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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Fox Gaden
Immortal Guides Learning Alliance
6352
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Posted - 2015.04.22 13:29:00 -
[1] - Quote
The Bastion is a place for Sentinels and other Heavies to discuss the issues that affect them.
A Bastion is a strong point in a fortifications wall, just as a Sentinel is a strong point in the Infantry line. As such I feel The Bastion is a good metaphor the Sentinel.
I thought that if Sentinels were to hang out in a bar, The Bastion would be a good name for that bar, so since this is meant to be a place for Sentinels to hang out and discuss the issues that affect them, I felt that was as good a name as any.
The Bastion is meant to be to Heavies what The Barbershop is to Scouts, and the Triage Ward is to Logi.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6352
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Posted - 2015.04.22 13:29:00 -
[2] - Quote
The Sentinel Community (Proclaim yourself and join the roll.) ___________________________________________ Fox Gaden / Crash Gaden (Min, Amarr, Cal, & Gal Sent)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6352
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Posted - 2015.04.22 13:30:00 -
[3] - Quote
Sentinel Library
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6352
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Posted - 2015.04.22 13:31:00 -
[4] - Quote
Hot Sentinel Topics
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6353
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Posted - 2015.04.22 14:16:00 -
[5] - Quote
I did not create this thread just to highlight my work. It is just that I know where to find all my stuff. I am now scouring the forums for other Sentinel related stuff. Feel free to post links, or start discussions.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6354
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Posted - 2015.04.22 14:52:00 -
[6] - Quote
Here are a few things worth discussing:
- Amarr and Gallente heavy weapons using place holders. What should they be, and what art assets in game now could be reskinned to act as a place holder for them?
- Is the Plasma Cannon the medium frame counter to Sentinels? Does it work well enough for them to stop crying when they canGÇÖt take us 1v1 at 10m with a rifle? Ok, some will always cry, but can we use the Plasma Cannon as a counter argument?
- If we had a mid range HMG (or Heavy Laser) would the range reduction to the normal HMG be acceptable? How much do you notice the range reduction to the HMG? Was there an effective range reduction, or did the range reduction simply reduce the range on paper to what the actual range due to dispersion actually was?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6356
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Posted - 2015.04.22 16:36:00 -
[7] - Quote
Georgia Xavier wrote: I was thinking that the heavy laser would have same properties as the laser rifle meaning it's crap at CQC. Maybe give it twice the amount of feedback damage
I would like to see it do Vehicle Damage as well. I would like to see it be a viable way to strip the Shields off a tank so you can follow up with AV grenades.
I would think it would require a lot of time on target, so viable if a Tank got stuck, or on a vehicle in the open if you are able to keep the beam on it long enough. I was thinking it would primarily be an anti Infantry weapon, but with some AV capability, just as the Forge Gun is an AV weapon with some Anti Infantry capability.
What I would really like is to have the heat buildup on the target rather than the weapon, so that you could set the damage to build to AV levels after 2 seconds on target. Since any weapon can kill Infantry in 2 seconds on target this would not be OP. However, that would require the addition of a new mechanic to the game (debuffs), so it probably can't happen right now.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6356
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Posted - 2015.04.22 17:18:00 -
[8] - Quote
Georgia Xavier wrote:How about just reduced damage on infantry? It won't make sense sure but less tears induced in the process How about we start with the current Laser Rifle, but give it 100% damage against vehicles?
If we want the Heavy Laser to have a little more stopping power than the light version we could allow it to heat up a bit more before seizing up. This would mean the potential for higher damage, but it would be delayed (requiring you to pre-heat longer) and it would do more damage to the users (Sentinels have the HP to absorb it).
Then you would be able to do Burst HMG level damage at range if you have time to prepare, but when reacting to someone suddenly appearing, or when you are forced to use cover, so that you don't have time to pre-heat, then your damage is that of an UP light weapon. Having no desperation on it would mean you would have to be precisely on target to do damage.
I think that would make for an interesting weapon that would be very effective in some situations, but with enough balancing factors to keep it from being OP.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6360
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Posted - 2015.04.22 23:24:00 -
[9] - Quote
This thread needs more Goonfeet.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6368
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Posted - 2015.04.23 12:23:00 -
[10] - Quote
Adipem Nothi wrote:Love it!
Have you considered running for CPM, Fox? We Scouts and Heavies may not always see eye-to-eye, but I think you'd be great. Should you decide to run, you have my support.
o7 If I decided to run, I expect I would be one of the top contenders. However, I can't make the time commitment. My wife gets jealous of the time I spend running my Corp and my Alliance as it is, and while I can do a lot of Forum stuff while I am at work, I don't think I can get away with skype conversations about a video game from my cubical.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6368
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Posted - 2015.04.23 12:35:00 -
[11] - Quote
Megaman Trigger wrote:Over the next few weekends I'm going to be working on an AV guide along the lines of Fox's HMG and Sentinel one.
It'll mostly focus on the Forge but I'll cover Plasma Cannon, Swarms etc while I'm there. If we get any new Heavy AV weapons, I'll add them in later.
Anyone with pointers, tips, fitting advice etc please feel free to post it here and I'll include it, with credit. Good. I have not spent much time with Forge Guns. You might want to take a look at my Swarm Launcher guide. Let me know if you see anything that is outdated. I have updated numbers, but I have not done much with Swarms either in the past year.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6369
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Posted - 2015.04.23 12:57:00 -
[12] - Quote
True Adamance wrote:Eh now that this is the third one the novelty is wearing off.! I was not really going for novelty. The Barbershop serves a purpose for the Scout community, and the Sentinel community needs to hold internal discussions for similar reasons.
Over the last several months the DUST community was crying for nerfs to HMG Sentinels and discussions among the Sentinel community about what should be done were happening in random threads all over the forums. But those threads would be around for a couple of days, and then sink out of site on the General forum. There was no unified and persistent discussion for the Sentinel community to debate issues among ourselves over the long term. I decided that we need a place to gather.
That is what I hope for this to be, and as soon as Breakin Stuff gets his ass in here, this thread will start to have some credibility.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6382
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Posted - 2015.04.24 13:00:00 -
[13] - Quote
Jonny D Buelle wrote:Fox Gaden wrote:Here are a few things worth discussing:
- Amarr and Gallente heavy weapons using place holders. What should they be, and what art assets in game now could be reskinned to act as a place holder for them?
Me and my mate had a discussion about this the other day, and we both agreed that depending on what the heavy weapons are going to be would impact which weapons get reskinned and given new stats. Take the rumoured Plasma Flamethrower, I was thinking about reskinning the Heavy Machine Gun and increase the speed dramaticly to make the plasma coming out seem like a flame. However the rounds should arc downwards and the damage per round would have to be low for balance The Heavy Laser could be a reskinned Forge Gun. It needs to take time to charge up but once it is charged, it fires a concentrated beam for as long as you hold it, it overheats, or you run out of ammunition. Should be used mainly as an AV weapon. We also talked about the plasma mortar but felt the flamethrower would be cooler. Also I am a huge advocate of the Gatling Laser, which is just an HMG reskinned to look Amarrian and fires lasers. I wonder about using the Plasma Rifle art assets for the Gallente Heavy Weapon. That thing is fairly large already. Or the Shotgun. If you see a Sentinel with a Shotgun, it is a safe bet that it is not the light version.
Heavy Laser should heat up rather than charge up, so it would do damage as soon as you pull the trigger, just not a lot of damage at first. Just like the Light Laser Rifle.
As for the Gatling Heavy Pulse Laser I can't help imagining each barrel using a different spectrum.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6414
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Posted - 2015.04.26 16:07:00 -
[14] - Quote
My new favorite fit!
Advanced Min Sentinel 2x Krins LEX Damage mod BPO (+4 damage for Heavy, Light, & Sidearm weapons) 1 Complex Kinetic Catalyzer 1 Militia Armor Repair BPO (because that was all I could fit)
Breach SMG Forge Gun Flux Grenade
This is a SMG fit that has a Forge gun for AV work on the side. It has some speed. It has some recovery.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6416
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Posted - 2015.04.26 16:44:00 -
[15] - Quote
Megaman Trigger wrote:Welcome to the Forge side. Nonsense... it is an SMG fit!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6416
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Posted - 2015.04.26 17:16:00 -
[16] - Quote
Megaman Trigger wrote:Fox Gaden wrote:Megaman Trigger wrote:Welcome to the Forge side. Nonsense... it is an SMG fit! Hit someone with a Forge shot and then try and say that. Last match a CEO from my Alliance who was on the other team randomly walked between me and an enemy tank and took the bullet that was meant for the tank.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6421
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Posted - 2015.04.27 11:59:00 -
[17] - Quote
Megaman Trigger wrote:Anyone know the jump height for a ck.0 with 4 myrofibrals and a kinkat?
Been tempted to make a true blue bomber fit (high jumps, forge gun for Buster) for a laugh but wondering if it's worth the sp. You would be able to do 1 big jump, and then you would be bent over with your hands on your knees wheezing. Cal Sentinel has less stamina than a Cheetos chugging couch potato. You got to go Green Bottle unless it is just a joke fit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6421
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Posted - 2015.04.27 12:08:00 -
[18] - Quote
Fristname Family name wrote: never run damage mods that arent complex heavy damage mods in my opinion. always gotta be stacking XD mine normally consist of (the advanced gal sentinal forgot the name kinda) adv breach forge (forgot the name again) breach/some advanced smg depending on how i feel as many damage mods as i can a few reps and plates and always av nades (packed)
thats pretty much it but my cal build is like damage mods reactivve plates and thats all really.
The Krin's LEX-71 Damage Mod is equivalent to an Advanced Heavy Damage mod that also acts like a Standard Damage mod for your Sidearm. You are losing 1% damage on your heavy weapon, but gaining 4% damage on your sidearm, compared to running a Complex Heavy Damage mod.
On my SMG/Forge Gun fit I could not fit Complex Heavy Damage mods with a Proto Forge gun and still have the Proto Kin Cat, but I found I could fit the Krin's LEX-71 BPO Damage mods.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6421
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Posted - 2015.04.27 12:24:00 -
[19] - Quote
Fristname Family name wrote:damage is damage with level 5 proficiency and maxed trees for heavy stuff and all i cant fit everything i want pretty well and the damage when im forging is all ment for my forge no point in the side arm cause not all my fits have one. If im near people i normally have a few blues to let me die or a depo close to pull out a gk0 with a proto hmg :D
and 1% is a pretty big difference on a forge gun tbh. i would rather have that tank killed than him having 25hp left...
well im not gonna reply im gonna go out for a bit I can understand that school of thought. You are a true min/max'er, squeezing water from a stone to get that little extra damage.
I tend to go for versatility over min/maxing. Instead of trying for the maximum damage in one area, I prefer to max the overall fit. I even considered giving up a bit more on the forge gun to go with complex sidearm damage mods (that +8% damage was tempting) but I could not make it work without downgrading the Forge Gun, which would have hampered the fit's AV potential too much. I ended up going back to my original fit as it give bonuses to both weapons without sacrificing too much. In a way it is as much about the fitting costs as it is about having damage bonuses for both weapons.
Am I correct in guessing that the fitting cost on that BPO Damage Mod is lower than an Advanced Heavy Damage mod? I neglected to check.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6421
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Posted - 2015.04.27 12:30:00 -
[20] - Quote
MINA Longstrike wrote:I have extreme problems with how tanks function currently and would much rather see a system of high raw hp (6000-7000 armor) lower hardening values (~20-25%) and MUCH lower reps (~50-80 or so) so as to develop a system where tanks can be incredibly durable when they need to be but damage inflicted sticks to them and when a tank is forced off it's forced off for a reasonable chunk of time. A big part of the problem is that with the way armor tanks are set up they have absolutely insane effective reps per second and their low health pool isn't a terrible detriment due to the bloated EHP that high resistance hardeners provide. Your suggestion sounds a lot more like a "Tank". Medium HP with higher reps would be better for a MAV.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6421
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Posted - 2015.04.27 12:33:00 -
[21] - Quote
Jonny D Buelle wrote:Just gonna drop my Sentinel Fit for you guys.
ADV Gallente Sent. Krin's Damage Mod Complex Reactive Plate Complex Armour Rep Complex Armour Plate MH-82 Heavy Machine Gun M-1 Locus Grenade Magsec SMG
I find that when I sacrificed my second plate for the reactive, I was able to survive more encounters against other sentinels due to having more reps. Also I spend less time in cover regenerating my hp because of my reps. That looks solid. It is close enough to my Go-To Amarr Sentinel fit that I can see how and why your fit works.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6421
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Posted - 2015.04.27 12:59:00 -
[22] - Quote
MINA Longstrike wrote:I've heard arguments of "My proto tank should not be killed by a solo aver" which as a vehicle user too, really, really pisses me off, because then it becomes an argument of "my x = 2+ of your y" and if X > Y, why not spam x? Part of what annoyed me so much was that despite being positioned in a good spot, my full round of shooting did little more than scratch the paint of the tanks. It was argued that this was "Balanced" because (to summarize in a very sardonic manner) "I occasionally scared him a little and made him have to retreat. If there were 4 of me though we could alpha him and that totally isn't fair!"
Anyways endrant. I cant wait for vehicle talks to come up again because I'm not very happy with the current vehicle model. My take on it is that you should not be able to solo a Tank with 1 hand held AV weapon unless they are targeting the weak-points on the Tank or the Tanker remains exposed too long. (Excluding from the discussion other tanks, turrets, and Jehad Jeeps.)
However, I have no problem with a Scout with a Swarm Launcher, AV Grenades, and Remote Explosives soloing a Tank.
I also don't have a problem with a Forge Gunner soloing a tank by shooting it in the Engine block, as long as it requires multiple shots, or taking out a Tank from range as long as they have to reload before finishing it (as in the Tank remained exposed too long.)
So, I am ok with AV soloing tanks, but it can't be easy, and it must require multiple factors supporting the AV to make the kill.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6435
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Posted - 2015.04.28 12:18:00 -
[23] - Quote
CCP Rattati wrote:Hello, I will drop by here once in a while to see what you are up to It's official! We are now a focus group!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6435
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Posted - 2015.04.28 12:27:00 -
[24] - Quote
Flaylock Steve wrote:I have a Dren Heavy and back then I used to use the FG and HGM when needed. Does this count? I will only add people to the registry if they are currently active primarily as a Sentinel or they have skilled a Sentinel suit to level 5 and still run it enough to still have a feel for it.
If you are currently running a Dren Sentinel regularly that would count (even without skills), but I am not going to add you to the Sentinel Registry for running one off and on "Back In The Day". You are still welcome to post though.
I ran Dren Sentinel for 6 months on Crash Gaden with no Sentinel suit skills, until they changed the Sentinel suit bonus and gave me a reason to skill into it.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6435
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Posted - 2015.04.28 12:33:00 -
[25] - Quote
jerrmy12 kahoalii wrote:Is the bastion hollow? A bastion (also named bulwark, derived from the Dutch name "bolwerk"), is an angular structure projecting outward from the curtain wall of an artillery fortification. The fully developed bastion consists of two faces and two flanks with fire from the flanks being able to protect the curtain wall and also the adjacent bastions.[1] It is one element in the style of fortification dominant from the mid 16th to mid 19th centuries. Bastion fortifications offered a greater degree of passive resistance and more scope for ranged defense in the age of gunpowder artillery compared with the medieval fortifications they replaced.
If you want to RP you can consider this to be a bar named The Bastion.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6461
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Posted - 2015.04.29 12:31:00 -
[26] - Quote
sir RAVEN WING wrote:Fox, I was wondering if you had plans for an Assault thread. It would complete the set, and allow the other classes to have some insight into the Assault(er)'s life.
If I may suggest some names, 'The Mess Hall', or 'The Barracks' A good idea, but I would not be an appropriate host. I have mostly played Sentinel for the past 18 months. I play other stuff to test stuff, or when one of my old guides needs updating, but an Assault thread needs a dedicated member of the Assault community to host it.
Threads could probably be made for Tankers and Pilots as well, like the Machine Shop, and the Flight Deck or something.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6461
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Posted - 2015.04.29 12:33:00 -
[27] - Quote
Vyuru wrote:Megaman Trigger wrote:Anyone else hate how those 'built in' spawn points ( the ones you can select that aren't CRUs and seem to be a part of the base) on some maps are outside the redzone and, therefore, open to being camped? I dislike them.... But then it becomes more a game of spawning in a hvy and seeing how many I can take down with me. Yes, breaking camps is one of the things we do well.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6461
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Posted - 2015.04.29 12:34:00 -
[28] - Quote
jerrmy12 kahoalii wrote:Fox Gaden wrote:jerrmy12 kahoalii wrote:Is the bastion hollow? A bastion (also named bulwark, derived from the Dutch name "bolwerk"), is an angular structure projecting outward from the curtain wall of an artillery fortification. The fully developed bastion consists of two faces and two flanks with fire from the flanks being able to protect the curtain wall and also the adjacent bastions.[1] It is one element in the style of fortification dominant from the mid 16th to mid 19th centuries. Bastion fortifications offered a greater degree of passive resistance and more scope for ranged defense in the age of gunpowder artillery compared with the medieval fortifications they replaced. If you want to RP you can consider this to be a bar named The Bastion. You ruined it, or you aren't acknowledging whag I meant. I probably did not have any idea what you were talking about and took a whiled shot in the dark.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6461
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Posted - 2015.04.29 17:12:00 -
[29] - Quote
MINA Longstrike wrote:^he was making a kingdom hearts reference to the area of "Hollow Bastion". Oh... I have no idea what kingdom hearts is.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6462
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Posted - 2015.04.29 18:10:00 -
[30] - Quote
CCP Rattati wrote:you will back for the fixed ahmg we were tuning today This looks promising...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6466
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Posted - 2015.05.01 13:01:00 -
[31] - Quote
Jonny D Buelle wrote:One thing that irritates me is that Sentinels these days die too quickly sometimes, even to things that shouldn't be doing that much damage.
