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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.05.27 17:36:00 -
[421] - Quote
Regnier Feros wrote:o7 was an amarr sent back in my 1.7 days. Not a dedicated heavy anymore, but I do swap between the forge & hmg when needed. Good to see you Regnier. Would you like to be added to the Registry, or do you want to just hang out as a former Sentinel? You played it enough back in the day to understand the role. Do you bring the fat suit out often enough these days to maintain that understanding?
For those who don't know, Regnier was one of my more promising students at Immortal Guides back in the day, so if he does anything impressive I can take credit for training him.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.05.27 17:45:00 -
[422] - Quote
Kaeru Nayiri wrote:I like this idea !! +1 Do you run Sentinel? There are no "K" names in the Sentinel Registry yet.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Kaeru Nayiri
Ready to Play
1
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Posted - 2015.05.27 17:56:00 -
[423] - Quote
Fox Gaden wrote:Kaeru Nayiri wrote:I like this idea !! +1 Do you run Sentinel? There are no "K" names in the Sentinel Registry yet.
Sadly no ! I do not !!
But like many, I am woefully tired of the wiggle strafe hit-detection break dance. And I think Clone's idea could be a step in the right direction.
Minor movement penalty while firing exists for the HMG. What if it worked on other weapons? What would happen to the break dance?
Know what cannot be known.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.05.27 17:58:00 -
[424] - Quote
CCP Rattati wrote: Standard Assault HMG now has the correct damage profile
So, does this mean the Standard Assault HMG damages vehicles now?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.05.27 18:12:00 -
[425] - Quote
Kaeru Nayiri wrote: But like many, I am woefully tired of the wiggle strafe hit-detection break dance. And I think Clone's idea could be a step in the right direction.
Minor movement penalty while firing exists for the HMG. What if it worked on other weapons? What would happen to the break dance?
What if they made it so that Dispersion dramatically increased for 0.3 seconds every time you changed direction? Then you could still strafe past a door or orbit an opponent, but would be penalized for wiggle strafing.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Kaeru Nayiri
Ready to Play
1
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Posted - 2015.05.27 18:48:00 -
[426] - Quote
The concept is good but I fear it might be a bit too soft ? Aim Assist makes short work of dispersion in a lot of cases with the fine rifles.
I think the idea could work if tweaked, I really do, I just worry that aim assist will completely mitigate that sort of penalty. Aim assist covers up SO MANY of the shortcomings of the fine rifles. I am certain you already know about this, Fox, since you use a trackball. Mouse and trackball users get no aim assist ever, and being a mouse user myself, I can say it makes -all- the difference with Dust's hit detection issues. :(
Know what cannot be known.
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Clone Zi6i3
Ready to Play
4
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Posted - 2015.05.28 19:19:00 -
[427] - Quote
Fox Gaden wrote:Kaeru Nayiri wrote: But like many, I am woefully tired of the wiggle strafe hit-detection break dance. And I think Clone's idea could be a step in the right direction.
Minor movement penalty while firing exists for the HMG. What if it worked on other weapons? What would happen to the break dance?
What if they made it so that Dispersion dramatically increased for 0.3 seconds every time you changed direction? Then you could still strafe past a door or orbit an opponent, but would be penalized for wiggle strafing.
Doesn't solve the problem of people Neo Matrix bullet bending dodging. And i think Kaeru is right, Aim assist is just too flimzy to depend upon. On top of that, you cannot just put a flat 0.3 sec on everything, on some weapons it would either be too much or not enough VS putting a simple 3%-10% (depending on the suit would be an interesting approach) speed mobility penalty.
Plus it's always interesting when you have to compensate cause of natural (not glitched) map obstacles. With that logic, remove the bumps on the mountains or make all the building square. I love it when i foresee map obstacles. It's those in-game moments (for me/my opinion) that you can distinguish noobs and vets...
And finding those solutions that encourage THAT flow... The live, learn and adapt VS just accepting that something is broken. |
Clone Zi6i3
Ready to Play
4
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Posted - 2015.05.29 14:45:00 -
[428] - Quote
Wow... i feel like a heavy in the open fields... I'm wondering if i'm actually alone or disconnected from the server or going to get jumped by a lave/blaster tank... or worse sniped multiple times on the head... what a headache... |
Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.05.29 15:04:00 -
[429] - Quote
Fox Gaden wrote:Kaeru Nayiri wrote: But like many, I am woefully tired of the wiggle strafe hit-detection break dance. And I think Clone's idea could be a step in the right direction.
Minor movement penalty while firing exists for the HMG. What if it worked on other weapons? What would happen to the break dance?
