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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
NextDark Knight
Hellstorm Inc League of Infamy
127
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Posted - 2014.01.17 20:09:00 -
[1] - Quote
I think people are having a hard time understanding the 1 second depleted delay which I support. Still people need something to rally behind and complain about so caldari is a easy target. With the low stamina and the lack of low slots, once the shields are gone the caldari suit is going to die super fast.
Caldari suite is a little on the week side at least the 1 second delay is a small bone to help us if we get put into armor.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
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NextDark Knight
Hellstorm Inc League of Infamy
127
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Posted - 2014.01.17 20:32:00 -
[2] - Quote
Also, plugged in a few fittings for caldari.. looks like I'm 3.5 CPU short of a "ok" proto fit with two standard modules using max skills.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
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NextDark Knight
Hellstorm Inc League of Infamy
127
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Posted - 2014.01.18 00:36:00 -
[3] - Quote
Iskandar Zul Karnain wrote:Why not give back the intended cloaking bonus to Amarr scouts?
The stamina bonus is just so vanilla.
I though you where staying off the forums?
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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NextDark Knight
Hellstorm Inc League of Infamy
128
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Posted - 2014.01.18 15:54:00 -
[4] - Quote
Like the idea of the Caldari Heavy.. but not liking the idea that a flux and a shotgun shot is gonna instant kill me.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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NextDark Knight
Hellstorm Inc League of Infamy
128
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Posted - 2014.01.18 18:18:00 -
[5] - Quote
http://i.imgur.com/G06pDiL.jpg
Btw.. here are the concept art for the suits.
Bonus.. plug to return forge rof and splash for us poor heavies
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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NextDark Knight
Hellstorm Inc League of Infamy
128
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Posted - 2014.01.18 18:52:00 -
[6] - Quote
Zahle Undt wrote:Is it just me or is the PG on all the Commando suits way too low for them to be useful? they do that on purpose so you use the specialist equipment
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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NextDark Knight
Hellstorm Inc League of Infamy
128
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Posted - 2014.01.18 21:15:00 -
[7] - Quote
CCP : Can I ask for comment on why the Commando Melee is changing from 240 to 150?
Is there a negative or positive to this change?
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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NextDark Knight
Hellstorm Inc League of Infamy
130
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Posted - 2014.01.19 00:46:00 -
[8] - Quote
I don't see confirmation yet.. they are testing the waters
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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NextDark Knight
Hellstorm Inc League of Infamy
130
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Posted - 2014.01.19 11:40:00 -
[9] - Quote
Nirwanda Vaughns wrote:NextDark Knight wrote:CCP : Can I ask for comment on why the Commando Melee is changing from 240 to 150?
Is there a negative or positive to this change? may be becasue with max miyofibril skills and complex myos the commando can get a 700hp Melee. addmitedly its not really fast enough to benefit from it but if anything actually got close to it, it wouldn't take a great deal to take something out.
That melee unbonused saved my clone once or twice to random runners not seeing my big suit. Lore wise I always imagined commandos strangling other clones one handed while firing with the other.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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NextDark Knight
Hellstorm Inc League of Infamy
130
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Posted - 2014.01.20 00:38:00 -
[10] - Quote
Am I the only one that listens to CCP about repec? 31m skillpoints and I haven't even gotten a proto suit yet. They where clear that they will #@$ up bonuses all day long to **** people off, yet the will only do a respect if the tree physically changes like it did for vehicles.
The lore is going to be early in the clone wars some suits where not around and some races where ahead of others in development. That is why the early mercs have a spread out skill tree.
Grabbed from another great Dust Post
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Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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NextDark Knight
Hellstorm Inc League of Infamy
132
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Posted - 2014.01.21 11:03:00 -
[11] - Quote
CCP Logibro wrote:So I checked with CCP Remnant, and the Caldari Sentinel Shield Depleted Recharge Delay is supposed to be 1. It is not a typo.
The more you know!
Thank you.. can't wait for 1.8!
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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NextDark Knight
Hellstorm Inc League of Infamy
132
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Posted - 2014.01.21 11:06:00 -
[12] - Quote
NK Scout wrote:CCP Logibro wrote:So I checked with CCP Remnant, and the Caldari Sentinel Shield Depleted Recharge Delay is supposed to be 1. It is not a typo.
The more you know! The regular recharge delay needs to be lower than 4, as it cant have logis, have it at 3 or lower.