How do you think we can solve this without being OP or another FoTM that everyone will spam? I can't really complain about dying quickly. The fit I run most has less than 1000 HP.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6468
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Posted - 2015.05.01 15:41:00 -
[32] - Quote
MINA Longstrike wrote:Jonny D Buelle wrote:One thing that irritates me is that Sentinels these days die too quickly sometimes, even to things that shouldn't be doing that much damage.
How do you think we can solve this without being OP or another FoTM that everyone will spam? Honestly, sentinels are some of the least expensive suits to run in the game. You shouldn't be upset about dying because you're incredibly isk efficient. Has the AHMG dispersion hotfix gone through yet? Generally speaking Sentinels generate less WP and thus make less ISK per battle than other suits.
Granted if you are squad lead, and put the defend order on your Logi, and have someone with a scanner so you can get points off of orbitals, you can do quite well on the WP, but a sentinel running solo will be low on the leader-boards, even if they have top kills, unless they also hack a lot, or just get a massive kill count.
Not having equipment slots results in lower earning potential.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6483
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Posted - 2015.05.03 01:07:00 -
[33] - Quote
Fristname Family name wrote:Fox Gaden wrote:MINA Longstrike wrote:Jonny D Buelle wrote:One thing that irritates me is that Sentinels these days die too quickly sometimes, even to things that shouldn't be doing that much damage.
How do you think we can solve this without being OP or another FoTM that everyone will spam? Honestly, sentinels are some of the least expensive suits to run in the game. You shouldn't be upset about dying because you're incredibly isk efficient. Has the AHMG dispersion hotfix gone through yet? Generally speaking Sentinels generate less WP and thus make less ISK per battle than other suits. Granted if you are squad lead, and put the defend order on your Logi, and have someone with a scanner so you can get points off of orbitals, you can do quite well on the WP, but a sentinel running solo will be low on the leader-boards, even if they have top kills, unless they also hack a lot, or just get a massive kill count. Not having equipment slots results in lower earning potential. but you cant complain when the other team has LAVs, dropships and militia or even any tier tanks. lottsss of tanks O.O *starts day dreaming about a 1v3 with the tanks and killing them all* i wub retards. they get me lots of kills and WPs i can get over 2k wp from forging if they have vehicals and with a HMG as long as theres kills around theres lots of war points too. but back in the day i was able to get 1000wp within 5mins if blues didnt hack the installs along with the pointless ones around the map on outskirts. <3 the war points were real back then. I should have specified that I was referring to HMG Sentinels. I only just recently started experimenting with the Forge Gun again and I keep forgetting about the wonders of Vehicle damage WP.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6483
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Posted - 2015.05.04 10:09:00 -
[34] - Quote
I ran this fit this morning:
Adv Gal Sent Complex Kin Cat Complex Armor Repair Complex Armor Plate
Complex Myophibril Stimulants
Burst HMG Toxin SMG Militia Flux Grenade
I did not have the greatest game, but I was very happy with the suitGÇÖs performance. Although, as is common these days, half my kills were with the SMG.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6484
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Posted - 2015.05.04 12:38:00 -
[35] - Quote
Megaman Trigger wrote:Fox Gaden wrote:I ran this fit this morning:
Adv Gal Sent Complex Kin Cat Complex Armor Repair Complex Armor Plate
Complex Myophibril Stimulants
Burst HMG Toxin SMG Militia Flux Grenade
I did not have the greatest game, but I was very happy with the suitGÇÖs performance. Although, as is common these days, half my kills were with the SMG.
Myrofibrils are doing their intended job for Sentinels; right? We can actually get over small bumps if we use one? Yes, and railings if we fit two.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6484
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Posted - 2015.05.04 12:40:00 -
[36] - Quote
Fristname Family name wrote:Megaman Trigger wrote:Fox Gaden wrote:I ran this fit this morning:
Adv Gal Sent Complex Kin Cat Complex Armor Repair Complex Armor Plate
Complex Myophibril Stimulants
Burst HMG Toxin SMG Militia Flux Grenade
I did not have the greatest game, but I was very happy with the suitGÇÖs performance. Although, as is common these days, half my kills were with the SMG.
Myrofibrils are doing their intended job for Sentinels; right? We can actually get over small bumps if we use one? R.I.P all the heavys that died trying to get over small inclines, steps, ledges, got stuck in tiny holes which i forgot the name of and all sorts of small things you can get stuck in, on or near somehow and not get off, out or away from and must suicide in pcs ans pubs <3 ;-; xoxo R.I.P Heavys What gets me is how we have to jump to get into those shipping containers with the ends removed. That can't be more than a few inches.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6484
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Posted - 2015.05.04 12:49:00 -
[37] - Quote
Spademan wrote:*Pokes head in through the window* Hi there. So I been using the Minmatar Sentinel for a while as a bit of side action. I could say how I fit it but I won't, 'cause I wanted to ask you how you'd suggest fitting it.
Cheers.
Edit: With a HMG. Fit two Complex Kin Cats if you can. (Advanced suit) Then try to fight in shields. If your armor gets low it takes a long time to rep back up, so you will be happy to see a Logi or Triage hive.
Put a Complex Energizer in a high slot.
I think I had a Shield Extender in the second high slot before, but have switched to a Complex Myofibril Stimulant. If you want to be able to jump over railings you can ditch the Energizer for a second Myofibril, but I usually run one of each.
I like running with a Burst HMG and I call it the Heavy Shotgun Scout fit, but if you use the Burst get used to switching to your sidearm mid fight to avoid overheating. Also, if you run with your sidearm out you run faster.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6484
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Posted - 2015.05.04 12:52:00 -
[38] - Quote
Ralden Caster wrote:The racial variants numbers on the front page need to be retotaled. I updated the count on the Racial variant numbers. I am a bit surprised to see Gallente on top. I expected to see more Amarr.
I am happy to say that all 4 racial variants of the Sentinel suit are viable, although the Gal and Amarr are still probably a bit more versatile due to having more low slots.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6484
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Posted - 2015.05.04 12:57:00 -
[39] - Quote
Fristname Family name wrote:Fox Gaden wrote:Megaman Trigger wrote: Myrofibrils are doing their intended job for Sentinels; right? We can actually get over small bumps if we use one?
Yes, and railings if we fit two. HOLY CRAP ARE YOU SERIOUS?!!?!?!?!?!??!?!?!? *gets up and turns on ps3 specs into blues* cant wait for this... Yeah, but I am not sure if it will work if you have any Plate weighing you down...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6484
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Posted - 2015.05.04 13:01:00 -
[40] - Quote
Fristname Family name wrote: Also, if you run with your sidearm out you run faster LIES AND YOU KNOW IT! LIES I TELL YOU LIES!!!! :P
You also turn slightly faster and might even jump higher, although I have not tested that. The difference is fairly small, but noticeable.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6484
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Posted - 2015.05.04 15:38:00 -
[41] - Quote
Megaman Trigger wrote:Fox Gaden wrote:Megaman Trigger wrote: Myrofibrils are doing their intended job for Sentinels; right? We can actually get over small bumps if we use one?
Yes, and railings if we fit two. What about 4 on a Cal? Tops of containers? I have not tried with 4 yet. I only just got the Cartiac Regulator maxed to make Caldari jump fit more viable, and have not got around to testing. I do recall in the train map jumping from the catwalk onto a box, and then jumping from box to box. I think that may have been on a 2 Myo Min fit though.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6490
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Posted - 2015.05.05 10:18:00 -
[42] - Quote
Good to see you in game Jonny D Buelle. I would have liked to give a good showing for myself when I see people I know, but I just was not in the grove this morning. Kept shooting just left or just right of people, never quite being able to line up the shot. Then when I tried my Forge gun fit I just got killed every time I pulled the Forge Gun out. Not my finest hour.
When I am in the grove I am a lot better than that with an HMG, and with a Forge GunGǪ well actually that is about normal for my Forge Gun games. Every time I charged it up I die. It is still new to me. Never really used it much before.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6491
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Posted - 2015.05.05 12:03:00 -
[43] - Quote
Megaman Trigger wrote:By the sounds of it, us Forge Sentinels are a rare sight. Yes, but those who do it well can be gods among men.
Remember this video?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6493
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Posted - 2015.05.07 12:59:00 -
[44] - Quote
Georgia Xavier wrote:Megaman Trigger wrote:Anyone else feel like we're getting the short end of the stick lately?
Also, when can we trade "Black Eagle" Assault Rifles? I have a bunch I need to move to this character. Yeah,the assaults get the most love. I have all amarr suits already but the heavy is what I used first thus it has a special place in my heart - HMG Sentinels and Scouts sucked for a year. - Then Assault suits sucked for a year. - Now Assault suits are on top again, but I don't feel that Sentinels are as far behind as we were in 2013/2014.
When Rattati fixes the dispersion on the Assault HMG, that will help, as it will give us a chance to get out and get some fresh air, rather than hunkering down inside buildings all the time.
I feel the HMG damage is a bit low now, but that is such a fine line to balance.
Overall, the popularity of the different suit sizes/classes is fairly close to where I feel it should be. The majority of players should be in Assault suits. Sentinel and Scout should be specialty roles.
I am thinking that we might see some placeholder Amarr/Gal weapons by late summer, which will be interesting.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6493
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Posted - 2015.05.07 15:11:00 -
[45] - Quote
CCP Rattati wrote:RE nerf and AHMG buff, what do you say my dear fatties Yeah?
Assuming that the AHMG buff is a reduction to dispersion, then I will be very Happy! It will be nice to have a tool for every job, in the Sentinel toolbox.
I have not had as big an issue with Remotes as some people. Probably because having written the guild, I get very embarrassed when I die to one , so I have become very good at spotting them. If this nerf involves reducing the range they can be thrown, that would be good. I don't see them being Frisbeeed very often, but when they are they are devastating. Also, I am wondering if the delay after deployment before they can be activated is really as long as it is supposed to be. I have seen RE deployed and started running before it even hits the ground and still fail to get clear of the blast radius before it goes off. Hared to say for sure, as it is hard to tell if they may have been set off by friendly fire, but it has happened several times.
Edit: Actually you posted while I was just starting to read your Warloard 1.1 post, so let me finish reading that, and I might edit this post.
Edit 2: Ah, I was right! RE activation delay is bugged. I know it!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6493
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Posted - 2015.05.07 15:24:00 -
[46] - Quote
Quote:Assault HMG now starts high, ends low, reduced in scope, inverted, effective above 40 meters What does this actually mean? Is this saying that the Dispersion rate starts high and reduces as you continue to shoot? Does "reduced in scope" mean reduced dispersion or is it referencing something else? "effective above 40 meteres" sounds promising!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6493
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Posted - 2015.05.07 15:27:00 -
[47] - Quote
MINA Longstrike wrote:CCP Rattati wrote:RE nerf and AHMG buff, what do you say my dear fatties Played around with the AHMG a little bit, movement increases the rate at which dispersion tightens. These guns are hilariously OP, they still lose at close quarters in a damage race, but they're pretty deadly lethal at range. It seems that ANYTHING that would increase dispersion on the AHMG instead reduces it.
So don't Crouch?
Actually if it is most accurate while strafing this could be a very interesting skill weapon.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6493
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Posted - 2015.05.07 16:02:00 -
[48] - Quote
Balistyc Farshot wrote:Instead you get more of the RE on the uplink, For about a month before Bandwidth was introduced I was the only one doing this as far as I could tell. So many people had gotten into the bad habit of meleeing uplinks that I got a lot of kills out of it. Of course Bandwidth had its intended effect, and I don't start the match as Logi anymore.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6493
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Posted - 2015.05.07 16:09:00 -
[49] - Quote
Jonny D Buelle wrote:Edit: Off topic, but do we have a chat channel? The only Chat channel I maintain is Learning Coalition chat, which is sort of a new player help channel, with a lot of general game related discussion, and a place for new players and vets to squad up.
There has been three or four attempts to make a heavy chat channel, but non of them really got off the ground. Do you guys want me to start a "The Bastian" channel?
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Fox Gaden
Immortal Guides Learning Alliance
6494
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Posted - 2015.05.08 09:51:00 -
[50] - Quote
I created a chat channel called Ze Bastion.
There was already a channel called GÇ£The BastionGÇ¥ which was created by EVE characters. The description you see EVE side indicates that The Bastion is a Bar n Grill, and the channel has no password, so we could probably crash that channel and make it our own if you wanted.
The big difference is that my EVE character has moderator privileges on Ze Bastion, while The Bastion channel belongs to someone else.
There was no one else in The Bastion channel before Downtime, but there might be EVE players in there at Prime Time, or the channel may be old and abandoned.
Which channel do you think we should use?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6495
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Posted - 2015.05.08 12:13:00 -
[51] - Quote
So far I have only got to play one match since the Hotfix to test out the AHMG, and it was the 5 point research facility map, so not the appropriate map to use the AHMG on, but good enough to get a feel for it.
I have to say, I like it!
Of course if I was not specifically trying to test the AHMG I would have switched to a different HMG for that map. It is definitely not what you want to use vs a Cal Sent and his Boundless in CQC, so I died a lot, but I did manage to get into a few running ranged fights and I loved it.
After one match it is too early to say for sure, but it did not seem OP to me. You have to aim carefully, and I overheated a number of times, so there is definitely some skill involved. It will take further testing to determine if Rattati got the balance right, but if it is overbalanced it does not feel anywhere near what the Burst HMG felt like when it was first reworked.
So far I am happy. Chose your tool for the job at hand.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6507
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Posted - 2015.05.11 12:36:00 -
[52] - Quote
Megaman Trigger wrote:So APEX suits are now just BPO Proto suit we can fit anyway we want? With the PG/CPU restrictions on the APEX suits they are better than the Standard BPO's, but supposedly slightly less powerful than the Advanced suits, unless you come up with a cleaver fit with low fitting costs.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6507
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Posted - 2015.05.11 17:13:00 -
[53] - Quote
Fristname Family name wrote:Georgia Xavier wrote:Breakin Stuff wrote:Ok I'm here. head honcho of sents is here, this should be interesting this is like the climax of a anime or the build up to the big climatic scene... I had to beg him to come, and bribe him with stories of donuts, but what else could I do? He represents a school of thought regarding Sentinel balance, so balance discussions would be incomplete without him present.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6508
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Posted - 2015.05.11 19:06:00 -
[54] - Quote
Breakin Stuff wrote:Fox Gaden wrote: I had to beg him to come, and bribe him with stories of donuts, but what else could I do? He represents a school of thought regarding Sentinel balance, so balance discussions would be incomplete without him present.
And for additional amusement value, usually when I utter the words "vehicle" and "balance" in the same post, a tanker will appear, sperging tears all over the place for easy collection.
The emoticon does not do Tanker QQ justice.
:cry is UP!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6517
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Posted - 2015.05.12 12:01:00 -
[55] - Quote
Kaeru Nayiri wrote:Hello dear denizen's of the Bastion !!
I have an honest question that I would hope to discuss.
With all the nerfing done to the HMG in the past, have you guys considered or even tried using a shotgun on your sentinels in CQC?? Having not used the shotgun myself, only familiar with it's reputation, I sometimes think that if I played sent, I might want to at least give it a try.
Thoughts? My right thumb twitches sometimes when I pull the trigger with my index finger, which can cause me to melee instead of shoot. (Due to tendon damage.) While this is an occasional issue with automatic weapons such as the HMG, it is a constant issue with single shot weapons such as the Shotgun. This is why I gave up on playing Scout, and it is also why I personally am not likely to use the Shotgun on my Sentinel.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6517
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Posted - 2015.05.12 12:07:00 -
[56] - Quote
Breakin Stuff wrote:Megaman Trigger wrote:Punching a Dropship out of the air. That.... that I have to see. Did you know melee attacks do full damage vs. Vehicles? Jump on a dropship with mylolflybrils and comence the tearing off of important bits! We totally need video of someone doing this. It needs to be included in a This is DUST video.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6524
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Posted - 2015.05.12 20:02:00 -
[57] - Quote
Kaeru Nayiri wrote:I didn't mean it to be asinine or troll even !! I legitimately want to learn what creative ideas we can come up with to deal with the HMG heat build up being what it is, and see if there are other weapons that can be used in point defence. If you pair a Burst HMG with an SMG and follow the rule of thumb of switching to sidearm after 3 bursts, you will have good success.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6529
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Posted - 2015.05.13 12:42:00 -
[58] - Quote
True Adamance wrote:Quick question..... I'm trying to Sentinel-ize..... or whatever you call it but I have real trouble with the lack of mobility and range on the weapons (to a certain extent including the AHMG which is easily my favourite.
Any tips for how to use a Sentinel properly. I normally love being a mid-long range support gunner and Anti-vehicle player in other FPS but in Dust I loathe the HMG aesthetic.... First I am just going to go out on a limb here and assume you are using the Amarr Sentinel.
1) I always enjoyed putting a Kin Cat or two on my Amarr Sent. Makes it a little less slow. (I liked a Rep, a Plate, and 1 or 2 Kin Kats depending on the level of the suit.)
2) Keep pressuring Rattati for a placeholder Heavy Laser. If we get it, and it works good, maybe we can argue for one little bitty art asset. If not, we would get the new art asset for any placeholders when we move to a new platform (probably in the next 18 months).
