Pages: 1 2 3 4 5 6 7 [8] 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Krom Ganesh
Holdfast Syndicate Amarr Empire
428
|
Posted - 2013.10.20 17:35:00 -
[211] - Quote
What's to prevent entire squads (or teams when team deploy arrives) from awoxing matches? They could avoid any TK or damage monitoring systems by just loitering in the middle of nowhere and still cause their faction to lose (and still get standing to boot ). |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
135
|
Posted - 2013.10.20 17:46:00 -
[212] - Quote
Krom Ganesh wrote:What's to prevent entire squads (or teams when team deploy arrives) from awoxing matches? They could avoid any TK or damage monitoring systems by just loitering in the middle of nowhere and still cause their faction to lose (and still get standing to boot ).
The short answer...nothing prevents it. And that's ok.
The way around all of this is to heavily incentivize winning / positive play and be smart about Tk penalties. |
spoony moon
Amarr Templars Amarr Empire
27
|
Posted - 2013.10.20 20:14:00 -
[213] - Quote
Ydubbs81 RND wrote:Just want to say......it is features like these that will distinguish dust from other fps for a long time. The only issue is actually putting all of these promised features in the game so players can actually play them.
I still believe |
Vell0cet
Royal Uhlans Amarr Empire
430
|
Posted - 2013.10.20 20:14:00 -
[214] - Quote
First, let me say that I really appreciate the transparency and the approach CCP has implemented by bringing this to the community for feedback so early. I think it will help find and fix flaws before they go live and save a lot of development resources. This should be the model for how changes are implemented. Awesome job on the interaction with the community!
Second, I'll just say that the proposal is fantastic overall. There may need to be a few refinements here and there, but I'm really excited about the direction you're moving in.
Teamkilling is obviously the biggest concern. It needs to be in, but in a balanced way and it seems clear that CCP gets how important this is. One way I haven't heard mentioned is to have a criminal flagging system. So if I damage a teammate (maybe beyond a 25% of total HP threshold) then I get flagged as a criminal and go "purple." I appear purple to all teammates (minimap and chevron) for 30 seconds and can be killed by other teammates without them taking a penalty.
OBs need to be handled correctly as well. Due to the AoE, it's inevitable that OBs are going to unintentionally kill teammates, but they represent a huge opportunity to grief your team. These need to be handled delicately. Perhaps if you kill more enemies than teammates, you won't be penalized, but if you kill more teammates than enemies, you get an especially nasty penalty.
I really like the idea of EVE-only OBs, but it's critical that EVE pilots get really great rewards for their efforts (make the rewards too good at first and scale back as necessary), as well as the ability to quickly find and participate in ground fights. We need a large supply of eager EVE pilots willing to risk their ships. Being able to reliably earn very enticing rewards is the key to making that happen. If rewards are paid out as lootable tokens, this will incentivize piracy which would further increase the conflict around this mechanic. This might further spice things up in EVE, giving them more reason to care about DUST.
As far as the no ISK payout for mercs in FW goes, I like that there is an ISK sink, and an incentive to participate to get exclusive gear. If you do decide to add in a reduced ISK payout mechanism, base it on a percent of the ISK value of enemy equipment destroyed only. This will ensure that FW is an ISK sink, but may reduce some of the bellyaching until the player market is in place.
Overall, I'm very happy with the proposal, and the way CCP is tapping the community to iron out details before coding them. |
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
79
|
Posted - 2013.10.21 00:01:00 -
[215] - Quote
Vell0cet wrote:First, let me say that I really appreciate the transparency and the approach CCP has implemented by bringing this to the community for feedback so early. I think it will help find and fix flaws before they go live and save a lot of development resources. This should be the model for how changes are implemented. Awesome job on the interaction with the community!
Second, I'll just say that the proposal is fantastic overall. There may need to be a few refinements here and there, but I'm really excited about the direction you're moving in.
