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Thread Statistics | Show CCP posts - 8 post(s) |
Llast 326
An Arkhos
1417
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Posted - 2014.01.17 19:47:00 -
[1] - Quote
CCP At this stage it looks like you have balanced scouts out rather well, so that cloaking will not be the only viable way to use a scout. Thank you
KRRROOOOOOM
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Llast 326
An Arkhos
1586
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Posted - 2014.01.26 07:32:00 -
[2] - Quote
Appia Nappia wrote:Amarr Scout bonus looks so lame.
Gallente get a complex dampener and a complex range amplifier Caldari get a complex range amplifier and 5% better than a complex precision enhancer Minmatar get a complex codebreaker and 15% more than a complex light weapon damage mod to nova knives ... and the amarr get a basic cardiac regulator.
The Gallente Exemplify range and dampening, with good stats to armor tank Caldari exemplify range and precision, with good stats to shield tank Minmatar exemplify speed tanking and assasination The Amarr. . . don't do anything better than anyone else other than try to mimic an easier to dampen Assault suit. Complex range amp is 45% Enhanced is 20%, Unless those are changing and I missed it. I agree the Amarr scout definitely need something with a bit more definition to it though.
KRRROOOOOOM
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Llast 326
An Arkhos
1664
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Posted - 2014.01.29 00:33:00 -
[3] - Quote
Alex Kaidou wrote:The new stuff is intresting but i see no reduction to scan profile (correct me if im wrong ) for the scouts but the heavies looks pretty cool to me and btw will you guys every add minmatar and amar vehicles ?
Scan Profile drops from 45 to 35 on the scoutsGǪ ask me how happy i am with this
KRRROOOOOOM
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Llast 326
An Arkhos
1803
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Posted - 2014.02.07 20:31:00 -
[4] - Quote
Since we have more Dev activity recentlyGǪ some seem to be trickling back from vacation, and/or have a little time from projectsGǪ Any plans to post those Med frame changes?
KRRROOOOOOM
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Llast 326
An Arkhos
1824
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Posted - 2014.02.08 20:39:00 -
[5] - Quote
Ghermard-ol Dizeriois wrote:CCP, why don't you give a +5% bonus / level on explosive weapons for Minmatar? I'm not getting this: Quote:Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. Do you mean you get more rounds for magazine? Do you mean you get overall more rounds? Do you mean you get both more rounds per magazine AND overall more rounds? Explosive weapons i.e. Mass Driver and Flaylock have very small clip sizes, the +1 is to ensure that the clip size bonus is valuable. The Flaylock would not even receive an extra round in the clip at level 5, if it were 5% The projectile bonus is 5% makes the bonus useful for higher clip capacity weapons (projectiles). 5% makes a difference for these weapons because the clip holds more. (the +1 bonus would make little difference on the CR, 5 more bullets would not really be a bonus.
Hope that makes sense.
KRRROOOOOOM
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Llast 326
An Arkhos
1825
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Posted - 2014.02.08 21:19:00 -
[6] - Quote
Ghermard-ol Dizeriois wrote:Llast 326 wrote:Explosive weapons i.e. Mass Driver and Flaylock have very small clip sizes, the +1 is to ensure that the clip size bonus is valuable. The Flaylock would not even receive an extra round in the clip at level 5, if it were 5% The projectile bonus is 5% makes the bonus useful for higher clip capacity weapons (projectiles). 5% makes a difference for these weapons because the clip holds more. (the +1 bonus would make little difference on the CR, 5 more bullets would not really be a bonus.
Hope that makes sense. It makes perfect sense, yet someone pointed out that old MD had too many rounds and it was used only for roof camping. I'd rather give them a buff in explosive damage instead of increasing the rounds loaded. Well that is true, i remember those times. But this is a bit different now. It's only one suit that gets the clip bonus, this tactic would be more prevalent if the change was to the MD itself not just one suit. The dynamic of play is very different now than it was then, though it will be different again when 1.8 launches and I can't predict how it will all go down. Hopefully TTK adjustments and shield effectiveness will balance this out a bit. Really if Min Assault is FOTM OP it could be an issue, but looking at all the stuff coming out I am hard pressed to pin a FOTM down. Lot's of cool things incoming. Been running scout exclusively forever and finally seeing some validation to my play style is nice (though i have cloak concernsGǪ don't want to HAVE to use them.) Point of this is I don't have a full understanding of how to run every suit out there, but I do want to see everything work in a nice synergy
KRRROOOOOOM
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