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6530
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Posted - 2015.05.13 13:51:00 -
[59] - Quote
Here is someone bringing up CCP Z's idea about not allowing Sentinels to hack.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6538
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Posted - 2015.05.13 18:16:00 -
[60] - Quote
Jonny D Buelle wrote:I hate that idea. It takes away WP gain and (IMO) makes our job as point defence harder.
Let's say they hack the objective, my squads kills them but I'm the last one standing. Well I wouldn't be able to do sh*t until my squad gets there. And if there isn't an uplink or CRU nearby...
Point is Sentinels need to be able to hack. That is a good point. When a cloaked Scout gets past us and starts to hack, it is hard to waddle back in time to stop the hack from going through. At the very least, we would need the ability to counter-hack, otherwise we would need a chaperone when on point defense.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6538
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Posted - 2015.05.13 18:18:00 -
[61] - Quote
Megaman Trigger wrote:Jonny D Buelle wrote:Breakin Stuff wrote:Meh, I think the current meta of "point defense" is idiotic. It's not point defense, it's camping. Its actually a very legitimate strategy. You wouldn't want to leave it defenseless and let the other team capture it and win it. Sentinels are best at this because of our high eHP and the ability to use the HMG. Camping would be sitting by an enemy uplink, going into their spawn or sitting by a CRU they have. Camping, in general, means staying in one place and waiting. So camping an objective is possible. I have seen RE Scouts camp a neutral unhacked objective...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6538
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Posted - 2015.05.13 18:23:00 -
[62] - Quote
Physiological moment...
Are we the Goalies of DUST?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6538
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Posted - 2015.05.13 18:24:00 -
[63] - Quote
Kaeru Nayiri wrote:That's pretty cool, Fox ! Good to know there is a system that is reliable you can follow.
What tier burst HMG do you use this method with? Does it make a difference like the regular HMG? (much more heat buildup at low tier) I normally use the Advanced Burst HMG. The damage is enough to get the job done, and I have mostly learned to handle the heat.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6538
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Posted - 2015.05.14 12:10:00 -
[64] - Quote
Imp Smash wrote:Fox Gaden wrote:Consider this...
Are we the Goalies of DUST? Yes, but because of map design. We have to stay either in CQC, or WAY out in the open depending (HMGs/Forge) or we are at a disadvantage in every engagement. The vast majority of hack points are in CQC. Hence, we stay in areas where people will be and where we won't be farmed like giant radishes. Ie. The hack point. If there were more hack points out in the open where we have little to no cover, but roads to and from said points were all CQC, then you would find assaults goal keeping and heavies pushing. Defending a point is not camping. It's a job that someone has to do. Whether it be an HMG heavy, a very good rifle using assault, a mass driver logi, a sniper, or a RE/Shotgun Scout. Someone's got to do it, and there is no shame in it. Killing in their ground spawn so they can't get out of the red line is camping. It is pretty kitteny and ruins the match for everyone on both sides. Hiding in a point where it's hard to get to, and killing people who come by when you are not at all near or related to the hack point is camping. It is somewhat unsportsman like -- but this is New Eden. HTFU. Also no shame. I would like more options as a heavy -- at the moment I don't even pull out my HMG anymore because heavies are too weak for a gunfight (luckily I like forge-gunning) and I WOULD like to go out and do other stuff besides forgegun and HMG near the point. I am looking forward to new heavy weapons for new ranges of engagement. Well said.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6538
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Posted - 2015.05.14 12:21:00 -
[65] - Quote
MINA Longstrike wrote:Spent a bit more time thinking about this and how to make it not ridiculously op / up and working around the issue of sentinels being damn near unkillable. Further thoughts come down to "I don't want people to twitch around using this weapon, I want them to stand still and get shot back at" and my idea on how to incentivize that and make the weapon 'better' at range is to have the rails align as long as you're not moving (kind of like a sniper sway / dispersion mechanic type thing) going from "( o o )" to "( oo )" to maybe even just "(o)". Some movement might be okay as long as you're aimed down sights and I imagine moving at short range might even be nice as it could allow you to really punish people who are twitching around.
I think for any prospective future 'long range anti infantry' weapons there should maybe be some sort of balancing mechanic that makes you want to rely on the sentinels strengths of high hp / decent regen but allows for counterplay by opponents through capitalizing on a sentinels want to stay 'still'. You could set it to be at its most accurate when crouched. Then a Sentinel would have to make themselves vulnerable by crouching and restricting their movement when making real long ranged shots.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6542
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Posted - 2015.05.15 12:08:00 -
[66] - Quote
Megaman Trigger wrote:Georgia Xavier wrote:Breakin Stuff wrote:Yes let's encourage the stupidest tactical behavior possible Fox.
Crouching in combat when you're likely to be in a firefight sh*tshow is right up there with the breach forge immobilize for stupid mechanics. Well we only have two weapons and very few maps where heavies survive longer than average. Much as I hate sitting in one spot,nothing we can do about it. The only fun part is when I'm on the side that's pushing the objective Doesn't mean we should be immobilized, as in cannot move, to shoot when no other weapon/class has to suffer that. Snipers...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6542
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Posted - 2015.05.15 12:16:00 -
[67] - Quote
Breakin Stuff wrote:Yes let's encourage the stupidest tactical behavior possible Fox.
Crouching in combat when you're likely to be in a firefight sh*tshow is right up there with the breach forge immobilize for stupid mechanics. The immobilize mechanic for the Breach Forge gun is a problem because you have to hold a charge.
Having a weapon be more accurate when crouched would simply mean you would need to decide whether it is safe to crouch for a moment in order to make a long range shot. Keep in mind that Sprinting will take you out of crouch. It is not like you have to hit triangle as again to stand up.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6542
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Posted - 2015.05.15 12:19:00 -
[68] - Quote
Megaman Trigger wrote:Fox Gaden wrote:Megaman Trigger wrote:Georgia Xavier wrote:Breakin Stuff wrote:Yes let's encourage the stupidest tactical behavior possible Fox.
Crouching in combat when you're likely to be in a firefight sh*tshow is right up there with the breach forge immobilize for stupid mechanics. Well we only have two weapons and very few maps where heavies survive longer than average. Much as I hate sitting in one spot,nothing we can do about it. The only fun part is when I'm on the side that's pushing the objective Doesn't mean we should be immobilized, as in cannot move, to shoot when no other weapon/class has to suffer that. Snipers... While moving is bad for their aim, they're not actually rooted to the spot. A charge sniper, for example, can move while holding the charge, allowing them to make small adjustments without sacrificing the shot. Snipers are also the biggest 'bully' of the BFG user as it's an easy headshot. 6 second charge, even wirh skills maxed it's 4.5 seconds, without the target moving is just begging for a round through the braincase Sorry, I thought you were referring to my suggestion of having a weapon more accurate when crouched, which is what Breakin Stuff was responding to. I have no firm opinion on the Breach Forge Gun mechanic, other than to say I tried it once, and decided never again...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.05.22 19:20:00 -
[69] - Quote
Megaman Trigger wrote:Georgia Xavier wrote:Breakin Stuff wrote:If this falls off page 1 you all fail at life and fatness. What do you mean? We should be holding discussions and seeing post activity like the barber shop, but there doesn't seem to be much of a sentinel community forming. I have been taking time off while renovating a room in my house, so things have been piling up at work, so instead of posting on the forums my time is being occupied with, well, work.
I should be back up to speed on the forums in a couple of weeks.
In the mean time feel free to post links to this thread in any Sentinel specific threads. That is how you build the sentinel community. It is not enough to just create this thread. You then need to promise them donuts to get them in here.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.05.27 17:22:00 -
[70] - Quote
Clone Zi6i3 wrote:Fox Gaden wrote:The Sentinel Registry (Proclaim yourself and join the roll.) ___________________________________________ Gal Sentinel... Hmg & forge Rep < plating Our Sentinel registry now has Sentinels for half the letters in the Alphabet. Still need sentinels with names starting with E, H, K, L, N, O, Q, T, U, W, X, Y, and Z.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.05.27 17:23:00 -
[71] - Quote
Megaman Trigger wrote:Question for the unitied fatties of the thread; what's your favourite Sentinel BPO? Amarr Raven.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.05.27 17:25:00 -
[72] - Quote
Fristname Family name wrote:non... i got enough money to buy adv gear cause its better XD... i got a quafe forge now tho i got no clue on the suits. And for this reason I am really looking forward to BPOs being split into generic suit BPO + Skin BPO. Then I can put my Raven Skin on an Advanced suit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.05.27 17:29:00 -
[73] - Quote
Just to list my Amarr Sentinel BPOGÇÖs (I have BPOGÇÖs of several other suits as well):
Raven Sever Quafe Dren
Looks like I am going to have several extra Amarr Sentinel BPOGÇÖs to sell once they get separated from their skins.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.05.27 17:36:00 -
[74] - Quote
Regnier Feros wrote:o7 was an amarr sent back in my 1.7 days. Not a dedicated heavy anymore, but I do swap between the forge & hmg when needed. Good to see you Regnier. Would you like to be added to the Registry, or do you want to just hang out as a former Sentinel? You played it enough back in the day to understand the role. Do you bring the fat suit out often enough these days to maintain that understanding?
For those who don't know, Regnier was one of my more promising students at Immortal Guides back in the day, so if he does anything impressive I can take credit for training him.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.05.27 17:45:00 -
[75] - Quote
Kaeru Nayiri wrote:I like this idea !! +1 Do you run Sentinel? There are no "K" names in the Sentinel Registry yet.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.05.27 17:58:00 -
[76] - Quote
CCP Rattati wrote: Standard Assault HMG now has the correct damage profile
So, does this mean the Standard Assault HMG damages vehicles now?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.05.27 18:12:00 -
[77] - Quote
Kaeru Nayiri wrote: But like many, I am woefully tired of the wiggle strafe hit-detection break dance. And I think Clone's idea could be a step in the right direction.
Minor movement penalty while firing exists for the HMG. What if it worked on other weapons? What would happen to the break dance?
What if they made it so that Dispersion dramatically increased for 0.3 seconds every time you changed direction? Then you could still strafe past a door or orbit an opponent, but would be penalized for wiggle strafing.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.05.29 15:04:00 -
[78] - Quote
Fox Gaden wrote:Kaeru Nayiri wrote: But like many, I am woefully tired of the wiggle strafe hit-detection break dance. And I think Clone's idea could be a step in the right direction.
Minor movement penalty while firing exists for the HMG. What if it worked on other weapons? What would happen to the break dance?
What if they made it so that Dispersion dramatically increased for 0.3 seconds every time you changed direction? Then you could still strafe past a door or orbit an opponent, but would be penalized for wiggle strafing. Since Assaults are getting a walk speed nerf, lets see how that pans out as far as improving hit detection. Scouts will still be a problem, but you don't need to hit a Scout very many times to down them, unlike the more resilient Assaults.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.05.29 16:29:00 -
[79] - Quote
Kaeru Nayiri wrote:I sincerely hope they go with the movement speed penalty and not just the sprint speed penalty. :( As I understand it, Rattati's current thinking is to reduce movement speed for Assaults, but increase the sprint speed factor from 1.4 to 1.5 times normal speed, which would mean Assaults would walk slower, but sprint at the same speed as before.
Logi are getting a normal speed buff, but a sprint factor nerf from 1.4 to 1.3 times normal speed, so they will walk faster, but still sprint at the same speed as before.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.05.29 16:51:00 -
[80] - Quote
Georgia Xavier wrote:Hey give me some advice on speed fits for the amarr sentinel. Heres my fit:
Complex shield ext x1 Complex armor rep x2 Pro card regs x1 Pro kin cats x1 freedom assault hmg TT-Y5 Breach scrambler pistol
Corrections and suggestions are welcome since I only know how to make an assault heavy but not a speed heavy. I tend to prefer a Complex Energizer over an Extender if I can fit it.
Amarr has a lot of stamina, so you probably don't need the card regs.
I find that 1 Armour Plate makes a big difference on the Amarr Sent for some reason. I think it is just enough to keep you from getting one shotted by a number of things, such as Charged Sniper head shots and such. The Kin Cat mostly makes up for the movement penalty.
On my Amarr Speed fits I like to have my Shields and Armour repair at about the same rate if possible.
I would go with: Lows: Complex Rep, Standard Plate (upgrade if you have fitting capacity), Complex Kin Cat, and then your choice of a second Rep or a second Kin Cat. High: Complex Energizer, or that BPO Damage mod if you use your sidearm a lot.
That being said, your fit is not bad.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.05.29 17:01:00 -
[81] - Quote
An Amarr Sentinel with 2 Kin Cats is the exact same speed as a Min Sent with 1 Kin Cat, although having a plate on there might slow you down just a tad.
...and the Amarr Sent is a whole lot less squishy...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.01 12:12:00 -
[82] - Quote
Breakin Stuff wrote:Fox Gaden wrote:An Amarr Sentinel with 2 Kin Cats is the exact same speed as a Min Sent with 1 Kin Cat, although having a plate on there might slow you down just a tad. ...and the Amarr Sent is a whole lot less squishy... But not nearly as fun as a suicide minsent with two kincats and three damage mods and a proto forge gun of choice. I have that fit!
I play that fit! You are absolutely right. That is a Fun Fit! I am still a bit noobish with the Forge Gun though.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.01 16:08:00 -
[83] - Quote
Fristname Family name wrote:is it just me or are us heavies too lazy to use this thing? compared to logi and scout threads we are never active XD The Scout thread, The Barbershop, has been running for years, and they have over 250 Scouts listed in their registry. Even if only a fraction of those were still online and posting, it would still be more people than we have dragged in here so far. We only have 18 people in the Sentinel Registry, but it takes a while to form a community.
The Logi thread, Triage Ward, was created slightly before The Bastion, and we already have 23 pages of posts to their 17.
If you want The Bastion to be more active, then we just need to lure more heavies in here. It takes time to build a community.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.01 16:48:00 -
[84] - Quote
Vash Warren wrote:How should I run an effective Amarr Heavy with the FG? I usually use the HMG stack Armor Plates and find a logi-bro, but you can not run a FG the same way as I will not have a logi standing behind me dedicated to healing me through the tank/ sniper fire. Just any recommendations on suit build or way to play is helpful. I am certainly not the Forge Gun expert in here, but a Damage mod in any available high slots (Starting at Advanced with Amarr) and I would think the lows should have more armor repair or speed mods than your usual fit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.02 14:03:00 -
[85] - Quote
Dreis ShadowWeaver wrote:Question for you Sentinels: is stacking Armour Plates on an Amarr Sentinel worth the loss in strafe speed? Is strafing as important for Sentinels as it is for other classes? I'm considering making a Sentinel alt... Strafing is important if you don't have a Logi repping you.
If you do have a Logi repping you, then accuracy is important. You want to take out your opponents as quickly as possible using your buffer to absorb damage and your Logi to get you back up. When your Logi is losing ground to the incoming DPS then strafe back to cover to give your logi a moment to catch back up.
Strafing when you have a Logi on you is still a good idea if you can do it without it effecting your accuracy, but applying damage is more important than avoiding damage when you are being repped. Dead enemies don't do DPS.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.03 13:46:00 -
[86] - Quote
The joys of Distraction.
This morning I ran a Domination match on the Train map. My Squad Lead and I dropped onto the balcony opposite the Objective and ran to the back of the chamber. Just as we dropped in a Blue Dropship flew into the chamber and proceeded to land near the back wall. So when my Squad Lead and I dropped off the catwalk at the back of the chamber we found 5 or 6 Reds standing around the Blue Dropship starring at it. None of them were looking at us. I think I took two out before they even realized what was happening and I took at least one more down before they downed me with the help of rifle fire from the opposite balcony.
I respawned on a nearby Uplink and came charging back. The RedGÇÖs had respawned at the same time and 5 or 6 of them started chasing my squad Lead who was running APEX Scout. As I was running on the catwalk to the back of the chamber my Squad Lead was running the other way in the passage below, ducking from cover to cover. The last of the Reds ran under me just as I was dropping down at the back of the chamber, so I turned and mowed him down as soon as my feet hit the ground.
Now as it happened I had spawned in a Min Sentinel fit with 2 Kin Cats, so I took off after them. Since my Squad Lead was firing back whenever he stopped at cover, the chase was not a flat out run, as they were stopping to fire as well. So gave chase and started picking off the stragglers one by one with my Burst HMG. By the time my Squad Lead had reached the Train I had taken out all but one of his pursuers. The last guy had gotten too far away, so I turned around and headed back toward the point.
I think the greatest join of being a HMG Sentinel is when you drop in behind a full squad who are distracted by something in the other direction, particularly if they are on the move and you can pick of the stragglers. It does not happen often, but soloing an entire squad has got to be the highlight of a SentinelGÇÖs day.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.03 13:58:00 -
[87] - Quote
Fristname Family name wrote: Immortal Slayer (or Inmortal Slayer i forgot for some reason) GK0 sentinal, i also run cal basic heavy but not the sentinel yet and i got min sentinel adv atm. Ive been a heavy since the time ARs and swarms were op and you had 20tanks in a ambush :D those were the days were you would want to cry in a ambush.
ill update you on my names spelling .
just checked its Inmortal Slayer
Just to confirm, you are saying your alt is named Inmortal Slayer and is skilled to proto Gal Sent?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.04 15:23:00 -
[88] - Quote
Clone Zi6i3 wrote: (don't hit me i just jumped in without reading before) This is just a random comment...
I dropped the whole idea behind having an alt. i mean at some point you are just splitting your ressources and giving yourself a headache going back and forth and wishing you had x skill that you have on your alt. I had 2 alts and i deleted them. ppl might say i should of kept them. If you think about the fact that you get sp per match, in the long run, it's more beneficial to have a single character. and the longer you have an alter, the more you are stuck having that alt permanently. it's easier to kill off an alt with 2-3 mil sp then one that has 20-30 mil sp. When I created my Alt, Crash Gaden, the weekly Skill Point Cap was still low enough that I would hit it once in a while, and then it made more sense to play on an Alt.
