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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
VAHZZ
Corrosive Synergy No Context
2
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Posted - 2015.06.14 16:33:00 -
[511] - Quote
Georgia Xavier wrote:VAHZZ wrote:Take me off the list please, getting a respec Monday and fully going Scout. I am snapping into a Slim Jim, the fatty life is not for me, i want to run freely and not sweat bacon grease. The cake will not set me free, it will give me a heartattack. Hmm I was under the impression you had both heavies and scouts already but that apparently isn't the case. Anyways, no matter your playstyle I'm sure you're welcome to the Bastion. More cake for us too~
I was both, but now i dont want to be, i want to be free.
"The humanoid cyclone stampede" - Russel Mendoza
All scouts, join the Scouts United chat.
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Megaman Trigger
Ready to Play
358
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Posted - 2015.06.14 17:47:00 -
[512] - Quote
VAHZZ wrote:Georgia Xavier wrote:VAHZZ wrote:Take me off the list please, getting a respec Monday and fully going Scout. I am snapping into a Slim Jim, the fatty life is not for me, i want to run freely and not sweat bacon grease. The cake will not set me free, it will give me a heartattack. Hmm I was under the impression you had both heavies and scouts already but that apparently isn't the case. Anyways, no matter your playstyle I'm sure you're welcome to the Bastion. More cake for us too~ I was both, but now i dont want to be, i want to be free.
Freedom is an illusion.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.14 18:20:00 -
[513] - Quote
castba wrote: Range reduction is not so much of an issue on the standard and burst HMG's as they are intended to be lethal in close quarters. The pitiful damage and/or the rapid heat build up is a problem IMO. The burst is useless if 2-3 guys are coming at you and one of them is a sentinel. The standard variant HMG is outclassed by the AHMG at any range in a face to face, blast each others face until one of you drops confrontation.
I beg to differ. The Range issue is absolutely HUGE, and the HMG in CQC was quite bluntly the worst design decision ever made.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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VAHZZ
Corrosive Synergy No Context
2
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Posted - 2015.06.14 19:03:00 -
[514] - Quote
Megaman Trigger wrote:VAHZZ wrote:Georgia Xavier wrote:VAHZZ wrote:Take me off the list please, getting a respec Monday and fully going Scout. I am snapping into a Slim Jim, the fatty life is not for me, i want to run freely and not sweat bacon grease. The cake will not set me free, it will give me a heartattack. Hmm I was under the impression you had both heavies and scouts already but that apparently isn't the case. Anyways, no matter your playstyle I'm sure you're welcome to the Bastion. More cake for us too~ I was both, but now i dont want to be, i want to be free. Freedom is an illusion.
So is the cake but that doesn't stop you fatties from eating it
"The humanoid cyclone stampede" - Russel Mendoza
All scouts, join the Scouts United chat.
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Megaman Trigger
Ready to Play
358
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Posted - 2015.06.14 19:08:00 -
[515] - Quote
VAHZZ wrote:Megaman Trigger wrote:VAHZZ wrote:Georgia Xavier wrote:VAHZZ wrote:Take me off the list please, getting a respec Monday and fully going Scout. I am snapping into a Slim Jim, the fatty life is not for me, i want to run freely and not sweat bacon grease. The cake will not set me free, it will give me a heartattack. Hmm I was under the impression you had both heavies and scouts already but that apparently isn't the case. Anyways, no matter your playstyle I'm sure you're welcome to the Bastion. More cake for us too~ I was both, but now i dont want to be, i want to be free. Freedom is an illusion. So is the cake but that doesn't stop you fatties from eating it
Cake? The cake is a lie! We have donuts.
Purifier. First Class.
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sir RAVEN WING
3
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Posted - 2015.06.14 20:35:00 -
[516] - Quote
Roy Ventus wrote:I feel like the Heavy weapons should be divided into Heavy Anti-Personnel and Heavy Anti-Vehicle.
We have two heavy weapons right now.
The Minmatar HMG, clearly an Anti-Personnel weapon that you could argue is effective against personnel.
The Caldari Forge Gun, clearly an Anti-Vehicle weapon that you could argue is effective against vehicles.
The Caldari Forge Gun however is NOT effective against personnel as a conventional weapon. You can kill people with it, no duh, but it's not effective at all at doing that.
The Caldari deserve a heavy weapon that is efficient for Anti-Personnel battles.
Not exactly on Heavies, but I think some of you would like this idea, seeing as it provides room for 8 total heavy weapon instead of 4.