The suit is different, The Regular recharge deplay needs to say that high. I speculate they want a duck and cover gameplay for the Cal heavy suit. It's gonna be crazy hard to keep the shield recharge delay kicking in under fire.. cause you get nailed into shield.. 2 seconds out of fire.. stray bullet hits you.. another 4 seconds to wait for reps again because you not depleted anymore.
It's going to make it a very exciting suit.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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NextDark Knight
Hellstorm Inc League of Infamy
135
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Posted - 2014.01.21 21:21:00 -
[13] - Quote
Tom Hamp wrote:well since all races have their own rifles do ya think they'll remod the starter fits.
Haha, Laser Riffle, Combat Rifle and a Rail Riffle Frontline. I think it would be to scary for the New players to not have a Assault Riffle.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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NextDark Knight
Hellstorm Inc League of Infamy
136
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Posted - 2014.01.22 17:44:00 -
[14] - Quote
A little birdy told me there is going to be added Heavy Armor Reapers for the extra PG and CPU on the Gal and Amarr heavy suits. 3 then 5 then 10 hp/s for basic, enhanced and complex.
Not sure if I like the rumor.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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NextDark Knight
Hellstorm Inc League of Infamy
143
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Posted - 2014.01.23 17:18:00 -
[15] - Quote
Reminder CCP : Don't forget warpoints for damage done for us Forge and Swarm Users.
ALSO : We need to know if the Caldari Commando gets bonus for Swarm Launcher and if it shared with the Mini Commando which isn't necessarily a bad thing.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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NextDark Knight
Hellstorm Inc League of Infamy
156
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Posted - 2014.01.24 21:12:00 -
[16] - Quote
Flix Keptick wrote:Flix Keptick wrote:wouldn't it make more sense if the caldari scout had the nova knife bonus? I thought nova knives were a caldari weapon!
Each Race has a Nova Knife, just the art assets are not in yet. Mini storywise would be the better knife welders as they need to sneak in and kill the amarr.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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NextDark Knight
Hellstorm Inc League of Infamy
159
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Posted - 2014.01.26 20:36:00 -
[17] - Quote
Can we find out about the swarm launcher for commando?
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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NextDark Knight
Hellstorm Inc League of Infamy
169
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Posted - 2014.02.03 22:50:00 -
[18] - Quote
Frank Olson Usul wrote:I heard a lot of "scouts will lose their sidearm for that 2nd equipment" ... was that change brought into play after these charts or is it just not true?
Speculation is the tears of the scouts floated that notion away. Any word on commando calderi swarm bonus?
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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NextDark Knight
Hellstorm Inc League of Infamy
178
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Posted - 2014.02.08 16:50:00 -
[19] - Quote
CCP Saberwing wrote:hoo! (pt 2 of 2)
EDIT: Now, with something useful:
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level.
So wait.. Calari losses its little tank we have and given a crap bonus to a weapon they are Nerfing the bejesus out of?
Sounds about right.. logi slayer wins again.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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NextDark Knight
Hellstorm Inc League of Infamy
181
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Posted - 2014.02.10 15:36:00 -
[20] - Quote
After sleeping on it.. the reload speed isn't so bad as long as Rail don't get the Nerf Hammer. Just the damn nerf to shield recharge is going to be brutal!!!
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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NextDark Knight
Hellstorm Inc League of Infamy
199
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Posted - 2014.02.21 11:37:00 -
[21] - Quote
Does the Caldari Basic Heavy get 2 lows at proto level?
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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NextDark Knight
Hellstorm Inc League of Infamy
199
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Posted - 2014.02.22 16:30:00 -
[22] - Quote
Any Devs still monitoring this thread. I'm very interested if the basic frames will varied in slot layout.
It would be great if the Caldari Basic Heavy frame can have two lows at some level "Advanced or higher" to be different from the sentinel version. Love running my Red and Green lows on the A-1 frame, would be nice to do the same on the Caldari suit.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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NextDark Knight
Hellstorm Inc League of Infamy
199
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Posted - 2014.02.23 14:34:00 -
[23] - Quote
I keep pinging the forum and the chat room for a DEV response. I really like to see two low lots on the Caldari Basic Heavy frame to add some customization when not using the less expensive sentinel. I know the Iceland Dev's drink beer but which do I offer the Dev's outside Iceland? Hard liquar? Cake? Smoked fish?
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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