Teamkilling is obviously the biggest concern. It needs to be in, but in a balanced way and it seems clear that CCP gets how important this is. One way I haven't heard mentioned is to have a criminal flagging system. So if I damage a teammate (maybe beyond a 25% of total HP threshold) then I get flagged as a criminal and go "purple." I appear purple to all teammates (minimap and chevron) for 30 seconds and can be killed by other teammates without them taking a penalty.
OBs need to be handled correctly as well. Due to the AoE, it's inevitable that OBs are going to unintentionally kill teammates, but they represent a huge opportunity to grief your team. These need to be handled delicately. Perhaps if you kill more enemies than teammates, you won't be penalized, but if you kill more teammates than enemies, you get an especially nasty penalty.
I really like the idea of EVE-only OBs, but it's critical that EVE pilots get really great rewards for their efforts (make the rewards too good at first and scale back as necessary), as well as the ability to quickly find and participate in ground fights. We need a large supply of eager EVE pilots willing to risk their ships. Being able to reliably earn very enticing rewards is the key to making that happen. If rewards are paid out as lootable tokens, this will incentivize piracy which would further increase the conflict around this mechanic. This might further spice things up in EVE, giving them more reason to care about DUST.
As far as the no ISK payout for mercs in FW goes, I like that there is an ISK sink, and an incentive to participate to get exclusive gear. If you do decide to add in a reduced ISK payout mechanism, base it on a percent of the ISK value of enemy equipment destroyed only. This will ensure that FW is an ISK sink, but may reduce some of the bellyaching until the player market is in place.
Overall, I'm very happy with the proposal, and the way CCP is tapping the community to iron out details before coding them.
The problem to a bounty or a flagging system is that it is highly situational( more so with a bounty system) unlike in eve where you aren't forced in a team or a lobby, and a person that is flagged you can just fly to them and kill them in the same server whereas in Dust its a little more random. If anyone gets flagged on your team and dies do your team lose a clone or what(probably not , but it still might happen) ? Because if so you are doing exactly what the griefer wants , and another issue is that players intentionally or unintentionally will get in your way and you will get flagged. Might not happen very often , but certain groups of players ( like tankers , mass driver, forge gun , or plasma launcher users ) will be very restricted in their play styles more often or not . |
Maximus Stryker
Villore Sec Ops Gallente Federation
655
|
Posted - 2013.10.21 04:15:00 -
[216] - Quote
SHANN da MAN wrote:CCP Nullarbor wrote:Flux grenading your whole team just before a big skirmish is pretty lame though, so we'll keep chewing on that problem. A simple solution to this problem is to implement an IFF (Identification Friend or Foe) system to the Flux Grenades. Say Shields are modulating on a certain frequency range or phase for friendly troops and the flux grenades are programmed to identify these frequencies and not affect them, but affect all the enemy frequencies. I hope this gets explored more. |
Vell0cet
Royal Uhlans Amarr Empire
431
|
Posted - 2013.10.21 05:05:00 -
[217] - Quote
Avinash Decker wrote:The problem to a bounty or a flagging system is that it is highly situational( more so with a bounty system) unlike in eve where you aren't forced in a team or a lobby, and a person that is flagged you can just fly to them and kill them in the same server whereas in Dust its a little more random. If anyone gets flagged on your team and dies do your team lose a clone or what(probably not , but it still might happen) ? Because if so you are doing exactly what the griefer wants , and another issue is that players intentionally or unintentionally will get in your way and you will get flagged. Might not happen very often , but certain groups of players ( like tankers , mass driver, forge gun , or plasma launcher users ) will be very restricted in their play styles more often or not . You raise some good points. I still think flagging purple is a good idea as the pros outweigh the cons. If a griefer shoots me below some threshold (say 25%), I should be able to defend myself and retaliate without penalty.
I realize some griefers may intentionally try to get their teammates flagged, but this needs to be addressed separately through a voting/punishment/kicking mechanic, since it will still be a necessary issue to address even without a flagging mechanic. I realize certain weapons will have to be used with more caution. That seems like a reasonable tradeoff to me and will make fight more tactical and realistic (which is kind of the whole point of friendly fire right?). Also I should point out teammates probably won't kill purple targets unless they're griefers, so it's an issue that players will have the freedom to manage themselves as things happen. This seems like a more "organic" and ultimately better approach.
