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Thread Statistics | Show CCP posts - 14 post(s) |
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CCP FoxFour
C C P C C P Alliance
133679
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Posted - 2013.10.18 17:26:00 -
[1] - Quote
Hello and welcome to what I am sure is going to be an interesting collection of threads. Over the last few months we have been hinting at some changes we would like to make to factional contracts. What we are going to do now is share with you some of our designs we have drawn up for Factional Contracts and get your feedback on it all. But before we dive into what the changes and additions are, I want to go over some basic information first:
- While we are not ready to give a release date for this we will say work has begun.
- Not all of this stuff will hit at the same time. While we hope to get it all out as soon as possible it will be introduced over multiple releases.
- The information here is not final and we are open to discussing and changing things; hence why we are posting this here.
The Goals Factional contracts are an area of the game that everyone can participate in that offers something different to what can be found in public contracts. Our goal with factional contracts is to offer something that is unique in DUST and that you guys, the players, will look at and say "I could play public contracts, or I could play factional contracts." The idea is not to create something that you progress from public contracts into and never go back to public contracts.
Additionally, we wanted to increase the visibility of DUST's impact in EVE factional warfare from within DUST. We want to show players what effect each battle they fight has on the warzone and what overall effect they are making. The current link between DUST and EVE for factional contracts is already very strong; we just need to shine a light in both DUST and EVE on how. Recently, you could actually see this effect in practice. EVE pilots in the Gallente militia were making a big push to take Old Man Star, but the recent push from Caldari on the ground made that very difficult for them and the Gallente militia struggled to take the system.
So as noted earlier, we want to make factional contracts unique within DUST and we want to emphasize the link that already exists. Faction contracts are a great choice for this as it also allows us to create a different variation on play in a public contract that isn't as restrictive as some other modes such as planetary conquest.
General Overview So now that you know why we are looking at factional contracts and our general goals, you next question would likely be "What are we looking to change?"
- Friendly fire will be enabled.
- You will gain standings to corporations for winning matches.
- You will lose standings for team killing players.
- The higher your standings the higher your reward.
- Losing too many standings will remove you from factional contracts.
- Replace ISK payouts with loyalty point payouts.
- Add a loyalty point store with unique items that cost both ISK and LP.
- Orbital strikes from EVE only, no warbarge strike.
- Add salvage based on what players used in the match.
- New tab for the end of match screen focusing on factional contracts.
Thats some crazy stuff right? I have broken the topics up and gone into more detail in several posts so that the feedback can be more organized and better responded to. So I would ask that if you are going to respond you try and respond in the appropriate thread. This thread is for general feedback as well as some of the smaller changes.
Threads and their topics:
- This thread - General discussion and little things
- Standings - Discussion on how standings for Factional Contracts will work, what they effect, and how boosters affect them.
- Loyalty Points and Loyalty Store - How do you get loyalty points, what will be for sale in the loyalty store, how boosters affect loyalty points.
- Match Changes - Changes coming to the matches themselves
With that out of the way, lets get this ball rolling.
Faction Corporation Changes Right now districts in Factional Warfare are owned by the following four corporations:
- Federal Defense Union
- 24th Imperial Crusade
- State Protectorate
- Tribal Liberation Force
This is fine and all but those are the militia corporations that EVE players join and fly around with. They generally speaking have nothing really to do with ground fighting. For slightly lore reasons, some gameplay reasons behind the scenes, and some future reasons we are changing this around a bit. When you join factional contracts you will now be hired by one of these four corporations:
- Imperial Guard: The personal guard of the ruler of the Amarr Empire are drawn from the finest troops the Imperial military can offer. While its core duties revolve around safeguarding the occupant of the Imperial Throne, the Imperial Guard is a large and very well-equipped body. The Guard can project impressive force across New Eden with fanatical devotion to its orders.
- State Peacekeepers: The Caldari State required little in the way of ground troops until the reconquest of Caldari Prime and the war over Black Rise. Previously, the megacorporations saw to the security and peace of their own ground territories. The emergency conditions of the occupation of Caldari Prime called for the formation of the State Peacekeepers, a force that is now established as an arm of the Caldari military.
- Federal Marines: The Federal Marines have a long, proud history of serving the Gallente Federation in space and on planetary bodies. They are among the elite troops of the Federal military and typically at the forefront when the Gallente Federation goes to the extreme of intervening militarily in planetary conflicts across New Eden.
- Republic Command: Republic Command is something of an oddity in a new order where the Minmatar tribes wield considerable power. In large part the Minmatar military has become fragmented among the tribes but a rump central command remains. The Republic Command has managed to retain control over those units that reported directly to its military council, and the elite nature of many of these forces has allowed the generals of the Command to retain significant influence.
The four above corporations will soon be the o... Game Designer // Team True Grit http://twitter.com/regnerba |
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CCP Logibro
C C P C C P Alliance
2905
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Posted - 2013.10.18 17:32:00 -
[2] - Quote
First in what should be an epic thread. Looking forward to the awesome FW changes in the pipeline CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Green Living
0uter.Heaven
910
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Posted - 2013.10.18 17:43:00 -
[3] - Quote
Sounds absolutely wonderful! Good luck getting these features implemented, I look forward to the day! When can we get an Aurum faction change? :P I was not aware of the EVE universe upon starting the game. I want to fully immerse myself in the universe now, but I'm Amarr at heart with a Gallente avatar. Pretty please! |
J0LLY R0G3R
Unkn0wn Killers
146
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Posted - 2013.10.18 17:46:00 -
[4] - Quote
I likey XD |
Terram Nenokal
Namtar Elite Gallente Federation
213
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Posted - 2013.10.18 17:47:00 -
[5] - Quote
These changes make me very happy. |
Noc Tempre
Imperfects Negative-Feedback
2608
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Posted - 2013.10.18 17:47:00 -
[6] - Quote
Better late then never. Next time cite your sources too though. |
Vrain Matari
ZionTCD
1121
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Posted - 2013.10.18 17:47:00 -
[7] - Quote
At first glance all this merc can say is: F*** YEAH!!!! |
virgindestroyer7
Onslaught Inc RISE of LEGION
266
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Posted - 2013.10.18 17:47:00 -
[8] - Quote
can't wait!!!! |
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CCP Nullarbor
C C P C C P Alliance
2810
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Posted - 2013.10.18 17:48:00 -
[9] - Quote
So while we are already under way implementing the core of these changes, a lot of the specifics are still up for debate so we want to hear concise and reasoned feedback on everything. Please take the time to chew on this for a bit, ask questions if it's not clear then let us know where we might run into problems and why.
Looking forward to hearing all the comments. Cheers. |
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Cyrius Li-Moody
The New Age Outlaws
1373
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Posted - 2013.10.18 17:50:00 -
[10] - Quote
Yessssssssss! |
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J'Hiera
Chatelain Rapid Response Gallente Federation
23
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Posted - 2013.10.18 17:51:00 -
[11] - Quote
Love it! Hope LP items will have different skins for show off value. |
Telcontar Dunedain
Imperfects Negative-Feedback
552
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Posted - 2013.10.18 17:53:00 -
[12] - Quote
CCP Nullarbor wrote:So while we are already under way implementing the core of these changes, a lot of the specifics are still up for debate so we want to hear concise and reasoned feedback on everything. Please take the time to chew on this for a bit, ask questions if it's not clear then let us know where we might run into problems and why.
Looking forward to hearing all the comments. Cheers.
Too much repeated work, since I asked for this before PC shipped.
Thanks for letting the game empty out before doing it :P |
Lt Royal
Subdreddit Test Alliance Please Ignore
1984
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Posted - 2013.10.18 17:54:00 -
[13] - Quote
Cant wait! My favorite ones are:
- Friendly fire will be enabled.
- Orbital strikes from EVE only, no warbarge strike.
- Add a loyalty point store with unique items that cost both ISK and LP.
- Add salvage based on what players used in the match.
Infact I love it all! |
Kain Spero
MoIden Heath PoIice Department EoN.
2119
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Posted - 2013.10.18 17:55:00 -
[14] - Quote
Looking forward to hearing the community's thoughts and feedback on these upcoming changes. |
Shotty GoBang
Pro Hic Immortalis
1590
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Posted - 2013.10.18 17:55:00 -
[15] - Quote
Noc Tempre wrote:... cite your sources. Not sure if Ghost's recent post/idea is original or not, but it bears some similarity: https://forums.dust514.com/default.aspx?g=posts&m=1374939 |
Mathias Goldsberry
Star Frontiers Alpha Dawn
0
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Posted - 2013.10.18 17:56:00 -
[16] - Quote
Green Living wrote:Sounds absolutely wonderful! Good luck getting these features implemented, I look forward to the day! When can we get an Aurum faction change? :P I was not aware of the EVE universe upon starting the game. I want to fully immerse myself in the universe now, but I'm Amarr at heart with a Gallente avatar. Pretty please!
Well, I'd assume CCP will allow you to join a faction no matter what "race" you are kind of like eve is now (Hint Hint).
Also, I guess I just have to ask the question, why wasn't this a thing in the first place?
Anyways, it matters not, Good on you CCP, this will actually make me want to pick this game back up. |
Roofer Madness
A.N.O.N.Y.M.O.U.S.
368
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Posted - 2013.10.18 17:57:00 -
[17] - Quote
Great... Now I have to decide if it is worth losing standings just to kill the blueberry who won't get out of my dropship.... Decisions, decisions.... |
Noc Tempre
Imperfects Negative-Feedback
2608
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Posted - 2013.10.18 18:03:00 -
[18] - Quote
Not even close. |
Horus Forge
Subdreddit Test Alliance Please Ignore
338
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Posted - 2013.10.18 18:04:00 -
[19] - Quote
I didn't find the salvage rewards when playing PC that appealing, perhaps the quantity and randomization could be tweaked, especially if there will be no ISK for matches. I don't like the idea of having to switch to Public contracts "to make my wages". On the EVE side can't they convert LP to ISK? |
Gunner's Money Transfer
edimmu warfighters Gallente Federation
13
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Posted - 2013.10.18 18:04:00 -
[20] - Quote
Im loving all these ideas and changes,
Heck i loved them months ago when they were first suggested OVER A YEAR AGO
https://forums.dust514.com/default.aspx?g=posts&m=236809#post236809
Free Beers wrote: Isk + Loyalty Points or Aurum. Loyalty points (LP) are acquired currently in EVE when running missions for npc corporations. In Dust LP can be earned by PVP or PVE for specific Non Player Corps (NPC). A positive corp standing should earn the dust merc benefits such as lower LP cost or access to better items at the corp LP store. The items that exist in the LP store can also be purchased using Aurum. Again this follows Time vs Money principle since with enough effort anyone can acquire LP and purchase goods.
Now everyone take a deep breath. Items in the LP stores can be better than isk or Aurum only items. This gives CCP an opportunity to offers suits with alternative bonuses, better fitting modules, and larger bonus equipment.
So to deal with LP farming that would devalue Aurum I offer the following solution. Items purchased with LP+isk come with Restricted Blue Print Copy (RBPC). This means it is not transferable. Now the Items purchased with Aurum come with Open Blue Print Copy (OPBC). This gives those that purchase these items with Aurum the ability to sell it on the market for isk.
Now that the LP farmers hate me let me explain why. Aurum has to have a constant value and should not be devalued by in game grinding. ItGÇÖs that simple.
#IMPConsulting4Hire
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Spkr4theDead
Red Star. EoN.
1070
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Posted - 2013.10.18 18:04:00 -
[21] - Quote
CCP Nullarbor wrote:So while we are already under way implementing the core of these changes, a lot of the specifics are still up for debate so we want to hear concise and reasoned feedback on everything. Please take the time to chew on this for a bit, ask questions if it's not clear then let us know where we might run into problems and why.
Looking forward to hearing all the comments. Cheers. If all someone is doing is playing FW and not getting any ISK, all they're going to do is hemorrhage ISK, but they'll have loyalty points. What exactly could you get with LP? Would I be able to replace a full tank with LP? |
Lorhak Gannarsein
Molon Labe. RISE of LEGION
460
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Posted - 2013.10.18 18:06:00 -
[22] - Quote
I want me some vanity items!!! |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
263
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Posted - 2013.10.18 18:07:00 -
[23] - Quote
These changes do sound awesome. I did post a request in the matchmaking thread, and have a larger question that doesn't seem to be addressed:
Will there be a way for Dust mercs to attack a specific district, creating the match contract themselves? For example, if a side knows that Old Man Star is being fought over heavily, will there be a way to constantly attack all the open districts? |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
502
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Posted - 2013.10.18 18:10:00 -
[24] - Quote
These changes look awesome!! It'll be nice to have some distinct variations with FW and regular Public contracts! I'm very much looking forward to seeing how this plays out.
That being said, and especially given that friendly fire will be enabled, PLEASE add in a way for Logis to see friendly health bars! |
Panoscape
BurgezzE.T.F Public Disorder.
139
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Posted - 2013.10.18 18:18:00 -
[25] - Quote
Once someone totally looses their standings and gets booted out of FW, is there a way for that person to get back in?
Could it be like a cool down period of say, a month? Then they get a few loyalty points so they can turn over a new leaf. But, if they don't then the small size of the gifted loyalty points will be used up and he'll be kicked out for another month. |
BIind Shot
Neanderthal Nation Public Disorder.
65
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Posted - 2013.10.18 18:18:00 -
[26] - Quote
Horus Forge wrote:I didn't find the salvage rewards when playing PC that appealing, perhaps the quantity and randomization could be tweaked, especially if there will be no ISK for matches. I don't like the idea of having to switch to Public contracts "to make my wages". On the EVE side can't they convert LP to ISK?
Not giving isk as a reward is necessary. Else public matches will just be fazed out. |
Brush Master
HavoK Core RISE of LEGION
914
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Posted - 2013.10.18 18:19:00 -
[27] - Quote
I nice iteration. I commented on specifics in the thread but overall the only things that stand out are
"Losing too many standings will remove you from factional contracts. " seems harsh and should be phased in from a higher to lower amount. Accidentally kills are rather high in PC, so I expect them to be even higher in FW
Vehicles cost lots of Isk so there seems to be a need to have greater rewards if you bring them to the match. |
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CCP Logibro
C C P C C P Alliance
2911
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Posted - 2013.10.18 18:19:00 -
[28] - Quote
Panoscape wrote:Once someone totally looses their standings and gets booted out of FW, is there a way for that person to get back in?
Could it be like a cool down period of say, a month? Then they get a few loyalty points so they can turn over a new leaf. But, if they don't then the small size of the gifted loyalty points will be used up and he'll be kicked out for another month.
See the Standings info thread. There's a 24h cooldown before they can start participating in faction contracts again. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Aighun
Zumari Force Projection Caldari State
880
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Posted - 2013.10.18 18:22:00 -
[29] - Quote
Add a different style of war-barge lobby for each race/ faction.
This would be a positive change and a huge step forward for immersion/ lore that should be fairly simple to implement but would have a great payoff and help make a really good first impression on players both new and old. This would help bring the universe alive and reinforce the idea that you are fighting for a faction. Other than Caldari...
It would be great to see the same kind of thing happen with all the installations, have them change to reflect ownership and the history of a district, but that is obviously going to take a lot of work and time. The war-barge is usually the first thing a player sees when firing up a match and would be a great place to introduce more variety to the setting. |
Shotty GoBang
Pro Hic Immortalis
1590
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Posted - 2013.10.18 18:23:00 -
[30] - Quote
Makes sense. Looks like this change has been in the works for awhile. Regardless, this all sounds like alot of fun.
It'd be stinking awesome if we could "legitimately" participate with multiple squads rather than queue sync. The last FW challenge demonstrated -- quite abysmally -- the impact of bluedot sabotage and inactivity. |
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En Driago
The Immortal Knights
4
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Posted - 2013.10.18 18:24:00 -
[31] - Quote
Sounds like fun. Can't wait. Only one minor issue I have is the "replace ISK with LP" statement... with friendly fire on, and it not really sounding like you get to pick all 16 players, like in PC matches, the cost of spending on some of those suits can get pretty steep. So this match system, in essence, is a way to throw away money...unless you have a perfect game.. and lets be honest, how many people have those all that often? I like the cost of LP for "special" items, but I don't want to play a game that already cuts into my meager gains. The suit I run, how its fitted out is already 163k .. if don't do well, or die twice no matter how much the match is worth I am already losing money. But to start a match...that at its core will be with MUCH more experienced players then the average PUB match, the likelihood of me losing more then 1 suit is going to be good. I don't want to enter a match that is guaranteed to not pay out, then run the HIGH risk of losing a butt-load of ISK doing it. Sure LP is good... but if I aint makin any ISK to support it for the 'special' items, what good is it really? All I am saying, is maybe reconsider the 'no ISK' part. Even a lil' is better than none... Thanks Cant wait to get into it!!
PS: speaking of getting into it, I have heard there will be AI matches.. like against Sleeper Drones or the Forerunners (not sure their real name) ... When will THOSE be coming? :) |
General John Ripper
MoIden Heath PoIice Department EoN.
3741
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Posted - 2013.10.18 18:24:00 -
[32] - Quote
approved |
Panoscape
BurgezzE.T.F Public Disorder.
139
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Posted - 2013.10.18 18:28:00 -
[33] - Quote
I agree with En Driago, it needs to be ISK + LP. |
Heinz Doofenshertz
BetaMax.
524
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Posted - 2013.10.18 18:28:00 -
[34] - Quote
Brush Master wrote:Overall nice iteration. I commented on specifics in the thread but overall the only things that stand out are
"Losing too many standings will remove you from factional contracts. " seems harsh and should be phased in from a higher to lower amount. Accidentally kills are rather high in PC, so I expect them to be even higher in FW
Vehicles cost lots of Isk so there seems to be a need to have greater rewards if you bring them to the match.
I think they mean that if your standing is to low for a faction you can't fight for them anymore, because who wants a guy that has been killing you're people for a long time to work for them.
However, saying that CCP you do need to introduce a way for us to fix faction standings, like oh killing drones |
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CCP FoxFour
C C P C C P Alliance
133700
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Posted - 2013.10.18 18:29:00 -
[35] - Quote
Spkr4theDead wrote:CCP Nullarbor wrote:So while we are already under way implementing the core of these changes, a lot of the specifics are still up for debate so we want to hear concise and reasoned feedback on everything. Please take the time to chew on this for a bit, ask questions if it's not clear then let us know where we might run into problems and why.
Looking forward to hearing all the comments. Cheers. If all someone is doing is playing FW and not getting any ISK, all they're going to do is hemorrhage ISK, but they'll have loyalty points. What exactly could you get with LP? Would I be able to replace a full tank with LP?
Not at this time, once the secondary market is in and you can sell your LP items for ISK then yes. Game Designer // Team True Grit http://twitter.com/regnerba |
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CCP FoxFour
C C P C C P Alliance
133700
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Posted - 2013.10.18 18:30:00 -
[36] - Quote
BursegSardaukar wrote:These changes do sound awesome. I did post a request in the matchmaking thread, and have a larger question that doesn't seem to be addressed: Will there be a way for Dust mercs to attack a specific district, creating the match contract themselves? For example, if a side knows that Old Man Star is being fought over heavily, will there be a way to constantly attack all the open districts?
DUST players targeting specific systems is something we are looking into, but will not make it for this iteration. Game Designer // Team True Grit http://twitter.com/regnerba |
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CCP FoxFour
C C P C C P Alliance
133700
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Posted - 2013.10.18 18:30:00 -
[37] - Quote
Panoscape wrote:Once someone totally looses their standings and gets booted out of FW, is there a way for that person to get back in?
Could it be like a cool down period of say, a month? Then they get a few standing points so they can turn over a new leaf. But, if they don't then the small size of the gifted standing points will be used up and he'll be kicked out for another month.
For now it's a timer, probably around the 24 hour mark. So once kicked from FW they will have to wait 24 hours before being able to get back in. Game Designer // Team True Grit http://twitter.com/regnerba |
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Free Beers
Imperfects Negative-Feedback
1504
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Posted - 2013.10.18 18:47:00 -
[38] - Quote
FoxIV
Remember you want to motivate players to play continuously not just till they max their standings. Also it will add to the player market with better built in supply and demand aspects
1. Add standings tick down 2. remove booster that stops you from losing standing that's just bad
Next iteration needs corp deploy, a way for eve FW militas to work with dust corps and initiate attacks or contract for defense
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Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
503
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Posted - 2013.10.18 18:48:00 -
[39] - Quote
How will the salvage rewards work if players are running full Militia starter fits or (worse,) full BPO suits? Will people receive single-use 'Dren' Assault Rifles or 'Dragonfly' suits? I'm sure there are quite a few players that have full-BPO suits from BPOs they acquired from the market before they were discontinued; it'll be interesting to see how you guys handle someone's salvage when they're running a full 'Dren' suit with a 'Syndicate' SMG. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2004
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Posted - 2013.10.18 18:50:00 -
[40] - Quote
This is impressive!
I'm still digesting the posts, but I've noticed that there is no mention of team deploy. Are there currently plans to implement a team depoy option? |
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Ku Shala
Planetary Response Organization Test Friends Please Ignore
595
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Posted - 2013.10.18 18:51:00 -
[41] - Quote
needs team deploy/ up to 16 man squad |
SILENTSAM 69
SONS of LEGION RISE of LEGION
571
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Posted - 2013.10.18 18:56:00 -
[42] - Quote
I love to see these changes. I love that we are getting Standings. I hope they can be expanded so that we can actually set other player corps as allies or enemies. |
Vrain Matari
ZionTCD
1121
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Posted - 2013.10.18 18:57:00 -
[43] - Quote
Not to take anthing away from individuals, but it is true that this has been a long ongoing conversation. For example, it looks like we have a candidate solution to the several large VTK conversations from a year ago. There are many posts going back a year or more that outline and debate the details of many of these features. |
cSRT4
SyNergy Gaming EoN.
29
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Posted - 2013.10.18 19:01:00 -
[44] - Quote
I am so excited that team killing will be turned on! I can hardly stand the wait!!!
I am gonna blow up so many [team] tanks, you don't even know. For you idiot tankers out there, just remember my name ("cSRT4") and know you WILL be losing a tank if you blow up a ******* supply depot and I know it was you. Just letting you know ahead of time so you don't QQ later. Just know it and accept it cause it's gonna happen. (I call it the Kobe theory.)
God damn. That's about the best news I've read in a very long time.
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IgniteableAura
Pro Hic Immortalis
227
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Posted - 2013.10.18 19:16:00 -
[45] - Quote
Most looks well and good.
I do have a concern for eve pilots. You need to implement some sort of cookie for them to wait around for orbitals. Otherwise a vast majority of these games wont have any orbital support.
Could also use a militia chat channels once we reach a specific reward level so we can coordinate or notify EVE pilots of needed OB support.
I think w/o eve rewards there wont be much incentive for eve to participate in doing orbitals. It is quite rare they "make or break" a game. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
97
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Posted - 2013.10.18 19:17:00 -
[46] - Quote
lol.... finally we can make em pay for breaking the supply depots! |
Knight Soiaire
P.O.I.N.T.L.E.S.S A.C.R.O.N.Y.M
2614
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Posted - 2013.10.18 19:36:00 -
[47] - Quote
If you want to keep that Depot, I wont destroy it on the condition that you defend it.
Depots are important to both tanks and infantry, but they also allow the enemy to swap out fits with ease if flipped, I will destroy it to stop that.
Making it more of a hassle for enemies to swap to AV. |
S Park Finner
DUST University Ivy League
336
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Posted - 2013.10.18 19:43:00 -
[48] - Quote
Knight Soiaire wrote:If you want to keep that Depot, I wont destroy it on the condition that you defend it. Depots are important to both tanks and infantry, but they also allow the enemy to swap out fits with ease if flipped, I will destroy it to stop that. Making it more of a hassle for enemies to swap to AV. I'm all for friendly fire being on but I'd like to see a significant penalty applied to the killer. I suggest they get a death for each kill they make and loose the fit they are using at the time while not being removed from the game like they would normally be if they died. Add that to the SP loss for a team kill and it will at least make folks be sure they want to take the shot.
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lordjanuz
Norwegian Dust514 Corporation Top Men.
198
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Posted - 2013.10.18 19:44:00 -
[49] - Quote
Will this be relased before christmas. |
2-Ton Twenty-One
Imperfects Negative-Feedback
987
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Posted - 2013.10.18 19:45:00 -
[50] - Quote
CCP to playerbase: Blah blah blah stuff we want to do, Promise this, promise that, don't bother to test server it, no timeline and this will keep the player base's head in the sand till the end of time. The very fact you just say this stuff and have no competency to even guess at when you could do it just shows how incapable Dust development has become.
And LOL at LP market before player market.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
130
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Posted - 2013.10.18 19:47:00 -
[51] - Quote
In the words of my sainted Grandmother, "F%ck Yeah!". +1 CCP
Very solid vision for FW and how to make it meaningful and a critical part of the meta-game.
Only comment for general discussion at the moment is what if anything will CCP be doing to highlight this on the EVE side? How will EVE pilots and corps be incentivized to participate?
As we went through the recent faction war surge (nicely shaped by your kit reward incentives) we were having a great deal of our sucess because we have a very tight linkage with our EVE partners. Not sure that's overly common but I think the more the EVE primary base sees Dust (i.e. FW) as a worthwhile endevor the healthier this becomes.
