and WPs i can get over 2k wp from forging if they have vehicals and with a HMG as long as theres kills around theres lots of war points too. but back in the day i was able to get 1000wp within 5mins if blues didnt hack the installs along with the pointless ones around the map on outskirts. <3 the war points were real back then. I should have specified that I was referring to HMG Sentinels. I only just recently started experimenting with the Forge Gun again and I keep forgetting about the wonders of Vehicle damage WP. Assuming you can do enough damage through the hardeners to even get WP.[/quote]
just shoot them after the sheilds are gone if its a shield tank they are almost always insta kills for me and armour tanks you just need someone to get proxys doen (cause bandwidth is gay) or you can get the weak spot and then they go pretty easy
EDIT: im not fixing that quote too much effort
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Megaman Trigger
Ready to Play
306
|
Posted - 2015.05.03 11:48:00 -
[156] - Quote
Fristname Family name wrote:just shoot them after the sheilds are gone if its a shield tank they are almost always insta kills for me and armour tanks you just need someone to get proxys doen (cause bandwidth is gay) or you can get the weak spot and then they go pretty easy
EDIT: im not fixing that quote too much effort
Congrats, you completely missed the point of not doing enough damage to get WP because of the combined hardeners and reps on a Madruger.
Purifier. First Class.
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Ralden Caster
Random Gunz Rise Of Legion.
214
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Posted - 2015.05.03 18:19:00 -
[157] - Quote
The racial variants numbers on the front page need to be retotaled.
"I am frequently misquoted."
-Aeon Amadi
Welcome to my TIME MACHINE!
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Spademan
6462
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Posted - 2015.05.03 22:12:00 -
[158] - Quote
*Pokes head in through the window* Hi there. So I been using the Minmatar Sentinel for a while as a bit of side action. I could say how I fit it but I won't, 'cause I wanted to ask you how you'd suggest fitting it.
Cheers.
Edit: With a HMG.
What're you looking at me like that for? I'll shank you I will.
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Fristname Family name
Condotta Rouvenor Gallente Federation
118
|
Posted - 2015.05.03 22:13:00 -
[159] - Quote
Megaman Trigger wrote:Fristname Family name wrote:just shoot them after the sheilds are gone if its a shield tank they are almost always insta kills for me and armour tanks you just need someone to get proxys doen (cause bandwidth is gay) or you can get the weak spot and then they go pretty easy
EDIT: im not fixing that quote too much effort Congrats, you completely missed the point of not doing enough damage to get WP because of the combined hardeners and reps on a Madruger. weell im sorry :( no need to be rude i was just saying. i can kill a proto tanker using his hardeners solo.... i didnt think they were all that fancy tbh
i shield hardener is the one which is op... it haas a larger resistance % and also the hardeners aren't all that good stacked.. y=they all just have stacking penalty and it ends up with a lack of hp making it easier to kill again...
and breach forge guns get damage from everything for me :D because i make it do so.
anyway im sorry if i made you annoyed because i havent seen people doing this often and if they do i kill them :3
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Fristname Family name
Condotta Rouvenor Gallente Federation
118
|
Posted - 2015.05.03 22:15:00 -
[160] - Quote
Spademan wrote:*Pokes head in through the window* Hi there. So I been using the Minmatar Sentinel for a while as a bit of side action. I could say how I fit it but I won't, 'cause I wanted to ask you how you'd suggest fitting it.
Cheers. speed..... max speed...
i honestly got no idea but you could try a mobility and shield fit if it doesn't work build extenders and reactive plates maybe.. ill have to ask around tho.
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Megaman Trigger
Ready to Play
310
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Posted - 2015.05.03 23:19:00 -
[161] - Quote
Fristname Family name wrote:i shield hardener is the one which is op... it haas a larger resistance % and also the hardeners aren't all that good stacked.. y=they all just have stacking penalty and it ends up with a lack of hp making it easier to kill again...
Resistance is the same for both Shield and Armour Hardeners. Shield hardeners only seem to be better because the Forge is only 90% effective vs Shields and you don't get the Proficiency bonus. This means you're missing out on 25% of your damage (probably more, given how skills stack and damage is calculated) while hitting shields.
With stacking penalty, they get around 60% damage reduction. Couple that with their reps and Madrugers can, and do, rep through everything that AV can throw at them. So soloing a HAV through it's armour hardeners is practically impossible. Even a Wyrikomi Breach for 4 Complex Mods to the back armour can't 1 shot them, best you'll deal is about 1900 damage. HAV then had 4 seconds to either run, using a Fuel Injector, or turn to block the rear armour while shooting you. Soloing a HAV with it's Hardeners off/in cool down? Doable. Soloing through active Hardeners? Not happening without getting lucky, pilot error or bringing reinforcements.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6483
|
Posted - 2015.05.04 10:09:00 -
[162] - Quote
I ran this fit this morning:
Adv Gal Sent Complex Kin Cat Complex Armor Repair Complex Armor Plate
Complex Myophibril Stimulants
Burst HMG Toxin SMG Militia Flux Grenade
I did not have the greatest game, but I was very happy with the suitGÇÖs performance. Although, as is common these days, half my kills were with the SMG.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fristname Family name
Condotta Rouvenor Gallente Federation
118
|
Posted - 2015.05.04 10:55:00 -
[163] - Quote
Megaman Trigger wrote:Fristname Family name wrote:i shield hardener is the one which is op... it haas a larger resistance % and also the hardeners aren't all that good stacked.. y=they all just have stacking penalty and it ends up with a lack of hp making it easier to kill again... Resistance is the same for both Shield and Armour Hardeners. Shield hardeners only seem to be better because the Forge is only 90% effective vs Shields and you don't get the Proficiency bonus. This means you're missing out on 25% of your damage (probably more, given how skills stack and damage is calculated) while hitting shields. With stacking penalty, they get around 60% damage reduction. Couple that with their reps and Madrugers can, and do, rep through everything that AV can throw at them. So soloing a HAV through it's armour hardeners is practically impossible. Even a Wyrikomi Breach for 4 Complex Mods to the back armour can't 1 shot them, best you'll deal is about 1900 damage. HAV then had 4 seconds to either run, using a Fuel Injector, or turn to block the rear armour while shooting you. Soloing a HAV with it's Hardeners off/in cool down? Doable. Soloing through active Hardeners? Not happening without getting lucky, pilot error or bringing reinforcements. uhhh the armor hardener has less resistance doesnt it? or did they buff it... it also use to have a shorter cooldown the shield hardener... oh well doesnt matter i kill tanks all the time any way and get lots of points doing it normally. and sometimes those tanks get away in time because i might 'sneeze' or something XD but yeah i guess they could be nerfed a little but i would much rather i forge gun biff by like over 5%damage or something.
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Megaman Trigger
Ready to Play
310
|
Posted - 2015.05.04 11:05:00 -
[164] - Quote
Fox Gaden wrote:I ran this fit this morning:
Adv Gal Sent Complex Kin Cat Complex Armor Repair Complex Armor Plate
Complex Myophibril Stimulants
Burst HMG Toxin SMG Militia Flux Grenade
I did not have the greatest game, but I was very happy with the suitGÇÖs performance. Although, as is common these days, half my kills were with the SMG.
Myrofibrils are doing their intended job for Sentinels; right? We can actually get over small bumps if we use one?
Purifier. First Class.
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Fristname Family name
Condotta Rouvenor Gallente Federation
118
|
Posted - 2015.05.04 11:07:00 -
[165] - Quote
Megaman Trigger wrote:Fox Gaden wrote:I ran this fit this morning:
Adv Gal Sent Complex Kin Cat Complex Armor Repair Complex Armor Plate
Complex Myophibril Stimulants
Burst HMG Toxin SMG Militia Flux Grenade
I did not have the greatest game, but I was very happy with the suitGÇÖs performance. Although, as is common these days, half my kills were with the SMG.
Myrofibrils are doing their intended job for Sentinels; right? We can actually get over small bumps if we use one? lol for the cost of a damage mod.. but i guess it will be worth. but im not gonna spend sp on blues untill after a few things.
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Fristname Family name
Condotta Rouvenor Gallente Federation
118
|
Posted - 2015.05.04 12:32:00 -
[166] - Quote
Megaman Trigger wrote:Fox Gaden wrote:I ran this fit this morning:
Adv Gal Sent Complex Kin Cat Complex Armor Repair Complex Armor Plate
Complex Myophibril Stimulants
Burst HMG Toxin SMG Militia Flux Grenade
I did not have the greatest game, but I was very happy with the suitGÇÖs performance. Although, as is common these days, half my kills were with the SMG.
Myrofibrils are doing their intended job for Sentinels; right? We can actually get over small bumps if we use one? R.I.P all the heavys that died trying to get over small inclines, steps, ledges, got stuck in tiny holes which i forgot the name of and all sorts of small things you can get stuck in, on or near somehow and not get off, out or away from and must suicide in pcs ans pubs <3 ;-; xoxo R.I.P Heavys
Join the in game chat
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Fox Gaden
Immortal Guides Learning Alliance
6484
|
Posted - 2015.05.04 12:38:00 -
[167] - Quote
Megaman Trigger wrote:Fox Gaden wrote:I ran this fit this morning:
Adv Gal Sent Complex Kin Cat Complex Armor Repair Complex Armor Plate
Complex Myophibril Stimulants
Burst HMG Toxin SMG Militia Flux Grenade
I did not have the greatest game, but I was very happy with the suitGÇÖs performance. Although, as is common these days, half my kills were with the SMG.
Myrofibrils are doing their intended job for Sentinels; right? We can actually get over small bumps if we use one? Yes, and railings if we fit two.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides Learning Alliance
6484
|
Posted - 2015.05.04 12:40:00 -
[168] - Quote
Fristname Family name wrote:Megaman Trigger wrote:Fox Gaden wrote:I ran this fit this morning:
Adv Gal Sent Complex Kin Cat Complex Armor Repair Complex Armor Plate
Complex Myophibril Stimulants
Burst HMG Toxin SMG Militia Flux Grenade
I did not have the greatest game, but I was very happy with the suitGÇÖs performance. Although, as is common these days, half my kills were with the SMG.
Myrofibrils are doing their intended job for Sentinels; right? We can actually get over small bumps if we use one? R.I.P all the heavys that died trying to get over small inclines, steps, ledges, got stuck in tiny holes which i forgot the name of and all sorts of small things you can get stuck in, on or near somehow and not get off, out or away from and must suicide in pcs ans pubs <3 ;-; xoxo R.I.P Heavys What gets me is how we have to jump to get into those shipping containers with the ends removed. That can't be more than a few inches.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fristname Family name
Condotta Rouvenor Gallente Federation
118
|
Posted - 2015.05.04 12:47:00 -
[169] - Quote
Fox Gaden wrote:Megaman Trigger wrote:Fox Gaden wrote:I ran this fit this morning:
Adv Gal Sent Complex Kin Cat Complex Armor Repair Complex Armor Plate
Complex Myophibril Stimulants
Burst HMG Toxin SMG Militia Flux Grenade
I did not have the greatest game, but I was very happy with the suitGÇÖs performance. Although, as is common these days, half my kills were with the SMG.
Myrofibrils are doing their intended job for Sentinels; right? We can actually get over small bumps if we use one? Yes, and railings if we fit two. HOLY CRAP ARE YOU SERIOUS?!!?!?!?!?!??!?!?!? *gets up and turns on ps3 specs into blues* cant wait for this...
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Fox Gaden
Immortal Guides Learning Alliance
6484
|
Posted - 2015.05.04 12:49:00 -
[170] - Quote
Spademan wrote:*Pokes head in through the window* Hi there. So I been using the Minmatar Sentinel for a while as a bit of side action. I could say how I fit it but I won't, 'cause I wanted to ask you how you'd suggest fitting it.
Cheers.
Edit: With a HMG. Fit two Complex Kin Cats if you can. (Advanced suit) Then try to fight in shields. If your armor gets low it takes a long time to rep back up, so you will be happy to see a Logi or Triage hive.
Put a Complex Energizer in a high slot.
I think I had a Shield Extender in the second high slot before, but have switched to a Complex Myofibril Stimulant. If you want to be able to jump over railings you can ditch the Energizer for a second Myofibril, but I usually run one of each.
I like running with a Burst HMG and I call it the Heavy Shotgun Scout fit, but if you use the Burst get used to switching to your sidearm mid fight to avoid overheating. Also, if you run with your sidearm out you run faster.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6484
|
Posted - 2015.05.04 12:52:00 -
[171] - Quote
Ralden Caster wrote:The racial variants numbers on the front page need to be retotaled. I updated the count on the Racial variant numbers. I am a bit surprised to see Gallente on top. I expected to see more Amarr.
I am happy to say that all 4 racial variants of the Sentinel suit are viable, although the Gal and Amarr are still probably a bit more versatile due to having more low slots.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fristname Family name
Condotta Rouvenor Gallente Federation
119
|
Posted - 2015.05.04 12:55:00 -
[172] - Quote
Fox Gaden wrote:Fristname Family name wrote:Megaman Trigger wrote:Fox Gaden wrote:I ran this fit this morning:
Adv Gal Sent Complex Kin Cat Complex Armor Repair Complex Armor Plate
Complex Myophibril Stimulants
Burst HMG Toxin SMG Militia Flux Grenade
I did not have the greatest game, but I was very happy with the suitGÇÖs performance. Although, as is common these days, half my kills were with the SMG.
Myrofibrils are doing their intended job for Sentinels; right? We can actually get over small bumps if we use one? R.I.P all the heavys that died trying to get over small inclines, steps, ledges, got stuck in tiny holes which i forgot the name of and all sorts of small things you can get stuck in, on or near somehow and not get off, out or away from and must suicide in pcs ans pubs <3 ;-; xoxo R.I.P Heavys What gets me is how we have to jump to get into those shipping containers with the ends removed. That can't be more than a few inches. *watches people run through the container, follows them over to it* hmmm this looks easy enough *walks into it cant get in taps jump once stilll cant get up* hmmmm wanna play it like this then *gets run up and jumps nothing changes* are you serious right now its like inside the ground..... *spams jump like hell and after many failed attempts fires a round from a hmg at the box* fine ill just go around *KAPOW, KAPOW* WTF?!?!? *spins around, KAPOW!* *Dies to a shotgun scout and sees the scout run stright into the container without a jump to get in* ARE YOU DAMM SERIOUS!!!!!!!!!!!!
the marvelous misadventures of the heavy
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Fox Gaden
Immortal Guides Learning Alliance
6484
|
Posted - 2015.05.04 12:57:00 -
[173] - Quote
Fristname Family name wrote:Fox Gaden wrote:Megaman Trigger wrote: Myrofibrils are doing their intended job for Sentinels; right? We can actually get over small bumps if we use one?
Yes, and railings if we fit two. HOLY CRAP ARE YOU SERIOUS?!!?!?!?!?!??!?!?!? *gets up and turns on ps3 specs into blues* cant wait for this... Yeah, but I am not sure if it will work if you have any Plate weighing you down...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fristname Family name
Condotta Rouvenor Gallente Federation
119
|
Posted - 2015.05.04 12:58:00 -
[174] - Quote
Fox Gaden wrote:Spademan wrote:*Pokes head in through the window* Hi there. So I been using the Minmatar Sentinel for a while as a bit of side action. I could say how I fit it but I won't, 'cause I wanted to ask you how you'd suggest fitting it.
Cheers.
Edit: With a HMG. Fit two Complex Kin Cats if you can. (Advanced suit) Then try to fight in shields. If your armor gets low it takes a long time to rep back up, so you will be happy to see a Logi or Triage hive. Put a Complex Energizer in a high slot. I think I had a Shield Extender in the second high slot before, but have switched to a Complex Myofibril Stimulant. If you want to be able to jump over railings you can ditch the Energizer for a second Myofibril, but I usually run one of each. I like running with a Burst HMG and I call it the Heavy Shotgun Scout fit, but if you use the Burst get used to switching to your sidearm mid fight to avoid overheating. Also, if you run with your sidearm out you run faster. Also, if you run with your sidearm out you run faster LIES AND YOU KNOW IT! LIES I TELL YOU LIES!!!! :P
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Fox Gaden
Immortal Guides Learning Alliance
6484
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Posted - 2015.05.04 13:01:00 -
[175] - Quote
Fristname Family name wrote: Also, if you run with your sidearm out you run faster LIES AND YOU KNOW IT! LIES I TELL YOU LIES!!!! :P
You also turn slightly faster and might even jump higher, although I have not tested that. The difference is fairly small, but noticeable.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Georgia Xavier
Y.A.M.A.H
380
|
Posted - 2015.05.04 13:04:00 -
[176] - Quote
Fristname Family name wrote:Fox Gaden wrote:Fristname Family name wrote:Megaman Trigger wrote:Fox Gaden wrote:I ran this fit this morning:
Adv Gal Sent Complex Kin Cat Complex Armor Repair Complex Armor Plate
Complex Myophibril Stimulants
Burst HMG Toxin SMG Militia Flux Grenade
I did not have the greatest game, but I was very happy with the suitGÇÖs performance. Although, as is common these days, half my kills were with the SMG.
Myrofibrils are doing their intended job for Sentinels; right? We can actually get over small bumps if we use one? R.I.P all the heavys that died trying to get over small inclines, steps, ledges, got stuck in tiny holes which i forgot the name of and all sorts of small things you can get stuck in, on or near somehow and not get off, out or away from and must suicide in pcs ans pubs <3 ;-; xoxo R.I.P Heavys What gets me is how we have to jump to get into those shipping containers with the ends removed. That can't be more than a few inches. *watches people run through the container, follows them over to it* hmmm this looks easy enough *walks into it cant get in taps jump once stilll cant get up* hmmmm wanna play it like this then *gets run up and jumps nothing changes* are you serious right now its like inside the ground..... *spams jump like hell and after many failed attempts fires a round from a hmg at the box* fine ill just go around *KAPOW, KAPOW* WTF?!?!? *spins around, KAPOW!* *Dies to a shotgun scout and sees the scout run stright into the container without a jump to get in* ARE YOU DAMM SERIOUS!!!!!!!!!!!! the marvelous misadventures of the heavy one time I saw a scout running at me and he also saw me so he cloaked and hid behind a box, I waited until he got impatient and he soon jumped out and off he goes, jumping away until I shot him down with the BScP.
Dust 514: Unlimited Scrub Works
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Fristname Family name
Condotta Rouvenor Gallente Federation
119
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Posted - 2015.05.04 13:23:00 -
[177] - Quote
Fox Gaden wrote:Fristname Family name wrote: Also, if you run with your sidearm out you run faster LIES AND YOU KNOW IT! LIES I TELL YOU LIES!!!! :P
You also turn slightly faster and might even jump higher, although I have not tested that. The difference is fairly small, but noticeable. maybe you just had less gravity where you were on the map or maybe the humidity :P
watch this and it will explain https://youtu.be/9TNcvfTPX0g?t=7m7s watch it to the end :P
optical illusions man that's all it was
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Megaman Trigger
Ready to Play
310
|
Posted - 2015.05.04 15:29:00 -
[178] - Quote
Fox Gaden wrote:Ralden Caster wrote:The racial variants numbers on the front page need to be retotaled. I updated the count on the Racial variant numbers. I am a bit surprised to see Gallente on top. I expected to see more Amarr. I am happy to say that all 4 racial variants of the Sentinel suit are viable, although the Gal and Amarr are still probably a bit more versatile due to having more low slots.
The Gal gets more use than the Amarr because it can also make a good Forge platform thanks to two high slots at Proto. There's also the better passive reps on the Gal.
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Megaman Trigger
Ready to Play
310
|
Posted - 2015.05.04 15:30:00 -
[179] - Quote
Fox Gaden wrote:Megaman Trigger wrote:Fox Gaden wrote:I ran this fit this morning:
Adv Gal Sent Complex Kin Cat Complex Armor Repair Complex Armor Plate
Complex Myophibril Stimulants
Burst HMG Toxin SMG Militia Flux Grenade
I did not have the greatest game, but I was very happy with the suitGÇÖs performance. Although, as is common these days, half my kills were with the SMG.
Myrofibrils are doing their intended job for Sentinels; right? We can actually get over small bumps if we use one? Yes, and railings if we fit two.
What about 4 on a Cal? Tops of containers?
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6484
|
Posted - 2015.05.04 15:38:00 -
[180] - Quote
Megaman Trigger wrote:Fox Gaden wrote:Megaman Trigger wrote: Myrofibrils are doing their intended job for Sentinels; right? We can actually get over small bumps if we use one?
Yes, and railings if we fit two. What about 4 on a Cal? Tops of containers? I have not tried with 4 yet. I only just got the Cartiac Regulator maxed to make Caldari jump fit more viable, and have not got around to testing. I do recall in the train map jumping from the catwalk onto a box, and then jumping from box to box. I think that may have been on a 2 Myo Min fit though.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
311
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Posted - 2015.05.04 15:42:00 -
[181] - Quote
Fox Gaden wrote:Megaman Trigger wrote:Fox Gaden wrote:Megaman Trigger wrote: Myrofibrils are doing their intended job for Sentinels; right? We can actually get over small bumps if we use one?
Yes, and railings if we fit two. What about 4 on a Cal? Tops of containers? I have not tried with 4 yet. I only just got the Cartiac Regulator maxed to make Caldari jump fit more viable, and have not got around to testing. I do recall in the train map jumping from the catwalk onto a box, and then jumping from box to box. I think that may have been on a 2 Myo Min fit though.
Gotta love how an idea to help Sentinels ends up being abused and broken for everyone else.
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Fristname Family name
Condotta Rouvenor Gallente Federation
124
|
Posted - 2015.05.04 21:12:00 -
[182] - Quote
Megaman Trigger wrote:Fox Gaden wrote:Megaman Trigger wrote:Fox Gaden wrote:Megaman Trigger wrote: Myrofibrils are doing their intended job for Sentinels; right? We can actually get over small bumps if we use one?
Yes, and railings if we fit two. What about 4 on a Cal? Tops of containers? I have not tried with 4 yet. I only just got the Cartiac Regulator maxed to make Caldari jump fit more viable, and have not got around to testing. I do recall in the train map jumping from the catwalk onto a box, and then jumping from box to box. I think that may have been on a 2 Myo Min fit though. Gotta love how an idea to help Sentinels ends up being abused and broken for everyone else. it was a idea ato make money.. and sell omga boosters..
they just chose to mention heavys with the blue buff (not the golem blue buff the actual buf to blue mods) <-- League reference :P
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Megaman Trigger
Ready to Play
311
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Posted - 2015.05.04 21:51:00 -
[183] - Quote
Fristname Family name wrote:it was a idea ato make money.. and sell omga boosters..
they just chose to mention heavys with the blue buff (not the golem blue buff the actual buf to blue mods) <-- League reference :P
No, it was so Sentinels didn't get hung up on 2 inch high ledges or surfaces.
Purifier. First Class.
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Fristname Family name
Condotta Rouvenor Gallente Federation
124
|
Posted - 2015.05.04 22:04:00 -
[184] - Quote
Megaman Trigger wrote:Fristname Family name wrote:it was a idea ato make money.. and sell omga boosters..
they just chose to mention heavys with the blue buff (not the golem blue buff the actual buf to blue mods) <-- League reference :P No, it was so Sentinels didn't get hung up on 2 inch high ledges or surfaces. im pretty sure it wasn't honestly.. it was mainly to sell boosters because everyone wanted to hop.. running them on heavy isnt really something i would bother with... would rather a shield extender on my gal suits then jumping... i dont go to spots i get stuck in no more anyway.
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MythTanker
Fatal Absolution Negative-Feedback
410
|
Posted - 2015.05.04 22:08:00 -
[185] - Quote
Lets talk about something that is under-rated when it comes to the Sentinel. The Forge Gun.
Drink Quafe F@gg0t -CPM Awox
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Megaman Trigger
Ready to Play
311
|
Posted - 2015.05.04 22:53:00 -
[186] - Quote
MythTanker wrote:Lets talk about something that is under-rated when it comes to the Sentinel. The Forge Gun.
Base type of Forge (Forge Gun, 9k330, kaalakiota and Gastun's) should have higher damage than the AFG. AFG should be high ROF but lower damage than base while BFG is correct with slow fire, high damage.
Purifier. First Class.
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Georgia Xavier
Y.A.M.A.H
381
|
Posted - 2015.05.04 23:07:00 -
[187] - Quote
Megaman Trigger wrote:MythTanker wrote:Lets talk about something that is under-rated when it comes to the Sentinel. The Forge Gun. Base type of Forge (Forge Gun, 9k330, kaalakiota and Gastun's) should have higher damage than the AFG. AFG should be high ROF but lower damage than base while BFG is correct with slow fire, high damage. The BFG is probably the hardest heavy weapon to use, can't move and long charge time but the rewards are great especially when you see a squishy tank who isnt paying much attention to his surroundings
Dust 514: Unlimited Scrub Works
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Megaman Trigger
Ready to Play
311
|
Posted - 2015.05.04 23:17:00 -
[188] - Quote
Georgia Xavier wrote:Megaman Trigger wrote:MythTanker wrote:Lets talk about something that is under-rated when it comes to the Sentinel. The Forge Gun. Base type of Forge (Forge Gun, 9k330, kaalakiota and Gastun's) should have higher damage than the AFG. AFG should be high ROF but lower damage than base while BFG is correct with slow fire, high damage. The BFG is probably the hardest heavy weapon to use, can't move and long charge time but the rewards are great especially when you see a squishy tank who isnt paying much attention to his surroundings *cough*Gunnlogi*cough*
But yeah, BFG is a pain to use. It's great if you're hidden or above a HAV, and takes out most Dropships in 2 shots.
Purifier. First Class.
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Spademan
6473
|
Posted - 2015.05.04 23:25:00 -
[189] - Quote
Georgia Xavier wrote:Megaman Trigger wrote:MythTanker wrote:Lets talk about something that is under-rated when it comes to the Sentinel. The Forge Gun. Base type of Forge (Forge Gun, 9k330, kaalakiota and Gastun's) should have higher damage than the AFG. AFG should be high ROF but lower damage than base while BFG is correct with slow fire, high damage. The BFG is probably the hardest heavy weapon to use, can't move and long charge time but the rewards are great especially when you see a squishy tank who isnt paying much attention to his surroundings I believe you can slightly get around the no movement thing by jumping. Or you used to anyway.
What're you looking at me like that for? I'll shank you I will.
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Megaman Trigger
Ready to Play
311
|
Posted - 2015.05.04 23:27:00 -
[190] - Quote
Spademan wrote:Georgia Xavier wrote:Megaman Trigger wrote:MythTanker wrote:Lets talk about something that is under-rated when it comes to the Sentinel. The Forge Gun. Base type of Forge (Forge Gun, 9k330, kaalakiota and Gastun's) should have higher damage than the AFG. AFG should be high ROF but lower damage than base while BFG is correct with slow fire, high damage. The BFG is probably the hardest heavy weapon to use, can't move and long charge time but the rewards are great especially when you see a squishy tank who isnt paying much attention to his surroundings I believe you can slightly get around the no movement thing by jumping. Or you used to anyway. You still can, but the Sentinel Shuffle isn't the most effective movement there is. It's actually better if you have no stamina left.
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Georgia Xavier
Y.A.M.A.H
381
|
Posted - 2015.05.04 23:28:00 -
[191] - Quote
Megaman Trigger wrote:Georgia Xavier wrote:Megaman Trigger wrote:MythTanker wrote:Lets talk about something that is under-rated when it comes to the Sentinel. The Forge Gun. Base type of Forge (Forge Gun, 9k330, kaalakiota and Gastun's) should have higher damage than the AFG. AFG should be high ROF but lower damage than base while BFG is correct with slow fire, high damage. The BFG is probably the hardest heavy weapon to use, can't move and long charge time but the rewards are great especially when you see a squishy tank who isnt paying much attention to his surroundings *cough*Gunnlogi*cough* But yeah, BFG is a pain to use. It's great if you're hidden or above a HAV, and takes out most Dropships in 2 shots. I used the PRO BFG on an annoying ADS, feels so powerful
Dust 514: Unlimited Scrub Works
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Spademan
6473
|
Posted - 2015.05.04 23:29:00 -
[192] - Quote
Megaman Trigger wrote:Spademan wrote:Georgia Xavier wrote:Megaman Trigger wrote:MythTanker wrote:Lets talk about something that is under-rated when it comes to the Sentinel. The Forge Gun. Base type of Forge (Forge Gun, 9k330, kaalakiota and Gastun's) should have higher damage than the AFG. AFG should be high ROF but lower damage than base while BFG is correct with slow fire, high damage. The BFG is probably the hardest heavy weapon to use, can't move and long charge time but the rewards are great especially when you see a squishy tank who isnt paying much attention to his surroundings I believe you can slightly get around the no movement thing by jumping. Or you used to anyway. You still can, but the Sentinel Shuffle isn't the most effective movement there is. It's actually better if you have no stamina left. Have you tried it with 4 myofs on a cal sentinel? I'm curious to see how it turns out.
What're you looking at me like that for? I'll shank you I will.
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Megaman Trigger
Ready to Play
311
|
Posted - 2015.05.04 23:35:00 -
[193] - Quote
Georgia Xavier wrote:Megaman Trigger wrote:Georgia Xavier wrote:Megaman Trigger wrote:MythTanker wrote:Lets talk about something that is under-rated when it comes to the Sentinel. The Forge Gun. Base type of Forge (Forge Gun, 9k330, kaalakiota and Gastun's) should have higher damage than the AFG. AFG should be high ROF but lower damage than base while BFG is correct with slow fire, high damage. The BFG is probably the hardest heavy weapon to use, can't move and long charge time but the rewards are great especially when you see a squishy tank who isnt paying much attention to his surroundings *cough*Gunnlogi*cough* But yeah, BFG is a pain to use. It's great if you're hidden or above a HAV, and takes out most Dropships in 2 shots. I used the PRO BFG on an annoying ADS, feels so powerful
I love seeing an ADS panic when I hit the engine.
Purifier. First Class.
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Megaman Trigger
Ready to Play
311
|
Posted - 2015.05.04 23:37:00 -
[194] - Quote
Spademan wrote:Have you tried it with 4 myofs on a cal sentinel? I'm curious to see how it turns out.
I'm planning to try it out, once I have the SP in sink into the myro's. Gonna make a real classic Megaman fit.
Purifier. First Class.
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Georgia Xavier
Y.A.M.A.H
383
|
Posted - 2015.05.04 23:38:00 -
[195] - Quote
Megaman Trigger wrote:I love seeing an ADS panic when I hit the engine. Yeah! they're carefully aiming then a forge whizzes past them then they quickly ascend into the heavens
Dust 514: Unlimited Scrub Works
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Fox Gaden
Immortal Guides Learning Alliance
6490
|
Posted - 2015.05.05 10:18:00 -
[196] - Quote
Good to see you in game Jonny D Buelle. I would have liked to give a good showing for myself when I see people I know, but I just was not in the grove this morning. Kept shooting just left or just right of people, never quite being able to line up the shot. Then when I tried my Forge gun fit I just got killed every time I pulled the Forge Gun out. Not my finest hour.
When I am in the grove I am a lot better than that with an HMG, and with a Forge GunGǪ well actually that is about normal for my Forge Gun games. Every time I charged it up I die. It is still new to me. Never really used it much before.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jonny D Buelle
Mors Effera
1305
|
Posted - 2015.05.05 10:46:00 -
[197] - Quote
Fox Gaden wrote:Good to see you in game Jonny D Buelle. I would have liked to give a good showing for myself when I see people I know, but I just was not in the grove this morning. Kept shooting just left or just right of people, never quite being able to line up the shot. Then when I tried my Forge gun fit I just got killed every time I pulled the Forge Gun out. Not my finest hour. When I am in the grove I am a lot better than that with an HMG, and with a Forge GunGǪ well actually that is about normal for my Forge Gun games. Every time I charged it up I die. It is still new to me. Never really used it much before.
It was good to see you in battle too bro. Should of warned you I make it my mission to hunt down people on the forums when I play lol. Look forward to our next meeting. I usually over aim when fighting other sents with HMG, I find a low sensitivity helps me from going over, doesn't help with scouts though.
Never really got into forge guns myself, I do have it for AV but don't take it out unless redlined and low on WP.
Today's special:
PAIN
Comes with a side of salads and mash potatoes.
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Megaman Trigger
Ready to Play
313
|
Posted - 2015.05.05 11:11:00 -
[198] - Quote
By the sounds of it, us Forge Sentinels are a rare sight.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6491
|
Posted - 2015.05.05 12:03:00 -
[199] - Quote
Megaman Trigger wrote:By the sounds of it, us Forge Sentinels are a rare sight. Yes, but those who do it well can be gods among men.
Remember this video?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Vash Warren
SMARTCREW Smart Deploy
155
|
Posted - 2015.05.05 12:20:00 -
[200] - Quote
Vash: Amarr Brick Tank Proto level With Proto HMG and Forge Gun sniper.
Looking to purchase or sell anything Officer, Aur, or of special value. Message in game for trade information.
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Spademan
6473
|
Posted - 2015.05.05 12:22:00 -
[201] - Quote
Fox Gaden wrote:Megaman Trigger wrote:By the sounds of it, us Forge Sentinels are a rare sight. Yes, but those who do it well can be gods among men. Remember this video? Lol @2:16
What're you looking at me like that for? I'll shank you I will.
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Fristname Family name
Condotta Rouvenor Gallente Federation
125
|
Posted - 2015.05.05 13:14:00 -
[202] - Quote
Georgia Xavier wrote:Megaman Trigger wrote:MythTanker wrote:Lets talk about something that is under-rated when it comes to the Sentinel. The Forge Gun. Base type of Forge (Forge Gun, 9k330, kaalakiota and Gastun's) should have higher damage than the AFG. AFG should be high ROF but lower damage than base while BFG is correct with slow fire, high damage. The BFG is probably the hardest heavy weapon to use, can't move and long charge time but the rewards are great especially when you see a squishy tank who isnt paying much attention to his surroundings https://youtu.be/X_7r2ZE1lYc?t=2m7s (watch to 2.10 (starts at 2.7) only need to hear the audio)
the breach forge gun is my only forge gun.... i love i and it is easy to use... i can do alot of things with it and even if you think the movement is a issue... i can jump.. i jump like hell and reds and blues see me and think wtf and then im alll like KAPOWW!!! and crap like that... anyway its not hard to use i find the assault forge harder to use in my opinion because of the time in lining up your shots.. i would rather use a breach forge for anti air and LAV but the assault is good if i wanna sit on a tower and theres snipers on the tower across from me ... and then if people come up in a ds i can shoot them but the breach woulda killed the ds before it got up there (if im not distracted by stuff)
i can see why people think its 'hard' to use but i think its not that hard but then again i find the assault a little bit harder to use for certain things but i do use them both but i main the breach....
i dont know if i made sense because i often wont sooo yeah i think it does.
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Fristname Family name
Condotta Rouvenor Gallente Federation
125
|
Posted - 2015.05.05 13:25:00 -
[203] - Quote
MythTanker wrote:Lets talk about something that is under-rated when it comes to the Sentinel. The Forge Gun. this is one of my main things about a heavy these days... i actually enjoy forging alot and often will forget about everything and unfortunately forget about the points and my squad and go hunting for stuff to forge.. XD
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Fristname Family name
Condotta Rouvenor Gallente Federation
125
|
Posted - 2015.05.05 13:30:00 -
[204] - Quote
Megaman Trigger wrote:Georgia Xavier wrote:Megaman Trigger wrote:MythTanker wrote:Lets talk about something that is under-rated when it comes to the Sentinel. The Forge Gun. Base type of Forge (Forge Gun, 9k330, kaalakiota and Gastun's) should have higher damage than the AFG. AFG should be high ROF but lower damage than base while BFG is correct with slow fire, high damage. The BFG is probably the hardest heavy weapon to use, can't move and long charge time but the rewards are great especially when you see a squishy tank who isnt paying much attention to his surroundings *cough*Gunnlogi*cough* But yeah, BFG is a pain to use. It's great if you're hidden or above a HAV, and takes out most Dropships in 2 shots. i love to just set up camp in the middle of a road somewhere in the middle of them map with my breach..... let the LAVd get close then KAPOWW!!! 1shot them before they hit me :3 if i dont a av nade will change that.
ive actually hit a 180 no scope with the breach once on a tank and killed it :P off the table top on that table top map where a and b are out side and C and D are under a roof thingo...
also hitting cloaked scouts with the breach by accident is always funny :P
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Megaman Trigger
Ready to Play
313
|
Posted - 2015.05.05 16:15:00 -
[205] - Quote
Spademan wrote:Fox Gaden wrote:Megaman Trigger wrote:By the sounds of it, us Forge Sentinels are a rare sight. Yes, but those who do it well can be gods among men. Remember this video? Lol @ 2:16 And he looks to be using a Militia FG to boot.
Purifier. First Class.
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Georgia Xavier
Y.A.M.A.H
385
|
Posted - 2015.05.05 18:35:00 -
[206] - Quote
If an amarr AV weapon were to ever come to this game, I think I will forget the hmg ever existed
Dust 514: Unlimited Scrub Works
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Fristname Family name
Condotta Rouvenor Gallente Federation
126
|
Posted - 2015.05.05 21:56:00 -
[207] - Quote
i just had a idea..... lets raid the barbershop... we need some close shaves between our heavy rolls XD :P just alll go talk heavy in their chat XD
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Megaman Trigger
Ready to Play
313
|
Posted - 2015.05.05 22:26:00 -
[208] - Quote
Fristname Family name wrote:i just had a idea..... lets raid the barbershop... we need some close shaves between our heavy rolls XD :P just alll go talk heavy in their chat XD
How about no. You wanna go troll, go by yourself. Don't drag the Sentinel community thread into it.
Purifier. First Class.
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Fristname Family name
Condotta Rouvenor Gallente Federation
126
|
Posted - 2015.05.06 05:43:00 -
[209] - Quote
Megaman Trigger wrote:Fristname Family name wrote:i just had a idea..... lets raid the barbershop... we need some close shaves between our heavy rolls XD :P just alll go talk heavy in their chat XD How about no. You wanna go troll, go by yourself. Don't drag the Sentinel community thread into it. lol nah im alright :3 i just htought it would be kinda funny if we went in there and talked heavy.. i guess its kinda stupid tho..
also if anyone is on Dust at the moment im about to get on for a hour or so if anyone wants to play. i can logi bro if a few of you are up for it.
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Megaman Trigger
Ready to Play
314
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Posted - 2015.05.07 11:29:00 -
[210] - Quote
Anyone else feel like we're getting the short end of the stick lately?
Also, when can we trade "Black Eagle" Assault Rifles? I have a bunch I need to move to this character.
Purifier. First Class.
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Georgia Xavier
Y.A.M.A.H
390
|
Posted - 2015.05.07 11:46:00 -
[211] - Quote
Megaman Trigger wrote:Anyone else feel like we're getting the short end of the stick lately?
Also, when can we trade "Black Eagle" Assault Rifles? I have a bunch I need to move to this character. Yeah,the assaults get the most love. I have all amarr suits already but the heavy is what I used first thus it has a special place in my heart
Dust 514: Unlimited Scrub Works
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Fox Gaden
Immortal Guides Learning Alliance
6493
|
Posted - 2015.05.07 12:59:00 -
[212] - Quote
Georgia Xavier wrote:Megaman Trigger wrote:Anyone else feel like we're getting the short end of the stick lately?
Also, when can we trade "Black Eagle" Assault Rifles? I have a bunch I need to move to this character. Yeah,the assaults get the most love. I have all amarr suits already but the heavy is what I used first thus it has a special place in my heart - HMG Sentinels and Scouts sucked for a year. - Then Assault suits sucked for a year. - Now Assault suits are on top again, but I don't feel that Sentinels are as far behind as we were in 2013/2014.
When Rattati fixes the dispersion on the Assault HMG, that will help, as it will give us a chance to get out and get some fresh air, rather than hunkering down inside buildings all the time.
I feel the HMG damage is a bit low now, but that is such a fine line to balance.
Overall, the popularity of the different suit sizes/classes is fairly close to where I feel it should be. The majority of players should be in Assault suits. Sentinel and Scout should be specialty roles.
I am thinking that we might see some placeholder Amarr/Gal weapons by late summer, which will be interesting.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jonny D Buelle
Mors Effera
1338
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Posted - 2015.05.07 13:04:00 -
[213] - Quote
Fox Gaden wrote:Georgia Xavier wrote:Megaman Trigger wrote:Anyone else feel like we're getting the short end of the stick lately?
Also, when can we trade "Black Eagle" Assault Rifles? I have a bunch I need to move to this character. Yeah,the assaults get the most love. I have all amarr suits already but the heavy is what I used first thus it has a special place in my heart - HMG Sentinels and Scouts sucked for a year. - Then Assault suits sucked for a year. - Now Assault suits are on top again, but I don't feel that Sentinels are as far behind as we were in 2013/2014. When Rattati fixes the dispersion on the Assault HMG, that will help, as it will give us a chance to get out and get some fresh air, rather than hunkering down inside buildings all the time. I feel the HMG damage is a bit low now, but that is such a fine line to balance. Overall, the popularity of the different suit sizes/classes is fairly close to where I feel it should be. The majority of players should be in Assault suits. Sentinel and Scout should be specialty roles. I am thinking that we might see some placeholder Amarr/Gal weapons by late summer, which will be interesting.
Late winter for me lol. And I agree with you that Sents and scouts should be a specialty role. One thing that irritated me was the amount of people using Sents as an I Win Button, brought the Sentinel community down IMHO.
As for going outside and getting fresh air... I'm pretty sure that most of us will spontaneously combust due to the fact that we are spending all our time inside. I like my cave.
Today's special:
PAIN
Comes with a side of salads and mash potatoes.
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CCP Rattati
C C P C C P Alliance
21978
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Posted - 2015.05.07 14:59:00 -
[214] - Quote
RE nerf and AHMG buff, what do you say my dear fatties
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Georgia Xavier
Y.A.M.A.H
392
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Posted - 2015.05.07 15:03:00 -
[215] - Quote
CCP Rattati wrote:RE nerf and AHMG buff, what do you say my dear fatties Give me that heavy laser and I might say thank you.
Just kidding, we appreciate that
Dust 514: Unlimited Scrub Works
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MINA Longstrike
Kirjuun Heiian
2979
|
Posted - 2015.05.07 15:09:00 -
[216] - Quote
CCP Rattati wrote:RE nerf and AHMG buff, what do you say my dear fatties
Played around with the AHMG a little bit, movement increases the rate at which dispersion tightens. These guns are hilariously OP, they still lose at close quarters in a damage race, but they're pretty deadly lethal at range.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Fox Gaden
Immortal Guides Learning Alliance
6493
|
Posted - 2015.05.07 15:11:00 -
[217] - Quote
CCP Rattati wrote:RE nerf and AHMG buff, what do you say my dear fatties Yeah?
Assuming that the AHMG buff is a reduction to dispersion, then I will be very Happy! It will be nice to have a tool for every job, in the Sentinel toolbox.
I have not had as big an issue with Remotes as some people. Probably because having written the guild, I get very embarrassed when I die to one , so I have become very good at spotting them. If this nerf involves reducing the range they can be thrown, that would be good. I don't see them being Frisbeeed very often, but when they are they are devastating. Also, I am wondering if the delay after deployment before they can be activated is really as long as it is supposed to be. I have seen RE deployed and started running before it even hits the ground and still fail to get clear of the blast radius before it goes off. Hared to say for sure, as it is hard to tell if they may have been set off by friendly fire, but it has happened several times.
Edit: Actually you posted while I was just starting to read your Warloard 1.1 post, so let me finish reading that, and I might edit this post.
Edit 2: Ah, I was right! RE activation delay is bugged. I know it!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jonny D Buelle
Mors Effera
1340
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Posted - 2015.05.07 15:20:00 -
[218] - Quote
CCP Rattati wrote:RE nerf and AHMG buff, what do you say my dear fatties
Just did a full match with it on my ADV Gal Suit. Went 20/5/6 KDR of 3.33 with 1263 WP.
That has been my average all night with the Standard variant. So I would have to say that I love it. It hold its own at range and can still handle the CQC situations vs scouts as well as a formidable weapon in Sentinel Duels.
I do fear, however, that this could be easily made into an OP weapon.
Edit: will do more matches to collect more data.
Today's special:
PAIN
Comes with a side of salads and mash potatoes.
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Fox Gaden
Immortal Guides Learning Alliance
6493
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Posted - 2015.05.07 15:24:00 -
[219] - Quote
Quote:Assault HMG now starts high, ends low, reduced in scope, inverted, effective above 40 meters What does this actually mean? Is this saying that the Dispersion rate starts high and reduces as you continue to shoot? Does "reduced in scope" mean reduced dispersion or is it referencing something else? "effective above 40 meteres" sounds promising!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6493
|
Posted - 2015.05.07 15:27:00 -
[220] - Quote
MINA Longstrike wrote:CCP Rattati wrote:RE nerf and AHMG buff, what do you say my dear fatties Played around with the AHMG a little bit, movement increases the rate at which dispersion tightens. These guns are hilariously OP, they still lose at close quarters in a damage race, but they're pretty deadly lethal at range. It seems that ANYTHING that would increase dispersion on the AHMG instead reduces it.
So don't Crouch?
Actually if it is most accurate while strafing this could be a very interesting skill weapon.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Balistyc Farshot
OUTCAST MERCS General Tso's Alliance
166
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Posted - 2015.05.07 15:37:00 -
[221] - Quote
CCP Rattati wrote:RE nerf and AHMG buff, what do you say my dear fatties
Thank you! I haven't used the AHMG since the buff, but I agree that it should be able to hit the broad side of a barn. Having been a heavy, I eat them up because they know that at 30 meters, I own them with the CR.
I would also say to reduce the dispersion on the burst HMG and simply reduce the ammo in the hopper. That or take down the overheat. No one runs those anymore. If someone is running it still, let me know how you use it, because I used to love it as my fellow heavy combat tool. Now you have to use the boundless or AHMG and the burst is just an over heating ammo hog that can't hit anything. Too much risk for the reward. Thanks for helping out the heavies, the last nerf, plus buff hurt.
You won't see heavies in LAVs but you will now see 1 or 2 on the bridge with AHMG pushing back the waves, just as they were intended. Heavies are team anchors and really need to be the bricks they were intended to be.
Reducing the RE frisbee and the raining myo REs will be huge in PCs. In common matches you didn't see this as badly. Instead you get more of the RE on the uplink, but that will happen.
From Logi, to Heavy, to Scout, now I am moving to ADS. Please stop balancing!
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Jonny D Buelle
Mors Effera
1340
|
Posted - 2015.05.07 15:56:00 -
[222] - Quote
Second Match Complete. 10/6/14 KDR of 0.7, 852WP.
Went against a full squad of Soul of YAMOTO. Two of them were using the new AHMG. They know the weapon more than me. One went 27/12 the other went 14/4.
This weapon is extremely powerful now and I did get to test the AV capabilities with it this match and it was effective. Noticed that we get WP for damaging vehicles now.
Also Gaden, the longer you fire the tighter it gets and it tightens extremely fast.
Today's special:
PAIN
Comes with a side of salads and mash potatoes.
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Fox Gaden
Immortal Guides Learning Alliance
6493
|
Posted - 2015.05.07 16:02:00 -
[223] - Quote
Balistyc Farshot wrote:Instead you get more of the RE on the uplink, For about a month before Bandwidth was introduced I was the only one doing this as far as I could tell. So many people had gotten into the bad habit of meleeing uplinks that I got a lot of kills out of it. Of course Bandwidth had its intended effect, and I don't start the match as Logi anymore.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6493
|
Posted - 2015.05.07 16:09:00 -
[224] - Quote
Jonny D Buelle wrote:Edit: Off topic, but do we have a chat channel? The only Chat channel I maintain is Learning Coalition chat, which is sort of a new player help channel, with a lot of general game related discussion, and a place for new players and vets to squad up.
There has been three or four attempts to make a heavy chat channel, but non of them really got off the ground. Do you guys want me to start a "The Bastian" channel?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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MINA Longstrike
Kirjuun Heiian
2987
|
Posted - 2015.05.07 16:26:00 -
[225] - Quote
Fox Gaden wrote:MINA Longstrike wrote:CCP Rattati wrote:RE nerf and AHMG buff, what do you say my dear fatties Played around with the AHMG a little bit, movement increases the rate at which dispersion tightens. These guns are hilariously OP, they still lose at close quarters in a damage race, but they're pretty deadly lethal at range. It seems that ANYTHING that would increase dispersion on the AHMG instead reduces it. So don't Crouch? Actually if it is most accurate while strafing this could be a very interesting skill weapon.
Crouching seems to tighten it (I haven't played around with that at all really, but I remember hearing reports that despite the reticule tightening a little, crouching actually did nothing for HMG's) but based on just the little bit of gameplay I've put in with it already, moving does make the AHMG tighten up faster.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Jonny D Buelle
Mors Effera
1340
|
Posted - 2015.05.07 16:26:00 -
[226] - Quote
Fox Gaden wrote:Jonny D Buelle wrote:Edit: Off topic, but do we have a chat channel? The only Chat channel I maintain is Learning Coalition chat, which is sort of a new player help channel, with a lot of general game related discussion, and a place for new players and vets to squad up. There has been three or four attempts to make a heavy chat channel, but non of them really got off the ground. Do you guys want me to start a "The Bastian" channel?
I wouldn't mind one.
Anyway Third Match Complete (and final for my data gathering, bit lazy I know). 11/13/7 KDR of 1.57, 939 WP
Went against the same guys as the last match but took logi support with me. Played the range game in this one as well as used cover.
Conclusion: The recent buff has made the AHMG viable and powerful. In itself it is not too OP but has the potential to be OP. It can be used in CQC and Range but would advise using it in ranged encounters.
The AV capabilities are decent, no where near a proto swarm or fg but can still get you some decent amount of WP. Combine them with AV nades for effect.
My Opinion: This is a variant that I want to get good with.
Today's special:
PAIN
Comes with a side of salads and mash potatoes.
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CCP Rattati
C C P C C P Alliance
22008
|
Posted - 2015.05.07 16:26:00 -
[227] - Quote
Fox Gaden wrote:Jonny D Buelle wrote:Edit: Off topic, but do we have a chat channel? The only Chat channel I maintain is Learning Coalition chat, which is sort of a new player help channel, with a lot of general game related discussion, and a place for new players and vets to squad up. There has been three or four attempts to make a heavy chat channel, but non of them really got off the ground. Do you guys want me to start a "The Bastian" channel?
how about "ze bastian" lol
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Megaman Trigger
Ready to Play
314
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Posted - 2015.05.07 16:30:00 -
[228] - Quote
Stuck at work, so I won't get to test any of this until later, but it all seems good.
EDIT: customisable APEX suits? APEX AV just got more interesting.
Purifier. First Class.
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Radec fett
54
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Posted - 2015.05.07 17:20:00 -
[229] - Quote
Nice to see a community of heavys coming together, a friendly o7 from the us at the barbershop
Freedom is a right! I would give my life to free the minmatar. For The Republic!!
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Jonny D Buelle
Mors Effera
1344
|
Posted - 2015.05.07 17:48:00 -
[230] - Quote
Radec fett wrote:Nice to see a community of heavys coming together, a friendly o7 from the us at the barbershop
It looks like a scout! I'm going to eat you! I'm higher on the food chain! Get in my belly!
Today's special:
PAIN
Comes with a side of salads and mash potatoes.
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Spademan
6486
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Posted - 2015.05.07 18:04:00 -
[231] - Quote
Yup. Certainly don't want those pesky scouts getting in here...
What're you looking at me like that for? I'll shank you I will.
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Megaman Trigger
Ready to Play
314
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Posted - 2015.05.07 18:15:00 -
[232] - Quote
Spademan wrote:Yup. Certainly don't want those pesky scouts getting in here... They'd steal all the nachos
Purifier. First Class.
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Fristname Family name
Condotta Rouvenor Gallente Federation
127
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Posted - 2015.05.07 22:08:00 -
[233] - Quote
CCP Rattati wrote:Fox Gaden wrote:Jonny D Buelle wrote:Edit: Off topic, but do we have a chat channel? The only Chat channel I maintain is Learning Coalition chat, which is sort of a new player help channel, with a lot of general game related discussion, and a place for new players and vets to squad up. There has been three or four attempts to make a heavy chat channel, but non of them really got off the ground. Do you guys want me to start a "The Bastian" channel? how about "ze bastian" lol i know theirs a heavy/logi chat room out there and it was active.. about 5months ago.. not sure now. there was also Heavys only not sure about the activeness of them either.
Join the in game chat
Trading_Center and invite your trading buddies
look forward to seeing you there spread the word
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Ralden Caster
Random Gunz Rise Of Legion.
220
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Posted - 2015.05.08 01:04:00 -
[234] - Quote
Fristname Family name wrote:CCP Rattati wrote:Fox Gaden wrote:Jonny D Buelle wrote:Edit: Off topic, but do we have a chat channel? The only Chat channel I maintain is Learning Coalition chat, which is sort of a new player help channel, with a lot of general game related discussion, and a place for new players and vets to squad up. There has been three or four attempts to make a heavy chat channel, but non of them really got off the ground. Do you guys want me to start a "The Bastian" channel? how about "ze bastian" lol i know theirs a heavy/logi chat room out there and it was active.. about 5months ago.. not sure now. there was also Heavys only not sure about the activeness of them either. I'm pretty sure the Heavy/Logi Funzone still sees activity.
"I am frequently misquoted."
-Aeon Amadi
Welcome to my TIME MACHINE!
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Fox Gaden
Immortal Guides Learning Alliance
6494
|
Posted - 2015.05.08 09:51:00 -
[235] - Quote
I created a chat channel called Ze Bastion.
There was already a channel called GÇ£The BastionGÇ¥ which was created by EVE characters. The description you see EVE side indicates that The Bastion is a Bar n Grill, and the channel has no password, so we could probably crash that channel and make it our own if you wanted.
The big difference is that my EVE character has moderator privileges on Ze Bastion, while The Bastion channel belongs to someone else.
There was no one else in The Bastion channel before Downtime, but there might be EVE players in there at Prime Time, or the channel may be old and abandoned.
Which channel do you think we should use?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Georgia Xavier
Y.A.M.A.H
395
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Posted - 2015.05.08 10:06:00 -
[236] - Quote
Fox Gaden wrote:I created a chat channel called Ze Bastion.
There was already a channel called GÇ£The BastionGÇ¥ which was created by EVE characters. The description you see EVE side indicates that The Bastion is a Bar n Grill, and the channel has no password, so we could probably crash that channel and make it our own if you wanted.
The big difference is that my EVE character has moderator privileges on Ze Bastion, while The Bastion channel belongs to someone else.
There was no one else in The Bastion channel before Downtime, but there might be EVE players in there at Prime Time, or the channel may be old and abandoned.
Which channel do you think we should use? Ze Bastion in my opinion. Since it was you who created the channel I would feel much better using it than going into another channel and saying "dis my turf now". Why I feel this way is beyond me
Dust 514: Unlimited Scrub Works
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Megaman Trigger
Ready to Play
316
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Posted - 2015.05.08 11:15:00 -
[237] - Quote
Georgia Xavier wrote:Fox Gaden wrote:I created a chat channel called Ze Bastion.
There was already a channel called GÇ£The BastionGÇ¥ which was created by EVE characters. The description you see EVE side indicates that The Bastion is a Bar n Grill, and the channel has no password, so we could probably crash that channel and make it our own if you wanted.
The big difference is that my EVE character has moderator privileges on Ze Bastion, while The Bastion channel belongs to someone else.
There was no one else in The Bastion channel before Downtime, but there might be EVE players in there at Prime Time, or the channel may be old and abandoned.
Which channel do you think we should use? Ze Bastion in my opinion. Since it was you who created the channel I would feel much better using it than going into another channel and saying "dis my turf now". Why I feel this way is beyond me
Agreed. Trying to take over the other channel would/could just cause drama
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6495
|
Posted - 2015.05.08 12:13:00 -
[238] - Quote
So far I have only got to play one match since the Hotfix to test out the AHMG, and it was the 5 point research facility map, so not the appropriate map to use the AHMG on, but good enough to get a feel for it.
I have to say, I like it!
Of course if I was not specifically trying to test the AHMG I would have switched to a different HMG for that map. It is definitely not what you want to use vs a Cal Sent and his Boundless in CQC, so I died a lot, but I did manage to get into a few running ranged fights and I loved it.
After one match it is too early to say for sure, but it did not seem OP to me. You have to aim carefully, and I overheated a number of times, so there is definitely some skill involved. It will take further testing to determine if Rattati got the balance right, but if it is overbalanced it does not feel anywhere near what the Burst HMG felt like when it was first reworked.
So far I am happy. Chose your tool for the job at hand.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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MINA Longstrike
Kirjuun Heiian
3017
|
Posted - 2015.05.08 17:11:00 -
[239] - Quote
Basic assault HMG does not have increased efficiency vs vehicles, which makes me sad. Still quite a good gun, I was having problems getting it to work on my minmatar alt though. I think that the assault HMG is prettymuch just caldari / amarr territory as they have the recovery to sustain it and minmatar should probably stick to standard/burst variants where they can use their speed to get up close.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Megaman Trigger
Ready to Play
316
|
Posted - 2015.05.08 23:25:00 -
[240] - Quote
So APEX suits are now just BPO Proto suit we can fit anyway we want?
Purifier. First Class.
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Ralden Caster
Random Gunz Rise Of Legion.
221
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Posted - 2015.05.08 23:27:00 -
[241] - Quote
MINA Longstrike wrote:Basic assault HMG does not have increased efficiency vs vehicles, which makes me sad. Still quite a good gun, I was having problems getting it to work on my minmatar alt though. I think that the assault HMG is prettymuch just caldari / amarr territory as they have the recovery to sustain it and minmatar should probably stick to standard/burst variants where they can use their speed to get up close. Eh, I find it highly effective on my Gallente sentinel. It goes especially well with the scrambler pistol.
"I am frequently misquoted."
-Aeon Amadi
Welcome to my TIME MACHINE!
|
Megaman Trigger
Ready to Play
316
|
Posted - 2015.05.08 23:52:00 -
[242] - Quote
Tested the AHMG on the 'lag' facility and, while it's certainly usable now, I'm still not a fan of how quickly it overheats. Moving certainly does help the reticule shrink faster. Tested the M0-4 on an Advanced Gal Sentinel (two reps, 1 plate) and it was able to hit down the hall from objective to ramp, which is great. M0-4 feels like it overheats faster than the MH-82. I'll practice with it some more, but it feels.... nice, to have something other than the Forge or side arm for combat at 30m+
Purifier. First Class.
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Fristname Family name
Condotta Rouvenor Gallente Federation
127
|
Posted - 2015.05.09 01:28:00 -
[243] - Quote
Balistyc Farshot wrote:CCP Rattati wrote:RE nerf and AHMG buff, what do you say my dear fatties Thank you! I haven't used the AHMG since the buff, but I agree that it should be able to hit the broad side of a barn. Having been a heavy, I eat them up because they know that at 30 meters, I own them with the CR. I would also say to reduce the dispersion on the burst HMG and simply reduce the ammo in the hopper. That or take down the overheat. No one runs those anymore. If someone is running it still, let me know how you use it, because I used to love it as my fellow heavy combat tool. Now you have to use the boundless or AHMG and the burst is just an over heating ammo hog that can't hit anything. Too much risk for the reward. Thanks for helping out the heavies, the last nerf, plus buff hurt. You won't see heavies in LAVs but you will now see 1 or 2 on the bridge with AHMG pushing back the waves, just as they were intended. Heavies are team anchors and really need to be the bricks they were intended to be. Reducing the RE frisbee and the raining myo REs will be huge in PCs. In common matches you didn't see this as badly. Instead you get more of the RE on the uplink, but that will happen. how bout a buff. change it back to how it was with less heat build up and slowly increasing accuracy and range becoming to old straight line hmg.
Join the in game chat
Trading_Center and invite your trading buddies
look forward to seeing you there spread the word
|
Adan Montano Pietsch
Sebiestor Field Sappers Minmatar Republic
22
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Posted - 2015.05.09 03:15:00 -
[244] - Quote
Reporting in, thx for including my HMG Range Buff topic in your post...... Amarr Sentinel
Just doing merc stuff
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Adan Montano Pietsch
Sebiestor Field Sappers Minmatar Republic
22
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Posted - 2015.05.09 04:33:00 -
[245] - Quote
SOoooo, anyone try the AHMG lately, CAUSE IT'S AWESOME. Props to CCP. The thing actually does it's job now, very viable mid-range weapon. Wrecks LAV's, don't know about HAV's, but yea it's great. It's exactly what i've wanted the HMG to be. Not op either, just right. Be weary of other fatties using regular or burst HMG, they will outdamage you. You might not even be able to finish them off either since it overheats quite easily, BUUuut the range is great.
Just doing merc stuff
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Megaman Trigger
Ready to Play
317
|
Posted - 2015.05.09 10:14:00 -
[246] - Quote
Fristname Family name wrote:Balistyc Farshot wrote:CCP Rattati wrote:RE nerf and AHMG buff, what do you say my dear fatties Thank you! I haven't used the AHMG since the buff, but I agree that it should be able to hit the broad side of a barn. Having been a heavy, I eat them up because they know that at 30 meters, I own them with the CR. I would also say to reduce the dispersion on the burst HMG and simply reduce the ammo in the hopper. That or take down the overheat. No one runs those anymore. If someone is running it still, let me know how you use it, because I used to love it as my fellow heavy combat tool. Now you have to use the boundless or AHMG and the burst is just an over heating ammo hog that can't hit anything. Too much risk for the reward. Thanks for helping out the heavies, the last nerf, plus buff hurt. You won't see heavies in LAVs but you will now see 1 or 2 on the bridge with AHMG pushing back the waves, just as they were intended. Heavies are team anchors and really need to be the bricks they were intended to be. Reducing the RE frisbee and the raining myo REs will be huge in PCs. In common matches you didn't see this as badly. Instead you get more of the RE on the uplink, but that will happen. how bout a buff. change it back to how it was with less heat build up and slowly increasing accuracy and range becoming to old straight line hmg.
Range and accuracy are fine as they are for the AHMG. Could use a little less heat build up, but that's just IMO.
Purifier. First Class.
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Megaman Trigger
Ready to Play
317
|
Posted - 2015.05.09 10:16:00 -
[247] - Quote
Adan Montano Pietsch wrote:SOoooo, anyone try the AHMG lately, CAUSE IT'S AWESOME. Props to CCP. The thing actually does it's job now, very viable mid-range weapon. Wrecks LAV's, don't know about HAV's, but yea it's great. It's exactly what i've wanted the HMG to be. Not op either, just right. Be weary of other fatties using regular or burst HMG, they will outdamage you. You might not even be able to finish them off either since it overheats quite easily, BUUuut the range is great.
Up close, AHMG can put a dent in a HAV and a Dropship.
If you can keep an enemy Sentinel from getting into 20m, the AHMG can wreck them before they can so any major damage.
Purifier. First Class.
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Fristname Family name
Condotta Rouvenor Gallente Federation
128
|
Posted - 2015.05.10 07:12:00 -
[248] - Quote
Megaman Trigger wrote:Fristname Family name wrote:Balistyc Farshot wrote:CCP Rattati wrote:RE nerf and AHMG buff, what do you say my dear fatties Thank you! I haven't used the AHMG since the buff, but I agree that it should be able to hit the broad side of a barn. Having been a heavy, I eat them up because they know that at 30 meters, I own them with the CR. I would also say to reduce the dispersion on the burst HMG and simply reduce the ammo in the hopper. That or take down the overheat. No one runs those anymore. If someone is running it still, let me know how you use it, because I used to love it as my fellow heavy combat tool. Now you have to use the boundless or AHMG and the burst is just an over heating ammo hog that can't hit anything. Too much risk for the reward. Thanks for helping out the heavies, the last nerf, plus buff hurt. You won't see heavies in LAVs but you will now see 1 or 2 on the bridge with AHMG pushing back the waves, just as they were intended. Heavies are team anchors and really need to be the bricks they were intended to be. Reducing the RE frisbee and the raining myo REs will be huge in PCs. In common matches you didn't see this as badly. Instead you get more of the RE on the uplink, but that will happen. how bout a buff. change it back to how it was with less heat build up and slowly increasing accuracy and range becoming to old straight line hmg. Range and accuracy are fine as they are for the AHMG. Could use a little less heat build up, but that's just IMO. also the adv needs to be better than stranded. or have they fixed that now?
Join the in game chat
Trading_Center and invite your trading buddies
look forward to seeing you there spread the word
|
Vash Warren
SMARTCREW Smart Deploy
160
|
Posted - 2015.05.10 13:40:00 -
[249] - Quote
I guy. I have a question on running heavies. I have ran the Amarr sentinel for just about as long as I have been playing. I recently skilled into the Amarr Commando Heavy and would just like to know on basic on what to run and how to play. Any advice will be accepted and appreciated. Currently I am level 1 in SL, BP. 3 in RR, LR, AR, Shields. 4 in Core Upgrades, Engineering, Electronics. 5 in Armor Plates.
Looking to purchase or sell anything Officer, Aur, or of special value. Message in game for trade information.
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Georgia Xavier
Y.A.M.A.H
418
|
Posted - 2015.05.10 13:57:00 -
[250] - Quote
Vash Warren wrote:I guy. I have a question on running heavies. I have ran the Amarr sentinel for just about as long as I have been playing. I recently skilled into the Amarr Commando Heavy and would just like to know on basic on what to run and how to play. Any advice will be accepted and appreciated. Currently I am level 1 in SL, BP. 3 in RR, LR, AR, Shields. 4 in Core Upgrades, Engineering, Electronics. 5 in Armor Plates. Well this place is for Sentinels mostly but since I run both amarr heavies ill give you some points on how I run them. You don't have to follow them but there are more like guidelines.
Right so let's starts with a basic amarr commando. Amarr are all about lasers, it's how we enslave the minmatar. Currently only 3 weapons are amarrian meaning we have the lowest amount of weapons out of all races so that is one disadvantage. The other being we are the slowest commando out there. So how I run my basic commando is
Commando A-1 basic damage mod basic armor rep Std Scrambler rifle(for long range) Std laser rifle(mid range) Std nanohive(this is necessary since the laser rifle runs out of ammo quite fast)
Now as we are fairly tank and slow, our play style will be point defence mainly, try to stay on elevated areas so you can spot enemies and try to atleast suppress them if not outright kill them. This will secure our objective and give our team a chance to fight back. Well this is how I usually play the commando so you can alter this according to your style if you wish
Dust 514: Unlimited Scrub Works
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Megaman Trigger
Ready to Play
323
|
Posted - 2015.05.10 15:48:00 -
[251] - Quote
Fristname Family name wrote:Megaman Trigger wrote:Fristname Family name wrote:Balistyc Farshot wrote:CCP Rattati wrote:RE nerf and AHMG buff, what do you say my dear fatties Thank you! I haven't used the AHMG since the buff, but I agree that it should be able to hit the broad side of a barn. Having been a heavy, I eat them up because they know that at 30 meters, I own them with the CR. I would also say to reduce the dispersion on the burst HMG and simply reduce the ammo in the hopper. That or take down the overheat. No one runs those anymore. If someone is running it still, let me know how you use it, because I used to love it as my fellow heavy combat tool. Now you have to use the boundless or AHMG and the burst is just an over heating ammo hog that can't hit anything. Too much risk for the reward. Thanks for helping out the heavies, the last nerf, plus buff hurt. You won't see heavies in LAVs but you will now see 1 or 2 on the bridge with AHMG pushing back the waves, just as they were intended. Heavies are team anchors and really need to be the bricks they were intended to be. Reducing the RE frisbee and the raining myo REs will be huge in PCs. In common matches you didn't see this as badly. Instead you get more of the RE on the uplink, but that will happen. how bout a buff. change it back to how it was with less heat build up and slowly increasing accuracy and range becoming to old straight line hmg. Range and accuracy are fine as they are for the AHMG. Could use a little less heat build up, but that's just IMO. also the adv needs to be better than stranded. or have they fixed that now?
Standard still the old clip and ammo, but doesn't have the damage vs vehicles.
Purifier. First Class.
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Ralden Caster
Random Gunz Rise Of Legion.
222
|
Posted - 2015.05.10 17:07:00 -
[252] - Quote
Megaman Trigger wrote:Standard still the old clip and ammo, but doesn't have the damage vs vehicles.
Standard has the correct clip size and carrying capacity, but still no vehicle damage.
"I am frequently misquoted."
-Aeon Amadi
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Megaman Trigger
Ready to Play
323
|
Posted - 2015.05.10 17:28:00 -
[253] - Quote
Ralden Caster wrote:Megaman Trigger wrote:Standard still the old clip and ammo, but doesn't have the damage vs vehicles. Standard has the correct clip size and carrying capacity, but still no vehicle damage.
So they fixed the ammo in it?
Purifier. First Class.
|
Ralden Caster
Random Gunz Rise Of Legion.
222
|
Posted - 2015.05.10 17:31:00 -
[254] - Quote
Yes.
"I am frequently misquoted."
-Aeon Amadi
|
Fristname Family name
Condotta Rouvenor Gallente Federation
132
|
Posted - 2015.05.11 06:01:00 -
[255] - Quote
Ralden Caster wrote:Megaman Trigger wrote:Standard still the old clip and ammo, but doesn't have the damage vs vehicles. Standard has the correct clip size and carrying capacity, but still no vehicle damage. uhh just saying to everyone. i meant the advanced had worse stats in clip and ect than Standard. has it been fixed?
Join the in game chat
Trading_Center and invite your trading buddies
look forward to seeing you there spread the word
|
Fox Gaden
Immortal Guides Learning Alliance
6507
|
Posted - 2015.05.11 12:36:00 -
[256] - Quote
Megaman Trigger wrote:So APEX suits are now just BPO Proto suit we can fit anyway we want? With the PG/CPU restrictions on the APEX suits they are better than the Standard BPO's, but supposedly slightly less powerful than the Advanced suits, unless you come up with a cleaver fit with low fitting costs.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
325
|
Posted - 2015.05.11 12:43:00 -
[257] - Quote
Fox Gaden wrote:Megaman Trigger wrote:So APEX suits are now just BPO Proto suit we can fit anyway we want? With the PG/CPU restrictions on the APEX suits they are better than the Standard BPO's, but supposedly slightly less powerful than the Advanced suits, unless you come up with a cleaver fit with low fitting costs. As long as I can swap in my KRIN'S damage mod and a different side arm, I'm fine with that.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8608
|
Posted - 2015.05.11 14:24:00 -
[258] - Quote
Ok I'm here.
I am THE sentinel.
All sentinels to 5.
I use all of the suits.
I can tell you the strengths and weaknesses to each and how to make each one badass if you are unaware of the unholy secrets of our order.
I am also an avowed hater of the previous sentinel meta and will challenge anyone when they proclaim the days of the sentinel instablap were good.
I do not expect you to agree with me. But if you want me to respect your opinions, use facts when you provide evidence, and if you use an opinion as justification, please do everyone the courtesy of proclaiming it as an opinion. I like debate. I like argument.
More important I like INTELLIGENT arguments. A battle of wits with the unarmed leaves a sour taste in my mouth.
So let's play a game ala Jeff Foxworthy: Are you smarter than the barbershop?
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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Georgia Xavier
Y.A.M.A.H
420
|
Posted - 2015.05.11 14:27:00 -
[259] - Quote
Breakin Stuff wrote:Ok I'm here.
I am THE sentinel.
All sentinels to 5.
I use all of the suits.
I can tell you the strengths and weaknesses to each and how to make each one badass if you are unaware of the unholy secrets of our order.
I am also an avowed hater of the previous sentinel meta and will challenge anyone when they proclaim the days of the sentinel instablap were good.
I do not expect you to agree with me. But if you want me to respect your opinions, use facts when you provide evidence, and if you use an opinion as justification, please do everyone the courtesy of proclaiming it as an opinion. I like debate. I like argument.
More important I like INTELLIGENT arguments. A battle of wits with the unarmed leaves a sour taste in my mouth.
So let's play a game ala Jeff Foxworthy: Are you smarter than the barbershop? head honcho of sents is here, this should be interesting
Click me
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Fristname Family name
Condotta Rouvenor Gallente Federation
132
|
Posted - 2015.05.11 15:21:00 -
[260] - Quote
Georgia Xavier wrote:Breakin Stuff wrote:Ok I'm here.
I am THE sentinel.
All sentinels to 5.
I use all of the suits.
I can tell you the strengths and weaknesses to each and how to make each one badass if you are unaware of the unholy secrets of our order.
I am also an avowed hater of the previous sentinel meta and will challenge anyone when they proclaim the days of the sentinel instablap were good.
I do not expect you to agree with me. But if you want me to respect your opinions, use facts when you provide evidence, and if you use an opinion as justification, please do everyone the courtesy of proclaiming it as an opinion. I like debate. I like argument.
More important I like INTELLIGENT arguments. A battle of wits with the unarmed leaves a sour taste in my mouth.
So let's play a game ala Jeff Foxworthy: Are you smarter than the barbershop? head honcho of sents is here, this should be interesting this is like the climax of a anime or the build up to the big climatic scene...
Join the in game chat
Trading_Center and invite your trading buddies
look forward to seeing you there spread the word
|
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8620
|
Posted - 2015.05.11 15:26:00 -
[261] - Quote
Climax of an anime my ass. Fox told me you bastards hid the donuts in here.
Begin handing them over or I demonstrate proper CQC forge gunnery and bolt pistol horror upon all who deny me my pastry goodness.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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Georgia Xavier
Y.A.M.A.H
422
|
Posted - 2015.05.11 15:38:00 -
[262] - Quote
Breakin Stuff wrote:Climax of an anime my ass. Fox told me you bastards hid the donuts in here.
Begin handing them over or I demonstrate proper CQC forge gunnery and bolt pistol horror upon all who deny me my pastry goodness. *wiping of crumbs from cheeks* what jelly-filled donuts?
Click me
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8620
|
Posted - 2015.05.11 15:46:00 -
[263] - Quote
I have another for you. It's cooking right now. Just reach into the forge gun barrel to claim your prize.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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Georgia Xavier
Y.A.M.A.H
422
|
Posted - 2015.05.11 15:52:00 -
[264] - Quote
Breakin Stuff wrote:I have another for you. It's cooking right now. Just reach into the forge gun barrel to claim your prize. No thank you I have my own forge,one that doesn't want my head on a platter......
Click me
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Megaman Trigger
Ready to Play
325
|
Posted - 2015.05.11 16:06:00 -
[265] - Quote
Georgia Xavier wrote:Breakin Stuff wrote:I have another for you. It's cooking right now. Just reach into the forge gun barrel to claim your prize. No thank you I have my own forge,one that doesn't want my head on a platter...... Must be basic if it leaves the head intact.
Purifier. First Class.
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Georgia Xavier
Y.A.M.A.H
422
|
Posted - 2015.05.11 16:10:00 -
[266] - Quote
Megaman Trigger wrote:Georgia Xavier wrote:Breakin Stuff wrote:I have another for you. It's cooking right now. Just reach into the forge gun barrel to claim your prize. No thank you I have my own forge,one that doesn't want my head on a platter...... Must be basic if it leaves the head intact. Nonsense, I only settle for the best. It's why I ate breakin's welcome donut
Click me
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8624
|
Posted - 2015.05.11 16:21:00 -
[267] - Quote
You ate my donut, you also left your locker fridge open. I was able to pry it open with these nova knives. I'll be taking the prime honey hams.
Thanks for the welcome gift!
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
|
Georgia Xavier
Y.A.M.A.H
422
|
Posted - 2015.05.11 16:25:00 -
[268] - Quote
Breakin Stuff wrote:You ate my donut, you also left your locker fridge open. I was able to pry it open with these nova knives. I'll be taking the prime honey hams.
Thanks for the welcome gift! I-I.....well........touche
Click me
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Fox Gaden
Immortal Guides Learning Alliance
6507
|
Posted - 2015.05.11 17:13:00 -
[269] - Quote
Fristname Family name wrote:Georgia Xavier wrote:Breakin Stuff wrote:Ok I'm here. head honcho of sents is here, this should be interesting this is like the climax of a anime or the build up to the big climatic scene... I had to beg him to come, and bribe him with stories of donuts, but what else could I do? He represents a school of thought regarding Sentinel balance, so balance discussions would be incomplete without him present.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8631
|
Posted - 2015.05.11 17:42:00 -
[270] - Quote
Fox Gaden wrote: I had to beg him to come, and bribe him with stories of donuts, but what else could I do? He represents a school of thought regarding Sentinel balance, so balance discussions would be incomplete without him present.
And for additional amusement value, usually when I utter the words "vehicle" and "balance" in the same post, a tanker will appear, sperging tears all over the place for easy collection.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
|
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
23949
|
Posted - 2015.05.11 17:54:00 -
[271] - Quote
Breakin Stuff wrote:Fox Gaden wrote: I had to beg him to come, and bribe him with stories of donuts, but what else could I do? He represents a school of thought regarding Sentinel balance, so balance discussions would be incomplete without him present.
And for additional amusement value, usually when I utter the words "vehicle" and "balance" in the same post, a tanker will appear, sperging tears all over the place for easy collection.
filthy infantry wanting to kill a tank a tank costs more than infantry, infantry shouldnt be able to kill it
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Gallente Guide
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8632
|
Posted - 2015.05.11 17:57:00 -
[272] - Quote
Arkena Wyrnspire wrote:Breakin Stuff wrote:Fox Gaden wrote: I had to beg him to come, and bribe him with stories of donuts, but what else could I do? He represents a school of thought regarding Sentinel balance, so balance discussions would be incomplete without him present.
And for additional amusement value, usually when I utter the words "vehicle" and "balance" in the same post, a tanker will appear, sperging tears all over the place for easy collection. filthy infantry wanting to kill a tank a tank costs more than infantry, infantry shouldnt be able to kill it See? Arkena even knows my BIGGEST FAN!!!
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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Fox Gaden
Immortal Guides Learning Alliance
6508
|
Posted - 2015.05.11 19:06:00 -
[273] - Quote
Breakin Stuff wrote:Fox Gaden wrote: I had to beg him to come, and bribe him with stories of donuts, but what else could I do? He represents a school of thought regarding Sentinel balance, so balance discussions would be incomplete without him present.
And for additional amusement value, usually when I utter the words "vehicle" and "balance" in the same post, a tanker will appear, sperging tears all over the place for easy collection.
The emoticon does not do Tanker QQ justice.
:cry is UP!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Kaeru Nayiri
Ready to Play
1126
|
Posted - 2015.05.11 19:56:00 -
[274] - Quote
Hello dear denizen's of the Bastion !!
I have an honest question that I would hope to discuss.
With all the nerfing done to the HMG in the past, have you guys considered or even tried using a shotgun on your sentinels in CQC?? Having not used the shotgun myself, only familiar with it's reputation, I sometimes think that if I played sent, I might want to at least give it a try.
Thoughts?
Know what cannot be known.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8639
|
Posted - 2015.05.11 20:04:00 -
[275] - Quote
Kaeru Nayiri wrote:Hello dear denizen's of the Bastion !!
I have an honest question that I would hope to discuss.
With all the nerfing done to the HMG in the past, have you guys considered or even tried using a shotgun on your sentinels in CQC?? Having not used the shotgun myself, only familiar with it's reputation, I sometimes think that if I played sent, I might want to at least give it a try.
Thoughts?
My thoughts are it could actually work if you drop Kincats on cal and minsents, and ran kincats/reps on the am/gal sents.
the only problem is the people who actually pay attention to the radar will see you coming a mile out
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
|
Megaman Trigger
Ready to Play
325
|
Posted - 2015.05.11 21:05:00 -
[276] - Quote
Breakin Stuff wrote:Kaeru Nayiri wrote:Hello dear denizen's of the Bastion !!
I have an honest question that I would hope to discuss.
With all the nerfing done to the HMG in the past, have you guys considered or even tried using a shotgun on your sentinels in CQC?? Having not used the shotgun myself, only familiar with it's reputation, I sometimes think that if I played sent, I might want to at least give it a try.
Thoughts? My thoughts are it could actually work if you drop Kincats on cal and minsents, and ran kincats/reps on the am/gal sents. the only problem is the people who actually pay attention to the radar will see you coming a mile out
May as well use a.commando then
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8642
|
Posted - 2015.05.11 22:45:00 -
[277] - Quote
Megaman Trigger wrote:Breakin Stuff wrote:Kaeru Nayiri wrote:Hello dear denizen's of the Bastion !!
I have an honest question that I would hope to discuss.
With all the nerfing done to the HMG in the past, have you guys considered or even tried using a shotgun on your sentinels in CQC?? Having not used the shotgun myself, only familiar with it's reputation, I sometimes think that if I played sent, I might want to at least give it a try.
Thoughts? My thoughts are it could actually work if you drop Kincats on cal and minsents, and ran kincats/reps on the am/gal sents. the only problem is the people who actually pay attention to the radar will see you coming a mile out Wouldn't tje shotgun be a better choice for a Gal Commando, rather than a Sentinel?
in theory, but for asinine fun? no.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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Spademan
6538
|
Posted - 2015.05.11 22:50:00 -
[278] - Quote
I used to run around in an Amarr Mlt heavy with Mlt Shotgun quite often. It was really fun and not as terrible as I first thought it would be.
I should do that again.
What're you looking at me like that for? I'll shank you I will.
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Georgia Xavier
Y.A.M.A.H
423
|
Posted - 2015.05.11 22:56:00 -
[279] - Quote
Spademan wrote:I used to run around in an Amarr Mlt heavy with Mlt Shotgun quite often. It was really fun and not as terrible as I first thought it would be.
I should do that again. on a pro amarr sent I used two adv kincats,adv cardiac reg and complex armor rep while just having nova knives. I used it in really crowded places. really fun but expensive
Click me
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Megaman Trigger
Ready to Play
325
|
Posted - 2015.05.11 23:16:00 -
[280] - Quote
Breakin Stuff wrote:Megaman Trigger wrote:Breakin Stuff wrote:Kaeru Nayiri wrote:Hello dear denizen's of the Bastion !!
I have an honest question that I would hope to discuss.
With all the nerfing done to the HMG in the past, have you guys considered or even tried using a shotgun on your sentinels in CQC?? Having not used the shotgun myself, only familiar with it's reputation, I sometimes think that if I played sent, I might want to at least give it a try.
Thoughts? My thoughts are it could actually work if you drop Kincats on cal and minsents, and ran kincats/reps on the am/gal sents. the only problem is the people who actually pay attention to the radar will see you coming a mile out Wouldn't tje shotgun be a better choice for a Gal Commando, rather than a Sentinel? in theory, but for asinine fun? no.
Sentinel would produce the most tears.
Purifier. First Class.
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MINA Longstrike
Kirjuun Heiian
3090
|
Posted - 2015.05.11 23:38:00 -
[281] - Quote
Kaeru Nayiri wrote:Hello dear denizen's of the Bastion !!
I have an honest question that I would hope to discuss.
With all the nerfing done to the HMG in the past, have you guys considered or even tried using a shotgun on your sentinels in CQC?? Having not used the shotgun myself, only familiar with it's reputation, I sometimes think that if I played sent, I might want to at least give it a try.
Thoughts?
Shotgun range is too short. I'd love shotguns to be rebalanced to 20m range and ~320dmg a shot or something like that, so they could be used on sentinels, commandos, assaults, logi's or scouts instead of *just* scouts.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Ralden Caster
Random Gunz Rise Of Legion.
223
|
Posted - 2015.05.12 00:16:00 -
[282] - Quote
Breakin Stuff wrote:You ate my donut, you also left your locker fridge open. I was able to pry it open with these nova knives. I'll be taking the prime honey hams.
Thanks for the welcome gift! Claims to be head honcho of heavies.
Uses nova knives.
"I am frequently misquoted."
-Aeon Amadi
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Georgia Xavier
Y.A.M.A.H
426
|
Posted - 2015.05.12 00:22:00 -
[283] - Quote
Ralden Caster wrote:Breakin Stuff wrote:You ate my donut, you also left your locker fridge open. I was able to pry it open with these nova knives. I'll be taking the prime honey hams.
Thanks for the welcome gift! Claims to be head honcho of heavies. Uses nova knives. ONLY when it comes to taking my food
Click me
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8649
|
Posted - 2015.05.12 08:00:00 -
[284] - Quote
Ralden Caster wrote:Breakin Stuff wrote:You ate my donut, you also left your locker fridge open. I was able to pry it open with these nova knives. I'll be taking the prime honey hams.
Thanks for the welcome gift! Claims to be head honcho of heavies. Uses nova knives. Double kincats. Three sidearm damage mods or three LEX mods.
Minsent.
His name is "Tiny."
I challenge you to introduce him to as many people as you can. Tiny also loves shotguns. He also believes in skipping weapon use, stacking three myofibs, running up and punching scouts in the face.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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Georgia Xavier
Y.A.M.A.H
428
|
Posted - 2015.05.12 08:19:00 -
[285] - Quote
Breakin Stuff wrote:Ralden Caster wrote:Breakin Stuff wrote:You ate my donut, you also left your locker fridge open. I was able to pry it open with these nova knives. I'll be taking the prime honey hams.
Thanks for the welcome gift! Claims to be head honcho of heavies. Uses nova knives. Double kincats. Three sidearm damage mods or three LEX mods. Minsent. His name is "Tiny." I challenge you to introduce him to as many people as you can. Tiny also loves shotguns. He also believes in skipping weapon use, stacking three myofibs, running up and punching scouts in the face. I imagined a huge gorilla like looking suit running around and punching the air then have a corpse fly out right after
Click me
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Jonny D Buelle
Mors Effera
1398
|
Posted - 2015.05.12 08:21:00 -
[286] - Quote
Georgia Xavier wrote:Breakin Stuff wrote:Ralden Caster wrote:Breakin Stuff wrote:You ate my donut, you also left your locker fridge open. I was able to pry it open with these nova knives. I'll be taking the prime honey hams.
Thanks for the welcome gift! Claims to be head honcho of heavies. Uses nova knives. Double kincats. Three sidearm damage mods or three LEX mods. Minsent. His name is "Tiny." I challenge you to introduce him to as many people as you can. Tiny also loves shotguns. He also believes in skipping weapon use, stacking three myofibs, running up and punching scouts in the face. I imagined a huge gorilla like looking suit running around and punching the air then have a corpse fly out right after
Bananas will be used to counter them.
Edit: That and beautiful blondes. But that will only force them to climb towers.
Today's special:
PAIN
Comes with a side of salads and mash potatoes.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8652
|
Posted - 2015.05.12 09:07:00 -
[287] - Quote
As long as I get to punch ADS out of the sky I gives a sh*t.
Murder Gorilla forevah!
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
|
Megaman Trigger
Ready to Play
325
|
Posted - 2015.05.12 11:40:00 -
[288] - Quote
Punching a Dropship out of the air. That.... that I have to see.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8662
|
Posted - 2015.05.12 11:59:00 -
[289] - Quote
Megaman Trigger wrote:Punching a Dropship out of the air. That.... that I have to see. Did you know melee attacks do full damage vs. Vehicles?
Jump on a dropship with mylolflybrils and comence the tearing off of important bits!
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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Fox Gaden
Immortal Guides Learning Alliance
6517
|
Posted - 2015.05.12 12:01:00 -
[290] - Quote
Kaeru Nayiri wrote:Hello dear denizen's of the Bastion !!
I have an honest question that I would hope to discuss.
With all the nerfing done to the HMG in the past, have you guys considered or even tried using a shotgun on your sentinels in CQC?? Having not used the shotgun myself, only familiar with it's reputation, I sometimes think that if I played sent, I might want to at least give it a try.
Thoughts? My right thumb twitches sometimes when I pull the trigger with my index finger, which can cause me to melee instead of shoot. (Due to tendon damage.) While this is an occasional issue with automatic weapons such as the HMG, it is a constant issue with single shot weapons such as the Shotgun. This is why I gave up on playing Scout, and it is also why I personally am not likely to use the Shotgun on my Sentinel.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
328
|
Posted - 2015.05.12 12:01:00 -
[291] - Quote
Breakin Stuff wrote:Megaman Trigger wrote:Punching a Dropship out of the air. That.... that I have to see. Did you know melee attacks do full damage vs. Vehicles? Jump on a dropship with mylolflybrils and comence the tearing off of important bits!
For real? That's hilarious.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6517
|
Posted - 2015.05.12 12:07:00 -
[292] - Quote
Breakin Stuff wrote:Megaman Trigger wrote:Punching a Dropship out of the air. That.... that I have to see. Did you know melee attacks do full damage vs. Vehicles? Jump on a dropship with mylolflybrils and comence the tearing off of important bits! We totally need video of someone doing this. It needs to be included in a This is DUST video.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jonny D Buelle
Mors Effera
1401
|
Posted - 2015.05.12 12:30:00 -
[293] - Quote
Fox Gaden wrote:Breakin Stuff wrote:Megaman Trigger wrote:Punching a Dropship out of the air. That.... that I have to see. Did you know melee attacks do full damage vs. Vehicles? Jump on a dropship with mylolflybrils and comence the tearing off of important bits! We totally need video of someone doing this. It needs to be included in a This is DUST video.
On this episode of 'When Sentinels Attack': We bear witness to a gorilla sentinel ripping apart a drop ship with his bare hands and interview the survivors...
Survivor: I was just flying around minding my own business when it jumped on my ship... It ripped me out and... and... *breaks down in uncontrollable tears*
Today's special:
PAIN
Comes with a side of salads and mash potatoes.
|
Fristname Family name
Condotta Rouvenor Gallente Federation
134
|
Posted - 2015.05.12 13:58:00 -
[294] - Quote
Jonny D Buelle wrote:Fox Gaden wrote:Breakin Stuff wrote:Megaman Trigger wrote:Punching a Dropship out of the air. That.... that I have to see. Did you know melee attacks do full damage vs. Vehicles? Jump on a dropship with mylolflybrils and comence the tearing off of important bits! We totally need video of someone doing this. It needs to be included in a This is DUST video. On this episode of 'When Sentinels Attack': We bear witness to a gorilla sentinel ripping apart a drop ship with his bare hands and interview the survivors... Survivor: I was just flying around minding my own business when it jumped on my ship... It ripped me out and... and... *breaks down in uncontrollable tears* th- th- the worst part was.... he took my donuts
Join the in game chat
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8668
|
Posted - 2015.05.12 14:33:00 -
[295] - Quote
Pilots should know better than to stow spare rations in the storage compartment.
They brought this horror upon themselves.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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Kaeru Nayiri
Ready to Play
1154
|
Posted - 2015.05.12 18:34:00 -
[296] - Quote
I didn't mean it to be asinine or troll even !! I legitimately want to learn what creative ideas we can come up with to deal with the HMG heat build up being what it is, and see if there are other weapons that can be used in point defence.
The new assault HMG counts as an alternative.
Having not run a sentinel before, I wouldn't know how functional nova knives or melee would be in point defence, though I assume if the opponent sees you, they will stay out of range. I am curious if the Shotgun would suffer the same way or if it would even work as well as the HMG in really close quarters.
@Megaman, totally agree about the Gal commando, but this makes me curious, can a Gal Commando with Shotgun actually substitute a sentinel in CQC? and if not, the question still stands for an actual sentinel wielding one (or other weapon?).
What do you guys think about it?
Know what cannot be known.
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VAHZZ
2036
|
Posted - 2015.05.12 19:39:00 -
[297] - Quote
MINA Longstrike wrote:Kaeru Nayiri wrote:Hello dear denizen's of the Bastion !!
I have an honest question that I would hope to discuss.
With all the nerfing done to the HMG in the past, have you guys considered or even tried using a shotgun on your sentinels in CQC?? Having not used the shotgun myself, only familiar with it's reputation, I sometimes think that if I played sent, I might want to at least give it a try.
Thoughts? Shotgun range is too short. I'd love shotguns to be rebalanced to 20m range and ~320dmg a shot or something like that, so they could be used on sentinels, commandos, assaults, logi's or scouts instead of *just* scouts.
I think the Shotty range has been silently buffed a little, because I am killing people with a shotty atleast 10m out of shotty range.
"I bring nothing; I bless nothing, I save nothing, I just; erase. Completely. Shatter."
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Fox Gaden
Immortal Guides Learning Alliance
6524
|
Posted - 2015.05.12 20:02:00 -
[298] - Quote
Kaeru Nayiri wrote:I didn't mean it to be asinine or troll even !! I legitimately want to learn what creative ideas we can come up with to deal with the HMG heat build up being what it is, and see if there are other weapons that can be used in point defence. If you pair a Burst HMG with an SMG and follow the rule of thumb of switching to sidearm after 3 bursts, you will have good success.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
328
|
Posted - 2015.05.12 22:40:00 -
[299] - Quote
Fox Gaden wrote:Kaeru Nayiri wrote:I didn't mean it to be asinine or troll even !! I legitimately want to learn what creative ideas we can come up with to deal with the HMG heat build up being what it is, and see if there are other weapons that can be used in point defence. If you pair a Burst HMG with an SMG and follow the rule of thumb of switching to sidearm after 3 bursts, you will have good success. I've done this but with a Bolt Pistol instead. Burst strips shields and a big chunk of armour, Bolt round finishes the job.
Purifier. First Class.
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Spademan
6540
|
Posted - 2015.05.12 22:47:00 -
[300] - Quote
Breakin Stuff wrote:Megaman Trigger wrote:Punching a Dropship out of the air. That.... that I have to see. Did you know melee attacks do full damage vs. Vehicles? Jump on a dropship with mylolflybrils and comence the tearing off of important bits! I remember testing this a while ago they did no damage. Recent change perhaps?
What're you looking at me like that for? I'll shank you I will.
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Imp Smash
Molon Labe. RUST415
836
|
Posted - 2015.05.13 00:56:00 -
[301] - Quote
Imp Valk (Cal Min Sent) |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18991
|
Posted - 2015.05.13 02:18:00 -
[302] - Quote
Quick question..... I'm trying to Sentinel-ize..... or whatever you call it but I have real trouble with the lack of mobility and range on the weapons (to a certain extent including the AHMG which is easily my favourite.
Any tips for how to use a Sentinel properly. I normally love being a mid-long range support gunner and Anti-vehicle player in other FPS but in Dust I loathe the HMG aesthetic....
"That is not dead which can eternal lie,
And with strange aeons even death may die."
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Jonny D Buelle
Mors Effera
1408
|
Posted - 2015.05.13 02:29:00 -
[303] - Quote
True Adamance wrote:Quick question..... I'm trying to Sentinel-ize..... or whatever you call it but I have real trouble with the lack of mobility and range on the weapons (to a certain extent including the AHMG which is easily my favourite.
Any tips for how to use a Sentinel properly. I normally love being a mid-long range support gunner and Anti-vehicle player in other FPS but in Dust I loathe the HMG aesthetic....
I believe that point defense is the way to go with most sentinels. I'm going to assume because of your corp that you will be going Amarr Sentinel. Best run with a logi and do the fat man shuffle (strafe side to side) in fire fights.
Today's special:
PAIN
Comes with a side of salads and mash potatoes.
|
MINA Longstrike
Kirjuun Heiian
3104
|
Posted - 2015.05.13 02:46:00 -
[304] - Quote
True Adamance wrote:Quick question..... I'm trying to Sentinel-ize..... or whatever you call it but I have real trouble with the lack of mobility and range on the weapons (to a certain extent including the AHMG which is easily my favourite.
Any tips for how to use a Sentinel properly. I normally love being a mid-long range support gunner and Anti-vehicle player in other FPS but in Dust I loathe the HMG aesthetic....
Get good with a forge gun if you want to range. HMG's are quite good but at shorter ranges. You will learn to love bolt pistol / breach scrambler pistol / flaylock.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18994
|
Posted - 2015.05.13 03:05:00 -
[305] - Quote
MINA Longstrike wrote:True Adamance wrote:Quick question..... I'm trying to Sentinel-ize..... or whatever you call it but I have real trouble with the lack of mobility and range on the weapons (to a certain extent including the AHMG which is easily my favourite.
Any tips for how to use a Sentinel properly. I normally love being a mid-long range support gunner and Anti-vehicle player in other FPS but in Dust I loathe the HMG aesthetic.... Get good with a forge gun if you want to range. HMG's are quite good but at shorter ranges. You will learn to love bolt pistol / breach scrambler pistol / flaylock.
I appreciate the advice Mina but that's not a particularly an interesting play style more me. Are there no option for a medium range suppression player?
"That is not dead which can eternal lie,
And with strange aeons even death may die."
|
Jonny D Buelle
Mors Effera
1408
|
Posted - 2015.05.13 03:09:00 -
[306] - Quote
True Adamance wrote:MINA Longstrike wrote:True Adamance wrote:Quick question..... I'm trying to Sentinel-ize..... or whatever you call it but I have real trouble with the lack of mobility and range on the weapons (to a certain extent including the AHMG which is easily my favourite.
Any tips for how to use a Sentinel properly. I normally love being a mid-long range support gunner and Anti-vehicle player in other FPS but in Dust I loathe the HMG aesthetic.... Get good with a forge gun if you want to range. HMG's are quite good but at shorter ranges. You will learn to love bolt pistol / breach scrambler pistol / flaylock. I appreciate the advice Mina but that's not a particularly an interesting play style more me. Are there no option for a medium range suppression player?
Well there's the AHMG or Rifle Sentinel.
Today's special:
PAIN
Comes with a side of salads and mash potatoes.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8703
|
Posted - 2015.05.13 03:11:00 -
[307] - Quote
True Adamance wrote:MINA Longstrike wrote:True Adamance wrote:Quick question..... I'm trying to Sentinel-ize..... or whatever you call it but I have real trouble with the lack of mobility and range on the weapons (to a certain extent including the AHMG which is easily my favourite.
Any tips for how to use a Sentinel properly. I normally love being a mid-long range support gunner and Anti-vehicle player in other FPS but in Dust I loathe the HMG aesthetic.... Get good with a forge gun if you want to range. HMG's are quite good but at shorter ranges. You will learn to love bolt pistol / breach scrambler pistol / flaylock. I appreciate the advice Mina but that's not a particularly an interesting play style more me. Are there no option for a medium range suppression player? Not really. There's no other heavy weapons. You can stick a scram or laser on but people get all sorts of butthurt about sentinels with light weaps.
all we have is wang range and extreme range. Nothing in between.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18994
|
Posted - 2015.05.13 03:12:00 -
[308] - Quote
Breakin Stuff wrote:True Adamance wrote:MINA Longstrike wrote:True Adamance wrote:Quick question..... I'm trying to Sentinel-ize..... or whatever you call it but I have real trouble with the lack of mobility and range on the weapons (to a certain extent including the AHMG which is easily my favourite.
Any tips for how to use a Sentinel properly. I normally love being a mid-long range support gunner and Anti-vehicle player in other FPS but in Dust I loathe the HMG aesthetic.... Get good with a forge gun if you want to range. HMG's are quite good but at shorter ranges. You will learn to love bolt pistol / breach scrambler pistol / flaylock. I appreciate the advice Mina but that's not a particularly an interesting play style more me. Are there no option for a medium range suppression player? Not really. There's no other heavy weapons. You can stick a scram or laser on but people get all sorts of butthurt about sentinels with light weaps. all we have is wang range and extreme range. Nothing in between.
Blegh.
"That is not dead which can eternal lie,
And with strange aeons even death may die."
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VAHZZ
2053
|
Posted - 2015.05.13 03:22:00 -
[309] - Quote
True Adamance wrote:Quick question..... I'm trying to Sentinel-ize..... or whatever you call it but I have real trouble with the lack of mobility and range on the weapons (to a certain extent including the AHMG which is easily my favourite.
Any tips for how to use a Sentinel properly. I normally love being a mid-long range support gunner and Anti-vehicle player in other FPS but in Dust I loathe the HMG aesthetic....
Make lol fits.
Mass Driver on Sentinels, even the Amarr Sent, can cause some scary supression.
The Lazer can keep you out of most assault ranges, so you can take less damage.
Make it a more hulking assault.
Really the Sentinel can use any weapon to some extent of auccess. Despite the HMG being it's only heavy weapon (besides forge) it isn't bonded to it strictly.
I use the Amarr Sentinel, until i spec back into my beloved Scout. I use 2/2 armor/reps. The Amarr suits are very close to the Gallente, in regards to armor that is. It is still the OG. And i only use the AHMG if I have to. It is deadly, but other stuff can be more fun. So really, have fun with the fits. Be creative.
"I bring nothing; I bless nothing, I save nothing, I just; erase. Completely. Shatter."
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J0LLY R0G3R
And the ButtPirates
2939
|
Posted - 2015.05.13 03:28:00 -
[310] - Quote
Tosses Remote
The ButtPirates Now Accepting Applications. XD
TheYoutube
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Jonny D Buelle
Mors Effera
1409
|
Posted - 2015.05.13 03:41:00 -
[311] - Quote
J0LLY R0G3R wrote:Tosses Remote
Shoots full of bullets before he detonates, backs up and fluxes remote.
Today's special:
PAIN
Comes with a side of salads and mash potatoes.
|
Imp Smash
Molon Labe. RUST415
837
|
Posted - 2015.05.13 05:37:00 -
[312] - Quote
True Adamance wrote:MINA Longstrike wrote:True Adamance wrote:Quick question..... I'm trying to Sentinel-ize..... or whatever you call it but I have real trouble with the lack of mobility and range on the weapons (to a certain extent including the AHMG which is easily my favourite.
