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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Jonny D Buelle
Mors Effera
1412
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Posted - 2015.05.13 17:31:00 -
[331] - Quote
Megaman Trigger wrote:Kaeru Nayiri wrote:Fox Gaden wrote:Kaeru Nayiri wrote:I didn't mean it to be asinine or troll even !! I legitimately want to learn what creative ideas we can come up with to deal with the HMG heat build up being what it is, and see if there are other weapons that can be used in point defence. If you pair a Burst HMG with an SMG and follow the rule of thumb of switching to sidearm after 3 bursts, you will have good success. That's pretty cool, Fox ! Good to know there is a system that is reliable you can follow. What tier burst HMG do you use this method with? Does it make a difference like the regular HMG? (much more heat buildup at low tier) 3 bursts should work at advanced as well as proto; I believe 4 at advanced and 5 at Proto is your overheat point. Would be nice to get a heat sink mod for the HMG.
Agreed a heat sink mod would be amazing.
Today's special:
PAIN
Comes with a side of salads and mash potatoes.
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MINA Longstrike
Kirjuun Heiian
3108
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Posted - 2015.05.13 17:35:00 -
[332] - Quote
What I wouldn't give for a twin-linked rail, low rof, mid range, low-ish dps, accurate heavy anti-infantry weapon.
Target reticule could be like ( o o ), with the smaller circles representing each rail, give it say 225 dps per 'rail' and an incredibly large magazine size. Would be able to apply low amounts of damage at long range, but better damage at shorter ranges.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Georgia Xavier
Y.A.M.A.H
446
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Posted - 2015.05.13 17:37:00 -
[333] - Quote
MINA Longstrike wrote:What I wouldn't give for a twin-linked rail, low rof, mid range, low-ish dps, accurate heavy anti-infantry weapon.
Target reticule could be like ( o o ), with the smaller circles representing each rail, give it say 225 dps per 'rail' and an incredibly large magazine size. Would be able to apply low amounts of damage at long range, but better damage at shorter ranges. New heavy weapons would be nice, an amarr and gallente heavy weapon would make me happy
Click me
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Megaman Trigger
Ready to Play
332
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Posted - 2015.05.13 17:41:00 -
[334] - Quote
MINA Longstrike wrote:What I wouldn't give for a twin-linked rail, low rof, mid range, low-ish dps, accurate heavy anti-infantry weapon.
Target reticule could be like ( o o ), with the smaller circles representing each rail, give it say 225 dps per 'rail' and an incredibly large magazine size. Would be able to apply low amounts of damage at long range, but better damage at shorter ranges.
Now that's a Caldari anti-infantry weapon.
Purifier. First Class.
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Jonny D Buelle
Mors Effera
1412
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Posted - 2015.05.13 17:43:00 -
[335] - Quote
MINA Longstrike wrote:What I wouldn't give for a twin-linked rail, low rof, mid range, low-ish dps, accurate heavy anti-infantry weapon.
Target reticule could be like ( o o ), with the smaller circles representing each rail, give it say 225 dps per 'rail' and an incredibly large magazine size. Would be able to apply low amounts of damage at long range, but better damage at shorter ranges.
Just gonna say this now, if I was to use it I would draw a Y in the middle of that reticule.
Today's special:
PAIN
Comes with a side of salads and mash potatoes.
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MINA Longstrike
Kirjuun Heiian
3109
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Posted - 2015.05.13 17:55:00 -
[336] - Quote
Jonny D Buelle wrote:MINA Longstrike wrote:What I wouldn't give for a twin-linked rail, low rof, mid range, low-ish dps, accurate heavy anti-infantry weapon.
Target reticule could be like ( o o ), with the smaller circles representing each rail, give it say 225 dps per 'rail' and an incredibly large magazine size. Would be able to apply low amounts of damage at long range, but better damage at shorter ranges. Just gonna say this now, if I was to use it I would draw a Y in the middle of that reticule.
I was tempted. You could always use painters tape to put it on your TV?
And I kind of went "Well, I'd like something that heavies are able to use and use well at range, but not something that just completely outclasses / replaces assaults/commandos at said range. Like all heavy weapons it should be most oriented towards short range, but it shouldn't be overpowering there either".