I look forward to checking out the other posts and trying to provide some solid feedback.
Again...great job, Sock! |
RydogV
Shadow Company HQ
448
|
Posted - 2013.10.18 19:47:00 -
[52] - Quote
Nice overview and I think this new direction shows a lot of positive elements that players can embrace. However there are a few key elements that I think are 100% necessary if you really want to see the results I think you expect from these changes. Without them I think you are just putting a band-aid on a bullet wound and after the initial interest and appeal you get post launch, people are going to become bored (pretty much like they are now).
1. Team Deployment
Right now the only incentive for doing Faction Warfare is the very weak mechanic that gives teams a chance to queue-sync. The new Faction Contracts does up the Meta feel a bit and provides unique incentive with Loyalty Points. All good stuff.
But the lack of ISK rewards means that you play these matches at an ISK loss for an LP/Standings gain. To minimize that ISK loss, players need to be able to rely on solid team play. That means that there needs to be the ability to deploy and entire team of friends into the battle. At the same time we are losing the ability to queue-sync in battles that do pay out ISK based rewards if Public Matches stay as they are now.
This means that Team Deployment needs to be present in both Public Matches and Faction Contracts when this launches. Otherwise there seems to be little point in launching it at all. If less organized players are concerned about their survivability then I propose you have matches that are limited to individuals and standard squads AND matches that allow individuals, standard squads and Team Deployment for both Public Matches and Faction Contracts.
2. New Game Mode
Faction Contracts needs to launch with a new objective based game mode attached to it, in addition to the standard Skirmish. Dust 514 is already suffering from a severe lack of variety. A new objective based mode will provide more incentive to Faction Contracts than any other element.
You seem poised to invest a lot of development resources into this 'reworking' of Faction Warfare. That is great. But without a new game mode to accompany it, it is an empty gesture in my opinion. I would prefer that we get a new mode before or in conjunction with Faction Contracts. Otherwise you are just putting the cart before the horse....AGAIN.
3. Secondary Market
I think provided the above elements are present, Faction Contracts can make an impact without the secondary market up and running right out of the gate. But it needs to be following up close on the heals if you want to keep the momentum. I think I would be willing to wait a couple of months if we could get them out at relatively the same time but their is more leeway on this topic.
4. Loyalty Point Market
I am sure the ISK/LP combo pricing has not been ironed out yet but I hope that the ISK requirements are not significant. Having them is smart, so players not heavily engaged in Planetary Conquest will still be mixing it up in the Public Match pool. But pricing should be such that a player can still put a primary focus on Faction Contract with their playtime if they so choose.
5. Friendly Fire
A key element and a win for the core community. The standings penalties are good but they are not enough. There needs to be a max team kill limitation imposed...period. Team kill X amount of players and you are automatically kicked from the match. I think this kind of safety protocol will go a long way to ease the minds of a lot of players. The suggested 'forgiveness' mechanic is also a good idea and should be fully fleshed out ASAP.
6. Orbital Strikes
EVE-only orbital strikes is a good way to go. It compels integration between the two games. While it may favor groups with combined Dust/EVE units or alliances, there will hopefully be sufficient EVE pilots that random groups can call on to get in on the action. However, there won't be if their is not enough incentive EVE-side to get pilots to risk themselves for strangers.
One alternative that could (and should) be considered if this proves to be an issue, is just raising the War Point requirements for non-EVE orbital strikes. Lets say double what they would be in a Public Match. So there is still incentive for players in both games to work together, but there is still a chance for well organized teams of Dust-only players to have an asset like OB's if needed. |
Knight Soiaire
P.O.I.N.T.L.E.S.S A.C.R.O.N.Y.M
2614
|
Posted - 2013.10.18 19:47:00 -
[53] - Quote
Like the look of the changes so far.
But.....
Team Deploy? (Sorry if it was mentioned and I just missed it)
And I assume you'll be adding the Secondary Marketplace at the same time (Or at least, close to the release date of this update), because the last thing I want is more useless salvage lying around. |
Reav Hannari
Red Rock Outriders
1634
|
Posted - 2013.10.18 19:53:00 -
[54] - Quote
You seem to have addressed all my concerns. Now to dig into the other threads and check on implementation. |
echo47
Sebiestor Field Sappers Minmatar Republic
89
|
Posted - 2013.10.18 19:55:00 -
[55] - Quote
I like the changes that are coming.
With the stakes being so high now with faction warfare we should not be thrown into matches that have already started. The match should not start until both sides have 16 players.
There should also be a standing loss for leaving a match before it is over.
The changes mentioned in this post are definitely needed and appreciated. |
Talos Vagheitan
King Slayers
93
|
Posted - 2013.10.18 19:56:00 -
[56] - Quote
Sounds Kick@SS!
Can't wait. Are there any plans for friendly fire trolls in Faction Contracts? |
Mavado V Noriega
SyNergy Gaming EoN.
4338
|
Posted - 2013.10.18 19:59:00 -
[57] - Quote
CCP FoxFour wrote:
- Friendly fire will be enabled.
- You will gain standings to corporations for winning matches.
- You will lose standings for team killing players.
- The higher your standings the higher your reward.
- Losing too many standings will remove you from factional contracts.
- Replace ISK payouts with loyalty point payouts.
- Add a loyalty point store with unique items that cost both ISK and LP.
- Orbital strikes from EVE only, no warbarge strike.
- Add salvage based on what players used in the match.
- New tab for the end of match screen focusing on factional contracts.
Soooo i remember ages ago we mentioned dust should have LP and always got turned down sayin NO NO NO we kno best and LP isnt the way to go we got other rewards planned!
curious..............................cuz im seeing LP rewards there, made sure to bold and underline as well so what brought about the sudden reversal? Have yall realised u should listen a little bit more to community now instead of ignoring stuff? cuz srsly we been beatin down LP for almost a year and u guys always said NO its not happening all the time.
kinda funny, but yea what brought about the change? <---spr srs question btw |
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
73
|
Posted - 2013.10.18 20:02:00 -
[58] - Quote
I'm going to ask a few questions to you FoxFour(or any other CCP employee) if you don't mind.
What kind of player are you guys targeting to participate ?
What stops a high level player (16 kills to get booted) from simply killing a low level player every now and again that is hacking objectives to hack them himself ?
What is the number of LP to to achieve the max rank?
Do eve online players get penalties to their standing from team killing ?
Lets say I don't try to team kill, but just destroy my teams equipment , shoot out their shields, just stand in front of a ally tank and ping their tank to prevent recharging their shields(or make him kill me), or deliberately run into a orbital strike(who gets penalized?) do I get penalized ?
And is their counter measures to prevent one side from completely dominating , for example Faction A has 300 dedicated players , a good chunk of them are pretty good vs Faction B who has less than that and aren't has good and less dedicated . What prevents people from just quitting and go to the winning side? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2887
|
Posted - 2013.10.18 20:02:00 -
[59] - Quote
If we're not going to be getting any ISK out of FW, but still need ISK to buy stuff from the loyalty stores, then you are either requiring players to have an income from PC or forcing players to do pub matches. That is terrible, absolutely terrible. I understand you don't want to make FW a progression, where you never return to pub matches. But you can't FORCE us to play pub matches. If all I want to do is play FW all day by choice, I should be able to. Yes that will be solved in the future when we can trade LP for ISK and stuff, but how long will that be? In the meantime it's absolutely not acceptable! Either make items in the loyalty store only cost LP or keep the ISK payout in FW.
CCP FoxFour wrote:Panoscape wrote:Once someone totally looses their standings and gets booted out of FW, is there a way for that person to get back in?
Could it be like a cool down period of say, a month? Then they get a few standing points so they can turn over a new leaf. But, if they don't then the small size of the gifted standing points will be used up and he'll be kicked out for another month. For now it's a timer, probably around the 24 hour mark. So once kicked from FW they will have to wait 24 hours before being able to get back in. 24 hours is too short, probably needs to be a week. Otherwise that's too easy to grief. Or perhaps have the first time 24 hours, but then an extended amount of time after each repeat offense? |
Free Beers
Imperfects Negative-Feedback
1505
|
Posted - 2013.10.18 20:04:00 -
[60] - Quote
Mavado V Noriega wrote:CCP FoxFour wrote:
- Friendly fire will be enabled.
- You will gain standings to corporations for winning matches.
- You will lose standings for team killing players.
- The higher your standings the higher your reward.
- Losing too many standings will remove you from factional contracts.
- Replace ISK payouts with loyalty point payouts.
- Add a loyalty point store with unique items that cost both ISK and LP.
- Orbital strikes from EVE only, no warbarge strike.
- Add salvage based on what players used in the match.
- New tab for the end of match screen focusing on factional contracts.
Soooo i remember ages ago we mentioned dust should have LP and always got turned down sayin NO NO NO we kno best and LP isnt the way to go we got other rewards planned! curious..............................cuz im seeing LP rewards there, made sure to bold and underline as well so what brought about the sudden reversal? Have yall realised u should listen a little bit more to community now instead of ignoring stuff? cuz srsly we been beatin down LP for almost a year and u guys always said NO its not happening all the time. kinda funny, but yea what brought about the change? <---spr srs question btw
Yeah summer 2012 Mavado and ccp said there would be no second currency in dust. That was back when ccp wasn't allowed to listen to players because they had a plan and us players were just stupid and don't know any better. |
|
Noc Tempre
Imperfects Negative-Feedback
2608
|
Posted - 2013.10.18 20:05:00 -
[61] - Quote
Shotty GoBang wrote:Makes sense. Looks like this change has been in the works for awhile. Regardless, this all sounds like alot of fun.
It'd be stinking awesome if we could "legitimately" participate with multiple squads rather than trying one's luck with a queue sync. The last FW challenge demonstrated -- quite abysmally -- the impact of bluedot sabotage and inactivity.
Are you really that nieve? We're talking about ideas that have been ignored for over a year. |
Mavado V Noriega
SyNergy Gaming EoN.
4338
|
Posted - 2013.10.18 20:06:00 -
[62] - Quote
as a tanker i can tell u we blow up supply depots because our infantry is incapable of securing it and instead the enemy sits there farming ammo to launch swarms and fg shots at us, sorry but u cannot be mad at tankers for blowing up depots if the infantry on his team dont go to secure it
Tanks cost alot more than your suit so to stay alive if it means destorying it then i agree tankers should get rid of it same as CRUs again if infantry cant secure the CRUs then blow it up. Infantry can get ammo via a nanohive anyway |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3998
|
Posted - 2013.10.18 20:10:00 -
[63] - Quote
CCP FoxFour wrote:Spkr4theDead wrote:CCP Nullarbor wrote:So while we are already under way implementing the core of these changes, a lot of the specifics are still up for debate so we want to hear concise and reasoned feedback on everything. Please take the time to chew on this for a bit, ask questions if it's not clear then let us know where we might run into problems and why.
Looking forward to hearing all the comments. Cheers. If all someone is doing is playing FW and not getting any ISK, all they're going to do is hemorrhage ISK, but they'll have loyalty points. What exactly could you get with LP? Would I be able to replace a full tank with LP? Not at this time, once the secondary market is in and you can sell your LP items for ISK then yes.
That's frankly awful. Essentially, it's completely impossible to make isk off FW in this iteration and people genuinely interested in fighting for their factions can only lose isk whilst doing so.
Is it your intention to make it so that FW players lose isk every time they play a match? The reward is very limited given that few factions can fully fit out their suits with just their LP items (which require isk to get anyway, so that exacerbates the problem). |
steadyhand amarr
MoIden Heath PoIice Department EoN.
1600
|
Posted - 2013.10.18 20:12:00 -
[64] - Quote
late to party but OMG THIS LOOKS AWESOME!!! |
cSRT4
SyNergy Gaming EoN.
32
|
Posted - 2013.10.18 20:32:00 -
[65] - Quote
Mavado V Noriega wrote:as a tanker i can tell u we blow up supply depots because our infantry is incapable of securing it and instead the enemy sits there farming ammo to launch swarms and fg shots at us, sorry but u cannot be mad at tankers for blowing up depots if the infantry on his team dont go to secure it Tanks cost alot more than your suit so to stay alive if it means destorying it then i agree tankers should get rid of it same as CRUs again if infantry cant secure the CRUs then blow it up. Infantry can get ammo via a nanohive anyway
You, sir, are correct. HOWEVER, 95-99% of the time (probably more), it's douchebag, idiotic tankers. This does not count when, let's describe a situation... 4 letter map; 2 letters inside compound and 2 outside. Our team has the 2 letters inside and the red dots have the 2 outside letters. The red dots have all but given up taking the letters inside the compound. So, our squad decides it's time to go secure a letter outside. We get there and find everything blown up (CRU, Blaster Installations, AND SUPPLY DEPOT). <-- DON'T PUT YOUR TANK AT RISK BY GOING AROUND WITHOUT PROPER SUPPORT, THUS LEADING YOU TO "HAVE TO" BLOW UP THE SUPPLY DEPOT! That's the **** I'm talking about. If, we're red-lined and you wanna put your tank out there to get blown up by the blood-thirsty red dots and blow up their Supply Depot, good on ya and good luck. As you see my point here, there is almost never a reason to blow up a supply depot. Red-line is about the only way I see it in my head right now as justifiable but you're going to get your tank blown up anyway so I guess now looking at it, you blow up a supply depot, your tank is going to be incinerated; me or red dots. Also, if a map has multiple Supply Depots (NOT THE ONES THAT ARE AT OUR SPAWN POINT), enjoy your 50pts and blow up ONE. ONE! ... maybe. 5-pt Bridge map, we have 3 outside letters, enemy has 2 inside letters (which won't usually happen cuz blu-dots think that 2 letters are better than 3 and send 15 guys in after the compound). We have Supply Depots on the outside points. Go ahead. Blow up that Supply Depot inside. But I gotta tell ya, and I'm being honest here, if it was anyone besides you [Numbzz] in the tank blowing up the compound-Supply Depot, that tank would be gone. I would put this in the category of tankers that put themselves in harms way without reason other than greed (50pts). LOL.
Translate this as 95-99% (probably more) of the time that a tank blows up a Supply Depot in a game I'm in and that ***** is going down!
You [Numbzz] are the man and I accept whatever justification you have in your mind to blow up a Supply Depot. You've earned it and I would never question it. But blue-dot tankers... NO! They have no thought process other than "Holy ****! That Supply Depots not blown up yet. **** YEAH! I'm getting 50 **** ing pts" |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
1107
|
Posted - 2013.10.18 20:47:00 -
[66] - Quote
Instead of random looot from what players were using...
If you win a battle for Gallente, you should get random gallente items. If you win a battle for Amarr, you should get random amarr items.
LP sounds interesting, but I'd rather be rewarded by the corporation I'm fighting for...unless of course you make LP able to buy things for a certain faction.
For instance, if I win a battle for minmatar I might get:
10x mass driver (common) and/or 5x ADV HMG (uncommon) and/or 1x Proto minmatar logi (rare) |
Ignoble Son
3dge of D4rkness SoulWing Alliance
339
|
Posted - 2013.10.18 20:48:00 -
[67] - Quote
Ooo, ooo. Starting to see the potential for PvE here. When will the drone infestation contracts be added? Damn the torpedoes Fox, just tell us. |
Hawkin P
Molon Labe. RISE of LEGION
286
|
Posted - 2013.10.18 20:56:00 -
[68] - Quote
What happened to Team Queuing? I don't care about any of this junk. The only thing I want it the ability to Team Que, or different game modes.
Seeing what pilots have been killed in the system? What a waste of your time. 98% of dust players DO NOT care about that stuff on Dust because it has no effect on us!!!!! |
Arrach Sarkal
PIE Inc. Praetoria Imperialis Excubitoris
1
|
Posted - 2013.10.18 21:03:00 -
[69] - Quote
CCP FoxFour wrote: Replace ISK payouts with loyalty point payouts.
Add a loyalty point store with unique items that cost both ISK and LP.
... Thats some crazy stuff right? You said it.
Why are you making it impossible for players to support themselves through FW? I don't understand why you'd do this, especially if the intended goal is to enhance the visibility of the Dust/EVE link in FW, because these changes actively force people to play less FW than they could be playing right now.
For context, we're an RP Amarrian loyalist corp (since 2003) and you're now proposing that in order for our Templars to sustainably support themselves beyond free starter gear they absolutely *must* to take randomly generated contracts and start fighting for Sansha, the Blood Raiders or (worse) Quafe?
Yep, that's pretty crazy stuff alright.
The only way this might work is if the secondary market is up and running by the same patch as these changes. Not soon(TM) after, it needs to be up and running by that same patch at the latest. Even then, it'll only work if the LP items are saleable in the long term (ie after the initial rush for "new shiny").
I like many of the other changes however these ones in particular will completely break FW (and thus Dust itself) for dedicated FW groups like us on all sides. |
Reav Hannari
Red Rock Outriders
1634
|
Posted - 2013.10.18 21:12:00 -
[70] - Quote
Could we get a version of the rank system like in EVE? It makes a nice and easy carrot for us to go after. |
|
DS 10
Ancient Exiles
1111
|
Posted - 2013.10.18 21:16:00 -
[71] - Quote
Hopefully the whole Team Kill thing gets sorted out. I know griefing is a major issue that needs to be policed well, but right now, the punishment doesn't fit the crime. The way it is now is like getting 20 years for stealing an apple. There are multiple things you can do to punish TKers without ruining the gametype for them. If you look up the stats for PC matches, you'll see that TKs are pretty common, and that's in organized squads with solid communication. Now you're going to throw randoms in the mix and expect us to kill LESS friendlies by accident? Here are a few of my ideas.
1) A Match Limit - Set a limit (3-4) for each match. If you hit this limit, you are kicked from the game. No payout. No ISK gained. Counts as a loss in standing.
2) Weekly Limit - You can have this either be a number like 30 per week, or you can pair it to a match limit. For example, if you get booted from 10 games in a week, you lose the ability to play FW for 2 days. It's not an excessive penalty at all, but it would still be effective. Throw on a cap of how many weeks in a certain amount of weeks you get suspensions, say 3 weeks out of 6, you lose FW for even longer.
3) Charge ISK/LP for Team Kills - At the end of the day, the game is SUPPOSED to be about ISK. Make the match summary show your potential ISK/LP gain, then subtract for TK's, much like the taxes show now.
Right now, the penalties are entirely too severe. When you add the randomness of idiot blueberries, you shouldn't ruin the gametype for those who play hard. The penalties are going to cause players to stay away from hot spots and play more conservatively for fear of losing the gametype. That's not what you want. |
Prius Vecht
Red and Silver Hand Amarr Empire
160
|
Posted - 2013.10.18 21:19:00 -
[72] - Quote
very well done CCP! We need this now. |
Samuel Zelik
D.A.R.K Academy D.E.F.I.A.N.C.E
62
|
Posted - 2013.10.18 21:22:00 -
[73] - Quote
DS 10 wrote:Hopefully the whole Team Kill thing gets sorted out. I know griefing is a major issue that needs to be policed well, but right now, the punishment doesn't fit the crime. The way it is now is like getting 20 years for stealing an apple. There are multiple things you can do to punish TKers without ruining the gametype for them. If you look up the stats for PC matches, you'll see that TKs are pretty common, and that's in organized squads with solid communication. Now you're going to throw randoms in the mix and expect us to kill LESS friendlies by accident? Here are a few of my ideas.
1) A Match Limit - Set a limit (3-4) for each match. If you hit this limit, you are kicked from the game. No payout. No ISK gained. Counts as a loss in standing.
2) Weekly Limit - You can have this either be a number like 30 per week, or you can pair it to a match limit. For example, if you get booted from 10 games in a week, you lose the ability to play FW for 2 days. It's not an excessive penalty at all, but it would still be effective. Throw on a cap of how many weeks in a certain amount of weeks you get suspensions, say 3 weeks out of 6, you lose FW for even longer.
3) Charge ISK/LP for Team Kills - At the end of the day, the game is SUPPOSED to be about ISK. Make the match summary show your potential ISK/LP gain, then subtract for TK's, much like the taxes show now.
Right now, the penalties are entirely too severe. When you add the randomness of idiot blueberries, you shouldn't ruin the gametype for those who play hard. The penalties are going to cause players to stay away from hot spots and play more conservatively for fear of losing the gametype. That's not what you want. I definitely agree, the punishment for TKs is way too harsh ATM; you provide a good suggestion and solution.
I can't agree with your 3rd point, though. The game isn't supposed to be about ISK; part of the fun is letting the player decide what the game is about. With they loyalty and ranking system, there's more flexibility to a personalized meaning to the game. |
Robert Lanate
Sinq Laison Gendarmes Gallente Federation
10
|
Posted - 2013.10.18 21:35:00 -
[74] - Quote
Good luck with this, the more improvements the beter. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
724
|
Posted - 2013.10.18 21:36:00 -
[75] - Quote
Without the presence of vehicle locks or team deploy, friendly fire should not be turned on. We simple cannot have blueberries who are clueless having a direct impact on our gameplay without these features. Based on what you have said I could get any one person I want kicked by forcing them to TK me. |
Luk Manag
of Terror TRE GAFFEL
132
|
Posted - 2013.10.18 22:01:00 -
[76] - Quote
You could give players a kick-vote in the death screen. It would give us the chance to forgive our over-zealous friends (or OB callers). The kick-vote would accelerate the match kick kill count, maybe 3 or 4 kick-votes would expel the team-killer. |
ZDub 303
TeamPlayers EoN.
2163
|
Posted - 2013.10.18 22:13:00 -
[77] - Quote
I think I see where you're going with 0 isk payout with LP payouts... so you can farm isk in pubs and use it to battle in FW... however, I think you might wanna consider how negative people will be going in really good FW matches, its going to really hurt the desire to play it for most expect those who can get huge payouts from things like PC.
I would consider changing it a little. Reduce the payouts on FW by ~40% vs pubs but don't remove it altogether. This would still make pubs ideal for farming isk, while giving an incentive for people with too much isk to blow it on FW.
If you give 0 isk in FW, only the wealthy few can pay for it for any more than a few matches at a time.
I would also consider a 'winner's bonus' for LP. Something like +50% LP for winning the match. |
Sirpidey Adtur
Aloren Foundations
78
|
Posted - 2013.10.18 22:14:00 -
[78] - Quote
I'm a bit worried about the OB change.
Right now, it's quite difficult to get orbital support in EVE, simply because of travel time in EVE.
Given that the warbarge time is ~30 seconds now, even if the squad leader tells his eve buddy WHERE to go to as soon as possible, they simply might not arrive in orbit before the match is over.
There needs to be some way for random eve pilots to know "Oh, this district I'm near has a battle going on, I'd better go support them." |
Poonmunch
Sanguis Defense Syndicate
505
|
Posted - 2013.10.18 22:17:00 -
[79] - Quote
I currently have a semi.
Munch |
Joel II X
AHPA
43
|
Posted - 2013.10.18 22:18:00 -
[80] - Quote
Also, add different warbarges. I'm tired of being in a Caldari one when I'm fighting for Gallente. AT LEAST change the banners. |
|
Maken Tosch
DUST University Ivy League
4503
|
Posted - 2013.10.18 22:18:00 -
[81] - Quote
Knight Soiaire wrote:Like the look of the changes so far.
But.....
Team Deploy? (Sorry if it was mentioned and I just missed it)
And I assume you'll be adding the Secondary Marketplace at the same time (Or at least, close to the release date of this update), because the last thing I want is more useless salvage lying around.
You haven't read the other links have you?
Source: https://forums.dust514.com/default.aspx?g=posts&t=116189
CCP Foxfour wrote: The general idea is that if you are a hard core factional warfare player you grind up LP, buy things from the LP store, and then sell them to other players for ISK on the market. DUST doesn't have a secondary market for this implemented yet. This left us with a difficult choice to make. We could delay this feature until the secondary market is in; that would suck because we want to play this, and we're sure you guys want to as well. The second option was put this feature in but somehow balance it for there being no secondary market and then rebalance it again when the secondary market comes out. This would be bad as it means a lot of wasted development time. The third option was to balance it for the secondary market and just let you guys do your thing in the meantime. In the end, we settled on the third option. This does mean that people participating in factional contracts will make less ISK right now, but if they are hoarding loyalty points then they will have the potential to make lots of money when the secondary market comes along and they can sell FW gear to other players.
|
Joel II X
AHPA
43
|
Posted - 2013.10.18 22:20:00 -
[82] - Quote
ZDub 303 wrote:I think I see where you're going with 0 isk payout with LP payouts... so you can farm isk in pubs and use it to battle in FW... however, I think you might wanna consider how negative people will be going in really good FW matches, its going to really hurt the desire to play it for most expect those who can get huge payouts from things like PC.
I would consider changing it a little. Reduce the payouts on FW by ~40% vs pubs but don't remove it altogether. This would still make pubs ideal for farming isk, while giving an incentive for people with too much isk to blow it on FW.
If you give 0 isk in FW, only the wealthy few can pay for it for any more than a few matches at a time.
I would also consider a 'winner's bonus' for LP. Something like +50% LP for winning the match. I love you. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
339
|
Posted - 2013.10.18 22:20:00 -
[83] - Quote
ZDub 303 wrote:I think I see where you're going with 0 isk payout with LP payouts... so you can farm isk in pubs and use it to battle in FW... however, I think you might wanna consider how negative people will be going in really good FW matches, its going to really hurt the desire to play it for most expect those who can get huge payouts from things like PC.