The other reason to have an Alt is so that you can try different play styles with the Passive Skill points they have accumulated. (All my alts are on separate accounts.)
Fox was always my main, but I used Crash to try HMG Sentinel and it turned out that I was better as a Sentinel than any other Class, even though Sentinels were not that great in Uprising 1.3 when I created Crash. As a result I played Crash Gaden almost exclusively for about a year, to the point where Crash had more skill points than Fox. I had been using Fox to experiment with other play styles for a while, but eventually I got around to skilling him into Sentinel so I could play him as my main again.
When the Loyalty Rank system was introduced, Fox and Crash were both Majors (Rank 9).
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.04 15:25:00 -
[89] - Quote
After watching me play DUST this morning my wife was walking around the house singing "Shotgun! Shotgun to the head! He has got a Shotgun to the head!"
Yeah, so you can guess how my match was going...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.06 21:56:00 -
[90] - Quote
Megaman Trigger wrote:So I don't need to dump SP into KinCats in the hopeless attempt to gain more height for a jump fit? Great to hear. I think I saw a post by Rattati that said your sprint speed effects your jump height if you jump while sprinting. I think it was in that thread where he was talking about changing Logi and Assault speeds.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.08 12:04:00 -
[91] - Quote
Have not seen many posts from Rattati since the middle of last week. It makes me think he might be working on someting.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.10 14:57:00 -
[92] - Quote
Georgia Xavier wrote:Lately I've been trying to hit jumpers mid air with the forge, still no progress..... But once you succeed the satisfaction will make it all worth it.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.12 09:55:00 -
[93] - Quote
Those are some interesting fits WeapondigitX V7. I have not bothered spending any Skill Points in quite a while. Maybe I should try Damps?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.12 17:15:00 -
[94] - Quote
castba wrote:Range reduction is not so much of an issue on the standard and burst HMG's as they are intended to be lethal in close quarters. The pitiful damage and/or the rapid heat build up is a problem IMO. The burst is useless if 2-3 guys are coming at you and one of them is a sentinel. The standard variant HMG is outclassed by the AHMG at any range in a face to face, blast each others face until one of you drops confrontation. The damage on the normal HMG may have been nerfed a bit to much, but not enough to break it. The HMG is still an effective weapon in the right situation.
To use the Burst HMG against multiple targets you have to repeatedly switch between your Burst HMG and your sidearm in the middle of the fight. Generally 3 bursts and switch, use your sidearm for a few seconds and switch back to your Burst HMG. It takes practice to get used to it, but it can be quite effective.
At 10m I am fairly sure the normal HMG will still beat the Assault HMG, but at 25m the Assault definitely starts to have the advantage. When using the Assault HMG I often find just backing up a few feet makes a big difference. If you are the one with the normal HMG, back around a corner and make them come to you.
Also, in any HMG vs HMG fight, they guy shooting his enemy in the head always wins.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.15 17:18:00 -
[95] - Quote
Mina Longstrike wrote:I've been thinking a lot more about a gallente heavy weapon, and while I think that there's a lot of people who would desire something like a flamethrower I think something like that would be psychotically difficult to implement. So instead what I'd like to see is something more akin to the tribes plasma mortar, crossed with a plasma cannon from the dawn of war / space marine games. Essentially I'd give it two firemodes, differentiated by charge-up times. The first mode fires like this gameplay which is just a straight mid-range non-hitscan projectile that say, does about 500 damage, with 200 splash in a 2.5m aoe at a ~50-60 RoF. This projectile wouldn't have much 'weight' to it, and would probably travel out to about 50-60m (1second travel time?) before disappearing or contacting ground. Then to make things interesting, I'd allow it to be charged and charging it dramatically increases damage and to a lesser extent increases splash range&dmg (so a fully charged shot would increase damage to something like say 1500, with 350splash in a 5m aoe), but it also makes the projectile heavier so you have to lob it at your target. A fully charged shot would probably look something like this bit of gameplay and while it would do much more damage, it would be about twice as heavy and a little bit slower (cutting its range to about half and requiring it to be shot upwards to achieve the same total travel distance). The charge would require about three seconds. This mode of fire could in theory be used in open areas and shot out to say, 200m if arced properly. As for ammo in magazine, it would have maybe 9 shots in magazine but charging it would cause it to consume 3x the ammo - so you'd either get 9 uncharged shots, or three charged shots. It either fires uncharged or charged no inbetweens. Uses modified forge-gun projectiles and... i dunno for a launcher Thoughts? I like it.
So by charging it in this case would mean how much plasma is pumped into the containment field of the round, making the charged shot heavier but also making it do more damage. The charged shot would be good for lobbing into sniper nests on top of structures, using the arc to hit them even when they pull back. Shooting the thing would require some skill, as the charged shot would probably have even more arc than a mass driver.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.15 17:58:00 -
[96] - Quote
Mina Longstrike wrote:Yes, much more arc but in theory you could shoot it at say about a 65degree angle and it would travel some distance upwards before falling until it impacted ground maybe 200m away?. Kind of reminds me of my days of playing gunbound & scorched earth.
The uncharged version would essentially be the bigger, meaner brother of the flaylock pistol, where the charged version is essentially a bigger *much* meaner version of a mass driver. Plasma Mortar
Quick shots would be like a larger, slower Plasma Cannon. Charged Shots would be true mortars.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.16 16:31:00 -
[97] - Quote
CCP Rattati wrote: I just want to speak up and let everyone know that we are working on really good features, that have taken a lot of effort from me and the whole team. Hence the silence.
I just wanted to say "I told you so!"
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.17 12:07:00 -
[98] - Quote
Georgia Xavier wrote:Dreis ShadowWeaver wrote:So I made a Sentinel alt and tested running Heavy with a Logi stuck up my buttcrack.
It's sooooooooo boring. its why not many here do it,only those who want to pad KDR. Try Fox's speedfits or solo fits but you have to understand, You're mainly a scout so basically from being the fastest unit you went over to the slowest unit so a sudden change in gameplay may not be pleasant. Give it some time and good luck A Speed fit Sentinel takes the instincts of a Scout, and the patience of Job.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.18 18:30:00 -
[99] - Quote
I got tired of waiting for my Raven skin to be separated from my BPO and shelled out for the Kador skin for my Amarr Sentinel. It looks sweet!
I like the Kaalakiota skin as well, but I just don't run my Caldari fits enough to make the aesthetic investment at this time.
Complete list of Skins, with photos.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.22 12:37:00 -
[100] - Quote
The only standard suit I am running right now is Amarr Raven Sentinel (I have Quafe, but this was my only chance to rock the Raven until the skins are split from the BPO's) I run it with 3 Militia BPO Armor Repairs. (The suit is 100% BPO.)
Now, if you want to rock some better gear on that thing I would say run a Proto Armor Repair, a Basic Plate, and a Proto Kin Cat if you can fit it.
For the Min Quafe Sent, stick a Kin Cat in the low and an Energizer and shield extender in the highs.
For Gal Quafe Sent, either a armor repair and a Kin Cat, or Armor Repair and a plate, with an Energizer in the highs.
For Cal Sent, an Energizer and some Extenders.
I am not sure of the fitting restrictions off the top of my head for some of these. I hate doing it, but I have been known to leave my grenade slot open to make other things fit on occasion.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.25 12:11:00 -
[101] - Quote
Megaman Trigger wrote:Here's hoping tomorrows speed and strafe nerfs help out the HMG's hit detection. Had the same guy in a Minmitar Assault suit slaughter me while doing the two step at 15m two or three times this morning. It is one thing for a scout to do that, where if you can land a hit they will go down, but an Assault with some health to strafe like that is hard to deal with.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.29 12:42:00 -
[102] - Quote
I finally got to play a bunch of games on the weekend, so I was in the groove this morning, actually managing to hit what I aimed at, which has not been happening consistently for a while. I was just about to take out two HMG Sentinels. I think my new Skin and the success I had against them earlier in the match may have been physicking them out, since they were having trouble hitting me. The one I was shooting at was well into armor and the other had just finished a fight with a Blueberry and only had about 3 notches of armor left. I had just switched from my sidearm back to my Burst, which was fully cooled and ready to rumble.
... then my HMG stopped firing... no reload sequence... nothing!
It took me a moment to realize that I had run entirely out of HMG ammo. By the time I realized and switched to my SMG I had lost the initiative and did not quite manage to kill the first Sentinel before they both zeroed in and took me out.
Hero to Zero... just like that!
Watch your ammo supply folks!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.29 16:34:00 -
[103] - Quote
Shadowed Cola wrote:Add SoTa PoP to the registry, there's few players out there as dedicated to the heavy role as SoTa. I've probably spent more time theory crafting the heavy stats and uses then I've given my girlfriend thought. lol, well, she's an x now. Go figure, lol. :) I stay out of trouble by only playing DUST when my wife is playing video games. And I do all my theory crafting at work.
What races does SoTa PoP run?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.29 16:38:00 -
[104] - Quote
Megaman Trigger wrote:I tend to reload after every engagement, so I'm usually aware of the ammo, although I have been caught out during reload hefore. I have more issues with heat management, to be honest, I sometimes forget the limit when dealing with groups or other sentinels.
I'd like it if the heat gauge was moved to the side of the reticle. Would help a lot. My issue was not having to reload. It was having nothing left to reload with.
I agree on the heat gauge, although I have been using the Burst consistently enough to keep track of heat through counting bursts and watching the color of the gun barrels. I find I overheat more with the Assault HMG, as I don't use it as often and don't instinctively know its limitations yet.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.29 16:42:00 -
[105] - Quote
Llast 326 wrote:Breakin Stuff wrote:Running out of ammo in acquisition is not my idea of fun. Most idiots forget to bring hives. So this is why whenever I toss down a hive it gets eaten up so fast Note to selfGǪ remember to feed the Heavies Oh, that popping sound when a Hive is expended... like stomping through a field of bubble rap sometimes. Pop..pop... Pop..
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.29 17:38:00 -
[106] - Quote
Shadowed Cola wrote:Fox Gaden wrote:Shadowed Cola wrote:Add SoTa PoP to the registry, there's few players out there as dedicated to the heavy role as SoTa. I've probably spent more time theory crafting the heavy stats and uses then I've given my girlfriend thought. lol, well, she's an x now. Go figure, lol. :) I stay out of trouble by only playing DUST when my wife is playing video games. And I do all my theory crafting at work. What races does SoTa PoP run? Amarr, mostly. I don't use meta beyond STD in pubs, so I've been seen in all 4 races suits trying out different things, and on alts I've proto out and have done everything possible a heavy can do between 50 different alts. I'm a tad out of date, though, as i've been gone for several months. Seems HMG took a range nerf, AHMG is now AV and better vs Infantry *with strafe nerf it's about to get another boost*. But for the most part everything else is the same which means... Minmatar is still a public only pub stomp suit, it's strafe makes it ideal for casual players looking to pad stats and grind as quickly as possible, as i don't believe any other combination of any other suit or weapon beats the Min/HMG out-put in a pub game for cost vs effectiveness. But it's limited actual use in competitive play makes it more vulnerable then the Amarr or Caldari who are capable of keeping sustained fire on themselves and then rep themselves. It is, however, the best heavy for players who want to pretend they're a glorified scout on there objective - you'll be more useful then any assault suit, but if your enemy knows what they're doing you'll be grinding your teeth as your speed amounts to nothing thanks to your hit box. Caldari would still be the hardest hitting of the heavies, with the best AV. Shields are pretty weak atm with ScR use everywhere, so this suit probably is better left for situational AV roles. The increase DPS with high slots is very unhelpful tbh. Gallente - has no role, has no use, has no purpose. It's better then the Caldari or Minmatar for point defense and survability, but is so completely out-classed in every way by the Amarr that its pointless to pick this suit. Amarr - the do all suit. Best health, best reps, best speed, and if you know how to AV you'll realize a very fast moving forge gun is dangerous as hell to ADS and Tankers. So I should put you down for all 4?
I have to say though that this is probably one of the most pessimistic reviews of the Sentinel suits I have seen from a Sentinel in quite some time. When the Shield mechanics are buffed a bit (requiring a minimum damage to interrupt shield recharge) the Minmatar and Caldari suits will compete better with the Amarr, and the Gallente is really not that far behind the Amarr in usefulness. (Of course I would probably give Gallente a bit more native rep if it was up to me.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.30 11:56:00 -
[107] - Quote
Breakin Stuff wrote:DPS mods on a ahmg fit are hilarious. No one expects you to glass cannon a sentinel and blaze.
Use LEx mods to bust out sidearms effectively when too close to overheat. I got to try that some tome. Not much point putting damage mods on the Burst, but on the Assault... yeah, I can see that!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.30 13:57:00 -
[108] - Quote
Megaman Trigger wrote: I love seeing a AHMG rip through a LAV.
I love shooting at an Assault Dropship and accomplishing more than simply expressing my annoyance.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.30 18:53:00 -
[109] - Quote
Breakin Stuff wrote:You cannot break shield regen.
Can you break regen if you are shooting the engine? Would the weak-point damage bonus bust your per round damage enough? It would be cool if it did. I don't know the numbers and damage thresholds though.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.04 01:00:00 -
[110] - Quote
An Alt I never play got the Red Gal Heavy skin from the News Letter, so since he had 10 million unused Skill points... well I now have 3 Sentinels.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.05 12:57:00 -
[111] - Quote
Fox Gaden wrote:An Alt I never play got the Red Gal Heavy skin from the News Letter, so since he had 10 million unused Skill points... well I now have 3 Sentinels. Hmm, playing a character who has no ISK is interesting. I had to play 3 matches and sell a bunch of salvage just to buy the Engineering skill book.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.06 12:21:00 -
[112] - Quote
Megaman Trigger wrote: The Gal really should have native reps to match what the Amarr can have once both start stacking Reps, or at least a bonus to Rep modules. As it is, Gal only have the edge at Advanced level since slot count is equal.
I would like to see the numbers on this proposal if you have them on hand. I was running Gal Sent all weekend on Random Solder 99 and that has gotten me interested.
What is the current native rep for Gal Sent? What is the rep rate for Std/Adv/Proto rep modules? What is the low slot count for Gal and Amarr Sents at Std/Adv/Proto? What should the Gal Sent native rep rate be?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.06 13:42:00 -
[113] - Quote
With suit tiers all having the same slot count and the tiers differentiated now by power grid & CPU, standard suit fits become more versatile.
Gall Sent only had 2 lows at STD, but now you leave the High slots empty and use 3 Lows at STD for Brick, Regen or Speed. Or you can make a damage fit and leave some lows empty.
Min Sent gets access to those two low slots at STD, so you can leave the highs empty and rock the fastest Sentinel at a reasonable price.
It will not change anything at Proto, but it will allow a lot more fitting flexibility at STD. It should make it more fun for the new players playing with fits too.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.06 15:26:00 -
[114] - Quote
I found it here.
Gallente (Current Gal Value) - Armor Rep kings Sentinel 3.0 (1.00)
Minmatar - Hit and run, hybrid armor and regen Sentinel 2.5
Amarr - slowly returning to high base ehp Sentinel 2.0
Caldari - shield tankers ("gain" a low slot) Sentinel 1.5
That is even lower than I thought. I originally thought the Gal Sent rep rate was 4 PH/Sec.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.06 16:24:00 -
[115] - Quote
So, assuming my data is right:
Gal Sent (3 low slots): 3x7.5 = 22.5 + 3 native rep = 25.5 HP/Sec max.
Amarr Sent (4 low slots): 4x7.5 = 30 + 2 native rep = 32 HP/Sec max.
I think Gal Sent should have 6 HP/Sec native reps to give them a max of 28.5 HP/Sec. The Amarr Sent could still get more total Reps, but the Gal Sent's extra high slot has value.
Gal Sent is supposed to be a Rep Tank specialist, yet it only has a 0.5 HP/Sec advantage in native reps over Min Sent presently and only a 1 HP/Sec advantage over Amarr.
A lot of the fits I use, use 2 low slots for something other than rap (eg. Armor Plate + Kin Cat) so lets compare Gal and Amarr Sent using that scenario:
Gal Sent with 1 Rep module: (Now = 10.5 HP/Sec) (Proposed = 13.5 HP/Sec)
Amarr Sent with 1 Rep module: 9.5 HP/Sec Amarr Sent with 2 Rep modules (still 2 open low slots): 17 HP/Sec
As for Cal and Min Sents, I am balancing everything against the Amarr Sent, so as long as the Gal Sent is not made more powerful than the Amarr Sent I don't think it effects the viability of the other two suits.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.06 18:32:00 -
[116] - Quote
Shadowed Cola wrote: Honestly, they should just switch back Amarr and Gal slots - that gives Gal the best reps again, and speed, and Amarr keeps best armor and can pack a lil more punch for less high slot.
it also helps Minmatar out, as they'll be the best for speed again, as gal with 4 slots is useless with that low stamina.
The Sentinel with the most low slots will be the best for Armor. If the slot layout was switched back the Gal Sent would be best for Armor and best for Reps. I think we are in a better balance position with the current slot layouts and giving the Gal Sent a larger native rep bonus.
The Min Sent already has a speed advantage over the Amarr Sent, as Kin Cats have a stacking penalty. Currently a Min Sent with 1 Kin Cat has the exact same speed as an Amarr Sent with 2 Kin Cats. (Because of the difference in base speed.) Due to stacking penalties the Amarr Sent can never compete for speed with a 2 Kin Cat Min Sent. (I often run a 2 Kin Cat min Sent, I know.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.07 14:40:00 -
[117] - Quote
Megaman Trigger wrote:Fox, you forgot the rep module skill bonus. Ok, now that I have updated the numbers, what do you guys think of my proposal? Too much? Too little?