So it'd be able to hit and 'supress' at long range by getting a single rail on something, but at shorter ranges it might be able to bring that second rail into play and double its DPS.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Fox Gaden
Immortal Guides Learning Alliance
6538
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Posted - 2015.05.13 18:16:00 -
[337] - Quote
Jonny D Buelle wrote:I hate that idea. It takes away WP gain and (IMO) makes our job as point defence harder.
Let's say they hack the objective, my squads kills them but I'm the last one standing. Well I wouldn't be able to do sh*t until my squad gets there. And if there isn't an uplink or CRU nearby...
Point is Sentinels need to be able to hack. That is a good point. When a cloaked Scout gets past us and starts to hack, it is hard to waddle back in time to stop the hack from going through. At the very least, we would need the ability to counter-hack, otherwise we would need a chaperone when on point defense.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6538
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Posted - 2015.05.13 18:18:00 -
[338] - Quote
Megaman Trigger wrote:Jonny D Buelle wrote:Breakin Stuff wrote:Meh, I think the current meta of "point defense" is idiotic. It's not point defense, it's camping. Its actually a very legitimate strategy. You wouldn't want to leave it defenseless and let the other team capture it and win it. Sentinels are best at this because of our high eHP and the ability to use the HMG. Camping would be sitting by an enemy uplink, going into their spawn or sitting by a CRU they have. Camping, in general, means staying in one place and waiting. So camping an objective is possible. I have seen RE Scouts camp a neutral unhacked objective...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6538
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Posted - 2015.05.13 18:23:00 -
[339] - Quote
Physiological moment...
Are we the Goalies of DUST?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6538
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Posted - 2015.05.13 18:24:00 -
[340] - Quote
Kaeru Nayiri wrote:That's pretty cool, Fox ! Good to know there is a system that is reliable you can follow.
What tier burst HMG do you use this method with? Does it make a difference like the regular HMG? (much more heat buildup at low tier) I normally use the Advanced Burst HMG. The damage is enough to get the job done, and I have mostly learned to handle the heat.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8718
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Posted - 2015.05.13 18:34:00 -
[341] - Quote
Jonny D Buelle wrote:Breakin Stuff wrote:Meh, I think the current meta of "point defense" is idiotic. It's not point defense, it's camping. Its actually a very legitimate strategy. You wouldn't want to leave it defenseless and let the other team capture it and win it. Sentinels are best at this because of our high eHP and the ability to use the HMG. Camping would be sitting by an enemy uplink, going into their spawn or sitting by a CRU they have. my problem is it's not a "legit" strategy. for us it's the ONLY strategy. that's what pisses me off.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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Megaman Trigger
Ready to Play
334
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Posted - 2015.05.13 19:37:00 -
[342] - Quote
Breakin Stuff wrote:Jonny D Buelle wrote:Breakin Stuff wrote:Meh, I think the current meta of "point defense" is idiotic. It's not point defense, it's camping. Its actually a very legitimate strategy. You wouldn't want to leave it defenseless and let the other team capture it and win it. Sentinels are best at this because of our high eHP and the ability to use the HMG. Camping would be sitting by an enemy uplink, going into their spawn or sitting by a CRU they have. my problem is it's not a "legit" strategy. for us it's the ONLY strategy. that's what pisses me off.
This perhaps the biggest issue Sentinels face; a lack of variety and choices in what we do.
Purifier. First Class.
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MINA Longstrike
Kirjuun Heiian
3109
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Posted - 2015.05.13 20:50:00 -
[343] - Quote
Agency is really important to every role. I often feel that sentinels have a lot of their choices made for them.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19004
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Posted - 2015.05.13 21:07:00 -
[344] - Quote
Megaman Trigger wrote:Jonny D Buelle wrote:Breakin Stuff wrote:Meh, I think the current meta of "point defense" is idiotic. It's not point defense, it's camping. Its actually a very legitimate strategy. You wouldn't want to leave it defenseless and let the other team capture it and win it. Sentinels are best at this because of our high eHP and the ability to use the HMG. Camping would be sitting by an enemy uplink, going into their spawn or sitting by a CRU they have. Camping, in general, means staying in one place and waiting. So camping an objective is possible.
