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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Fristname Family name
Condotta Rouvenor Gallente Federation
95
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Posted - 2015.04.23 12:53:00 -
[1] - Quote
Megaman Trigger wrote:Over the next few weekends I'm going to be working on an AV guide along the lines of Fox's HMG and Sentinel one.
It'll mostly focus on the Forge but I'll cover Plasma Cannon, Swarms etc while I'm there. If we get any new Heavy AV weapons, I'll add them in later.
Anyone with pointers, tips, fitting advice etc please feel free to post it here and I'll include it, with credit. this is commanc sense to me and alot of others but, dont shoot at the vheical. shoot were its gonna be. Also when using a forge or any av make sure to listen for sounds of things. learn to become one with your forge/av thing (iit sounds so stupid i know) i have bonded with my breach forge gun enough to have a 80% hit rate atleast on it (i shoot people and ds alot lavs are eeasy hits tho) because after you know your guns limits, strengths, weaknesses and charge/lock on times ect you can play alot better with it.
one last thing.... your hunting not only the wp, isk, sp ect... your saving lives, and making people angry as **** doing it.. (now only if they would buff tank prices again)
AKA:Wings,Wingman,Inmortal,Slayer,Frist,Fristname,ThatWeirdGuy,Mumbles
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Fristname Family name
Condotta Rouvenor Gallente Federation
97
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Posted - 2015.04.23 21:56:00 -
[2] - Quote
Megaman Trigger wrote:Fristname Family name wrote:Megaman Trigger wrote:Over the next few weekends I'm going to be working on an AV guide along the lines of Fox's HMG and Sentinel one.
It'll mostly focus on the Forge but I'll cover Plasma Cannon, Swarms etc while I'm there. If we get any new Heavy AV weapons, I'll add them in later.
Anyone with pointers, tips, fitting advice etc please feel free to post it here and I'll include it, with credit. this is commanc sense to me and alot of others but, dont shoot at the vheical. shoot were its gonna be. Also when using a forge or any av make sure to listen for sounds of things. learn to become one with your forge/av thing (iit sounds so stupid i know) i have bonded with my breach forge gun enough to have a 80% hit rate atleast on it (i shoot people and ds alot lavs are eeasy hits tho) because after you know your guns limits, strengths, weaknesses and charge/lock on times ect you can play alot better with it. one last thing.... your hunting not only the wp, isk, sp ect... your saving lives, and making people angry as **** doing it.. (now only if they would buff tank prices again) Might be common sense, but that's rare now. https://youtu.be/SrCk5G-08rc tell me about it, this makes me want to go kill myself due to the stupidity of the kid.
AKA:Wings,Wingman,Inmortal,Slayer,Frist,Fristname,ThatWeirdGuy,Mumbles
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Fristname Family name
Condotta Rouvenor Gallente Federation
98
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Posted - 2015.04.24 05:51:00 -
[3] - Quote
Megaman Trigger wrote:Fristname Family name wrote:Megaman Trigger wrote:Fristname Family name wrote:Megaman Trigger wrote:Over the next few weekends I'm going to be working on an AV guide along the lines of Fox's HMG and Sentinel one.
It'll mostly focus on the Forge but I'll cover Plasma Cannon, Swarms etc while I'm there. If we get any new Heavy AV weapons, I'll add them in later.
Anyone with pointers, tips, fitting advice etc please feel free to post it here and I'll include it, with credit. this is commanc sense to me and alot of others but, dont shoot at the vheical. shoot were its gonna be. Also when using a forge or any av make sure to listen for sounds of things. learn to become one with your forge/av thing (iit sounds so stupid i know) i have bonded with my breach forge gun enough to have a 80% hit rate atleast on it (i shoot people and ds alot lavs are eeasy hits tho) because after you know your guns limits, strengths, weaknesses and charge/lock on times ect you can play alot better with it. one last thing.... your hunting not only the wp, isk, sp ect... your saving lives, and making people angry as **** doing it.. (now only if they would buff tank prices again) Might be common sense, but that's rare now. https://youtu.be/SrCk5G-08rctell me about it, this makes me want to go kill myself due to the stupidity of the kid. Common Sense: So rare it's a god damn super power. one time on kik (a messenger app) someone asked me "is Australia in America?" I instantly took a screen shot and sent it to a few people and cried over how funny it was. At that point i think it was I lost all hope for that person and a majority of society.
when your on a tower/roof top with no way up without a ds and a logi spawns and he had previously thrown a nano down and you know he has nanos but he wont throw one even after melee attacking him and then the ground XD or when the other blue with a forge isnt looking at the tanks and shoots you after hitting him to attempt him to see the tanks.. or when blues are shooting HMGs off a tower -_- that one made me wanna cry..
just some of the things you see in Dust are cringe worthy or just are that ********.
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Fristname Family name
Condotta Rouvenor Gallente Federation
104
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Posted - 2015.04.25 05:26:00 -
[4] - Quote
how bout a grenade launcher. But think of at as a only slightly OP 'noob no skill' gun. have it shaped like a light weapon kinda (so you can hold it up to your face a little possibly) and have somewhere between 3 to 9 rounds in a clip and it is explode on impact with a similar splash as the flaylock splash radius maybe (think its like 1 or 2meters or something) and little to no projectile drop and possibly 3round burst or semi auto..
or we could just have a big ass rocket launcher on our shoulder or held as a HMG/Forge gun and it just sprays missles wildly scattering stuff everywhere while i would be the one shooting it screaming into team chat "ALLAHU AKBAR! ALLAHU AKBAR!!! (dont take it personally its funny XD LMAO i dont really care if you do) then after it runs out of its 50round clip i guess anyone who survived/watched can say poop hit the fan....
you could also have a semi auto/3round burst gun that has high dps or high alpha damage and a nice range to top it off but it would need to be nerfed by accuracy and/or reload times/clip size maybe.
or you could just steal a few of these and change them up a bit. https://youtu.be/fPCL09ot10U you cant say resistance didn't have some of the coolest weapons.
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Fristname Family name
Condotta Rouvenor Gallente Federation
104
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Posted - 2015.04.25 07:05:00 -
[5] - Quote
oh yeah i forgot Inmortal Slayer GK.0 full proto heavy i also use the advanced basic heavy frame some times and i think the same with the ammar.
I like to make things go boom with a pretty blue ball ^-^ if you hear someone yelling "ALLAHU AKBAR!" in team chat its probably me :P (that's gonna be my new signature :3 )
Slayer is my main account i just use this for the forums for some reason
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Fristname Family name
Condotta Rouvenor Gallente Federation
110
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Posted - 2015.04.26 22:21:00 -
[6] - Quote
Megaman Trigger wrote:Anyone know the jump height for a ck.0 with 4 myrofibrals and a kinkat?
Been tempted to make a true blue bomber fit (high jumps, forge gun for Buster) for a laugh but wondering if it's worth the sp. stack on energizers and regulators is my plan when i get a ck0 ive heard they suck tho so until i get 5mill spare sp im not getting one. because under 1sec delay at 0shields (around 0.5 probably) then over 100hp/sec is pretty alright if you can keep getting in and out of combat but in the open ect you stuffed.
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Fristname Family name
Condotta Rouvenor Gallente Federation
110
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Posted - 2015.04.26 22:26:00 -
[7] - Quote
Megaman Trigger wrote:Fox posted up his SMG/Forge fit, so I figured I'd post one or two of mine
Caldari C-I 2x Basic Extenders 1x Krin's LAX-71 Damage Mod
Forge Gun Ion Pistol (been trying it out) Flux Grenades
Caldari C/1 2x Krin's LEX-71 Damage Mod 1x Enhanced Recharger
Enhanced Reactive Plate
9k330 Forge Gun GN-13 Flaylock Pistol EX-11 Packed AV Grenades never run damage mods that arent complex heavy damage mods in my opinion. always gotta be stacking XD mine normally consist of (the advanced gal sentinal forgot the name kinda) adv breach forge (forgot the name again) breach/some advanced smg depending on how i feel as many damage mods as i can a few reps and plates and always av nades (packed)
thats pretty much it but my cal build is like damage mods reactivve plates and thats all really.
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Fristname Family name
Condotta Rouvenor Gallente Federation
110
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Posted - 2015.04.26 22:30:00 -
[8] - Quote
Megaman Trigger wrote:LOL KILLZ wrote:Megaman Trigger wrote:LOL KILLZ wrote:Megaman Trigger wrote:Anyone got any opinion on using the Amarr Sentinel for AV? Useful fits for it would be appreciated too. Turbo Turtle fit with swarm and flaylock. Me favorite,nano hive will be a must. That's just my personal favorite. Why not a forge? i don't know..... ( head exploded) If you're running swarms on a heavy, you may as well go with a Commando. At least that way you have a reload bonus and can carry your own ammo. and also on min commando you get damage buff and swarms pretty strong (i run it on a alt as i do with everything) also you can whip out a combat rifle or mass driver when you get ganked. and you get nanos as you said. and more speed. it just kinda works not being restricted to only av in the suit.