Quote: Gal Sent (3 low slots): 3x9.5 = 28.5 + 3 native rep = 31.5 HP/Sec max.
Amarr Sent (4 low slots): 4x9.5 = 38 + 2 native rep = 40 HP/Sec max.
I think Gal Sent should have 6 HP/Sec native reps to give them a max of 34.5 HP/Sec. The Amarr Sent could still get more total Reps, but the Gal Sent's extra high slot has value.
Gal Sent is supposed to be a Rep Tank specialist, yet it only has a 0.5 HP/Sec advantage in native reps over Min Sent presently and only a 1 HP/Sec advantage over Amarr.
A lot of the fits I use, use 2 low slots for something other than rap (eg. Armor Plate + Kin Cat) so lets compare Gal and Amarr Sent using that scenario:
Gal Sent with 1 Rep module: (Now = 12.5 HP/Sec) (Proposed = 16.5 HP/Sec)
Amarr Sent with 1 Rep module: 11.5 HP/Sec Amarr Sent with 2 Rep modules (still 2 open low slots): 21 HP/Sec
As for Cal and Min Sents, I am balancing everything against the Amarr Sent, so as long as the Gal Sent is not made more powerful than the Amarr Sent I don't think it effects the viability of the other two suits.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.07 17:43:00 -
[118] - Quote
jerrmy12 kahoalii wrote:I run; cal sent 2x shield extenders 2x shield energizers boundless heavy machinegun Bolt pistol core nades complex shield regulator(s)
That is a solid fit.
- I tend to use the Breach HMG, but the Boundless is better for tracking a moving target and multi opponent engagements.
- I tend to avoid single shot weapons such as the Bolt Pistols, but that is due to my own tendon issues.
- I tend to use Flux Grenades to take out Uplinks on the floor above me by cooking the grenade just right, but Core nades are definitely a safer choice on a Caldari suit.
So although I fit my Cal Sent differently, I agree with all of your fitting decisions.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.08 12:04:00 -
[119] - Quote
Mina Longstrike wrote:I'm on the fence about commando's, I'm excited for my alts amarr commando. I think the gal & amarr will be in pretty happy places. I'm kind of upset by the min commando because lul dmg mods... and the cal commando just has stats that are too bad to really work with, it's also probably about 100 points shorter on cpu than it should be because shield mods are hilariously overcosted.
Weapon selection really determines the viability of a commando Gal = PLC. AR. Shotgun. is fine Min = CR. MD. Swarm. Swarm really IMHO pushes this into the realm of being ****ing wildly op. Amarr = Scr & Lr. Kind of hilariously up. Cal = RR & sniper. Snipers are bad enough that they could almost be considered subtracting a weapon. (that said tac sniper can be pretty awesome at times).
Amusingly though, I have enjoyed having 2 low slots on my cal sent for the day, because dear sweet christ almost nothing can kill me unless I willfully run into a wall of bullets. If the direct damage from Swarms was kinetic, while the splash damage was Explosive, then Cal commandos would be good for Swarm AV, and Min would still have some damage bonus with it (bonus to the splash).
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.08 12:18:00 -
[120] - Quote
Fristname Family name I believe you meant to quote the Mina Longstrike post which I quoted, rather than quoting my response.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.08 12:22:00 -
[121] - Quote
I was going through my Advanced fits this morning and found several that had a little bit of PC and CPU left over. I managed to slip in some Reactive Plates or Basic Armor Repairs to several of my fits. Every bit counts. Also, being more restricted by CPU/PG will probably mean things like Reactive Plates will get used more often.
I think with all the tiers having the same number of slots, it will make suit fitting more interesting a the lower tiers.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.09 14:26:00 -
[122] - Quote
Georgia Xavier wrote:Really the Gal Sent should have better base reps. Wouldn't be nice if the Gal is simply outclassed by the amarr in assaults and sent. There needs to be some flavour.
I want rat man to balance each and every item in one fell swoop. I know that is too much for the current team but it does have everything balanced completely as every factor is taken into consideration. Balancing small amounts will only lead to even more tweaks as stats are constantly updated. Massive changes usually have unintended and unanticipated consequences. Small steps has proven to be a much safer approach.
The more variables you introduce, the less likely you are to be able to accurately predict the outcome.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.09 14:39:00 -
[123] - Quote
Eruditus 920 wrote:I'm leaning towards the Federation.
More base HP, more native armor reps, and resistance to RR and CR, which are popular.
I might put a Kin Cat, a plate and an armor repper in the lows?
Kin Cats are an old habit of mine bc of solo reasons. Habits hard to break.
I don't really know much about fitting it. I like my warlord but don't know anything else so...
But I'm open to suggestions. While the Min Sent is a fun fit which I play a lot, it is somewhat limited to the one play style. If you need to stand and deliver while defending a point, the Min Sent is not your best choice.
The Gal Sent can be fitted with a Kin Cat or two to play a bit like a Min Sent, but can also stack Plates if you have Loti support, or fit out a combination.
Although fitting a plate does negate some of the advantage of a Kin Cat, I find one Standard Plate seems to do a lot for survivability. (Not getting 1 shotted by Snipers etc.)
With 3 low slots the fit I would run most would have a Proto Kin Cat, Proto Rep, and Standard Armor Plate. Use cover as much as possible, and don't reengage until your shields are starting to regen. An ideal rep balance will have your Armor finish repairing at about the same time as your shields are fully up.
If you have the fits to play with you might have one with 2 reps and a Plate for defending a point, and have one with 2 Kin Cats and a Rep for hit & run tactics (with two Kin Cats you will be slightly faster than a Min Sent with 1 Kin Cat.)
Have an Assault HMG fit to use on more open maps, where you expect to be engaging enemy at 30m to 40m range rather than 10m - 25m where the standard HMG works better.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.09 16:29:00 -
[124] - Quote
CCP Rattati wrote:NextDark Knight wrote:I hope your documenting all the changes. I know the Caldari Sentinel was a bug but I would love to see that lay out on the basic frame. I actually like having the basic and the roles a little different in the slot layouts, it adds variety. I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit. Link
What should the Black Sheep of the Sentinels be? What should be the non standard setup, and which race should it be? Discuss. (I am fairly sure this is still at a hypothetical brainstorming stage for Rattati, so try not to panic.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.09 16:38:00 -
[125] - Quote
CCP Rattati wrote:I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit. Maybe the Cal Sentinel should have an Equipment slot to make it the true self sufficient Sentinel choice?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.09 17:11:00 -
[126] - Quote
CCP Rattati wrote:I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit.
We could give the Gal Sent enough native rep to balance it properly against the other Sentinels and call that our Black Sheep stat.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.09 17:12:00 -
[127] - Quote
Breakin Stuff wrote:Fox Gaden wrote:CCP Rattati wrote:I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit. Maybe the Cal Sentinel should have an Equipment slot to make it the true self sufficient Sentinel choice? How about we get a sentinel that doesn't have a crapass scan profile instead? Or more than 15m scan range. Now that is an interesting idea. Maybe that is what we could give the Gal Sentinel to bring it on par with the others.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.09 17:15:00 -
[128] - Quote
Megaman Trigger wrote:Fox Gaden wrote:CCP Rattati wrote:I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit. Maybe the Cal Sentinel should have an Equipment slot to make it the true self sufficient Sentinel choice? While the AV user in me would love being able us carry and use hives or proxies, I can see it opening the way to Rep Sentinels, Needle carriers and Sentinels spamming REs. Good point. Sentinels repping Sentinels would get us nerfed into the ground for sure!
Ok, lets take the Equipment slot off the table.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.11 16:23:00 -
[129] - Quote
Shadowed Cola wrote:Breakin Stuff wrote:Shadowed Cola wrote:Breakin Stuff wrote:Need more weapon choices for cal/am.
Shield recharge is atrocious.
But commandos are fun as hell to run. You got a link for a chart with the current HMG numbers for all three variants? I'd have to make it. was afraid of that, looks like i'll be doing number crunching the old fashion way - off my PS3 :D time to put some digits where my opinion is. And figure out the curve of DPS increase mods provide per variations and meta level and then compare it to the EHP gains. Later i'm going to run some spread tests on the AHMG - it seems to have a wider spread then the other variants even though it shouldn't. Links on the first page should get you to all the changes. Just a matter of putting all those numbers together in one place.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.13 12:20:00 -
[130] - Quote
I discovered this morning that I can stack 3 Complex Myofibril Stimulants and 2 Complex Kinetic Catalyzers on an Advanced Minatar Sentinel suit.
I was too frugal to use a Proto Suit for a LOL fit like this when Myofibrils first got the Jump feature, but now with the Advanced suit having the same slot layout, and apparently the right fitting balance, this could be fun!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.13 12:27:00 -
[131] - Quote
In other news, on my alt who only has Engineering and Electronics to 3, I discovered that with enough Power Grid and CPU Upgrades I can get 2 Complex Kinetic Catalyzers onto a Standard Gallente Sentinel suit.
I played this alt quite a bit over the weekend, and am fairly happy with the Standard Gal Sent. If I play smart and am on my game I can do well. I would still like to have another 2 or 3 HP/Sec native regen, but overall, Gal Sent is a decent and versatile suit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.13 17:20:00 -
[132] - Quote
Found this:
The Speed Tanked Minmatar Sentinel { Small Vid }
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.15 12:39:00 -
[133] - Quote
Was experimenting with my 3 Myofibril, 2 Kin Cat Min Sent this morning.
- I put the Quafe skin on this fit. What skin would be more appropriate than Quafe for a Sentinel jump/speed fit?
- If played correctly I think it has great potential. I ran into 3 enemy on a bridge when I was in very low armor. I thought I was dead for sure. But then I jumped over the rail and made my escape like a Scout would. Not only that, but I was fast enough to doubled back and ambush them coming through the next doorway and killed 2 of the 3.
- Very Squishy! If you play it like a normal Sentinel you might as well have empty slots. Jump and Speed only help if you use them.
- I suck at the jumping play style. I just don't have much experience using bunny hopping as a tactical approach, so while I had flashes of brilliance, I also had boat loads of FAIL! But I think that was user error. The fit seems sound for someone who can play to its strengths.
- All the Myofibrils and Kin Cats in the world won't help you when your HMG seizes up from overheating. Thinking about how to use jumping distracted me, so my heat management on my Burst HMG really sucked this morning. I wonder if it would work better with an Assault HMG?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.17 12:11:00 -
[134] - Quote
Cross Atu wrote:Fox Gaden wrote:Was experimenting with my 3 Myofibril, 2 Kin Cat Min Sent this morning.
- I put the Quafe skin on this fit. What skin would be more appropriate than Quafe for a Sentinel jump/speed fit?
- If played correctly I think it has great potential. I ran into 3 enemy on a bridge when I was in very low armor. I thought I was dead for sure. But then I jumped over the rail and made my escape like a Scout would. Not only that, but I was fast enough to doubled back and ambush them coming through the next doorway and killed 2 of the 3.
- Very Squishy! If you play it like a normal Sentinel you might as well have empty slots. Jump and Speed only help if you use them.
- I suck at the jumping play style. I just don't have much experience using bunny hopping as a tactical approach, so while I had flashes of brilliance, I also had boat loads of FAIL! But I think that was user error. The fit seems sound for someone who can play to its strengths.
- All the Myofibrils and Kin Cats in the world won't help you when your HMG seizes up from overheating. Thinking about how to use jumping distracted me, so my heat management on my Burst HMG really sucked this morning. I wonder if it would work better with an Assault HMG? You might consider dropping one Myo in exchange for a precision mod. I'm still playing with it myself to test out but a bit more TacNet awareness can (for me at least) really help Sentinel play. Some of this will of course be personal taste, but I think it's something that folks will have fun with.
This morning I saw an HMG Sentinel walk into the objective slot to hack. I came around the corner behind him and since he was hacking I took an extra moment to try to line up a head shot with my burst. But he stopped hacking, and turned to engage before I even got my first shot off.
I was like "How did he know I was there?"
Maybe he had a precision mod.
Or maybe he was using a trick I sometimes use, which is to start hacking for a second or two and then turn around to see if a defender has come to prevent the hack. It is a good tactic when you are ninja hacking a point without backup. The people defending the point will show up in the first couple of seconds. If you can kill them, you should be able to get the hack in before they respawn and get back to stop you. Of course if you interrupt you hack you may be giving up an opportunity, so I normally only do it if I suspect there are defenders close by.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.20 14:40:00 -
[135] - Quote
Fox Gaden wrote: Racial Variant Numbers:
7 Minmatar Sentinel 10 Amarr Sentinels 11 Caldari Sentinels 10 Gallente Sentinels
And Caldari pull into the lead for the first time.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.22 11:57:00 -
[136] - Quote
Breakin Stuff wrote:BLASPHEMY! Everyone knows calsents are UP! The smart approach would be to keep telling everyone that.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.22 12:33:00 -
[137] - Quote
Megaman Trigger wrote: Haven't been running my Sentinel lately, been working on my Logi/Commando alt. If you can land a Plasma Cannon round, it can really ruin a Sentinel's day.
I have to admit to having a great respect for those Plasma Cannon guys who go hunting HMG Sentinels. Sure they can one shot a Sentinel, but if they miss, they Sentinel is really going to mess up their day! It is also hard to complain too much about Plasma Cannons after you have sidestepped out of the way of a Plasma ball a few times. It really is the great equalizer for medium frame suits against Sentinels, but the Plasma Cannon has enough drawbacks that can be exploited to make it a fair fight.
I have had a couple of 1v1 fights with Plasma Cannon users where we were both being careful and using cover, so that 3 plasma balls flew before one of us went down. Sometimes they get me. Sometimes I get them. It is a matter of their aim, and my timing and intuition.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.22 12:34:00 -
[138] - Quote
I was playing my Alt again this morning, and came to the realization that with 2 Kin Cats and an Assault HMG, Ambush does not suck anymore... In fact, Ambush can be a lot of fun when you have just a bit more range!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.27 18:59:00 -
[139] - Quote
Taeyeon Seyun wrote:I run Amarr Sent, and I have a fitting question. What should I be using in my high slot? Right now I have a DMG mod, my prof. is 4, and I have the warbarge dmg subsystem. So is is the dmg mod overkill and should I be running a different mod? Thank you. ^.^y A Damage Mod can definitely help with the Assault and probably the regular HMG. I might use the BPO damage mod with the Burst HMG because it also effects your sidearm, but otherwise the Burst usually does plenty of damage if you can land your bursts.
A Myofibril Stimulant can help a lot with mobility, such as when your are getting stuck climbing a hill and such.
I like to equip an Energizer. When I run solo, I try to fight in my Shields whenever possible, even in armor suits, just because shields regen so much faster, and if you head for cover when your Shield is going down, you will likely still have a bit of armor left by the time you make it to cover. (Which is to say, you will die less if you play your armor suit like it was a shield suit.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.08.02 21:14:00 -
[140] - Quote
Cross Atu wrote:Just a general reminder, voting for CPM 2 is open and regardless of who you're voting for I encourage you to vote. Managed to get 30 hours in on my Gal Sent alt, so I get 2 votes again this year. (Crash Gaden did not have the 30 hours in this year.) Now I have 3 Sentinels characters...
I voted for 6 people twice, and 8 people all together.
But anyway, now that I got the 30 hours on my alt and voted, I can go back to playing Fox now.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.08.08 16:32:00 -
[141] - Quote
Fox Gaden wrote:I discovered this morning that I can stack 3 Complex Myofibril Stimulants and 2 Complex Kinetic Catalyzers on an Advanced Minatar Sentinel suit. I was too frugal to use a Proto Suit for a LOL fit like this when Myofibrils first got the Jump feature, but now with the Advanced suit having the same slot layout, and apparently the right fitting balance, this could be fun! Yesterday, with this fit, I got my first melee kill ever, after playing since January of 2013. It was accidental of course. I have said before that my thumb twitches when I try to shoot some times.
Then in a match today I got my second melee kill with this fit, again accidentally.
Then I tried to melee someone on purpose... and it one shot them.
Then when defending a point I started to charge at people and punch them in the face. I got 3 melee kills in under 10 seconds.
Assault HMG for range, and 3 Complex Myofibril Stimulants for CQC with the 2 Complex Kinetic Catalyzers to get you into punching range. This fit is even better than I thought.
I no longer consider this a joke fit. This fit is hard core. Perfect for Ambush matches, and seriously good in other match types as well. I was defending a point by hanging out on the floor above the point and just jumping over the rail every time I saw the letter start flashing.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.08.09 14:49:00 -
[142] - Quote
I decided that a sprinting, high jumping, pugilist with an Assault HMG was not ridiculous enough... so I added a Bolt Pistol to the fit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.08.12 13:16:00 -
[143] - Quote
Megaman Trigger wrote: AHMG needs a balance pass, and a rename to Breach, so that it no longer replaces the base HMG (rename to Assault HMG) as the CQC choice.
I am all for that naming change. It would make a lot more sense.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.08.12 13:19:00 -
[144] - Quote
Soul Eater II wrote:Amarr//Cal Senti, and better then all these names you listed, im not the best but im better then them :P Well better than me at least. I can't speak for the rest.