Just saw it in GD and had to post it here for my chubby buddies.
Raven for CPM2
Shield buff, focus on balancing of weapons, and vehicles.
New Content if possible + PS4 port.
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sir RAVEN WING
3
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Posted - 2015.06.14 20:43:00 -
[517] - Quote
Oh, yes, I forgot.
sir RAVEN WING - Gal Sent | HMG to 5 | Forge to 3 | Cal sent
I play all roles.
Raven for CPM2
Shield buff, focus on balancing of weapons, and vehicles.
New Content if possible + PS4 port.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.15 00:07:00 -
[518] - Quote
I've been thinking a lot more about a gallente heavy weapon, and while I think that there's a lot of people who would desire something like a flamethrower I think something like that would be psychotically difficult to implement.
So instead what I'd like to see is something more akin to the tribes plasma mortar, crossed with a plasma cannon from the dawn of war / space marine games. Essentially I'd give it two firemodes, differentiated by charge-up times.
The first mode fires like this gameplay which is just a straight mid-range non-hitscan projectile that say, does about 500 damage, with 200 splash in a 2.5m aoe at a ~50-60 RoF. This projectile wouldn't have much 'weight' to it, and would probably travel out to about 50-60m (1second travel time?) before disappearing or contacting ground.
Then to make things interesting, I'd allow it to be charged and charging it dramatically increases damage and to a lesser extent increases splash range&dmg (so a fully charged shot would increase damage to something like say 1500, with 350splash in a 5m aoe), but it also makes the projectile heavier so you have to lob it at your target. A fully charged shot would probably look something like this bit of gameplay and while it would do much more damage, it would be about twice as heavy and a little bit slower (cutting its range to about half and requiring it to be shot upwards to achieve the same total travel distance). The charge would require about three seconds. This mode of fire could in theory be used in open areas and shot out to say, 200m if arced properly.
As for ammo in magazine, it would have maybe 9 shots in magazine but charging it would cause it to consume 3x the ammo - so you'd either get 9 uncharged shots, or three charged shots. It either fires uncharged or charged no inbetweens.
Thoughts?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Megaman Trigger
Ready to Play
358
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Posted - 2015.06.15 01:05:00 -
[519] - Quote
Mina Longstrike wrote:I've been thinking a lot more about a gallente heavy weapon, and while I think that there's a lot of people who would desire something like a flamethrower I think something like that would be psychotically difficult to implement. So instead what I'd like to see is something more akin to the tribes plasma mortar, crossed with a plasma cannon from the dawn of war / space marine games. Essentially I'd give it two firemodes, differentiated by charge-up times. The first mode fires like this gameplay which is just a straight mid-range non-hitscan projectile that say, does about 500 damage, with 200 splash in a 2.5m aoe at a ~50-60 RoF. This projectile wouldn't have much 'weight' to it, and would probably travel out to about 50-60m (1second travel time?) before disappearing or contacting ground. Then to make things interesting, I'd allow it to be charged and charging it dramatically increases damage and to a lesser extent increases splash range&dmg (so a fully charged shot would increase damage to something like say 1500, with 350splash in a 5m aoe), but it also makes the projectile heavier so you have to lob it at your target. A fully charged shot would probably look something like this bit of gameplay and while it would do much more damage, it would be about twice as heavy and a little bit slower (cutting its range to about half and requiring it to be shot upwards to achieve the same total travel distance). The charge would require about three seconds. This mode of fire could in theory be used in open areas and shot out to say, 200m if arced properly. As for ammo in magazine, it would have maybe 9 shots in magazine but charging it would cause it to consume 3x the ammo - so you'd either get 9 uncharged shots, or three charged shots. It either fires uncharged or charged no inbetweens. Uses modified forge-gun projectiles and... i dunno for a launcher Thoughts?
As someone with extensive, and continuing, experience of using the Plasma Cannon in Space Marine, the thought of seeing something like that in Dust is both exciting and terrifying.
Part of me still wants to see something akin to the Staff Cannon from Stargate SG1 - basically just a reskin of both the Forge Gun and the projectiles; damage around the numbers for your idea, very quick charge up (between Plasma Cannon and Assault Forge times) but cannot be held, faster travel speed for shots with a shorter range of maybe half the Forge has.