Any tips for how to use a Sentinel properly. I normally love being a mid-long range support gunner and Anti-vehicle player in other FPS but in Dust I loathe the HMG aesthetic.... Get good with a forge gun if you want to range. HMG's are quite good but at shorter ranges. You will learn to love bolt pistol / breach scrambler pistol / flaylock. I appreciate the advice Mina but that's not a particularly an interesting play style more me. Are there no option for a medium range suppression player?
Another option is to make a flank and gank heavy. If you want to avoid light weapons, which you really don't have to do, try a MinSent with some Kinkat love. You can move shockingly fast and can flank groups, drop a guy or two with a burst HMG (hardest to use, but most rewarding once you learn it) and get the hell outta dodge. It isn't the same as long range suppression, but often has a similar effect of keeping groups of people from changing locations easily. |
Fristname Family name
Condotta Rouvenor Gallente Federation
138
|
Posted - 2015.05.13 06:02:00 -
[313] - Quote
J0LLY R0G3R wrote:Tosses Remote quick scopes the RE with a thales while jumping out of the MCC in my GK0 doing a 900 spin reload cancel double tap melee launch orbital strike on a RVD no scope quick scope trick shot,
https://youtu.be/r2wyWPBRfxY
Join the in game chat
Trading_Center and invite your trading buddies
look forward to seeing you there spread the word
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Fristname Family name
Condotta Rouvenor Gallente Federation
138
|
Posted - 2015.05.13 06:04:00 -
[314] - Quote
Everyone ive stated using min heavy... its good.. if you like mobility its good pick.. someone mentioned the heavy 'shotgun' fit (burst hmg) it works pretty well i gotta try it alot more tho i like it so far
Join the in game chat
Trading_Center and invite your trading buddies
look forward to seeing you there spread the word
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Fox Gaden
Immortal Guides Learning Alliance
6529
|
Posted - 2015.05.13 12:42:00 -
[315] - Quote
True Adamance wrote:Quick question..... I'm trying to Sentinel-ize..... or whatever you call it but I have real trouble with the lack of mobility and range on the weapons (to a certain extent including the AHMG which is easily my favourite.
Any tips for how to use a Sentinel properly. I normally love being a mid-long range support gunner and Anti-vehicle player in other FPS but in Dust I loathe the HMG aesthetic.... First I am just going to go out on a limb here and assume you are using the Amarr Sentinel.
1) I always enjoyed putting a Kin Cat or two on my Amarr Sent. Makes it a little less slow. (I liked a Rep, a Plate, and 1 or 2 Kin Kats depending on the level of the suit.)
2) Keep pressuring Rattati for a placeholder Heavy Laser. If we get it, and it works good, maybe we can argue for one little bitty art asset. If not, we would get the new art asset for any placeholders when we move to a new platform (probably in the next 18 months).
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6530
|
Posted - 2015.05.13 13:51:00 -
[316] - Quote
Here is someone bringing up CCP Z's idea about not allowing Sentinels to hack.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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MINA Longstrike
Kirjuun Heiian
3104
|
Posted - 2015.05.13 14:15:00 -
[317] - Quote
Fox Gaden wrote:Here is someone bringing up CCP Z's idea about not allowing Sentinels to hack.
Disgusting. Sents should be able to.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Georgia Xavier
Y.A.M.A.H
446
|
Posted - 2015.05.13 15:22:00 -
[318] - Quote
MINA Longstrike wrote:Fox Gaden wrote:Here is someone bringing up CCP Z's idea about not allowing Sentinels to hack. Disgusting. Sents should be able to. I see that post turned your blood into vinegar
Click me
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Megaman Trigger
Ready to Play
329
|
Posted - 2015.05.13 15:50:00 -
[319] - Quote
All suit classes should be able to do two things without restriction; kill and hack. Denying Sentinels the ability to hack, so they become defence only, would be like denying Scouts the ability to kill so they become recon only.
Purifier. First Class.
|
Jonny D Buelle
Mors Effera
1412
|
Posted - 2015.05.13 16:22:00 -
[320] - Quote
I hate that idea. It takes away WP gain and (IMO) makes our job as point defence harder.
Let's say they hack the objective, my squads kills them but I'm the last one standing. Well I wouldn't be able to do sh*t until my squad gets there. And if there isn't an uplink or CRU nearby...
Point is Sentinels need to be able to hack.
Today's special:
PAIN
Comes with a side of salads and mash potatoes.
|
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8713
|
Posted - 2015.05.13 16:31:00 -
[321] - Quote
Meh, I think the current meta of "point defense" is idiotic. It's not point defense, it's camping.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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Jonny D Buelle
Mors Effera
1412
|
Posted - 2015.05.13 16:35:00 -
[322] - Quote
Breakin Stuff wrote:Meh, I think the current meta of "point defense" is idiotic. It's not point defense, it's camping.
Its actually a very legitimate strategy. You wouldn't want to leave it defenseless and let the other team capture it and win it. Sentinels are best at this because of our high eHP and the ability to use the HMG.
Camping would be sitting by an enemy uplink, going into their spawn or sitting by a CRU they have.
Today's special:
PAIN
Comes with a side of salads and mash potatoes.
|
Megaman Trigger
Ready to Play
330
|
Posted - 2015.05.13 16:40:00 -
[323] - Quote
Jonny D Buelle wrote:Breakin Stuff wrote:Meh, I think the current meta of "point defense" is idiotic. It's not point defense, it's camping. Its actually a very legitimate strategy. You wouldn't want to leave it defenseless and let the other team capture it and win it. Sentinels are best at this because of our high eHP and the ability to use the HMG. Camping would be sitting by an enemy uplink, going into their spawn or sitting by a CRU they have.
Camping, in general, means staying in one place and waiting. So camping an objective is possible.
Purifier. First Class.
|
Jonny D Buelle
Mors Effera
1412
|
Posted - 2015.05.13 16:44:00 -
[324] - Quote
Megaman Trigger wrote:Jonny D Buelle wrote:Breakin Stuff wrote:Meh, I think the current meta of "point defense" is idiotic. It's not point defense, it's camping. Its actually a very legitimate strategy. You wouldn't want to leave it defenseless and let the other team capture it and win it. Sentinels are best at this because of our high eHP and the ability to use the HMG. Camping would be sitting by an enemy uplink, going into their spawn or sitting by a CRU they have. Camping, in general, means staying in one place and waiting. So camping an objective is possible.
I do agree it is possible but I wouldn't call it camping when defending an objective. It is a legitimate strategy where as camping is generally used to greif players or to pad stats.
Today's special:
PAIN
Comes with a side of salads and mash potatoes.
|
Georgia Xavier
Y.A.M.A.H
446
|
Posted - 2015.05.13 16:54:00 -
[325] - Quote
Breakin Stuff wrote:Meh, I think the current meta of "point defense" is idiotic. It's not point defense, it's camping. It's why I want a medium range heavy weapon, I want to move around the objective and hunt people from different spots. But not go too far from the objective of course else I wouldn't be doing my job properly. Heck I'd be satisfied with a weapon that just scares them away
Click me
|
Megaman Trigger
Ready to Play
330
|
Posted - 2015.05.13 16:56:00 -
[326] - Quote
Jonny D Buelle wrote:Megaman Trigger wrote:Jonny D Buelle wrote:Breakin Stuff wrote:Meh, I think the current meta of "point defense" is idiotic. It's not point defense, it's camping. Its actually a very legitimate strategy. You wouldn't want to leave it defenseless and let the other team capture it and win it. Sentinels are best at this because of our high eHP and the ability to use the HMG. Camping would be sitting by an enemy uplink, going into their spawn or sitting by a CRU they have. Camping, in general, means staying in one place and waiting. So camping an objective is possible. I do agree it is possible but I wouldn't call it camping when defending an objective. It is a legitimate strategy where as camping is generally used to greif players or to pad stats.
Depends how it's done. Overwatching a console with a plasma cannon or sniper and waiting for a hack? I'd call that camping
Purifier. First Class.
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Jonny D Buelle
Mors Effera
1412
|
Posted - 2015.05.13 17:00:00 -
[327] - Quote
Megaman Trigger wrote:Jonny D Buelle wrote:Megaman Trigger wrote:Jonny D Buelle wrote:Breakin Stuff wrote:Meh, I think the current meta of "point defense" is idiotic. It's not point defense, it's camping. Its actually a very legitimate strategy. You wouldn't want to leave it defenseless and let the other team capture it and win it. Sentinels are best at this because of our high eHP and the ability to use the HMG. Camping would be sitting by an enemy uplink, going into their spawn or sitting by a CRU they have. Camping, in general, means staying in one place and waiting. So camping an objective is possible. I do agree it is possible but I wouldn't call it camping when defending an objective. It is a legitimate strategy where as camping is generally used to greif players or to pad stats. Depends how it's done. Overwatching a console with a plasma cannon or sniper and waiting for a hack? I'd call that camping
Obviously, however I view point defense as staying within a 20m radius (30-40m at most depending on location of console, map, and map module) patroling within that area.
Today's special:
PAIN
Comes with a side of salads and mash potatoes.
|
Kaeru Nayiri
Ready to Play
1163
|
Posted - 2015.05.13 17:03:00 -
[328] - Quote
Fox Gaden wrote:Kaeru Nayiri wrote:I didn't mean it to be asinine or troll even !! I legitimately want to learn what creative ideas we can come up with to deal with the HMG heat build up being what it is, and see if there are other weapons that can be used in point defence. If you pair a Burst HMG with an SMG and follow the rule of thumb of switching to sidearm after 3 bursts, you will have good success.
That's pretty cool, Fox ! Good to know there is a system that is reliable you can follow.
What tier burst HMG do you use this method with? Does it make a difference like the regular HMG? (much more heat buildup at low tier)
Megaman Trigger wrote:All suit classes should be able to do two things without restriction; kill and hack. Denying Sentinels the ability to hack, so they become defence only, would be like denying Scouts the ability to kill so they become recon only. Agreed !
Know what cannot be known.
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Georgia Xavier
Y.A.M.A.H
446
|
Posted - 2015.05.13 17:08:00 -
[329] - Quote
I have a different approach. I like to soften up my targets with the BScP then finish off with the burst/assault hmg. But this was when the AHMG just came out, I don't know if this is still valid
Click me
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Megaman Trigger
Ready to Play
332
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Posted - 2015.05.13 17:28:00 -
[330] - Quote
Kaeru Nayiri wrote:Fox Gaden wrote:Kaeru Nayiri wrote:I didn't mean it to be asinine or troll even !! I legitimately want to learn what creative ideas we can come up with to deal with the HMG heat build up being what it is, and see if there are other weapons that can be used in point defence. If you pair a Burst HMG with an SMG and follow the rule of thumb of switching to sidearm after 3 bursts, you will have good success. That's pretty cool, Fox ! Good to know there is a system that is reliable you can follow. What tier burst HMG do you use this method with? Does it make a difference like the regular HMG? (much more heat buildup at low tier)
3 bursts should work at advanced as well as proto; I believe 4 at advanced and 5 at Proto is your overheat point.
Would be nice to get a heat sink mod for the HMG.
Purifier. First Class.
|
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Jonny D Buelle
Mors Effera
1412
|
Posted - 2015.05.13 17:31:00 -
[331] - Quote
Megaman Trigger wrote:Kaeru Nayiri wrote:Fox Gaden wrote:Kaeru Nayiri wrote:I didn't mean it to be asinine or troll even !! I legitimately want to learn what creative ideas we can come up with to deal with the HMG heat build up being what it is, and see if there are other weapons that can be used in point defence. If you pair a Burst HMG with an SMG and follow the rule of thumb of switching to sidearm after 3 bursts, you will have good success. That's pretty cool, Fox ! Good to know there is a system that is reliable you can follow. What tier burst HMG do you use this method with? Does it make a difference like the regular HMG? (much more heat buildup at low tier) 3 bursts should work at advanced as well as proto; I believe 4 at advanced and 5 at Proto is your overheat point. Would be nice to get a heat sink mod for the HMG.
Agreed a heat sink mod would be amazing.
Today's special:
PAIN
Comes with a side of salads and mash potatoes.
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MINA Longstrike
Kirjuun Heiian
3108
|
Posted - 2015.05.13 17:35:00 -
[332] - Quote
What I wouldn't give for a twin-linked rail, low rof, mid range, low-ish dps, accurate heavy anti-infantry weapon.
Target reticule could be like ( o o ), with the smaller circles representing each rail, give it say 225 dps per 'rail' and an incredibly large magazine size. Would be able to apply low amounts of damage at long range, but better damage at shorter ranges.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Georgia Xavier
Y.A.M.A.H
446
|
Posted - 2015.05.13 17:37:00 -
[333] - Quote
MINA Longstrike wrote:What I wouldn't give for a twin-linked rail, low rof, mid range, low-ish dps, accurate heavy anti-infantry weapon.
Target reticule could be like ( o o ), with the smaller circles representing each rail, give it say 225 dps per 'rail' and an incredibly large magazine size. Would be able to apply low amounts of damage at long range, but better damage at shorter ranges. New heavy weapons would be nice, an amarr and gallente heavy weapon would make me happy
Click me
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Megaman Trigger
Ready to Play
332
|
Posted - 2015.05.13 17:41:00 -
[334] - Quote
MINA Longstrike wrote:What I wouldn't give for a twin-linked rail, low rof, mid range, low-ish dps, accurate heavy anti-infantry weapon.
Target reticule could be like ( o o ), with the smaller circles representing each rail, give it say 225 dps per 'rail' and an incredibly large magazine size. Would be able to apply low amounts of damage at long range, but better damage at shorter ranges.
Now that's a Caldari anti-infantry weapon.
Purifier. First Class.
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Jonny D Buelle
Mors Effera
1412
|
Posted - 2015.05.13 17:43:00 -
[335] - Quote
MINA Longstrike wrote:What I wouldn't give for a twin-linked rail, low rof, mid range, low-ish dps, accurate heavy anti-infantry weapon.
Target reticule could be like ( o o ), with the smaller circles representing each rail, give it say 225 dps per 'rail' and an incredibly large magazine size. Would be able to apply low amounts of damage at long range, but better damage at shorter ranges.
Just gonna say this now, if I was to use it I would draw a Y in the middle of that reticule.
Today's special:
PAIN
Comes with a side of salads and mash potatoes.
|
MINA Longstrike
Kirjuun Heiian
3109
|
Posted - 2015.05.13 17:55:00 -
[336] - Quote
Jonny D Buelle wrote:MINA Longstrike wrote:What I wouldn't give for a twin-linked rail, low rof, mid range, low-ish dps, accurate heavy anti-infantry weapon.
Target reticule could be like ( o o ), with the smaller circles representing each rail, give it say 225 dps per 'rail' and an incredibly large magazine size. Would be able to apply low amounts of damage at long range, but better damage at shorter ranges. Just gonna say this now, if I was to use it I would draw a Y in the middle of that reticule.
I was tempted. You could always use painters tape to put it on your TV?
And I kind of went "Well, I'd like something that heavies are able to use and use well at range, but not something that just completely outclasses / replaces assaults/commandos at said range. Like all heavy weapons it should be most oriented towards short range, but it shouldn't be overpowering there either".
So it'd be able to hit and 'supress' at long range by getting a single rail on something, but at shorter ranges it might be able to bring that second rail into play and double its DPS.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Fox Gaden
Immortal Guides Learning Alliance
6538
|
Posted - 2015.05.13 18:16:00 -
[337] - Quote
Jonny D Buelle wrote:I hate that idea. It takes away WP gain and (IMO) makes our job as point defence harder.
Let's say they hack the objective, my squads kills them but I'm the last one standing. Well I wouldn't be able to do sh*t until my squad gets there. And if there isn't an uplink or CRU nearby...
Point is Sentinels need to be able to hack. That is a good point. When a cloaked Scout gets past us and starts to hack, it is hard to waddle back in time to stop the hack from going through. At the very least, we would need the ability to counter-hack, otherwise we would need a chaperone when on point defense.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6538
|
Posted - 2015.05.13 18:18:00 -
[338] - Quote
Megaman Trigger wrote:Jonny D Buelle wrote:Breakin Stuff wrote:Meh, I think the current meta of "point defense" is idiotic. It's not point defense, it's camping. Its actually a very legitimate strategy. You wouldn't want to leave it defenseless and let the other team capture it and win it. Sentinels are best at this because of our high eHP and the ability to use the HMG. Camping would be sitting by an enemy uplink, going into their spawn or sitting by a CRU they have. Camping, in general, means staying in one place and waiting. So camping an objective is possible. I have seen RE Scouts camp a neutral unhacked objective...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides Learning Alliance
6538
|
Posted - 2015.05.13 18:23:00 -
[339] - Quote
Physiological moment...
Are we the Goalies of DUST?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6538
|
Posted - 2015.05.13 18:24:00 -
[340] - Quote
Kaeru Nayiri wrote:That's pretty cool, Fox ! Good to know there is a system that is reliable you can follow.
What tier burst HMG do you use this method with? Does it make a difference like the regular HMG? (much more heat buildup at low tier) I normally use the Advanced Burst HMG. The damage is enough to get the job done, and I have mostly learned to handle the heat.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8718
|
Posted - 2015.05.13 18:34:00 -
[341] - Quote
Jonny D Buelle wrote:Breakin Stuff wrote:Meh, I think the current meta of "point defense" is idiotic. It's not point defense, it's camping. Its actually a very legitimate strategy. You wouldn't want to leave it defenseless and let the other team capture it and win it. Sentinels are best at this because of our high eHP and the ability to use the HMG. Camping would be sitting by an enemy uplink, going into their spawn or sitting by a CRU they have. my problem is it's not a "legit" strategy. for us it's the ONLY strategy. that's what pisses me off.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
|
Megaman Trigger
Ready to Play
334
|
Posted - 2015.05.13 19:37:00 -
[342] - Quote
Breakin Stuff wrote:Jonny D Buelle wrote:Breakin Stuff wrote:Meh, I think the current meta of "point defense" is idiotic. It's not point defense, it's camping. Its actually a very legitimate strategy. You wouldn't want to leave it defenseless and let the other team capture it and win it. Sentinels are best at this because of our high eHP and the ability to use the HMG. Camping would be sitting by an enemy uplink, going into their spawn or sitting by a CRU they have. my problem is it's not a "legit" strategy. for us it's the ONLY strategy. that's what pisses me off.
This perhaps the biggest issue Sentinels face; a lack of variety and choices in what we do.
Purifier. First Class.
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MINA Longstrike
Kirjuun Heiian
3109
|
Posted - 2015.05.13 20:50:00 -
[343] - Quote
Agency is really important to every role. I often feel that sentinels have a lot of their choices made for them.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19004
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Posted - 2015.05.13 21:07:00 -
[344] - Quote
Megaman Trigger wrote:Jonny D Buelle wrote:Breakin Stuff wrote:Meh, I think the current meta of "point defense" is idiotic. It's not point defense, it's camping. Its actually a very legitimate strategy. You wouldn't want to leave it defenseless and let the other team capture it and win it. Sentinels are best at this because of our high eHP and the ability to use the HMG. Camping would be sitting by an enemy uplink, going into their spawn or sitting by a CRU they have. Camping, in general, means staying in one place and waiting. So camping an objective is possible.
I'm not really against the whole defending a static objective... I mean my honest go god dream scenario in Dust 514 would be a siege (and they are amazingly entertaining when they occur) but to properly defend the objective I want and need a weapon with some moderate range and suppressive capability.
That's the primary reason I like the AHMG as it now but even then that's not really enough range to be a proper support gunner.
I'm also not a fan of the Sentinel being relegated to point defence. I always saw them more as Breaching Tools. The rock/tank character that holds an attacking force together.
"That is not dead which can eternal lie,
And with strange aeons even death may die."
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8721
|
Posted - 2015.05.13 22:51:00 -
[345] - Quote
True Adamance wrote:Megaman Trigger wrote:Jonny D Buelle wrote:Breakin Stuff wrote:Meh, I think the current meta of "point defense" is idiotic. It's not point defense, it's camping. Its actually a very legitimate strategy. You wouldn't want to leave it defenseless and let the other team capture it and win it. Sentinels are best at this because of our high eHP and the ability to use the HMG. Camping would be sitting by an enemy uplink, going into their spawn or sitting by a CRU they have. Camping, in general, means staying in one place and waiting. So camping an objective is possible. I'm not really against the whole defending a static objective... I mean my honest go god dream scenario in Dust 514 would be a siege (and they are amazingly entertaining when they occur) but to properly defend the objective I want and need a weapon with some moderate range and suppressive capability. That's the primary reason I like the AHMG as it now but even then that's not really enough range to be a proper support gunner. I'm also not a fan of the Sentinel being relegated to point defence. I always saw them more as Breaching Tools. The rock/tank character that holds an attacking force together.
Breach and bulwark.
unfortunately we have knife-fighter.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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Imp Smash
Molon Labe. RUST415
838
|
Posted - 2015.05.14 06:36:00 -
[346] - Quote
Fox Gaden wrote:Consider this...
Are we the Goalies of DUST?
Yes, but because of map design.
We have to stay either in CQC, or WAY out in the open depending (HMGs/Forge) or we are at a disadvantage in every engagement. The vast majority of hack points are in CQC. Hence, we stay in areas where people will be and where we won't be farmed like giant radishes. Ie. The hack point.
If there were more hack points out in the open where we have little to no cover, but roads to and from said points were all CQC, then you would find assaults goal keeping and heavies pushing.
Also,
Breakin Stuff wrote:Meh, I think the current meta of "point defense" is idiotic. It's not point defense, it's camping.
seriously? |
Fristname Family name
Condotta Rouvenor Gallente Federation
143
|
Posted - 2015.05.14 06:40:00 -
[347] - Quote
True Adamance wrote:Megaman Trigger wrote:Jonny D Buelle wrote:Breakin Stuff wrote:Meh, I think the current meta of "point defense" is idiotic. It's not point defense, it's camping. Its actually a very legitimate strategy. You wouldn't want to leave it defenseless and let the other team capture it and win it. Sentinels are best at this because of our high eHP and the ability to use the HMG. Camping would be sitting by an enemy uplink, going into their spawn or sitting by a CRU they have. Camping, in general, means staying in one place and waiting. So camping an objective is possible. I'm not really against the whole defending a static objective... I mean my honest go god dream scenario in Dust 514 would be a siege (and they are amazingly entertaining when they occur) but to properly defend the objective I want and need a weapon with some moderate range and suppressive capability. That's the primary reason I like the AHMG as it now but even then that's not really enough range to be a proper support gunner. I'm also not a fan of the Sentinel being relegated to point defense. I always saw them more as Breaching Tools. The rock/tank character that holds an attacking force together. its not camping if i gotta defend 3 entrances at once look at for 4differnt scouts constantly running in and run back and forth from a depo and i am the only one standing between them taking the point and my team holding it for the whole game..
well i guess it is kinda camping but if you defend the point and it doesn't get hacked at all or for a while and you have managed to hold them off for a while.. well that's helping the team win enough for me.. i would rather do that then waddle across a open field to the next objective..
and the AHMG shoots as a spread like every other HMG making it harder to actually have a majority of the rounds hit the target at range as they will miss even if directly on the target...
Join the in game chat
Trading_Center and invite your trading buddies
look forward to seeing you there spread the word
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Fristname Family name
Condotta Rouvenor Gallente Federation
143
|
Posted - 2015.05.14 07:06:00 -
[348] - Quote
Breakin Stuff wrote:Meh, I think the current meta of "point defense" is idiotic. It's not point defense, it's camping. http://www.bestily.com/funny-anime-pictures/funny-anime-pictures1/
Join the in game chat
Trading_Center and invite your trading buddies
look forward to seeing you there spread the word
|
MINA Longstrike
Kirjuun Heiian
3109
|
Posted - 2015.05.14 07:50:00 -
[349] - Quote
MINA Longstrike wrote:Jonny D Buelle wrote:MINA Longstrike wrote:What I wouldn't give for a twin-linked rail, low rof, mid range, low-ish dps, accurate heavy anti-infantry weapon.
Target reticule could be like ( o o ), with the smaller circles representing each rail, give it say 225 dps per 'rail' and an incredibly large magazine size. Would be able to apply low amounts of damage at long range, but better damage at shorter ranges. Just gonna say this now, if I was to use it I would draw a Y in the middle of that reticule. I was tempted. You could always use painters tape to put it on your TV? And I kind of went "Well, I'd like something that heavies are able to use and use well at range, but not something that just completely outclasses / replaces assaults/commandos at said range. Like all heavy weapons it should be most oriented towards short range, but it shouldn't be overpowering there either". So it'd be able to hit and 'supress' at long range by getting a single rail on something, but at shorter ranges it might be able to bring that second rail into play and double its DPS.
Spent a bit more time thinking about this and how to make it not ridiculously op / up and working around the issue of sentinels being damn near unkillable. Further thoughts come down to "I don't want people to twitch around using this weapon, I want them to stand still and get shot back at" and my idea on how to incentivize that and make the weapon 'better' at range is to have the rails align as long as you're not moving (kind of like a sniper sway / dispersion mechanic type thing) going from "( o o )" to "( oo )" to maybe even just "(o)". Some movement might be okay as long as you're aimed down sights and I imagine moving at short range might even be nice as it could allow you to really punish people who are twitching around.
I think for any prospective future 'long range anti infantry' weapons there should maybe be some sort of balancing mechanic that makes you want to rely on the sentinels strengths of high hp / decent regen but allows for counterplay by opponents through capitalizing on a sentinels want to stay 'still'.
Fristname Family name wrote:
Hurrr
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Megaman Trigger
Ready to Play
334
|
Posted - 2015.05.14 11:42:00 -
[350] - Quote
MINA Longstrike wrote:MINA Longstrike wrote:Jonny D Buelle wrote:MINA Longstrike wrote:What I wouldn't give for a twin-linked rail, low rof, mid range, low-ish dps, accurate heavy anti-infantry weapon.
Target reticule could be like ( o o ), with the smaller circles representing each rail, give it say 225 dps per 'rail' and an incredibly large magazine size. Would be able to apply low amounts of damage at long range, but better damage at shorter ranges. Just gonna say this now, if I was to use it I would draw a Y in the middle of that reticule. I was tempted. You could always use painters tape to put it on your TV? And I kind of went "Well, I'd like something that heavies are able to use and use well at range, but not something that just completely outclasses / replaces assaults/commandos at said range. Like all heavy weapons it should be most oriented towards short range, but it shouldn't be overpowering there either". So it'd be able to hit and 'supress' at long range by getting a single rail on something, but at shorter ranges it might be able to bring that second rail into play and double its DPS. Spent a bit more time thinking about this and how to make it not ridiculously op / up and working around the issue of sentinels being damn near unkillable. Further thoughts come down to "I don't want people to twitch around using this weapon, I want them to stand still and get shot back at" and my idea on how to incentivize that and make the weapon 'better' at range is to have the rails align as long as you're not moving (kind of like a sniper sway / dispersion mechanic type thing) going from "( o o )" to "( oo )" to maybe even just "(o)". Some movement might be okay as long as you're aimed down sights and I imagine moving at short range might even be nice as it could allow you to really punish people who are twitching around. I think for any prospective future 'long range anti infantry' weapons there should maybe be some sort of balancing mechanic that makes you want to rely on the sentinels strengths of high hp / decent regen but allows for counterplay by opponents through capitalizing on a sentinels want to stay 'still'.
Just so long as it's not the whole "can't move while shooting" that the BFG has.
Purifier. First Class.
|
|
Fox Gaden
Immortal Guides Learning Alliance
6538
|
Posted - 2015.05.14 12:10:00 -
[351] - Quote
Imp Smash wrote:Fox Gaden wrote:Consider this...
Are we the Goalies of DUST? Yes, but because of map design. We have to stay either in CQC, or WAY out in the open depending (HMGs/Forge) or we are at a disadvantage in every engagement. The vast majority of hack points are in CQC. Hence, we stay in areas where people will be and where we won't be farmed like giant radishes. Ie. The hack point. If there were more hack points out in the open where we have little to no cover, but roads to and from said points were all CQC, then you would find assaults goal keeping and heavies pushing. Defending a point is not camping. It's a job that someone has to do. Whether it be an HMG heavy, a very good rifle using assault, a mass driver logi, a sniper, or a RE/Shotgun Scout. Someone's got to do it, and there is no shame in it. Killing in their ground spawn so they can't get out of the red line is camping. It is pretty kitteny and ruins the match for everyone on both sides. Hiding in a point where it's hard to get to, and killing people who come by when you are not at all near or related to the hack point is camping. It is somewhat unsportsman like -- but this is New Eden. HTFU. Also no shame. I would like more options as a heavy -- at the moment I don't even pull out my HMG anymore because heavies are too weak for a gunfight (luckily I like forge-gunning) and I WOULD like to go out and do other stuff besides forgegun and HMG near the point. I am looking forward to new heavy weapons for new ranges of engagement. Well said.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides Learning Alliance
6538
|
Posted - 2015.05.14 12:21:00 -
[352] - Quote
MINA Longstrike wrote:Spent a bit more time thinking about this and how to make it not ridiculously op / up and working around the issue of sentinels being damn near unkillable. Further thoughts come down to "I don't want people to twitch around using this weapon, I want them to stand still and get shot back at" and my idea on how to incentivize that and make the weapon 'better' at range is to have the rails align as long as you're not moving (kind of like a sniper sway / dispersion mechanic type thing) going from "( o o )" to "( oo )" to maybe even just "(o)". Some movement might be okay as long as you're aimed down sights and I imagine moving at short range might even be nice as it could allow you to really punish people who are twitching around.
I think for any prospective future 'long range anti infantry' weapons there should maybe be some sort of balancing mechanic that makes you want to rely on the sentinels strengths of high hp / decent regen but allows for counterplay by opponents through capitalizing on a sentinels want to stay 'still'. You could set it to be at its most accurate when crouched. Then a Sentinel would have to make themselves vulnerable by crouching and restricting their movement when making real long ranged shots.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8734
|
Posted - 2015.05.14 14:34:00 -
[353] - Quote
Yes let's encourage the stupidest tactical behavior possible Fox.
Crouching in combat when you're likely to be in a firefight sh*tshow is right up there with the breach forge immobilize for stupid mechanics.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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Georgia Xavier
Y.A.M.A.H
447
|
Posted - 2015.05.14 15:01:00 -
[354] - Quote
Breakin Stuff wrote:Yes let's encourage the stupidest tactical behavior possible Fox.
Crouching in combat when you're likely to be in a firefight sh*tshow is right up there with the breach forge immobilize for stupid mechanics. Well we only have two weapons and very few maps where heavies survive longer than average. Much as I hate sitting in one spot,nothing we can do about it. The only fun part is when I'm on the side that's pushing the objective
Click me
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Megaman Trigger
Ready to Play
335
|
Posted - 2015.05.14 16:41:00 -
[355] - Quote
Georgia Xavier wrote:Breakin Stuff wrote:Yes let's encourage the stupidest tactical behavior possible Fox.
Crouching in combat when you're likely to be in a firefight sh*tshow is right up there with the breach forge immobilize for stupid mechanics. Well we only have two weapons and very few maps where heavies survive longer than average. Much as I hate sitting in one spot,nothing we can do about it. The only fun part is when I'm on the side that's pushing the objective Doesn't mean we should be immobilized, as in cannot move, to shoot when no other weapon/class has to suffer that.
Purifier. First Class.
|
Georgia Xavier
Y.A.M.A.H
447
|
Posted - 2015.05.14 18:03:00 -
[356] - Quote
Megaman Trigger wrote:Georgia Xavier wrote:Breakin Stuff wrote:Yes let's encourage the stupidest tactical behavior possible Fox.
Crouching in combat when you're likely to be in a firefight sh*tshow is right up there with the breach forge immobilize for stupid mechanics. Well we only have two weapons and very few maps where heavies survive longer than average. Much as I hate sitting in one spot,nothing we can do about it. The only fun part is when I'm on the side that's pushing the objective Doesn't mean we should be immobilized, as in cannot move, to shoot when no other weapon/class has to suffer that. Oh yeah, that's a silly mechanic
Click me
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Megaman Trigger
Ready to Play
335
|
Posted - 2015.05.14 18:20:00 -
[357] - Quote
Georgia Xavier wrote:Megaman Trigger wrote:Georgia Xavier wrote:Breakin Stuff wrote:Yes let's encourage the stupidest tactical behavior possible Fox.
Crouching in combat when you're likely to be in a firefight sh*tshow is right up there with the breach forge immobilize for stupid mechanics. Well we only have two weapons and very few maps where heavies survive longer than average. Much as I hate sitting in one spot,nothing we can do about it. The only fun part is when I'm on the side that's pushing the objective Doesn't mean we should be immobilized, as in cannot move, to shoot when no other weapon/class has to suffer that. Oh yeah, that's a silly mechanic Probably the reason the BFG is underused
Purifier. First Class.
|
Georgia Xavier
Y.A.M.A.H
447
|
Posted - 2015.05.14 18:37:00 -
[358] - Quote
Megaman Trigger wrote:Georgia Xavier wrote:Megaman Trigger wrote:Georgia Xavier wrote:Breakin Stuff wrote:Yes let's encourage the stupidest tactical behavior possible Fox.
Crouching in combat when you're likely to be in a firefight sh*tshow is right up there with the breach forge immobilize for stupid mechanics. Well we only have two weapons and very few maps where heavies survive longer than average. Much as I hate sitting in one spot,nothing we can do about it. The only fun part is when I'm on the side that's pushing the objective Doesn't mean we should be immobilized, as in cannot move, to shoot when no other weapon/class has to suffer that. Oh yeah, that's a silly mechanic Probably the reason the BFG is underused I have died way too many times using that thing. I'll settle for the standard version
Click me
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Megaman Trigger
Ready to Play
335
|
Posted - 2015.05.14 20:03:00 -
[359] - Quote
Georgia Xavier wrote: I have died way too many times using that thing. I'll settle for the standard version
I'm sure a lot of Sentinels echo that, or just go AFG for the slight damage advantage and the RoF.
Purifier. First Class.
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Jonny D Buelle
Mors Effera
1424
|
Posted - 2015.05.14 20:09:00 -
[360] - Quote
Megaman Trigger wrote:Georgia Xavier wrote: I have died way too many times using that thing. I'll settle for the standard version
I'm sure a lot of Sentinels echo that, or just go AFG for the slight damage advantage and the RoF.
I tend to stay away from Forge Guns in general, I have never been good with it and with the dead zones in my PS3 Controller it makes it hard for me to get that accurate aim on infantry. Against vechiles, I'm too bad of a shot and really bad at judging distance to lead the target effectively.
For AV purposes (before the fixes to the AHMG) I would run a Minmando. Now that the dispersion is fixed on the AHMG, I just use that with some AV Nades. I just spam the nades first then go to town with the AHMG
Today's special:
PAIN
Comes with a side of salads and mash potatoes.
|
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8757
|
Posted - 2015.05.14 21:34:00 -
[361] - Quote
I have an alternate view of viable heavy weapons
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
|
Megaman Trigger
Ready to Play
335
|
Posted - 2015.05.14 21:43:00 -
[362] - Quote
HMG proposal would replace the current HMG, right? If so, it certainly looks fun.
Tactical Forge is a Heavy Rail Rifle while Tactical Scrambler Lance is a Heavy Scrambler Rifle? Or did I read wrong?
edit: could you post your AV one too?
Purifier. First Class.
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Imp Smash
Molon Labe. RUST415
841
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Posted - 2015.05.15 00:01:00 -
[363] - Quote
Let's summarize the factors involved in using a heavy real fast.
1. Larger hitbox. Larger critical hit box 2. Slower 3. Anti Infantry heavy weapons are close range 4. More HP 5. Fewer Highs and lows for less customization 6. Heavy weapons 7. No equipment 8. Weak passive scanning
So, the question is where are heavies weakest? We all know the answer is out in the field. Away from CQC and cover. But let's use some history as opposed to theorycrafting. Heavies with light weapons.
Plenty of heavies used RRs for a long while. Why? Because of range. Why use a heavy suit? Because more HP means a heavy could take another assault in a head to head fight across open ground. Due to heavies having more HP this will not change. This marginalized assault suit's role. They could move from objective to objective more easily, but once heavies got there the assault suit was at a significant disadvantage in all areas. Heavies had HMGs for close, and rifles for range.
But dedicated heavies WANT to use heavy weapons. When did all the casual heavies switch to the HMG? When the HMG got a dispersion change. It made the HMG lower DPS, but much easier to use in CQC.
And that right there is the rub. We can use light weapons too. Range is an underappreciated factor in this game. We all know it is important, but how likely you are to win a gun fight is more about range and your gun than most people realize. I would even go so far to say that it was more than half of the fight right there.
Considering that range is probably the single largest factor in any engagement in Dust, heavies can be said to have the single largest disadvantage. We have the most trouble controlling range. We are slower than everyone else. If other suits don't like the range they can change it at will (relative to us.)
Also, relatively speaking, the HMG is strait up bad now. It won't function even marginally better in the hands of a skilled player than of a mediocre player. The skill ceiling is gone.
But it still functions well no matter who is using it. And since we have to stay in CQC when using heavy weapons (Forge doesn't count as it's an AV gun -- despite the fact that I find it more effective than the HMG at killing infantry now) we will stay where we know enemies will be coming and will be in CQC. Around the point.
So that begs the question: how do we get more options. And the answer is that we have them. Light weapons. So how can we get more options with heavy weapons? And the answer is that we can't if we get Heavy weapons that function like current HWs. If we get new long ranged effective HWs that directly apply damage like our current ones -- then assault and commando roles will be marginalized. Pointless even.
Conclusion: If we want to give heavies roles in every area of the map (which translates to every range) we need to develop different weapon mechanics. Make the heavy weapons significantly better than light at those niches, and significantly worse outside of those niches.
I have ideas on what we need for that. But before going into any differing heavy weapon types -- we should discuss the state of the suit itself.
And I will kick it off with this statement and question:
I think heavies are too mobile. Not movement speed wise...transport options. I don't think we should be able to spawn in in 3 seconds on uplinks. We shouldn't be able to drive or gun in vehicles. What do you guys think about that?
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Jonny D Buelle
Mors Effera
1431
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Posted - 2015.05.15 00:24:00 -
[364] - Quote
I think you are absolutely wrong about the mobility and a little about the rest of your post, but for now I will talk about mobility.
I run solo most the time and in most matches I either wait for an uplink or spawn in and call me an LAV to get close to the objective faster. I've actually even gone as far as skilling into LAVs because I like using them.
If you remove our ability to drive vechiles, it will eliminate two things: Drive By HMG tactics AND solo Sentinels getting to the objective fast enough to defend/assault.
As for your not being a gunner idea, what are you smoking? If I'm doing LAV runs with a gunner, I rather have my gunner be a Brick Tanked Sentinel than an assault or logi or scout. Reason being is that the gunner is exposed and easy to pick off, so I would want someone that can sustain a lot of damage. Also when I'm doing my LAV runs, I want to be in my sentinel suit because (surprise surprise) I'm exposed and open to being shot at by any weapon.
On drop ships you can take out the gunners without damaging the dropship itself. So again Sentinels are good for being a gunner as they can survive being shot by a crack shot sniper.
Today's special:
PAIN
Comes with a side of salads and mash potatoes.
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Georgia Xavier
Y.A.M.A.H
453
|
Posted - 2015.05.15 00:34:00 -
[365] - Quote
Imp Smash wrote:Let's summarize the factors involved in using a heavy real fast.
1. Larger hitbox. Larger critical hit box 2. Slower 3. Anti Infantry heavy weapons are close range 4. More HP 5. Fewer Highs and lows for less customization 6. Heavy weapons 7. No equipment 8. Weak passive scanning
So, the question is where are heavies weakest? We all know the answer is out in the field. Away from CQC and cover. But let's use some history as opposed to theorycrafting. Heavies with light weapons.
Plenty of heavies used RRs for a long while. Why? Because of range. Why use a heavy suit? Because more HP means a heavy could take another assault in a head to head fight across open ground. Due to heavies having more HP this will not change. This marginalized assault suit's role. They could move from objective to objective more easily, but once heavies got there the assault suit was at a significant disadvantage in all areas. Heavies had HMGs for close, and rifles for range.
But dedicated heavies WANT to use heavy weapons. When did all the casual heavies switch to the HMG? When the HMG got a dispersion change. It made the HMG lower DPS, but much easier to use in CQC.
And that right there is the rub. We can use light weapons too. Range is an underappreciated factor in this game. We all know it is important, but how likely you are to win a gun fight is more about range and your gun than most people realize. I would even go so far to say that it was more than half of the fight right there.
Considering that range is probably the single largest factor in any engagement in Dust, heavies can be said to have the single largest disadvantage. We have the most trouble controlling range. We are slower than everyone else. If other suits don't like the range they can change it at will (relative to us.)
Also, relatively speaking, the HMG is strait up bad now. It won't function even marginally better in the hands of a skilled player than of a mediocre player. The skill ceiling is gone.
But it still functions well no matter who is using it. And since we have to stay in CQC when using heavy weapons (Forge doesn't count as it's an AV gun -- despite the fact that I find it more effective than the HMG at killing infantry now) we will stay where we know enemies will be coming and will be in CQC. Around the point.
So that begs the question: how do we get more options. And the answer is that we have them. Light weapons. So how can we get more options with heavy weapons? And the answer is that we can't if we get Heavy weapons that function like current HWs. If we get new long ranged effective HWs that directly apply damage like our current ones -- then assault and commando roles will be marginalized. Pointless even.
Conclusion: If we want to give heavies roles in every area of the map (which translates to every range) we need to develop different weapon mechanics. Make the heavy weapons significantly better than light at those niches, and significantly worse outside of those niches.
I have ideas on what we need for that. But before going into any differing heavy weapon types -- we should discuss the state of the suit itself.
And I will kick it off with this statement and question:
I think heavies are too mobile. Not movement speed wise...transport options. I don't think we should be able to spawn in in 3 seconds on uplinks. We shouldn't be able to drive or gun in vehicles. What do you guys think about that?
Thing is, as a heavy if I used a light weapon then it would defeat the purpose because I can just take out my assault or commando since they are optimized for light weapons while a sentinel is for heavy weapons. We are cornered here as we only have one choice for anti infantry in most cases. Now if heavies were not able to drive then we would have absolutely NO means of transport especially if that one blueberry that drop uplinks have mush for brains, we won't have much of an option but to use lav. This is the case now, I don't know if my opinion will change if we get new heavy weapons. I mean if CQC maps didn't exist, sentinels will have absolutely no use in the game, you can take out the heavy guarding the objective since he's out in the open anyway. Point being is that limiting the heavy to either pure cqc or AV is a bit much, there has to be something in between.
I have a couple ideas about changing the heavy slot lay out for more versatility while at the same time decreasing base stats so the lay out will not be exploited for just hp mods. But seeing as I can't do calculations properly and I am not a knowledgeable person in general, I decided against the idea
Click me
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8765
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Posted - 2015.05.15 02:55:00 -
[366] - Quote
Megaman Trigger wrote:HMG proposal would replace the current HMG, right? If so, it certainly looks fun. Tactical Forge is a Heavy Rail Rifle while Tactical Scrambler Lance is a Heavy Scrambler Rifle? Or did I read wrong? edit: could you post your AV one too?
yes, these would be long-range weapons.
and the Scrambler lance would be the anti-infantry variant of the AV weapon I submitted for review. the normal scrambler lance would be like a heavy laser rifle, where the the tactical would be more like an Asscram.
No, I'm not ready to post the AV stuff, because I am not ready to invite the brown sea of shitposting to crap all over it just yet. All of this was part of a greater proposal to rebalance HAVs with AV and sentinels with the rest of the game.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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MINA Longstrike
Kirjuun Heiian
3127
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Posted - 2015.05.15 07:33:00 -
[367] - Quote
doesn't look outright terrible breakin. I think I've said to you before in squad that I'd be entirely fine with losing vehicles left and right if they were less expensive (as I tend to act stupid with vehicles anyways).
I'd be a bit worried about how gunnlogi's perform in the face of madrugars with their insane retardoblasters that let them dps down almost anything.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8766
|
Posted - 2015.05.15 07:46:00 -
[368] - Quote
MINA Longstrike wrote:doesn't look outright terrible breakin. I think I've said to you before in squad that I'd be entirely fine with losing vehicles left and right if they were less expensive (as I tend to act stupid with vehicles anyways).
I'd be a bit worried about how gunnlogi's perform in the face of madrugars with their insane retardoblasters that let them dps down almost anything. The document treats the shield nerf on fittings as reverted.
In order to be able to balance the tanks off the av the shield nerfs actually have to go away in order to make shield TTK similar ro armor vs. Appropriate weapons.
This is why I keep saying the shield nerfs need to revert.
The cannon issues have been better addressed by other people thaN I can.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Imp Smash
Molon Labe. RUST415
841
|
Posted - 2015.05.15 07:46:00 -
[369] - Quote
Jonny D Buelle wrote:I think you are absolutely wrong about the mobility and a little about the rest of your post, but for now I will talk about mobility.
I run solo most the time and in most matches I either wait for an uplink or spawn in and call me an LAV to get close to the objective faster. I've actually even gone as far as skilling into LAVs because I like using them.
If you remove our ability to drive vechiles, it will eliminate two things: Drive By HMG tactics AND solo Sentinels getting to the objective fast enough to defend/assault.
As for your not being a gunner idea, what are you smoking? If I'm doing LAV runs with a gunner, I rather have my gunner be a Brick Tanked Sentinel than an assault or logi or scout. Reason being is that the gunner is exposed and easy to pick off, so I would want someone that can sustain a lot of damage. Also when I'm doing my LAV runs, I want to be in my sentinel suit because (surprise surprise) I'm exposed and open to being shot at by any weapon.
On drop ships you can take out the gunners without damaging the dropship itself. So again Sentinels are good for being a gunner as they can survive being shot by a crack shot sniper.
Well, yes, what I asked about does specifically eliminate wheelchair heavies. In other words, make it so our suit weaknesses, low mobility, are properly penalized. As it stands, they arent. Again, just want your opinion and I am not championing this as of yet. Just looking for outside opinions on it. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8766
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Posted - 2015.05.15 07:49:00 -
[370] - Quote
Mobility issues can be better addressed by adding range options to heavies in order to eliminate the need to use the wheelchair heavy schtick.
the wheelchair is compensation for a lack of options, not what I consider a viable and desirable tactic.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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MINA Longstrike
Kirjuun Heiian
3127
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Posted - 2015.05.15 07:53:00 -
[371] - Quote
Breakin Stuff wrote:MINA Longstrike wrote:doesn't look outright terrible breakin. I think I've said to you before in squad that I'd be entirely fine with losing vehicles left and right if they were less expensive (as I tend to act stupid with vehicles anyways).
I'd be a bit worried about how gunnlogi's perform in the face of madrugars with their insane retardoblasters that let them dps down almost anything. The document treats the shield nerf on fittings as reverted. In order to be able to balance the tanks off the av the shield nerfs actually have to go away in order to make shield TTK similar ro armor vs. Appropriate weapons. This is why I keep saying the shield nerfs need to revert. The cannon issues have been better addressed by other people thaN I can.
Yep, I really wish more people were interested in heavy treads but it seems like practically all vehicle users have fled the forums. It would be nice to have a non-idiotic vehicle community able to provide intelligent feedback.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8767
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Posted - 2015.05.15 08:28:00 -
[372] - Quote
Most of the vehicle community is tired of the polarity between HAVs and AV. BLUNTLY I don't blame them. Tanks pendulum back and forth between god-monster and warpoint pinata.
Regardless the answer needs to be somewhere in the middle. And bluntly the price tag on HAVs is the killer for use regardless of whether they are balanced or not. A million isk a fit is a bit much IMHO.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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MINA Longstrike
Kirjuun Heiian
3127
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Posted - 2015.05.15 08:45:00 -
[373] - Quote
Breakin Stuff wrote:Most of the vehicle community is tired of the polarity between HAVs and AV. BLUNTLY I don't blame them. Tanks pendulum back and forth between god-monster and warpoint pinata.
Regardless the answer needs to be somewhere in the middle. And bluntly the price tag on HAVs is the killer for use regardless of whether they are balanced or not. A million isk a fit is a bit much IMHO.
Even several hundred k a fit is a bit daft. A single vehicle loss puts someone in the red by quite a bit usually.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8768
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Posted - 2015.05.15 09:13:00 -
[374] - Quote
MINA Longstrike wrote:Breakin Stuff wrote:Most of the vehicle community is tired of the polarity between HAVs and AV. BLUNTLY I don't blame them. Tanks pendulum back and forth between god-monster and warpoint pinata.
Regardless the answer needs to be somewhere in the middle. And bluntly the price tag on HAVs is the killer for use regardless of whether they are balanced or not. A million isk a fit is a bit much IMHO. Even several hundred k a fit is a bit daft. A single vehicle loss puts someone in the red by quite a bit usually.
If rattati pulls additional match rewards and reimbursement for lost fits to one degree or another this may cease being as huge an issue
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
Ready to Play
336
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Posted - 2015.05.15 10:47:00 -
[375] - Quote
Spent the morning looking over Breakin's AV proposal and I like what I saw.
Definitely agree that the base Forge Gun needs a damage buff to bring it in line with the general convention of Breach > Base > Assault in terms of alpha damage. Overheat would stop Forge snipers camping rooftops and waiting with a charge shot. Heat build would kick in once charge is full, not during charge, correct? Would this apply to the Breach too?
Reticule charge meter would make it a little easier, IMO, to monitor the charge level while exchanging fire. Any chance of the Breach FG getting that too? And on the subject of the BFG, I wholeheartedly agree with removing the immobilization.
HMG change would be interesting and would remove Sentinels from objective camping, tho I'm not sure the Scouts/Assaults et al would approve of a Sentinel that could fire back at 70m.
Proposed Heavy Weapons look like they would be fun and interesting. I like the idea of an Anti-Material Rifle.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8771
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Posted - 2015.05.15 10:50:00 -
[376] - Quote
Megaman Trigger wrote:Spent the morning looking over Breakin's AV proposal and I like what I saw.
Definitely agree that the base Forge Gun needs a damage buff to bring it in line with the general convention of Breach > Base > Assault in terms of alpha damage. Overheat would stop Forge snipers camping rooftops and waiting with a charge shot. Heat build would kick in once charge is full, not during charge, correct? Would this apply to the Breach too?
Reticule charge meter would make it a little easier, IMO, to monitor the charge level while exchanging fire. Any chance of the Breach FG getting that too? And on the subject of the BFG, I wholeheartedly agree with removing the immobilization.
HMG change would be interesting and would remove Sentinels from objective camping, tho I'm not sure the Scouts/Assaults et al would approve of a Sentinel that could fire back at 70m.
Proposed Heavy Weapons look like they would be fun and interesting. I like the idea of an Anti-Material Rifle.
While you are looking for things you all like, please be on the lookout for things you don't and math errors.
And yes the charge overheat limit should apply to breach so long as the root effect is gone. Forge sniping and charge holding douchery was why we lost splash to begin with.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Fox Gaden
Immortal Guides Learning Alliance
6542
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Posted - 2015.05.15 12:08:00 -
[377] - Quote
Megaman Trigger wrote:Georgia Xavier wrote:Breakin Stuff wrote:Yes let's encourage the stupidest tactical behavior possible Fox.
Crouching in combat when you're likely to be in a firefight sh*tshow is right up there with the breach forge immobilize for stupid mechanics. Well we only have two weapons and very few maps where heavies survive longer than average. Much as I hate sitting in one spot,nothing we can do about it. The only fun part is when I'm on the side that's pushing the objective Doesn't mean we should be immobilized, as in cannot move, to shoot when no other weapon/class has to suffer that. Snipers...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
336
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Posted - 2015.05.15 12:15:00 -
[378] - Quote
Fox Gaden wrote:Megaman Trigger wrote:Georgia Xavier wrote:Breakin Stuff wrote:Yes let's encourage the stupidest tactical behavior possible Fox.
Crouching in combat when you're likely to be in a firefight sh*tshow is right up there with the breach forge immobilize for stupid mechanics. Well we only have two weapons and very few maps where heavies survive longer than average. Much as I hate sitting in one spot,nothing we can do about it. The only fun part is when I'm on the side that's pushing the objective Doesn't mean we should be immobilized, as in cannot move, to shoot when no other weapon/class has to suffer that. Snipers... While moving is bad for their aim, they're not actually rooted to the spot. A charge sniper, for example, can move while holding the charge, allowing them to make small adjustments without sacrificing the shot.
Snipers are also the biggest 'bully' of the BFG user as it's an easy headshot. 6 second charge, even wirh skills maxed it's 4.5 seconds, without the target moving is just begging for a round through the braincase
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6542
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Posted - 2015.05.15 12:16:00 -
[379] - Quote
Breakin Stuff wrote:Yes let's encourage the stupidest tactical behavior possible Fox.
Crouching in combat when you're likely to be in a firefight sh*tshow is right up there with the breach forge immobilize for stupid mechanics. The immobilize mechanic for the Breach Forge gun is a problem because you have to hold a charge.
Having a weapon be more accurate when crouched would simply mean you would need to decide whether it is safe to crouch for a moment in order to make a long range shot. Keep in mind that Sprinting will take you out of crouch. It is not like you have to hit triangle as again to stand up.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6542
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Posted - 2015.05.15 12:19:00 -
[380] - Quote
Megaman Trigger wrote:Fox Gaden wrote:Megaman Trigger wrote:Georgia Xavier wrote:Breakin Stuff wrote:Yes let's encourage the stupidest tactical behavior possible Fox.
Crouching in combat when you're likely to be in a firefight sh*tshow is right up there with the breach forge immobilize for stupid mechanics. Well we only have two weapons and very few maps where heavies survive longer than average. Much as I hate sitting in one spot,nothing we can do about it. The only fun part is when I'm on the side that's pushing the objective Doesn't mean we should be immobilized, as in cannot move, to shoot when no other weapon/class has to suffer that. Snipers... While moving is bad for their aim, they're not actually rooted to the spot. A charge sniper, for example, can move while holding the charge, allowing them to make small adjustments without sacrificing the shot. Snipers are also the biggest 'bully' of the BFG user as it's an easy headshot. 6 second charge, even wirh skills maxed it's 4.5 seconds, without the target moving is just begging for a round through the braincase Sorry, I thought you were referring to my suggestion of having a weapon more accurate when crouched, which is what Breakin Stuff was responding to. I have no firm opinion on the Breach Forge Gun mechanic, other than to say I tried it once, and decided never again...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
336
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Posted - 2015.05.15 12:23:00 -
[381] - Quote
Random thought: What if the Forge had a 2 tier charge, like the Charge Snipe? Half charge for half damage, which be good for close range defensive fire (ie. An Assault comes on your flank) or getting that last shot on a HAV before it ducks behind cover and full charge for full damage.
Purifier. First Class.
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Georgia Xavier
Y.A.M.A.H
457
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Posted - 2015.05.15 12:26:00 -
[382] - Quote
Megaman Trigger wrote:Random thought: What if the Forge had a 2 tier charge, like the Charge Snipe? Half charge for half damage, which be good for close range defensive fire (ie. An Assault comes on your flank) or getting that last shot on a HAV before it ducks behind cover and full charge for full damage. That would be awesome in my opinion. What I also kinda wish for the forge to have is the use of the L1 button. It doesn't Zoom, but I would be aiming with the ads sensitivity. Since my aim is abysmal when it comes to hitting the engine of the tank.
Click me
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8784
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Posted - 2015.05.15 14:37:00 -
[383] - Quote
My problem with crouching in the case of heavy weapons is it is extremely immersion-breaking for me and doubles your chances of eating headshots.
Immersion breaking because if you take a kneeling shoiter stance with a rifle you can set your body for additional stability thus with a sniper or battle rifle it makes sense.
Doing the same with a hip fired heavy weapon is physically impossible because of how it's carried.
I object to rewarding the behavior on heavies because with HMG fights, unless I am in a no-tank minsent with 50% damage I will always win standing and moving against an HMG Crouch. It's bad behavior for little to no return. It makes you an easy target unless you are at sniper ranges where the diminished visual profile helps you do the job.
Bluntly CCP should have put a prone position into the game for snipers and ambushers with rifles.
Making a heavy weapon do the turret moron thing encourages stupid behavior. In fact I onobject to any idea that tries to make fatties behave like turrets. Why?
Did it work worth a sh*t for the breach forge?
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
Ready to Play
336
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Posted - 2015.05.15 15:28:00 -
[384] - Quote
The only game to have the brace/crouch mechanic work was Space Marine, but even then you had the option to strife and fire like the AHMG or brace for full fire. In Dust, I don't see the brace working. Would only promote camping corners.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8808
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Posted - 2015.05.16 06:45:00 -
[385] - Quote
Why is this thread below the barbershop?
We're above that.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
Ready to Play
336
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Posted - 2015.05.16 10:20:00 -
[386] - Quote
Hey Breakin, you got any tips for using the Bolt Pistol or MagSec?
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8823
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Posted - 2015.05.16 11:44:00 -
[387] - Quote
Megaman Trigger wrote:Hey Breakin, you got any tips for using the Bolt Pistol or MagSec? Yeah. Run the BP alongside a forge gun. Don't hipfire it outside 20m. Dont ADS inside 20m. Use the LEX-1 damage mods for the best balance between heavy weapon firepower and sidearm stopping power.
Run the magsec whenever you are battling idiots so they can understand how bad they are. Alternatively it's gggood for comedy fits. It's outperformed in close by al of the other sidearms. When it's far enough out that it should shine the recoil rapidly vomits utself all over the place, forcing you to stop and recharge every few seconds. This cuts your DPS in half.
Less recoil or less charge time is needed for the magsec to be anything but an opportunistic "f**k you, you're bad. HOW bad? You got killed by a magsec!"
Bolt pistols are pretty much the best counter to nova knives on AV fits.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
Ready to Play
338
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Posted - 2015.05.19 12:23:00 -
[388] - Quote
Finally managed to get an APEX fit; went for the Federation Atlas. Now I have a mostly free AV fit (I'm only paying for the Bolt Pistol) that packs a punch with twin Krin's damage mods.
Loving the Bolt Pistol but I still use the Flaylock quite often for CQC or watching an objective on my HMG fit.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8
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Posted - 2015.05.22 11:37:00 -
[389] - Quote
If this falls off page 1 you all fail at life and fatness.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Georgia Xavier
Y.A.M.A.H No Context
518
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Posted - 2015.05.22 12:07:00 -
[390] - Quote
Breakin Stuff wrote:If this falls off page 1 you all fail at life and fatness. What do you mean?
Click me
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Megaman Trigger
Ready to Play
338
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Posted - 2015.05.22 16:42:00 -
[391] - Quote
Georgia Xavier wrote:Breakin Stuff wrote:If this falls off page 1 you all fail at life and fatness. What do you mean? We should be holding discussions and seeing post activity like the barber shop, but there doesn't seem to be much of a sentinel community forming.
On the note of discussion; how do my fellow fatties deal with Myrofibril-stacked Assaults? MinAss can 3 shot a 1200hp fit and the HMG doesn't seem to cut it vs fast, shield-based targets. So how do you deal without going the Myrofibril route yourself?
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8
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Posted - 2015.05.22 17:24:00 -
[392] - Quote
Megaman Trigger wrote:Georgia Xavier wrote:Breakin Stuff wrote:If this falls off page 1 you all fail at life and fatness. What do you mean? We should be holding discussions and seeing post activity like the barber shop, but there doesn't seem to be much of a sentinel community forming. On the note of discussion; how do my fellow fatties deal with Myrofibril-stacked Assaults? MinAss can 3 shot a 1200hp fit and the HMG doesn't seem to cut it vs fast, shield-based targets. So how do you deal without going the Myrofibril route yourself?
I have a knack for leading them in the air with an AHMG. I don't have too much trouble popping jumpers.
I don't use myofibs at all. Every so often one of the little sh*tweasels gets me, but nine out of ten times I enjoy watching their lifeless corpses crash to the earth.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.05.22 19:20:00 -
[393] - Quote
Megaman Trigger wrote:Georgia Xavier wrote:Breakin Stuff wrote:If this falls off page 1 you all fail at life and fatness. What do you mean? We should be holding discussions and seeing post activity like the barber shop, but there doesn't seem to be much of a sentinel community forming. I have been taking time off while renovating a room in my house, so things have been piling up at work, so instead of posting on the forums my time is being occupied with, well, work.
I should be back up to speed on the forums in a couple of weeks.
In the mean time feel free to post links to this thread in any Sentinel specific threads. That is how you build the sentinel community. It is not enough to just create this thread. You then need to promise them donuts to get them in here.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
338
|
Posted - 2015.05.22 20:15:00 -
[394] - Quote
Fox Gaden wrote:Megaman Trigger wrote:Georgia Xavier wrote:Breakin Stuff wrote:If this falls off page 1 you all fail at life and fatness. What do you mean? We should be holding discussions and seeing post activity like the barber shop, but there doesn't seem to be much of a sentinel community forming. I have been taking time off while renovating a room in my house, so things have been piling up at work, so instead of posting on the forums my time is being occupied with, well, work. I should be back up to speed on the forums in a couple of weeks. In the mean time feel free to post links to this thread in any Sentinel specific threads. That is how you build the sentinel community. It is not enough to just create this thread. You then need to promise them donuts to get them in here.
Operation: Bakery Bribe is go.
Purifier. First Class.
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Megaman Trigger
Ready to Play
338
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Posted - 2015.05.22 20:36:00 -
[395] - Quote
Breakin Stuff wrote:Megaman Trigger wrote:Georgia Xavier wrote:Breakin Stuff wrote:If this falls off page 1 you all fail at life and fatness. What do you mean? We should be holding discussions and seeing post activity like the barber shop, but there doesn't seem to be much of a sentinel community forming. On the note of discussion; how do my fellow fatties deal with Myrofibril-stacked Assaults? MinAss can 3 shot a 1200hp fit and the HMG doesn't seem to cut it vs fast, shield-based targets. So how do you deal without going the Myrofibril route yourself? I have a knack for leading them in the air with an AHMG. I don't have too much trouble popping jumpers. I don't use myofibs at all. Every so often one of the little sh*tweasels gets me, but nine out of ten times I enjoy watching their lifeless corpses crash to the earth.
Always fun to forge a jumper mid-jump. Hate that melee can 3 shot a sentinel.
Purifier. First Class.
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Georgia Xavier
Y.A.M.A.H No Context
519
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Posted - 2015.05.22 21:30:00 -
[396] - Quote
Megaman Trigger wrote:Georgia Xavier wrote:Breakin Stuff wrote:If this falls off page 1 you all fail at life and fatness. What do you mean? We should be holding discussions and seeing post activity like the barber shop, but there doesn't seem to be much of a sentinel community forming. On the note of discussion; how do my fellow fatties deal with Myrofibril-stacked Assaults? MinAss can 3 shot a 1200hp fit and the HMG doesn't seem to cut it vs fast, shield-based targets. So how do you deal without going the Myrofibril route yourself? Sorry man, in the middle of exams, can't come on as much
Click me
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8
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Posted - 2015.05.22 21:47:00 -
[397] - Quote
Megaman Trigger wrote:Breakin Stuff wrote:Megaman Trigger wrote:Georgia Xavier wrote:Breakin Stuff wrote:If this falls off page 1 you all fail at life and fatness. What do you mean? We should be holding discussions and seeing post activity like the barber shop, but there doesn't seem to be much of a sentinel community forming. On the note of discussion; how do my fellow fatties deal with Myrofibril-stacked Assaults? MinAss can 3 shot a 1200hp fit and the HMG doesn't seem to cut it vs fast, shield-based targets. So how do you deal without going the Myrofibril route yourself? I have a knack for leading them in the air with an AHMG. I don't have too much trouble popping jumpers. I don't use myofibs at all. Every so often one of the little sh*tweasels gets me, but nine out of ten times I enjoy watching their lifeless corpses crash to the earth. Always fun to forge a jumper mid-jump. Hate that melee can 3 shot a sentinel. sentinel with three myofibs can one shot everyone else in melee. try it. you'll like it.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
Ready to Play
338
|
Posted - 2015.05.22 22:37:00 -
[398] - Quote
Breakin Stuff wrote:sentinel with three myofibs can one shot everyone else in melee. try it. you'll like it. Been considering it as a lol fit
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8
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Posted - 2015.05.23 00:20:00 -
[399] - Quote
Megaman Trigger wrote:Breakin Stuff wrote:sentinel with three myofibs can one shot everyone else in melee. try it. you'll like it. Been considering it as a lol fit all the suits do 50 damage base in melee except heavy suits (I think commandos get as high or higher)
Heavies start at base 150.
Nothing's funnier than skullpunching a nova knifer and watching him crumple.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Megaman Trigger
Ready to Play
338
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Posted - 2015.05.23 00:23:00 -
[400] - Quote
Breakin Stuff wrote:Megaman Trigger wrote:Breakin Stuff wrote:sentinel with three myofibs can one shot everyone else in melee. try it. you'll like it. Been considering it as a lol fit all the suits do 50 damage base in melee except heavy suits (I think commandos get as high or higher) Heavies start at base 150. Nothing's funnier than skullpunching a nova knifer and watching him crumple. I think commando get higher, but yeah, gonna invest in skull punching.
Purifier. First Class.
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Clone Zi6i3
Ready to Play
1
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Posted - 2015.05.23 02:21:00 -
[401] - Quote
[quote=Fox Gaden]The Sentinel Registry (Proclaim yourself and join the roll.) ___________________________________________
Gal Sentinel... Hmg & forge Rep < plating
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Megaman Trigger
Ready to Play
338
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Posted - 2015.05.23 07:01:00 -
[402] - Quote
Clone Zi6i3 wrote:[quote=Fox Gaden]The Sentinel Registry (Proclaim yourself and join the roll.) ___________________________________________
Gal Sentinel... Hmg & forge Rep < plating
Heya Clone, welcome to The Bastion. Have a donut.
Purifier. First Class.
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Megaman Trigger
Ready to Play
338
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Posted - 2015.05.24 13:14:00 -
[403] - Quote
Question for the unitied fatties of the thread; what's your favourite Sentinel BPO?
Purifier. First Class.
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Fristname Family name
Opus Arcana Covert Intervention
167
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Posted - 2015.05.24 13:31:00 -
[404] - Quote
non... i got enough money to buy adv gear cause its better XD... i got a quafe forge now tho i got no clue on the suits.
Join the in game chat
Trading_Center and invite your trading buddies
look forward to seeing you there spread the word
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Megaman Trigger
Ready to Play
338
|
Posted - 2015.05.24 18:13:00 -
[405] - Quote
Fristname Family name wrote:non... i got enough money to buy adv gear cause its better XD... i got a quafe forge now tho i got no clue on the suits.
Having a BPO doesn't mean someone doesn't have enough ISK for better. You can have a BPO and still be in the millions.
Also, fits like modified (or even unmodified) APEX suits can be just as effective as Advanced fits due to the extra slots and the player's level of skill.
Purifier. First Class.
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Jonny D Buelle
Mors Effera
1
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Posted - 2015.05.24 19:19:00 -
[406] - Quote
Megaman Trigger wrote:Question for the unitied fatties of the thread; what's your favourite Sentinel BPO?
Don't have one yet bit I might pick up the Gallente one. Trying to decide if I buy it with Aur and grind for the skin or just grind for the suit.
Give me my Plasma Flamethrower or give me a cookie!
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Megaman Trigger
Ready to Play
339
|
Posted - 2015.05.24 19:45:00 -
[407] - Quote
Jonny D Buelle wrote:Megaman Trigger wrote:Question for the unitied fatties of the thread; what's your favourite Sentinel BPO? Don't have one yet bit I might pick up the Gallente one. Trying to decide if I buy it with Aur and grind for the skin or just grind for the suit.
I'll be working on getting the Cal. Already have the Gal Apex and enjoy it, but I want that little extra punch for AV.
Purifier. First Class.
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Regnier Feros
Negative-Feedback. Negative-Feedback
373
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Posted - 2015.05.24 21:09:00 -
[408] - Quote
o7 was an amarr sent back in my 1.7 days. Not a dedicated heavy anymore, but I do swap between the forge & hmg when needed.
ZariaOwnsWhips
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.05.25 10:27:00 -
[409] - Quote
Cal/min sentinels are my favorite.
I routinely exterminate Gal/am sentinels In 1v1.
The other two cannot match the potential DPS output and the shield ssent EHP vs the HMG is higher than the EHP of the other two.
Play a little smart and the quafe/APEX shield sentinels are self-sufficient death machines. Most of ththe complaints about the downsides of shield tanking simply do not apply.
Either hot-rack tge damage mods or on a cal run an energizer, extenders and a regulator for sustained operations or hot rack an energizer with damage mods and a repair module for fast damage and recovery output.
On minsents run rechargers and extenders with eitger two kincats or a kincat and a rep for sustained action or run two kincats along a full top rack of damage mods for speedy Gonzales murder fun.
Anyone who says LEX mods are bad is an IDIOT. When BPO trading comes out, if you don't have one, then beg, borrow or SCAM one because it's 1% less than acomplex heavy mod, boosts sidearm damage and has almost the same fitting requirements as a standard grade module. They are hands down the BEST fatty mods in the game.
Further when looking at STD BPOs vs APEX do not dismiss the STD fits. I repeat:
DO NOT DISMISS THE STD FITS.
Standard fatty BPOs can be fit to hit harder or tank harder with less effort because their fitting allowance covers less slots than APEX. This means you can fit a proto attack OR a proto tank much more easily Than APEX.
There is no discernable advantage to APEX over quafe if your fitting skills are spiked up to the max. In fact the performance is almost identical.
Unless someone here who can run everything sentinel can verify a claim made by someone in GD or F&I discussion you should assume that they have no goddamn idea what they are talking about.
A lot of claims about how sentinels work are gleefully made by people who never ran them or haven't run them in the past 3-5 nerf cycles.
I don't mean people crying OPness. I mean people who try to explain how the sh*t works.
Verify everything with other fatties before listening to the mob.
By the way, If you want to rrun cal/min effectively?
Max your cores. Max out everything, including armor skills. You cannot run shield fatty successfully unless you have no inherent weaknesses in your skill set. This ishard mode but at level 5 in all support skills min/cal is no harder than running am/gal.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
Ready to Play
341
|
Posted - 2015.05.25 23:07:00 -
[410] - Quote
I need to rebuild my less-than-STD Gal fits; STD Gal Sentinel, STD HMG, everything else was Militia. Used to love getting the drop on, and dropping, a Proto Sentinel with it.
Purifier. First Class.
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Fristname Family name
Opus Arcana Covert Intervention
173
|
Posted - 2015.05.26 12:46:00 -
[411] - Quote
Megaman Trigger wrote:Fristname Family name wrote:non... i got enough money to buy adv gear cause its better XD... i got a quafe forge now tho i got no clue on the suits. Having a BPO doesn't mean someone doesn't have enough ISK for better. You can have a BPO and still be in the millions. Also, fits like modified (or even unmodified) APEX suits can be just as effective as Advanced fits due to the extra slots and the player's level of skill. i know.. i would like a bpo heavy... cause i know how much you can make off them... i admit my comment was pretty stupid...
Join the in game chat
Trading_Center and invite your trading buddies
look forward to seeing you there spread the word
|
Clone Zi6i3
Ready to Play
1
|
Posted - 2015.05.27 14:24:00 -
[412] - Quote
Megaman Trigger wrote:Clone Zi6i3 wrote:[quote=Fox Gaden]The Sentinel Registry (Proclaim yourself and join the roll.) ___________________________________________
Gal Sentinel... Hmg & forge Rep < plating
Heya Clone, welcome to The Bastion. Have a donut.
omniomniomniom!!!!! |
Georgia Xavier
Y.A.M.A.H No Context
565
|
Posted - 2015.05.27 14:26:00 -
[413] - Quote
Us fatties are not a chatty bunch,huh?
Click me
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Clone Zi6i3
Ready to Play
1
|
Posted - 2015.05.27 14:31:00 -
[414] - Quote
Megaman Trigger wrote:Jonny D Buelle wrote:Megaman Trigger wrote:Question for the unitied fatties of the thread; what's your favourite Sentinel BPO? Don't have one yet bit I might pick up the Gallente one. Trying to decide if I buy it with Aur and grind for the skin or just grind for the suit. I'll be working on getting the Cal. Already have the Gal Apex and enjoy it, but I want that little extra punch for AV.
I use the gal apex with the 4% dmg mod on the high slots (both) i keep my flux cause it would be crazy not to have it... That usually makes the dropships run after a hit or 2...
And i think i have fitting space to add a better forge gun but i have a soft spot for the apex forge name (specially when it comes up on the kill feed) =) |
Clone Zi6i3
Ready to Play
1
|
Posted - 2015.05.27 14:36:00 -
[415] - Quote
Georgia Xavier wrote:Us fatties are not a chatty bunch,huh?
I'm going to be (chatty), i was actually thinking about some ideas i want to toss about. Namely the slowdown we (heavies) get when we start shooting with the hmg.
I honestly love it. I just wish that all the other guns had the same effect. It could partially help with the ppl that try to break the hit detection by strafing left n right while shooting.
It also adds the extra tension of "do i shoot or run?" VS shooting and running. |
Kaeru Nayiri
Ready to Play
1
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Posted - 2015.05.27 17:15:00 -
[416] - Quote
Clone Zi6i3 wrote:Georgia Xavier wrote:Us fatties are not a chatty bunch,huh? I'm going to be (chatty), i was actually thinking about some ideas i want to toss about. Namely the slowdown we (heavies) get when we start shooting with the hmg. I honestly love it. I just wish that all the other guns had the same effect. It could partially help with the ppl that try to break the hit detection by strafing left n right while shooting. It also adds the extra tension of "do i shoot or run?" VS shooting and running.
I like this idea !! +1
Know what cannot be known.
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.05.27 17:22:00 -
[417] - Quote
Clone Zi6i3 wrote:Fox Gaden wrote:The Sentinel Registry (Proclaim yourself and join the roll.) ___________________________________________ Gal Sentinel... Hmg & forge Rep < plating Our Sentinel registry now has Sentinels for half the letters in the Alphabet. Still need sentinels with names starting with E, H, K, L, N, O, Q, T, U, W, X, Y, and Z.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.05.27 17:23:00 -
[418] - Quote
Megaman Trigger wrote:Question for the unitied fatties of the thread; what's your favourite Sentinel BPO? Amarr Raven.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.05.27 17:25:00 -
[419] - Quote
Fristname Family name wrote:non... i got enough money to buy adv gear cause its better XD... i got a quafe forge now tho i got no clue on the suits. And for this reason I am really looking forward to BPOs being split into generic suit BPO + Skin BPO. Then I can put my Raven Skin on an Advanced suit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.05.27 17:29:00 -
[420] - Quote
Just to list my Amarr Sentinel BPOGÇÖs (I have BPOGÇÖs of several other suits as well):
Raven Sever Quafe Dren
Looks like I am going to have several extra Amarr Sentinel BPOGÇÖs to sell once they get separated from their skins.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.05.27 17:36:00 -
[421] - Quote
Regnier Feros wrote:o7 was an amarr sent back in my 1.7 days. Not a dedicated heavy anymore, but I do swap between the forge & hmg when needed. Good to see you Regnier. Would you like to be added to the Registry, or do you want to just hang out as a former Sentinel? You played it enough back in the day to understand the role. Do you bring the fat suit out often enough these days to maintain that understanding?
For those who don't know, Regnier was one of my more promising students at Immortal Guides back in the day, so if he does anything impressive I can take credit for training him.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.05.27 17:45:00 -
[422] - Quote
Kaeru Nayiri wrote:I like this idea !! +1 Do you run Sentinel? There are no "K" names in the Sentinel Registry yet.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Kaeru Nayiri
Ready to Play
1
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Posted - 2015.05.27 17:56:00 -
[423] - Quote
Fox Gaden wrote:Kaeru Nayiri wrote:I like this idea !! +1 Do you run Sentinel? There are no "K" names in the Sentinel Registry yet.
Sadly no ! I do not !!
But like many, I am woefully tired of the wiggle strafe hit-detection break dance. And I think Clone's idea could be a step in the right direction.
Minor movement penalty while firing exists for the HMG. What if it worked on other weapons? What would happen to the break dance?
Know what cannot be known.
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.05.27 17:58:00 -
[424] - Quote
CCP Rattati wrote: Standard Assault HMG now has the correct damage profile
So, does this mean the Standard Assault HMG damages vehicles now?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.05.27 18:12:00 -
[425] - Quote
Kaeru Nayiri wrote: But like many, I am woefully tired of the wiggle strafe hit-detection break dance. And I think Clone's idea could be a step in the right direction.
Minor movement penalty while firing exists for the HMG. What if it worked on other weapons? What would happen to the break dance?
What if they made it so that Dispersion dramatically increased for 0.3 seconds every time you changed direction? Then you could still strafe past a door or orbit an opponent, but would be penalized for wiggle strafing.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Kaeru Nayiri
Ready to Play
1
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Posted - 2015.05.27 18:48:00 -
[426] - Quote
The concept is good but I fear it might be a bit too soft ? Aim Assist makes short work of dispersion in a lot of cases with the fine rifles.
I think the idea could work if tweaked, I really do, I just worry that aim assist will completely mitigate that sort of penalty. Aim assist covers up SO MANY of the shortcomings of the fine rifles. I am certain you already know about this, Fox, since you use a trackball. Mouse and trackball users get no aim assist ever, and being a mouse user myself, I can say it makes -all- the difference with Dust's hit detection issues. :(
Know what cannot be known.
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Clone Zi6i3
Ready to Play
4
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Posted - 2015.05.28 19:19:00 -
[427] - Quote
Fox Gaden wrote:Kaeru Nayiri wrote: But like many, I am woefully tired of the wiggle strafe hit-detection break dance. And I think Clone's idea could be a step in the right direction.
Minor movement penalty while firing exists for the HMG. What if it worked on other weapons? What would happen to the break dance?
What if they made it so that Dispersion dramatically increased for 0.3 seconds every time you changed direction? Then you could still strafe past a door or orbit an opponent, but would be penalized for wiggle strafing.
Doesn't solve the problem of people Neo Matrix bullet bending dodging. And i think Kaeru is right, Aim assist is just too flimzy to depend upon. On top of that, you cannot just put a flat 0.3 sec on everything, on some weapons it would either be too much or not enough VS putting a simple 3%-10% (depending on the suit would be an interesting approach) speed mobility penalty.
Plus it's always interesting when you have to compensate cause of natural (not glitched) map obstacles. With that logic, remove the bumps on the mountains or make all the building square. I love it when i foresee map obstacles. It's those in-game moments (for me/my opinion) that you can distinguish noobs and vets...
And finding those solutions that encourage THAT flow... The live, learn and adapt VS just accepting that something is broken. |
Clone Zi6i3
Ready to Play
4
|
Posted - 2015.05.29 14:45:00 -
[428] - Quote
Wow... i feel like a heavy in the open fields... I'm wondering if i'm actually alone or disconnected from the server or going to get jumped by a lave/blaster tank... or worse sniped multiple times on the head... what a headache... |
Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.05.29 15:04:00 -
[429] - Quote
Fox Gaden wrote:Kaeru Nayiri wrote: But like many, I am woefully tired of the wiggle strafe hit-detection break dance. And I think Clone's idea could be a step in the right direction.
Minor movement penalty while firing exists for the HMG. What if it worked on other weapons? What would happen to the break dance?
What if they made it so that Dispersion dramatically increased for 0.3 seconds every time you changed direction? Then you could still strafe past a door or orbit an opponent, but would be penalized for wiggle strafing. Since Assaults are getting a walk speed nerf, lets see how that pans out as far as improving hit detection. Scouts will still be a problem, but you don't need to hit a Scout very many times to down them, unlike the more resilient Assaults.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Kaeru Nayiri
Ready to Play
1
|
Posted - 2015.05.29 16:21:00 -
[430] - Quote
I sincerely hope they go with the movement speed penalty and not just the sprint speed penalty. :(
Know what cannot be known.
|
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.05.29 16:29:00 -
[431] - Quote
Kaeru Nayiri wrote:I sincerely hope they go with the movement speed penalty and not just the sprint speed penalty. :( As I understand it, Rattati's current thinking is to reduce movement speed for Assaults, but increase the sprint speed factor from 1.4 to 1.5 times normal speed, which would mean Assaults would walk slower, but sprint at the same speed as before.
Logi are getting a normal speed buff, but a sprint factor nerf from 1.4 to 1.3 times normal speed, so they will walk faster, but still sprint at the same speed as before.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Georgia Xavier
Y.A.M.A.H No Context
579
|
Posted - 2015.05.29 16:36:00 -
[432] - Quote
Hey give me some advice on speed fits for the amarr sentinel. Heres my fit:
Complex shield ext x1 Complex armor rep x2 Pro card regs x1 Pro kin cats x1 freedom assault hmg TT-Y5 Breach scrambler pistol
Corrections and suggestions are welcome since I only know how to make an assault heavy but not a speed heavy.
Click me
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.05.29 16:51:00 -
[433] - Quote
Georgia Xavier wrote:Hey give me some advice on speed fits for the amarr sentinel. Heres my fit:
Complex shield ext x1 Complex armor rep x2 Pro card regs x1 Pro kin cats x1 freedom assault hmg TT-Y5 Breach scrambler pistol
Corrections and suggestions are welcome since I only know how to make an assault heavy but not a speed heavy. I tend to prefer a Complex Energizer over an Extender if I can fit it.
Amarr has a lot of stamina, so you probably don't need the card regs.
I find that 1 Armour Plate makes a big difference on the Amarr Sent for some reason. I think it is just enough to keep you from getting one shotted by a number of things, such as Charged Sniper head shots and such. The Kin Cat mostly makes up for the movement penalty.
On my Amarr Speed fits I like to have my Shields and Armour repair at about the same rate if possible.
I would go with: Lows: Complex Rep, Standard Plate (upgrade if you have fitting capacity), Complex Kin Cat, and then your choice of a second Rep or a second Kin Cat. High: Complex Energizer, or that BPO Damage mod if you use your sidearm a lot.
That being said, your fit is not bad.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Georgia Xavier
Y.A.M.A.H No Context
579
|
Posted - 2015.05.29 16:54:00 -
[434] - Quote
Fox Gaden wrote:Georgia Xavier wrote:Hey give me some advice on speed fits for the amarr sentinel. Heres my fit:
Complex shield ext x1 Complex armor rep x2 Pro card regs x1 Pro kin cats x1 freedom assault hmg TT-Y5 Breach scrambler pistol
Corrections and suggestions are welcome since I only know how to make an assault heavy but not a speed heavy. I tend to prefer a Complex Energizer over an Extender if I can fit it. Amarr has a lot of stamina, so you probably don't need the card regs. I find that 1 Armour Plate makes a big difference on the Amarr Sent for some reason. I think it is just enough to keep you from getting one shotted by a number of things, such as Charged Sniper head shots and such. The Kin Cat mostly makes up for the movement penalty. On my Amarr Speed fits I like to have my Shields and Armour repair at about the same rate if possible. I would go with: Lows: Complex Rep, Standard Plate (upgrade if you have fitting capacity), Complex Kin Cat, and then your choice of a second Rep or a second Kin Cat. High: Complex Energizer, or that BPO Damage mod if you use your sidearm a lot. That being said, your fit is not bad. Well on the rare ocasion I run out of stamina, I also would like to recover them ad fast as possible so the card regs are there more of a stamina regen tool but I will try your build as well, seems like fun
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.05.29 17:01:00 -
[435] - Quote
An Amarr Sentinel with 2 Kin Cats is the exact same speed as a Min Sent with 1 Kin Cat, although having a plate on there might slow you down just a tad.
...and the Amarr Sent is a whole lot less squishy...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.01 07:52:00 -
[436] - Quote
Fox Gaden wrote:An Amarr Sentinel with 2 Kin Cats is the exact same speed as a Min Sent with 1 Kin Cat, although having a plate on there might slow you down just a tad. ...and the Amarr Sent is a whole lot less squishy... But not nearly as fun as a suicide minsent with two kincats and three damage mods and a proto forge gun of choice.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Georgia Xavier
Y.A.M.A.H No Context
597
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Posted - 2015.06.01 07:59:00 -
[437] - Quote
Breakin Stuff wrote:Fox Gaden wrote:An Amarr Sentinel with 2 Kin Cats is the exact same speed as a Min Sent with 1 Kin Cat, although having a plate on there might slow you down just a tad. ...and the Amarr Sent is a whole lot less squishy... But not nearly as fun as a suicide minsent with two kincats and three damage mods and a proto forge gun of choice. I'm currently too poor to go on suicide missions with proto sents
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Megaman Trigger
Ready to Play
346
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Posted - 2015.06.01 09:32:00 -
[438] - Quote
Breakin Stuff wrote:Fox Gaden wrote:An Amarr Sentinel with 2 Kin Cats is the exact same speed as a Min Sent with 1 Kin Cat, although having a plate on there might slow you down just a tad. ...and the Amarr Sent is a whole lot less squishy... But not nearly as fun as a suicide minsent with two kincats and three damage mods and a proto forge gun of choice.
I can imagine tanks being chased by a ranting minsent now.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.01 09:52:00 -
[439] - Quote
Megaman Trigger wrote:Breakin Stuff wrote:Fox Gaden wrote:An Amarr Sentinel with 2 Kin Cats is the exact same speed as a Min Sent with 1 Kin Cat, although having a plate on there might slow you down just a tad. ...and the Amarr Sent is a whole lot less squishy... But not nearly as fun as a suicide minsent with two kincats and three damage mods and a proto forge gun of choice. I can imagine tanks being chased by a ranting minsent now. They get maaaaad
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Fristname Family name
Opus Arcana Covert Intervention
186
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Posted - 2015.06.01 11:24:00 -
[440] - Quote
Breakin Stuff wrote:Megaman Trigger wrote:Breakin Stuff wrote:Fox Gaden wrote:An Amarr Sentinel with 2 Kin Cats is the exact same speed as a Min Sent with 1 Kin Cat, although having a plate on there might slow you down just a tad. ...and the Amarr Sent is a whole lot less squishy... But not nearly as fun as a suicide minsent with two kincats and three damage mods and a proto forge gun of choice. I can imagine tanks being chased by a ranting minsent now. They get maaaaad working on finishing my min sentinel atm then getting cal.. but i would rather run min then the amarr cause then i can also stack a few blues on there and but even more stupid :D also the min Sentinel has better stamina and stamina recovery i believe.
if anyone is online after downtime ill show you how much i care about my kdr XD also we can have some fun :P but i wont be on comms. not really in the mood for talking to randoms.
BUILD MORE FARMS!
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Georgia Xavier
Y.A.M.A.H No Context
599
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Posted - 2015.06.01 11:37:00 -
[441] - Quote
Fristname Family name wrote:Breakin Stuff wrote:Megaman Trigger wrote:Breakin Stuff wrote:Fox Gaden wrote:An Amarr Sentinel with 2 Kin Cats is the exact same speed as a Min Sent with 1 Kin Cat, although having a plate on there might slow you down just a tad. ...and the Amarr Sent is a whole lot less squishy... But not nearly as fun as a suicide minsent with two kincats and three damage mods and a proto forge gun of choice. I can imagine tanks being chased by a ranting minsent now. They get maaaaad working on finishing my min sentinel atm then getting cal.. but i would rather run min then the amarr cause then i can also stack a few blues on there and but even more stupid :D also the min Sentinel has better stamina and stamina recovery i believe. if anyone is online after downtime ill show you how much i care about my kdr XD also we can have some fun :P but i wont be on comms. not really in the mood for talking to randoms. Amarr has most stamina but Min have better stamina regen
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.01 12:12:00 -
[442] - Quote
Breakin Stuff wrote:Fox Gaden wrote:An Amarr Sentinel with 2 Kin Cats is the exact same speed as a Min Sent with 1 Kin Cat, although having a plate on there might slow you down just a tad. ...and the Amarr Sent is a whole lot less squishy... But not nearly as fun as a suicide minsent with two kincats and three damage mods and a proto forge gun of choice. I have that fit!
I play that fit! You are absolutely right. That is a Fun Fit! I am still a bit noobish with the Forge Gun though.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Georgia Xavier
Y.A.M.A.H No Context
599
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Posted - 2015.06.01 12:14:00 -
[443] - Quote
Fox Gaden wrote:Breakin Stuff wrote:Fox Gaden wrote:An Amarr Sentinel with 2 Kin Cats is the exact same speed as a Min Sent with 1 Kin Cat, although having a plate on there might slow you down just a tad. ...and the Amarr Sent is a whole lot less squishy... But not nearly as fun as a suicide minsent with two kincats and three damage mods and a proto forge gun of choice. I have that fit! I play that fit! You are absolutely right. That is a Fun Fit! I am still a bit noobish with the Forge Gun though. Assault forge for speedy shots
Click me
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Fristname Family name
Opus Arcana Covert Intervention
190
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Posted - 2015.06.01 12:17:00 -
[444] - Quote
is it just me or are us heavies too lazy to use this thing? compared to logi and scout threads we are never active XD
BUILD MORE FARMS!
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Fristname Family name
Opus Arcana Covert Intervention
190
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Posted - 2015.06.01 12:19:00 -
[445] - Quote
Georgia Xavier wrote:Fox Gaden wrote:Breakin Stuff wrote:Fox Gaden wrote:An Amarr Sentinel with 2 Kin Cats is the exact same speed as a Min Sent with 1 Kin Cat, although having a plate on there might slow you down just a tad. ...and the Amarr Sent is a whole lot less squishy... But not nearly as fun as a suicide minsent with two kincats and three damage mods and a proto forge gun of choice. I have that fit! I play that fit! You are absolutely right. That is a Fun Fit! I am still a bit noobish with the Forge Gun though. Assault forge for speedy shots adins imp 5 forge gun you mean..
i personally prefer the breach... gives you time to line up your shot and you can kill alot of things with no problems.
BUILD MORE FARMS!
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Megaman Trigger
Ready to Play
346
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Posted - 2015.06.01 12:19:00 -
[446] - Quote
Georgia Xavier wrote:Fox Gaden wrote:Breakin Stuff wrote:Fox Gaden wrote:An Amarr Sentinel with 2 Kin Cats is the exact same speed as a Min Sent with 1 Kin Cat, although having a plate on there might slow you down just a tad. ...and the Amarr Sent is a whole lot less squishy... But not nearly as fun as a suicide minsent with two kincats and three damage mods and a proto forge gun of choice. I have that fit! I play that fit! You are absolutely right. That is a Fun Fit! I am still a bit noobish with the Forge Gun though. Assault forge for speedy shots I'd go with the base variant, so I can aim more accurately at range and vs Ads, but the AFG works great if close.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.01 16:08:00 -
[447] - Quote
Fristname Family name wrote:is it just me or are us heavies too lazy to use this thing? compared to logi and scout threads we are never active XD The Scout thread, The Barbershop, has been running for years, and they have over 250 Scouts listed in their registry. Even if only a fraction of those were still online and posting, it would still be more people than we have dragged in here so far. We only have 18 people in the Sentinel Registry, but it takes a while to form a community.
The Logi thread, Triage Ward, was created slightly before The Bastion, and we already have 23 pages of posts to their 17.
If you want The Bastion to be more active, then we just need to lure more heavies in here. It takes time to build a community.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Llast 326
An Arkhos
7
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Posted - 2015.06.01 16:14:00 -
[448] - Quote
Oh hey just thought I'd stop byGǪ I happened to bring a couple of hams a roasted boarGǪ potato chips, a few cakes and some other stuff. That may lure some more Heavies in hereGǪ
Uhh...
No those are not REs strapped to the bottom of the catering cart
Yes it really does take some time to build a community. Though I believe the fantastic mr Fox has the right track going
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Kaeru Nayiri
Ready to Play
1
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Posted - 2015.06.01 16:24:00 -
[449] - Quote
I am not a heavy but I am eager to see Heavies in a better place. Forgive my noob observations / questions, if only to create discussion.
Know what cannot be known.
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Vash Warren
SMARTCREW Smart Deploy
189
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Posted - 2015.06.01 16:38:00 -
[450] - Quote
How should I run an effective Amarr Heavy with the FG? I usually use the HMG stack Armor Plates and find a logi-bro, but you can not run a FG the same way as I will not have a logi standing behind me dedicated to healing me through the tank/ sniper fire. Just any recommendations on suit build or way to play is helpful.
Looking to purchase or sell anything Officer, Aur, or of special value. Message in game for trade information.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.01 16:48:00 -
[451] - Quote
Vash Warren wrote:How should I run an effective Amarr Heavy with the FG? I usually use the HMG stack Armor Plates and find a logi-bro, but you can not run a FG the same way as I will not have a logi standing behind me dedicated to healing me through the tank/ sniper fire. Just any recommendations on suit build or way to play is helpful. I am certainly not the Forge Gun expert in here, but a Damage mod in any available high slots (Starting at Advanced with Amarr) and I would think the lows should have more armor repair or speed mods than your usual fit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Dreis ShadowWeaver
0uter.Heaven
4
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Posted - 2015.06.01 17:53:00 -
[452] - Quote
Question for you Sentinels: is stacking Armour Plates on an Amarr Sentinel worth the loss in strafe speed? Is strafing as important for Sentinels as it is for other classes?
I'm considering making a Sentinel alt...
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Vash Warren
SMARTCREW Smart Deploy
191
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Posted - 2015.06.01 18:01:00 -
[453] - Quote
@ Dreis: For me as long as you got a Logi back up it is worth the loss when I play, but usually Reactive or Forscale would probably be better.
I am just so use to playing with just Armor plates only it does not effect me on the strafe speed.
Looking to purchase or sell anything Officer, Aur, or of special value. Message in game for trade information.
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MythTanker
Negative-Feedback. Negative-Feedback
513
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Posted - 2015.06.01 18:02:00 -
[454] - Quote
Dreis ShadowWeaver wrote:Question for you Sentinels: is stacking Armour Plates on an Amarr Sentinel worth the loss in strafe speed? Is strafing as important for Sentinels as it is for other classes? I'm considering making a Sentinel alt... Strafingis underrated as a sentinel, but it makes a BIG difference. Armor stacking is for scrubs.
NF's Official Forge Gun Bitch
GÇ£Mythtanker cant hit the broadside of a barn with a forge gunGÇ£ -Dust User
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Georgia Xavier
Y.A.M.A.H No Context
603
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Posted - 2015.06.01 18:10:00 -
[455] - Quote
Dreis ShadowWeaver wrote:Question for you Sentinels: is stacking Armour Plates on an Amarr Sentinel worth the loss in strafe speed? Is strafing as important for Sentinels as it is for other classes? I'm considering making a Sentinel alt... Brick tanking is only really viable when you're feeling lazy but want to get that decrypt key so you go to dom, stay near the objective with your brick tanked hmg proto heavy and wait as people run into your lead shower. But other than that not really, why I really like being amarr is because of low slots where I can mess with hp and biotics mods, mix and match and all the hat fun stuff then experimenting with your newly created monster who can be speedy,run forever,regen armor faster than shields,be a fortress or a mixture of all of those.
Tl;DR- there is more to being a sentinel than Brick tanking. Go crazy
Click me
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Clone Zi6i3
Ready to Play
4
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Posted - 2015.06.01 19:17:00 -
[456] - Quote
Georgia Xavier wrote:Dreis ShadowWeaver wrote:Question for you Sentinels: is stacking Armour Plates on an Amarr Sentinel worth the loss in strafe speed? Is strafing as important for Sentinels as it is for other classes? I'm considering making a Sentinel alt... Brick tanking is only really viable when you're feeling lazy but want to get that decrypt key so you go to dom, stay near the objective with your brick tanked hmg proto heavy and wait as people run into your lead shower. But other than that not really, why I really like being amarr is because of low slots where I can mess with hp and biotics mods, mix and match and all the hat fun stuff then experimenting with your newly created monster who can be speedy,run forever,regen armor faster than shields,be a fortress or a mixture of all of those. Tl;DR- there is more to being a sentinel than Brick tanking. Go crazy
I'm currently working on scout (seeing the other side of the coin works). I want to put all that scout fitting on my gal sentinel (minus the damps) and see what happens.
working on 2 myro on the high and 3 kincants on the lows, dunno what to so with the extra slot on the low =/ |
Kelc Ct'elpem
Nos Nothi
1
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Posted - 2015.06.01 22:11:00 -
[457] - Quote
Clone Zi6i3 wrote:Georgia Xavier wrote:Dreis ShadowWeaver wrote:Question for you Sentinels: is stacking Armour Plates on an Amarr Sentinel worth the loss in strafe speed? Is strafing as important for Sentinels as it is for other classes? I'm considering making a Sentinel alt... Brick tanking is only really viable when you're feeling lazy but want to get that decrypt key so you go to dom, stay near the objective with your brick tanked hmg proto heavy and wait as people run into your lead shower. But other than that not really, why I really like being amarr is because of low slots where I can mess with hp and biotics mods, mix and match and all the hat fun stuff then experimenting with your newly created monster who can be speedy,run forever,regen armor faster than shields,be a fortress or a mixture of all of those. Tl;DR- there is more to being a sentinel than Brick tanking. Go crazy I'm currently working on scout (seeing how the other side of the coin works). I want to put all that scout fitting on my gal sentinel (minus the damps) and see what happens. working on 2 myro on the high and 3 kincants on the lows, dunno what to so with the extra slot on the low =/ Rep or ReactiveGǪ that's what I would add to my Gal scoutGǪ try it on your Sent. Though If you put a Complex Damp on that monster it would be 38.25 Profile (i thinkGǪ doing the maths from memory) that would put you under most suits out thereGǪ Stealth HeavyGǪ bwahahaa. Logi (with no Precision Amps) and Assaults would not be able to see you on TacGǪ Round the corner and BAM Wow I am now tempted to try this
Performing Rocket Surgery with my Flaylock, one head at a time
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Fristname Family name
Opus Arcana Covert Intervention
195
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Posted - 2015.06.01 22:11:00 -
[458] - Quote
Dreis ShadowWeaver wrote:Question for you Sentinels: is stacking Armour Plates on an Amarr Sentinel worth the loss in strafe speed? Is strafing as important for Sentinels as it is for other classes? I'm considering making a Sentinel alt... i have a suit with stacked armor reps and a few with just reactive plates. i like the reactive plates cause you get the regen and hp soo they are good.
BUILD MORE FARMS!
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Georgia Xavier
Y.A.M.A.H No Context
603
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Posted - 2015.06.01 23:32:00 -
[459] - Quote
Kelc Ct'elpem wrote:Clone Zi6i3 wrote:Georgia Xavier wrote:Dreis ShadowWeaver wrote:Question for you Sentinels: is stacking Armour Plates on an Amarr Sentinel worth the loss in strafe speed? Is strafing as important for Sentinels as it is for other classes? I'm considering making a Sentinel alt... Brick tanking is only really viable when you're feeling lazy but want to get that decrypt key so you go to dom, stay near the objective with your brick tanked hmg proto heavy and wait as people run into your lead shower. But other than that not really, why I really like being amarr is because of low slots where I can mess with hp and biotics mods, mix and match and all the hat fun stuff then experimenting with your newly created monster who can be speedy,run forever,regen armor faster than shields,be a fortress or a mixture of all of those. Tl;DR- there is more to being a sentinel than Brick tanking. Go crazy I'm currently working on scout (seeing how the other side of the coin works). I want to put all that scout fitting on my gal sentinel (minus the damps) and see what happens. working on 2 myro on the high and 3 kincants on the lows, dunno what to so with the extra slot on the low =/ Rep or ReactiveGǪ that's what I would add to my Gal scoutGǪ try it on your Sent. Though If you put a Complex Damp on that monster it would be 38.25 Profile (i thinkGǪ doing the maths from memory) that would put you under most suits out thereGǪ Stealth HeavyGǪ bwahahaa. Logi (with no Precision Amps) and Assaults would not be able to see you on TacGǪ Round the corner and BAM Wow I am now tempted to try this I once filled my heavy with 3 damps, and a kincat. That was fun, sneaking up other heavies like that
Click me
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.02 14:03:00 -
[460] - Quote
Dreis ShadowWeaver wrote:Question for you Sentinels: is stacking Armour Plates on an Amarr Sentinel worth the loss in strafe speed? Is strafing as important for Sentinels as it is for other classes? I'm considering making a Sentinel alt... Strafing is important if you don't have a Logi repping you.
If you do have a Logi repping you, then accuracy is important. You want to take out your opponents as quickly as possible using your buffer to absorb damage and your Logi to get you back up. When your Logi is losing ground to the incoming DPS then strafe back to cover to give your logi a moment to catch back up.
Strafing when you have a Logi on you is still a good idea if you can do it without it effecting your accuracy, but applying damage is more important than avoiding damage when you are being repped. Dead enemies don't do DPS.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.02 14:29:00 -
[461] - Quote
Vash Warren wrote:How should I run an effective Amarr Heavy with the FG? I usually use the HMG stack Armor Plates and find a logi-bro, but you can not run a FG the same way as I will not have a logi standing behind me dedicated to healing me through the tank/ sniper fire. Just any recommendations on suit build or way to play is helpful.
1x complex sidearm damage mod 2x complex armor repairer 1x enhanced armor repairer 1x enhanced armor plate
ishukone assault forge N7-A magsec (almost 500dps vs armor) Core locus grenade
450 shields 871 armor 26.5 armor/sec
A heavy damage mod wouldn't actually do anything for the number of shots it takes to kill a vehicle (i dont believe), so you may as well use it on your personal defense weapon. You can swap the sidearm damage mod for a krins if you feel its necessary.