Purple flagging isn't the compete solution to managing griefing, but I think it would be an important component of a larger plan. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
796
|
Posted - 2013.10.21 08:54:00 -
[218] - Quote
Don't give WP for reviving people killed by friendly fire!!!! |
Shotty GoBang
Pro Hic Immortalis
1691
|
Posted - 2013.10.21 13:45:00 -
[219] - Quote
Vell0cet wrote:So if I damage a teammate (maybe beyond a 25% of total HP threshold) then I get flagged as a criminal and go "purple." I appear purple to all teammates (minimap and chevron) for 30 seconds and can be killed by other teammates without them taking a penalty. Best idea I've read yet. |
gio ramos
KILL ORDERS
0
|
Posted - 2013.10.21 15:53:00 -
[220] - Quote
En Driago wrote:Sounds like fun. Can't wait. Only one minor issue I have is the "replace ISK with LP" statement... with friendly fire on, and it not really sounding like you get to pick all 16 players, like in PC matches, the cost of spending on some of those suits can get pretty steep. So this match system, in essence, is a way to throw away money...unless you have a perfect game.. and lets be honest, how many people have those all that often? I like the cost of LP for "special" items, but I don't want to play a game that already cuts into my meager gains. The suit I run, how its fitted out is already 163k .. if don't do well, or die twice no matter how much the match is worth I am already losing money. But to start a match...that at its core will be with MUCH more experienced players then the average PUB match, the likelihood of me losing more then 1 suit is going to be good. I don't want to enter a match that is guaranteed to not pay out, then run the HIGH risk of losing a butt-load of ISK doing it. Sure LP is good... but if I aint makin any ISK to support it for the 'special' items, what good is it really? All I am saying, is maybe reconsider the 'no ISK' part. Even a lil' is better than none... Thanks Cant wait to get into it!!
PS: speaking of getting into it, I have heard there will be AI matches.. like against Sleeper Drones or the Forerunners (not sure their real name) ... When will THOSE be coming? :)
I like the idea that you will not be paid isk, gives other players a chance to get in and not get proto stomped every single game. |
|
gio ramos
KILL ORDERS
0
|
Posted - 2013.10.21 16:11:00 -
[221] - Quote
cSRT4 wrote:Mavado V Noriega wrote:as a tanker i can tell u we blow up supply depots because our infantry is incapable of securing it and instead the enemy sits there farming ammo to launch swarms and fg shots at us, sorry but u cannot be mad at tankers for blowing up depots if the infantry on his team dont go to secure it Tanks cost alot more than your suit so to stay alive if it means destorying it then i agree tankers should get rid of it same as CRUs again if infantry cant secure the CRUs then blow it up. Infantry can get ammo via a nanohive anyway You, sir, are correct. HOWEVER, 95-99% of the time (probably more), it's douchebag, idiotic tankers. This does not count when, let's describe a situation... 4 letter map; 2 letters inside compound and 2 outside. Our team has the 2 letters inside and the red dots have the 2 outside letters. The red dots have all but given up taking the letters inside the compound. So, our squad decides it's time to go secure a letter outside. We get there and find everything blown up (CRU, Blaster Installations, AND SUPPLY DEPOT). <-- DON'T PUT YOUR TANK AT RISK BY GOING AROUND WITHOUT PROPER SUPPORT, THUS LEADING YOU TO "HAVE TO" BLOW UP THE SUPPLY DEPOT! That's the **** I'm talking about. If, we're red-lined and you wanna put your tank out there to get blown up by the blood-thirsty red dots and blow up their Supply Depot, good on ya and good luck. As you see my point here, there is almost never a reason to blow up a supply depot. Red-line is about the only way I see it in my head right now as justifiable but you're going to get your tank blown up anyway so I guess now looking at it, you blow up a supply depot, your tank is going to be incinerated; me or red dots. Also, if a map has multiple Supply Depots (NOT THE ONES THAT ARE AT OUR SPAWN POINT), enjoy your 50pts and blow up ONE. ONE! ... maybe. 5-pt Bridge map, we have 3 outside letters, enemy has 2 inside letters (which won't usually happen cuz blu-dots think that 2 letters are better than 3 and send 15 guys in after the compound). We have Supply Depots on the outside points. Go ahead. Blow up that Supply Depot inside. But I gotta tell ya, and I'm being honest here, if it was anyone besides you [Numbzz] in the tank blowing up the compound-Supply Depot, that tank would be gone. I would put this in the category of tankers that put themselves in harms way without reason other than greed (50pts). LOL. Translate this as 95-99% (probably more) of the time that a tank blows up a Supply Depot in a game I'm in and that ***** is going down! You [Numbzz] are the man and I accept whatever justification you have in your mind to blow up a Supply Depot. You've earned it and I would never question it. But blue-dot tankers... NO! They have no thought process other than "Holy ****! That Supply Depots not blown up yet. **** YEAH! I'm getting 50 **** ing pts"
You sir are demented and i like it... be sure to give me a buzz if you ever need me to lend you av nades to take out those tanks!!