What if they made it so that Dispersion dramatically increased for 0.3 seconds every time you changed direction? Then you could still strafe past a door or orbit an opponent, but would be penalized for wiggle strafing. Since Assaults are getting a walk speed nerf, lets see how that pans out as far as improving hit detection. Scouts will still be a problem, but you don't need to hit a Scout very many times to down them, unlike the more resilient Assaults.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Kaeru Nayiri
Ready to Play
1
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Posted - 2015.05.29 16:21:00 -
[430] - Quote
I sincerely hope they go with the movement speed penalty and not just the sprint speed penalty. :(
Know what cannot be known.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.05.29 16:29:00 -
[431] - Quote
Kaeru Nayiri wrote:I sincerely hope they go with the movement speed penalty and not just the sprint speed penalty. :( As I understand it, Rattati's current thinking is to reduce movement speed for Assaults, but increase the sprint speed factor from 1.4 to 1.5 times normal speed, which would mean Assaults would walk slower, but sprint at the same speed as before.
Logi are getting a normal speed buff, but a sprint factor nerf from 1.4 to 1.3 times normal speed, so they will walk faster, but still sprint at the same speed as before.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Georgia Xavier
Y.A.M.A.H No Context
579
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Posted - 2015.05.29 16:36:00 -
[432] - Quote
Hey give me some advice on speed fits for the amarr sentinel. Heres my fit:
Complex shield ext x1 Complex armor rep x2 Pro card regs x1 Pro kin cats x1 freedom assault hmg TT-Y5 Breach scrambler pistol
Corrections and suggestions are welcome since I only know how to make an assault heavy but not a speed heavy.
Click me
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.05.29 16:51:00 -
[433] - Quote
Georgia Xavier wrote:Hey give me some advice on speed fits for the amarr sentinel. Heres my fit:
Complex shield ext x1 Complex armor rep x2 Pro card regs x1 Pro kin cats x1 freedom assault hmg TT-Y5 Breach scrambler pistol
Corrections and suggestions are welcome since I only know how to make an assault heavy but not a speed heavy. I tend to prefer a Complex Energizer over an Extender if I can fit it.
Amarr has a lot of stamina, so you probably don't need the card regs.
I find that 1 Armour Plate makes a big difference on the Amarr Sent for some reason. I think it is just enough to keep you from getting one shotted by a number of things, such as Charged Sniper head shots and such. The Kin Cat mostly makes up for the movement penalty.
On my Amarr Speed fits I like to have my Shields and Armour repair at about the same rate if possible.
I would go with: Lows: Complex Rep, Standard Plate (upgrade if you have fitting capacity), Complex Kin Cat, and then your choice of a second Rep or a second Kin Cat. High: Complex Energizer, or that BPO Damage mod if you use your sidearm a lot.
That being said, your fit is not bad.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Georgia Xavier
Y.A.M.A.H No Context
579
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Posted - 2015.05.29 16:54:00 -
[434] - Quote
Fox Gaden wrote:Georgia Xavier wrote:Hey give me some advice on speed fits for the amarr sentinel. Heres my fit:
Complex shield ext x1 Complex armor rep x2 Pro card regs x1 Pro kin cats x1 freedom assault hmg TT-Y5 Breach scrambler pistol
Corrections and suggestions are welcome since I only know how to make an assault heavy but not a speed heavy. I tend to prefer a Complex Energizer over an Extender if I can fit it. Amarr has a lot of stamina, so you probably don't need the card regs. I find that 1 Armour Plate makes a big difference on the Amarr Sent for some reason. I think it is just enough to keep you from getting one shotted by a number of things, such as Charged Sniper head shots and such. The Kin Cat mostly makes up for the movement penalty. On my Amarr Speed fits I like to have my Shields and Armour repair at about the same rate if possible. I would go with: Lows: Complex Rep, Standard Plate (upgrade if you have fitting capacity), Complex Kin Cat, and then your choice of a second Rep or a second Kin Cat. High: Complex Energizer, or that BPO Damage mod if you use your sidearm a lot. That being said, your fit is not bad. Well on the rare ocasion I run out of stamina, I also would like to recover them ad fast as possible so the card regs are there more of a stamina regen tool but I will try your build as well, seems like fun
Click me
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.05.29 17:01:00 -
[435] - Quote
An Amarr Sentinel with 2 Kin Cats is the exact same speed as a Min Sent with 1 Kin Cat, although having a plate on there might slow you down just a tad.
