Chesyre Armundsen
Thanes Of Dust
8
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Posted - 2013.11.25 00:38:00 -
[1] - Quote
Korvin Lomont wrote:CharCharOdell wrote:Luk Manag wrote:Templar 514 wrote:Did you actually read the post? Like, this part (emphasis mine): CCP Wolfman wrote:Lastly, as part of the ongoing vehicle work I can confirm we are also making changes to AV. So far weGÇÖve touched the AV Grenades and Swarm Launcher, we do also plan to look at the Forge Gun. For the record, AV grenade/Swarm changes are equal to the vehicle changes that are also coming in 1.7. So I don't think that it's out of line, that both vehicles and AV weapons are being changed to bring general balance between the two. Yeah, no. The range nerfing will gimp the swarm launchers. You'll need to be on the top of a building to lock a dropship, and you will need to jump off to lock random LAVs and HAVs. Forge guns will be our only option. but that makes since. light weapon av = light av effectiveness heavy weapon av = super awesome solo power it makes perfect sense. why should alight weapon kill a heavy vehicle so easily!? You have a point BUT the problem is our current Light AV (Swarms and PLC *shrug*) is not really suited to hunt down Light Vehicles. The Dropship can outfly Swarms and gets reduced damage from swarms. And even a LAV driver with half a brain can outrun swarms unless he is using a STD one. And serious do you believe we should use Proto (light) AV to counter just std LAVs.
I want to propose that the lock range for the Swarm isn't the issue, nor is it the collective damage per say. The greatest drawback to the swarm is the actual velocity of the payload.
There are 3 stages to a swarm launch:
1. Lock -on 2. Launching of the salvo 3. Ignition of the missiles and tracking of the target
Well timed release and re-engaging of the trigger can quickly deplete a clip with subsequent volleys, while mindfulness of the direction of launch for the initial pods will insure that all missiles fired have a clear trajectory to their target. The remaining issue is simply time for the payload to reach the target.
I have stood directly under a dropship, and on a tower above a tank, no more than 150m away and launched everything I had only to watch the retreat begin at sight of the first missile launch. What I still fail to understand is how none of my payload has the velocity to reach their target.
I'm OK having to move to a closer position to lock on to a target, but I would think that something should reach the target. Contemporary armed forces have man portable options which are more than a deterrent.
Stinger Surface to Air Missile SA-24 "Grinch" Portable Surface to Air
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