I would consider changing it a little. Reduce the payouts on FW by ~40% vs pubs but don't remove it altogether. This would still make pubs ideal for farming isk, while giving an incentive for people with too much isk to blow it on FW.
If you give 0 isk in FW, only the wealthy few can pay for it for any more than a few matches at a time.
I would also consider a 'winner's bonus' for LP. Something like +50% LP for winning the match.
Not sure about the numbers but I am inclined to agree along these lines. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
339
|
Posted - 2013.10.18 22:27:00 -
[84] - Quote
CCP Foxfour wrote: The general idea is that if you are a hard core factional warfare player you grind up LP, buy things from the LP store, and then sell them to other players for ISK on the market. DUST doesn't have a secondary market for this implemented yet. This left us with a difficult choice to make. We could delay this feature until the secondary market is in; that would suck because we want to play this, and we're sure you guys want to as well. The second option was put this feature in but somehow balance it for there being no secondary market and then rebalance it again when the secondary market comes out. This would be bad as it means a lot of wasted development time. The third option was to balance it for the secondary market and just let you guys do your thing in the meantime. In the end, we settled on the third option. This does mean that people participating in factional contracts will make less ISK right now, but if they are hoarding loyalty points then they will have the potential to make lots of money when the secondary market comes along and they can sell FW gear to other players.
It all depends on how long of a wait we are talking here. A few months (as in max three) sure. A year abslutly not. |
Thor Odinson42
Molon Labe. RISE of LEGION
1612
|
Posted - 2013.10.18 22:30:00 -
[85] - Quote
ZDub 303 wrote:I think I see where you're going with 0 isk payout with LP payouts... so you can farm isk in pubs and use it to battle in FW... however, I think you might wanna consider how negative people will be going in really good FW matches, its going to really hurt the desire to play it for most expect those who can get huge payouts from things like PC.
I would consider changing it a little. Reduce the payouts on FW by ~40% vs pubs but don't remove it altogether. This would still make pubs ideal for farming isk, while giving an incentive for people with too much isk to blow it on FW.
If you give 0 isk in FW, only the wealthy few can pay for it for any more than a few matches at a time.
I would also consider a 'winner's bonus' for LP. Something like +50% LP for winning the match.
Perhaps they should allow you to sell your LP for ISK back to the faction corp until there is a secondary market.
There HAS to be an hefty bonus for winning the matches. |
Thor Odinson42
Molon Labe. RISE of LEGION
1612
|
Posted - 2013.10.18 22:33:00 -
[86] - Quote
Sirpidey Adtur wrote:I'm a bit worried about the OB change.
Right now, it's quite difficult to get orbital support in EVE, simply because of travel time in EVE.
Given that the warbarge time is ~30 seconds now, even if the squad leader tells his eve buddy WHERE to go to as soon as possible, they simply might not arrive in orbit before the match is over.
There needs to be some way for random eve pilots to know "Oh, this district I'm near has a battle going on, I'd better go support them."
With Team Kill and the random blueberries you won't be able to drop orbitals without ruining your standings anyway.
If you want to drop your orbital on A, but there are 5 blueberries on it what do you do?
|
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
217
|
Posted - 2013.10.18 22:38:00 -
[87] - Quote
+1 this is good to see.
Curiosity makes me wonder if gear that is obtained by lp is faction specific say if one works for the minmatar they are suddenly limited to getting minmatar gear suits equipment so on so forth which is fine by me but i know alot of people i fight with in Minmatar FW do not use minmatar gear and to be honest its their choice as a merc, and with out the actual player market one can not sell the gear to make isk to buy their gear this could prove problematic as it will severely limit people who want to fight for a faction that doesnt make the gear they use.
How will orbitals work if it is eve player only could it be a request and cooldown thing rather than a points thing this way it is easier for eve players to justify their presence in orbit and could be a match turner if a group is getting pushed back dont have enough points for a orbital but got a friend in eve who just showed up all of a sudden the link would be nice and obvious and there would be a good reason to start making egger friends, the eve guy could get some perks for helping out and all maybe some Faction LP based on whats killed?
Also team deploy is fairly vital.
Also some FW based PVE would be nice say taking over a military base, a orbiting shipyard, freeing slaves from a holding complex(minmatar and gallentee could do this) stuff like that a bit optimistic i fear.
|
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
71
|
Posted - 2013.10.18 22:42:00 -
[88] - Quote
I'd rather be get some money instead of LP, it limits my choice of weapons.
I like everything else however. |
Nocturnal Soul
Immortal Retribution
822
|
Posted - 2013.10.18 22:57:00 -
[89] - Quote
Can we get a bit of isk like 100k or so but not as much as public matches? |
Uravm0d groundforce
Molon Labe. RISE of LEGION
22
|
Posted - 2013.10.18 23:01:00 -
[90] - Quote
Good changes. I only have one concern is the isk issue I'm worried battles will be fought for a minute until one team has established themselves as the stronger team then the weaker team will give up and use free suits or snip.
Maybe giving the winning team a little isk or even better, team deploy would be worth considering. |
|
crazy space 1
Unkn0wn Killers
1854
|
Posted - 2013.10.18 23:25:00 -
[91] - Quote
" Friendly fire will be enabled. You will gain standings to corporations for winning matches. You will lose standings for team killing players. The higher your standings the higher your reward. Losing too many standings will remove you from factional contracts. Replace ISK payouts with loyalty point payouts. Add a loyalty point store with unique items that cost both ISK and LP. Orbital strikes from EVE only, no warbarge strike. Add salvage based on what players used in the match. New tab for the end of match screen focusing on factional contracts.
Thats some crazy stuff right? "
crazy!? what! no! it's what it should've been day 1! I love it! YES YES YES TO ALL OF IT!!! |
Mad Rambo
Red and Silver Hand Amarr Empire
35
|
Posted - 2013.10.18 23:29:00 -
[92] - Quote
sounds awesome so far.
Qs: whats the difference in dust-> eve influence regarding sov warfare between those new contracts and plain old FW matches? why didn't you replace the plain old FW matches with those new contracts in the first place? have you considered keeping both FW match types but implementing the sov influence link only for the new contracts? |
Baal Roo
Subdreddit Test Alliance Please Ignore
2689
|
Posted - 2013.10.18 23:35:00 -
[93] - Quote
Well, if this is implemented in the way outlined here, it'll be one step forward and about ten steps back.
I'm so tired of seeing so many blatant issues with every single new feature added that I don't even feel like it's worth my time explaining why this stuff is so bad anymore. This might just be the last straw for me. I can only watch this dev team blunder and stumble for so long, it's just painful to watch... almost as painful as actually playing Dust 514 is at this point. |
Raz Warsaw
Capital Acquisitions LLC Public Disorder.
23
|
Posted - 2013.10.18 23:43:00 -
[94] - Quote
I like it |
Heinrich Jagerblitzen
D3LTA FORC3
918
|
Posted - 2013.10.18 23:45:00 -
[95] - Quote
They've arrived! Needless to say I'll have a lot to say about these changes, I'm going to likely throw them up on my blog. We saw them posted internally only briefly before they went public, and I've been so busy putting out various fires the last couple days I haven't sat down and processed it all yet, but I'm quickly catching up! FoxFour and I have talked about this stuff for a while now though, so the general idea here is no surprise.
FW peeps - I'll give the disclaimer now. Yes, I'm the FW expert and worked heavily on the EVE-side FW changes last year as part of the CSM. I fight for Minmatar almost exclusively, and will be doing so in the days ahead. No, I don't care about the fact that you feel feature _________ favors the _________ militia, I've had my fill of those ******** arguments and I wont waste my time with them this time around. If you want to obnoxiously badger me because you think I'm trying to game the system for Minmatar or whatever I'm prolly just going to ignore you. The rules affect all miltiias, if they hurt one day they'll be hurting your enemy the next.
Likewise, because I have such a long history with FW - I'm usually the last person to buy in to the "BUT ___________ IS GOING TO DESTROY FW AND END THE FIGHTING!!" arguments. You can win me over, but its tough as nails. I've heard them all, and 95% of the "serious issues" I was warned about last year never materialized when people actually got out and used the system. I'm notorious for disappointing FW people because of this, and not taking your pet issue seriously enough for you to be satisfied.....but I look at the big picture, and the long haul. Data comes in over MONTHS that determines whether these systems are elastic enough or not, if you've decided in the first 2 weeks that the system is broken cause your faction isn't coming back I'm prolly going to just tell you to fight harder. I've literally seen it all and heard it all in the last few years and I am extremely resistant to hyperbole. I can be swayed.....but it takes a lot of hard evidence, and a fair amount of time.
My feedback for CCP will be informed by this experience, of course. I'm much less likely to be alarmed about some features because I understand that they are unpredictable and need to be released into the wild to see what players do with them before coming to conclusions, and FW is nothing that any designer can simulate or test in-house the way they can a rifle. Don't be shocked if you hear me say "we'll see" a whole helluvalot.
I also want to bump my newly created Dust Scussion channels. I'll be moderating a Skype chat on Faction Warfare, anyone is welcome to join, but I will ruthlessly boot people who are being disruptive. I look forward to getting to know more of you that are excited for and/or actively fighting for the militias regularly!
o7o7 |
Shion Typhon
Intara Direct Action Caldari State
309
|
Posted - 2013.10.18 23:46:00 -
[96] - Quote
CCP FoxFour wrote: General Overview So now that you know why we are looking at factional contracts and our general goals, you next question would likely be "What are we looking to change?"
- Friendly fire will be enabled. Good
- You will gain standings to corporations for winning matches. Good
- You will lose standings for team killing players. You need to sliding scale this, there will always be accidental kills because of tards stepping their head directly into your line of fire (you have no idea how often this is happening until you play a a FF game). First FF teamkill of a match damages your standing a bit to make you more careful but further killings in each match accelerate because then you're either awoxxing, griefing or a complete moron
- The higher your standings the higher your reward. Don't carry this too far or you will negate the desire to play public matches
- Losing too many standings will remove you from factional contracts. Permanently or can you earn your way back in? How would you flip loyalties as a merc?
- Replace ISK payouts with loyalty point payouts. I can see why but a) its not weird to have mercs not being paid, b) Its going to create WOW raid syndrome where you need to grind consumables (ISK) before doing fun stuff, feels bad
- Add a loyalty point store with unique items that cost both ISK and LP.
- Orbital strikes from EVE only, no warbarge strike. good
- Add salvage based on what players used in the match. Depends
- New tab for the end of match screen focusing on factional contracts. OK
|
crazy space 1
Unkn0wn Killers
1854
|
Posted - 2013.10.18 23:50:00 -
[97] - Quote
Baal Roo wrote:Well, if this is implemented in the way outlined here, it'll be one step forward and about ten steps back.
I'm so tired of seeing so many blatant issues with every single new feature added that I don't even feel like it's worth my time explaining why this stuff is so bad anymore. This might just be the last straw for me. I can only watch this dev team blunder and stumble for so long, it's just painful to watch... almost as painful as actually playing Dust 514 is at this point. how so! listen you didn't even point out a single thing you think they do better! |
crazy space 1
Unkn0wn Killers
1854
|
Posted - 2013.10.18 23:52:00 -
[98] - Quote
CCP FoxFour wrote:BursegSardaukar wrote:These changes do sound awesome. I did post a request in the matchmaking thread, and have a larger question that doesn't seem to be addressed: Will there be a way for Dust mercs to attack a specific district, creating the match contract themselves? For example, if a side knows that Old Man Star is being fought over heavily, will there be a way to constantly attack all the open districts? DUST players targeting specific systems is something we are looking into, but will not make it for this iteration.
Why not put this in the control of the eve players? Let them go to districts and maybe pay sk to start a battle on an district. Still keep the automated system but allow eve players to enter distrists into the FW que. Keeps the feeling of being a merc not knowing where you'll fight, but it allows eve players to use us as a resource in their war by choosing which planets and districts will be attacked, just not which teams will be on the ground.
Is this something that is possible or is something tech related holding it back?
and another idea! Limit ships in low orbit to cruisers and smaller. Allow dreads to one day target districts from far away when you want to add the nuke and end match option. Maybe different planet types could allow different kinds of ships in orbit. But I think it would rad if smaller ships could run to planets to escape larger ships? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2899
|
Posted - 2013.10.18 23:57:00 -
[99] - Quote
Heinrich Jagerblitzen wrote:You can win me over, but its tough as nails. I've heard them all, and 95% of the "serious issues" I was warned about last year never materialized when people actually got out and used the system. I'm notorious for disappointing FW people because of this, and not taking your pet issue seriously enough for you to be satisfied.....but I look at the big picture, and the long haul. Data comes in over MONTHS that determines whether these systems are elastic enough or not, if you've decided in the first 2 weeks that the system is broken cause your faction isn't coming back I'm prolly going to just tell you to fight harder. I've literally seen it all and heard it all in the last few years and I am extremely resistant to hyperbole. I can be swayed.....but it takes a lot of hard evidence, and a fair amount of time. Ok, let me sway you. I've took data from nearly 2 months now, one month where Gallente and Minmatar FW were winning 99% to 1% and another where Amarr and Caldari FW were winning 99% to 1%. I think there is something up with this, and this is me saying the faction warfare system is broken even though my team came back and is winning now, so yeah. I've posted exactly what I think is up and why the FW system in broken in numerous threads and a few of my own threads as well, if you didn't see them then I question how well the CPM really listens. Yeah I know you can't see everything that goes on in the forums, but I and some others have literally been spamming this for a couple months now. |
crazy space 1
Unkn0wn Killers
1854
|
Posted - 2013.10.19 00:05:00 -
[100] - Quote
Heinrich Jagerblitzen wrote:They've arrived! Needless to say I'll have a lot to say about these changes, I'm going to likely throw them up on my blog. We saw them posted internally only briefly before they went public, and I've been so busy putting out various fires the last couple days I haven't sat down and processed it all yet, but I'm quickly catching up! FoxFour and I have talked about this stuff for a while now though, so the general idea here is no surprise. FW peeps - I'll give the disclaimer now. Yes, I'm the FW expert and worked heavily on the EVE-side FW changes last year as part of the CSM. I fight for Minmatar almost exclusively, and will be doing so in the days ahead. No, I don't care about the fact that you feel feature _________ favors the _________ militia, I've had my fill of those ******** arguments and I wont waste my time with them this time around. If you want to obnoxiously badger me because you think I'm trying to game the system for Minmatar or whatever I'm prolly just going to ignore you. The rules affect all miltiias, if they hurt one day they'll be hurting your enemy the next. Likewise, because I have such a long history with FW - I'm usually the last person to buy in to the "BUT ___________ IS GOING TO DESTROY FW AND END THE FIGHTING!!" arguments. You can win me over, but its tough as nails. I've heard them all, and 95% of the "serious issues" I was warned about last year never materialized when people actually got out and used the system. I'm notorious for disappointing FW people because of this, and not taking your pet issue seriously enough for you to be satisfied.....but I look at the big picture, and the long haul. Data comes in over MONTHS that determines whether these systems are elastic enough or not, if you've decided in the first 2 weeks that the system is broken cause your faction isn't coming back I'm prolly going to just tell you to fight harder. I've literally seen it all and heard it all in the last few years and I am extremely resistant to hyperbole. I can be swayed.....but it takes a lot of hard evidence, and a fair amount of time. My feedback for CCP will be informed by this experience, of course. I'm much less likely to be alarmed about some features because I understand that they are unpredictable and need to be released into the wild to see what players do with them before coming to conclusions, and FW is nothing that any designer can simulate or test in-house the way they can a rifle. Don't be shocked if you hear me say "we'll see" a whole helluvalot. I also want to bump my newly created Dust Scussion channels. I'll be moderating a Skype chat on Faction Warfare, anyone is welcome to join, but I will ruthlessly boot people who are being disruptive. I look forward to getting to know more of you that are excited for and/or actively fighting for the militias regularly! o7o7
I voted for you eve side o7 Honestly didn't notice you were the same person! thanks for fighting the good fight! |
|
Baal Roo
Subdreddit Test Alliance Please Ignore
2690
|
Posted - 2013.10.19 00:06:00 -
[101] - Quote
crazy space 1 wrote:Baal Roo wrote:Well, if this is implemented in the way outlined here, it'll be one step forward and about ten steps back.
I'm so tired of seeing so many blatant issues with every single new feature added that I don't even feel like it's worth my time explaining why this stuff is so bad anymore. This might just be the last straw for me. I can only watch this dev team blunder and stumble for so long, it's just painful to watch... almost as painful as actually playing Dust 514 is at this point. how so! listen you didn't even point out a single thing you think they do better!
Well yeah, that's why I said:
"I'm so tired of seeing so many blatant issues with every single new feature added that I don't even feel like it's worth my time explaining why this stuff is so bad anymore."
I'm done wasting my time trying to explain why the dev team is terrible, I will now commence with simply stating that they are in fact terrible. |
Kaleena Elianos
Intaki Liberation Front Intaki Prosperity Initiative
10
|
Posted - 2013.10.19 00:31:00 -
[102] - Quote
Will these changes have any impact on DUST FW matches being available to mercs who are members of EVE corps that are not members of FW in EVE?
ie, All the DUST FW matches will still be publicly available to any and all DUST players even if their corp isn't formally signed up for FW? |
Soulskulptor
GunFall Mobilization Covert Intervention
23
|
Posted - 2013.10.19 00:44:00 -
[103] - Quote
Are there plans to increase isk payouts from public contracts to offset the isk lost in faction contract matches? As far as I've seen faction contracts gave more isk it seems (not sure if this is true or not. |
OSGR Valdez
MoIden Heath PoIice Department EoN.
46
|
Posted - 2013.10.19 00:44:00 -
[104] - Quote
******* awesome |
Heinrich Jagerblitzen
D3LTA FORC3
919
|
Posted - 2013.10.19 00:55:00 -
[105] - Quote
Aero Yassavi wrote:Ok, let me sway you. I've took data from nearly 2 months now, one month where Gallente and Minmatar FW were winning 99% to 1% and another where Amarr and Caldari FW were winning 99% to 1%. I think there is something up with this, and this is me saying the faction warfare system is broken even though my team came back and is winning now, so yeah. I've posted exactly what I think is up and why the FW system in broken in numerous threads and a few of my own threads as well, if you didn't see them then I question how well the CPM really listens. Yeah I know you can't see everything that goes on in the forums, but I and some others have literally been spamming this for a couple months now.
Hey now lets get to know each other a bit before we rush to conclusions alright?? FW has changed in a couple of significant ways over the last two months that have created atypical scenarios. And they will change again immediately once these are implemented. I'm not saying there aren't phenomena that need to be studied closely looking at the last couple of months, only that once FoxFour actually delivers these on the server the clock resets and we get to observe a brand new set of data.
No need to assume I'm marginalizing your current research, I'd love to chat soon and discuss your findings and the lessons we can learn from them before FoxFour finalizes this latest iteration. |
Artificer Ghost
Bojo's School of the Trades
1120
|
Posted - 2013.10.19 01:10:00 -
[106] - Quote
I'd like to see 2 things:
1) I'd like to see CCP do some more great stuff with DUST 514 involving (But not limited to) the connection of EVE Online and DUST itself.
2) I'd like to see (For possibly a very large sum of Loyalty Points) BPOs that were previously only available in events and parts before Open Beta. *cough* Black Eagle *cough* |
Chilled Pill
Pro Hic Immortalis
228
|
Posted - 2013.10.19 01:23:00 -
[107] - Quote
Questions regarding LP Store Items:
GÇó Will LP Store Items be like EVE, therefore faction specific (Gall LP + Isk = Gall Faction Item)?
If so, will this not create a problem in terms of item variant availability for the other factions that are missing certain racial variants of a weapon and, more importantly so, suits?
Case in point: I'm a Gall Scout using a Shotgun (Gall weapon), suffice to assume, I will most likely be playing for Gallente so I can get 'special' faction variant Scout Suits and/or Shotguns from the Gallente LP store. Great no problem!
What about heavies? They are wearing an Amarr Suit, but none of their weapons are Amarrian (FG, HMG)
See where I'm getting at? The missing Racial Suits, and Racial Weapons will make LP item store a bit tricky, if not completely break with the Lore of Eve/Dust. In addition, mercs will be hard pressed to pick a faction to build LP for, seeing as their gear (more often than not) will be a hodgepodge of racial origins.
I guess what I'm saying is, yes, the new FW system is a welcome change. And yes we want this as a community. But aren't you skipping a few very important steps content wise? I think this type of system will only be able to fully reward a loyal merc, when all the missing racial specific suits and weapons/weapon variants are released. That way, a merc can fully commit to a faction whilst being able to take advantage of the rewards that faction's LP store can give.
|
Aqil Aegivan
The Southern Legion The Umbra Combine
223
|
Posted - 2013.10.19 01:36:00 -
[108] - Quote
Overall I think the choices made are correct, I won't go into specifics here because there are different threads for this stuff. Unfortunately none of these changes really excite me. No player market? No team queuing or support for corporate level involvement in FW? No ability to queue for a specific district? They've got part of the system right here but on its own it's just part of the whole picture.
So the rest of the pieces are on their way? Then so is my interest in playing.
Also, LP market? I'm personally pretty happy about the way they've chosen items for the store but lets not pretend this isn't a flip flop from CCP. Should we dig up all the threads where CCP listed all the reasons they didn't want to do this? So does CCP plan on telling us how they've overcome those problems or are they just being swept under the rug? |
Zatara Rought
MoIden Heath PoIice Department EoN.
1324
|
Posted - 2013.10.19 02:52:00 -
[109] - Quote
1.) TEAM DEPLOY!
2.) CCP suggestion about tk's needs reworked. Some suggestions I have to mitigate them would be higher standing requirements to play in more important battles, essentially segregating lower, medium, and higher levels of standings so you play with people on or above (but NOT below) your level.
In addition if they indeed implement a team deploy they need to provide a way to disable tk's kicking a person from the match, give that option to the teams deploying.
Furthermost, allow a rating system accessed by looking at player info where people can rate a person in terms of stars or something. This would allow a person to look at his teams ratings upon entering the WB to decide if he doesn't want to play with these people.
3.) When a team loses a FW match, they can receive however paltry a sum of LP's for trying, but they should lose standings slightly for each loss.
4.) A voting system at the conclusion of each match allows for nomination of an MVP. Being voted MVP would provide extra LP rewards if a minimum number of votes are cast.
5.) CCP wants to put aurum variants up for exchange for LP points. I'm cool with that. However, either in addition, or in replacement, I suggest adding in Proto suits that either come with a marginal increase in cpu/pg or perhaps an extra slot. This would allow those that are satisfied with their suits exciting rewards to grind out for tourney's and PC's and such.
These suits would be colored differently in addition, to signify their rarity.
6.) A board (similar to corp contracts from chrome) where dust bunnies can offer full teams for potential contracts that can be viewed eve side. This board would list isk price. Eve side they could then accept the team for a specific system of fighting they are consumed with winning, or counter the contract offer while listing the system they want to fight.
On another note could they assign a specific corp via a contract that would presumably allow a certain corp during an accepted hour to be responsible for fights, in a sense mixing PC and FW?
7.) Any TK responsible for destroying a vehicle will have to replace the isk, even if it draws his char into the negative.
8.) Instead of replacing isk for LP, half isk payouts so people don't hemorrhage money so badly.
9.) Lower number of matches in order to achieve standings, but create a weekly bump system so people don't rest on their laurels.
10.) Someone mentioned medals. I'm going to copy their post and give them credit. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2905
|
Posted - 2013.10.19 02:58:00 -
[110] - Quote
Heinrich Jagerblitzen wrote:Aero Yassavi wrote:Ok, let me sway you. I've took data from nearly 2 months now, one month where Gallente and Minmatar FW were winning 99% to 1% and another where Amarr and Caldari FW were winning 99% to 1%. I think there is something up with this, and this is me saying the faction warfare system is broken even though my team came back and is winning now, so yeah. I've posted exactly what I think is up and why the FW system in broken in numerous threads and a few of my own threads as well, if you didn't see them then I question how well the CPM really listens. Yeah I know you can't see everything that goes on in the forums, but I and some others have literally been spamming this for a couple months now. Hey now lets get to know each other a bit before we rush to conclusions alright?? FW has changed in a couple of significant ways over the last two months that have created atypical scenarios. And they will change again immediately once these are implemented. I'm not saying there aren't phenomena that need to be studied closely looking at the last couple of months, only that once FoxFour actually delivers these on the server the clock resets and we get to observe a brand new set of data. No need to assume I'm marginalizing your current research, I'd love to chat soon and discuss your findings and the lessons we can learn from them before FoxFour finalizes this latest iteration. I'm not saying you're marginalizing anything
All I'm saying is the, "wait and see" approach doesn't quite cut it. Surely with the amount of time Dust has had it's current FW mechanic (pretty much since Uprising) there is some data to observe and draw conclusions for. I like most of what FoxFour is doing with these FW changes, but nothing is addressing the actual ownership of the districts, where battles are fought, who gets to attack and who defend, etc. |
|
Ghural
The Southern Legion The Umbra Combine
158
|
Posted - 2013.10.19 03:05:00 -
[111] - Quote
Not rewarding players with ISK for participating in faction warfare means that it will be impossible to have a faction warfare only corp. Unless they buy Aurum Gear only of course. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2905
|
Posted - 2013.10.19 03:10:00 -
[112] - Quote
Ghural wrote:Not rewarding players with ISK for participating in faction warfare means that it will be impossible to have a faction warfare only corp. Unless they buy Aurum Gear only of course. Pay to play now |
Komodo Jones
Chaotik Serenity
172
|
Posted - 2013.10.19 03:18:00 -
[113] - Quote
Just 1 problem I have with this, as a logi all of that equipment I use it going to be a pain in the ass to get, I gotta grind out for each faction to get the cash to support myself if I want to have a full loyalty suit and save some isk? No thanks. However I do like the idea of having the loyalty points build up and then I can just buy the equivalent of aurum items and then sell them back to people for a profit, winmatar FW it is! Friendly fire sounds like a great idea too and having a choice about it is even better.