Purifier. First Class.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.15 01:14:00 -
[520] - Quote
Maybe shorten the charge on my idea but make it so it cant be held (so that short range corner peeking isn't a thing?) or it can only be held for a brief time before autofiring and seizing for a bit.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Megaman Trigger
Ready to Play
358
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Posted - 2015.06.15 01:22:00 -
[521] - Quote
Mina Longstrike wrote:Maybe shorten the charge on my idea but make it so it cant be held (so that short range corner peeking isn't a thing?) or it can only be held for a brief time before autofiring and seizing for a bit.
I'd go with the former and make it impossible to hold a charge. This'd help stop rooftop camping like Forges used to, as well as stop camping corners with a held shot. If it was to have an overheat and seize mechanic for shots held too long, I suggest it not autofire but instead you get a plasma feedback blast for about 300 damage. Basically the weapon seizes and you have to vent plasma from the chamber (which results in taking damage) and excess heat from the weapon in order for it to be usable. This would also consume ammo.
Purifier. First Class.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.15 01:35:00 -
[522] - Quote
Sounds good. As for the lore bits I'd say something along the lines of it using a multi-layer charge capable of being fired in thirds or having the whole charge consumed to fire a much more volatile blast.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Megaman Trigger
Ready to Play
358
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Posted - 2015.06.15 01:57:00 -
[523] - Quote
Mina Longstrike wrote:Sounds good. As for the lore bits I'd say something along the lines of it using a multi-layer charge capable of being fired in thirds or having the whole charge consumed to fire a much more volatile blast.
Uncharged shots use less plasma and a more stable magnetic field, resulting in greater range but less power. Full charge uses a more unstable field to contain a higher volume of plasma, which gives a shorter range (due to the field destabilising faster/more easily) but a much bigger and more devastating blast from the extra plasma used.
Purifier. First Class.
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Mina Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.15 02:39:00 -
[524] - Quote
Opposite would be true megaman. You;d have to use a better field to contain more energy over a larger range.
Quote:The Vb-7L Variant Plasma Blaster operates with a two stage charging system and features three storage chambers each containing an advanced multi-layer hybrid charge designed to fired in thirds. The weapon is also capable of consuming a full hybrid charge in order to deliver a more powerful and destructive blast capable of being used against vehicles or installations.
The standard firing mode uses only a third of each hybrid round, firing faster and supporting nine shots before requiring plasma venting and reloading but it isn't as able to build a strong magnetic containment field resulting in less range and power. Initial testing for consuming the whole hybrid charge revealed that without mandatory containment protocols some users would attempt to circumvent a stronger containment field and the plasma ball and weapon exploded upon firing usually maiming or killing the user, causing catastrophic secondary and tertiary detonations. Safety protocols were developed to prevent this and as a result the full hybrid charge is only injected after the containment field is built which caused significant gains in projectile range and garnered a longer plasma life, but resulted in a much heavier projectile.
These changes resulted in the Vb-7l Variant Plasma Blaster being colloquially dubbed the "Plasma Mortar" among the troops who most often carry it.
Probably not the best description but *eh*.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Megaman Trigger
Ready to Play
358
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Posted - 2015.06.15 11:37:00 -
[525] - Quote
Was going off the assumption that charged shot had a shorter range than uncharged. My mistake.
Nice description. Makes me want the weapon even more.
Purifier. First Class.
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Fristname Family name
Opus Arcana Covert Intervention
201
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Posted - 2015.06.15 12:32:00 -
[526] - Quote
oh damm i spend a few daays clicking on notifications for every thread and come back to notice some pretty sick descriptions of some hardcore things being tossed around <3 just curious did you steal a different weapon description and change it a little by any chance?
BUILD MORE FARMS!
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Fristname Family name
Opus Arcana Covert Intervention
201
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Posted - 2015.06.15 12:41:00 -
[527] - Quote
Mina Longstrike wrote: This'd help stop rooftop camping like Forges used to.
what are you on about? i always sit on a roof top with my forge. im never running with the scrubs on the ground they disgust me they are covered in blood and dirt fighting each other, while im killing god damm tanks and air whales with a bloody blue energy ball shooter which makes things make pretty explosions <3 i have to stand among them sometimes tho :P
back to the weapon i feel just a 2sec or maybe even 1sec delay between each stage of charge would be enough. so it goes "vrooom, (1sec) vrooooooom *slightly higher pitch*, (1sec or 2sec maybe) VROOOOOOOEEEEMMMMMMM!!!!!*higher pitch again and maybe then you have 3secs to aim it and manually shoot it or it will fire at the currently aimed spot and overheat for 3/5secs (i personally feel overheat is unnecessary whats the clip size? and reload speed gonna look like?)
