Pages: 1 2 3 4 5 [6] 7 8 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2907
|
Posted - 2013.10.19 15:36:00 -
[151] - Quote
CCP Nullarbor wrote:Aero Yassavi wrote:CCP Nullarbor wrote:
As I said we expect specialists will exist in the game, but that won't be sustainable until the player market comes online. Until then we're not compromising on our big picture plan, so you'll need to supplement it with pubs / PC / corp income etc
Since when was it a good practice in game development to release something before it was ready? If something won't be sustainable until something else arrives, then it needs to be delayed so they both arrive at the same time. Game development 101. I know you guys are excited about expanding FW as am I, but you can't get ahead of yourselves. As for supplements, I already made my point on pubs and PC is a terribly exclusive party with how few districts there are. Corp income on the other hand really shouldn't even be listed in my opinion, as right now corps have no way to get income aside from PC, which is already listed, and taxing players, which is through pubs and PC, both already listed. But that does bring up a good question, will corp tax apply to LP as well? It won't be too far behind, and experience tells me you guys will complain but manage just fine until the player market is rolled out. We could delay FW until *everything* is ready by that seems like a worse idea. No taxation on LP, corps do not have an LP wallet. You are correct, we'll manage by playing pubs against our will. We won't be happy about it, but we'll do it.
Any rough estimate on how far off the player market will be? If it's only 3 months after or so I can probably manage with what ISK I have in my wallet and I'll probably let this issue slide. If it's more along the lines of a year after then not so much. |
Heinz Doofenshertz
BetaMax.
533
|
Posted - 2013.10.19 15:48:00 -
[152] - Quote
given what our new EP has been saying, maybe before fanfest |
Arrach Sarkal
PIE Inc. Praetoria Imperialis Excubitoris
5
|
Posted - 2013.10.19 15:55:00 -
[153] - Quote
CCP Nullarbor wrote:No ISK Faction warfare right now will not be a sustainable career on its own. There will be objections to this of course but we are doing it on purpose for some good reasons. There is quite a lot of ISK in dust and not a lot of things to spend the riches on, so items exclusive to FW as well as the progression in FW itself will be the motivation to spend some of that money. When the secondary market comes online (itshappening.gif) faction warfare specialist should be able to maintain it as an exclusive career.
When?
Many grand claims have been made for Dust but CCP have a pretty poor track record of actually delivering so far, so you'll understand if promises of fixing fuctionality pushed out before it's complete "Soon(TM)" are met with deep skepticism.
The sentence about there being a lot of ISK in Dust and FW items being a motivation to spend it is irrelevant as far as the actual issue goes. There being too much ISK in the game is a symptom of the game economy being a farce and arbitrarily punishing dedicated FW players for playing in the sandbox as they want to is not going to help.
|
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
75
|
Posted - 2013.10.19 16:02:00 -
[154] - Quote
CCP Nullarbor wrote:Woo lots of feedback so far, thanks guys. We'll need a bit of time to discuss all the comments with the team. A couple of early tidbits though, basically stuff we have already discussed internally.
Friendly Fire I can see us also doing a max TK per battle as well as the standings penalties. That was actually in the original design but we didn't include it in the notes here. I think of all the numbers and mechanics, the friendly fire penalties will be the area that undergoes the most change based on player feedback and just how well it plays out once we go live. We are acutely aware of how important it is to get the FF penalties in pubs correct.
EVE Orbitals On my todo list is to add kill mails for OB, LP rewards and improve the locating of battles. We have some rough ideas for a battle finder in EVE to help the FW guys out. Making the district name visible in the war barge should be possible as well. We may do changing local for dust mercs in battle now that local is delayed and not leaking intel. We will very likely allow connected EVE pilots to talk and chat in the team channel.
No ISK Faction warfare right now will not be a sustainable career on its own. There will be objections to this of course but we are doing it on purpose for some good reasons. There is quite a lot of ISK in dust and not a lot of things to spend the riches on, so items exclusive to FW as well as the progression in FW itself will be the motivation to spend some of that money. When the secondary market comes online (itshappening.gif) faction warfare specialist should be able to maintain it as an exclusive career. The other concern we have though is that faction warfare becomes more profitable in every way, leaving public contracts under populated. We still want to continue working on matchmaking, levels, game modes and rewards for public contracts and with the current dust population having this starved for players would be a negative overall. A healthy dust lifestyle in our mind includes playing a bit of public, FW and PC. This may change as the game grows however and specialising becomes more sustainable.