I'm not really against the whole defending a static objective... I mean my honest go god dream scenario in Dust 514 would be a siege (and they are amazingly entertaining when they occur) but to properly defend the objective I want and need a weapon with some moderate range and suppressive capability.
That's the primary reason I like the AHMG as it now but even then that's not really enough range to be a proper support gunner.
I'm also not a fan of the Sentinel being relegated to point defence. I always saw them more as Breaching Tools. The rock/tank character that holds an attacking force together.
"That is not dead which can eternal lie,
And with strange aeons even death may die."
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8721
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Posted - 2015.05.13 22:51:00 -
[345] - Quote
True Adamance wrote:Megaman Trigger wrote:Jonny D Buelle wrote:Breakin Stuff wrote:Meh, I think the current meta of "point defense" is idiotic. It's not point defense, it's camping. Its actually a very legitimate strategy. You wouldn't want to leave it defenseless and let the other team capture it and win it. Sentinels are best at this because of our high eHP and the ability to use the HMG. Camping would be sitting by an enemy uplink, going into their spawn or sitting by a CRU they have. Camping, in general, means staying in one place and waiting. So camping an objective is possible. I'm not really against the whole defending a static objective... I mean my honest go god dream scenario in Dust 514 would be a siege (and they are amazingly entertaining when they occur) but to properly defend the objective I want and need a weapon with some moderate range and suppressive capability. That's the primary reason I like the AHMG as it now but even then that's not really enough range to be a proper support gunner. I'm also not a fan of the Sentinel being relegated to point defence. I always saw them more as Breaching Tools. The rock/tank character that holds an attacking force together.
Breach and bulwark.
unfortunately we have knife-fighter.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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Imp Smash
Molon Labe. RUST415
838
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Posted - 2015.05.14 06:36:00 -
[346] - Quote
Fox Gaden wrote:Consider this...
Are we the Goalies of DUST?
Yes, but because of map design.
We have to stay either in CQC, or WAY out in the open depending (HMGs/Forge) or we are at a disadvantage in every engagement. The vast majority of hack points are in CQC. Hence, we stay in areas where people will be and where we won't be farmed like giant radishes. Ie. The hack point.
If there were more hack points out in the open where we have little to no cover, but roads to and from said points were all CQC, then you would find assaults goal keeping and heavies pushing.
Also,
Breakin Stuff wrote:Meh, I think the current meta of "point defense" is idiotic. It's not point defense, it's camping.
seriously? |
Fristname Family name
Condotta Rouvenor Gallente Federation
143
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Posted - 2015.05.14 06:40:00 -
[347] - Quote
True Adamance wrote:Megaman Trigger wrote:Jonny D Buelle wrote:Breakin Stuff wrote:Meh, I think the current meta of "point defense" is idiotic. It's not point defense, it's camping. Its actually a very legitimate strategy. You wouldn't want to leave it defenseless and let the other team capture it and win it. Sentinels are best at this because of our high eHP and the ability to use the HMG. Camping would be sitting by an enemy uplink, going into their spawn or sitting by a CRU they have. Camping, in general, means staying in one place and waiting. So camping an objective is possible. I'm not really against the whole defending a static objective... I mean my honest go god dream scenario in Dust 514 would be a siege (and they are amazingly entertaining when they occur) but to properly defend the objective I want and need a weapon with some moderate range and suppressive capability. That's the primary reason I like the AHMG as it now but even then that's not really enough range to be a proper support gunner. I'm also not a fan of the Sentinel being relegated to point defense. I always saw them more as Breaching Tools. The rock/tank character that holds an attacking force together. its not camping if i gotta defend 3 entrances at once look at for 4differnt scouts constantly running in and run back and forth from a depo and i am the only one standing between them taking the point and my team holding it for the whole game..
well i guess it is kinda camping but if you defend the point and it doesn't get hacked at all or for a while and you have managed to hold them off for a while.. well that's helping the team win enough for me.. i would rather do that then waddle across a open field to the next objective..
and the AHMG shoots as a spread like every other HMG making it harder to actually have a majority of the rounds hit the target at range as they will miss even if directly on the target...