However! I would prefer if you guys got all of the vehicles...and the dropsuits...and the weapon variants out first...after all why not give us more difficulty in making choices about who we fight for? :D
QUESTION! Will we be able to give away LP to other characters like we do with isk?
And another concern that just popped in my head, having no isk payout at all could be a problem (until the secondary market opens up at least) because now people would have to do extra grinding on multiple game modes to get all that benefit, I suppose it does make them even instead of making factional warfare just plain better and more for high level players but there should be a way later on for people who are active enough in factional warfare to actually make a substantial enough isk profit |
howard sanchez
expert intervention Caldari State
785
|
Posted - 2013.10.19 03:27:00 -
[114] - Quote
Aero Yassavi wrote:Ghural wrote:Not rewarding players with ISK for participating in faction warfare means that it will be impossible to have a faction warfare only corp. Unless they buy Aurum Gear only of course. Pay to play now I am personally in full favor of making the loss of gear or even clones in Dust more expensive than it currently is. Increase Isk scarcity! Make profitability as necessary yet difficult as you can without negatively impacting playerbase growth.
Make loss hurt! That is such a great driver of intense gameplay and wealth distribution based on skill and complex gameplay. As long as your playerbase is growing then making successful gameplay more closely aligned with playing profitably then you make the economy a viable force. |
deepfried salad gilliam
Sanguine Knights
80
|
Posted - 2013.10.19 03:43:00 -
[115] - Quote
I do think there should be a small amount of isk, 10% of normal pay, simply to make fw a sustainable battle especially for a caldari assault, I can't use any lp weapons, so I'm borrowing scr from the ammar, they may be self rightous snobs but they make a pretty rifle. #eagerly awaiting my assault weapon |
Maken Tosch
DUST University Ivy League
4504
|
Posted - 2013.10.19 03:49:00 -
[116] - Quote
Baal Roo wrote:crazy space 1 wrote:Baal Roo wrote:Well, if this is implemented in the way outlined here, it'll be one step forward and about ten steps back.
I'm so tired of seeing so many blatant issues with every single new feature added that I don't even feel like it's worth my time explaining why this stuff is so bad anymore. This might just be the last straw for me. I can only watch this dev team blunder and stumble for so long, it's just painful to watch... almost as painful as actually playing Dust 514 is at this point. how so! listen you didn't even point out a single thing you think they do better! Well yeah, that's why I said: "I'm so tired of seeing so many blatant issues with every single new feature added that I don't even feel like it's worth my time explaining why this stuff is so bad anymore." I'm done wasting my time trying to explain why the dev team is terrible, I will now commence with simply stating that they are in fact terrible.
I see what you did there. You place that little disclaimer of yours of "being to tired" to explain the problems so you won't have to answer to the challenge.
I admit that I sometimes do that with respec discussions, but if I'm pressed to accept any challenge to explain myself then I become a kind gentleman and rise to the challenge.
Now be prepared to accept this challenge and rise to it.
What is wrong with the proposed factional system posted by CCP Foxfour that needs to be adjusted before implementation and how would you propose to change it? Please include numbers if needed. |
Alpha 443-6732
843 Boot Camp
173
|
Posted - 2013.10.19 04:04:00 -
[117] - Quote
CCP FoxFour wrote:Panoscape wrote:Once someone totally looses their standings and gets booted out of FW, is there a way for that person to get back in?
Could it be like a cool down period of say, a month? Then they get a few standing points so they can turn over a new leaf. But, if they don't then the small size of the gifted standing points will be used up and he'll be kicked out for another month. For now it's a timer, probably around the 24 hour mark. So once kicked from FW they will have to wait 24 hours before being able to get back in.
How about this. If someone were kicked from FW, they would be put on a probation period afterwards. This probation period would last possibly 3 days. If they get kicked out from FW during the probation period, the length of the ban increases. Every month, everyone's ban length would be reset back to 1 day long.
This would cut down on excessive backstabbing and add value and difficulty to being a traitor (making your moves count), rather than just pressing R1 on friendlies for and entire game. |
deepfried salad gilliam
Sanguine Knights
81
|
Posted - 2013.10.19 04:07:00 -
[118] - Quote
Could you make it a winner takes all salvage system, like they get 33% of all equipment used and loser gets none |
Jathniel
G I A N T EoN.
996
|
Posted - 2013.10.19 04:31:00 -
[119] - Quote
Mavado V Noriega wrote:as a tanker i can tell u we blow up supply depots because our infantry is incapable of securing it and instead the enemy sits there farming ammo to launch swarms and fg shots at us, sorry but u cannot be mad at tankers for blowing up depots if the infantry on his team dont go to secure it Tanks cost alot more than your suit so to stay alive if it means destorying it then i agree tankers should get rid of it same as CRUs again if infantry cant secure the CRUs then blow it up. Infantry can get ammo via a nanohive anyway
On that note, their better be some strong strong penalties for FFing a tank. Like strong penalties. |
Thor Odinson42
Molon Labe. RISE of LEGION
1622
|
Posted - 2013.10.19 04:43:00 -
[120] - Quote
Heinrich Jagerblitzen wrote:They've arrived! Needless to say I'll have a lot to say about these changes, I'm going to likely throw them up on my blog. We saw them posted internally only briefly before they went public, and I've been so busy putting out various fires the last couple days I haven't sat down and processed it all yet, but I'm quickly catching up! FoxFour and I have talked about this stuff for a while now though, so the general idea here is no surprise. FW peeps - I'll give the disclaimer now. Yes, I'm the FW expert and worked heavily on the EVE-side FW changes last year as part of the CSM. I fight for Minmatar almost exclusively, and will be doing so in the days ahead. No, I don't care about the fact that you feel feature _________ favors the _________ militia, I've had my fill of those ******** arguments and I wont waste my time with them this time around. If you want to obnoxiously badger me because you think I'm trying to game the system for Minmatar or whatever I'm prolly just going to ignore you. The rules affect all miltiias, if they hurt one day they'll be hurting your enemy the next. Likewise, because I have such a long history with FW - I'm usually the last person to buy in to the "BUT ___________ IS GOING TO DESTROY FW AND END THE FIGHTING!!" arguments. You can win me over, but its tough as nails. I've heard them all, and 95% of the "serious issues" I was warned about last year never materialized when people actually got out and used the system. I'm notorious for disappointing FW people because of this, and not taking your pet issue seriously enough for you to be satisfied.....but I look at the big picture, and the long haul. Data comes in over MONTHS that determines whether these systems are elastic enough or not, if you've decided in the first 2 weeks that the system is broken cause your faction isn't coming back I'm prolly going to just tell you to fight harder. I've literally seen it all and heard it all in the last few years and I am extremely resistant to hyperbole. I can be swayed.....but it takes a lot of hard evidence, and a fair amount of time. My feedback for CCP will be informed by this experience, of course. I'm much less likely to be alarmed about some features because I understand that they are unpredictable and need to be released into the wild to see what players do with them before coming to conclusions, and FW is nothing that any designer can simulate or test in-house the way they can a rifle. Don't be shocked if you hear me say "we'll see" a whole helluvalot. I also want to bump my newly created Dust Scussion channels. I'll be moderating a Skype chat on Faction Warfare, anyone is welcome to join, but I will ruthlessly boot people who are being disruptive. I look forward to getting to know more of you that are excited for and/or actively fighting for the militias regularly! o7o7
Let's say I fight in 10 Gallente battles because that's what my corp decides to do, even though only 25% of my main fitting is Gallente. Let's also assume I've lost 4 million ISK in suits participating in those battles.
So I decide I'm going to play 15-20 pub matches in blueprint fittings to offset that loss and I can't stand playing in blueprint suits.
I have a hard time seeing a lot of people willing to make that commitment. Perhaps I'm off base here, but I think it's a mistake to go this route without being to sell or trade gear. I understand that you've got an extensive Eve FW background. Isn't it much easier to generate ISK in Eve? You can earn ISK without undocking.
It's hard enough turning a profit running ADV gear with some proto mods/equipment/gear in pubs. I foresee pub matches suffering if players are willing to commit to FW due to playing much more cautious while grinding ISK to support their FW habit. Pub matches already seem to suffer from many matches being populated by "passive" players in my opinion.
Seems like a lot of grinding to me.
|
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Weyjarke
Severasse Marines Severasse Militarized Mining Union
0
|
Posted - 2013.10.19 04:46:00 -
[121] - Quote
OH MY GOD. FRiendly fire turned on! Will be super lame when you get run over in your proto suit fitting by some derp in a jeep on your team buuuuut, at least that will fix when premades clusterfuck you with grenade launchers in a building point cap. Super excited to hear about the new comes. I just wish we could fight rogue drones already! |
Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
518
|
Posted - 2013.10.19 05:32:00 -
[122] - Quote
These changes sound fun and I am definitely looking forward to their implementation, but I do have a small concern though(this may have already been posted, forgive me if it has).
Since Faction Contracts will only give Loyalty Points instead of ISK, FW runners are going to have a hard time actually making a profit. And having to grind dozens of public contracts just to pay back the possibly expensive suits you lost is not the ideal way to get people into FW in my opinion. Do you have any plans to add a secondary market before/alongside/soon after the FW update is released? A lot of non-FW people would love to have a secondary market too. |
Levithunder
Butt Hurt Try Hards
113
|
Posted - 2013.10.19 06:01:00 -
[123] - Quote
Everything sounds great love the idea of : -friendly fire on -No isk payout only LP -no team kill spamming But I do have A problem with the faction level rating system were it only counts if you win I think if my team is losing and I'm sacrificing my dropsuits for my glorious faction(amarr empire FTW) I should get loyalty points:)
**also I think if some how in the future corporations could have LP in the corperation wallet that would be pretty cool could award LP to outstanding corp mates or something** |
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CCP Nullarbor
C C P C C P Alliance
2813
|
Posted - 2013.10.19 07:27:00 -
[124] - Quote
Woo lots of feedback so far, thanks guys. We'll need a bit of time to discuss all the comments with the team. A couple of early tidbits though, basically stuff we have already discussed internally.
Friendly Fire I can see us also doing a max TK per battle as well as the standings penalties. That was actually in the original design but we didn't include it in the notes here. I think of all the numbers and mechanics, the friendly fire penalties will be the area that undergoes the most change based on player feedback and just how well it plays out once we go live. We are acutely aware of how important it is to get the FF penalties in pubs correct.
EVE Orbitals On my todo list is to add kill mails for OB, LP rewards and improve the locating of battles. We have some rough ideas for a battle finder in EVE to help the FW guys out. Making the district name visible in the war barge should be possible as well. We may do changing local for dust mercs in battle now that local is delayed and not leaking intel. We will very likely allow connected EVE pilots to talk and chat in the team channel.
No ISK Faction warfare right now will not be a sustainable career on its own. There will be objections to this of course but we are doing it on purpose for some good reasons. There is quite a lot of ISK in dust and not a lot of things to spend the riches on, so items exclusive to FW as well as the progression in FW itself will be the motivation to spend some of that money. When the secondary market comes online (itshappening.gif) faction warfare specialist should be able to maintain it as an exclusive career. The other concern we have though is that faction warfare becomes more profitable in every way, leaving public contracts under populated. We still want to continue working on matchmaking, levels, game modes and rewards for public contracts and with the current dust population having this starved for players would be a negative overall. A healthy dust lifestyle in our mind includes playing a bit of public, FW and PC. This may change as the game grows however and specialising becomes more sustainable.
With that all said, we are talking about this stuff early in the development and we're very happy to have out minds changed so let's keep the discussion going.
o7
|
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crazy space 1
Unkn0wn Killers
1860
|
Posted - 2013.10.19 07:28:00 -
[125] - Quote
Baal Roo wrote:crazy space 1 wrote:Baal Roo wrote:Well, if this is implemented in the way outlined here, it'll be one step forward and about ten steps back.
I'm so tired of seeing so many blatant issues with every single new feature added that I don't even feel like it's worth my time explaining why this stuff is so bad anymore. This might just be the last straw for me. I can only watch this dev team blunder and stumble for so long, it's just painful to watch... almost as painful as actually playing Dust 514 is at this point. how so! listen you didn't even point out a single thing you think they do better! Well yeah, that's why I said: "I'm so tired of seeing so many blatant issues with every single new feature added that I don't even feel like it's worth my time explaining why this stuff is so bad anymore." I'm done wasting my time trying to explain why the dev team is terrible, I will now commence with simply stating that they are in fact terrible. Yeah but listen I would usually agree with you but come on on this one they are doing something really great in my opinion. There is a lot of fun to the system fo team kill forgiveness haha I'm in love to be honest. And I've been fastt o call on CCP on the terrible designs they do all the time! But this isn't one of them!
This has the potential to be awesome! It does need some work, imo I think eve players should set up the battles. With the auto system always there for backup help create enough battle to fill the dust mercs linning up. This way eve players and dust players can get 3 minutes together in the warbarge before a fight! Voice chat and everything. Remember when the devs thought it was a good idea to charge money per day to use voice chat? The vision of dust/eve can still happen, it just really really needs to happen, because right now everyone who I talk to about this game just talks about how unfinished it feels. They don't say it's necessarily bad. |
David Spd
Isuuaya Tactical Caldari State
73
|
Posted - 2013.10.19 07:42:00 -
[126] - Quote
Sounds like the real people benefiting from this is CCP. Essentially people that play public matches alone will get a heavy shaft for countless reasons (no unique weapons, will deal with FW players using tryhardweapons in addition to proto gear etc.)
No ISK for playing FW? Passing back and forth between Public matches & FW means that people that get their new toys will be destroying public matches once this stuff gets high enough in quantity. "I'm bored so I'll use my specialist items against newbies". If someone is actually committed to playing FW a LOT then they're actually going to be losing a lot of money. And I mean.... a LOT. ISK sink just to get rid off all this excess ISK floating around before player market arrives, really.
You guys have GOT to find a way to stop this officer and proto stomping going on in public matches. Once this gear starts emerging from FW it's only going to get worse. Making FW more appealing isn't going to stop or deter people from doing it, either. They're just going to use more hardcore fits and ensure they have more of a team to play with so they can steamroll the enemy team for maximum payout so they can do some more FW.
This HTFU mindset is the reason why a whole lot of nobody has anything good to say about Dust apart from hardcore elitists that are all ready well established in the game. If you devs & players could stop being delusional for a moment and realize that a stupidly difficult game is only going to appeal to a very niche (read: small) number of people then maybe you guys could see a large surge n players and see a consistent rise in players.
As it stands newbies are thrown to the wolves, and they literally get demolished for MONTHS before they can finally wear some fairly competitive gear. But with this new rewards system that's going to come with FW (and the obvious "grace" period that will follow before trading becomes available) anybody with under 7 mil SP is just going to be further shat on.
And can I just say that just because a game is "more fun" with friends doesn't mean it's a good game. I've seen some Let's Plays on Youtube of some truly abysmal games and since people were cracking jokes with their friends they had a good time. Telling people "Find a corp. to have a good time" etc. is basically just admitting that there is no place for people that want to play solo or have no other choice.
And let's be honest, someone's gonna quote me with some nonsense about squad based party play. Don't kid yourself - this isn't Rainbow Six, nor is it ARMA. Coordinated teamplay helps but there are no substantial systems universally designed around it. The only reason why squadplay is encouraged is due to the obvious power gap between standard and prototype. Standard can beat proto, yep, but the average person is not going to manage it. |
Zatara Rought
MoIden Heath PoIice Department EoN.
1347
|
Posted - 2013.10.19 09:28:00 -
[127] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=116266&find=unread
Relevant suggestions. |
Shion Typhon
Intara Direct Action Caldari State
309
|
Posted - 2013.10.19 09:45:00 -
[128] - Quote
howard sanchez wrote:Aero Yassavi wrote:Ghural wrote:Not rewarding players with ISK for participating in faction warfare means that it will be impossible to have a faction warfare only corp. Unless they buy Aurum Gear only of course. Pay to play now I am personally in full favor of making the loss of gear or even clones in Dust more expensive than it currently is. Increase Isk scarcity! Make profitability as necessary yet difficult as you can without negatively impacting playerbase growth. Make loss hurt! That is such a great driver of intense gameplay and wealth distribution based on skill and complex gameplay. As long as your playerbase is growing then making successful gameplay more closely aligned with playing profitably then you make the economy a viable force.
This isn't an MMO, price imbalance is precisely why vehicles are in such a state now, we don't need to spread this problem. |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
243
|
Posted - 2013.10.19 10:02:00 -
[129] - Quote
Wow! This sounds incredible.
Dust is starting to become an MMO. |
Raz Warsaw
Capital Acquisitions LLC Public Disorder.
27
|
Posted - 2013.10.19 10:09:00 -
[130] - Quote
Itshappeningronpaul.gif |
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Absolute Idiom II
SyNergy Gaming EoN.
813
|
Posted - 2013.10.19 12:03:00 -
[131] - Quote
Accidental Leak?
Quote:EVE Orbitals On my todo list is to add kill mails for OB, LP rewards and improve the locating of battles. We have some rough ideas for a battle finder in EVE to help the FW guys out. Making the district name visible in the war barge should be possible as well. We may do changing local for dust mercs in battle now that local is delayed and not leaking intel. We will very likely allow connected EVE pilots to talk and chat in the team channel. |
SponkSponkSponk
The Southern Legion The Umbra Combine
409
|
Posted - 2013.10.19 12:33:00 -
[132] - Quote
CCP Nullarbor wrote: EVE Orbitals We have some rough ideas for a battle finder in EVE to help the FW guys out.
Like the Incursions tab of the journal? |
The Robot Devil
Molon Labe. RISE of LEGION
1064
|
Posted - 2013.10.19 12:44:00 -
[133] - Quote
Horus Forge wrote:I didn't find the salvage rewards when playing PC that appealing, perhaps the quantity and randomization could be tweaked, especially if there will be no ISK for matches. I don't like the idea of having to switch to Public contracts "to make my wages". On the EVE side can't they convert LP to ISK?
Only by buying things with LP and selling them for ISK. |
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CCP Nullarbor
C C P C C P Alliance
2816
|
Posted - 2013.10.19 12:44:00 -
[134] - Quote
Absolute Idiom II wrote:Accidental Leak? Quote:EVE Orbitals On my todo list is to add kill mails for OB, LP rewards and improve the locating of battles. We have some rough ideas for a battle finder in EVE to help the FW guys out. Making the district name visible in the war barge should be possible as well. We may do changing local for dust mercs in battle now that local is delayed and not leaking intel. We will very likely allow connected EVE pilots to talk and chat in the team channel.
Local in DUST has been delayed for a while now. |
|
SponkSponkSponk
The Southern Legion The Umbra Combine
409
|
Posted - 2013.10.19 12:53:00 -
[135] - Quote
but they'll show up in Eve local, which will give a big hint that things are going down somewhere.
Which might be okay, I guess, but i was expecting beacons, not local spikes :) |
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CCP Nullarbor
C C P C C P Alliance
2816
|
Posted - 2013.10.19 13:18:00 -
[136] - Quote
SponkSponkSponk wrote:but they'll show up in Eve local, which will give a big hint that things are going down somewhere.
Which might be okay, I guess, but i was expecting beacons, not local spikes :)
That's fine, we want to be showing activity in DUST when it happens.
We are more concerned about DUST accounts being used to dig up intel for EVE. |
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3370
|
Posted - 2013.10.19 13:44:00 -
[137] - Quote
CCP Nullarbor wrote:SponkSponkSponk wrote:but they'll show up in Eve local, which will give a big hint that things are going down somewhere.
Which might be okay, I guess, but i was expecting beacons, not local spikes :) That's fine, we want to be showing activity in DUST when it happens. We are more concerned about DUST accounts being used to dig up intel for EVE.
Why is this a bad thing, exactly? |
neurol forever
Brutor Vanguard Minmatar Republic
11
|
Posted - 2013.10.19 13:47:00 -
[138] - Quote
Sorry for my English.
When no isk reward and friendly fire on in fw i will going to fw only with free stuff. Walking in red zone and waiting if my team win and get lp. I never afking but with this is good day to start. |
xxwhitedevilxx M
Maphia Clan Unit Unicorn
784
|
Posted - 2013.10.19 13:58:00 -
[139] - Quote
CCP Nullarbor wrote: Friendly Fire I can see us also doing a max TK per battle as well as the standings penalties. That was actually in the original design but we didn't include it in the notes here. I think of all the numbers and mechanics, the friendly fire penalties will be the area that undergoes the most change based on player feedback and just how well it plays out once we go live. We are acutely aware of how important it is to get the FF penalties in pubs correct.
wouldn't it be great to prevent intentional team kills by adding a system that stops your gun for a while whenever you hit a friend? |
Kevall Longstride
DUST University Ivy League
587
|
Posted - 2013.10.19 14:12:00 -
[140] - Quote
This is excellent news all round. It's been obvious for a while that the quickest way to get a substantive link between the game s was FW.
All the ideas mentioned in the OP need to be implemented as a minimum over the next few builds. I'm guessing around 4 months till we get all of that in place. At work at the moment do can't go into too detail with my thoughts but in the words of Arnie...
'Doooo iiihiiittttt!' |
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The Robot Devil
Molon Labe. RISE of LEGION
1064
|
Posted - 2013.10.19 14:25:00 -
[141] - Quote
I read through all the posts on all the threads and I like everything that has been outlined. However, I am also concerned about mercs throwing themselves into the line of fire to help one side win by sabotage. I am not disagreeing with the tactic but my concern is that it will turn people off if they lose standings because of suicide suits.
The factional boosters are a good idea and will give mercs a way to fight for who they want and not be punished too bad. I am glad to see that there is a way to fight with a friend and it not hit your standings. The rewards for FW look to be ok but without all the suits, weapons, equipment and vehicles some of the rewards seem out of place. The new variants of items is good and giving them a little bonus to resources drawn from the suit is better than a new skin.
It would be nice to receive a visible rank that shows our loyalty publicly and in the character info screen. EVE only strikes are a good step in bridging the EvE/DUST gap. Rewarding pilots would go a long way. LP only rewards was odd to me at first but the more I think about it them more I like it. It adds to feeling that this battle is different but I am worried that it will encourage players to use inexpensive suits.
To me everything sounds good but until we break it we will never know. I am not too worried about any imbalances right now because I know they will get tweaked out. I am glad to see some progress and I always like to see different weapon stats but without a p2p trading the different weapons seem to be the icing with no cake. Overall I like it and and look forward to any changes that add diversity to the game. |
Shotty GoBang
Pro Hic Immortalis
1600
|
Posted - 2013.10.19 14:29:00 -
[142] - Quote
CCP Nullarbor wrote: 1. Friendly Fire 2. EVE Orbitals 3. [Team Deploy ... missing] 4. [Suicide / Sabotage ... missing]
1. Idea! Warn-a-merc after 1st TK. Kick-a-merc after 2nd or 3rd. 2. \o/ 3. Any chance? 4. Any ideas? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2907
|
Posted - 2013.10.19 14:33:00 -
[143] - Quote
CCP Nullarbor wrote: No ISK Faction warfare right now will not be a sustainable career on its own. There will be objections to this of course but we are doing it on purpose for some good reasons. There is quite a lot of ISK in dust and not a lot of things to spend the riches on, so items exclusive to FW as well as the progression in FW itself will be the motivation to spend some of that money. When the secondary market comes online (itshappening.gif) faction warfare specialist should be able to maintain it as an exclusive career. The other concern we have though is that faction warfare becomes more profitable in every way, leaving public contracts under populated. We still want to continue working on matchmaking, levels, game modes and rewards for public contracts and with the current dust population having this starved for players would be a negative overall. A healthy dust lifestyle in our mind includes playing a bit of public, FW and PC. This may change as the game grows however and specialising becomes more sustainable.
Please look at this whole post. Who are you to tell us what game modes we should play to be considered having a "healthy lifestyle" in Dust? Isn't this supposed to be a sandbox? Your "good reasons" to remove the ISK penalty is punishing people who only do FW with an ISK sink?
I am part of a corp that has been focused on FW since it was introduced in EVE. This is all we do. Now you're telling me in order to participate in FW I'm going to have to play pub matches for these randomly selected corps like Blood Raiders and Sansha's Nation? And while I'm fighting for these corps, my faction that I truly care about could be losing a district in FW that I otherwise would of been able to defend?
I'm sorry Nullarbor, you're going to have to come up with a lot better reasoning than that. And look, I see your argument of "we still want people playing public matches" and that's great! But you can't FORCE us to play public matches. Why not instead have public matches pay more ISK while FW matches pay less ISK and LP. So basically
Public Matches: Lots of ISK payout, no LP payout Faction Warfare: Small, but still there, ISK payout. LP payout.