With that all said, we are talking about this stuff early in the development and we're very happy to have out minds changed so let's keep the discussion going.
o7
What about players that don't try to team kill , but activity damage their teammates shields and their health close to zero? Or deliberately get in the way so your teammates kill you?
How about once at the end of every one or two weeks you get isk based on your performance? Like I won 30 battles and received 5-10k wps at the end of the week (or more) I maybe receive about 1 million isk . |
Maken Tosch
DUST University Ivy League
4504
|
Posted - 2013.10.19 16:10:00 -
[155] - Quote
xxwhitedevilxx M wrote:CCP Nullarbor wrote: Friendly Fire I can see us also doing a max TK per battle as well as the standings penalties. That was actually in the original design but we didn't include it in the notes here. I think of all the numbers and mechanics, the friendly fire penalties will be the area that undergoes the most change based on player feedback and just how well it plays out once we go live. We are acutely aware of how important it is to get the FF penalties in pubs correct.
wouldn't it be great to prevent intentional team kills by adding a system that stops your gun for a while whenever you hit a friend?
Too lame. Remember what CCP Foxfour said earlier. A little bit of griefing is healthy every now and then. They don't want to completely outlaw it. |
|
CCP Nullarbor
C C P C C P Alliance
2823
|
Posted - 2013.10.19 16:15:00 -
[156] - Quote
Avinash Decker wrote:CCP Nullarbor wrote:Woo lots of feedback so far, thanks guys. We'll need a bit of time to discuss all the comments with the team. A couple of early tidbits though, basically stuff we have already discussed internally.
Friendly Fire I can see us also doing a max TK per battle as well as the standings penalties. That was actually in the original design but we didn't include it in the notes here. I think of all the numbers and mechanics, the friendly fire penalties will be the area that undergoes the most change based on player feedback and just how well it plays out once we go live. We are acutely aware of how important it is to get the FF penalties in pubs correct.
EVE Orbitals On my todo list is to add kill mails for OB, LP rewards and improve the locating of battles. We have some rough ideas for a battle finder in EVE to help the FW guys out. Making the district name visible in the war barge should be possible as well. We may do changing local for dust mercs in battle now that local is delayed and not leaking intel. We will very likely allow connected EVE pilots to talk and chat in the team channel.
No ISK Faction warfare right now will not be a sustainable career on its own. There will be objections to this of course but we are doing it on purpose for some good reasons. There is quite a lot of ISK in dust and not a lot of things to spend the riches on, so items exclusive to FW as well as the progression in FW itself will be the motivation to spend some of that money. When the secondary market comes online (itshappening.gif) faction warfare specialist should be able to maintain it as an exclusive career. The other concern we have though is that faction warfare becomes more profitable in every way, leaving public contracts under populated. We still want to continue working on matchmaking, levels, game modes and rewards for public contracts and with the current dust population having this starved for players would be a negative overall. A healthy dust lifestyle in our mind includes playing a bit of public, FW and PC. This may change as the game grows however and specialising becomes more sustainable.
With that all said, we are talking about this stuff early in the development and we're very happy to have out minds changed so let's keep the discussion going.
o7
What about players that don't try to team kill , but activity damage their teammates shields and their health close to zero? Or deliberately get in the way so your teammates kill you? How about once at the end of every one or two weeks you get isk based on your performance? Like I won 30 battles and received 5-10k wps at the end of the week (or more) I maybe receive about 1 million isk .
This is a good point and something we have discussed already. Whether we should be tracking kills, damage done or maybe ISK destroyed. Kills are simple for now in that they can also be forgiven and are easy to track and explain to players.
Flux grenading your whole just before a big skirmish is pretty lame though, so we'll keep chewing on that problem. |
|
Nocturnal Soul
Immortal Retribution
844
|
Posted - 2013.10.19 16:24:00 -
[157] - Quote
Well looks like i'll only be doing 5 Amarr FW contracts a week. But what I don't understand is that your going back on the whole "Your a mercenary and money is everything" idea and dont say corp tax nor PC we've all seen what molden heath has become. I'm not asking for an 300k and up payout but instead an 100k and below payout that way I can gain back "very little" of what I lost that match. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
207
|
Posted - 2013.10.19 16:26:00 -
[158] - Quote
On one hand I see why people want ISK payouts for FW until there's a market. I evensuggested it myself in Zatara's thread: Everyone gets some ISK, as a sort of advance on fighting, we are mercs, we want some guaranteed money up front. Winners get a lot of LP, losers get less, but the small amount of ISK stays the same just to keep it semi-sustainable.
