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Thread Statistics | Show CCP posts - 3 post(s) |
Kaeru Nayiri
Ready to Play
1126
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Posted - 2015.05.11 19:56:00 -
[1] - Quote
Hello dear denizen's of the Bastion !!
I have an honest question that I would hope to discuss.
With all the nerfing done to the HMG in the past, have you guys considered or even tried using a shotgun on your sentinels in CQC?? Having not used the shotgun myself, only familiar with it's reputation, I sometimes think that if I played sent, I might want to at least give it a try.
Thoughts?
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Kaeru Nayiri
Ready to Play
1154
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Posted - 2015.05.12 18:34:00 -
[2] - Quote
I didn't mean it to be asinine or troll even !! I legitimately want to learn what creative ideas we can come up with to deal with the HMG heat build up being what it is, and see if there are other weapons that can be used in point defence.
The new assault HMG counts as an alternative.
Having not run a sentinel before, I wouldn't know how functional nova knives or melee would be in point defence, though I assume if the opponent sees you, they will stay out of range. I am curious if the Shotgun would suffer the same way or if it would even work as well as the HMG in really close quarters.
@Megaman, totally agree about the Gal commando, but this makes me curious, can a Gal Commando with Shotgun actually substitute a sentinel in CQC? and if not, the question still stands for an actual sentinel wielding one (or other weapon?).
What do you guys think about it?
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Kaeru Nayiri
Ready to Play
1163
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Posted - 2015.05.13 17:03:00 -
[3] - Quote
Fox Gaden wrote:Kaeru Nayiri wrote:I didn't mean it to be asinine or troll even !! I legitimately want to learn what creative ideas we can come up with to deal with the HMG heat build up being what it is, and see if there are other weapons that can be used in point defence. If you pair a Burst HMG with an SMG and follow the rule of thumb of switching to sidearm after 3 bursts, you will have good success.
That's pretty cool, Fox ! Good to know there is a system that is reliable you can follow.
What tier burst HMG do you use this method with? Does it make a difference like the regular HMG? (much more heat buildup at low tier)
Megaman Trigger wrote:All suit classes should be able to do two things without restriction; kill and hack. Denying Sentinels the ability to hack, so they become defence only, would be like denying Scouts the ability to kill so they become recon only. Agreed !
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Kaeru Nayiri
Ready to Play
1
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Posted - 2015.05.27 17:15:00 -
[4] - Quote
Clone Zi6i3 wrote:Georgia Xavier wrote:Us fatties are not a chatty bunch,huh? I'm going to be (chatty), i was actually thinking about some ideas i want to toss about. Namely the slowdown we (heavies) get when we start shooting with the hmg. I honestly love it. I just wish that all the other guns had the same effect. It could partially help with the ppl that try to break the hit detection by strafing left n right while shooting. It also adds the extra tension of "do i shoot or run?" VS shooting and running.
I like this idea !! +1
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Kaeru Nayiri
Ready to Play
1
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Posted - 2015.05.27 17:56:00 -
[5] - Quote
Fox Gaden wrote:Kaeru Nayiri wrote:I like this idea !! +1 Do you run Sentinel? There are no "K" names in the Sentinel Registry yet.
Sadly no ! I do not !!
But like many, I am woefully tired of the wiggle strafe hit-detection break dance. And I think Clone's idea could be a step in the right direction.
Minor movement penalty while firing exists for the HMG. What if it worked on other weapons? What would happen to the break dance?
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Kaeru Nayiri
Ready to Play
1
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Posted - 2015.05.27 18:48:00 -
[6] - Quote
The concept is good but I fear it might be a bit too soft ? Aim Assist makes short work of dispersion in a lot of cases with the fine rifles.
I think the idea could work if tweaked, I really do, I just worry that aim assist will completely mitigate that sort of penalty. Aim assist covers up SO MANY of the shortcomings of the fine rifles. I am certain you already know about this, Fox, since you use a trackball. Mouse and trackball users get no aim assist ever, and being a mouse user myself, I can say it makes -all- the difference with Dust's hit detection issues. :(
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Kaeru Nayiri
Ready to Play
1
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Posted - 2015.05.29 16:21:00 -
[7] - Quote
I sincerely hope they go with the movement speed penalty and not just the sprint speed penalty. :(
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Kaeru Nayiri
Ready to Play
1
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Posted - 2015.06.01 16:24:00 -
[8] - Quote
I am not a heavy but I am eager to see Heavies in a better place. Forgive my noob observations / questions, if only to create discussion.
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Kaeru Nayiri
Ready to Play
1
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Posted - 2015.06.04 20:56:00 -
[9] - Quote
I knew you sentinels were secretly running shotguns instead of HMGs !!!
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Kaeru Nayiri
Ready to Play
1
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Posted - 2015.06.05 00:06:00 -
[10] - Quote
YOU DON'T KNOW
YOU WEREN'T THERE
...
... I need some nanites D:
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Kaeru Nayiri
Ready to Play
1
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Posted - 2015.06.30 17:57:00 -
[11] - Quote
Breakin Stuff wrote:Fox Gaden wrote:Megaman Trigger wrote: I love seeing a AHMG rip through a LAV.
I love shooting at an Assault Dropship and accomplishing more than simply expressing my annoyance. If you use the freedom AHMG the expression of annoyance on YOUR part becomes pants-pissing terror on theirs. You can strip a pythons shields before overheat but finishing it off won't happen. You cannot break shield regen. Incubus regens too fast. My best estimate is to kill a derpship you need 2-3 AHMG focusing fire to crash them. Not that this bothers me. I just find it hilarious.
Consider that a Python's armor takes 100% damage from infantry weapons. Just pull out your sniper rifle side arm and you can oneshot that shieldless python !
.. I'm not kidding.
It even loses armor from flux strikes.
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