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Fristname Family name
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Posted - 2015.04.26 22:37:00 -
[9] - Quote
Megaman Trigger wrote:Fristname Family name wrote:Megaman Trigger wrote:Fox posted up his SMG/Forge fit, so I figured I'd post one or two of mine
Caldari C-I 2x Basic Extenders 1x Krin's LAX-71 Damage Mod
Forge Gun Ion Pistol (been trying it out) Flux Grenades
Caldari C/1 2x Krin's LEX-71 Damage Mod 1x Enhanced Recharger
Enhanced Reactive Plate
9k330 Forge Gun GN-13 Flaylock Pistol EX-11 Packed AV Grenades never run damage mods that arent complex heavy damage mods in my opinion. always gotta be stacking XD mine normally consist of (the advanced gal sentinal forgot the name kinda) adv breach forge (forgot the name again) breach/some advanced smg depending on how i feel as many damage mods as i can a few reps and plates and always av nades (packed) thats pretty much it but my cal build is like damage mods reactivve plates and thats all really. The 1% difference hardly makes a difference. I'd take the Krin's LEX-71 over a Complex Heavy Damage Mod for every fit since it also boosts my side arm and frees up enough fitting space to fit better modules (Enhanced Heavy Damage bonus for the fitting cost of Militia? and it's a BPO? Hell yeah.) I'd recommend only using 2 damage mods on any Forge fit; the stacking penalty makes using 3 questionable and 4 just a waste of CPU. damage is damage with level 5 proficiency and maxed trees for heavy stuff and all i cant fit everything i want pretty well and the damage when im forging is all ment for my forge no point in the side arm cause not all my fits have one. If im near people i normally have a few blues to let me die or a depo close to pull out a gk0 with a proto hmg :D
and 1% is a pretty big difference on a forge gun tbh. i would rather have that tank killed than him having 25hp left...
well im not gonna reply im gonna go out for a bit
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Fristname Family name
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Posted - 2015.04.27 21:37:00 -
[10] - Quote
Jonny D Buelle wrote:Fox Gaden wrote:Fristname Family name wrote: never run damage mods that arent complex heavy damage mods in my opinion. always gotta be stacking XD mine normally consist of (the advanced gal sentinal forgot the name kinda) adv breach forge (forgot the name again) breach/some advanced smg depending on how i feel as many damage mods as i can a few reps and plates and always av nades (packed)
thats pretty much it but my cal build is like damage mods reactivve plates and thats all really.
The Krin's LEX-71 Damage Mod is equivalent to an Advanced Heavy Damage mod that also acts like a Standard Damage mod for your Sidearm. You are losing 1% damage on your heavy weapon, but gaining 4% damage on your sidearm, compared to running a Complex Heavy Damage mod. On my SMG/Forge Gun fit I could not fit Complex Heavy Damage mods with a Proto Forge gun and still have the Proto Kin Cat, but I found I could fit the Krin's LEX-71 BPO Damage mods. You make a fair point, however the Krins does help a lot and in my opinion. I find that when I'm stuck in the middle of a firefight and need to reload or about to overheat, switching to my Magsec with that extra 4% dmg gives me a fighting chance. Also in ranged encounters, again it helps me, mind you its not as good as a bolt pistol but, personally, I don't like using the bolt pistol. i know he does but damage is damage. 1^is a decent amount from 2000+ on my breach and most of the time my smg can take down things anyway. but yeah i might have to tri the krins. (btw did the fix it? it only showed it for side arms when i last used it)
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Fristname Family name
Condotta Rouvenor Gallente Federation
115
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Posted - 2015.04.29 12:17:00 -
[11] - Quote
Megaman Trigger wrote:sir RAVEN WING wrote:Jonny D Buelle wrote:sir RAVEN WING wrote:Caw! Caw! I'll be watching from above! Strange jokes aside, I would simply like to congratulate the members of this thread for staying on subject (mostly). I will occasionally check in with my Heavy alt. (Which happened to be my girlfriend's old account. ) Looks like Raven is on the menus tonight boys! No, I'd say against that. Fly too high for you guys. You'd be surprised just how far we can reach. ill shoot you down with my pretty blue orbs :D
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Posted - 2015.04.30 06:39:00 -
[12] - Quote
Jonny D Buelle wrote:Georgia Xavier wrote:VAHZZ wrote:Georgia Xavier wrote:I still want a heavy laser or plasma mortar! Ion Disruptor! ION DISRUPTOR! Plasma mortar sounds more menacing! Plasma Flamethrower > Mortar name the mortar "sh*t storm or something.. but tbh i cant see a mortar working because it isnt really a effective weapon... you set it up on a hill then "PLONK!........ KABOOM!!.... PLONK!......KABOOM!! *repeat 5 or so times* then you run down to a depo or to a point and die or kill things with your sidearm.. along with the little to no kills you got from the mortar...the plasma flamethrower should be called the plasma displacement something something.
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Posted - 2015.05.02 03:45:00 -
[13] - Quote
Fox Gaden wrote:MINA Longstrike wrote:Jonny D Buelle wrote:One thing that irritates me is that Sentinels these days die too quickly sometimes, even to things that shouldn't be doing that much damage.
How do you think we can solve this without being OP or another FoTM that everyone will spam? Honestly, sentinels are some of the least expensive suits to run in the game. You shouldn't be upset about dying because you're incredibly isk efficient. Has the AHMG dispersion hotfix gone through yet? Generally speaking Sentinels generate less WP and thus make less ISK per battle than other suits. Granted if you are squad lead, and put the defend order on your Logi, and have someone with a scanner so you can get points off of orbitals, you can do quite well on the WP, but a sentinel running solo will be low on the leader-boards, even if they have top kills, unless they also hack a lot, or just get a massive kill count. Not having equipment slots results in lower earning potential. but you cant complain when the other team has LAVs, dropships and militia or even any tier tanks. lottsss of tanks O.O *starts day dreaming about a 1v3 with the tanks and killing them all* i wub retards. they get me lots of kills and WPs
i can get over 2k wp from forging if they have vehicals and with a HMG as long as theres kills around theres lots of war points too. but back in the day i was able to get 1000wp within 5mins if blues didnt hack the installs along with the pointless ones around the map on outskirts. <3 the war points were real back then.
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Posted - 2015.05.03 02:17:00 -
[14] - Quote
Fox Gaden wrote:Fristname Family name wrote:Fox Gaden wrote:MINA Longstrike wrote:Jonny D Buelle wrote:One thing that irritates me is that Sentinels these days die too quickly sometimes, even to things that shouldn't be doing that much damage.
How do you think we can solve this without being OP or another FoTM that everyone will spam? Honestly, sentinels are some of the least expensive suits to run in the game. You shouldn't be upset about dying because you're incredibly isk efficient. Has the AHMG dispersion hotfix gone through yet? Generally speaking Sentinels generate less WP and thus make less ISK per battle than other suits. Granted if you are squad lead, and put the defend order on your Logi, and have someone with a scanner so you can get points off of orbitals, you can do quite well on the WP, but a sentinel running solo will be low on the leader-boards, even if they have top kills, unless they also hack a lot, or just get a massive kill count. Not having equipment slots results in lower earning potential. but you cant complain when the other team has LAVs, dropships and militia or even any tier tanks. lottsss of tanks O.O *starts day dreaming about a 1v3 with the tanks and killing them all* i wub retards. they get me lots of kills and WPs i can get over 2k wp from forging if they have vehicals and with a HMG as long as theres kills around theres lots of war points too. but back in the day i was able to get 1000wp within 5mins if blues didnt hack the installs along with the pointless ones around the map on outskirts. <3 the war points were real back then. I should have specified that I was referring to HMG Sentinels. I only just recently started experimenting with the Forge Gun again and I keep forgetting about the wonders of Vehicle damage WP. Assuming you can do enough damage through the hardeners to even get WP.[/quote]
just shoot them after the sheilds are gone if its a shield tank they are almost always insta kills for me and armour tanks you just need someone to get proxys doen (cause bandwidth is gay) or you can get the weak spot and then they go pretty easy
EDIT: im not fixing that quote too much effort
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Posted - 2015.05.03 22:13:00 -
[15] - Quote
Megaman Trigger wrote:Fristname Family name wrote:just shoot them after the sheilds are gone if its a shield tank they are almost always insta kills for me and armour tanks you just need someone to get proxys doen (cause bandwidth is gay) or you can get the weak spot and then they go pretty easy
EDIT: im not fixing that quote too much effort Congrats, you completely missed the point of not doing enough damage to get WP because of the combined hardeners and reps on a Madruger. weell im sorry :( no need to be rude i was just saying. i can kill a proto tanker using his hardeners solo.... i didnt think they were all that fancy tbh
i shield hardener is the one which is op... it haas a larger resistance % and also the hardeners aren't all that good stacked.. y=they all just have stacking penalty and it ends up with a lack of hp making it easier to kill again...
and breach forge guns get damage from everything for me :D because i make it do so.
anyway im sorry if i made you annoyed because i havent seen people doing this often and if they do i kill them :3
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Posted - 2015.05.03 22:15:00 -
[16] - Quote
Spademan wrote:*Pokes head in through the window* Hi there. So I been using the Minmatar Sentinel for a while as a bit of side action. I could say how I fit it but I won't, 'cause I wanted to ask you how you'd suggest fitting it.