Without some cover or elevation you will probably lose every fight vs a tank. With some elevation you should be able to chase them off (... at least when dual hardener fits get nerfed).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Georgia Xavier
Y.A.M.A.H No Context
604
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Posted - 2015.06.02 22:18:00 -
[462] - Quote
I imagine this is how heavies look like without dropsuits
Click me
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Fristname Family name
Opus Arcana Covert Intervention
196
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Posted - 2015.06.03 05:55:00 -
[463] - Quote
Fox Gaden wrote:Fristname Family name wrote:is it just me or are us heavies too lazy to use this thing? compared to logi and scout threads we are never active XD The Scout thread, The Barbershop, has been running for years, and they have over 250 Scouts listed in their registry. Even if only a fraction of those were still online and posting, it would still be more people than we have dragged in here so far. We only have 18 people in the Sentinel Registry, but it takes a while to form a community. The Logi thread, Triage Ward, was created slightly before The Bastion, and we already have 23 pages of posts to their 17. If you want The Bastion to be more active, then we just need to lure more heavies in here. It takes time to build a community. Immortal Slayer (or Inmortal Slayer i forgot for some reason) GK0 sentinal, i also run cal basic heavy but not the sentinel yet and i got min sentinel adv atm. Ive been a heavy since the time ARs and swarms were op and you had 20tanks in a ambush :D those were the days were you would want to cry in a ambush.
ill update you on my names spelling .
just checked its Inmortal Slayer
BUILD MORE FARMS!
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.03 13:46:00 -
[464] - Quote
The joys of Distraction.
This morning I ran a Domination match on the Train map. My Squad Lead and I dropped onto the balcony opposite the Objective and ran to the back of the chamber. Just as we dropped in a Blue Dropship flew into the chamber and proceeded to land near the back wall. So when my Squad Lead and I dropped off the catwalk at the back of the chamber we found 5 or 6 Reds standing around the Blue Dropship starring at it. None of them were looking at us. I think I took two out before they even realized what was happening and I took at least one more down before they downed me with the help of rifle fire from the opposite balcony.
I respawned on a nearby Uplink and came charging back. The RedGÇÖs had respawned at the same time and 5 or 6 of them started chasing my squad Lead who was running APEX Scout. As I was running on the catwalk to the back of the chamber my Squad Lead was running the other way in the passage below, ducking from cover to cover. The last of the Reds ran under me just as I was dropping down at the back of the chamber, so I turned and mowed him down as soon as my feet hit the ground.
Now as it happened I had spawned in a Min Sentinel fit with 2 Kin Cats, so I took off after them. Since my Squad Lead was firing back whenever he stopped at cover, the chase was not a flat out run, as they were stopping to fire as well. So gave chase and started picking off the stragglers one by one with my Burst HMG. By the time my Squad Lead had reached the Train I had taken out all but one of his pursuers. The last guy had gotten too far away, so I turned around and headed back toward the point.
I think the greatest join of being a HMG Sentinel is when you drop in behind a full squad who are distracted by something in the other direction, particularly if they are on the move and you can pick of the stragglers. It does not happen often, but soloing an entire squad has got to be the highlight of a SentinelGÇÖs day.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.03 13:58:00 -
[465] - Quote
Fristname Family name wrote: Immortal Slayer (or Inmortal Slayer i forgot for some reason) GK0 sentinal, i also run cal basic heavy but not the sentinel yet and i got min sentinel adv atm. Ive been a heavy since the time ARs and swarms were op and you had 20tanks in a ambush :D those were the days were you would want to cry in a ambush.
ill update you on my names spelling .
just checked its Inmortal Slayer
Just to confirm, you are saying your alt is named Inmortal Slayer and is skilled to proto Gal Sent?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Clone Zi6i3
Ready to Play
7
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Posted - 2015.06.03 19:08:00 -
[466] - Quote
Fox Gaden wrote:Fristname Family name wrote: Immortal Slayer (or Inmortal Slayer i forgot for some reason) GK0 sentinal, i also run cal basic heavy but not the sentinel yet and i got min sentinel adv atm. Ive been a heavy since the time ARs and swarms were op and you had 20tanks in a ambush :D those were the days were you would want to cry in a ambush.
ill update you on my names spelling .
just checked its Inmortal Slayer
Just to confirm, you are saying your alt is named Inmortal Slayer and is skilled to proto Gal Sent?
(don't hit me i just jumped in without reading before) This is just a random comment...
I dropped the whole idea behind having an alt. i mean at some point you are just splitting your ressources and giving yourself a headache going back and forth and wishing you had x skill that you have on your alt. I had 2 alts and i deleted them. ppl might say i should of kept them. If you think about the fact that you get sp per match, in the long run, it's more beneficial to have a single character. and the longer you have an alter, the more you are stuck having that alt permanently. it's easier to kill off an alt with 2-3 mil sp then one that has 20-30 mil sp. |
Megaman Trigger
Ready to Play
347
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Posted - 2015.06.03 21:19:00 -
[467] - Quote
Clone Zi6i3 wrote:Fox Gaden wrote:Fristname Family name wrote: Immortal Slayer (or Inmortal Slayer i forgot for some reason) GK0 sentinal, i also run cal basic heavy but not the sentinel yet and i got min sentinel adv atm. Ive been a heavy since the time ARs and swarms were op and you had 20tanks in a ambush :D those were the days were you would want to cry in a ambush.
ill update you on my names spelling .
just checked its Inmortal Slayer
Just to confirm, you are saying your alt is named Inmortal Slayer and is skilled to proto Gal Sent? (don't hit me i just jumped in without reading before) This is just a random comment... I dropped the whole idea behind having an alt. i mean at some point you are just splitting your ressources and giving yourself a headache going back and forth and wishing you had x skill that you have on your alt. I had 2 alts and i deleted them. ppl might say i should of kept them. If you think about the fact that you get sp per match, in the long run, it's more beneficial to have a single character. and the longer you have an alter, the more you are stuck having that alt permanently. it's easier to kill off an alt with 2-3 mil sp then one that has 20-30 mil sp.
On the other hand, speaking as someone who has an alt, it' can be beneficial having one. This way I've been able to test out things and play different roles without diluting my main's SP investments. My main, which actually started as my alt, has been able to remain a dedicated heavy rather than a patchwork of miss-matched skills, resulting in an overall stronger character.
Everyone has different views and opinions. To each there own and all that.
Purifier. First Class.
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Megaman Trigger
Ready to Play
347
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Posted - 2015.06.03 21:20:00 -
[468] - Quote
Fox Gaden wrote:The joys of Distraction.
This morning I ran a Domination match on the Train map. My Squad Lead and I dropped onto the balcony opposite the Objective and ran to the back of the chamber. Just as we dropped in a Blue Dropship flew into the chamber and proceeded to land near the back wall. So when my Squad Lead and I dropped off the catwalk at the back of the chamber we found 5 or 6 Reds standing around the Blue Dropship starring at it. None of them were looking at us. I think I took two out before they even realized what was happening and I took at least one more down before they downed me with the help of rifle fire from the opposite balcony.
I respawned on a nearby Uplink and came charging back. The RedGÇÖs had respawned at the same time and 5 or 6 of them started chasing my squad Lead who was running APEX Scout. As I was running on the catwalk to the back of the chamber my Squad Lead was running the other way in the passage below, ducking from cover to cover. The last of the Reds ran under me just as I was dropping down at the back of the chamber, so I turned and mowed him down as soon as my feet hit the ground.
Now as it happened I had spawned in a Min Sentinel fit with 2 Kin Cats, so I took off after them. Since my Squad Lead was firing back whenever he stopped at cover, the chase was not a flat out run, as they were stopping to fire as well. So I gave chase and started picking off the stragglers one by one with my Burst HMG. By the time my Squad Lead had reached the Train I had taken out all but one of his pursuers. The last guy had gotten too far away, so I turned around and headed back toward the point.
I think the greatest joy of being a HMG Sentinel is when you drop in behind a full squad who are distracted by something in the other direction, particularly if they are on the move and you can pick of the stragglers. It does not happen often, but soloing an entire squad has got to be the highlight of a SentinelGÇÖs day.
Don't you just love dopey reds?
Purifier. First Class.
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Fristname Family name
Opus Arcana Covert Intervention
196
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Posted - 2015.06.03 21:41:00 -
[469] - Quote
Megaman Trigger wrote:Fox Gaden wrote:The joys of Distraction.
This morning I ran a Domination match on the Train map. My Squad Lead and I dropped onto the balcony opposite the Objective and ran to the back of the chamber. Just as we dropped in a Blue Dropship flew into the chamber and proceeded to land near the back wall. So when my Squad Lead and I dropped off the catwalk at the back of the chamber we found 5 or 6 Reds standing around the Blue Dropship starring at it. None of them were looking at us. I think I took two out before they even realized what was happening and I took at least one more down before they downed me with the help of rifle fire from the opposite balcony.
I respawned on a nearby Uplink and came charging back. The RedGÇÖs had respawned at the same time and 5 or 6 of them started chasing my squad Lead who was running APEX Scout. As I was running on the catwalk to the back of the chamber my Squad Lead was running the other way in the passage below, ducking from cover to cover. The last of the Reds ran under me just as I was dropping down at the back of the chamber, so I turned and mowed him down as soon as my feet hit the ground.
Now as it happened I had spawned in a Min Sentinel fit with 2 Kin Cats, so I took off after them. Since my Squad Lead was firing back whenever he stopped at cover, the chase was not a flat out run, as they were stopping to fire as well. So I gave chase and started picking off the stragglers one by one with my Burst HMG. By the time my Squad Lead had reached the Train I had taken out all but one of his pursuers. The last guy had gotten too far away, so I turned around and headed back toward the point.
I think the greatest joy of being a HMG Sentinel is when you drop in behind a full squad who are distracted by something in the other direction, particularly if they are on the move and you can pick of the stragglers. It does not happen often, but soloing an entire squad has got to be the highlight of a SentinelGÇÖs day. Don't you just love dopey reds? i think those shoouldnt count as kills but more along the lines of 'putting them out of their misery'
BUILD MORE FARMS!
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Fristname Family name
Opus Arcana Covert Intervention
196
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Posted - 2015.06.03 21:45:00 -
[470] - Quote
Megaman Trigger wrote:Clone Zi6i3 wrote:Fox Gaden wrote:Fristname Family name wrote: Immortal Slayer (or Inmortal Slayer i forgot for some reason) GK0 sentinal, i also run cal basic heavy but not the sentinel yet and i got min sentinel adv atm. Ive been a heavy since the time ARs and swarms were op and you had 20tanks in a ambush :D those were the days were you would want to cry in a ambush.
ill update you on my names spelling .
just checked its Inmortal Slayer
Just to confirm, you are saying your alt is named Inmortal Slayer and is skilled to proto Gal Sent? (don't hit me i just jumped in without reading before) This is just a random comment... I dropped the whole idea behind having an alt. i mean at some point you are just splitting your ressources and giving yourself a headache going back and forth and wishing you had x skill that you have on your alt. I had 2 alts and i deleted them. ppl might say i should of kept them. If you think about the fact that you get sp per match, in the long run, it's more beneficial to have a single character. and the longer you have an alter, the more you are stuck having that alt permanently. it's easier to kill off an alt with 2-3 mil sp then one that has 20-30 mil sp. On the other hand, speaking as someone who has an alt, it' can be beneficial having one. This way I've been able to test out things and play different roles without diluting my main's SP investments. My main, which actually started as my alt, has been able to remain a dedicated heavy rather than a patchwork of miss-matched skills, resulting in an overall stronger character. Everyone has different views and opinions. To each there own and all that. uhhh i have 4alts.. [b] Inmortal Slayer is my main and he is a proto gal sent and soon to be proto min sent.[b/]
and about muy 4alts they all gain passive sp and i can play heavy/assault/commando, logi/commando/assault, scout/assault/tanker, or ads/tanker anytime i want and they all got the skills to back them up..
and i posted with slayer a few times so just search the forums to confirm the name if ya want.
BUILD MORE FARMS!
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Garn Nighthowl
Immortal Guides Learning Alliance
0
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Posted - 2015.06.04 01:24:00 -
[471] - Quote
Hello fellow heavys, I need some help. I just recently made this Caldari Forge gunner, and I can get some kills with it but I'm having a hard time hitting targets at range and moving targets, even when the reticle is red. Any tips on how to get good would be appreciated. |
MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.04 03:42:00 -
[472] - Quote
Forge isn't a very good anti infantry weapon against anyone who is moving at all garn. it comes down more to luck than skill.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Fristname Family name
Opus Arcana Covert Intervention
196
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Posted - 2015.06.04 07:50:00 -
[473] - Quote
MINA Longstrike wrote:Forge isn't a very good anti infantry weapon against anyone who is moving at all garn. it comes down more to luck than skill. sorry if im rude buttttt..... nahhh **** sherlock... its a anti vehicle weapon. everyone knows that. i may shoot at people but thats cause they stand still. if you wanna die stand still for me and ill kill you is all they need to know..
BUILD MORE FARMS!
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Fristname Family name
Opus Arcana Covert Intervention
196
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Posted - 2015.06.04 07:53:00 -
[474] - Quote
Garn Nighthowl wrote:Hello fellow heavys, I need some help. I just recently made this Caldari Forge gunner, and I can get some kills with it but I'm having a hard time hitting targets at range and moving targets, even when the reticle is red. Any tips on how to get good would be appreciated. well you see... you are shooting at a moving target correct? while the reticle is red correct? well thats your problem... if you havent realised it yet the forge gun doesn't fire rounds that instantly hit their target.. they get air time so you have to shoot were the target is going to be.. and just at range in general your gonna just have to get good tbh.
BUILD MORE FARMS!
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Megaman Trigger
Ready to Play
347
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Posted - 2015.06.04 09:20:00 -
[475] - Quote
Garn Nighthowl wrote:Hello fellow heavys, I need some help. I just recently made this Caldari Forge gunner, and I can get some kills with it but I'm having a hard time hitting targets at range and moving targets, even when the reticle is red. Any tips on how to get good would be appreciated.
Are you aiming at infantry or vehicles? Either way, the key to hitting a moving target is to aim ahead of it. Take a few moments to judge the speed and aim ahead so they move into the shot. Practice with the base variant before trying the assault or breach.
The key is practice and patience. And luck helps too.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.04 15:23:00 -
[476] - Quote
Clone Zi6i3 wrote: (don't hit me i just jumped in without reading before) This is just a random comment...
I dropped the whole idea behind having an alt. i mean at some point you are just splitting your ressources and giving yourself a headache going back and forth and wishing you had x skill that you have on your alt. I had 2 alts and i deleted them. ppl might say i should of kept them. If you think about the fact that you get sp per match, in the long run, it's more beneficial to have a single character. and the longer you have an alter, the more you are stuck having that alt permanently. it's easier to kill off an alt with 2-3 mil sp then one that has 20-30 mil sp. When I created my Alt, Crash Gaden, the weekly Skill Point Cap was still low enough that I would hit it once in a while, and then it made more sense to play on an Alt.
The other reason to have an Alt is so that you can try different play styles with the Passive Skill points they have accumulated. (All my alts are on separate accounts.)
Fox was always my main, but I used Crash to try HMG Sentinel and it turned out that I was better as a Sentinel than any other Class, even though Sentinels were not that great in Uprising 1.3 when I created Crash. As a result I played Crash Gaden almost exclusively for about a year, to the point where Crash had more skill points than Fox. I had been using Fox to experiment with other play styles for a while, but eventually I got around to skilling him into Sentinel so I could play him as my main again.
When the Loyalty Rank system was introduced, Fox and Crash were both Majors (Rank 9).
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.04 15:25:00 -
[477] - Quote
After watching me play DUST this morning my wife was walking around the house singing "Shotgun! Shotgun to the head! He has got a Shotgun to the head!"
Yeah, so you can guess how my match was going...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Kaeru Nayiri
Ready to Play
1
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Posted - 2015.06.04 20:56:00 -
[478] - Quote
I knew you sentinels were secretly running shotguns instead of HMGs !!!
Know what cannot be known.
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Megaman Trigger
Ready to Play
348
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Posted - 2015.06.04 21:21:00 -
[479] - Quote
Kaeru Nayiri wrote:I knew you sentinels were secretly running shotguns instead of HMGs !!!
I think Fox was on the, what do you call it? Oh yes, the "business end" rather than the safe end.
Purifier. First Class.
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Kaeru Nayiri
Ready to Play
1
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Posted - 2015.06.05 00:06:00 -
[480] - Quote
YOU DON'T KNOW
YOU WEREN'T THERE
...
... I need some nanites D:
Know what cannot be known.
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Megaman Trigger
Ready to Play
350
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Posted - 2015.06.06 10:40:00 -
[481] - Quote
So I finally dumped SP into the Myofibrils, and nearly died laughing when I punched a Nova Knife scout to death. Does fitting a Kin Cat give a higher jump?
Purifier. First Class.
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Georgia Xavier
Y.A.M.A.H No Context
627
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Posted - 2015.06.06 12:46:00 -
[482] - Quote
Nah, it only scales with movement speed not sprint.
Click me
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Megaman Trigger
Ready to Play
352
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Posted - 2015.06.06 15:43:00 -
[483] - Quote
So I don't need to dump SP into KinCats in the hopeless attempt to gain more height for a jump fit? Great to hear.
Purifier. First Class.
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Georgia Xavier
Y.A.M.A.H No Context
630
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Posted - 2015.06.06 17:22:00 -
[484] - Quote
Back when I was still starting out with Georgia,when the amarr had the 2/3 slot layout, I was in an ambush match getting stomped so I tried to escape and hit the enemy from behind but I was chased away by a pro Amarr sentinel with 700 armour but was sprinting much faster than any normal heavy which scared me sh*tless. Later I found out about kincats and invested sp into it as well as cardiacs. Now I have become what I once feared
Click me
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.06 21:56:00 -
[485] - Quote
Megaman Trigger wrote:So I don't need to dump SP into KinCats in the hopeless attempt to gain more height for a jump fit? Great to hear. I think I saw a post by Rattati that said your sprint speed effects your jump height if you jump while sprinting. I think it was in that thread where he was talking about changing Logi and Assault speeds.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
353
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Posted - 2015.06.06 21:57:00 -
[486] - Quote
Fox Gaden wrote:Megaman Trigger wrote:So I don't need to dump SP into KinCats in the hopeless attempt to gain more height for a jump fit? Great to hear. I think I saw a post by Rattati that said your sprint speed effects your jump height if you jump while sprinting. I think it was in that thread where he was talking about changing Logi and Assault speeds. Makes sense.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.08 12:04:00 -
[487] - Quote
Have not seen many posts from Rattati since the middle of last week. It makes me think he might be working on someting.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Georgia Xavier
Y.A.M.A.H No Context
641
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Posted - 2015.06.08 12:47:00 -
[488] - Quote
Fox Gaden wrote:Have not seen many posts from Rattati since the middle of last week. It makes me think he might be working on someting. I like to think this is the case but there is also a side to me that keeps shouting "this game is dooooomed". I hope I'm wrong though
Click me
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.09 23:46:00 -
[489] - Quote
Dreis ShadowWeaver wrote:Question for you Sentinels: is stacking Armour Plates on an Amarr Sentinel worth the loss in strafe speed? Is strafing as important for Sentinels as it is for other classes? I'm considering making a Sentinel alt...
My preferred loadouts by race:
Amarr: Damage mod, 2 plates, 2 reps. Never quad plate unless you're camping with a pet logi. You will want the reps because your slow ass will be mostly, if not fully recovered by the time you waddle across the street.
Minmatar: Hot rack 3 damage mods, drop a kincat and a cardiac regulator (sure your stamina regenerates, but this way you can keep up with the assaults) OR 2 extenders, 1 recharger, a rep and a kincat. Depends on the job, and the enemy. if the bads are rocking a lot of viziams you're screwed no matter what you do.
Gallente: This one I'm still tooling around with, it's the hardest and yet easiest all at once. easy to just make a fit, but hard to tweak a fit tailored to yourself. I usually drop two damage mods, a plate and two reps.
Caldari: Vehicle hunter: 3 damage mods, 1 energizer, 1 regulator HMG: 3 extenders, energizer, regulator
Trust me, screw the plates, screw the armor reps, drop a goddamn regulator in the lows. Recharge delay at less than two seconds and around 60/sec recovery and you're sustainable. more importantly you will recover from depleted shields IN ABOUT HALF A SECOND and begin regenerating. The regulator trumps all armor mods forever.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.09 23:48:00 -
[490] - Quote
Garn Nighthowl wrote:Hello fellow heavys, I need some help. I just recently made this Caldari Forge gunner, and I can get some kills with it but I'm having a hard time hitting targets at range and moving targets, even when the reticle is red. Any tips on how to get good would be appreciated.
Unlike most weapons in the game, the forge gun is NOT hitscan. You actually have to learn to lead the target.Use the assault, because if you miss, you might hit them with the splash damage if you're aiming low.
Nevermind the comedy that happens when you shoot one and kill his two buddies stacked next to him behind a blind corner.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
Ready to Play
354
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Posted - 2015.06.09 23:51:00 -
[491] - Quote
Breakin Stuff wrote:Garn Nighthowl wrote:Hello fellow heavys, I need some help. I just recently made this Caldari Forge gunner, and I can get some kills with it but I'm having a hard time hitting targets at range and moving targets, even when the reticle is red. Any tips on how to get good would be appreciated. Unlike most weapons in the game, the forge gun is NOT hitscan. You actually have to learn to lead the target.Use the assault, because if you miss, you might hit them with the splash damage if you're aiming low. Nevermind the comedy that happens when you shoot one and kill his two buddies stacked next to him behind a blind corner.
and the comedy that comes from seeing a Scout fly from the splash taking out his legs while he sprints.
Purifier. First Class.
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Inmortal Slayer
Opus Arcana Covert Intervention
5
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Posted - 2015.06.10 03:49:00 -
[492] - Quote
Megaman Trigger wrote:Breakin Stuff wrote:Garn Nighthowl wrote:Hello fellow heavys, I need some help. I just recently made this Caldari Forge gunner, and I can get some kills with it but I'm having a hard time hitting targets at range and moving targets, even when the reticle is red. Any tips on how to get good would be appreciated. Unlike most weapons in the game, the forge gun is NOT hitscan. You actually have to learn to lead the target.Use the assault, because if you miss, you might hit them with the splash damage if you're aiming low. Nevermind the comedy that happens when you shoot one and kill his two buddies stacked next to him behind a blind corner. and the comedy that comes from seeing a Scout fly from the splash taking out his legs while he sprints. breach mass driver...... while you are inside a bunker............. the scout flys into the roof hits the ground hits the roof XD
btw this is my heavy main im on at the moment (Im fristname just to let you know)
also when you forge gun anything but a heavy or a vehicle. |
Inmortal Slayer
Opus Arcana Covert Intervention
5
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Posted - 2015.06.10 03:52:00 -
[493] - Quote
Breakin Stuff wrote:Dreis ShadowWeaver wrote:Question for you Sentinels: is stacking Armour Plates on an Amarr Sentinel worth the loss in strafe speed? Is strafing as important for Sentinels as it is for other classes? I'm considering making a Sentinel alt... My preferred loadouts by race: Amarr: Damage mod, 2 plates, 2 reps. Never quad plate unless you're camping with a pet logi. You will want the reps because your slow ass will be mostly, if not fully recovered by the time you waddle across the street. Minmatar: Hot rack 3 damage mods, drop a kincat and a cardiac regulator (sure your stamina regenerates, but this way you can keep up with the assaults) OR 2 extenders, 1 recharger, a rep and a kincat. Depends on the job, and the enemy. if the bads are rocking a lot of viziams you're screwed no matter what you do. Gallente: This one I'm still tooling around with, it's the hardest and yet easiest all at once. easy to just make a fit, but hard to tweak a fit tailored to yourself. I usually drop two damage mods, a plate and two reps. Caldari: Vehicle hunter: 3 damage mods, 1 energizer, 1 regulator HMG: 3 extenders, energizer, regulator Trust me, screw the plates, screw the armor reps, drop a goddamn regulator in the lows. Recharge delay at less than two seconds and around 60/sec recovery and you're sustainable. more importantly you will recover from depleted shields IN ABOUT HALF A SECOND and begin regenerating. The regulator trumps all armor mods forever. i tried this one fit in a cal heavy once... all energizers and regulators.... you just need to be able to get out of combat to be safe.. it waws a basic cal haevy and was std not adv or proto so yeah it was kinda bad from that aswell. but yeah the cal heavy is gonna be my next suit after min heavy (only need 2mill sp then i get the min proto heavy :D ) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.10 12:07:00 -
[494] - Quote
Energizers penalize your shield HP by 6%.
If you're going to stack regen use rechargers. Never use more than two energizers. ever. In fact the only time you should ever use an energizer is if you confirm NO ONE is using a laser profile weapon on the enemy team, PERIOD.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Georgia Xavier
Y.A.M.A.H No Context
646
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Posted - 2015.06.10 12:13:00 -
[495] - Quote
Lately I've been trying to hit jumpers mid air with the forge, still no progress.....
Click me
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.10 14:57:00 -
[496] - Quote
Georgia Xavier wrote:Lately I've been trying to hit jumpers mid air with the forge, still no progress..... But once you succeed the satisfaction will make it all worth it.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
354
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Posted - 2015.06.10 15:54:00 -
[497] - Quote
Fox Gaden wrote:Georgia Xavier wrote:Lately I've been trying to hit jumpers mid air with the forge, still no progress..... But once you succeed the satisfaction will make it all worth it. Helping them hit new heights.
Look, up in the sky! Is it a bird? Is it a plane? No, it's... Super Clone.
Purifier. First Class.
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Fristname Family name
Opus Arcana Covert Intervention
200
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Posted - 2015.06.10 21:43:00 -
[498] - Quote
Megaman Trigger wrote:Fox Gaden wrote:Georgia Xavier wrote:Lately I've been trying to hit jumpers mid air with the forge, still no progress..... But once you succeed the satisfaction will make it all worth it. Helping them hit new heights. Look, up in the sky! Is it a bird? Is it a plane? No, it's... Super Clone. noo its FATTTTTTTTTTTTTTTTTTT MAANNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN!!!!!!!!!!!!!1
BUILD MORE FARMS!
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Omega Nox
Consolidated Dust
85
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Posted - 2015.06.11 14:14:00 -
[499] - Quote
Fristname Family name wrote:Megaman Trigger wrote:Fox Gaden wrote:Georgia Xavier wrote:Lately I've been trying to hit jumpers mid air with the forge, still no progress..... But once you succeed the satisfaction will make it all worth it. Helping them hit new heights. Look, up in the sky! Is it a bird? Is it a plane? No, it's... Super Clone. noo its FATTTTTTTTTTTTTTTTTTT MAANNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN!!!!!!!!!!!!!1
The day jumping was introduced, one in our squad was running forge, and up from behind a small mound jumped pyrex, he got nailed the game paused pyrex went flying and then exited the match.
sorry pyrex, but it is and will always be a favorite dust memory.
Mordu's walking quafe mascot.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.11 22:08:00 -
[500] - Quote
Omega Nox wrote:
The day jumping was introduced, one in our squad was running forge, and up from behind a small mound jumped pyrex, he got nailed the game paused pyrex went flying and then exited the match.
sorry pyrex, but it is and will always be a favorite dust memory.
and he STILL lost his officer suit/weapons, because forge gun impacts terminate clones INSTANTLY.
Love it when the KDR sissies and the L337 Gungame nerds get pissy and b*tch out the instant someone plugs them once.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Georgia Xavier
Y.A.M.A.H No Context
666
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Posted - 2015.06.11 22:10:00 -
[501] - Quote
Breakin Stuff wrote:Omega Nox wrote:
The day jumping was introduced, one in our squad was running forge, and up from behind a small mound jumped pyrex, he got nailed the game paused pyrex went flying and then exited the match.
sorry pyrex, but it is and will always be a favorite dust memory.
and he STILL lost his officer suit/weapons, because forge gun impacts terminate clones INSTANTLY. Love it when the KDR sissies and the L337 Gungame nerds get pissy and b*tch out the instant someone plugs them once. It's really irritating how some people take KDR way too seriously like **** dude it's just a game, your KDR is just a number
Click me
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WeapondigitX V7
The Exemplars
429
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Posted - 2015.06.12 01:19:00 -
[502] - Quote
std amarr sentinel std rail rifle std breach SMG 2 PRO damps 1 PRO rep 1 M1 grenade kador skin equipped (fools enemies into thinking I am a proto sentinel sometimes, scares enemies, can make them flee or be less aggressive, it can also make them super aggressive as well)
adv amarr sentinel adv burst HMG std magsec SMG M1 grenade 3 PRO damps (27 scan profile) 1 krins damage mod or 1 PRO precision mod kador skin equipped
adv amarr sentinel 3 PRO reps std AHMG std magsec SMG 1 krins damage mod M1 grenades
PRO amarr sentinel PRO HMG PRO magsec SMG Core grenades 1 PRO rep 2 PRO kinkats 1 plate or reactive plate kador skin sometimes
the kador skin is especially useful because it makes it harder for enemies to tell if you are a sentinel or commando, it makes you seem unpredictable because the enemy cant predict your weapon usage as easily.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.12 09:55:00 -
[503] - Quote
Those are some interesting fits WeapondigitX V7. I have not bothered spending any Skill Points in quite a while. Maybe I should try Damps?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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castba
Rogue Instincts Evil Syndicate Alliance.
946
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Posted - 2015.06.12 11:09:00 -
[504] - Quote
<--- Amarr sentinel since Chromosome. Also lvl 5 Caldari sentinel. Maxed out HMG & Forge although I never used the HMG until a month into Uprising.
Fox Gaden wrote:Here are a few things worth discussing:
- Amarr and Gallente heavy weapons using place holders. What should they be, and what art assets in game now could be reskinned to act as a place holder for them?
- Is the Plasma Cannon the medium frame counter to Sentinels? Does it work well enough for them to stop crying when they canGÇÖt take us 1v1 at 10m with a rifle? Ok, some will always cry, but can we use the Plasma Cannon as a counter argument?
- If we had a mid range HMG (or Heavy Laser) would the range reduction to the normal HMG be acceptable? How much do you notice the range reduction to the HMG? Was there an effective range reduction, or did the range reduction simply reduce the range on paper to what the actual range due to dispersion actually was?
Would love a medium range Amarr heavy laser to work as a wide solid beam. 1 second charge and overheat after 4 seconds with 3 second cooldown. High damage that is maintained from 15-70m with an immediate drop off thereafter. Reskinned forge gun firing an enlarge Laser rifle beam perhaps?
Gallente heavy weapon to be some kind of plasma ball launcher. Slight charge time (0.3 seconds), spits out a super heated ball of plasma which does ~500 direct damage & ~80 splash in a 3m radius from impact point. Fire rate around 60/min. Half the projectile range of the plasma cannon with 1.5x faster travelling projectile. Reskinned HMG firing a recoloured forge gun bolt perhaps?
Plasma cannon is very effective against Sentinels. Extremely high alpha and equipped on suits that are highly mobile and impossible to detect for a Sentinel unless looking straight at them... as if you should be running head on at a sentinel. That said, team/squad shared scans are OP.
Range reduction is not so much of an issue on the standard and burst HMG's as they are intended to be lethal in close quarters. The pitiful damage and/or the rapid heat build up is a problem IMO. The burst is useless if 2-3 guys are coming at you and one of them is a sentinel. The standard variant HMG is outclassed by the AHMG at any range in a face to face, blast each others face until one of you drops confrontation.
"When everything is OP, nothing is" - CCP Ratatti
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.12 11:23:00 -
[505] - Quote
Georgia Xavier wrote:Breakin Stuff wrote:Omega Nox wrote:
The day jumping was introduced, one in our squad was running forge, and up from behind a small mound jumped pyrex, he got nailed the game paused pyrex went flying and then exited the match.
sorry pyrex, but it is and will always be a favorite dust memory.
and he STILL lost his officer suit/weapons, because forge gun impacts terminate clones INSTANTLY. Love it when the KDR sissies and the L337 Gungame nerds get pissy and b*tch out the instant someone plugs them once. It's really irritating how some people take KDR way too seriously like **** dude it's just a game, your KDR is just a number
Spaes Gaem R srs biznzz apparently
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
Ready to Play
356
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Posted - 2015.06.12 12:01:00 -
[506] - Quote
Fox Gaden wrote:Those are some interesting fits WeapondigitX V7. I have not bothered spending any Skill Points in quite a while. Maybe I should try Damps?
I also added you to the Registry. The Amarr Sent is finally pulling ahead of Min and Cal. Still more Gallente Sentinels by a large margin.
Dampener skill makes it so a Sentinel is safe from base Sentinel and Commando scans, but everything else can see you a mile out. Stacking Dampeners can give a decently low profile but you have to sacrifice a lot of tank to do so.
Upping the Precision skill lets you pick up unmodded Assaults and Logi, as well as Sentinel and Commando. You still need to be close though.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.12 17:15:00 -
[507] - Quote
castba wrote:Range reduction is not so much of an issue on the standard and burst HMG's as they are intended to be lethal in close quarters. The pitiful damage and/or the rapid heat build up is a problem IMO. The burst is useless if 2-3 guys are coming at you and one of them is a sentinel. The standard variant HMG is outclassed by the AHMG at any range in a face to face, blast each others face until one of you drops confrontation. The damage on the normal HMG may have been nerfed a bit to much, but not enough to break it. The HMG is still an effective weapon in the right situation.
To use the Burst HMG against multiple targets you have to repeatedly switch between your Burst HMG and your sidearm in the middle of the fight. Generally 3 bursts and switch, use your sidearm for a few seconds and switch back to your Burst HMG. It takes practice to get used to it, but it can be quite effective.
At 10m I am fairly sure the normal HMG will still beat the Assault HMG, but at 25m the Assault definitely starts to have the advantage. When using the Assault HMG I often find just backing up a few feet makes a big difference. If you are the one with the normal HMG, back around a corner and make them come to you.
Also, in any HMG vs HMG fight, they guy shooting his enemy in the head always wins.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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VAHZZ
Corrosive Synergy No Context
2
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Posted - 2015.06.14 02:10:00 -
[508] - Quote
Take me off the list please, getting a respec Monday and fully going Scout. I am snapping into a Slim Jim, the fatty life is not for me, i want to run freely and not sweat bacon grease. The cake will not set me free, it will give me a heartattack.
"The humanoid cyclone stampede" - Russel Mendoza
All scouts, join the Scouts United chat.
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Adan Montano Pietsch
Sebiestor Field Sappers Minmatar Republic
39
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Posted - 2015.06.14 10:03:00 -
[509] - Quote
VAHZZ wrote:Take me off the list please, getting a respec Monday and fully going Scout. I am snapping into a Slim Jim, the fatty life is not for me, i want to run freely and not sweat bacon grease. The cake will not set me free, it will give me a heartattack. TRAITORRRRRrrrr
Which Faction am I loyal to, you ask? The real question is, which one is paying the most?
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Georgia Xavier
Y.A.M.A.H No Context
681
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Posted - 2015.06.14 10:08:00 -
[510] - Quote
VAHZZ wrote:Take me off the list please, getting a respec Monday and fully going Scout. I am snapping into a Slim Jim, the fatty life is not for me, i want to run freely and not sweat bacon grease. The cake will not set me free, it will give me a heartattack. Hmm I was under the impression you had both heaves and scouts already but that apparently isn't the case. Anyways, no matter your playstyle I'm sure you're welcome to the Bastion. More cake for us too~
Click me
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VAHZZ
Corrosive Synergy No Context
2
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Posted - 2015.06.14 16:33:00 -
[511] - Quote
Georgia Xavier wrote:VAHZZ wrote:Take me off the list please, getting a respec Monday and fully going Scout. I am snapping into a Slim Jim, the fatty life is not for me, i want to run freely and not sweat bacon grease. The cake will not set me free, it will give me a heartattack. Hmm I was under the impression you had both heavies and scouts already but that apparently isn't the case. Anyways, no matter your playstyle I'm sure you're welcome to the Bastion. More cake for us too~
I was both, but now i dont want to be, i want to be free.
"The humanoid cyclone stampede" - Russel Mendoza
All scouts, join the Scouts United chat.
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Megaman Trigger
Ready to Play
358
|
Posted - 2015.06.14 17:47:00 -
[512] - Quote
VAHZZ wrote:Georgia Xavier wrote:VAHZZ wrote:Take me off the list please, getting a respec Monday and fully going Scout. I am snapping into a Slim Jim, the fatty life is not for me, i want to run freely and not sweat bacon grease. The cake will not set me free, it will give me a heartattack. Hmm I was under the impression you had both heavies and scouts already but that apparently isn't the case. Anyways, no matter your playstyle I'm sure you're welcome to the Bastion. More cake for us too~ I was both, but now i dont want to be, i want to be free.
Freedom is an illusion.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.14 18:20:00 -
[513] - Quote
castba wrote: Range reduction is not so much of an issue on the standard and burst HMG's as they are intended to be lethal in close quarters. The pitiful damage and/or the rapid heat build up is a problem IMO. The burst is useless if 2-3 guys are coming at you and one of them is a sentinel. The standard variant HMG is outclassed by the AHMG at any range in a face to face, blast each others face until one of you drops confrontation.
I beg to differ. The Range issue is absolutely HUGE, and the HMG in CQC was quite bluntly the worst design decision ever made.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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VAHZZ
Corrosive Synergy No Context
2
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Posted - 2015.06.14 19:03:00 -
[514] - Quote
Megaman Trigger wrote:VAHZZ wrote:Georgia Xavier wrote:VAHZZ wrote:Take me off the list please, getting a respec Monday and fully going Scout. I am snapping into a Slim Jim, the fatty life is not for me, i want to run freely and not sweat bacon grease. The cake will not set me free, it will give me a heartattack. Hmm I was under the impression you had both heavies and scouts already but that apparently isn't the case. Anyways, no matter your playstyle I'm sure you're welcome to the Bastion. More cake for us too~ I was both, but now i dont want to be, i want to be free. Freedom is an illusion.
So is the cake but that doesn't stop you fatties from eating it
"The humanoid cyclone stampede" - Russel Mendoza
All scouts, join the Scouts United chat.
|
Megaman Trigger
Ready to Play
358
|
Posted - 2015.06.14 19:08:00 -
[515] - Quote
VAHZZ wrote:Megaman Trigger wrote:VAHZZ wrote:Georgia Xavier wrote:VAHZZ wrote:Take me off the list please, getting a respec Monday and fully going Scout. I am snapping into a Slim Jim, the fatty life is not for me, i want to run freely and not sweat bacon grease. The cake will not set me free, it will give me a heartattack. Hmm I was under the impression you had both heavies and scouts already but that apparently isn't the case. Anyways, no matter your playstyle I'm sure you're welcome to the Bastion. More cake for us too~ I was both, but now i dont want to be, i want to be free. Freedom is an illusion. So is the cake but that doesn't stop you fatties from eating it
Cake? The cake is a lie! We have donuts.
Purifier. First Class.
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sir RAVEN WING
3
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Posted - 2015.06.14 20:35:00 -
[516] - Quote
Roy Ventus wrote:I feel like the Heavy weapons should be divided into Heavy Anti-Personnel and Heavy Anti-Vehicle.
We have two heavy weapons right now.
The Minmatar HMG, clearly an Anti-Personnel weapon that you could argue is effective against personnel.
The Caldari Forge Gun, clearly an Anti-Vehicle weapon that you could argue is effective against vehicles.
The Caldari Forge Gun however is NOT effective against personnel as a conventional weapon. You can kill people with it, no duh, but it's not effective at all at doing that.
The Caldari deserve a heavy weapon that is efficient for Anti-Personnel battles.
Not exactly on Heavies, but I think some of you would like this idea, seeing as it provides room for 8 total heavy weapon instead of 4.
Just saw it in GD and had to post it here for my chubby buddies.
Raven for CPM2
Shield buff, focus on balancing of weapons, and vehicles.
New Content if possible + PS4 port.
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sir RAVEN WING
3
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Posted - 2015.06.14 20:43:00 -
[517] - Quote
Oh, yes, I forgot.
sir RAVEN WING - Gal Sent | HMG to 5 | Forge to 3 | Cal sent
I play all roles.
Raven for CPM2
Shield buff, focus on balancing of weapons, and vehicles.
New Content if possible + PS4 port.
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MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.06.15 00:07:00 -
[518] - Quote
I've been thinking a lot more about a gallente heavy weapon, and while I think that there's a lot of people who would desire something like a flamethrower I think something like that would be psychotically difficult to implement.
So instead what I'd like to see is something more akin to the tribes plasma mortar, crossed with a plasma cannon from the dawn of war / space marine games. Essentially I'd give it two firemodes, differentiated by charge-up times.
The first mode fires like this gameplay which is just a straight mid-range non-hitscan projectile that say, does about 500 damage, with 200 splash in a 2.5m aoe at a ~50-60 RoF. This projectile wouldn't have much 'weight' to it, and would probably travel out to about 50-60m (1second travel time?) before disappearing or contacting ground.
Then to make things interesting, I'd allow it to be charged and charging it dramatically increases damage and to a lesser extent increases splash range&dmg (so a fully charged shot would increase damage to something like say 1500, with 350splash in a 5m aoe), but it also makes the projectile heavier so you have to lob it at your target. A fully charged shot would probably look something like this bit of gameplay and while it would do much more damage, it would be about twice as heavy and a little bit slower (cutting its range to about half and requiring it to be shot upwards to achieve the same total travel distance). The charge would require about three seconds. This mode of fire could in theory be used in open areas and shot out to say, 200m if arced properly.
As for ammo in magazine, it would have maybe 9 shots in magazine but charging it would cause it to consume 3x the ammo - so you'd either get 9 uncharged shots, or three charged shots. It either fires uncharged or charged no inbetweens.
Thoughts?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Megaman Trigger
Ready to Play
358
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Posted - 2015.06.15 01:05:00 -
[519] - Quote
Mina Longstrike wrote:I've been thinking a lot more about a gallente heavy weapon, and while I think that there's a lot of people who would desire something like a flamethrower I think something like that would be psychotically difficult to implement. So instead what I'd like to see is something more akin to the tribes plasma mortar, crossed with a plasma cannon from the dawn of war / space marine games. Essentially I'd give it two firemodes, differentiated by charge-up times. The first mode fires like this gameplay which is just a straight mid-range non-hitscan projectile that say, does about 500 damage, with 200 splash in a 2.5m aoe at a ~50-60 RoF. This projectile wouldn't have much 'weight' to it, and would probably travel out to about 50-60m (1second travel time?) before disappearing or contacting ground. Then to make things interesting, I'd allow it to be charged and charging it dramatically increases damage and to a lesser extent increases splash range&dmg (so a fully charged shot would increase damage to something like say 1500, with 350splash in a 5m aoe), but it also makes the projectile heavier so you have to lob it at your target. A fully charged shot would probably look something like this bit of gameplay and while it would do much more damage, it would be about twice as heavy and a little bit slower (cutting its range to about half and requiring it to be shot upwards to achieve the same total travel distance). The charge would require about three seconds. This mode of fire could in theory be used in open areas and shot out to say, 200m if arced properly. As for ammo in magazine, it would have maybe 9 shots in magazine but charging it would cause it to consume 3x the ammo - so you'd either get 9 uncharged shots, or three charged shots. It either fires uncharged or charged no inbetweens. Uses modified forge-gun projectiles and... i dunno for a launcher Thoughts?
As someone with extensive, and continuing, experience of using the Plasma Cannon in Space Marine, the thought of seeing something like that in Dust is both exciting and terrifying.
Part of me still wants to see something akin to the Staff Cannon from Stargate SG1 - basically just a reskin of both the Forge Gun and the projectiles; damage around the numbers for your idea, very quick charge up (between Plasma Cannon and Assault Forge times) but cannot be held, faster travel speed for shots with a shorter range of maybe half the Forge has.
Purifier. First Class.
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MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.06.15 01:14:00 -
[520] - Quote
Maybe shorten the charge on my idea but make it so it cant be held (so that short range corner peeking isn't a thing?) or it can only be held for a brief time before autofiring and seizing for a bit.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
|
Megaman Trigger
Ready to Play
358
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Posted - 2015.06.15 01:22:00 -
[521] - Quote
Mina Longstrike wrote:Maybe shorten the charge on my idea but make it so it cant be held (so that short range corner peeking isn't a thing?) or it can only be held for a brief time before autofiring and seizing for a bit.
I'd go with the former and make it impossible to hold a charge. This'd help stop rooftop camping like Forges used to, as well as stop camping corners with a held shot. If it was to have an overheat and seize mechanic for shots held too long, I suggest it not autofire but instead you get a plasma feedback blast for about 300 damage. Basically the weapon seizes and you have to vent plasma from the chamber (which results in taking damage) and excess heat from the weapon in order for it to be usable. This would also consume ammo.
Purifier. First Class.
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MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.06.15 01:35:00 -
[522] - Quote
Sounds good. As for the lore bits I'd say something along the lines of it using a multi-layer charge capable of being fired in thirds or having the whole charge consumed to fire a much more volatile blast.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Megaman Trigger
Ready to Play
358
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Posted - 2015.06.15 01:57:00 -
[523] - Quote
Mina Longstrike wrote:Sounds good. As for the lore bits I'd say something along the lines of it using a multi-layer charge capable of being fired in thirds or having the whole charge consumed to fire a much more volatile blast.
Uncharged shots use less plasma and a more stable magnetic field, resulting in greater range but less power. Full charge uses a more unstable field to contain a higher volume of plasma, which gives a shorter range (due to the field destabilising faster/more easily) but a much bigger and more devastating blast from the extra plasma used.
Purifier. First Class.
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Mina Longstrike
Kirjuun Heiian
3
|
Posted - 2015.06.15 02:39:00 -
[524] - Quote
Opposite would be true megaman. You;d have to use a better field to contain more energy over a larger range.
Quote:The Vb-7L Variant Plasma Blaster operates with a two stage charging system and features three storage chambers each containing an advanced multi-layer hybrid charge designed to fired in thirds. The weapon is also capable of consuming a full hybrid charge in order to deliver a more powerful and destructive blast capable of being used against vehicles or installations.
The standard firing mode uses only a third of each hybrid round, firing faster and supporting nine shots before requiring plasma venting and reloading but it isn't as able to build a strong magnetic containment field resulting in less range and power. Initial testing for consuming the whole hybrid charge revealed that without mandatory containment protocols some users would attempt to circumvent a stronger containment field and the plasma ball and weapon exploded upon firing usually maiming or killing the user, causing catastrophic secondary and tertiary detonations. Safety protocols were developed to prevent this and as a result the full hybrid charge is only injected after the containment field is built which caused significant gains in projectile range and garnered a longer plasma life, but resulted in a much heavier projectile.
These changes resulted in the Vb-7l Variant Plasma Blaster being colloquially dubbed the "Plasma Mortar" among the troops who most often carry it.
Probably not the best description but *eh*.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Megaman Trigger
Ready to Play
358
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Posted - 2015.06.15 11:37:00 -
[525] - Quote
Was going off the assumption that charged shot had a shorter range than uncharged. My mistake.
Nice description. Makes me want the weapon even more.
Purifier. First Class.
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Fristname Family name
Opus Arcana Covert Intervention
201
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Posted - 2015.06.15 12:32:00 -
[526] - Quote
oh damm i spend a few daays clicking on notifications for every thread and come back to notice some pretty sick descriptions of some hardcore things being tossed around <3 just curious did you steal a different weapon description and change it a little by any chance?
BUILD MORE FARMS!
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Fristname Family name
Opus Arcana Covert Intervention
201
|
Posted - 2015.06.15 12:41:00 -
[527] - Quote
Mina Longstrike wrote: This'd help stop rooftop camping like Forges used to.
what are you on about? i always sit on a roof top with my forge. im never running with the scrubs on the ground they disgust me they are covered in blood and dirt fighting each other, while im killing god damm tanks and air whales with a bloody blue energy ball shooter which makes things make pretty explosions <3 i have to stand among them sometimes tho :P
back to the weapon i feel just a 2sec or maybe even 1sec delay between each stage of charge would be enough. so it goes "vrooom, (1sec) vrooooooom *slightly higher pitch*, (1sec or 2sec maybe) VROOOOOOOEEEEMMMMMMM!!!!!*higher pitch again and maybe then you have 3secs to aim it and manually shoot it or it will fire at the currently aimed spot and overheat for 3/5secs (i personally feel overheat is unnecessary whats the clip size? and reload speed gonna look like?)
BUILD MORE FARMS!
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Mina Longstrike
Kirjuun Heiian
3
|
Posted - 2015.06.15 15:01:00 -
[528] - Quote
Fristname Family name wrote:what are you on about? i always sit on a roof top with my forge. im never running with the scrubs on the ground they disgust me they are covered in blood and dirt fighting each other, while im killing god damm tanks and air whales with a bloody blue energy ball shooter which makes things make pretty explosions <3 i have to stand among them sometimes tho :P
back to the weapon i feel just a 2sec or maybe even 1sec delay between each stage of charge would be enough. so it goes "vrooom, (1sec) vrooooooom *slightly higher pitch*, (1sec or 2sec maybe) VROOOOOOOEEEEMMMMMMM!!!!!*higher pitch again and maybe then you have 3secs to aim it and manually shoot it or it will fire at the currently aimed spot and overheat for 3/5secs (i personally feel overheat is unnecessary whats the clip size? and reload speed gonna look like?)
Megaman said that, not I.
There's only two stages in my idea - either the uncharged shot, or the fully charged shot. The reason for this is because as it's an incredibly high damage weapon (though the numbers on the uncharged shots direct hit could maybe be tweaked up?) used at short ranges, it needs to have some predictability in how it functions so as to allow counterplay.
Fristname Family name wrote:oh damm i spend a few daays clicking on notifications for every thread and come back to notice some pretty sick descriptions of some hardcore things being tossed around <3 just curious did you steal a different weapon description and change it a little by any chance?
No, I am decent at writing.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Megaman Trigger
Ready to Play
358
|
Posted - 2015.06.15 15:34:00 -
[529] - Quote
Fristname Family name wrote:Mina Longstrike wrote: This'd help stop rooftop camping like Forges used to.
what are you on about? i always sit on a roof top with my forge. im never running with the scrubs on the ground they disgust me they are covered in blood and dirt fighting each other, while im killing god damm tanks and air whales with a bloody blue energy ball shooter which makes things make pretty explosions <3 i have to stand among them sometimes tho :P
Because campers used to sit up on towers, holding shots until infantry run past, then pelting shots down and relying on the splash to kill. That's why the splash was removed.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.15 17:18:00 -
[530] - Quote
Mina Longstrike wrote:I've been thinking a lot more about a gallente heavy weapon, and while I think that there's a lot of people who would desire something like a flamethrower I think something like that would be psychotically difficult to implement. So instead what I'd like to see is something more akin to the tribes plasma mortar, crossed with a plasma cannon from the dawn of war / space marine games. Essentially I'd give it two firemodes, differentiated by charge-up times. The first mode fires like this gameplay which is just a straight mid-range non-hitscan projectile that say, does about 500 damage, with 200 splash in a 2.5m aoe at a ~50-60 RoF. This projectile wouldn't have much 'weight' to it, and would probably travel out to about 50-60m (1second travel time?) before disappearing or contacting ground. Then to make things interesting, I'd allow it to be charged and charging it dramatically increases damage and to a lesser extent increases splash range&dmg (so a fully charged shot would increase damage to something like say 1500, with 350splash in a 5m aoe), but it also makes the projectile heavier so you have to lob it at your target. A fully charged shot would probably look something like this bit of gameplay and while it would do much more damage, it would be about twice as heavy and a little bit slower (cutting its range to about half and requiring it to be shot upwards to achieve the same total travel distance). The charge would require about three seconds. This mode of fire could in theory be used in open areas and shot out to say, 200m if arced properly. As for ammo in magazine, it would have maybe 9 shots in magazine but charging it would cause it to consume 3x the ammo - so you'd either get 9 uncharged shots, or three charged shots. It either fires uncharged or charged no inbetweens. Uses modified forge-gun projectiles and... i dunno for a launcher Thoughts? I like it.
So by charging it in this case would mean how much plasma is pumped into the containment field of the round, making the charged shot heavier but also making it do more damage. The charged shot would be good for lobbing into sniper nests on top of structures, using the arc to hit them even when they pull back. Shooting the thing would require some skill, as the charged shot would probably have even more arc than a mass driver.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Mina Longstrike
Kirjuun Heiian
3
|
Posted - 2015.06.15 17:44:00 -
[531] - Quote
Yes, much more arc but in theory you could shoot it at say about a 65degree angle and it would travel some distance upwards before falling until it impacted ground. Kind of reminds me of my days of playing gunbound & scorched earth.
The uncharged version would essentially be the bigger, meaner brother of the flaylock pistol, where the charged version is essentially a bigger *much* meaner version of a mass driver.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.15 17:58:00 -
[532] - Quote
Mina Longstrike wrote:Yes, much more arc but in theory you could shoot it at say about a 65degree angle and it would travel some distance upwards before falling until it impacted ground maybe 200m away?. Kind of reminds me of my days of playing gunbound & scorched earth.
The uncharged version would essentially be the bigger, meaner brother of the flaylock pistol, where the charged version is essentially a bigger *much* meaner version of a mass driver. Plasma Mortar
Quick shots would be like a larger, slower Plasma Cannon. Charged Shots would be true mortars.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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sir RAVEN WING
3
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Posted - 2015.06.15 18:22:00 -
[533] - Quote
Question: Does anything think the current dev team is capable of slightly altering the model of the Plasma Cannon and Laser Rifle?
Raven for CPM2
Shield buff, focus on balancing of weapons, and vehicles.
New Content if possible + PS4 port.
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Mina Longstrike
Kirjuun Heiian
3
|
Posted - 2015.06.15 18:46:00 -
[534] - Quote
Fox Gaden wrote:Mina Longstrike wrote:Yes, much more arc but in theory you could shoot it at say about a 65degree angle and it would travel some distance upwards before falling until it impacted ground maybe 200m away?. Kind of reminds me of my days of playing gunbound & scorched earth.
The uncharged version would essentially be the bigger, meaner brother of the flaylock pistol, where the charged version is essentially a bigger *much* meaner version of a mass driver. Plasma Mortar Quick shots would be like a larger, slower Plasma Cannon. Charged Shots would be true mortars.
Quick shots would be more comparable to a larger slower flaylock pistol (watch the first video I linked).
sir RAVEN WING wrote:Question: Does anything think the current dev team is capable of slightly altering the model of the Plasma Cannon and Laser Rifle?
Not sure what exactly can be done here, I think in theory its possible for them to frankenstein models together but *shrugs*.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Megaman Trigger
Ready to Play
360
|
Posted - 2015.06.15 20:29:00 -
[535] - Quote
I think the best we could hope for is a reskin of the Plasma Cannon.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.16 16:31:00 -
[536] - Quote
CCP Rattati wrote: I just want to speak up and let everyone know that we are working on really good features, that have taken a lot of effort from me and the whole team. Hence the silence.
I just wanted to say "I told you so!"
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Georgia Xavier
Y.A.M.A.H No Context
694
|
Posted - 2015.06.16 16:36:00 -
[537] - Quote
Fox Gaden wrote:CCP Rattati wrote: I just want to speak up and let everyone know that we are working on really good features, that have taken a lot of effort from me and the whole team. Hence the silence.
I just wanted to say "I told you so!" Hmm, interesting let's wait and see what happens
Click me
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.06.16 20:33:00 -
[538] - Quote
I still like my weapon proposals
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Dreis Shadowweaver
0uter.Heaven
4
|
Posted - 2015.06.16 20:36:00 -
[539] - Quote
So I made a Sentinel alt and tested running Heavy with a Logi stuck up my buttcrack.
It's sooooooooo boring.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Inmortal Slayer
Opus Arcana Covert Intervention
7
|
Posted - 2015.06.16 22:09:00 -
[540] - Quote
Megaman Trigger wrote:Fristname Family name wrote:Mina Longstrike wrote: This'd help stop rooftop camping like Forges used to.
what are you on about? i always sit on a roof top with my forge. im never running with the scrubs on the ground they disgust me they are covered in blood and dirt fighting each other, while im killing god damm tanks and air whales with a bloody blue energy ball shooter which makes things make pretty explosions <3 i have to stand among them sometimes tho :P Because campers used to sit up on towers, holding shots until infantry run past, then pelting shots down and relying on the splash to kill. That's why the splash was removed. i hat everyone who done that. also it was cause shooting at a depo wouild cause full splash damage around it or somthing and insta kill people aparently from what i heard. Also if you cant nail the cloaked scout from 200m away you shouldnt even try XD i can do it if im focused i have gone 30/0 with a gastrun sitting at a depo shooting people off a rof ad tanks lavss and ds. not once was i damaged besides some idiot dealing 30damage to my proto gal heavy. either way anything to do with the forge and splash damage doesnt worry me as im not a noob XD. also sorry for that mis qoute :P
anyway what im trying to say is i always sit on a roof forging tanks and if there arent any i will shoot at people standing still and moving if i can see any i know i can hit. its not that hard to be honest if you jsut belive :D
(by the way i logged in just to rant a little about splash :P and also to brag a little about my forge skills XD ) |
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Georgia Xavier
Y.A.M.A.H No Context
696
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Posted - 2015.06.16 22:09:00 -
[541] - Quote
Dreis ShadowWeaver wrote:So I made a Sentinel alt and tested running Heavy with a Logi stuck up my buttcrack.
It's sooooooooo boring. its why not many here do it,only those who want to pad KDR. Try Fox's speedfits or solo fits but you have to understand, You're mainly a scout so basically from being the fastest unit you went over to the slowest unit so a sudden change in gameplay may not be pleasant.
Give it some time and good luck
Click me
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Megaman Trigger
Ready to Play
361
|
Posted - 2015.06.16 22:41:00 -
[542] - Quote
Georgia Xavier wrote:Dreis ShadowWeaver wrote:So I made a Sentinel alt and tested running Heavy with a Logi stuck up my buttcrack.
It's sooooooooo boring. its why not many here do it,only those who want to pad KDR. Try Fox's speedfits or solo fits but you have to understand, You're mainly a scout so basically from being the fastest unit you went over to the slowest unit so a sudden change in gameplay may not be pleasant. Give it some time and good luck
I wouldn't say that the logi leash is only for KDR padders. It's effective for breaching or defending a room.
Purifier. First Class.
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Georgia Xavier
Y.A.M.A.H No Context
696
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Posted - 2015.06.16 22:50:00 -
[543] - Quote
Megaman Trigger wrote:Georgia Xavier wrote:Dreis ShadowWeaver wrote:So I made a Sentinel alt and tested running Heavy with a Logi stuck up my buttcrack.
It's sooooooooo boring. its why not many here do it,only those who want to pad KDR. Try Fox's speedfits or solo fits but you have to understand, You're mainly a scout so basically from being the fastest unit you went over to the slowest unit so a sudden change in gameplay may not be pleasant. Give it some time and good luck I wouldn't say that the logi leash is only for KDR padders. It's effective for breaching or defending a room. I suppose you're right
Click me
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Megaman Trigger
Ready to Play
362
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Posted - 2015.06.16 22:58:00 -
[544] - Quote
Georgia Xavier wrote:Megaman Trigger wrote:Georgia Xavier wrote:Dreis ShadowWeaver wrote:So I made a Sentinel alt and tested running Heavy with a Logi stuck up my buttcrack.
It's sooooooooo boring. its why not many here do it,only those who want to pad KDR. Try Fox's speedfits or solo fits but you have to understand, You're mainly a scout so basically from being the fastest unit you went over to the slowest unit so a sudden change in gameplay may not be pleasant. Give it some time and good luck I wouldn't say that the logi leash is only for KDR padders. It's effective for breaching or defending a room. I suppose you're right I do agree that it's more fun not to have the leash, although I do feel better knowing there's a Logi who can rep me if needed.
Purifier. First Class.
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Georgia Xavier
Y.A.M.A.H No Context
697
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Posted - 2015.06.16 23:04:00 -
[545] - Quote
Megaman Trigger wrote:Georgia Xavier wrote:Megaman Trigger wrote:Georgia Xavier wrote:Dreis ShadowWeaver wrote:So I made a Sentinel alt and tested running Heavy with a Logi stuck up my buttcrack.
It's sooooooooo boring. its why not many here do it,only those who want to pad KDR. Try Fox's speedfits or solo fits but you have to understand, You're mainly a scout so basically from being the fastest unit you went over to the slowest unit so a sudden change in gameplay may not be pleasant. Give it some time and good luck I wouldn't say that the logi leash is only for KDR padders. It's effective for breaching or defending a room. I suppose you're right I do agree that it's more fun not to have the leash, although I do feel better knowing there's a Logi who can rep me if needed. I find it much more thrilling when there is no Logi to be honest, I am more careful and a lot less reckless and I get to use my head a lot more than when I stay in one spot and press R1
Click me
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Megaman Trigger
Ready to Play
363
|
Posted - 2015.06.16 23:34:00 -
[546] - Quote
Georgia Xavier wrote:I find it much more thrilling when there is no Logi to be honest, I am more careful and a lot less reckless and I get to use my head a lot more than when I stay in one spot and press R1
I actually need the Logi more while moving, since my Cal Sent lacks any real armour rep.
Purifier. First Class.
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Georgia Xavier
Y.A.M.A.H No Context
701
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Posted - 2015.06.16 23:48:00 -
[547] - Quote
Megaman Trigger wrote:Georgia Xavier wrote:I find it much more thrilling when there is no Logi to be honest, I am more careful and a lot less reckless and I get to use my head a lot more than when I stay in one spot and press R1 I actually need the Logi more while moving, since my Cal Sent lacks any real armour rep. When the Amarr Had the 2/3 slot layout, I always built mine like with two complex shield ext for highs, Complex reactive/plate and two complex reps for lows. I had a bit of speed and reps which are also compensated with the shields
Click me
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Megaman Trigger
Ready to Play
363
|
Posted - 2015.06.17 00:04:00 -
[548] - Quote
Georgia Xavier wrote:Megaman Trigger wrote:Georgia Xavier wrote:I find it much more thrilling when there is no Logi to be honest, I am more careful and a lot less reckless and I get to use my head a lot more than when I stay in one spot and press R1 I actually need the Logi more while moving, since my Cal Sent lacks any real armour rep. When the Amarr Had the 2/3 slot layout, I always built mine like with two complex shield ext for highs, Complex reactive/plate and two complex reps for lows. I had a bit of speed and reps which are also compensated with the shields
With the Gal having 2/3, I fit 2 Rechargers in the highs, a Regulator and two Reps in the lows for a regen focused fit.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.17 12:07:00 -
[549] - Quote
Georgia Xavier wrote:Dreis ShadowWeaver wrote:So I made a Sentinel alt and tested running Heavy with a Logi stuck up my buttcrack.
It's sooooooooo boring. its why not many here do it,only those who want to pad KDR. Try Fox's speedfits or solo fits but you have to understand, You're mainly a scout so basically from being the fastest unit you went over to the slowest unit so a sudden change in gameplay may not be pleasant. Give it some time and good luck A Speed fit Sentinel takes the instincts of a Scout, and the patience of Job.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.18 18:30:00 -
[550] - Quote
I got tired of waiting for my Raven skin to be separated from my BPO and shelled out for the Kador skin for my Amarr Sentinel. It looks sweet!
I like the Kaalakiota skin as well, but I just don't run my Caldari fits enough to make the aesthetic investment at this time.
Complete list of Skins, with photos.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
364
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Posted - 2015.06.18 20:18:00 -
[551] - Quote
I want that Kaalakiota skin. Looks epic
Purifier. First Class.
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castba
Rogue Instincts Evil Syndicate Alliance.
949
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Posted - 2015.06.19 02:33:00 -
[552] - Quote
Bought the Kador skin as well. No regrets, look just the way I wanted it to. Oddly, it also made me read up on the Kador lore.
"When everything is OP, nothing is" - CCP Ratatti
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Fristname Family name
Opus Arcana Covert Intervention
213
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Posted - 2015.06.19 08:52:00 -
[553] - Quote
Fox Gaden wrote:Georgia Xavier wrote:Dreis ShadowWeaver wrote:So I made a Sentinel alt and tested running Heavy with a Logi stuck up my buttcrack.
It's sooooooooo boring. its why not many here do it,only those who want to pad KDR. Try Fox's speedfits or solo fits but you have to understand, You're mainly a scout so basically from being the fastest unit you went over to the slowest unit so a sudden change in gameplay may not be pleasant. Give it some time and good luck A Speed fit Sentinel takes the instincts of a Scout, and the patience of Job. Also, I prefer to have a Scout with a Rep Tool accompany me when I am running a speed fit, than being on a Logi leash while dragging a massive amount of plate around. if you have enough alts and playtime anything is possible XD
BUILD MORE FARMS!
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Megaman Trigger
Ready to Play
364
|
Posted - 2015.06.20 15:43:00 -
[554] - Quote
Just got a 'Tash Murkon' Sentinel A-I from using 10 keys. Can't use it since I'm not specced into Amarr Sentinels, nor am likely to do so.
Guess I have a SKIN for trade once the BPO suits are changed into SKINs.
Purifier. First Class.
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danthrax martin
Destinys Immortals Rise Of Legion.
385
|
Posted - 2015.06.20 18:44:00 -
[555] - Quote
My name is Danthrax and I have a problem...
I cant stop using an amar heavy with 2kins, 1cardio, damage mod, flaylock and a MOFO hmg.
I think you guys may be a bad influence...
ENABLE ME!
Suicidal A/V Moron
Suicidal Logi
"All I wanted was a Pepsi!"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.06.21 22:42:00 -
[556] - Quote
danthrax martin wrote:My name is Danthrax and I have a problem...
I cant stop using an amar heavy with 2kins, 1cardio, damage mod, flaylock and a MOFO hmg.
I think you guys may be a bad influence...
ENABLE ME! Hold out your arm, I'm going to inject you with lard to start you on your path to fat, happiness.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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danthrax martin
Destinys Immortals Rise Of Legion.
392
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Posted - 2015.06.21 23:00:00 -
[557] - Quote
Breakin Stuff wrote:danthrax martin wrote:My name is Danthrax and I have a problem...
I cant stop using an amar heavy with 2kins, 1cardio, damage mod, flaylock and a MOFO hmg.
I think you guys may be a bad influence...
ENABLE ME! Hold out your arm, I'm going to inject you with lard to start you on your path to fat, happiness. Hopefully the path is short.
I still feel guilty in... Sent Ak.0 3 kincats 1 cardio Freedom AHMG Flaylock C7 flux Comp DM
...but not too guilty...
I have to be carefull controlling my maniacal laughter in squad.
Suicidal A/V Moron
Suicidal Logi
"All I wanted was a Pepsi!"
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Megaman Trigger
Ready to Play
364
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Posted - 2015.06.21 23:20:00 -
[558] - Quote
danthrax martin wrote:Breakin Stuff wrote:danthrax martin wrote:My name is Danthrax and I have a problem...
I cant stop using an amar heavy with 2kins, 1cardio, damage mod, flaylock and a MOFO hmg.
I think you guys may be a bad influence...
ENABLE ME! Hold out your arm, I'm going to inject you with lard to start you on your path to fat, happiness. Hopefully the path is short. I still feel guilty in... Sent Ak.0 3 kincats 1 cardio Freedom AHMG Flaylock C7 flux Comp DM ...but not too guilty... I have to be carefull controlling my maniacal laughter in squad.
Try swapping the AHMG for the Burst. C-7 starter, 3 Burst for main course, Sidearm to garnish. Swap back to Burst for second serving.
Purifier. First Class.
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danthrax martin
Destinys Immortals Rise Of Legion.
392
|
Posted - 2015.06.21 23:35:00 -
[559] - Quote
I wish man... Arthritis prevents my finer weapon control with the burst, I'm sad to say.
Suicidal A/V Moron
Suicidal Logi
"All I wanted was a Pepsi!"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.06.22 06:37:00 -
[560] - Quote
Burst is more situational, and unfortunately the range nerfs have relegated it to the role of overheating shotgun.
The burst and standard HMG pretty much require camping in claustrophobic places.
The AHMG actually has a better mix of usability in more areas. When you're fighting in line harvest the burst and standard have about zero utility. But by the same token, when you pick a fight in the orbital artillery socket, there are few things better.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.06.22 07:03:00 -
[561] - Quote
Assuming use of a STD Quafe suit, and a Quafe HMG, what fits would everyone run for each race? (considering max skills)
Because really, Conan has it right, what is best in life? To crush your enemies with Quafe and see them driven before you while screaming Taste the Rainbow!!!
CPM 1 mail me your feedback and remember to have fun!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.22 08:18:00 -
[562] - Quote
Honestly defenses is almost universally better than stackingdamage mods. Even the cal and minsents are more survivable rocking the shield extenders and rechargers or energizers.
A calsent In fresh 1v1 vs an amsent is roughly equal even with the amsents damage mod because the HMG doesn't play well with heavy shield stacking.
The galsent and amsent are similarly set up. Realistically the weapons absolutely are capable wreckingball DPS without mods. But the armor gumbies can run mods.
The caveat is: if you let a calsent duck behind cover for longer than one second it is already recovering. If you let a minsent get behind cover your ass ain't catching him.
Now quafe forge guns? Damage mod that sh*t up.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.22 12:37:00 -
[563] - Quote
The only standard suit I am running right now is Amarr Raven Sentinel (I have Quafe, but this was my only chance to rock the Raven until the skins are split from the BPO's) I run it with 3 Militia BPO Armor Repairs. (The suit is 100% BPO.)
Now, if you want to rock some better gear on that thing I would say run a Proto Armor Repair, a Basic Plate, and a Proto Kin Cat if you can fit it.
For the Min Quafe Sent, stick a Kin Cat in the low and an Energizer and shield extender in the highs.
For Gal Quafe Sent, either a armor repair and a Kin Cat, or Armor Repair and a plate, with an Energizer in the highs.
For Cal Sent, an Energizer and some Extenders.
I am not sure of the fitting restrictions off the top of my head for some of these. I hate doing it, but I have been known to leave my grenade slot open to make other things fit on occasion.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
369
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Posted - 2015.06.25 01:06:00 -
[564] - Quote
Here's hoping tomorrows speed and strafe nerfs help out the HMG's hit detection.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.25 12:11:00 -
[565] - Quote
Megaman Trigger wrote:Here's hoping tomorrows speed and strafe nerfs help out the HMG's hit detection. Had the same guy in a Minmitar Assault suit slaughter me while doing the two step at 15m two or three times this morning. It is one thing for a scout to do that, where if you can land a hit they will go down, but an Assault with some health to strafe like that is hard to deal with.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
369
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Posted - 2015.06.25 12:16:00 -
[566] - Quote
Fox Gaden wrote:Megaman Trigger wrote:Here's hoping tomorrows speed and strafe nerfs help out the HMG's hit detection. Had the same guy in a Minmitar Assault suit slaughter me while doing the two step at 15m two or three times this morning. It is one thing for a scout to do that, where if you can land a hit they will go down, but an Assault with some health to strafe like that is hard to deal with. Apparently the hotfix didn't go through today.
I hate dealing with MinAss shufflers. As if the HMG doesn't have enough problems.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.26 11:43:00 -
[567] - Quote
I got sot some glorious revenge against some minmastrafers yesterday.
They REALLY don't appreciate it when you hose them with the AHMG at 20-30m. Hit detection seems less spotty with slower firing weapons.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
Ready to Play
372
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Posted - 2015.06.26 12:21:00 -
[568] - Quote
I've found that, once you strip the shields, hit detection is usually fine.
Purifier. First Class.
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MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.06.27 04:48:00 -
[569] - Quote
Got my shogun sentinel today! It's better by far than my basics, and almost better than my advanceds!
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.27 11:41:00 -
[570] - Quote
No one ever believes me when I say shotty sents are evil incarnate
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Fristname Family name
Opus Arcana Covert Intervention
228
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Posted - 2015.06.27 11:55:00 -
[571] - Quote
wait till i get my Min commando with 600ish melee damage and stacked reds... BAMMM!! your gone nova knifer :P
BUILD MORE FARMS!
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Fristname Family name
Opus Arcana Covert Intervention
228
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Posted - 2015.06.27 11:56:00 -
[572] - Quote
also am i the only one who runs a pair of standard nova knives on my 900+armor gal sentinel with a adv basic hmg?
BUILD MORE FARMS!
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Megaman Trigger
Ready to Play
372
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Posted - 2015.06.27 12:11:00 -
[573] - Quote
Are we talking actual shotgun on a sentinel or a burst HMG? Because I thought shotgun was not really viable.
Purifier. First Class.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.27 12:55:00 -
[574] - Quote
Nonono. STATE SHOGUN. Not shotgun. Shogun. The apex suit.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Fristname Family name
Opus Arcana Covert Intervention
228
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Posted - 2015.06.27 13:05:00 -
[575] - Quote
Mina Longstrike wrote:Nonono. STATE SHOGUN. Not shotgun. Shogun. The apex suit. hahahaha
BUILD MORE FARMS!
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Megaman Trigger
Ready to Play
372
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Posted - 2015.06.27 13:14:00 -
[576] - Quote
Mina Longstrike wrote:Nonono. STATE SHOGUN. Not shotgun. Shogun. The apex suit.
This is what happens when I go 72 hours without sleep...
Anyway, Shogun. Awesome. Throw on some Krins and happy hunting
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.27 17:43:00 -
[577] - Quote
Mina Longstrike wrote:Nonono. STATE SHOGUN. Not shotgun. Shogun. The apex suit.
this is what i get for not sleeping
Congratulations on being one of the few.
Use it right and it's probably one of the most obnoxious suits in the game. It's just not an easy suit.
I love the damn thing
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.28 19:36:00 -
[578] - Quote
^Thus far I've got two fittings for it
The 100% prefit variant which is perfectly good and a Ahmg variant that upgrades the regulator to complex, adds in a flux grenade and IIRC swaps the energizer for a recharger.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Fristname Family name
Opus Arcana Covert Intervention
242
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Posted - 2015.06.29 00:46:00 -
[579] - Quote
Is the new trend if you get something wrong you blame sleep? or is it that the trend is not sleeping? I did this wayyy before it was cool so yeah don't think you are anything special :P
BUILD MORE FARMS!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.29 07:42:00 -
[580] - Quote
Fristname Family name wrote:Is the new trend if you get something wrong you blame sleep? or is it that the trend is not sleeping? I did this wayyy before it was cool so yeah don't think you are anything special :P
I work nights, so if you see me post past noon pacific time I'm up past my smart bedtime
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.29 12:42:00 -
[581] - Quote
I finally got to play a bunch of games on the weekend, so I was in the groove this morning, actually managing to hit what I aimed at, which has not been happening consistently for a while. I was just about to take out two HMG Sentinels. I think my new Skin and the success I had against them earlier in the match may have been physicking them out, since they were having trouble hitting me. The one I was shooting at was well into armor and the other had just finished a fight with a Blueberry and only had about 3 notches of armor left. I had just switched from my sidearm back to my Burst, which was fully cooled and ready to rumble.
... then my HMG stopped firing... no reload sequence... nothing!
It took me a moment to realize that I had run entirely out of HMG ammo. By the time I realized and switched to my SMG I had lost the initiative and did not quite manage to kill the first Sentinel before they both zeroed in and took me out.
Hero to Zero... just like that!
Watch your ammo supply folks!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
373
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Posted - 2015.06.29 15:26:00 -
[582] - Quote
I tend to reload after every engagement, so I'm usually aware of the ammo, although I have been caught out during reload hefore. I have more issues with heat management, to be honest, I sometimes forget the limit when dealing with groups or other sentinels.
I'd like it if the heat gauge was moved to the side of the reticle. Would help a lot.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.06.29 15:34:00 -
[583] - Quote
Running out of ammo in acquisition is not my idea of fun. Most idiots forget to bring hives.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
Ready to Play
373
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Posted - 2015.06.29 15:41:00 -
[584] - Quote
Acquisition quickly turned into Ambush 2.0 with limitless clones. I'm not surprised there are no hives, everyone takes uplinks.
Purifier. First Class.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
239
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Posted - 2015.06.29 16:00:00 -
[585] - Quote
Add SoTa PoP to the registry, there's few players out there as dedicated to the heavy role as SoTa. I've probably spent more time theory crafting the heavy stats and uses then I've given my girlfriend thought. lol, well, she's an x now. Go figure, lol. :) |
Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.06.29 16:34:00 -
[586] - Quote
Shadowed Cola wrote:Add SoTa PoP to the registry, there's few players out there as dedicated to the heavy role as SoTa. I've probably spent more time theory crafting the heavy stats and uses then I've given my girlfriend thought. lol, well, she's an x now. Go figure, lol. :) I stay out of trouble by only playing DUST when my wife is playing video games. And I do all my theory crafting at work.
What races does SoTa PoP run?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.29 16:38:00 -
[587] - Quote
Megaman Trigger wrote:I tend to reload after every engagement, so I'm usually aware of the ammo, although I have been caught out during reload hefore. I have more issues with heat management, to be honest, I sometimes forget the limit when dealing with groups or other sentinels.
I'd like it if the heat gauge was moved to the side of the reticle. Would help a lot. My issue was not having to reload. It was having nothing left to reload with.
I agree on the heat gauge, although I have been using the Burst consistently enough to keep track of heat through counting bursts and watching the color of the gun barrels. I find I overheat more with the Assault HMG, as I don't use it as often and don't instinctively know its limitations yet.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Llast 326
An Arkhos
7
|
Posted - 2015.06.29 16:39:00 -
[588] - Quote
Breakin Stuff wrote:Running out of ammo in acquisition is not my idea of fun. Most idiots forget to bring hives. So this is why whenever I toss down a hive it gets eaten up so fast Note to selfGǪ remember to feed the Heavies
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.06.29 16:42:00 -
[589] - Quote
Llast 326 wrote:Breakin Stuff wrote:Running out of ammo in acquisition is not my idea of fun. Most idiots forget to bring hives. So this is why whenever I toss down a hive it gets eaten up so fast Note to selfGǪ remember to feed the Heavies Oh, that popping sound when a Hive is expended... like stomping through a field of bubble rap sometimes. Pop..pop... Pop..
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
240
|
Posted - 2015.06.29 16:58:00 -
[590] - Quote
Fox Gaden wrote:Shadowed Cola wrote:Add SoTa PoP to the registry, there's few players out there as dedicated to the heavy role as SoTa. I've probably spent more time theory crafting the heavy stats and uses then I've given my girlfriend thought. lol, well, she's an x now. Go figure, lol. :) I stay out of trouble by only playing DUST when my wife is playing video games. And I do all my theory crafting at work. What races does SoTa PoP run? Amarr, mostly. I don't use meta beyond STD in pubs, so I've been seen in all 4 races suits trying out different things, and on alts I've proto out and have done everything possible a heavy can do between 50 different alts.
I'm a tad out of date, though, as i've been gone for several months. Seems HMG took a range nerf, AHMG is now AV and better vs Infantry *with strafe nerf it's about to get another boost*. But for the most part everything else is the same which means...
Minmatar is still a public only pub stomp suit, it's strafe makes it ideal for casual players looking to pad stats and grind as quickly as possible, as i don't believe any other combination of any other suit or weapon beats the Min/HMG out-put in a pub game for cost vs effectiveness. But it's limited actual use in competitive play makes it more vulnerable then the Amarr or Caldari who are capable of keeping sustained fire on themselves and then rep themselves. It is, however, the best heavy for players who want to pretend they're a glorified scout on there objective - you'll be more useful then any assault suit, but if your enemy knows what they're doing you'll be grinding your teeth as your speed amounts to nothing thanks to your hit box.
Caldari would still be the hardest hitting of the heavies, with the best AV. Shields are pretty weak atm with ScR use everywhere, so this suit probably is better left for situational AV roles. The increase DPS with high slots is very unhelpful tbh.
Gallente - has no role, has no use, has no purpose. It's better then the Caldari or Minmatar for point defense and survability, but is so completely out-classed in every way by the Amarr that its pointless to pick this suit.
Amarr - the do all suit. Best health, best reps, best speed, and if you know how to AV you'll realize a very fast moving forge gun is dangerous as hell to ADS and Tankers.
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.06.29 17:38:00 -
[591] - Quote
Shadowed Cola wrote:Fox Gaden wrote:Shadowed Cola wrote:Add SoTa PoP to the registry, there's few players out there as dedicated to the heavy role as SoTa. I've probably spent more time theory crafting the heavy stats and uses then I've given my girlfriend thought. lol, well, she's an x now. Go figure, lol. :) I stay out of trouble by only playing DUST when my wife is playing video games. And I do all my theory crafting at work. What races does SoTa PoP run? Amarr, mostly. I don't use meta beyond STD in pubs, so I've been seen in all 4 races suits trying out different things, and on alts I've proto out and have done everything possible a heavy can do between 50 different alts. I'm a tad out of date, though, as i've been gone for several months. Seems HMG took a range nerf, AHMG is now AV and better vs Infantry *with strafe nerf it's about to get another boost*. But for the most part everything else is the same which means... Minmatar is still a public only pub stomp suit, it's strafe makes it ideal for casual players looking to pad stats and grind as quickly as possible, as i don't believe any other combination of any other suit or weapon beats the Min/HMG out-put in a pub game for cost vs effectiveness. But it's limited actual use in competitive play makes it more vulnerable then the Amarr or Caldari who are capable of keeping sustained fire on themselves and then rep themselves. It is, however, the best heavy for players who want to pretend they're a glorified scout on there objective - you'll be more useful then any assault suit, but if your enemy knows what they're doing you'll be grinding your teeth as your speed amounts to nothing thanks to your hit box. Caldari would still be the hardest hitting of the heavies, with the best AV. Shields are pretty weak atm with ScR use everywhere, so this suit probably is better left for situational AV roles. The increase DPS with high slots is very unhelpful tbh. Gallente - has no role, has no use, has no purpose. It's better then the Caldari or Minmatar for point defense and survability, but is so completely out-classed in every way by the Amarr that its pointless to pick this suit. Amarr - the do all suit. Best health, best reps, best speed, and if you know how to AV you'll realize a very fast moving forge gun is dangerous as hell to ADS and Tankers. So I should put you down for all 4?
I have to say though that this is probably one of the most pessimistic reviews of the Sentinel suits I have seen from a Sentinel in quite some time. When the Shield mechanics are buffed a bit (requiring a minimum damage to interrupt shield recharge) the Minmatar and Caldari suits will compete better with the Amarr, and the Gallente is really not that far behind the Amarr in usefulness. (Of course I would probably give Gallente a bit more native rep if it was up to me.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
373
|
Posted - 2015.06.29 21:37:00 -
[592] - Quote
Fox Gaden wrote:Shadowed Cola wrote:Fox Gaden wrote:Shadowed Cola wrote:Add SoTa PoP to the registry, there's few players out there as dedicated to the heavy role as SoTa. I've probably spent more time theory crafting the heavy stats and uses then I've given my girlfriend thought. lol, well, she's an x now. Go figure, lol. :) I stay out of trouble by only playing DUST when my wife is playing video games. And I do all my theory crafting at work. What races does SoTa PoP run? Amarr, mostly. I don't use meta beyond STD in pubs, so I've been seen in all 4 races suits trying out different things, and on alts I've proto out and have done everything possible a heavy can do between 50 different alts. I'm a tad out of date, though, as i've been gone for several months. Seems HMG took a range nerf, AHMG is now AV and better vs Infantry *with strafe nerf it's about to get another boost*. But for the most part everything else is the same which means... Minmatar is still a public only pub stomp suit, it's strafe makes it ideal for casual players looking to pad stats and grind as quickly as possible, as i don't believe any other combination of any other suit or weapon beats the Min/HMG out-put in a pub game for cost vs effectiveness. But it's limited actual use in competitive play makes it more vulnerable then the Amarr or Caldari who are capable of keeping sustained fire on themselves and then rep themselves. It is, however, the best heavy for players who want to pretend they're a glorified scout on there objective - you'll be more useful then any assault suit, but if your enemy knows what they're doing you'll be grinding your teeth as your speed amounts to nothing thanks to your hit box. Caldari would still be the hardest hitting of the heavies, with the best AV. Shields are pretty weak atm with ScR use everywhere, so this suit probably is better left for situational AV roles. The increase DPS with high slots is very unhelpful tbh. Gallente - has no role, has no use, has no purpose. It's better then the Caldari or Minmatar for point defense and survability, but is so completely out-classed in every way by the Amarr that its pointless to pick this suit. Amarr - the do all suit. Best health, best reps, best speed, and if you know how to AV you'll realize a very fast moving forge gun is dangerous as hell to ADS and Tankers. So I should put you down for all 4? I have to say though that this is probably one of the most pessimistic reviews of the Sentinel suits I have seen from a Sentinel in quite some time. When the Shield mechanics are buffed a bit ( requiring a minimum damage to interrupt shield recharge) the Minmatar and Caldari suits will compete better with the Amarr, and the Gallente is really not that far behind the Amarr in usefulness. (Of course I would probably give Gallente a bit more native rep if it was up to me.)
Maybe give it the GalManndo's native reps?
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.06.30 11:48:00 -
[593] - Quote
Categorically disagree on the calsent assessment SoTa.
I'm routinely using calsents to demolish people. It works incredibly well, and if you square off versus a scram, you're going to kill them before they kill you.
Downside is without ten seconds of recovery the next guy will paste you with minimal effort.
It's hard to describe but I can get more mayhem out of the calsent than I can the amsent.
I also like the minsent. Believe it or not cardiacs are an incredibly good choice on minsents despite what everyone else thinks.
DPS mods on a ahmg fit are hilarious. No one expects you to glass cannon a sentinel and blaze.
Use LEx mods to bust out sidearms effectively when too close to overheat.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.06.30 11:56:00 -
[594] - Quote
Breakin Stuff wrote:DPS mods on a ahmg fit are hilarious. No one expects you to glass cannon a sentinel and blaze.
Use LEx mods to bust out sidearms effectively when too close to overheat. I got to try that some tome. Not much point putting damage mods on the Burst, but on the Assault... yeah, I can see that!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
373
|
Posted - 2015.06.30 11:58:00 -
[595] - Quote
Fox Gaden wrote:Breakin Stuff wrote:DPS mods on a ahmg fit are hilarious. No one expects you to glass cannon a sentinel and blaze.
Use LEx mods to bust out sidearms effectively when too close to overheat. I got to try that some tome. Not much point putting damage mods on the Burst, but on the Assault... yeah, I can see that! Helps with AV work too
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.06.30 12:28:00 -
[596] - Quote
Megaman Trigger wrote:Fox Gaden wrote:Breakin Stuff wrote:DPS mods on a ahmg fit are hilarious. No one expects you to glass cannon a sentinel and blaze.
Use LEx mods to bust out sidearms effectively when too close to overheat. I got to try that some tome. Not much point putting damage mods on the Burst, but on the Assault... yeah, I can see that! Helps with AV work too Only with the AHMG really. Forge guns are so alpha dependent that it's prett much the breach that gets any bennies there
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
Ready to Play
373
|
Posted - 2015.06.30 12:31:00 -
[597] - Quote
Breakin Stuff wrote:Megaman Trigger wrote:Fox Gaden wrote:Breakin Stuff wrote:DPS mods on a ahmg fit are hilarious. No one expects you to glass cannon a sentinel and blaze.
Use LEx mods to bust out sidearms effectively when too close to overheat. I got to try that some tome. Not much point putting damage mods on the Burst, but on the Assault... yeah, I can see that! Helps with AV work too Only with the AHMG really. Forge guns are so alpha dependent that it's prett much the breach that gets any bennies there I love seeing a AHMG rip through a LAV.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.06.30 13:57:00 -
[598] - Quote
Megaman Trigger wrote: I love seeing a AHMG rip through a LAV.
I love shooting at an Assault Dropship and accomplishing more than simply expressing my annoyance.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.06.30 14:27:00 -
[599] - Quote
Fox Gaden wrote:Megaman Trigger wrote: I love seeing a AHMG rip through a LAV.
I love shooting at an Assault Dropship and accomplishing more than simply expressing my annoyance.
If you use the freedom AHMG the expression of annoyance on YOUR part becomes pants-pissing terror on theirs. You can strip a pythons shields before overheat but finishing it off won't happen.
You cannot break shield regen.
Incubus regens too fast. My best estimate is to kill a derpship you need 2-3 AHMG focusing fire to crash them.
Not that this bothers me. I just find it hilarious.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Kaeru Nayiri
Ready to Play
1
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Posted - 2015.06.30 17:57:00 -
[600] - Quote
Breakin Stuff wrote:Fox Gaden wrote:Megaman Trigger wrote: I love seeing a AHMG rip through a LAV.
I love shooting at an Assault Dropship and accomplishing more than simply expressing my annoyance. If you use the freedom AHMG the expression of annoyance on YOUR part becomes pants-pissing terror on theirs. You can strip a pythons shields before overheat but finishing it off won't happen. You cannot break shield regen. Incubus regens too fast. My best estimate is to kill a derpship you need 2-3 AHMG focusing fire to crash them. Not that this bothers me. I just find it hilarious.
Consider that a Python's armor takes 100% damage from infantry weapons. Just pull out your sniper rifle side arm and you can oneshot that shieldless python !
.. I'm not kidding.
It even loses armor from flux strikes.
Know what cannot be known.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.30 18:53:00 -
[601] - Quote
Breakin Stuff wrote:You cannot break shield regen.
Can you break regen if you are shooting the engine? Would the weak-point damage bonus bust your per round damage enough? It would be cool if it did. I don't know the numbers and damage thresholds though.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
373
|
Posted - 2015.06.30 21:41:00 -
[602] - Quote
Kaeru Nayiri wrote:Breakin Stuff wrote:Fox Gaden wrote:Megaman Trigger wrote: I love seeing a AHMG rip through a LAV.
I love shooting at an Assault Dropship and accomplishing more than simply expressing my annoyance. If you use the freedom AHMG the expression of annoyance on YOUR part becomes pants-pissing terror on theirs. You can strip a pythons shields before overheat but finishing it off won't happen. You cannot break shield regen. Incubus regens too fast. My best estimate is to kill a derpship you need 2-3 AHMG focusing fire to crash them. Not that this bothers me. I just find it hilarious. Consider that a Python's armor takes 100% damage from infantry weapons. Just pull out your sniper rifle side arm and you can oneshot that shieldless python ! .. I'm not kidding. It even loses armor from flux strikes.
Surely you're joking.
Purifier. First Class.
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Megaman Trigger
Ready to Play
373
|
Posted - 2015.07.01 00:17:00 -
[603] - Quote
Just took two HAVs, one shield and one armour, down to about 20% HP each with a AHMG (this is two separate engagements) and got neither damage WP or kill assist WP. Anyone else had this?
Purifier. First Class.
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Mina Longstrike
Kirjuun Heiian
3
|
Posted - 2015.07.01 00:45:00 -
[604] - Quote
Megaman Trigger wrote:Kaeru Nayiri wrote:Breakin Stuff wrote:Fox Gaden wrote:Megaman Trigger wrote: I love seeing a AHMG rip through a LAV.
I love shooting at an Assault Dropship and accomplishing more than simply expressing my annoyance. If you use the freedom AHMG the expression of annoyance on YOUR part becomes pants-pissing terror on theirs. You can strip a pythons shields before overheat but finishing it off won't happen. You cannot break shield regen. Incubus regens too fast. My best estimate is to kill a derpship you need 2-3 AHMG focusing fire to crash them. Not that this bothers me. I just find it hilarious. Consider that a Python's armor takes 100% damage from infantry weapons. Just pull out your sniper rifle side arm and you can oneshot that shieldless python ! .. I'm not kidding. It even loses armor from flux strikes. Surely you're joking.
Nope, killed a lot of pythons with laser rifles & I managed to team kill kaizuka snipers python with a flux strike not that long ago in FW.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Megaman Trigger
Ready to Play
373
|
Posted - 2015.07.01 01:23:00 -
[605] - Quote
Mina Longstrike wrote:Nope, killed a lot of pythons with laser rifles & I managed to team kill kaizuka snipers python with a flux strike not that long ago in FW.
I do remember seeing an ADS go down to to a Flux OB. Never understood why.
Purifier. First Class.
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danthrax martin
Destinys Immortals Rise Of Legion.
416
|
Posted - 2015.07.01 01:36:00 -
[606] - Quote
Fox,
Please add dantrhax martin/ Kahn Troll Freak to the roster. AM/Cal/Min
Still playing around downtime?
Suicidal A/V Moron
Suicidal Logi
"All I wanted was a Pepsi!"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.07.01 12:09:00 -
[607] - Quote
Megaman Trigger wrote:Just took two HAVs, one shield and one armour, down to about 20% HP each with a AHMG (this is two separate engagements) and got neither damage WP or kill assist WP. Anyone else had this?
WP generation seems spotty, but actually tied to alpha hits rather than DPS accrual. So the forge gun gets the WP, but I've yet to see it from an AHMG before kill
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Megaman Trigger
Ready to Play
373
|
Posted - 2015.07.01 12:28:00 -
[608] - Quote
Breakin Stuff wrote:Megaman Trigger wrote:Just took two HAVs, one shield and one armour, down to about 20% HP each with a AHMG (this is two separate engagements) and got neither damage WP or kill assist WP. Anyone else had this? WP generation seems spotty, but actually tied to alpha hits rather than DPS accrual. So the forge gun gets the WP, but I've yet to see it from an AHMG before kill
So the HMG gets shafted? No surprise.
Purifier. First Class.
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MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.07.01 12:31:00 -
[609] - Quote
^double point values for hitting ads in turbines too usually, got over 250 points from one shot with a basic forge at a controlled & defend ordered point.
+180 +36 +other shenanigans +90 (second shot) +18 +90 (destruction) +18 +60 *3 +12 *3
>658 points in 3 shots.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Fristname Family name
Opus Arcana Covert Intervention
281
|
Posted - 2015.07.01 12:50:00 -
[610] - Quote
server was broken all day for me today... And i bet ill lose my daily bonus...again :P come on what is this crap....
BUILD MORE FARMS!
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Fristname Family name
Opus Arcana Covert Intervention
281
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Posted - 2015.07.01 12:53:00 -
[611] - Quote
Mina Longstrike wrote:^double point values for hitting ads in turbines too usually, got over 250 points from one shot with a basic forge at a controlled & defend ordered point.
+180 +36 +other shenanigans +90 (second shot) +18 +90 (destruction) +18 +60 *3 +12 *3
>658 points in 3 shots.
My breach forge gun is my only forge gun i will need pretty much. if it gets made officer I will be breaking my bank XD but also I get a **** ton of WPs from it and back in the day I always could 1shot LAVs speeding towards me at the last second before they hit me and I would laugh at them :P
BUILD MORE FARMS!
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Megaman Trigger
Ready to Play
373
|
Posted - 2015.07.01 15:19:00 -
[612] - Quote
Mina Longstrike wrote:^double point values for hitting ads in turbines too usually, got over 250 points from one shot with a basic forge at a controlled & defend ordered point.
+180 +36 +other shenanigans +90 (second shot) +18 +90 (destruction) +18 +60 *3 +12 *3
>658 points in 3 shots.
Had that happen with a HAV once. Makes you smile, doesn't it?
Purifier. First Class.
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Fristname Family name
Opus Arcana Covert Intervention
282
|
Posted - 2015.07.02 00:54:00 -
[613] - Quote
I'm really smart with derpships sometimes... If they aren't causing harm ill farm them Just shoot them untill they low and let them escape... they come back you get points they go away for a few times... or the whole game and you get 1st with 1k+ wp.
BUILD MORE FARMS!
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Vash Warren
SMARTCREW Smart Deploy
210
|
Posted - 2015.07.02 02:44:00 -
[614] - Quote
I give up on the Destroy 25 Installations. Playing Skirmish, in an Amarr Sent, I have the Breach Forge Gun. I have almost taken down an enemy station down to a sliver of health or so. Charging the last shot and as I release the trigger a Friendly Min commando with a PLC walks infront of me and shoots the station. I get 25 points for a kill assist. He hopes in a tank and drives away. And I got killed trying to run back to our side. It is a sad day to be a mercenary. Good thing I don't run Min Meds but still sucks I won't get it. Great community we have here in Dust.
Caldari Body, Caldari Core, But Amarr with my Soul.
20 Mil SP, Next Adventure. Amarr Assult/ Caldari Logi
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Megaman Trigger
Ready to Play
374
|
Posted - 2015.07.02 03:17:00 -
[615] - Quote
Installations and hacks. yeah, not even gonna try. Kills and assists is doable but the current mentality is "screw the battle, farm the turrets" so I have little chance of getting these done.
Maybe I'll stack damage mods on a BFG and go tank hunting in FW.
Purifier. First Class.
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MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.07.02 04:32:00 -
[616] - Quote
^the assists portion is ruining me. I kill the **** out of w/e I shoot at
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Fristname Family name
Opus Arcana Covert Intervention
282
|
Posted - 2015.07.02 06:41:00 -
[617] - Quote
Vash Warren wrote:I give up on the Destroy 25 Installations. Playing Skirmish, in an Amarr Sent, I have the Breach Forge Gun. I have almost taken down an enemy station down to a sliver of health or so. Charging the last shot and as I release the trigger a Friendly Min commando with a PLC walks infront of me and shoots the station. I get 25 points for a kill assist. He hopes in a tank and drives away. And I got killed trying to run back to our side. It is a sad day to be a mercenary. Good thing I don't run Min Meds but still sucks I won't get it. Great community we have here in Dust. they used to hack them just as you got your last shot of.. they being blues
BUILD MORE FARMS!
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Megaman Trigger
Ready to Play
374
|
Posted - 2015.07.02 10:46:00 -
[618] - Quote
Fristname Family name wrote:Vash Warren wrote:I give up on the Destroy 25 Installations. Playing Skirmish, in an Amarr Sent, I have the Breach Forge Gun. I have almost taken down an enemy station down to a sliver of health or so. Charging the last shot and as I release the trigger a Friendly Min commando with a PLC walks infront of me and shoots the station. I get 25 points for a kill assist. He hopes in a tank and drives away. And I got killed trying to run back to our side. It is a sad day to be a mercenary. Good thing I don't run Min Meds but still sucks I won't get it. Great community we have here in Dust. they used to hack them just as you got your last shot of.. they being blues I've been doing that all event to cockblock tankers. The hate mail is hilarious.
Purifier. First Class.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
241
|
Posted - 2015.07.02 16:55:00 -
[619] - Quote
Fox Gaden wrote:Shadowed Cola wrote:Fox Gaden wrote:Shadowed Cola wrote:Add SoTa PoP to the registry, there's few players out there as dedicated to the heavy role as SoTa. I've probably spent more time theory crafting the heavy stats and uses then I've given my girlfriend thought. lol, well, she's an x now. Go figure, lol. :) I stay out of trouble by only playing DUST when my wife is playing video games. And I do all my theory crafting at work. What races does SoTa PoP run? Amarr, mostly. I don't use meta beyond STD in pubs, so I've been seen in all 4 races suits trying out different things, and on alts I've proto out and have done everything possible a heavy can do between 50 different alts. I'm a tad out of date, though, as i've been gone for several months. Seems HMG took a range nerf, AHMG is now AV and better vs Infantry *with strafe nerf it's about to get another boost*. But for the most part everything else is the same which means... Minmatar is still a public only pub stomp suit, it's strafe makes it ideal for casual players looking to pad stats and grind as quickly as possible, as i don't believe any other combination of any other suit or weapon beats the Min/HMG out-put in a pub game for cost vs effectiveness. But it's limited actual use in competitive play makes it more vulnerable then the Amarr or Caldari who are capable of keeping sustained fire on themselves and then rep themselves. It is, however, the best heavy for players who want to pretend they're a glorified scout on there objective - you'll be more useful then any assault suit, but if your enemy knows what they're doing you'll be grinding your teeth as your speed amounts to nothing thanks to your hit box. Caldari would still be the hardest hitting of the heavies, with the best AV. Shields are pretty weak atm with ScR use everywhere, so this suit probably is better left for situational AV roles. The increase DPS with high slots is very unhelpful tbh. Gallente - has no role, has no use, has no purpose. It's better then the Caldari or Minmatar for point defense and survability, but is so completely out-classed in every way by the Amarr that its pointless to pick this suit. Amarr - the do all suit. Best health, best reps, best speed, and if you know how to AV you'll realize a very fast moving forge gun is dangerous as hell to ADS and Tankers. So I should put you down for all 4? I have to say though that this is probably one of the most pessimistic reviews of the Sentinel suits I have seen from a Sentinel in quite some time. When the Shield mechanics are buffed a bit ( requiring a minimum damage to interrupt shield recharge) the Minmatar and Caldari suits will compete better with the Amarr, and the Gallente is really not that far behind the Amarr in usefulness. (Of course I would probably give Gallente a bit more native rep if it was up to me.) I consider each suit at competitive play as i mostly PC when I do play. As such, I don't want inferior weapons or suits, I need to be the best that I can be.
That's where my number crunching and constant tests come from and is one of the biggest reasons I've stuck to Dust for so long - there's just so many options. 2 years ago if you asked a heavy if he speed tanked in PC he would of flat said no, TTK was too low even for the heavy for him to want anything other then more survivability or DPS to quickly kill aggressors. But todays heavies will all boast the usefulness of 4 kin cats in PC with TTK raised and scouts running rampant more often.
Todays crap suit will be tomorrows FOTM. I'm just very realistic with how far the potential of the suit goes according to both numbers and usability with whatever else is currently available and FOTM'd.
And about shield buff - I haven't caught up on what it's actually going to be, but if AScR still run rampant then Shield should still be a bad source to run too, for heavies. Problem with the shield vs armor meta is that what's good against shield is also good against armor, but vice versa the only weapon that honestly does well is the RR, as it's range is pretty insane for that DPS. Which is the other issue, any weapon with range is ultimately our bane.