That would give people a reason to play public matches over FW without FORCING people to. FORCE being the key word.
And again, as many have said, I'm fine with the removal of ISK from factional contracts if you gave us another way to make ISK that doesn't take time away that I could be spending defending my faction, like a player market where I can sell LP and salvage. But until then, FORCING us to play public matches is absolutely unacceptable. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2907
|
Posted - 2013.10.19 14:42:00 -
[144] - Quote
Also in terms of team kills, I know there is no way to tell between an intentional TK and an accidental TK, but it really shouldn't matter. If you are TKing at all you are a liability to your team and should be punished (unless of course you are "TKing" someone who has already TKed to defend yourself"). Yeah it will suck for the person who gets too many accidental TKs and gets suspended from his faction for a long length of time, but that will teach him to be more careful. |
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CCP Nullarbor
C C P C C P Alliance
2817
|
Posted - 2013.10.19 15:04:00 -
[145] - Quote
Aero Yassavi wrote:CCP Nullarbor wrote: No ISK Faction warfare right now will not be a sustainable career on its own. There will be objections to this of course but we are doing it on purpose for some good reasons. There is quite a lot of ISK in dust and not a lot of things to spend the riches on, so items exclusive to FW as well as the progression in FW itself will be the motivation to spend some of that money. When the secondary market comes online (itshappening.gif) faction warfare specialist should be able to maintain it as an exclusive career. The other concern we have though is that faction warfare becomes more profitable in every way, leaving public contracts under populated. We still want to continue working on matchmaking, levels, game modes and rewards for public contracts and with the current dust population having this starved for players would be a negative overall. A healthy dust lifestyle in our mind includes playing a bit of public, FW and PC. This may change as the game grows however and specialising becomes more sustainable.
Please look at this whole post. Who are you to tell us what game modes we should play to be considered having a "healthy lifestyle" in Dust? Isn't this supposed to be a sandbox? Your "good reasons" to remove the ISK penalty is punishing people who only do FW with an ISK sink? I am part of a corp that has been focused on FW since it was introduced in EVE. This is all we do. Now you're telling me in order to participate in FW I'm going to have to play pub matches for these randomly selected corps like Blood Raiders and Sansha's Nation? And while I'm fighting for these corps, my faction that I truly care about could be losing a district in FW that I otherwise would of been able to defend? I'm sorry Nullarbor, you're going to have to come up with a lot better reasoning than that. And look, I see your argument of "we still want people playing public matches" and that's great! But you can't FORCE us to play public matches. Why not instead have public matches pay more ISK while FW matches pay less ISK and LP. So basically Public Matches: Lots of ISK payout, no LP payout Faction Warfare: Small, but still there, ISK payout. LP payout. That would give people a reason to play public matches over FW without FORCING people to. FORCE being the key word. And again, as many have said, I'm fine with the removal of ISK from factional contracts if you gave us another way to make ISK that doesn't take time away that I could be spending defending my faction, like a player market where I can sell LP and salvage. But until then, FORCING us to play public matches is absolutely unacceptable.
As I said we expect specialists will exist in the game, but that won't be sustainable until the player market comes online. Until then we're not compromising on our big picture plan, so you'll need to supplement it with pubs / PC / corp income etc |
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CCP Nullarbor
C C P C C P Alliance
2817
|
Posted - 2013.10.19 15:07:00 -
[146] - Quote
Aero Yassavi wrote:Also in terms of team kills, I know there is no way to tell between an intentional TK and an accidental TK, but it really shouldn't matter. If you are TKing at all you are a liability to your team and should be punished (unless of course you are "TKing" someone who has already TKed to defend yourself"). Yeah it will suck for the person who gets too many accidental TKs and gets suspended from his faction for a long length of time, but that will teach him to be more careful.
We will have a forgive option to cover accidental where the victim agrees it was an accident. I kinda like the suggestion about no TK penalty for squad mates as well. Will discuss that with the team. |
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2907
|
Posted - 2013.10.19 15:16:00 -
[147] - Quote
CCP Nullarbor wrote:
As I said we expect specialists will exist in the game, but that won't be sustainable until the player market comes online. Until then we're not compromising on our big picture plan, so you'll need to supplement it with pubs / PC / corp income etc
Since when was it a good practice in game development to release something before it was ready? If something won't be sustainable until something else arrives, then it needs to be delayed so they both arrive at the same time. Game development 101. I know you guys are excited about expanding FW as am I, but you can't get ahead of yourselves.
As for supplements, I already made my point on pubs and PC is a terribly exclusive party with how few districts there are. Corp income on the other hand really shouldn't even be listed in my opinion, as right now corps have no way to get income aside from PC, which is already listed, and taxing players, which is through pubs and PC, both already listed. But that does bring up a good question, will corp tax apply to LP as well? |
shaman oga
Atmospheric Pollution
789
|
Posted - 2013.10.19 15:20:00 -
[148] - Quote
The idea of make people pay isk if they kill allies seems good, no matter if it's intentional or not, if you destroy you pay, maybe half of the value of what you have destroyed. |
Jerrickar Anzomi
Carolus Rex Corporation
0
|
Posted - 2013.10.19 15:21:00 -
[149] - Quote
I really like that they are pushing the idea for a DUST 514 and EVE online merge. Factional Warfare is my favourite contracts =) Can-¦t wait to see how DUST 514 develops in the future. |
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CCP Nullarbor
C C P C C P Alliance
2820
|
Posted - 2013.10.19 15:33:00 -
[150] - Quote
Aero Yassavi wrote:CCP Nullarbor wrote:
As I said we expect specialists will exist in the game, but that won't be sustainable until the player market comes online. Until then we're not compromising on our big picture plan, so you'll need to supplement it with pubs / PC / corp income etc
Since when was it a good practice in game development to release something before it was ready? If something won't be sustainable until something else arrives, then it needs to be delayed so they both arrive at the same time. Game development 101. I know you guys are excited about expanding FW as am I, but you can't get ahead of yourselves. As for supplements, I already made my point on pubs and PC is a terribly exclusive party with how few districts there are. Corp income on the other hand really shouldn't even be listed in my opinion, as right now corps have no way to get income aside from PC, which is already listed, and taxing players, which is through pubs and PC, both already listed. But that does bring up a good question, will corp tax apply to LP as well?
It won't be too far behind, and experience tells me you guys will complain but manage just fine until the player market is rolled out. We could delay FW until *everything* is ready by that seems like a worse idea.
No taxation on LP, corps do not have an LP wallet. |
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2907
|
Posted - 2013.10.19 15:36:00 -
[151] - Quote
CCP Nullarbor wrote:Aero Yassavi wrote:CCP Nullarbor wrote:
As I said we expect specialists will exist in the game, but that won't be sustainable until the player market comes online. Until then we're not compromising on our big picture plan, so you'll need to supplement it with pubs / PC / corp income etc
Since when was it a good practice in game development to release something before it was ready? If something won't be sustainable until something else arrives, then it needs to be delayed so they both arrive at the same time. Game development 101. I know you guys are excited about expanding FW as am I, but you can't get ahead of yourselves. As for supplements, I already made my point on pubs and PC is a terribly exclusive party with how few districts there are. Corp income on the other hand really shouldn't even be listed in my opinion, as right now corps have no way to get income aside from PC, which is already listed, and taxing players, which is through pubs and PC, both already listed. But that does bring up a good question, will corp tax apply to LP as well? It won't be too far behind, and experience tells me you guys will complain but manage just fine until the player market is rolled out. We could delay FW until *everything* is ready by that seems like a worse idea. No taxation on LP, corps do not have an LP wallet. You are correct, we'll manage by playing pubs against our will. We won't be happy about it, but we'll do it.
Any rough estimate on how far off the player market will be? If it's only 3 months after or so I can probably manage with what ISK I have in my wallet and I'll probably let this issue slide. If it's more along the lines of a year after then not so much. |
Heinz Doofenshertz
BetaMax.
533
|
Posted - 2013.10.19 15:48:00 -
[152] - Quote
given what our new EP has been saying, maybe before fanfest |
Arrach Sarkal
PIE Inc. Praetoria Imperialis Excubitoris
5
|
Posted - 2013.10.19 15:55:00 -
[153] - Quote
CCP Nullarbor wrote:No ISK Faction warfare right now will not be a sustainable career on its own. There will be objections to this of course but we are doing it on purpose for some good reasons. There is quite a lot of ISK in dust and not a lot of things to spend the riches on, so items exclusive to FW as well as the progression in FW itself will be the motivation to spend some of that money. When the secondary market comes online (itshappening.gif) faction warfare specialist should be able to maintain it as an exclusive career.
When?
Many grand claims have been made for Dust but CCP have a pretty poor track record of actually delivering so far, so you'll understand if promises of fixing fuctionality pushed out before it's complete "Soon(TM)" are met with deep skepticism.
The sentence about there being a lot of ISK in Dust and FW items being a motivation to spend it is irrelevant as far as the actual issue goes. There being too much ISK in the game is a symptom of the game economy being a farce and arbitrarily punishing dedicated FW players for playing in the sandbox as they want to is not going to help.
|
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
75
|
Posted - 2013.10.19 16:02:00 -
[154] - Quote
CCP Nullarbor wrote:Woo lots of feedback so far, thanks guys. We'll need a bit of time to discuss all the comments with the team. A couple of early tidbits though, basically stuff we have already discussed internally.
Friendly Fire I can see us also doing a max TK per battle as well as the standings penalties. That was actually in the original design but we didn't include it in the notes here. I think of all the numbers and mechanics, the friendly fire penalties will be the area that undergoes the most change based on player feedback and just how well it plays out once we go live. We are acutely aware of how important it is to get the FF penalties in pubs correct.
EVE Orbitals On my todo list is to add kill mails for OB, LP rewards and improve the locating of battles. We have some rough ideas for a battle finder in EVE to help the FW guys out. Making the district name visible in the war barge should be possible as well. We may do changing local for dust mercs in battle now that local is delayed and not leaking intel. We will very likely allow connected EVE pilots to talk and chat in the team channel.
No ISK Faction warfare right now will not be a sustainable career on its own. There will be objections to this of course but we are doing it on purpose for some good reasons. There is quite a lot of ISK in dust and not a lot of things to spend the riches on, so items exclusive to FW as well as the progression in FW itself will be the motivation to spend some of that money. When the secondary market comes online (itshappening.gif) faction warfare specialist should be able to maintain it as an exclusive career. The other concern we have though is that faction warfare becomes more profitable in every way, leaving public contracts under populated. We still want to continue working on matchmaking, levels, game modes and rewards for public contracts and with the current dust population having this starved for players would be a negative overall. A healthy dust lifestyle in our mind includes playing a bit of public, FW and PC. This may change as the game grows however and specialising becomes more sustainable.
With that all said, we are talking about this stuff early in the development and we're very happy to have out minds changed so let's keep the discussion going.
o7
What about players that don't try to team kill , but activity damage their teammates shields and their health close to zero? Or deliberately get in the way so your teammates kill you?
How about once at the end of every one or two weeks you get isk based on your performance? Like I won 30 battles and received 5-10k wps at the end of the week (or more) I maybe receive about 1 million isk . |
Maken Tosch
DUST University Ivy League
4504
|
Posted - 2013.10.19 16:10:00 -
[155] - Quote
xxwhitedevilxx M wrote:CCP Nullarbor wrote: Friendly Fire I can see us also doing a max TK per battle as well as the standings penalties. That was actually in the original design but we didn't include it in the notes here. I think of all the numbers and mechanics, the friendly fire penalties will be the area that undergoes the most change based on player feedback and just how well it plays out once we go live. We are acutely aware of how important it is to get the FF penalties in pubs correct.
wouldn't it be great to prevent intentional team kills by adding a system that stops your gun for a while whenever you hit a friend?
Too lame. Remember what CCP Foxfour said earlier. A little bit of griefing is healthy every now and then. They don't want to completely outlaw it. |
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CCP Nullarbor
C C P C C P Alliance
2823
|
Posted - 2013.10.19 16:15:00 -
[156] - Quote
Avinash Decker wrote:CCP Nullarbor wrote:Woo lots of feedback so far, thanks guys. We'll need a bit of time to discuss all the comments with the team. A couple of early tidbits though, basically stuff we have already discussed internally.
Friendly Fire I can see us also doing a max TK per battle as well as the standings penalties. That was actually in the original design but we didn't include it in the notes here. I think of all the numbers and mechanics, the friendly fire penalties will be the area that undergoes the most change based on player feedback and just how well it plays out once we go live. We are acutely aware of how important it is to get the FF penalties in pubs correct.
EVE Orbitals On my todo list is to add kill mails for OB, LP rewards and improve the locating of battles. We have some rough ideas for a battle finder in EVE to help the FW guys out. Making the district name visible in the war barge should be possible as well. We may do changing local for dust mercs in battle now that local is delayed and not leaking intel. We will very likely allow connected EVE pilots to talk and chat in the team channel.
No ISK Faction warfare right now will not be a sustainable career on its own. There will be objections to this of course but we are doing it on purpose for some good reasons. There is quite a lot of ISK in dust and not a lot of things to spend the riches on, so items exclusive to FW as well as the progression in FW itself will be the motivation to spend some of that money. When the secondary market comes online (itshappening.gif) faction warfare specialist should be able to maintain it as an exclusive career. The other concern we have though is that faction warfare becomes more profitable in every way, leaving public contracts under populated. We still want to continue working on matchmaking, levels, game modes and rewards for public contracts and with the current dust population having this starved for players would be a negative overall. A healthy dust lifestyle in our mind includes playing a bit of public, FW and PC. This may change as the game grows however and specialising becomes more sustainable.
With that all said, we are talking about this stuff early in the development and we're very happy to have out minds changed so let's keep the discussion going.
o7
What about players that don't try to team kill , but activity damage their teammates shields and their health close to zero? Or deliberately get in the way so your teammates kill you? How about once at the end of every one or two weeks you get isk based on your performance? Like I won 30 battles and received 5-10k wps at the end of the week (or more) I maybe receive about 1 million isk .
This is a good point and something we have discussed already. Whether we should be tracking kills, damage done or maybe ISK destroyed. Kills are simple for now in that they can also be forgiven and are easy to track and explain to players.
Flux grenading your whole just before a big skirmish is pretty lame though, so we'll keep chewing on that problem. |
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Nocturnal Soul
Immortal Retribution
844
|
Posted - 2013.10.19 16:24:00 -
[157] - Quote
Well looks like i'll only be doing 5 Amarr FW contracts a week. But what I don't understand is that your going back on the whole "Your a mercenary and money is everything" idea and dont say corp tax nor PC we've all seen what molden heath has become. I'm not asking for an 300k and up payout but instead an 100k and below payout that way I can gain back "very little" of what I lost that match. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
207
|
Posted - 2013.10.19 16:26:00 -
[158] - Quote
On one hand I see why people want ISK payouts for FW until there's a market. I evensuggested it myself in Zatara's thread: Everyone gets some ISK, as a sort of advance on fighting, we are mercs, we want some guaranteed money up front. Winners get a lot of LP, losers get less, but the small amount of ISK stays the same just to keep it semi-sustainable.
However, as I went through this thread, specifically Odinsons post, it just occurred to me that there is actually an upside to ISK loss in FW. If more advanced players turn to pubs to get ISK like he says, then suddenly we might actually see a drop in protostomping. Wishful thinking, perhaps, but if people start saving their good gear for FW, perhaps the noobs don't get pummeled quite so relentlessly when they leave the academy anymore and player retention rises. Might for once be a positive unintended consequence. Or maybe there will just be more farming, in fact I'm sure there will be, and there's always the PC vets with more ISK than they know what do to with (for now, lol) Regardless, I still see some potential for something good to come from this aspect. |
Maken Tosch
DUST University Ivy League
4504
|
Posted - 2013.10.19 16:34:00 -
[159] - Quote
Arrach Sarkal wrote:The sentence about there being a lot of ISK in Dust and FW items being a motivation to spend it is irrelevant as far as the actual issue goes. There being too much ISK in the game is a symptom of the game economy being a farce and arbitrarily punishing dedicated FW players for playing in the sandbox as they want to is not going to help.
The issue of having too much ISK is relevant. I know a corp that has a wallet size of at least 1 billion ISK for that corp alone (it's an estimate based on number of shareholders) and that's just outside of EoN. Can you imagine the mountain of ISK that EoN has? A lot. Think of Scrooge McDuck's money bin from Duck Tales. That can have a negative impact on the economy if too much ISK is in circulation at one time.
Many of us have constantly asked CCP to implement some kind of ISK sink to alleviate this economic problem and so far the idea of no ISK payouts for FW seems like a novel idea. But as others have mentioned here, we won't know of what the ramifications will be until we see the effects for ourselves. All this speculation about people joining FW in free suits and all is just that... speculation. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
322
|
Posted - 2013.10.19 16:35:00 -
[160] - Quote
I'm sorry I couldn't read the whole thread, so please accept my apologies if this has been answered already, but I'm very concerned with there being no reward for fighting for a losing faction. I know you're supposed to ideologically attach yourself to one faction and then stick with it for glory and honor, but I have the feeling it's not going to work very well. Are there any concepts in the pipeline that would help stabilize FW when the fight becomes extremely lopsided? |
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Nocturnal Soul
Immortal Retribution
845
|
Posted - 2013.10.19 16:48:00 -
[161] - Quote
Stefan Stahl wrote:I'm sorry I couldn't read the whole thread, so please accept my apologies if this has been answered already, but I'm very concerned with there being no reward for fighting for a losing faction. I know you're supposed to ideologically attach yourself to one faction and then stick with it for glory and honor, but I have the feeling it's not going to work very well. Are there any concepts in the pipeline that would help stabilize FW when the fight becomes extremely lopsided? go read the thread |
Nocturnal Soul
Immortal Retribution
845
|
Posted - 2013.10.19 16:52:00 -
[162] - Quote
John Demonsbane wrote:On one hand I see why people want ISK payouts for FW until there's a market. I evensuggested it myself in Zatara's thread: Everyone gets some ISK, as a sort of advance on fighting, we are mercs, we want some guaranteed money up front. Winners get a lot of LP, losers get less, but the small amount of ISK stays the same just to keep it semi-sustainable.
However, as I went through this thread, specifically Odinsons post, it just occurred to me that there is actually an upside to ISK loss in FW. If more advanced players turn to pubs to get ISK like he says, then suddenly we might actually see a drop in protostomping. Wishful thinking, perhaps, but if people start saving their good gear for FW, perhaps the noobs don't get pummeled quite so relentlessly when they leave the academy anymore and player retention rises. Might for once be a positive unintended consequence. Or maybe there will just be more farming, in fact I'm sure there will be, and there's always the PC vets with more ISK than they know what do to with (for now, lol) Regardless, I still see some potential for something good to come from this aspect. I see your view but like I and many others we arent in PC nor did we get 500mill isk from the reset, in total me and my directors hardly have more isk than whats in the corp wallet. And If your like me you easly blow 200k-400k in one battle for your fraction Im only asking for 100k and less payout nothing more. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2911
|
Posted - 2013.10.19 16:53:00 -
[163] - Quote
CCP, you should also consider this:
Public matches are self sustaining. If you want to only play public matches you can do that. Planetary Conquest is self sustaining. If you want to only play Planetary Conquest you can do that. Faction Warfare is no self sustaining. If you want to only play Faction Warfare you cannot do that.
Why do you have to pick on the faction warfare guys? Because being loyal to a faction doesn't fit your idea that we are "mercenaries?" What if I don't want to be a mercenary? This is a sandbox after all. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2911
|
Posted - 2013.10.19 16:56:00 -
[164] - Quote
Maken Tosch wrote:Arrach Sarkal wrote:The sentence about there being a lot of ISK in Dust and FW items being a motivation to spend it is irrelevant as far as the actual issue goes. There being too much ISK in the game is a symptom of the game economy being a farce and arbitrarily punishing dedicated FW players for playing in the sandbox as they want to is not going to help. The issue of having too much ISK is relevant. I know a corp that has a wallet size of at least 1 billion ISK for that corp alone (it's an estimate based on number of shareholders) and that's just outside of EoN. Can you imagine the mountain of ISK that EoN has? A lot. Think of Scrooge McDuck's money bin from Duck Tales. That can have a negative impact on the economy if too much ISK is in circulation at one time. Many of us have constantly asked CCP to implement some kind of ISK sink to alleviate this economic problem and so far the idea of no ISK payouts for FW seems like a novel idea. But as others have mentioned here, we won't know of what the ramifications will be until we see the effects for ourselves. All this speculation about people joining FW in free suits and all is just that... speculation. Except not all of us our EON or play PC. Why should they punish the FW players in order to give PC corps an ISK sink? There's nothing novel about that.
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SHANN da MAN
D3LTA FORC3
97
|
Posted - 2013.10.19 17:43:00 -
[165] - Quote
CCP Nullarbor wrote:Flux grenading your whole team just before a big skirmish is pretty lame though, so we'll keep chewing on that problem. A simple solution to this problem is to implement an IFF (Identification Friend or Foe) system to the Flux Grenades. Say Shields are modulating on a certain frequency range or phase for friendly troops and the flux grenades are programmed to identify these frequencies and not affect them, but affect all the enemy frequencies. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2916
|
Posted - 2013.10.19 17:49:00 -
[166] - Quote
SHANN da MAN wrote:CCP Nullarbor wrote:Flux grenading your whole team just before a big skirmish is pretty lame though, so we'll keep chewing on that problem. A simple solution to this problem is to implement an IFF (Identification Friend or Foe) system to the Flux Grenades. Say Shields are modulating on a certain frequency range or phase for friendly troops and the flux grenades are programmed to identify these frequencies and not affect them, but affect all the enemy frequencies. That would make sense, and essentially make flux grenades voided in terms of FF. It is sort of the same principle for why you don't stand in enemy nanohives and get ammo. |
Evicer
THE HECATONCHIRES
18
|
Posted - 2013.10.19 17:53:00 -
[167] - Quote
J'Hiera wrote:Love it! Hope LP items will have different skins for show off value. Different Skins and those skins the devs should ask the people for those factions with the most Lp how they would like them colored or a vote system with those individuals.For all factions
|
crazy space 1
Unkn0wn Killers
1863
|
Posted - 2013.10.19 17:59:00 -
[168] - Quote
CCP Nullarbor wrote:Avinash Decker wrote:CCP Nullarbor wrote:Woo lots of feedback so far, thanks guys. We'll need a bit of time to discuss all the comments with the team. A couple of early tidbits though, basically stuff we have already discussed internally.
Friendly Fire I can see us also doing a max TK per battle as well as the standings penalties. That was actually in the original design but we didn't include it in the notes here. I think of all the numbers and mechanics, the friendly fire penalties will be the area that undergoes the most change based on player feedback and just how well it plays out once we go live. We are acutely aware of how important it is to get the FF penalties in pubs correct.
EVE Orbitals On my todo list is to add kill mails for OB, LP rewards and improve the locating of battles. We have some rough ideas for a battle finder in EVE to help the FW guys out. Making the district name visible in the war barge should be possible as well. We may do changing local for dust mercs in battle now that local is delayed and not leaking intel. We will very likely allow connected EVE pilots to talk and chat in the team channel.
No ISK Faction warfare right now will not be a sustainable career on its own. There will be objections to this of course but we are doing it on purpose for some good reasons. There is quite a lot of ISK in dust and not a lot of things to spend the riches on, so items exclusive to FW as well as the progression in FW itself will be the motivation to spend some of that money. When the secondary market comes online (itshappening.gif) faction warfare specialist should be able to maintain it as an exclusive career. The other concern we have though is that faction warfare becomes more profitable in every way, leaving public contracts under populated. We still want to continue working on matchmaking, levels, game modes and rewards for public contracts and with the current dust population having this starved for players would be a negative overall. A healthy dust lifestyle in our mind includes playing a bit of public, FW and PC. This may change as the game grows however and specialising becomes more sustainable.
With that all said, we are talking about this stuff early in the development and we're very happy to have out minds changed so let's keep the discussion going.
o7
What about players that don't try to team kill , but activity damage their teammates shields and their health close to zero? Or deliberately get in the way so your teammates kill you? How about once at the end of every one or two weeks you get isk based on your performance? Like I won 30 battles and received 5-10k wps at the end of the week (or more) I maybe receive about 1 million isk . This is a good point and something we have discussed already. Whether we should be tracking kills, damage done or maybe ISK destroyed. Kills are simple for now in that they can also be forgiven and are easy to track and explain to players. Flux grenading your whole team just before a big skirmish is pretty lame though, so we'll keep chewing on that problem.
Hey I don't think people are taking into account we'll have slavage from matches. So once we can sell on the market we'll make lots of isk from Factional warfare. Also one day we're going to be able to be paid by the FW pilots for our fighting. even if that's 2 years down the line before you create any sort of controlled isk transfer highway between the two games.