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Fox Gaden
Immortal Guides Learning Alliance
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Posted - 2015.08.12 13:50:00 -
[145] - Quote
Soul Eater II wrote:. Also, ccp you should name a HMG after me. I would say that is incredibly egotistical, but the Soul Eater HMG does actually have a ring to it.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.08.13 12:55:00 -
[146] - Quote
Shadowed Cola wrote:Getting away from Souls self proclamation I was starting to worry that the World Wrestling Federation, or whatever they renamed themselves to after the World Wildlife Fund claimed WWF, might sue The Bastion for copywriter infringement for steeling their Schick.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.08.13 13:54:00 -
[147] - Quote
Shadowed Cola wrote:Megaman Trigger wrote:HMG, Forge or overall? One for both would be fair. I nominate this guy for Forge Gun.
I wish I could twitch aim like that!
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.08.14 11:51:00 -
[148] - Quote
Vash Warren wrote:I love MegaTriggers idea on moving the Charge up meter place I have been killed a stupid number of times thinking it was a full charge releasing the shot and nothing happening due to being a 1/2 second away from a full charge. Around the reticule would be extremely valuable to the Forger community. If you have no skill points in Forge Gun Operation you can actually use the sound to let you know when you are fully charged. Too bad the charge up sound is not sped up to match the reduction in charge up time from the Operation Skill.
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Fox Gaden
Immortal Guides Learning Alliance
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Posted - 2015.08.14 12:04:00 -
[149] - Quote
Megaman Trigger wrote:Fox Gaden wrote:Vash Warren wrote:I love MegaTriggers idea on moving the Charge up meter place I have been killed a stupid number of times thinking it was a full charge releasing the shot and nothing happening due to being a 1/2 second away from a full charge. Around the reticule would be extremely valuable to the Forger community. If you have no skill points in Forge Gun Operation you can actually use the sound to let you know when you are fully charged. Too bad the charge up sound is not sped up to match the reduction in charge up time from the Operation Skill. That would take the original dev team giving a crap. Oh, I don't know. Rattati might be able to tweak it. If the sound could be reset to match the charge time of the fully skilled Forge Gun that would work better. Or just put a distinctive sound in the sequence at the charge time for each skill level, so if you are fully skilled you fire on the first beep or hiss or whatever.
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Fox Gaden
Immortal Guides Learning Alliance
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Posted - 2015.08.17 16:48:00 -
[150] - Quote
Well, it looks like we got ourselves a rep on the Council.
Congratulations Breakin Stuff!
I am glad to have a Sentinel on the council who understands that if you over buff a class, they will then get nerfed into the ground.
Hopefully the reign of Breakin Stuff will be a time of balance and stability for the Sentinel class.
... and maybe he can get us some new toys! I love some of his Heavy weapon suggestions in this document.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.08.18 12:28:00 -
[151] - Quote
Breakin Stuff wrote:Respect?
Most of the community thinks I'm an a**hole! Yes, but they still respect your.
Just let Cross do the public relations part.
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Fox Gaden
Immortal Guides Learning Alliance
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Posted - 2015.08.18 15:37:00 -
[152] - Quote
I am learning to melee, but I have been dying a lot trying to get the hang of it.
Sometimes I am slightly out of range when I punch, but mostly I get too close and lose track of where my opponent is when they step around me.
I also have to figure out how much of a pause there is before you can punch again.
On the up side, that tendon issue that causes my thumb to twitch when I pull the trigger is not a problem for melee.
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Fox Gaden
Immortal Guides Learning Alliance
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Posted - 2015.08.25 12:20:00 -
[153] - Quote
Breakfast of Champions, Sentinel Style:
- Drape bacon over the HMG housing prior to battle. (Not the spiny part, you would loose the bacon!) - Kill every enemy in your area. Watch your heat... you don't want to burn the bacon. - When the area is secure, stick two slices of break between the barrels. - Then remove the bacon and crack 3 eggs over the housing. - Reload. By the time you are done the eggs and toast should be just about right.
HMG toast, eggs and bacon. Now crack a stout and you got yourself a Sentinel's breakfast.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.08.31 13:09:00 -
[154] - Quote
sir RAVEN WING wrote:Megaman Trigger wrote:VAHZZ wrote:Megaman Trigger wrote:VAHZZ wrote:Breakin, push for the Plasma Flamethrower, we need da heat! Can Dust even handle that? It can handle the HMG, it would be like that except with a flame effect and less range and more damage I'm talking memory/performance wise with the flame effect, especially if used by several Sentinels at once. Portable Gallente Lag Fest? Well... what do you think they were researching in that Gallente Research Facility?
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Fox Gaden
Immortal Guides Learning Alliance
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Posted - 2015.09.08 12:36:00 -
[155] - Quote
Gal Sent:
I would like to give it 2 more reps per second native to the suit. That would give the suit plenty of options with its low slots without having to fit a Rep, or be able to compete with Amarr as a full Rep fit, although, I find that full reps is not as effective as mixing things up a bit.
A green bottle fixes the stamina problem, and if Gal Sent had enough native repts, they could afford to use a slot for a biotic.
Also, resistance to Rail Rifles, Sniper Rifles, and Bolt Pistols is nice, even if it does not help against other Sentinels.
Amarr Sent:
For general use I suggest 1 standard plate (it seems to get you over a health threshold and you die less to snipers and don't seem to get one shotted by shotguns). The movement penalty is less on the Standard plate than the Proto.
Then fit at least 1 Proto Rep mod.
Finally I like to put a Kin Cat on there, although sometime I run extra Rep mods instead.
This is how you fit an Amarr Sent for self sufficiency. Just don't forget you got to duck behind cover for longer periods to regen if you don't have a Logi. At least wait until your shields are mostly back up before reengaging. If you don't pay attention to your own health bar, don't come complaining to me when you die a lot.
Min Sent:
3 Myos and 2 Kin Cats is hands down the most fun Sentinel fit... but I die at least twice as often as I do in the Amarr fit, and I don't get all that many more kills than in the Amarr suit. That being said, I get more opportunities to kill, so a really good player who could consistently land rounds on target, would probably get lots of kills in this setup.
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Fox Gaden
Immortal Guides Learning Alliance
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Posted - 2015.09.09 11:56:00 -
[156] - Quote
I am starting to really hate that truncated pyramid (I think CCP calls it the Matrix or something). That place is a death tramp for HMG Sentinels. Even the Assault HMG does not have enough range to be effective in that massive open building, and it is hard to find cover when people with rifles are constantly shooting from 3 or 4 different angles.
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Fox Gaden
Immortal Guides Learning Alliance
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Posted - 2015.09.10 12:23:00 -
[157] - Quote
Megaman Trigger wrote:Fox Gaden wrote:I am starting to really hate that truncated pyramid (I think CCP calls it the Matrix or something). That place is a death tramp for HMG Sentinels. Even the Assault HMG does not have enough range to be effective in that massive open building, and it is hard to find cover when people with rifles are constantly shooting from 3 or 4 different angles. Ironically, that's the map I had my best unsupported run; 34/4 in an advanced Cal Sent using an MH-82, hovering around the objective. Had 1 corp mate up top, helping blueberries lock it down, I was solo down below mowingdown AmManndos, praying my regen held up. That is a good scenario, however it is rare that the enemy will rush the point if they don't control the roof, so usually if you guard the point you are either getting shot from above, or you are standing there twiddling your thumbs with no action.
I got that map again this morning, so I said screw the pyramid and just spent the whole game 1 v 1 with a Scout trying to control the CRU way off to the side of the map.
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Fox Gaden
Immortal Guides Learning Alliance
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Posted - 2015.09.10 12:39:00 -
[158] - Quote
Breakin Stuff wrote:Fox Gaden wrote:I am starting to really hate that truncated pyramid (I think CCP calls it the Matrix or something). That place is a death tramp for HMG Sentinels. Even the Assault HMG does not have enough range to be effective in that massive open building, and it is hard to find cover when people with rifles are constantly shooting from 3 or 4 different angles. I LOVE that map. The calsent and minsent shine there. It's a deathtrap for am/galsent though. Most of the people camping the rooftops rock rail rifles and combat rifles. A solid shield fit on a calsent and a speed fit on the minsent with either DPS spiked or a shield buffer tends to hit the corners and run up the pyramid outside like a bulldozer. They have a really hard time breaking you on the way up. Play the calsent like a human shield for a squad charging up the pyramid then when on top drop down directly on your targets through the hatch for some straight d**k moves. The minsent with a kincat and a cardiac combined with shields or DPS mods can keep pace with most assaults and logis. The amarr and galsent are relegated to ambush camping on that map because the cover is sparse enough that they are almost always exposed to fire from at least one angle. Fast regen is key for sentinels on that map. You are right of course. Maybe I should try pulling our my Caldari fit next time and try to stick to the roof.
Part of my problem I think is that I mostly play an hour before Down Time, so I am mostly fighting Lord British, Nyan San, Nyan Chan, and assorted other good players. I seem to do way better in PUBs if I play in American Prime Time rather than Japanese Prime Time. There are a lot more bad players on to make me look good.
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Fox Gaden
Immortal Guides Learning Alliance
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Posted - 2015.09.10 19:23:00 -
[159] - Quote
Shadowed Cola wrote:Georgia Xavier wrote:Megaman Trigger wrote:Georgia Xavier wrote:I always have a BScP with my heavies, only preventing me from being a purely amarrian sentinel is the heavy weapon . Anyways, the pistol helps against the calsents I prefer to take a SMG or BP, for shields I lead with a Flux. I never have space for grenades :( The heavy suit really needs that grenade, it's a great area of denial weapon you can use to sheep enemies the way you want for easy kills. I have fits that only vary by Grenade type.
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Fox Gaden
Immortal Guides Learning Alliance
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Posted - 2015.09.15 14:10:00 -
[160] - Quote
Megaman Trigger wrote:If you want to help the Gal Sent, then why not go post something in the ideas forum? Dam! I forgot.
Did anyone remember to ask for an extra 2 HP/sec native rep for the Gal Sent in that Rattati thread asking what we wanted him to do in the next hot fix?
It completely slipped my mind, and now the thread is locked.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.09.15 14:14:00 -
[161] - Quote
Shadowed Cola wrote:Megaman Trigger wrote:If you want to help the Gal Sent, then why not go post something in the ideas forum? Your level of stupid needs to stop someday. This is the heavy discussion thread, right? CCP Rat posts in here, right? So why wouldn't i assume this is a great place to have this discussion so CCP Rat can see and other heavies can give input without the GD/iD peasants clogging it up with more pointless pub experiences? Yeah, but even if you make good points, if you say them in a way the triggers the opposition reflex of the other Gal Sentinels, then their reaction completely undermines you argument. Sometimes being antagonistic is counter productive.
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Fox Gaden
Immortal Guides Learning Alliance
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Posted - 2015.09.15 14:17:00 -
[162] - Quote
Megaman Trigger wrote:Fox Gaden wrote:Megaman Trigger wrote:If you want to help the Gal Sent, then why not go post something in the ideas forum? Dam! I forgot. Did anyone remember to ask for an extra 2 HP/sec native rep for the Gal Sent in that Rattati thread asking what we wanted him to do in the next hot fix? It completely slipped my mind, and now the thread is locked. It would have gotten lost in the cries for a port. Yes, but Rattati might have taken hart at seeing an on topic post.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.09.15 14:34:00 -
[163] - Quote
Shadowed Cola wrote:Megaman Trigger wrote:As I said, a little tact and discression goes a long way to getting a point across. We can have a great discussion without the need to constantly crap all over the Gal Sent, it just depends on how you go about it.
And for the record, I'd go with Fox's buff if we did push for one. Fox's idea with rep buff isn't thought out enough. If Gals get a rep bonus then they'll need to lose a little of something else - there is a 'somewhat' balance CCP tried to hit between the suits, and you have to consider how OP reps can be in the right hands. the EHP value of the suit would need readjusting and considering. And, honestly, all the suits need a rep buff and armor nerf, over-all. Bring each suit down by 70-90 health, add 1-2 reps, then give Gal and extra 2-3 more and replace some of it's shield for more armor to level out it's EHP values. This would level the playing field between it and the Amarr, which would in turn make it more viable over-all in the few roles it can properly set itself for. It doesn't have the stamina to put the lows to real use - so it's only real purpose would be holding a point. Gal should be the most self-sufficient of the heavy suits - but it's the opposite, and any solution that we can think of should consider that as there 'speciality' role to achieve for heavies. Your proposed solution has merit, but changes a lot of variables. The four Sentinel suits are quite well balanced right now, with the Gal Sent just slightly behind the other three. Changing so many variables will likely have unforeseen consequences which might well lead to a worse balance situation than what we have now.
Adding 2 HP/sev native rep does not need to be balanced with a nerf. The lack of Stamina balances it, along with several other factors. If you want to be more mobile, add a Cardiac Regulator (green bottle). Gal Sent has enough low slots to add a green bottle, but you have to give up something else to do so. Versatility comes with sacrifice. You can stack lots of Rep or lots of Armor, but you will be stuck with point defense, or you can sacrifice some rep, or some armor, and have enough stamina to move between objectives effectively.
Shadowed Cola wrote: In all honesty the best solution is switch back the Amarr and Gal slots - it would pretty much even the playing field between Gal, Amarr, and Cal. While this would help to resolve the balance issue, I don't like how it meshes (or does not mesh) into the large meta tactics of the Factions.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.09.15 14:45:00 -
[164] - Quote
Shadowed Cola wrote:Megaman Trigger wrote:The Gal are predominantly armour orientated with a preference for reps. Would make more sense to drop their shield HP.
Switching back the slots would just enrage the AmSent users unless the base armour was buffed to offset the lost slot. The Amarr's EHP is actually the highest atm. Amarr Sent users have no room to complain if they made this switch back on those basis, they'd still have the highest EHP values, they'd just lose there ability to overspecialize. And i find that a good thing for the meta of the game - heavies really take away from the fun of this game when spammed because it can be mobile or overly self-sufficient with the best DPS and health in the game But the Amarr suit has plenty going for it - and having the highest stamina + highest armor + 4 lows was always, always a bad idea. Sometimes i wish i could have 1v1's with Rat to figure out what direction he was heading with some of these changes. It made more sense with Gal - it still wouldn't be a viable armor stacker with low stamina, and it could finally achieve reps that, with 640 base armor, wouldn't feel too OP or un-counterable. CCP could even take a bit of a risk, replace the Armor for Shiled on the Gal instead, make it's total armor HP 450, and give it a base natural 10 reps. With it's hitbox, speed, and low health paired with high rep and 3 lows you could have a very interesting yet not OP suit. An argument could be made that any Sentinel with 4 low slots will have the advantage over other Sentinels.
I would be fine with giving both the Amarr and Gallente the same 2 high / 3 low slot layout at Proto, but giving the Gal Sent 2 more HP/Sec native Rep, and giving the Amarr a bit more Armor (yes I know they already have the most, but by losing a low they would be losing their current max potential). This would allow both suits to follow their Factional preference of Reps for Gallente, and Armor for Amarr, while taking away a little of the Min/Max potential and flexibility that the 4 low slots gives the Amarr Sent currently.
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Fox Gaden
Immortal Guides Learning Alliance
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Posted - 2015.09.15 14:59:00 -
[165] - Quote
Shadowed Cola wrote:Because of how it's base stats are set up any heavy beats it 1v1 with no mods on. Now fully set up all slots - and make the Gal put on a green bottle. You had to sacrifice that slot to get that movement - while the Amarr, Caldari, and Minmtar, didn't. They can put on more reps or armor, no sacrifice needed for them. I know it is just being a sticker for detail, but the Caldari Sent has worse stamina than the Gal Sent, and has to give up its only low slot to be at all mobile.
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Fox Gaden
Immortal Guides Learning Alliance
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Posted - 2015.09.15 15:04:00 -
[166] - Quote
Breakin Stuff, tell Rettati to skip to page 51. He can safely skip the many pages of bickering and go straight to the actual discussion.
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Fox Gaden
Immortal Guides Learning Alliance
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Posted - 2015.09.16 15:54:00 -
[167] - Quote
Megaman Trigger wrote:Best tears were shooting the driver out of a fast moving LAV, using a Breach Forge Gun.
Best tears I have gotten is when some guy with a Forge Gun on the other team shot my Squad mate's tank at point blank range, only to find out the hard way that I had left a remote explosive lashed to the side of the tank.
I don't often play Logi... but when I do, things blow up!
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Fox Gaden
Immortal Guides Learning Alliance
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Posted - 2015.09.16 16:11:00 -
[168] - Quote
Megaman Trigger wrote:Fox Gaden wrote:Megaman Trigger wrote:Best tears were shooting the driver out of a fast moving LAV, using a Breach Forge Gun.
Best tears I have gotten is when some guy with a Forge Gun on the other team shot my Squad mate's tank at point blank range, only to find out the hard way that I had left a remote explosive lashed to the side of the tank. I don't often play Logi... but when I do, things blow up! That's one way to counter AV Scouts. Yeah, the original plan was for me to activate the Remote when the Scouts got too close. The Forge Gunner setting off the RE while standing in the blast radius was a total fluke, particularly since I was dead a the time and could not trigger it myself.
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Fox Gaden
Immortal Guides Learning Alliance
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Posted - 2015.09.17 17:26:00 -
[169] - Quote
Megaman Trigger wrote:Georgia Xavier wrote:Megaman Trigger wrote:Georgia Xavier wrote:Megaman Trigger wrote:Guess that's the problem with trying to be an Amarr loyalist and and Sentinel; you don't have the Heavy Weapons available.
I'm a merc, I'll use whatever I think works best. Loyalty be damned, I'm a Sentinel first and foremost.