Cheers. speed..... max speed...
i honestly got no idea but you could try a mobility and shield fit if it doesn't work build extenders and reactive plates maybe.. ill have to ask around tho.
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Posted - 2015.05.04 10:55:00 -
[17] - Quote
Megaman Trigger wrote:Fristname Family name wrote:i shield hardener is the one which is op... it haas a larger resistance % and also the hardeners aren't all that good stacked.. y=they all just have stacking penalty and it ends up with a lack of hp making it easier to kill again... Resistance is the same for both Shield and Armour Hardeners. Shield hardeners only seem to be better because the Forge is only 90% effective vs Shields and you don't get the Proficiency bonus. This means you're missing out on 25% of your damage (probably more, given how skills stack and damage is calculated) while hitting shields. With stacking penalty, they get around 60% damage reduction. Couple that with their reps and Madrugers can, and do, rep through everything that AV can throw at them. So soloing a HAV through it's armour hardeners is practically impossible. Even a Wyrikomi Breach for 4 Complex Mods to the back armour can't 1 shot them, best you'll deal is about 1900 damage. HAV then had 4 seconds to either run, using a Fuel Injector, or turn to block the rear armour while shooting you. Soloing a HAV with it's Hardeners off/in cool down? Doable. Soloing through active Hardeners? Not happening without getting lucky, pilot error or bringing reinforcements. uhhh the armor hardener has less resistance doesnt it? or did they buff it... it also use to have a shorter cooldown the shield hardener... oh well doesnt matter i kill tanks all the time any way and get lots of points doing it normally. and sometimes those tanks get away in time because i might 'sneeze' or something XD but yeah i guess they could be nerfed a little but i would much rather i forge gun biff by like over 5%damage or something.
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Posted - 2015.05.04 11:07:00 -
[18] - Quote
Megaman Trigger wrote:Fox Gaden wrote:I ran this fit this morning:
Adv Gal Sent Complex Kin Cat Complex Armor Repair Complex Armor Plate
Complex Myophibril Stimulants
Burst HMG Toxin SMG Militia Flux Grenade
I did not have the greatest game, but I was very happy with the suitGÇÖs performance. Although, as is common these days, half my kills were with the SMG.
Myrofibrils are doing their intended job for Sentinels; right? We can actually get over small bumps if we use one? lol for the cost of a damage mod.. but i guess it will be worth. but im not gonna spend sp on blues untill after a few things.
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Posted - 2015.05.04 12:32:00 -
[19] - Quote
Megaman Trigger wrote:Fox Gaden wrote:I ran this fit this morning:
Adv Gal Sent Complex Kin Cat Complex Armor Repair Complex Armor Plate
Complex Myophibril Stimulants
Burst HMG Toxin SMG Militia Flux Grenade
I did not have the greatest game, but I was very happy with the suitGÇÖs performance. Although, as is common these days, half my kills were with the SMG.
Myrofibrils are doing their intended job for Sentinels; right? We can actually get over small bumps if we use one? R.I.P all the heavys that died trying to get over small inclines, steps, ledges, got stuck in tiny holes which i forgot the name of and all sorts of small things you can get stuck in, on or near somehow and not get off, out or away from and must suicide in pcs ans pubs <3 ;-; xoxo R.I.P Heavys
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Posted - 2015.05.04 12:47:00 -
[20] - Quote
Fox Gaden wrote:Megaman Trigger wrote:Fox Gaden wrote:I ran this fit this morning:
Adv Gal Sent Complex Kin Cat Complex Armor Repair Complex Armor Plate
Complex Myophibril Stimulants
Burst HMG Toxin SMG Militia Flux Grenade
I did not have the greatest game, but I was very happy with the suitGÇÖs performance. Although, as is common these days, half my kills were with the SMG.
Myrofibrils are doing their intended job for Sentinels; right? We can actually get over small bumps if we use one? Yes, and railings if we fit two. HOLY CRAP ARE YOU SERIOUS?!!?!?!?!?!??!?!?!? *gets up and turns on ps3 specs into blues* cant wait for this...
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Posted - 2015.05.04 12:55:00 -
[21] - Quote
Fox Gaden wrote:Fristname Family name wrote:Megaman Trigger wrote:Fox Gaden wrote:I ran this fit this morning:
Adv Gal Sent Complex Kin Cat Complex Armor Repair Complex Armor Plate
Complex Myophibril Stimulants
Burst HMG Toxin SMG Militia Flux Grenade
I did not have the greatest game, but I was very happy with the suitGÇÖs performance. Although, as is common these days, half my kills were with the SMG.
Myrofibrils are doing their intended job for Sentinels; right? We can actually get over small bumps if we use one? R.I.P all the heavys that died trying to get over small inclines, steps, ledges, got stuck in tiny holes which i forgot the name of and all sorts of small things you can get stuck in, on or near somehow and not get off, out or away from and must suicide in pcs ans pubs <3 ;-; xoxo R.I.P Heavys What gets me is how we have to jump to get into those shipping containers with the ends removed. That can't be more than a few inches. *watches people run through the container, follows them over to it* hmmm this looks easy enough *walks into it cant get in taps jump once stilll cant get up* hmmmm wanna play it like this then *gets run up and jumps nothing changes* are you serious right now its like inside the ground..... *spams jump like hell and after many failed attempts fires a round from a hmg at the box* fine ill just go around *KAPOW, KAPOW* WTF?!?!? *spins around, KAPOW!* *Dies to a shotgun scout and sees the scout run stright into the container without a jump to get in* ARE YOU DAMM SERIOUS!!!!!!!!!!!!
the marvelous misadventures of the heavy
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Posted - 2015.05.04 12:58:00 -
[22] - Quote
Fox Gaden wrote:Spademan wrote:*Pokes head in through the window* Hi there. So I been using the Minmatar Sentinel for a while as a bit of side action. I could say how I fit it but I won't, 'cause I wanted to ask you how you'd suggest fitting it.
Cheers.
Edit: With a HMG. Fit two Complex Kin Cats if you can. (Advanced suit) Then try to fight in shields. If your armor gets low it takes a long time to rep back up, so you will be happy to see a Logi or Triage hive. Put a Complex Energizer in a high slot. I think I had a Shield Extender in the second high slot before, but have switched to a Complex Myofibril Stimulant. If you want to be able to jump over railings you can ditch the Energizer for a second Myofibril, but I usually run one of each. I like running with a Burst HMG and I call it the Heavy Shotgun Scout fit, but if you use the Burst get used to switching to your sidearm mid fight to avoid overheating. Also, if you run with your sidearm out you run faster. Also, if you run with your sidearm out you run faster LIES AND YOU KNOW IT! LIES I TELL YOU LIES!!!! :P
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Posted - 2015.05.04 13:23:00 -
[23] - Quote
Fox Gaden wrote:Fristname Family name wrote: Also, if you run with your sidearm out you run faster LIES AND YOU KNOW IT! LIES I TELL YOU LIES!!!! :P
You also turn slightly faster and might even jump higher, although I have not tested that. The difference is fairly small, but noticeable. maybe you just had less gravity where you were on the map or maybe the humidity :P
watch this and it will explain https://youtu.be/9TNcvfTPX0g?t=7m7s watch it to the end :P
optical illusions man that's all it was
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Posted - 2015.05.04 21:12:00 -
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Megaman Trigger wrote:Fox Gaden wrote:Megaman Trigger wrote:Fox Gaden wrote:Megaman Trigger wrote: Myrofibrils are doing their intended job for Sentinels; right? We can actually get over small bumps if we use one?