The map design allows too many points of entry and positions to fire in and contain the heavy, it's not a favorable suit or position outside of pub stomping. The heavies who have turned it into a lethal do all suit are players who've put time and commitment to make it work, for the SP required to get a decent performance from a competitive heavy is quite high.
But alas, I've been a heavy since 2013, and i don't plan to change. :3
Put me down as an Amarr Heavy - For the Empress! I just happen to be able to use the suits of my dead enemies. ;) |
Shadowed Cola
Tal-Romon Legion Amarr Empire
241
|
Posted - 2015.07.02 17:13:00 -
[620] - Quote
Breakin Stuff wrote:Categorically disagree on the calsent assessment SoTa.
I'm routinely using calsents to demolish people. It works incredibly well, and if you square off versus a scram, you're going to kill them before they kill you.
Downside is without ten seconds of recovery the next guy will paste you with minimal effort.
It's hard to describe but I can get more mayhem out of the calsent than I can the amsent.
I also like the minsent. Believe it or not cardiacs are an incredibly good choice on minsents despite what everyone else thinks.
DPS mods on a ahmg fit are hilarious. No one expects you to glass cannon a sentinel and blaze.
Use LEx mods to bust out sidearms effectively when too close to overheat. Any heavy should win in there optimal is the thing against any other type of suit. Problem is getting them in that optimal if they know what they're doing. ScR just makes the work effort of bringing you down less, and range weapons just to just move around more.
But against another heavy you should be losing to pretty much all of them but Minmatard, on paper. Nice thing about the Caldari Heavy is a good team can really bring out the best in that suit. It's ability to hit hard and still move well can be a huge asset to a team looking to maintain city and harass outer points, and best part, you don't need to sacrifice anything to have both speed, damage, and health, even if you aren't the highest possible on any of the three, the combination is LETHAL! :)
But, The Amarr out classes it without over-powering it. The Amarr is the specialist suit, you can have either the best reps, speed, or health. And when a heavy can over-preform in one way, the HMG tends to shine. Scouts have probably never had a greater enemy then the Amarr heavy, and with the speed tanking and HMG's DPS, there's no escaping it once it comes for you - and it's a great team player suit, as you can quickly move to reinforce any position with your DPS and still better then everyones health.
Only heavy suit I honestly give people gripe for using is the Galente, it just really is pointless. It almost has what the Caldari has with 2 low 3 high giving it the ability to mix dps/armor/reps, but the actual effectiveness of that combination hasn't been able to over-come a specialist Amarr or a good Caldari Heavy. |
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Shadowed Cola
Tal-Romon Legion Amarr Empire
245
|
Posted - 2015.07.02 17:19:00 -
[621] - Quote
^ And I really should retest things as they are now to see if this crap I'm spouting is even still true, lol.
I've always loved the heavy suit, and we used to have a strong community back in the day. Good times.
But we seriously need a ranged heavy weapon, idc if the DPS is crap because it's AV focused, just something to give it to snipers once in a while :(
EDIT: You're right, I am pessimistic after re-reading myself. lol, being a heavy for a long time has made me bitter, but I think scouts have had it worse :3 |
Megaman Trigger
Ready to Play
375
|
Posted - 2015.07.03 12:17:00 -
[622] - Quote
I've always found the Gal Sentinel to be a good all-purpose suit; 3 lows means good armour, reps or speed while 2 highs makes it a better AV choice than the Amarr and gives it a little more utility.
Only time I see the Amarr do well is brick tanked and towing Logis.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.03 13:32:00 -
[623] - Quote
Shadowed Cola wrote:^ And I really should retest things as they are now to see if this crap I'm spouting is even still true, lol.
I've always loved the heavy suit, and we used to have a strong community back in the day. Good times.
But we seriously need a ranged heavy weapon, idc if the DPS is crap because it's AV focused, just something to give it to snipers once in a while :(
EDIT: You're right, I am pessimistic after re-reading myself. lol, being a heavy for a long time has made me bitter, but I think scouts have had it worse :3
Try the two following combos for calsent:
3 extenders, energizer, regulator, AHMG
3 damage mods, energizer, regulator, AHMG.
Do not waste your time or isk on armor plates or reps of any kind in the lows.
The former is excellent general purpose.
The latter is for hunting amsents.
That 15% reduction to shield damage on the HMGs matters quite a lot.
Gallente heavies shine in armor AV because the extra 2.5% DPS you get from a third module means f*ck all. You get more mileage from the WB bonus. And you have more EHP than a calsent or minsent.
Minsent is the best assault suit in the game.
Amsent is the wade in and smash suit. Calsent is the ambush suit/wade in and smash shield suit.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
245
|
Posted - 2015.07.03 15:59:00 -
[624] - Quote
Megaman Trigger wrote:I've always found the Gal Sentinel to be a good all-purpose suit; 3 lows means good armour, reps or speed while 2 highs makes it a better AV choice than the Amarr and gives it a little more utility.
Only time I see the Amarr do well is brick tanked and towing Logis. The argument i make about AV is that DMG mods aren't changing how many rounds it takes to bring down an ADS without at least 3 on.
But mobility makes a difference in all sorts of ways.
Problem with it is no corp in PC wants there forger to do anything but camp roofs. Funny enough, a speed heavy on a roof is the most annoying target for an ADS as it can't hit us, lol. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.07.03 16:35:00 -
[625] - Quote
Shadowed Cola wrote:Megaman Trigger wrote:I've always found the Gal Sentinel to be a good all-purpose suit; 3 lows means good armour, reps or speed while 2 highs makes it a better AV choice than the Amarr and gives it a little more utility.
Only time I see the Amarr do well is brick tanked and towing Logis. The argument i make about AV is that DMG mods aren't changing how many rounds it takes to bring down an ADS without at least 3 on. But mobility makes a difference in all sorts of ways. Problem with it is no corp in PC wants there forger to do anything but camp roofs. Funny enough, a speed heavy on a roof is the most annoying target for an ADS as it can't hit us, lol. 3 mods is about a 2.5% increase over 2.
Realistically for AV mods are purely psychological value. Tankers and pilots who see the really big hits panic badly.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
Ready to Play
376
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Posted - 2015.07.03 17:21:00 -
[626] - Quote
Shadowed Cola wrote:Megaman Trigger wrote:I've always found the Gal Sentinel to be a good all-purpose suit; 3 lows means good armour, reps or speed while 2 highs makes it a better AV choice than the Amarr and gives it a little more utility.
Only time I see the Amarr do well is brick tanked and towing Logis. The argument i make about AV is that DMG mods aren't changing how many rounds it takes to bring down an ADS without at least 3 on. But mobility makes a difference in all sorts of ways. Problem with it is no corp in PC wants there forger to do anything but camp roofs. Funny enough, a speed heavy on a roof is the most annoying target for an ADS as it can't hit us, lol.
I dunno, I've seen ADS pull out of an attack when they see me tank their missiles and charge up a shot. Speed Heavies can't really move fast and return fire.
And mods make a difference to the BFG, which renders mobility moot when charging.
Purifier. First Class.
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Llast 326
An Arkhos
7
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Posted - 2015.07.03 17:31:00 -
[627] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:I've always found the Gal Sentinel to be a good all-purpose suit; 3 lows means good armour, reps or speed while 2 highs makes it a better AV choice than the Amarr and gives it a little more utility.
Only time I see the Amarr do well is brick tanked and towing Logis. The argument i make about AV is that DMG mods aren't changing how many rounds it takes to bring down an ADS without at least 3 on. But mobility makes a difference in all sorts of ways. Problem with it is no corp in PC wants there forger to do anything but camp roofs. Funny enough, a speed heavy on a roof is the most annoying target for an ADS as it can't hit us, lol. I dunno, I've seen ADS pull out of an attack when they see me tank their missiles and charge up a shot. Speed Heavies can't really move fast and return fire. And mods make a difference to the BFG, which renders mobility moot when charging. Out of curiosityGǪ BFG and Myo? Effective?
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.03 18:20:00 -
[628] - Quote
Llast 326 wrote:Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:I've always found the Gal Sentinel to be a good all-purpose suit; 3 lows means good armour, reps or speed while 2 highs makes it a better AV choice than the Amarr and gives it a little more utility.
Only time I see the Amarr do well is brick tanked and towing Logis. The argument i make about AV is that DMG mods aren't changing how many rounds it takes to bring down an ADS without at least 3 on. But mobility makes a difference in all sorts of ways. Problem with it is no corp in PC wants there forger to do anything but camp roofs. Funny enough, a speed heavy on a roof is the most annoying target for an ADS as it can't hit us, lol. I dunno, I've seen ADS pull out of an attack when they see me tank their missiles and charge up a shot. Speed Heavies can't really move fast and return fire. And mods make a difference to the BFG, which renders mobility moot when charging. Out of curiosityGǪ BFG and Myo? Effective?
Ugh. That f***ing bunny hop sh*t...
That f***ing immobilization mechanic Sh*t...
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
Ready to Play
376
|
Posted - 2015.07.03 18:26:00 -
[629] - Quote
Llast 326 wrote:Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:I've always found the Gal Sentinel to be a good all-purpose suit; 3 lows means good armour, reps or speed while 2 highs makes it a better AV choice than the Amarr and gives it a little more utility.
Only time I see the Amarr do well is brick tanked and towing Logis. The argument i make about AV is that DMG mods aren't changing how many rounds it takes to bring down an ADS without at least 3 on. But mobility makes a difference in all sorts of ways. Problem with it is no corp in PC wants there forger to do anything but camp roofs. Funny enough, a speed heavy on a roof is the most annoying target for an ADS as it can't hit us, lol. I dunno, I've seen ADS pull out of an attack when they see me tank their missiles and charge up a shot. Speed Heavies can't really move fast and return fire. And mods make a difference to the BFG, which renders mobility moot when charging. Out of curiosityGǪ BFG and Myo? Effective? Not really, no.
Purifier. First Class.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
250
|
Posted - 2015.07.03 21:03:00 -
[630] - Quote
It's always been position and playing duck duck goose with tanks, speed just helps you out. And if you're charging your shot with no cover nearby tanks will shred you, and being out in the open makes your speed meaningless, you may of well as tanked yourself. And if you do have cover nearby - speed will help you move from cover to cover as you get better shots off the tank. Reps would help too as any fire you do take can be shrugged off, but extra health or damage has mostly seemed useless to me.
And ADS's bane is there need for positioning, so constantly forcing them to readjust through your own movement to keep up with you significantly reduces there ability to deal with you - especially if you know where to move in coordination with where they are.
Speed, in my opinion, has helped me much, much, much more often then more armor, reps, or damage has for forging. |
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Megaman Trigger
Ready to Play
377
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Posted - 2015.07.03 22:37:00 -
[631] - Quote
I always thought the ADS's bane was poor hit detection, glitched aiming/firing and being ragdolled by impacts. That and RDV stupidity.
Purifier. First Class.
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Megaman Trigger
Ready to Play
379
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Posted - 2015.07.04 00:53:00 -
[632] - Quote
*leaves several tonnes of doughnuts for fellow fatties*
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.04 01:00:00 -
[633] - Quote
An Alt I never play got the Red Gal Heavy skin from the News Letter, so since he had 10 million unused Skill points... well I now have 3 Sentinels.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
380
|
Posted - 2015.07.04 01:11:00 -
[634] - Quote
I would have liked the skin in blue, rather than red.
Then again I just want a two tone blue "Mega" SKIN; dark blue for the plates and light blue on the joints and underneath plates.
Purifier. First Class.
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Ralden Caster
Random Gunz Rise Of Legion.
244
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Posted - 2015.07.04 02:14:00 -
[635] - Quote
Megaman Trigger wrote:I've always found the Gal Sentinel to be a good all-purpose suit; 3 lows means good armour, reps or speed while 2 highs makes it a better AV choice than the Amarr and gives it a little more utility.
Only time I see the Amarr do well is brick tanked and towing Logis. I can't stand the idea that I can be out-repped by an Amarrian, though.
Have you ever looked up at the stars and realize that somewhere, out there, there is always something ON FIRE?
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Ralden Caster
Random Gunz Rise Of Legion.
244
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Posted - 2015.07.04 02:16:00 -
[636] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:I've always found the Gal Sentinel to be a good all-purpose suit; 3 lows means good armour, reps or speed while 2 highs makes it a better AV choice than the Amarr and gives it a little more utility.
Only time I see the Amarr do well is brick tanked and towing Logis. The argument i make about AV is that DMG mods aren't changing how many rounds it takes to bring down an ADS without at least 3 on. But mobility makes a difference in all sorts of ways. Problem with it is no corp in PC wants there forger to do anything but camp roofs. Funny enough, a speed heavy on a roof is the most annoying target for an ADS as it can't hit us, lol. I dunno, I've seen ADS pull out of an attack when they see me tank their missiles and charge up a shot. Speed Heavies can't really move fast and return fire. And mods make a difference to the BFG, which renders mobility moot when charging. First thing that came to mind when you typed BFG was big f***ing gun.
Have you ever looked up at the stars and realize that somewhere, out there, there is always something ON FIRE?
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Megaman Trigger
Ready to Play
380
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Posted - 2015.07.04 02:21:00 -
[637] - Quote
Ralden Caster wrote:Megaman Trigger wrote:I've always found the Gal Sentinel to be a good all-purpose suit; 3 lows means good armour, reps or speed while 2 highs makes it a better AV choice than the Amarr and gives it a little more utility.
Only time I see the Amarr do well is brick tanked and towing Logis. I can't stand the idea that I can be out-repped by an Amarrian, though.
The Gal really should have native reps to match what the Amarr can have once both start stacking Reps, or at least a bonus to Rep modules. As it is, Gal only have the edge at Advanced level since slot count is equal.
Cal Sent - Bonus to Shield Rechargers Gal Sent - Bonus to Armour Repairs modules Am Sent - Bonus to Armour Plates
Min Sent - Bonus to Ferroscales?
Purifier. First Class.
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Megaman Trigger
Ready to Play
380
|
Posted - 2015.07.04 02:22:00 -
[638] - Quote
Ralden Caster wrote:Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:I've always found the Gal Sentinel to be a good all-purpose suit; 3 lows means good armour, reps or speed while 2 highs makes it a better AV choice than the Amarr and gives it a little more utility.
Only time I see the Amarr do well is brick tanked and towing Logis. The argument i make about AV is that DMG mods aren't changing how many rounds it takes to bring down an ADS without at least 3 on. But mobility makes a difference in all sorts of ways. Problem with it is no corp in PC wants there forger to do anything but camp roofs. Funny enough, a speed heavy on a roof is the most annoying target for an ADS as it can't hit us, lol. I dunno, I've seen ADS pull out of an attack when they see me tank their missiles and charge up a shot. Speed Heavies can't really move fast and return fire. And mods make a difference to the BFG, which renders mobility moot when charging. First thing that came to mind when you typed BFG was big f***ing gun.
Well, yeah, because it is.
Purifier. First Class.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
254
|
Posted - 2015.07.04 03:02:00 -
[639] - Quote
Just came out of a PC vs some corp called xXAmbushwtfxX or something?
I speed forged the entire match from ground level, fighting several 1v1's and winning with just the SMG and dying only twice, killing a tank and 2-3 ADS's. I was positioned in city, but i was able to quickly reinforce outside points being hit by tanks and ADS by sitting near the supply depot and reinforcing positions as needed, harassing infantry at a distance with my forge, getting 10+ kill assists.
It's a hell of a lot of fun, especially watching players think they get an easy kill from a forge heavy and he switches to side arm and smashes you, lol.
As for the Gal fix - i think they should consider lowering it's armor a little and giving it 5/rps naturally. That stacks rather well with multpliers, and with it's current health a high regen would OP it quickly, so it's EHP would need re-doing a tad. but it needs a work-over. |
Megaman Trigger
Ready to Play
380
|
Posted - 2015.07.04 03:23:00 -
[640] - Quote
Shadowed Cola wrote:As for the Gal fix - i think they should consider lowering it's armor a little and giving it 5/rps naturally. That stacks rather well with multpliers, and with it's current health a high regen would OP it quickly, so it's EHP would need re-doing a tad. but it needs a work-over.
GalSent's native reps + Rep Mods + bonus to reps should, for balance, max out just beyond the max for AmSent (if the AmSent hits about 41, GalSent should hit 45) while the GalSent already has less armour than the AmSent. I don't think the GalSent would need a HP nerf, if the numbers were done right.
Purifier. First Class.
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Fristname Family name
Opus Arcana Covert Intervention
287
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Posted - 2015.07.04 05:49:00 -
[641] - Quote
Megaman Trigger wrote:Ralden Caster wrote:Megaman Trigger wrote:I've always found the Gal Sentinel to be a good all-purpose suit; 3 lows means good armour, reps or speed while 2 highs makes it a better AV choice than the Amarr and gives it a little more utility.
Only time I see the Amarr do well is brick tanked and towing Logis. I can't stand the idea that I can be out-repped by an Amarrian, though. The Gal really should have native reps to match what the Amarr can have once both start stacking Reps, or at least a bonus to Rep modules. As it is, Gal only have the edge at Advanced level since slot count is equal. Cal Sent - Bonus to Shield Rechargers Gal Sent - Bonus to Armour Repairs modules Am Sent - Bonus to Armour Plates Min Sent - Bonus to Ferroscales? min bonus to speed in general... Maybe something like just a bonus to resistance or reload speed. reload speed sounds nice.
BUILD MORE FARMS!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.04 08:42:00 -
[642] - Quote
Finding time to reload with a minsent is never a problem. Fighrs with them are binary.
Either you and your buddies are dead, giving the minsent time to reload...
Or the minsent is dead, eliminating the need to reload.
The rare occasions where running away is useful usually involve fighting amarr and gallente sentinels
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
Ready to Play
380
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Posted - 2015.07.04 12:27:00 -
[643] - Quote
If we ever get other racial Heavy weapons, I think they should drop the resistances in favour of buffing HP slightly to ofset the change and then add two bonuses; one being weapon related and the other a bonus to defensive modules.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.04 17:47:00 -
[644] - Quote
Megaman Trigger wrote:If we ever get other racial Heavy weapons, I think they should drop the resistances in favour of buffing HP slightly to ofset the change and then add two bonuses; one being weapon related and the other a bonus to defensive modules.
Actually I was thinking dropping the splash resistance in favor of racial weapon bonus.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
Ready to Play
380
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Posted - 2015.07.04 19:20:00 -
[645] - Quote
Breakin Stuff wrote:Megaman Trigger wrote:If we ever get other racial Heavy weapons, I think they should drop the resistances in favour of buffing HP slightly to ofset the change and then add two bonuses; one being weapon related and the other a bonus to defensive modules. Actually I was thinking dropping the splash resistance in favor of racial weapon bonus.
Just the splash?
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.04 19:50:00 -
[646] - Quote
Megaman Trigger wrote:Breakin Stuff wrote:Megaman Trigger wrote:If we ever get other racial Heavy weapons, I think they should drop the resistances in favour of buffing HP slightly to ofset the change and then add two bonuses; one being weapon related and the other a bonus to defensive modules. Actually I was thinking dropping the splash resistance in favor of racial weapon bonus. Just the splash?
It's all we'd really need. the anti-profile resists would be what I'd suggest get tossed out the windows if vehicles were major distributors of splash damage anymore.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
267
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Posted - 2015.07.04 19:53:00 -
[647] - Quote
Breakin Stuff wrote:Megaman Trigger wrote:Breakin Stuff wrote:Megaman Trigger wrote:If we ever get other racial Heavy weapons, I think they should drop the resistances in favour of buffing HP slightly to ofset the change and then add two bonuses; one being weapon related and the other a bonus to defensive modules. Actually I was thinking dropping the splash resistance in favor of racial weapon bonus. Just the splash? It's all we'd really need. the anti-profile resists would be what I'd suggest get tossed out the windows if vehicles were major distributors of splash damage anymore. I think you'd be giving every ADSer a chubby with that sort of update. I disagree on losing splash just on that point - ADS's would reck us afterwords, lol. |
Megaman Trigger
Ready to Play
380
|
Posted - 2015.07.04 20:07:00 -
[648] - Quote
Shadowed Cola wrote:Breakin Stuff wrote:Megaman Trigger wrote:Breakin Stuff wrote:Megaman Trigger wrote:If we ever get other racial Heavy weapons, I think they should drop the resistances in favour of buffing HP slightly to ofset the change and then add two bonuses; one being weapon related and the other a bonus to defensive modules. Actually I was thinking dropping the splash resistance in favor of racial weapon bonus. Just the splash? It's all we'd really need. the anti-profile resists would be what I'd suggest get tossed out the windows if vehicles were major distributors of splash damage anymore. I think you'd be giving every ADSer a chubby with that sort of update. I disagree on losing splash just on that point - ADS's would reck us afterwords, lol.
Even without the splash, Sentinels would still have a 20% resist vs Explosives from their shields. That'd be enough to get a couple shots off, which would make an ADS think twice. We also have the range advantage, plus there's also be the new Heavy AV weapon, which is entirely the reason we'd be giving up the resistance.
I'd really love to see the look on an ADS pilots face when he gets close, thinking a Sentinel is vulnerable to his missiles now, only to get a Plasma Mortar to the face.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.04 21:04:00 -
[649] - Quote
Shadowed Cola wrote:Breakin Stuff wrote:Megaman Trigger wrote:Breakin Stuff wrote:Megaman Trigger wrote:If we ever get other racial Heavy weapons, I think they should drop the resistances in favour of buffing HP slightly to ofset the change and then add two bonuses; one being weapon related and the other a bonus to defensive modules. Actually I was thinking dropping the splash resistance in favor of racial weapon bonus. Just the splash? It's all we'd really need. the anti-profile resists would be what I'd suggest get tossed out the windows if vehicles were major distributors of splash damage anymore. I think you'd be giving every ADSer a chubby with that sort of update. I disagree on losing splash just on that point - ADS's would reck us afterwords, lol.
Let 'em get a chubby.
For hardcore Av gunners, how often, exactly does the average ADS pilot get within shot range of you and light off before you put a forge slug into him? I think I get caught what, once a month?
But then I'm also actively hunting the vehicles. And honestly, ever since rails lost the splash, fighting HAVs is just a straight up firefight, who hits who first.
But if you think the average ADS gunner is going to reck anyone who is an AV lunatic over HMG (me, You, half of the people who post here) you are sorely mistaken.
We're the guys the ADS pilots complain about being OP. Because they never get close enough to blast with ze mizzlz.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
Ready to Play
380
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Posted - 2015.07.04 21:23:00 -
[650] - Quote
If we let them get close then, honestly, we deserve a shrapnel shower. Once they get within range, they still need to swing around, come to a stop (or at least slow right down) and then start firing, meaning that even if they do get right above you before you see them, you usually have time to charge a single Forge round and take a shot. If anything, losing splash resist would make ADS pilots cocky.
Going from 45% to 20% resist doesn't mean we'll get fragged. Commandos can take a missile or two as splash and hit back with a Plasma Cannon, which Pythons do not like.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.04 21:38:00 -
[651] - Quote
plus it only takes 6 missile hits to splash kill a dual-plated amsent or triple-extender calsent anyway five for min/gal.
so we drop it to three. this means like the person above me said, they gonna get cocky and think they can win.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Georgia Xavier
Y.A.M.A.H No Context
787
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Posted - 2015.07.04 21:41:00 -
[652] - Quote
Question, whats the best use for the breach forge when I'm not on top of a fairly high vantage point? I can nail vehicles with any other forge but the breach is a bit cumbersome
Click me
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Megaman Trigger
Ready to Play
380
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Posted - 2015.07.04 21:57:00 -
[653] - Quote
I find the best use for the Breach is at long range. The immobilisation and long charge mean it doesn't do well as closer ranges without busting out and abusing the Sentinel Shuffle, and even then you'll only live so long, so you're better off using the Assault for CQC and the basic for mid range vs HAVs. Vs TDS/ADS, I prefer the basic and Breach Forges since you can hold the shot, and the Breach's damage makes them think twice about going for kills.
If using the BFG, try to keep further back from the battle and pick your shots carefully.
Purifier. First Class.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
276
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Posted - 2015.07.04 23:32:00 -
[654] - Quote
AFG is the only FG for me. Hit them as often as possible to make them want to run. Also the best WP farming Forge, which can really, really help in PC. |
Megaman Trigger
Ready to Play
380
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Posted - 2015.07.05 00:17:00 -
[655] - Quote
I use them all; AFG for close range tank hunts, basic for mid and DS control, BFG for keeping tanks at bay and just ruining someone's day.
Purifier. First Class.
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Georgia Xavier
Y.A.M.A.H No Context
788
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Posted - 2015.07.05 00:32:00 -
[656] - Quote
One of the few times I killed with a breach forge is when I was testing it out, I charged a shot and fired it,and into the shot an LAV went. So my first shot with the breach,I blew up an LAV
Click me
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Fristname Family name
Opus Arcana Covert Intervention
294
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Posted - 2015.07.05 05:07:00 -
[657] - Quote
not commenting on the assault forge... or as i call it the AssForge ;) its fast and its hard and it can make a mess XD olollololololol
because i dislike it compared to the breach.
BUILD MORE FARMS!
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.05 12:57:00 -
[658] - Quote
Fox Gaden wrote:An Alt I never play got the Red Gal Heavy skin from the News Letter, so since he had 10 million unused Skill points... well I now have 3 Sentinels. Hmm, playing a character who has no ISK is interesting. I had to play 3 matches and sell a bunch of salvage just to buy the Engineering skill book.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
302
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Posted - 2015.07.05 14:49:00 -
[659] - Quote
Out of curiosity since i haven't number crunched FG in forever, which has the best DPS between 2 clips used? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.05 20:19:00 -
[660] - Quote
Shadowed Cola wrote:Out of curiosity since i haven't number crunched FG in forever, which has the best DPS between 2 clips used? Assault, hands down. reload speeds are identical.
Current DPS breakdowns can be found in my spreadsheet here.
First tab is current, second tab is proposed stats. Third tab shows kill timeline breakdowns for a specific proposal I cobbled together.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
Ready to Play
383
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Posted - 2015.07.05 21:33:00 -
[661] - Quote
Sadly, the base FG is inferior to the AFG. AFG deals more damage per shot and has the quicker charge. The only advantage the base has is holding the shot, and if you practice with the AFG, you don't even need that.
Purifier. First Class.
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Fristname Family name
Opus Arcana Covert Intervention
313
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Posted - 2015.07.06 00:17:00 -
[662] - Quote
Megaman Trigger wrote:Sadly, the base FG is inferior to the AFG. AFG deals more damage per shot and has the quicker charge. The only advantage the base has is holding the shot, and if you practice with the AFG, you don't even need that. I know that i could never defend my breach forge gun and say its better than any others. because i know all the stats ect but i still love it... recently ive been using officer tho :P
BUILD MORE FARMS!
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Fristname Family name
Opus Arcana Covert Intervention
313
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Posted - 2015.07.06 00:18:00 -
[663] - Quote
Breakin Stuff wrote:Shadowed Cola wrote:Out of curiosity since i haven't number crunched FG in forever, which has the best DPS between 2 clips used? Assault, hands down. reload speeds are identical. Current DPS breakdowns can be found in my spreadsheet here.First tab is current, second tab is proposed stats. Third tab shows kill timeline breakdowns for a specific proposal I cobbled together. check the forge gun reload speed in game.... ITS NO THERE :O magic XD
BUILD MORE FARMS!
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Fristname Family name
Opus Arcana Covert Intervention
313
|
Posted - 2015.07.06 00:39:00 -
[664] - Quote
Breakin Stuff wrote:Shadowed Cola wrote:Out of curiosity since i haven't number crunched FG in forever, which has the best DPS between 2 clips used? Assault, hands down. reload speeds are identical. Current DPS breakdowns can be found in my spreadsheet here.First tab is current, second tab is proposed stats. Third tab shows kill timeline breakdowns for a specific proposal I cobbled together. I feel they are in a good spot.. would like to see a slight reload speed buff on breach and basic and make up for lack in DPS and maybe a slight buff to the breach to its old damage.. (its stupid but maybe just a little buff) and the basic forge up to somewhere around 1800 @proto as 2k + is way too much and would by far out perform the breach making it useless pretty much. also i recommend including experimental and officer forge guns in the spread sheet and the assault forge doesn't need a buff. I feel that it is already at a nice state and a buff to charge up with out even tweaking the breach would be pure crap.... the breach is not the worst forge but it isnt the best. Maybe increase basic forge damage by about 300ish across the board. Along with that reduce the breach charge time to 4secs, basic to 2.50 or 2.75 and the assault to 2secs (these are all based on level 5 skills and proto weapons sorry if that's inconvenient D: )
I haven't done up any spreadsheets or charts as I don't do that but maybe it could make them a bit better. And I forge using every forge every day and yeah I know the gist of it but the assault doesn't really need a large buff as shown by the spread sheet.
Lots of tweaks and testing/charts ect would have to be done up most likely before we could really settle that they need a buff, but recently the only tanks that escape are ones with their hardener on which is what its meant to do.. stop it from blowing up. i feel holding your fire or getting av nades and something such as a few PLCs for a shield hardener or forge guns for armor can manage to take them down if they can hit enough shots in time. Only tweaks really need to be made to av in my opinion. remember the old swarms and forge guns? (swarms were worse I did 1shot alot of tanks tho)
BUILD MORE FARMS!
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Megaman Trigger
Ready to Play
383
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Posted - 2015.07.06 12:12:00 -
[665] - Quote
Anyone else looking forward to this event being over, so we can return to our regularly scheduled program? Getting real tired of the frenzied rush to take out installations.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.06 12:21:00 -
[666] - Quote
Megaman Trigger wrote: The Gal really should have native reps to match what the Amarr can have once both start stacking Reps, or at least a bonus to Rep modules. As it is, Gal only have the edge at Advanced level since slot count is equal.
I would like to see the numbers on this proposal if you have them on hand. I was running Gal Sent all weekend on Random Solder 99 and that has gotten me interested.
What is the current native rep for Gal Sent? What is the rep rate for Std/Adv/Proto rep modules? What is the low slot count for Gal and Amarr Sents at Std/Adv/Proto? What should the Gal Sent native rep rate be?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.06 13:42:00 -
[667] - Quote
With suit tiers all having the same slot count and the tiers differentiated now by power grid & CPU, standard suit fits become more versatile.
Gall Sent only had 2 lows at STD, but now you leave the High slots empty and use 3 Lows at STD for Brick, Regen or Speed. Or you can make a damage fit and leave some lows empty.
Min Sent gets access to those two low slots at STD, so you can leave the highs empty and rock the fastest Sentinel at a reasonable price.
It will not change anything at Proto, but it will allow a lot more fitting flexibility at STD. It should make it more fun for the new players playing with fits too.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
383
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Posted - 2015.07.06 15:16:00 -
[668] - Quote
Fox Gaden wrote:Megaman Trigger wrote: The Gal really should have native reps to match what the Amarr can have once both start stacking Reps, or at least a bonus to Rep modules. As it is, Gal only have the edge at Advanced level since slot count is equal.
I would like to see the numbers on this proposal if you have them on hand. I was running Gal Sent all weekend on Random Solder 99 and that has gotten me interested. What is the current native rep for Gal Sent? What is the rep rate for Std/Adv/Proto rep modules? What is the low slot count for Gal and Amarr Sents at Std/Adv/Proto? Gal 3 and Amarr 4 for all tiers with WL1.2 What should the Gal Sent native rep rate be?
I believe that the current native reps for Gal Sent is 3hp/s.
I'll check numbers and post when I get off work later.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.06 15:26:00 -
[669] - Quote
I found it here.
Gallente (Current Gal Value) - Armor Rep kings Sentinel 3.0 (1.00)
Minmatar - Hit and run, hybrid armor and regen Sentinel 2.5
Amarr - slowly returning to high base ehp Sentinel 2.0
Caldari - shield tankers ("gain" a low slot) Sentinel 1.5
That is even lower than I thought. I originally thought the Gal Sent rep rate was 4 PH/Sec.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.06 16:24:00 -
[670] - Quote
So, assuming my data is right:
Gal Sent (3 low slots): 3x7.5 = 22.5 + 3 native rep = 25.5 HP/Sec max.
Amarr Sent (4 low slots): 4x7.5 = 30 + 2 native rep = 32 HP/Sec max.
I think Gal Sent should have 6 HP/Sec native reps to give them a max of 28.5 HP/Sec. The Amarr Sent could still get more total Reps, but the Gal Sent's extra high slot has value.
Gal Sent is supposed to be a Rep Tank specialist, yet it only has a 0.5 HP/Sec advantage in native reps over Min Sent presently and only a 1 HP/Sec advantage over Amarr.
A lot of the fits I use, use 2 low slots for something other than rap (eg. Armor Plate + Kin Cat) so lets compare Gal and Amarr Sent using that scenario:
Gal Sent with 1 Rep module: (Now = 10.5 HP/Sec) (Proposed = 13.5 HP/Sec)
Amarr Sent with 1 Rep module: 9.5 HP/Sec Amarr Sent with 2 Rep modules (still 2 open low slots): 17 HP/Sec
As for Cal and Min Sents, I am balancing everything against the Amarr Sent, so as long as the Gal Sent is not made more powerful than the Amarr Sent I don't think it effects the viability of the other two suits.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
317
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Posted - 2015.07.06 17:35:00 -
[671] - Quote
Fox Gaden wrote:So, assuming my data is right:
Gal Sent (3 low slots): 3x7.5 = 22.5 + 3 native rep = 25.5 HP/Sec max.
Amarr Sent (4 low slots): 4x7.5 = 30 + 2 native rep = 32 HP/Sec max.
I think Gal Sent should have 6 HP/Sec native reps to give them a max of 28.5 HP/Sec. The Amarr Sent could still get more total Reps, but the Gal Sent's extra high slot has value.
Gal Sent is supposed to be a Rep Tank specialist, yet it only has a 0.5 HP/Sec advantage in native reps over Min Sent presently and only a 1 HP/Sec advantage over Amarr.
A lot of the fits I use, use 2 low slots for something other than rap (eg. Armor Plate + Kin Cat) so lets compare Gal and Amarr Sent using that scenario:
Gal Sent with 1 Rep module: (Now = 10.5 HP/Sec) (Proposed = 13.5 HP/Sec)
Amarr Sent with 1 Rep module: 9.5 HP/Sec Amarr Sent with 2 Rep modules (still 2 open low slots): 17 HP/Sec
As for Cal and Min Sents, I am balancing everything against the Amarr Sent, so as long as the Gal Sent is not made more powerful than the Amarr Sent I don't think it effects the viability of the other two suits. Honestly, they should just switch back Amarr and Gal slots - that gives Gal the best reps again, and speed, and Amarr keeps best armor and can pack a lil more punch for less high slot.
it also helps Minmatar out, as they'll be the best for speed again, as gal with 4 slots is useless with that low stamina. |
Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.07.06 18:32:00 -
[672] - Quote
Shadowed Cola wrote: Honestly, they should just switch back Amarr and Gal slots - that gives Gal the best reps again, and speed, and Amarr keeps best armor and can pack a lil more punch for less high slot.
it also helps Minmatar out, as they'll be the best for speed again, as gal with 4 slots is useless with that low stamina.
The Sentinel with the most low slots will be the best for Armor. If the slot layout was switched back the Gal Sent would be best for Armor and best for Reps. I think we are in a better balance position with the current slot layouts and giving the Gal Sent a larger native rep bonus.
The Min Sent already has a speed advantage over the Amarr Sent, as Kin Cats have a stacking penalty. Currently a Min Sent with 1 Kin Cat has the exact same speed as an Amarr Sent with 2 Kin Cats. (Because of the difference in base speed.) Due to stacking penalties the Amarr Sent can never compete for speed with a 2 Kin Cat Min Sent. (I often run a 2 Kin Cat min Sent, I know.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
383
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Posted - 2015.07.06 19:25:00 -
[673] - Quote
Fox Gaden wrote:So, assuming my data is right:
Gal Sent (3 low slots): 3x7.5 = 22.5 + 3 native rep = 25.5 HP/Sec max.
Amarr Sent (4 low slots): 4x7.5 = 30 + 2 native rep = 32 HP/Sec max.
I think Gal Sent should have 6 HP/Sec native reps to give them a max of 28.5 HP/Sec. The Amarr Sent could still get more total Reps, but the Gal Sent's extra high slot has value.
Gal Sent is supposed to be a Rep Tank specialist, yet it only has a 0.5 HP/Sec advantage in native reps over Min Sent presently and only a 1 HP/Sec advantage over Amarr.
A lot of the fits I use, use 2 low slots for something other than rap (eg. Armor Plate + Kin Cat) so lets compare Gal and Amarr Sent using that scenario:
Gal Sent with 1 Rep module: (Now = 10.5 HP/Sec) (Proposed = 13.5 HP/Sec)
Amarr Sent with 1 Rep module: 9.5 HP/Sec Amarr Sent with 2 Rep modules (still 2 open low slots): 17 HP/Sec
As for Cal and Min Sents, I am balancing everything against the Amarr Sent, so as long as the Gal Sent is not made more powerful than the Amarr Sent I don't think it effects the viability of the other two suits.
Fox, you forgot the rep module skill bonus.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.06 20:43:00 -
[674] - Quote
Megaman Trigger wrote:Fox Gaden wrote:So, assuming my data is right:
Gal Sent (3 low slots): 3x9.5 = 22.5 + 3 native rep = 31.5 HP/Sec max.
Amarr Sent (4 low slots): 4x9.5 = 30 + 2 native rep = 40 HP/Sec max.
I think Gal Sent should have 6 HP/Sec native reps to give them a max of 28.5 HP/Sec. The Amarr Sent could still get more total Reps, but the Gal Sent's extra high slot has value.
Gal Sent is supposed to be a Rep Tank specialist, yet it only has a 0.5 HP/Sec advantage in native reps over Min Sent presently and only a 1 HP/Sec advantage over Amarr.
A lot of the fits I use, use 2 low slots for something other than rap (eg. Armor Plate + Kin Cat) so lets compare Gal and Amarr Sent using that scenario:
Gal Sent with 1 Rep module: (Now = 12.5 HP/Sec) (Proposed = 13.5 HP/Sec)
Amarr Sent with 1 Rep module: 11.5 HP/Sec Amarr Sent with 2 Rep modules (still 2 open low slots): 21 HP/Sec
As for Cal and Min Sents, I am balancing everything against the Amarr Sent, so as long as the Gal Sent is not made more powerful than the Amarr Sent I don't think it effects the viability of the other two suits. Fox, you forgot the rep module skill bonus.
Fox, please check the bold/underlined edits for the correct numbers you're looking for.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
Ready to Play
383
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Posted - 2015.07.06 22:19:00 -
[675] - Quote
Breakin Stuff wrote:Megaman Trigger wrote:Fox Gaden wrote:So, assuming my data is right:
Gal Sent (3 low slots): 3x9.5 = 22.5 + 3 native rep = 31.5 HP/Sec max.
Amarr Sent (4 low slots): 4x9.5 = 30 + 2 native rep = 40 HP/Sec max.
I think Gal Sent should have 6 HP/Sec native reps to give them a max of 31.5 HP/Sec. The Amarr Sent could still get more total Reps, but the Gal Sent's extra high slot has value.
Gal Sent is supposed to be a Rep Tank specialist, yet it only has a 0.5 HP/Sec advantage in native reps over Min Sent presently and only a 1 HP/Sec advantage over Amarr.
A lot of the fits I use, use 2 low slots for something other than rap (eg. Armor Plate + Kin Cat) so lets compare Gal and Amarr Sent using that scenario:
Gal Sent with 1 Rep module: (Now = 12.5 HP/Sec) (Proposed = 16.5 HP/Sec)
Amarr Sent with 1 Rep module: 11.5 HP/Sec Amarr Sent with 2 Rep modules (still 2 open low slots): 21 HP/Sec
As for Cal and Min Sents, I am balancing everything against the Amarr Sent, so as long as the Gal Sent is not made more powerful than the Amarr Sent I don't think it effects the viability of the other two suits. Fox, you forgot the rep module skill bonus. Fox, please check the bold/underlined edits for the correct numbers you're looking for.
Corrected one that Breakin missed
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.07 14:40:00 -
[676] - Quote
Megaman Trigger wrote:Fox, you forgot the rep module skill bonus. Ok, now that I have updated the numbers, what do you guys think of my proposal? Too much? Too little?
Quote: Gal Sent (3 low slots): 3x9.5 = 28.5 + 3 native rep = 31.5 HP/Sec max.
Amarr Sent (4 low slots): 4x9.5 = 38 + 2 native rep = 40 HP/Sec max.
I think Gal Sent should have 6 HP/Sec native reps to give them a max of 34.5 HP/Sec. The Amarr Sent could still get more total Reps, but the Gal Sent's extra high slot has value.
Gal Sent is supposed to be a Rep Tank specialist, yet it only has a 0.5 HP/Sec advantage in native reps over Min Sent presently and only a 1 HP/Sec advantage over Amarr.
A lot of the fits I use, use 2 low slots for something other than rap (eg. Armor Plate + Kin Cat) so lets compare Gal and Amarr Sent using that scenario:
Gal Sent with 1 Rep module: (Now = 12.5 HP/Sec) (Proposed = 16.5 HP/Sec)
Amarr Sent with 1 Rep module: 11.5 HP/Sec Amarr Sent with 2 Rep modules (still 2 open low slots): 21 HP/Sec
As for Cal and Min Sents, I am balancing everything against the Amarr Sent, so as long as the Gal Sent is not made more powerful than the Amarr Sent I don't think it effects the viability of the other two suits.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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jerrmy12 kahoalii
G0DS AM0NG MEN New Eden's Heros
1
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Posted - 2015.07.07 17:17:00 -
[677] - Quote
I run; cal sent 2x shield extenders 2x shield energizers boundless heavy machinegun Bolt pistol core nades complex shield regulator(s)
This bastion is hallow
Closed beta vet.
Master troll.
No lifer. Master lurker.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.07 17:43:00 -
[678] - Quote
jerrmy12 kahoalii wrote:I run; cal sent 2x shield extenders 2x shield energizers boundless heavy machinegun Bolt pistol core nades complex shield regulator(s)
That is a solid fit.
- I tend to use the Breach HMG, but the Boundless is better for tracking a moving target and multi opponent engagements.
- I tend to avoid single shot weapons such as the Bolt Pistols, but that is due to my own tendon issues.
- I tend to use Flux Grenades to take out Uplinks on the floor above me by cooking the grenade just right, but Core nades are definitely a safer choice on a Caldari suit.
So although I fit my Cal Sent differently, I agree with all of your fitting decisions.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.07 22:51:00 -
[679] - Quote
Mark this day, july 7th, 2025.
Today is the day that commandos have ceased being a sh*tshow.
Yes even the amarr commandos.
They feel equal (though different) to assaults.
I henceforth and evermore shall be adding commandos (all of them) to my level 5 list over the next two months.
I also proclaim and demand that our tubby commando cousins be given equal rights and privilege in the bastion.
Except for the honey hams.
We won't tell them about that.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
Ready to Play
383
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Posted - 2015.07.07 23:23:00 -
[680] - Quote
Cal Sent slows just went from 4H/1L to 3H/2L, same as Min. Was that part of the plan or did CCP screw up?
Purifier. First Class.
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chill penguin
Tal-Romon Legion
12
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Posted - 2015.07.07 23:30:00 -
[681] - Quote
Megaman Trigger wrote:Cal Sent slows just went from 4H/1L to 3H/2L, same as Min. Was that part of the plan or did CCP screw up?
Perhaps Ratty saw that as a means to a slight buff. I hope that is not true, because he could've merely just added another low. I believe he said something about messing with the CalSent, but I don't remember.
Also, MMX is the best
EDIT: You can add me to the list if you so like. I am everything Amarr, so Amarr Sent.
Greatness is a transitory experience. It is never consistent
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Megaman Trigger
Ready to Play
383
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Posted - 2015.07.07 23:34:00 -
[682] - Quote
chill penguin wrote:Megaman Trigger wrote:Cal Sent slows just went from 4H/1L to 3H/2L, same as Min. Was that part of the plan or did CCP screw up? Perhaps Ratty saw that as a means to a slight buff. I hope that is not true, because he could've merely just added another low. I believe he said something about messing with the CalSent, but I don't remember. Also, MMX is the best EDIT: You can add me to the list if you so like. I am everything Amarr, so Amarr Sent.
All Sentinels have max 5 module slots, so adding a low but keeping 4 highs breaks that trend/balance.
I'd agree, except for X5-X7.
Purifier. First Class.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.07.07 23:43:00 -
[683] - Quote
The calsent things are a bug.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Megaman Trigger
Ready to Play
383
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Posted - 2015.07.07 23:46:00 -
[684] - Quote
I figured, but it's useful.
Edit: Okay, I just realised the full extent of the bug. I like it.
Purifier. First Class.
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Georgia Xavier
Incorruptibles
814
|
Posted - 2015.07.08 01:47:00 -
[685] - Quote
I finally hit a jumper in mid air with a forge!! God ******* damn was it a blissful experience!! its so satisfying seeing his body ragdoll!
CLICK ME!!
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Fristname Family name
Opus Arcana Covert Intervention
338
|
Posted - 2015.07.08 07:27:00 -
[686] - Quote
Georgia Xavier wrote:I finally hit a jumper in mid air with a forge!! God ******* damn was it a blissful experience!! its so satisfying seeing his body ragdoll! I hit a cloaker with my forge gun... and i never knew he was there O.O
also the other day someone came to knife me i turned around as they knifed i got hurt then KABOOM!! almost killed myself tho..
BUILD MORE FARMS!
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Megaman Trigger
Ready to Play
383
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Posted - 2015.07.08 10:04:00 -
[687] - Quote
Georgia Xavier wrote:I finally hit a jumper in mid air with a forge!! God ******* damn was it a blissful experience!! its so satisfying seeing his body ragdoll!
Congrats. First time I did that, I nearly passed out laughing.
Purifier. First Class.
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Megaman Trigger
Ready to Play
383
|
Posted - 2015.07.08 10:07:00 -
[688] - Quote
Fox Gaden wrote:Megaman Trigger wrote:Fox, you forgot the rep module skill bonus. Ok, now that I have updated the numbers, what do you guys think of my proposal? Too much? Too little? Quote: Gal Sent (3 low slots): 3x9.5 = 28.5 + 3 native rep = 31.5 HP/Sec max.
Amarr Sent (4 low slots): 4x9.5 = 38 + 2 native rep = 40 HP/Sec max.
I think Gal Sent should have 6 HP/Sec native reps to give them a max of 34.5 HP/Sec. The Amarr Sent could still get more total Reps, but the Gal Sent's extra high slot has value.
Gal Sent is supposed to be a Rep Tank specialist, yet it only has a 0.5 HP/Sec advantage in native reps over Min Sent presently and only a 1 HP/Sec advantage over Amarr.
A lot of the fits I use, use 2 low slots for something other than rap (eg. Armor Plate + Kin Cat) so lets compare Gal and Amarr Sent using that scenario:
Gal Sent with 1 Rep module: (Now = 12.5 HP/Sec) (Proposed = 15.5 HP/Sec)
Amarr Sent with 1 Rep module: 11.5 HP/Sec Amarr Sent with 2 Rep modules (still 2 open low slots): 21 HP/Sec
As for Cal and Min Sents, I am balancing everything against the Amarr Sent, so as long as the Gal Sent is not made more powerful than the Amarr Sent I don't think it effects the viability of the other two suits.
With my original numbers I was on the fence as to weather +6 HP per second was two high. I considered whether it should be +5 instead. But now that we have calculated the effect of skills to make the Rep Modules even more powerful, thus increasing the value of a low slot, I think 6 is a much more solid number. Even if we decide that the Gal Sent would need more than +6 HP/sec native rep to be balanced against Amarr, I would not want to go above 6 on the first pass, as there would be a risk of it suddenly becoming OP. In that situations it is better to buff it to 6 and then see how that plays out before deciding weather to go any higher. That way if it becomes OP after the second buff, it can get nerfed back to 6 rather than getting nerfed back to 3.
6 looks like a good number. IMO, it'd make sense for the Sentinel to have a native rep equal or better than the Commando
Purifier. First Class.
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MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.07.08 10:18:00 -
[689] - Quote
I'm on the fence about commando's, I'm excited for my alts amarr commando. I think the gal & amarr will be in pretty happy places. I'm kind of upset by the min commando because lul dmg mods... and the cal commando just has stats that are too bad to really work with, it's also probably about 100 points shorter on cpu than it should be because shield mods are hilariously overcosted.
Weapon selection really determines the viability of a commando Gal = PLC. AR. Shotgun. is fine Min = CR. MD. Swarm. Swarm really IMHO pushes this into the realm of being ****ing wildly op. Amarr = Scr & Lr. Kind of hilariously up. Cal = RR & sniper. Snipers are bad enough that they could almost be considered subtracting a weapon. (that said tac sniper can be pretty awesome at times).
Amusingly though, I have enjoyed having 2 low slots on my cal sent for the day, because dear sweet christ almost nothing can kill me unless I willfully run into a wall of bullets.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Megaman Trigger
Ready to Play
383
|
Posted - 2015.07.08 10:41:00 -
[690] - Quote
Mina Longstrike wrote:
Amusingly though, I have enjoyed having 2 low slots on my cal sent for the day, because dear sweet christ almost nothing can kill me unless I willfully run into a wall of bullets.
Having a depleted delay of 0.41 thanks to a pair of complex regulators is too much fun.
Purifier. First Class.
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Fristname Family name
Opus Arcana Covert Intervention
339
|
Posted - 2015.07.08 10:46:00 -
[691] - Quote
Megaman Trigger wrote:Mina Longstrike wrote:
Amusingly though, I have enjoyed having 2 low slots on my cal sent for the day, because dear sweet christ almost nothing can kill me unless I willfully run into a wall of bullets.
Having a depleted delay of 0.41 thanks to a pair of complex regulators is too much fun. lol that was my idea when suit first released
BUILD MORE FARMS!
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.07.08 12:04:00 -
[692] - Quote
Mina Longstrike wrote:I'm on the fence about commando's, I'm excited for my alts amarr commando. I think the gal & amarr will be in pretty happy places. I'm kind of upset by the min commando because lul dmg mods... and the cal commando just has stats that are too bad to really work with, it's also probably about 100 points shorter on cpu than it should be because shield mods are hilariously overcosted.
Weapon selection really determines the viability of a commando Gal = PLC. AR. Shotgun. is fine Min = CR. MD. Swarm. Swarm really IMHO pushes this into the realm of being ****ing wildly op. Amarr = Scr & Lr. Kind of hilariously up. Cal = RR & sniper. Snipers are bad enough that they could almost be considered subtracting a weapon. (that said tac sniper can be pretty awesome at times).
Amusingly though, I have enjoyed having 2 low slots on my cal sent for the day, because dear sweet christ almost nothing can kill me unless I willfully run into a wall of bullets. If the direct damage from Swarms was kinetic, while the splash damage was Explosive, then Cal commandos would be good for Swarm AV, and Min would still have some damage bonus with it (bonus to the splash).
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fristname Family name
Opus Arcana Covert Intervention
340
|
Posted - 2015.07.08 12:12:00 -
[693] - Quote
Fox Gaden wrote:Mina Longstrike wrote:I'm on the fence about commando's, I'm excited for my alts amarr commando. I think the gal & amarr will be in pretty happy places. I'm kind of upset by the min commando because lul dmg mods... and the cal commando just has stats that are too bad to really work with, it's also probably about 100 points shorter on cpu than it should be because shield mods are hilariously overcosted.
Weapon selection really determines the viability of a commando Gal = PLC. AR. Shotgun. is fine Min = CR. MD. Swarm. Swarm really IMHO pushes this into the realm of being ****ing wildly op. Amarr = Scr & Lr. Kind of hilariously up. Cal = RR & sniper. Snipers are bad enough that they could almost be considered subtracting a weapon. (that said tac sniper can be pretty awesome at times).
Amusingly though, I have enjoyed having 2 low slots on my cal sent for the day, because dear sweet christ almost nothing can kill me unless I willfully run into a wall of bullets. If the direct damage from Swarms was kinetic, while the splash damage was Explosive, then Cal commandos would be good for Swarm AV, and Min would still have some damage bonus with it (bonus to the splash). sniper... bad? I BET I COULD ONE SHOT ANY HEAVY IN THE GAME maybe not a brick tank with full sheilds & armor but in a calmando with stacked damage mods + level 5 proficiency i might... i 1shot a brick tanked ammar sent not sure about his shields tho. and i was in a cal assault with stacked damage mods.
BUILD MORE FARMS!
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.07.08 12:18:00 -
[694] - Quote
Fristname Family name I believe you meant to quote the Mina Longstrike post which I quoted, rather than quoting my response.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.07.08 12:22:00 -
[695] - Quote
I was going through my Advanced fits this morning and found several that had a little bit of PC and CPU left over. I managed to slip in some Reactive Plates or Basic Armor Repairs to several of my fits. Every bit counts. Also, being more restricted by CPU/PG will probably mean things like Reactive Plates will get used more often.
I think with all the tiers having the same number of slots, it will make suit fitting more interesting a the lower tiers.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
383
|
Posted - 2015.07.08 16:44:00 -
[696] - Quote
Fristname Family name wrote:Fox Gaden wrote:Mina Longstrike wrote:I'm on the fence about commando's, I'm excited for my alts amarr commando. I think the gal & amarr will be in pretty happy places. I'm kind of upset by the min commando because lul dmg mods... and the cal commando just has stats that are too bad to really work with, it's also probably about 100 points shorter on cpu than it should be because shield mods are hilariously overcosted.
Weapon selection really determines the viability of a commando Gal = PLC. AR. Shotgun. is fine Min = CR. MD. Swarm. Swarm really IMHO pushes this into the realm of being ****ing wildly op. Amarr = Scr & Lr. Kind of hilariously up. Cal = RR & sniper. Snipers are bad enough that they could almost be considered subtracting a weapon. (that said tac sniper can be pretty awesome at times).
Amusingly though, I have enjoyed having 2 low slots on my cal sent for the day, because dear sweet christ almost nothing can kill me unless I willfully run into a wall of bullets. If the direct damage from Swarms was kinetic, while the splash damage was Explosive, then Cal commandos would be good for Swarm AV, and Min would still have some damage bonus with it (bonus to the splash). sniper... bad? I BET I COULD ONE SHOT ANY HEAVY IN THE GAME maybe not a brick tank with full sheilds & armor but in a calmando with stacked damage mods + level 5 proficiency i might... i 1shot a brick tanked ammar sent not sure about his shields tho. and i was in a cal assault with stacked damage mods.
Only sniper rifle that can 1 shot a full brick AmSent, and I mean full shields and armour, is the Roden's sniper with a headshot. Maybe a charge sniper, but I think the damage is too low, even with stacked mods.
Purifier. First Class.
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Megaman Trigger
Ready to Play
383
|
Posted - 2015.07.08 16:50:00 -
[697] - Quote
Fox Gaden wrote:I was going through my Advanced fits this morning and found several that had a little bit of PC and CPU left over. I managed to slip in some Reactive Plates or Basic Armor Repairs to several of my fits. Every bit counts. Also, being more restricted by CPU/PG will probably mean things like Reactive Plates will get used more often.
I think with all the tiers having the same number of slots, it will make suit fitting more interesting a the lower tiers.
That's pretty much the point; too add variety and make lower tiers more competitive/worthwhile.
Purifier. First Class.
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Eruditus 920
Nemo Malus Felix
2
|
Posted - 2015.07.09 02:27:00 -
[698] - Quote
My first time posting here so greetings and salutations.
I may post this in GD at some point in the near future but out of respect I wanted to posit here first.
I am looking for some friendly advice.
I am at 73 million SP but I only have 6 proto suits, none of which are Sentinel. I like to max out my weapons.
I am thinking I would like to skill up a Sentinel pretty soon.
Full disclosure: I have a Republic "Warlord" that is stuffed to the gills. I also have the HMG at proto with prof 4 etc.
I prefer to play DUST solo. I know, I know, it's just what I prefer.
So my question. Minmatar Sentinel or Gallente? Which should I go with?
I don't do Amarr or Cal tech.
Oh, and I've been using the HMG on the Warlord, tried Assault HMG which was ok, didn't care for the burst. Any advice there?
Thanks and stay gold.
"Stay gold, Ponyboy..."
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VAHZZ
Nos Nothi
3
|
Posted - 2015.07.09 02:33:00 -
[699] - Quote
Eruditus 920 wrote:My first time posting here so greetings and salutations.
I may post this in GD at some point in the near future but out of respect I wanted to posit here first.
I am looking for some friendly advice.
I am at 73 million SP but I only have 6 proto suits, none of which are Sentinel. I like to max out my weapons.
I am thinking I would like to skill up a Sentinel pretty soon.
Full disclosure: I have a Republic "Warlord" that is stuffed to the gills. I also have the HMG at proto with prof 4 etc.
I prefer to play DUST solo. I know, I know, it's just what I prefer.
So my question. Minmatar Sentinel or Gallente? Which should I go with?
I don't do Amarr or Cal tech.
Oh, and I've been using the HMG on the Warlord, tried Assault HMG which was ok, didn't care for the burst. Any advice there?
Thanks and stay gold.
It depends.
The Gallente Sentinel is similar towards the Amarr, more armor based but has great reps. Two reps and two plates are hard to take down. On the other hand, I believe the Matari Sentinel has an added bonus to the HMG, so there is that.
Both are good, it is all on what you prefer.
Until Lambs become Lions.
GJR Approved
|
Megaman Trigger
Ready to Play
384
|
Posted - 2015.07.09 02:42:00 -
[700] - Quote
VAHZZ wrote:Eruditus 920 wrote:My first time posting here so greetings and salutations.
I may post this in GD at some point in the near future but out of respect I wanted to posit here first.
I am looking for some friendly advice.
I am at 73 million SP but I only have 6 proto suits, none of which are Sentinel. I like to max out my weapons.
I am thinking I would like to skill up a Sentinel pretty soon.
Full disclosure: I have a Republic "Warlord" that is stuffed to the gills. I also have the HMG at proto with prof 4 etc.
I prefer to play DUST solo. I know, I know, it's just what I prefer.
So my question. Minmatar Sentinel or Gallente? Which should I go with?
I don't do Amarr or Cal tech.
Oh, and I've been using the HMG on the Warlord, tried Assault HMG which was ok, didn't care for the burst. Any advice there?
Thanks and stay gold. It depends. The Gallente Sentinel is similar towards the Amarr, more armor based but has great reps. Two reps and two plates are hard to take down. On the other hand, I believe the Matari Sentinel has an added bonus to the HMG, so there is that. Both are good, it is all on what you prefer.
Gallente has 3 lows, not 4. It has a 3HP/s native (built in) rep and 2 high slots.
Minmitar gains no bonuses for HMG. Only bonuses Sentinels gets are 5% Splash damage resistance per level, Heavy weapon fitting bonus and resistances to damage vs certain weapons
Purifier. First Class.
|
|
VAHZZ
Nos Nothi
3
|
Posted - 2015.07.09 02:46:00 -
[701] - Quote
Megaman Trigger wrote:VAHZZ wrote:Eruditus 920 wrote:My first time posting here so greetings and salutations.
I may post this in GD at some point in the near future but out of respect I wanted to posit here first.
I am looking for some friendly advice.
I am at 73 million SP but I only have 6 proto suits, none of which are Sentinel. I like to max out my weapons.
I am thinking I would like to skill up a Sentinel pretty soon.
Full disclosure: I have a Republic "Warlord" that is stuffed to the gills. I also have the HMG at proto with prof 4 etc.
I prefer to play DUST solo. I know, I know, it's just what I prefer.
So my question. Minmatar Sentinel or Gallente? Which should I go with?
I don't do Amarr or Cal tech.
Oh, and I've been using the HMG on the Warlord, tried Assault HMG which was ok, didn't care for the burst. Any advice there?
Thanks and stay gold. It depends. The Gallente Sentinel is similar towards the Amarr, more armor based but has great reps. Two reps and two plates are hard to take down. On the other hand, I believe the Matari Sentinel has an added bonus to the HMG, so there is that. Both are good, it is all on what you prefer. Gallente has 3 lows, not 4. It has a 3HP/s native (built in) rep and 2 high slots. Minmitar gains no bonuses for HMG. Only bonuses Sentinels gets are 5% Splash damage resistance per level, Heavy weapon fitting bonus and resistances to damage vs certain weapons
Thank you for that. o7 and that makes me sad, no bonus for it's own gun?
Until Lambs become Lions.
GJR Approved
|
Megaman Trigger
Ready to Play
384
|
Posted - 2015.07.09 03:00:00 -
[702] - Quote
VAHZZ wrote:Megaman Trigger wrote:VAHZZ wrote:Eruditus 920 wrote:My first time posting here so greetings and salutations.
I may post this in GD at some point in the near future but out of respect I wanted to posit here first.
I am looking for some friendly advice.
I am at 73 million SP but I only have 6 proto suits, none of which are Sentinel. I like to max out my weapons.
I am thinking I would like to skill up a Sentinel pretty soon.
Full disclosure: I have a Republic "Warlord" that is stuffed to the gills. I also have the HMG at proto with prof 4 etc.
I prefer to play DUST solo. I know, I know, it's just what I prefer.
So my question. Minmatar Sentinel or Gallente? Which should I go with?
I don't do Amarr or Cal tech.
Oh, and I've been using the HMG on the Warlord, tried Assault HMG which was ok, didn't care for the burst. Any advice there?
Thanks and stay gold. It depends. The Gallente Sentinel is similar towards the Amarr, more armor based but has great reps. Two reps and two plates are hard to take down. On the other hand, I believe the Matari Sentinel has an added bonus to the HMG, so there is that. Both are good, it is all on what you prefer. Gallente has 3 lows, not 4. It has a 3HP/s native (built in) rep and 2 high slots. Minmitar gains no bonuses for HMG. Only bonuses Sentinels gets are 5% Splash damage resistance per level, Heavy weapon fitting bonus and resistances to damage vs certain weapons Thank you for that. o7 and that makes me sad, no bonus for it's own gun?
Given the lack of racial Heavy weapons, it makes sense not to implement any weapons bonuses until the missing 2 (or missing 6 if you want 1 AV and 1 A-I weapon per race) are added. If ever.
Purifier. First Class.
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Georgia Xavier
Incorruptibles
824
|
Posted - 2015.07.09 03:02:00 -
[703] - Quote
Really the Gal Sent should have better base reps. Wouldn't be nice if the Gal is simply outclassed by the amarr in assaults and sent. There needs to be some flavour.
I want rat man to balance each and every item in one fell swoop. I know that is too much for the current team but it does have everything balanced completely as every factor is taken into consideration. Balancing small amounts will only lead to even more tweaks as stats are constantly updated.
CLICK ME!!
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Eruditus 920
Nemo Malus Felix
2
|
Posted - 2015.07.09 03:11:00 -
[704] - Quote
I'm leaning towards the Federation.
More base HP, more native armor reps, and resistance to RR and CR, which are popular.
I might put a Kin Cat, a plate and an armor repper in the lows?
Kin Cats are an old habit of mine bc of solo reasons. Habits hard to break.
I don't really know much about fitting it. I like my warlord but don't know anything else so...
But I'm open to suggestions.
"Stay gold, Ponyboy..."
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VAHZZ
Nos Nothi
3
|
Posted - 2015.07.09 04:48:00 -
[705] - Quote
Eruditus 920 wrote:I'm leaning towards the Federation.
More base HP, more native armor reps, and resistance to RR and CR, which are popular.
I might put a Kin Cat, a plate and an armor repper in the lows?
Kin Cats are an old habit of mine bc of solo reasons. Habits hard to break.
I don't really know much about fitting it. I like my warlord but don't know anything else so...
But I'm open to suggestions.
The plate would basically negate the kincat, if you want a kincat, perhaps a ferro. Or go two reps one kincat.
Until Lambs become Lions.
GJR Approved
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.07.09 09:46:00 -
[706] - Quote
Any time you load standard plates, the biotic module you want to use is the cardiac regulator.
No joke. This goes double for assault/commando suits.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
344
|
Posted - 2015.07.09 13:50:00 -
[707] - Quote
Eruditus 920 wrote:I'm leaning towards the Federation.
More base HP, more native armor reps, and resistance to RR and CR, which are popular.
I might put a Kin Cat, a plate and an armor repper in the lows?
Kin Cats are an old habit of mine bc of solo reasons. Habits hard to break.
I don't really know much about fitting it. I like my warlord but don't know anything else so...
But I'm open to suggestions. Right now the meta supports dual tanking for the Amarr and Gal, but never use an Armor Plate above STD.
And if you do, go all in, because you'll be taking every shot.
I would choose Feroscale Plates, 1, and then 2 reps. I'd complex the reps and just put w/e Fero would fit, and both highs I'd throw one Dmg Mod and one Shield Ext.
Slap on an ADV AHMG and a STD Flux or AV, and you got yourself a good ol' pub stomp suit that can stand toe to toe with proto's. |
Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.07.09 14:26:00 -
[708] - Quote
Georgia Xavier wrote:Really the Gal Sent should have better base reps. Wouldn't be nice if the Gal is simply outclassed by the amarr in assaults and sent. There needs to be some flavour.
I want rat man to balance each and every item in one fell swoop. I know that is too much for the current team but it does have everything balanced completely as every factor is taken into consideration. Balancing small amounts will only lead to even more tweaks as stats are constantly updated. Massive changes usually have unintended and unanticipated consequences. Small steps has proven to be a much safer approach.
The more variables you introduce, the less likely you are to be able to accurately predict the outcome.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.07.09 14:39:00 -
[709] - Quote
Eruditus 920 wrote:I'm leaning towards the Federation.
More base HP, more native armor reps, and resistance to RR and CR, which are popular.
I might put a Kin Cat, a plate and an armor repper in the lows?
Kin Cats are an old habit of mine bc of solo reasons. Habits hard to break.
I don't really know much about fitting it. I like my warlord but don't know anything else so...
But I'm open to suggestions. While the Min Sent is a fun fit which I play a lot, it is somewhat limited to the one play style. If you need to stand and deliver while defending a point, the Min Sent is not your best choice.
The Gal Sent can be fitted with a Kin Cat or two to play a bit like a Min Sent, but can also stack Plates if you have Loti support, or fit out a combination.
Although fitting a plate does negate some of the advantage of a Kin Cat, I find one Standard Plate seems to do a lot for survivability. (Not getting 1 shotted by Snipers etc.)
With 3 low slots the fit I would run most would have a Proto Kin Cat, Proto Rep, and Standard Armor Plate. Use cover as much as possible, and don't reengage until your shields are starting to regen. An ideal rep balance will have your Armor finish repairing at about the same time as your shields are fully up.
If you have the fits to play with you might have one with 2 reps and a Plate for defending a point, and have one with 2 Kin Cats and a Rep for hit & run tactics (with two Kin Cats you will be slightly faster than a Min Sent with 1 Kin Cat.)
Have an Assault HMG fit to use on more open maps, where you expect to be engaging enemy at 30m to 40m range rather than 10m - 25m where the standard HMG works better.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
385
|
Posted - 2015.07.09 14:57:00 -
[710] - Quote
For CQC defending a point I tend to use a regen fit; 2 reps and a regulator in the lows and two rechargers or energizers in the highs.
HMG doesn't get much benefit from damage mods, unlike the Forge, so I find a regen boost helps for solo play.
Purifier. First Class.
|
|
Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.07.09 16:29:00 -
[711] - Quote
CCP Rattati wrote:NextDark Knight wrote:I hope your documenting all the changes. I know the Caldari Sentinel was a bug but I would love to see that lay out on the basic frame. I actually like having the basic and the roles a little different in the slot layouts, it adds variety. I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit. Link
What should the Black Sheep of the Sentinels be? What should be the non standard setup, and which race should it be? Discuss. (I am fairly sure this is still at a hypothetical brainstorming stage for Rattati, so try not to panic.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.07.09 16:38:00 -
[712] - Quote
CCP Rattati wrote:I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit. Maybe the Cal Sentinel should have an Equipment slot to make it the true self sufficient Sentinel choice?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.07.09 16:50:00 -
[713] - Quote
Fox Gaden wrote:CCP Rattati wrote:I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit. Maybe the Cal Sentinel should have an Equipment slot to make it the true self sufficient Sentinel choice? How about we get a sentinel that doesn't have a crapass scan profile instead? Or more than 15m scan range.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Megaman Trigger
Ready to Play
386
|
Posted - 2015.07.09 17:02:00 -
[714] - Quote
Fox Gaden wrote:CCP Rattati wrote:I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit. Maybe the Cal Sentinel should have an Equipment slot to make it the true self sufficient Sentinel choice? While the AV user in me would love being able us carry and use hives or proxies, I can see it opening the way to Rep Sentinels, Needle carriers and Sentinels spamming REs.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.07.09 17:11:00 -
[715] - Quote
CCP Rattati wrote:I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit.
We could give the Gal Sent enough native rep to balance it properly against the other Sentinels and call that our Black Sheep stat.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.07.09 17:12:00 -
[716] - Quote
Breakin Stuff wrote:Fox Gaden wrote:CCP Rattati wrote:I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit. Maybe the Cal Sentinel should have an Equipment slot to make it the true self sufficient Sentinel choice? How about we get a sentinel that doesn't have a crapass scan profile instead? Or more than 15m scan range. Now that is an interesting idea. Maybe that is what we could give the Gal Sentinel to bring it on par with the others.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.07.09 17:15:00 -
[717] - Quote
Megaman Trigger wrote:Fox Gaden wrote:CCP Rattati wrote:I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit. Maybe the Cal Sentinel should have an Equipment slot to make it the true self sufficient Sentinel choice? While the AV user in me would love being able us carry and use hives or proxies, I can see it opening the way to Rep Sentinels, Needle carriers and Sentinels spamming REs. Good point. Sentinels repping Sentinels would get us nerfed into the ground for sure!
Ok, lets take the Equipment slot off the table.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
387
|
Posted - 2015.07.09 17:22:00 -
[718] - Quote
Fox Gaden wrote:Breakin Stuff wrote:Fox Gaden wrote:CCP Rattati wrote:I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit. Maybe the Cal Sentinel should have an Equipment slot to make it the true self sufficient Sentinel choice? How about we get a sentinel that doesn't have a crapass scan profile instead? Or more than 15m scan range. Now that is an interesting idea. Maybe that is what we could give the Gal Sentinel to bring it on par with the others. Maybe GalAss dampening?
Purifier. First Class.
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MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.07.09 20:26:00 -
[719] - Quote
Fox Gaden wrote:CCP Rattati wrote:NextDark Knight wrote:I hope your documenting all the changes. I know the Caldari Sentinel was a bug but I would love to see that lay out on the basic frame. I actually like having the basic and the roles a little different in the slot layouts, it adds variety. I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit. LinkWhat should the Black Sheep of the Sentinels be? What should be the non standard setup, and which race should it be? Discuss. (I am fairly sure this is still at a hypothetical brainstorming stage for Rattati, so try not to panic.)
The black sheep of sents should be minmatar and my thoughts are that maybe it should have a light weapon instead of a sidearm?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.09 20:52:00 -
[720] - Quote
How is everyone finding the Commandos to be post changes?
CPM 1 mail me your feedback and remember to have fun!
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Megaman Trigger
Ready to Play
390
|
Posted - 2015.07.09 20:54:00 -
[721] - Quote
Cross Atu wrote:How is everyone finding the Commandos to be post changes? They seem to be in a better place now
Purifier. First Class.
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MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.07.09 20:59:00 -
[722] - Quote
Cross Atu wrote:How is everyone finding the Commandos to be post changes?
Having issues with fitting most, the one worst of is cal com because tbh shield mods are overcosted.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.09 22:44:00 -
[723] - Quote
I believe there is some consideration of giving them more fittings (it was in my proposal to CCP) once the effects of the current changes are clear. Iterative balance and all you know
Glad to hear there's some progress made for them, I find my MinMando to be more useful now but I'm only one player, still very much looking for the input of others here.
CPM 1 mail me your feedback and remember to have fun!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.07.09 22:54:00 -
[724] - Quote
Need more weapon choices for cal/am.
Shield recharge is atrocious.
But commandos are fun as hell to run.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.07.10 02:06:00 -
[725] - Quote
Breakin Stuff wrote:Need more weapon choices for cal/am.
Shield recharge is atrocious.
But commandos are fun as hell to run.
That's the other thing with shield commandos, I find that most go "omg dmg mods" rather than trying to build a proper tank (which isn't possible for reasons) but I'd be hesitant to change them because I think it might still lead to "omg dmg mods" just on more survivable suits.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.07.10 05:46:00 -
[726] - Quote
The shield recharge needs to be fixed on the commandos.
And I triple mod calmandos. But I'm aldo trying to countersnipe with them, not win any survivor awards.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.07.10 10:12:00 -
[727] - Quote
Cross Atu wrote:How is everyone finding the Commandos to be post changes?
Running neck and neck with assaults for the most part.
The only two major problems are lack of weapon variety on cal and amarr.
The cal suffers solidly from craptastic shield regeneration stats.
The minmatar is :okay: because of similar crap regen stats.
Right now after a couple days to percolate the information, the gallente and amarr overshadow both the minmatar and caldari overall PURELY because of survivability. The raw HP is fine, but by the time cal/min commandos begin recharging an amarr or gallente commando could have already recovered upward of 100 HP and neither of the shield 'mandos breaks 20 regen/sec.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
24
|
Posted - 2015.07.10 11:20:00 -
[728] - Quote
I'm not sure why the shield regen on the shieldmandos is so hilariously low.
At least it isn't 5HP/s like it used to be, lol.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Gallente Guide
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Regnier Feros
Negative-Feedback. Negative-Feedback
436
|
Posted - 2015.07.10 13:15:00 -
[729] - Quote
complex precision on my am mando 2nd high to pick up medium suits
ZariaOwnsWhips
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Megaman Trigger
Ready to Play
393
|
Posted - 2015.07.10 13:51:00 -
[730] - Quote
Regnier Feros wrote:complex precision on my am mando 2nd high to pick up medium suits
I thought commandos has sentinel layouts now.
Purifier. First Class.
|
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.07.11 00:28:00 -
[731] - Quote
Megaman Trigger wrote:Regnier Feros wrote:complex precision on my am mando 2nd high to pick up medium suits I thought commandos has sentinel layouts now. Am/Gal have 2/3
Min/Cal have 3/2
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Megaman Trigger
Ready to Play
394
|
Posted - 2015.07.11 01:29:00 -
[732] - Quote
Breakin Stuff wrote:Megaman Trigger wrote:Regnier Feros wrote:complex precision on my am mando 2nd high to pick up medium suits I thought commandos has sentinel layouts now. Am/Gal have 2/3 Min/Cal have 3/2
Thanks for clearing that up.
Purifier. First Class.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
354
|
Posted - 2015.07.11 01:49:00 -
[733] - Quote
Tried several variations of weapons on several races, seems the meta for heavies is mostly the same, but the HMG's have altered somewhat.
Speed nerf helped probably more then hurt - I can bring people down much quicker now that there strafe is more predictable, but it's made long range combat even harder with our larger hit boxes and now slower strafe speed.
Dual tanking seems to be what' in for PC - use of 2 plates and 2 Fero's. Seeing heavies with 1300+ armor, definitely stacking, and very hard to kill. But with reduced strafing it means aiming with strafe was nerfed too, which made it harder for the tanking heavies to aim.
So it's a formula turned worse for when 2 heavies engage and one's tanking, even if he has a logi he's likely to get out-maneuvered and then naded, as he can't escape from a timed core locus throw.
And if you do decide to tank - don't use burst or boundless, the reduction to range was evil of CCP, with no ability to reach your target you'll get tapped to death, little by little.
I'll always be a 4 kin cat loving heavy <3 |
Megaman Trigger
Ready to Play
394
|
Posted - 2015.07.11 02:42:00 -
[734] - Quote
Boundless HMG - CQC, confined areas
Assault - open maps and areas
Burst - Heavy buster
Purifier. First Class.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
356
|
Posted - 2015.07.11 02:52:00 -
[735] - Quote
Megaman Trigger wrote:Boundless HMG - CQC, confined areas
Assault - open maps and areas
Burst - Heavy buster sorta
Basically even in CQC the AHMG does better, until Proto level. The Boundless still shreds pretty much everyone, so in consideration to proto only your list is right.
But for MLT, STD, ADV, you pretty much never want to use the original HMG for any reason. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
356
|
Posted - 2015.07.11 02:57:00 -
[736] - Quote
Breakin Stuff wrote:Need more weapon choices for cal/am.
Shield recharge is atrocious.
But commandos are fun as hell to run. You got a link for a chart with the current HMG numbers for all three variants? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.07.11 04:40:00 -
[737] - Quote
Shadowed Cola wrote:Breakin Stuff wrote:Need more weapon choices for cal/am.
Shield recharge is atrocious.
But commandos are fun as hell to run. You got a link for a chart with the current HMG numbers for all three variants? I'd have to make it.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
358
|
Posted - 2015.07.11 05:24:00 -
[738] - Quote
Breakin Stuff wrote:Shadowed Cola wrote:Breakin Stuff wrote:Need more weapon choices for cal/am.
Shield recharge is atrocious.
But commandos are fun as hell to run. You got a link for a chart with the current HMG numbers for all three variants? I'd have to make it. was afraid of that, looks like i'll be doing number crunching the old fashion way - off my PS3 :D
time to put some digits where my opinion is. And figure out the curve of DPS increase mods provide per variations and meta level and then compare it to the EHP gains.
Later i'm going to run some spread tests on the AHMG - it seems to have a wider spread then the other variants even though it shouldn't. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.07.11 06:26:00 -
[739] - Quote
Right now AHMG optimal is around 40.
HMG is half that pretty much.
Ahmg seems to apply bullets better.
HMG rage nerf made em so you almost be better off with a shotty
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.07.11 06:50:00 -
[740] - Quote
I've been mucking with the burst HMG and been finding that its really hard to apply dps from its bursts, might need a tiny bit more accuracy.
It feels like even when centered on target it misses a not-insignificant portion of its bullets. Or it might need to keep the spooled accuracy for longer.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
|
Megaman Trigger
Ready to Play
394
|
Posted - 2015.07.11 11:01:00 -
[741] - Quote
Shadowed Cola wrote:Megaman Trigger wrote:Boundless HMG - CQC, confined areas
Assault - open maps and areas
Burst - Heavy buster sorta Basically even in CQC the AHMG does better, until Proto level. The Boundless still shreds pretty much everyone, so in consideration to proto only your list is right. But for MLT, STD, ADV, you pretty much never want to use the original HMG for any reason.
I'd disagree. From experience I find the Base HMG does better for me CQC than the Assault, especially if it's not 1v1 or engagements in quick succession.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.07.11 11:42:00 -
[742] - Quote
Megaman Trigger wrote:
I'd disagree. From experience I find the Base HMG does better for me CQC than the Assault, especially if it's not 1v1 or engagements in quick succession.
this is where we need the YMMV disclaimer.
For me the assault is superior at all levels.
This is one of those things that comes down to one thing: your playstyle. For some the HMG is beastmode. For others the AHMG is king. It comes down to your fit, personal tactics and habits.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Megaman Trigger
Ready to Play
394
|
Posted - 2015.07.11 11:50:00 -
[743] - Quote
Breakin Stuff wrote:Megaman Trigger wrote:
I'd disagree. From experience I find the Base HMG does better for me CQC than the Assault, especially if it's not 1v1 or engagements in quick succession.
this is where we need the YMMV disclaimer. For me the assault is superior at all levels. This is one of those things that comes down to one thing: your playstyle. For some the HMG is beastmode. For others the AHMG is king. It comes down to your fit, personal tactics and habits.
And a fair amount of luck.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.07.11 16:23:00 -
[744] - Quote
Shadowed Cola wrote:Breakin Stuff wrote:Shadowed Cola wrote:Breakin Stuff wrote:Need more weapon choices for cal/am.
Shield recharge is atrocious.
But commandos are fun as hell to run. You got a link for a chart with the current HMG numbers for all three variants? I'd have to make it. was afraid of that, looks like i'll be doing number crunching the old fashion way - off my PS3 :D time to put some digits where my opinion is. And figure out the curve of DPS increase mods provide per variations and meta level and then compare it to the EHP gains. Later i'm going to run some spread tests on the AHMG - it seems to have a wider spread then the other variants even though it shouldn't. Links on the first page should get you to all the changes. Just a matter of putting all those numbers together in one place.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.07.12 10:55:00 -
[745] - Quote
Been spending some time de-rusting with my alt & his amarr commando and I'm really enjoying it.
If you're at long range I'll cut you down with the LR if you're at a shorter range I'll cut you up with an ASCR.
Gallente commandos have been unpleasant to fight though.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Fristname Family name
Opus Arcana Covert Intervention
362
|
Posted - 2015.07.12 12:12:00 -
[746] - Quote
I think the assault hmg is like the breach ar.. its all about preference. I personally find them better for different engagements/maps but again all about what you like. Although there are alot more assault hmgs than before.. i used to be the only one U.U Dammm buff bringing more people I WAS INTO IT BEFORE IT WAS COOL!
BUILD MORE FARMS!
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Georgia Xavier
Incorruptibles
851
|
Posted - 2015.07.12 12:15:00 -
[747] - Quote
Fristname Family name wrote:I think the assault hmg is like the breach ar.. its all about preference. I personally find them better for different engagements/maps but again all about what you like. Although there are alot more assault hmgs than before.. i used to be the only one U.U Dammm buff bringing more people I WAS INTO IT BEFORE IT WAS COOL! My feelings exactly on the scrambler family
CLICK ME!!
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Fristname Family name
Opus Arcana Covert Intervention
362
|
Posted - 2015.07.12 12:19:00 -
[748] - Quote
Georgia Xavier wrote:Fristname Family name wrote:I think the assault hmg is like the breach ar.. its all about preference. I personally find them better for different engagements/maps but again all about what you like. Although there are alot more assault hmgs than before.. i used to be the only one U.U Dammm buff bringing more people I WAS INTO IT BEFORE IT WAS COOL! My feelings exactly on the scrambler family I personally just like to run whats least used in the game... breach flaylock <3
BUILD MORE FARMS!
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Georgia Xavier
Incorruptibles
851
|
Posted - 2015.07.12 12:39:00 -
[749] - Quote
Fristname Family name wrote:Georgia Xavier wrote:Fristname Family name wrote:I think the assault hmg is like the breach ar.. its all about preference. I personally find them better for different engagements/maps but again all about what you like. Although there are alot more assault hmgs than before.. i used to be the only one U.U Dammm buff bringing more people I WAS INTO IT BEFORE IT WAS COOL! My feelings exactly on the scrambler family I personally just like to run whats least used in the game... breach flaylock <3 I once tried to run a breach shotgun on a speed sentinel, that didn't go very well
CLICK ME!!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.07.13 11:49:00 -
[750] - Quote
Real speed sentinels pack knova knives.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Georgia Xavier
Incorruptibles
867
|
Posted - 2015.07.13 11:52:00 -
[751] - Quote
Breakin Stuff wrote:Real speed sentinels pack knova knives. I suppose a big Black/Green gorilla running at you with sashimi knives is threatening
CLICK ME!!
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Megaman Trigger
Ready to Play
394
|
Posted - 2015.07.13 12:03:00 -
[752] - Quote
Georgia Xavier wrote:Breakin Stuff wrote:Real speed sentinels pack knova knives. I suppose a big Black/Green gorilla running at you with sashimi knives is threatening Or hilarious
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.07.13 12:20:00 -
[753] - Quote
I discovered this morning that I can stack 3 Complex Myofibril Stimulants and 2 Complex Kinetic Catalyzers on an Advanced Minatar Sentinel suit.
I was too frugal to use a Proto Suit for a LOL fit like this when Myofibrils first got the Jump feature, but now with the Advanced suit having the same slot layout, and apparently the right fitting balance, this could be fun!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.07.13 12:27:00 -
[754] - Quote
In other news, on my alt who only has Engineering and Electronics to 3, I discovered that with enough Power Grid and CPU Upgrades I can get 2 Complex Kinetic Catalyzers onto a Standard Gallente Sentinel suit.
I played this alt quite a bit over the weekend, and am fairly happy with the Standard Gal Sent. If I play smart and am on my game I can do well. I would still like to have another 2 or 3 HP/Sec native regen, but overall, Gal Sent is a decent and versatile suit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.07.13 17:20:00 -
[755] - Quote
Found this:
The Speed Tanked Minmatar Sentinel { Small Vid }
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fristname Family name
Opus Arcana Covert Intervention
366
|
Posted - 2015.07.15 07:48:00 -
[756] - Quote
Breakin Stuff wrote:Real speed sentinels pack knova knives. I run a pair of knives on my armor plate stacked sentinel.. I get kills with them as well.
BUILD MORE FARMS!
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.07.15 12:39:00 -
[757] - Quote
Was experimenting with my 3 Myofibril, 2 Kin Cat Min Sent this morning.
- I put the Quafe skin on this fit. What skin would be more appropriate than Quafe for a Sentinel jump/speed fit?
- If played correctly I think it has great potential. I ran into 3 enemy on a bridge when I was in very low armor. I thought I was dead for sure. But then I jumped over the rail and made my escape like a Scout would. Not only that, but I was fast enough to doubled back and ambush them coming through the next doorway and killed 2 of the 3.
- Very Squishy! If you play it like a normal Sentinel you might as well have empty slots. Jump and Speed only help if you use them.
- I suck at the jumping play style. I just don't have much experience using bunny hopping as a tactical approach, so while I had flashes of brilliance, I also had boat loads of FAIL! But I think that was user error. The fit seems sound for someone who can play to its strengths.
- All the Myofibrils and Kin Cats in the world won't help you when your HMG seizes up from overheating. Thinking about how to use jumping distracted me, so my heat management on my Burst HMG really sucked this morning. I wonder if it would work better with an Assault HMG?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.17 01:31:00 -
[758] - Quote
Megaman Trigger wrote:Georgia Xavier wrote:Breakin Stuff wrote:Real speed sentinels pack knova knives. I suppose a big Black/Green gorilla running at you with sashimi knives is threatening Or hilarious I've found it to be both simultaneously.
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.17 01:33:00 -
[759] - Quote
Fox Gaden wrote:Was experimenting with my 3 Myofibril, 2 Kin Cat Min Sent this morning.
- I put the Quafe skin on this fit. What skin would be more appropriate than Quafe for a Sentinel jump/speed fit?
- If played correctly I think it has great potential. I ran into 3 enemy on a bridge when I was in very low armor. I thought I was dead for sure. But then I jumped over the rail and made my escape like a Scout would. Not only that, but I was fast enough to doubled back and ambush them coming through the next doorway and killed 2 of the 3.
- Very Squishy! If you play it like a normal Sentinel you might as well have empty slots. Jump and Speed only help if you use them.
- I suck at the jumping play style. I just don't have much experience using bunny hopping as a tactical approach, so while I had flashes of brilliance, I also had boat loads of FAIL! But I think that was user error. The fit seems sound for someone who can play to its strengths.
- All the Myofibrils and Kin Cats in the world won't help you when your HMG seizes up from overheating. Thinking about how to use jumping distracted me, so my heat management on my Burst HMG really sucked this morning. I wonder if it would work better with an Assault HMG? You might consider dropping one Myo in exchange for a precision mod. I'm still playing with it myself to test out but a bit more TacNet awareness can (for me at least) really help Sentinel play.
Some of this will of course be personal taste, but I think it's something that folks will have fun with.
CPM 1 mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.17 01:37:00 -
[760] - Quote
For my heavy comrades who are thinking about the election, here, is some background on how I CPM. If you like what you see I'd be happy for your support in getting a seat on CPM 2.
I don't want to pull things off topic however so if any of you folks have questions let's focus them over there in the linked threat. o7
CPM 1 mail me your feedback and remember to have fun!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.07.17 11:57:00 -
[761] - Quote
Tacnet is worthless. Even with range mods and precision mods maxed in all slots nothibg appears unless it is within your inner ring. This means that they always appear superimposed on the center icon represening yourself.
Unless the radar is adjusted so it ONLY covers the outer/main/inner ring the radar is useless. Bluntly you'll never get your detection radius beyond an HMG or AHMG optimal depending on the sentinel, so running the mods is almost never worthwhile.
This was pre-nerf.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Megaman Trigger
Ready to Play
395
|
Posted - 2015.07.17 12:02:00 -
[762] - Quote
Only time the radar is of use is with a scanner. The three rings don't work since, like breakin said, only the inner ring picks anything up and by that time it's too late.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.07.17 12:11:00 -
[763] - Quote
Cross Atu wrote:Fox Gaden wrote:Was experimenting with my 3 Myofibril, 2 Kin Cat Min Sent this morning.
- I put the Quafe skin on this fit. What skin would be more appropriate than Quafe for a Sentinel jump/speed fit?
- If played correctly I think it has great potential. I ran into 3 enemy on a bridge when I was in very low armor. I thought I was dead for sure. But then I jumped over the rail and made my escape like a Scout would. Not only that, but I was fast enough to doubled back and ambush them coming through the next doorway and killed 2 of the 3.
- Very Squishy! If you play it like a normal Sentinel you might as well have empty slots. Jump and Speed only help if you use them.
- I suck at the jumping play style. I just don't have much experience using bunny hopping as a tactical approach, so while I had flashes of brilliance, I also had boat loads of FAIL! But I think that was user error. The fit seems sound for someone who can play to its strengths.
- All the Myofibrils and Kin Cats in the world won't help you when your HMG seizes up from overheating. Thinking about how to use jumping distracted me, so my heat management on my Burst HMG really sucked this morning. I wonder if it would work better with an Assault HMG? You might consider dropping one Myo in exchange for a precision mod. I'm still playing with it myself to test out but a bit more TacNet awareness can (for me at least) really help Sentinel play. Some of this will of course be personal taste, but I think it's something that folks will have fun with.
This morning I saw an HMG Sentinel walk into the objective slot to hack. I came around the corner behind him and since he was hacking I took an extra moment to try to line up a head shot with my burst. But he stopped hacking, and turned to engage before I even got my first shot off.
I was like "How did he know I was there?"
Maybe he had a precision mod.
Or maybe he was using a trick I sometimes use, which is to start hacking for a second or two and then turn around to see if a defender has come to prevent the hack. It is a good tactic when you are ninja hacking a point without backup. The people defending the point will show up in the first couple of seconds. If you can kill them, you should be able to get the hack in before they respawn and get back to stop you. Of course if you interrupt you hack you may be giving up an opportunity, so I normally only do it if I suspect there are defenders close by.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
395
|
Posted - 2015.07.17 12:16:00 -
[764] - Quote
Fox Gaden wrote: Or maybe he was using a trick I sometimes use, which is to start hacking for a second or two and then turn around to see if a defender has come to prevent the hack. It is a good tactic when you are ninja hacking a point without backup. The people defending the point will show up in the first couple of seconds. If you can kill them, you should be able to get the hack in before they respawn and get back to stop you. Of course if you interrupt you hack you may be giving up an opportunity, so I normally only do it if I suspect there are defenders close by.
I use the same trick if i make it in to a point solo, but do it more as a distraction to draw reds away from the other points.
Purifier. First Class.
|
xavier zor
Second-Nature Negative-Feedback
1
|
Posted - 2015.07.20 05:19:00 -
[765] - Quote
Caldari heavy here!
Sign me up
GûæGûæGûæGûæGûæGûêGûêGûêGûêGûêGûêGûê GûäGûäGûäGûäGûäGûäGûäGûä
GûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûê
GùÑGèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGùñ..
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.07.20 07:53:00 -
[766] - Quote
xavier zor wrote:Caldari heavy here!
Sign me up Yesssssssss
More bodies for the sentinel of doom.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Georgia Xavier
Incorruptibles
952
|
Posted - 2015.07.20 13:15:00 -
[767] - Quote
xavier zor wrote:Caldari heavy here!
Sign me up More heavies named Xavier!
CLICK ME!!
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.07.20 14:40:00 -
[768] - Quote
Fox Gaden wrote: Racial Variant Numbers:
7 Minmatar Sentinel 10 Amarr Sentinels 11 Caldari Sentinels 10 Gallente Sentinels
And Caldari pull into the lead for the first time.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.07.20 14:53:00 -
[769] - Quote
Fox Gaden wrote:Fox Gaden wrote: Racial Variant Numbers:
7 Minmatar Sentinel 10 Amarr Sentinels 11 Caldari Sentinels 10 Gallente Sentinels
And Caldari pull into the lead for the first time.
BLASPHEMY! Everyone knows calsents are UP!
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.07.22 11:57:00 -
[770] - Quote
Breakin Stuff wrote:BLASPHEMY! Everyone knows calsents are UP! The smart approach would be to keep telling everyone that.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.07.22 12:08:00 -
[771] - Quote
Fox Gaden wrote:Breakin Stuff wrote:BLASPHEMY! Everyone knows calsents are UP! The smart approach would be to keep telling everyone that. New plan! Everyone start complaining about how easy it is to get ganked in any sentinel after the stealth nerf! Commandos too!
FATTY4LIFE!
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
Ready to Play
404
|
Posted - 2015.07.22 12:08:00 -
[772] - Quote
[drops off several cargo pods of donuts and assorted snacks]
Ok, that's today's delivery done.
Haven't been running my Sentinel lately, been working on my Logi/Commando alt. If you can land a Plasma Cannon round, it can really ruin a Sentinel's day.
I'll get back to Forge Gunning once the boosters dry up.
Purifier. First Class.
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Megaman Trigger
Ready to Play
404
|
Posted - 2015.07.22 12:09:00 -
[773] - Quote
Breakin Stuff wrote:Fox Gaden wrote:Breakin Stuff wrote:BLASPHEMY! Everyone knows calsents are UP! The smart approach would be to keep telling everyone that. New plan! Everyone start complaining about how easy it is to get ganked in any sentinel after the stealth nerf! Commandos too! FATTY4LIFE!
#BuffTheFatties
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.07.22 12:33:00 -
[774] - Quote
Megaman Trigger wrote: Haven't been running my Sentinel lately, been working on my Logi/Commando alt. If you can land a Plasma Cannon round, it can really ruin a Sentinel's day.
I have to admit to having a great respect for those Plasma Cannon guys who go hunting HMG Sentinels. Sure they can one shot a Sentinel, but if they miss, they Sentinel is really going to mess up their day! It is also hard to complain too much about Plasma Cannons after you have sidestepped out of the way of a Plasma ball a few times. It really is the great equalizer for medium frame suits against Sentinels, but the Plasma Cannon has enough drawbacks that can be exploited to make it a fair fight.
I have had a couple of 1v1 fights with Plasma Cannon users where we were both being careful and using cover, so that 3 plasma balls flew before one of us went down. Sometimes they get me. Sometimes I get them. It is a matter of their aim, and my timing and intuition.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.07.22 12:34:00 -
[775] - Quote
I was playing my Alt again this morning, and came to the realization that with 2 Kin Cats and an Assault HMG, Ambush does not suck anymore... In fact, Ambush can be a lot of fun when you have just a bit more range!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
404
|
Posted - 2015.07.22 15:39:00 -
[776] - Quote
Fox Gaden wrote:Megaman Trigger wrote: Haven't been running my Sentinel lately, been working on my Logi/Commando alt. If you can land a Plasma Cannon round, it can really ruin a Sentinel's day.
I have to admit to having a great respect for those Plasma Cannon guys who go hunting HMG Sentinels. Sure they can one shot a Sentinel, but if they miss, they Sentinel is really going to mess up their day! It is also hard to complain too much about Plasma Cannons after you have sidestepped out of the way of a Plasma ball a few times. It really is the great equalizer for medium frame suits against Sentinels, but the Plasma Cannon has enough drawbacks that can be exploited to make it a fair fight. I have had a couple of 1v1 fights with Plasma Cannon users where we were both being careful and using cover, so that 3 plasma balls flew before one of us went down. Sometimes they get me. Sometimes I get them. It is a matter of their aim, and my timing and intuition. Plasma Cannon rounds down a narrow corridor mean it's hard to dodge. I get hate mail for getting kills like that. That and kills from 100m+
Purifier. First Class.
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Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.22 15:59:00 -
[777] - Quote
Maybe it's just me, but why hate on someone for using terrain in a tactical manner? (not saying people don't do it of course lol, I'm sure you've gotten hatemail for it, I just don't understand why)
CPM 1, reelection platform here.
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Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.22 16:11:00 -
[778] - Quote
Fox Gaden wrote:Cross Atu wrote:Fox Gaden wrote:Was experimenting with my 3 Myofibril, 2 Kin Cat Min Sent this morning.
- I put the Quafe skin on this fit. What skin would be more appropriate than Quafe for a Sentinel jump/speed fit?
- If played correctly I think it has great potential. I ran into 3 enemy on a bridge when I was in very low armor. I thought I was dead for sure. But then I jumped over the rail and made my escape like a Scout would. Not only that, but I was fast enough to doubled back and ambush them coming through the next doorway and killed 2 of the 3.
- Very Squishy! If you play it like a normal Sentinel you might as well have empty slots. Jump and Speed only help if you use them.
- I suck at the jumping play style. I just don't have much experience using bunny hopping as a tactical approach, so while I had flashes of brilliance, I also had boat loads of FAIL! But I think that was user error. The fit seems sound for someone who can play to its strengths.
- All the Myofibrils and Kin Cats in the world won't help you when your HMG seizes up from overheating. Thinking about how to use jumping distracted me, so my heat management on my Burst HMG really sucked this morning. I wonder if it would work better with an Assault HMG? You might consider dropping one Myo in exchange for a precision mod. I'm still playing with it myself to test out but a bit more TacNet awareness can (for me at least) really help Sentinel play. Some of this will of course be personal taste, but I think it's something that folks will have fun with. This morning I saw an HMG Sentinel walk into the objective slot to hack. I came around the corner behind him and since he was hacking I took an extra moment to try to line up a head shot with my burst. But he stopped hacking, and turned to engage before I even got my first shot off. I was like "How did he know I was there?" Maybe he had a precision mod. Or maybe he was using a trick I sometimes use, which is to start hacking for a second or two and then turn around to see if a defender has come to prevent the hack. It is a good tactic when you are ninja hacking a point without backup. The people defending the point will show up in the first couple of seconds. If you can kill them, you should be able to get the hack in before they respawn and get back to stop you. Of course if you interrupt you hack you may be giving up an opportunity, so I normally only do it if I suspect there are defenders close by. Could be either one.
One mod, with maxed skills, will help in the right context (such as using cover and sticking to tight spaces as I tend to, unless I'm being reckless ). And it's the moments like what you describe that really give the edge. Having the chance to interact outside of the known meta gives you an advantage you can capitalize on.
CPM 1, reelection platform here.
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Megaman Trigger
Ready to Play
404
|
Posted - 2015.07.22 16:22:00 -
[779] - Quote
Cross Atu wrote:Maybe it's just me, but why hate on someone for using terrain in a tactical manner? (not saying people don't do it of course lol, I'm sure you've gotten hatemail for it, I just don't understand why) Maybe they just get mad at getting beaten and, rather than admit they made a mistake or got outplayed, they blame the other guy.
Purifier. First Class.
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Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.22 16:32:00 -
[780] - Quote
Megaman Trigger wrote:Cross Atu wrote:Maybe it's just me, but why hate on someone for using terrain in a tactical manner? (not saying people don't do it of course lol, I'm sure you've gotten hatemail for it, I just don't understand why) Maybe they just get mad at getting beaten and, rather than admit they made a mistake or got outplayed, they blame the other guy. You're likely right, and that's exactly the thing I have trouble understanding. Maybe it's my background, who knows, but I'd rather accept responsibility than blame someone else. If I'm responsible then at least I'm in charge of making a change. If I lay it all at the feet of someone/something else it just seems like playing the victim because (to me) it abdicates all conceptual claim to power over the situation... so in essence at that point you're stuck, which is a condition I personally find deeply distasteful.
But, everyone has their own psychology, so if their method is working for them then more power to them. (even if I'm confused lol)
CPM 1, reelection platform here.
|
|
Jack the Rlpper
TRAILS AND TRIBULATIONS No Context
270
|
Posted - 2015.07.24 02:03:00 -
[781] - Quote
Put me down as min and gal sent i only use min and gal gear
n++pâçGòÉS+Ç +50 n++pâçGòÉS+Ç +60
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Taeyeon Seyun
DUST University Ivy League
96
|
Posted - 2015.07.27 17:34:00 -
[782] - Quote
I run Amarr Sent, and I have a fitting question. What should I be using in my high slot? Right now I have a DMG mod, my prof. is 4, and I have the warbarge dmg subsystem. So is is the dmg mod overkill and should I be running a different mod? Thank you. ^.^y
* Cupcake enthusiast *
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.07.27 18:59:00 -
[783] - Quote
Taeyeon Seyun wrote:I run Amarr Sent, and I have a fitting question. What should I be using in my high slot? Right now I have a DMG mod, my prof. is 4, and I have the warbarge dmg subsystem. So is is the dmg mod overkill and should I be running a different mod? Thank you. ^.^y A Damage Mod can definitely help with the Assault and probably the regular HMG. I might use the BPO damage mod with the Burst HMG because it also effects your sidearm, but otherwise the Burst usually does plenty of damage if you can land your bursts.
A Myofibril Stimulant can help a lot with mobility, such as when your are getting stuck climbing a hill and such.
I like to equip an Energizer. When I run solo, I try to fight in my Shields whenever possible, even in armor suits, just because shields regen so much faster, and if you head for cover when your Shield is going down, you will likely still have a bit of armor left by the time you make it to cover. (Which is to say, you will die less if you play your armor suit like it was a shield suit.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.07.28 06:09:00 -
[784] - Quote
My experience matches what Fox describes above. Also worth noting that the last I checked (though it has been a bit) damage mods aren't truly useful for Forge work so if you double that fit for AV remember to modify the high slot.