Join the in game chat
Trading_Center and invite your trading buddies
look forward to seeing you there spread the word
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Fristname Family name
Condotta Rouvenor Gallente Federation
143
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Posted - 2015.05.14 07:06:00 -
[348] - Quote
Breakin Stuff wrote:Meh, I think the current meta of "point defense" is idiotic. It's not point defense, it's camping. http://www.bestily.com/funny-anime-pictures/funny-anime-pictures1/
Join the in game chat
Trading_Center and invite your trading buddies
look forward to seeing you there spread the word
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MINA Longstrike
Kirjuun Heiian
3109
|
Posted - 2015.05.14 07:50:00 -
[349] - Quote
MINA Longstrike wrote:Jonny D Buelle wrote:MINA Longstrike wrote:What I wouldn't give for a twin-linked rail, low rof, mid range, low-ish dps, accurate heavy anti-infantry weapon.
Target reticule could be like ( o o ), with the smaller circles representing each rail, give it say 225 dps per 'rail' and an incredibly large magazine size. Would be able to apply low amounts of damage at long range, but better damage at shorter ranges. Just gonna say this now, if I was to use it I would draw a Y in the middle of that reticule. I was tempted. You could always use painters tape to put it on your TV? And I kind of went "Well, I'd like something that heavies are able to use and use well at range, but not something that just completely outclasses / replaces assaults/commandos at said range. Like all heavy weapons it should be most oriented towards short range, but it shouldn't be overpowering there either". So it'd be able to hit and 'supress' at long range by getting a single rail on something, but at shorter ranges it might be able to bring that second rail into play and double its DPS.
Spent a bit more time thinking about this and how to make it not ridiculously op / up and working around the issue of sentinels being damn near unkillable. Further thoughts come down to "I don't want people to twitch around using this weapon, I want them to stand still and get shot back at" and my idea on how to incentivize that and make the weapon 'better' at range is to have the rails align as long as you're not moving (kind of like a sniper sway / dispersion mechanic type thing) going from "( o o )" to "( oo )" to maybe even just "(o)". Some movement might be okay as long as you're aimed down sights and I imagine moving at short range might even be nice as it could allow you to really punish people who are twitching around.
I think for any prospective future 'long range anti infantry' weapons there should maybe be some sort of balancing mechanic that makes you want to rely on the sentinels strengths of high hp / decent regen but allows for counterplay by opponents through capitalizing on a sentinels want to stay 'still'.
Fristname Family name wrote:
Hurrr
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Megaman Trigger
Ready to Play
334
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Posted - 2015.05.14 11:42:00 -
[350] - Quote
MINA Longstrike wrote:MINA Longstrike wrote:Jonny D Buelle wrote:MINA Longstrike wrote:What I wouldn't give for a twin-linked rail, low rof, mid range, low-ish dps, accurate heavy anti-infantry weapon.
Target reticule could be like ( o o ), with the smaller circles representing each rail, give it say 225 dps per 'rail' and an incredibly large magazine size. Would be able to apply low amounts of damage at long range, but better damage at shorter ranges. Just gonna say this now, if I was to use it I would draw a Y in the middle of that reticule. I was tempted. You could always use painters tape to put it on your TV? And I kind of went "Well, I'd like something that heavies are able to use and use well at range, but not something that just completely outclasses / replaces assaults/commandos at said range. Like all heavy weapons it should be most oriented towards short range, but it shouldn't be overpowering there either". So it'd be able to hit and 'supress' at long range by getting a single rail on something, but at shorter ranges it might be able to bring that second rail into play and double its DPS. Spent a bit more time thinking about this and how to make it not ridiculously op / up and working around the issue of sentinels being damn near unkillable. Further thoughts come down to "I don't want people to twitch around using this weapon, I want them to stand still and get shot back at" and my idea on how to incentivize that and make the weapon 'better' at range is to have the rails align as long as you're not moving (kind of like a sniper sway / dispersion mechanic type thing) going from "( o o )" to "( oo )" to maybe even just "(o)". Some movement might be okay as long as you're aimed down sights and I imagine moving at short range might even be nice as it could allow you to really punish people who are twitching around. I think for any prospective future 'long range anti infantry' weapons there should maybe be some sort of balancing mechanic that makes you want to rely on the sentinels strengths of high hp / decent regen but allows for counterplay by opponents through capitalizing on a sentinels want to stay 'still'.