BUILD MORE FARMS!
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Mina Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.15 15:01:00 -
[528] - Quote
Fristname Family name wrote:what are you on about? i always sit on a roof top with my forge. im never running with the scrubs on the ground they disgust me they are covered in blood and dirt fighting each other, while im killing god damm tanks and air whales with a bloody blue energy ball shooter which makes things make pretty explosions <3 i have to stand among them sometimes tho :P
back to the weapon i feel just a 2sec or maybe even 1sec delay between each stage of charge would be enough. so it goes "vrooom, (1sec) vrooooooom *slightly higher pitch*, (1sec or 2sec maybe) VROOOOOOOEEEEMMMMMMM!!!!!*higher pitch again and maybe then you have 3secs to aim it and manually shoot it or it will fire at the currently aimed spot and overheat for 3/5secs (i personally feel overheat is unnecessary whats the clip size? and reload speed gonna look like?)
Megaman said that, not I.
There's only two stages in my idea - either the uncharged shot, or the fully charged shot. The reason for this is because as it's an incredibly high damage weapon (though the numbers on the uncharged shots direct hit could maybe be tweaked up?) used at short ranges, it needs to have some predictability in how it functions so as to allow counterplay.
Fristname Family name wrote:oh damm i spend a few daays clicking on notifications for every thread and come back to notice some pretty sick descriptions of some hardcore things being tossed around <3 just curious did you steal a different weapon description and change it a little by any chance?
No, I am decent at writing.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Megaman Trigger
Ready to Play
358
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Posted - 2015.06.15 15:34:00 -
[529] - Quote
Fristname Family name wrote:Mina Longstrike wrote: This'd help stop rooftop camping like Forges used to.
what are you on about? i always sit on a roof top with my forge. im never running with the scrubs on the ground they disgust me they are covered in blood and dirt fighting each other, while im killing god damm tanks and air whales with a bloody blue energy ball shooter which makes things make pretty explosions <3 i have to stand among them sometimes tho :P
Because campers used to sit up on towers, holding shots until infantry run past, then pelting shots down and relying on the splash to kill. That's why the splash was removed.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.15 17:18:00 -
[530] - Quote
Mina Longstrike wrote:I've been thinking a lot more about a gallente heavy weapon, and while I think that there's a lot of people who would desire something like a flamethrower I think something like that would be psychotically difficult to implement. So instead what I'd like to see is something more akin to the tribes plasma mortar, crossed with a plasma cannon from the dawn of war / space marine games. Essentially I'd give it two firemodes, differentiated by charge-up times. The first mode fires like this gameplay which is just a straight mid-range non-hitscan projectile that say, does about 500 damage, with 200 splash in a 2.5m aoe at a ~50-60 RoF. This projectile wouldn't have much 'weight' to it, and would probably travel out to about 50-60m (1second travel time?) before disappearing or contacting ground. Then to make things interesting, I'd allow it to be charged and charging it dramatically increases damage and to a lesser extent increases splash range&dmg (so a fully charged shot would increase damage to something like say 1500, with 350splash in a 5m aoe), but it also makes the projectile heavier so you have to lob it at your target. A fully charged shot would probably look something like this bit of gameplay and while it would do much more damage, it would be about twice as heavy and a little bit slower (cutting its range to about half and requiring it to be shot upwards to achieve the same total travel distance). The charge would require about three seconds. This mode of fire could in theory be used in open areas and shot out to say, 200m if arced properly. As for ammo in magazine, it would have maybe 9 shots in magazine but charging it would cause it to consume 3x the ammo - so you'd either get 9 uncharged shots, or three charged shots. It either fires uncharged or charged no inbetweens. Uses modified forge-gun projectiles and... i dunno for a launcher Thoughts? I like it.
So by charging it in this case would mean how much plasma is pumped into the containment field of the round, making the charged shot heavier but also making it do more damage. The charged shot would be good for lobbing into sniper nests on top of structures, using the arc to hit them even when they pull back. Shooting the thing would require some skill, as the charged shot would probably have even more arc than a mass driver.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Mina Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.15 17:44:00 -
[531] - Quote
Yes, much more arc but in theory you could shoot it at say about a 65degree angle and it would travel some distance upwards before falling until it impacted ground. Kind of reminds me of my days of playing gunbound & scorched earth.
