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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Fox Gaden
Immortal Guides Learning Alliance
6352
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Posted - 2015.04.22 13:29:00 -
[1] - Quote
The Bastion is a place for Sentinels and other Heavies to discuss the issues that affect them.
A Bastion is a strong point in a fortifications wall, just as a Sentinel is a strong point in the Infantry line. As such I feel The Bastion is a good metaphor the Sentinel.
I thought that if Sentinels were to hang out in a bar, The Bastion would be a good name for that bar, so since this is meant to be a place for Sentinels to hang out and discuss the issues that affect them, I felt that was as good a name as any.
The Bastion is meant to be to Heavies what The Barbershop is to Scouts, and the Triage Ward is to Logi.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6352
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Posted - 2015.04.22 13:29:00 -
[2] - Quote
The Sentinel Community (Proclaim yourself and join the roll.) ___________________________________________ Fox Gaden / Crash Gaden (Min, Amarr, Cal, & Gal Sent)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6352
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Posted - 2015.04.22 13:30:00 -
[3] - Quote
Sentinel Library
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6352
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Posted - 2015.04.22 13:31:00 -
[4] - Quote
Hot Sentinel Topics
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6353
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Posted - 2015.04.22 14:16:00 -
[5] - Quote
I did not create this thread just to highlight my work. It is just that I know where to find all my stuff. I am now scouring the forums for other Sentinel related stuff. Feel free to post links, or start discussions.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Georgia Xavier
Y.A.M.A.H
346
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Posted - 2015.04.22 14:25:00 -
[6] - Quote
My main:
Gregory VonXavier| Amarr sentinel (I only use amarr suits)
Dust 514: Unlimited Scrub Works
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
23333
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Posted - 2015.04.22 14:27:00 -
[7] - Quote
Well, this is a thing.
Gallente Guide
one day i may leave the basement but that day is not today
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Fox Gaden
Immortal Guides Learning Alliance
6354
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Posted - 2015.04.22 14:52:00 -
[8] - Quote
Here are a few things worth discussing:
- Amarr and Gallente heavy weapons using place holders. What should they be, and what art assets in game now could be reskinned to act as a place holder for them?
- Is the Plasma Cannon the medium frame counter to Sentinels? Does it work well enough for them to stop crying when they canGÇÖt take us 1v1 at 10m with a rifle? Ok, some will always cry, but can we use the Plasma Cannon as a counter argument?
- If we had a mid range HMG (or Heavy Laser) would the range reduction to the normal HMG be acceptable? How much do you notice the range reduction to the HMG? Was there an effective range reduction, or did the range reduction simply reduce the range on paper to what the actual range due to dispersion actually was?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
285
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Posted - 2015.04.22 15:42:00 -
[9] - Quote
Megaman Trigger - Caldari and Gallente Sentinel suits, HMG and Forge Guns.
Purifier. First Class.
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Powerh8er
The Rainbow Effect Negative-Feedback
735
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Posted - 2015.04.22 15:50:00 -
[10] - Quote
Sentinel since late open beta and uprising. Doesnt play heavy as much anymore because reasons and since I got enough sp to skill into other classes and weapons.
Have you got anymore exploding carrots?
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Georgia Xavier
Y.A.M.A.H
346
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Posted - 2015.04.22 15:56:00 -
[11] - Quote
Fox Gaden wrote:Here are a few things worth discussing:
- Amarr and Gallente heavy weapons using place holders. What should they be, and what art assets in game now could be reskinned to act as a place holder for them?
- Is the Plasma Cannon the medium frame counter to Sentinels? Does it work well enough for them to stop crying when they canGÇÖt take us 1v1 at 10m with a rifle? Ok, some will always cry, but can we use the Plasma Cannon as a counter argument?
- If we had a mid range HMG (or Heavy Laser) would the range reduction to the normal HMG be acceptable? How much do you notice the range reduction to the HMG? Was there an effective range reduction, or did the range reduction simply reduce the range on paper to what the actual range due to dispersion actually was?
I was thinking that the heavy laser would have same properties as the laser rifle meaning it's crap at CQC. Maybe give it twice the amount of feedback damage
Dust 514: Unlimited Scrub Works
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Fox Gaden
Immortal Guides Learning Alliance
6356
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Posted - 2015.04.22 16:36:00 -
[12] - Quote
Georgia Xavier wrote: I was thinking that the heavy laser would have same properties as the laser rifle meaning it's crap at CQC. Maybe give it twice the amount of feedback damage
I would like to see it do Vehicle Damage as well. I would like to see it be a viable way to strip the Shields off a tank so you can follow up with AV grenades.
I would think it would require a lot of time on target, so viable if a Tank got stuck, or on a vehicle in the open if you are able to keep the beam on it long enough. I was thinking it would primarily be an anti Infantry weapon, but with some AV capability, just as the Forge Gun is an AV weapon with some Anti Infantry capability.
