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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Maken Tosch
DUST University Ivy League
4503
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Posted - 2013.10.18 22:18:00 -
[1] - Quote
Knight Soiaire wrote:Like the look of the changes so far.
But.....
Team Deploy? (Sorry if it was mentioned and I just missed it)
And I assume you'll be adding the Secondary Marketplace at the same time (Or at least, close to the release date of this update), because the last thing I want is more useless salvage lying around.
You haven't read the other links have you?
Source: https://forums.dust514.com/default.aspx?g=posts&t=116189
CCP Foxfour wrote: The general idea is that if you are a hard core factional warfare player you grind up LP, buy things from the LP store, and then sell them to other players for ISK on the market. DUST doesn't have a secondary market for this implemented yet. This left us with a difficult choice to make. We could delay this feature until the secondary market is in; that would suck because we want to play this, and we're sure you guys want to as well. The second option was put this feature in but somehow balance it for there being no secondary market and then rebalance it again when the secondary market comes out. This would be bad as it means a lot of wasted development time. The third option was to balance it for the secondary market and just let you guys do your thing in the meantime. In the end, we settled on the third option. This does mean that people participating in factional contracts will make less ISK right now, but if they are hoarding loyalty points then they will have the potential to make lots of money when the secondary market comes along and they can sell FW gear to other players.
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Maken Tosch
DUST University Ivy League
4504
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Posted - 2013.10.19 03:49:00 -
[2] - Quote
Baal Roo wrote:crazy space 1 wrote:Baal Roo wrote:Well, if this is implemented in the way outlined here, it'll be one step forward and about ten steps back.
I'm so tired of seeing so many blatant issues with every single new feature added that I don't even feel like it's worth my time explaining why this stuff is so bad anymore. This might just be the last straw for me. I can only watch this dev team blunder and stumble for so long, it's just painful to watch... almost as painful as actually playing Dust 514 is at this point. how so! listen you didn't even point out a single thing you think they do better! Well yeah, that's why I said: "I'm so tired of seeing so many blatant issues with every single new feature added that I don't even feel like it's worth my time explaining why this stuff is so bad anymore." I'm done wasting my time trying to explain why the dev team is terrible, I will now commence with simply stating that they are in fact terrible.
I see what you did there. You place that little disclaimer of yours of "being to tired" to explain the problems so you won't have to answer to the challenge.
I admit that I sometimes do that with respec discussions, but if I'm pressed to accept any challenge to explain myself then I become a kind gentleman and rise to the challenge.
Now be prepared to accept this challenge and rise to it.
What is wrong with the proposed factional system posted by CCP Foxfour that needs to be adjusted before implementation and how would you propose to change it? Please include numbers if needed. |
Maken Tosch
DUST University Ivy League
4504
|
Posted - 2013.10.19 16:10:00 -
[3] - Quote
xxwhitedevilxx M wrote:CCP Nullarbor wrote: Friendly Fire I can see us also doing a max TK per battle as well as the standings penalties. That was actually in the original design but we didn't include it in the notes here. I think of all the numbers and mechanics, the friendly fire penalties will be the area that undergoes the most change based on player feedback and just how well it plays out once we go live. We are acutely aware of how important it is to get the FF penalties in pubs correct.
wouldn't it be great to prevent intentional team kills by adding a system that stops your gun for a while whenever you hit a friend?
Too lame. Remember what CCP Foxfour said earlier. A little bit of griefing is healthy every now and then. They don't want to completely outlaw it. |
Maken Tosch
DUST University Ivy League
4504
|
Posted - 2013.10.19 16:34:00 -
[4] - Quote
Arrach Sarkal wrote:The sentence about there being a lot of ISK in Dust and FW items being a motivation to spend it is irrelevant as far as the actual issue goes. There being too much ISK in the game is a symptom of the game economy being a farce and arbitrarily punishing dedicated FW players for playing in the sandbox as they want to is not going to help.
The issue of having too much ISK is relevant. I know a corp that has a wallet size of at least 1 billion ISK for that corp alone (it's an estimate based on number of shareholders) and that's just outside of EoN. Can you imagine the mountain of ISK that EoN has? A lot. Think of Scrooge McDuck's money bin from Duck Tales. That can have a negative impact on the economy if too much ISK is in circulation at one time.
