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Thread Statistics | Show CCP posts - 3 post(s) |
Genral69 death
The Naughty Ninjas
938
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Posted - 2016.01.14 23:55:00 -
[1] - Quote
Genral69 death would like to register as a ako sentinel and has the other three races on advanced. Anyone else sick of the assault hmg yet? Sick of it out performing my Boundless in close range -_-
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Genral69 death
The Naughty Ninjas
940
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Posted - 2016.01.15 15:50:00 -
[2] - Quote
Fox Gaden wrote:I hit the power button on my PS3 this morning and nothing happened. "Well, I guess that is the end of that, then..." I thought. But then it turned out the power cord had been knocked loose from the outlet. So I am still here. Genral69 death wrote:Anyone else sick of the assault hmg yet? Sick of it out performing my Boundless in close range -_- What do you think needs to be done with the base model HMG to tweak it up just a little, without making it OP? I finally found a fitting to delete to make room for an Advanced Basic Min Heavy Frame fit with two Kin Cats and 3 Myo's, which I am comparing to my Advanced Min Sent fit of the same configuration. Min Sentinel version has 7.44 sprint speed (If I remember it correctly). Min Heavy Frame version has 7.71 sprint speed. It performed well during the 5 minutes I had to test it in an Ambush before down time. Obviously not enough testing to draw any real conclusions yet. On paper it does not seem like that small speed difference would be even noticeable, much less giving up the role bonuses for, but sometimes there are practical thresholds in the game which cause results to differ from expectations. I figured it was worth at least doing a bit of proper testing. Personaly I'm not sure, perhaps very slightly increase its rate of fire. That or bring down the heat build up very slightly
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Genral69 death
The Naughty Ninjas
942
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Posted - 2016.01.15 22:57:00 -
[3] - Quote
Soto Gallente wrote:Flix Keptick wrote:Fox Gaden wrote:Genral69 death wrote:Personaly I'm not sure, perhaps very slightly increase its rate of fire. That or bring down the heat build up very slightly One or the other. They are both good suggestions. I supported the original heat nerf, but I believe damage was nerfed since then, so dropping the heat buildup by 2 points might be warranted. The strength of the base model is supposed to be sustained fire after all. I wonder how well inverting the spread mechanic would work. So basically, when you start firing the shots are very tightly grouped and the fire cone's radius increases as the gun is fired (perhaps only on the assault variant?). Considering how large the maps are and average engagement ranges, it would certainly give heavies more area denial than they currently do. In raw numbers the DPS of the HMG is superior to rifles. However, I'm pretty sure that it's the opposite in practice. The HMG misses most of its shots due to the spread, while the rifles have pinpoint accuracy, making their real dps a lot closer than it is on paper. There are ways to increase your accuracy, such as crouching. Which I find to be extremely helpful as a heavy. This is a good tactic but can often lead to you being headshoted, in a Heavy vs heavy fight
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Genral69 death
The Naughty Ninjas
944
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Posted - 2016.01.15 23:09:00 -
[4] - Quote
Fox Gaden wrote:Genral69 death wrote:Personaly I'm not sure, perhaps very slightly increase its rate of fire. That or bring down the heat build up very slightly One or the other. They are both good suggestions. I supported the original heat nerf, but I believe damage was nerfed since then, so dropping the heat buildup by 2 points might be warranted. The strength of the base model is supposed to be sustained fire after all. If I had to pick between the two I'd go the fire rate increase.
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Genral69 death
The Naughty Ninjas
944
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Posted - 2016.01.16 09:15:00 -
[5] - Quote
I find that the problem with all close range weapons, u get close enough to be in effective range when all of a sudden massive lag. Meaning u either miss your shots or are just immediately dead with relising yet
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Genral69 death
The Naughty Ninjas
946
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Posted - 2016.01.18 10:04:00 -
[6] - Quote
Joel II X wrote:Radiant Pancake3 wrote:Is... a self repping Min sent viable these days... or naw? It's even less so than a Gallente, I'd imagine, but the Gallente one is pretty bad as well. Try this fir for a fun gal sent 2 complex kincats 1 Enhanced Reactive plate Advanced Ass hmg BP No nades Krins damage mod Shield extenders
Only has about 700 amor and about 10 reps but is fast funny and does great at short runs
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Genral69 death
The Naughty Ninjas
947
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Posted - 2016.01.18 18:04:00 -
[7] - Quote
Radiant Pancake3 wrote:Genral69 death wrote:Joel II X wrote:Radiant Pancake3 wrote:Is... a self repping Min sent viable these days... or naw? It's even less so than a Gallente, I'd imagine, but the Gallente one is pretty bad as well. Try this fir for a fun gal sent 2 complex kincats 1 Enhanced Reactive plate Advanced Ass hmg BP No nades Krins damage mod Shield extenders Only has about 700 amor and about 10 reps but is fast funny and does great at short runs ...but...but...MinSent... Doesn't have the same bonus, and your more logi friendly Plus the sprint speed really comes in handy when retreating or closing in the gap
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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