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Regis Blackbird
DUST University Ivy League
132
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Posted - 2014.03.29 07:04:00 -
[1] - Quote
I think the cloak is in a fairly good place, maybe a minor tweak or two, but not more. It is quite easy to spot cloaked mercs on the run, and I have dropped a few of them. I have even learnt to expect cloaked scouts a objectives, and have found quite a few by a quick spray at obvious locations.
-> Although, it would be nice if a flux increased the shimmer effect for a short period.
I think speeding up the decloaking animation to prevent the 0.5 seconds firing while cloaked will not make much of a difference since I am usually killed from behind (a smart cloak waits until I run past him).
Perhaps a (small) activation cost of the cloak is better, that will take you faster below the 50% threshold if you spam the cloak. This will penalise rapid switching between cloaking and firing, but only make a small difference if you drop a uplink or none at all if you transverse an area. |
Regis Blackbird
DUST University Ivy League
141
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Posted - 2014.03.29 21:55:00 -
[2] - Quote
knight guard fury wrote: *for one, flux's shouldn't disturb the cloaks timer or make it disappear completely, i think it should make the cloak shimmer for a certain amount of time like 5-10 seconds. *also dmg should not unlcoak a scout
^ this I fully agree with!
As stated earlier in the thread, I also think a small cloak activation cost will make the Rambo rapid cloak -> firing -> cloak (etc) still possible but very inefficient. It would not penalize single use like dropping uplinks, take out a straggler or traverse an area. |
Regis Blackbird
DUST University Ivy League
142
|
Posted - 2014.03.30 09:35:00 -
[3] - Quote
BIind Shot wrote:Regis Blackbird wrote:knight guard fury wrote: *for one, flux's shouldn't disturb the cloaks timer or make it disappear completely, i think it should make the cloak shimmer for a certain amount of time like 5-10 seconds. *also dmg should not unlcoak a scout
^ this I fully agree with! As stated earlier in the thread, I also think a small cloak activation cost will make the Rambo rapid cloak -> firing -> cloak (etc) still possible but very inefficient. It would not penalize single use like dropping uplinks, take out a straggler or traverse an area. If a lucky flux kills my cloak and my shields I'm left with 70 armor and no cover.. That's enough to last 1/10th of a second of fire from any weapon. Might as well have it finish me and save me the stroke.
You misunderstood what I said. We do not suggest the cloak should fail, just make it shimmer slightly more. This gives a chance to spot a objective camping scout, but you will have to sacrifice a valuable flux to do so.
It can also fit into the lore, where the flux overloads the cloak making it not functioning properly. Hell, I can even go for a flux completely refills the cloak field as long as the shimmer effect is present for the duration of the overload.
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