One day there will be an Amarr heavy weapon, and on that day I will be blind to CCP's blunders up until that point. But alas, such is an ever-distant dream I hold onto so dearly...... The day I get the Sentinel equivalent of a Buster, or the Dust equivalent of an SG1 Staff Cannon, everything dies. Then how about a deal, IF we do get our racial weapons, how about we go on a hunt for each other? By the time that happens, I'll probably be playing Eternal Crusade on PS4 At least you did not say PS5... you still have some optimism.
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Fox Gaden
Immortal Guides Learning Alliance
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Posted - 2015.09.21 12:32:00 -
[170] - Quote
Shadowed Cola wrote:What exactly is the heavy counter, anyways? Plasma Cannon
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Fox Gaden
Immortal Guides Learning Alliance
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Posted - 2015.09.21 12:35:00 -
[171] - Quote
Taeyeon Seyun wrote:I have a question. I started using my burst hmg and I LOVE it. What side arm are you guys using with it? Normaly I use a bolt pistol for range with my hmg's. With the burst however, I have been using a breach smg. Since I am switching back and forth in cqc, to manage heat. Seems to work. Just wanted to get advice from my fellow Sents on their experience, and see if I am over looking a weapon.
Thank you Breach SMG is my preference.
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Fox Gaden
Immortal Guides Learning Alliance
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Posted - 2015.09.23 12:09:00 -
[172] - Quote
Megaman Trigger wrote:Breakin Stuff wrote:not true. Basic REs oddly will kill a heavy outright even though the math says otherwise. My Shogun and my normal Cal fits have been surviving Republic REs, so maybe that was resolved. That or just luck. Well, the Cal Sent has the most shields. On top of the Sentinel's 25% resistance to Explosive damage, the Explosive damage profile means it does less damage to shields, so Cal Sent is likely the most resistant to Remote Explosives of any suit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
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Posted - 2015.09.25 12:02:00 -
[173] - Quote
I discovered this morning that when the other team is going whiled with them Locus Grenades, switching to a Caldary Sentinel fit makes a BIG difference in your serviceability.
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Fox Gaden
Immortal Guides Learning Alliance
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Posted - 2015.09.25 12:10:00 -
[174] - Quote
Megaman Trigger wrote:Just seen the Hotfix info; anyone else concerned about the grenade damage or is it just me?
Also, did I read right and all explosive weapons, including Locus Grenades, will deal full damage vs vehicles? Might have to start carrying the Packed Locus if that's true. It looks that way. It might make it worth putting Locus Grenades on our AHMG fits. Not quite the same bang of an AV grenade against Tanks, and not the blast radius of a Flux when clearing equipment, but overall, more versatile.
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Fox Gaden
Immortal Guides Learning Alliance
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Posted - 2015.09.28 12:01:00 -
[175] - Quote
Megaman Trigger wrote:Breakin Stuff wrote:My obsessive use of calsents and minsents is 99% of the reason I haven't been instagibbed by cores.
That and my assault armor suits rock around 1000 raw HP without shield mods What do you run on your Gal Sent? I'm currently running a Plate and 2 Reps in the lows with two Side Arm mods in the highs, though I might try two Shield Extenders. That would be a rocking fit if you are swinging a Burst HMG.
But I suppose you are probably running a Forge with it. Definitely a good frontline forge fit.
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Fox Gaden
Immortal Guides Learning Alliance
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Posted - 2015.09.28 12:15:00 -
[176] - Quote
Breakin Stuff wrote:He has a spreadsheet and everything that I forgot to link because he's poking at why the Burst HMG seems to be performing so poorly. The Burst HMG performs flawlessly if you hit your target. It is just that between having to be accurate with the few shots you have, and the challenge of heat management, it is probably the hardest weapon in the game to use effectively right now. It takes experience and discipline to master.
I don't have a problem with some weapon variants being hard to use, and thus not hugely popular, as long as the weapon is effective when mastered. The Burst HMG is effective when mastered. That is what is important.
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Fox Gaden
Immortal Guides Learning Alliance
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Posted - 2015.09.28 12:22:00 -
[177] - Quote
Aeon Amadi wrote: Another concern I'm having is that the AHMG is good but I'm concerned it may be overshadowing the Vanilla HMG. With greater versatility (AV capability), longer range, better accuracy, and higher damage capability, the AHMG seems to just be overall better than the HMG.
The standard HMG kills much faster in CQC than the AHMG.
Just make sure that with a much shorter range than the Plasma Rifle, the standard HMG maintains a DPS advantage over it in CQC.
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Fox Gaden
Immortal Guides Learning Alliance
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Posted - 2015.10.09 12:09:00 -
[178] - Quote
Aeon Amadi wrote:How you guys doing post-hotfix? All my triple Myo Min Sent fits were Red this morning, but I was able to get the Assault HMG and Standard HMG versions to work by dropping the sidearm and changing the grenade. I simply deleted my triple Myo Burst HMG fit. Not going to give up the Sidearm when running Burst HMG, and I found that the Burst did not work well with the triple Myo fit anyway.
I have no real complaints in that regard. Triple Myo is a fringe fit, and you should have to give up something to run it.
I ended up playing a non Myo Assault HMG Min Sent fit based on Shield & Armor regen that I have not played in ages, and found it worked really well.
Have not had a chance to try the Magsec yet.
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Fox Gaden
Immortal Guides Learning Alliance
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Posted - 2015.10.10 14:51:00 -
[179] - Quote
milk deth certainly make an impression on me with his Plasma Cannon.
I have been killed a lot by Assault Rifles, but it just seems like they are more common now. Nothing so fare to lead me to think they are OP.
In that my last match I was mostly just killed over and over by milk deth and his Plasma Cannon. That guy has talent.
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Fox Gaden
Immortal Guides Learning Alliance
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Posted - 2015.10.14 12:07:00 -
[180] - Quote
I need a few more matches to get an accurate assessment of the current state of the HMG. I have had quite a few matches recently that for one reason or another could not be taken as representative. This morning's match only had 3 enemies, and yesterday I had such a lucky streak that I could have closed my eyes, spun in a pirouette, pulled the trigger, and gotten a head shot kill.
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Fox Gaden
Immortal Guides Learning Alliance
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Posted - 2015.10.15 12:58:00 -
[181] - Quote
I forced myself to run the standard HMG (Construct) this morning. I was running Amarr Sent at first, and switched to Call Sent half way through due to a good Mass Driver wielding Min Assault who I was having trouble with.
Most of my deaths, aside from that Min Assault with the Mass Driver, was to a Corporal and 2 Privates from NPC Corps who were running Shotgun Scouts fits. They were probably alts of experienced DUST players because they played well for the most part, but I probably had the gear and definitely the Skill Point advantage.
My only kills against the Shotgun Scouts was during the brief time when I switched to running the Burst HMG. I find with the Burst HMG vs Shotgun I have a 50/50 chance of winning and most of it is based on player skill and luck.
But I needed to test the standard HMG, so I switched back to it, and I donGÇÖt think I won a single close in fight against the Scouts with it. Even when I was getting hits while causing them to miss, or was fighting them from beyond their optimal, so that it took them six shots to kill me, I still died before I could kill them. I went 9/16, with one of those kills being with my new Magsec and at least 2 being with the Burst HMG.
My conclusion is that the standard HMG seems rather anemic. Sure it is easier to use than the Burst HMG because you can spray while aiming and are more likely to hit strafing or jumping targets that way, but it barely seems any better than the Assault HMG in close combat. And I was comparing the Proto HMG to the Advanced Assault & Burst as I never run Proto with those two.
While yes, I think that a Shotgun Scout should have the advantage against an HMG Sentinel in CQC, if the Scout can't kill the Sentinel in 3 shots the Sentinel should have a good chance of winning the fight. If the Sentinel can't win the fight when the Scout has to take 6 shots to kill him, then something is wrong, and I don't think it was my pore aim that was to blame this time. I was getting hits.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.11.09 19:07:00 -
[182] - Quote
Megaman Trigger wrote:There are only about 5 of us who regularly visit the thread. Are Sentinels that few in number or is the thread just overlooked? I try to post links to this thread in Sentinel threads I find on other parts of the forum. It helps to bring new people in.
I was out on training most of last week, and was at a conference the week before, so it has been a while since I have posted much.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.11.27 21:36:00 -
[183] - Quote
I noticed that it has been a lot easier to find Blueberry reps lately.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.12.04 13:34:00 -
[184] - Quote
Megaman Trigger wrote:https://forums.dust514.com/default.aspx?g=posts&t=222565&p=3
Discussion thread regarding Assaults, Scouts and Sentinels. Thought the fatties here might want to add their input. I added the link to that thread under Hot Sentinel Topics on the first page. A good discussion.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.12.14 13:38:00 -
[185] - Quote
I think they should introduce a weight factor, where each frame size has a total weight it can carry at optimal efficiency, and as they go over that wight their movement speed and jump height are reduced proportionally to how much they are overburdened.
It would solve the problem with Brick tanked Scouts, and much better than putting the speed reduction directly on Armor Plates. With weight factors the suits could equip appropriate amounts of armor or shields without penalties, or trade mobility for health to brick tank. (Shield generators for Extenders would be fairly heavy although lighter than plate.)
So your resistance mods could have larger wight factors too.
For that matter we could take the Heavy Only restriction off heavy weapons, and just give them a large weight factor (one that would overburden a naked Scout).
It would provide another balance factor to control fit types by frame size without restricting them completely.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.12.15 13:26:00 -
[186] - Quote
Breakin Stuff wrote:Only problem I have with that is stat spam, honestly. DUST is excessively calculation heavy for an FPS. Making it moreso isn't desirable IMHO. Is your concern in regard to the load on the hardware to make the calculation, or the effort for the player to make a fit that is not overburdened?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.12.16 16:09:00 -
[187] - Quote
Soto Gallente wrote:Any good Amarr Heavy Frame ak.0 fits? You can't go wrong with a combination of Armor Repairs and Armor Plates in the lows. Maybe throw in a Kin Cat if you are feeling cheeky.
Probably either the BPO Damage mode (that effects both HMG and Sidearm) or an Energizer in the high.
I use a Burst HMG on my Amarr fit most of the time, but I also have one with an Assault HMG for certain circumstances.
The two fits I use the most are polar opposites: 1) Slow tanky Amarr Sent with Burst HMG. (Slow and Tanky) 2) Full Kin Cat/Myo fit Min Sent with Assault HMG (Fast and jumpy)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.12.17 23:03:00 -
[188] - Quote
Maybe after the port when we are on hardware with enough memory to add new art assets... it might be nice to get a special addition Gal Sent with a horn! That would be cool!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.12.18 18:04:00 -
[189] - Quote
I watched Star Trek Into Darkness last night and half way through I thought to myself: "What is a medium frame doing duel wielding a Forge Gun and a Scrambler Pistol?"
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.12.21 15:25:00 -
[190] - Quote
VAHZZ wrote:Joel II X wrote: It's only funny when a certain merc brings those up. You are not that merc.
I am sorry that my dik is not funny I wonder of Quafe makes clones...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.12.27 23:59:00 -
[191] - Quote
Megaman Trigger wrote:VAHZZ wrote:I feel guilty taking out a Archduke, because it is the best officer. But, then the forge calls to me.... Using anything officer is like painting a bullseye on themselves. The more officer they use at one time, the more. I'm going to try and annihilate them with the forge. I just love taking out full officer fits in one shot. Too bad we don't get kill mails. It would be fun to review the fits of the people we killed when the match is over.
As it is, you only see the fits of they guys that kill you.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.01.05 20:18:00 -
[192] - Quote
Soto Gallente wrote:I have done some researching and have found that the Amarr Heavy Frame ak.0 is literally better in every way stat-wise compared to its Sentinel Counterpart.
The only thing the Sentinel has better from the Heavy Frame is a higher base armor hp plus a role bonus. Don't underestimate the value of the Role Bonuses.
But I am interested to hear the results of any field testing you decide to do with the Heavy Frame.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.01.06 12:53:00 -
[193] - Quote
Soto Gallente wrote:I got 1500 wp last night in a pc with a speedhack heavy Can a speedhack heavy get a successful hack even when being fired on? That would be a very effective counter when Snipers are covering a terminal, or Mass Drivers. Good for counter hacking as well I would imagine.
A good fit to have in your toolbox to pull out at those times where your team are getting to the terminal, but not surviving long enough to get the hack. Of if you are defending and speed hack scouts keep hacking before you can waddle around the corner, forcing you to be counter hacking repeatedly.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.01.06 13:24:00 -
[194] - Quote
Radiant Pancake3 wrote:Meh... I've specced one into Min sents and commandos... I have over 2000 Archdukes... Might as well not let themrot. I wish I had over 2000 Archdukes...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.01.12 19:01:00 -
[195] - Quote
danthrax martin wrote:I made a pro cal basic frame meat grinder suit
4 dmg mods 1 plate Pro hmg of you choice 22% dmg bonus
I felt guilty at first, but the jumpers had to die!
I hate to break this to you, but that fit only gets a damage bonus of 13.6105% and that 4th damage mod is only giving you +1.4135% due to diminishing returns.
I would recommend dropping it to 3 damage mods for a damage bonus of 12.197% and putting something more useful in that 4th high slot.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.01.12 19:16:00 -
[196] - Quote
Harbingerof War wrote:Yayyy fox replied. Fox, I still need help learning the ways of the independent min heavy even after reading the guide about the assault heavy. Any more tips or possible fittings?
Currently when running Min Sent I run a fit with 3 Myos and 2 Kin Cats. I had to drop the sidearm to make it fit. I use a standard Assault HMG with the fit, as the jumpy speed fit does not lend itself to the precision required for the Burst. It is also fun to jump on top of tanks with this fit which only makes sense if you can do damage to them. If you stack 3 Myos, don't forget that you can one punch kill almost any light or medium suit. (Fun with Nova Knife scouts.) If you have it, the Quafe skin is totally appropriate for this fit.
If you want a more serious fit, keep the two Kin Cats in the lows (or a Kin Cat and a Armor Repair or Shield Regulator), then put an Energizer and some Extenders in the high slots.
Remember that jump height is proportional to speed, so even if you don't have Myos equipped, a Kin Cat will make you jump higher if you jump while sprinting, which is important if you get stuck on terrain.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.01.13 18:05:00 -
[197] - Quote
Soto Gallente wrote:I would also add that the min heavy frame is probably more useful as a speed heavy fit since it has more speed than the sent. Interesting. That fact had escaped my notice. What is the speed of the Min Heavy Frame compared to the Min Sent?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.01.14 15:11:00 -
[198] - Quote
Soto Gallente wrote:Actually: Caldari Heavy ck.0: 1 Complex Heavy Damage Mod 3 Krin's Damage Mods (no stacking penalty) Proficiency 5 5% warbarge bonus = 37% damage bonus The Krin's has no stacking penalty? That would have significant ramifications for Sentinels since it is only 1% less damage than a proto heavy damage mod. Do you have a source to support this?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.01.15 13:21:00 -
[199] - Quote
I hit the power button on my PS3 this morning and nothing happened. "Well, I guess that is the end of that, then..." I thought. But then it turned out the power cord had been knocked loose from the outlet. So I am still here.
Genral69 death wrote:Anyone else sick of the assault hmg yet? Sick of it out performing my Boundless in close range -_- What do you think needs to be done with the base model HMG to tweak it up just a little, without making it OP?
I finally found a fitting to delete to make room for an Advanced Basic Min Heavy Frame fit with two Kin Cats and 3 Myo's, which I am comparing to my Advanced Min Sent fit of the same configuration.
Min Sentinel version has 7.44 sprint speed (If I remember it correctly). Min Heavy Frame version has 7.71 sprint speed.
It performed well during the 5 minutes I had to test it in an Ambush before down time. Obviously not enough testing to draw any real conclusions yet. On paper it does not seem like that small speed difference would be even noticeable, much less giving up the role bonuses for, but sometimes there are practical thresholds in the game which cause results to differ from expectations. I figured it was worth at least doing a bit of proper testing.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.01.15 18:25:00 -
[200] - Quote
Genral69 death wrote:Personaly I'm not sure, perhaps very slightly increase its rate of fire. That or bring down the heat build up very slightly One or the other. They are both good suggestions.
I supported the original heat nerf, but I believe damage was nerfed since then, so dropping the heat buildup by 2 points might be warranted. The strength of the base model is supposed to be sustained fire after all.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.01.18 13:51:00 -
[201] - Quote
Soto Gallente wrote:Megaman Trigger wrote:Breakin Stuff wrote:I'm not joking when I say hit detection is more forgiving to low RoF weapons. Increasing HMG RoF won't help.
Thaddeus did some work on the burst HMG. Bastard loses somewhere around 67%, sometimes pushing towards 80%, of it's DPS to misses.
Even with a reticle centered on the target. That much DPS is lost?! No wonder the HMG feels so weak at times and is outperformed by the Breach HMG (that's what it is, not an Assault) And that my phat friends, is why I crouch when I use the burst. I love it so much, about 2 weeks ago I went 42/7 with it soloing in a Amarr Heavy Frame ak.0 with no logi and a six kin burst along with a carthum Ascp. Of course, my team still somehow managed to lose Sometimes you get the highest kill counts on loosing games.
Other times you will be defending the objective in Domination and the only enemy you encounter all match are the ones that shoot you in the back of the head.
Given the information that Breakin has provided, I think you have a pint about crouching with the Burst. I shall have to try that.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.01.18 13:55:00 -
[202] - Quote
Genral69 death wrote: I find that the problem with all close range weapons, u get close enough to be in effective range when all of a sudden massive lag. Meaning u either miss your shots or are just immediately dead with relising yet
That is when you must use The Force and shoot where you expect your enemy to be rather than where you see them.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.01.18 14:01:00 -
[203] - Quote
Radiant Pancake3 wrote:Is... a self repping Min sent viable these days... or naw? I used to run a Rep and a Kin Cat on the Min Sent, but when it got marginal self reps I switched to 2 Kin Cats. The fit with the rep is still perfectly good, but 2 Kin Cats is just more fun.