Yes, and railings if we fit two. What about 4 on a Cal? Tops of containers? I have not tried with 4 yet. I only just got the Cartiac Regulator maxed to make Caldari jump fit more viable, and have not got around to testing. I do recall in the train map jumping from the catwalk onto a box, and then jumping from box to box. I think that may have been on a 2 Myo Min fit though. Gotta love how an idea to help Sentinels ends up being abused and broken for everyone else. it was a idea ato make money.. and sell omga boosters..
they just chose to mention heavys with the blue buff (not the golem blue buff the actual buf to blue mods) <-- League reference :P
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Posted - 2015.05.04 22:04:00 -
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Megaman Trigger wrote:Fristname Family name wrote:it was a idea ato make money.. and sell omga boosters..
they just chose to mention heavys with the blue buff (not the golem blue buff the actual buf to blue mods) <-- League reference :P No, it was so Sentinels didn't get hung up on 2 inch high ledges or surfaces. im pretty sure it wasn't honestly.. it was mainly to sell boosters because everyone wanted to hop.. running them on heavy isnt really something i would bother with... would rather a shield extender on my gal suits then jumping... i dont go to spots i get stuck in no more anyway.
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Posted - 2015.05.05 13:14:00 -
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Georgia Xavier wrote:Megaman Trigger wrote:MythTanker wrote:Lets talk about something that is under-rated when it comes to the Sentinel. The Forge Gun. Base type of Forge (Forge Gun, 9k330, kaalakiota and Gastun's) should have higher damage than the AFG. AFG should be high ROF but lower damage than base while BFG is correct with slow fire, high damage. The BFG is probably the hardest heavy weapon to use, can't move and long charge time but the rewards are great especially when you see a squishy tank who isnt paying much attention to his surroundings https://youtu.be/X_7r2ZE1lYc?t=2m7s (watch to 2.10 (starts at 2.7) only need to hear the audio)
the breach forge gun is my only forge gun.... i love i and it is easy to use... i can do alot of things with it and even if you think the movement is a issue... i can jump.. i jump like hell and reds and blues see me and think wtf and then im alll like KAPOWW!!! and crap like that... anyway its not hard to use i find the assault forge harder to use in my opinion because of the time in lining up your shots.. i would rather use a breach forge for anti air and LAV but the assault is good if i wanna sit on a tower and theres snipers on the tower across from me ... and then if people come up in a ds i can shoot them but the breach woulda killed the ds before it got up there (if im not distracted by stuff)
i can see why people think its 'hard' to use but i think its not that hard but then again i find the assault a little bit harder to use for certain things but i do use them both but i main the breach....
i dont know if i made sense because i often wont sooo yeah i think it does.
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Posted - 2015.05.05 13:25:00 -
[27] - Quote
MythTanker wrote:Lets talk about something that is under-rated when it comes to the Sentinel. The Forge Gun. this is one of my main things about a heavy these days... i actually enjoy forging alot and often will forget about everything and unfortunately forget about the points and my squad and go hunting for stuff to forge.. XD
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Posted - 2015.05.05 13:30:00 -
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Megaman Trigger wrote:Georgia Xavier wrote:Megaman Trigger wrote:MythTanker wrote:Lets talk about something that is under-rated when it comes to the Sentinel. The Forge Gun. Base type of Forge (Forge Gun, 9k330, kaalakiota and Gastun's) should have higher damage than the AFG. AFG should be high ROF but lower damage than base while BFG is correct with slow fire, high damage. The BFG is probably the hardest heavy weapon to use, can't move and long charge time but the rewards are great especially when you see a squishy tank who isnt paying much attention to his surroundings *cough*Gunnlogi*cough* But yeah, BFG is a pain to use. It's great if you're hidden or above a HAV, and takes out most Dropships in 2 shots. i love to just set up camp in the middle of a road somewhere in the middle of them map with my breach..... let the LAVd get close then KAPOWW!!! 1shot them before they hit me :3 if i dont a av nade will change that.
ive actually hit a 180 no scope with the breach once on a tank and killed it :P off the table top on that table top map where a and b are out side and C and D are under a roof thingo...
also hitting cloaked scouts with the breach by accident is always funny :P
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Posted - 2015.05.05 21:56:00 -
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i just had a idea..... lets raid the barbershop... we need some close shaves between our heavy rolls XD :P just alll go talk heavy in their chat XD
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Posted - 2015.05.06 05:43:00 -
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Megaman Trigger wrote:Fristname Family name wrote:i just had a idea..... lets raid the barbershop... we need some close shaves between our heavy rolls XD :P just alll go talk heavy in their chat XD How about no. You wanna go troll, go by yourself. Don't drag the Sentinel community thread into it. lol nah im alright :3 i just htought it would be kinda funny if we went in there and talked heavy.. i guess its kinda stupid tho..
also if anyone is on Dust at the moment im about to get on for a hour or so if anyone wants to play. i can logi bro if a few of you are up for it.
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Posted - 2015.05.07 22:08:00 -
[31] - Quote
CCP Rattati wrote:Fox Gaden wrote:Jonny D Buelle wrote:Edit: Off topic, but do we have a chat channel? The only Chat channel I maintain is Learning Coalition chat, which is sort of a new player help channel, with a lot of general game related discussion, and a place for new players and vets to squad up. There has been three or four attempts to make a heavy chat channel, but non of them really got off the ground. Do you guys want me to start a "The Bastian" channel? how about "ze bastian" lol i know theirs a heavy/logi chat room out there and it was active.. about 5months ago.. not sure now. there was also Heavys only not sure about the activeness of them either.
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Posted - 2015.05.09 01:28:00 -
[32] - Quote
Balistyc Farshot wrote:CCP Rattati wrote:RE nerf and AHMG buff, what do you say my dear fatties Thank you! I haven't used the AHMG since the buff, but I agree that it should be able to hit the broad side of a barn. Having been a heavy, I eat them up because they know that at 30 meters, I own them with the CR. I would also say to reduce the dispersion on the burst HMG and simply reduce the ammo in the hopper. That or take down the overheat. No one runs those anymore. If someone is running it still, let me know how you use it, because I used to love it as my fellow heavy combat tool. Now you have to use the boundless or AHMG and the burst is just an over heating ammo hog that can't hit anything. Too much risk for the reward. Thanks for helping out the heavies, the last nerf, plus buff hurt. You won't see heavies in LAVs but you will now see 1 or 2 on the bridge with AHMG pushing back the waves, just as they were intended. Heavies are team anchors and really need to be the bricks they were intended to be. Reducing the RE frisbee and the raining myo REs will be huge in PCs. In common matches you didn't see this as badly. Instead you get more of the RE on the uplink, but that will happen. how bout a buff. change it back to how it was with less heat build up and slowly increasing accuracy and range becoming to old straight line hmg.
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Posted - 2015.05.10 07:12:00 -
[33] - Quote
Megaman Trigger wrote:Fristname Family name wrote:Balistyc Farshot wrote:CCP Rattati wrote:RE nerf and AHMG buff, what do you say my dear fatties Thank you! I haven't used the AHMG since the buff, but I agree that it should be able to hit the broad side of a barn. Having been a heavy, I eat them up because they know that at 30 meters, I own them with the CR. I would also say to reduce the dispersion on the burst HMG and simply reduce the ammo in the hopper. That or take down the overheat. No one runs those anymore. If someone is running it still, let me know how you use it, because I used to love it as my fellow heavy combat tool. Now you have to use the boundless or AHMG and the burst is just an over heating ammo hog that can't hit anything. Too much risk for the reward. Thanks for helping out the heavies, the last nerf, plus buff hurt. You won't see heavies in LAVs but you will now see 1 or 2 on the bridge with AHMG pushing back the waves, just as they were intended. Heavies are team anchors and really need to be the bricks they were intended to be. Reducing the RE frisbee and the raining myo REs will be huge in PCs. In common matches you didn't see this as badly. Instead you get more of the RE on the uplink, but that will happen. how bout a buff. change it back to how it was with less heat build up and slowly increasing accuracy and range becoming to old straight line hmg. Range and accuracy are fine as they are for the AHMG. Could use a little less heat build up, but that's just IMO. also the adv needs to be better than stranded. or have they fixed that now?
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Posted - 2015.05.11 06:01:00 -
[34] - Quote
Ralden Caster wrote:Megaman Trigger wrote:Standard still the old clip and ammo, but doesn't have the damage vs vehicles. Standard has the correct clip size and carrying capacity, but still no vehicle damage. uhh just saying to everyone. i meant the advanced had worse stats in clip and ect than Standard. has it been fixed?
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Posted - 2015.05.11 15:21:00 -
[35] - Quote
Georgia Xavier wrote:Breakin Stuff wrote:Ok I'm here.
I am THE sentinel.
All sentinels to 5.
I use all of the suits.
I can tell you the strengths and weaknesses to each and how to make each one badass if you are unaware of the unholy secrets of our order.
I am also an avowed hater of the previous sentinel meta and will challenge anyone when they proclaim the days of the sentinel instablap were good.