However, as I went through this thread, specifically Odinsons post, it just occurred to me that there is actually an upside to ISK loss in FW. If more advanced players turn to pubs to get ISK like he says, then suddenly we might actually see a drop in protostomping. Wishful thinking, perhaps, but if people start saving their good gear for FW, perhaps the noobs don't get pummeled quite so relentlessly when they leave the academy anymore and player retention rises. Might for once be a positive unintended consequence. Or maybe there will just be more farming, in fact I'm sure there will be, and there's always the PC vets with more ISK than they know what do to with (for now, lol) Regardless, I still see some potential for something good to come from this aspect. |
Maken Tosch
DUST University Ivy League
4504
|
Posted - 2013.10.19 16:34:00 -
[159] - Quote
Arrach Sarkal wrote:The sentence about there being a lot of ISK in Dust and FW items being a motivation to spend it is irrelevant as far as the actual issue goes. There being too much ISK in the game is a symptom of the game economy being a farce and arbitrarily punishing dedicated FW players for playing in the sandbox as they want to is not going to help.
The issue of having too much ISK is relevant. I know a corp that has a wallet size of at least 1 billion ISK for that corp alone (it's an estimate based on number of shareholders) and that's just outside of EoN. Can you imagine the mountain of ISK that EoN has? A lot. Think of Scrooge McDuck's money bin from Duck Tales. That can have a negative impact on the economy if too much ISK is in circulation at one time.
Many of us have constantly asked CCP to implement some kind of ISK sink to alleviate this economic problem and so far the idea of no ISK payouts for FW seems like a novel idea. But as others have mentioned here, we won't know of what the ramifications will be until we see the effects for ourselves. All this speculation about people joining FW in free suits and all is just that... speculation. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
322
|
Posted - 2013.10.19 16:35:00 -
[160] - Quote
I'm sorry I couldn't read the whole thread, so please accept my apologies if this has been answered already, but I'm very concerned with there being no reward for fighting for a losing faction. I know you're supposed to ideologically attach yourself to one faction and then stick with it for glory and honor, but I have the feeling it's not going to work very well. Are there any concepts in the pipeline that would help stabilize FW when the fight becomes extremely lopsided? |
|
Nocturnal Soul
Immortal Retribution
845
|
Posted - 2013.10.19 16:48:00 -
[161] - Quote
Stefan Stahl wrote:I'm sorry I couldn't read the whole thread, so please accept my apologies if this has been answered already, but I'm very concerned with there being no reward for fighting for a losing faction. I know you're supposed to ideologically attach yourself to one faction and then stick with it for glory and honor, but I have the feeling it's not going to work very well. Are there any concepts in the pipeline that would help stabilize FW when the fight becomes extremely lopsided? go read the thread |
Nocturnal Soul
Immortal Retribution
845
|
Posted - 2013.10.19 16:52:00 -
[162] - Quote
John Demonsbane wrote:On one hand I see why people want ISK payouts for FW until there's a market. I evensuggested it myself in Zatara's thread: Everyone gets some ISK, as a sort of advance on fighting, we are mercs, we want some guaranteed money up front. Winners get a lot of LP, losers get less, but the small amount of ISK stays the same just to keep it semi-sustainable.
However, as I went through this thread, specifically Odinsons post, it just occurred to me that there is actually an upside to ISK loss in FW. If more advanced players turn to pubs to get ISK like he says, then suddenly we might actually see a drop in protostomping. Wishful thinking, perhaps, but if people start saving their good gear for FW, perhaps the noobs don't get pummeled quite so relentlessly when they leave the academy anymore and player retention rises. Might for once be a positive unintended consequence. Or maybe there will just be more farming, in fact I'm sure there will be, and there's always the PC vets with more ISK than they know what do to with (for now, lol) Regardless, I still see some potential for something good to come from this aspect. I see your view but like I and many others we arent in PC nor did we get 500mill isk from the reset, in total me and my directors hardly have more isk than whats in the corp wallet. And If your like me you easly blow 200k-400k in one battle for your fraction Im only asking for 100k and less payout nothing more. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2911
|
Posted - 2013.10.19 16:53:00 -
[163] - Quote
CCP, you should also consider this:
Public matches are self sustaining. If you want to only play public matches you can do that. Planetary Conquest is self sustaining. If you want to only play Planetary Conquest you can do that. Faction Warfare is no self sustaining. If you want to only play Faction Warfare you cannot do that.
