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Thread Statistics | Show CCP posts - 8 post(s) |
DeathwindRising
ROGUE SPADES
217
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Posted - 2014.01.26 12:10:00 -
[1] - Quote
i dont think its appropriate that the commando only gets a 10% damage bonus to only a certain class of weapons when the assault get a damage bonus to all light weapons.
perhaps 3% per level would be better for the commando or 2% per level to damage for all weapons? |
DeathwindRising
ROGUE SPADES
227
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Posted - 2014.02.08 13:07:00 -
[2] - Quote
CCP Saberwing wrote:hoo! (pt 2 of 2)
EDIT: Now, with something useful:
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level.
so caldari assault is losing both its shield hp and recharge bonuses lol? wtf?
and why are you putting that god aweful reload bonus back in for caldari? we told you back in beta we hated it. nothing changed. we still hate it.
give us an optimal range bonus instead. all the other bonuses increase weapon effectiveness.
gallente have better damage application with their weapons (just like in eve)
amarr are more efficient with their laser weapons (just like in eve)
minmatar can shoot longer before reloading (this came from nowhere. shouldve been rof bonus honestly)
caldari should be able to engage targets from further away than anyone else (which is what theyre known for in eve)
the other issue i have with that reload bonus is that it step on the toes of the caldari commando. why do we need two suit within the same race with the same bonuses? isnt that redundant, or have you changed the commando bonuses?
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DeathwindRising
ROGUE SPADES
231
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Posted - 2014.02.09 04:55:00 -
[3] - Quote
iOwn AE Glitchers wrote:WITHOUT AN ACROSS THE BOARD DAMAGE BOOST FOR ASSAULTS, SLAYER LOGIS WILL REMAIN SUPREME
THAT CALDARI BONUS IS A JOKE BTW, HOW DOES .2 SECONDS OF FASTER RELOAD MAKE MY SUIT BETTER THAN A SLAYER LOGI WITH 1k EHP AND THREE DAMAGE MODS?
GFG CCP
depends on the slot layouts of the medium suits really. going by the new dropsuits... we could be getting reduced low slots on shield tanking suits and less high slots on armor tanking suits.
it reduces the effectiveness of brick tanking and also keeps fits like slayer logis from being effective because they wont have the slots to run both a tank and damage mods, while brick tanking will be less effective than straight up armor or shield tanking.
imagine gallente logis with only 1 high slot... they cant stack damage mods anymore. they cant brick tank anymore. theyll suck at slaying, problem solved. |
DeathwindRising
ROGUE SPADES
231
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Posted - 2014.02.09 05:04:00 -
[4] - Quote
Ghermard-ol Dizeriois wrote:Llast 326 wrote:Explosive weapons i.e. Mass Driver and Flaylock have very small clip sizes, the +1 is to ensure that the clip size bonus is valuable. The Flaylock would not even receive an extra round in the clip at level 5, if it were 5% The projectile bonus is 5% makes the bonus useful for higher clip capacity weapons (projectiles). 5% makes a difference for these weapons because the clip holds more. (the +1 bonus would make little difference on the CR, 5 more bullets would not really be a bonus.
Hope that makes sense. It makes perfect sense, yet someone pointed out that old MD had too many rounds and it was used only for roof camping. I'd rather give them a buff in explosive damage instead of increasing the rounds loaded.
mass drivers have no ammo lol. the bonus will just have them run out of ammo faster. and nanohives are getting nerfed |
DeathwindRising
ROGUE SPADES
231
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Posted - 2014.02.09 05:07:00 -
[5] - Quote
Meee One wrote:I don't use assaults but....11 rounds per magazine for a mass driver seems a little insane.
I do however use Gal logi. Do you know what i forsee? You give a bonus for a nerfed item,THEN they're outclassed using ALL other eq. Do you know what that means,to the one logi that can have 5 complex plates? Yes,it seems as if CCP WANTS Gk.0 to be the go-to logi for slaying. Tell meee CCP why should i as a Gal logi use my suit to support when ALL my abilities are gimped? No good answer? Because there isn't one...
all that armor... and prolly only one high slot to go with it will make it what? a fat suit with less hp than a fat suit lol? youre slaying days are over logi gk.0 |
DeathwindRising
ROGUE SPADES
231
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Posted - 2014.02.09 05:09:00 -
[6] - Quote
Meee One wrote:Summ Dude wrote: Like I've been saying, let's wait and and see what the new suit layouts are like before judging. You seem to think im complaining about slayer logis. With a bonus for a nerfed item,Gal logi may as well be an assault. Do you know what a logi is that sucks with all eq (besides Gal logi in 1.8)? That's right,it's an assault.
except with a different layout and completely different bonuses... sure lol |
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