I do not expect you to agree with me. But if you want me to respect your opinions, use facts when you provide evidence, and if you use an opinion as justification, please do everyone the courtesy of proclaiming it as an opinion. I like debate. I like argument.
More important I like INTELLIGENT arguments. A battle of wits with the unarmed leaves a sour taste in my mouth.
So let's play a game ala Jeff Foxworthy: Are you smarter than the barbershop? head honcho of sents is here, this should be interesting this is like the climax of a anime or the build up to the big climatic scene...
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Posted - 2015.05.12 13:58:00 -
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Jonny D Buelle wrote:Fox Gaden wrote:Breakin Stuff wrote:Megaman Trigger wrote:Punching a Dropship out of the air. That.... that I have to see. Did you know melee attacks do full damage vs. Vehicles? Jump on a dropship with mylolflybrils and comence the tearing off of important bits! We totally need video of someone doing this. It needs to be included in a This is DUST video. On this episode of 'When Sentinels Attack': We bear witness to a gorilla sentinel ripping apart a drop ship with his bare hands and interview the survivors... Survivor: I was just flying around minding my own business when it jumped on my ship... It ripped me out and... and... *breaks down in uncontrollable tears* th- th- the worst part was.... he took my donuts
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Posted - 2015.05.13 06:02:00 -
[37] - Quote
J0LLY R0G3R wrote:Tosses Remote quick scopes the RE with a thales while jumping out of the MCC in my GK0 doing a 900 spin reload cancel double tap melee launch orbital strike on a RVD no scope quick scope trick shot,
https://youtu.be/r2wyWPBRfxY
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Posted - 2015.05.13 06:04:00 -
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Everyone ive stated using min heavy... its good.. if you like mobility its good pick.. someone mentioned the heavy 'shotgun' fit (burst hmg) it works pretty well i gotta try it alot more tho i like it so far
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Posted - 2015.05.14 06:40:00 -
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True Adamance wrote:Megaman Trigger wrote:Jonny D Buelle wrote:Breakin Stuff wrote:Meh, I think the current meta of "point defense" is idiotic. It's not point defense, it's camping. Its actually a very legitimate strategy. You wouldn't want to leave it defenseless and let the other team capture it and win it. Sentinels are best at this because of our high eHP and the ability to use the HMG. Camping would be sitting by an enemy uplink, going into their spawn or sitting by a CRU they have. Camping, in general, means staying in one place and waiting. So camping an objective is possible. I'm not really against the whole defending a static objective... I mean my honest go god dream scenario in Dust 514 would be a siege (and they are amazingly entertaining when they occur) but to properly defend the objective I want and need a weapon with some moderate range and suppressive capability. That's the primary reason I like the AHMG as it now but even then that's not really enough range to be a proper support gunner. I'm also not a fan of the Sentinel being relegated to point defense. I always saw them more as Breaching Tools. The rock/tank character that holds an attacking force together. its not camping if i gotta defend 3 entrances at once look at for 4differnt scouts constantly running in and run back and forth from a depo and i am the only one standing between them taking the point and my team holding it for the whole game..
well i guess it is kinda camping but if you defend the point and it doesn't get hacked at all or for a while and you have managed to hold them off for a while.. well that's helping the team win enough for me.. i would rather do that then waddle across a open field to the next objective..
and the AHMG shoots as a spread like every other HMG making it harder to actually have a majority of the rounds hit the target at range as they will miss even if directly on the target...
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Posted - 2015.05.14 07:06:00 -
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Breakin Stuff wrote:Meh, I think the current meta of "point defense" is idiotic. It's not point defense, it's camping. http://www.bestily.com/funny-anime-pictures/funny-anime-pictures1/
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Posted - 2015.05.24 13:31:00 -
[41] - Quote
non... i got enough money to buy adv gear cause its better XD... i got a quafe forge now tho i got no clue on the suits.
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Posted - 2015.05.26 12:46:00 -
[42] - Quote
Megaman Trigger wrote:Fristname Family name wrote:non... i got enough money to buy adv gear cause its better XD... i got a quafe forge now tho i got no clue on the suits. Having a BPO doesn't mean someone doesn't have enough ISK for better. You can have a BPO and still be in the millions. Also, fits like modified (or even unmodified) APEX suits can be just as effective as Advanced fits due to the extra slots and the player's level of skill. i know.. i would like a bpo heavy... cause i know how much you can make off them... i admit my comment was pretty stupid...
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Posted - 2015.06.01 11:24:00 -
[43] - Quote
Breakin Stuff wrote:Megaman Trigger wrote:Breakin Stuff wrote:Fox Gaden wrote:An Amarr Sentinel with 2 Kin Cats is the exact same speed as a Min Sent with 1 Kin Cat, although having a plate on there might slow you down just a tad. ...and the Amarr Sent is a whole lot less squishy... But not nearly as fun as a suicide minsent with two kincats and three damage mods and a proto forge gun of choice. I can imagine tanks being chased by a ranting minsent now. They get maaaaad working on finishing my min sentinel atm then getting cal.. but i would rather run min then the amarr cause then i can also stack a few blues on there and but even more stupid :D also the min Sentinel has better stamina and stamina recovery i believe.
if anyone is online after downtime ill show you how much i care about my kdr XD also we can have some fun :P but i wont be on comms. not really in the mood for talking to randoms.
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Posted - 2015.06.01 12:17:00 -
[44] - Quote
is it just me or are us heavies too lazy to use this thing? compared to logi and scout threads we are never active XD
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Posted - 2015.06.01 12:19:00 -
[45] - Quote
Georgia Xavier wrote:Fox Gaden wrote:Breakin Stuff wrote:Fox Gaden wrote:An Amarr Sentinel with 2 Kin Cats is the exact same speed as a Min Sent with 1 Kin Cat, although having a plate on there might slow you down just a tad. ...and the Amarr Sent is a whole lot less squishy... But not nearly as fun as a suicide minsent with two kincats and three damage mods and a proto forge gun of choice. I have that fit! I play that fit! You are absolutely right. That is a Fun Fit! I am still a bit noobish with the Forge Gun though. Assault forge for speedy shots adins imp 5 forge gun you mean..
i personally prefer the breach... gives you time to line up your shot and you can kill alot of things with no problems.
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Posted - 2015.06.01 22:11:00 -
[46] - Quote
Dreis ShadowWeaver wrote:Question for you Sentinels: is stacking Armour Plates on an Amarr Sentinel worth the loss in strafe speed? Is strafing as important for Sentinels as it is for other classes? I'm considering making a Sentinel alt... i have a suit with stacked armor reps and a few with just reactive plates. i like the reactive plates cause you get the regen and hp soo they are good.
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Posted - 2015.06.03 05:55:00 -
[47] - Quote
Fox Gaden wrote:Fristname Family name wrote:is it just me or are us heavies too lazy to use this thing? compared to logi and scout threads we are never active XD The Scout thread, The Barbershop, has been running for years, and they have over 250 Scouts listed in their registry. Even if only a fraction of those were still online and posting, it would still be more people than we have dragged in here so far. We only have 18 people in the Sentinel Registry, but it takes a while to form a community. The Logi thread, Triage Ward, was created slightly before The Bastion, and we already have 23 pages of posts to their 17. If you want The Bastion to be more active, then we just need to lure more heavies in here. It takes time to build a community. Immortal Slayer (or Inmortal Slayer i forgot for some reason) GK0 sentinal, i also run cal basic heavy but not the sentinel yet and i got min sentinel adv atm. Ive been a heavy since the time ARs and swarms were op and you had 20tanks in a ambush :D those were the days were you would want to cry in a ambush.
ill update you on my names spelling .
just checked its Inmortal Slayer
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Posted - 2015.06.03 21:41:00 -
[48] - Quote
Megaman Trigger wrote:Fox Gaden wrote:The joys of Distraction.
This morning I ran a Domination match on the Train map. My Squad Lead and I dropped onto the balcony opposite the Objective and ran to the back of the chamber. Just as we dropped in a Blue Dropship flew into the chamber and proceeded to land near the back wall. So when my Squad Lead and I dropped off the catwalk at the back of the chamber we found 5 or 6 Reds standing around the Blue Dropship starring at it. None of them were looking at us. I think I took two out before they even realized what was happening and I took at least one more down before they downed me with the help of rifle fire from the opposite balcony.
I respawned on a nearby Uplink and came charging back. The RedGÇÖs had respawned at the same time and 5 or 6 of them started chasing my squad Lead who was running APEX Scout. As I was running on the catwalk to the back of the chamber my Squad Lead was running the other way in the passage below, ducking from cover to cover. The last of the Reds ran under me just as I was dropping down at the back of the chamber, so I turned and mowed him down as soon as my feet hit the ground.