Your Rep fit will probably die less than the speed fit, provided you use cover to give the rep time to work.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.01.19 13:04:00 -
[204] - Quote
I have done more testing with the Min Heavy Frame (Speed/Jump fit).
It feels viable.
It does feel slightly faster than the Min Sent with the same fit, although the speed difference is very slight. It might just be that I know it is slightly faster, so I am more expecting it than noticing it.
Mass drivers are a much bigger problem when you don't have the 25% resistance, but with the jumpy fit you can reduce damage by jumping away from the center of the explosion which is usually on the ground.
I had some really fun 1v1 fights with a Plasma Cannon/Nova Knife scout. His was also a jumpy fit. I could jump over his head, but he would try to jump up and slash me mid air. He never did manage to hit me with his plasma cannon, but he got me twice with his Nova Knife. I think I got him twice as well.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.01.19 19:10:00 -
[205] - Quote
Do the Heavy Frame suits have any other advantages over the Sentinel suits other than that piddly speed advantage? I remember that there was some reworking of the Basic Frame suits a while back, but I was not really paying attention at the time.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.01.27 14:56:00 -
[206] - Quote
General Vahzz wrote:Soto Gallente wrote:Breakin Stuff wrote:Nope.
Only the caldari sentinel shield stats are unchanged.
Heavy Frames weren't touched on that passthrough, but all the other sentinels and commandos got adjusted. We were talking about heavy frames. When I say heavy, I mean heavy frames. Heavy frames have no use in a thread about sentinels They can carry an HMG. They can Carry a Forge gun. They have a place here.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.01.27 15:00:00 -
[207] - Quote
Pressing L3 to sprint is causing me to jump. Anyone else experiencing this?
Jump is still mapped to the X button, and L3 still causes me to sprint most of the time, so I don't think the key mapping has been changed. It feels like a glitch.
On the up side, if I don't expect to jump, the guys shooting at me probably don't expect me to jump either, so maybe it makes me harder to hit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.01.27 15:09:00 -
[208] - Quote
Soto Gallente wrote:Fox Gaden wrote:Pressing L3 to sprint is causing me to jump. Anyone else experiencing this? Jump is still mapped to the X button, and L3 still causes me to sprint most of the time, so I don't think the key mapping has been changed. It feels like a glitch. On the up side, if I don't expect to jump, the guys shooting at me probably don't expect me to jump either, so maybe it makes me harder to hit. Huh. I have a glitch similar to that, but I've just learned to get used to it. Sometimes when I get up real close to an enemy to shotgun him right after I've jumped it will melee him instead. I don't use Shotguns for exactly that reason. It is why I mostly stick to automatic weapons. But in my case I am fairly sure it is because my thumb twitches when I pull the trigger due to tendon damage. I used to be a bit of a showoff in the Rock Climbing world. Jumping 8 feet laterally and catching all your weight on the tips of your fingers on a sloping hold is not good for the tendons.
Come to think of it... jumping 8 feet laterally and failing to catch myself was how I broke my arm, but ironically the times that I succeeded in catching myself probably did more long term damage.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.02.01 21:29:00 -
[209] - Quote
Radiant Pancake3 wrote:As of 3:00 in the morning, Puncake has now became a Sentinel! Duly noted and added to the registry. That was Min Sent right?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.02.02 14:58:00 -
[210] - Quote
The Noob Destroyer and Regnier Feros have been added to the registry. I also updated the suit count tally.
Soto Gallente wrote:Can I sign up for the registry despite being a Heavy rather than a Sentinel? If you have any of the Heavy Frame suits to 5, and you run that suit regularly I will add a new registry. I expect that would be a very small registry, but if you run the suit and know what you are talking about I am open to acknowledging it.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.02.04 13:09:00 -
[211] - Quote
I guess it is time to put together some Proto fits. Might as well burn through that 90 million ISK.
Immortal Guides (my Corp) and the Learning Coalition chat channel are both run by my EVE character. If the new game has a link to EVE, both these institutions will survive. I am hoping to keep my name, even if I loos all my stuff. Heck, it might be more fun starting from scratch anyway!
I will be playing most weekdays just before downtime as long as the servers continue to run.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.02.07 00:00:00 -
[212] - Quote
Had fun playing with you two this morning. Too bad I only had time for one game after I finished upgrading all my fits.
Also, Radiant, nicely done going 15/1.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.02.07 00:11:00 -
[213] - Quote
Soto Gallente wrote:Fox Gaden wrote:Had fun playing with you two this morning. Too bad I only had time for one game after I finished upgrading all my fits.
Also, Radiant, nicely done going 15/1. Lol, what was he doing? How does one get less than 20 kills in a heavy but only 1 death? You got to find them before you can shoot them, and Sentinels are not that fast... it is hard to always be where the action is.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.02.07 18:24:00 -
[214] - Quote
Well, I certainly can't count on 20 kills per match. I mean sometimes sure, but not consistently. I am mostly happy if I just manage to get more kills than deaths.
One of the up sides to the new game being on PC is that I have been using a mouse since 1985, but have only been using a game controller since 2013. I expect my aim to be a fair bit more deadly on the PC, as I still flounder with the controller.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.02.08 13:53:00 -
[215] - Quote
Megaman Trigger wrote:I very rarely aim in DUST, most of my shooting is hipfire. I said aim, not aim down sights...
I have trouble placing the dot on the enemy with those funky sticks.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.02.11 13:13:00 -
[216] - Quote
Megaman Trigger wrote:What's everyone's fondest memory of being a Sentinel/Heavy?
Running Amarr HMG Sent, In the Gallente Communications Facility, dropping off the Mushroom and landing behind a full squad of 6 Reds who had just entered the building to take B. I followed them in picking off the stragglers one at a time. The three guys in front were distracted hacking, which gave me time to reload. Then I took one of the last three out before they realized I was there, and managed to kill the last two in a head to head fight.
That was one of two times I managed to solo an entire squad.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.02.16 14:41:00 -
[217] - Quote
danthrax martin wrote:Ralden Caster wrote:Megaman Trigger wrote:Ralden Caster wrote:I'm not good at setting up events, so I hope someone else can try and get this idea rolling.
I'm sure many of you have seen the many other event proposals to celebrate Dust's conclusion, like the Quafe battle. What I would be most interested in is if someone could try to organize a Forge Gun only battle. I'm talking full-on 16v16, Forge Guns only. That. Is. Awesome. Do you think either you or someone else could try and set this up? I'm much more of a lurker and couldn't commit to keeping a thread alive. Finding a district holder with a sense of humor will be the hardest part. I have seen notifications recently that my Corp's district has been attacked, but despite being the CEO, I am not sure if we still have the district. I delegate PC stuff to my Directors long ago, and at this point, I am not even sure which director is running the district(s)?
So, I might own a district, and I might have a sense of humor, but I can't be sure on either account.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.02.16 14:55:00 -
[218] - Quote
Ralden Caster wrote:Show of hands, who will be playing the new game on PC, and of those who will be speccing into the sentinel once more I always wanted to be a Scout, but I don't expect I will be any better at it in the new game than I was in this one, so I expect I will go Sentinel again. I always seem to play best as the slower tankier classes.
In WOW (a long long time ago) I had no interest in the warrior class, but when I finally tried it I discovered a new love for Tanking.
In DUST I spec'ed into everything except Heavy in my first six months, and only spec'ed into Sentinel on my vehicle alt so he would have more survivability when manning the turret on a LAV. Then it turned out I liked Sentinel so much I did not play Fox for six months until I got around to Spec'ing Fox into Sentinel as well.
These roles have a lot more strategy and nuance than they appear to at first glance.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.02.17 14:56:00 -
[219] - Quote
General Vahzz wrote:XxBlazikenxX wrote:So I just killed a proto Amarr Sentinel and a proto Cal Logi in a head on fight with my Amarr Heavy Frame ak.0 and my Advanced Amarr Logi backing me up. Ok? Doesn't mean it is better. You can do the same with a Militia model. That is the great thing about DUST.
If someone is a better player than you, you can even the playing field by getting better gear.
If someone has better gear than you, you can beat them by being a better player.
If someone has better gear than you, and is a better player than you, you can blame Lag!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.02.17 15:01:00 -
[220] - Quote
danthrax martin wrote:Ralden Caster wrote:Megaman Trigger wrote:Ralden Caster wrote:I'm not good at setting up events, so I hope someone else can try and get this idea rolling.
I'm sure many of you have seen the many other event proposals to celebrate Dust's conclusion, like the Quafe battle. What I would be most interested in is if someone could try to organize a Forge Gun only battle. I'm talking full-on 16v16, Forge Guns only. That. Is. Awesome. Do you think either you or someone else could try and set this up? I'm much more of a lurker and couldn't commit to keeping a thread alive. Finding a district holder with a sense of humor will be the hardest part. I checked the Corp wallet and it looks like the guy I have running PC for my Corp is M K MJ or something like that. You could send a mail to Fox and I can forward it to him if you want.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.02.17 19:30:00 -
[221] - Quote
If you can use a Forge Gun as an anti infantry weapon, then you are already proving yourself better than the majority of the player base.
The Forge Gun is designed for AV, and is relatively easy to use when aiming at something the size of a tank, but when using it against infantry the weapon has a very high skill floor. Very effective in the right hands, but laughably useless in less skilled hands.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7
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Posted - 2016.03.03 15:13:00 -
[222] - Quote
I don't have what it takes...
Thankfully our KDR is not likely to get transferred to the new game, so I will get a second chance to gain some respectability. Hopefully I will do better with a mouse.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7626
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Posted - 2016.04.18 13:39:00 -
[223] - Quote
I played a match this morning. I joined a game where my team was already Red Lined. My KDR for the game was only 0.5, but I am fairly sure I won the game. It was a Domination match. I hacked twice and counter-hacked once. Despite the other team having twice the clone count for most of the time I was there we managed to blow their MCC before they could clone us. Our clone losses seemed to slow once I had hacked and we switched to defending.
Anyway, I mention it because it was one of these games where I felt like my team would not have won without me, even though I had a pitiful KDR. (I had not played in a few weeks, having just gotten back from the Caribbean, so it was a good 4 or 5 minutes before got used to the controls again and could hit anything.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7638
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Posted - 2016.04.25 19:29:00 -
[224] - Quote
Dreis ShadowWeaver wrote:How should I fit a Min Sent?
Also, is the Alex or Gatsun's better?
Also also, Six Kin Burst, Boundless, or Assault? What suit behavior is most important to you?
Do you want your suit to be:
Fast (relative term for Heavy frame, but still...)? Mobile (jump over rails)? Tough (takes a lot of hits before dying)? Resilient (can recover and get back in the fight quickly)?
List these in order of priority and I will make a fitting suggestion for you.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7647
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Posted - 2016.04.26 13:06:00 -
[225] - Quote
Dreis ShadowWeaver wrote:Fox Gaden wrote:Dreis ShadowWeaver wrote:How should I fit a Min Sent?
Also, is the Alex or Gatsun's better?
Also also, Six Kin Burst, Boundless, or Assault? What suit behavior is most important to you? Do you want your suit to be: Fast (relative term for Heavy frame, but still...)? Mobile (jump over rails)? Tough (takes a lot of hits before dying)? Resilient (can recover and get back in the fight quickly)? List these in order of priority and I will make a fitting suggestion for you. Since I went with the Min Sent I would imagine that a number of these would naturally take priority over the others, but if I were to rate these independently of the suit I was using: Tough Resilient Fast Mobile (I imagine this would just be Myofibs) If you could also give a fit for: Fast Resilient Tough Mobile I would love you long time <3 I mainly went with the Min Sent because I saw I had 38 Duke's
Tough, Tough, (Only really useful with Logi support):
Highs: 3 Complex Shield Extenders (I still might prefer an Energizer and 2 Extenders.) Lows: 2 Armour Plates Weapons: HMG, or Burst HMG
Tough, Resilient:
Highs: Complex Energizer, 2 Complex Shield Extenders Lows: Armour Plate, Reactive Plate Weapons: All 3 HMG types work with this fit.
Resilient, Tough, Fast:
Highs: Complex Energizer, 2 Complex Shield Extenders Lows: Shield Regulator, Armour Repair Weapons: All 3 HMG types work with this fit.
Fast, Resilient, Tough:
Highs: Complex Energizer, 2 Complex Shield Extenders Lows: Complex Kin Cat, Armour Repair (can be basic) Weapons: All 3 HMG types work with this fit.
Fast, Fast, Resilient Shields:
Highs: Complex Energizer, 2 Shield Extender Lows: 2 Complex Kin Cats Weapons: Burst, or Assault HMG
Fitting: If you don't have enough PG/CPU and you are not using a Burst HMG it is safe to drop the sidearm. Or you can drop the Grenade. Stick to Basic Plate to reduce movement penalty. A Basic Armour Repair may be good enough as well, as you don't have a lot of armor to repair anyway. Go Proto for Energizer and Kin Cats. Everything else can be downgraded if necessary. Of course with Proto and Officer suits you don't have to make as many sacrifices.
HMG's:
HMG: Good for fighting multiple targets in close quarters. Good for a tough fit with logi support, or if you can get in close using cover to avoid long range engagements.
Burst HMG: Good for close to mid range 1 v 1 fights. Good use of cover can break down a multi target engagement into a series of 1 v 1 encounters. A sidearm is important, as you may have to switch weapons when you are being pressed and the Burst HMG is heating up (more of an issue on the Advanced than the Proto). The Burst can kill very fast, so I recommend it for low health fits such as the 2 Kin Cat fit.
Assault HMG: Good for Mid range combat and anti vehicle work. Try to maintain some distance between you and your target. Functional, but not great in close quarters. Try not to let Scouts get close. Vary effective at 20m to 30m. Works with fast fits that can control range and access cover quickly. Good for tough fits that can stand and deliver. Good with Resilient fits if they use cover to recover mid engagement.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7652
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Posted - 2016.04.26 17:22:00 -
[226] - Quote
Yeah, on my Amarr fits I like to have enough armor repair that if I am almost dead and get to cover, my armor hits 100% around the same time as my shields. I also like to put a single basic plate on my Amarr Sent fits, as it seems to get me over a HP threshold that prevents me from getting one shotted by Snipers.
The Min Sent fit I have mostly been using recently has two Kin Cats and no armor repair, other than the native reps. It is important to play this fit as a Shield suit. Dipping a little into armor once in a while is fine, but if you lose a lot of armor it will be a long time before you get it back. This fit becomes dramatically more resilient if someone has been dropping Rep Hives, as the mobility of the fit allows you to sprint over and top yourself up when needed.
So I usually fit Amarr Sent as: Resilient, Tough, Fast, Mobile; or sometimes just: Resilient, Tough, Mobile
With Min Sent I fit: Fast, Mobile (2 Kin Cats, 3 Myofibs) This is a very good flanking fit as it can actually jump over rails (Something that I hear is inherent in all suits in Nova), but it has less than 1000 HP and very poor armor recovery. I use an Assault HMG and make heavy use of cover.
These two approaches are at opposite ends of the spectrum.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7668
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Posted - 2016.04.28 13:31:00 -
[227] - Quote
Harbingerof War wrote: With the Min Sent I'll run a Shield Reg and Rep to have best of both. I don't mind the inate speed of it and think it's still fast to flank around. On the low's I'll run a Enegizer, myo to get over thosre curbs that mock heavies, as well as a ext. I quite like it and if my armor gets hit I can still have a good chance of surviving with that rep working to help.
That is a solid fit, and more versatile, not to mention survivable, than the glass cannon fit I use. It is more like the fits I used to run when Fox was only skilled into Min Sent.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7677
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Posted - 2016.04.29 14:23:00 -
[228] - Quote
I had to switch controllers. I think the controller I had been using had finally begun to ware out.
It was bad enough when my character jumped every time I started to sprint, but when I called in a tank and found myself switching seats in the middle of a tank battle without pressing triangle, that was too much.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7681
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Posted - 2016.04.29 18:40:00 -
[229] - Quote
Harbingerof War wrote:Fox Gaden wrote:I had to switch controllers. I think the controller I had been using had finally begun to ware out.
It was bad enough when my character jumped every time I started to sprint, but when I called in a tank and found myself switching seats in the middle of a tank battle without pressing triangle, that was too much. yeah that is usually a good sign to switch out your controller. Sadly I'm one of those try hards that uses the keyboard and mouse when playing the game. Do like that about ccp allowing use of it. Guess it's from playing internet spaceships almost every day. <3 I expect I will ware out some mice if Project Nova gets green lit. Of course once I am playing with a keyboard and mouse I will be giving up one of my best excuses for why I suck. I never used a console before DUST after all, but I have been using mice since 1985.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7744
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Posted - 2016.05.19 14:50:00 -
[230] - Quote
Since the shield recharge was rebalanced on the Amarr Cent (Yeah I know that was quit a long time ago, but I have mostly been playing Min Sent since then) I find the Cal Sent is best for point defense without Logi support. This is good, as that is the role that Cal Sent was supposed to be best at.
Amarr Sent is still good solo, but is no longer the Best in that role. It still can be made to be a lot more mobile than the Cal Sent though, so it is still a good suit for solo play, but overall, I think the Sentinels have been better balanced since the Shield Recharge on the Amarr Sent was reduced. It just took me accidentally spawning in my Cal Sent fit for me to realize it.
Yeah, I know this is the last days of DUST, but since NOVA will likely use the stats from DUST to save time on balancing, balance in DUST, even in the last days, is still a relevant discussion.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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