Why do you have to pick on the faction warfare guys? Because being loyal to a faction doesn't fit your idea that we are "mercenaries?" What if I don't want to be a mercenary? This is a sandbox after all. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2911
|
Posted - 2013.10.19 16:56:00 -
[164] - Quote
Maken Tosch wrote:Arrach Sarkal wrote:The sentence about there being a lot of ISK in Dust and FW items being a motivation to spend it is irrelevant as far as the actual issue goes. There being too much ISK in the game is a symptom of the game economy being a farce and arbitrarily punishing dedicated FW players for playing in the sandbox as they want to is not going to help. The issue of having too much ISK is relevant. I know a corp that has a wallet size of at least 1 billion ISK for that corp alone (it's an estimate based on number of shareholders) and that's just outside of EoN. Can you imagine the mountain of ISK that EoN has? A lot. Think of Scrooge McDuck's money bin from Duck Tales. That can have a negative impact on the economy if too much ISK is in circulation at one time. Many of us have constantly asked CCP to implement some kind of ISK sink to alleviate this economic problem and so far the idea of no ISK payouts for FW seems like a novel idea. But as others have mentioned here, we won't know of what the ramifications will be until we see the effects for ourselves. All this speculation about people joining FW in free suits and all is just that... speculation. Except not all of us our EON or play PC. Why should they punish the FW players in order to give PC corps an ISK sink? There's nothing novel about that.
|
SHANN da MAN
D3LTA FORC3
97
|
Posted - 2013.10.19 17:43:00 -
[165] - Quote
CCP Nullarbor wrote:Flux grenading your whole team just before a big skirmish is pretty lame though, so we'll keep chewing on that problem. A simple solution to this problem is to implement an IFF (Identification Friend or Foe) system to the Flux Grenades. Say Shields are modulating on a certain frequency range or phase for friendly troops and the flux grenades are programmed to identify these frequencies and not affect them, but affect all the enemy frequencies. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2916
|
Posted - 2013.10.19 17:49:00 -
[166] - Quote
SHANN da MAN wrote:CCP Nullarbor wrote:Flux grenading your whole team just before a big skirmish is pretty lame though, so we'll keep chewing on that problem. A simple solution to this problem is to implement an IFF (Identification Friend or Foe) system to the Flux Grenades. Say Shields are modulating on a certain frequency range or phase for friendly troops and the flux grenades are programmed to identify these frequencies and not affect them, but affect all the enemy frequencies. That would make sense, and essentially make flux grenades voided in terms of FF. It is sort of the same principle for why you don't stand in enemy nanohives and get ammo. |
Evicer
THE HECATONCHIRES
18
|
Posted - 2013.10.19 17:53:00 -
[167] - Quote
J'Hiera wrote:Love it! Hope LP items will have different skins for show off value. Different Skins and those skins the devs should ask the people for those factions with the most Lp how they would like them colored or a vote system with those individuals.For all factions
|
crazy space 1
Unkn0wn Killers
1863
|
Posted - 2013.10.19 17:59:00 -
[168] - Quote
CCP Nullarbor wrote:Avinash Decker wrote:CCP Nullarbor wrote:Woo lots of feedback so far, thanks guys. We'll need a bit of time to discuss all the comments with the team. A couple of early tidbits though, basically stuff we have already discussed internally.
Friendly Fire I can see us also doing a max TK per battle as well as the standings penalties. That was actually in the original design but we didn't include it in the notes here. I think of all the numbers and mechanics, the friendly fire penalties will be the area that undergoes the most change based on player feedback and just how well it plays out once we go live. We are acutely aware of how important it is to get the FF penalties in pubs correct.
EVE Orbitals On my todo list is to add kill mails for OB, LP rewards and improve the locating of battles. We have some rough ideas for a battle finder in EVE to help the FW guys out. Making the district name visible in the war barge should be possible as well. We may do changing local for dust mercs in battle now that local is delayed and not leaking intel. We will very likely allow connected EVE pilots to talk and chat in the team channel.
No ISK Faction warfare right now will not be a sustainable career on its own. There will be objections to this of course but we are doing it on purpose for some good reasons. There is quite a lot of ISK in dust and not a lot of things to spend the riches on, so items exclusive to FW as well as the progression in FW itself will be the motivation to spend some of that money. When the secondary market comes online (itshappening.gif) faction warfare specialist should be able to maintain it as an exclusive career. The other concern we have though is that faction warfare becomes more profitable in every way, leaving public contracts under populated. We still want to continue working on matchmaking, levels, game modes and rewards for public contracts and with the current dust population having this starved for players would be a negative overall. A healthy dust lifestyle in our mind includes playing a bit of public, FW and PC. This may change as the game grows however and specialising becomes more sustainable.