CCP Nullarbor wrote:Aero Yassavi wrote:Also in terms of team kills, I know there is no way to tell between an intentional TK and an accidental TK, but it really shouldn't matter. If you are TKing at all you are a liability to your team and should be punished (unless of course you are "TKing" someone who has already TKed to defend yourself"). Yeah it will suck for the person who gets too many accidental TKs and gets suspended from his faction for a long length of time, but that will teach him to be more careful. We will have a forgive option to cover accidental where the victim agrees it was an accident. I kinda like the suggestion about no TK penalty for squad mates as well. Will discuss that with the team. but why have a forgive option at all for squad mates? Why would I want to kick one of my own team members out of a match just because he accidentally killed all of us.
If I don't want him getting free team kills I'll kick him out of my squad, but squads shouldn't have to be careful around each other! |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
209
|
Posted - 2013.10.19 18:00:00 -
[169] - Quote
Nocturnal Soul wrote:John Demonsbane wrote:On one hand I see why people want ISK payouts for FW until there's a market. I evensuggested it myself in Zatara's thread: Everyone gets some ISK, as a sort of advance on fighting, we are mercs, we want some guaranteed money up front. Winners get a lot of LP, losers get less, but the small amount of ISK stays the same just to keep it semi-sustainable.
However, as I went through this thread, specifically Odinsons post, it just occurred to me that there is actually an upside to ISK loss in FW. If more advanced players turn to pubs to get ISK like he says, then suddenly we might actually see a drop in protostomping. Wishful thinking, perhaps, but if people start saving their good gear for FW, perhaps the noobs don't get pummeled quite so relentlessly when they leave the academy anymore and player retention rises. Might for once be a positive unintended consequence. Or maybe there will just be more farming, in fact I'm sure there will be, and there's always the PC vets with more ISK than they know what do to with (for now, lol) Regardless, I still see some potential for something good to come from this aspect. I see your view but like I and many others we arent in PC nor did we get 500mill isk from the reset, in total me and my directors hardly have more isk than whats in the corp wallet. And If your like me you easly blow 200k-400k in one battle for your fraction Im only asking for 100k and less payout nothing more.
Like I said, I'm good with a small amount of ISK for FW. I'm not in PC either.; I still have a small nest egg from the reset I sit on for a rainy day, but it's nowhere near 500 mil, it's not even 100. But, since I use STD suits or BPOs 95% of the time in pubs it's consistently profitable for me, so I'm less concerned about going broke than I am about Nyain San or whoever running full proto squads and HAVs in pub ambush matches and making new players ragequit, never to return. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2916
|
Posted - 2013.10.19 18:03:00 -
[170] - Quote
John Demonsbane wrote:Nocturnal Soul wrote:John Demonsbane wrote:On one hand I see why people want ISK payouts for FW until there's a market. I evensuggested it myself in Zatara's thread: Everyone gets some ISK, as a sort of advance on fighting, we are mercs, we want some guaranteed money up front. Winners get a lot of LP, losers get less, but the small amount of ISK stays the same just to keep it semi-sustainable.
However, as I went through this thread, specifically Odinsons post, it just occurred to me that there is actually an upside to ISK loss in FW. If more advanced players turn to pubs to get ISK like he says, then suddenly we might actually see a drop in protostomping. Wishful thinking, perhaps, but if people start saving their good gear for FW, perhaps the noobs don't get pummeled quite so relentlessly when they leave the academy anymore and player retention rises. Might for once be a positive unintended consequence. Or maybe there will just be more farming, in fact I'm sure there will be, and there's always the PC vets with more ISK than they know what do to with (for now, lol) Regardless, I still see some potential for something good to come from this aspect. I see your view but like I and many others we arent in PC nor did we get 500mill isk from the reset, in total me and my directors hardly have more isk than whats in the corp wallet. And If your like me you easly blow 200k-400k in one battle for your fraction Im only asking for 100k and less payout nothing more. Like I said, I'm good with a small amount of ISK for FW. I'm not in PC either.; I still have a small nest egg from the reset I sit on for a rainy day, but it's nowhere near 500 mil, it's not even 100. But, since I use STD suits or BPOs 95% of the time in pubs it's consistently profitable for me, so I'm less concerned about going broke than I am about Nyain San or whoever running full proto squads and HAVs in pub ambush matches and making new players ragequit, never to return. Except are you aware that these changes will only encourage Nyain San and other to protostomp in public matches, since they won't be making any ISK in FW so won't want to play it? |
|
Spkr4theDead
Red Star. EoN.
1081
|
Posted - 2013.10.19 18:08:00 -
[171] - Quote
CCP Logibro wrote:Panoscape wrote:Once someone totally looses their standings and gets booted out of FW, is there a way for that person to get back in?
Could it be like a cool down period of say, a month? Then they get a few loyalty points so they can turn over a new leaf. But, if they don't then the small size of the gifted loyalty points will be used up and he'll be kicked out for another month. See the match info thread. There's a 24h cooldown before they can start participating in faction contracts again. Any deeper explanation as to what counts as a team kill? If I'm getting pummeled by AV, I'm kicking in my NOS and running away and plowing through everything, red and blue alike. Like, if a bad driver crashes into my tank through no fault of my own, does it count as a team kill against me since he hit my tank?
And something that will likely be tested, if a blue gets a friendly down to about 10 armor, then a red kills that damaged blue, is there anything towards team kills that would go against you? Would orbitals count towards the total? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2916
|
Posted - 2013.10.19 18:10:00 -
[172] - Quote
CCP, it seems as though you are under the impression that the only thing we Dust players care about is getting our currency of sorts. So if we want ISK we do pubs, if we want LP we do faction contracts. You are assuming that there are no players out there that actually care about the outcomes of FW. At least, that's the impression you're giving off to me. |
Evicer
THE HECATONCHIRES
18
|
Posted - 2013.10.19 18:14:00 -
[173] - Quote
General Overview So now that you know why we are looking at factional contracts and our general goals, you next question would likely be "What are we looking to change?"
- Friendly fire will be enabled. /Good
- You will gain standings to corporations for winning matches. /Ausome
- You will lose standings for team killing players./ Good
- The higher your standings the higher your reward./even more ausome
- Losing too many standings will remove you from factional contracts.good eliminates Randos fromTking
- Replace ISK payouts with loyalty point payouts./this is acceptable
- Add a loyalty point store with unique items that cost both ISK and LP./Again fing ausome
- Orbital strikes from EVE only, no warbarge strike./I caan live with that
- Add salvage based on what players used in the match./cool
- New tab for the end of match screen focusing on factional contracts./cool more info about my chars effect on the things around him
Thats some crazy stuff right? I have broken the topics up and gone into more detail in several posts so that the feedback can be more organized and better responded to. So I would ask that if you are going to respond you try and respond in the appropriate thread. This thread is for general feedback as well as some of the smaller changes.
|
SHANN da MAN
D3LTA FORC3
97
|
Posted - 2013.10.19 18:19:00 -
[174] - Quote
Aero Yassavi wrote:SHANN da MAN wrote:CCP Nullarbor wrote:Flux grenading your whole team just before a big skirmish is pretty lame though, so we'll keep chewing on that problem. A simple solution to this problem is to implement an IFF (Identification Friend or Foe) system to the Flux Grenades. Say Shields are modulating on a certain frequency range or phase for friendly troops and the flux grenades are programmed to identify these frequencies and not affect them, but affect all the enemy frequencies. That would make sense, and essentially make flux grenades voided in terms of FF. It is sort of the same principle for why you don't stand in enemy nanohives and get ammo. You could also possibly leave in the standard Flux Grenades and add IFF Flux Grenades as one of the LP Store Specialty Items. (this would, however, have no effect on solving the Flux Grenade Griefing problem) |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
209
|
Posted - 2013.10.19 18:26:00 -
[175] - Quote
Aero Yassavi wrote:John Demonsbane wrote:Nocturnal Soul wrote:John Demonsbane wrote:On one hand I see why people want ISK payouts for FW until there's a market. I evensuggested it myself in Zatara's thread: Everyone gets some ISK, as a sort of advance on fighting, we are mercs, we want some guaranteed money up front. Winners get a lot of LP, losers get less, but the small amount of ISK stays the same just to keep it semi-sustainable.
However, as I went through this thread, specifically Odinsons post, it just occurred to me that there is actually an upside to ISK loss in FW. If more advanced players turn to pubs to get ISK like he says, then suddenly we might actually see a drop in protostomping. Wishful thinking, perhaps, but if people start saving their good gear for FW, perhaps the noobs don't get pummeled quite so relentlessly when they leave the academy anymore and player retention rises. Might for once be a positive unintended consequence. Or maybe there will just be more farming, in fact I'm sure there will be, and there's always the PC vets with more ISK than they know what do to with (for now, lol) Regardless, I still see some potential for something good to come from this aspect. I see your view but like I and many others we arent in PC nor did we get 500mill isk from the reset, in total me and my directors hardly have more isk than whats in the corp wallet. And If your like me you easly blow 200k-400k in one battle for your fraction Im only asking for 100k and less payout nothing more. Like I said, I'm good with a small amount of ISK for FW. I'm not in PC either.; I still have a small nest egg from the reset I sit on for a rainy day, but it's nowhere near 500 mil, it's not even 100. But, since I use STD suits or BPOs 95% of the time in pubs it's consistently profitable for me, so I'm less concerned about going broke than I am about Nyain San or whoever running full proto squads and HAVs in pub ambush matches and making new players ragequit, never to return. Except are you aware that these changes will only encourage Nyain San and other to protostomp in public matches, since they won't be making any ISK in FW so won't want to play it?
It's possible, but I'm being optimistic, perhaps unreasonably so, but oh well. |
Maken Tosch
DUST University Ivy League
4504
|
Posted - 2013.10.19 18:30:00 -
[176] - Quote
Aero Yassavi wrote:Maken Tosch wrote:Arrach Sarkal wrote:The sentence about there being a lot of ISK in Dust and FW items being a motivation to spend it is irrelevant as far as the actual issue goes. There being too much ISK in the game is a symptom of the game economy being a farce and arbitrarily punishing dedicated FW players for playing in the sandbox as they want to is not going to help. The issue of having too much ISK is relevant. I know a corp that has a wallet size of at least 1 billion ISK for that corp alone (it's an estimate based on number of shareholders) and that's just outside of EoN. Can you imagine the mountain of ISK that EoN has? A lot. Think of Scrooge McDuck's money bin from Duck Tales. That can have a negative impact on the economy if too much ISK is in circulation at one time. Many of us have constantly asked CCP to implement some kind of ISK sink to alleviate this economic problem and so far the idea of no ISK payouts for FW seems like a novel idea. But as others have mentioned here, we won't know of what the ramifications will be until we see the effects for ourselves. All this speculation about people joining FW in free suits and all is just that... speculation. Except not all of us are EON or play PC. Why should they punish the FW players in order to give PC corps an ISK sink? There's nothing novel about that.
I don't know about you or how you think, but I don't see this as punishment to FW people at all. We are being rewarded with something far greater than just mere ISK here. We will be given Loyalty Points which will go towards purchasing faction-specific gear. The faction-specific gear is something that can only be acquired (for now) from faction warfare for the side that you choose and they are exactly like the proto-level weapons but with lower CPU/PG requirements which is something a lot of proto folks love to have for their suits (especially us scouts). And unlike the pub matches or PC battles, our rewards and standings grow proportional to the time and effort we put into building our relations with the factions. That alone is something far more rewarding than mere pocket change. |
Niuvo
The Phoenix Federation The Ascendancy
625
|
Posted - 2013.10.19 18:57:00 -
[177] - Quote
We are moving forward YEAH. respect for you devs on creating this game. I wan to immerse myself and be loyal to a faction. This game is getting nice and complex. I like it. |
Absolute Idiom II
SyNergy Gaming EoN.
815
|
Posted - 2013.10.19 18:59:00 -
[178] - Quote
So: Friendly Fire. It'll be great to introduce this to FW as it forces people to play better and stop merely relying on the lack of FF to spam grenades, OBs, etc and decimate only the enemy.
However there are 4 associated aspects to consider: 1) Griefing by intentional TKing 2) Griefing by partial damage to allies (e.g. via EMP grenades) leaving them vulnerable to enemy kills 3) Griefing by suiciding yourself (e.g. in front of an HMG or tank) 4) Collateral damage (i.e. accidental TKing)
The CCP proposed method on punishing TKing directly deals with 1) however allows an exploit/workaround via 2) and 3) and leads to harse punishment for inevitable accidental TKs via 4).
I have an idea for how to deal with FF incidents that I feel would be an improvement on the current offering.
a) all FF results in a milita standing decrease b) the standing decrease is immediate and = to the rank of the char who died * 10 c) TK 'assists' are counted at a 50% rate (as per the WP reward for kill assists) d) reaching 0 standing results in instant kick from match and 24hr ban
This results in a standing penalty equivalent to the importance [to the NPC militia] of the person who has been killed. You'll still have to deal with intentional TKing, but griefers will quickly burn through their standings, whilst also having a low impact when suiciding too.
Supplemental: Team Kick Vote
Separately there should be a Team Kick Vote functionality, in order to kick known griefers. 6 votes and you're kicked from the match. You can add also players to a permakick/dislike/block list in order to reduce being put into the same match as them. Likelihood decreases further as more players [in that team] have that individual 'blocked'. |
Thor Odinson42
Molon Labe. RISE of LEGION
1626
|
Posted - 2013.10.19 19:15:00 -
[179] - Quote
CCP Nullarbor wrote:Aero Yassavi wrote:CCP Nullarbor wrote: No ISK Faction warfare right now will not be a sustainable career on its own. There will be objections to this of course but we are doing it on purpose for some good reasons. There is quite a lot of ISK in dust and not a lot of things to spend the riches on, so items exclusive to FW as well as the progression in FW itself will be the motivation to spend some of that money. When the secondary market comes online (itshappening.gif) faction warfare specialist should be able to maintain it as an exclusive career. The other concern we have though is that faction warfare becomes more profitable in every way, leaving public contracts under populated. We still want to continue working on matchmaking, levels, game modes and rewards for public contracts and with the current dust population having this starved for players would be a negative overall. A healthy dust lifestyle in our mind includes playing a bit of public, FW and PC. This may change as the game grows however and specialising becomes more sustainable.
Please look at this whole post. Who are you to tell us what game modes we should play to be considered having a "healthy lifestyle" in Dust? Isn't this supposed to be a sandbox? Your "good reasons" to remove the ISK penalty is punishing people who only do FW with an ISK sink? I am part of a corp that has been focused on FW since it was introduced in EVE. This is all we do. Now you're telling me in order to participate in FW I'm going to have to play pub matches for these randomly selected corps like Blood Raiders and Sansha's Nation? And while I'm fighting for these corps, my faction that I truly care about could be losing a district in FW that I otherwise would of been able to defend? I'm sorry Nullarbor, you're going to have to come up with a lot better reasoning than that. And look, I see your argument of "we still want people playing public matches" and that's great! But you can't FORCE us to play public matches. Why not instead have public matches pay more ISK while FW matches pay less ISK and LP. So basically Public Matches: Lots of ISK payout, no LP payout Faction Warfare: Small, but still there, ISK payout. LP payout. That would give people a reason to play public matches over FW without FORCING people to. FORCE being the key word. And again, as many have said, I'm fine with the removal of ISK from factional contracts if you gave us another way to make ISK that doesn't take time away that I could be spending defending my faction, like a player market where I can sell LP and salvage. But until then, FORCING us to play public matches is absolutely unacceptable. As I said we expect specialists will exist in the game, but that won't be sustainable until the player market comes online. Until then we're not compromising on our big picture plan, so you'll need to supplement it with pubs / PC / corp income etc
Then don't be surprised when it's dead. If battles don't fill up people will stop trying to get into them. Or you'll just have people sitting back in the redline not fighting.
There isn't much incentive to fight in pubs right now because people want to profit. If they are getting zero ISK they are going to be very cautious in the FW battles.
Incentives drive behavior |
Thor Odinson42
Molon Labe. RISE of LEGION
1626
|
Posted - 2013.10.19 19:19:00 -
[180] - Quote
Maken Tosch wrote:Aero Yassavi wrote:Maken Tosch wrote:Arrach Sarkal wrote:The sentence about there being a lot of ISK in Dust and FW items being a motivation to spend it is irrelevant as far as the actual issue goes. There being too much ISK in the game is a symptom of the game economy being a farce and arbitrarily punishing dedicated FW players for playing in the sandbox as they want to is not going to help. The issue of having too much ISK is relevant. I know a corp that has a wallet size of at least 1 billion ISK for that corp alone (it's an estimate based on number of shareholders) and that's just outside of EoN. Can you imagine the mountain of ISK that EoN has? A lot. Think of Scrooge McDuck's money bin from Duck Tales. That can have a negative impact on the economy if too much ISK is in circulation at one time. Many of us have constantly asked CCP to implement some kind of ISK sink to alleviate this economic problem and so far the idea of no ISK payouts for FW seems like a novel idea. But as others have mentioned here, we won't know of what the ramifications will be until we see the effects for ourselves. All this speculation about people joining FW in free suits and all is just that... speculation. Except not all of us are EON or play PC. Why should they punish the FW players in order to give PC corps an ISK sink? There's nothing novel about that. I don't know about you or how you think, but I don't see this as punishment to FW people at all. We are being rewarded with something far greater than just mere ISK here. We will be given Loyalty Points which will go towards purchasing faction-specific gear. The faction-specific gear is something that can only be acquired (for now) from faction warfare for the side that you choose and they are exactly like the proto-level weapons but with lower CPU/PG requirements which is something a lot of proto folks love to have for their suits (especially us scouts). And unlike the pub matches or PC battles, our rewards and standings grow proportional to the time and effort we put into building our relations with the factions. That alone is something far more rewarding than mere pocket change.
This will be great when there is a secondary market. Until there is one this simply will not work.
The battles will be boring. I suspect 5-10 snipers on both sides. |
|
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2919
|
Posted - 2013.10.19 19:21:00 -
[181] - Quote
Maken Tosch wrote:Aero Yassavi wrote:Maken Tosch wrote:Arrach Sarkal wrote:The sentence about there being a lot of ISK in Dust and FW items being a motivation to spend it is irrelevant as far as the actual issue goes. There being too much ISK in the game is a symptom of the game economy being a farce and arbitrarily punishing dedicated FW players for playing in the sandbox as they want to is not going to help. The issue of having too much ISK is relevant. I know a corp that has a wallet size of at least 1 billion ISK for that corp alone (it's an estimate based on number of shareholders) and that's just outside of EoN. Can you imagine the mountain of ISK that EoN has? A lot. Think of Scrooge McDuck's money bin from Duck Tales. That can have a negative impact on the economy if too much ISK is in circulation at one time. Many of us have constantly asked CCP to implement some kind of ISK sink to alleviate this economic problem and so far the idea of no ISK payouts for FW seems like a novel idea. But as others have mentioned here, we won't know of what the ramifications will be until we see the effects for ourselves. All this speculation about people joining FW in free suits and all is just that... speculation. Except not all of us are EON or play PC. Why should they punish the FW players in order to give PC corps an ISK sink? There's nothing novel about that. I don't know about you or how you think, but I don't see this as punishment to FW people at all. We are being rewarded with something far greater than just mere ISK here. We will be given Loyalty Points which will go towards purchasing faction-specific gear. The faction-specific gear is something that can only be acquired (for now) from faction warfare for the side that you choose and they are exactly like the proto-level weapons but with lower CPU/PG requirements which is something a lot of proto folks love to have for their suits (especially us scouts). And unlike the pub matches or PC battles, our rewards and standings grow proportional to the time and effort we put into building our relations with the factions. That alone is something far more rewarding than mere pocket change. If all I am is a mercenary then sure, it's rewarding me because LP points can buy better stuff than plain jane ISK, but I'm not a mercenary, I am a loyalist. I want to fight for my faction and ensure their victory. Since we will be making no ISK, and all items are going to cost some ISK (even the loyalty store items), I am going to have to play pub matches to get that ISK meaning I'm not going to be defending my faction which is like punishment. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
210
|
Posted - 2013.10.19 19:22:00 -
[182] - Quote
Absolute Idiom II wrote:So: Friendly Fire. It'll be great to introduce this to FW as it forces people to play better and stop merely relying on the lack of FF to spam grenades, OBs, etc and decimate only the enemy.
However there are 4 associated aspects to consider: 1) Griefing by intentional TKing 2) Griefing by partial damage to allies (e.g. via EMP grenades) leaving them vulnerable to enemy kills 3) Griefing by suiciding yourself (e.g. in front of an HMG or tank) 4) Collateral damage (i.e. accidental TKing)
The CCP proposed method on punishing TKing directly deals with 1) however allows an exploit/workaround via 2) and 3) and leads to harse punishment for inevitable accidental TKs via 4).
I have an idea for how to deal with FF incidents that I feel would be an improvement on the current offering.
a) all FF results in a milita standing decrease b) the standing decrease is immediate and = to the rank of the char who died * 10 c) TK 'assists' are counted at a 50% rate (as per the WP reward for kill assists) d) reaching 0 standing results in instant kick from match and 24hr ban
This results in a standing penalty equivalent to the importance [to the NPC militia] of the person who has been killed. You'll still have to deal with intentional TKing, but griefers will quickly burn through their standings, whilst also having a low impact when suiciding too.
Supplemental: Team Kick Vote
Separately there should be a Team Kick Vote functionality, in order to kick known griefers. 6 votes and you're kicked from the match. You can add also players to a permakick/dislike/block list in order to reduce being put into the same match as them. Likelihood decreases further as more players [in that team] have that individual 'blocked'.
There's actually a pretty long discussion about TK's and AWOX in one of the other threads; perhaps CCP needs to do some different stickies with individula topics to keep things from getting even more fractured... hm, guess it's time to go start my own thread to suggest it. |
The Robot Devil
Molon Labe. RISE of LEGION
1065
|
Posted - 2013.10.19 19:50:00 -
[183] - Quote
I understand that people want ISK for fighting but I think that LP only is good. It creates an opening for player driven content. Corps should be paying their mercs for doing FW and the high cost to individuals is also a good thing. LP only payouts make players create contracts for payment and keeps the riff-raff out of FW because they will be going to win not to get paided for showing up.
Public matches should be for profit, FW for your government and PC for glory. No ISK payment creates content by forcing merc to use the community to get paid instead of NPC money printers. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2919
|
Posted - 2013.10.19 20:02:00 -
[184] - Quote
The Robot Devil wrote:I understand that people want ISK for fighting but I think that LP only is good. It creates an opening for player driven content. Corps should be paying their mercs for doing FW and the high cost to individuals is also a good thing. LP only payouts make players create contracts for payment and keeps the riff-raff out of FW because they will be going to win not to get paided for showing up.
Public matches should be for profit, FW for your government and PC for glory. No ISK payment creates content by forcing merc to use the community to get paid instead of NPC money printers. I agree, except the mechanics to "use the community to get paid" are not in place yet and CCP somehow thinks it's a bad idea to wait until something is ready before releasing it. |
Maken Tosch
DUST University Ivy League
4505
|
Posted - 2013.10.19 21:17:00 -
[185] - Quote
@Aero
Call it what you like, but I don't see it as punishment for the faction warfare players. In my opinion there are far more rewards given than there are taken away. The only thing I'm concerned about at this point is the issue with griefers. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2695
|
Posted - 2013.10.19 21:35:00 -
[186] - Quote
Maken Tosch wrote:Baal Roo wrote:crazy space 1 wrote:Baal Roo wrote:Well, if this is implemented in the way outlined here, it'll be one step forward and about ten steps back.
I'm so tired of seeing so many blatant issues with every single new feature added that I don't even feel like it's worth my time explaining why this stuff is so bad anymore. This might just be the last straw for me. I can only watch this dev team blunder and stumble for so long, it's just painful to watch... almost as painful as actually playing Dust 514 is at this point. how so! listen you didn't even point out a single thing you think they do better! Well yeah, that's why I said: "I'm so tired of seeing so many blatant issues with every single new feature added that I don't even feel like it's worth my time explaining why this stuff is so bad anymore." I'm done wasting my time trying to explain why the dev team is terrible, I will now commence with simply stating that they are in fact terrible. I see what you did there. You place that little disclaimer of yours of "being to tired" to explain the problems so you won't have to answer to the challenge. I admit that I sometimes do that with respec discussions, but if I'm pressed to accept any challenge to explain myself then I become a kind gentleman and rise to the challenge. Now be prepared to accept this challenge and rise to it. What is wrong with the proposed factional system posted by CCP Foxfour that needs to be adjusted before implementation and how would you propose to change it? Please include numbers if needed.
No thanks.