...and the Amarr Sent is a whole lot less squishy...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.01 07:52:00 -
[436] - Quote
Fox Gaden wrote:An Amarr Sentinel with 2 Kin Cats is the exact same speed as a Min Sent with 1 Kin Cat, although having a plate on there might slow you down just a tad. ...and the Amarr Sent is a whole lot less squishy... But not nearly as fun as a suicide minsent with two kincats and three damage mods and a proto forge gun of choice.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Georgia Xavier
Y.A.M.A.H No Context
597
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Posted - 2015.06.01 07:59:00 -
[437] - Quote
Breakin Stuff wrote:Fox Gaden wrote:An Amarr Sentinel with 2 Kin Cats is the exact same speed as a Min Sent with 1 Kin Cat, although having a plate on there might slow you down just a tad. ...and the Amarr Sent is a whole lot less squishy... But not nearly as fun as a suicide minsent with two kincats and three damage mods and a proto forge gun of choice. I'm currently too poor to go on suicide missions with proto sents
Click me
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Megaman Trigger
Ready to Play
346
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Posted - 2015.06.01 09:32:00 -
[438] - Quote
Breakin Stuff wrote:Fox Gaden wrote:An Amarr Sentinel with 2 Kin Cats is the exact same speed as a Min Sent with 1 Kin Cat, although having a plate on there might slow you down just a tad. ...and the Amarr Sent is a whole lot less squishy... But not nearly as fun as a suicide minsent with two kincats and three damage mods and a proto forge gun of choice.
I can imagine tanks being chased by a ranting minsent now.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.01 09:52:00 -
[439] - Quote
Megaman Trigger wrote:Breakin Stuff wrote:Fox Gaden wrote:An Amarr Sentinel with 2 Kin Cats is the exact same speed as a Min Sent with 1 Kin Cat, although having a plate on there might slow you down just a tad. ...and the Amarr Sent is a whole lot less squishy... But not nearly as fun as a suicide minsent with two kincats and three damage mods and a proto forge gun of choice. I can imagine tanks being chased by a ranting minsent now. They get maaaaad
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Fristname Family name
Opus Arcana Covert Intervention
186
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Posted - 2015.06.01 11:24:00 -
[440] - Quote
Breakin Stuff wrote:Megaman Trigger wrote:Breakin Stuff wrote:Fox Gaden wrote:An Amarr Sentinel with 2 Kin Cats is the exact same speed as a Min Sent with 1 Kin Cat, although having a plate on there might slow you down just a tad. ...and the Amarr Sent is a whole lot less squishy... But not nearly as fun as a suicide minsent with two kincats and three damage mods and a proto forge gun of choice. I can imagine tanks being chased by a ranting minsent now. They get maaaaad working on finishing my min sentinel atm then getting cal.. but i would rather run min then the amarr cause then i can also stack a few blues on there and but even more stupid :D also the min Sentinel has better stamina and stamina recovery i believe.
if anyone is online after downtime ill show you how much i care about my kdr XD also we can have some fun :P but i wont be on comms. not really in the mood for talking to randoms.
BUILD MORE FARMS!
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Georgia Xavier
Y.A.M.A.H No Context
599
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Posted - 2015.06.01 11:37:00 -
[441] - Quote
Fristname Family name wrote:Breakin Stuff wrote:Megaman Trigger wrote:Breakin Stuff wrote:Fox Gaden wrote:An Amarr Sentinel with 2 Kin Cats is the exact same speed as a Min Sent with 1 Kin Cat, although having a plate on there might slow you down just a tad. ...and the Amarr Sent is a whole lot less squishy... But not nearly as fun as a suicide minsent with two kincats and three damage mods and a proto forge gun of choice. I can imagine tanks being chased by a ranting minsent now. They get maaaaad working on finishing my min sentinel atm then getting cal.. but i would rather run min then the amarr cause then i can also stack a few blues on there and but even more stupid :D also the min Sentinel has better stamina and stamina recovery i believe. if anyone is online after downtime ill show you how much i care about my kdr XD also we can have some fun :P but i wont be on comms. not really in the mood for talking to randoms. Amarr has most stamina but Min have better stamina regen
Click me
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.01 12:12:00 -
[442] - Quote
Breakin Stuff wrote:Fox Gaden wrote:An Amarr Sentinel with 2 Kin Cats is the exact same speed as a Min Sent with 1 Kin Cat, although having a plate on there might slow you down just a tad. ...and the Amarr Sent is a whole lot less squishy... But not nearly as fun as a suicide minsent with two kincats and three damage mods and a proto forge gun of choice. I have that fit!