What I would really like is to have the heat buildup on the target rather than the weapon, so that you could set the damage to build to AV levels after 2 seconds on target. Since any weapon can kill Infantry in 2 seconds on target this would not be OP. However, that would require the addition of a new mechanic to the game (debuffs), so it probably can't happen right now.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Georgia Xavier
Y.A.M.A.H
346
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Posted - 2015.04.22 16:42:00 -
[13] - Quote
Fox Gaden wrote:Georgia Xavier wrote: I was thinking that the heavy laser would have same properties as the laser rifle meaning it's crap at CQC. Maybe give it twice the amount of feedback damage
I would like to see it do Vehicle Damage as well. I would like to see it be a viable way to strip the Shields off a tank so you can follow up with AV grenades. I would think it would require a lot of time on target, so viable if a Tank got stuck, or on a vehicle in the open if you are able to keep the beam on it long enough. I was thinking it would primarily be an anti Infantry weapon, but with some AV capability, just as the Forge Gun is an AV weapon with some Anti Infantry capability. What I would really like is to have the heat buildup on the target rather than the weapon, so that you could set the damage to build to AV levels after 2 seconds on target. Since any weapon can kill Infantry in 2 seconds on target this would not be OP. However, that would require the addition of a new mechanic to the game (debuffs), so it probably can't happen right now. How about just reduced damage on infantry? It won't make sense sure but less tears induced in the process
Dust 514: Unlimited Scrub Works
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Fox Gaden
Immortal Guides Learning Alliance
6356
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Posted - 2015.04.22 17:18:00 -
[14] - Quote
Georgia Xavier wrote:How about just reduced damage on infantry? It won't make sense sure but less tears induced in the process How about we start with the current Laser Rifle, but give it 100% damage against vehicles?
If we want the Heavy Laser to have a little more stopping power than the light version we could allow it to heat up a bit more before seizing up. This would mean the potential for higher damage, but it would be delayed (requiring you to pre-heat longer) and it would do more damage to the users (Sentinels have the HP to absorb it).
Then you would be able to do Burst HMG level damage at range if you have time to prepare, but when reacting to someone suddenly appearing, or when you are forced to use cover, so that you don't have time to pre-heat, then your damage is that of an UP light weapon. Having no desperation on it would mean you would have to be precisely on target to do damage.
I think that would make for an interesting weapon that would be very effective in some situations, but with enough balancing factors to keep it from being OP.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6360
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Posted - 2015.04.22 23:24:00 -
[15] - Quote
This thread needs more Goonfeet.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
285
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Posted - 2015.04.22 23:42:00 -
[16] - Quote
Fox Gaden wrote:Here are a few things worth discussing:
- Amarr and Gallente heavy weapons using place holders. What should they be, and what art assets in game now could be reskinned to act as a place holder for them?
- Is the Plasma Cannon the medium frame counter to Sentinels? Does it work well enough for them to stop crying when they canGÇÖt take us 1v1 at 10m with a rifle? Ok, some will always cry, but can we use the Plasma Cannon as a counter argument?
- If we had a mid range HMG (or Heavy Laser) would the range reduction to the normal HMG be acceptable? How much do you notice the range reduction to the HMG? Was there an effective range reduction, or did the range reduction simply reduce the range on paper to what the actual range due to dispersion actually was?
Amarr Heavy Weapon: I think the general consensus is a Heavy Laser. Not gonna argue, as a Legends fan, I want to go "Shining Laser" on a tank.
Gallente Heavy Weapon: I've said it before and I'll say it again; I'd love a reskinned Forge Gun to be used to make a Heavy Plasma blaster/cannon. Can't hold the charge, like the light version but fires like a Forge Gun.
I need to watch more/less (delete as appropriate) SG-1.
Plasma Cannon: Plasma Cannons have enough power to take out a Sentinel (apart from Amarr)of an equal tier in one shot. If they do survive a direct hit, their side arm should be able to finish the job. That said, it'll be argued that the charge time and/or projectile's speed makes Plasma Cannon at 10m useless vs a HMG. But yes, Plasma Cannon is probably the best counter a medium frame has. Aside from frisbee REs.
I haven't even noticed the range reduction on the HMG, so it seems that the range nerf only pushed the range to match dispersion. That said, I've had more trouble against shields after the DPS nerf, which makes taking out jumpers a pain. Hit detection seem off against shields, again, when shooting at faster strafing suits. Might just be me.
Purifier. First Class.
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Adipem Nothi
Nos Nothi
9100
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Posted - 2015.04.22 23:52:00 -
[17] - Quote
Love it!
Have you considered running for CPM, Fox? We Scouts and Heavies may not always see eye-to-eye, but I think you'd be great. Should you decide to run, you have my support.
o7
Shoot scout with yes.
- Ripley Riley
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18448
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Posted - 2015.04.23 00:16:00 -
[18] - Quote
Eh now that this is the third one the novelty is wearing off.
And CURSE YOU SENTINELS AND YOUR FORGEGUNS!