Reams and reams of binders could be filled with the constructive criticism they've received and ignored, and reams and reams of binders could be filled with changes and timelines that CCP themselves have announced and never followed through with. Not only do I think most of these changes would negatively effect the game (and most of those reasons are being addressed by others throughout these threads), but I see no reason to even expect these changes to ever happen in the first place. So why bother? |
Maken Tosch
DUST University Ivy League
4505
|
Posted - 2013.10.19 21:41:00 -
[187] - Quote
@Baal
Ok. Its up to you to think if the game is dead or not. Not that I care or anything about your rejection to the offer. |
crazy space 1
Unkn0wn Killers
1868
|
Posted - 2013.10.19 22:56:00 -
[188] - Quote
Ghural wrote:Not rewarding players with ISK for participating in faction warfare means that it will be impossible to have a faction warfare only corp. Unless they buy Aurum Gear only of course. So get an eve corp to fund you |
Heinrich Jagerblitzen
D3LTA FORC3
928
|
Posted - 2013.10.19 23:04:00 -
[189] - Quote
Very quckly wanted to go on record that I do NOT think the LP store reward changes should be released until a player trade option / market exists. I agree it risks a huge damaging impact on participation levels, and I will be in talks with CCP about this about what options exist here. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2695
|
Posted - 2013.10.19 23:04:00 -
[190] - Quote
crazy space 1 wrote:Ghural wrote:Not rewarding players with ISK for participating in faction warfare means that it will be impossible to have a faction warfare only corp. Unless they buy Aurum Gear only of course. So get an eve corp to fund you
You can't transfer funds between games. |
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4019
|
Posted - 2013.10.19 23:04:00 -
[191] - Quote
Heinrich Jagerblitzen wrote:Very quckly wanted to go on record that I do NOT think the LP store reward changes should be released until a player trade option / market exists. I agree it risks a huge damaging impact on participation levels, and I will be in talks with CCP about this about what options exist here. V. good. I am in complete agreement with this statement. |
SponkSponkSponk
The Southern Legion The Umbra Combine
409
|
Posted - 2013.10.19 23:27:00 -
[192] - Quote
Heinrich Jagerblitzen wrote:Very quckly wanted to go on record that I do NOT think the LP store reward changes should be released until a player trade option / market exists. I agree it risks a huge damaging impact on participation levels, and I will be in talks with CCP about this about what options exist here.
How about temporarily halve the LP rewards, but add half the isk rewards? |
crazy space 1
Unkn0wn Killers
1868
|
Posted - 2013.10.20 00:04:00 -
[193] - Quote
Baal Roo wrote:crazy space 1 wrote:Ghural wrote:Not rewarding players with ISK for participating in faction warfare means that it will be impossible to have a faction warfare only corp. Unless they buy Aurum Gear only of course. So get an eve corp to fund you You can't transfer funds between games.
well then CCP should get on that then
I allready wrote my suggestion. Daily allowance isk transfer between FW eve/dust players based on standings. Or they can just open the floodgates since people like me have more money than I'll ever know what to do with anyways. |
Maken Tosch
DUST University Ivy League
4507
|
Posted - 2013.10.20 00:18:00 -
[194] - Quote
Heinrich Jagerblitzen wrote:Very quckly wanted to go on record that I do NOT think the LP store reward changes should be released until a player trade option / market exists. I agree it risks a huge damaging impact on participation levels, and I will be in talks with CCP about this about what options exist here.
A limited trade window should due just nicely. I'm not asking for any major buy/sell order market trade window. Just a simple 1-to-1 trading window where you can directly send a trade invite to a certain player, that player accepts the invite, and then trade begins. Kind of like how two Yu-Gi-Oh players trade cards in person.
That should be enough to start. |
Maken Tosch
DUST University Ivy League
4507
|
Posted - 2013.10.20 00:19:00 -
[195] - Quote
crazy space 1 wrote:Baal Roo wrote:crazy space 1 wrote:Ghural wrote:Not rewarding players with ISK for participating in faction warfare means that it will be impossible to have a faction warfare only corp. Unless they buy Aurum Gear only of course. So get an eve corp to fund you You can't transfer funds between games. well then CCP should get on that then I allready wrote my suggestion. Daily allowance isk transfer between FW eve/dust players based on standings. Or they can just open the floodgates since people like me have more money than I'll ever know what to do with anyways.
CCP already confirmed that they will allow such transfer in the future. Except there will be a heavy-ass tax on any ISK transfers coming from Eve to Dust. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2695
|
Posted - 2013.10.20 01:10:00 -
[196] - Quote
Maken Tosch wrote:crazy space 1 wrote:Baal Roo wrote:crazy space 1 wrote:Ghural wrote:Not rewarding players with ISK for participating in faction warfare means that it will be impossible to have a faction warfare only corp. Unless they buy Aurum Gear only of course. So get an eve corp to fund you You can't transfer funds between games. well then CCP should get on that then I allready wrote my suggestion. Daily allowance isk transfer between FW eve/dust players based on standings. Or they can just open the floodgates since people like me have more money than I'll ever know what to do with anyways. CCP already confirmed that they will allow such transfer in the future. Except there will be a heavy-ass tax on any ISK transfers coming from Eve to Dust.
Yeah, so we might actually end up seeing ISK transfers at some point in the next 5-10 years! Maybe.
Probably not. |
Thor Odinson42
Molon Labe. RISE of LEGION
1627
|
Posted - 2013.10.20 02:42:00 -
[197] - Quote
The Robot Devil wrote:I understand that people want ISK for fighting but I think that LP only is good. It creates an opening for player driven content. Corps should be paying their mercs for doing FW and the high cost to individuals is also a good thing. LP only payouts make players create contracts for payment and keeps the riff-raff out of FW because they will be going to win not to get paided for showing up.
Public matches should be for profit, FW for your government and PC for glory. No ISK payment creates content by forcing merc to use the community to get paid instead of NPC money printers.
This just doesn't make sense though. Just because you want it to be that way doesn't make it so.
Unless people have a way to sell the merchandise they purchase with their LP then it is simply not sustainable. If you look at pub matches you see where no incentive to win creates passive play. If you create an ISK sink with no secondary market you'll get matches as fun as an AFK party in the war barge.
Especially in the gap until the secondary market emerges.
Most likely you'll have a select few with deep pockets rolling over those without the deep pockets in cheap suits. When this precedent is set the AFK/redline LP farming will begin.
|
Spectre-M
The Generals EoN.
78
|
Posted - 2013.10.20 03:29:00 -
[198] - Quote
I'm a mercenary. I won't fight if you don't pay me when the job is done. You need the LP market or trade for ISK when you implement the changes, not just LP with no isk. I don't want to be wasting ADV suits getting killed by blues who dont even know friendly fire is on, only to not get ISK at the end.
I wouldn't mind bringing in LP only items, but players with lots of ISK will be running full proto. It'll be interesting to watch how this plays out. I for one will be running full BPO suits to avoid loosing a tonne of ISK. |
Thor Odinson42
Molon Labe. RISE of LEGION
1628
|
Posted - 2013.10.20 03:43:00 -
[199] - Quote
Spectre-M wrote:I'm a mercenary. I won't fight if you don't pay me when the job is done. You need the LP market or trade for ISK when you implement the changes, not just LP with no isk. I don't want to be wasting ADV suits getting killed by blues who dont even know friendly fire is on, only to not get ISK at the end.
I wouldn't mind bringing in LP only items, but players with lots of ISK will be running full proto. It'll be interesting to watch how this plays out. I for one will be running full BPO suits to avoid loosing a tonne of ISK.
You said this in a much better way than I've tried and ended up deleting.
Based on what you see in most pub matches I don't think these battles will ever be intense unless you are heavily rewarded for winning. Even with a secondary market I think the LP will need to be increased 50-75% for the winning team. I also think the LP payout needs to be based on WP with your standings affecting the multiplier. |
Master Jaraiya
Ultramarine Corp
1129
|
Posted - 2013.10.20 06:50:00 -
[200] - Quote
TO sum up the way I feel about these changes I will say that this will most likely turn FW into the biggest PC District owner's Noob stomping Proto Party this game has ever seen.
These changes will most likely lock new players out of FW altogether. |
|
Ydubbs81 RND
MoIden Heath PoIice Department EoN.
2017
|
Posted - 2013.10.20 11:36:00 -
[201] - Quote
Just want to say......it is features like these that will distinguish dust from other fps for a long time. The only issue is actually putting all of these promised features in the game so players can actually play them.
Looking forward to these changes....the LP market sounds great and will add more depth to the game and allow for more customizations in dropsuits.
As much as I dont like friendly fire....it does seem balanced. I am disappointed that ccp actually wants griefing but it is what it is. I can see people getting pissed off and walking away from the game because some people dont care about the penalties at all. Peple will TK you if you choose to use high end proto gear and officer gear. I can also see tanks getting TKed etc. |
Jungian
Ahrendee Mercenaries EoN.
230
|
Posted - 2013.10.20 12:42:00 -
[202] - Quote
CCP Logibro wrote:First in what should be an epic thread. Looking forward to the awesome FW changes in the pipeline
As an EVE player, Ive talked about wanting LP from the very start in DUST so seeing it finally being implemented comes as no surprise to me. So, here's to waiting for the PS4 version of DUST. Its gonna rock, whenever CCP decide to announce it. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
212
|
Posted - 2013.10.20 13:34:00 -
[203] - Quote
Master Jaraiya wrote:TO sum up the way I feel about these changes I will say that this will most likely turn FW into the biggest PC District owner's Noob stomping Proto Party this game has ever seen.
These changes will most likely lock new players out of FW altogether.
Probably, but in a way isn't that the point? I mean, on one hand you have to lock new players out because if there isn't some minimum requirement for lifetime WP (better idea than SP, it's not passive) to get into FW, you are only going to encourage AWOXing and TK on a massive scale from legions of new alts.
Second, right now FW is realistically just another pub that it's a little easier to team sync into. There's otherwise no differentiation for most players, and at worst, you get even more unbalanced teams than in "regular" pubs b/c you get a synced team of 12 coordinated people against a squad of random n00bs and it's either boring (on the good team) or ragequit city (tired of getting killed hacking an objecttive for the fifth time while a blueberry spins around in a circle 5 m away)
By keeping noobs out, FW finally becomes an independent mode, almost a bridge between pubs and PC, where good midrange/indy corps (when we get team deploy - soonGäó) who aren't ready for PC can fight together against solid opposition with good salvage rewards and the LP stuff. -Which brings up another point, what's a noob going to do with an Imperial Specialist Viziam Laser Rifle anyway? Why do we need to let them in FW even if griefing didn't exist?
Pubs don't exactly become an extended academy because the level of competition won't necessarily drop, but FW at least gives them a reward for sticking with it in terms of another game mode - far more attainable than PC - to strive to qualify for. This isn't perfect, and yes, there will be plenty of PC trust fund babies running around proto'd out, but that happens anyway. Protostomping is a fact of life, at least until Scotty gets replaced by his less mentally-challenged sibling. |
Sergamon Draco
Rautaleijona Top Men.
122
|
Posted - 2013.10.20 13:39:00 -
[204] - Quote
Just wondering that salvage thing,so you get reward eqquipment what people is using so if i use my dren wepon and dropsuit does that mean i lose them if i lose the match? |
Maken Tosch
DUST University Ivy League
4514
|
Posted - 2013.10.20 13:41:00 -
[205] - Quote
Ydubbs81 RND wrote:Just want to say......it is features like these that will distinguish dust from other fps for a long time. The only issue is actually putting all of these promised features in the game so players can actually play them.
Looking forward to these changes....the LP market sounds great and will add more depth to the game and allow for more customizations in dropsuits.
As much as I dont like friendly fire....it does seem balanced. I am disappointed that ccp actually wants griefing but it is what it is. I can see people getting pissed off and walking away from the game because some people dont care about the penalties at all. Peple will TK you if you choose to use high end proto gear and officer gear. I can also see tanks getting TKed etc.
Of course they allow a little griefing. They made Eve Online for god sake. The most prestigious griefer haven in the mmo industry. We're talking about players that make a living ganking innocent miners in high sec space. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
135
|
Posted - 2013.10.20 13:53:00 -
[206] - Quote
I am personally in full favor of making the loss of gear or even clones in Dust more expensive than it currently is. Increase Isk scarcity! Make profitability as necessary yet difficult as you can without negatively impacting playerbase growth.
Make loss hurt! That is such a great driver of intense gameplay and wealth distribution based on skill and complex gameplay. As long as your playerbase is growing then making successful gameplay more closely aligned with playing profitably then you make the economy a viable force. [/quote]
I see where your going with this...and it's a good direction.
HOWEVER, I strongly recommend the position be to incentivize more than punish. Instead of making losses hurt more, make wins pay more. I know it's a relative position but I think that sums up what most folks are getting at in this thread. They are all for the changes but the focus should be on rewarding victory and exceptional play.
I think CCP has the chance to do a huge solid to the game with this, they just have to be balance several complex variables and it's a tough job. I think there will be some rocky periods for sure but they will pull it off in the end. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
135
|
Posted - 2013.10.20 14:13:00 -
[207] - Quote
Aero Yassavi wrote:CCP Nullarbor wrote:
As I said we expect specialists will exist in the game, but that won't be sustainable until the player market comes online. Until then we're not compromising on our big picture plan, so you'll need to supplement it with pubs / PC / corp income etc
Since when was it a good practice in game development to release something before it was ready? If something won't be sustainable until something else arrives, then it needs to be delayed so they both arrive at the same time. Game development 101. I know you guys are excited about expanding FW as am I, but you can't get ahead of yourselves. As for supplements, I already made my point on pubs and PC is a terribly exclusive party with how few districts there are. Corp income on the other hand really shouldn't even be listed in my opinion, as right now corps have no way to get income aside from PC, which is already listed, and taxing players, which is through pubs and PC, both already listed. But that does bring up a good question, will corp tax apply to LP as well?
CCP Nullabor... I have a suggestion I think can help everyone out on this without compromising the goals your team are working towards and help guys like Aero.
Simply increase ISK payout in public contracts by 33% until the market hits then drop the ISK payout to its current baseline rate. Is this a viable option for the way the Dev team wants to build the game? |
Maken Tosch
DUST University Ivy League
4516
|
Posted - 2013.10.20 15:15:00 -
[208] - Quote
Jaysyn Larrisen wrote:CCP Nullabor... I have a suggestion I think can help everyone out on this without compromising the goals your team are working towards and help guys like Aero.
Simply increase ISK payout in public contracts by 33% until the market hits then drop the ISK payout to its current baseline rate. Is this a viable option for the way the Dev team wants to build the game?
That doesn't sound like a bad idea. In fact, it's easy to do. CCP has the capability to adjust ISK payouts on the fly without having to go through various updates. I have seen this happen before multiple times. |
Anoko Destrolock
THE NUCLEAR KNIGHTS
12
|
Posted - 2013.10.20 15:38:00 -
[209] - Quote
A few concerns: what happens when a blueberry runs in front of a friendly forge gunner when they shoot? The person not paying attention should be the one penalized, not the guy trying to kill an enemy. Same thing with grenades. Throw a non cooked core locus and have a blueberry run in. Uh oh.
Also, if caldari players are supposed to play as caldari and fight gallente, they'll kill gallente players and get gallente suits. But they are caldari
So, having all players fight for their faction won't work well, at least in the beginning.
Here is my solution: Let's say I am a caldari player an use caldari suits I fight for caldari Our team kills mostly gallente suits as wells as a few minmatar and amarr Let say I would salvage 10 suits of various types under the existing system. Those suits could be converted to caldari so I'd Get 10 caldari suits. Note: the player market would solve all this but it could be a solution until it's implemented to help Players be able to play for the appropriate faction |
ugg reset
Molon Labe. RISE of LEGION
395
|
Posted - 2013.10.20 15:45:00 -
[210] - Quote
one thing that I would like to see added is a way to mark contacts the way you can in EVE online(Hate, kinda hate, neutral, kinda like, like). This way if someone gets on one of their 10 greifing alts and goes to town killing blues at least I can mark him and jump ship next time I see him in the War barge. |
|
Krom Ganesh
Holdfast Syndicate Amarr Empire
428
|
Posted - 2013.10.20 17:35:00 -
[211] - Quote
What's to prevent entire squads (or teams when team deploy arrives) from awoxing matches? They could avoid any TK or damage monitoring systems by just loitering in the middle of nowhere and still cause their faction to lose (and still get standing to boot ). |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
135
|
Posted - 2013.10.20 17:46:00 -
[212] - Quote
Krom Ganesh wrote:What's to prevent entire squads (or teams when team deploy arrives) from awoxing matches? They could avoid any TK or damage monitoring systems by just loitering in the middle of nowhere and still cause their faction to lose (and still get standing to boot ).
The short answer...nothing prevents it. And that's ok.
The way around all of this is to heavily incentivize winning / positive play and be smart about Tk penalties. |
spoony moon
Amarr Templars Amarr Empire
27
|
Posted - 2013.10.20 20:14:00 -
[213] - Quote
Ydubbs81 RND wrote:Just want to say......it is features like these that will distinguish dust from other fps for a long time. The only issue is actually putting all of these promised features in the game so players can actually play them.
I still believe |
Vell0cet
Royal Uhlans Amarr Empire
430
|
Posted - 2013.10.20 20:14:00 -
[214] - Quote
First, let me say that I really appreciate the transparency and the approach CCP has implemented by bringing this to the community for feedback so early. I think it will help find and fix flaws before they go live and save a lot of development resources. This should be the model for how changes are implemented. Awesome job on the interaction with the community!
Second, I'll just say that the proposal is fantastic overall. There may need to be a few refinements here and there, but I'm really excited about the direction you're moving in.
Teamkilling is obviously the biggest concern. It needs to be in, but in a balanced way and it seems clear that CCP gets how important this is. One way I haven't heard mentioned is to have a criminal flagging system. So if I damage a teammate (maybe beyond a 25% of total HP threshold) then I get flagged as a criminal and go "purple." I appear purple to all teammates (minimap and chevron) for 30 seconds and can be killed by other teammates without them taking a penalty.
OBs need to be handled correctly as well. Due to the AoE, it's inevitable that OBs are going to unintentionally kill teammates, but they represent a huge opportunity to grief your team. These need to be handled delicately. Perhaps if you kill more enemies than teammates, you won't be penalized, but if you kill more teammates than enemies, you get an especially nasty penalty.
I really like the idea of EVE-only OBs, but it's critical that EVE pilots get really great rewards for their efforts (make the rewards too good at first and scale back as necessary), as well as the ability to quickly find and participate in ground fights. We need a large supply of eager EVE pilots willing to risk their ships. Being able to reliably earn very enticing rewards is the key to making that happen. If rewards are paid out as lootable tokens, this will incentivize piracy which would further increase the conflict around this mechanic. This might further spice things up in EVE, giving them more reason to care about DUST.
As far as the no ISK payout for mercs in FW goes, I like that there is an ISK sink, and an incentive to participate to get exclusive gear. If you do decide to add in a reduced ISK payout mechanism, base it on a percent of the ISK value of enemy equipment destroyed only. This will ensure that FW is an ISK sink, but may reduce some of the bellyaching until the player market is in place.
Overall, I'm very happy with the proposal, and the way CCP is tapping the community to iron out details before coding them. |
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
79
|
Posted - 2013.10.21 00:01:00 -
[215] - Quote
Vell0cet wrote:First, let me say that I really appreciate the transparency and the approach CCP has implemented by bringing this to the community for feedback so early. I think it will help find and fix flaws before they go live and save a lot of development resources. This should be the model for how changes are implemented. Awesome job on the interaction with the community!
Second, I'll just say that the proposal is fantastic overall. There may need to be a few refinements here and there, but I'm really excited about the direction you're moving in.
Teamkilling is obviously the biggest concern. It needs to be in, but in a balanced way and it seems clear that CCP gets how important this is. One way I haven't heard mentioned is to have a criminal flagging system. So if I damage a teammate (maybe beyond a 25% of total HP threshold) then I get flagged as a criminal and go "purple." I appear purple to all teammates (minimap and chevron) for 30 seconds and can be killed by other teammates without them taking a penalty.
OBs need to be handled correctly as well. Due to the AoE, it's inevitable that OBs are going to unintentionally kill teammates, but they represent a huge opportunity to grief your team. These need to be handled delicately. Perhaps if you kill more enemies than teammates, you won't be penalized, but if you kill more teammates than enemies, you get an especially nasty penalty.
I really like the idea of EVE-only OBs, but it's critical that EVE pilots get really great rewards for their efforts (make the rewards too good at first and scale back as necessary), as well as the ability to quickly find and participate in ground fights. We need a large supply of eager EVE pilots willing to risk their ships. Being able to reliably earn very enticing rewards is the key to making that happen. If rewards are paid out as lootable tokens, this will incentivize piracy which would further increase the conflict around this mechanic. This might further spice things up in EVE, giving them more reason to care about DUST.
As far as the no ISK payout for mercs in FW goes, I like that there is an ISK sink, and an incentive to participate to get exclusive gear. If you do decide to add in a reduced ISK payout mechanism, base it on a percent of the ISK value of enemy equipment destroyed only. This will ensure that FW is an ISK sink, but may reduce some of the bellyaching until the player market is in place.
Overall, I'm very happy with the proposal, and the way CCP is tapping the community to iron out details before coding them.
The problem to a bounty or a flagging system is that it is highly situational( more so with a bounty system) unlike in eve where you aren't forced in a team or a lobby, and a person that is flagged you can just fly to them and kill them in the same server whereas in Dust its a little more random. If anyone gets flagged on your team and dies do your team lose a clone or what(probably not , but it still might happen) ? Because if so you are doing exactly what the griefer wants , and another issue is that players intentionally or unintentionally will get in your way and you will get flagged. Might not happen very often , but certain groups of players ( like tankers , mass driver, forge gun , or plasma launcher users ) will be very restricted in their play styles more often or not . |
Maximus Stryker
Villore Sec Ops Gallente Federation
655
|
Posted - 2013.10.21 04:15:00 -
[216] - Quote
SHANN da MAN wrote:CCP Nullarbor wrote:Flux grenading your whole team just before a big skirmish is pretty lame though, so we'll keep chewing on that problem. A simple solution to this problem is to implement an IFF (Identification Friend or Foe) system to the Flux Grenades. Say Shields are modulating on a certain frequency range or phase for friendly troops and the flux grenades are programmed to identify these frequencies and not affect them, but affect all the enemy frequencies. I hope this gets explored more. |
Vell0cet
Royal Uhlans Amarr Empire
431
|
Posted - 2013.10.21 05:05:00 -
[217] - Quote
Avinash Decker wrote:The problem to a bounty or a flagging system is that it is highly situational( more so with a bounty system) unlike in eve where you aren't forced in a team or a lobby, and a person that is flagged you can just fly to them and kill them in the same server whereas in Dust its a little more random. If anyone gets flagged on your team and dies do your team lose a clone or what(probably not , but it still might happen) ? Because if so you are doing exactly what the griefer wants , and another issue is that players intentionally or unintentionally will get in your way and you will get flagged. Might not happen very often , but certain groups of players ( like tankers , mass driver, forge gun , or plasma launcher users ) will be very restricted in their play styles more often or not . You raise some good points. I still think flagging purple is a good idea as the pros outweigh the cons. If a griefer shoots me below some threshold (say 25%), I should be able to defend myself and retaliate without penalty.
I realize some griefers may intentionally try to get their teammates flagged, but this needs to be addressed separately through a voting/punishment/kicking mechanic, since it will still be a necessary issue to address even without a flagging mechanic. I realize certain weapons will have to be used with more caution. That seems like a reasonable tradeoff to me and will make fight more tactical and realistic (which is kind of the whole point of friendly fire right?). Also I should point out teammates probably won't kill purple targets unless they're griefers, so it's an issue that players will have the freedom to manage themselves as things happen. This seems like a more "organic" and ultimately better approach.
Purple flagging isn't the compete solution to managing griefing, but I think it would be an important component of a larger plan. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
796
|
Posted - 2013.10.21 08:54:00 -
[218] - Quote
Don't give WP for reviving people killed by friendly fire!!!! |
Shotty GoBang
Pro Hic Immortalis
1691
|
Posted - 2013.10.21 13:45:00 -
[219] - Quote
Vell0cet wrote:So if I damage a teammate (maybe beyond a 25% of total HP threshold) then I get flagged as a criminal and go "purple." I appear purple to all teammates (minimap and chevron) for 30 seconds and can be killed by other teammates without them taking a penalty. Best idea I've read yet. |
gio ramos
KILL ORDERS
0
|
Posted - 2013.10.21 15:53:00 -
[220] - Quote
En Driago wrote:Sounds like fun. Can't wait. Only one minor issue I have is the "replace ISK with LP" statement... with friendly fire on, and it not really sounding like you get to pick all 16 players, like in PC matches, the cost of spending on some of those suits can get pretty steep. So this match system, in essence, is a way to throw away money...unless you have a perfect game.. and lets be honest, how many people have those all that often? I like the cost of LP for "special" items, but I don't want to play a game that already cuts into my meager gains. The suit I run, how its fitted out is already 163k .. if don't do well, or die twice no matter how much the match is worth I am already losing money. But to start a match...that at its core will be with MUCH more experienced players then the average PUB match, the likelihood of me losing more then 1 suit is going to be good. I don't want to enter a match that is guaranteed to not pay out, then run the HIGH risk of losing a butt-load of ISK doing it. Sure LP is good... but if I aint makin any ISK to support it for the 'special' items, what good is it really? All I am saying, is maybe reconsider the 'no ISK' part. Even a lil' is better than none... Thanks Cant wait to get into it!!