Now as it happened I had spawned in a Min Sentinel fit with 2 Kin Cats, so I took off after them. Since my Squad Lead was firing back whenever he stopped at cover, the chase was not a flat out run, as they were stopping to fire as well. So I gave chase and started picking off the stragglers one by one with my Burst HMG. By the time my Squad Lead had reached the Train I had taken out all but one of his pursuers. The last guy had gotten too far away, so I turned around and headed back toward the point.
I think the greatest joy of being a HMG Sentinel is when you drop in behind a full squad who are distracted by something in the other direction, particularly if they are on the move and you can pick of the stragglers. It does not happen often, but soloing an entire squad has got to be the highlight of a SentinelGÇÖs day. Don't you just love dopey reds? i think those shoouldnt count as kills but more along the lines of 'putting them out of their misery'
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Posted - 2015.06.03 21:45:00 -
[49] - Quote
Megaman Trigger wrote:Clone Zi6i3 wrote:Fox Gaden wrote:Fristname Family name wrote: Immortal Slayer (or Inmortal Slayer i forgot for some reason) GK0 sentinal, i also run cal basic heavy but not the sentinel yet and i got min sentinel adv atm. Ive been a heavy since the time ARs and swarms were op and you had 20tanks in a ambush :D those were the days were you would want to cry in a ambush.
ill update you on my names spelling .
just checked its Inmortal Slayer
Just to confirm, you are saying your alt is named Inmortal Slayer and is skilled to proto Gal Sent? (don't hit me i just jumped in without reading before) This is just a random comment... I dropped the whole idea behind having an alt. i mean at some point you are just splitting your ressources and giving yourself a headache going back and forth and wishing you had x skill that you have on your alt. I had 2 alts and i deleted them. ppl might say i should of kept them. If you think about the fact that you get sp per match, in the long run, it's more beneficial to have a single character. and the longer you have an alter, the more you are stuck having that alt permanently. it's easier to kill off an alt with 2-3 mil sp then one that has 20-30 mil sp. On the other hand, speaking as someone who has an alt, it' can be beneficial having one. This way I've been able to test out things and play different roles without diluting my main's SP investments. My main, which actually started as my alt, has been able to remain a dedicated heavy rather than a patchwork of miss-matched skills, resulting in an overall stronger character. Everyone has different views and opinions. To each there own and all that. uhhh i have 4alts.. [b] Inmortal Slayer is my main and he is a proto gal sent and soon to be proto min sent.[b/]
and about muy 4alts they all gain passive sp and i can play heavy/assault/commando, logi/commando/assault, scout/assault/tanker, or ads/tanker anytime i want and they all got the skills to back them up..
and i posted with slayer a few times so just search the forums to confirm the name if ya want.
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Posted - 2015.06.04 07:50:00 -
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MINA Longstrike wrote:Forge isn't a very good anti infantry weapon against anyone who is moving at all garn. it comes down more to luck than skill. sorry if im rude buttttt..... nahhh **** sherlock... its a anti vehicle weapon. everyone knows that. i may shoot at people but thats cause they stand still. if you wanna die stand still for me and ill kill you is all they need to know..
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Posted - 2015.06.04 07:53:00 -
[51] - Quote
Garn Nighthowl wrote:Hello fellow heavys, I need some help. I just recently made this Caldari Forge gunner, and I can get some kills with it but I'm having a hard time hitting targets at range and moving targets, even when the reticle is red. Any tips on how to get good would be appreciated. well you see... you are shooting at a moving target correct? while the reticle is red correct? well thats your problem... if you havent realised it yet the forge gun doesn't fire rounds that instantly hit their target.. they get air time so you have to shoot were the target is going to be.. and just at range in general your gonna just have to get good tbh.
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Posted - 2015.06.10 21:43:00 -
[52] - Quote
Megaman Trigger wrote:Fox Gaden wrote:Georgia Xavier wrote:Lately I've been trying to hit jumpers mid air with the forge, still no progress..... But once you succeed the satisfaction will make it all worth it. Helping them hit new heights. Look, up in the sky! Is it a bird? Is it a plane? No, it's... Super Clone. noo its FATTTTTTTTTTTTTTTTTTT MAANNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN!!!!!!!!!!!!!1
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Posted - 2015.06.15 12:32:00 -
[53] - Quote
oh damm i spend a few daays clicking on notifications for every thread and come back to notice some pretty sick descriptions of some hardcore things being tossed around <3 just curious did you steal a different weapon description and change it a little by any chance?
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Posted - 2015.06.15 12:41:00 -
[54] - Quote
Mina Longstrike wrote: This'd help stop rooftop camping like Forges used to.
what are you on about? i always sit on a roof top with my forge. im never running with the scrubs on the ground they disgust me they are covered in blood and dirt fighting each other, while im killing god damm tanks and air whales with a bloody blue energy ball shooter which makes things make pretty explosions <3 i have to stand among them sometimes tho :P
back to the weapon i feel just a 2sec or maybe even 1sec delay between each stage of charge would be enough. so it goes "vrooom, (1sec) vrooooooom *slightly higher pitch*, (1sec or 2sec maybe) VROOOOOOOEEEEMMMMMMM!!!!!*higher pitch again and maybe then you have 3secs to aim it and manually shoot it or it will fire at the currently aimed spot and overheat for 3/5secs (i personally feel overheat is unnecessary whats the clip size? and reload speed gonna look like?)
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Posted - 2015.06.19 08:52:00 -
[55] - Quote
Fox Gaden wrote:Georgia Xavier wrote:Dreis ShadowWeaver wrote:So I made a Sentinel alt and tested running Heavy with a Logi stuck up my buttcrack.
It's sooooooooo boring. its why not many here do it,only those who want to pad KDR. Try Fox's speedfits or solo fits but you have to understand, You're mainly a scout so basically from being the fastest unit you went over to the slowest unit so a sudden change in gameplay may not be pleasant. Give it some time and good luck A Speed fit Sentinel takes the instincts of a Scout, and the patience of Job. Also, I prefer to have a Scout with a Rep Tool accompany me when I am running a speed fit, than being on a Logi leash while dragging a massive amount of plate around. if you have enough alts and playtime anything is possible XD
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Posted - 2015.06.27 11:55:00 -
[56] - Quote
wait till i get my Min commando with 600ish melee damage and stacked reds... BAMMM!! your gone nova knifer :P
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Posted - 2015.06.27 11:56:00 -
[57] - Quote
also am i the only one who runs a pair of standard nova knives on my 900+armor gal sentinel with a adv basic hmg?
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Posted - 2015.06.27 13:05:00 -
[58] - Quote
Mina Longstrike wrote:Nonono. STATE SHOGUN. Not shotgun. Shogun. The apex suit. hahahaha
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Posted - 2015.06.29 00:46:00 -
[59] - Quote
Is the new trend if you get something wrong you blame sleep? or is it that the trend is not sleeping? I did this wayyy before it was cool so yeah don't think you are anything special :P
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Posted - 2015.07.01 12:50:00 -
[60] - Quote
server was broken all day for me today... And i bet ill lose my daily bonus...again :P come on what is this crap....
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Posted - 2015.07.01 12:53:00 -
[61] - Quote
Mina Longstrike wrote:^double point values for hitting ads in turbines too usually, got over 250 points from one shot with a basic forge at a controlled & defend ordered point.
+180 +36 +other shenanigans +90 (second shot) +18 +90 (destruction) +18 +60 *3 +12 *3
>658 points in 3 shots.
My breach forge gun is my only forge gun i will need pretty much. if it gets made officer I will be breaking my bank XD but also I get a **** ton of WPs from it and back in the day I always could 1shot LAVs speeding towards me at the last second before they hit me and I would laugh at them :P
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Posted - 2015.07.02 00:54:00 -
[62] - Quote
I'm really smart with derpships sometimes... If they aren't causing harm ill farm them Just shoot them untill they low and let them escape... they come back you get points they go away for a few times... or the whole game and you get 1st with 1k+ wp.
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Posted - 2015.07.02 06:41:00 -
[63] - Quote
Vash Warren wrote:I give up on the Destroy 25 Installations. Playing Skirmish, in an Amarr Sent, I have the Breach Forge Gun. I have almost taken down an enemy station down to a sliver of health or so. Charging the last shot and as I release the trigger a Friendly Min commando with a PLC walks infront of me and shoots the station. I get 25 points for a kill assist. He hopes in a tank and drives away. And I got killed trying to run back to our side. It is a sad day to be a mercenary. Good thing I don't run Min Meds but still sucks I won't get it. Great community we have here in Dust. they used to hack them just as you got your last shot of.. they being blues
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Posted - 2015.07.04 05:49:00 -
[64] - Quote
Megaman Trigger wrote:Ralden Caster wrote:Megaman Trigger wrote:I've always found the Gal Sentinel to be a good all-purpose suit; 3 lows means good armour, reps or speed while 2 highs makes it a better AV choice than the Amarr and gives it a little more utility.