With that all said, we are talking about this stuff early in the development and we're very happy to have out minds changed so let's keep the discussion going.
o7
What about players that don't try to team kill , but activity damage their teammates shields and their health close to zero? Or deliberately get in the way so your teammates kill you? How about once at the end of every one or two weeks you get isk based on your performance? Like I won 30 battles and received 5-10k wps at the end of the week (or more) I maybe receive about 1 million isk . This is a good point and something we have discussed already. Whether we should be tracking kills, damage done or maybe ISK destroyed. Kills are simple for now in that they can also be forgiven and are easy to track and explain to players. Flux grenading your whole team just before a big skirmish is pretty lame though, so we'll keep chewing on that problem.
Hey I don't think people are taking into account we'll have slavage from matches. So once we can sell on the market we'll make lots of isk from Factional warfare. Also one day we're going to be able to be paid by the FW pilots for our fighting. even if that's 2 years down the line before you create any sort of controlled isk transfer highway between the two games.
CCP Nullarbor wrote:Aero Yassavi wrote:Also in terms of team kills, I know there is no way to tell between an intentional TK and an accidental TK, but it really shouldn't matter. If you are TKing at all you are a liability to your team and should be punished (unless of course you are "TKing" someone who has already TKed to defend yourself"). Yeah it will suck for the person who gets too many accidental TKs and gets suspended from his faction for a long length of time, but that will teach him to be more careful. We will have a forgive option to cover accidental where the victim agrees it was an accident. I kinda like the suggestion about no TK penalty for squad mates as well. Will discuss that with the team. but why have a forgive option at all for squad mates? Why would I want to kick one of my own team members out of a match just because he accidentally killed all of us.
If I don't want him getting free team kills I'll kick him out of my squad, but squads shouldn't have to be careful around each other! |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
209
|
Posted - 2013.10.19 18:00:00 -
[169] - Quote
Nocturnal Soul wrote:John Demonsbane wrote:On one hand I see why people want ISK payouts for FW until there's a market. I evensuggested it myself in Zatara's thread: Everyone gets some ISK, as a sort of advance on fighting, we are mercs, we want some guaranteed money up front. Winners get a lot of LP, losers get less, but the small amount of ISK stays the same just to keep it semi-sustainable.
However, as I went through this thread, specifically Odinsons post, it just occurred to me that there is actually an upside to ISK loss in FW. If more advanced players turn to pubs to get ISK like he says, then suddenly we might actually see a drop in protostomping. Wishful thinking, perhaps, but if people start saving their good gear for FW, perhaps the noobs don't get pummeled quite so relentlessly when they leave the academy anymore and player retention rises. Might for once be a positive unintended consequence. Or maybe there will just be more farming, in fact I'm sure there will be, and there's always the PC vets with more ISK than they know what do to with (for now, lol) Regardless, I still see some potential for something good to come from this aspect. I see your view but like I and many others we arent in PC nor did we get 500mill isk from the reset, in total me and my directors hardly have more isk than whats in the corp wallet. And If your like me you easly blow 200k-400k in one battle for your fraction Im only asking for 100k and less payout nothing more.
Like I said, I'm good with a small amount of ISK for FW. I'm not in PC either.; I still have a small nest egg from the reset I sit on for a rainy day, but it's nowhere near 500 mil, it's not even 100. But, since I use STD suits or BPOs 95% of the time in pubs it's consistently profitable for me, so I'm less concerned about going broke than I am about Nyain San or whoever running full proto squads and HAVs in pub ambush matches and making new players ragequit, never to return. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2916
|
Posted - 2013.10.19 18:03:00 -
[170] - Quote
John Demonsbane wrote:Nocturnal Soul wrote:John Demonsbane wrote:On one hand I see why people want ISK payouts for FW until there's a market. I evensuggested it myself in Zatara's thread: Everyone gets some ISK, as a sort of advance on fighting, we are mercs, we want some guaranteed money up front. Winners get a lot of LP, losers get less, but the small amount of ISK stays the same just to keep it semi-sustainable.