PS: speaking of getting into it, I have heard there will be AI matches.. like against Sleeper Drones or the Forerunners (not sure their real name) ... When will THOSE be coming? :)
I like the idea that you will not be paid isk, gives other players a chance to get in and not get proto stomped every single game. |
|
gio ramos
KILL ORDERS
0
|
Posted - 2013.10.21 16:11:00 -
[221] - Quote
cSRT4 wrote:Mavado V Noriega wrote:as a tanker i can tell u we blow up supply depots because our infantry is incapable of securing it and instead the enemy sits there farming ammo to launch swarms and fg shots at us, sorry but u cannot be mad at tankers for blowing up depots if the infantry on his team dont go to secure it Tanks cost alot more than your suit so to stay alive if it means destorying it then i agree tankers should get rid of it same as CRUs again if infantry cant secure the CRUs then blow it up. Infantry can get ammo via a nanohive anyway You, sir, are correct. HOWEVER, 95-99% of the time (probably more), it's douchebag, idiotic tankers. This does not count when, let's describe a situation... 4 letter map; 2 letters inside compound and 2 outside. Our team has the 2 letters inside and the red dots have the 2 outside letters. The red dots have all but given up taking the letters inside the compound. So, our squad decides it's time to go secure a letter outside. We get there and find everything blown up (CRU, Blaster Installations, AND SUPPLY DEPOT). <-- DON'T PUT YOUR TANK AT RISK BY GOING AROUND WITHOUT PROPER SUPPORT, THUS LEADING YOU TO "HAVE TO" BLOW UP THE SUPPLY DEPOT! That's the **** I'm talking about. If, we're red-lined and you wanna put your tank out there to get blown up by the blood-thirsty red dots and blow up their Supply Depot, good on ya and good luck. As you see my point here, there is almost never a reason to blow up a supply depot. Red-line is about the only way I see it in my head right now as justifiable but you're going to get your tank blown up anyway so I guess now looking at it, you blow up a supply depot, your tank is going to be incinerated; me or red dots. Also, if a map has multiple Supply Depots (NOT THE ONES THAT ARE AT OUR SPAWN POINT), enjoy your 50pts and blow up ONE. ONE! ... maybe. 5-pt Bridge map, we have 3 outside letters, enemy has 2 inside letters (which won't usually happen cuz blu-dots think that 2 letters are better than 3 and send 15 guys in after the compound). We have Supply Depots on the outside points. Go ahead. Blow up that Supply Depot inside. But I gotta tell ya, and I'm being honest here, if it was anyone besides you [Numbzz] in the tank blowing up the compound-Supply Depot, that tank would be gone. I would put this in the category of tankers that put themselves in harms way without reason other than greed (50pts). LOL. Translate this as 95-99% (probably more) of the time that a tank blows up a Supply Depot in a game I'm in and that ***** is going down! You [Numbzz] are the man and I accept whatever justification you have in your mind to blow up a Supply Depot. You've earned it and I would never question it. But blue-dot tankers... NO! They have no thought process other than "Holy ****! That Supply Depots not blown up yet. **** YEAH! I'm getting 50 **** ing pts"
You sir are demented and i like it... be sure to give me a buzz if you ever need me to lend you av nades to take out those tanks!!
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HEAD- HUNTER-GEO
SVER True Blood Public Disorder.
15
|
Posted - 2013.10.21 19:52:00 -
[222] - Quote
CCP you need to make it so we can deploy 16 into battle this will make it fun 16 friends,corp mates what ever |
Gelhad Thremyr
Qcgold
3
|
Posted - 2013.10.21 21:38:00 -
[223] - Quote
What I find interesting in the fact that no ISK is gained but a new type of ressource, is that district holders cannot pump out that ressource to play public matches with proto suit ad-infinitum. Also the fact that you gain less ISK will make the prevalence of proto suit less enviable.
For CCP this is also a good monetization route, as if you only do factionnal for rare items, you will need either to frustrate to get more ISK in pub matches or buy AURUM, which is good for the longevity of the game if it makes money.
Now I would definitly like this reputation system to show up (like some other people said : Vanity items) let people show their e-penises in Dust !
Now as a side note also fix the stupid account creation -> Send Money to self loop hole. Do not let people delete their account without a 7 day wait time, I know a lot of people that do this stupid multi-million ISK hack with multiple PSN accounts, it will be better for CCP's wallet if you want people to buy AURUM ! |
JP Acuna
RoyalSquad514
25
|
Posted - 2013.10.21 21:55:00 -
[224] - Quote
We should get paid for every lost item by friendly fire at the end of match, ISK coming from the shooter's wallet of course. This would discourage trolls to kill us and make it a really serious thing.
This way at least we woudn't be worried about losing expensive gear by friendly fire.
|
M4RSV0lT4
Rompe Papos
0
|
Posted - 2013.10.22 00:03:00 -
[225] - Quote
I only hope that my teammates won't kill me 3: I always receive granades from them xD now that they will be killing me with them, I fear for my a-s!!! Jajaja |
ChromeBreaker
SVER True Blood Public Disorder.
1412
|
Posted - 2013.10.22 09:12:00 -
[226] - Quote
LP - LP transfer/ trade between Eve and dust?
Theres a huge problem in the implemetation of a eve/dust market join... Eve trillionairs etc
LP is a much more managable number from what i know... and theres already a mechanic in eve for exchange rates of LP... |
KalOfTheRathi
Nec Tributis
840
|
Posted - 2013.10.22 11:15:00 -
[227] - Quote
Gelhad Thremyr wrote: -- snip unbelievably naive assumptions -- Your math skills are sadly lacking. Someone that has a 100M ISK doesn't care. Nor will they.
As for the Super Secret Multi-Million ISK ploy with other PSN accounts - it is not worth the time. I can make more ISK than that just playing matches. Now, if you cannot play the game and make ISK it is a boon to all the useless clones out there. And considering the level of Blue Belles I found today, they are legion.
Don't forget, once the player's market open and they call sell all the useless salvage they will have enough ISK to run Proto for years.
Sweet Dreams. |
KalOfTheRathi
Nec Tributis
840
|
Posted - 2013.10.22 11:18:00 -
[228] - Quote
HEAD- HUNTER-GEO wrote:CCP you need to make it so we can deploy 16 into battle this will make it fun 16 friends,corp mates what ever Q sync.
Look it up. Have fun and don't ask CCP for functionality that is already in the game. |
Kazeno Rannaa
BIG BAD W0LVES
262
|
Posted - 2013.10.22 11:40:00 -
[229] - Quote
Please read the many suggestions here. Thank you for your time. |
Gelhad Thremyr
Qcgold
3
|
Posted - 2013.10.22 15:27:00 -
[230] - Quote
KalOfTheRathi wrote:Gelhad Thremyr wrote: -- snip unbelievably naive assumptions -- Your math skills are sadly lacking. Someone that has a 100M ISK doesn't care. Nor will they. As for the Super Secret Multi-Million ISK ploy with other PSN accounts - it is not worth the time. I can make more ISK than that just playing matches. Now, if you cannot play the game and make ISK it is a boon to all the useless clones out there. And considering the level of Blue Belles I found today, they are legion. Don't forget, once the player's market open and they call sell all the useless salvage they will have enough ISK to run Proto for years. Sweet Dreams.
I agree I did not do the math here, on the surface it did look good. My guess is that we will not see that fabulous rumor of a market soon, my assumptions are based on the current released game. And I do want this game to succeed as you probably do.
I personally use level 1 gear with advanced modules and guns and constantly raise my K/D ratio ( I kill more than I die ) so I do make a profit each game (~18k suit), but there is still a significant advantage corps have with districts, I would love to see the quantity of ISK the team players made all that time. Do the number exists out there ? |
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IgniteableAura
Pro Hic Immortalis
235
|
Posted - 2013.10.22 18:54:00 -
[231] - Quote
I would also like to ask another question.
Whom gets the orbital when an eve player earns it? What mechanic are you using to ensure it goes to the "proper" individuals. |
Heinz Doofenshertz
BetaMax.
538
|
Posted - 2013.10.24 06:26:00 -
[232] - Quote
IgniteableAura wrote:I would also like to ask another question.
Whom gets the orbital when an eve player earns it? What mechanic are you using to ensure it goes to the "proper" individuals.
it is my understanding, based on the Fanfest tournament in which I participated, any squad leader from the proper factions side can then call in that orbital.
I myself Have a question for Sir Foxfour. what will be the formating and included information on the kill mail that the eve pilot will recieve? will it have the name of the merc who called down the strike? |
Draco Cerberus
Hell's Gate Inc
437
|
Posted - 2013.10.28 12:57:00 -
[233] - Quote
CCP FoxFour wrote:Spkr4theDead wrote:CCP Nullarbor wrote:So while we are already under way implementing the core of these changes, a lot of the specifics are still up for debate so we want to hear concise and reasoned feedback on everything. Please take the time to chew on this for a bit, ask questions if it's not clear then let us know where we might run into problems and why.
Looking forward to hearing all the comments. Cheers. If all someone is doing is playing FW and not getting any ISK, all they're going to do is hemorrhage ISK, but they'll have loyalty points. What exactly could you get with LP? Would I be able to replace a full tank with LP? Not at this time, once the secondary market is in and you can sell your LP items for ISK then yes. So, then what suit would you have us use? The Starer Militia suits? Get over your isk sinks, I can barely make enough with BPO suits to buy Advanced Gear/Suits and you want me to "Get Paid in LP" without a market? Your order of importance is backwards. Market first, dust to eve isk and eve to dust isk second, FW third, PVE fourth. |
Ku Shala
Planetary Response Organization Test Friends Please Ignore
620
|
Posted - 2013.10.28 16:20:00 -
[234] - Quote
also could we get a location to chat option. its really slow to type a location and its hard to pronounce some of them on voice |
RydogV
Shadow Company HQ
541
|
Posted - 2013.10.29 16:43:00 -
[235] - Quote
Introduction of Faction Contracts require the addition of Team Deploy in all modes
OR
Public 'Team' Matches: https://forums.dust514.com/default.aspx?g=posts&t=118118&find=unread |
Sjem'Tolk
Mercenaries On Duty
26
|
Posted - 2013.10.31 00:51:00 -
[236] - Quote
I hope factions gets fixed first.
As it is now, I set up options for one faction and I have been placed into another faction (one that I have unchecked in the options setting.) |
SILVERBACK 02
CALDARI SPECIAL FORCES -the specials
231
|
Posted - 2013.10.31 04:00:00 -
[237] - Quote
Arrach Sarkal wrote:CCP FoxFour wrote: Replace ISK payouts with loyalty point payouts.
Add a loyalty point store with unique items that cost both ISK and LP.
... Thats some crazy stuff right? You said it. Why are you making it impossible for players to support themselves through FW? I don't understand why you'd do this, especially if the intended goal is to enhance the visibility of the Dust/EVE link in FW, because these changes actively force people to play less FW than they could be playing right now. For context, we're an RP Amarrian loyalist corp (since 2003) and you're now proposing that in order for our Templars to sustainably support themselves beyond free starter gear they absolutely *must* to take randomly generated contracts and start fighting for Sansha, the Blood Raiders or (worse) Quafe? Yep, that's pretty crazy stuff alright. The only way this might work is if the secondary market is up and running by the same patch as these changes. Not soon(TM) after, it needs to be up and running by that same patch at the latest. Even then, it'll only work if the LP items are saleable in the long term (ie after the initial rush for "new shiny"). I like many of the other changes however these ones in particular will completely break FW (and thus Dust itself) for dedicated FW groups like us on all sides.
i really dont think you are seeing the bigger picture here..
il give you an example so you may retract your opinion, im a mercenary working for say CALDARI, i complete several contracts for the CALDARI and recieve loyalty points of which i spend in the CALDARI loyalty point store i.e;
30x "state protectorate" SL-4 rail rifles
now that i have purchased set rail rifles i now continue on to the market-
i scroll down the market and find PLAYER TO PLAYER "market"
and guess what!?
i sell 20x of those rail rifles fetching a HUGE profit! also making for players that grind pub matchs or have specialised into a enemy factions technology and doesnt want to lose standing very happy^^
are you enlightened now? exellent now on to my next child.. :) |
Ferocitan
Planetary Response Organization Test Friends Please Ignore
90
|
Posted - 2013.11.01 11:30:00 -
[238] - Quote
Move the Ob restrictions over to PC when you can hire Eve pilots or have corp members in the sky. Hireing would need isk transfer between Dust and Eve. So"Not so SOON" TM, but worth waiting for. |
Vinsarrow
New Eden Blades Of The Azure
44
|
Posted - 2013.11.01 18:58:00 -
[239] - Quote
No offence, but I will be honest. I think Dust 514 is so far going as it should so far & i'm really looking forward to it but.... Team kills enable (i'm meh about not too bad maybe to kill your team they have to be harder to be killed then the enemy I'd like that alot), loosing stance (neutral feeling on it. I'd like it if you loose stance depending on certain reasons like siding with the opposite faction), FW removal (especially I dislike) idk about it's just to me not the right thing to be done & I respectfully disagree on it, say you mess up a grenade recashays & kills like 7 of your Team or too many blue dots get in your way or you side with the enemy too much & your removed from being able to play? Just seems.... a bit much or over-kill I've been in situations my friends want to fight for the Faction I don't particularly favor but i think to myself well it won't do alot of damage to me just to run it some with them & after return to my factions. Currently the idea I liked most for Fational was the Multi-Stage Factional Warfare idea, but I think you all know what your doing so I'll leave to you guys i'm just saying my thoughts & feedback on he matter. |
Luna Angelo
We Who Walk Alone
57
|
Posted - 2013.11.05 19:47:00 -
[240] - Quote
CCP FoxFour wrote: Replace ISK payouts with loyalty point payouts.
Add a loyalty point store with unique items that cost both ISK and LP.
Do I smell a new form of merc in the works when the secondary market launches?
I am the Horseless Headsman.
Director and COO of We Who Walk Alone
|
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Ensar Cael
Svartur Bjorn
25
|
Posted - 2013.11.06 12:29:00 -
[241] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=116688&find=unread
Just putting this in here. Worth a look through at least... |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
9
|
Posted - 2013.11.06 22:58:00 -
[242] - Quote
CCP FoxFour wrote: Orbital strikes from EVE only, no warbarge strike.
So quck question, and I apologize if it's already been answered in this thread, but I skimmed most of it and didn't see an answer right off the bat.
What happens if your corporation/alliance in EVE is NOT part of FW, and your DUST corpies decide to play in FW? Are your EVE compatriots still able to assist with orbital strikes? Or will that only be limited to FW EVE players only?
|
Commander Dizzle
Closed For Business For All Mankind
24
|
Posted - 2013.11.07 23:38:00 -
[243] - Quote
This will be epic.
Also, Alliance leaders should be ready for some Standing changes.
It only takes one Minmatar or Gallente merc to run a few FW battles in similar factions to completely destroy Standings with the Amarr and Caldari.
You may want to inform your mercs what faction(s) to fight for. If they aren't going to affect EVEside standings now... They will soon enough.
Just sayin'. |
Kain Spero
Imperfects Negative-Feedback
2208
|
Posted - 2013.11.08 20:27:00 -
[244] - Quote
Jadd Hatchen wrote:CCP FoxFour wrote: Orbital strikes from EVE only, no warbarge strike.
So quck question, and I apologize if it's already been answered in this thread, but I skimmed most of it and didn't see an answer right off the bat. What happens if your corporation/alliance in EVE is NOT part of FW, and your DUST corpies decide to play in FW? Are your EVE compatriots still able to assist with orbital strikes? Or will that only be limited to FW EVE players only?
As far as I know the mechanics of supporting a faction from Eve with Orbital Support require that Eve player to be in Faction Warfare.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
|
RAGEHEAVYD
Subdreddit Test Alliance Please Ignore
94
|
Posted - 2013.11.08 21:15:00 -
[245] - Quote
My two cents... After returning from a month long break following the FEC v EON war. I found myself helping and organizing a large scale push for the Caldari to regain control of systems in Faction Warfare. Some of the biggest issues with this is the game mechanics instituted in the 1.4 patch to joining these type matches and the fact that the second a district is won it is immediately under attack again. Just like districts in Planetary Conquest these should also go into a locked un-attackable state for a period of time as to allow progress. Currently fighting 20-30 matches per day for the last week and a half with 3 to 5 squads synching and winning almost all matches we see maybe 1 to 2 percent changes. Also EVE support I have coordinated many pilots to support the cause almost never using an Orbital Strike that isn't being dropped by an EVE pilot and also having pilots plexs these systems that we are winning and there is still yet to be any progress. Its very dissatisfying to continue to grind and grind for Faction Warfare and get no results it shouldn't take CCP to have to say "hey if everyone fights for Caldari we will throw you a bone". We should be determining the outcome of these systems. These is what this game was developed for "Boots on the ground". Three more things and then ill summarize. Pilot communications are difficult but not impossible. We have be getting pilots on comms with the squads but requires a lot of shifting of channels and such. I know that its been said that pilots will be on Team Chat soon but this is very important step in right direction. Along with this is wait times in the Warbarge should be extended to allow for squad leaders to obtain communications and allow pilots a bit more time to jump to the districts. Lastly, selection of area's to fight. If you want to see more EVE/Dust 514 coordination then make it possible to select the battle they want to fight like was previously available prior to 1.4.
1. Districts that are won going into an un-attackable state for X period of time. 2. EVE Pilot communications to the squad or team. 3. Wait times in Warbarge extended for organizing communications and give pilots a chance to be in range to support. 4. Selection of battles vise auto selection. These aren't pub matches and should be treated as such. These are coordinated battles using both EVE and Dust players.
RAGEHEAVYD / NINJAPIRATEROBOTZOMBIE |
Commissar Dakkar
G.U.T.Z
0
|
Posted - 2013.11.09 17:33:00 -
[246] - Quote
Sounds great, but I'm a bit worried about the fact that in the FW screen, their is no way I know of to pick a side.
Burn, Heretics, Burn
|
RAGEHEAVYD
Subdreddit Test Alliance Please Ignore
95
|
Posted - 2013.11.09 19:17:00 -
[247] - Quote
Commissar Dakkar wrote:Sounds great, but I'm a bit worried about the fact that currently, their is no way I know of to pick a side in the FW scren/UI(?).
Battle finder under options, deselect all that you don't want to fight for and leave only the faction or factions you want to support. |
21yrOld Knight
Pradox One Proficiency V.
270
|
Posted - 2013.11.10 04:31:00 -
[248] - Quote
RAGEHEAVYD wrote:My two cents... After returning from a month long break following the FEC v EON war. I found myself helping and organizing a large scale push for the Caldari to regain control of systems in Faction Warfare. Some of the biggest issues with this is the game mechanics instituted in the 1.4 patch to joining these type matches and the fact that the second a district is won it is immediately under attack again. Just like districts in Planetary Conquest these should also go into a locked un-attackable state for a period of time as to allow progress. Currently fighting 20-30 matches per day for the last week and a half with 3 to 5 squads synching and winning almost all matches we see maybe 1 to 2 percent changes. Also EVE support I have coordinated many pilots to support the cause almost never using an Orbital Strike that isn't being dropped by an EVE pilot and also having pilots plexs these systems that we are winning and there is still yet to be any progress. Its very dissatisfying to continue to grind and grind for Faction Warfare and get no results it shouldn't take CCP to have to say "hey if everyone fights for Caldari we will throw you a bone". We should be determining the outcome of these systems. These is what this game was developed for "Boots on the ground". Three more things and then ill summarize. Pilot communications are difficult but not impossible. We have been getting pilots on comms with the squads but requires a lot of shifting of channels and such. I know that its been said that pilots will be on Team Chat soon but this is very important step in right direction. Along with this is wait times in the Warbarge should be extended to allow for squad leaders to obtain communications and allow pilots a bit more time to jump to the districts. Lastly, selection of area's to fight. If you want to see more EVE/Dust 514 coordination then make it possible to select the battle they want to fight like was previously available prior to 1.4.
1. Districts that are won going into an un-attackable state for X period of time. 2. EVE Pilot communications to the squad or team. 3. Wait times in Warbarge extended for organizing communications and give pilots a chance to be in range to support. 4. Selection of battles vise auto selection. These aren't pub matches and shouldn't be treated as such. These are coordinated battles using both EVE and Dust players.
RAGEHEAVYD / NINJAPIRATEROBOTZOMBIE
Good idea.
I don't fight for the Amarr. I fight with them.
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KrazyEyeKilla
The Phalanx Inc
28
|
Posted - 2013.11.15 10:02:00 -
[249] - Quote
Friendly being enabled needs to be thought through. Gives the opportunity to trolls to ruin the game. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
884
|
Posted - 2013.11.15 23:38:00 -
[250] - Quote
Can you bring the orbitals only from EVE only aspect to PC? Can you also bring the pilot rewards too? EVE support in PC isn't worth it anymore.
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
SoonGäó514
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
397
|
Posted - 2013.11.18 21:27:00 -
[251] - Quote
So this seems to be nearly exactly to what mission running is in EVE. Except with zero isk payment (Which is silly. It should just be much less payment in ISK).
Do you plan on adding pirate factions?
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
|
DROPSHIP CAPTAIN
INSANE-CLONE-POSSE
3
|
Posted - 2013.11.19 04:17:00 -
[252] - Quote
Again DEV, CCP, Who ever is running Eve and Dust 514 into the ground of crap........ COMMON! I don't like PC battles......I don't like Molden Heath......Get rid of both nobody is on and it makes no sense at all! Please just leave it to games like factional warfare or make a "Take over a Eve Ship" Game where we are ALL linked to the Eve Universe! These things make sense to Eve and Dusts Thanks for not wrecking the game if you listen to me! PC is garbage! |
Broonfondle Majikthies
Bannana Boat Corp Relentless Heroes Alliance
459
|
Posted - 2013.11.19 15:55:00 -
[253] - Quote
Can't wait. Though the transition state will be a heavy one. I'm thinking of HMG users (suit / Weapon - faction incompatibility) My heavy alt included will be in a strange limbo state until the race suits catch up.
Also would like to see future (distant I know) Dust only alternatives to OB - I'm thinking when the maps get larger and increased player count but I would like to see a way to compensate for lack of EVE support. Not as powerful and all reaching but still effective. I'm thinking of Vehicle mounted support weapons and (my personal fav) air support - Something ISK invested, that is counterable and provides support for troops on the ground / front lines.
But I digress. The current outline looks promising and I look forward to proving my loyalty
"We demand rigidly defined areas of doubt and uncertainty!"
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low genius
The Sound Of Freedom Renegade Alliance
897
|
Posted - 2013.11.20 04:05:00 -
[254] - Quote
the only worrisome part of this thread is that it sounds like you're going to make me play high-sec matches to gain isk. please don't make me play in high-sec.
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VALKO CALDARI
Academy Inferno E-R-A
2
|
Posted - 2013.11.20 16:40:00 -
[255] - Quote
Dear CCP, it looks interesting... however I have 2 comments:
1. Friendly fire - there will be blues who will hunt after another and does not matter if you killed him this game by mistake as ally or another game as enemy or he just does not like color of your eyes =) I suggest that killer will bear charges. If some one do not like my suit which is worth of 90k ISK or tank for 1kk ISK, fine, destroy it, but funds from his wallet will be transferred to mine. No funds? let him go for negative amount and I still get funds back. This will make player more careful and let them think before they shoot, not shoot first...
Also, If lost equipment was purchased for Aurum, then I am suggesting - Killer pays fines in ISK but in equivalent for Aur item, receiving side will receive compensation in Aurum equal to lost. This will let Killer to avoid expense in Aurum in case of kill by mistake.
2. War Barges - I suggest to keep it but make them less attractive by reducing hip power, strike area and make it more WP cost. So, If player from EVE is not there, we can have some fun with War Barge! |
Commissar Dakkar
G.U.T.Z
0
|
Posted - 2013.11.21 02:22:00 -
[256] - Quote
RAGEHEAVYD wrote:Commissar Dakkar wrote:Sounds great, but I'm a bit worried about the fact that currently, their is no way I know of to pick a side in the FW scren/UI(?). Battle finder under options, deselect all that you don't want to fight for and leave only the faction or factions you want to support. Thanks
Burn, Heretics, Burn
|
Aoena Rays
Bragian Order Amarr Empire
385
|
Posted - 2013.11.25 07:32:00 -
[257] - Quote
Soooooooo dev blog soon on 1.7? SoxFour? |
Stine Control
Carbon 7 CRONOS.
70
|
Posted - 2013.11.30 04:49:00 -
[258] - Quote
Are complex's being put in orbit of terrestrial planets ? It would give pilots something else to do instead of just waiting, And it would be cool to have A ground weapon or access to A defense satellite or something to fire back at any hostile pilots. And to fight in the hubs when trying to flip A system would be awesome too.
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
87
|
Posted - 2013.12.02 17:25:00 -
[259] - Quote
Kain Spero wrote:Jadd Hatchen wrote:CCP FoxFour wrote: Orbital strikes from EVE only, no warbarge strike.
So quck question, and I apologize if it's already been answered in this thread, but I skimmed most of it and didn't see an answer right off the bat. What happens if your corporation/alliance in EVE is NOT part of FW, and your DUST corpies decide to play in FW? Are your EVE compatriots still able to assist with orbital strikes? Or will that only be limited to FW EVE players only? As far as I know the mechanics of supporting a faction from Eve with Orbital Support require that Eve player to be in Faction Warfare.
Ok, I guess that's fine. Afterall you have to differentiate between the corps that go full faction vs. the ones that do not and reward them accordingly I guess. The immediate was to see that is through coordination of things like orbitals.
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God Anpu TheImmortal
The Pyramid Order The Nova Foundry
76
|
Posted - 2013.12.02 22:10:00 -
[260] - Quote
CCP WHY IS THERE NO HMG FOR THE WEAPONS THAT U EARN IN THIS MODE.
Stand in the shadow of Ultimate Supremacy.
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