Only time I see the Amarr do well is brick tanked and towing Logis. I can't stand the idea that I can be out-repped by an Amarrian, though. The Gal really should have native reps to match what the Amarr can have once both start stacking Reps, or at least a bonus to Rep modules. As it is, Gal only have the edge at Advanced level since slot count is equal. Cal Sent - Bonus to Shield Rechargers Gal Sent - Bonus to Armour Repairs modules Am Sent - Bonus to Armour Plates Min Sent - Bonus to Ferroscales? min bonus to speed in general... Maybe something like just a bonus to resistance or reload speed. reload speed sounds nice.
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Posted - 2015.07.05 05:07:00 -
[65] - Quote
not commenting on the assault forge... or as i call it the AssForge ;) its fast and its hard and it can make a mess XD olollololololol
because i dislike it compared to the breach.
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Posted - 2015.07.06 00:17:00 -
[66] - Quote
Megaman Trigger wrote:Sadly, the base FG is inferior to the AFG. AFG deals more damage per shot and has the quicker charge. The only advantage the base has is holding the shot, and if you practice with the AFG, you don't even need that. I know that i could never defend my breach forge gun and say its better than any others. because i know all the stats ect but i still love it... recently ive been using officer tho :P
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Posted - 2015.07.06 00:18:00 -
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Breakin Stuff wrote:Shadowed Cola wrote:Out of curiosity since i haven't number crunched FG in forever, which has the best DPS between 2 clips used? Assault, hands down. reload speeds are identical. Current DPS breakdowns can be found in my spreadsheet here.First tab is current, second tab is proposed stats. Third tab shows kill timeline breakdowns for a specific proposal I cobbled together. check the forge gun reload speed in game.... ITS NO THERE :O magic XD
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Posted - 2015.07.06 00:39:00 -
[68] - Quote
Breakin Stuff wrote:Shadowed Cola wrote:Out of curiosity since i haven't number crunched FG in forever, which has the best DPS between 2 clips used? Assault, hands down. reload speeds are identical. Current DPS breakdowns can be found in my spreadsheet here.First tab is current, second tab is proposed stats. Third tab shows kill timeline breakdowns for a specific proposal I cobbled together. I feel they are in a good spot.. would like to see a slight reload speed buff on breach and basic and make up for lack in DPS and maybe a slight buff to the breach to its old damage.. (its stupid but maybe just a little buff) and the basic forge up to somewhere around 1800 @proto as 2k + is way too much and would by far out perform the breach making it useless pretty much. also i recommend including experimental and officer forge guns in the spread sheet and the assault forge doesn't need a buff. I feel that it is already at a nice state and a buff to charge up with out even tweaking the breach would be pure crap.... the breach is not the worst forge but it isnt the best. Maybe increase basic forge damage by about 300ish across the board. Along with that reduce the breach charge time to 4secs, basic to 2.50 or 2.75 and the assault to 2secs (these are all based on level 5 skills and proto weapons sorry if that's inconvenient D: )
I haven't done up any spreadsheets or charts as I don't do that but maybe it could make them a bit better. And I forge using every forge every day and yeah I know the gist of it but the assault doesn't really need a large buff as shown by the spread sheet.
Lots of tweaks and testing/charts ect would have to be done up most likely before we could really settle that they need a buff, but recently the only tanks that escape are ones with their hardener on which is what its meant to do.. stop it from blowing up. i feel holding your fire or getting av nades and something such as a few PLCs for a shield hardener or forge guns for armor can manage to take them down if they can hit enough shots in time. Only tweaks really need to be made to av in my opinion. remember the old swarms and forge guns? (swarms were worse I did 1shot alot of tanks tho)
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Posted - 2015.07.08 07:27:00 -
[69] - Quote
Georgia Xavier wrote:I finally hit a jumper in mid air with a forge!! God ******* damn was it a blissful experience!! its so satisfying seeing his body ragdoll! I hit a cloaker with my forge gun... and i never knew he was there O.O
also the other day someone came to knife me i turned around as they knifed i got hurt then KABOOM!! almost killed myself tho..
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Posted - 2015.07.08 10:46:00 -
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Megaman Trigger wrote:Mina Longstrike wrote:
Amusingly though, I have enjoyed having 2 low slots on my cal sent for the day, because dear sweet christ almost nothing can kill me unless I willfully run into a wall of bullets.
Having a depleted delay of 0.41 thanks to a pair of complex regulators is too much fun. lol that was my idea when suit first released
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Posted - 2015.07.08 12:12:00 -
[71] - Quote
Fox Gaden wrote:Mina Longstrike wrote:I'm on the fence about commando's, I'm excited for my alts amarr commando. I think the gal & amarr will be in pretty happy places. I'm kind of upset by the min commando because lul dmg mods... and the cal commando just has stats that are too bad to really work with, it's also probably about 100 points shorter on cpu than it should be because shield mods are hilariously overcosted.
Weapon selection really determines the viability of a commando Gal = PLC. AR. Shotgun. is fine Min = CR. MD. Swarm. Swarm really IMHO pushes this into the realm of being ****ing wildly op. Amarr = Scr & Lr. Kind of hilariously up. Cal = RR & sniper. Snipers are bad enough that they could almost be considered subtracting a weapon. (that said tac sniper can be pretty awesome at times).
Amusingly though, I have enjoyed having 2 low slots on my cal sent for the day, because dear sweet christ almost nothing can kill me unless I willfully run into a wall of bullets. If the direct damage from Swarms was kinetic, while the splash damage was Explosive, then Cal commandos would be good for Swarm AV, and Min would still have some damage bonus with it (bonus to the splash). sniper... bad? I BET I COULD ONE SHOT ANY HEAVY IN THE GAME maybe not a brick tank with full sheilds & armor but in a calmando with stacked damage mods + level 5 proficiency i might... i 1shot a brick tanked ammar sent not sure about his shields tho. and i was in a cal assault with stacked damage mods.
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Posted - 2015.07.12 12:12:00 -
[72] - Quote
I think the assault hmg is like the breach ar.. its all about preference. I personally find them better for different engagements/maps but again all about what you like. Although there are alot more assault hmgs than before.. i used to be the only one U.U Dammm buff bringing more people I WAS INTO IT BEFORE IT WAS COOL!
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Posted - 2015.07.12 12:19:00 -
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Georgia Xavier wrote:Fristname Family name wrote:I think the assault hmg is like the breach ar.. its all about preference. I personally find them better for different engagements/maps but again all about what you like. Although there are alot more assault hmgs than before.. i used to be the only one U.U Dammm buff bringing more people I WAS INTO IT BEFORE IT WAS COOL! My feelings exactly on the scrambler family I personally just like to run whats least used in the game... breach flaylock <3
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Posted - 2015.07.15 07:48:00 -
[74] - Quote
Breakin Stuff wrote:Real speed sentinels pack knova knives. I run a pair of knives on my armor plate stacked sentinel.. I get kills with them as well.
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Posted - 2015.08.15 00:56:00 -
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Megaman Trigger wrote:Figured I'd run a few ideas past you guys and see if any have merit.
What if Forge Guns had a half charge option? Half the charge time for half the range and power but dispersion on the shot, latter caused my vibrations from charging. Would be good for close range engagements with infantry (basically a large Bolt Pistol or sniper) or getting off that last shot on a retreating vehicle before it gets behind cover.
Amarr Heavy AV - Scrambler Cannon: Shoulder mounted Scrambler weapon that fires a short range charged blast. 3 stage tier means that up to 3 'rounds' of ammo can be pumped into a single shot for increased power but a longer seize time and more heat damage when venting. the forge gun currently is at a nice balance with only minor damage changes needed and also new heavy weapons have been announced long ago which they are probably currently working on. didnt read your post besides everything up to half charge, i personally dont think anything drastic like that is needed.
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Posted - 2015.08.15 01:24:00 -
[76] - Quote
Megaman Trigger wrote:Fristname Family name wrote:Megaman Trigger wrote:Figured I'd run a few ideas past you guys and see if any have merit.
What if Forge Guns had a half charge option? Half the charge time for half the range and power but dispersion on the shot, latter caused my vibrations from charging. Would be good for close range engagements with infantry (basically a large Bolt Pistol or sniper) or getting off that last shot on a retreating vehicle before it gets behind cover.