CPM 1, reelection platform here.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.07.28 07:53:00 -
[785] - Quote
Damage mods on a forgegun are only useful for breach blapping methana
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Megaman Trigger
Ready to Play
409
|
Posted - 2015.07.29 12:22:00 -
[786] - Quote
Breakin Stuff wrote:Damage mods on a forgegun are only useful for breach blapping methana
Or making Forge shots harder to tank by Sentinels. I love hunting Amarr Sentinels with a Forge.
Other than that, damage mods only help with the BFG.
Purifier. First Class.
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Taeyeon Seyun
DUST University Ivy League
101
|
Posted - 2015.07.30 04:52:00 -
[787] - Quote
Thank you for the replies. Thats really good to know about the Forge gun and DMG mods, started skilling into the forge the other day time to fix that fit. Thanks again. ^.^y
* Cupcake enthusiast *
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Megaman Trigger
Ready to Play
411
|
Posted - 2015.07.30 22:36:00 -
[788] - Quote
Once I finish bringing my alt back up to speed, I'll be back on Mega. Need to redo my Forge fits and practice with it.
Purifier. First Class.
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Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.08.01 09:27:00 -
[789] - Quote
Just a general reminder, voting for CPM 2 is open and regardless of who you're voting for I encourage you to vote.
CPM 1, reelection platform here.
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Megaman Trigger
Ready to Play
412
|
Posted - 2015.08.01 09:42:00 -
[790] - Quote
I voted the moment voting was open
Purifier. First Class.
|
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.08.01 17:30:00 -
[791] - Quote
Fox Gaden wrote:The Sentinel Registry (Proclaim yourself and join the roll.) ___________________________________________
Adan Montano Pietsch (Amarr Sent) Breakin Stuff (Min, Amarr, Cal, Gal Sent) castba (Amarr, Cal Sent) chill penguin (Amarr Sent) Clone Zi6i3 (Gal Sent) dantrhax martin / Kahn Troll Freak (Min, Amarr, Cal Sent) devjo88 (Gal Sent) Fox Gaden / Crash Gaden (Min, Amarr, Cal, Gal Sent) Georgia Xavier (Amarr Sent) Imp Valk / Imp Smash (Min, Cal Sent) Inmortal Slayer / Fristname Family name (Min, Gal Sent) Jack the Rlpper (Min, Gal Sent) jerrmy12 kahoalii (Cal Sent) Jonny D Buelle (Gal Sent) Megaman Trigger (Cal, Gal Sent) MINA Longstrike (Cal Sent) MythTanker (Min, Cal, Gal Sent) Powerh8er Ralden Caster (Gal Sent) sir RAVEN WING (Cal, Gal Sent) Spademan (Min Sent) SoTa PoP / Shadowed Cola (Amarr Sent) Taeyeon Seyun (Amarr Sent) Vash Warren (Amarr Sent) WeapondigitX V7 (Amarr Sent) xavier zor (Cal Sent)
___________________________________________
Racial Variant Numbers:
8 Minmatar Sentinel 11 Amarr Sentinels 11 Caldari Sentinels 11 Gallente Sentinels Ah, never did this.
Cross Atu, proto Min, Amarr and Gal on this character (working on Cal) Also proto MinMando, next up Gal or Cal haven't decided.
CPM 1, reelection platform here.
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Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.08.01 17:33:00 -
[792] - Quote
Megaman Trigger wrote:I voted the moment voting was open Good man o7
CPM 1, reelection platform here.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.01 23:01:00 -
[793] - Quote
Cross Atu wrote:Megaman Trigger wrote:I voted the moment voting was open Good man o7 I had a beer and went back to sleep the moment voting was open.
But I used the traditional goon selection process.
I tried to pick the correct candidates through a five-alarm hangover.
I'm pretty sure that I voted for myself. Not 100% though.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.08.02 21:14:00 -
[794] - Quote
Cross Atu wrote:Just a general reminder, voting for CPM 2 is open and regardless of who you're voting for I encourage you to vote. Managed to get 30 hours in on my Gal Sent alt, so I get 2 votes again this year. (Crash Gaden did not have the 30 hours in this year.) Now I have 3 Sentinels characters...
I voted for 6 people twice, and 8 people all together.
But anyway, now that I got the 30 hours on my alt and voted, I can go back to playing Fox now.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.08.08 16:32:00 -
[795] - Quote
Fox Gaden wrote:I discovered this morning that I can stack 3 Complex Myofibril Stimulants and 2 Complex Kinetic Catalyzers on an Advanced Minatar Sentinel suit. I was too frugal to use a Proto Suit for a LOL fit like this when Myofibrils first got the Jump feature, but now with the Advanced suit having the same slot layout, and apparently the right fitting balance, this could be fun! Yesterday, with this fit, I got my first melee kill ever, after playing since January of 2013. It was accidental of course. I have said before that my thumb twitches when I try to shoot some times.
Then in a match today I got my second melee kill with this fit, again accidentally.
Then I tried to melee someone on purpose... and it one shot them.
Then when defending a point I started to charge at people and punch them in the face. I got 3 melee kills in under 10 seconds.
Assault HMG for range, and 3 Complex Myofibril Stimulants for CQC with the 2 Complex Kinetic Catalyzers to get you into punching range. This fit is even better than I thought.
I no longer consider this a joke fit. This fit is hard core. Perfect for Ambush matches, and seriously good in other match types as well. I was defending a point by hanging out on the floor above the point and just jumping over the rail every time I saw the letter start flashing.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.08.09 14:49:00 -
[796] - Quote
I decided that a sprinting, high jumping, pugilist with an Assault HMG was not ridiculous enough... so I added a Bolt Pistol to the fit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Georgia Xavier
Incorruptibles
1
|
Posted - 2015.08.09 15:01:00 -
[797] - Quote
Fox Gaden wrote:I decided that a sprinting, high jumping, pugilist with an Assault HMG was not ridiculous enough... so I added a Bolt Pistol to the fit. That's cruel
Click for an instant good day! (or atleast cheer you up a bit)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.09 15:42:00 -
[798] - Quote
I'll be honest, for a jumper fit, use flux nades and a flaylock is you're running AHMG
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Megaman Trigger
Ready to Play
426
|
Posted - 2015.08.11 15:13:00 -
[799] - Quote
I wonder how much rage and QQing I would be hit with if I made a "buff fatties" thread. Sometimes it feels like we give up a lot for not much in return.
Purifier. First Class.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
723
|
Posted - 2015.08.11 20:39:00 -
[800] - Quote
Megaman Trigger wrote:I wonder how much rage and QQing I would be hit with if I made a "buff fatties" thread. Sometimes it feels like we give up a lot for not much in return. we're still easily the most OP class, putting a light weapon on us is a better chance at victory then using assault or light in 1v1's - it's just sustained gameplay we start to feel underwhelming with our layout lack. But Amarr can make up for this with 4 lows, the rest need a bit of leg-work and conditioning of gameplay.
people be yelling for AHMG's nerfs now -.- |
|
Georgia Xavier
Incorruptibles
1
|
Posted - 2015.08.11 20:41:00 -
[801] - Quote
Which is why we need new heavy weapons!! But such is nothing but an ever-distant dream
Click for an instant good day! (or atleast cheer you up a bit)
|
Megaman Trigger
Ready to Play
426
|
Posted - 2015.08.11 23:21:00 -
[802] - Quote
Shadowed Cola wrote:Megaman Trigger wrote:I wonder how much rage and QQing I would be hit with if I made a "buff fatties" thread. Sometimes it feels like we give up a lot for not much in return. we're still easily the most OP class, putting a light weapon on us is a better chance at victory then using assault or light in 1v1's - it's just sustained gameplay we start to feel underwhelming with our layout lack. But Amarr can make up for this with 4 lows, the rest need a bit of leg-work and conditioning of gameplay. people be yelling for AHMG's nerfs now -.-
Not sure we can be called OP any more. We trade speed, mobility/agility, stamina, E-war and self sufficiency (lack of equipment slot and 0 bandwidth) for our higher HP, weapon specific resistances and only 2 Heavy weapons, one of which feels heavily neutered.
AHMG needs a balance pass, and a rename to Breach, so that it no longer replaces the base HMG (rename to Assault HMG) as the CQC choice.
Purifier. First Class.
|
Soul Eater II
New Eden's Army Rise Of Legion.
205
|
Posted - 2015.08.12 07:04:00 -
[803] - Quote
Fox Gaden wrote:The Sentinel Registry (Proclaim yourself and join the roll.) ___________________________________________
Adan Montano Pietsch (Amarr Sent) Breakin Stuff (Min, Amarr, Cal, Gal Sent) castba (Amarr, Cal Sent) chill penguin (Amarr Sent) Clone Zi6i3 (Gal Sent) Cross Atu (Min, Amarr, Gal Sent) dantrhax martin / Kahn Troll Freak (Min, Amarr, Cal Sent) devjo88 (Gal Sent) Fox Gaden / Crash Gaden (Min, Amarr, Cal, Gal Sent) Georgia Xavier (Amarr Sent) Imp Valk / Imp Smash (Min, Cal Sent) Inmortal Slayer / Fristname Family name (Min, Gal Sent) Jack the Rlpper (Min, Gal Sent) jerrmy12 kahoalii (Cal Sent) Jonny D Buelle (Gal Sent) Megaman Trigger (Cal, Gal Sent) MINA Longstrike (Cal Sent) MythTanker (Min, Cal, Gal Sent) Powerh8er Ralden Caster (Gal Sent) sir RAVEN WING (Cal, Gal Sent) Spademan (Min Sent) SoTa PoP / Shadowed Cola (Amarr Sent) Taeyeon Seyun (Amarr Sent) Vash Warren (Amarr Sent) WeapondigitX V7 (Amarr Sent) xavier zor (Cal Sent)
___________________________________________
Racial Variant Numbers:
9 Minmatar Sentinel 12 Amarr Sentinels 11 Caldari Sentinels 12 Gallente Sentinels
Amarr//Cal Senti, and better then all these names you listed, im not the best but im better then them :P
One Badass Heavy
My Theme Song ;D
|
Soul Eater II
New Eden's Army Rise Of Legion.
205
|
Posted - 2015.08.12 07:08:00 -
[804] - Quote
Listen to me, I've been playing heavy since my first day on dust and, I feel like sh!t. Number 1 Im a heavy! No way a scout shoud 2 shot me when im rocking 1300 armor. Also, ccp you should name a HMG after me.
One Badass Heavy
My Theme Song ;D
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.08.12 13:16:00 -
[805] - Quote
Megaman Trigger wrote: AHMG needs a balance pass, and a rename to Breach, so that it no longer replaces the base HMG (rename to Assault HMG) as the CQC choice.
I am all for that naming change. It would make a lot more sense.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.08.12 13:19:00 -
[806] - Quote
Soul Eater II wrote:Amarr//Cal Senti, and better then all these names you listed, im not the best but im better then them :P Well better than me at least. I can't speak for the rest.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.08.12 13:50:00 -
[807] - Quote
Soul Eater II wrote:. Also, ccp you should name a HMG after me. I would say that is incredibly egotistical, but the Soul Eater HMG does actually have a ring to it.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
739
|
Posted - 2015.08.12 15:37:00 -
[808] - Quote
Soul Eater II wrote:Fox Gaden wrote:The Sentinel Registry (Proclaim yourself and join the roll.) ___________________________________________
Adan Montano Pietsch (Amarr Sent) Breakin Stuff (Min, Amarr, Cal, Gal Sent) castba (Amarr, Cal Sent) chill penguin (Amarr Sent) Clone Zi6i3 (Gal Sent) Cross Atu (Min, Amarr, Gal Sent) dantrhax martin / Kahn Troll Freak (Min, Amarr, Cal Sent) devjo88 (Gal Sent) Fox Gaden / Crash Gaden (Min, Amarr, Cal, Gal Sent) Georgia Xavier (Amarr Sent) Imp Valk / Imp Smash (Min, Cal Sent) Inmortal Slayer / Fristname Family name (Min, Gal Sent) Jack the Rlpper (Min, Gal Sent) jerrmy12 kahoalii (Cal Sent) Jonny D Buelle (Gal Sent) Megaman Trigger (Cal, Gal Sent) MINA Longstrike (Cal Sent) MythTanker (Min, Cal, Gal Sent) Powerh8er Ralden Caster (Gal Sent) sir RAVEN WING (Cal, Gal Sent) Spademan (Min Sent) SoTa PoP / Shadowed Cola (Amarr Sent) Taeyeon Seyun (Amarr Sent) Vash Warren (Amarr Sent) WeapondigitX V7 (Amarr Sent) xavier zor (Cal Sent)
___________________________________________
Racial Variant Numbers:
9 Minmatar Sentinel 12 Amarr Sentinels 11 Caldari Sentinels 12 Gallente Sentinels Amarr//Cal Senti, and better then all these names you listed, im not the best but im better then them :P Get fielded by a real corp and come play with the big boys <3 |
Soul Eater II
New Eden's Army Rise Of Legion.
205
|
Posted - 2015.08.12 16:37:00 -
[809] - Quote
Fox Gaden wrote:Soul Eater II wrote:. Also, ccp you should name a HMG after me. I would say that is incredibly egotistical, but the Soul Eater HMG does actually have a ring to it.
Thats what im saying! lol
One Badass Heavy
My Theme Song ;D
|
Soul Eater II
New Eden's Army Rise Of Legion.
205
|
Posted - 2015.08.12 16:38:00 -
[810] - Quote
Shadowed Cola wrote:Soul Eater II wrote:Fox Gaden wrote:The Sentinel Registry (Proclaim yourself and join the roll.) ___________________________________________
Adan Montano Pietsch (Amarr Sent) Breakin Stuff (Min, Amarr, Cal, Gal Sent) castba (Amarr, Cal Sent) chill penguin (Amarr Sent) Clone Zi6i3 (Gal Sent) Cross Atu (Min, Amarr, Gal Sent) dantrhax martin / Kahn Troll Freak (Min, Amarr, Cal Sent) devjo88 (Gal Sent) Fox Gaden / Crash Gaden (Min, Amarr, Cal, Gal Sent) Georgia Xavier (Amarr Sent) Imp Valk / Imp Smash (Min, Cal Sent) Inmortal Slayer / Fristname Family name (Min, Gal Sent) Jack the Rlpper (Min, Gal Sent) jerrmy12 kahoalii (Cal Sent) Jonny D Buelle (Gal Sent) Megaman Trigger (Cal, Gal Sent) MINA Longstrike (Cal Sent) MythTanker (Min, Cal, Gal Sent) Powerh8er Ralden Caster (Gal Sent) sir RAVEN WING (Cal, Gal Sent) Spademan (Min Sent) SoTa PoP / Shadowed Cola (Amarr Sent) Taeyeon Seyun (Amarr Sent) Vash Warren (Amarr Sent) WeapondigitX V7 (Amarr Sent) xavier zor (Cal Sent)
___________________________________________
Racial Variant Numbers:
9 Minmatar Sentinel 12 Amarr Sentinels 11 Caldari Sentinels 12 Gallente Sentinels Amarr//Cal Senti, and better then all these names you listed, im not the best but im better then them :P Get fielded by a real corp and come play with the big boys <3 You call hvlp 'big boys'? lmao shhhh
One Badass Heavy
My Theme Song ;D
|
|
Soul Eater II
New Eden's Army Rise Of Legion.
205
|
Posted - 2015.08.12 16:41:00 -
[811] - Quote
Fox Gaden wrote:Soul Eater II wrote:Amarr//Cal Senti, and better then all these names you listed, im not the best but im better then them :P Well better than me at least. I can't speak for the rest. Knowing the tactical intricacies of how to use a fit and weapon, and actually being able to hit the broad side of a barn are two different things.
I dont just say things outta my arse. I'm better then all of them due to the fact I crushed them all. I also mean Forging and using any variant HMG. Bruh since Day I've been rocking my heavy sooooooo...
One Badass Heavy
My Theme Song ;D
|
Vash Warren
SMARTCREW Smart Deploy
218
|
Posted - 2015.08.12 16:45:00 -
[812] - Quote
Soul Eater II wrote:Fox Gaden wrote:Soul Eater II wrote:Amarr//Cal Senti, and better then all these names you listed, im not the best but im better then them :P Well better than me at least. I can't speak for the rest. Knowing the tactical intricacies of how to use a fit and weapon, and actually being able to hit the broad side of a barn are two different things. I dont just say things outta my arse. I'm better then all of them due to the fact I crushed them all. I also mean Forging and using any variant HMG. Bruh since Day I've been rocking my heavy sooooooo...
Writing a pretty big check with your mouth. First thing I skilled into was Amarr Sent. Plus I don't think I have ever played against you. Though I welcome the challenge.
Caldari Body, Caldari Core, But Amarr with my Soul.
22 Mil SP, Next Adventure. Amarr Assult/ Caldari Logi
|
Georgia Xavier
Incorruptibles
1
|
Posted - 2015.08.12 18:58:00 -
[813] - Quote
Soul Eater II wrote:Fox Gaden wrote:Soul Eater II wrote:Amarr//Cal Senti, and better then all these names you listed, im not the best but im better then them :P Well better than me at least. I can't speak for the rest. Knowing the tactical intricacies of how to use a fit and weapon, and actually being able to hit the broad side of a barn are two different things. I dont just say things outta my arse. I'm better then all of them due to the fact I crushed them all. I also mean Forging and using any variant HMG. Bruh since Day I've been rocking my heavy sooooooo... Never played or even seen you before. People with stupidly big Egos especially in a videogame is so lame
Click for an instant good day! (or atleast cheer you up a bit)
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
744
|
Posted - 2015.08.12 19:58:00 -
[814] - Quote
Soul Eater II wrote:Shadowed Cola wrote:Soul Eater II wrote:Fox Gaden wrote:The Sentinel Registry (Proclaim yourself and join the roll.) ___________________________________________
Adan Montano Pietsch (Amarr Sent) Breakin Stuff (Min, Amarr, Cal, Gal Sent) castba (Amarr, Cal Sent) chill penguin (Amarr Sent) Clone Zi6i3 (Gal Sent) Cross Atu (Min, Amarr, Gal Sent) dantrhax martin / Kahn Troll Freak (Min, Amarr, Cal Sent) devjo88 (Gal Sent) Fox Gaden / Crash Gaden (Min, Amarr, Cal, Gal Sent) Georgia Xavier (Amarr Sent) Imp Valk / Imp Smash (Min, Cal Sent) Inmortal Slayer / Fristname Family name (Min, Gal Sent) Jack the Rlpper (Min, Gal Sent) jerrmy12 kahoalii (Cal Sent) Jonny D Buelle (Gal Sent) Megaman Trigger (Cal, Gal Sent) MINA Longstrike (Cal Sent) MythTanker (Min, Cal, Gal Sent) Powerh8er Ralden Caster (Gal Sent) sir RAVEN WING (Cal, Gal Sent) Spademan (Min Sent) SoTa PoP / Shadowed Cola (Amarr Sent) Taeyeon Seyun (Amarr Sent) Vash Warren (Amarr Sent) WeapondigitX V7 (Amarr Sent) xavier zor (Cal Sent)
___________________________________________
Racial Variant Numbers:
9 Minmatar Sentinel 12 Amarr Sentinels 11 Caldari Sentinels 12 Gallente Sentinels Amarr//Cal Senti, and better then all these names you listed, im not the best but im better then them :P Get fielded by a real corp and come play with the big boys <3 You call hvlp 'big boys'? lmao shhhh You don't call imps, TP, ERA, FA big boys?
Get into real games and come see where you really stand :3 I've only seen you in pubs and in matches vs scrub corps with scrub corps, lol. |
Soul Eater II
New Eden's Army Rise Of Legion.
205
|
Posted - 2015.08.12 23:35:00 -
[815] - Quote
Shadowed Cola wrote:Soul Eater II wrote:Shadowed Cola wrote:Soul Eater II wrote:Fox Gaden wrote:The Sentinel Registry (Proclaim yourself and join the roll.) ___________________________________________
Adan Montano Pietsch (Amarr Sent) Breakin Stuff (Min, Amarr, Cal, Gal Sent) castba (Amarr, Cal Sent) chill penguin (Amarr Sent) Clone Zi6i3 (Gal Sent) Cross Atu (Min, Amarr, Gal Sent) dantrhax martin / Kahn Troll Freak (Min, Amarr, Cal Sent) devjo88 (Gal Sent) Fox Gaden / Crash Gaden (Min, Amarr, Cal, Gal Sent) Georgia Xavier (Amarr Sent) Imp Valk / Imp Smash (Min, Cal Sent) Inmortal Slayer / Fristname Family name (Min, Gal Sent) Jack the Rlpper (Min, Gal Sent) jerrmy12 kahoalii (Cal Sent) Jonny D Buelle (Gal Sent) Megaman Trigger (Cal, Gal Sent) MINA Longstrike (Cal Sent) MythTanker (Min, Cal, Gal Sent) Powerh8er Ralden Caster (Gal Sent) sir RAVEN WING (Cal, Gal Sent) Spademan (Min Sent) SoTa PoP / Shadowed Cola (Amarr Sent) Taeyeon Seyun (Amarr Sent) Vash Warren (Amarr Sent) WeapondigitX V7 (Amarr Sent) xavier zor (Cal Sent)
___________________________________________
Racial Variant Numbers:
9 Minmatar Sentinel 12 Amarr Sentinels 11 Caldari Sentinels 12 Gallente Sentinels Amarr//Cal Senti, and better then all these names you listed, im not the best but im better then them :P Get fielded by a real corp and come play with the big boys <3 You call hvlp 'big boys'? lmao shhhh You don't call imps, TP, ERA, FA big boys? Get into real games and come see where you really stand :3 I've only seen you in pubs and in matches vs scrub corps with scrub corps, lol. IDK who you're smashing when you're not even playing with us.
SoTa, You suck. A number have people can comfirm this. Your only cool cuz you watch anime n u have a cool name.
One Badass Heavy
My Theme Song ;D
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
749
|
Posted - 2015.08.12 23:38:00 -
[816] - Quote
I was trying, sorta, to be nice. But i guess i'll say this straight:
There is a reason i keep bringing up getting in the good games. Get off your high horse, i've seen you play at your 'best' in the very few PC's you get into, you're not that good. You're barely good enough to consider for a PC match when it's NF vs OH.
I don't really care what people think of me - I was validated as a player around here a long time ago, But you're still crawling for acceptance because you're hardly worth accepting.
Now get good, scrub. Anyone on that list would pummel you into the noob you are. |
Mina Longstrike
Kirjuun Heiian
3
|
Posted - 2015.08.12 23:50:00 -
[817] - Quote
Wanted to add my alt now has amarr sent 5, and another alt is at min sent 3
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
750
|
Posted - 2015.08.12 23:57:00 -
[818] - Quote
Getting away from Souls self proclamation - who do you guys think is the current best heavy? |
Megaman Trigger
Ready to Play
429
|
Posted - 2015.08.13 00:04:00 -
[819] - Quote
HMG, Forge or overall?
Purifier. First Class.
|
VAHZZ
Vader's-Fist
6
|
Posted - 2015.08.13 00:07:00 -
[820] - Quote
Shadowed Cola wrote:Getting away from Souls self proclamation - who do you guys think is the current best heavy? Sadly, I have not seen a lot of recognizable heavies on the field. And I know I am nowhere near the best, i still have a little trouble with amsent vs amsent. My alt Chill does somewhat better than me, but most of my troubles still carry over.
The only heavy that i faced that is recognizable was 7th son 7th, and I won. Most of my sent knowledge is from open beta.
Director of Vader's Fist
I survived Survivor
|
|
Vash Warren
SMARTCREW Smart Deploy
219
|
Posted - 2015.08.13 00:11:00 -
[821] - Quote
Well I don't like to toot my own horn to often but. I hope I am at the very least better than Soul.
To be honest I could only comment on Mina Longstrike or Jack the Ripper both I know I have played against and they killed me a couple times. And as my second post and first on topic.
HELLO MY FELLOW FAT SUITS!
Caldari Body, Caldari Core, But Amarr with my Soul.
22 Mil SP, Next Adventure. Amarr Assult/ Caldari Logi
|
Mina Longstrike
Kirjuun Heiian
3
|
Posted - 2015.08.13 00:11:00 -
[822] - Quote
Megaman Trigger wrote:HMG, Forge or overall?
While I love the forge, it's got too many drawbacks vs infantry (and the CONSTANT wiggle) and dust is a game that is incredibly infantry centric.
Also tanks OP so forging at them is more or less useless unless you've got 2-3 forgers.
So HMG with occasional forge.
Vash Warren wrote:To be honest I could only comment on Mina Longstrike or Jack the Ripper both I know I have played against and they killed me a couple times. And as my second post and first on topic.
The analogue sticks on my ds3 are both shot (they don't reset to neutral positions) so I tend to run cheap fits and die in stupid manners. Glad someone recognizes me though!
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Georgia Xavier
Incorruptibles
1
|
Posted - 2015.08.13 00:13:00 -
[823] - Quote
Soul Eater II wrote:SoTa, You suck. A number have people can comfirm this. Your only cool cuz you watch anime n u have a cool name. People know SoTa, no one knows you
Click for an instant good day! (or atleast cheer you up a bit)
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
752
|
Posted - 2015.08.13 00:17:00 -
[824] - Quote
Megaman Trigger wrote:HMG, Forge or overall? One for both would be fair. |
Megaman Trigger
Ready to Play
429
|
Posted - 2015.08.13 00:19:00 -
[825] - Quote
Mina Longstrike wrote:Megaman Trigger wrote:HMG, Forge or overall? While I love the forge, it's got too many drawbacks vs infantry (and the CONSTANT wiggle) and dust is a game that is incredibly infantry centric. Also tanks OP so forging at them is more or less useless unless you've got 2-3 forgers. So HMG with occasional forge.
I need to practice with the Forge again. Been off this character for a month, so my aim with it went to crap.
Wish the Forge had a precision/slower aim (not necessarily a zoom) with L1 rather than just hip fire.
Purifier. First Class.
|
MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.08.13 00:23:00 -
[826] - Quote
Megaman Trigger wrote:Mina Longstrike wrote:Megaman Trigger wrote:HMG, Forge or overall? While I love the forge, it's got too many drawbacks vs infantry (and the CONSTANT wiggle) and dust is a game that is incredibly infantry centric. Also tanks OP so forging at them is more or less useless unless you've got 2-3 forgers. So HMG with occasional forge. I need to practice with the Forge again. Been off this character for a month, so my aim with it went to crap. Wish the Forge had a precision/slower aim (not necessarily a zoom) with L1 rather than just hip fire.
OMG ME TOO. I've been making use of that on the plasma cannon and the mass driver (holy crap I've been deadly with the mass driver on my min alt) and it's so important. It could turn the forge into a semi-reliable direct fire gun.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Megaman Trigger
Ready to Play
429
|
Posted - 2015.08.13 00:33:00 -
[827] - Quote
Mina Longstrike wrote:Megaman Trigger wrote:Mina Longstrike wrote:Megaman Trigger wrote:HMG, Forge or overall? While I love the forge, it's got too many drawbacks vs infantry (and the CONSTANT wiggle) and dust is a game that is incredibly infantry centric. Also tanks OP so forging at them is more or less useless unless you've got 2-3 forgers. So HMG with occasional forge. I need to practice with the Forge again. Been off this character for a month, so my aim with it went to crap. Wish the Forge had a precision/slower aim (not necessarily a zoom) with L1 rather than just hip fire. OMG ME TOO. I've been making use of that on the plasma cannon and the mass driver (holy crap I've been deadly with the mass driver on my min alt) and it's so important. It could turn the forge into a semi-reliable direct fire gun.
Moving the charge meter to the reticule would be helpful too.
Purifier. First Class.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
755
|
Posted - 2015.08.13 00:39:00 -
[828] - Quote
Tip n trick:
If you're a forger make a squad or become leader - go to your squad leader menu and pick defense. While looking for something to put it on enter a vehicle - a box will now appear over everyone you look at.
Aim at the middle.
Enjoy the tears. |
Megaman Trigger
Ready to Play
430
|
Posted - 2015.08.13 00:42:00 -
[829] - Quote
Shadowed Cola wrote:Tip n trick: If you're a forger make a squad or become leader - go to your squad leader menu and pick defense. While looking for something to put it on enter a vehicle - a box will now appear over everyone you look at. Aim at the middle. Enjoy the tears.
I just aim with the outer lines on the reticle. Still, a more precise aim would be a help.
Purifier. First Class.
|
Vash Warren
SMARTCREW Smart Deploy
219
|
Posted - 2015.08.13 00:43:00 -
[830] - Quote
I love MegaTriggers idea on moving the Charge up meter place I have been killed a stupid number of times thinking it was a full charge releasing the shot and nothing happening due to being a 1/2 second away from a full charge. Around the reticule would be extremely valuable to the Forger community.
Caldari Body, Caldari Core, But Amarr with my Soul.
22 Mil SP, Next Adventure. Amarr Assult/ Caldari Logi
|
|
Megaman Trigger
Ready to Play
430
|
Posted - 2015.08.13 00:54:00 -
[831] - Quote
Moving the charge meter there would help most, if not all, chargeable weapons to some degree.
Purifier. First Class.
|
KGB Sleep
1
|
Posted - 2015.08.13 05:23:00 -
[832] - Quote
Megaman Trigger wrote:Moving the charge meter there would help most, if not all, chargeable weapons to some degree.
You mean LIKE THIS?
I don't remember the reason why CCP decided to change the CSR's reticle charge.
What sidearms do you guys run on your forge fits? I carry either Breach SMG or BP but I have been eyeing the SCP for awhile.
Because beer, that's why.
|
Vash Warren
SMARTCREW Smart Deploy
220
|
Posted - 2015.08.13 05:44:00 -
[833] - Quote
KGB Sleep wrote:Megaman Trigger wrote:Moving the charge meter there would help most, if not all, chargeable weapons to some degree. You mean LIKE THIS? I don't remember the reason why CCP decided to change the CSR's reticle charge. What sidearms do you guys run on your forge fits? I carry either Breach SMG or BP but I have been eyeing the SCP for awhile.
Yes! Why CCP you did it right! You did it right and then you FIXED it?!?! God sometimes.
Caldari Body, Caldari Core, But Amarr with my Soul.
22 Mil SP, Next Adventure. Amarr Assult/ Caldari Logi
|
Megaman Trigger
Ready to Play
431
|
Posted - 2015.08.13 11:29:00 -
[834] - Quote
KGB Sleep wrote:Megaman Trigger wrote:Moving the charge meter there would help most, if not all, chargeable weapons to some degree. You mean LIKE THIS? I don't remember the reason why CCP decided to change the CSR's reticle charge. What sidearms do you guys run on your forge fits? I carry either Breach SMG or BP but I have been eyeing the SCP for awhile.
Pretty much like that.
Purifier. First Class.
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.08.13 12:55:00 -
[835] - Quote
Shadowed Cola wrote:Getting away from Souls self proclamation I was starting to worry that the World Wrestling Federation, or whatever they renamed themselves to after the World Wildlife Fund claimed WWF, might sue The Bastion for copywriter infringement for steeling their Schick.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.08.13 13:54:00 -
[836] - Quote
Shadowed Cola wrote:Megaman Trigger wrote:HMG, Forge or overall? One for both would be fair. I nominate this guy for Forge Gun.
I wish I could twitch aim like that!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
772
|
Posted - 2015.08.13 17:02:00 -
[837] - Quote
Fox Gaden wrote:Shadowed Cola wrote:Megaman Trigger wrote:HMG, Forge or overall? One for both would be fair. I nominate this guy for Forge Gun. I wish I could twitch aim like that! That was quite impressive, AT 02 was his dust name. Made me want to take a forge to pubs again <3 |
Vash Warren
SMARTCREW Smart Deploy
220
|
Posted - 2015.08.13 17:22:00 -
[838] - Quote
Hey SoTa I got to play against you today. On Dom the objective was covered by your snipers. I had wanted to try and face you heavy to heavy. But all those fly pest called scouts got in the way.
Caldari Body, Caldari Core, But Amarr with my Soul.
22 Mil SP, Next Adventure. Amarr Assult/ Caldari Logi
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
774
|
Posted - 2015.08.13 20:04:00 -
[839] - Quote
Vash Warren wrote:Hey SoTa I got to play against you today. On Dom the objective was covered by your snipers. I had wanted to try and face you heavy to heavy. But all those fly pest called scouts got in the way. lol, Killia got mad at us for watching anime during the pub and threw on a Thales and just sniped the point the whole match.
The rest of us were picking around - but those 2 shotgunners running together really did get me a few times xD |
Vash Warren
SMARTCREW Smart Deploy
221
|
Posted - 2015.08.13 20:45:00 -
[840] - Quote
Tell killa that was total BS. He can come to the ground and fight like a real man with me any day. LOLz that got so annoying what level of the tower did he go to I did not spot him with a Forge gun.
Caldari Body, Caldari Core, But Amarr with my Soul.
22 Mil SP, Next Adventure. Amarr Assult/ Caldari Logi
|
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
781
|
Posted - 2015.08.13 23:39:00 -
[841] - Quote
Vash Warren wrote:Tell killa that was total BS. He can come to the ground and fight like a real man with me any day. LOLz that got so annoying what level of the tower did he go to I did not spot him with a Forge gun. you can't counter snipe, the angel he's shooting from makes it hard without shooting from the point itself back at him, and he'll see you long before you see him to line up the shot.
He did push before sniping, but like I said, he got mad at us and pulled out a sniper and just sat up there as we pricked around, lol. |
Soul Eater II
New Eden's Army Rise Of Legion.
208
|
Posted - 2015.08.14 01:12:00 -
[842] - Quote
Shadowed Cola wrote:I was trying, sorta, to be nice. But i guess i'll say this straight:
There is a reason i keep bringing up getting in the good games. Get off your high horse, i've seen you play at your 'best' in the very few PC's you get into, you're not that good. You're barely good enough to consider for a PC match when it's PRO vs O.P. (Shout out to O.P. they're a great corp)
I don't really care what people think of me - I was validated as a player around here a long time ago, But you're still crawling for acceptance because you're hardly worth accepting.
Now get good, scrub. Anyone on that list would pummel you into the noob you are.
First of who tf is PRO? And many people acknowledge my skill as a Heavy. I've played with you in squads before and I just wanna say, you suck. (:
One Badass Heavy
My Theme Song ;D
|
Vash Warren
SMARTCREW Smart Deploy
221
|
Posted - 2015.08.14 01:28:00 -
[843] - Quote
Fools! Everyone knows that I am the Greatest heavy!
Fools! I will take you both on in a militia frame VS Proto!
Fools! (Soul Eater) Having that as your Theme Song is like having super man on your zombie team, it is cheating!
Caldari Body, Caldari Core, But Amarr with my Soul.
22 Mil SP, Next Adventure. Amarr Assult/ Caldari Logi
|
Georgia Xavier
Incorruptibles
1
|
Posted - 2015.08.14 01:32:00 -
[844] - Quote
Vash Warren wrote:Fools! Everyone knows that I am the Greatest heavy!
Fools! I will take you both on in a militia frame VS Proto!
Fools! (Soul Eater) Having that as your Theme Song is like having super man on your zombie team, it is cheating! Ignore the kid dude, he is is just whoring for attention
Click for an instant good day! (or atleast cheer you up a bit)
|
Vash Warren
SMARTCREW Smart Deploy
222
|
Posted - 2015.08.14 01:50:00 -
[845] - Quote
Georgia Xavier wrote:Vash Warren wrote:Fools! Everyone knows that I am the Greatest heavy!
Fools! I will take you both on in a militia frame VS Proto!
Fools! (Soul Eater) Having that as your Theme Song is like having super man on your zombie team, it is cheating! Ignore the kid dude, he is is just whoring for attention
obvious troll is obvious much?
Caldari Body, Caldari Core, But Amarr with my Soul.
22 Mil SP, Next Adventure. Amarr Assult/ Caldari Logi
|
Georgia Xavier
Incorruptibles
1
|
Posted - 2015.08.14 01:55:00 -
[846] - Quote
Vash Warren wrote:Georgia Xavier wrote:Vash Warren wrote:Fools! Everyone knows that I am the Greatest heavy!
Fools! I will take you both on in a militia frame VS Proto!
Fools! (Soul Eater) Having that as your Theme Song is like having super man on your zombie team, it is cheating! Ignore the kid dude, he is is just whoring for attention obvious troll is obvious much? Or that, yes
Click for an instant good day! (or atleast cheer you up a bit)
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
782
|
Posted - 2015.08.14 02:33:00 -
[847] - Quote
Soul Eater II wrote:Shadowed Cola wrote:I was trying, sorta, to be nice. But i guess i'll say this straight:
There is a reason i keep bringing up getting in the good games. Get off your high horse, i've seen you play at your 'best' in the very few PC's you get into, you're not that good. You're barely good enough to consider for a PC match when it's PRO vs O.P. (Shout out to O.P. they're a great corp)
I don't really care what people think of me - I was validated as a player around here a long time ago, But you're still crawling for acceptance because you're hardly worth accepting.
Now get good, scrub. Anyone on that list would pummel you into the noob you are. First of who tf is PRO? And many people acknowledge my skill as a Heavy. I've played with you in squads before and I just wanna say, you suck. (: Yes, yes, you and your little side of the world think you're amazing, we get it.
and lolpubs, that desperate to feel good? |
Shadowed Cola
Tal-Romon Legion Amarr Empire
782
|
Posted - 2015.08.14 02:38:00 -
[848] - Quote
Soul Eater II wrote: First of who tf is PRO?
*Off
you don't know who PRO is? Idk if you're lucky or just ignorant. lol |
Soul Eater II
New Eden's Army Rise Of Legion.
208
|
Posted - 2015.08.14 05:41:00 -
[849] - Quote
Shadowed Cola wrote:Soul Eater II wrote:Shadowed Cola wrote:I was trying, sorta, to be nice. But i guess i'll say this straight:
There is a reason i keep bringing up getting in the good games. Get off your high horse, i've seen you play at your 'best' in the very few PC's you get into, you're not that good. You're barely good enough to consider for a PC match when it's PRO vs O.P. (Shout out to O.P. they're a great corp)
I don't really care what people think of me - I was validated as a player around here a long time ago, But you're still crawling for acceptance because you're hardly worth accepting.
Now get good, scrub. Anyone on that list would pummel you into the noob you are. First of who tf is PRO? And many people acknowledge my skill as a Heavy. I've played with you in squads before and I just wanna say, you suck. (: Yes, yes, you and your little side of the world think you're amazing, we get it. and lolpubs, that desperate to feel good?
Why You But Hurtt LOL
One Badass Heavy
My Theme Song ;D
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
786
|
Posted - 2015.08.14 07:03:00 -
[850] - Quote
Soul Eater II wrote:Shadowed Cola wrote:Soul Eater II wrote:Shadowed Cola wrote:I was trying, sorta, to be nice. But i guess i'll say this straight:
There is a reason i keep bringing up getting in the good games. Get off your high horse, i've seen you play at your 'best' in the very few PC's you get into, you're not that good. You're barely good enough to consider for a PC match when it's PRO vs O.P. (Shout out to O.P. they're a great corp)
I don't really care what people think of me - I was validated as a player around here a long time ago, But you're still crawling for acceptance because you're hardly worth accepting.
Now get good, scrub. Anyone on that list would pummel you into the noob you are. First of who tf is PRO? And many people acknowledge my skill as a Heavy. I've played with you in squads before and I just wanna say, you suck. (: Yes, yes, you and your little side of the world think you're amazing, we get it. and lolpubs, that desperate to feel good? Why You But Hurtt LOL Do you see this post? It's called a reply.
A reply is used to communicate, it helps with understanding.
Understanding is useful, it helps a person grow and perform better.
the better you get the more you can achieve
What you achieve becomes the very person people believe you are
you've achieved nothing.
nothing is what happens when people rely on you to hold a point.
A point is something you should get and stop replying to me looking like an idiot.
an idiot is what you are.
you are bad.
bad is what a blue berry is
blue berry are stuck in pubs
pubs are where you always are.
give me your isk. |
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.14 10:04:00 -
[851] - Quote
Shadowed Cola wrote:Getting away from Souls self proclamation - who do you guys think is the current best heavy? Me.
Not because I'm the most skilled in infantry combat.
Not because I'm better than you at AV (I am)
But because I know the class back, front, left, right and center. Better than the people who care about KDR.
I am also Lord Harvester and Holy distributor of f*cks not given.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Megaman Trigger
Ready to Play
434
|
Posted - 2015.08.14 11:17:00 -
[852] - Quote
Breakin Stuff wrote:Shadowed Cola wrote:Getting away from Souls self proclamation - who do you guys think is the current best heavy? Me. Not because I'm the most skilled in infantry combat. Not because I'm better than you at AV (I am) But because I know the class back, front, left, right and center. Better than the people who care about KDR. I am also Lord Harvester and Holy distributor of f*cks not given.
And also the only merc on the boards trying to help us rather than give another whack with the nerf hammer.
Purifier. First Class.
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.08.14 11:51:00 -
[853] - Quote
Vash Warren wrote:I love MegaTriggers idea on moving the Charge up meter place I have been killed a stupid number of times thinking it was a full charge releasing the shot and nothing happening due to being a 1/2 second away from a full charge. Around the reticule would be extremely valuable to the Forger community. If you have no skill points in Forge Gun Operation you can actually use the sound to let you know when you are fully charged. Too bad the charge up sound is not sped up to match the reduction in charge up time from the Operation Skill.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Megaman Trigger
Ready to Play
436
|
Posted - 2015.08.14 11:58:00 -
[854] - Quote
Fox Gaden wrote:Vash Warren wrote:I love MegaTriggers idea on moving the Charge up meter place I have been killed a stupid number of times thinking it was a full charge releasing the shot and nothing happening due to being a 1/2 second away from a full charge. Around the reticule would be extremely valuable to the Forger community. If you have no skill points in Forge Gun Operation you can actually use the sound to let you know when you are fully charged. Too bad the charge up sound is not sped up to match the reduction in charge up time from the Operation Skill. That would take the original dev team giving a crap.
Purifier. First Class.
|
Megaman Trigger
Ready to Play
436
|
Posted - 2015.08.14 12:02:00 -
[855] - Quote
Why is the Forge Guns reticle so big and square? There's no dispersion on shots and recoil doesn't affect it, so why not just have a smaller circle or a dot? Was it to make it harder to use as an AI weapon? Because that certainly hasn't been the result.
Purifier. First Class.
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.08.14 12:04:00 -
[856] - Quote
Megaman Trigger wrote:Fox Gaden wrote:Vash Warren wrote:I love MegaTriggers idea on moving the Charge up meter place I have been killed a stupid number of times thinking it was a full charge releasing the shot and nothing happening due to being a 1/2 second away from a full charge. Around the reticule would be extremely valuable to the Forger community. If you have no skill points in Forge Gun Operation you can actually use the sound to let you know when you are fully charged. Too bad the charge up sound is not sped up to match the reduction in charge up time from the Operation Skill. That would take the original dev team giving a crap. Oh, I don't know. Rattati might be able to tweak it. If the sound could be reset to match the charge time of the fully skilled Forge Gun that would work better. Or just put a distinctive sound in the sequence at the charge time for each skill level, so if you are fully skilled you fire on the first beep or hiss or whatever.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Megaman Trigger
Ready to Play
441
|
Posted - 2015.08.15 00:46:00 -
[857] - Quote
Figured I'd run a few ideas past you guys and see if any have merit.
What if Forge Guns had a half charge option? Half the charge time for half the range and power but dispersion on the shot, latter caused my vibrations from charging. Would be good for close range engagements with infantry (basically a large Bolt Pistol or sniper) or getting off that last shot on a retreating vehicle before it gets behind cover.
Amarr Heavy AV - Scrambler Cannon: Shoulder mounted Scrambler weapon that fires a short range charged blast. 3 stage tier means that up to 3 'rounds' of ammo can be pumped into a single shot for increased power but a longer seize time and more heat damage when venting.
Purifier. First Class.
|
Fristname Family name
Opus Arcana
418
|
Posted - 2015.08.15 00:56:00 -
[858] - Quote
Megaman Trigger wrote:Figured I'd run a few ideas past you guys and see if any have merit.
What if Forge Guns had a half charge option? Half the charge time for half the range and power but dispersion on the shot, latter caused my vibrations from charging. Would be good for close range engagements with infantry (basically a large Bolt Pistol or sniper) or getting off that last shot on a retreating vehicle before it gets behind cover.
Amarr Heavy AV - Scrambler Cannon: Shoulder mounted Scrambler weapon that fires a short range charged blast. 3 stage tier means that up to 3 'rounds' of ammo can be pumped into a single shot for increased power but a longer seize time and more heat damage when venting. the forge gun currently is at a nice balance with only minor damage changes needed and also new heavy weapons have been announced long ago which they are probably currently working on. didnt read your post besides everything up to half charge, i personally dont think anything drastic like that is needed.
BUILD MORE FARMS!
|
Megaman Trigger
Ready to Play
441
|
Posted - 2015.08.15 01:04:00 -
[859] - Quote
Fristname Family name wrote:Megaman Trigger wrote:Figured I'd run a few ideas past you guys and see if any have merit.
What if Forge Guns had a half charge option? Half the charge time for half the range and power but dispersion on the shot, latter caused my vibrations from charging. Would be good for close range engagements with infantry (basically a large Bolt Pistol or sniper) or getting off that last shot on a retreating vehicle before it gets behind cover.
Amarr Heavy AV - Scrambler Cannon: Shoulder mounted Scrambler weapon that fires a short range charged blast. 3 stage tier means that up to 3 'rounds' of ammo can be pumped into a single shot for increased power but a longer seize time and more heat damage when venting. the forge gun currently is at a nice balance with only minor damage changes needed and also new heavy weapons have been announced long ago which they are probably currently working on. didnt read your post besides everything up to half charge, i personally dont think anything drastic like that is needed.
Base class Forges need work, since they currently have deal less damage than the AFG, when the opposite should be true. Base should be higher Alpha, AFG should be ROF. BFG needs a minor buff to charge time and removal of the immobilisation while charging crap.
All would benefit from L1 precision aiming (not ADS/zoom) and charge meter on reticule.
No new Heavy weapons were announced, just that the devs (or rather Ratatti) wanted to use existing assets to make them.
Purifier. First Class.
|
Fristname Family name
Opus Arcana
419
|
Posted - 2015.08.15 01:24:00 -
[860] - Quote
Megaman Trigger wrote:Fristname Family name wrote:Megaman Trigger wrote:Figured I'd run a few ideas past you guys and see if any have merit.
What if Forge Guns had a half charge option? Half the charge time for half the range and power but dispersion on the shot, latter caused my vibrations from charging. Would be good for close range engagements with infantry (basically a large Bolt Pistol or sniper) or getting off that last shot on a retreating vehicle before it gets behind cover.
Amarr Heavy AV - Scrambler Cannon: Shoulder mounted Scrambler weapon that fires a short range charged blast. 3 stage tier means that up to 3 'rounds' of ammo can be pumped into a single shot for increased power but a longer seize time and more heat damage when venting. the forge gun currently is at a nice balance with only minor damage changes needed and also new heavy weapons have been announced long ago which they are probably currently working on. didnt read your post besides everything up to half charge, i personally dont think anything drastic like that is needed. Base class Forges need work, since they currently have deal less damage than the AFG, when the opposite should be true. Base should be higher Alpha, AFG should be ROF. BFG needs a minor buff to charge time and removal of the immobilisation while charging crap. All would benefit from L1 precision aiming (not ADS/zoom) and charge meter on reticule. No new Heavy weapons were announced, just that the devs (or rather Ratatti) wanted to use existing assets to make them. Honestly i think balancing them all to have the same amount of damage even very similiar damage outputs isnt needed.
How i see it the breach is only in need of a damage buff slightly the movement isnt a issue for me and never has been, the breach is more used to take down dropships as they are fairly quick and low on hp compared to a tank. the breach has high damage making it a easier kill then the assault along with being able to aim and time your shot.
the basic forge gun I feel could use a buff in some ways but if you honestly look at things such as the AR with differnt variants im pretty sure they have damage outputs all over the place. I see the basic forge gun as more anti infantry and LAV kind of, because you have a held charge and can move optimizing your aim and allowing you to hit moving targets easier and faster than the breach along with added strafing capabilities to dodge things and help aim ect.
The assault forge gun I dont use enough to know about buffs or debuffs needed but i do use it and i guess its fine at the moment. It is more or less for tanks primarily. High DPS and low charging means that you can easily shut down a tank that is in the wrong place at the wrong time and you can take them out pretty fast as soon as your second shot gets off and your eating into their armor or 3rd or 4th on shield tanks. overall i feel the assault is most efficient for i guess more CQC tank fights as you can dodge rounds and get yours off fast enough to leave a mark or kill the tank, I have done this against many tanks with the assault forge or officer assault forge even on duna..
pretty much they all have different roles and you cant really compare them to each other in all circumstances. I always do not one a L1 aiming thing i like my aiming how it is and a change would irritate me and also its not needed for any reason the aim is perfectly stable once you have your charge. Assault forge gun wouldn't have this which balances it in a way i guess as it has higher dps ect making precision shots more difficult. but yeah as I said before, only small tweaks are needed to be made
BUILD MORE FARMS!
|
|
Fristname Family name
Opus Arcana
420
|
Posted - 2015.08.15 01:28:00 -
[861] - Quote
Megaman Trigger wrote:Why is the Forge Guns reticle so big and square? There's no dispersion on shots and recoil doesn't affect it, so why not just have a smaller circle or a dot? Was it to make it harder to use as an AI weapon? Because that certainly hasn't been the result. I like the reticle. Its like the swarm launcher XD but i think its because what your shooting at is big also the fact that you cant see when a tiny dot it red, personally i like it how it is.
BUILD MORE FARMS!
|
Megaman Trigger
Ready to Play
441
|
Posted - 2015.08.15 01:49:00 -
[862] - Quote
Fristname Family name wrote:Honestly i think balancing them all to have the same amount of damage even very similiar damage outputs isnt needed.
Never said give them similar damage, just that the base class should hit harder than the Assault, just like the majority of other weapons. Assault should have the highest RoF but be weaker per shot.
Fristname Family name wrote:How i see it the breach is only in need of a damage buff slightly the movement isnt a issue for me and never has been, the breach is more used to take down dropships as they are fairly quick and low on hp compared to a tank. the breach has high damage making it a easier kill then the assault along with being able to aim and time your shot.
Breach doesn't need a buff to Alpha, it needs a DPS (damage per second) buff. Reducing the charge time keeps it in line with the other Forges and keeps it viable for more than rooftop camps or long range tank sniping. Double for removing the immobilisation, because being the only weapon that locks you in place is stupid. So is having to do the Sentinel Shuffle to move while charging.
Fristname Family name wrote:the basic forge gun I feel could use a buff in some ways but if you honestly look at things such as the AR with differnt variants im pretty sure they have damage outputs all over the place. I see the basic forge gun as more anti infantry and LAV kind of, because you have a held charge and can move optimizing your aim and allowing you to hit moving targets easier and faster than the breach along with added strafing capabilities to dodge things and help aim ect.
As it is, there's no real reason to take a base over an Assault, since the Assault charges faster and hits harder. You'd only take a base Forge if you wanted to hold a shot.
Fristname Family name wrote:pretty much they all have different roles and you cant really compare them to each other in all circumstances. I always do not one a L1 aiming thing i like my aiming how it is and a change would irritate me and also its not needed for any reason the aim is perfectly stable once you have your charge. Assault forge gun wouldn't have this which balances it in a way i guess as it has higher dps ect making precision shots more difficult. but yeah as I said before, only small tweaks are needed to be made
There are plenty of others who would like the L1 aim since it would help the weapon. Having hip fire only is ridiculous and makes the weapon no good at longer ranges where a small adjustment is needed, which can currently only be made with a mouse, or for helping to track a moving target where hip fire would over aim. If the L1 precision aim would bother you, don't use it. Not using it would still give you the same aim as current, you'd just have the option to slow your aim and make more controlled adjustments.
Purifier. First Class.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.16 14:14:00 -
[863] - Quote
I posted my AV/V proposal in general discussion.
Title is "for peer review."
If you haven't had a look please do so.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Megaman Trigger
Ready to Play
445
|
Posted - 2015.08.16 14:31:00 -
[864] - Quote
Good to finally see a V/AV discussion that isn't a "I'm right, you're wrong, you're OP because I say so" shouting match.
Purifier. First Class.
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.08.17 16:48:00 -
[865] - Quote
Well, it looks like we got ourselves a rep on the Council.
Congratulations Breakin Stuff!
I am glad to have a Sentinel on the council who understands that if you over buff a class, they will then get nerfed into the ground.
Hopefully the reign of Breakin Stuff will be a time of balance and stability for the Sentinel class.
... and maybe he can get us some new toys! I love some of his Heavy weapon suggestions in this document.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Megaman Trigger
OSG Planetary Operations
449
|
Posted - 2015.08.17 18:06:00 -
[866] - Quote
Between Breakin and Cross, us fatties might see a little love.
Purifier. First Class.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.17 18:48:00 -
[867] - Quote
Respect?
Most of the community thinks I'm an a**hole!
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Georgia Xavier
Incorruptibles
1
|
Posted - 2015.08.17 18:58:00 -
[868] - Quote
Breakin Stuff wrote:Respect?
Most of the community thinks I'm an a**hole! but now you're an a$$hole AND a CPM. Congratulations!!!
Click for an instant good day! (or atleast cheer you up a bit)
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.17 19:02:00 -
[869] - Quote
Georgia Xavier wrote:Breakin Stuff wrote:Respect?
Most of the community thinks I'm an a**hole! but now you're an a$$hole AND a CPM. Congratulations!!! The CPM the community deserves.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.08.18 11:58:00 -
[870] - Quote
Breakin Stuff wrote:Respect?
Most of the community thinks I'm an a**hole! Good cop bad cop?
CPM mail me your feedback and remember to have fun!
|
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.08.18 12:28:00 -
[871] - Quote
Breakin Stuff wrote:Respect?
Most of the community thinks I'm an a**hole! Yes, but they still respect your.
Just let Cross do the public relations part.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
807
|
Posted - 2015.08.18 15:24:00 -
[872] - Quote
Giving up the AHMG as a pub star weapon and outside point holder.
It's just not very good in the lag, lol. |
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.08.18 15:37:00 -
[873] - Quote
I am learning to melee, but I have been dying a lot trying to get the hang of it.
Sometimes I am slightly out of range when I punch, but mostly I get too close and lose track of where my opponent is when they step around me.
I also have to figure out how much of a pause there is before you can punch again.
On the up side, that tendon issue that causes my thumb to twitch when I pull the trigger is not a problem for melee.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.08.18 17:20:00 -
[874] - Quote
I should really give something other than the MLT HMG a shot here soon, it's been quite awhile since I really ran more than that.
CPM mail me your feedback and remember to have fun!
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Megaman Trigger
OSG Planetary Operations
452
|
Posted - 2015.08.18 18:21:00 -
[875] - Quote
I've been running the Burst lately on my GalSent, mostly as a Sentinel Buster. Flux grenade followed by 3 bursts tends to drop most Sentinels. For general play, I use the MH-82 HMG on a CalSent.
Purifier. First Class.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
824
|
Posted - 2015.08.19 19:16:00 -
[876] - Quote
The switch back to normal HMG was a good one with 2 kats and 2 reps on.
Put on an AV nade - pew pew. |
Megaman Trigger
OSG Planetary Operations
455
|
Posted - 2015.08.19 20:16:00 -
[877] - Quote
HMG seems to be much more effective following the nerf to wiggle, though I still a lot of it from Cal and Min Assaults.
Purifier. First Class.
|
rizan baig
Random Gunz Rise Of Legion.
143
|
Posted - 2015.08.20 10:45:00 -
[878] - Quote
Finally! A place for heavies! Hi guys, Proto Amarr and Galente Heavy and Adv commando in all races here :D
Darth-Carbonite for CPM2!
|
Taeyeon Seyun
DUST University Ivy League
153
|
Posted - 2015.08.21 05:18:00 -
[879] - Quote
Hiya Rizan. ^.^ There is also a chat channel ze bastion.
* Cupcake enthusiast *
|
rizan baig
Random Gunz Rise Of Legion.
148
|
Posted - 2015.08.21 23:08:00 -
[880] - Quote
Taeyeon Seyun wrote:Hiya Rizan. ^.^ There is also a chat channel ze bastion.
Thank you for letting me know! I'll join it when I look next time! :D
Darth-Carbonite for CPM2!
|
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.22 07:49:00 -
[881] - Quote
Cross Atu wrote:Breakin Stuff wrote:Respect?
Most of the community thinks I'm an a**hole! Good cop bad cop? Bad cop, worse cop.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.22 07:50:00 -
[882] - Quote
Fox Gaden wrote:Breakin Stuff wrote:Respect?
Most of the community thinks I'm an a**hole! Yes, but they still respect your. Just let Cross do the public relations part. Public relations is where I act snarly and point out every single exploitable hole in everyone's ideas, right?
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.08.25 12:20:00 -
[883] - Quote
Breakfast of Champions, Sentinel Style:
- Drape bacon over the HMG housing prior to battle. (Not the spiny part, you would loose the bacon!) - Kill every enemy in your area. Watch your heat... you don't want to burn the bacon. - When the area is secure, stick two slices of break between the barrels. - Then remove the bacon and crack 3 eggs over the housing. - Reload. By the time you are done the eggs and toast should be just about right.
HMG toast, eggs and bacon. Now crack a stout and you got yourself a Sentinel's breakfast.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Megaman Trigger
OSG Planetary Operations
487
|
Posted - 2015.08.25 12:30:00 -
[884] - Quote
Now I want a fried egg and bacon sandwich.
Purifier. First Class.
|
Megaman Trigger
OSG Planetary Operations
492
|
Posted - 2015.08.26 17:15:00 -
[885] - Quote
Gal Sentinels now, apparently, have a native rep for 4hp/s. It used to be 3hp/s.
Purifier. First Class.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.28 10:06:00 -
[886] - Quote
Fox Gaden wrote:Breakfast of Champions, Sentinel Style:
- Drape bacon over the HMG housing prior to battle. (Not the spiny part, you would loose the bacon!) - Kill every enemy in your area. Watch your heat... you don't want to burn the bacon. - When the area is secure, stick two slices of break between the barrels. - Then remove the bacon and crack 3 eggs over the housing. - Reload. By the time you are done the eggs and toast should be just about right.
HMG toast, eggs and bacon. Now crack a stout and you got yourself a Sentinel's breakfast. I broke the like butan trying to spam you.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
sir RAVEN WING
RabbitSwarm
4
|
Posted - 2015.08.28 10:14:00 -
[887] - Quote
Breakin Stuff wrote:Fox Gaden wrote:Breakfast of Champions, Sentinel Style:
- Drape bacon over the HMG housing prior to battle. (Not the spiny part, you would loose the bacon!) - Kill every enemy in your area. Watch your heat... you don't want to burn the bacon. - When the area is secure, stick two slices of break between the barrels. - Then remove the bacon and crack 3 eggs over the housing. - Reload. By the time you are done the eggs and toast should be just about right.
HMG toast, eggs and bacon. Now crack a stout and you got yourself a Sentinel's breakfast. I broke the like butan trying to spam you. I think we all did.
Co-Founder of RabbitSwarm
"They can't top our sidetrackin'" - VAHZZ
|
Joel II X
Bacon with a bottle of Quafe
8
|
Posted - 2015.08.28 23:51:00 -
[888] - Quote
Megaman Trigger wrote:Now I want a fried egg and bacon sandwich. Delicious. Don't forget your can of Quafe.
Scouts United
Gk.0s & Quafes all day.
|
VAHZZ
RabbitSwarm
7
|
Posted - 2015.08.28 23:56:00 -
[889] - Quote
Breakin, push for the Plasma Flamethrower, we need da heat!
Co-Founder of RabbitSwarm
"I fear all you have done is awaken a sleeping giant and fill him with a terrible resolve."
|
Megaman Trigger
OSG Planetary Operations
504
|
Posted - 2015.08.29 00:04:00 -
[890] - Quote
Joel II X wrote:Megaman Trigger wrote:Now I want a fried egg and bacon sandwich. Delicious. Don't forget your can of Quafe. I prefer Irn Bru, thanks.
Purifier. First Class.
|
|
Megaman Trigger
OSG Planetary Operations
504
|
Posted - 2015.08.29 00:05:00 -
[891] - Quote
VAHZZ wrote:Breakin, push for the Plasma Flamethrower, we need da heat!
Can Dust even handle that?
Purifier. First Class.
|
VAHZZ
RabbitSwarm
7
|
Posted - 2015.08.29 00:16:00 -
[892] - Quote
Megaman Trigger wrote:VAHZZ wrote:Breakin, push for the Plasma Flamethrower, we need da heat! Can Dust even handle that? It can handle the HMG, it would be like that except with a flame effect and less range and more damage
Co-Founder of RabbitSwarm
"I fear all you have done is awaken a sleeping giant and fill him with a terrible resolve."
|
sir RAVEN WING
RabbitSwarm
5
|
Posted - 2015.08.29 00:26:00 -
[893] - Quote
VAHZZ wrote:Megaman Trigger wrote:VAHZZ wrote:Breakin, push for the Plasma Flamethrower, we need da heat! Can Dust even handle that? It can handle the HMG, it would be like that except with a flame effect and less range and more damage It would be a shotty, but automatic, more ammo, and deadlier.
I deem OP
Co-Founder of RabbitSwarm
"They can't top our sidetrackin'" - VAHZZ
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VAHZZ
RabbitSwarm
7
|
Posted - 2015.08.29 00:33:00 -
[894] - Quote
sir RAVEN WING wrote:VAHZZ wrote:Megaman Trigger wrote:VAHZZ wrote:Breakin, push for the Plasma Flamethrower, we need da heat! Can Dust even handle that? It can handle the HMG, it would be like that except with a flame effect and less range and more damage It would be a shotty, but automatic, more ammo, and deadlier. I deem OP I deem Yes.
Ion Flameburst with Yes
Co-Founder of RabbitSwarm
"I fear all you have done is awaken a sleeping giant and fill him with a terrible resolve."
|
Megaman Trigger
OSG Planetary Operations
504
|
Posted - 2015.08.29 00:50:00 -
[895] - Quote
VAHZZ wrote:Megaman Trigger wrote:VAHZZ wrote:Breakin, push for the Plasma Flamethrower, we need da heat! Can Dust even handle that? It can handle the HMG, it would be like that except with a flame effect and less range and more damage I'm talking memory/performance wise with the flame effect, especially if used by several Sentinels at once.
Purifier. First Class.
|
sir RAVEN WING
RabbitSwarm
5
|
Posted - 2015.08.29 00:58:00 -
[896] - Quote
Megaman Trigger wrote:VAHZZ wrote:Megaman Trigger wrote:VAHZZ wrote:Breakin, push for the Plasma Flamethrower, we need da heat! Can Dust even handle that? It can handle the HMG, it would be like that except with a flame effect and less range and more damage I'm talking memory/performance wise with the flame effect, especially if used by several Sentinels at once. Portable Gallente Lag Fest?
Co-Founder of RabbitSwarm
"They can't top our sidetrackin'" - VAHZZ
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Megaman Trigger
OSG Planetary Operations
504
|
Posted - 2015.08.29 01:15:00 -
[897] - Quote
sir RAVEN WING wrote:Megaman Trigger wrote:VAHZZ wrote:Megaman Trigger wrote:VAHZZ wrote:Breakin, push for the Plasma Flamethrower, we need da heat! Can Dust even handle that? It can handle the HMG, it would be like that except with a flame effect and less range and more damage I'm talking memory/performance wise with the flame effect, especially if used by several Sentinels at once. Portable Gallente Lag Fest? That's the worry. Weaponised lag.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.08.31 13:09:00 -
[898] - Quote
sir RAVEN WING wrote:Megaman Trigger wrote:VAHZZ wrote:Megaman Trigger wrote:VAHZZ wrote:Breakin, push for the Plasma Flamethrower, we need da heat! Can Dust even handle that? It can handle the HMG, it would be like that except with a flame effect and less range and more damage I'm talking memory/performance wise with the flame effect, especially if used by several Sentinels at once. Portable Gallente Lag Fest? Well... what do you think they were researching in that Gallente Research Facility?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
OSG Planetary Operations
654
|
Posted - 2015.08.31 14:37:00 -
[899] - Quote
Fox Gaden wrote: Well... what do you think they were researching in that Gallente Research Facility?
The perfect bacon to egg ration for a toasted bacon and fried egg samdwich?
Purifier. First Class.
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Georgia Xavier
Incorruptibles
1
|
Posted - 2015.08.31 15:32:00 -
[900] - Quote
Megaman Trigger wrote:Fox Gaden wrote: Well... what do you think they were researching in that Gallente Research Facility?
The perfect bacon to egg ration for a toasted bacon and fried egg samdwich? An egg and two slices of bacon works for me. Your thoughts everyone?
Click for an instant good day! (or atleast cheer you up a bit)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.31 16:09:00 -
[901] - Quote
VAHZZ wrote:Breakin, push for the Plasma Flamethrower, we need da heat!
I already pushed for a plasma mortar!
How can I push for a flamethrower???
Oh wait, because we're greedy, greedy bastards...
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.31 16:10:00 -
[902] - Quote
Show of hands those who play calsent:
Who does NOT find a regulator in the low slot useful?
Trying to figure out if I'm smoking crack about something.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
OSG Planetary Operations
655
|
Posted - 2015.08.31 16:56:00 -
[903] - Quote
I use CalSent. I find a regulator to be more useful than anything else.
Purifier. First Class.
|
Megaman Trigger
OSG Planetary Operations
655
|
Posted - 2015.08.31 20:57:00 -
[904] - Quote
Georgia Xavier wrote:Megaman Trigger wrote:Fox Gaden wrote: Well... what do you think they were researching in that Gallente Research Facility?
The perfect bacon to egg ration for a toasted bacon and fried egg samdwich? An egg and two slices of bacon works for me. Your thoughts everyone?
For 1 egg, I like 3 rashers of bacon, extra crispy. 5 rashers if it's 2 eggs.
Purifier. First Class.
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Joel II X
Bacon with a bottle of Quafe
8
|
Posted - 2015.08.31 21:18:00 -
[905] - Quote
Breakin Stuff wrote:VAHZZ wrote:Breakin, push for the Plasma Flamethrower, we need da heat! I already pushed for a plasma mortar! How can I push for a flamethrower??? Oh wait, because we're greedy, greedy bastards... #Gallente2HeavyWeaponsNow
Scouts United
Gk.0s & Quafes all day.
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Georgia Xavier
Incorruptibles
1
|
Posted - 2015.08.31 21:25:00 -
[906] - Quote
Still waiting for amarr heavy weaponry!
Click for an instant good day! (or atleast cheer you up a bit)
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Megaman Trigger
OSG Planetary Operations
656
|
Posted - 2015.08.31 22:30:00 -
[907] - Quote
Joel II X wrote:Breakin Stuff wrote:VAHZZ wrote:Breakin, push for the Plasma Flamethrower, we need da heat! I already pushed for a plasma mortar! How can I push for a flamethrower??? Oh wait, because we're greedy, greedy bastards... #Gallente2HeavyWeaponsNow 2 Guns, 1 suit.
Purifier. First Class.
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VAHZZ
RabbitSwarm
8
|
Posted - 2015.09.05 17:46:00 -
[908] - Quote
Gallente Heavy best heavy, Breakin knows it, Joel knows it, even Fox Garden knows it. It deserves 2heat4me, all Amarr need is the Scrambler Lance, we need a flamethrower, the apex of Gal CQC alongside the Shotgun. A mortar just reminds me of the PLC.
"I fear all you have done is awaken a sleeping giant and fill him with a terrible resolve."
20XX
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Shadowed Cola
Tal-Romon Legion Amarr Empire
964
|
Posted - 2015.09.05 18:37:00 -
[909] - Quote
VAHZZ wrote:Gallente Heavy best heavy, Breakin knows it, Joel knows it, even Fox Garden knows it. It deserves 2heat4me, all Amarr need is the Scrambler Lance, we need a flamethrower, the apex of Gal CQC alongside the Shotgun. A mortar just reminds me of the PLC. Can someone care to explain to me how the Gal heavy suddenly became the best heavy?
Nothing supports this. It's only advantage is keeping a good EHP with a bit more extra fire-power with good resistance types.
Which may make it better vs scouts and low EHP suits in CQC - but over-all it still leaves the Amarr superior in heavy vs heavy or generally vs anyone.
and the suit itself is far more flexible, enabling you to deal with more situations and suit types. The gal is a jack of all trade but master of none, imo. And that sort of suit rarely does well outside of scrub games. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.09.05 22:06:00 -
[910] - Quote
I'm partial to the calsent and minsent actually.
Heresy, I know, but I do better in them.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
OSG Planetary Operations
694
|
Posted - 2015.09.05 22:58:00 -
[911] - Quote
Shadowed Cola wrote:VAHZZ wrote:Gallente Heavy best heavy, Breakin knows it, Joel knows it, even Fox Garden knows it. It deserves 2heat4me, all Amarr need is the Scrambler Lance, we need a flamethrower, the apex of Gal CQC alongside the Shotgun. A mortar just reminds me of the PLC. Can someone care to explain to me how the Gal heavy suddenly became the best heavy? Nothing supports this. It's only advantage is keeping a good EHP with a bit more extra fire-power with good resistance types. Which may make it better vs scouts and low EHP suits in CQC - but over-all it still leaves the Amarr superior in heavy vs heavy or generally vs anyone. and the suit itself is far more flexible, enabling you to deal with more situations and suit types. The gal is a jack of all trade but master of none, imo. And that sort of suit rarely does well outside of scrub games.
Multi purpose Sentinel that's not over specialised/focused on one aspect?
Purifier. First Class.
|
Georgia Xavier
Incorruptibles
1
|
Posted - 2015.09.06 13:22:00 -
[912] - Quote
I for one prefer the Amarr sent for it low slots, I like having the ability to mess around with biotics,damps and HP modules. But each has their own playstyle, I'm just putting mine out there
Click for an instant good day! (or atleast cheer you up a bit)
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
968
|
Posted - 2015.09.06 17:19:00 -
[913] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:VAHZZ wrote:Gallente Heavy best heavy, Breakin knows it, Joel knows it, even Fox Garden knows it. It deserves 2heat4me, all Amarr need is the Scrambler Lance, we need a flamethrower, the apex of Gal CQC alongside the Shotgun. A mortar just reminds me of the PLC. Can someone care to explain to me how the Gal heavy suddenly became the best heavy? Nothing supports this. It's only advantage is keeping a good EHP with a bit more extra fire-power with good resistance types. Which may make it better vs scouts and low EHP suits in CQC - but over-all it still leaves the Amarr superior in heavy vs heavy or generally vs anyone. and the suit itself is far more flexible, enabling you to deal with more situations and suit types. The gal is a jack of all trade but master of none, imo. And that sort of suit rarely does well outside of scrub games. Multi purpose Sentinel that's not over specialised/focused on one aspect? yes, that's an issue in this game. Commando already has that role covered for the most part, with the addition of an equipment slot to make it self-sustainable.
I am not joking when i say the Gal Sentinel has no role or purpose in this game that relies on you being able to accomplish a single role better then anyone else for your team.
You should assume the other side is going to counter you, specifically you, and what you're doing. The Gal suit will not come out on top under pressure like the Amarr or Cal can, and it's still my belief the Amarr with 4 lows is superior to all. HMG does not need extra fire-power and extra shield is useless.
It can't out rep, out move, out HP, it only has damage. And to make the suit seem even worse it's stamina is ridiculously low. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
968
|
Posted - 2015.09.06 17:23:00 -
[914] - Quote
I'm actually just going to say it straight in a rank:
Amarr
Caldari
Minmatar
Galente
^ Ranking system for suits for general competitive play. Pub stomp it would be:
Minmatar
Caldari
Amarr
Gallente
And that's arguable since a 4 complex stack amarr suit is annoying to kill. |
Dreis ShadowWeaver
Abstract Requiem
7
|
Posted - 2015.09.06 17:25:00 -
[915] - Quote
Shadowed Cola wrote:I'm actually just going to say it straight in a rank:
Amarr
Caldari
Minmatar
Galente
^ Ranking system for suits for general competitive play. Pub stomp it would be:
Minmatar
Caldari
Amarr
Gallente
And that's arguable since a 4 complex stack amarr suit is annoying to kill. I always thought it went:
Amarr
Gallente
Minmatar
Caldari
Creator of the 'Nova Knifers United' channel
My Minja Blog
CEO of Abstract Requiem
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
968
|
Posted - 2015.09.06 17:29:00 -
[916] - Quote
Dreis ShadowWeaver wrote:Shadowed Cola wrote:I'm actually just going to say it straight in a rank:
Amarr
Caldari
Minmatar
Galente
^ Ranking system for suits for general competitive play. Pub stomp it would be:
Minmatar
Caldari
Amarr
Gallente
And that's arguable since a 4 complex stack amarr suit is annoying to kill. I always thought it went: Amarr Gallente Minmatar Caldari Gal is easily the worst, at least the Minmatard suit can specialize and take advantage of it's speed. Gal is just kinda left as the butt of a bad joke. |
Joel II X
Bacon with a bottle of Quafe
8
|
Posted - 2015.09.06 17:54:00 -
[917] - Quote
Shadowed Cola wrote:Dreis ShadowWeaver wrote:Shadowed Cola wrote:I'm actually just going to say it straight in a rank:
Amarr
Caldari
Minmatar
Galente
^ Ranking system for suits for general competitive play. Pub stomp it would be:
Minmatar
Caldari
Amarr
Gallente
And that's arguable since a 4 complex stack amarr suit is annoying to kill. I always thought it went: Amarr Gallente Minmatar Caldari Gal is easily the worst, at least the Minmatard suit can specialize and take advantage of it's speed. Gal is just kinda left as the butt of a bad joke. :(
Scouts United
Gk.0s & Quafes all day.
|
Dreis ShadowWeaver
Abstract Requiem
7
|
Posted - 2015.09.06 17:54:00 -
[918] - Quote
Shadowed Cola wrote:Dreis ShadowWeaver wrote:Shadowed Cola wrote:I'm actually just going to say it straight in a rank:
Amarr
Caldari
Minmatar
Galente
^ Ranking system for suits for general competitive play. Pub stomp it would be:
Minmatar
Caldari
Amarr
Gallente
And that's arguable since a 4 complex stack amarr suit is annoying to kill. I always thought it went: Amarr Gallente Minmatar Caldari Gal is easily the worst, at least the Minmatard suit can specialize and take advantage of it's speed. Gal is just kinda left as the butt of a bad joke. But doesn't it combine high HP with above-average regen?
Creator of the 'Nova Knifers United' channel
My Minja Blog
CEO of Abstract Requiem
|
Joel II X
Bacon with a bottle of Quafe
8
|
Posted - 2015.09.06 18:01:00 -
[919] - Quote
Dreis ShadowWeaver wrote:Shadowed Cola wrote:Dreis ShadowWeaver wrote:Shadowed Cola wrote:I'm actually just going to say it straight in a rank:
Amarr
Caldari
Minmatar
Galente
^ Ranking system for suits for general competitive play. Pub stomp it would be:
Minmatar
Caldari
Amarr
Gallente
And that's arguable since a 4 complex stack amarr suit is annoying to kill. I always thought it went: Amarr Gallente Minmatar Caldari Gal is easily the worst, at least the Minmatard suit can specialize and take advantage of it's speed. Gal is just kinda left as the butt of a bad joke. But doesn't it combine high HP with above-average regen? No. You can either have one or the other.
I can only achieve around 900ish armor and 10ish repair. It's really trash, even if you have a logi.
Scouts United
Gk.0s & Quafes all day.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
968
|
Posted - 2015.09.06 19:37:00 -
[920] - Quote
Joel II X wrote:Dreis ShadowWeaver wrote:Shadowed Cola wrote:Dreis ShadowWeaver wrote:Shadowed Cola wrote:I'm actually just going to say it straight in a rank:
Amarr
Caldari
Minmatar
Galente
^ Ranking system for suits for general competitive play. Pub stomp it would be:
Minmatar
Caldari
Amarr
Gallente
And that's arguable since a 4 complex stack amarr suit is annoying to kill. I always thought it went: Amarr Gallente Minmatar Caldari Gal is easily the worst, at least the Minmatard suit can specialize and take advantage of it's speed. Gal is just kinda left as the butt of a bad joke. But doesn't it combine high HP with above-average regen? No. You can either have one or the other. I can only achieve around 900ish armor and 10ish repair. It's really trash, even if you have a logi. Exactly correct, 10 hp doesn't cut it, every second you'll be getting 1 bullet of life back from guns shooting 50+ a second.
and it doesn't stack well like the Amarr does, and the Amarr Sent has the highest stamina, enabling it to do quite a bit with those lows, creating awesome mixes of speed and regain. With a base of 740+ health and great types of resistance, the Amarr Sent is and has been king since the Gal and Amarr slots were switched.
Caldari being a close second because the regen in a smart players hands can be quite insane.
Minmtard, again, just pub stomp,
and Gal, just bad :3 |
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Megaman Trigger
OSG Planetary Operations
697
|
Posted - 2015.09.06 19:48:00 -
[921] - Quote
Shadowed Cola wrote:and Gal, just bad :3
In that case, 99% of AmSents I see just suck, since they lose to GalSents in firefights.
Purifier. First Class.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
968
|
Posted - 2015.09.06 20:47:00 -
[922] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:and Gal, just bad :3 In that case, 99% of AmSents I see just suck, since they lose to GalSents in firefights. yes sir.
increased damage will always give you a great edge if you know your positioning to shoot down pub heavies. And they run around with there head cut off relying on leg support.
Judge a heavies effectiveness in PC matches where the other side really wants your points and knows how to take it. The Gal suit being unable to specialize in effectiveness grants an edge to any heavy it fights, making it generally an anti-everything else suit for decent HP and fire power.
But there's no point in a suit like that with how much firepower the HMG offers. It's TTK on average without damage mods is almost identical to having 2 damage mods on.
And the Amarr Sentinel has a greater resistance versus HMG's then the Galente suit does, with a natural higher stamina, considerably so.
I will never understand the value people see in that suit when it's easily over-come by a modified to handle you Amarr or Caldari suit. Gal made more sense when HMG's didn't over-heat so quickly, forcing them into cover. We have to play smarter now then before because of that nerf, and suits that can self-support or over-whelm are in favor, and Gal excels at neither. |
Megaman Trigger
OSG Planetary Operations
697
|
Posted - 2015.09.06 21:06:00 -
[923] - Quote
Shadowed Cola wrote:The Gal suit being unable to specialize in effectiveness grants an edge to any heavy it fights, making it generally an anti-everything else suit for decent HP and fire power.
I have to disagree. It may not specialise like the other suits, but that doesn't automatically put it at a disadvantage. if anything, not specialising and being a general purpose suit actually allows it to adapt to the changing flow of battle without needing to go back to a supply depot.
Just my opinion, but I'd rather have a jack-of-all-trades suit than a can't-do-anything-without-a-logi-on-me suit, because that's how the AmSent comes across to me; the go-to suit for Logi spam.
Purifier. First Class.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
968
|
Posted - 2015.09.06 21:28:00 -
[924] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:The Gal suit being unable to specialize in effectiveness grants an edge to any heavy it fights, making it generally an anti-everything else suit for decent HP and fire power. I have to disagree. It may not specialise like the other suits, but that doesn't automatically put it at a disadvantage. if anything, not specialising and being a general purpose suit actually allows it to adapt to the changing flow of battle without needing to go back to a supply depot. Just my opinion, but I'd rather have a jack-of-all-trades suit than a can't-do-anything-without-a-logi-on-me suit, because that's how the AmSent comes across to me; the go-to suit for Logi spam. Incorrect.
The specialized suits are better adapters. Higher regen means more chances to survive a bad situation, and speed to escape them. Enabling much more to your limited range in getting from point A to B then the Gal suit could offer. Which is why the lack of stamina is an issue with the Gal suit - it can't go very far from the objective and expect to get back in any reasonable time. Gross for adaptability.
And the only specialized suit that requires a logi is the HP one - and it's the most hated to use heavy for it's inability to adapt to anything. Speed, Survival, Kill, these determin a suits 'adaptability' - and since we can't E-War we're limited to over-all adaptations compared to other suits.
it sucks, but so does Gal :) And I don't want to say that's just an opinion, there's just too much to support it. Gal suit has nothing going for it. There's a better suit in the Amarr or Caldari to beat the Gal each time in a 1v1 if the scenario is fair for both sides. Heavy DMG Modifiers were barely useful at 10% - now they're not even 5. So either stack 3 and go all in or don't go for it.
EDIT: I'd also like to point out only the Caldari and the Rep stacked Amarr Sent are sustainable without a logi to keep a push going. Gal suits, even if they tried to rep stack, lack a lot of base armor HP to make it as useful, and the Amarr still can stack a higher total regen. |
Megaman Trigger
OSG Planetary Operations
697
|
Posted - 2015.09.06 21:39:00 -
[925] - Quote
Shadowed Cola wrote: And I don't want to say that's just an opinion, there's just too much to support it. Gal suit has nothing going for it. There's a better suit in the Amarr or Caldari to beat the Gal each time in a 1v1 if the scenario is fair for both sides. Heavy DMG Modifiers were barely useful at 10% - now they're not even 5. So either stack 3 and go all in or don't go for it.
Except that I've seen Cal and Am in PC drop to Gal; Cal because once the shields go its hard for the Cal to survive if it can't get back to cover and the Am because it didn't have a logi on it at all times.
And yes, it is just your opinion that the Gal sucks, just like it's my opinion the Am is only useful with a logi permanently tethered to its arse-plate.
If you want to say the Gal needs a buff, then say it needs a buff, don't **** all over the suit and then lord up your own.
Purifier. First Class.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
968
|
Posted - 2015.09.07 01:22:00 -
[926] - Quote
Megaman Trigger wrote:Shadowed Cola wrote: And I don't want to say that's just an opinion, there's just too much to support it. Gal suit has nothing going for it. There's a better suit in the Amarr or Caldari to beat the Gal each time in a 1v1 if the scenario is fair for both sides. Heavy DMG Modifiers were barely useful at 10% - now they're not even 5. So either stack 3 and go all in or don't go for it. Except that I've seen Cal and Am in PC drop to Gal; Cal because once the shields go its hard for the Cal to survive if it can't get back to cover and the Am because it didn't have a logi on it at all times. And yes, it is just your opinion that the Gal sucks, just like it's my opinion the Am is only useful with a logi permanently tethered to its arse-plate. If you want to say the Gal needs a buff, then say it needs a buff, don't **** all over the suit and then lord up your own. EDIT: In fact, perhaps one of your earlier comments would be best for the Gal Sent's "speciality;" Shadowed Cola wrote: The Gal suit being unable to specialize in effectiveness grants an edge to any heavy it fights, making it generally an anti-everything else suit for decent HP and fire power. So it's the anti-infantry suit for anything that's not a Sentinel, which is 90% of infantry suits, and even then it's not completely written off. lol, you forgot to add the rest of the comment where I say another race can still do it better.
I don't understand why you prefer Gal based on why you say you enjoy the suit - it does rely on a logi, it's not a rep suit. If you desire a self sufficient heavy, Gal's the worst at it. Amarr with 4 reps, or 4 speed mods, or mix it up, has way more potential for solo play. Caldari just as much so. Minmatar's built in strafe helps it somewhat, but it does suffer the same issues as Gal.
And any suggestion i make to improve Gal would lead CCP to ******* with all the suits. That's how the Gal got to be bad to begin with - people didn't like the Amarr set-up because of the lore, so they switched it.
It used to be better when Gal had 4 lows to make up for low stamina and health, and with Amarr having +5% more resistance to projectile and a higher base armor - the two suits matched up well. There was a a lot more balance and harmony among the heavies back then for it.
But that's over with - time to move on or CCP will just ruin the rest of the suits, :D Thank you for being our sacrifice. o7 |
Megaman Trigger
OSG Planetary Operations
697
|
Posted - 2015.09.07 11:47:00 -
[927] - Quote
Shadowed Cola wrote:.
I don't understand why you prefer Gal based on why you say you enjoy the suit -
And I don't understand why it mattersto you nor why you seem to get so much enjoyment coming here and shitting all over Gal Sents.
Let's just call it a difference of opinion and move on to sonething worthwhile; getting more Heavy weapons.
Purifier. First Class.
|
Fristname Family name
Opus Arcana
526
|
Posted - 2015.09.07 12:08:00 -
[928] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:.
I don't understand why you prefer Gal based on why you say you enjoy the suit - And I don't understand why it mattersto you nor why you seem to get so much enjoyment coming here and shitting all over Gal Sents. Let's just call it a difference of opinion and move on to sonething worthwhile; getting more Heavy weapons. As a long time heavy for over 2years... I like the minmatar the most... Overall every racial suit comes down to preference to be honest. i like playing fast and agile liek scouts kinda ect but i want the tanky still. because i like speed overall and punching things lel
BUILD MORE FARMS!
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
968
|
Posted - 2015.09.07 15:47:00 -
[929] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:.
I don't understand why you prefer Gal based on why you say you enjoy the suit - And I don't understand why it mattersto you nor why you seem to get so much enjoyment coming here and shitting all over Gal Sents. Let's just call it a difference of opinion and move on to sonething worthwhile; getting more Heavy weapons. What's the point of a heavy thread if not to compare to the differences of the suits?
i am not simply trashing it - I am calling it virtually worthless. A suit unworthy of choice or thought. It offers nothing to any play style another heavy suit can't offer a better variant of.
There's a list of reasons why the Gal is inefficient. Stamina is so low that any attempt at diversity on that suit will be met with very short jogs from point A to B, and no way to make up for this even if you used up all your slots.
Your rep is inferior in even pratical use to the Minmatar, with Amarr and Caldari both scoring higher over-all reps per second. And with Min speed and stamina regen they can make good use of any flanking style suits with moderate amount of HP.
base HP Amarr can get much higher and puts its resistance to better use vs HMG, SMG, and CR.
it can't efficiently stack fire power, health, reps, speed, what is it about this suit that made anyone in this thread call it the best? Maybe if someone explained how that line of thought came to be i can get over this and move on to saying how bad Scouts are :) |
Shadowed Cola
Tal-Romon Legion Amarr Empire
968
|
Posted - 2015.09.07 16:00:00 -
[930] - Quote
CCP does read this thread and i want to make sure they understand exactly where the heavy meta actually is.
The Gal suit can be saved
Lower base HP *Insane, i know* by another 50 to 130 or so armor points, and add 5 rep, and 30 to 50 shields.
Shields value of resistance offers more EHP then our armor, so switch some out so they can have lower base numbers but keep a relatively good EHP to keep up with the other heavies.
But the reps is the important part - the suit still loses roughly 60-80 life, changes some armor for a bit of shield to modify it's EHP value and to make rep built suits a less overwhelming edge, because 3 complex reps + 8 base rep equals what the Amarr can do at 750 health. But you'll have a bit more shield in the mix, you'll be still be a bit UP in comparison, but you can start making your Gal suit flexible and viable at the same time without exchanging one for the other.
It's ridiculous how it's set up right now, and if CCP doesn't do this, then they need to switch back the Amarr and Gal slots to even the playing field. |
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
968
|
Posted - 2015.09.07 16:06:00 -
[931] - Quote
Where's that spread sheet with the updated numbers for all the heavy suits.
I feel like number crunching. |
Megaman Trigger
OSG Planetary Operations
697
|
Posted - 2015.09.07 16:14:00 -
[932] - Quote
If you hate the Gal Sent that much, go make a "buff the Gal Sent" thread and leave us in peace, because shitting all over Gal users for our choice isn't helping anyone.
Purifier. First Class.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
968
|
Posted - 2015.09.07 16:17:00 -
[933] - Quote
Megaman Trigger wrote:If you hate the Gal Sent that much, go make a "buff the Gal Sent" thread and leave us in peace, because shitting all over Gal users for our choice isn't helping anyone. I see it as helping you out of a bad suit and into a good one, or at the very least not letting your opinion sway people looking to find out the heavy meta.
you didn't even try to defend the suit it's so bad :D |
Megaman Trigger
OSG Planetary Operations
697
|
Posted - 2015.09.07 16:27:00 -
[934] - Quote
Shadowed Cola wrote:Megaman Trigger wrote:If you hate the Gal Sent that much, go make a "buff the Gal Sent" thread and leave us in peace, because shitting all over Gal users for our choice isn't helping anyone. I see it as helping you out of a bad suit and into a good one, or at the very least not letting your opinion sway people looking to find out the heavy meta. you didn't even try to defend the suit it's so bad :D
I see it as an attack on players for their choice of suit. A troll trying to **** of people because he can't understand why they use what he views to be an "inferior" suit.
Here's a point for you; maybe some of us don't give a crap about your precious meta and would rather use a suit we like.
Purifier. First Class.
|
VAHZZ
RabbitSwarm
8
|
Posted - 2015.09.07 16:41:00 -
[935] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:The Gal suit being unable to specialize in effectiveness grants an edge to any heavy it fights, making it generally an anti-everything else suit for decent HP and fire power. I have to disagree. It may not specialise like the other suits, but that doesn't automatically put it at a disadvantage. if anything, not specialising and being a general purpose suit actually allows it to adapt to the changing flow of battle without needing to go back to a supply depot. Just my opinion, but I'd rather have a jack-of-all-trades suit than a can't-do-anything-without-a-logi-on-me suit, because that's how the AmSent comes across to me; the go-to suit for Logi spam. Indeed, without a logi, i only take 5 peeps with me in my AmSent. It is a sitting duck by itself, it's reps are horrendous.
"I fear all you have done is awaken a sleeping giant and fill him with a terrible resolve."
20XX
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
968
|
Posted - 2015.09.07 16:50:00 -
[936] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:If you hate the Gal Sent that much, go make a "buff the Gal Sent" thread and leave us in peace, because shitting all over Gal users for our choice isn't helping anyone. I see it as helping you out of a bad suit and into a good one, or at the very least not letting your opinion sway people looking to find out the heavy meta. you didn't even try to defend the suit it's so bad :D I see it as an attack on players for their choice of suit. A troll trying to **** of people because he can't understand why they use what he views to be an "inferior" suit. Here's a point for you; maybe some of us don't give a crap about your precious meta and would rather use a suit we like. When have i ever called you bad or made any reference to you or any player who actually chooses the suit?
in the end they're all going to destroy any other suit that comes near them, but your ultimately gimping yourself for picking Gal.
Gal preforms fine, but it's the weakest heavy suit.
Take it as a personal offense, i don't really care. it saddens me to see the state of the heavy community, we were once the biggest. Before that scout thread ever came to be was the 100 page Heavy Rage thread. We used to be quite the organized bunch on our views, and we often used to love just going at it about our favorite suit just so the post counts would go up and CCP could see a discussion between different styles of play, even if we refused to see each others.
But posters these days seem to be whiney bitches who are too tunnel vision, narrow minded, and self centered to see past there own joy-sticks. I wouldn't be surprised if CCP has abandoned reading several threads like these due to bias-obscure-unrelated-non-sense and posters inability to adapt and survive.
Because that's Dust - Adapt and Survive, Loyalty and Pride will get you crushed.
Even my Amarrian ass will put on heathen technology to get the job done. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
968
|
Posted - 2015.09.07 16:53:00 -
[937] - Quote
VAHZZ wrote:Megaman Trigger wrote:Shadowed Cola wrote:The Gal suit being unable to specialize in effectiveness grants an edge to any heavy it fights, making it generally an anti-everything else suit for decent HP and fire power. I have to disagree. It may not specialise like the other suits, but that doesn't automatically put it at a disadvantage. if anything, not specialising and being a general purpose suit actually allows it to adapt to the changing flow of battle without needing to go back to a supply depot. Just my opinion, but I'd rather have a jack-of-all-trades suit than a can't-do-anything-without-a-logi-on-me suit, because that's how the AmSent comes across to me; the go-to suit for Logi spam. Indeed, without a logi, i only take 5 peeps with me in my AmSent. It is a sitting duck by itself, it's reps are horrendous. put.... reps on? |
VAHZZ
RabbitSwarm
8
|
Posted - 2015.09.07 17:05:00 -
[938] - Quote
Shadowed Cola wrote:VAHZZ wrote:Megaman Trigger wrote:Shadowed Cola wrote:The Gal suit being unable to specialize in effectiveness grants an edge to any heavy it fights, making it generally an anti-everything else suit for decent HP and fire power. I have to disagree. It may not specialise like the other suits, but that doesn't automatically put it at a disadvantage. if anything, not specialising and being a general purpose suit actually allows it to adapt to the changing flow of battle without needing to go back to a supply depot. Just my opinion, but I'd rather have a jack-of-all-trades suit than a can't-do-anything-without-a-logi-on-me suit, because that's how the AmSent comes across to me; the go-to suit for Logi spam. Indeed, without a logi, i only take 5 peeps with me in my AmSent. It is a sitting duck by itself, it's reps are horrendous. put.... reps on? I do.
"I fear all you have done is awaken a sleeping giant and fill him with a terrible resolve."
20XX
|
Megaman Trigger
OSG Planetary Operations
698
|
Posted - 2015.09.07 17:13:00 -
[939] - Quote
If you actually cared about helping the Gal Sent, you could (and should) have gone about it in a more constructive manner; "I think the Gal is lacking and UP compared to other Sentinels but I have an idea that might help it."
Much better way to do it than coming in here and basically trashing the suit. At the very least you'd have gotten discussion, rather then what we ended up with.
Purifier. First Class.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
968
|
Posted - 2015.09.07 17:23:00 -
[940] - Quote
Megaman Trigger wrote: If you actually cared about helping the Gal Sent, you could (and should) have gone about it in a more constructive manner; "I think the Gal is lacking and UP compared to other Sentinels but I have an idea that might help it."
Much better way to do it than coming in here and basically trashing the suit. At the very least you'd have gotten discussion, rather then what we ended up with.
i don't care about the suit, i care about misinformation being passed a long. I didn't pipe in till people were actively thinking Gal was the best suit.
and now people who read the thread will read why that's an inappropriate statement for several reasons.
And then i tried to convince you but you're a loyalist to it for some odd reason. |
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Shadowed Cola
Tal-Romon Legion Amarr Empire
970
|
Posted - 2015.09.07 17:31:00 -
[941] - Quote
I actually should point out I've made 2 threads about the Gal suit in the past, one after the switch between Amarr and Gal and why it would hurt the Gals severely without immediate help
And one 5 months later after i returned from a brake and realized Gal was my only Sentinel suit and i spent all my SP into tanks before realizing it. So i was stuck in it for a good while until i get 5 in Amarr and got it's full benefits.
So i did put the Gal Sent through the ropes, made a ton of different variants. And it was like upgrading from PS3 to 4 putting the Amarr back on and it's 4 lows. And now I have increased stamina, considerably, and more armor to make the rep, speed, and hack suits even more lethal!
shweet.
But... where does that leave the Gal?
So i made thread about it, it was discussed, people agreed, wanted more reps, but no one was willing to admit an HP problem goes a long with adding reps, you can't ignore EHP, so if you do give Gals more reps, you need to reduce it's, just a bit.
No one likes this, obviously, and the thread dies. |
Dreis ShadowWeaver
Abstract Requiem
7
|
Posted - 2015.09.07 20:34:00 -
[942] - Quote
So I dropped over 1 Mil SP into the Amarr Sentinel and HMG.
It sucks.
I was running the Aurum Proto variants I had collected from salvage, but it feels like I lose 1344 Armour on my Sentinel faster than I lose 343 Shield on my Scout.
Creator of the 'Nova Knifers United' channel
My Minja Blog
CEO of Abstract Requiem
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
970
|
Posted - 2015.09.07 20:47:00 -
[943] - Quote
Dreis ShadowWeaver wrote:So I dropped over 1 Mil SP into the Amarr Sentinel and HMG. It sucks. I was running the Aurum Proto variants I had collected from salvage, but it feels like I lose 1344 Armour on my Sentinel faster than I lose 343 Shield on my Scout. If you're using plates you're doing it wrong. |
Megaman Trigger
OSG Planetary Operations
698
|
Posted - 2015.09.07 20:57:00 -
[944] - Quote
Shadowed Cola wrote:Dreis ShadowWeaver wrote:So I dropped over 1 Mil SP into the Amarr Sentinel and HMG. It sucks. I was running the Aurum Proto variants I had collected from salvage, but it feels like I lose 1344 Armour on my Sentinel faster than I lose 343 Shield on my Scout. If you're using plates you're doing it wrong.
So Amarr is only good if you use, what, Ferroscales?
Purifier. First Class.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
970
|
Posted - 2015.09.07 21:08:00 -
[945] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:Dreis ShadowWeaver wrote:So I dropped over 1 Mil SP into the Amarr Sentinel and HMG. It sucks. I was running the Aurum Proto variants I had collected from salvage, but it feels like I lose 1344 Armour on my Sentinel faster than I lose 343 Shield on my Scout. If you're using plates you're doing it wrong. So Amarr is only good if you use, what, Ferroscales? either plates but regular is fine, mixed with kats and reps.
Take advantage of he Amarr base attributes and you'll enjoy a good stomping; |
Megaman Trigger
OSG Planetary Operations
698
|
Posted - 2015.09.07 21:31:00 -
[946] - Quote
Shadowed Cola wrote:Megaman Trigger wrote:Shadowed Cola wrote:Dreis ShadowWeaver wrote:So I dropped over 1 Mil SP into the Amarr Sentinel and HMG. It sucks. I was running the Aurum Proto variants I had collected from salvage, but it feels like I lose 1344 Armour on my Sentinel faster than I lose 343 Shield on my Scout. If you're using plates you're doing it wrong. So Amarr is only good if you use, what, Ferroscales? either plates but regular is fine, mixed with kats and reps. Take advantage of he Amarr base attributes and you'll enjoy a good stomping; EDIT: You can use anything below proto, i suppose. I use STD from time to time on extra slots.
Seems frail for holding a point, which I assume Dreis was doing.
Purifier. First Class.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
970
|
Posted - 2015.09.07 21:39:00 -
[947] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:Shadowed Cola wrote:Dreis ShadowWeaver wrote:So I dropped over 1 Mil SP into the Amarr Sentinel and HMG. It sucks. I was running the Aurum Proto variants I had collected from salvage, but it feels like I lose 1344 Armour on my Sentinel faster than I lose 343 Shield on my Scout. If you're using plates you're doing it wrong. So Amarr is only good if you use, what, Ferroscales? either plates but regular is fine, mixed with kats and reps. Take advantage of he Amarr base attributes and you'll enjoy a good stomping; EDIT: You can use anything below proto, i suppose. I use STD from time to time on extra slots. Seems frail for holding a point, which I assume Dreis was doing. Did he say he had a logi?
Then he's doing it wrong :3
versatility is the key with pub Amarr heavy, and you'll be able to hold points by surviving and DPSing down enemies going near it by staying a hinderance. You can't expect your team to be reliable.
When he goes to PC and he has an organized team then he can switch to more plates since he'll have reps, and maybe even rep hives. But even then, dodging fire is often times more useful then taking it. |
Megaman Trigger
OSG Planetary Operations
700
|
Posted - 2015.09.07 22:26:00 -
[948] - Quote
Shadowed Cola wrote:Did he say he had a logi?
Then he's doing it wrong :3
versatility is the key with pub Amarr heavy, and you'll be able to hold points by surviving and DPSing down enemies going near it by staying a hinderance. You can't expect your team to be reliable.
When he goes to PC and he has an organized team then he can switch to more plates since he'll have reps, and maybe even rep hives. But even then, dodging fire is often times more useful then taking it.
He never said he was doing pubs either, he might have been doing PC or FW. He might have had a logi who died while repping him.
You can't just say "you're doing it wrong" without knowing all the facts, not unless you want to come across as an arrogant sod.
Purifier. First Class.
|
Dreis ShadowWeaver
Abstract Requiem
7
|
Posted - 2015.09.07 22:32:00 -
[949] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:Did he say he had a logi?
Then he's doing it wrong :3
versatility is the key with pub Amarr heavy, and you'll be able to hold points by surviving and DPSing down enemies going near it by staying a hinderance. You can't expect your team to be reliable.
When he goes to PC and he has an organized team then he can switch to more plates since he'll have reps, and maybe even rep hives. But even then, dodging fire is often times more useful then taking it. He never said he was doing pubs either, he might have been doing PC or FW. He might have had a logi who died while repping him. You can't just say "you're doing it wrong" without knowing all the facts, not unless you want to come across as an arrogant sod. Was in a pub Dom, had a Logi but he backed out.
Creator of the 'Nova Knifers United' channel
My Minja Blog
CEO of Abstract Requiem
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Shadowed Cola
Tal-Romon Legion Amarr Empire
971
|
Posted - 2015.09.07 23:42:00 -
[950] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:Did he say he had a logi?
Then he's doing it wrong :3
versatility is the key with pub Amarr heavy, and you'll be able to hold points by surviving and DPSing down enemies going near it by staying a hinderance. You can't expect your team to be reliable.
When he goes to PC and he has an organized team then he can switch to more plates since he'll have reps, and maybe even rep hives. But even then, dodging fire is often times more useful then taking it. He never said he was doing pubs either, he might have been doing PC or FW. He might have had a logi who died while repping him. You can't just say "you're doing it wrong" without knowing all the facts, not unless you want to come across as an arrogant sod. well, considering he said he just specced into it, it was pretty safe to assume it was a pub game.
and if he had a logi he never mentioned it when he said the suit sucked because it died fast.