|
HEAD- HUNTER-GEO
SVER True Blood Public Disorder.
15
|
Posted - 2013.10.21 19:52:00 -
[222] - Quote
CCP you need to make it so we can deploy 16 into battle this will make it fun 16 friends,corp mates what ever |
Gelhad Thremyr
Qcgold
3
|
Posted - 2013.10.21 21:38:00 -
[223] - Quote
What I find interesting in the fact that no ISK is gained but a new type of ressource, is that district holders cannot pump out that ressource to play public matches with proto suit ad-infinitum. Also the fact that you gain less ISK will make the prevalence of proto suit less enviable.
For CCP this is also a good monetization route, as if you only do factionnal for rare items, you will need either to frustrate to get more ISK in pub matches or buy AURUM, which is good for the longevity of the game if it makes money.
Now I would definitly like this reputation system to show up (like some other people said : Vanity items) let people show their e-penises in Dust !
Now as a side note also fix the stupid account creation -> Send Money to self loop hole. Do not let people delete their account without a 7 day wait time, I know a lot of people that do this stupid multi-million ISK hack with multiple PSN accounts, it will be better for CCP's wallet if you want people to buy AURUM ! |
JP Acuna
RoyalSquad514
25
|
Posted - 2013.10.21 21:55:00 -
[224] - Quote
We should get paid for every lost item by friendly fire at the end of match, ISK coming from the shooter's wallet of course. This would discourage trolls to kill us and make it a really serious thing.
This way at least we woudn't be worried about losing expensive gear by friendly fire.
|
M4RSV0lT4
Rompe Papos
0
|
Posted - 2013.10.22 00:03:00 -
[225] - Quote
I only hope that my teammates won't kill me 3: I always receive granades from them xD now that they will be killing me with them, I fear for my a-s!!! Jajaja |
ChromeBreaker
SVER True Blood Public Disorder.
1412
|
Posted - 2013.10.22 09:12:00 -
[226] - Quote
LP - LP transfer/ trade between Eve and dust?
Theres a huge problem in the implemetation of a eve/dust market join... Eve trillionairs etc
LP is a much more managable number from what i know... and theres already a mechanic in eve for exchange rates of LP... |
KalOfTheRathi
Nec Tributis
840
|
Posted - 2013.10.22 11:15:00 -
[227] - Quote
Gelhad Thremyr wrote: -- snip unbelievably naive assumptions -- Your math skills are sadly lacking. Someone that has a 100M ISK doesn't care. Nor will they.
As for the Super Secret Multi-Million ISK ploy with other PSN accounts - it is not worth the time. I can make more ISK than that just playing matches. Now, if you cannot play the game and make ISK it is a boon to all the useless clones out there. And considering the level of Blue Belles I found today, they are legion.
Don't forget, once the player's market open and they call sell all the useless salvage they will have enough ISK to run Proto for years.
Sweet Dreams. |
KalOfTheRathi
Nec Tributis
840
|
Posted - 2013.10.22 11:18:00 -
[228] - Quote
HEAD- HUNTER-GEO wrote:CCP you need to make it so we can deploy 16 into battle this will make it fun 16 friends,corp mates what ever Q sync.