Just so long as it's not the whole "can't move while shooting" that the BFG has.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6538
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Posted - 2015.05.14 12:10:00 -
[351] - Quote
Imp Smash wrote:Fox Gaden wrote:Consider this...
Are we the Goalies of DUST? Yes, but because of map design. We have to stay either in CQC, or WAY out in the open depending (HMGs/Forge) or we are at a disadvantage in every engagement. The vast majority of hack points are in CQC. Hence, we stay in areas where people will be and where we won't be farmed like giant radishes. Ie. The hack point. If there were more hack points out in the open where we have little to no cover, but roads to and from said points were all CQC, then you would find assaults goal keeping and heavies pushing. Defending a point is not camping. It's a job that someone has to do. Whether it be an HMG heavy, a very good rifle using assault, a mass driver logi, a sniper, or a RE/Shotgun Scout. Someone's got to do it, and there is no shame in it. Killing in their ground spawn so they can't get out of the red line is camping. It is pretty kitteny and ruins the match for everyone on both sides. Hiding in a point where it's hard to get to, and killing people who come by when you are not at all near or related to the hack point is camping. It is somewhat unsportsman like -- but this is New Eden. HTFU. Also no shame. I would like more options as a heavy -- at the moment I don't even pull out my HMG anymore because heavies are too weak for a gunfight (luckily I like forge-gunning) and I WOULD like to go out and do other stuff besides forgegun and HMG near the point. I am looking forward to new heavy weapons for new ranges of engagement. Well said.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6538
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Posted - 2015.05.14 12:21:00 -
[352] - Quote
MINA Longstrike wrote:Spent a bit more time thinking about this and how to make it not ridiculously op / up and working around the issue of sentinels being damn near unkillable. Further thoughts come down to "I don't want people to twitch around using this weapon, I want them to stand still and get shot back at" and my idea on how to incentivize that and make the weapon 'better' at range is to have the rails align as long as you're not moving (kind of like a sniper sway / dispersion mechanic type thing) going from "( o o )" to "( oo )" to maybe even just "(o)". Some movement might be okay as long as you're aimed down sights and I imagine moving at short range might even be nice as it could allow you to really punish people who are twitching around.
I think for any prospective future 'long range anti infantry' weapons there should maybe be some sort of balancing mechanic that makes you want to rely on the sentinels strengths of high hp / decent regen but allows for counterplay by opponents through capitalizing on a sentinels want to stay 'still'. You could set it to be at its most accurate when crouched. Then a Sentinel would have to make themselves vulnerable by crouching and restricting their movement when making real long ranged shots.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8734
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Posted - 2015.05.14 14:34:00 -
[353] - Quote
Yes let's encourage the stupidest tactical behavior possible Fox.
Crouching in combat when you're likely to be in a firefight sh*tshow is right up there with the breach forge immobilize for stupid mechanics.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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Georgia Xavier
Y.A.M.A.H
447
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Posted - 2015.05.14 15:01:00 -
[354] - Quote
Breakin Stuff wrote:Yes let's encourage the stupidest tactical behavior possible Fox.
Crouching in combat when you're likely to be in a firefight sh*tshow is right up there with the breach forge immobilize for stupid mechanics. Well we only have two weapons and very few maps where heavies survive longer than average. Much as I hate sitting in one spot,nothing we can do about it. The only fun part is when I'm on the side that's pushing the objective
Click me
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Megaman Trigger
Ready to Play
335
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Posted - 2015.05.14 16:41:00 -
[355] - Quote
Georgia Xavier wrote:Breakin Stuff wrote:Yes let's encourage the stupidest tactical behavior possible Fox.