Many of us have constantly asked CCP to implement some kind of ISK sink to alleviate this economic problem and so far the idea of no ISK payouts for FW seems like a novel idea. But as others have mentioned here, we won't know of what the ramifications will be until we see the effects for ourselves. All this speculation about people joining FW in free suits and all is just that... speculation. |
Maken Tosch
DUST University Ivy League
4504
|
Posted - 2013.10.19 18:30:00 -
[5] - Quote
Aero Yassavi wrote:Maken Tosch wrote:Arrach Sarkal wrote:The sentence about there being a lot of ISK in Dust and FW items being a motivation to spend it is irrelevant as far as the actual issue goes. There being too much ISK in the game is a symptom of the game economy being a farce and arbitrarily punishing dedicated FW players for playing in the sandbox as they want to is not going to help. The issue of having too much ISK is relevant. I know a corp that has a wallet size of at least 1 billion ISK for that corp alone (it's an estimate based on number of shareholders) and that's just outside of EoN. Can you imagine the mountain of ISK that EoN has? A lot. Think of Scrooge McDuck's money bin from Duck Tales. That can have a negative impact on the economy if too much ISK is in circulation at one time. Many of us have constantly asked CCP to implement some kind of ISK sink to alleviate this economic problem and so far the idea of no ISK payouts for FW seems like a novel idea. But as others have mentioned here, we won't know of what the ramifications will be until we see the effects for ourselves. All this speculation about people joining FW in free suits and all is just that... speculation. Except not all of us are EON or play PC. Why should they punish the FW players in order to give PC corps an ISK sink? There's nothing novel about that.
I don't know about you or how you think, but I don't see this as punishment to FW people at all. We are being rewarded with something far greater than just mere ISK here. We will be given Loyalty Points which will go towards purchasing faction-specific gear. The faction-specific gear is something that can only be acquired (for now) from faction warfare for the side that you choose and they are exactly like the proto-level weapons but with lower CPU/PG requirements which is something a lot of proto folks love to have for their suits (especially us scouts). And unlike the pub matches or PC battles, our rewards and standings grow proportional to the time and effort we put into building our relations with the factions. That alone is something far more rewarding than mere pocket change. |
Maken Tosch
DUST University Ivy League
4505
|
Posted - 2013.10.19 21:17:00 -
[6] - Quote
@Aero
Call it what you like, but I don't see it as punishment for the faction warfare players. In my opinion there are far more rewards given than there are taken away. The only thing I'm concerned about at this point is the issue with griefers. |
Maken Tosch
DUST University Ivy League
4505
|
Posted - 2013.10.19 21:41:00 -
[7] - Quote
@Baal
Ok. Its up to you to think if the game is dead or not. Not that I care or anything about your rejection to the offer. |
Maken Tosch
DUST University Ivy League
4507
|
Posted - 2013.10.20 00:18:00 -
[8] - Quote
Heinrich Jagerblitzen wrote:Very quckly wanted to go on record that I do NOT think the LP store reward changes should be released until a player trade option / market exists. I agree it risks a huge damaging impact on participation levels, and I will be in talks with CCP about this about what options exist here.
A limited trade window should due just nicely. I'm not asking for any major buy/sell order market trade window. Just a simple 1-to-1 trading window where you can directly send a trade invite to a certain player, that player accepts the invite, and then trade begins. Kind of like how two Yu-Gi-Oh players trade cards in person.
That should be enough to start. |
Maken Tosch
DUST University Ivy League
4507
|
Posted - 2013.10.20 00:19:00 -
[9] - Quote
crazy space 1 wrote:Baal Roo wrote:crazy space 1 wrote:Ghural wrote:Not rewarding players with ISK for participating in faction warfare means that it will be impossible to have a faction warfare only corp. Unless they buy Aurum Gear only of course. So get an eve corp to fund you You can't transfer funds between games. well then CCP should get on that then I allready wrote my suggestion. Daily allowance isk transfer between FW eve/dust players based on standings. Or they can just open the floodgates since people like me have more money than I'll ever know what to do with anyways.
CCP already confirmed that they will allow such transfer in the future. Except there will be a heavy-ass tax on any ISK transfers coming from Eve to Dust. |
Maken Tosch
DUST University Ivy League
4514
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Posted - 2013.10.20 13:41:00 -
[10] - Quote
Ydubbs81 RND wrote:Just want to say......it is features like these that will distinguish dust from other fps for a long time. The only issue is actually putting all of these promised features in the game so players can actually play them.
Looking forward to these changes....the LP market sounds great and will add more depth to the game and allow for more customizations in dropsuits.
As much as I dont like friendly fire....it does seem balanced. I am disappointed that ccp actually wants griefing but it is what it is. I can see people getting pissed off and walking away from the game because some people dont care about the penalties at all. Peple will TK you if you choose to use high end proto gear and officer gear. I can also see tanks getting TKed etc.
Of course they allow a little griefing. They made Eve Online for god sake. The most prestigious griefer haven in the mmo industry. We're talking about players that make a living ganking innocent miners in high sec space. |
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Maken Tosch
DUST University Ivy League
4516
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Posted - 2013.10.20 15:15:00 -
[11] - Quote
Jaysyn Larrisen wrote:CCP Nullabor... I have a suggestion I think can help everyone out on this without compromising the goals your team are working towards and help guys like Aero.
Simply increase ISK payout in public contracts by 33% until the market hits then drop the ISK payout to its current baseline rate. Is this a viable option for the way the Dev team wants to build the game?
That doesn't sound like a bad idea. In fact, it's easy to do. CCP has the capability to adjust ISK payouts on the fly without having to go through various updates. I have seen this happen before multiple times. |
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