Look it up. Have fun and don't ask CCP for functionality that is already in the game. |
Kazeno Rannaa
BIG BAD W0LVES
262
|
Posted - 2013.10.22 11:40:00 -
[229] - Quote
Please read the many suggestions here. Thank you for your time. |
Gelhad Thremyr
Qcgold
3
|
Posted - 2013.10.22 15:27:00 -
[230] - Quote
KalOfTheRathi wrote:Gelhad Thremyr wrote: -- snip unbelievably naive assumptions -- Your math skills are sadly lacking. Someone that has a 100M ISK doesn't care. Nor will they. As for the Super Secret Multi-Million ISK ploy with other PSN accounts - it is not worth the time. I can make more ISK than that just playing matches. Now, if you cannot play the game and make ISK it is a boon to all the useless clones out there. And considering the level of Blue Belles I found today, they are legion. Don't forget, once the player's market open and they call sell all the useless salvage they will have enough ISK to run Proto for years. Sweet Dreams.
I agree I did not do the math here, on the surface it did look good. My guess is that we will not see that fabulous rumor of a market soon, my assumptions are based on the current released game. And I do want this game to succeed as you probably do.
I personally use level 1 gear with advanced modules and guns and constantly raise my K/D ratio ( I kill more than I die ) so I do make a profit each game (~18k suit), but there is still a significant advantage corps have with districts, I would love to see the quantity of ISK the team players made all that time. Do the number exists out there ? |
|
IgniteableAura
Pro Hic Immortalis
235
|
Posted - 2013.10.22 18:54:00 -
[231] - Quote
I would also like to ask another question.
Whom gets the orbital when an eve player earns it? What mechanic are you using to ensure it goes to the "proper" individuals. |
Heinz Doofenshertz
BetaMax.
538
|
Posted - 2013.10.24 06:26:00 -
[232] - Quote
IgniteableAura wrote:I would also like to ask another question.
Whom gets the orbital when an eve player earns it? What mechanic are you using to ensure it goes to the "proper" individuals.
it is my understanding, based on the Fanfest tournament in which I participated, any squad leader from the proper factions side can then call in that orbital.
I myself Have a question for Sir Foxfour. what will be the formating and included information on the kill mail that the eve pilot will recieve? will it have the name of the merc who called down the strike? |
Draco Cerberus
Hell's Gate Inc
437
|
Posted - 2013.10.28 12:57:00 -
[233] - Quote
CCP FoxFour wrote:Spkr4theDead wrote:CCP Nullarbor wrote:So while we are already under way implementing the core of these changes, a lot of the specifics are still up for debate so we want to hear concise and reasoned feedback on everything. Please take the time to chew on this for a bit, ask questions if it's not clear then let us know where we might run into problems and why.
Looking forward to hearing all the comments. Cheers. If all someone is doing is playing FW and not getting any ISK, all they're going to do is hemorrhage ISK, but they'll have loyalty points. What exactly could you get with LP? Would I be able to replace a full tank with LP? Not at this time, once the secondary market is in and you can sell your LP items for ISK then yes. So, then what suit would you have us use? The Starer Militia suits? Get over your isk sinks, I can barely make enough with BPO suits to buy Advanced Gear/Suits and you want me to "Get Paid in LP" without a market? Your order of importance is backwards. Market first, dust to eve isk and eve to dust isk second, FW third, PVE fourth. |
Ku Shala
Planetary Response Organization Test Friends Please Ignore
620
|
Posted - 2013.10.28 16:20:00 -
[234] - Quote
also could we get a location to chat option. its really slow to type a location and its hard to pronounce some of them on voice |
RydogV
Shadow Company HQ
541
|
Posted - 2013.10.29 16:43:00 -
[235] - Quote
Introduction of Faction Contracts require the addition of Team Deploy in all modes
OR
Public 'Team' Matches: https://forums.dust514.com/default.aspx?g=posts&t=118118&find=unread |
Sjem'Tolk
Mercenaries On Duty
26
|
Posted - 2013.10.31 00:51:00 -
[236] - Quote
I hope factions gets fixed first.