Amarr Heavy AV - Scrambler Cannon: Shoulder mounted Scrambler weapon that fires a short range charged blast. 3 stage tier means that up to 3 'rounds' of ammo can be pumped into a single shot for increased power but a longer seize time and more heat damage when venting. the forge gun currently is at a nice balance with only minor damage changes needed and also new heavy weapons have been announced long ago which they are probably currently working on. didnt read your post besides everything up to half charge, i personally dont think anything drastic like that is needed. Base class Forges need work, since they currently have deal less damage than the AFG, when the opposite should be true. Base should be higher Alpha, AFG should be ROF. BFG needs a minor buff to charge time and removal of the immobilisation while charging crap. All would benefit from L1 precision aiming (not ADS/zoom) and charge meter on reticule. No new Heavy weapons were announced, just that the devs (or rather Ratatti) wanted to use existing assets to make them. Honestly i think balancing them all to have the same amount of damage even very similiar damage outputs isnt needed.
How i see it the breach is only in need of a damage buff slightly the movement isnt a issue for me and never has been, the breach is more used to take down dropships as they are fairly quick and low on hp compared to a tank. the breach has high damage making it a easier kill then the assault along with being able to aim and time your shot.
the basic forge gun I feel could use a buff in some ways but if you honestly look at things such as the AR with differnt variants im pretty sure they have damage outputs all over the place. I see the basic forge gun as more anti infantry and LAV kind of, because you have a held charge and can move optimizing your aim and allowing you to hit moving targets easier and faster than the breach along with added strafing capabilities to dodge things and help aim ect.
The assault forge gun I dont use enough to know about buffs or debuffs needed but i do use it and i guess its fine at the moment. It is more or less for tanks primarily. High DPS and low charging means that you can easily shut down a tank that is in the wrong place at the wrong time and you can take them out pretty fast as soon as your second shot gets off and your eating into their armor or 3rd or 4th on shield tanks. overall i feel the assault is most efficient for i guess more CQC tank fights as you can dodge rounds and get yours off fast enough to leave a mark or kill the tank, I have done this against many tanks with the assault forge or officer assault forge even on duna..
pretty much they all have different roles and you cant really compare them to each other in all circumstances. I always do not one a L1 aiming thing i like my aiming how it is and a change would irritate me and also its not needed for any reason the aim is perfectly stable once you have your charge. Assault forge gun wouldn't have this which balances it in a way i guess as it has higher dps ect making precision shots more difficult. but yeah as I said before, only small tweaks are needed to be made
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Posted - 2015.08.15 01:28:00 -
[77] - Quote
Megaman Trigger wrote:Why is the Forge Guns reticle so big and square? There's no dispersion on shots and recoil doesn't affect it, so why not just have a smaller circle or a dot? Was it to make it harder to use as an AI weapon? Because that certainly hasn't been the result. I like the reticle. Its like the swarm launcher XD but i think its because what your shooting at is big also the fact that you cant see when a tiny dot it red, personally i like it how it is.
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Posted - 2015.09.07 12:08:00 -
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Megaman Trigger wrote:Shadowed Cola wrote:.
I don't understand why you prefer Gal based on why you say you enjoy the suit - And I don't understand why it mattersto you nor why you seem to get so much enjoyment coming here and shitting all over Gal Sents. Let's just call it a difference of opinion and move on to sonething worthwhile; getting more Heavy weapons. As a long time heavy for over 2years... I like the minmatar the most... Overall every racial suit comes down to preference to be honest. i like playing fast and agile liek scouts kinda ect but i want the tanky still. because i like speed overall and punching things lel
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Posted - 2015.11.22 07:47:00 -
[79] - Quote
I still just love to run around in a heavy with reds and blues on it pretty much, always have good fun XD
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Posted - 2015.12.07 12:31:00 -
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speaking of missing *cough cough* pilot suits *cough cough*
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Posted - 2015.12.08 01:32:00 -
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Megaman Trigger wrote:Fristname Family name wrote:speaking of missing *cough cough* pilot suits *cough cough* And racial SMG sidearms and racial light AV and Amarr grenades. Plus missing LP store stuff. List goes on. but none of those things have a tab in the market, which had been empty since before i started playing, thats was about 3 years ago _-_
what else is missing tho, my dad.....
just kidding lol thought it would be a good time for a insensitive joke :P
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Posted - 2015.12.08 07:49:00 -
[82] - Quote
XxWarlordxX97 wrote:Fox Gaden wrote:The Sentinel Registry (Proclaim yourself and join the roll.) ___________________________________________
Adan Montano Pietsch (Amarr Sent) Breakin Stuff (Min, Amarr, Cal, Gal Sent) castba (Amarr, Cal Sent) chill penguin (Amarr Sent) Clone Zi6i3 (Gal Sent) Cross Atu (Min, Amarr, Gal Sent) dantrhax martin / Kahn Troll Freak (Min, Amarr, Cal Sent) devjo88 (Gal Sent) Fox Gaden / Crash Gaden (Min, Amarr, Cal, Gal Sent) Georgia Xavier (Amarr Sent) Imp Valk / Imp Smash (Min, Cal Sent) Inmortal Slayer / Fristname Family name (Min, Gal Sent) Jack the Rlpper (Min, Gal Sent) jerrmy12 kahoalii (Cal Sent) Jonny D Buelle (Gal Sent) Megaman Trigger (Cal, Gal Sent) MINA Longstrike (Min, Amarr, Cal, Sent) MythTanker (Min, Cal, Gal Sent) Powerh8er Ralden Caster (Gal Sent) rizan baig ( Amarr, Gal Sent) sir RAVEN WING (Cal, Gal Sent) Spademan (Min Sent) Soul Eater II (Amarr, Cal Sent) SoTa PoP / Shadowed Cola (Amarr Sent) Taeyeon Seyun (Amarr Sent) Vash Warren (Amarr Sent) WeapondigitX V7 (Amarr Sent) xavier zor (Cal Sent)
___________________________________________
Racial Variant Numbers:
10 Minmatar Sentinel 15 Amarr Sentinels 12 Caldari Sentinels 13 Gallente Sentinels What is this for? pretty much we got everyone to tell him what sent we run, and thats the list so far i guess. the numbers are how many people run what suit out of those surveyed i guess you can call it a summery of the data. so yeah ammar is skilled into by more people then any other sent, im honestly sorta surprised my beloved speed heavy who is always hitting that gym to be the fastest is the least used (the mint (min sentinel), just made that up but its definitely gonna spread around ;) lol i doubt it tho) . but overall the difference isn't that large i guess and not every gets multiple heavy suits :P
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Posted - 2015.12.08 07:50:00 -
[83] - Quote
Breakin Stuff wrote:I'M NOT FAT, I'M BIG BONED oh i know you are baby <3 ;) in all the right places too (thats a wink)
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Posted - 2015.12.20 12:43:00 -
[84] - Quote
Joel II X wrote:VAHZZ wrote:Joel II X wrote:XxWarlordxX97 wrote:Joel II X wrote: The Cal Heavy will always be the Michelin Man in my eyes <3
Did you see the picture of the Cal heavy before it came out? Yes. Did you see the final product? Did you see any dikpics? It's only funny when a certain merc brings those up. You are not that merc. Who is it then?? Vahzz? i swear ill spam him with cute emo boys holding kittens or wearing glasses (i couldnt find any cute emo guys with glasses holding kittens which made me cry, but they were cute regardless)
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Posted - 2016.01.20 00:32:00 -
[85] - Quote
Soto Gallente wrote:Megaman Trigger wrote:Soto Gallente wrote:Fox Gaden wrote:Do the Heavy Frame suits have any other advantages over the Sentinel suits other than that piddly speed advantage? I remember that there was some reworking of the Basic Frame suits a while back, but I was not really paying attention at the time. Actually, the heavy frames are better base stat wise (excluding bonuses) than the Sentinels in every way but base health. For instance, the Amarr Heavy Frame is better than the Sentinel in: Movement speed, Sprint speed, Shield Recharge Rate, Shield Recharge Delay, Shield Depleted Recharge Delay, Scan Precision, Scan Range, Scan profile, Hack Speed, and CPU. Meanwhile the Sentinel is better at: Health and PG Does that hold true for all suits? Not sure, I am only knowledgeable in the Amarr Heavy. in barber shop atm there's talk about light frame and scout, and i guess in all hoensty they have made it a pick between, you can run this suit with a specific gun and get da buffys (not everyone does that as i see scramblers on CK0 assaults and stuff like that _-_) or run whatever you want on this one with no gun buffys
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Posted - 2016.01.30 23:55:00 -
[86] - Quote
Radiant Pancake3 wrote:Megaman Trigger wrote:Radiant Pancake3 wrote:Megaman Trigger wrote:Not a problem, I don't mind waiting around. We've been wrecking today. Anddddd its back... Getting back on. Grabbing some food, so i'll be a few Grabbing Caffineeeeee.... btw 400k more SP till Proto Min Sent... I get things proto, but never run the proto thing all the time lol. only adv and stnd for me lol but min sent is good i love it
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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