The uncharged version would essentially be the bigger, meaner brother of the flaylock pistol, where the charged version is essentially a bigger *much* meaner version of a mass driver.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.15 17:58:00 -
[532] - Quote
Mina Longstrike wrote:Yes, much more arc but in theory you could shoot it at say about a 65degree angle and it would travel some distance upwards before falling until it impacted ground maybe 200m away?. Kind of reminds me of my days of playing gunbound & scorched earth.
The uncharged version would essentially be the bigger, meaner brother of the flaylock pistol, where the charged version is essentially a bigger *much* meaner version of a mass driver. Plasma Mortar
Quick shots would be like a larger, slower Plasma Cannon. Charged Shots would be true mortars.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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sir RAVEN WING
3
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Posted - 2015.06.15 18:22:00 -
[533] - Quote
Question: Does anything think the current dev team is capable of slightly altering the model of the Plasma Cannon and Laser Rifle?
Raven for CPM2
Shield buff, focus on balancing of weapons, and vehicles.
New Content if possible + PS4 port.
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Mina Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.15 18:46:00 -
[534] - Quote
Fox Gaden wrote:Mina Longstrike wrote:Yes, much more arc but in theory you could shoot it at say about a 65degree angle and it would travel some distance upwards before falling until it impacted ground maybe 200m away?. Kind of reminds me of my days of playing gunbound & scorched earth.
The uncharged version would essentially be the bigger, meaner brother of the flaylock pistol, where the charged version is essentially a bigger *much* meaner version of a mass driver. Plasma Mortar Quick shots would be like a larger, slower Plasma Cannon. Charged Shots would be true mortars.
Quick shots would be more comparable to a larger slower flaylock pistol (watch the first video I linked).
sir RAVEN WING wrote:Question: Does anything think the current dev team is capable of slightly altering the model of the Plasma Cannon and Laser Rifle?
Not sure what exactly can be done here, I think in theory its possible for them to frankenstein models together but *shrugs*.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Megaman Trigger
Ready to Play
360
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Posted - 2015.06.15 20:29:00 -
[535] - Quote
I think the best we could hope for is a reskin of the Plasma Cannon.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.16 16:31:00 -
[536] - Quote
CCP Rattati wrote: I just want to speak up and let everyone know that we are working on really good features, that have taken a lot of effort from me and the whole team. Hence the silence.
I just wanted to say "I told you so!"
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Georgia Xavier
Y.A.M.A.H No Context
694
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Posted - 2015.06.16 16:36:00 -
[537] - Quote
Fox Gaden wrote:CCP Rattati wrote: I just want to speak up and let everyone know that we are working on really good features, that have taken a lot of effort from me and the whole team. Hence the silence.
I just wanted to say "I told you so!" Hmm, interesting let's wait and see what happens
Click me
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.16 20:33:00 -
[538] - Quote
I still like my weapon proposals
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Dreis Shadowweaver
0uter.Heaven
4
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Posted - 2015.06.16 20:36:00 -
[539] - Quote
So I made a Sentinel alt and tested running Heavy with a Logi stuck up my buttcrack.
It's sooooooooo boring.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Inmortal Slayer
Opus Arcana Covert Intervention
7
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Posted - 2015.06.16 22:09:00 -
[540] - Quote
Megaman Trigger wrote:Fristname Family name wrote:Mina Longstrike wrote: This'd help stop rooftop camping like Forges used to.
what are you on about? i always sit on a roof top with my forge. im never running with the scrubs on the ground they disgust me they are covered in blood and dirt fighting each other, while im killing god damm tanks and air whales with a bloody blue energy ball shooter which makes things make pretty explosions <3 i have to stand among them sometimes tho :P Because campers used to sit up on towers, holding shots until infantry run past, then pelting shots down and relying on the splash to kill. That's why the splash was removed. i hat everyone who done that. also it was cause shooting at a depo wouild cause full splash damage around it or somthing and insta kill people aparently from what i heard. Also if you cant nail the cloaked scout from 200m away you shouldnt even try XD i can do it if im focused i have gone 30/0 with a gastrun sitting at a depo shooting people off a rof ad tanks lavss and ds. not once was i damaged besides some idiot dealing 30damage to my proto gal heavy. either way anything to do with the forge and splash damage doesnt worry me as im not a noob XD. also sorry for that mis qoute :P
anyway what im trying to say is i always sit on a roof forging tanks and if there arent any i will shoot at people standing still and moving if i can see any i know i can hit. its not that hard to be honest if you jsut belive :D
(by the way i logged in just to rant a little about splash :P and also to brag a little about my forge skills XD ) |
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