As it is now, I set up options for one faction and I have been placed into another faction (one that I have unchecked in the options setting.) |
SILVERBACK 02
CALDARI SPECIAL FORCES -the specials
231
|
Posted - 2013.10.31 04:00:00 -
[237] - Quote
Arrach Sarkal wrote:CCP FoxFour wrote: Replace ISK payouts with loyalty point payouts.
Add a loyalty point store with unique items that cost both ISK and LP.
... Thats some crazy stuff right? You said it. Why are you making it impossible for players to support themselves through FW? I don't understand why you'd do this, especially if the intended goal is to enhance the visibility of the Dust/EVE link in FW, because these changes actively force people to play less FW than they could be playing right now. For context, we're an RP Amarrian loyalist corp (since 2003) and you're now proposing that in order for our Templars to sustainably support themselves beyond free starter gear they absolutely *must* to take randomly generated contracts and start fighting for Sansha, the Blood Raiders or (worse) Quafe? Yep, that's pretty crazy stuff alright. The only way this might work is if the secondary market is up and running by the same patch as these changes. Not soon(TM) after, it needs to be up and running by that same patch at the latest. Even then, it'll only work if the LP items are saleable in the long term (ie after the initial rush for "new shiny"). I like many of the other changes however these ones in particular will completely break FW (and thus Dust itself) for dedicated FW groups like us on all sides.
i really dont think you are seeing the bigger picture here..
il give you an example so you may retract your opinion, im a mercenary working for say CALDARI, i complete several contracts for the CALDARI and recieve loyalty points of which i spend in the CALDARI loyalty point store i.e;
30x "state protectorate" SL-4 rail rifles
now that i have purchased set rail rifles i now continue on to the market-
i scroll down the market and find PLAYER TO PLAYER "market"
and guess what!?
i sell 20x of those rail rifles fetching a HUGE profit! also making for players that grind pub matchs or have specialised into a enemy factions technology and doesnt want to lose standing very happy^^
are you enlightened now? exellent now on to my next child.. :) |
Ferocitan
Planetary Response Organization Test Friends Please Ignore
90
|
Posted - 2013.11.01 11:30:00 -
[238] - Quote
Move the Ob restrictions over to PC when you can hire Eve pilots or have corp members in the sky. Hireing would need isk transfer between Dust and Eve. So"Not so SOON" TM, but worth waiting for. |
Vinsarrow
New Eden Blades Of The Azure
44
|
Posted - 2013.11.01 18:58:00 -
[239] - Quote
No offence, but I will be honest. I think Dust 514 is so far going as it should so far & i'm really looking forward to it but.... Team kills enable (i'm meh about not too bad maybe to kill your team they have to be harder to be killed then the enemy I'd like that alot), loosing stance (neutral feeling on it. I'd like it if you loose stance depending on certain reasons like siding with the opposite faction), FW removal (especially I dislike) idk about it's just to me not the right thing to be done & I respectfully disagree on it, say you mess up a grenade recashays & kills like 7 of your Team or too many blue dots get in your way or you side with the enemy too much & your removed from being able to play? Just seems.... a bit much or over-kill I've been in situations my friends want to fight for the Faction I don't particularly favor but i think to myself well it won't do alot of damage to me just to run it some with them & after return to my factions. Currently the idea I liked most for Fational was the Multi-Stage Factional Warfare idea, but I think you all know what your doing so I'll leave to you guys i'm just saying my thoughts & feedback on he matter. |
Luna Angelo
We Who Walk Alone
57
|
Posted - 2013.11.05 19:47:00 -
[240] - Quote
CCP FoxFour wrote: Replace ISK payouts with loyalty point payouts.
Add a loyalty point store with unique items that cost both ISK and LP.
Do I smell a new form of merc in the works when the secondary market launches?
I am the Horseless Headsman.
Director and COO of We Who Walk Alone
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 [8] 9 :: one page |
First page | Previous page | Next page | Last page |