I play that fit! You are absolutely right. That is a Fun Fit! I am still a bit noobish with the Forge Gun though.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Georgia Xavier
Y.A.M.A.H No Context
599
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Posted - 2015.06.01 12:14:00 -
[443] - Quote
Fox Gaden wrote:Breakin Stuff wrote:Fox Gaden wrote:An Amarr Sentinel with 2 Kin Cats is the exact same speed as a Min Sent with 1 Kin Cat, although having a plate on there might slow you down just a tad. ...and the Amarr Sent is a whole lot less squishy... But not nearly as fun as a suicide minsent with two kincats and three damage mods and a proto forge gun of choice. I have that fit! I play that fit! You are absolutely right. That is a Fun Fit! I am still a bit noobish with the Forge Gun though. Assault forge for speedy shots
Click me
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Fristname Family name
Opus Arcana Covert Intervention
190
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Posted - 2015.06.01 12:17:00 -
[444] - Quote
is it just me or are us heavies too lazy to use this thing? compared to logi and scout threads we are never active XD
BUILD MORE FARMS!
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Fristname Family name
Opus Arcana Covert Intervention
190
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Posted - 2015.06.01 12:19:00 -
[445] - Quote
Georgia Xavier wrote:Fox Gaden wrote:Breakin Stuff wrote:Fox Gaden wrote:An Amarr Sentinel with 2 Kin Cats is the exact same speed as a Min Sent with 1 Kin Cat, although having a plate on there might slow you down just a tad. ...and the Amarr Sent is a whole lot less squishy... But not nearly as fun as a suicide minsent with two kincats and three damage mods and a proto forge gun of choice. I have that fit! I play that fit! You are absolutely right. That is a Fun Fit! I am still a bit noobish with the Forge Gun though. Assault forge for speedy shots adins imp 5 forge gun you mean..
i personally prefer the breach... gives you time to line up your shot and you can kill alot of things with no problems.
BUILD MORE FARMS!
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Megaman Trigger
Ready to Play
346
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Posted - 2015.06.01 12:19:00 -
[446] - Quote
Georgia Xavier wrote:Fox Gaden wrote:Breakin Stuff wrote:Fox Gaden wrote:An Amarr Sentinel with 2 Kin Cats is the exact same speed as a Min Sent with 1 Kin Cat, although having a plate on there might slow you down just a tad. ...and the Amarr Sent is a whole lot less squishy... But not nearly as fun as a suicide minsent with two kincats and three damage mods and a proto forge gun of choice. I have that fit! I play that fit! You are absolutely right. That is a Fun Fit! I am still a bit noobish with the Forge Gun though. Assault forge for speedy shots I'd go with the base variant, so I can aim more accurately at range and vs Ads, but the AFG works great if close.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.01 16:08:00 -
[447] - Quote
Fristname Family name wrote:is it just me or are us heavies too lazy to use this thing? compared to logi and scout threads we are never active XD The Scout thread, The Barbershop, has been running for years, and they have over 250 Scouts listed in their registry. Even if only a fraction of those were still online and posting, it would still be more people than we have dragged in here so far. We only have 18 people in the Sentinel Registry, but it takes a while to form a community.
The Logi thread, Triage Ward, was created slightly before The Bastion, and we already have 23 pages of posts to their 17.
If you want The Bastion to be more active, then we just need to lure more heavies in here. It takes time to build a community.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Llast 326
An Arkhos
7
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Posted - 2015.06.01 16:14:00 -
[448] - Quote
Oh hey just thought I'd stop byGǪ I happened to bring a couple of hams a roasted boarGǪ potato chips, a few cakes and some other stuff. That may lure some more Heavies in hereGǪ
Uhh...
No those are not REs strapped to the bottom of the catering cart
Yes it really does take some time to build a community. Though I believe the fantastic mr Fox has the right track going
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Kaeru Nayiri
Ready to Play
1
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Posted - 2015.06.01 16:24:00 -
[449] - Quote
I am not a heavy but I am eager to see Heavies in a better place. Forgive my noob observations / questions, if only to create discussion.
Know what cannot be known.
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Vash Warren
SMARTCREW Smart Deploy
189
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Posted - 2015.06.01 16:38:00 -
[450] - Quote
How should I run an effective Amarr Heavy with the FG? I usually use the HMG stack Armor Plates and find a logi-bro, but you can not run a FG the same way as I will not have a logi standing behind me dedicated to healing me through the tank/ sniper fire. Just any recommendations on suit build or way to play is helpful.
Looking to purchase or sell anything Officer, Aur, or of special value. Message in game for trade information.
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