And if he did have a logi he didn't 'have' a logi if he was always dead. Bad logi or bad heavy not covering his logi.
I think it's more arrogant to assume things he never said, but i guess that's just me :3 |
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Georgia Xavier
Incorruptibles
1
|
Posted - 2015.09.08 01:36:00 -
[951] - Quote
Dreis ShadowWeaver wrote:So I dropped over 1 Mil SP into the Amarr Sentinel and HMG. It sucks. I was running the Aurum Proto variants I had collected from salvage, but it feels like I lose 1344 Armour on my Sentinel faster than I lose 343 Shield on my Scout. Hey remember when I said its difficult to chabge over to a new play style completely? you went from speedy suit to the slowest suit in game so lets slowly get used to being slow. Try this speedfit sentinel I built for ya
Lows: Complex ferroscales x1 Complex armor rep x1 complex kincats x2
highs: complex shield ext
weapons: Boundless ahmg Boundless BSMG
so with this you have,assuming you have maxed cores, 522 shields,832 armor,11 hp/s armor regen and 6.7 m/s sprint speed. Fairly tanky,medium armor reps and quite speedy too. With the AHMG you have lower DPS though but higher range. May not be perfect build but it sure is fun
Click for an instant good day! (or atleast cheer you up a bit)
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.09.08 12:36:00 -
[952] - Quote
Gal Sent:
I would like to give it 2 more reps per second native to the suit. That would give the suit plenty of options with its low slots without having to fit a Rep, or be able to compete with Amarr as a full Rep fit, although, I find that full reps is not as effective as mixing things up a bit.
A green bottle fixes the stamina problem, and if Gal Sent had enough native repts, they could afford to use a slot for a biotic.
Also, resistance to Rail Rifles, Sniper Rifles, and Bolt Pistols is nice, even if it does not help against other Sentinels.
Amarr Sent:
For general use I suggest 1 standard plate (it seems to get you over a health threshold and you die less to snipers and don't seem to get one shotted by shotguns). The movement penalty is less on the Standard plate than the Proto.
Then fit at least 1 Proto Rep mod.
Finally I like to put a Kin Cat on there, although sometime I run extra Rep mods instead.
This is how you fit an Amarr Sent for self sufficiency. Just don't forget you got to duck behind cover for longer periods to regen if you don't have a Logi. At least wait until your shields are mostly back up before reengaging. If you don't pay attention to your own health bar, don't come complaining to me when you die a lot.
Min Sent:
3 Myos and 2 Kin Cats is hands down the most fun Sentinel fit... but I die at least twice as often as I do in the Amarr fit, and I don't get all that many more kills than in the Amarr suit. That being said, I get more opportunities to kill, so a really good player who could consistently land rounds on target, would probably get lots of kills in this setup.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.09.09 11:56:00 -
[953] - Quote
I am starting to really hate that truncated pyramid (I think CCP calls it the Matrix or something). That place is a death tramp for HMG Sentinels. Even the Assault HMG does not have enough range to be effective in that massive open building, and it is hard to find cover when people with rifles are constantly shooting from 3 or 4 different angles.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Vash Warren
SMARTCREW Smart Deploy
226
|
Posted - 2015.09.09 12:01:00 -
[954] - Quote
Fox Gaden wrote:I am starting to really hate that truncated pyramid (I think CCP calls it the Matrix or something). That place is a death tramp for HMG Sentinels. Even the Assault HMG does not have enough range to be effective in that massive open building, and it is hard to find cover when people with rifles are constantly shooting from 3 or 4 different angles.
I have never had luck with that map on sentinels, which sadly forced me into assaults and Commandos, and while not bad in their own right I just enjoy logi or sentinel more. Slapping a rifle on it seems to make it better but if you use that may as well us an assault.
Caldari Body, Caldari Core, But Amarr with my Soul.
23 Mil SP, Next Adventure. Amarr Assult/ Caldari Logi
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Megaman Trigger
OSG Planetary Operations
709
|
Posted - 2015.09.09 12:06:00 -
[955] - Quote
Fox Gaden wrote:I am starting to really hate that truncated pyramid (I think CCP calls it the Matrix or something). That place is a death tramp for HMG Sentinels. Even the Assault HMG does not have enough range to be effective in that massive open building, and it is hard to find cover when people with rifles are constantly shooting from 3 or 4 different angles.
Ironically, that's the map I had my best unsupported run; 34/4 in an advanced Cal Sent using an MH-82, hovering around the objective. Had 1 corp mate up top, helping blueberries lock it down, I was solo down below mowingdown AmManndos, praying my regen held up.
Purifier. First Class.
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Georgia Xavier
Incorruptibles
1
|
Posted - 2015.09.09 23:18:00 -
[956] - Quote
My best match was when I got 40/5, don't know what the map is called, basically its where the supply depot was underground while the objective was straight ahead of it. Anyways I sneaked into the depot with a scout since the enemy team was holding the objective. I switched to my usual sentinel build and held the depot for as long as I can but alas my efforts were too late as the enemy still won. It was fun though
Click for an instant good day! (or atleast cheer you up a bit)
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Megaman Trigger
OSG Planetary Operations
709
|
Posted - 2015.09.09 23:28:00 -
[957] - Quote
Georgia Xavier wrote:My best match was when I got 40/5, don't know what the map is called, basically its where the supply depot was underground while the objective was straight ahead of it. Anyways I sneaked into the depot with a scout since the enemy team was holding the objective. I switched to my usual sentinel build and held the depot for as long as I can but alas my efforts were too late as the enemy still won. It was fun though
Gallente Research Facility aka Lag Facility?
Purifier. First Class.
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Georgia Xavier
Incorruptibles
1
|
Posted - 2015.09.09 23:51:00 -
[958] - Quote
Megaman Trigger wrote:Georgia Xavier wrote:My best match was when I got 40/5, don't know what the map is called, basically its where the supply depot was underground while the objective was straight ahead of it. Anyways I sneaked into the depot with a scout since the enemy team was holding the objective. I switched to my usual sentinel build and held the depot for as long as I can but alas my efforts were too late as the enemy still won. It was fun though Gallente Research Facility aka Lag Facility? No not that, its where the objective is in a spherical building which is also connected to another smaller spherical building. Both buildings have open rooftops
Click for an instant good day! (or atleast cheer you up a bit)
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.09.10 10:04:00 -
[959] - Quote
Fox Gaden wrote:I am starting to really hate that truncated pyramid (I think CCP calls it the Matrix or something). That place is a death tramp for HMG Sentinels. Even the Assault HMG does not have enough range to be effective in that massive open building, and it is hard to find cover when people with rifles are constantly shooting from 3 or 4 different angles. I LOVE that map. The calsent and minsent shine there. It's a deathtrap for am/galsent though.
Most of the people camping the rooftops rock rail rifles and combat rifles. A solid shield fit on a calsent and a speed fit on the minsent with either DPS spiked or a shield buffer tends to hit the corners and run up the pyramid outside like a bulldozer. They have a really hard time breaking you on the way up.
Play the calsent like a human shield for a squad charging up the pyramid then when on top drop down directly on your targets through the hatch for some straight d**k moves.
The minsent with a kincat and a cardiac combined with shields or DPS mods can keep pace with most assaults and logis. The amarr and galsent are relegated to ambush camping on that map because the cover is sparse enough that they are almost always exposed to fire from at least one angle.
Fast regen is key for sentinels on that map.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.09.10 10:08:00 -
[960] - Quote
Georgia Xavier wrote:Dreis ShadowWeaver wrote:So I dropped over 1 Mil SP into the Amarr Sentinel and HMG. It sucks. I was running the Aurum Proto variants I had collected from salvage, but it feels like I lose 1344 Armour on my Sentinel faster than I lose 343 Shield on my Scout. Hey remember when I said its difficult to chabge over to a new play style completely? you went from speedy suit to the slowest suit in game so lets slowly get used to being slow. Try this speedfit sentinel I built for ya Lows: Complex ferroscales x1 Complex armor rep x1 complex kincats x2 highs: complex shield ext weapons: Boundless ahmg Boundless BSMG so with this you have,assuming you have maxed cores, 522 shields,832 armor,11 hp/s armor regen and 6.7 m/s sprint speed. Fairly tanky,medium armor reps and quite speedy too. With the AHMG you have lower DPS though but higher range. May not be perfect build but it sure is fun
This. Fit new suits as close to your playstyle as possible and wean yourself into new suits.
I have been playing mostly sentinel for YEARS. Running ferros invariably gets me massacred. But when i run plates, reps and cardiac regs or what have you, matching my sentinels closely I am able to basically play a "diet fatty" and because it's my normal playstyle I do better running that "bad fit" than I do with a meta fit.
Your experiences will of course be just as unique.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.09.10 10:11:00 -
[961] - Quote
Dreis ShadowWeaver wrote: Was in a pub Dom, had a Logi but he backed out.
if you're not holding the point and defending running a sentinel in Dom is like truing to pleasure yourself with a grinder wheel at high speed.
Assaults and commandos and scouts are the attack fits. Sentinels trying to push hard on most dom maps get their balls ripped off.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.09.10 12:23:00 -
[962] - Quote
Megaman Trigger wrote:Fox Gaden wrote:I am starting to really hate that truncated pyramid (I think CCP calls it the Matrix or something). That place is a death tramp for HMG Sentinels. Even the Assault HMG does not have enough range to be effective in that massive open building, and it is hard to find cover when people with rifles are constantly shooting from 3 or 4 different angles. Ironically, that's the map I had my best unsupported run; 34/4 in an advanced Cal Sent using an MH-82, hovering around the objective. Had 1 corp mate up top, helping blueberries lock it down, I was solo down below mowingdown AmManndos, praying my regen held up. That is a good scenario, however it is rare that the enemy will rush the point if they don't control the roof, so usually if you guard the point you are either getting shot from above, or you are standing there twiddling your thumbs with no action.
I got that map again this morning, so I said screw the pyramid and just spent the whole game 1 v 1 with a Scout trying to control the CRU way off to the side of the map.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.09.10 12:39:00 -
[963] - Quote
Breakin Stuff wrote:Fox Gaden wrote:I am starting to really hate that truncated pyramid (I think CCP calls it the Matrix or something). That place is a death tramp for HMG Sentinels. Even the Assault HMG does not have enough range to be effective in that massive open building, and it is hard to find cover when people with rifles are constantly shooting from 3 or 4 different angles. I LOVE that map. The calsent and minsent shine there. It's a deathtrap for am/galsent though. Most of the people camping the rooftops rock rail rifles and combat rifles. A solid shield fit on a calsent and a speed fit on the minsent with either DPS spiked or a shield buffer tends to hit the corners and run up the pyramid outside like a bulldozer. They have a really hard time breaking you on the way up. Play the calsent like a human shield for a squad charging up the pyramid then when on top drop down directly on your targets through the hatch for some straight d**k moves. The minsent with a kincat and a cardiac combined with shields or DPS mods can keep pace with most assaults and logis. The amarr and galsent are relegated to ambush camping on that map because the cover is sparse enough that they are almost always exposed to fire from at least one angle. Fast regen is key for sentinels on that map. You are right of course. Maybe I should try pulling our my Caldari fit next time and try to stick to the roof.
Part of my problem I think is that I mostly play an hour before Down Time, so I am mostly fighting Lord British, Nyan San, Nyan Chan, and assorted other good players. I seem to do way better in PUBs if I play in American Prime Time rather than Japanese Prime Time. There are a lot more bad players on to make me look good.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
983
|
Posted - 2015.09.10 15:50:00 -
[964] - Quote
Breakin Stuff wrote:[quote=Fox Gaden] Fast regen is key for sentinels on that map. Or speed, it works well. You don't need to rely on a logi in a speed suit that can get to a depot to switch to a rep suit.
I can understand your enjoyment of the shield regen - but it's easily countered, you'll have mods for either faster reps or faster rep delay. where as Armor regen there's no counter but a OHK :D |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.09.10 15:54:00 -
[965] - Quote
Shadowed Cola wrote:Breakin Stuff wrote:[quote=Fox Gaden] Fast regen is key for sentinels on that map. Or speed, it works well. You don't need to rely on a logi in a speed suit that can get to a depot to switch to a rep suit. I can understand your enjoyment of the shield regen - but it's easily countered, you'll have mods for either faster reps or faster rep delay. where as Armor regen there's no counter but a OHK :D
Calsent at 20-30m + AHMG 1v1 vs amsent or galsent...
In my experience the calsent wins.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
983
|
Posted - 2015.09.10 16:08:00 -
[966] - Quote
Breakin Stuff wrote:Shadowed Cola wrote:Breakin Stuff wrote:[quote=Fox Gaden] Fast regen is key for sentinels on that map. Or speed, it works well. You don't need to rely on a logi in a speed suit that can get to a depot to switch to a rep suit. I can understand your enjoyment of the shield regen - but it's easily countered, you'll have mods for either faster reps or faster rep delay. where as Armor regen there's no counter but a OHK :D Calsent at 20-30m + AHMG 1v1 vs amsent or galsent... In my experience the calsent wins. i'm sure people know my opinion on how bad the GalSent suit is by now.
Shield does offer more EHP vs the HMG since it stacks resistance without penalty, unlike our Armor who goes through a 15% resistance then a 25% weakness.
So if you put on that extra damage mod over reps or delay you'll probably get quite the punch out of that suit, plus it has a nice strafe speed.
but even though it sounds like a great suit, like i said before, it's too easily countered by how weapon meta currently works. ASCR shred you to pieces and you can't modify your suit in any way to counter it.
That's why I prefer my Amarr, I get the best of every world, plus more.
I really want to try a passive scan Calsent suit someday, though. |
Georgia Xavier
Incorruptibles
1
|
Posted - 2015.09.10 16:44:00 -
[967] - Quote
I always have a BScP with my heavies, only preventing me from being a purely amarrian sentinel is the heavy weapon . Anyways, the pistol helps against the calsents
Click for an instant good day! (or atleast cheer you up a bit)
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Megaman Trigger
OSG Planetary Operations
712
|
Posted - 2015.09.10 16:59:00 -
[968] - Quote
Georgia Xavier wrote:I always have a BScP with my heavies, only preventing me from being a purely amarrian sentinel is the heavy weapon . Anyways, the pistol helps against the calsents
I prefer to take a SMG or BP, for shields I lead with a Flux.
Purifier. First Class.
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Georgia Xavier
Incorruptibles
1
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Posted - 2015.09.10 17:02:00 -
[969] - Quote
Megaman Trigger wrote:Georgia Xavier wrote:I always have a BScP with my heavies, only preventing me from being a purely amarrian sentinel is the heavy weapon . Anyways, the pistol helps against the calsents I prefer to take a SMG or BP, for shields I lead with a Flux. I never have space for grenades :(
Click for an instant good day! (or atleast cheer you up a bit)
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Shadowed Cola
Tal-Romon Legion Amarr Empire
984
|
Posted - 2015.09.10 17:07:00 -
[970] - Quote
Georgia Xavier wrote:Megaman Trigger wrote:Georgia Xavier wrote:I always have a BScP with my heavies, only preventing me from being a purely amarrian sentinel is the heavy weapon . Anyways, the pistol helps against the calsents I prefer to take a SMG or BP, for shields I lead with a Flux. I never have space for grenades :( The heavy suit really needs that grenade, it's a great area of denial weapon you can use to sheep enemies the way you want for easy kills. |
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Megaman Trigger
OSG Planetary Operations
712
|
Posted - 2015.09.10 17:18:00 -
[971] - Quote
Georgia Xavier wrote:Megaman Trigger wrote:Georgia Xavier wrote:I always have a BScP with my heavies, only preventing me from being a purely amarrian sentinel is the heavy weapon . Anyways, the pistol helps against the calsents I prefer to take a SMG or BP, for shields I lead with a Flux. I never have space for grenades :( If I take Krin's mods over regular damage mofs, I can fit Proto everything else.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.09.10 17:25:00 -
[972] - Quote
Shadowed Cola wrote:
I really want to try a passive scan Calsent suit someday, though.
Done it. It's amusing for about three minutes.
Unfortunately the scans cannot get out far enough to escape the center ring of the radar. So by the time they pop up on scans, you have them inside Assault Rifle optimal.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.09.10 19:23:00 -
[973] - Quote
Shadowed Cola wrote:Georgia Xavier wrote:Megaman Trigger wrote:Georgia Xavier wrote:I always have a BScP with my heavies, only preventing me from being a purely amarrian sentinel is the heavy weapon . Anyways, the pistol helps against the calsents I prefer to take a SMG or BP, for shields I lead with a Flux. I never have space for grenades :( The heavy suit really needs that grenade, it's a great area of denial weapon you can use to sheep enemies the way you want for easy kills. I have fits that only vary by Grenade type.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
OSG Planetary Operations
717
|
Posted - 2015.09.12 08:46:00 -
[974] - Quote
CCP Rattati wrote:Gallente repinel AHMG is glorious,
So going to have to try this; triple reps, dual damage mods, Flux, AHMG, BSMG. Putting my faith in Rattati.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.09.12 11:55:00 -
[975] - Quote
Megaman Trigger wrote:CCP Rattati wrote:Gallente repinel AHMG is glorious, So going to have to try this; triple reps, dual damage mods, Flux, AHMG, BSMG. Putting my faith in Rattati. Actually giggleworthy.
Your mileage may vary but the fit is usually entertaining.
I tend to defy logic and use heavy plates on assault suits.
Have been accused of cheating because I ate every bullet fired at me by one guy and still massacred his wiggling butt. Three times. Was accused of hacking.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
OSG Planetary Operations
717
|
Posted - 2015.09.12 12:09:00 -
[976] - Quote
Breakin Stuff wrote:Megaman Trigger wrote:CCP Rattati wrote:Gallente repinel AHMG is glorious, So going to have to try this; triple reps, dual damage mods, Flux, AHMG, BSMG. Putting my faith in Rattati. Actually giggleworthy. Your mileage may vary but the fit is usually entertaining. I tend to defy logic and use heavy plates on assault suits. Have been accused of cheating because I ate every bullet fired at me by one guy and still massacred his wiggling butt. Three times. Was accused of hacking.
When Amarr Assaults do that, it's a hell of a fight taking them down.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.09.12 13:41:00 -
[977] - Quote
Amarr assault is what I do it in. Trick is to remember that plate suits don't get remotely similar bennies as ferroscale from kincats. Throwing a single cardiac regulator on instead helps the mobility issues. Not being able to sprint insanely fast is heavily mitigated by being able to sprint forever.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Jonny D Buelle
Mors Effera
1
|
Posted - 2015.09.14 00:27:00 -
[978] - Quote
Megaman Trigger wrote:CCP Rattati wrote:Gallente repinel AHMG is glorious, So going to have to try this; triple reps, dual damage mods, Flux, AHMG, BSMG. Putting my faith in Rattati.
Why not try double reps and one reactive, get some meat and reps.
Give me my Plasma Flamethrower or give me a cookie!
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Megaman Trigger
OSG Planetary Operations
720
|
Posted - 2015.09.14 00:40:00 -
[979] - Quote
Jonny D Buelle wrote:Megaman Trigger wrote:CCP Rattati wrote:Gallente repinel AHMG is glorious, So going to have to try this; triple reps, dual damage mods, Flux, AHMG, BSMG. Putting my faith in Rattati. Why not try double reps and one reactive, get some meat and reps.
Rep rate is too low and the armour probably wouldn't help much. At Proto, it's only 60HP. That might by me 1 or 2 seconds but I'd take much longer to rep up to decent levels.
Purifier. First Class.
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Jonny D Buelle
Mors Effera
1
|
Posted - 2015.09.14 00:51:00 -
[980] - Quote
Megaman Trigger wrote:Jonny D Buelle wrote:Megaman Trigger wrote:CCP Rattati wrote:Gallente repinel AHMG is glorious, So going to have to try this; triple reps, dual damage mods, Flux, AHMG, BSMG. Putting my faith in Rattati. Why not try double reps and one reactive, get some meat and reps. Rep rate is too low and the armour probably wouldn't help much. At Proto, it's only 60HP. That might by me 1 or 2 seconds but I'd take much longer to rep up to decent levels.
Fair point.
Give me my Plasma Flamethrower or give me a cookie!
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Joel II X
Bacon with a bottle of Quafe
8
|
Posted - 2015.09.14 00:55:00 -
[981] - Quote
Megaman Trigger wrote:CCP Rattati wrote:Gallente repinel AHMG is glorious, So going to have to try this; triple reps, dual damage mods, Flux, AHMG, BSMG. Putting my faith in Rattati. Meh. Sentinel doesn't have enough reps to outrep things. You can't even factor in cover because you're slow.
Scouts United
Gk.0s & Quafes all day.
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Jonny D Buelle
Mors Effera
1
|
Posted - 2015.09.14 04:54:00 -
[982] - Quote
Joel II X wrote:Megaman Trigger wrote:CCP Rattati wrote:Gallente repinel AHMG is glorious, So going to have to try this; triple reps, dual damage mods, Flux, AHMG, BSMG. Putting my faith in Rattati. Meh. Sentinel doesn't have enough reps to outrep things. You can't even factor in cover because you're slow.
Actually you can out rep and take cover if you have the right gun game and fit it properly. Take your fat hate elsewhere.
Give me my Plasma Flamethrower or give me a cookie!
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Shadowed Cola
Tal-Romon Legion Amarr Empire
996
|
Posted - 2015.09.14 14:37:00 -
[983] - Quote
Jonny D Buelle wrote:Joel II X wrote:Megaman Trigger wrote:CCP Rattati wrote:Gallente repinel AHMG is glorious, So going to have to try this; triple reps, dual damage mods, Flux, AHMG, BSMG. Putting my faith in Rattati. Meh. Sentinel doesn't have enough reps to outrep things. You can't even factor in cover because you're slow. Actually you can out rep and take cover if you have the right gun game and fit it properly. Take your fat hate elsewhere. No, you can't. Even with 3 complex reps giving roughly 10 a second you would still be out-matched by most heavies in the Rep department, and they won't need to sacrifice to obtain it. 35 reps a second with 650 base health takes how long? vs 50 and how much Caldari gets for shield? You're out of the fight for too long to save your KDR, you're better off dying and respawning in 10 seconds.. And you won't have the stamina to make a decent duck-and-cover-heavy-suit, you're quite literally putting yourself at a disadvantage trying to play the Gal that way.
The only reason people even use that pathetic suit is because it is a heavy suit - each one of them is OP in comparison to any other type of suit in a 1v1 situation. In pub games where everyone is running around the objective rather then protecting it - I'm sure it seems like a 'killer' suit.
But it's not. It doesn't do anything the best, barely does what it does do well, and has no real purpose or situation where you'd want to pick a Gal suit to get you out of a bad situation. You'll always look to the strength/versatility of the Amarr, the shield reps of the Caldari, or the speed of the Min. |
Balistyc Farshot
MONSTER SYNERGY
373
|
Posted - 2015.09.14 15:01:00 -
[984] - Quote
The thing with heavies lately like above is that they won't evolve a little. Holding a point is so much harder now due to all the nerfs on us heavies and enhancements to ranged weaponry. We did get some buffs though, we just need to be able to exploit them.
Like the AHMG, I use that exclusively now and even the Alex can't win against me in toe to toe, just aim for the headshots. The accuracy will give you the advantage.
I think Ratati is trying to push heavies to stop standing in place and controlling the fights. That is why the TTK has been decreased for heavies by increasing weapon dmg and making hit detection/dispersion a joke.
I use my Amarr heavy, but I put 2 enhanced reps on. That way, I can hit the enemy, then pull back and my reps will pick me back up enough to be ready for a fight again by the time I finish my reload. True, a logi is useful in that situation, but I expect my logis to be fighters first and healers second. That is how I play them, and people beg me to logi when I am not the heavy. Plus, when I am reloading, I want my logi shooting the enemies. The signature says it all.
New tactics state you try the hit and duck method. Watch the ranged fire from lasers and SCR because you can't fight back against those. Instead duck and make them close the gap. I wish CCP would stop the old heavy hate and make the explosives resistance higher so we weren't so pestered by MDs, but CCP has learned that nerfing and buffing is going to be a losing game.
If you want to be a jerk, pull out an Amarr Commando and ranged fight back. I don't have a min mando otherwise I would try the combat rifles. One assault one standard. CQC and ranged anti armor.
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
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Jonny D Buelle
The Warlords Legion
1
|
Posted - 2015.09.14 21:00:00 -
[985] - Quote
Shadowed Cola wrote:Jonny D Buelle wrote:Joel II X wrote:Megaman Trigger wrote:CCP Rattati wrote:Gallente repinel AHMG is glorious, So going to have to try this; triple reps, dual damage mods, Flux, AHMG, BSMG. Putting my faith in Rattati. Meh. Sentinel doesn't have enough reps to outrep things. You can't even factor in cover because you're slow. Actually you can out rep and take cover if you have the right gun game and fit it properly. Take your fat hate elsewhere. No, you can't. Even with 3 complex reps giving roughly 10 a second you would still be out-matched by most heavies in the Rep department, and they won't need to sacrifice to obtain it. 35 reps a second with 650 base health takes how long? vs 50 and how much Caldari gets for shield? You're out of the fight for too long to save your KDR, you're better off dying and respawning in 10 seconds.. And you won't have the stamina to make a decent duck-and-cover-heavy-suit, you're quite literally putting yourself at a disadvantage trying to play the Gal that way. The only reason people even use that pathetic suit is because it is a heavy suit - each one of them is OP in comparison to any other type of suit in a 1v1 situation. In pub games where everyone is running around the objective rather then protecting it - I'm sure it seems like a 'killer' suit. But it's not. It doesn't do anything the best, barely does what it does do well, and has no real purpose or situation where you'd want to pick a Gal suit to get you out of a bad situation. You'll always look to the strength/versatility of the Amarr, the shield reps of the Caldari, or the speed of the Min.
So you are talking about the actual suit and not factoring the multiple ways someone could fit it or a persons gungame/skills and are assuming that it is the weakest of the lot?
I have been running GalSent since it was released and I have never given up on it and I refuse to give up on it now. I do not care about my KD/R and I play a sentinel the way it's suppose to be: Point Defense. I only play pubs when I cant get into FW so don't assume I am a pub scrub.
Also I do play cover and run sentinel with my fitting, and I do well. If you cant get the GalSent to work for you, thats on you and you shouldnt use it, but it works for me so dont try to put me down because of it as it makes you look the fool.
Combat and Logistics Officer of T-W-L
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Regnier Feros
Pielords
681
|
Posted - 2015.09.14 22:32:00 -
[986] - Quote
Tiffany's Fit Sent Ak.0 1 complex shield 2 complex kin cats 2 complex reps six kin burst hmg & hmg flux nade ^^^^^^^ suicide rushing with this fit
ZariaOwnsWhips
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Shadowed Cola
Tal-Romon Legion Amarr Empire
996
|
Posted - 2015.09.15 01:51:00 -
[987] - Quote
I clearly said, first line second paragraph, the only reason the suit gets used is because, like every other sentinel, it feels strong compared to other suits.
And I consider FW to be a pub game. Neither side is fully organized or communicating the majority of the time and are generally separated by squads or a bunch of solo players. And matches are decided by a draw of a hat from Scotty.
It's not like that Gal can't perform - if you can't do anything in any heavy suit you're just plainly a bad player. But the suit in comparison to any role for any circumstance for any given time - you're better off with a different heavy suit.
Loyalty is cool, I'm an Amarr Loyalist, but if you're truly loyal to your faction you'll use what's best suited to win. Losing for your factions while wearing there colors is pub scrub logic. Only winners are recognized. |
Jonny D Buelle
The Warlords Legion
1
|
Posted - 2015.09.15 05:36:00 -
[988] - Quote
Shadowed Cola wrote:I clearly said, first line second paragraph, the only reason the suit gets used is because, like every other sentinel, it feels strong compared to other suits.
And I consider FW to be a pub game. Neither side is fully organized or communicating the majority of the time and are generally separated by squads or a bunch of solo players. And matches are decided by a draw of a hat from Scotty.
It's not like that Gal can't perform - if you can't do anything in any heavy suit you're just plainly a bad player. But the suit in comparison to any role for any circumstance for any given time - you're better off with a different heavy suit.
Loyalty is cool, I'm an Amarr Loyalist, but if you're truly loyal to your faction you'll use what's best suited to win. Losing for your factions while wearing there colors is pub scrub logic. Only winners are recognized.
You must be new here. I am not a gallente loyalist, hell I am only doing Gal Factional for the Atlas and thats it. Anyone who has stumbled into the IGS at one point or another would come across a post of my character showing his disdain for the empires except for the Minmatar.
Also with the amount of Q Syncing going on these days, its become less random and more organized. Occasionally you will get the one sided stomp but lately it has been fair sided down to the wire fights.
And to be honest I have out performed Amarrian and Caldari sentinels before without logi support (I didnt have it). Keep in mind scrublord that the suit and fitting only counts for 35% of your potential on the field, the rest comes from your own player skills and tactics.
A sh.tty fit in the hands of a decent player is better than the FOTM in the hands of a scrub. This has been proven time and time again.
Combat and Logistics Officer of T-W-L
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Megaman Trigger
OSG Planetary Operations
722
|
Posted - 2015.09.15 11:08:00 -
[989] - Quote
SoTa, save your breath, this constant hate for the Gal Sent and the constant need to express it is just making you look like a troll. You don't like it and don't use it? Fine. Others do. So let them do so in peace.
Purifier. First Class.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
996
|
Posted - 2015.09.15 11:54:00 -
[990] - Quote
smh, why post in a discussion about heavies when people refuse to discuss it because it hurts there pride somehow.
You guys realize CCP reads this thread, right? You're supposed to make conversation based on the weaknesses and strengths of the suits, comparisons, etc.
You guys probably hate the Gal suit more then i do by the looks of it - complimenting the suit and talking well of it to CCP Rat... lol....
i'm a paranoid guy, and i somehow think this thread is going to lead to heavies getting massively ****** over because you guys have no clue wtf you're talking about. |
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Megaman Trigger
OSG Planetary Operations
722
|
Posted - 2015.09.15 12:11:00 -
[991] - Quote
Except you're not discussing the suit, you just post how the suit is "inferior " and "pathetic " in your eyes while scratching your head over why Gal Sent users here refuse to change their suit, and therefore their playstyle, based on your opinion. All you do is trash the Gal Sent. That's not discussion.
And no, I don't hate the Gal Sent. If anything I hate the AmSent for being the slowest, ugliest, weakest DPS and overall least useful to me.
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
722
|
Posted - 2015.09.15 12:16:00 -
[992] - Quote
If you want to help the Gal Sent, then why not go post something in the ideas forum?
Purifier. First Class.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
996
|
Posted - 2015.09.15 12:17:00 -
[993] - Quote
Megaman Trigger wrote:Except you're not discussing the suit, you just post how the suit is "inferior " and "pathetic " in your eyes while scratching your head over why Gal Sent users here refuse to change their suit, and therefore their playstyle, based on your opinion. All you do is trash the Gal Sent. That's not discussion.
And no, I don't hate the Gal Sent. If anything I hate the AmSent for being the slowest, ugliest, weakest DPS and overall least useful to me. uhm, you mean that's not good enough for you?
It looks like a discussion to me. Your suit is trash, it has no viable ways of play that isn't superior in another suit, and has no roles.
Yes, that's trash talking, but it's also the truth. I'm not saying it's just complete garbage, a worthless piece of **** that deserves to be deleted, etc etc. That would be what you want to label me as.
But that's not all i'm doing - there is explanation and reasonings. Wether or you want to accept it or not is your own issue.
not everyone can see the point when it's covered in glitter, I guess. lmao. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
996
|
Posted - 2015.09.15 12:18:00 -
[994] - Quote
Megaman Trigger wrote:If you want to help the Gal Sent, then why not go post something in the ideas forum? Your level of stupid needs to stop someday.
This is the heavy discussion thread, right?
CCP Rat posts in here, right?
So why wouldn't i assume this is a great place to have this discussion so CCP Rat can see and other heavies can give input without the GD peasants clogging it up with more pointless pub experiences? |
Megaman Trigger
OSG Planetary Operations
722
|
Posted - 2015.09.15 12:23:00 -
[995] - Quote
Shadowed Cola wrote:Megaman Trigger wrote:If you want to help the Gal Sent, then why not go post something in the ideas forum? Your level of stupid needs to stop someday. This is the heavy discussion thread, right? CCP Rat posts in here, right? So why wouldn't i assume this is a great place to have this discussion so CCP Rat can see and other heavies can give input without the GD peasants clogging it up with more pointless pub experiences?
As does your level of trolling. There better, vastly more effective ways to get a point across then derailing conversations and shitting all over the Gal Sent. A little tact and discression goes a long way to getting a point across.
Purifier. First Class.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
996
|
Posted - 2015.09.15 12:29:00 -
[996] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:If you want to help the Gal Sent, then why not go post something in the ideas forum? Your level of stupid needs to stop someday. This is the heavy discussion thread, right? CCP Rat posts in here, right? So why wouldn't i assume this is a great place to have this discussion so CCP Rat can see and other heavies can give input without the GD peasants clogging it up with more pointless pub experiences? As does your level of trolling. There better, vastly more effective ways to get a point across then derailing conversations and shitting all over the Gal Sent. A little tact and discression goes a long way to getting a point across. derrailing, trolling, shitting on others.
Let's correct these:
1) Can't derail a heavy discussion thread by talking about heavies.
2) Trolling is generally considered targeting a person or topic for harassment. I can see why you think i'm 'trolling' the Gal suit - but it's a little bit of everything, really. I've made plenty of points on the other suits, admiittly in comparison to the Gal Sent, but they're for the most part not 'trollish' comments. Only those directed at you have a troll sting to them because I find you an unhealthy poster.
3 I'm only shitting on you. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
996
|
Posted - 2015.09.15 12:31:00 -
[997] - Quote
Magma, you make this thread bad. Care-bear nice guys who want to get a long and use discussions as a point of interest to get a long with others rather then improve the game - blah.
Nerds. |
Megaman Trigger
OSG Planetary Operations
722
|
Posted - 2015.09.15 12:38:00 -
[998] - Quote
As I said, a little tact and discression goes a long way to getting a point across. We can have a great discussion without the need to constantly crap all over the Gal Sent, it just depends on how you go about it.
And for the record, I'd go with Fox's buff if we did push for one.
Purifier. First Class.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
997
|
Posted - 2015.09.15 12:44:00 -
[999] - Quote
Megaman Trigger wrote:As I said, a little tact and discression goes a long way to getting a point across. We can have a great discussion without the need to constantly crap all over the Gal Sent, it just depends on how you go about it.
And for the record, I'd go with Fox's buff if we did push for one. Fox's idea with rep buff isn't thought out enough.
If Gals get a rep bonus then they'll need to lose a little of something else - there is a 'somewhat' balance CCP tried to hit between the suits, and you have to consider how OP reps can be in the right hands. the EHP value of the suit would need readjusting and considering.
And, honestly, all the suits need a rep buff and armor nerf, over-all. Bring each suit down by 70-90 health, add 1-2 reps, then give Gal and extra 2-3 more and replace some of it's shield for more armor to level out it's EHP values.
This would level the playing field between it and the Amarr, which would in turn make it more viable over-all in the few roles it can properly set itself for.
It doesn't have the stamina to put the lows to real use - so it's only real purpose would be holding a point. Gal should be the most self-sufficient of the heavy suits - but it's the opposite, and any solution that we can think of should consider that as there 'speciality' role to achieve for heavies.
In all honesty the best solution is switch back the Amarr and Gal slots - it would pretty much even the playing field between Gal, Amarr, and Cal. |
Megaman Trigger
OSG Planetary Operations
722
|
Posted - 2015.09.15 12:54:00 -
[1000] - Quote
The Gal are predominantly armour orientated with a preference for reps. Would make more sense to drop their shield HP.
Switching back the slots would just enrage the AmSent users unless the base armour was buffed to offset the lost slot.
Purifier. First Class.
|
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 13:05:00 -
[1001] - Quote
Megaman Trigger wrote:The Gal are predominantly armour orientated with a preference for reps. Would make more sense to drop their shield HP.
Switching back the slots would just enrage the AmSent users unless the base armour was buffed to offset the lost slot. The Amarr's EHP is actually the highest atm. Amarr Sent users have no room to complain if they made this switch back on those basis, they'd still have the highest EHP values, they'd just lose there ability to overspecialize. And i find that a good thing for the meta of the game - heavies really take away from the fun of this game when spammed because it can be mobile or overly self-sufficient with the best DPS and health in the game
But the Amarr suit has plenty going for it - and having the highest stamina + highest armor + 4 lows was always, always a bad idea. Sometimes i wish i could have 1v1's with Rat to figure out what direction he was heading with some of these changes.
It made more sense with Gal - it still wouldn't be a viable armor stacker with low stamina, and it could finally achieve reps that, with 640 base armor, wouldn't feel too OP or un-counterable.
CCP could even take a bit of a risk, replace the Armor for Shiled on the Gal instead, make it's total armor HP 450, and give it a base natural 10 reps. With it's hitbox, speed, and low health paired with high rep and 3 lows you could have a very interesting yet not OP suit. |
Megaman Trigger
OSG Planetary Operations
722
|
Posted - 2015.09.15 13:23:00 -
[1002] - Quote
Shadowed Cola wrote:Megaman Trigger wrote:The Gal are predominantly armour orientated with a preference for reps. Would make more sense to drop their shield HP.
Switching back the slots would just enrage the AmSent users unless the base armour was buffed to offset the lost slot. The Amarr's EHP is actually the highest atm. Amarr Sent users have no room to complain if they made this switch back on those basis, they'd still have the highest EHP values, they'd just lose there ability to overspecialize. And i find that a good thing for the meta of the game - heavies really take away from the fun of this game when spammed because it can be mobile or overly self-sufficient with the best DPS and health in the game But the Amarr suit has plenty going for it - and having the highest stamina + highest armor + 4 lows was always, always a bad idea. Sometimes i wish i could have 1v1's with Rat to figure out what direction he was heading with some of these changes. It made more sense with Gal - it still wouldn't be a viable armor stacker with low stamina, and it could finally achieve reps that, with 640 base armor, wouldn't feel too OP or un-counterable. CCP could even take a bit of a risk, replace the Armor for Shiled on the Gal instead, make it's total armor HP 450, and give it a base natural 10 reps. With it's hitbox, speed, and low health paired with high rep and 3 lows you could have a very interesting yet not OP suit.
Not sure the Gal would benefit from a Shield/Armour swap; delays and regen rates are bad, which is expected on an armour suit, so those would need adjusting. Gal are rep focused and use more armour than shields, so making the Gal Sent more shield focused doesn't seem the right way.
Simplest option, as you stated, would be just swap Gal and Amarr slots.
Purifier. First Class.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 13:30:00 -
[1003] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:The Gal are predominantly armour orientated with a preference for reps. Would make more sense to drop their shield HP.
Switching back the slots would just enrage the AmSent users unless the base armour was buffed to offset the lost slot. The Amarr's EHP is actually the highest atm. Amarr Sent users have no room to complain if they made this switch back on those basis, they'd still have the highest EHP values, they'd just lose there ability to overspecialize. And i find that a good thing for the meta of the game - heavies really take away from the fun of this game when spammed because it can be mobile or overly self-sufficient with the best DPS and health in the game But the Amarr suit has plenty going for it - and having the highest stamina + highest armor + 4 lows was always, always a bad idea. Sometimes i wish i could have 1v1's with Rat to figure out what direction he was heading with some of these changes. It made more sense with Gal - it still wouldn't be a viable armor stacker with low stamina, and it could finally achieve reps that, with 640 base armor, wouldn't feel too OP or un-counterable. CCP could even take a bit of a risk, replace the Armor for Shiled on the Gal instead, make it's total armor HP 450, and give it a base natural 10 reps. With it's hitbox, speed, and low health paired with high rep and 3 lows you could have a very interesting yet not OP suit. Not sure the Gal would benefit from a Shield/Armour swap; delays and regen rates are bad, which is expected on an armour suit, so those would need adjusting. Gal are rep focused and use more armour than shields, so making the Gal Sent more shield focused doesn't seem the right way. Simplest option, as you stated, would be just swap Gal and Amarr slots. The idea with shield on Gal is the extra survivability you'll lose with Armor. Shields in a heavy fight act like a 25% resistance buff, where as the best armor can get is 15% resistance, stacked with a 25% weakness against Projectile weapons.
so the switch would enable Gal to still survive a gun fight like a heavy should - but not pack enough Armor for the high Reps to be overwhelming.
And if you do try to specialize you'll have a suit that can barely move or a suit with not enough HP to survive a sustained fight. And that's good - specializing with a suit with our HP HAS to be a give and take situation.
Right now, the Amarr is take and take more. Speed, Reps, Health, it can have it all at once. But with 3 lows, it couldn't, and would make the Gal more viable in a hot-spot.
So either lower base Armor, increase shield, and give it a high natural rep. Or switch slots.
Those seem to be the only viable solutions to me to fix the suit without ruining the Heavy balance. |
Megaman Trigger
OSG Planetary Operations
723
|
Posted - 2015.09.15 13:34:00 -
[1004] - Quote
Shadowed Cola wrote:Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:The Gal are predominantly armour orientated with a preference for reps. Would make more sense to drop their shield HP.
Switching back the slots would just enrage the AmSent users unless the base armour was buffed to offset the lost slot. The Amarr's EHP is actually the highest atm. Amarr Sent users have no room to complain if they made this switch back on those basis, they'd still have the highest EHP values, they'd just lose there ability to overspecialize. And i find that a good thing for the meta of the game - heavies really take away from the fun of this game when spammed because it can be mobile or overly self-sufficient with the best DPS and health in the game But the Amarr suit has plenty going for it - and having the highest stamina + highest armor + 4 lows was always, always a bad idea. Sometimes i wish i could have 1v1's with Rat to figure out what direction he was heading with some of these changes. It made more sense with Gal - it still wouldn't be a viable armor stacker with low stamina, and it could finally achieve reps that, with 640 base armor, wouldn't feel too OP or un-counterable. CCP could even take a bit of a risk, replace the Armor for Shiled on the Gal instead, make it's total armor HP 450, and give it a base natural 10 reps. With it's hitbox, speed, and low health paired with high rep and 3 lows you could have a very interesting yet not OP suit. Not sure the Gal would benefit from a Shield/Armour swap; delays and regen rates are bad, which is expected on an armour suit, so those would need adjusting. Gal are rep focused and use more armour than shields, so making the Gal Sent more shield focused doesn't seem the right way. Simplest option, as you stated, would be just swap Gal and Amarr slots. The idea with shield on Gal is the extra survivability you'll lose with Armor. Shields in a heavy fight act like a 25% resistance buff, where as the best armor can get is 15% resistance, stacked with a 25% weakness against Projectile weapons. so the switch would enable Gal to still survive a gun fight like a heavy should - but not pack enough Armor for the high Reps to be overwhelming. And if you do try to specialize you'll have a suit that can barely move or a suit with not enough HP to survive a sustained fight. And that's good - specializing with a suit with our HP HAS to be a give and take situation. Right now, the Amarr is take and take more. Speed, Reps, Health, it can have it all at once. But with 3 lows, it couldn't, and would make the Gal more viable in a hot-spot. So either lower base Armor, increase shield, and give it a high natural rep. Or switch slots. Those seem to be the only viable solutions to me to fix the suit without ruining the Heavy balance.
So the best fix, or at least easiest for Ratatti, is just swap the slots. Numbers regarding possible class wide native Rep buffs and base armour nerfs would come after.
Purifier. First Class.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 13:42:00 -
[1005] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:The Gal are predominantly armour orientated with a preference for reps. Would make more sense to drop their shield HP.
Switching back the slots would just enrage the AmSent users unless the base armour was buffed to offset the lost slot. The Amarr's EHP is actually the highest atm. Amarr Sent users have no room to complain if they made this switch back on those basis, they'd still have the highest EHP values, they'd just lose there ability to overspecialize. And i find that a good thing for the meta of the game - heavies really take away from the fun of this game when spammed because it can be mobile or overly self-sufficient with the best DPS and health in the game But the Amarr suit has plenty going for it - and having the highest stamina + highest armor + 4 lows was always, always a bad idea. Sometimes i wish i could have 1v1's with Rat to figure out what direction he was heading with some of these changes. It made more sense with Gal - it still wouldn't be a viable armor stacker with low stamina, and it could finally achieve reps that, with 640 base armor, wouldn't feel too OP or un-counterable. CCP could even take a bit of a risk, replace the Armor for Shiled on the Gal instead, make it's total armor HP 450, and give it a base natural 10 reps. With it's hitbox, speed, and low health paired with high rep and 3 lows you could have a very interesting yet not OP suit. Not sure the Gal would benefit from a Shield/Armour swap; delays and regen rates are bad, which is expected on an armour suit, so those would need adjusting. Gal are rep focused and use more armour than shields, so making the Gal Sent more shield focused doesn't seem the right way. Simplest option, as you stated, would be just swap Gal and Amarr slots. The idea with shield on Gal is the extra survivability you'll lose with Armor. Shields in a heavy fight act like a 25% resistance buff, where as the best armor can get is 15% resistance, stacked with a 25% weakness against Projectile weapons. so the switch would enable Gal to still survive a gun fight like a heavy should - but not pack enough Armor for the high Reps to be overwhelming. And if you do try to specialize you'll have a suit that can barely move or a suit with not enough HP to survive a sustained fight. And that's good - specializing with a suit with our HP HAS to be a give and take situation. Right now, the Amarr is take and take more. Speed, Reps, Health, it can have it all at once. But with 3 lows, it couldn't, and would make the Gal more viable in a hot-spot. So either lower base Armor, increase shield, and give it a high natural rep. Or switch slots. Those seem to be the only viable solutions to me to fix the suit without ruining the Heavy balance. So the best fix, or at least easiest for Ratatti, is just swap the slots. Numbers regarding possible class wide native Rep buffs and base armour nerfs would come after. They won't need any sort of buff with the slot layout - since the slots would enable the Gal to be the top repper. So i'd say if they do switch it back then can leave everything else 'mostly' alone. They'll still need to re-do EHP values, as they did give Gal increased reps after switching the layouts between Amarr and Gal.
The only QQ about it would be lore, Amarr are supposed to be Armor based, so obviously they'd have more lows - but it doesn't make practical sense for gameplay.
The way the Min heavy is set up should be how the Gal should of been handled. Because Min is faster - it has lower survivability in a straight fight. Gal should work the same way but with different methods. So I'm more in favor of reducing the armor totals and adding reps.
Fixing the suit by switching back the layout fixes the suit - but it adds nothing to the game. The fix we could give the Gal could open up a word of possibility for heavy users, and I think that's how we should think on it |
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.09.15 14:10:00 -
[1006] - Quote
Megaman Trigger wrote:If you want to help the Gal Sent, then why not go post something in the ideas forum? Dam! I forgot.
Did anyone remember to ask for an extra 2 HP/sec native rep for the Gal Sent in that Rattati thread asking what we wanted him to do in the next hot fix?
It completely slipped my mind, and now the thread is locked.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.09.15 14:14:00 -
[1007] - Quote
Shadowed Cola wrote:Megaman Trigger wrote:If you want to help the Gal Sent, then why not go post something in the ideas forum? Your level of stupid needs to stop someday. This is the heavy discussion thread, right? CCP Rat posts in here, right? So why wouldn't i assume this is a great place to have this discussion so CCP Rat can see and other heavies can give input without the GD/iD peasants clogging it up with more pointless pub experiences? Yeah, but even if you make good points, if you say them in a way the triggers the opposition reflex of the other Gal Sentinels, then their reaction completely undermines you argument. Sometimes being antagonistic is counter productive.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Megaman Trigger
OSG Planetary Operations
723
|
Posted - 2015.09.15 14:15:00 -
[1008] - Quote
Fox Gaden wrote:Megaman Trigger wrote:If you want to help the Gal Sent, then why not go post something in the ideas forum? Dam! I forgot. Did anyone remember to ask for an extra 2 HP/sec native rep for the Gal Sent in that Rattati thread asking what we wanted him to do in the next hot fix? It completely slipped my mind, and now the thread is locked.
It would have gotten lost in the cries for a port.
Purifier. First Class.
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.09.15 14:17:00 -
[1009] - Quote
Megaman Trigger wrote:Fox Gaden wrote:Megaman Trigger wrote:If you want to help the Gal Sent, then why not go post something in the ideas forum? Dam! I forgot. Did anyone remember to ask for an extra 2 HP/sec native rep for the Gal Sent in that Rattati thread asking what we wanted him to do in the next hot fix? It completely slipped my mind, and now the thread is locked. It would have gotten lost in the cries for a port. Yes, but Rattati might have taken hart at seeing an on topic post.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 14:22:00 -
[1010] - Quote
Fox Gaden wrote:Megaman Trigger wrote:If you want to help the Gal Sent, then why not go post something in the ideas forum? Dam! I forgot. Did anyone remember to ask for an extra 2 HP/sec native rep for the Gal Sent in that Rattati thread asking what we wanted him to do in the next hot fix? It completely slipped my mind, and now the thread is locked. He's been told - Plus Breakin' Stuff is CPM, he'll let CCP know.
Rat seems to want the Gal suit to be the jack-of-all-trades-master-of-none suit. If that's the case - Gal will always be a limp suit in a game where specializing means overpowering. |
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 14:32:00 -
[1011] - Quote
Fox Gaden wrote:Shadowed Cola wrote:Megaman Trigger wrote:If you want to help the Gal Sent, then why not go post something in the ideas forum? Your level of stupid needs to stop someday. This is the heavy discussion thread, right? CCP Rat posts in here, right? So why wouldn't i assume this is a great place to have this discussion so CCP Rat can see and other heavies can give input without the GD/iD peasants clogging it up with more pointless pub experiences? Yeah, but even if you make good points, if you say them in a way the triggers the opposition reflex of the other Gal Sentinels, then their reaction completely undermines you argument. Sometimes being antagonistic is counter productive. Depends on goal, all I want is people to take notice of the problem and discuss it. Wether they like what I say is irrelevant to the point if they're now discussing the topic properly and looking at the real issues.
No one ever likes me at first - but by the time the discussions over we'll all be friends xD |
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.09.15 14:34:00 -
[1012] - Quote
Shadowed Cola wrote:Megaman Trigger wrote:As I said, a little tact and discression goes a long way to getting a point across. We can have a great discussion without the need to constantly crap all over the Gal Sent, it just depends on how you go about it.
And for the record, I'd go with Fox's buff if we did push for one. Fox's idea with rep buff isn't thought out enough. If Gals get a rep bonus then they'll need to lose a little of something else - there is a 'somewhat' balance CCP tried to hit between the suits, and you have to consider how OP reps can be in the right hands. the EHP value of the suit would need readjusting and considering. And, honestly, all the suits need a rep buff and armor nerf, over-all. Bring each suit down by 70-90 health, add 1-2 reps, then give Gal and extra 2-3 more and replace some of it's shield for more armor to level out it's EHP values. This would level the playing field between it and the Amarr, which would in turn make it more viable over-all in the few roles it can properly set itself for. It doesn't have the stamina to put the lows to real use - so it's only real purpose would be holding a point. Gal should be the most self-sufficient of the heavy suits - but it's the opposite, and any solution that we can think of should consider that as there 'speciality' role to achieve for heavies. Your proposed solution has merit, but changes a lot of variables. The four Sentinel suits are quite well balanced right now, with the Gal Sent just slightly behind the other three. Changing so many variables will likely have unforeseen consequences which might well lead to a worse balance situation than what we have now.
Adding 2 HP/sev native rep does not need to be balanced with a nerf. The lack of Stamina balances it, along with several other factors. If you want to be more mobile, add a Cardiac Regulator (green bottle). Gal Sent has enough low slots to add a green bottle, but you have to give up something else to do so. Versatility comes with sacrifice. You can stack lots of Rep or lots of Armor, but you will be stuck with point defense, or you can sacrifice some rep, or some armor, and have enough stamina to move between objectives effectively.
Shadowed Cola wrote: In all honesty the best solution is switch back the Amarr and Gal slots - it would pretty much even the playing field between Gal, Amarr, and Cal. While this would help to resolve the balance issue, I don't like how it meshes (or does not mesh) into the large meta tactics of the Factions.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 14:44:00 -
[1013] - Quote
Fox Gaden wrote:Shadowed Cola wrote:Megaman Trigger wrote:As I said, a little tact and discression goes a long way to getting a point across. We can have a great discussion without the need to constantly crap all over the Gal Sent, it just depends on how you go about it.
And for the record, I'd go with Fox's buff if we did push for one. Fox's idea with rep buff isn't thought out enough. If Gals get a rep bonus then they'll need to lose a little of something else - there is a 'somewhat' balance CCP tried to hit between the suits, and you have to consider how OP reps can be in the right hands. the EHP value of the suit would need readjusting and considering. And, honestly, all the suits need a rep buff and armor nerf, over-all. Bring each suit down by 70-90 health, add 1-2 reps, then give Gal and extra 2-3 more and replace some of it's shield for more armor to level out it's EHP values. This would level the playing field between it and the Amarr, which would in turn make it more viable over-all in the few roles it can properly set itself for. It doesn't have the stamina to put the lows to real use - so it's only real purpose would be holding a point. Gal should be the most self-sufficient of the heavy suits - but it's the opposite, and any solution that we can think of should consider that as there 'speciality' role to achieve for heavies. Your proposed solution has merit, but changes a lot of variables. The four Sentinel suits are quite well balanced right now, with the Gal Sent just slightly behind the other three. Changing so many variables will likely have unforeseen consequences which might well lead to a worse balance situation than what we have now. Adding 2 HP/sev native rep does not need to be balanced with a nerf. The lack of Stamina balances it, along with several other factors. If you want to be more mobile, add a Cardiac Regulator (green bottle). Gal Sent has enough low slots to add a green bottle, but you have to give up something else to do so. Versatility comes with sacrifice. You can stack lots of Rep or lots of Armor, but you will be stuck with point defense, or you can sacrifice some rep, or some armor, and have enough stamina to move between objectives effectively. Shadowed Cola wrote: In all honesty the best solution is switch back the Amarr and Gal slots - it would pretty much even the playing field between Gal, Amarr, and Cal. While this would help to resolve the balance issue, I don't like how it meshes (or does not mesh) into the large meta tactics of the Factions. The green bottle, as you put it, is a wasted mod for the most part. As important as it is to get back on point quickly enough, or help a nearby ally swiftly enough, it's also important to realize the Gal suit, being stuck on point, will be facing a lot of heavy counter offensives.
Because of how it's base stats are set up any heavy beats it 1v1 with no mods on. Now fully set up all slots - and make the Gal put on a green bottle. You had to sacrifice that slot to get that movement - while the Amarr, Caldari, and Minmtar, didn't. They can put on more reps or armor, no sacrifice needed for them.
How the Gal should be is rep through suit - nice base strafe, low stamina so it can't just run around repping, forcing it to hold a position reasonably well to recover health. Adding in just 2 reps continues to make it comparible in stats and ability with Amarr when it needs to be self-defined.
And my solution to that is take away a good chunk of base armor and add a lot of reps. If anyone has all the sentinel base stats on link I could do all the maths. |
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.09.15 14:45:00 -
[1014] - Quote
Shadowed Cola wrote:Megaman Trigger wrote:The Gal are predominantly armour orientated with a preference for reps. Would make more sense to drop their shield HP.
Switching back the slots would just enrage the AmSent users unless the base armour was buffed to offset the lost slot. The Amarr's EHP is actually the highest atm. Amarr Sent users have no room to complain if they made this switch back on those basis, they'd still have the highest EHP values, they'd just lose there ability to overspecialize. And i find that a good thing for the meta of the game - heavies really take away from the fun of this game when spammed because it can be mobile or overly self-sufficient with the best DPS and health in the game But the Amarr suit has plenty going for it - and having the highest stamina + highest armor + 4 lows was always, always a bad idea. Sometimes i wish i could have 1v1's with Rat to figure out what direction he was heading with some of these changes. It made more sense with Gal - it still wouldn't be a viable armor stacker with low stamina, and it could finally achieve reps that, with 640 base armor, wouldn't feel too OP or un-counterable. CCP could even take a bit of a risk, replace the Armor for Shiled on the Gal instead, make it's total armor HP 450, and give it a base natural 10 reps. With it's hitbox, speed, and low health paired with high rep and 3 lows you could have a very interesting yet not OP suit. An argument could be made that any Sentinel with 4 low slots will have the advantage over other Sentinels.
I would be fine with giving both the Amarr and Gallente the same 2 high / 3 low slot layout at Proto, but giving the Gal Sent 2 more HP/Sec native Rep, and giving the Amarr a bit more Armor (yes I know they already have the most, but by losing a low they would be losing their current max potential). This would allow both suits to follow their Factional preference of Reps for Gallente, and Armor for Amarr, while taking away a little of the Min/Max potential and flexibility that the 4 low slots gives the Amarr Sent currently.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
VAHZZ
RabbitSwarm
8
|
Posted - 2015.09.15 14:59:00 -
[1015] - Quote
The Gallente argument is still ongoing?
"I fear all you have done is awaken a sleeping giant and fill him with a terrible resolve."
|
Megaman Trigger
OSG Planetary Operations
727
|
Posted - 2015.09.15 14:59:00 -
[1016] - Quote
Fox Gaden wrote:Shadowed Cola wrote:Megaman Trigger wrote:The Gal are predominantly armour orientated with a preference for reps. Would make more sense to drop their shield HP.
Switching back the slots would just enrage the AmSent users unless the base armour was buffed to offset the lost slot. The Amarr's EHP is actually the highest atm. Amarr Sent users have no room to complain if they made this switch back on those basis, they'd still have the highest EHP values, they'd just lose there ability to overspecialize. And i find that a good thing for the meta of the game - heavies really take away from the fun of this game when spammed because it can be mobile or overly self-sufficient with the best DPS and health in the game But the Amarr suit has plenty going for it - and having the highest stamina + highest armor + 4 lows was always, always a bad idea. Sometimes i wish i could have 1v1's with Rat to figure out what direction he was heading with some of these changes. It made more sense with Gal - it still wouldn't be a viable armor stacker with low stamina, and it could finally achieve reps that, with 640 base armor, wouldn't feel too OP or un-counterable. CCP could even take a bit of a risk, replace the Armor for Shiled on the Gal instead, make it's total armor HP 450, and give it a base natural 10 reps. With it's hitbox, speed, and low health paired with high rep and 3 lows you could have a very interesting yet not OP suit. An argument could be made that any Sentinel with 4 low slots will have the advantage over other Sentinels. I would be fine with giving both the Amarr and Gallente the same 2 high / 3 low slot layout at Proto, but giving the Gal Sent 2 more HP/Sec native Rep, and giving the Amarr a bit more Armor (yes I know they already have the most, but by losing a low they would be losing their current max potential). This would allow both suits to follow their Factional preference of Reps for Gallente, and Armor for Amarr, while taking away a little of the Min/Max potential and flexibility that the 4 low slots gives the Amarr Sent currently.
Building on this ; what if Sentinels had the same slot layout as their Commando counterparts, with tweaked stats to offset any changes? Shield HP buff for Cal, Armour HP for Amarr. Reps for Gal. Min wiuld be unchanged.
Purifier. First Class.
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.09.15 14:59:00 -
[1017] - Quote
Shadowed Cola wrote:Because of how it's base stats are set up any heavy beats it 1v1 with no mods on. Now fully set up all slots - and make the Gal put on a green bottle. You had to sacrifice that slot to get that movement - while the Amarr, Caldari, and Minmtar, didn't. They can put on more reps or armor, no sacrifice needed for them. I know it is just being a sticker for detail, but the Caldari Sent has worse stamina than the Gal Sent, and has to give up its only low slot to be at all mobile.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.09.15 15:04:00 -
[1018] - Quote
Breakin Stuff, tell Rettati to skip to page 51. He can safely skip the many pages of bickering and go straight to the actual discussion.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Balistyc Farshot
MONSTER SYNERGY
380
|
Posted - 2015.09.15 15:22:00 -
[1019] - Quote
The Gal sent is the second most flexible in fittings. It doesn't need to be respec'd! That is due to the fact that it has the ability to be defense and attack.
Just because some people want to use it solely for defense does not make it an ideal candidate for respec. I think the Gal sent is the second best for the forge gun. That is because it is able to rep through sniper and RR fire while having enough high slots to put on a myo and a some dmg mods.
Hell, the gal sent is great for charging points due to the fact it isn't going to be as slow as an Amarr sent and doesn't need a rep leash to charge assaults. If there is a heavy there waiting, yeah, that is a tactical disadvantage, but that happens. Use your speed to maneuver down some stairs or away to out range, kill the logi, and fight the second heavy from his max range. If it is a Cal sent, you won't outrun it if you have a complex plate, but hopefully you brought some flux nades for those squids.
Personally I find the min sent useless, but that is just me. The suit has very little EHP so it isn't really a heavy. Yeah, you can jump around with a forge gun or HMG, but you will lose out to any other heavy in CQC and you are too slow to fight the commandos and assaults. I hate how the only officer heavy is the Archduke. It just doesn't feel worth the skilling.
This is the same argument they had with the scouts! Yes, the Gal scout was the most superior in the current meta due to the high low mix and reps making hit and run ideal for a scout. Cal scouts should be better but having very few low slots they can't stack a red, green, and damp. Does that mean the scout is useless, NO! It means it has a different play style. Same with Heavies.
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
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Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 15:28:00 -
[1020] - Quote
Fox Gaden wrote:Shadowed Cola wrote:Because of how it's base stats are set up any heavy beats it 1v1 with no mods on. Now fully set up all slots - and make the Gal put on a green bottle. You had to sacrifice that slot to get that movement - while the Amarr, Caldari, and Minmtar, didn't. They can put on more reps or armor, no sacrifice needed for them. I know it is just being a stickler for detail, but the Caldari Sent has worse stamina than the Gal Sent, and has to give up its only low slot to be at all mobile. Worse stemina, but better base movement speed.
And since you're shield stacking you won't get strafe nerfs forcing you to put a Kat on to make up for it.
Caldari Heavy sits pretty since it can stack quite a bit shield and still have room for Regulators. Shields offer a larger array of versatility to a player then Armor does, which only offers more HP at a sacrifice of Speed, or no HP advantage over shields for an irrelevant amount of Reps. A caldari player would actually be wise to throw on a stamina mod or speed mod.
But shield users can do some crazy things with Regulators.
I used to give Caldari the same crap I give Gallante - but a few Caldari users took me to the side and showed me first hand how I needed to change how i viewed EHP vs DPS. It was basically practical play vs numbers - numbers showed Caldari should have over-all lesser EHP values and not enough movement/stamina to make up for it.
But it's ability to duck, cover, rep, and re-engage is just phenomenal. And that's how I want the Gallant to be - for armor. But armor has no clear hard OHK counters like a flux does to a Caldari - so the balance is trickier to hit. |
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Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 15:34:00 -
[1021] - Quote
Balistyc Farshot wrote:The Gal sent is the second most flexible in fittings. It doesn't need to be respec'd! That is due to the fact that it has the ability to be defense and attack.
Just because some people want to use it solely for defense does not make it an ideal candidate for respec. I think the Gal sent is the second best for the forge gun. That is because it is able to rep through sniper and RR fire while having enough high slots to put on a myo and a some dmg mods.
Hell, the gal sent is great for charging points due to the fact it isn't going to be as slow as an Amarr sent and doesn't need a rep leash to charge assaults. If there is a heavy there waiting, yeah, that is a tactical disadvantage, but that happens. Use your speed to maneuver down some stairs or away to out range, kill the logi, and fight the second heavy from his max range. If it is a Cal sent, you won't outrun it if you have a complex plate, but hopefully you brought some flux nades for those squids.
Personally I find the min sent useless, but that is just me. The suit has very little EHP so it isn't really a heavy. Yeah, you can jump around with a forge gun or HMG, but you will lose out to any other heavy in CQC and you are too slow to fight the commandos and assaults. I hate how the only officer heavy is the Archduke. It just doesn't feel worth the skilling.
This is the same argument they had with the scouts! Yes, the Gal scout was the most superior in the current meta due to the high low mix and reps making hit and run ideal for a scout. Cal scouts should be better but having very few low slots they can't stack a red, green, and damp. Does that mean the scout is useless, NO! It means it has a different play style. Same with Heavies. Glad you brought up Forge Gun.
Damage mods is useless on the Forge unless you're a caldari fully stacking. You do not get enough added DPS to change how many shots it takes to kill a tank or ADS. So the difference between Gal and Amarr in Forge boils down too who can get to the positioning first and stay alive under fire while dealing with vehicles.
Amarr wins on both counts, making a speed forge was one of the best decisions I ever made in Plantary Conquest, buddied with a flux and Proto SMG - you can kill anything, infantry, tanks, ADS, whatever. Just don't fight another heavy, lol. Paired with high stamina I can reasonably escape vehicles, as well.
The Rep forge is even more annoying vs ADS pilots who rely on wearing you down with AoE for the kill. If the ADS is direct landing shots it doesn't matter which suit you're using anymore, lol.
So I'd say Gal is the third best at forge, since Min strafe doesn't really come in handy with the forge. Neither does it's layout, and Caldari is obviously King, killing everything in sight.
And the Gal suit, again, isn't 'useless' just in comparison to what other suits can accomplish. Any heavy suit can get a job done atm - but the Gal does it the worst on almost every level. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 15:42:00 -
[1022] - Quote
haha, let me get to the suit I honestly do hate, MINMTAR HEAVY!
I call the Gal useless, but it can at least stand toe to toe to another heavy to a certain extent.
But I also find it fine that the Min heavy isn't the best heavy fighter - it's the mobile heavy. And that's what I hate about it.
Mobile heavies are incredibly, incredibly, good. And now with those jumps - haha. I loath you Min Sent - Loath! <3 |
Megaman Trigger
OSG Planetary Operations
727
|
Posted - 2015.09.15 16:11:00 -
[1023] - Quote
Shadowed Cola wrote:[ Glad you brought up Forge Gun.
Damage mods is useless on the Forge unless you're a caldari fully stacking. You do not get enough added DPS to change how many shots it takes to kill a tank or ADS.
Would disagree and say damage mods are only useful on the BFG, no more than 2 due to stacking penalty, or if you plan to frag infantry (namely Sentinels) and LAVs
Purifier. First Class.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 16:21:00 -
[1024] - Quote
Megaman Trigger wrote:[quote=Shadowed Cola][ Glad you brought up Forge Gun.
Damage mods is useless on the Forge unless you're a caldari fully stacking. You do not get enough added DPS to change how many shots it takes to kill a tank or ADS. /quote]
Would disagree and say damage mods are only useful on the BFG, no more than 2 due to stacking penalty, or if you plan to frag infantry. Breach? Mmm
You know, I usually use the AFG, myself. On average of 3 clips, it pulls out way more over-all DPS then the other forges. Problem is aiming and practicality.
When I tried the other forges I did so with the Amarr and Caldari. Caldari obviously steam rolling anything that dared be too big near it.
But the thing I noticed is when it comes to forging - what matters more then which weapon you pick is positioning. Caldari, might hit hard, but it'll have a hard time getting to point A to B safely so that it can take out a tank trying to duck and cover behind nodes and doodads.
Gallant can't possibly do it.
Minmtar has success at it - but is underwhelming.
The Amarr is just ridiculously good at this, having several different forge suit options that all increase survivability more then health would and the stamina to sprint all day.
Forges can't kill tanks reasonably 1v1 without them running away - wish we had sticky nades :( |
Megaman Trigger
OSG Planetary Operations
728
|
Posted - 2015.09.15 16:57:00 -
[1025] - Quote
Shadowed Cola wrote:Megaman Trigger wrote:[quote=Shadowed Cola][ Glad you brought up Forge Gun.
Damage mods is useless on the Forge unless you're a caldari fully stacking. You do not get enough added DPS to change how many shots it takes to kill a tank or ADS. /quote]
Would disagree and say damage mods are only useful on the BFG, no more than 2 due to stacking penalty, or if you plan to frag infantry. Breach? Mmm You know, I usually use the AFG, myself. On average of 3 clips, it pulls out way more over-all DPS then the other forges. Problem is aiming and practicality. When I tried the other forges I did so with the Amarr and Caldari. Caldari obviously steam rolling anything that dared be too big near it. But the thing I noticed is when it comes to forging - what matters more then which weapon you pick is positioning. Caldari, might hit hard, but it'll have a hard time getting to point A to B safely so that it can take out a tank trying to duck and cover behind nodes and doodads. Gallant can't possibly do it. Minmtar has success at it - but is underwhelming. The Amarr is just ridiculously good at this, having several different forge suit options that all increase survivability more then health would and the stamina to sprint all day. Forges can't kill tanks reasonably 1v1 without them running away - wish we had sticky nades :(
I've had the opposite experience with the Cal and Gal; Cal's shield regen makes it great vs Missile ADS or popping in and out of cover vs HAVs, as well as being able to take punishment while moving and regen it in moments.
The Gal Sent's second high lets me buff it's side arm with either two Krin's (if powering up the Forge too) or two side arm mods if I go base Forge, letting me fight back better. Might be slow and steady but, with Flux and Breach SMG, it hurts like hell.
I've been able to move around with both and get into positions thanks yo either regen or side arm firepower. Or point blank forge shots.
Purifier. First Class.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 17:07:00 -
[1026] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:[quote=Shadowed Cola][ Glad you brought up Forge Gun.
Damage mods is useless on the Forge unless you're a caldari fully stacking. You do not get enough added DPS to change how many shots it takes to kill a tank or ADS. /quote]
Would disagree and say damage mods are only useful on the BFG, no more than 2 due to stacking penalty, or if you plan to frag infantry. Breach? Mmm You know, I usually use the AFG, myself. On average of 3 clips, it pulls out way more over-all DPS then the other forges. Problem is aiming and practicality. When I tried the other forges I did so with the Amarr and Caldari. Caldari obviously steam rolling anything that dared be too big near it. But the thing I noticed is when it comes to forging - what matters more then which weapon you pick is positioning. Caldari, might hit hard, but it'll have a hard time getting to point A to B safely so that it can take out a tank trying to duck and cover behind nodes and doodads. Gallant can't possibly do it. Minmtar has success at it - but is underwhelming. The Amarr is just ridiculously good at this, having several different forge suit options that all increase survivability more then health would and the stamina to sprint all day. Forges can't kill tanks reasonably 1v1 without them running away - wish we had sticky nades :( I've had the opposite experience with the Cal and Gal; Cal's shield regen makes it great vs Missile ADS or popping in and out of cover vs HAVs, as well as being able to take punishment while moving and regen it in moments. The Gal Sent's second high lets me buff it's side arm with either two Krin's (if powering up the Forge too) or two side arm mods if I go base Forge, letting me fight back better. Might be slow and steady but, with Flux and Breach SMG, it hurts like hell. I've been able to move around with both and get into positions thanks yo either regen or side arm firepower. Or point blank forge shots. Why had I not thought about a regulator stacked caldari forge before?!
I gotta give that a whirl - I bet it's a huge WP farmer.
And you have a very interesting concept I never thought of before. Since damage mods on forges are mostly useless (to me, anyways) then putting side arm mods on instead to help fight infantry may indeed but a viable choice for the Gal.
But that Caldari set up may be my next ground forge suit for PC matches - my Amarr Ground Forge suit is a city suit meant to beat anything but heavies 1v1 while keeping ADS from the skies - it's effective, especially because of the speed. But even when I 4 stack armor reps I'm still out of the fight for too long that the ADS can cause considerable damage.
Regulators on a Caldari may be the answer I'm looking for. |
Megaman Trigger
OSG Planetary Operations
730
|
Posted - 2015.09.15 17:19:00 -
[1027] - Quote
Shadowed Cola wrote:Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:[quote=Shadowed Cola][ Glad you brought up Forge Gun.
Damage mods is useless on the Forge unless you're a caldari fully stacking. You do not get enough added DPS to change how many shots it takes to kill a tank or ADS. /quote]
Would disagree and say damage mods are only useful on the BFG, no more than 2 due to stacking penalty, or if you plan to frag infantry. Breach? Mmm You know, I usually use the AFG, myself. On average of 3 clips, it pulls out way more over-all DPS then the other forges. Problem is aiming and practicality. When I tried the other forges I did so with the Amarr and Caldari. Caldari obviously steam rolling anything that dared be too big near it. But the thing I noticed is when it comes to forging - what matters more then which weapon you pick is positioning. Caldari, might hit hard, but it'll have a hard time getting to point A to B safely so that it can take out a tank trying to duck and cover behind nodes and doodads. Gallant can't possibly do it. Minmtar has success at it - but is underwhelming. The Amarr is just ridiculously good at this, having several different forge suit options that all increase survivability more then health would and the stamina to sprint all day. Forges can't kill tanks reasonably 1v1 without them running away - wish we had sticky nades :( I've had the opposite experience with the Cal and Gal; Cal's shield regen makes it great vs Missile ADS or popping in and out of cover vs HAVs, as well as being able to take punishment while moving and regen it in moments. The Gal Sent's second high lets me buff it's side arm with either two Krin's (if powering up the Forge too) or two side arm mods if I go base Forge, letting me fight back better. Might be slow and steady but, with Flux and Breach SMG, it hurts like hell. I've been able to move around with both and get into positions thanks yo either regen or side arm firepower. Or point blank forge shots. Why had I not thought about a regulator stacked caldari forge before?! I gotta give that a whirl - I bet it's a huge WP farmer. And you have a very interesting concept I never thought of before. Since damage mods on forges are mostly useless (to me, anyways) then putting side arm mods on instead to help fight infantry may indeed but a viable choice for the Gal. But that Caldari set up may be my next ground forge suit for PC matches - my Amarr Ground Forge suit is a city suit meant to beat anything but heavies 1v1 while keeping ADS from the skies - it's effective, especially because of the speed. But even when I 4 stack armor reps I'm still out of the fight for too long that the ADS can cause considerable damage. Regulators on a Caldari may be the answer I'm looking for.
I think you mean Rechargers or Energisers, as Regulators are low slot and the Cal only has one. Or do you mean Regulator stacked Gal?
Purifier. First Class.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.15 17:25:00 -
[1028] - Quote
Ops, yea, sorry, brain fart. Hope what I said is still understandable lol
I love the forge with all my <3 My favorite combo will always be an LAV, SMG, and Forge. The ultimately stomp combo. If you know your spots, you can hold pretty much every objective safely from a distance and no 1 person can handle you.
Only objectives inside buildings make my forge combo a bit sad - but long corridors often work out for it :) |
Megaman Trigger
OSG Planetary Operations
730
|
Posted - 2015.09.15 17:40:00 -
[1029] - Quote
Shadowed Cola wrote:Ops, yea, sorry, brain fart. Hope what I said is still understandable lol
I love the forge with all my <3 My favorite combo will always be an LAV, SMG, and Forge. The ultimately stomp combo. If you know your spots, you can hold pretty much every objective safely from a distance and no 1 person can handle you.
Only objectives inside buildings make my forge combo a bit sad - but long corridors often work out for it :)
Shield tanked LAV, harden it and hop out. Most tankers will go for it rather than the Sentinel, why gives you time to take shots from behind your mobile cover. Used to work well before the last tank tweak.
For the Sentinel, try two Rechargers, an Extender and a side arm or Krin's mod. Swap the Extender for another Recharger if you prefer.
Purifier. First Class.
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Balistyc Farshot
MONSTER SYNERGY
382
|
Posted - 2015.09.15 20:45:00 -
[1030] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:Ops, yea, sorry, brain fart. Hope what I said is still understandable lol
I love the forge with all my <3 My favorite combo will always be an LAV, SMG, and Forge. The ultimately stomp combo. If you know your spots, you can hold pretty much every objective safely from a distance and no 1 person can handle you.
Only objectives inside buildings make my forge combo a bit sad - but long corridors often work out for it :) Shield tanked LAV, harden it and hop out. Most tankers will go for it rather than the Sentinel, why gives you time to take shots from behind your mobile cover. Used to work well before the last tank tweak. For the Sentinel, try two Rechargers, an Extender and a side arm or Krin's mod. Swap the Extender for another Recharger if you prefer.
I do this as well, but I like to do this with my bpo LAV. I call it in and use it as bait for tanks. just drop it in a field or street. As they come in, throw out your flux nade and hit it in the sweet spot before it can run. 2 shots and most HAVs are done for. HAVs can't resist blowing up a LAV as it comes in. Or sometimes I will see the reds hack it and get in, that is just funny as I drop the hammer!
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
|
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Megaman Trigger
OSG Planetary Operations
738
|
Posted - 2015.09.15 20:50:00 -
[1031] - Quote
Balistyc Farshot wrote:Megaman Trigger wrote:Shadowed Cola wrote:Ops, yea, sorry, brain fart. Hope what I said is still understandable lol
I love the forge with all my <3 My favorite combo will always be an LAV, SMG, and Forge. The ultimately stomp combo. If you know your spots, you can hold pretty much every objective safely from a distance and no 1 person can handle you.
Only objectives inside buildings make my forge combo a bit sad - but long corridors often work out for it :) Shield tanked LAV, harden it and hop out. Most tankers will go for it rather than the Sentinel, why gives you time to take shots from behind your mobile cover. Used to work well before the last tank tweak. For the Sentinel, try two Rechargers, an Extender and a side arm or Krin's mod. Swap the Extender for another Recharger if you prefer. I do this as well, but I like to do this with my bpo LAV. I call it in and use it as bait for tanks. just drop it in a field or street. As they come in, throw out your flux nade and hit it in the sweet spot before it can run. 2 shots and most HAVs are done for. HAVs can't resist blowing up a LAV as it comes in. Or sometimes I will see the reds hack it and get in, that is just funny as I drop the hammer!
So, I'm not the only Forge Gunner using Flux Grenades. I prefer them for tank hunting over AV Grenades, if I get the drop on a HAV.
One time, just burning Aurum gear I got from salvage, I booby trapped a BPO LAV and left it out in the open. Waited until it was hacked and loaded up, then blew the charges. Points and tears rolled in.
Purifier. First Class.
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Balistyc Farshot
MONSTER SYNERGY
386
|
Posted - 2015.09.16 14:08:00 -
[1032] - Quote
Megaman Trigger wrote:Balistyc Farshot wrote:Megaman Trigger wrote:Shadowed Cola wrote:Ops, yea, sorry, brain fart. Hope what I said is still understandable lol
I love the forge with all my <3 My favorite combo will always be an LAV, SMG, and Forge. The ultimately stomp combo. If you know your spots, you can hold pretty much every objective safely from a distance and no 1 person can handle you.
Only objectives inside buildings make my forge combo a bit sad - but long corridors often work out for it :) Shield tanked LAV, harden it and hop out. Most tankers will go for it rather than the Sentinel, why gives you time to take shots from behind your mobile cover. Used to work well before the last tank tweak. For the Sentinel, try two Rechargers, an Extender and a side arm or Krin's mod. Swap the Extender for another Recharger if you prefer. I do this as well, but I like to do this with my bpo LAV. I call it in and use it as bait for tanks. just drop it in a field or street. As they come in, throw out your flux nade and hit it in the sweet spot before it can run. 2 shots and most HAVs are done for. HAVs can't resist blowing up a LAV as it comes in. Or sometimes I will see the reds hack it and get in, that is just funny as I drop the hammer! So, I'm not the only Forge Gunner using Flux Grenades. I prefer them for tank hunting over AV Grenades, if I get the drop on a HAV. One time, just burning Aurum gear I got from salvage, I booby trapped a BPO LAV and left it out in the open. Waited until it was hacked and loaded up, then blew the charges. Points and tears rolled in.
Man, those tears must have been delicious!
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
|
Megaman Trigger
OSG Planetary Operations
741
|
Posted - 2015.09.16 14:29:00 -
[1033] - Quote
Balistyc Farshot wrote:Megaman Trigger wrote:Balistyc Farshot wrote:Megaman Trigger wrote:Shadowed Cola wrote:Ops, yea, sorry, brain fart. Hope what I said is still understandable lol
I love the forge with all my <3 My favorite combo will always be an LAV, SMG, and Forge. The ultimately stomp combo. If you know your spots, you can hold pretty much every objective safely from a distance and no 1 person can handle you.
Only objectives inside buildings make my forge combo a bit sad - but long corridors often work out for it :) Shield tanked LAV, harden it and hop out. Most tankers will go for it rather than the Sentinel, why gives you time to take shots from behind your mobile cover. Used to work well before the last tank tweak. For the Sentinel, try two Rechargers, an Extender and a side arm or Krin's mod. Swap the Extender for another Recharger if you prefer. I do this as well, but I like to do this with my bpo LAV. I call it in and use it as bait for tanks. just drop it in a field or street. As they come in, throw out your flux nade and hit it in the sweet spot before it can run. 2 shots and most HAVs are done for. HAVs can't resist blowing up a LAV as it comes in. Or sometimes I will see the reds hack it and get in, that is just funny as I drop the hammer! So, I'm not the only Forge Gunner using Flux Grenades. I prefer them for tank hunting over AV Grenades, if I get the drop on a HAV. One time, just burning Aurum gear I got from salvage, I booby trapped a BPO LAV and left it out in the open. Waited until it was hacked and loaded up, then blew the charges. Points and tears rolled in. Man, those tears must have been delicious!
Best tears were shooting the driver out of a fast moving LAV, using a Breach Forge Gun.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.09.16 15:54:00 -
[1034] - Quote
Megaman Trigger wrote:Best tears were shooting the driver out of a fast moving LAV, using a Breach Forge Gun.
Best tears I have gotten is when some guy with a Forge Gun on the other team shot my Squad mate's tank at point blank range, only to find out the hard way that I had left a remote explosive lashed to the side of the tank.
I don't often play Logi... but when I do, things blow up!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
OSG Planetary Operations
742
|
Posted - 2015.09.16 16:07:00 -
[1035] - Quote
Fox Gaden wrote:Megaman Trigger wrote:Best tears were shooting the driver out of a fast moving LAV, using a Breach Forge Gun.
Best tears I have gotten is when some guy with a Forge Gun on the other team shot my Squad mate's tank at point blank range, only to find out the hard way that I had left a remote explosive lashed to the side of the tank. I don't often play Logi... but when I do, things blow up!
That's one way to counter AV Scouts.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.09.16 16:11:00 -
[1036] - Quote
Megaman Trigger wrote:Fox Gaden wrote:Megaman Trigger wrote:Best tears were shooting the driver out of a fast moving LAV, using a Breach Forge Gun.
Best tears I have gotten is when some guy with a Forge Gun on the other team shot my Squad mate's tank at point blank range, only to find out the hard way that I had left a remote explosive lashed to the side of the tank. I don't often play Logi... but when I do, things blow up! That's one way to counter AV Scouts. Yeah, the original plan was for me to activate the Remote when the Scouts got too close. The Forge Gunner setting off the RE while standing in the blast radius was a total fluke, particularly since I was dead a the time and could not trigger it myself.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
OSG Planetary Operations
742
|
Posted - 2015.09.16 16:17:00 -
[1037] - Quote
Fox Gaden wrote:Megaman Trigger wrote:Fox Gaden wrote:Megaman Trigger wrote:Best tears were shooting the driver out of a fast moving LAV, using a Breach Forge Gun.
Best tears I have gotten is when some guy with a Forge Gun on the other team shot my Squad mate's tank at point blank range, only to find out the hard way that I had left a remote explosive lashed to the side of the tank. I don't often play Logi... but when I do, things blow up! That's one way to counter AV Scouts. Yeah, the original plan was for me to activate the Remote when the Scouts got too close. The Forge Gunner setting off the RE while standing in the blast radius was a total fluke, particularly since I was dead a the time and could not trigger it myself.
I had one last night were I was pushing the point on Dom, under the table top. Saw two Sentinels, both Dominus, and a Logi sat in the box, so I lobbed a Flux in to shake them up. Ended up setting off the Logi's RE, killing him and then Forge blapping both Dominus.
Purifier. First Class.
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Georgia Xavier
Incorruptibles
1
|
Posted - 2015.09.16 17:08:00 -
[1038] - Quote
Boy, lot has happened since I got just a tad busy, gal sent still has no love from you guys huh?
Click for an instant good day! (or atleast cheer you up a bit)
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Megaman Trigger
OSG Planetary Operations
742
|
Posted - 2015.09.16 17:18:00 -
[1039] - Quote
Georgia Xavier wrote:Boy, lot has happened since I got just a tad busy, gal sent still has no love from you guys huh?
I still use it and will continue to do so.
Purifier. First Class.
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Georgia Xavier
Incorruptibles
1
|
Posted - 2015.09.16 17:28:00 -
[1040] - Quote
Megaman Trigger wrote:Georgia Xavier wrote:Boy, lot has happened since I got just a tad busy, gal sent still has no love from you guys huh? I still use it and will continue to do so. Heck I don't mind the sentinels, I love them all really. Well maybe not the min sent, its a great sent but is minmatar
Click for an instant good day! (or atleast cheer you up a bit)
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Megaman Trigger
OSG Planetary Operations
744
|
Posted - 2015.09.16 18:57:00 -
[1041] - Quote
Georgia Xavier wrote:Megaman Trigger wrote:Georgia Xavier wrote:Boy, lot has happened since I got just a tad busy, gal sent still has no love from you guys huh? I still use it and will continue to do so. Heck I don't mind the sentinels, I love them all really. Well maybe not the min sent, its a great sent but is minmatar
Bet you're conflicted over the HMG and Locus Grenades, both being Min.
Purifier. First Class.
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Georgia Xavier
Incorruptibles
1
|
Posted - 2015.09.16 19:52:00 -
[1042] - Quote
Megaman Trigger wrote:Georgia Xavier wrote:Megaman Trigger wrote:Georgia Xavier wrote:Boy, lot has happened since I got just a tad busy, gal sent still has no love from you guys huh? I still use it and will continue to do so. Heck I don't mind the sentinels, I love them all really. Well maybe not the min sent, its a great sent but is minmatar Bet you're conflicted over the HMG and Locus Grenades, both being Min. Using it against the many other amarr sentinels out there makes my heart bleed, yes. On the other hand I also kill minmatar with their own weapon so thats the good part.
Yes, you're spot on
Click for an instant good day! (or atleast cheer you up a bit)
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Megaman Trigger
OSG Planetary Operations
746
|
Posted - 2015.09.16 20:07:00 -
[1043] - Quote
Georgia Xavier wrote:Megaman Trigger wrote:Georgia Xavier wrote:Megaman Trigger wrote:Georgia Xavier wrote:Boy, lot has happened since I got just a tad busy, gal sent still has no love from you guys huh? I still use it and will continue to do so. Heck I don't mind the sentinels, I love them all really. Well maybe not the min sent, its a great sent but is minmatar Bet you're conflicted over the HMG and Locus Grenades, both being Min. Using it against the many other amarr sentinels out there makes my heart bleed, yes. On the other hand I also kill minmatar with their own weapon so thats the good part. Yes, you're spot on
Guess that's the problem with trying to be an Amarr loyalist and and Sentinel; you don't have the Heavy Weapons available.
I'm a merc, I'll use whatever I think works best. Loyalty be damned, I'm a Sentinel first and foremost.
Purifier. First Class.
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Georgia Xavier
Incorruptibles
1
|
Posted - 2015.09.16 20:17:00 -
[1044] - Quote
Megaman Trigger wrote:Guess that's the problem with trying to be an Amarr loyalist and and Sentinel; you don't have the Heavy Weapons available.
I'm a merc, I'll use whatever I think works best. Loyalty be damned, I'm a Sentinel first and foremost.
One day there will be an Amarr heavy weapon, and on that day I will be blind to CCP's blunders up until that point.
But alas, such is an ever-distant dream I hold onto so dearly......
Click for an instant good day! (or atleast cheer you up a bit)
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Megaman Trigger
OSG Planetary Operations
747
|
Posted - 2015.09.16 20:21:00 -
[1045] - Quote
Georgia Xavier wrote:Megaman Trigger wrote:Guess that's the problem with trying to be an Amarr loyalist and and Sentinel; you don't have the Heavy Weapons available.
I'm a merc, I'll use whatever I think works best. Loyalty be damned, I'm a Sentinel first and foremost.
One day there will be an Amarr heavy weapon, and on that day I will be blind to CCP's blunders up until that point. But alas, such is an ever-distant dream I hold onto so dearly......
The day I get the Sentinel equivalent of a Buster, or the Dust equivalent of an SG1 Staff Cannon, everything dies.
Purifier. First Class.
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Georgia Xavier
Incorruptibles
1
|
Posted - 2015.09.16 20:25:00 -
[1046] - Quote
Megaman Trigger wrote:Georgia Xavier wrote:Megaman Trigger wrote:Guess that's the problem with trying to be an Amarr loyalist and and Sentinel; you don't have the Heavy Weapons available.
I'm a merc, I'll use whatever I think works best. Loyalty be damned, I'm a Sentinel first and foremost.
One day there will be an Amarr heavy weapon, and on that day I will be blind to CCP's blunders up until that point. But alas, such is an ever-distant dream I hold onto so dearly...... The day I get the Sentinel equivalent of a Buster, or the Dust equivalent of an SG1 Staff Cannon, everything dies. Then how about a deal, IF we do get our racial weapons, how about we go on a hunt for each other?
Click for an instant good day! (or atleast cheer you up a bit)
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Megaman Trigger
OSG Planetary Operations
747
|
Posted - 2015.09.16 20:29:00 -
[1047] - Quote
Georgia Xavier wrote:Megaman Trigger wrote:Georgia Xavier wrote:Megaman Trigger wrote:Guess that's the problem with trying to be an Amarr loyalist and and Sentinel; you don't have the Heavy Weapons available.
I'm a merc, I'll use whatever I think works best. Loyalty be damned, I'm a Sentinel first and foremost.
One day there will be an Amarr heavy weapon, and on that day I will be blind to CCP's blunders up until that point. But alas, such is an ever-distant dream I hold onto so dearly...... The day I get the Sentinel equivalent of a Buster, or the Dust equivalent of an SG1 Staff Cannon, everything dies. Then how about a deal, IF we do get our racial weapons, how about we go on a hunt for each other?
By the time that happens, I'll probably be playing Eternal Crusade on PS4
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
748
|
Posted - 2015.09.16 20:58:00 -
[1048] - Quote
I've been wondering; does a damage mod really make much difference to a HMG 's DPS/damage output?
Purifier. First Class.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.16 21:17:00 -
[1049] - Quote
I will always pick more shields over damage mods right now.
I haven't done the math to support it, but I don't think I need too. Damage mods don't give 10% like they used too and shields give more then they did - and back then you'd still want the shield over the added DPS on a Sent.
So I would assume it's even more so in favor for shields now. Especially with the range nerf meaning we need to get closer or be more patient. And RR becoming more and more prevalent. |
Megaman Trigger
OSG Planetary Operations
748
|
Posted - 2015.09.16 21:40:00 -
[1050] - Quote
I was thinking about throwing a pair of side arm mods on a Breach SMG, rather than trying to boost the HMG, and seeing how that works.
Extenders on a non-Cal seem like a waste because of low regen rates, so they only seem good for one encounter. Oddly, I don't see Flux on many Sentinels. I swear by the things for Sent v Sent engagements.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.09.17 17:26:00 -
[1051] - Quote
Megaman Trigger wrote:Georgia Xavier wrote:Megaman Trigger wrote:Georgia Xavier wrote:Megaman Trigger wrote:Guess that's the problem with trying to be an Amarr loyalist and and Sentinel; you don't have the Heavy Weapons available.
I'm a merc, I'll use whatever I think works best. Loyalty be damned, I'm a Sentinel first and foremost.
One day there will be an Amarr heavy weapon, and on that day I will be blind to CCP's blunders up until that point. But alas, such is an ever-distant dream I hold onto so dearly...... The day I get the Sentinel equivalent of a Buster, or the Dust equivalent of an SG1 Staff Cannon, everything dies. Then how about a deal, IF we do get our racial weapons, how about we go on a hunt for each other? By the time that happens, I'll probably be playing Eternal Crusade on PS4 At least you did not say PS5... you still have some optimism.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
OSG Planetary Operations
752
|
Posted - 2015.09.17 18:32:00 -
[1052] - Quote
Fox Gaden wrote:Megaman Trigger wrote:
By the time that happens, I'll probably be playing Eternal Crusade on PS4
At least you did not say PS5... you still have some optimism. Well EC was confirmed for PS4, just sometime after the PC launch.
Sentinel weapons for Dust? We'll see.
Purifier. First Class.
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Regnier Feros
Pielords
699
|
Posted - 2015.09.18 12:40:00 -
[1053] - Quote
Megaman Trigger wrote:I've been wondering; does a damage mod really make much difference to a HMG 's DPS/damage output?
Saw you in battle yesterday nice forge gunning XD My squadmates were like he can aim!!! they were freaking out XD
ZariaOwnsWhips
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Megaman Trigger
OSG Planetary Operations
754
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Posted - 2015.09.18 15:03:00 -
[1054] - Quote
Regnier Feros wrote:Megaman Trigger wrote:I've been wondering; does a damage mod really make much difference to a HMG 's DPS/damage output? Saw you in battle yesterday nice forge gunning XD My squadmates were like he can aim!!! they were freaking out XD
Cannot like enough.
I probably should try using a mouse for Forge work. I use the DS3 and having hipfire only makes aiming the AFG a pain sometimes.
Purifier. First Class.
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Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.09.18 15:09:00 -
[1055] - Quote
Megaman Trigger wrote:Fox Gaden wrote:Megaman Trigger wrote:
By the time that happens, I'll probably be playing Eternal Crusade on PS4
At least you did not say PS5... you still have some optimism. Well EC was confirmed for PS4, just sometime after the PC launch. Sentinel weapons for Dust? We'll see. Eternal Crusade you say? Yum.
I really should play that Alpha, I'm just left with such a bitter taste in my mouth about steam that I'm not sure it's worth it to me (especially considering I have almost no free time but in my theoretical dreams I can play it). Ah well, I'll try it out after release at the least. It has a lot of the elements - or is slated to have - that I've enjoyed about Guild Wars 2 world vs world play.
On a more Sentinel related topic, have you guys checked out the shield thread? I've seen some scouts and logis in there but I'd love some more heavy voices as well. o7
CPM mail me your feedback and remember to have fun!
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Megaman Trigger
OSG Planetary Operations
754
|
Posted - 2015.09.18 15:16:00 -
[1056] - Quote
Cross Atu wrote:Megaman Trigger wrote:Fox Gaden wrote:Megaman Trigger wrote:
By the time that happens, I'll probably be playing Eternal Crusade on PS4
At least you did not say PS5... you still have some optimism. Well EC was confirmed for PS4, just sometime after the PC launch. Sentinel weapons for Dust? We'll see. Eternal Crusade you say? Yum. I really should play that Alpha, I'm just left with such a bitter taste in my mouth about steam that I'm not sure it's worth it to me (especially considering I have almost no free time but in my theoretical dreams I can play it). Ah well, I'll try it out after release at the least. It has a lot of the elements - or is slated to have - that I've enjoyed about Guild Wars 2 world vs world play. On a more Sentinel related topic, have you guys checked out the shield thread? I've seen some scouts and logis in there but I'd love some more heavy voices as well. o7
I'll be last into the Alpha as I only have the warrior pack.
I've been checking the Shield threads, just haven't had much to add that hasn't already been added.
Purifier. First Class.
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Regnier Feros
Pielords
701
|
Posted - 2015.09.18 15:43:00 -
[1057] - Quote
Megaman Trigger wrote:Regnier Feros wrote:Megaman Trigger wrote:I've been wondering; does a damage mod really make much difference to a HMG 's DPS/damage output? Saw you in battle yesterday nice forge gunning XD My squadmates were like he can aim!!! they were freaking out XD Cannot like enough. I probably should try using a mouse for Forge work. I use the DS3 and having hipfire only makes aiming the AFG a pain sometimes.
When i first started forging i wanted to master the breach but I realized that I would've done better with the assault variant.
ZariaOwnsWhips
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Cross Atu
OSG Planetary Operations
5
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Posted - 2015.09.18 17:58:00 -
[1058] - Quote
I'm working an an equipment overhaul at the moment. From my own play as I heavy I tend to adopt a "as long as I have reps and hives to feed on I don't care" experience. But I'd like to hear the input of my fellow sentinels as as not to overlook something.
Presuming the nanites keep flowing are you folks worried about anything? Concerned you'll start getting scanned alot? (Oh wait, that's right ) On edge about how often you'll be able to run a Proxies, or REs? (oh, um... sorry, moving on) Outraged by the notion that you might not be able to carry all the nanohives you'll ever need on your own suit? (okay, gee, looks like I'm bad at this lol)
Anyway, point being I don't want to assume. Give me your thoughts my FG and HMG toting kin
Cheers, Cross
CPM mail me your feedback and remember to have fun!
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Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.18 18:08:00 -
[1059] - Quote
Cross Atu wrote:I'm working an an equipment overhaul at the moment. From my own play as I heavy I tend to adopt a "as long as I have reps and hives to feed on I don't care" experience. But I'd like to hear the input of my fellow sentinels as as not to overlook something. Presuming the nanites keep flowing are you folks worried about anything? Concerned you'll start getting scanned alot? (Oh wait, that's right ) On edge about how often you'll be able to run a Proxies, or REs? (oh, um... sorry, moving on) Outraged by the notion that you might not be able to carry all the nanohives you'll ever need on your own suit? (okay, gee, looks like I'm bad at this lol) Anyway, point being I don't want to assume. Give me your thoughts my FG and HMG toting kin Cheers, Cross Maybe if maps actually supported team play and not camp heavies could find another use for ourselves.
I honestly blame a good amount of balance issues on practical uses because maps enable cheap and uncounterable positions if there other side knows what they're doing.
What exactly is the heavy counter, anyways? I can pay good amount of money for my suit - so is there another suit someone has to pay in too to compete fairly with me and not copy me?
Those are the issues with heavies that I have, currently. If you could supply me with a chart of HMG/Forge/Heavy suits I'd like to do some number crunching too - and the value of all weapon types, armors, etc. |
Megaman Trigger
OSG Planetary Operations
755
|
Posted - 2015.09.18 18:26:00 -
[1060] - Quote
Regnier Feros wrote:Megaman Trigger wrote:Regnier Feros wrote:Megaman Trigger wrote:I've been wondering; does a damage mod really make much difference to a HMG 's DPS/damage output? Saw you in battle yesterday nice forge gunning XD My squadmates were like he can aim!!! they were freaking out XD Cannot like enough. I probably should try using a mouse for Forge work. I use the DS3 and having hipfire only makes aiming the AFG a pain sometimes. When i first started forging i wanted to master the breach but I realized that I would've done better with the assault variant.
Breach, IMO, is the best at range because you have time, which you need. Assault is great as shorter ranges because of the charge time but requires better aim since you can't hold the shot.
I favour the vanilla for general play, use the BFG for first shot of an AV team strike and the AFG for solo AV.
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
757
|
Posted - 2015.09.18 19:04:00 -
[1061] - Quote
Cross Atu wrote:I'm working an an equipment overhaul at the moment. From my own play as I heavy I tend to adopt a "as long as I have reps and hives to feed on I don't care" experience. But I'd like to hear the input of my fellow sentinels as as not to overlook something. Presuming the nanites keep flowing are you folks worried about anything? Concerned you'll start getting scanned alot? (Oh wait, that's right ) On edge about how often you'll be able to run a Proxies, or REs? (oh, um... sorry, moving on) Outraged by the notion that you might not be able to carry all the nanohives you'll ever need on your own suit? (okay, gee, looks like I'm bad at this lol) Anyway, point being I don't want to assume. Give me your thoughts my FG and HMG toting kin Cheers, Cross
Scans aren't a concern, since we're practically perma-scanned anyway.
REs are less of an issue now, they don't get thrown around nearly as much.
My main thought as a Sentinel is ammo, reps are a secondary thought unless my HP is critical
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
757
|
Posted - 2015.09.19 00:19:00 -
[1062] - Quote
Wishing I'd been able to get my hands on the Atlas Vx.1. I'd rather have an SMG than an Ion Pistol.
Purifier. First Class.
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Taeyeon Seyun
DUST University Ivy League
179
|
Posted - 2015.09.19 05:51:00 -
[1063] - Quote
I have a question. I started using my burst hmg and I LOVE it. What side arm are you guys using with it? Normaly I use a bolt pistol for range with my hmg's. With the burst however, I have been using a breach smg. Since I am switching back and forth in cqc, to manage heat. Seems to work. Just wanted to get advice from my fellow Sents on their experience, and see if I am over looking a weapon.
Thank you
* Cupcake enthusiast *
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Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.19 05:53:00 -
[1064] - Quote
Taeyeon Seyun wrote:I have a question. I started using my burst hmg and I LOVE it. What side arm are you guys using with it? Normaly I use a bolt pistol for range with my hmg's. With the burst however, I have been using a breach smg. Since I am switching back and forth in cqc, to manage heat. Seems to work. Just wanted to get advice from my fellow Sents on their experience, and see if I am over looking a weapon.
Thank you You have the right idea - 2 bursts then switch to side arm. Get used to that and you'll feel like a boss. |
Megaman Trigger
OSG Planetary Operations
757
|
Posted - 2015.09.19 13:14:00 -
[1065] - Quote
Taeyeon Seyun wrote:I have a question. I started using my burst hmg and I LOVE it. What side arm are you guys using with it? Normaly I use a bolt pistol for range with my hmg's. With the burst however, I have been using a breach smg. Since I am switching back and forth in cqc, to manage heat. Seems to work. Just wanted to get advice from my fellow Sents on their experience, and see if I am over looking a weapon.