Crouching in combat when you're likely to be in a firefight sh*tshow is right up there with the breach forge immobilize for stupid mechanics. Well we only have two weapons and very few maps where heavies survive longer than average. Much as I hate sitting in one spot,nothing we can do about it. The only fun part is when I'm on the side that's pushing the objective Doesn't mean we should be immobilized, as in cannot move, to shoot when no other weapon/class has to suffer that.
Purifier. First Class.
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Georgia Xavier
Y.A.M.A.H
447
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Posted - 2015.05.14 18:03:00 -
[356] - Quote
Megaman Trigger wrote:Georgia Xavier wrote:Breakin Stuff wrote:Yes let's encourage the stupidest tactical behavior possible Fox.
Crouching in combat when you're likely to be in a firefight sh*tshow is right up there with the breach forge immobilize for stupid mechanics. Well we only have two weapons and very few maps where heavies survive longer than average. Much as I hate sitting in one spot,nothing we can do about it. The only fun part is when I'm on the side that's pushing the objective Doesn't mean we should be immobilized, as in cannot move, to shoot when no other weapon/class has to suffer that. Oh yeah, that's a silly mechanic
Click me
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Megaman Trigger
Ready to Play
335
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Posted - 2015.05.14 18:20:00 -
[357] - Quote
Georgia Xavier wrote:Megaman Trigger wrote:Georgia Xavier wrote:Breakin Stuff wrote:Yes let's encourage the stupidest tactical behavior possible Fox.
Crouching in combat when you're likely to be in a firefight sh*tshow is right up there with the breach forge immobilize for stupid mechanics. Well we only have two weapons and very few maps where heavies survive longer than average. Much as I hate sitting in one spot,nothing we can do about it. The only fun part is when I'm on the side that's pushing the objective Doesn't mean we should be immobilized, as in cannot move, to shoot when no other weapon/class has to suffer that. Oh yeah, that's a silly mechanic Probably the reason the BFG is underused
Purifier. First Class.
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Georgia Xavier
Y.A.M.A.H
447
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Posted - 2015.05.14 18:37:00 -
[358] - Quote
Megaman Trigger wrote:Georgia Xavier wrote:Megaman Trigger wrote:Georgia Xavier wrote:Breakin Stuff wrote:Yes let's encourage the stupidest tactical behavior possible Fox.
Crouching in combat when you're likely to be in a firefight sh*tshow is right up there with the breach forge immobilize for stupid mechanics. Well we only have two weapons and very few maps where heavies survive longer than average. Much as I hate sitting in one spot,nothing we can do about it. The only fun part is when I'm on the side that's pushing the objective Doesn't mean we should be immobilized, as in cannot move, to shoot when no other weapon/class has to suffer that. Oh yeah, that's a silly mechanic Probably the reason the BFG is underused I have died way too many times using that thing. I'll settle for the standard version
Click me
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Megaman Trigger
Ready to Play
335
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Posted - 2015.05.14 20:03:00 -
[359] - Quote
Georgia Xavier wrote: I have died way too many times using that thing. I'll settle for the standard version
I'm sure a lot of Sentinels echo that, or just go AFG for the slight damage advantage and the RoF.
Purifier. First Class.
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Jonny D Buelle
Mors Effera
1424
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Posted - 2015.05.14 20:09:00 -
[360] - Quote
Megaman Trigger wrote:Georgia Xavier wrote: I have died way too many times using that thing. I'll settle for the standard version
I'm sure a lot of Sentinels echo that, or just go AFG for the slight damage advantage and the RoF.
I tend to stay away from Forge Guns in general, I have never been good with it and with the dead zones in my PS3 Controller it makes it hard for me to get that accurate aim on infantry. Against vechiles, I'm too bad of a shot and really bad at judging distance to lead the target effectively.
For AV purposes (before the fixes to the AHMG) I would run a Minmando. Now that the dispersion is fixed on the AHMG, I just use that with some AV Nades. I just spam the nades first then go to town with the AHMG
Today's special:
PAIN
Comes with a side of salads and mash potatoes.
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