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Thread Statistics | Show CCP posts - 14 post(s) |
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CCP FoxFour
C C P C C P Alliance
133679
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Posted - 2013.10.18 17:26:00 -
[1] - Quote
Hello and welcome to what I am sure is going to be an interesting collection of threads. Over the last few months we have been hinting at some changes we would like to make to factional contracts. What we are going to do now is share with you some of our designs we have drawn up for Factional Contracts and get your feedback on it all. But before we dive into what the changes and additions are, I want to go over some basic information first:
- While we are not ready to give a release date for this we will say work has begun.
- Not all of this stuff will hit at the same time. While we hope to get it all out as soon as possible it will be introduced over multiple releases.
- The information here is not final and we are open to discussing and changing things; hence why we are posting this here.
The Goals Factional contracts are an area of the game that everyone can participate in that offers something different to what can be found in public contracts. Our goal with factional contracts is to offer something that is unique in DUST and that you guys, the players, will look at and say "I could play public contracts, or I could play factional contracts." The idea is not to create something that you progress from public contracts into and never go back to public contracts.
Additionally, we wanted to increase the visibility of DUST's impact in EVE factional warfare from within DUST. We want to show players what effect each battle they fight has on the warzone and what overall effect they are making. The current link between DUST and EVE for factional contracts is already very strong; we just need to shine a light in both DUST and EVE on how. Recently, you could actually see this effect in practice. EVE pilots in the Gallente militia were making a big push to take Old Man Star, but the recent push from Caldari on the ground made that very difficult for them and the Gallente militia struggled to take the system.
So as noted earlier, we want to make factional contracts unique within DUST and we want to emphasize the link that already exists. Faction contracts are a great choice for this as it also allows us to create a different variation on play in a public contract that isn't as restrictive as some other modes such as planetary conquest.
General Overview So now that you know why we are looking at factional contracts and our general goals, you next question would likely be "What are we looking to change?"
- Friendly fire will be enabled.
- You will gain standings to corporations for winning matches.
- You will lose standings for team killing players.
- The higher your standings the higher your reward.
- Losing too many standings will remove you from factional contracts.
- Replace ISK payouts with loyalty point payouts.
- Add a loyalty point store with unique items that cost both ISK and LP.
- Orbital strikes from EVE only, no warbarge strike.
- Add salvage based on what players used in the match.
- New tab for the end of match screen focusing on factional contracts.
Thats some crazy stuff right? I have broken the topics up and gone into more detail in several posts so that the feedback can be more organized and better responded to. So I would ask that if you are going to respond you try and respond in the appropriate thread. This thread is for general feedback as well as some of the smaller changes.
Threads and their topics:
- This thread - General discussion and little things
- Standings - Discussion on how standings for Factional Contracts will work, what they effect, and how boosters affect them.
- Loyalty Points and Loyalty Store - How do you get loyalty points, what will be for sale in the loyalty store, how boosters affect loyalty points.
- Match Changes - Changes coming to the matches themselves
With that out of the way, lets get this ball rolling.
Faction Corporation Changes Right now districts in Factional Warfare are owned by the following four corporations:
- Federal Defense Union
- 24th Imperial Crusade
- State Protectorate
- Tribal Liberation Force
This is fine and all but those are the militia corporations that EVE players join and fly around with. They generally speaking have nothing really to do with ground fighting. For slightly lore reasons, some gameplay reasons behind the scenes, and some future reasons we are changing this around a bit. When you join factional contracts you will now be hired by one of these four corporations:
- Imperial Guard: The personal guard of the ruler of the Amarr Empire are drawn from the finest troops the Imperial military can offer. While its core duties revolve around safeguarding the occupant of the Imperial Throne, the Imperial Guard is a large and very well-equipped body. The Guard can project impressive force across New Eden with fanatical devotion to its orders.
- State Peacekeepers: The Caldari State required little in the way of ground troops until the reconquest of Caldari Prime and the war over Black Rise. Previously, the megacorporations saw to the security and peace of their own ground territories. The emergency conditions of the occupation of Caldari Prime called for the formation of the State Peacekeepers, a force that is now established as an arm of the Caldari military.
- Federal Marines: The Federal Marines have a long, proud history of serving the Gallente Federation in space and on planetary bodies. They are among the elite troops of the Federal military and typically at the forefront when the Gallente Federation goes to the extreme of intervening militarily in planetary conflicts across New Eden.
- Republic Command: Republic Command is something of an oddity in a new order where the Minmatar tribes wield considerable power. In large part the Minmatar military has become fragmented among the tribes but a rump central command remains. The Republic Command has managed to retain control over those units that reported directly to its military council, and the elite nature of many of these forces has allowed the generals of the Command to retain significant influence.
The four above corporations will soon be the o... Game Designer // Team True Grit http://twitter.com/regnerba |
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CCP FoxFour
C C P C C P Alliance
133700
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Posted - 2013.10.18 18:29:00 -
[2] - Quote
Spkr4theDead wrote:CCP Nullarbor wrote:So while we are already under way implementing the core of these changes, a lot of the specifics are still up for debate so we want to hear concise and reasoned feedback on everything. Please take the time to chew on this for a bit, ask questions if it's not clear then let us know where we might run into problems and why.
Looking forward to hearing all the comments. Cheers. If all someone is doing is playing FW and not getting any ISK, all they're going to do is hemorrhage ISK, but they'll have loyalty points. What exactly could you get with LP? Would I be able to replace a full tank with LP?
Not at this time, once the secondary market is in and you can sell your LP items for ISK then yes. Game Designer // Team True Grit http://twitter.com/regnerba |
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CCP FoxFour
C C P C C P Alliance
133700
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Posted - 2013.10.18 18:30:00 -
[3] - Quote
BursegSardaukar wrote:These changes do sound awesome. I did post a request in the matchmaking thread, and have a larger question that doesn't seem to be addressed: Will there be a way for Dust mercs to attack a specific district, creating the match contract themselves? For example, if a side knows that Old Man Star is being fought over heavily, will there be a way to constantly attack all the open districts?
DUST players targeting specific systems is something we are looking into, but will not make it for this iteration. Game Designer // Team True Grit http://twitter.com/regnerba |
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CCP FoxFour
C C P C C P Alliance
133700
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Posted - 2013.10.18 18:30:00 -
[4] - Quote
Panoscape wrote:Once someone totally looses their standings and gets booted out of FW, is there a way for that person to get back in?
Could it be like a cool down period of say, a month? Then they get a few standing points so they can turn over a new leaf. But, if they don't then the small size of the gifted standing points will be used up and he'll be kicked out for another month.
For now it's a timer, probably around the 24 hour mark. So once kicked from FW they will have to wait 24 hours before being able to get back in. Game Designer // Team True Grit http://twitter.com/regnerba |
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