Thank you
Lead with a Flux if you can, so your bursts don't have to hit the shields first. Squeeze of three bursts max then switch to your side arm.
Which suit are you using?
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.09.21 12:32:00 -
[1066] - Quote
Shadowed Cola wrote:What exactly is the heavy counter, anyways? Plasma Cannon
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.09.21 12:35:00 -
[1067] - Quote
Taeyeon Seyun wrote:I have a question. I started using my burst hmg and I LOVE it. What side arm are you guys using with it? Normaly I use a bolt pistol for range with my hmg's. With the burst however, I have been using a breach smg. Since I am switching back and forth in cqc, to manage heat. Seems to work. Just wanted to get advice from my fellow Sents on their experience, and see if I am over looking a weapon.
Thank you Breach SMG is my preference.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
OSG Planetary Operations
758
|
Posted - 2015.09.21 15:19:00 -
[1068] - Quote
So I've been running my Gal Sent with an AFG and BSMG, with two side arm mods in the highs, and it's been holding up very well in CQC firefights. Using a Plate and two reps in the lows, giving me decent HP and rep rate while having enough firepower to defend myself while (slowly) moving into positions.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.09.22 04:32:00 -
[1069] - Quote
Fox Gaden wrote:Shadowed Cola wrote:What exactly is the heavy counter, anyways? Plasma Cannon
AScR and breach AR will do it. AScR is faster.
PLC.
Roden Sniper can one-shot your ass with a headshot.
REs will still instagib any sentinel.
Assault SMG and Breach SMG if you get the drop on the fatty and can strafe with any speed.
Shotguns and NKs from behind.
Scrambler Pistol headshots (fatties have a larger hitbox for the head)
there's several ways to counter heavies. the problem is most heavies are either on a logi leash, or they have buddies running flanker.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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VAHZZ
RabbitGang
8
|
Posted - 2015.09.22 04:51:00 -
[1070] - Quote
Breakin Stuff wrote:Fox Gaden wrote:Shadowed Cola wrote:What exactly is the heavy counter, anyways? Plasma Cannon AScR and breach AR will do it. AScR is faster. PLC. Roden Sniper can one-shot your ass with a headshot. REs will still instagib any sentinel. Assault SMG and Breach SMG if you get the drop on the fatty and can strafe with any speed. Shotguns and NKs from behind. Scrambler Pistol headshots (fatties have a larger hitbox for the head) there's several ways to counter heavies. the problem is most heavies are either on a logi leash, or they have buddies running flanker. Yoooooo, locked immediately. I guess CCP can't handle the goon in me. Best CPM.
Shotgun, RE, and NK are the bane of a heavies existence.
Co-Founder of RabbitGang
"VAHZZ is Forum Jesus" - GJR
But Jesus lives down the street...
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Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.22 16:27:00 -
[1071] - Quote
VAHZZ wrote:Breakin Stuff wrote:Fox Gaden wrote:Shadowed Cola wrote:What exactly is the heavy counter, anyways? Plasma Cannon AScR and breach AR will do it. AScR is faster. PLC. Roden Sniper can one-shot your ass with a headshot. REs will still instagib any sentinel. Assault SMG and Breach SMG if you get the drop on the fatty and can strafe with any speed. Shotguns and NKs from behind. Scrambler Pistol headshots (fatties have a larger hitbox for the head) there's several ways to counter heavies. the problem is most heavies are either on a logi leash, or they have buddies running flanker. Yoooooo, locked immediately. I guess CCP can't handle the goon in me. Best CPM. Shotgun, RE, and NK are the bane of a heavies existence. They're hardly bane's of our existence when it requires getting into our optimal range to use against us.
Those weapons are lucky to get the heavy kill if the heavy notices them |
Megaman Trigger
OSG Planetary Operations
758
|
Posted - 2015.09.22 17:40:00 -
[1072] - Quote
Shadowed Cola wrote:VAHZZ wrote:Breakin Stuff wrote:Fox Gaden wrote:Shadowed Cola wrote:What exactly is the heavy counter, anyways? Plasma Cannon AScR and breach AR will do it. AScR is faster. PLC. Roden Sniper can one-shot your ass with a headshot. REs will still instagib any sentinel. Assault SMG and Breach SMG if you get the drop on the fatty and can strafe with any speed. Shotguns and NKs from behind. Scrambler Pistol headshots (fatties have a larger hitbox for the head) there's several ways to counter heavies. the problem is most heavies are either on a logi leash, or they have buddies running flanker. Yoooooo, locked immediately. I guess CCP can't handle the goon in me. Best CPM. Shotgun, RE, and NK are the bane of a heavies existence. They're hardly bane's of our existence when it requires getting into our optimal range to use against us. Those weapons are lucky to get the heavy kill if the heavy notices them
Plus even the APEX Sentinels have enough HP to live through a basic RE. Hardly anyone uses anything above basic REs, so we can hack a mine'd point without too much worry. I've lost count of the times I've been hacking a point in my Forge-wielding Shogun, had an RE go off and just kept hacking.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.09.22 18:50:00 -
[1073] - Quote
not true. Basic REs oddly will kill a heavy outright even though the math says otherwise.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
OSG Planetary Operations
759
|
Posted - 2015.09.22 19:05:00 -
[1074] - Quote
Breakin Stuff wrote:not true. Basic REs oddly will kill a heavy outright even though the math says otherwise. My Shogun and my normal Cal fits have been surviving Republic REs, so maybe that was resolved. That or just luck.
Purifier. First Class.
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VAHZZ
RabbitGang
9
|
Posted - 2015.09.22 19:36:00 -
[1075] - Quote
Megaman Trigger wrote:Breakin Stuff wrote:not true. Basic REs oddly will kill a heavy outright even though the math says otherwise. My Shogun and my normal Cal fits have been surviving Republic REs, so maybe that was resolved. That or just luck. Or perhaps a nerf.
Co-Founder of RabbitGang
"VAHZZ is Forum Jesus" - GJR
But Jesus lives down the street...
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Megaman Trigger
OSG Planetary Operations
759
|
Posted - 2015.09.22 19:44:00 -
[1076] - Quote
VAHZZ wrote:Megaman Trigger wrote:Breakin Stuff wrote:not true. Basic REs oddly will kill a heavy outright even though the math says otherwise. My Shogun and my normal Cal fits have been surviving Republic REs, so maybe that was resolved. That or just luck. Or perhaps a nerf. If that's the case, Ratatti snuck that one in and no one noticed. Has there been a damage nerf?
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.09.23 12:09:00 -
[1077] - Quote
Megaman Trigger wrote:Breakin Stuff wrote:not true. Basic REs oddly will kill a heavy outright even though the math says otherwise. My Shogun and my normal Cal fits have been surviving Republic REs, so maybe that was resolved. That or just luck. Well, the Cal Sent has the most shields. On top of the Sentinel's 25% resistance to Explosive damage, the Explosive damage profile means it does less damage to shields, so Cal Sent is likely the most resistant to Remote Explosives of any suit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.09.23 12:15:00 -
[1078] - Quote
Fox Gaden wrote:Megaman Trigger wrote:Breakin Stuff wrote:not true. Basic REs oddly will kill a heavy outright even though the math says otherwise. My Shogun and my normal Cal fits have been surviving Republic REs, so maybe that was resolved. That or just luck. Well, the Cal Sent has the most shields. On top of the Sentinel's 25% resistance to Explosive damage, the Explosive damage profile means it does less damage to shields, so Cal Sent is likely the most resistant to Remote Explosives of any suit.
Actually it was the calsent being instagibbed with three shield extenders or more by STD REs that brought the bug to light originally
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
OSG Planetary Operations
762
|
Posted - 2015.09.23 12:20:00 -
[1079] - Quote
Fox Gaden wrote:Megaman Trigger wrote:Breakin Stuff wrote:not true. Basic REs oddly will kill a heavy outright even though the math says otherwise. My Shogun and my normal Cal fits have been surviving Republic REs, so maybe that was resolved. That or just luck. Well, the Cal Sent has the most shields. On top of the Sentinel's 25% resistance to Explosive damage, the Explosive damage profile means it does less damage to shields, so Cal Sent is likely the most resistant to Remote Explosives of any suit. Issue is that the resistance doesn't trigger with REs, possibly because the resistance is for weapons and REs are classed as equipment.
Shields resistance to splash damage still triggers by the look of things. Both my APEX Cal and Gal fits have just under 1250 total HP but can eat one basic/Republic RE blast and live.
Purifier. First Class.
|
Megaman Trigger
OSG Planetary Operations
766
|
Posted - 2015.09.24 19:18:00 -
[1080] - Quote
Just seen the Hotfix info; anyone else concerned about the grenade damage or is it just me?
Also, did I read right and all explosive weapons, including Locus Grenades, will deal full damage vs vehicles? Might have to start carrying the Packed Locus if that's true.
Purifier. First Class.
|
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.09.25 12:02:00 -
[1081] - Quote
I discovered this morning that when the other team is going whiled with them Locus Grenades, switching to a Caldary Sentinel fit makes a BIG difference in your serviceability.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.09.25 12:10:00 -
[1082] - Quote
Megaman Trigger wrote:Just seen the Hotfix info; anyone else concerned about the grenade damage or is it just me?
Also, did I read right and all explosive weapons, including Locus Grenades, will deal full damage vs vehicles? Might have to start carrying the Packed Locus if that's true. It looks that way. It might make it worth putting Locus Grenades on our AHMG fits. Not quite the same bang of an AV grenade against Tanks, and not the blast radius of a Flux when clearing equipment, but overall, more versatile.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Megaman Trigger
OSG Planetary Operations
780
|
Posted - 2015.09.25 13:01:00 -
[1083] - Quote
Fox Gaden wrote:I discovered this morning that when the other team is going whiled with them Locus Grenades, switching to a Caldary Sentinel fit makes a BIG difference in your serviceability.
Big resistance and the regen kicks in between grenades.
Purifier. First Class.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.09.26 21:37:00 -
[1084] - Quote
My obsessive use of calsents and minsents is 99% of the reason I haven't been instagibbed by cores.
That and my assault armor suits rock around 1000 raw HP without shield mods
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
VAHZZ
RabbitGang 13 COILS
9
|
Posted - 2015.09.26 21:54:00 -
[1085] - Quote
I should've specced fully into Sent :| now the GalAss is gonna be OP. I don't want to be OP.
Co-Founder of RabbitGang
"VAHZZ is Forum Jesus" - GJR
OG Scout Sniper.
|
Georgia Xavier
Incorruptibles
1
|
Posted - 2015.09.26 22:04:00 -
[1086] - Quote
VAHZZ wrote:I should've specced fully into Sent :| now the GalAss is gonna be OP. I don't want to be OP. Well just have as much fun as you can. Double ion pistol builds sound like a blast still
Click for an instant good day! (or atleast cheer you up a bit)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.09.26 23:23:00 -
[1087] - Quote
Actually if the gallente assaults mass swap to assault rifles and BAR, etc then they should balance out well for CQC and fast attack.
The galmando was already pretty solid after the slot changes if we can get all the commando CPU/PG issues sorted.
Galsent will have to wait a little longer for it's day of parity. But I think we have found a way to put it even with the golden fatty.
If rattati decides he likes it, then we might see some progress there.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Regnier Feros
Pielords
800
|
Posted - 2015.09.27 01:47:00 -
[1088] - Quote
Going back to my classic amarr sent fit. 2 reds 2 reps burst hmg assault smg flux nade krin's dmg mod
TIFFANY WILL RISE AGAIN
I LIKE PIE
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Regnier Feros
Pielords
800
|
Posted - 2015.09.27 03:17:00 -
[1089] - Quote
Regnier Feros wrote:Going back to my classic amarr sent fit. 2 reds 2 reps burst hmg assault smg flux nade krin's dmg mod
TIFFANY WILL RISE AGAIN tried 2 reds now i'm trying 1 red 1 green then 1 green 3 reps
I LIKE PIE
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.09.27 03:50:00 -
[1090] - Quote
Green bottles are better for slow suits IMHO
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
|
VAHZZ
RabbitGang 13 COILS
9
|
Posted - 2015.09.27 03:56:00 -
[1091] - Quote
Breakin Stuff wrote:Actually if the gallente assaults mass swap to assault rifles and BAR, etc then they should balance out well for CQC and fast attack.
The galmando was already pretty solid after the slot changes if we can get all the commando CPU/PG issues sorted.
Galsent will have to wait a little longer for it's day of parity. But I think we have found a way to put it even with the golden fatty.
If rattati decides he likes it, then we might see some progress there. The regular and breach ARs will be balanced. I see the Tac and Burst being unholy abominations.
Co-Founder of RabbitGang
"VAHZZ is Forum Jesus" - GJR
OG Scout Sniper.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.09.27 10:34:00 -
[1092] - Quote
Aren't they already?
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Regnier Feros
Pielords
803
|
Posted - 2015.09.27 10:38:00 -
[1093] - Quote
Breakin Stuff wrote:Green bottles are better for slow suits IMHO Can confirm i'm loving the 1 green 3 reps combo
I LIKE PIE
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Megaman Trigger
OSG Planetary Operations
788
|
Posted - 2015.09.27 13:29:00 -
[1094] - Quote
Breakin Stuff wrote:My obsessive use of calsents and minsents is 99% of the reason I haven't been instagibbed by cores.
That and my assault armor suits rock around 1000 raw HP without shield mods
What do you run on your Gal Sent? I'm currently running a Plate and 2 Reps in the lows with two Side Arm mods in the highs, though I might try two Shield Extenders.
Purifier. First Class.
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Aeon Amadi
12
|
Posted - 2015.09.27 16:12:00 -
[1095] - Quote
Reposting from my thread on GD:
So with Hotfix Foxfour the Gallente assault is getting an RoF buff. This will help propel the Gallente Assault into a higher CQC use rate but at the same time I'm sort of concerned as to how that is going to affect Sentinels - notably HMG Sentinels. With AR's having a higher range, greater variety, and general versatility, the increase in DPS is something I'm concerned about overshadowing the HMG.
Can someone run the numbers and compare the pros and cons of both?
Another concern I'm having is that the AHMG is good but I'm concerned it may be overshadowing the Vanilla HMG. With greater versatility (AV capability), longer range, better accuracy, and higher damage capability, the AHMG seems to just be overall better than the HMG.
Do you think it's necessary to bring the vanilla HMG up? What are some creative ways we can bring the HMG up, if necessary, without directly changing it's DPS?
Caldari and Minmatar Sentinels, what are your expectations for the shield changes in Hotfix Foxfour?
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Regnier Feros
Pielords
804
|
Posted - 2015.09.27 16:19:00 -
[1096] - Quote
Aeon Amadi wrote:Reposting from my thread on GD:
So with Hotfix Foxfour the Gallente assault is getting an RoF buff. This will help propel the Gallente Assault into a higher CQC use rate but at the same time I'm sort of concerned as to how that is going to affect Sentinels - notably HMG Sentinels. With AR's having a higher range, greater variety, and general versatility, the increase in DPS is something I'm concerned about overshadowing the HMG.
Can someone run the numbers and compare the pros and cons of both?
Another concern I'm having is that the AHMG is good but I'm concerned it may be overshadowing the Vanilla HMG. With greater versatility (AV capability), longer range, better accuracy, and higher damage capability, the AHMG seems to just be overall better than the HMG.
Do you think it's necessary to bring the vanilla HMG up? What are some creative ways we can bring the HMG up, if necessary, without directly changing it's DPS?
Caldari and Minmatar Sentinels, what are your expectations for the shield changes in Hotfix Foxfour? I don't mean to derail but what's your opinion on the burst hmg?
I LIKE PIE
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.09.27 17:22:00 -
[1097] - Quote
Crap
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.27 18:18:00 -
[1098] - Quote
Give me the numbers to HMG and AR and I'll do your number crunching.
But if the AR gets a buff without an HMG buff to go with it I can almost guarantee the HMG will be out performed. Maps favor range gameplay already too much as it is, and heavy meta favoring the speedier suits these days if you're running solo.
the AR's hip fire is better then the HMG's for accuracy as it is. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.09.27 19:56:00 -
[1099] - Quote
Standard HMG needs a rework of some kind that doesn't involve merrily sh*tting all over the gallente as the CQC race.
I'll bring it up with Rattati once I get an opening. I want to get some other things pushed theough, like making sure the shield changes are balanced and potentially finishing the next step we have planned before I declare op success and start pushing things for sentinels.
The calsent will be completely unchanged by the current hotfix in case you have not noticed. It was used as the baseline for shield suits.
I'm trying to get the things that affect the highest number of people adjusted fairly first. After that I will see what we can do with the HMG. I have a few ideas. If you nerds want to help me cook numbers It will help my case a lot better.
But a couple requests:
1: it cannot obviate gallente assaults and commandos. If it renders them pointless we have a problem.
2: I would like to simply normalize the heat across tiers for simplicity. This is optional. But it might help our case.
3: we don't marry ourselves to "king CQC" as the only options for rework. The burst HMG is an amazing example of what a heavy weapon in CQC should be. When it's functional. I'm not enamored with shoot a couple times then sidearm as the meta. Powerful is good. Requiring fire discipline is better.
4: I don't want these requests/guidelines to be percieved as demands. But I guarantee you if we can't figure out how to work with #1 we won't be taken seriously.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Aeon Amadi
12
|
Posted - 2015.09.27 20:10:00 -
[1100] - Quote
Shadowed Cola wrote:Give me the numbers to HMG and AR and I'll do your number crunching.
But if the AR gets a buff without an HMG buff to go with it I can almost guarantee the HMG will be out performed. Maps favor range gameplay already too much as it is, and heavy meta favoring the speedier suits these days if you're running solo.
the AR's hip fire is better then the HMG's for accuracy as it is.
If I knew the numbers off the top of my head I wouldn't have asked for them lol. I'm not in a position to get them right now.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
|
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.09.28 08:32:00 -
[1101] - Quote
I'll ask thaddeus to post them here.
but he confirms the AHMG is the lowest-DPS HMG variant.
He has a spreadsheet and everything that I forgot to link because he's poking at why the Burst HMG seems to be performing so poorly.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.09.28 12:01:00 -
[1102] - Quote
Megaman Trigger wrote:Breakin Stuff wrote:My obsessive use of calsents and minsents is 99% of the reason I haven't been instagibbed by cores.
That and my assault armor suits rock around 1000 raw HP without shield mods What do you run on your Gal Sent? I'm currently running a Plate and 2 Reps in the lows with two Side Arm mods in the highs, though I might try two Shield Extenders. That would be a rocking fit if you are swinging a Burst HMG.
But I suppose you are probably running a Forge with it. Definitely a good frontline forge fit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.09.28 12:15:00 -
[1103] - Quote
Breakin Stuff wrote:He has a spreadsheet and everything that I forgot to link because he's poking at why the Burst HMG seems to be performing so poorly. The Burst HMG performs flawlessly if you hit your target. It is just that between having to be accurate with the few shots you have, and the challenge of heat management, it is probably the hardest weapon in the game to use effectively right now. It takes experience and discipline to master.
I don't have a problem with some weapon variants being hard to use, and thus not hugely popular, as long as the weapon is effective when mastered. The Burst HMG is effective when mastered. That is what is important.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.09.28 12:22:00 -
[1104] - Quote
Aeon Amadi wrote: Another concern I'm having is that the AHMG is good but I'm concerned it may be overshadowing the Vanilla HMG. With greater versatility (AV capability), longer range, better accuracy, and higher damage capability, the AHMG seems to just be overall better than the HMG.
The standard HMG kills much faster in CQC than the AHMG.
Just make sure that with a much shorter range than the Plasma Rifle, the standard HMG maintains a DPS advantage over it in CQC.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Megaman Trigger
OSG Planetary Operations
788
|
Posted - 2015.09.28 12:32:00 -
[1105] - Quote
Fox Gaden wrote:Megaman Trigger wrote:Breakin Stuff wrote:My obsessive use of calsents and minsents is 99% of the reason I haven't been instagibbed by cores.
That and my assault armor suits rock around 1000 raw HP without shield mods What do you run on your Gal Sent? I'm currently running a Plate and 2 Reps in the lows with two Side Arm mods in the highs, though I might try two Shield Extenders. That would be a rocking fit if you are swinging a Burst HMG. But I suppose you are probably running a Forge with it. Definitely a good frontline forge fit.
I actually have that set for both my Forge and HMG fits on Gal Sent.
Purifier. First Class.
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Thaddeus Reynolds
Facepunch Security
455
|
Posted - 2015.09.28 14:00:00 -
[1106] - Quote
Breakin Stuff wrote:I'll ask thaddeus to post them here.
but he confirms the AHMG is the lowest-DPS HMG variant.
He has a spreadsheet and everything that I forgot to link because he's poking at why the Burst HMG seems to be performing so poorly. HMG vs Post Fox-Four Plasma Rifles on L5 Gal-Assaults
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
|
Megaman Trigger
OSG Planetary Operations
789
|
Posted - 2015.09.28 14:20:00 -
[1107] - Quote
Thaddeus Reynolds wrote:Breakin Stuff wrote:I'll ask thaddeus to post them here.
but he confirms the AHMG is the lowest-DPS HMG variant.
He has a spreadsheet and everything that I forgot to link because he's poking at why the Burst HMG seems to be performing so poorly. HMG vs Post Fox-Four Plasma Rifles on L5 Gal-Assaults So only the TAR will out-DPS us? Does this take in to account heat management?
Purifier. First Class.
|
Thaddeus Reynolds
Facepunch Security
455
|
Posted - 2015.09.28 14:23:00 -
[1108] - Quote
Megaman Trigger wrote:Thaddeus Reynolds wrote:Breakin Stuff wrote:I'll ask thaddeus to post them here.
but he confirms the AHMG is the lowest-DPS HMG variant.
He has a spreadsheet and everything that I forgot to link because he's poking at why the Burst HMG seems to be performing so poorly. HMG vs Post Fox-Four Plasma Rifles on L5 Gal-Assaults So only the TAR will out-DPS us? Does this take in to account heat management?
The DPS Numbers do not but the heat statistics are on the raw data page for the HMGs, additionally, the PS3 cannot accept an input greater than 600 Rounds Per Minutes (as it has an update rate of 10ms from the controllers), so the TacAR shouldn't be able to actually gain any DPS from the RoF change,
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
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Megaman Trigger
OSG Planetary Operations
807
|
Posted - 2015.09.30 23:09:00 -
[1109] - Quote
I was just looking through the Marketplace when I noticed that the Gallente Heavy (non-Sentinel) Frames still have the old 1/4 loadout, and the Amarr Heavy have the 2/3 from before they were swapped. Can't believe I missed that before.
Purifier. First Class.
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Vitharr Foebane
2
|
Posted - 2015.09.30 23:13:00 -
[1110] - Quote
Megaman Trigger wrote:I was just looking through the Marketplace when I noticed that the Gallente Heavy (non-Sentinel) Frames still have the old 1/4 loadout, and the Amarr Heavy have the 2/3 from before they were swapped. Can't believe I missed that before. the original Amarr heavy was 2/3 and the original sentinel was 1/4 i do not consider them swapped only that the Amarr went back to what they were supposed to be
Your light is gone from this world, but not our hearts.
Rest in our Lord's embrace, Empress Jamyl I
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Megaman Trigger
OSG Planetary Operations
808
|
Posted - 2015.09.30 23:20:00 -
[1111] - Quote
Vitharr Foebane wrote:Megaman Trigger wrote:I was just looking through the Marketplace when I noticed that the Gallente Heavy (non-Sentinel) Frames still have the old 1/4 loadout, and the Amarr Heavy have the 2/3 from before they were swapped. Can't believe I missed that before. the original Amarr heavy was 2/3 and the original sentinel was 1/4 i do not consider them swapped only that the Amarr went back to what they were supposed to be
True, back when there was only one Sentinel (and how I hated those times.) However, after introduction, the Gallente Sentinel was 1/4 while Amarr Sentinel was 2/3. The slot layouts for those Sentinels were swapped later on while, it seems, the Heavy Frames weren't changed.
Purifier. First Class.
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Vitharr Foebane
2
|
Posted - 2015.09.30 23:24:00 -
[1112] - Quote
I'm sure it's because the want the basics and sentinels to be different
Your light is gone from this world, but not our hearts.
Rest in our Lord's embrace, Empress Jamyl I
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Megaman Trigger
OSG Planetary Operations
808
|
Posted - 2015.09.30 23:31:00 -
[1113] - Quote
Vitharr Foebane wrote:I'm sure it's because the want the basics and sentinels to be different
Which doesn't really make sense if Heavy Frames are supposed to be the starting point on becoming a Sentinel. Wouldn't making the Basics have less slots, like with the Basic Mediums and the Assaults, make more sense? Plus the Caldari and Minmitar Heavy Frames have the same slot layout as the Sentinels.
I think someone goofed. Simple as.
Purifier. First Class.
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Joel II X
Bacon with a bottle of Quafe
9
|
Posted - 2015.09.30 23:56:00 -
[1114] - Quote
Vitharr Foebane wrote:I'm sure it's because the want the basics and sentinels to be different Actually, it's because CCP doesn't care about the frames.
Same reason why the Caldari Scout hands were fixed, but the Caldari light frames still have Gallente hands in first person view.
Scouts United
Gk.0s & Quafes all day.
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Vitharr Foebane
2
|
Posted - 2015.10.01 00:37:00 -
[1115] - Quote
Joel II X wrote:Vitharr Foebane wrote:I'm sure it's because the want the basics and sentinels to be different Actually, it's because CCP doesn't care about the frames. Same reason why the Caldari Scout hands were fixed, but the Caldari light frames still have Gallente hands in first person view. thats pretty r*tarded
Your light is gone from this world, but not our hearts.
Rest in our Lord's embrace, Empress Jamyl I
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chill penguin
Red and Silver Hand
345
|
Posted - 2015.10.01 02:25:00 -
[1116] - Quote
I believe i asked this already, but i forgot, kush might have something to do with that.
I need a Dominus set up
My current fit is complex reps, complex reactives and an enhanced ferro with the rest the basic Imperial set up. It does good, but i need it to be better. I do wish that i did not spec out of Amarr Sentinel and specced into GalAss, now with that soon being FoTM and all. I need help, and I am prolonging this. I don't know why i am still typing, you get the gist of it. What is up with fans man? They just swirl hot air around....
"I must not fear. Fear is the mind killer."
#freecubs
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.10.01 04:51:00 -
[1117] - Quote
Frames weren't intended to be identical to the specialist suits (mostly because they cant be)
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Megaman Trigger
OSG Planetary Operations
831
|
Posted - 2015.10.05 20:51:00 -
[1118] - Quote
With Swarms planned to get nerfs, anyone think we'll see an increase in Forge users hitting the field?
Purifier. First Class.
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Georgia Xavier
Incorruptibles
1
|
Posted - 2015.10.05 21:36:00 -
[1119] - Quote
#HeavyLaserPls
Click for an instant good day! (or atleast cheer you up a bit)
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chill penguin
Red and Silver Hand
499
|
Posted - 2015.10.05 22:26:00 -
[1120] - Quote
#FattyFriendlyChairsPls
VAHZZ.'s alt, because like Badger, i ain't scuuurred.
#freecubs
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.10.05 23:45:00 -
[1121] - Quote
Megaman Trigger wrote:With Swarms planned to get nerfs, anyone think we'll see an increase in Forge users hitting the field?
Probably. Then people will realize that forge guns aren't an instant win butan, and that hitting that weakspot is a pain in the ass and then go back to swarms because tactical thought isn't particularly popular among dusties.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Megaman Trigger
OSG Planetary Operations
832
|
Posted - 2015.10.05 23:58:00 -
[1122] - Quote
Breakin Stuff wrote:Megaman Trigger wrote:With Swarms planned to get nerfs, anyone think we'll see an increase in Forge users hitting the field? Probably. Then people will realize that forge guns aren't an instant win butan, and that hitting that weakspot is a pain in the ass and then go back to swarms because tactical thought isn't particularly popular among dusties.
And Tankers will just say "Get gud." Probably cry if/when they get jumped by a full Forge squad and demand a Forge nerf.
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
839
|
Posted - 2015.10.07 20:00:00 -
[1123] - Quote
Been running a few numbers in readiness for Foxfour and I realise that a trio of Proto BFGs have enough power to punch through a double hardened, double rep Madruger with full HP:
2300 + 5% ( damage mod) + 5% (Warbarge bonus) - 10% (vs Shields) deals 2282.175 damage. That would take out 1200 Shields with 1082.175 damage bleeding through to Armour. Apply two Hardeners (60.86% for both active) and that leaves 423.56
Remaining two BFGs work out as 2300 + 5% ( damage mod) + 5% (Warbarge bonus) + 15% (max Proficiency) + 10% (vs Armour) = 3207.72 each, or 6415.45
Factoring Hardeners in means 2511.01 damage applies to Armour. Add the bleed-through damage from the first BFG and the total is 2934.57 damage.
Two Hardeners and a Plate? Add another BFG. Two reps, a Hardener and a Plate? 3 BFG is enough.
Okay, so I'm late to party on seeing the gank potential of the BFG. If I made any mistakes, please feel free to correct them.
Purifier. First Class.
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Aeon Amadi
12
|
Posted - 2015.10.09 09:38:00 -
[1124] - Quote
How you guys doing post-hotfix?
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Megaman Trigger
OSG Planetary Operations
851
|
Posted - 2015.10.09 11:21:00 -
[1125] - Quote
Seen quite a large increase in the number of Rail Rifles. Other than that, no real changes to how things go for me after only a day.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.10.09 12:09:00 -
[1126] - Quote
Aeon Amadi wrote:How you guys doing post-hotfix? All my triple Myo Min Sent fits were Red this morning, but I was able to get the Assault HMG and Standard HMG versions to work by dropping the sidearm and changing the grenade. I simply deleted my triple Myo Burst HMG fit. Not going to give up the Sidearm when running Burst HMG, and I found that the Burst did not work well with the triple Myo fit anyway.
I have no real complaints in that regard. Triple Myo is a fringe fit, and you should have to give up something to run it.
I ended up playing a non Myo Assault HMG Min Sent fit based on Shield & Armor regen that I have not played in ages, and found it worked really well.
Have not had a chance to try the Magsec yet.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Joel II X
Bacon with a bottle of Quafe
9
|
Posted - 2015.10.09 13:30:00 -
[1127] - Quote
How are the heavies' survivability against Assault gk.0s with Creodron ARs? I feel as if the Forge Gun is the only reason to run heavy anymore.
Scouts United
Gk.0s & Quafes all day.
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Megaman Trigger
OSG Planetary Operations
852
|
Posted - 2015.10.09 19:16:00 -
[1128] - Quote
Joel II X wrote:How are the heavies' survivability against Assault gk.0s with Creodron ARs? I feel as if the Forge Gun is the only reason to run heavy anymore.
All I've come across so far are Rail Rifles.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.10.10 14:51:00 -
[1129] - Quote
milk deth certainly make an impression on me with his Plasma Cannon.
I have been killed a lot by Assault Rifles, but it just seems like they are more common now. Nothing so fare to lead me to think they are OP.
In that my last match I was mostly just killed over and over by milk deth and his Plasma Cannon. That guy has talent.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Aeon Amadi
12
|
Posted - 2015.10.10 15:39:00 -
[1130] - Quote
Fox Gaden wrote:milk deth certainly make an impression on me with his Plasma Cannon. I have been killed a lot by Assault Rifles, but it just seems like they are more common now. Nothing so fare to lead me to think they are OP. In that my last match I was mostly just killed over and over by milk deth and his Plasma Cannon. That guy has talent.
Interested in how the HMG is faring against the AR lately.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.10.10 17:17:00 -
[1131] - Quote
AHMG is OK but the sentinel is no longer king of any hill right now. Forge guns are still decent but the HMG seems to be back to it's chrome/uprising 1.0 marginal utility.
I'm going to let the meta settle and test a bunch more before I make that my final answer though. Too early and I haven't shaken off enough cobwebs.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
OSG Planetary Operations
856
|
Posted - 2015.10.10 17:28:00 -
[1132] - Quote
Seen even more AHMG users out there, since the AHMG's range competes with the AR.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.10.10 20:11:00 -
[1133] - Quote
Megaman Trigger wrote:Seen even more AHMG users out there, since the AHMG's range competes with the AR. Pretty much. I tried standard HMGs a few times. I'm on the fence whether a shotgun would be better.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Georgia Xavier
Incorruptibles
1
|
Posted - 2015.10.10 20:34:00 -
[1134] - Quote
so you're saying an Assault Rifle can match a Heavy machine gun? whats the point of the hmg then?
Click for an instant good day! (or atleast cheer you up a bit)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.10.11 00:24:00 -
[1135] - Quote
Georgia Xavier wrote:so you're saying an Assault Rifle can match a Heavy machine gun? whats the point of the hmg then?
Edit: I completely forgot that the AR is only useful on the gal assault so forget I said anything or **** on my poor judgement, whichever makes you feel better meh. Honestly things are up in the air on Heavy Weapons for anti infantry.
We'll see what happens
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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KGB Sleep
1
|
Posted - 2015.10.12 10:27:00 -
[1136] - Quote
Can you guys take a look at the conal dispersion on AHMG and HMG?
Its ridiculously inaccurate. Tap it in a standing position with wall being optimal and look at the trajectories.
CCP is ripping us off by penalizing initial accuracy and then applying overheat to shots that they intend for us to miss. Heat builds up too much before the cone stabilizes imo.
They need to tighten up the cone.
I'm prof 5 and the close range dispersion is affecting my ability to storm a staircase vs laserbeam ARs.
Thx
Because beer, that's why.
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Radiant Pancake3
1
|
Posted - 2015.10.12 23:27:00 -
[1137] - Quote
Breakin Stuff wrote:Georgia Xavier wrote:so you're saying an Assault Rifle can match a Heavy machine gun? whats the point of the hmg then?
Edit: I completely forgot that the AR is only useful on the gal assault so forget I said anything or **** on my poor judgement, whichever makes you feel better meh. Honestly things are up in the air on Heavy Weapons for anti infantry. We'll see what happens
Up in the air, you say?
Learned the ways of N4g from Alcina's mom
Deemed the most Kinkiest Corp Mate.
Min Loyalist.
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Megaman Trigger
OSG Planetary Operations
857
|
Posted - 2015.10.13 23:59:00 -
[1138] - Quote
Breakin Stuff wrote:Megaman Trigger wrote:Seen even more AHMG users out there, since the AHMG's range competes with the AR. Pretty much. I tried standard HMGs a few times. I'm on the fence whether a shotgun would be better. At this point, Shotgun would probably be an improvement over the HMG.
Sometimes it feels like Sentinels are being sidelined while Assaults and Scouts do our jobs just as well as we can.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.10.14 12:07:00 -
[1139] - Quote
I need a few more matches to get an accurate assessment of the current state of the HMG. I have had quite a few matches recently that for one reason or another could not be taken as representative. This morning's match only had 3 enemies, and yesterday I had such a lucky streak that I could have closed my eyes, spun in a pirouette, pulled the trigger, and gotten a head shot kill.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Georgia Xavier
Incorruptibles
1
|
Posted - 2015.10.14 12:19:00 -
[1140] - Quote
Fox Garden wrote: need a few games were I know I am playing well, and I am against a reasonably competent team, to really get a feel for it. That's very rare recently
Click for an instant good day! (or atleast cheer you up a bit)
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.10.15 12:58:00 -
[1141] - Quote
I forced myself to run the standard HMG (Construct) this morning. I was running Amarr Sent at first, and switched to Call Sent half way through due to a good Mass Driver wielding Min Assault who I was having trouble with.
Most of my deaths, aside from that Min Assault with the Mass Driver, was to a Corporal and 2 Privates from NPC Corps who were running Shotgun Scouts fits. They were probably alts of experienced DUST players because they played well for the most part, but I probably had the gear and definitely the Skill Point advantage.
My only kills against the Shotgun Scouts was during the brief time when I switched to running the Burst HMG. I find with the Burst HMG vs Shotgun I have a 50/50 chance of winning and most of it is based on player skill and luck.
But I needed to test the standard HMG, so I switched back to it, and I donGÇÖt think I won a single close in fight against the Scouts with it. Even when I was getting hits while causing them to miss, or was fighting them from beyond their optimal, so that it took them six shots to kill me, I still died before I could kill them. I went 9/16, with one of those kills being with my new Magsec and at least 2 being with the Burst HMG.
My conclusion is that the standard HMG seems rather anemic. Sure it is easier to use than the Burst HMG because you can spray while aiming and are more likely to hit strafing or jumping targets that way, but it barely seems any better than the Assault HMG in close combat. And I was comparing the Proto HMG to the Advanced Assault & Burst as I never run Proto with those two.
While yes, I think that a Shotgun Scout should have the advantage against an HMG Sentinel in CQC, if the Scout can't kill the Sentinel in 3 shots the Sentinel should have a good chance of winning the fight. If the Sentinel can't win the fight when the Scout has to take 6 shots to kill him, then something is wrong, and I don't think it was my pore aim that was to blame this time. I was getting hits.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.10.15 20:01:00 -
[1142] - Quote
Honestly i would like to push for sentinels to be a fire support platform rather than a mainline suit.
Having scouts and sentinels argue over who gets to be CQC kings is getting old. If sentinels are best at CQC then scouts should have a harder time killing us with shotguns.
But if sentinels are intended as a ranged support platform then shottyganking is working as intended.
But this back and forth BS really needs to go.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
OSG Planetary Operations
859
|
Posted - 2015.10.15 23:31:00 -
[1143] - Quote
If Sentinels change to be fire support, what changes are likely to be made to the suit and/or weapons?
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
861
|
Posted - 2015.10.21 19:42:00 -
[1144] - Quote
If we're going to become fire support specialists instead of CQC powerhouses, we'll definitely need more weapons.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.10.23 00:31:00 -
[1145] - Quote
that's up in the air.
Bluntly no matter what happens, someone's getting pissed off.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.10.23 00:38:00 -
[1146] - Quote
Breakin Stuff wrote:Honestly i would like to push for sentinels to be a fire support platform rather than a mainline suit.
Having scouts and sentinels argue over who gets to be CQC kings is getting old. If sentinels are best at CQC then scouts should have a harder time killing us with shotguns.
But if sentinels are intended as a ranged support platform then shottyganking is working as intended.
But this back and forth BS really needs to go. We're ... already fire support...
Unless you stand in front of us, other weapons DPS are higher, at longer ranges, in maps that mostly favor such play.
If it wasn't for objectives themselves being CQC territory heavies wouldn't even have a purpose on the field. Scouts can't say that. But even as it is - scouts finish up what heavies push back. or Assaults. Without the fire-power to do the pushing then you're better off never fielding it. TTK is still too low to justify it's existence.
even with high DPS we have such limited range that most of us are forced to put some kind of speed mod on. Take away damage, wtf do we next? Killing is the only way we get WP's too - so how do you off-set the WP loss that we already don't get compared to classes with equipment?
I'm not liking this direction at all >_> |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.10.23 02:38:00 -
[1147] - Quote
Shadowed Cola wrote:Breakin Stuff wrote:Honestly i would like to push for sentinels to be a fire support platform rather than a mainline suit.
Having scouts and sentinels argue over who gets to be CQC kings is getting old. If sentinels are best at CQC then scouts should have a harder time killing us with shotguns.
But if sentinels are intended as a ranged support platform then shottyganking is working as intended.
But this back and forth BS really needs to go. We're ... already fire support... Unless you stand in front of us, other weapons DPS are higher, at longer ranges, in maps that mostly favor such play. Against suits capable of escaping our broken firepower. If it wasn't for objectives themselves being CQC territory heavies wouldn't even have a purpose on the field. Scouts can't say that. But even as it is - scouts finish up what heavies push back. or Assaults. Without the fire-power to do the pushing then you're better off never fielding it. TTK is still too low to justify it's existence. even with high DPS we have such limited range that most of us are forced to put some kind of speed mod on. Take away damage, wtf do we next? Killing is the only way we get WP's too - so how do you off-set the WP loss that we already don't get compared to classes with equipment? I'm not liking this direction at all >_>
The point. you missed it. Right now the sentinel is a mainline brawler, not a suppression/support suit.
Anyone who says that we're a support class right now doesn't understand the concept of supporting or suppressive fire.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Jonny D Buelle
The Warlords Legion
2
|
Posted - 2015.10.23 05:06:00 -
[1148] - Quote
Breakin Stuff wrote:Shadowed Cola wrote:Breakin Stuff wrote:Honestly i would like to push for sentinels to be a fire support platform rather than a mainline suit.
Having scouts and sentinels argue over who gets to be CQC kings is getting old. If sentinels are best at CQC then scouts should have a harder time killing us with shotguns.
But if sentinels are intended as a ranged support platform then shottyganking is working as intended.
But this back and forth BS really needs to go. We're ... already fire support... Unless you stand in front of us, other weapons DPS are higher, at longer ranges, in maps that mostly favor such play. Against suits capable of escaping our broken firepower. If it wasn't for objectives themselves being CQC territory heavies wouldn't even have a purpose on the field. Scouts can't say that. But even as it is - scouts finish up what heavies push back. or Assaults. Without the fire-power to do the pushing then you're better off never fielding it. TTK is still too low to justify it's existence. even with high DPS we have such limited range that most of us are forced to put some kind of speed mod on. Take away damage, wtf do we next? Killing is the only way we get WP's too - so how do you off-set the WP loss that we already don't get compared to classes with equipment? I'm not liking this direction at all >_> The point. you missed it. Right now the sentinel is a mainline brawler, not a suppression/support suit. Anyone who says that we're a support class right now doesn't understand the concept of supporting or suppressive fire.
I still consider myself a Sentinel true to form: A defender. Seriously I just sit my fat ass in an objective. Do I brawl? When the need arises. But I mainly just sit.
Note: In no way am I saying that a Defender is a support role.
Director of T-W-L
Keeper of the List
Lord of Scrubs
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
654
|
Posted - 2015.10.23 20:14:00 -
[1149] - Quote
Megaman Trigger wrote:If we're going to become fire support specialists instead of CQC powerhouses, we'll definitely need more weapons. Heavys can use Forge /HMG - ALL Light weapons and all sidearms in Heavy weapon slot. So 50 weapons is not enough you want more? I run Rail Rifle all the time on my Heavy.Try different weapons with your heavy.They still can Rock and Roll. |
Megaman Trigger
OSG Planetary Operations
880
|
Posted - 2015.10.23 20:25:00 -
[1150] - Quote
Luther Mandrix wrote:Megaman Trigger wrote:If we're going to become fire support specialists instead of CQC powerhouses, we'll definitely need more weapons. Heavys can use Forge /HMG - ALL Light weapons and all sidearms in Heavy weapon slot. So 50 weapons is not enough you want more? I run Rail Rifle all the time on my Heavy.Try different weapons with your heavy.They still can Rock and Roll.
What we want is more Heavy weapons because, let's be honest, if we're going to start using Light weapons on a Sentinel then we may as well respec into Commando suits.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.10.23 21:01:00 -
[1151] - Quote
Megaman Trigger wrote:Luther Mandrix wrote:Megaman Trigger wrote:If we're going to become fire support specialists instead of CQC powerhouses, we'll definitely need more weapons. Heavys can use Forge /HMG - ALL Light weapons and all sidearms in Heavy weapon slot. So 50 weapons is not enough you want more? I run Rail Rifle all the time on my Heavy.Try different weapons with your heavy.They still can Rock and Roll. What we want is more Heavy weapons because, let's be honest, if we're going to start using Light weapons on a Sentinel then we may as well respec into Commando suits.
Screw respecs, I'm actively skilling into commandos.
But yeah we need more heavy weapons.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Joel II X
Bacon with a bottle of Quafe
9
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Posted - 2015.10.23 23:18:00 -
[1152] - Quote
Breakin Stuff wrote:Honestly i would like to push for sentinels to be a fire support platform rather than a mainline suit.
Having scouts and sentinels argue over who gets to be CQC kings is getting old. If sentinels are best at CQC then scouts should have a harder time killing us with shotguns.
But if sentinels are intended as a ranged support platform then shottyganking is working as intended.
But this back and forth BS really needs to go. Thing about Sentinels vs Scouts is that Sentinels are used for defending an objective from enemies, which result in taking them down, whether they are in numbers of not.
Scouts, on the other hand, are not meant to go to combat directly. They strike lone targets, hack objectives, and try to get their teammates a better position to flank the opposition.
To me, I find these roles to both be supportive. A Sentinel supports the back by staying in objectives, the scout supports by getting to an enemy objective first, setting up base, and capturing it before anyone has a chance to react.
Scouts United
Gk.0s & Quafes all day.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.10.23 23:44:00 -
[1153] - Quote
Eh i disagree for many reasons, but to each his own.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Hylian11
Opus Arcana
290
|
Posted - 2015.10.23 23:54:00 -
[1154] - Quote
Joel II X wrote:Scouts, on the other hand, are not meant to go to combat directly. They strike lone targets, hack objectives, and try to get their teammates a better position to flank the opposition.
Scouts are designed for stealth, bastardly sneak attacks, hacking. Scouts should rarely engage, they should do the job of the GalLogi, but my tantrum on that issue is not for the Bastion.
I am an Original Bastard, been a scout since around the Beginning of Open Beta, and a lot longer on older games, but I don't believe scouts are the CQC kings. I am a Sentinel and a Scout, I understand both sides of this spectrum, and it gets tiring.
This argument has been around for ages. Agree to Disagree. Cease and desist.
OG Biomass
Even in death, there can be honor.
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Regnier Feros
Dead Man's Game
970
|
Posted - 2015.10.23 23:56:00 -
[1155] - Quote
Scrambler Lance? Plasma Mortar? ???
I LIKE PIE
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Georgia Xavier
Incorruptibles
1
|
Posted - 2015.10.24 11:21:00 -
[1156] - Quote
Regnier Feros wrote:Scrambler Lance? Plasma Mortar? ??? We won't get those even in our dreams
Click for an instant good day! (or atleast cheer you up a bit)
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Megaman Trigger
OSG Planetary Operations
893
|
Posted - 2015.10.24 12:10:00 -
[1157] - Quote
Georgia Xavier wrote:Regnier Feros wrote:Scrambler Lance? Plasma Mortar? ??? We won't get those even in our dreams Never say never. If Ratatti can get the Power Cores done, and trim the maps, that might free enough resources for an Amarr and Gallente Heavy weapon as well as a few other missing assets.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.11.03 22:50:00 -
[1158] - Quote
I don't know why my bastion has dropped off of page one...
CORRECT YOURSELVES!
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
OSG Planetary Operations
914
|
Posted - 2015.11.05 11:19:00 -
[1159] - Quote
There are only about 5 of us who regularly visit the thread. Are Sentinels that few in number or is the thread just overlooked?
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.11.07 06:51:00 -
[1160] - Quote
Megaman Trigger wrote:There are only about 5 of us who regularly visit the thread. Are Sentinels that few in number or is the thread just overlooked?
Sentinels aren't that common after the HMG nerf bat. Rarely see anything other than proto amarr or gallente suits when I am able to make the pss3 work
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
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Megaman Trigger
OSG Planetary Operations
921
|
Posted - 2015.11.07 09:25:00 -
[1161] - Quote
Breakin Stuff wrote:Megaman Trigger wrote:There are only about 5 of us who regularly visit the thread. Are Sentinels that few in number or is the thread just overlooked? Sentinels aren't that common after the HMG nerf bat. Rarely see anything other than proto amarr or gallente suits when I am able to make the pss3 work
Gallente Assaults are definitely more common now.
Took a break from Dust and, when I came back, I found Cal and Min Assaults to be a nightmare with the HMG.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.11.08 11:50:00 -
[1162] - Quote
If you don't kill them outright, you're probably going to die.
This doesn't bug me at a core level.
It's not a shield profile weapon.
But there's a lot wrong with the sentinel IMHO. Has been for a long time.
The first mistake was trying to balance them like the farking TF2 heavy in a game that has mostly open space. Then most of the objectives got moved into cqc clusterf**k areas where fatties were balanced to solidly dominate.
Now we have the current mess.
And I can't lay any of it at the feet of the current dev team.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
OSG Planetary Operations
921
|
Posted - 2015.11.09 11:39:00 -
[1163] - Quote
Current team were left with one hell of a mess to try and clean up, and they're doing a great job give what they have to work with.
Shame most of the playerbase still screams "nerf" at the slightest thing.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.11.09 19:07:00 -
[1164] - Quote
Megaman Trigger wrote:There are only about 5 of us who regularly visit the thread. Are Sentinels that few in number or is the thread just overlooked? I try to post links to this thread in Sentinel threads I find on other parts of the forum. It helps to bring new people in.
I was out on training most of last week, and was at a conference the week before, so it has been a while since I have posted much.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
OSG Planetary Operations
921
|
Posted - 2015.11.15 18:21:00 -
[1165] - Quote
I'm expecting/hoping to see a lot of heavies around for the Logi event. Should be interesting.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
|
Posted - 2015.11.22 01:14:00 -
[1166] - Quote
I'm actually going to find time to be on. We should make fatty squads with logistics players and roll down hills onto people.
Screw that camping points sh*t. Sentinels, commandos and our logibros, on a glorious rampage of murder, assault, fire and pain.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
OSG Planetary Operations
922
|
Posted - 2015.11.22 01:50:00 -
[1167] - Quote
We would be a great, slow moving tide of death, destruction and doughnut chunks.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2015.11.22 01:57:00 -
[1168] - Quote
Megaman Trigger wrote:We would be a great, slow moving tide of death, destruction and doughnut chunks. Pretty sure the scout and assault players have been hiding donuts from us.
We should gather our logibros and explain why this is unacceptable.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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danthrax martin
Bad Blueberries
604
|
Posted - 2015.11.22 03:13:00 -
[1169] - Quote
I can't handle slow heavy death anymore.
I'm soo hooked on speed heavies that I go nuts with an armor tank.
I thought K/D padding was better than Kotex.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
|
Posted - 2015.11.22 04:06:00 -
[1170] - Quote
danthrax martin wrote:I can't handle slow heavy death anymore. I'm soo hooked on speed heavies that I go nuts with an armor tank.
I mostly run calsents and Minsents.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Fristname Family name
Opus Arcana
736
|
Posted - 2015.11.22 07:47:00 -
[1171] - Quote
I still just love to run around in a heavy with reds and blues on it pretty much, always have good fun XD
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Megaman Trigger
OSG Planetary Operations
922
|
Posted - 2015.11.22 14:56:00 -
[1172] - Quote
I use CalSent for solo play and GalSent for squad play.
Purifier. First Class.
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danthrax martin
Bad Blueberries
605
|
Posted - 2015.11.23 00:02:00 -
[1173] - Quote
Since my last post I took my basic dominus out for a run... I ended up saying "golem golem" the whole match. It was the sunken socket with the drop down hole. Soo much carnage=ƒÿì Killed a quarter of the team.
Golem Golem
I thought K/D padding was better than Kotex.
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Megaman Trigger
OSG Planetary Operations
923
|
Posted - 2015.11.27 21:33:00 -
[1174] - Quote
Dragging this back to the top of the pile.
How's the event going for everyone? Getting Logis fighting over you yet?
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.11.27 21:36:00 -
[1175] - Quote
I noticed that it has been a lot easier to find Blueberry reps lately.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Vash Warren
SMARTCREW Smart Deploy
239
|
Posted - 2015.11.27 23:57:00 -
[1176] - Quote
Never thought about that. This is going to be like Christmas. Marry Christmas to all, and to all many reps.
Caldari Body, Caldari Core, But Amarr with my Soul.
23 Mil SP, Next Adventure. Amarr Assult/ Caldari Logi
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Hax Money
0lympus Mons
21
|
Posted - 2015.12.01 02:31:00 -
[1177] - Quote
There is a lot more fathuggers on my back lately when I go sentinel. It is definitely nice, but it feels like they are just doing it for the event, and they will go back to their regular butthead selves when it is over. |
danthrax martin
Bad Blueberries
617
|
Posted - 2015.12.01 22:19:00 -
[1178] - Quote
Hax Money wrote:There is a lot more fathuggers on my back lately when I go sentinel. It is definitely nice, but it feels like they are just doing it for the event, and they will go back to their regular butthead selves when it is over. I have been lucky to be invited to a few channels with lots of logis. Ther is one that's public.... Heavy logi fun zone?
I thought K/D padding was better than Kotex.
|
Megaman Trigger
OSG Planetary Operations
925
|
Posted - 2015.12.03 01:08:00 -
[1179] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=222565&p=3
Discussion thread regarding Assaults, Scouts and Sentinels. Thought the fatties here might want to add their input.
Purifier. First Class.
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.12.04 13:34:00 -
[1180] - Quote
Megaman Trigger wrote:https://forums.dust514.com/default.aspx?g=posts&t=222565&p=3
Discussion thread regarding Assaults, Scouts and Sentinels. Thought the fatties here might want to add their input. I added the link to that thread under Hot Sentinel Topics on the first page. A good discussion.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
|
Harbingerof War
G0DS AM0NG MEN
272
|
Posted - 2015.12.04 14:59:00 -
[1181] - Quote
danthrax martin wrote:Hax Money wrote:There is a lot more fathuggers on my back lately when I go sentinel. It is definitely nice, but it feels like they are just doing it for the event, and they will go back to their regular butthead selves when it is over. I have been lucky to be invited to a few channels with lots of logis. Ther is one that's public.... Heavy logi fun zone? Yeah that's one of the only few still active right now. Most are veterans that still logi and heavy.
Been logi'ing since release. Need to give those needles and self proclaimed king of logi hugs ^-^
|
Megaman Trigger
OSG Planetary Operations
948
|
Posted - 2015.12.07 11:34:00 -
[1182] - Quote
Going by the two current class buff/discussion threads, people seem to be okay with Commando and Scout buffs but are apparently terrified to buff Sentinels even slightly.
Purifier. First Class.
|
Fristname Family name
Opus Arcana
750
|
Posted - 2015.12.07 12:31:00 -
[1183] - Quote
speaking of missing *cough cough* pilot suits *cough cough*
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Megaman Trigger
OSG Planetary Operations
952
|
Posted - 2015.12.07 22:48:00 -
[1184] - Quote
Fristname Family name wrote:speaking of missing *cough cough* pilot suits *cough cough*
And racial SMG sidearms and racial light AV and Amarr grenades. Plus missing LP store stuff. List goes on.
Purifier. First Class.
|
Fristname Family name
Opus Arcana
751
|
Posted - 2015.12.08 01:32:00 -
[1185] - Quote
Megaman Trigger wrote:Fristname Family name wrote:speaking of missing *cough cough* pilot suits *cough cough* And racial SMG sidearms and racial light AV and Amarr grenades. Plus missing LP store stuff. List goes on. but none of those things have a tab in the market, which had been empty since before i started playing, thats was about 3 years ago _-_
what else is missing tho, my dad.....
just kidding lol thought it would be a good time for a insensitive joke :P
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
|
XxWarlordxX97
L0RDS 0F LEGI0N
4
|
Posted - 2015.12.08 03:06:00 -
[1186] - Quote
All I want is the HMG sharpshooter and a better strafe speed but the keyboard strafe needs to be fix first
Armor tanked heavies are pathetic
|
XxWarlordxX97
L0RDS 0F LEGI0N
4
|
Posted - 2015.12.08 03:10:00 -
[1187] - Quote
Fox Gaden wrote:The Sentinel Registry (Proclaim yourself and join the roll.) ___________________________________________
Adan Montano Pietsch (Amarr Sent) Breakin Stuff (Min, Amarr, Cal, Gal Sent) castba (Amarr, Cal Sent) chill penguin (Amarr Sent) Clone Zi6i3 (Gal Sent) Cross Atu (Min, Amarr, Gal Sent) dantrhax martin / Kahn Troll Freak (Min, Amarr, Cal Sent) devjo88 (Gal Sent) Fox Gaden / Crash Gaden (Min, Amarr, Cal, Gal Sent) Georgia Xavier (Amarr Sent) Imp Valk / Imp Smash (Min, Cal Sent) Inmortal Slayer / Fristname Family name (Min, Gal Sent) Jack the Rlpper (Min, Gal Sent) jerrmy12 kahoalii (Cal Sent) Jonny D Buelle (Gal Sent) Megaman Trigger (Cal, Gal Sent) MINA Longstrike (Min, Amarr, Cal, Sent) MythTanker (Min, Cal, Gal Sent) Powerh8er Ralden Caster (Gal Sent) rizan baig ( Amarr, Gal Sent) sir RAVEN WING (Cal, Gal Sent) Spademan (Min Sent) Soul Eater II (Amarr, Cal Sent) SoTa PoP / Shadowed Cola (Amarr Sent) Taeyeon Seyun (Amarr Sent) Vash Warren (Amarr Sent) WeapondigitX V7 (Amarr Sent) xavier zor (Cal Sent)
___________________________________________
Racial Variant Numbers:
10 Minmatar Sentinel 15 Amarr Sentinels 12 Caldari Sentinels 13 Gallente Sentinels What is this for?
Armor tanked heavies are pathetic
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XxWarlordxX97
L0RDS 0F LEGI0N
4
|
Posted - 2015.12.08 03:22:00 -
[1188] - Quote
Jonny D Buelle wrote:One Eyed King wrote:One Eyed King wrote:Fox Gaden wrote:jerrmy12 kahoalii wrote:Is the bastion hollow? A bastion (also named bulwark, derived from the Dutch name "bolwerk"), is an angular structure projecting outward from the curtain wall of an artillery fortification. The fully developed bastion consists of two faces and two flanks with fire from the flanks being able to protect the curtain wall and also the adjacent bastions.[1] It is one element in the style of fortification dominant from the mid 16th to mid 19th centuries. Bastion fortifications offered a greater degree of passive resistance and more scope for ranged defense in the age of gunpowder artillery compared with the medieval fortifications they replaced. If you want to RP you can consider this to be a bar named The Bastion. I was thinking earlier today that the Donut Shop would have been more appropriate since this is for heavies, but this could work too. Some of us are sensitive about our weight okay! You could call it Curves then?
If I wasn't so upset about you calling me fat I would slap you with my purse for implying I'm gay! [/quote]
I like the first picture of the my Cal heavy, I looked like a body builder but no CCP want all heavies to look over weight CCP
Armor tanked heavies are pathetic
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
|
Posted - 2015.12.08 07:03:00 -
[1189] - Quote
I'M NOT FAT, I'M BIG BONED
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Fristname Family name
Opus Arcana
753
|
Posted - 2015.12.08 07:49:00 -
[1190] - Quote
XxWarlordxX97 wrote:Fox Gaden wrote:The Sentinel Registry (Proclaim yourself and join the roll.) ___________________________________________
Adan Montano Pietsch (Amarr Sent) Breakin Stuff (Min, Amarr, Cal, Gal Sent) castba (Amarr, Cal Sent) chill penguin (Amarr Sent) Clone Zi6i3 (Gal Sent) Cross Atu (Min, Amarr, Gal Sent) dantrhax martin / Kahn Troll Freak (Min, Amarr, Cal Sent) devjo88 (Gal Sent) Fox Gaden / Crash Gaden (Min, Amarr, Cal, Gal Sent) Georgia Xavier (Amarr Sent) Imp Valk / Imp Smash (Min, Cal Sent) Inmortal Slayer / Fristname Family name (Min, Gal Sent) Jack the Rlpper (Min, Gal Sent) jerrmy12 kahoalii (Cal Sent) Jonny D Buelle (Gal Sent) Megaman Trigger (Cal, Gal Sent) MINA Longstrike (Min, Amarr, Cal, Sent) MythTanker (Min, Cal, Gal Sent) Powerh8er Ralden Caster (Gal Sent) rizan baig ( Amarr, Gal Sent) sir RAVEN WING (Cal, Gal Sent) Spademan (Min Sent) Soul Eater II (Amarr, Cal Sent) SoTa PoP / Shadowed Cola (Amarr Sent) Taeyeon Seyun (Amarr Sent) Vash Warren (Amarr Sent) WeapondigitX V7 (Amarr Sent) xavier zor (Cal Sent)
___________________________________________
Racial Variant Numbers:
10 Minmatar Sentinel 15 Amarr Sentinels 12 Caldari Sentinels 13 Gallente Sentinels What is this for? pretty much we got everyone to tell him what sent we run, and thats the list so far i guess. the numbers are how many people run what suit out of those surveyed i guess you can call it a summery of the data. so yeah ammar is skilled into by more people then any other sent, im honestly sorta surprised my beloved speed heavy who is always hitting that gym to be the fastest is the least used (the mint (min sentinel), just made that up but its definitely gonna spread around ;) lol i doubt it tho) . but overall the difference isn't that large i guess and not every gets multiple heavy suits :P
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
|
|
Fristname Family name
Opus Arcana
753
|
Posted - 2015.12.08 07:50:00 -
[1191] - Quote
Breakin Stuff wrote:I'M NOT FAT, I'M BIG BONED oh i know you are baby <3 ;) in all the right places too (thats a wink)
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
|
XxWarlordxX97
L0RDS 0F LEGI0N
4
|
Posted - 2015.12.08 15:56:00 -
[1192] - Quote
Cal sent, Min sent, Gal sent.
I love my cal heavy
Armor tanked heavies are pathetic
|
Megaman Trigger
OSG Planetary Operations
955
|
Posted - 2015.12.12 11:39:00 -
[1193] - Quote
I've been thinking that CCP should introduce Sentinel-only Resistance mods; Shield in the highs and Armour in the lows so you can't stack HP and Resistance of the same type.
Mods would either be locked so only Sentinels can fit them or go the Cloak route and make them have very high fitting costs and give Sentinels a massive reduction so that only Sentinels can fit more than one.
Purifier. First Class.
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.12.14 13:38:00 -
[1194] - Quote
I think they should introduce a weight factor, where each frame size has a total weight it can carry at optimal efficiency, and as they go over that wight their movement speed and jump height are reduced proportionally to how much they are overburdened.
It would solve the problem with Brick tanked Scouts, and much better than putting the speed reduction directly on Armor Plates. With weight factors the suits could equip appropriate amounts of armor or shields without penalties, or trade mobility for health to brick tank. (Shield generators for Extenders would be fairly heavy although lighter than plate.)
So your resistance mods could have larger wight factors too.
For that matter we could take the Heavy Only restriction off heavy weapons, and just give them a large weight factor (one that would overburden a naked Scout).
It would provide another balance factor to control fit types by frame size without restricting them completely.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Megaman Trigger
OSG Planetary Operations
961
|
Posted - 2015.12.14 14:53:00 -
[1195] - Quote
Thr weight could then affect speed and jumo.height, so brick tanked suits can't jump high etc.
Purifier. First Class.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
|
Posted - 2015.12.15 08:23:00 -
[1196] - Quote
Fox Gaden wrote:I think they should introduce a weight factor, where each frame size has a total weight it can carry at optimal efficiency, and as they go over that wight their movement speed and jump height are reduced proportionally to how much they are overburdened.
It would solve the problem with Brick tanked Scouts, and much better than putting the speed reduction directly on Armor Plates. With weight factors the suits could equip appropriate amounts of armor or shields without penalties, or trade mobility for health to brick tank. (Shield generators for Extenders would be fairly heavy although lighter than plate.)
So your resistance mods could have larger wight factors too.
For that matter we could take the Heavy Only restriction off heavy weapons, and just give them a large weight factor (one that would overburden a naked Scout).
It would provide another balance factor to control fit types by frame size without restricting them completely.
Only problem I have with that is stat spam, honestly. DUST is excessively calculation heavy for an FPS. Making it moreso isn't desirable IMHO.
Because why not?
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.12.15 13:26:00 -
[1197] - Quote
Breakin Stuff wrote:Only problem I have with that is stat spam, honestly. DUST is excessively calculation heavy for an FPS. Making it moreso isn't desirable IMHO. Is your concern in regard to the load on the hardware to make the calculation, or the effort for the player to make a fit that is not overburdened?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
|
Posted - 2015.12.15 13:52:00 -
[1198] - Quote
Fox Gaden wrote:Breakin Stuff wrote:Only problem I have with that is stat spam, honestly. DUST is excessively calculation heavy for an FPS. Making it moreso isn't desirable IMHO. Is your concern in regard to the load on the hardware to make the calculation, or the effort for the player to make a fit that is not overburdened?
Bit of both.
I'm a firm believer in the rule:
Keep It Simple, Stupid.
Because why not?
|
Soto Gallente
BLUEBERRIES WITH AUTISM RUST415
53
|
Posted - 2015.12.15 18:07:00 -
[1199] - Quote
Any good Amarr Heavy Frame ak.0 fits?
Ex-news reporter for The Scope
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.12.16 16:09:00 -
[1200] - Quote
Soto Gallente wrote:Any good Amarr Heavy Frame ak.0 fits? You can't go wrong with a combination of Armor Repairs and Armor Plates in the lows. Maybe throw in a Kin Cat if you are feeling cheeky.
Probably either the BPO Damage mode (that effects both HMG and Sidearm) or an Energizer in the high.
I use a Burst HMG on my Amarr fit most of the time, but I also have one with an Assault HMG for certain circumstances.
The two fits I use the most are polar opposites: 1) Slow tanky Amarr Sent with Burst HMG. (Slow and Tanky) 2) Full Kin Cat/Myo fit Min Sent with Assault HMG (Fast and jumpy)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
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VAHZZ
Community Cream Pie
10
|
Posted - 2015.12.16 19:00:00 -
[1201] - Quote
Fox Gaden wrote: 2) Full Kin Cat/Myo fit Min Sent with Assault HMG (Fast and jumpy)
We must not tell him the secret to heavies!
Also, i specced back into sentinel, the TacoSent(Matari) and i am having a blast
Long live the king
|
VAHZZ
Community Cream Pie
10
|
Posted - 2015.12.16 19:02:00 -
[1202] - Quote
Fristname Family name wrote:Megaman Trigger wrote:Fristname Family name wrote:speaking of missing *cough cough* pilot suits *cough cough* And racial SMG sidearms and racial light AV and Amarr grenades. Plus missing LP store stuff. List goes on. but none of those things have a tab in the market, which had been empty since before i started playing, thats was about 3 years ago _-_ what else is missing tho, my dad..... just kidding lol thought it would be a good time for a insensitive joke :P
Contact grenades *drops mic*
Long live the king
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
|
Posted - 2015.12.17 21:15:00 -
[1203] - Quote
VAHZZ wrote:Fox Gaden wrote: 2) Full Kin Cat/Myo fit Min Sent with Assault HMG (Fast and jumpy)
We must not tell him the secret to heavies! Also, i specced back into sentinel, the TacoSent(Matari) and i am having a blast
*ahem*
That's the Murder Gorilla.
Get it right.
Because why not?
|
Soto Gallente
BLUEBERRIES WITH AUTISM RUST415
63
|
Posted - 2015.12.17 21:19:00 -
[1204] - Quote
Breakin Stuff wrote:VAHZZ wrote:Fox Gaden wrote: 2) Full Kin Cat/Myo fit Min Sent with Assault HMG (Fast and jumpy)
We must not tell him the secret to heavies! Also, i specced back into sentinel, the TacoSent(Matari) and i am having a blast *ahem* That's the Murder Gorilla. Get it right. Gal Sent looks more like a Gorilla.
Ex-news reporter for The Scope
|
Megaman Trigger
OSG Planetary Operations
971
|
Posted - 2015.12.17 21:26:00 -
[1205] - Quote
Soto Gallente wrote:Breakin Stuff wrote:VAHZZ wrote:Fox Gaden wrote: 2) Full Kin Cat/Myo fit Min Sent with Assault HMG (Fast and jumpy)
We must not tell him the secret to heavies! Also, i specced back into sentinel, the TacoSent(Matari) and i am having a blast *ahem* That's the Murder Gorilla. Get it right. Gal Sent looks more like a Gorilla.
Min Sent punches like one.
Purifier. First Class.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
|
Posted - 2015.12.17 21:35:00 -
[1206] - Quote
Soto Gallente wrote:Breakin Stuff wrote:VAHZZ wrote:Fox Gaden wrote: 2) Full Kin Cat/Myo fit Min Sent with Assault HMG (Fast and jumpy)
We must not tell him the secret to heavies! Also, i specced back into sentinel, the TacoSent(Matari) and i am having a blast *ahem* That's the Murder Gorilla. Get it right. Gal Sent looks more like a Gorilla. Gal looks like a bipedal, armored assault rhino that has an impact plate instead of a horn.
Because why not?
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.12.17 23:03:00 -
[1207] - Quote
Maybe after the port when we are on hardware with enough memory to add new art assets... it might be nice to get a special addition Gal Sent with a horn! That would be cool!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
VAHZZ
Community Cream Pie
10
|
Posted - 2015.12.17 23:28:00 -
[1208] - Quote
Breakin Stuff wrote:VAHZZ wrote:Fox Gaden wrote: 2) Full Kin Cat/Myo fit Min Sent with Assault HMG (Fast and jumpy)
We must not tell him the secret to heavies! Also, i specced back into sentinel, the TacoSent(Matari) and i am having a blast *ahem* That's the Murder Gorilla. Get it right.
Murder Mitten
Long live the king
|
XxWarlordxX97
L0RDS 0F LEGI0N Damage LLC
4
|
Posted - 2015.12.18 15:49:00 -
[1209] - Quote
Soto Gallente wrote:Any good Amarr Heavy Frame ak.0 fits?
2 reps,1 armor plate with no movement penalty, 2 damage mods, the Weapons are your choice
Armor tanked heavies are pathetic
|
XxWarlordxX97
L0RDS 0F LEGI0N Damage LLC
4
|
Posted - 2015.12.18 15:52:00 -
[1210] - Quote
Soto Gallente wrote:Breakin Stuff wrote:VAHZZ wrote:Fox Gaden wrote: 2) Full Kin Cat/Myo fit Min Sent with Assault HMG (Fast and jumpy)
We must not tell him the secret to heavies! Also, i specced back into sentinel, the TacoSent(Matari) and i am having a blast *ahem* That's the Murder Gorilla. Get it right. Gal Sent looks more like a Gorilla.
They need to remove that giant forehead the Gal heavy has, and make my Cal heavy look like a Body builder
Armor tanked heavies are pathetic
|
|
Joel II X
Bacon with a bottle of Quafe
9
|
Posted - 2015.12.18 15:55:00 -
[1211] - Quote
XxWarlordxX97 wrote:Soto Gallente wrote:Breakin Stuff wrote:VAHZZ wrote:Fox Gaden wrote: 2) Full Kin Cat/Myo fit Min Sent with Assault HMG (Fast and jumpy)
We must not tell him the secret to heavies! Also, i specced back into sentinel, the TacoSent(Matari) and i am having a blast *ahem* That's the Murder Gorilla. Get it right. Gal Sent looks more like a Gorilla. They need to remove that giant forehead the Gal heavy has, and make my Cal heavy look like a Body builder The Cal Heavy will always be the Michelin Man in my eyes <3
Scouts United
Gk.0s & Quafes all day.
|
XxWarlordxX97
L0RDS 0F LEGI0N Damage LLC
4
|
Posted - 2015.12.18 16:05:00 -
[1212] - Quote
Joel II X wrote:XxWarlordxX97 wrote:Soto Gallente wrote:VAHZZ wrote:Fox Gaden wrote: 2) Full Kin Cat/Myo fit Min Sent with Assault HMG (Fast and jumpy)
We must not tell him the secret to heavies! Also, i specced back into sentinel, the TacoSent(Matari) and i am having a blast *ahem* That's the Murder Gorilla. Get it right. Gal Sent looks more like a Gorilla. They need to remove that giant forehead the Gal heavy has, and make my Cal heavy look like a Body builder The Cal Heavy will always be the Michelin Man in my eyes <3[/quote]
Did you see the picture of the Cal heavy before it came out?
Armor tanked heavies are pathetic
|
Megaman Trigger
OSG Planetary Operations
971
|
Posted - 2015.12.18 16:36:00 -
[1213] - Quote
XxWarlordxX97 wrote: Did you see the picture of the Cal heavy before it came out?
Looked like Mr Stay Puft
Purifier. First Class.
|
Joel II X
Bacon with a bottle of Quafe
9
|
Posted - 2015.12.18 16:43:00 -
[1214] - Quote
XxWarlordxX97 wrote:Joel II X wrote: The Cal Heavy will always be the Michelin Man in my eyes <3
Did you see the picture of the Cal heavy before it came out? Yes. Did you see the final product?
Scouts United
Gk.0s & Quafes all day.
|
Georgia Xavier
Incorruptibles
1
|
Posted - 2015.12.18 16:59:00 -
[1215] - Quote
Joel II X wrote:The Cal Heavy will always be the Michelin Man in my eyes <3 I thought it looked like a beefed up pillsbury doughboy
Click for an instant good day! (or atleast cheer you up a bit)
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.12.18 18:04:00 -
[1216] - Quote
I watched Star Trek Into Darkness last night and half way through I thought to myself: "What is a medium frame doing duel wielding a Forge Gun and a Scrambler Pistol?"
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
VAHZZ
Community Cream Pie
10
|
Posted - 2015.12.19 10:27:00 -
[1217] - Quote
Joel II X wrote:XxWarlordxX97 wrote:Joel II X wrote: The Cal Heavy will always be the Michelin Man in my eyes <3
Did you see the picture of the Cal heavy before it came out? Yes. Did you see the final product? Did you see any dikpics?
Long live the king
Join Doomheim! Biomass Today!
|
XxWarlordxX97
L0RDS 0F LEGI0N Damage LLC
4
|
Posted - 2015.12.20 00:31:00 -
[1218] - Quote
VAHZZ wrote:Joel II X wrote:XxWarlordxX97 wrote:Joel II X wrote: The Cal Heavy will always be the Michelin Man in my eyes <3
Did you see the picture of the Cal heavy before it came out? Yes. Did you see the final product? Did you see any dikpics? lol
Armor tanked heavies are pathetic
|
Joel II X
Bacon with a bottle of Quafe
9
|
Posted - 2015.12.20 11:26:00 -
[1219] - Quote
VAHZZ wrote:Joel II X wrote:XxWarlordxX97 wrote:Joel II X wrote: The Cal Heavy will always be the Michelin Man in my eyes <3
Did you see the picture of the Cal heavy before it came out? Yes. Did you see the final product? Did you see any dikpics? It's only funny when a certain merc brings those up. You are not that merc.
Scouts United
Gk.0s & Quafes all day.
|
Fristname Family name
Opus Arcana
802
|
Posted - 2015.12.20 12:43:00 -
[1220] - Quote
Joel II X wrote:VAHZZ wrote:Joel II X wrote:XxWarlordxX97 wrote:Joel II X wrote: The Cal Heavy will always be the Michelin Man in my eyes <3
Did you see the picture of the Cal heavy before it came out? Yes. Did you see the final product? Did you see any dikpics? It's only funny when a certain merc brings those up. You are not that merc. Who is it then?? Vahzz? i swear ill spam him with cute emo boys holding kittens or wearing glasses (i couldnt find any cute emo guys with glasses holding kittens which made me cry, but they were cute regardless)
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
|
|
VAHZZ
Community Cream Pie
10
|
Posted - 2015.12.20 13:59:00 -
[1221] - Quote
Joel II X wrote: It's only funny when a certain merc brings those up. You are not that merc.
I am sorry that my dik is not funny
Long live the king
Join Doomheim! Biomass Today!
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.12.21 15:25:00 -
[1222] - Quote
VAHZZ wrote:Joel II X wrote: It's only funny when a certain merc brings those up. You are not that merc.
I am sorry that my dik is not funny I wonder of Quafe makes clones...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Megaman Trigger
OSG Planetary Operations
971
|
Posted - 2015.12.21 16:02:00 -
[1223] - Quote
Fox Gaden wrote:VAHZZ wrote:Joel II X wrote: It's only funny when a certain merc brings those up. You are not that merc.
I am sorry that my dik is not funny I wonder of Quafe makes clones... Would they be purple?
Purifier. First Class.
|
Megaman Trigger
OSG Planetary Operations
974
|
Posted - 2015.12.26 23:38:00 -
[1224] - Quote
How goes the 12 days of Dust for everyone?
Purifier. First Class.
|
VAHZZ
10
|
Posted - 2015.12.27 01:58:00 -
[1225] - Quote
Megaman Trigger wrote:How goes the 12 days of Dust for everyone? The new Quafe C/1 is beautiful.
Also, the return of forge gun vahzz wrecking **** with a mlt forge in a amarr heavy a-1..fun times, especially when you go 17/1 solo
Long Live The King
|
Megaman Trigger
OSG Planetary Operations
975
|
Posted - 2015.12.27 02:15:00 -
[1226] - Quote
VAHZZ wrote:Megaman Trigger wrote:How goes the 12 days of Dust for everyone? The new Quafe C/1 is beautiful. Also, the return of forge gun vahzz wrecking **** with a mlt forge in a amarr heavy a-1..fun times, especially when you go 17/1 solo
I know that feeling. I use my State Shogun Apex for that. It's especially fun when you take out an Officer suit.
Purifier. First Class.
|
VAHZZ
10
|
Posted - 2015.12.27 02:18:00 -
[1227] - Quote
Megaman Trigger wrote:VAHZZ wrote:Megaman Trigger wrote:How goes the 12 days of Dust for everyone? The new Quafe C/1 is beautiful. Also, the return of forge gun vahzz wrecking **** with a mlt forge in a amarr heavy a-1..fun times, especially when you go 17/1 solo I know that feeling. I use my State Shogun Apex for that. It's especially fun when you take out an Officer suit. I took out two today, i could just hear the rage, it was glorious. A Scots and a Rat
Long Live The King
|
Megaman Trigger
OSG Planetary Operations
975
|
Posted - 2015.12.27 04:09:00 -
[1228] - Quote
VAHZZ wrote:Megaman Trigger wrote:VAHZZ wrote:Megaman Trigger wrote:How goes the 12 days of Dust for everyone? The new Quafe C/1 is beautiful. Also, the return of forge gun vahzz wrecking **** with a mlt forge in a amarr heavy a-1..fun times, especially when you go 17/1 solo I know that feeling. I use my State Shogun Apex for that. It's especially fun when you take out an Officer suit. I took out two today, i could just hear the rage, it was glorious. A Scots and a Rat
I only took out one, but it was an Archduke's.
Purifier. First Class.
|
VAHZZ
10
|
Posted - 2015.12.27 04:24:00 -
[1229] - Quote
Megaman Trigger wrote:VAHZZ wrote:Megaman Trigger wrote:VAHZZ wrote:Megaman Trigger wrote:How goes the 12 days of Dust for everyone? The new Quafe C/1 is beautiful. Also, the return of forge gun vahzz wrecking **** with a mlt forge in a amarr heavy a-1..fun times, especially when you go 17/1 solo I know that feeling. I use my State Shogun Apex for that. It's especially fun when you take out an Officer suit. I took out two today, i could just hear the rage, it was glorious. A Scots and a Rat I only took out one, but it was an Archduke's. I feel guilty taking out a Archduke, because it is the best officer. But, then the forge calls to me....
Long Live The King
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Megaman Trigger
OSG Planetary Operations
975
|
Posted - 2015.12.27 11:24:00 -
[1230] - Quote
VAHZZ wrote:I feel guilty taking out a Archduke, because it is the best officer. But, then the forge calls to me....
Using anything officer is like painting a bullseye on themselves. The more officer they use at one time, the more. I'm going to try and annihilate them with the forge. I just love taking out full officer fits in one shot.
Purifier. First Class.
|
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.12.27 23:59:00 -
[1231] - Quote
Megaman Trigger wrote:VAHZZ wrote:I feel guilty taking out a Archduke, because it is the best officer. But, then the forge calls to me.... Using anything officer is like painting a bullseye on themselves. The more officer they use at one time, the more. I'm going to try and annihilate them with the forge. I just love taking out full officer fits in one shot. Too bad we don't get kill mails. It would be fun to review the fits of the people we killed when the match is over.
As it is, you only see the fits of they guys that kill you.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
OSG Planetary Operations
975
|
Posted - 2015.12.28 01:00:00 -
[1232] - Quote
Fox Gaden wrote:Megaman Trigger wrote:VAHZZ wrote:I feel guilty taking out a Archduke, because it is the best officer. But, then the forge calls to me.... Using anything officer is like painting a bullseye on themselves. The more officer they use at one time, the more. I'm going to try and annihilate them with the forge. I just love taking out full officer fits in one shot. Too bad we don't get kill mails. It would be fun to review the fits of the people we killed when the match is over. As it is, you only see the fits of they guys that kill you.
I'd love to get a "confirmed kill" list consisting of name, fitting and ISK value.
Purifier. First Class.
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VAHZZ
Villore Sec Ops Gallente Federation
10
|
Posted - 2015.12.28 01:20:00 -
[1233] - Quote
I want a list of names of the people who died to my forge.
I am solely running forge now, about to spec in it soon.
You're burning out my head, and in my brain, it's going wrong.
|
Soto Gallente
BLUEBERRIES WITH AUTISM RUST415
113
|
Posted - 2015.12.28 22:44:00 -
[1234] - Quote
I respecced into the Amarr Heavy Frame ak.0. These are my current fittings: Suit: Amarr Heavy Frame ak.0 Heavy Weapon: Boundless Heavy Machine Gun/Freedom Assault Heavy Machine Gun/ Six Kin Burst Heavy Machine Gun Sidearm: Carthum Assault Scrambler Pistol/Viziam Scrambler Pistol Grenade: Flux Grenade/C-7 Flux Grenade/Allotek Flux Grenade Low Slots: Complex Armor Repairer, Complex Armor Plate, Complex Kinetic Catalyzer High Slots: Complex Heavy Damage Modifier, Krin's Damage Modifier
What new fittings should I try out?
Ex-news reporter for The Scope
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danthrax martin
Bad Blueberries
706
|
Posted - 2015.12.29 00:36:00 -
[1235] - Quote
Soto Gallente wrote:I respecced into the Amarr Heavy Frame ak.0. These are my current fittings: Suit: Amarr Heavy Frame ak.0 Heavy Weapon: Boundless Heavy Machine Gun/Freedom Assault Heavy Machine Gun/ Six Kin Burst Heavy Machine Gun Sidearm: Carthum Assault Scrambler Pistol/Viziam Scrambler Pistol Grenade: Flux Grenade/C-7 Flux Grenade/Allotek Flux Grenade Low Slots: Complex Armor Repairer, Complex Armor Plate, Complex Kinetic Catalyzer High Slots: Complex Heavy Damage Modifier, Krin's Damage Modifier
What new fittings should I try out? At the start of a lot of matches I run: 3 comp kincat 1 comp cardio Freedom hmg
It's my scout eater
Looking to form raid alliance
Will raid anyone =ƒñÿ=ƒÿ£=ƒñÿ
Time flies like an arrow, fruit flies like a banana
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Joel II X
Bacon with a bottle of Quafe
9
|
Posted - 2015.12.29 01:52:00 -
[1236] - Quote
Megaman Trigger wrote:How goes the 12 days of Dust for everyone? Most items are ****, as expected. I'm not even bothering with it.
Scouts United
Gk.0s & Quafes all day.
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Soto Gallente
BLUEBERRIES WITH AUTISM RUST415
113
|
Posted - 2015.12.29 02:15:00 -
[1237] - Quote
danthrax martin wrote:Soto Gallente wrote:I respecced into the Amarr Heavy Frame ak.0. These are my current fittings: Suit: Amarr Heavy Frame ak.0 Heavy Weapon: Boundless Heavy Machine Gun/Freedom Assault Heavy Machine Gun/ Six Kin Burst Heavy Machine Gun Sidearm: Carthum Assault Scrambler Pistol/Viziam Scrambler Pistol Grenade: Flux Grenade/C-7 Flux Grenade/Allotek Flux Grenade Low Slots: Complex Armor Repairer, Complex Armor Plate, Complex Kinetic Catalyzer High Slots: Complex Heavy Damage Modifier, Krin's Damage Modifier
What new fittings should I try out? At the start of a lot of matches I run: 3 comp kincat 1 comp cardio Freedom hmg It's my scout eater The Amarr Heavy Frame ak.0 does not have 4 low slots, only 3.
Ex-news reporter for The Scope
|
Radiant Pancake3
Celestial Phoenixes
3
|
Posted - 2015.12.29 02:48:00 -
[1238] - Quote
Soto Gallente wrote:danthrax martin wrote:Soto Gallente wrote:I respecced into the Amarr Heavy Frame ak.0. These are my current fittings: Suit: Amarr Heavy Frame ak.0 Heavy Weapon: Boundless Heavy Machine Gun/Freedom Assault Heavy Machine Gun/ Six Kin Burst Heavy Machine Gun Sidearm: Carthum Assault Scrambler Pistol/Viziam Scrambler Pistol Grenade: Flux Grenade/C-7 Flux Grenade/Allotek Flux Grenade Low Slots: Complex Armor Repairer, Complex Armor Plate, Complex Kinetic Catalyzer High Slots: Complex Heavy Damage Modifier, Krin's Damage Modifier
What new fittings should I try out? At the start of a lot of matches I run: 3 comp kincat 1 comp cardio Freedom hmg It's my scout eater The Amarr Heavy Frame ak.0 does not have 4 low slots, only 3. Dan here misread... he uses that on his sent...
"benandjerrys cock cream ice cream flavored" - Pancake
Join-in-my-corp? Search CP4U
Wanna Squad? Pub Chat: CP4U Pub
|
danthrax martin
Bad Blueberries
707
|
Posted - 2015.12.29 02:53:00 -
[1239] - Quote
Radiant Pancake3 wrote:Soto Gallente wrote:danthrax martin wrote:Soto Gallente wrote:I respecced into the Amarr Heavy Frame ak.0. These are my current fittings: Suit: Amarr Heavy Frame ak.0 Heavy Weapon: Boundless Heavy Machine Gun/Freedom Assault Heavy Machine Gun/ Six Kin Burst Heavy Machine Gun Sidearm: Carthum Assault Scrambler Pistol/Viziam Scrambler Pistol Grenade: Flux Grenade/C-7 Flux Grenade/Allotek Flux Grenade Low Slots: Complex Armor Repairer, Complex Armor Plate, Complex Kinetic Catalyzer High Slots: Complex Heavy Damage Modifier, Krin's Damage Modifier
What new fittings should I try out? At the start of a lot of matches I run: 3 comp kincat 1 comp cardio Freedom hmg It's my scout eater The Amarr Heavy Frame ak.0 does not have 4 low slots, only 3. Dan here misread... he uses that on his sent... Yeah I is a dork fish
Looking to form raid alliance
Will raid anyone =ƒñÿ=ƒÿ£=ƒñÿ
Time flies like an arrow, fruit flies like a banana
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Harbingerof War
G0DS AM0NG MEN RUST415
288
|
Posted - 2016.01.02 18:17:00 -
[1240] - Quote
Time to get this place running again. I need help with some MK0 Sentinel fits. A assault type where I can survive on my own without the help of a logibro as much.
Been logi'ing since release. Need to give those needles and self proclaimed king of logi hugs ^-^
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Soto Gallente
BLUEBERRIES WITH AUTISM RUST415
167
|
Posted - 2016.01.04 20:42:00 -
[1241] - Quote
I have done some researching and have found that the Amarr Heavy Frame ak.0 is literally better in every way stat-wise compared to its Sentinel Counterpart.
The only thing the Sentinel has better from the Heavy Frame is a higher base armor hp plus a role bonus.
Ex-news reporter for The Scope
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.01.05 20:18:00 -
[1242] - Quote
Soto Gallente wrote:I have done some researching and have found that the Amarr Heavy Frame ak.0 is literally better in every way stat-wise compared to its Sentinel Counterpart.
The only thing the Sentinel has better from the Heavy Frame is a higher base armor hp plus a role bonus. Don't underestimate the value of the Role Bonuses.
But I am interested to hear the results of any field testing you decide to do with the Heavy Frame.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soto Gallente
BLUEBERRIES WITH AUTISM RUST415
167
|
Posted - 2016.01.05 20:29:00 -
[1243] - Quote
I got 1500 wp last night in a pc with a speedhack heavy
Ex-news reporter for The Scope
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.01.06 12:53:00 -
[1244] - Quote
Soto Gallente wrote:I got 1500 wp last night in a pc with a speedhack heavy Can a speedhack heavy get a successful hack even when being fired on? That would be a very effective counter when Snipers are covering a terminal, or Mass Drivers. Good for counter hacking as well I would imagine.
A good fit to have in your toolbox to pull out at those times where your team are getting to the terminal, but not surviving long enough to get the hack. Of if you are defending and speed hack scouts keep hacking before you can waddle around the corner, forcing you to be counter hacking repeatedly.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Radiant Pancake3
Celestial Phoenixes
3
|
Posted - 2016.01.06 13:05:00 -
[1245] - Quote
Meh... I've specced one into Min sents and commandos... I have over 2000 Archdukes... Might as well not let themrot.
#WOLO
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.01.06 13:24:00 -
[1246] - Quote
Radiant Pancake3 wrote:Meh... I've specced one into Min sents and commandos... I have over 2000 Archdukes... Might as well not let themrot. I wish I had over 2000 Archdukes...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Radiant Pancake3
Celestial Phoenixes
3
|
Posted - 2016.01.06 15:42:00 -
[1247] - Quote
Fox Gaden wrote:Radiant Pancake3 wrote:Meh... I've specced one into Min sents and commandos... I have over 2000 Archdukes... Might as well not let themrot. I wish I had over 2000 Archdukes... Hehe the grind was real... I would've had over 2000 frames if only I didn't have to go to the Doctor...
#WOLO
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danthrax martin
LAST FRONTIER FIGHTERS
733
|
Posted - 2016.01.10 20:51:00 -
[1248] - Quote
Fox Gaden wrote:Radiant Pancake3 wrote:Meh... I've specced one into Min sents and commandos... I have over 2000 Archdukes... Might as well not let themrot. I wish I had over 2000 Archdukes... Need some to try?
=ƒñÿ=ƒÿ£=ƒñÿ
Time flies like an arrow, fruit flies like a banana
|
danthrax martin
LAST FRONTIER FIGHTERS
733
|
Posted - 2016.01.10 20:56:00 -
[1249] - Quote
I made a pro cal basic frame meat grinder suit
4 dmg mods 1 plate Pro hmg of you choice 22% dmg bonus
I felt guilty at first, but the jumpers had to die!
=ƒñÿ=ƒÿ£=ƒñÿ
Time flies like an arrow, fruit flies like a banana
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.01.12 19:01:00 -
[1250] - Quote
danthrax martin wrote:I made a pro cal basic frame meat grinder suit
4 dmg mods 1 plate Pro hmg of you choice 22% dmg bonus
I felt guilty at first, but the jumpers had to die!
I hate to break this to you, but that fit only gets a damage bonus of 13.6105% and that 4th damage mod is only giving you +1.4135% due to diminishing returns.
I would recommend dropping it to 3 damage mods for a damage bonus of 12.197% and putting something more useful in that 4th high slot.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
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Harbingerof War
G0DS AM0NG MEN RUST415
289
|
Posted - 2016.01.12 19:02:00 -
[1251] - Quote
Yayyy fox replied. Fox, I still need help learning the ways of the independent min heavy even after reading the guide about the assault heavy. Any more tips or possible fittings?
Been logi'ing since release. Need to give those needles and self proclaimed king of logi hugs ^-^
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.01.12 19:16:00 -
[1252] - Quote
Harbingerof War wrote:Yayyy fox replied. Fox, I still need help learning the ways of the independent min heavy even after reading the guide about the assault heavy. Any more tips or possible fittings?
Currently when running Min Sent I run a fit with 3 Myos and 2 Kin Cats. I had to drop the sidearm to make it fit. I use a standard Assault HMG with the fit, as the jumpy speed fit does not lend itself to the precision required for the Burst. It is also fun to jump on top of tanks with this fit which only makes sense if you can do damage to them. If you stack 3 Myos, don't forget that you can one punch kill almost any light or medium suit. (Fun with Nova Knife scouts.) If you have it, the Quafe skin is totally appropriate for this fit.
If you want a more serious fit, keep the two Kin Cats in the lows (or a Kin Cat and a Armor Repair or Shield Regulator), then put an Energizer and some Extenders in the high slots.
Remember that jump height is proportional to speed, so even if you don't have Myos equipped, a Kin Cat will make you jump higher if you jump while sprinting, which is important if you get stuck on terrain.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Soto Gallente
BLUEBERRIES WITH AUTISM RUST415
206
|
Posted - 2016.01.12 20:14:00 -
[1253] - Quote
I would also add that the min heavy frame is probably more useful as a speed heavy fit since it has more speed than the sent.
My 2 isk.
Ex-news reporter for The Scope
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.01.13 18:05:00 -
[1254] - Quote
Soto Gallente wrote:I would also add that the min heavy frame is probably more useful as a speed heavy fit since it has more speed than the sent. Interesting. That fact had escaped my notice. What is the speed of the Min Heavy Frame compared to the Min Sent?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Soto Gallente
BLUEBERRIES WITH AUTISM RUST415
210
|
Posted - 2016.01.13 18:06:00 -
[1255] - Quote
Fox Gaden wrote:Soto Gallente wrote:I would also add that the min heavy frame is probably more useful as a speed heavy fit since it has more speed than the sent. Interesting. That fact had escaped my notice. What is the speed of the Min Heavy Frame compared to the Min Sent? It escapes me, but I believe that I-Shayz-I has a video on it. You need to search up "Minmatar Heavy Frame".
Ex-news reporter for The Scope
|
Megaman Trigger
OSG Planetary Operations
983
|
Posted - 2016.01.13 22:05:00 -
[1256] - Quote
Soto Gallente wrote:Fox Gaden wrote:Soto Gallente wrote:I would also add that the min heavy frame is probably more useful as a speed heavy fit since it has more speed than the sent. Interesting. That fact had escaped my notice. What is the speed of the Min Heavy Frame compared to the Min Sent? It escapes me, but I believe that I-Shayz-I has a video on it. You need to search up "Minmatar Heavy Frame". All Heavy Frames are faster than their Sentinel counterparts, IIRC, as a trade off for the Sentinel's HP and bonuses.
I can dig up base speed stats in a couple hours, when i get off shift
Purifier. First Class.
|
Megaman Trigger
OSG Planetary Operations
985
|
Posted - 2016.01.13 23:39:00 -
[1257] - Quote
As promised. These are base status, without any skill bonuses, as listed in the marketplace.
Gallente Heavy Frame Gallente Sentinel
Movement: 4.00 m/s Movement: 3.85 m/s Sprint: 5.60 m/s Sprint: 5.39 m/s
Amarr Heavy Frame Amarr Sentinel
Movement: 3.80 m/s Movement: 3.65 m/s Sprint: 5.32 m/s Sprint: 5.11m/s
Caldari Heavy Frame Caldari Sentinel
Movement: 4.00 m/s Movement: 3.85 m/s Sprint: 5.60 m/s Sprint: 5.39 m/s
Minmitar Heavy Frame Minmitar Sentinel
Movement: 4.20 m/s Movement: 4.05 m/s Sprint: 5.88 m/s Sprint: 5.67 m/s
Purifier. First Class.
|
Megaman Trigger
OSG Planetary Operations
985
|
Posted - 2016.01.13 23:53:00 -
[1258] - Quote
The speed differences seem negligible; 0.15 m/s movement and 0.21 m/s Sprint difference between Heavy and Sentinel.
Purifier. First Class.
|
danthrax martin
Bad Blueberries
804
|
Posted - 2016.01.14 00:38:00 -
[1259] - Quote
Fox Gaden wrote:danthrax martin wrote:I made a pro cal basic frame meat grinder suit
4 dmg mods 1 plate Pro hmg of you choice 22% dmg bonus
I felt guilty at first, but the jumpers had to die! I hate to break this to you, but that fit only gets a damage bonus of 13.6105% and that 4th damage mod is only giving you +1.4135% due to diminishing returns. I would recommend dropping it to 3 damage mods for a damage bonus of 12.197% and putting something more useful in that 4th high slot. Damage bonus includes augmented ammo and is displayed in fitting screen.
=ƒñÿ=ƒÿ£=ƒñÿ
Time flies like an arrow, fruit flies like a banana
|
Megaman Trigger
OSG Planetary Operations
986
|
Posted - 2016.01.14 00:59:00 -
[1260] - Quote
danthrax martin wrote:Fox Gaden wrote:danthrax martin wrote:I made a pro cal basic frame meat grinder suit
4 dmg mods 1 plate Pro hmg of you choice 22% dmg bonus
I felt guilty at first, but the jumpers had to die! I hate to break this to you, but that fit only gets a damage bonus of 13.6105% and that 4th damage mod is only giving you +1.4135% due to diminishing returns. I would recommend dropping it to 3 damage mods for a damage bonus of 12.197% and putting something more useful in that 4th high slot. Damage bonus includes augmented ammo and is displayed in fitting screen. Fitting display was confirmed as bugged by CCP.
Purifier. First Class.
|
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Soto Gallente
BLUEBERRIES WITH AUTISM RUST415
212
|
Posted - 2016.01.14 03:14:00 -
[1261] - Quote
Actually: Caldari Heavy ck.0: 1 Complex Heavy Damage Mod 3 Krin's Damage Mods (no stacking penalty) Proficiency 5 5% warbarge bonus = 37% damage bonus
Ex-news reporter for The Scope
|
Megaman Trigger
OSG Planetary Operations
987
|
Posted - 2016.01.14 12:16:00 -
[1262] - Quote
Soto Gallente wrote:Actually: Caldari Heavy ck.0: 1 Complex Heavy Damage Mod 3 Krin's Damage Mods (no stacking penalty) Proficiency 5 5% warbarge bonus = 37% damage bonus
Proficiency is discounted since it only affects one side of the targets defence, not both.
If you include Proficiency, you're gonna have to make two totals, one for Armour and one for Shield, for the sake of accuracy.
Also, your math is slightly off since the bonuses are applied separately and, therefore, the bonuses stack to a slightly larger total.
Purifier. First Class.
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.01.14 15:11:00 -
[1263] - Quote
Soto Gallente wrote:Actually: Caldari Heavy ck.0: 1 Complex Heavy Damage Mod 3 Krin's Damage Mods (no stacking penalty) Proficiency 5 5% warbarge bonus = 37% damage bonus The Krin's has no stacking penalty? That would have significant ramifications for Sentinels since it is only 1% less damage than a proto heavy damage mod. Do you have a source to support this?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Soto Gallente
BLUEBERRIES WITH AUTISM RUST415
214
|
Posted - 2016.01.14 18:10:00 -
[1264] - Quote
Fox Gaden wrote:Soto Gallente wrote:Actually: Caldari Heavy ck.0: 1 Complex Heavy Damage Mod 3 Krin's Damage Mods (no stacking penalty) Proficiency 5 5% warbarge bonus = 37% damage bonus The Krin's has no stacking penalty? That would have significant ramifications for Sentinels since it is only 1% less damage than a proto heavy damage mod. Do you have a source to support this? Searching...
Ex-news reporter for The Scope
|
Joel II X
Bacon with a bottle of Quafe
10
|
Posted - 2016.01.14 18:41:00 -
[1265] - Quote
Fox Gaden wrote:Soto Gallente wrote:Actually: Caldari Heavy ck.0: 1 Complex Heavy Damage Mod 3 Krin's Damage Mods (no stacking penalty) Proficiency 5 5% warbarge bonus = 37% damage bonus The Krin's has no stacking penalty? That would have significant ramifications for Sentinels since it is only 1% less damage than a proto heavy damage mod. Do you have a source to support this? Archduke posted it when asked on a specific GD thread. Too lazy to look for it.
Scouts United
Gk.0s & Quafes all day.
|
Genral69 death
The Naughty Ninjas
938
|
Posted - 2016.01.14 23:55:00 -
[1266] - Quote
Genral69 death would like to register as a ako sentinel and has the other three races on advanced. Anyone else sick of the assault hmg yet? Sick of it out performing my Boundless in close range -_-
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.01.15 13:21:00 -
[1267] - Quote
I hit the power button on my PS3 this morning and nothing happened. "Well, I guess that is the end of that, then..." I thought. But then it turned out the power cord had been knocked loose from the outlet. So I am still here.
Genral69 death wrote:Anyone else sick of the assault hmg yet? Sick of it out performing my Boundless in close range -_- What do you think needs to be done with the base model HMG to tweak it up just a little, without making it OP?
I finally found a fitting to delete to make room for an Advanced Basic Min Heavy Frame fit with two Kin Cats and 3 Myo's, which I am comparing to my Advanced Min Sent fit of the same configuration.
Min Sentinel version has 7.44 sprint speed (If I remember it correctly). Min Heavy Frame version has 7.71 sprint speed.
It performed well during the 5 minutes I had to test it in an Ambush before down time. Obviously not enough testing to draw any real conclusions yet. On paper it does not seem like that small speed difference would be even noticeable, much less giving up the role bonuses for, but sometimes there are practical thresholds in the game which cause results to differ from expectations. I figured it was worth at least doing a bit of proper testing.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Genral69 death
The Naughty Ninjas
940
|
Posted - 2016.01.15 15:50:00 -
[1268] - Quote
Fox Gaden wrote:I hit the power button on my PS3 this morning and nothing happened. "Well, I guess that is the end of that, then..." I thought. But then it turned out the power cord had been knocked loose from the outlet. So I am still here. Genral69 death wrote:Anyone else sick of the assault hmg yet? Sick of it out performing my Boundless in close range -_- What do you think needs to be done with the base model HMG to tweak it up just a little, without making it OP? I finally found a fitting to delete to make room for an Advanced Basic Min Heavy Frame fit with two Kin Cats and 3 Myo's, which I am comparing to my Advanced Min Sent fit of the same configuration. Min Sentinel version has 7.44 sprint speed (If I remember it correctly). Min Heavy Frame version has 7.71 sprint speed. It performed well during the 5 minutes I had to test it in an Ambush before down time. Obviously not enough testing to draw any real conclusions yet. On paper it does not seem like that small speed difference would be even noticeable, much less giving up the role bonuses for, but sometimes there are practical thresholds in the game which cause results to differ from expectations. I figured it was worth at least doing a bit of proper testing. Personaly I'm not sure, perhaps very slightly increase its rate of fire. That or bring down the heat build up very slightly
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.01.15 18:25:00 -
[1269] - Quote
Genral69 death wrote:Personaly I'm not sure, perhaps very slightly increase its rate of fire. That or bring down the heat build up very slightly One or the other. They are both good suggestions.