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Georgia Xavier
Y.A.M.A.H
353
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Posted - 2015.04.23 01:23:00 -
[19] - Quote
Megaman Trigger wrote: Hit detection seem off against shields, again, when shooting at faster strafing suits. Might just be me. Breach ScP is your best friend
Dust 514: Unlimited Scrub Works
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Georgia Xavier
Y.A.M.A.H
353
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Posted - 2015.04.23 01:24:00 -
[20] - Quote
True Adamance wrote:Eh now that this is the third one the novelty is wearing off.
And CURSE YOU SENTINELS AND YOUR FORGEGUNS! That engine block on the back of the tank is so fun to hit
Dust 514: Unlimited Scrub Works
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Megaman Trigger
Ready to Play
285
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Posted - 2015.04.23 01:27:00 -
[21] - Quote
Georgia Xavier wrote:True Adamance wrote:Eh now that this is the third one the novelty is wearing off.
And CURSE YOU SENTINELS AND YOUR FORGEGUNS! That engine block on the back of the tank is so fun to hit Tanks make such pretty fireworks.
Purifier. First Class.
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Megaman Trigger
Ready to Play
285
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Posted - 2015.04.23 01:29:00 -
[22] - Quote
Georgia Xavier wrote:Megaman Trigger wrote: Hit detection seem off against shields, again, when shooting at faster strafing suits. Might just be me. Breach ScP is your best friend No it's not, mine's the Forge Gun. Besides, I was talking about the hit detection with the HMG.
I'd rather use a Bolt Pistol than a Scrambler Pistol anyway.
Purifier. First Class.
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One Eyed King
Nos Nothi
9640
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Posted - 2015.04.23 01:32:00 -
[23] - Quote
I don't know how I feel about this place...
My knife hands are getting twitchy.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Georgia Xavier
Y.A.M.A.H
353
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Posted - 2015.04.23 01:33:00 -
[24] - Quote
Megaman Trigger wrote:Georgia Xavier wrote:Megaman Trigger wrote: Hit detection seem off against shields, again, when shooting at faster strafing suits. Might just be me. Breach ScP is your best friend No it's not, mine's the Forge Gun. Besides, I was talking about the hit detection with the HMG. I'd rather use a Bolt Pistol than a Scrambler Pistol anyway. Hit detection in this game in general isn't all that good. You will notice this more with weapons with low ROF
Dust 514: Unlimited Scrub Works
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Georgia Xavier
Y.A.M.A.H
353
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Posted - 2015.04.23 01:35:00 -
[25] - Quote
One Eyed King wrote:I don't know how I feel about this place...
My knife hands are getting twitchy. Shoo shoo, go be a Minja somewhere else
Dust 514: Unlimited Scrub Works
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One Eyed King
Nos Nothi
9640
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Posted - 2015.04.23 01:37:00 -
[26] - Quote
Georgia Xavier wrote:One Eyed King wrote:I don't know how I feel about this place...
My knife hands are getting twitchy. Shoo shoo, go be a Minja somewhere else Sadly enough, that would probably kill me.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Jonny D Buelle
Mors Effera
1053
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Posted - 2015.04.23 06:31:00 -
[27] - Quote
Here to register my fat ass for the Gal Sent.
I find your lack of heaviness... disturbing...
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Megaman Trigger
Ready to Play
285
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Posted - 2015.04.23 12:20:00 -
[28] - Quote
Over the next few weekends I'm going to be working on an AV guide along the lines of Fox's HMG and Sentinel one.
It'll mostly focus on the Forge but I'll cover Plasma Cannon, Swarms etc while I'm there. If we get any new Heavy AV weapons, I'll add them in later.
Anyone with pointers, tips, fitting advice etc please feel free to post it here and I'll include it, with credit.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6368
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Posted - 2015.04.23 12:23:00 -
[29] - Quote
Adipem Nothi wrote:Love it!
Have you considered running for CPM, Fox? We Scouts and Heavies may not always see eye-to-eye, but I think you'd be great. Should you decide to run, you have my support.
o7 If I decided to run, I expect I would be one of the top contenders. However, I can't make the time commitment. My wife gets jealous of the time I spend running my Corp and my Alliance as it is, and while I can do a lot of Forum stuff while I am at work, I don't think I can get away with skype conversations about a video game from my cubical.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6368
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Posted - 2015.04.23 12:35:00 -
[30] - Quote
Megaman Trigger wrote:Over the next few weekends I'm going to be working on an AV guide along the lines of Fox's HMG and Sentinel one.
It'll mostly focus on the Forge but I'll cover Plasma Cannon, Swarms etc while I'm there. If we get any new Heavy AV weapons, I'll add them in later.
Anyone with pointers, tips, fitting advice etc please feel free to post it here and I'll include it, with credit. Good. I have not spent much time with Forge Guns. You might want to take a look at my Swarm Launcher guide. Let me know if you see anything that is outdated. I have updated numbers, but I have not done much with Swarms either in the past year.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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