I supported the original heat nerf, but I believe damage was nerfed since then, so dropping the heat buildup by 2 points might be warranted. The strength of the base model is supposed to be sustained fire after all.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Flix Keptick
Red Star.
4
|
Posted - 2016.01.15 19:54:00 -
[1270] - Quote
I got a respec and used what was my vehicle SP to get a proto gal sentinel + hmg (along with sn assault and scout). It's a lot of fun, and probably my favorite suit to play with. I loved running heavy back in chromosome, and I see that it's still fun. I obviously still have a lot to learn though, and my aim still sucks (I'm rusty ok?), but I'll definitely keep playing as a heavy in Assault 514.
If someone could direct me to a good heavy tutorial I'd appreciate it.
scout//assault//heavy
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Megaman Trigger
OSG Planetary Operations
990
|
Posted - 2016.01.15 20:25:00 -
[1271] - Quote
Flix Keptick wrote:I got a respec and used what was my vehicle SP to get a proto gal sentinel + hmg (along with sn assault and scout). It's a lot of fun, and probably my favorite suit to play with. I loved running heavy back in chromosome, and I see that it's still fun. I obviously still have a lot to learn though, and my aim still sucks (I'm rusty ok?), but I'll definitely keep playing as a heavy in Assault 514.
My proto fit is: 2x Comp heavy damage mod 2x Comp rep 1x comp plate Proto HMG (any type) SMG
Any tips would be greatly appreciated. Also, If someone could direct me to a good heavy tutorial I'd appreciate that as well.
I run similar, tho I dropped the heavy mods for sidearm ones.
Purifier. First Class.
|
Flix Keptick
Red Star.
4
|
Posted - 2016.01.15 20:49:00 -
[1272] - Quote
Fox Gaden wrote:Genral69 death wrote:Personaly I'm not sure, perhaps very slightly increase its rate of fire. That or bring down the heat build up very slightly One or the other. They are both good suggestions. I supported the original heat nerf, but I believe damage was nerfed since then, so dropping the heat buildup by 2 points might be warranted. The strength of the base model is supposed to be sustained fire after all. I wonder how well inverting the spread mechanic would work. So basically, when you start firing the shots are very tightly grouped and the fire cone's radius increases as the gun is fired (perhaps only on the assault variant?). Considering how large the maps are and average engagement ranges, it would certainly give heavies more area denial than they currently do.
In raw numbers the DPS of the HMG is superior to rifles. However, I'm pretty sure that it's the opposite in practice. The HMG misses most of its shots due to the spread, while the rifles have pinpoint accuracy, making their real dps a lot closer than it is on paper.
scout//assault//heavy
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Soto Gallente
BLUEBERRIES WITH AUTISM RUST415
227
|
Posted - 2016.01.15 20:53:00 -
[1273] - Quote
Flix Keptick wrote:Fox Gaden wrote:Genral69 death wrote:Personaly I'm not sure, perhaps very slightly increase its rate of fire. That or bring down the heat build up very slightly One or the other. They are both good suggestions. I supported the original heat nerf, but I believe damage was nerfed since then, so dropping the heat buildup by 2 points might be warranted. The strength of the base model is supposed to be sustained fire after all. I wonder how well inverting the spread mechanic would work. So basically, when you start firing the shots are very tightly grouped and the fire cone's radius increases as the gun is fired (perhaps only on the assault variant?). Considering how large the maps are and average engagement ranges, it would certainly give heavies more area denial than they currently do. In raw numbers the DPS of the HMG is superior to rifles. However, I'm pretty sure that it's the opposite in practice. The HMG misses most of its shots due to the spread, while the rifles have pinpoint accuracy, making their real dps a lot closer than it is on paper. There are ways to increase your accuracy, such as crouching. Which I find to be extremely helpful as a heavy.
Ex-news reporter for The Scope
|
Megaman Trigger
OSG Planetary Operations
992
|
Posted - 2016.01.15 20:55:00 -
[1274] - Quote
Flix Keptick wrote:Fox Gaden wrote:Genral69 death wrote:Personaly I'm not sure, perhaps very slightly increase its rate of fire. That or bring down the heat build up very slightly One or the other. They are both good suggestions. I supported the original heat nerf, but I believe damage was nerfed since then, so dropping the heat buildup by 2 points might be warranted. The strength of the base model is supposed to be sustained fire after all. I wonder how well inverting the spread mechanic would work. So basically, when you start firing the shots are very tightly grouped and the fire cone's radius increases as the gun is fired (perhaps only on the assault variant?). Considering how large the maps are and average engagement ranges, it would certainly give heavies more area denial than they currently do. In raw numbers the DPS of the HMG is superior to rifles. However, I'm pretty sure that it's the opposite in practice. The HMG misses most of its shots due to the spread, while the rifles have pinpoint accuracy, making their real dps a lot closer than it is on paper.
Tightening the initial dispersion might work too, so we don't need to waste as much heat and ammo.
Purifier. First Class.
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Genral69 death
The Naughty Ninjas
942
|
Posted - 2016.01.15 22:57:00 -
[1275] - Quote
Soto Gallente wrote:Flix Keptick wrote:Fox Gaden wrote:Genral69 death wrote:Personaly I'm not sure, perhaps very slightly increase its rate of fire. That or bring down the heat build up very slightly One or the other. They are both good suggestions. I supported the original heat nerf, but I believe damage was nerfed since then, so dropping the heat buildup by 2 points might be warranted. The strength of the base model is supposed to be sustained fire after all. I wonder how well inverting the spread mechanic would work. So basically, when you start firing the shots are very tightly grouped and the fire cone's radius increases as the gun is fired (perhaps only on the assault variant?). Considering how large the maps are and average engagement ranges, it would certainly give heavies more area denial than they currently do. In raw numbers the DPS of the HMG is superior to rifles. However, I'm pretty sure that it's the opposite in practice. The HMG misses most of its shots due to the spread, while the rifles have pinpoint accuracy, making their real dps a lot closer than it is on paper. There are ways to increase your accuracy, such as crouching. Which I find to be extremely helpful as a heavy. This is a good tactic but can often lead to you being headshoted, in a Heavy vs heavy fight
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Soto Gallente
BLUEBERRIES WITH AUTISM RUST415
230
|
Posted - 2016.01.15 23:08:00 -
[1276] - Quote
Genral69 death wrote:Soto Gallente wrote:Flix Keptick wrote:Fox Gaden wrote:Genral69 death wrote:Personaly I'm not sure, perhaps very slightly increase its rate of fire. That or bring down the heat build up very slightly One or the other. They are both good suggestions. I supported the original heat nerf, but I believe damage was nerfed since then, so dropping the heat buildup by 2 points might be warranted. The strength of the base model is supposed to be sustained fire after all. I wonder how well inverting the spread mechanic would work. So basically, when you start firing the shots are very tightly grouped and the fire cone's radius increases as the gun is fired (perhaps only on the assault variant?). Considering how large the maps are and average engagement ranges, it would certainly give heavies more area denial than they currently do. In raw numbers the DPS of the HMG is superior to rifles. However, I'm pretty sure that it's the opposite in practice. The HMG misses most of its shots due to the spread, while the rifles have pinpoint accuracy, making their real dps a lot closer than it is on paper. There are ways to increase your accuracy, such as crouching. Which I find to be extremely helpful as a heavy. This is a good tactic but can often lead to you being headshoted, in a Heavy vs heavy fight Of course, which is why I only use it on targets that are otherwise occupied.
Ex-news reporter for The Scope
|
Genral69 death
The Naughty Ninjas
944
|
Posted - 2016.01.15 23:09:00 -
[1277] - Quote
Fox Gaden wrote:Genral69 death wrote:Personaly I'm not sure, perhaps very slightly increase its rate of fire. That or bring down the heat build up very slightly One or the other. They are both good suggestions. I supported the original heat nerf, but I believe damage was nerfed since then, so dropping the heat buildup by 2 points might be warranted. The strength of the base model is supposed to be sustained fire after all. If I had to pick between the two I'd go the fire rate increase.
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
|
Posted - 2016.01.16 00:05:00 -
[1278] - Quote
I'm not joking when I say hit detection is more forgiving to low RoF weapons. Increasing HMG RoF won't help.
Thaddeus did some work on the burst HMG. Bastard loses somewhere around 67%, sometimes pushing towards 80%, of it's DPS to misses.
Even with a reticle centered on the target.
Imagine a gigantic, shiny bug zapper.
Embrace your destiny.
|
Megaman Trigger
OSG Planetary Operations
995
|
Posted - 2016.01.16 01:09:00 -
[1279] - Quote
Breakin Stuff wrote:I'm not joking when I say hit detection is more forgiving to low RoF weapons. Increasing HMG RoF won't help.
Thaddeus did some work on the burst HMG. Bastard loses somewhere around 67%, sometimes pushing towards 80%, of it's DPS to misses.
Even with a reticle centered on the target.
That much DPS is lost?! No wonder the HMG feels so weak at times and is outperformed by the Breach HMG (that's what it is, not an Assault)
Purifier. First Class.
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Soto Gallente
BLUEBERRIES WITH AUTISM RUST415
231
|
Posted - 2016.01.16 01:13:00 -
[1280] - Quote
Megaman Trigger wrote:Breakin Stuff wrote:I'm not joking when I say hit detection is more forgiving to low RoF weapons. Increasing HMG RoF won't help.
Thaddeus did some work on the burst HMG. Bastard loses somewhere around 67%, sometimes pushing towards 80%, of it's DPS to misses.
Even with a reticle centered on the target. That much DPS is lost?! No wonder the HMG feels so weak at times and is outperformed by the Breach HMG (that's what it is, not an Assault) And that my phat friends, is why I crouch when I use the burst. I love it so much, about 2 weeks ago I went 42/7 with it soloing in a Amarr Heavy Frame ak.0 with no logi and a six kin burst along with a carthum Ascp.
Of course, my team still somehow managed to lose
Ex-news reporter for The Scope
|
|
Megaman Trigger
OSG Planetary Operations
996
|
Posted - 2016.01.16 01:23:00 -
[1281] - Quote
Soto Gallente wrote:Megaman Trigger wrote:Breakin Stuff wrote:I'm not joking when I say hit detection is more forgiving to low RoF weapons. Increasing HMG RoF won't help.
Thaddeus did some work on the burst HMG. Bastard loses somewhere around 67%, sometimes pushing towards 80%, of it's DPS to misses.
Even with a reticle centered on the target. That much DPS is lost?! No wonder the HMG feels so weak at times and is outperformed by the Breach HMG (that's what it is, not an Assault) And that my phat friends, is why I crouch when I use the burst. I love it so much, about 2 weeks ago I went 42/7 with it soloing in a Amarr Heavy Frame ak.0 with no logi and a six kin burst along with a carthum Ascp. Of course, my team still somehow managed to lose I don't think crouching helps with hit detection issues.
Purifier. First Class.
|
Soto Gallente
BLUEBERRIES WITH AUTISM RUST415
231
|
Posted - 2016.01.16 01:34:00 -
[1282] - Quote
Megaman Trigger wrote:Soto Gallente wrote:Megaman Trigger wrote:Breakin Stuff wrote:I'm not joking when I say hit detection is more forgiving to low RoF weapons. Increasing HMG RoF won't help.
Thaddeus did some work on the burst HMG. Bastard loses somewhere around 67%, sometimes pushing towards 80%, of it's DPS to misses.
Even with a reticle centered on the target. That much DPS is lost?! No wonder the HMG feels so weak at times and is outperformed by the Breach HMG (that's what it is, not an Assault) And that my phat friends, is why I crouch when I use the burst. I love it so much, about 2 weeks ago I went 42/7 with it soloing in a Amarr Heavy Frame ak.0 with no logi and a six kin burst along with a carthum Ascp. Of course, my team still somehow managed to lose I don't think crouching helps with hit detection issues. Not just that, but it helps all the bullets land on target, which means high alpha damage capable of two shotting (bursting?) a unaware heavy and one shotting almost all other suits.
Ex-news reporter for The Scope
|
Megaman Trigger
OSG Planetary Operations
996
|
Posted - 2016.01.16 01:41:00 -
[1283] - Quote
Soto Gallente wrote:Megaman Trigger wrote:Soto Gallente wrote:Megaman Trigger wrote:Breakin Stuff wrote:I'm not joking when I say hit detection is more forgiving to low RoF weapons. Increasing HMG RoF won't help.
Thaddeus did some work on the burst HMG. Bastard loses somewhere around 67%, sometimes pushing towards 80%, of it's DPS to misses.
Even with a reticle centered on the target. That much DPS is lost?! No wonder the HMG feels so weak at times and is outperformed by the Breach HMG (that's what it is, not an Assault) And that my phat friends, is why I crouch when I use the burst. I love it so much, about 2 weeks ago I went 42/7 with it soloing in a Amarr Heavy Frame ak.0 with no logi and a six kin burst along with a carthum Ascp. Of course, my team still somehow managed to lose I don't think crouching helps with hit detection issues. Not just that, but it helps all the bullets land on target, which means high alpha damage capable of two shotting (bursting?) a unaware heavy and one shotting almost all other suits.
If I go Heavy hunting, I prefer a close range Forge over a HMG right now, simply because of the hit detection issues meaning the HMG is outperformed where it should excel. That and Forge Guns are fun.
Purifier. First Class.
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Genral69 death
The Naughty Ninjas
944
|
Posted - 2016.01.16 09:15:00 -
[1284] - Quote
I find that the problem with all close range weapons, u get close enough to be in effective range when all of a sudden massive lag. Meaning u either miss your shots or are just immediately dead with relising yet
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.01.17 18:08:00 -
[1285] - Quote
Genral69 death wrote: I find that the problem with all close range weapons, u get close enough to be in effective range when all of a sudden massive lag. Meaning u either miss your shots or are just immediately dead with relising yet
I think this is a problem at every range, it's just much more noticeable (and annoying) up close.
Purifier. First Class.
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Radiant Pancake3
Celestial Phoenixes
3
|
Posted - 2016.01.17 18:09:00 -
[1286] - Quote
Is... a self repping Min sent viable these days... or naw?
SoulPancake
|
Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.01.17 18:39:00 -
[1287] - Quote
Radiant Pancake3 wrote:Is... a self repping Min sent viable these days... or naw?
Probably less viable than a Cal Sent but not completely unusable.
Purifier. First Class.
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Radiant Pancake3
Celestial Phoenixes
3
|
Posted - 2016.01.17 18:56:00 -
[1288] - Quote
Megaman Trigger wrote:Radiant Pancake3 wrote:Is... a self repping Min sent viable these days... or naw? Probably less viable than a Cal Sent but not completely unusable. Mmmkat i'll give it a go...
SoulPancake
|
Joel II X
Bacon with a bottle of Quafe
10
|
Posted - 2016.01.17 19:26:00 -
[1289] - Quote
Radiant Pancake3 wrote:Is... a self repping Min sent viable these days... or naw? It's even less so than a Gallente, I'd imagine, but the Gallente one is pretty bad as well.
Scouts United
Gk.0s & Quafes all day.
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Genral69 death
The Naughty Ninjas
946
|
Posted - 2016.01.18 10:04:00 -
[1290] - Quote
Joel II X wrote:Radiant Pancake3 wrote:Is... a self repping Min sent viable these days... or naw? It's even less so than a Gallente, I'd imagine, but the Gallente one is pretty bad as well. Try this fir for a fun gal sent 2 complex kincats 1 Enhanced Reactive plate Advanced Ass hmg BP No nades Krins damage mod Shield extenders
Only has about 700 amor and about 10 reps but is fast funny and does great at short runs
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
|
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Radiant Pancake3
Celestial Phoenixes
3
|
Posted - 2016.01.18 12:55:00 -
[1291] - Quote
Genral69 death wrote:Joel II X wrote:Radiant Pancake3 wrote:Is... a self repping Min sent viable these days... or naw? It's even less so than a Gallente, I'd imagine, but the Gallente one is pretty bad as well. Try this fir for a fun gal sent 2 complex kincats 1 Enhanced Reactive plate Advanced Ass hmg BP No nades Krins damage mod Shield extenders Only has about 700 amor and about 10 reps but is fast funny and does great at short runs ...but...but...MinSent...
SoulPancake
|
Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.01.18 13:10:00 -
[1292] - Quote
Radiant Pancake3 wrote:Genral69 death wrote:Joel II X wrote:Radiant Pancake3 wrote:Is... a self repping Min sent viable these days... or naw? It's even less so than a Gallente, I'd imagine, but the Gallente one is pretty bad as well. Try this fir for a fun gal sent 2 complex kincats 1 Enhanced Reactive plate Advanced Ass hmg BP No nades Krins damage mod Shield extenders Only has about 700 amor and about 10 reps but is fast funny and does great at short runs ...but...but...MinSent... I had a Gal Sent fit that was 2 reps, Regulator and 2 rechargers/energisers. Try that on a Min Sent and see how it works, then make changes from there.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.01.18 13:51:00 -
[1293] - Quote
Soto Gallente wrote:Megaman Trigger wrote:Breakin Stuff wrote:I'm not joking when I say hit detection is more forgiving to low RoF weapons. Increasing HMG RoF won't help.
Thaddeus did some work on the burst HMG. Bastard loses somewhere around 67%, sometimes pushing towards 80%, of it's DPS to misses.
Even with a reticle centered on the target. That much DPS is lost?! No wonder the HMG feels so weak at times and is outperformed by the Breach HMG (that's what it is, not an Assault) And that my phat friends, is why I crouch when I use the burst. I love it so much, about 2 weeks ago I went 42/7 with it soloing in a Amarr Heavy Frame ak.0 with no logi and a six kin burst along with a carthum Ascp. Of course, my team still somehow managed to lose Sometimes you get the highest kill counts on loosing games.
Other times you will be defending the objective in Domination and the only enemy you encounter all match are the ones that shoot you in the back of the head.
Given the information that Breakin has provided, I think you have a pint about crouching with the Burst. I shall have to try that.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.01.18 13:55:00 -
[1294] - Quote
Genral69 death wrote: I find that the problem with all close range weapons, u get close enough to be in effective range when all of a sudden massive lag. Meaning u either miss your shots or are just immediately dead with relising yet
That is when you must use The Force and shoot where you expect your enemy to be rather than where you see them.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.01.18 14:01:00 -
[1295] - Quote
Radiant Pancake3 wrote:Is... a self repping Min sent viable these days... or naw? I used to run a Rep and a Kin Cat on the Min Sent, but when it got marginal self reps I switched to 2 Kin Cats. The fit with the rep is still perfectly good, but 2 Kin Cats is just more fun.
Your Rep fit will probably die less than the speed fit, provided you use cover to give the rep time to work.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Joel II X
Bacon with a bottle of Quafe
10
|
Posted - 2016.01.18 15:59:00 -
[1296] - Quote
Genral69 death wrote:Joel II X wrote:Radiant Pancake3 wrote:Is... a self repping Min sent viable these days... or naw? It's even less so than a Gallente, I'd imagine, but the Gallente one is pretty bad as well. Try this fir for a fun gal sent 2 complex kincats 1 Enhanced Reactive plate Advanced Ass hmg BP No nades Krins damage mod Shield extenders Only has about 700 amor and about 10 reps but is fast funny and does great at short runs Rather have two reps and 1 kincat.
Scouts United
Gk.0s & Quafes all day.
|
Genral69 death
The Naughty Ninjas
947
|
Posted - 2016.01.18 18:04:00 -
[1297] - Quote
Radiant Pancake3 wrote:Genral69 death wrote:Joel II X wrote:Radiant Pancake3 wrote:Is... a self repping Min sent viable these days... or naw? It's even less so than a Gallente, I'd imagine, but the Gallente one is pretty bad as well. Try this fir for a fun gal sent 2 complex kincats 1 Enhanced Reactive plate Advanced Ass hmg BP No nades Krins damage mod Shield extenders Only has about 700 amor and about 10 reps but is fast funny and does great at short runs ...but...but...MinSent... Doesn't have the same bonus, and your more logi friendly Plus the sprint speed really comes in handy when retreating or closing in the gap
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.01.18 20:17:00 -
[1298] - Quote
Genral69 death wrote:Radiant Pancake3 wrote:Genral69 death wrote:Joel II X wrote:Radiant Pancake3 wrote:Is... a self repping Min sent viable these days... or naw? It's even less so than a Gallente, I'd imagine, but the Gallente one is pretty bad as well. Try this fir for a fun gal sent 2 complex kincats 1 Enhanced Reactive plate Advanced Ass hmg BP No nades Krins damage mod Shield extenders Only has about 700 amor and about 10 reps but is fast funny and does great at short runs ...but...but...MinSent... Doesn't have the same bonus, and your more logi friendly Plus the sprint speed really comes in handy when retreating or closing in the gap Got any Min Sent fits for pancake?
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.01.19 13:04:00 -
[1299] - Quote
I have done more testing with the Min Heavy Frame (Speed/Jump fit).
It feels viable.
It does feel slightly faster than the Min Sent with the same fit, although the speed difference is very slight. It might just be that I know it is slightly faster, so I am more expecting it than noticing it.
Mass drivers are a much bigger problem when you don't have the 25% resistance, but with the jumpy fit you can reduce damage by jumping away from the center of the explosion which is usually on the ground.
I had some really fun 1v1 fights with a Plasma Cannon/Nova Knife scout. His was also a jumpy fit. I could jump over his head, but he would try to jump up and slash me mid air. He never did manage to hit me with his plasma cannon, but he got me twice with his Nova Knife. I think I got him twice as well.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.01.19 14:21:00 -
[1300] - Quote
Sounds like Heavy suits are good but Sentinels are, more often than not, better thanks to their bonuses.
It's good to see this place alive with discussion.
Purifier. First Class.
|
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.01.19 19:10:00 -
[1301] - Quote
Do the Heavy Frame suits have any other advantages over the Sentinel suits other than that piddly speed advantage? I remember that there was some reworking of the Basic Frame suits a while back, but I was not really paying attention at the time.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.01.19 19:45:00 -
[1302] - Quote
Fox Gaden wrote:Do the Heavy Frame suits have any other advantages over the Sentinel suits other than that piddly speed advantage? I remember that there was some reworking of the Basic Frame suits a while back, but I was not really paying attention at the time.
I think the only "advantages" Heavy suits have over Sentinels is the slightly higher speed and a lower ISK cost. Proto slot layout on Gal and Amarr is different too IIRC
Purifier. First Class.
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Soto Gallente
272
|
Posted - 2016.01.19 22:16:00 -
[1303] - Quote
Fox Gaden wrote:Do the Heavy Frame suits have any other advantages over the Sentinel suits other than that piddly speed advantage? I remember that there was some reworking of the Basic Frame suits a while back, but I was not really paying attention at the time. Actually, the heavy frames are better base stat wise (excluding bonuses) than the Sentinels in every way but base health. For instance, the Amarr Heavy Frame is better than the Sentinel in: Movement speed, Sprint speed, Shield Recharge Rate, Shield Recharge Delay, Shield Depleted Recharge Delay, Scan Precision, Scan Range, Scan profile, Hack Speed, and PG/CPU. Meanwhile the Sentinel is better at: Health
I'll make a chart in a sec
Ex-news reporter for The Scope
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Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.01.19 22:47:00 -
[1304] - Quote
Soto Gallente wrote:Fox Gaden wrote:Do the Heavy Frame suits have any other advantages over the Sentinel suits other than that piddly speed advantage? I remember that there was some reworking of the Basic Frame suits a while back, but I was not really paying attention at the time. Actually, the heavy frames are better base stat wise (excluding bonuses) than the Sentinels in every way but base health. For instance, the Amarr Heavy Frame is better than the Sentinel in: Movement speed, Sprint speed, Shield Recharge Rate, Shield Recharge Delay, Shield Depleted Recharge Delay, Scan Precision, Scan Range, Scan profile, Hack Speed, and CPU. Meanwhile the Sentinel is better at: Health and PG
Does that hold true for all suits?
Purifier. First Class.
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Soto Gallente
272
|
Posted - 2016.01.19 22:55:00 -
[1305] - Quote
Megaman Trigger wrote:Soto Gallente wrote:Fox Gaden wrote:Do the Heavy Frame suits have any other advantages over the Sentinel suits other than that piddly speed advantage? I remember that there was some reworking of the Basic Frame suits a while back, but I was not really paying attention at the time. Actually, the heavy frames are better base stat wise (excluding bonuses) than the Sentinels in every way but base health. For instance, the Amarr Heavy Frame is better than the Sentinel in: Movement speed, Sprint speed, Shield Recharge Rate, Shield Recharge Delay, Shield Depleted Recharge Delay, Scan Precision, Scan Range, Scan profile, Hack Speed, and CPU. Meanwhile the Sentinel is better at: Health and PG Does that hold true for all suits? Not sure, I am only knowledgeable in the Amarr Heavy.
Ex-news reporter for The Scope
|
Fristname Family name
Opus Arcana
837
|
Posted - 2016.01.20 00:32:00 -
[1306] - Quote
Soto Gallente wrote:Megaman Trigger wrote:Soto Gallente wrote:Fox Gaden wrote:Do the Heavy Frame suits have any other advantages over the Sentinel suits other than that piddly speed advantage? I remember that there was some reworking of the Basic Frame suits a while back, but I was not really paying attention at the time. Actually, the heavy frames are better base stat wise (excluding bonuses) than the Sentinels in every way but base health. For instance, the Amarr Heavy Frame is better than the Sentinel in: Movement speed, Sprint speed, Shield Recharge Rate, Shield Recharge Delay, Shield Depleted Recharge Delay, Scan Precision, Scan Range, Scan profile, Hack Speed, and CPU. Meanwhile the Sentinel is better at: Health and PG Does that hold true for all suits? Not sure, I am only knowledgeable in the Amarr Heavy. in barber shop atm there's talk about light frame and scout, and i guess in all hoensty they have made it a pick between, you can run this suit with a specific gun and get da buffys (not everyone does that as i see scramblers on CK0 assaults and stuff like that _-_) or run whatever you want on this one with no gun buffys
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.01.21 19:30:00 -
[1307] - Quote
Soto Gallente wrote:Megaman Trigger wrote:Soto Gallente wrote:Fox Gaden wrote:Do the Heavy Frame suits have any other advantages over the Sentinel suits other than that piddly speed advantage? I remember that there was some reworking of the Basic Frame suits a while back, but I was not really paying attention at the time. Actually, the heavy frames are better base stat wise (excluding bonuses) than the Sentinels in every way but base health. For instance, the Amarr Heavy Frame is better than the Sentinel in: Movement speed, Sprint speed, Shield Recharge Rate, Shield Recharge Delay, Shield Depleted Recharge Delay, Scan Precision, Scan Range, Scan profile, Hack Speed, and CPU. Meanwhile the Sentinel is better at: Health and PG Does that hold true for all suits? Not sure, I am only knowledgeable in the Amarr Heavy.
I think all Heavy suits have the old Shield stats from before the balance pass.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
|
Posted - 2016.01.23 12:40:00 -
[1308] - Quote
Nope.
Only the caldari sentinel shield stats are unchanged.
Heavy Frames weren't touched on that passthrough, but all the other sentinels and commandos got adjusted.
Imagine a gigantic, shiny bug zapper.
Embrace your destiny.
|
Soto Gallente
393
|
Posted - 2016.01.23 16:42:00 -
[1309] - Quote
Breakin Stuff wrote:Nope.
Only the caldari sentinel shield stats are unchanged.
Heavy Frames weren't touched on that passthrough, but all the other sentinels and commandos got adjusted. We were talking about heavy frames. When I say heavy, I mean heavy frames.
Ex-news reporter for The Scope
|
General Vahzz
PIanet Express
239
|
Posted - 2016.01.27 03:11:00 -
[1310] - Quote
Soto Gallente wrote:Breakin Stuff wrote:Nope.
Only the caldari sentinel shield stats are unchanged.
Heavy Frames weren't touched on that passthrough, but all the other sentinels and commandos got adjusted. We were talking about heavy frames. When I say heavy, I mean heavy frames. Heavy frames have no use in a thread about sentinels
You can bite my shiny metal ass.
|
|
danthrax martin
Bad Blueberries
820
|
Posted - 2016.01.27 04:33:00 -
[1311] - Quote
General Vahzz wrote:Soto Gallente wrote:Breakin Stuff wrote:Nope.
Only the caldari sentinel shield stats are unchanged.
Heavy Frames weren't touched on that passthrough, but all the other sentinels and commandos got adjusted. We were talking about heavy frames. When I say heavy, I mean heavy frames. Heavy frames have no use in a thread about sentinels I don't get your point
=ƒñÿ=ƒÿ£=ƒñÿ
Time flies like an arrow, fruit flies like a banana
|
Soto Gallente
457
|
Posted - 2016.01.27 05:32:00 -
[1312] - Quote
General Vahzz wrote:Soto Gallente wrote:Breakin Stuff wrote:Nope.
Only the caldari sentinel shield stats are unchanged.
Heavy Frames weren't touched on that passthrough, but all the other sentinels and commandos got adjusted. We were talking about heavy frames. When I say heavy, I mean heavy frames. Heavy frames have no use in a thread about sentinels Then maybe I should make my own thread. Specifically for heavy frames. Once I get unbanned of course.
Ex-news reporter for The Scope
|
Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.01.27 09:07:00 -
[1313] - Quote
General Vahzz wrote:Soto Gallente wrote:Breakin Stuff wrote:Nope.
Only the caldari sentinel shield stats are unchanged.
Heavy Frames weren't touched on that passthrough, but all the other sentinels and commandos got adjusted. We were talking about heavy frames. When I say heavy, I mean heavy frames. Heavy frames have no use in a thread about sentinels I think that decision is up to Fox.
Purifier. First Class.
|
danthrax martin
Bad Blueberries
821
|
Posted - 2016.01.27 11:13:00 -
[1314] - Quote
Oh why did I put off running min sent?
It's because I'm touched in the head.
I don't know how my head got that way...
...oh, because I didn't run min sent.
It was total fun running it tonight.
Speed and damage.
What more could a merc want?
=ƒñÿ=ƒÿ£=ƒñÿ
Time flies like an arrow, fruit flies like a banana
|
Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.01.27 11:59:00 -
[1315] - Quote
danthrax martin wrote: What more could a merc want?
Space bi*ches with great honkin' space boobs?
Purifier. First Class.
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.01.27 14:56:00 -
[1316] - Quote
General Vahzz wrote:Soto Gallente wrote:Breakin Stuff wrote:Nope.
Only the caldari sentinel shield stats are unchanged.
Heavy Frames weren't touched on that passthrough, but all the other sentinels and commandos got adjusted. We were talking about heavy frames. When I say heavy, I mean heavy frames. Heavy frames have no use in a thread about sentinels They can carry an HMG. They can Carry a Forge gun. They have a place here.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.01.27 15:00:00 -
[1317] - Quote
Pressing L3 to sprint is causing me to jump. Anyone else experiencing this?
Jump is still mapped to the X button, and L3 still causes me to sprint most of the time, so I don't think the key mapping has been changed. It feels like a glitch.
On the up side, if I don't expect to jump, the guys shooting at me probably don't expect me to jump either, so maybe it makes me harder to hit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Soto Gallente
472
|
Posted - 2016.01.27 15:02:00 -
[1318] - Quote
Fox Gaden wrote:Pressing L3 to sprint is causing me to jump. Anyone else experiencing this? Jump is still mapped to the X button, and L3 still causes me to sprint most of the time, so I don't think the key mapping has been changed. It feels like a glitch. On the up side, if I don't expect to jump, the guys shooting at me probably don't expect me to jump either, so maybe it makes me harder to hit. Huh. I have a glitch similar to that, but I've just learned to get used to it. Sometimes when I get up real close to an enemy to shotgun him right after I've jumped it will melee him instead.
Ex-news reporter for The Scope
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.01.27 15:09:00 -
[1319] - Quote
Soto Gallente wrote:Fox Gaden wrote:Pressing L3 to sprint is causing me to jump. Anyone else experiencing this? Jump is still mapped to the X button, and L3 still causes me to sprint most of the time, so I don't think the key mapping has been changed. It feels like a glitch. On the up side, if I don't expect to jump, the guys shooting at me probably don't expect me to jump either, so maybe it makes me harder to hit. Huh. I have a glitch similar to that, but I've just learned to get used to it. Sometimes when I get up real close to an enemy to shotgun him right after I've jumped it will melee him instead. I don't use Shotguns for exactly that reason. It is why I mostly stick to automatic weapons. But in my case I am fairly sure it is because my thumb twitches when I pull the trigger due to tendon damage. I used to be a bit of a showoff in the Rock Climbing world. Jumping 8 feet laterally and catching all your weight on the tips of your fingers on a sloping hold is not good for the tendons.
Come to think of it... jumping 8 feet laterally and failing to catch myself was how I broke my arm, but ironically the times that I succeeded in catching myself probably did more long term damage.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.01.27 19:41:00 -
[1320] - Quote
Fox Gaden wrote:Pressing L3 to sprint is causing me to jump. Anyone else experiencing this? Jump is still mapped to the X button, and L3 still causes me to sprint most of the time, so I don't think the key mapping has been changed. It feels like a glitch. On the up side, if I don't expect to jump, the guys shooting at me probably don't expect me to jump either, so maybe it makes me harder to hit.
I used to get the problem when L3 would trigger the D-pad.
Purifier. First Class.
|
|
The Noob Destroyer
1
|
Posted - 2016.01.27 21:48:00 -
[1321] - Quote
Warlord, you big cake, you need to get on so I can fight you.
PASA
People Against Signatures And Acronyms.
|
XxWarlordxX97
just relaxing
4
|
Posted - 2016.01.29 20:18:00 -
[1322] - Quote
The Noob Destroyer wrote:Warlord, you big cake, you need to get on so I can fight you.
I'm come on more now, but I'm a little rusty
Armor tanked heavies are pathetic
|
Radiant Pancake3
Celestial Phoenixes
3
|
Posted - 2016.01.30 03:12:00 -
[1323] - Quote
Guys... I think this is the perfect time for this... I have 1.8mil unspent SP... I have two 1 day active omega boosters... Give me your answer...
SoulPancake
|
Soto Gallente
586
|
Posted - 2016.01.30 03:44:00 -
[1324] - Quote
Radiant Pancake3 wrote:Guys... I think this is the perfect time for this... I have 1.8mil unspent SP... I have two 1 day active omega boosters... So I can grind to get proto Sents... and max out the Hmg skill tree... Give me your answer... *cough cough
Ex-news reporter for The Scope
|
Radiant Pancake3
Celestial Phoenixes
4
|
Posted - 2016.01.30 03:53:00 -
[1325] - Quote
Soto Gallente wrote:Radiant Pancake3 wrote:Guys... I think this is the perfect time for this... I have 1.8mil unspent SP... I have two 1 day active omega boosters... So I can grind to get proto Sents... and max out the Hmg skill tree... Give me your answer... *cough cough Maybe... If I can get Logi in with Scans for Obs... it'll be wonderful...
SoulPancake
|
The Noob Destroyer
1
|
Posted - 2016.01.30 04:05:00 -
[1326] - Quote
XxWarlordxX97 wrote:The Noob Destroyer wrote:Warlord, you big cake, you need to get on so I can fight you. I'm come on more now, but I'm a little rusty Can't be as rusty as me.
PASA
People Against Signatures And Acronyms.
|
Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.01.30 14:32:00 -
[1327] - Quote
Well, I'm back playing after a break and I'm quickly reminded how much I hate, and mean utterly loathe, MeleeManndo fits.
Purifier. First Class.
|
Radiant Pancake3
Celestial Phoenixes
4
|
Posted - 2016.01.30 14:36:00 -
[1328] - Quote
Megaman Trigger wrote:Well, I'm back playing after a break and I'm quickly reminded how much I hate, and mean utterly loathe, MeleeManndo fits. Mega... there's a thread in Rookie grounds about sents... I linked him to this thread... but maybe you could give more insight other than him having to read fox's long guide... https://forums.dust514.com/default.aspx?g=posts&t=225306&find=unread
SoulPancake
|
Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.01.30 14:38:00 -
[1329] - Quote
Radiant Pancake3 wrote:Megaman Trigger wrote:Well, I'm back playing after a break and I'm quickly reminded how much I hate, and mean utterly loathe, MeleeManndo fits. Mega... there's a thread in Rookie grounds about sents... I linked him to this thread... but maybe you could give more insight other than him having to read fox's long guide... https://forums.dust514.com/default.aspx?g=posts&t=225306&find=unread I'll drop by and see what I can help with.
Purifier. First Class.
|
Radiant Pancake3
Celestial Phoenixes
4
|
Posted - 2016.01.30 14:52:00 -
[1330] - Quote
Megaman Trigger wrote:Radiant Pancake3 wrote:Megaman Trigger wrote:Well, I'm back playing after a break and I'm quickly reminded how much I hate, and mean utterly loathe, MeleeManndo fits. Mega... there's a thread in Rookie grounds about sents... I linked him to this thread... but maybe you could give more insight other than him having to read fox's long guide... https://forums.dust514.com/default.aspx?g=posts&t=225306&find=unread I'll drop by and see what I can help with. Meanwhile, cannon fodder, I'm getting on now...
SoulPancake
|
|
Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.01.30 14:56:00 -
[1331] - Quote
Radiant Pancake3 wrote:Megaman Trigger wrote:Radiant Pancake3 wrote:Megaman Trigger wrote:Well, I'm back playing after a break and I'm quickly reminded how much I hate, and mean utterly loathe, MeleeManndo fits. Mega... there's a thread in Rookie grounds about sents... I linked him to this thread... but maybe you could give more insight other than him having to read fox's long guide... https://forums.dust514.com/default.aspx?g=posts&t=225306&find=unread I'll drop by and see what I can help with. Meanwhile, cannon fodder, I'm getting on now... I warn you, I'm out of practice.
Purifier. First Class.
|
Radiant Pancake3
Celestial Phoenixes
4
|
Posted - 2016.01.30 14:58:00 -
[1332] - Quote
Megaman Trigger wrote:Radiant Pancake3 wrote:Megaman Trigger wrote:Radiant Pancake3 wrote:Megaman Trigger wrote:Well, I'm back playing after a break and I'm quickly reminded how much I hate, and mean utterly loathe, MeleeManndo fits. Mega... there's a thread in Rookie grounds about sents... I linked him to this thread... but maybe you could give more insight other than him having to read fox's long guide... https://forums.dust514.com/default.aspx?g=posts&t=225306&find=unread I'll drop by and see what I can help with. Meanwhile, cannon fodder, I'm getting on now... I warn you, I'm out of practice. Just doing one more thing before I start playing... should take about 10mins Min 25 mins max.. See you soon o7!
SoulPancake
|
Radiant Pancake3
Celestial Phoenixes
4
|
Posted - 2016.01.30 18:11:00 -
[1333] - Quote
Mega... Mum is messing with router... So I'll be back whenever she gets done... Using data to type this message currently.
I have a Fan!
|
Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.01.30 18:12:00 -
[1334] - Quote
Not a problem, I don't mind waiting around. We've been wrecking today.
Purifier. First Class.
|
Radiant Pancake3
Celestial Phoenixes
4
|
Posted - 2016.01.30 18:15:00 -
[1335] - Quote
Megaman Trigger wrote:Not a problem, I don't mind waiting around. We've been wrecking today. Anddddd its back... Getting back on.
I have a Fan!
|
Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.01.30 18:18:00 -
[1336] - Quote
Radiant Pancake3 wrote:Megaman Trigger wrote:Not a problem, I don't mind waiting around. We've been wrecking today. Anddddd its back... Getting back on. Grabbing some food, so i'll be a few
Purifier. First Class.
|
Radiant Pancake3
Celestial Phoenixes
4
|
Posted - 2016.01.30 18:21:00 -
[1337] - Quote
Megaman Trigger wrote:Radiant Pancake3 wrote:Megaman Trigger wrote:Not a problem, I don't mind waiting around. We've been wrecking today. Anddddd its back... Getting back on. Grabbing some food, so i'll be a few Grabbing Caffineeeeee.... btw 400k more SP till Proto Min Sent...
I have a Fan!
|
Fristname Family name
Opus Arcana
849
|
Posted - 2016.01.30 23:55:00 -
[1338] - Quote
Radiant Pancake3 wrote:Megaman Trigger wrote:Radiant Pancake3 wrote:Megaman Trigger wrote:Not a problem, I don't mind waiting around. We've been wrecking today. Anddddd its back... Getting back on. Grabbing some food, so i'll be a few Grabbing Caffineeeeee.... btw 400k more SP till Proto Min Sent... I get things proto, but never run the proto thing all the time lol. only adv and stnd for me lol but min sent is good i love it
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
|
Radiant Pancake3
Celestial Phoenixes
4
|
Posted - 2016.01.31 00:53:00 -
[1339] - Quote
147k more...
I have a Fan!
|
Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.01.31 01:05:00 -
[1340] - Quote
Radiant Pancake3 wrote:147k more...
Looks like you covered a lot of ground today.
Purifier. First Class.
|
|
Radiant Pancake3
Celestial Phoenixes
4
|
Posted - 2016.01.31 01:12:00 -
[1341] - Quote
Megaman Trigger wrote:Radiant Pancake3 wrote:147k more... Looks like you covered a lot of ground today. Damn str8! Now... I'm out of FAttys again... DAMN IT
I have a Fan!
|
Radiant Pancake3
Celestial Phoenixes
4
|
Posted - 2016.01.31 02:57:00 -
[1342] - Quote
66,801 away now... That's two battles! Puncake is about to be a Sent! Woot!
I have a Fan!
|
Radiant Pancake3
Celestial Phoenixes
4
|
Posted - 2016.01.31 15:19:00 -
[1343] - Quote
As of 3:00 in the morning, Puncake has now became a Sentinel!
I have a Fan!
|
Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.01.31 15:22:00 -
[1344] - Quote
Welcome to the club, have a donut or three.
Purifier. First Class.
|
Radiant Pancake3
Celestial Phoenixes
4
|
Posted - 2016.01.31 15:28:00 -
[1345] - Quote
Megaman Trigger wrote:Welcome to the club, have a donut or three. I'm tired... there's still 35 mins left on my booster going to get into a match and rekt shit.
I have a Fan!
|
General Vahzz
PIanet Express
333
|
Posted - 2016.01.31 15:35:00 -
[1346] - Quote
Radiant Pancake3 wrote:As of 3:00 in the morning, Puncake has now became a Sentinel! Rejoice, because we have cake.
You can bite my shiny metal ass.
|
Radiant Pancake3
Celestial Phoenixes
4
|
Posted - 2016.01.31 15:55:00 -
[1347] - Quote
General Vahzz wrote:Radiant Pancake3 wrote:As of 3:00 in the morning, Puncake has now became a Sentinel! Rejoice, because we have cake. CAKE!
I have a Fan!
|
Soto Gallente
617
|
Posted - 2016.01.31 17:17:00 -
[1348] - Quote
Radiant Pancake3 wrote:General Vahzz wrote:Radiant Pancake3 wrote:As of 3:00 in the morning, Puncake has now became a Sentinel! Rejoice, because we have cake. CAKE! Tacos > Cake
Ex-news reporter for The Scope
|
General Vahzz
PIanet Express
339
|
Posted - 2016.01.31 17:18:00 -
[1349] - Quote
Soto Gallente wrote:Radiant Pancake3 wrote:General Vahzz wrote:Radiant Pancake3 wrote:As of 3:00 in the morning, Puncake has now became a Sentinel! Rejoice, because we have cake. CAKE! Tacos > Cake I reserve my tacos for special occasions
You can bite my shiny metal ass.
|
Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.01.31 17:22:00 -
[1350] - Quote
Soto Gallente wrote:Radiant Pancake3 wrote:General Vahzz wrote:Radiant Pancake3 wrote:As of 3:00 in the morning, Puncake has now became a Sentinel! Rejoice, because we have cake. CAKE! Tacos > Cake What if it's a taco cake?
Purifier. First Class.
|
|
Soto Gallente
617
|
Posted - 2016.01.31 17:24:00 -
[1351] - Quote
Megaman Trigger wrote:Soto Gallente wrote:Radiant Pancake3 wrote:General Vahzz wrote:Radiant Pancake3 wrote:As of 3:00 in the morning, Puncake has now became a Sentinel! Rejoice, because we have cake. CAKE! Tacos > Cake What if it's a taco cake? Rejoice, because the great taco god GJR has saved us!
Ex-news reporter for The Scope
|
Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.01.31 17:40:00 -
[1352] - Quote
Soto Gallente wrote:Rejoice, because the great taco god GJR has saved us! Only if it's a cake made of tacos. If it's a taco made of cake, then what?
Purifier. First Class.
|
Soto Gallente
617
|
Posted - 2016.01.31 17:44:00 -
[1353] - Quote
Megaman Trigger wrote:Soto Gallente wrote:Rejoice, because the great taco god GJR has saved us! Only if it's a cake made of tacos. If it's a taco made of cake, then what? Then we must burn the heathens who made it at the stake!!!
Ex-news reporter for The Scope
|
Radiant Pancake3
Celestial Phoenixes
4
|
Posted - 2016.01.31 20:40:00 -
[1354] - Quote
Megaman Trigger wrote:
Gallente Heavy Weapon: I've said it before and I'll say it again; I'd love a reskinned Forge Gun to be used to make a Heavy Plasma blaster/cannon. Can't hold the charge, like the light version but fires like a Forge Gun.
When I read this I imagined a Forge Gun shooting like a Mass Driver.... except twice as fast. LOL...
I have a Fan!
|
Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.01.31 20:54:00 -
[1355] - Quote
Radiant Pancake3 wrote:Megaman Trigger wrote:
Gallente Heavy Weapon: I've said it before and I'll say it again; I'd love a reskinned Forge Gun to be used to make a Heavy Plasma blaster/cannon. Can't hold the charge, like the light version but fires like a Forge Gun.
When I read this I imagined a Forge Gun shooting like a Mass Driver.... except twice as fast. LOL...
Idea was more like the Staff weapons from Stargate SG1, specifically the Staff Cannon mounted on the Death Gliders.
Purifier. First Class.
|
Radiant Pancake3
Celestial Phoenixes
4
|
Posted - 2016.01.31 22:42:00 -
[1356] - Quote
Megaman Trigger wrote:Radiant Pancake3 wrote:Megaman Trigger wrote:
Gallente Heavy Weapon: I've said it before and I'll say it again; I'd love a reskinned Forge Gun to be used to make a Heavy Plasma blaster/cannon. Can't hold the charge, like the light version but fires like a Forge Gun.
When I read this I imagined a Forge Gun shooting like a Mass Driver.... except twice as fast. LOL... Idea was more like the Staff weapons from Stargate SG1, specifically the Staff Cannon mounted on the Death Gliders. Meant ROF of the Mass driver... lele...
I have a Fan!
|
Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.01.31 22:44:00 -
[1357] - Quote
Radiant Pancake3 wrote:Megaman Trigger wrote:Radiant Pancake3 wrote:Megaman Trigger wrote:
Gallente Heavy Weapon: I've said it before and I'll say it again; I'd love a reskinned Forge Gun to be used to make a Heavy Plasma blaster/cannon. Can't hold the charge, like the light version but fires like a Forge Gun.
When I read this I imagined a Forge Gun shooting like a Mass Driver.... except twice as fast. LOL... Idea was more like the Staff weapons from Stargate SG1, specifically the Staff Cannon mounted on the Death Gliders. Meant ROF of the Mass driver... lele...
So, like a Kubo's Plasma Cannon
Purifier. First Class.
|
Radiant Pancake3
Celestial Phoenixes
4
|
Posted - 2016.01.31 22:53:00 -
[1358] - Quote
Megaman Trigger wrote:Radiant Pancake3 wrote:Megaman Trigger wrote:Radiant Pancake3 wrote:Megaman Trigger wrote:
Gallente Heavy Weapon: I've said it before and I'll say it again; I'd love a reskinned Forge Gun to be used to make a Heavy Plasma blaster/cannon. Can't hold the charge, like the light version but fires like a Forge Gun.
When I read this I imagined a Forge Gun shooting like a Mass Driver.... except twice as fast. LOL... Idea was more like the Staff weapons from Stargate SG1, specifically the Staff Cannon mounted on the Death Gliders. Meant ROF of the Mass driver... lele... So, like a Kubo's Plasma Cannon Meh, Maybe...
I have a Fan!
|
Radiant Pancake3
Celestial Phoenixes
4
|
Posted - 2016.01.31 23:07:00 -
[1359] - Quote
About to hit page 69... Such a historical moment.
I have a Fan!
|
Soto Gallente
620
|
Posted - 2016.01.31 23:09:00 -
[1360] - Quote
Huh
Ex-news reporter for The Scope
|
|
Soto Gallente
620
|
Posted - 2016.01.31 23:09:00 -
[1361] - Quote
double post
Ex-news reporter for The Scope
|
Radiant Pancake3
Celestial Phoenixes
4
|
Posted - 2016.01.31 23:11:00 -
[1362] - Quote
Soto Gallente wrote:double post We did it!
I have a Fan!
|
General Vahzz
PIanet Express
340
|
Posted - 2016.02.01 03:22:00 -
[1363] - Quote
Get yo mind out uf da guts ya nasties
You can bite my shiny metal ass.
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.02.01 21:29:00 -
[1364] - Quote
Radiant Pancake3 wrote:As of 3:00 in the morning, Puncake has now became a Sentinel! Duly noted and added to the registry. That was Min Sent right?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Radiant Pancake3
Celestial Phoenixes
4
|
Posted - 2016.02.01 22:38:00 -
[1365] - Quote
Fox Gaden wrote:Radiant Pancake3 wrote:As of 3:00 in the morning, Puncake has now became a Sentinel! Duly noted and added to the registry. That was Min Sent right? Yes!
I have a Fan!
|
The Noob Destroyer
1
|
Posted - 2016.02.01 23:08:00 -
[1366] - Quote
You know what?
Put me in coach. All of them.
PASA
People Against Signatures And Acronyms.
|
Regnier Feros
Dead Man's Game Preatoriani
1
|
Posted - 2016.02.01 23:58:00 -
[1367] - Quote
Fox Gaden wrote:Radiant Pancake3 wrote:As of 3:00 in the morning, Puncake has now became a Sentinel! Duly noted and added to the registry. That was Min Sent right? Ahoy Mr Gaden I should've said something long ago Am sent signing in o/
I LIKE PIE
|
Soto Gallente
635
|
Posted - 2016.02.02 00:59:00 -
[1368] - Quote
Can I sign up for the registry despite being a Heavy rather than a Sentinel?
Ex-news reporter for The Scope
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.02.02 14:58:00 -
[1369] - Quote
The Noob Destroyer and Regnier Feros have been added to the registry. I also updated the suit count tally.
Soto Gallente wrote:Can I sign up for the registry despite being a Heavy rather than a Sentinel? If you have any of the Heavy Frame suits to 5, and you run that suit regularly I will add a new registry. I expect that would be a very small registry, but if you run the suit and know what you are talking about I am open to acknowledging it.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Soto Gallente
649
|
Posted - 2016.02.02 17:59:00 -
[1370] - Quote
Fox Gaden wrote:The Noob Destroyer and Regnier Feros have been added to the registry. I also updated the suit count tally. Soto Gallente wrote:Can I sign up for the registry despite being a Heavy rather than a Sentinel? If you have any of the Heavy Frame suits to 5, and you run that suit regularly I will add a new registry. I expect that would be a very small registry, but if you run the suit and know what you are talking about I am open to acknowledging it. Alright, put me on it. Amarr Heavy Frame level 5. HMG Proficiency and Fitting Opt 5, Scrambler Pistol Proficiency and Fitting Opt 5.
Edit: Oh. and thank you!
Ex-news reporter for The Scope
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Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.02.03 12:57:00 -
[1371] - Quote
This is the end, my friends
I say we go out fighting. Fatties til the end!
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.02.03 14:53:00 -
[1372] - Quote
It's been an honour slaying with you all.
On that note: Sentinel squad-up. For teh lulz.
Purifier. First Class.
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Radiant Pancake3
Celestial Phoenixes
4
|
Posted - 2016.02.03 21:21:00 -
[1373] - Quote
I have 2000 Arcchdukes... Let's do it! Running Officer 24/7 so... I also have Logibros to use!
I have a Fan!
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Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.02.04 11:46:00 -
[1374] - Quote
Radiant Pancake3 wrote:I have 2000 Arcchdukes... Let's do it! Running Officer 24/7 so... I also have Logibros to use!
To hell with it. I'll dump all my ISK into Proto suits and run nothing but Officer weapons for the final few days.
Going to take a screenshot of my favourite loadout, for the memories.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.02.04 13:09:00 -
[1375] - Quote
I guess it is time to put together some Proto fits. Might as well burn through that 90 million ISK.
Immortal Guides (my Corp) and the Learning Coalition chat channel are both run by my EVE character. If the new game has a link to EVE, both these institutions will survive. I am hoping to keep my name, even if I loos all my stuff. Heck, it might be more fun starting from scratch anyway!
I will be playing most weekdays just before downtime as long as the servers continue to run.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.02.04 14:12:00 -
[1376] - Quote
Fox Gaden wrote:I guess it is time to put together some Proto fits. Might as well burn through that 90 million ISK. Immortal Guides (my Corp) and the Learning Coalition chat channel are both run by my EVE character. If the new game has a link to EVE, both these institutions will survive. I am hoping to keep my name, even if I loos all my stuff. Heck, it might be more fun starting from scratch anyway! I will be playing most weekdays just before downtime as long as the servers continue to run.
Guess I'll be getting at the crack of dawn from now until the end.
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
1
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Posted - 2016.02.06 14:45:00 -
[1377] - Quote
Just took screenshots of my favourite fits; 2 gk.0s in Legacy and Intaki SKINs and 1 ck.0 wearing Kaalakiota SKIN. A reminder that they existed.
EDIT: And for the record, I just got MinSent level 5 JUST so I could wear an Officer suit and take part in the 'Killmail' 21 Gun Salute send-off.
Purifier. First Class.
Legends never die
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Radiant Pancake3
Y.A.M.A.H
4
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Posted - 2016.02.06 14:59:00 -
[1378] - Quote
Megaman Trigger wrote:Just took screenshots of my favourite fits; 2 gk.0s in Legacy and Intaki SKINs and 1 ck.0 wearing Kaalakiota SKIN. A reminder that they existed.
EDIT: And for the record, I just got MinSent level 5 JUST so I could wear an Officer suit and take part in the 'Killmail' 21 Gun Salute send-off. Nice.... Now be my cannon fodder.
I have a Fan!
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.02.07 00:00:00 -
[1379] - Quote
Had fun playing with you two this morning. Too bad I only had time for one game after I finished upgrading all my fits.
Also, Radiant, nicely done going 15/1.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soto Gallente
863
|
Posted - 2016.02.07 00:04:00 -
[1380] - Quote
Fox Gaden wrote:Had fun playing with you two this morning. Too bad I only had time for one game after I finished upgrading all my fits.
Also, Radiant, nicely done going 15/1. Lol, what was he doing? How does one get less than 20 kills in a heavy but only 1 death?
Ex-news reporter for The Scope
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.02.07 00:11:00 -
[1381] - Quote
Soto Gallente wrote:Fox Gaden wrote:Had fun playing with you two this morning. Too bad I only had time for one game after I finished upgrading all my fits.
Also, Radiant, nicely done going 15/1. Lol, what was he doing? How does one get less than 20 kills in a heavy but only 1 death? You got to find them before you can shoot them, and Sentinels are not that fast... it is hard to always be where the action is.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soto Gallente
863
|
Posted - 2016.02.07 00:14:00 -
[1382] - Quote
Fox Gaden wrote:Soto Gallente wrote:Fox Gaden wrote:Had fun playing with you two this morning. Too bad I only had time for one game after I finished upgrading all my fits.
Also, Radiant, nicely done going 15/1. Lol, what was he doing? How does one get less than 20 kills in a heavy but only 1 death? You got to find them before you can shoot them, and Sentinels are not that fast... it is hard to always be where the action is. Well, I for one run an Amarr Heavy Frame and have never gone less than 20 kills in a pub before.
Ex-news reporter for The Scope
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Radiant Pancake3
Y.A.M.A.H
4
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Posted - 2016.02.07 00:40:00 -
[1383] - Quote
Soto Gallente wrote:Fox Gaden wrote:Had fun playing with you two this morning. Too bad I only had time for one game after I finished upgrading all my fits.
Also, Radiant, nicely done going 15/1. Lol, what was he doing? How does one get less than 20 kills in a heavy but only 1 death? Not my fault enemys love to run like bitches when they see me waddling my fatass over to them.
I have a Fan!
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Soto Gallente
864
|
Posted - 2016.02.07 00:46:00 -
[1384] - Quote
Radiant Pancake3 wrote:Soto Gallente wrote:Fox Gaden wrote:Had fun playing with you two this morning. Too bad I only had time for one game after I finished upgrading all my fits.
Also, Radiant, nicely done going 15/1. Lol, what was he doing? How does one get less than 20 kills in a heavy but only 1 death? Not my fault enemys love to run like bitches when they see me waddling my fat ass over to them. Even still, that's when my Recon suit comes in handy for suicide redline running.
Ex-news reporter for The Scope
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Radiant Pancake3
Y.A.M.A.H
4
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Posted - 2016.02.07 00:51:00 -
[1385] - Quote
Soto Gallente wrote:Radiant Pancake3 wrote:Soto Gallente wrote:Fox Gaden wrote:Had fun playing with you two this morning. Too bad I only had time for one game after I finished upgrading all my fits.
Also, Radiant, nicely done going 15/1. Lol, what was he doing? How does one get less than 20 kills in a heavy but only 1 death? Not my fault enemys love to run like bitches when they see me waddling my fat ass over to them. Even still, that's when my Recon suit comes in handy for suicide redline running. Even still, it doesn't help that the enemy gave up midway and there were 3 sents (Me, Fox, and Mega) all shooting. Also, I was making a Pizza... so for near half the match I was afk.
I have a Fan!
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Soto Gallente
864
|
Posted - 2016.02.07 00:54:00 -
[1386] - Quote
Radiant Pancake3 wrote:Soto Gallente wrote:Radiant Pancake3 wrote:Soto Gallente wrote:Fox Gaden wrote:Had fun playing with you two this morning. Too bad I only had time for one game after I finished upgrading all my fits.
Also, Radiant, nicely done going 15/1. Lol, what was he doing? How does one get less than 20 kills in a heavy but only 1 death? Not my fault enemys love to run like bitches when they see me waddling my fat ass over to them. Even still, that's when my Recon suit comes in handy for suicide redline running. Even still, it doesn't help that the enemy gave up midway and there were 3 sents (Me, Fox, and Mega) all shooting. Also, I was making a Pizza... so for near half the match I was afk. What if that Pizza was your cousin?
Ex-news reporter for The Scope
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Radiant Pancake3
Y.A.M.A.H
4
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Posted - 2016.02.07 00:57:00 -
[1387] - Quote
I would tell it, it was tasty.
I have a Fan!
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Radiant Pancake3
Y.A.M.A.H
4
|
Posted - 2016.02.07 01:25:00 -
[1388] - Quote
Mega, accept me or deny me, your choice. https://forums.dust514.com/default.aspx?g=posts&m=3098821#post3098821
I have a Fan!
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.02.07 18:24:00 -
[1389] - Quote
Well, I certainly can't count on 20 kills per match. I mean sometimes sure, but not consistently. I am mostly happy if I just manage to get more kills than deaths.
One of the up sides to the new game being on PC is that I have been using a mouse since 1985, but have only been using a game controller since 2013. I expect my aim to be a fair bit more deadly on the PC, as I still flounder with the controller.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
OSG Planetary Operations
1
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Posted - 2016.02.07 19:29:00 -
[1390] - Quote
I very rarely aim in DUST, most of my shooting is hipfire.
Purifier. First Class.
Legends never die
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Radiant Pancake3
Y.A.M.A.H
4
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Posted - 2016.02.07 22:34:00 -
[1391] - Quote
Megaman Trigger wrote:I very rarely aim in DUST, most of my shooting is hipfire. ^ Mostly yeah... I hardly need to aim anymore... In fact since I was a logi first I really never had to aim at all... Then I got out of a Logi role and went into a scout... whoa that shite tricked me up so hard... I was so used to having a meat shield... Then I Became a meat shield after having mastered the Minja (Only suit I have gone 60/0 with so far) Then not having speed tricked me... Also the extra EHP Tricked me... I was so used to scouting that whenever I got pelted I ran.... Then I finally got used to the Min sent ways... Now none of my suits trick me up since I know how all three sizes feel... Along with their playstyles... I'm hoping to carry them on into the new FPS which will be back in my domain.... I was a PC gamer way before I was a Console gamer... Only reason I got a PS3 was because a friend showed me dust... He then quit... I continued playing... Now I got to where I am now... I showed my friend and her came back eventually... but her also moved to the other side of thye planet so our timezones were off... I rarely play with her now, it's sad... I think she is the only person i've met that I would actually call a friend.
I have a Fan!
|
Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.02.08 13:53:00 -
[1392] - Quote
Megaman Trigger wrote:I very rarely aim in DUST, most of my shooting is hipfire. I said aim, not aim down sights...
I have trouble placing the dot on the enemy with those funky sticks.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
OSG Planetary Operations
1
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Posted - 2016.02.08 14:04:00 -
[1393] - Quote
Fox Gaden wrote:Megaman Trigger wrote:I very rarely aim in DUST, most of my shooting is hipfire. I said aim, not aim down sights... I have trouble placing the dot on the enemy with those funky sticks.
The sticks might be bad, but try aiming using buttons instead of the R stick. Now that's hell.
Purifier. First Class.
Legends never die
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Soto Gallente
883
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Posted - 2016.02.08 14:07:00 -
[1394] - Quote
Megaman Trigger wrote:Fox Gaden wrote:Megaman Trigger wrote:I very rarely aim in DUST, most of my shooting is hipfire. I said aim, not aim down sights... I have trouble placing the dot on the enemy with those funky sticks. The sticks might be bad, but try aiming using buttons instead of the R stick. Now that's hell. Y'all are scrubs. All the pros know you should be aiming with the L stick, not R stick.
Ex-news reporter for The Scope
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Megaman Trigger
OSG Planetary Operations
1
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Posted - 2016.02.08 14:11:00 -
[1395] - Quote
Soto Gallente wrote:Megaman Trigger wrote:Fox Gaden wrote:Megaman Trigger wrote:I very rarely aim in DUST, most of my shooting is hipfire. I said aim, not aim down sights... I have trouble placing the dot on the enemy with those funky sticks. The sticks might be bad, but try aiming using buttons instead of the R stick. Now that's hell. Y'all are scrubs. All the pros know you should be aiming with the L stick, not R stick.
I thought all the PC pros had bots for that.
Purifier. First Class.
Legends never die
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Soto Gallente
883
|
Posted - 2016.02.08 14:11:00 -
[1396] - Quote
Megaman Trigger wrote:Soto Gallente wrote:Megaman Trigger wrote:Fox Gaden wrote:Megaman Trigger wrote:I very rarely aim in DUST, most of my shooting is hipfire. I said aim, not aim down sights... I have trouble placing the dot on the enemy with those funky sticks. The sticks might be bad, but try aiming using buttons instead of the R stick. Now that's hell. Y'all are scrubs. All the pros know you should be aiming with the L stick, not R stick. I thought all the PC pros had bots for that. Bots?
Ex-news reporter for The Scope
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Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.02.08 14:14:00 -
[1397] - Quote
Soto Gallente wrote:Megaman Trigger wrote: I thought all the PC pros had bots for that.
Bots? Aimbot, or whatever that cheating crap is called.
Purifier. First Class.
Legends never die
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Soto Gallente
884
|
Posted - 2016.02.08 18:00:00 -
[1398] - Quote
Megaman Trigger wrote:Soto Gallente wrote:Megaman Trigger wrote: I thought all the PC pros had bots for that.
Bots? Aimbot, or whatever that cheating crap is called. Oh, I don't know if you can do that in this game, but I do know people use turbo controllers to make them fire as fast as possible.
Ex-news reporter for The Scope
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Megaman Trigger
OSG Planetary Operations
1
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Posted - 2016.02.08 18:05:00 -
[1399] - Quote
Soto Gallente wrote:Megaman Trigger wrote:Soto Gallente wrote:Megaman Trigger wrote: I thought all the PC pros had bots for that.
Bots? Aimbot, or whatever that cheating crap is called. Oh, I don't know if you can do that in this game, but I do know people use turbo controllers to make them fire as fast as possible. Turbo controllers wouldn't really be an issue on things like Scramblers if the heat build up had been per shot rather than per second.
Purifier. First Class.
Legends never die
|
Soto Gallente
884
|
Posted - 2016.02.08 18:10:00 -
[1400] - Quote
Megaman Trigger wrote:Soto Gallente wrote:Megaman Trigger wrote:Soto Gallente wrote:Megaman Trigger wrote: I thought all the PC pros had bots for that.
Bots? Aimbot, or whatever that cheating crap is called. Oh, I don't know if you can do that in this game, but I do know people use turbo controllers to make them fire as fast as possible. Turbo controllers wouldn't really be an issue on things like Scramblers if the heat build up had been per shot rather than per second. The heat build up is per shot isn't it? At least it seemed that way to me for the couple months I was as an Amarr Commando.
Ex-news reporter for The Scope
|
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Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.02.08 18:18:00 -
[1401] - Quote
Soto Gallente wrote: The heat build up is per shot isn't it? At least it seemed that way to me for the couple months I was as an Amarr Commando.
It's listed as per second, same as with HMGs.
Purifier. First Class.
Legends never die
|
Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.02.10 16:24:00 -
[1402] - Quote
What's everyone's fondest memory of being a Sentinel/Heavy?
Mine's either 1 shotting a HAV with a BFG, taking out a Proto sHAV solo using Flux Grenades and a AHMG or finishing off an aHAV (I think it was a Soma, maybe a Ruger) with a Militia Locus Grenade long before explosives did 100%
Purifier. First Class.
Legends never die
|
Soto Gallente
897
|
Posted - 2016.02.10 17:32:00 -
[1403] - Quote
Megaman Trigger wrote:What's everyone's fondest memory of being a Sentinel/Heavy?
Mine's either 1 shotting a HAV with a BFG, taking out a Proto sHAV solo using Flux Grenades and a AHMG or finishing off an aHAV (I think it was a Soma, maybe a Ruger) with a Militia Locus Grenade long before explosives did 100% Going 42/7 with a Amarr Heavy Frame ak.0 with Six Kin Burst HMG and a Proto Scp
Ex-news reporter for The Scope
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General Vahzz
PIanet Express
533
|
Posted - 2016.02.11 01:10:00 -
[1404] - Quote
Megaman Trigger wrote:What's everyone's fondest memory of being a Sentinel/Heavy?
Mine's either 1 shotting a HAV with a BFG, taking out a Proto sHAV solo using Flux Grenades and a AHMG or finishing off an aHAV (I think it was a Soma, maybe a Ruger) with a Militia Locus Grenade long before explosives did 100% Killing the Almighty Vayu Enforcer with a forge.
Stealing an enemy tank and then driving it into an enemy railgun, jumping out and watching it get demolished.
Headshotting a cloaked scout with a militia forge gun.
Holding A the entire game with an HMG as I get bombarded by bullets. We won that game, despite the legion of asshats rushing me.
Mostly me and my forge dominating.
A wolf does not concern himself with the opinion of sheep.
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Radiant Pancake3
Y.A.M.A.H
4
|
Posted - 2016.02.11 01:13:00 -
[1405] - Quote
Megaman Trigger wrote:What's everyone's fondest memory of being a Sentinel/Heavy?
Mine's either 1 shotting a HAV with a BFG, taking out a Proto sHAV solo using Flux Grenades and a AHMG or finishing off an aHAV (I think it was a Soma, maybe a Ruger) with a Militia Locus Grenade long before explosives did 100% Probably that one time I went on a fisting rampage with my sent... http://i.imgur.com/jfIVFfr.jpg http://i.imgur.com/fWpvQrQ.jpg
I have a Fan!
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.02.11 13:13:00 -
[1406] - Quote
Megaman Trigger wrote:What's everyone's fondest memory of being a Sentinel/Heavy?
Running Amarr HMG Sent, In the Gallente Communications Facility, dropping off the Mushroom and landing behind a full squad of 6 Reds who had just entered the building to take B. I followed them in picking off the stragglers one at a time. The three guys in front were distracted hacking, which gave me time to reload. Then I took one of the last three out before they realized I was there, and managed to kill the last two in a head to head fight.
That was one of two times I managed to solo an entire squad.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Jammeh McJam
Dead Man's Game Preatoriani
457
|
Posted - 2016.02.11 16:55:00 -
[1407] - Quote
Megaman Trigger wrote:What's everyone's fondest memory of being a Sentinel/Heavy?
Mine's either 1 shotting a HAV with a BFG, taking out a Proto sHAV solo using Flux Grenades and a AHMG or finishing off an aHAV (I think it was a Soma, maybe a Ruger) with a Militia Locus Grenade long before explosives did 100% Getting 30-40 kills in a dmg mod stacked cal sent in PC.
The hatemail was great when that happened
Steam name - Jammeh McJam
PC master race
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Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.02.12 15:42:00 -
[1408] - Quote
Sentinel tournament
HMGs only and grenades only. No sidearms and no Officer.
Purifier. First Class.
Legends never die
|
Ralden Caster
Random Gunz The-Office
395
|
Posted - 2016.02.13 17:20:00 -
[1409] - Quote
Megaman Trigger wrote:What's everyone's fondest memory of being a Sentinel/Heavy?
Mine's either 1 shotting a HAV with a BFG, taking out a Proto sHAV solo using Flux Grenades and a AHMG or finishing off an aHAV (I think it was a Soma, maybe a Ruger) with a Militia Locus Grenade long before explosives did 100%
Getting twenty some kills in a match with just a forge gun.
Also, the time I managed to snipe an LLAV driver out of his LLAV with my forge gun while he drove by.
Or maybe the time my team was redlined and I somehow snuck behind lines and took out all the enemy uplinks and took the point without them noticing.
Overall, my best moments have been in a sentinel suit. Sentinels for life.
EVE: PENIX
THE HARDEST FPS COMING ON PC
|
Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.02.13 19:15:00 -
[1410] - Quote
Ralden Caster wrote:Megaman Trigger wrote:What's everyone's fondest memory of being a Sentinel/Heavy?
Mine's either 1 shotting a HAV with a BFG, taking out a Proto sHAV solo using Flux Grenades and a AHMG or finishing off an aHAV (I think it was a Soma, maybe a Ruger) with a Militia Locus Grenade long before explosives did 100% Getting twenty some kills in a match with just a forge gun. Also, the time I managed to snipe an LLAV driver out of his LLAV with my forge gun while he drove by. Or maybe the time my team was redlined and I somehow snuck behind lines and took out all the enemy uplinks and took the point without them noticing. Overall, my best moments have been in a sentinel suit. Sentinels for life. Taking out a driver but not the vehicle is always hilarious. Same with taking out DS gunner.
Purifier. First Class.
Legends never die
|
|
Ralden Caster
Random Gunz The-Office
398
|
Posted - 2016.02.15 23:15:00 -
[1411] - Quote
I'm not good at setting up events, so I hope someone else can try and get this idea rolling.
I'm sure many of you have seen the many other event proposals to celebrate Dust's conclusion, like the Quafe battle. What I would be most interested in is if someone could try to organize a Forge Gun only battle. I'm talking full-on 16v16, Forge Guns only.
EVE: PENIX
THE HARDEST FPS COMING ON PC
|
Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.02.16 02:24:00 -
[1412] - Quote
Ralden Caster wrote:I'm not good at setting up events, so I hope someone else can try and get this idea rolling.
I'm sure many of you have seen the many other event proposals to celebrate Dust's conclusion, like the Quafe battle. What I would be most interested in is if someone could try to organize a Forge Gun only battle. I'm talking full-on 16v16, Forge Guns only.
That. Is. Awesome.
Purifier. First Class.
Legends never die
|
Ralden Caster
Random Gunz The-Office
401
|
Posted - 2016.02.16 02:50:00 -
[1413] - Quote
Megaman Trigger wrote:Ralden Caster wrote:I'm not good at setting up events, so I hope someone else can try and get this idea rolling.
I'm sure many of you have seen the many other event proposals to celebrate Dust's conclusion, like the Quafe battle. What I would be most interested in is if someone could try to organize a Forge Gun only battle. I'm talking full-on 16v16, Forge Guns only. That. Is. Awesome. Do you think either you or someone else could try and set this up? I'm much more of a lurker and couldn't commit to keeping a thread alive.
EVE: PENIX
THE HARDEST FPS COMING ON PC
|
danthrax martin
Butcher's Nails
835
|
Posted - 2016.02.16 02:56:00 -
[1414] - Quote
Ralden Caster wrote:Megaman Trigger wrote:Ralden Caster wrote:I'm not good at setting up events, so I hope someone else can try and get this idea rolling.
I'm sure many of you have seen the many other event proposals to celebrate Dust's conclusion, like the Quafe battle. What I would be most interested in is if someone could try to organize a Forge Gun only battle. I'm talking full-on 16v16, Forge Guns only. That. Is. Awesome. Do you think either you or someone else could try and set this up? I'm much more of a lurker and couldn't commit to keeping a thread alive. Finding a district holder with a sense of humor will be the hardest part.
=ƒñÿ=ƒÿ£=ƒñÿ
Time flies like an arrow, fruit flies like a banana
|
Ralden Caster
Random Gunz The-Office
401
|
Posted - 2016.02.16 03:01:00 -
[1415] - Quote
We could try and get Archduke to set this up as a private contract event like he promised for the Quafe battle.
EVE: PENIX
THE HARDEST FPS COMING ON PC
|
sir RAVEN WING
Unholy Cheshire
5
|
Posted - 2016.02.16 03:04:00 -
[1416] - Quote
Ralden
We meet again.
Now if only I could remember how I knew you enough to say that.
Better than VAHZZ
That's not really much to be honest.
Fear the Rabbits should they become the Cheshire
|
Ralden Caster
Random Gunz The-Office
401
|
Posted - 2016.02.16 03:08:00 -
[1417] - Quote
sir RAVEN WING wrote:Ralden
We meet again.
Now if only I could remember how I knew you enough to say that. I vaguely remember you as well. We may have squadded up in either RG or KEQ; I try and fly under the radar because let's be honest, some of these guys scare me.
EVE: PENIX
THE HARDEST FPS COMING ON PC
|
Ralden Caster
Random Gunz The-Office
401
|
Posted - 2016.02.16 03:13:00 -
[1418] - Quote
Show of hands, who will be playing the new game on PC, and of those who will be speccing into the sentinel once more
EVE: PENIX
THE HARDEST FPS COMING ON PC
|
sir RAVEN WING
Unholy Cheshire
5
|
Posted - 2016.02.16 04:54:00 -
[1419] - Quote
Ralden Caster wrote:sir RAVEN WING wrote:Ralden
We meet again.
Now if only I could remember how I knew you enough to say that. I vaguely remember you as well. We may have squadded up in either RG or KEQ; I try and fly under the radar because let's be honest, some of these guys scare me. It must have been KEQ.
I was in it when they were more... fresh.
Like most large corps, I join before the rise and am long gone before the fall.
Better than VAHZZ
That's not really much to be honest.
Fear the Rabbits should they become the Cheshire
|
General Vahzz
PIanet Express
619
|
Posted - 2016.02.16 05:01:00 -
[1420] - Quote
Ralden Caster wrote:Show of hands, who will be playing the new game on PC, and of those who will be speccing into the sentinel once more I will either be a sentinel or a mech pilot
You killed Photon, prepare for my fury
XIX
|
|
Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.02.16 14:30:00 -
[1421] - Quote
Ralden Caster wrote:Show of hands, who will be playing the new game on PC, and of those who will be speccing into the sentinel once more
If I play PC, I'll be going Sentinel so long as they don't screw it up.
Purifier. First Class.
Legends never die
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.02.16 14:41:00 -
[1422] - Quote
danthrax martin wrote:Ralden Caster wrote:Megaman Trigger wrote:Ralden Caster wrote:I'm not good at setting up events, so I hope someone else can try and get this idea rolling.
I'm sure many of you have seen the many other event proposals to celebrate Dust's conclusion, like the Quafe battle. What I would be most interested in is if someone could try to organize a Forge Gun only battle. I'm talking full-on 16v16, Forge Guns only. That. Is. Awesome. Do you think either you or someone else could try and set this up? I'm much more of a lurker and couldn't commit to keeping a thread alive. Finding a district holder with a sense of humor will be the hardest part. I have seen notifications recently that my Corp's district has been attacked, but despite being the CEO, I am not sure if we still have the district. I delegate PC stuff to my Directors long ago, and at this point, I am not even sure which director is running the district(s)?
So, I might own a district, and I might have a sense of humor, but I can't be sure on either account.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.02.16 14:55:00 -
[1423] - Quote
Ralden Caster wrote:Show of hands, who will be playing the new game on PC, and of those who will be speccing into the sentinel once more I always wanted to be a Scout, but I don't expect I will be any better at it in the new game than I was in this one, so I expect I will go Sentinel again. I always seem to play best as the slower tankier classes.
In WOW (a long long time ago) I had no interest in the warrior class, but when I finally tried it I discovered a new love for Tanking.
In DUST I spec'ed into everything except Heavy in my first six months, and only spec'ed into Sentinel on my vehicle alt so he would have more survivability when manning the turret on a LAV. Then it turned out I liked Sentinel so much I did not play Fox for six months until I got around to Spec'ing Fox into Sentinel as well.
These roles have a lot more strategy and nuance than they appear to at first glance.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
XxBlazikenxX
Kylo's Fist
4
|
Posted - 2016.02.16 18:06:00 -
[1424] - Quote
So I just killed a proto Amarr Sentinel and a proto Cal Logi in a head on fight with my Amarr Heavy Frame ak.0 and my Advanced Amarr Logi backing me up.
CEO of Kylo's Fist
Join us in our quest for all of Molden Heath!
#freebenandjerrys
|
General Vahzz
Phydra
643
|
Posted - 2016.02.16 22:01:00 -
[1425] - Quote
XxBlazikenxX wrote:So I just killed a proto Amarr Sentinel and a proto Cal Logi in a head on fight with my Amarr Heavy Frame ak.0 and my Advanced Amarr Logi backing me up. Ok? Doesn't mean it is better. You can do the same with a Militia model.
@CptChunkZ
Step to the king, you best not miss
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.02.17 14:56:00 -
[1426] - Quote
General Vahzz wrote:XxBlazikenxX wrote:So I just killed a proto Amarr Sentinel and a proto Cal Logi in a head on fight with my Amarr Heavy Frame ak.0 and my Advanced Amarr Logi backing me up. Ok? Doesn't mean it is better. You can do the same with a Militia model. That is the great thing about DUST.
If someone is a better player than you, you can even the playing field by getting better gear.
If someone has better gear than you, you can beat them by being a better player.
If someone has better gear than you, and is a better player than you, you can blame Lag!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.02.17 15:01:00 -
[1427] - Quote
danthrax martin wrote:Ralden Caster wrote:Megaman Trigger wrote:Ralden Caster wrote:I'm not good at setting up events, so I hope someone else can try and get this idea rolling.
I'm sure many of you have seen the many other event proposals to celebrate Dust's conclusion, like the Quafe battle. What I would be most interested in is if someone could try to organize a Forge Gun only battle. I'm talking full-on 16v16, Forge Guns only. That. Is. Awesome. Do you think either you or someone else could try and set this up? I'm much more of a lurker and couldn't commit to keeping a thread alive. Finding a district holder with a sense of humor will be the hardest part. I checked the Corp wallet and it looks like the guy I have running PC for my Corp is M K MJ or something like that. You could send a mail to Fox and I can forward it to him if you want.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.02.17 15:46:00 -
[1428] - Quote
Fox Gaden wrote:General Vahzz wrote:XxBlazikenxX wrote:So I just killed a proto Amarr Sentinel and a proto Cal Logi in a head on fight with my Amarr Heavy Frame ak.0 and my Advanced Amarr Logi backing me up. Ok? Doesn't mean it is better. You can do the same with a Militia model. That is the great thing about DUST. If someone is a better player than you, you can even the playing field by getting better gear. If someone has better gear than you, you can beat them by being a better player. If someone has better gear than you, and is a better player than you, you can blame Lag!
Does hunting Sentinels with a Forge Gun count as "better gear" or "better player" for this?
Purifier. First Class.
Legends never die
|
XxBlazikenxX
Kylo's Fist
4
|
Posted - 2016.02.17 15:48:00 -
[1429] - Quote
Megaman Trigger wrote:Fox Gaden wrote:General Vahzz wrote:XxBlazikenxX wrote:So I just killed a proto Amarr Sentinel and a proto Cal Logi in a head on fight with my Amarr Heavy Frame ak.0 and my Advanced Amarr Logi backing me up. Ok? Doesn't mean it is better. You can do the same with a Militia model. That is the great thing about DUST. If someone is a better player than you, you can even the playing field by getting better gear. If someone has better gear than you, you can beat them by being a better player. If someone has better gear than you, and is a better player than you, you can blame Lag! Does hunting Sentinels with a Forge Gun count as "better gear" or "better player" for this? Depends on the forge gun, also depends on the player.
CEO of Kylo's Fist // Pub Chat: The First Order
Join us in our quest for all of Molden Heath!
#freebenandjerrys
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.02.17 19:30:00 -
[1430] - Quote
If you can use a Forge Gun as an anti infantry weapon, then you are already proving yourself better than the majority of the player base.
The Forge Gun is designed for AV, and is relatively easy to use when aiming at something the size of a tank, but when using it against infantry the weapon has a very high skill floor. Very effective in the right hands, but laughably useless in less skilled hands.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
|
General Vahzz
652
|
Posted - 2016.02.17 21:21:00 -
[1431] - Quote
Fox Gaden wrote:If you can use a Forge Gun as an anti infantry weapon, then you are already proving yourself better than the majority of the player base.
The Forge Gun is designed for AV, and is relatively easy to use when aiming at something the size of a tank, but when using it against infantry the weapon has a very high skill floor. Very effective in the right hands, but laughably useless in less skilled hands. I only use the forge for Anti Infantry and CQC asshattery.
Devoting time to eradicating the ant menace.
|
jade gamester
Vengeance Unbound RUST415
433
|
Posted - 2016.03.03 13:55:00 -
[1432] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=226277&find=unread
Have what it takes to be crowned the top sentinel of dust 514?? Over 30members have applied so far, so if you feel you have what it takes apply o7
Will the real vu please stand up o7
|
Fox Gaden
Immortal Guides
7
|
Posted - 2016.03.03 15:13:00 -
[1433] - Quote
I don't have what it takes...
Thankfully our KDR is not likely to get transferred to the new game, so I will get a second chance to gain some respectability. Hopefully I will do better with a mouse.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
General Vahzz
686
|
Posted - 2016.03.03 17:44:00 -
[1434] - Quote
Normally, I would be up for dominating everyone in that tournament, cementing myself as the best new age sentinel.
But, not up for it. Maybe next game we can have a tournament for MTACs or Sentinels.
Devoting time to eradicating the ant menace.
SAVE THE TACOS!
|
jade gamester
Vengeance Unbound RUST415
434
|
Posted - 2016.03.03 22:34:00 -
[1435] - Quote
Fox Gaden wrote:I don't have what it takes...
Thankfully our KDR is not likely to get transferred to the new game, so I will get a second chance to gain some respectability. Hopefully I will do better with a mouse. It's just a bit of fun xD feel free top apply :)
Will the real vu please stand up o7
|
Megaman Trigger
OSG Planetary Operations
1
|
Posted - 2016.03.16 23:13:00 -
[1436] - Quote
Any Sentinels still active?
Purifier. First Class.
Legends never die
|
XxBlazikenxX
Kylo's Fist
4
|
Posted - 2016.03.16 23:24:00 -
[1437] - Quote
Megaman Trigger wrote:Any Sentinels still active? Welp I'm a heavy, but yeah I try to be active.
CEO of Kylo's Fist // Pub Chat: The First Order
Join us in our conquest of Molden Heath today!
Amarr Heavy/Light Frame
|
Radiant Pancake3
Y.A.M.A.H
4
|
Posted - 2016.03.16 23:37:00 -
[1438] - Quote
Megaman Trigger wrote:Any Sentinels still active? Yep! Just not alot since most of my friends are busy, I'll gladly hope on now if you want.
"A quantum super computer, calculating for a thousand years, could not even approach the number of fucks I do not give."
|
Dreis ShadowWeaver
ZEN KILL Society
9
|
Posted - 2016.03.16 23:59:00 -
[1439] - Quote
I skilled into Amarr Sent many months ago.
It sucked.
Sents suck.
Come at me bro.
|
Radiant Pancake3
Y.A.M.A.H
4
|
Posted - 2016.03.17 00:01:00 -
[1440] - Quote
Dreis ShadowWeaver wrote:I skilled into Amarr Sent many months ago. It sucked. Sents suck. Come at me bro. I fck chu in da bum Senpai.
"A quantum super computer, calculating for a thousand years, could not even approach the number of fucks I do not give."
|
|
XxBlazikenxX
Dead Man's Game Preatoriani
4768
|
Posted - 2016.03.17 00:16:00 -
[1441] - Quote
Dreis ShadowWeaver wrote:I skilled into Amarr Sent many months ago. It sucked. Sents suck. Come at me bro. Does the suit suck, or do you suck?
Now it is your turn to come at me bro.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
|
Radiant Pancake3
Y.A.M.A.H
4495
|
Posted - 2016.04.09 01:09:00 -
[1442] - Quote
So, besides Senpai being ********. I got my first Join-in-my-corp mail while playing a basic min sent today. I went 28/3. It was from I.N.M.O.R.T.A.L.S. I must be doing something right I suppose.
"A quantum super computer, calculating for a thousand years, could not even approach the number of fucks I do not give."
|
Fox Gaden
Immortal Guides
7626
|
Posted - 2016.04.18 13:39:00 -
[1443] - Quote
I played a match this morning. I joined a game where my team was already Red Lined. My KDR for the game was only 0.5, but I am fairly sure I won the game. It was a Domination match. I hacked twice and counter-hacked once. Despite the other team having twice the clone count for most of the time I was there we managed to blow their MCC before they could clone us. Our clone losses seemed to slow once I had hacked and we switched to defending.
Anyway, I mention it because it was one of these games where I felt like my team would not have won without me, even though I had a pitiful KDR. (I had not played in a few weeks, having just gotten back from the Caribbean, so it was a good 4 or 5 minutes before got used to the controls again and could hit anything.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Radiant Pancake3
Y.A.M.A.H
4531
|
Posted - 2016.04.23 15:05:00 -
[1444] - Quote
Fox Gaden wrote:I played a match this morning. I joined a game where my team was already Red Lined. My KDR for the game was only 0.5, but I am fairly sure I won the game. It was a Domination match. I hacked twice and counter-hacked once. Despite the other team having twice the clone count for most of the time I was there we managed to blow their MCC before they could clone us. Our clone losses seemed to slow once I had hacked and we switched to defending.
Anyway, I mention it because it was one of these games where I felt like my team would not have won without me, even though I had a pitiful KDR. (I had not played in a few weeks, having just gotten back from the Caribbean, so it was a good 4 or 5 minutes before got used to the controls again and could hit anything.) Nice foxy. We should squad once more before Dust ends...
"A quantum super computer, calculating for a thousand years, could not even approach the number of fucks I do not give."
|
Dreis ShadowWeaver
ZEN KILL Society
9146
|
Posted - 2016.04.25 19:16:00 -
[1445] - Quote
How should I fit a Min Sent?
Also, is the Alex or Gatsun's better?
Also also, Six Kin Burst, Boundless, or Assault? |
Fox Gaden
Immortal Guides
7638
|
Posted - 2016.04.25 19:29:00 -
[1446] - Quote
Dreis ShadowWeaver wrote:How should I fit a Min Sent?
Also, is the Alex or Gatsun's better?
Also also, Six Kin Burst, Boundless, or Assault? What suit behavior is most important to you?
Do you want your suit to be:
Fast (relative term for Heavy frame, but still...)? Mobile (jump over rails)? Tough (takes a lot of hits before dying)? Resilient (can recover and get back in the fight quickly)?
List these in order of priority and I will make a fitting suggestion for you.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Dreis ShadowWeaver
ZEN KILL Society
9148
|
Posted - 2016.04.25 19:52:00 -
[1447] - Quote
Fox Gaden wrote:Dreis ShadowWeaver wrote:How should I fit a Min Sent?
Also, is the Alex or Gatsun's better?
Also also, Six Kin Burst, Boundless, or Assault? What suit behavior is most important to you? Do you want your suit to be: Fast (relative term for Heavy frame, but still...)? Mobile (jump over rails)? Tough (takes a lot of hits before dying)? Resilient (can recover and get back in the fight quickly)? List these in order of priority and I will make a fitting suggestion for you. Since I went with the Min Sent I would imagine that a number of these would naturally take priority over the others, but if I were to rate these independently of the suit I was using:
Tough Resilient Fast Mobile (I imagine this would just be Myofibs)
If you could also give a fit for:
Fast Resilient Tough Mobile
I would love you long time <3
I mainly went with the Min Sent because I saw I had 38 Duke's |
Lord Vahzz
313
|
Posted - 2016.04.25 21:51:00 -
[1448] - Quote
Tough is al that matters
There is a fine line between not listening and not caring, I like to think i walk that line every day of my life.
|
Fox Gaden
Immortal Guides
7647
|
Posted - 2016.04.26 13:06:00 -
[1449] - Quote
Dreis ShadowWeaver wrote:Fox Gaden wrote:Dreis ShadowWeaver wrote:How should I fit a Min Sent?
Also, is the Alex or Gatsun's better?
Also also, Six Kin Burst, Boundless, or Assault? What suit behavior is most important to you? Do you want your suit to be: Fast (relative term for Heavy frame, but still...)? Mobile (jump over rails)? Tough (takes a lot of hits before dying)? Resilient (can recover and get back in the fight quickly)? List these in order of priority and I will make a fitting suggestion for you. Since I went with the Min Sent I would imagine that a number of these would naturally take priority over the others, but if I were to rate these independently of the suit I was using: Tough Resilient Fast Mobile (I imagine this would just be Myofibs) If you could also give a fit for: Fast Resilient Tough Mobile I would love you long time <3 I mainly went with the Min Sent because I saw I had 38 Duke's
Tough, Tough, (Only really useful with Logi support):
Highs: 3 Complex Shield Extenders (I still might prefer an Energizer and 2 Extenders.) Lows: 2 Armour Plates Weapons: HMG, or Burst HMG
Tough, Resilient:
Highs: Complex Energizer, 2 Complex Shield Extenders Lows: Armour Plate, Reactive Plate Weapons: All 3 HMG types work with this fit.
Resilient, Tough, Fast:
Highs: Complex Energizer, 2 Complex Shield Extenders Lows: Shield Regulator, Armour Repair Weapons: All 3 HMG types work with this fit.
Fast, Resilient, Tough:
Highs: Complex Energizer, 2 Complex Shield Extenders Lows: Complex Kin Cat, Armour Repair (can be basic) Weapons: All 3 HMG types work with this fit.
Fast, Fast, Resilient Shields:
Highs: Complex Energizer, 2 Shield Extender Lows: 2 Complex Kin Cats Weapons: Burst, or Assault HMG
Fitting: If you don't have enough PG/CPU and you are not using a Burst HMG it is safe to drop the sidearm. Or you can drop the Grenade. Stick to Basic Plate to reduce movement penalty. A Basic Armour Repair may be good enough as well, as you don't have a lot of armor to repair anyway. Go Proto for Energizer and Kin Cats. Everything else can be downgraded if necessary. Of course with Proto and Officer suits you don't have to make as many sacrifices.
HMG's:
HMG: Good for fighting multiple targets in close quarters. Good for a tough fit with logi support, or if you can get in close using cover to avoid long range engagements.
Burst HMG: Good for close to mid range 1 v 1 fights. Good use of cover can break down a multi target engagement into a series of 1 v 1 encounters. A sidearm is important, as you may have to switch weapons when you are being pressed and the Burst HMG is heating up (more of an issue on the Advanced than the Proto). The Burst can kill very fast, so I recommend it for low health fits such as the 2 Kin Cat fit.
Assault HMG: Good for Mid range combat and anti vehicle work. Try to maintain some distance between you and your target. Functional, but not great in close quarters. Try not to let Scouts get close. Vary effective at 20m to 30m. Works with fast fits that can control range and access cover quickly. Good for tough fits that can stand and deliver. Good with Resilient fits if they use cover to recover mid engagement.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Lord Vahzz
323
|
Posted - 2016.04.26 14:57:00 -
[1450] - Quote
In my opinion, repairing is always beneficial over more bulk.
I know from experiance how to preserve 20HP of armor on a brick tanked Amarr Sent with no ******* logi in sight on your tail in an important PC, and it is ******* hell. Always have a form of recovery, never stay out in the open, alleyways and rooms are your best friend. You will marry your point, and let no one touch it at all cost. Being a Sentinel is both the best and the worst, just like being a scout.
And dammit fox, that Resilient, Tough, Fast fit is downright sexy
There is a fine line between not listening and not caring, I like to think i walk that line every day of my life.
|
|
Fox Gaden
Immortal Guides
7652
|
Posted - 2016.04.26 17:22:00 -
[1451] - Quote
Yeah, on my Amarr fits I like to have enough armor repair that if I am almost dead and get to cover, my armor hits 100% around the same time as my shields. I also like to put a single basic plate on my Amarr Sent fits, as it seems to get me over a HP threshold that prevents me from getting one shotted by Snipers.
The Min Sent fit I have mostly been using recently has two Kin Cats and no armor repair, other than the native reps. It is important to play this fit as a Shield suit. Dipping a little into armor once in a while is fine, but if you lose a lot of armor it will be a long time before you get it back. This fit becomes dramatically more resilient if someone has been dropping Rep Hives, as the mobility of the fit allows you to sprint over and top yourself up when needed.
So I usually fit Amarr Sent as: Resilient, Tough, Fast, Mobile; or sometimes just: Resilient, Tough, Mobile
With Min Sent I fit: Fast, Mobile (2 Kin Cats, 3 Myofibs) This is a very good flanking fit as it can actually jump over rails (Something that I hear is inherent in all suits in Nova), but it has less than 1000 HP and very poor armor recovery. I use an Assault HMG and make heavy use of cover.
These two approaches are at opposite ends of the spectrum.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Harbingerof War
PROJECT OF KILLERS.
314
|
Posted - 2016.04.27 21:04:00 -
[1452] - Quote
Fox Gaden wrote:Yeah, on my Amarr fits I like to have enough armor repair that if I am almost dead and get to cover, my armor hits 100% around the same time as my shields. I also like to put a single basic plate on my Amarr Sent fits, as it seems to get me over a HP threshold that prevents me from getting one shotted by Snipers.
The Min Sent fit I have mostly been using recently has two Kin Cats and no armor repair, other than the native reps. It is important to play this fit as a Shield suit. Dipping a little into armor once in a while is fine, but if you lose a lot of armor it will be a long time before you get it back. This fit becomes dramatically more resilient if someone has been dropping Rep Hives, as the mobility of the fit allows you to sprint over and top yourself up when needed.
So I usually fit Amarr Sent as: Resilient, Tough, Fast, Mobile; or sometimes just: Resilient, Tough, Mobile
With Min Sent I fit: Fast, Mobile (2 Kin Cats, 3 Myofibs) This is a very good flanking fit as it can actually jump over rails (Something that I hear is inherent in all suits in Nova), but it has less than 1000 HP and very poor armor recovery. I use an Assault HMG and make heavy use of cover.
These two approaches are at opposite ends of the spectrum.
With the Min Sent I'll run a Shield Reg and Rep to have best of both. I don't mind the inate speed of it and think it's still fast to flank around. On the low's I'll run a Enegizer, myo to get over thosre curbs that mock heavies, as well as a ext. I quite like it and if my armor gets hit I can still have a good chance of surviving with that rep working to help.
Been logi'ing since release. Need to give those needles and self proclaimed king of logi hugs ^-^
|
Fox Gaden
Immortal Guides
7668
|
Posted - 2016.04.28 13:31:00 -
[1453] - Quote
Harbingerof War wrote: With the Min Sent I'll run a Shield Reg and Rep to have best of both. I don't mind the inate speed of it and think it's still fast to flank around. On the low's I'll run a Enegizer, myo to get over thosre curbs that mock heavies, as well as a ext. I quite like it and if my armor gets hit I can still have a good chance of surviving with that rep working to help.
That is a solid fit, and more versatile, not to mention survivable, than the glass cannon fit I use. It is more like the fits I used to run when Fox was only skilled into Min Sent.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
General Vahzz
732
|
Posted - 2016.04.28 15:36:00 -
[1454] - Quote
Most of my fits usually have reactives and reps, unless it is a scout.
I used to adamantly run nothing but an AHMG, but the Burst and the Forge Gun changed my mind. Whenever I actually do play, it is usually with a MLT Forge. Fun as hell.
"Vahzz you are a cockroach, they keep getting you but you keep coming back"
|
Fox Gaden
Immortal Guides
7677
|
Posted - 2016.04.29 14:23:00 -
[1455] - Quote
I had to switch controllers. I think the controller I had been using had finally begun to ware out.
It was bad enough when my character jumped every time I started to sprint, but when I called in a tank and found myself switching seats in the middle of a tank battle without pressing triangle, that was too much.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Harbingerof War
ZEN KILL Society
315
|
Posted - 2016.04.29 17:30:00 -
[1456] - Quote
Fox Gaden wrote:I had to switch controllers. I think the controller I had been using had finally begun to ware out.
It was bad enough when my character jumped every time I started to sprint, but when I called in a tank and found myself switching seats in the middle of a tank battle without pressing triangle, that was too much. yeah that is usually a good sign to switch out your controller. Sadly I'm one of those try hards that uses the keyboard and mouse when playing the game. Do like that about ccp allowing use of it. Guess it's from playing internet spaceships almost every day. <3
Been logi'ing since release. Need to give those needles and self proclaimed king of logi hugs ^-^
|
Fox Gaden
Immortal Guides
7681
|
Posted - 2016.04.29 18:40:00 -
[1457] - Quote
Harbingerof War wrote:Fox Gaden wrote:I had to switch controllers. I think the controller I had been using had finally begun to ware out.
It was bad enough when my character jumped every time I started to sprint, but when I called in a tank and found myself switching seats in the middle of a tank battle without pressing triangle, that was too much. yeah that is usually a good sign to switch out your controller. Sadly I'm one of those try hards that uses the keyboard and mouse when playing the game. Do like that about ccp allowing use of it. Guess it's from playing internet spaceships almost every day. <3 I expect I will ware out some mice if Project Nova gets green lit. Of course once I am playing with a keyboard and mouse I will be giving up one of my best excuses for why I suck. I never used a console before DUST after all, but I have been using mice since 1985.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Megaman Trigger
OSG Planetary Operations
1296
|
Posted - 2016.05.01 19:01:00 -
[1458] - Quote
Fox Gaden wrote:I had to switch controllers. I think the controller I had been using had finally begun to ware out.
It was bad enough when my character jumped every time I started to sprint, but when I called in a tank and found myself switching seats in the middle of a tank battle without pressing triangle, that was too much.
I think we've all been there with worn controllers. I've got two worn to the point where sprinting can (and often does) trigger the D-Pad.
Purifier. First Class.
Legends never die
|
Regnier Feros
Pielords
1179
|
Posted - 2016.05.10 12:11:00 -
[1459] - Quote
My favorite heavy fit: Sent Ak.0 2 complex reds 2 complex reps Krins dmg mod Boundless, Alex or Gastun hmg Breach smg Flux nade
I LIKE PIE
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Fox Gaden
Immortal Guides
7744
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Posted - 2016.05.19 14:50:00 -
[1460] - Quote
Since the shield recharge was rebalanced on the Amarr Cent (Yeah I know that was quit a long time ago, but I have mostly been playing Min Sent since then) I find the Cal Sent is best for point defense without Logi support. This is good, as that is the role that Cal Sent was supposed to be best at.
Amarr Sent is still good solo, but is no longer the Best in that role. It still can be made to be a lot more mobile than the Cal Sent though, so it is still a good suit for solo play, but overall, I think the Sentinels have been better balanced since the Shield Recharge on the Amarr Sent was reduced. It just took me accidentally spawning in my Cal Sent fit for me to realize it.
Yeah, I know this is the last days of DUST, but since NOVA will likely use the stats from DUST to save time on balancing, balance in DUST, even in the last days, is still a relevant discussion.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
OSG Planetary Operations
1299
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Posted - 2016.05.29 16:56:00 -
[1461] - Quote
If Project Nova uses the same stats as Dust514, I'll be sticking with the Gal Sent as my main suit and the Cal Sent for solo play.
Purifier. First Class.
Legends never die
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The Noob Destroyer
Pradox One Proficiency V.
1434
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Posted - 2016.05.30 07:14:00 -
[1462] - Quote
As long as i have forums to troll and juice.
The Original Professor Pop and Lock.
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