However, as I went through this thread, specifically Odinsons post, it just occurred to me that there is actually an upside to ISK loss in FW. If more advanced players turn to pubs to get ISK like he says, then suddenly we might actually see a drop in protostomping. Wishful thinking, perhaps, but if people start saving their good gear for FW, perhaps the noobs don't get pummeled quite so relentlessly when they leave the academy anymore and player retention rises. Might for once be a positive unintended consequence. Or maybe there will just be more farming, in fact I'm sure there will be, and there's always the PC vets with more ISK than they know what do to with (for now, lol) Regardless, I still see some potential for something good to come from this aspect. I see your view but like I and many others we arent in PC nor did we get 500mill isk from the reset, in total me and my directors hardly have more isk than whats in the corp wallet. And If your like me you easly blow 200k-400k in one battle for your fraction Im only asking for 100k and less payout nothing more. Like I said, I'm good with a small amount of ISK for FW. I'm not in PC either.; I still have a small nest egg from the reset I sit on for a rainy day, but it's nowhere near 500 mil, it's not even 100. But, since I use STD suits or BPOs 95% of the time in pubs it's consistently profitable for me, so I'm less concerned about going broke than I am about Nyain San or whoever running full proto squads and HAVs in pub ambush matches and making new players ragequit, never to return. Except are you aware that these changes will only encourage Nyain San and other to protostomp in public matches, since they won't be making any ISK in FW so won't want to play it? |
|
Spkr4theDead
Red Star. EoN.
1081
|
Posted - 2013.10.19 18:08:00 -
[171] - Quote
CCP Logibro wrote:Panoscape wrote:Once someone totally looses their standings and gets booted out of FW, is there a way for that person to get back in?
Could it be like a cool down period of say, a month? Then they get a few loyalty points so they can turn over a new leaf. But, if they don't then the small size of the gifted loyalty points will be used up and he'll be kicked out for another month. See the match info thread. There's a 24h cooldown before they can start participating in faction contracts again. Any deeper explanation as to what counts as a team kill? If I'm getting pummeled by AV, I'm kicking in my NOS and running away and plowing through everything, red and blue alike. Like, if a bad driver crashes into my tank through no fault of my own, does it count as a team kill against me since he hit my tank?
And something that will likely be tested, if a blue gets a friendly down to about 10 armor, then a red kills that damaged blue, is there anything towards team kills that would go against you? Would orbitals count towards the total? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2916
|
Posted - 2013.10.19 18:10:00 -
[172] - Quote
CCP, it seems as though you are under the impression that the only thing we Dust players care about is getting our currency of sorts. So if we want ISK we do pubs, if we want LP we do faction contracts. You are assuming that there are no players out there that actually care about the outcomes of FW. At least, that's the impression you're giving off to me. |
Evicer
THE HECATONCHIRES
18
|
Posted - 2013.10.19 18:14:00 -
[173] - Quote
General Overview So now that you know why we are looking at factional contracts and our general goals, you next question would likely be "What are we looking to change?"
- Friendly fire will be enabled. /Good
- You will gain standings to corporations for winning matches. /Ausome
- You will lose standings for team killing players./ Good
- The higher your standings the higher your reward./even more ausome
- Losing too many standings will remove you from factional contracts.good eliminates Randos fromTking
- Replace ISK payouts with loyalty point payouts./this is acceptable
- Add a loyalty point store with unique items that cost both ISK and LP./Again fing ausome
- Orbital strikes from EVE only, no warbarge strike./I caan live with that
- Add salvage based on what players used in the match./cool
- New tab for the end of match screen focusing on factional contracts./cool more info about my chars effect on the things around him
Thats some crazy stuff right? I have broken the topics up and gone into more detail in several posts so that the feedback can be more organized and better responded to. So I would ask that if you are going to respond you try and respond in the appropriate thread. This thread is for general feedback as well as some of the smaller changes.
|
SHANN da MAN
D3LTA FORC3
97
|
Posted - 2013.10.19 18:19:00 -
[174] - Quote
Aero Yassavi wrote:SHANN da MAN wrote:CCP Nullarbor wrote:Flux grenading your whole team just before a big skirmish is pretty lame though, so we'll keep chewing on that problem. A simple solution to this problem is to implement an IFF (Identification Friend or Foe) system to the Flux Grenades. Say Shields are modulating on a certain frequency range or phase for friendly troops and the flux grenades are programmed to identify these frequencies and not affect them, but affect all the enemy frequencies. That would make sense, and essentially make flux grenades voided in terms of FF. It is sort of the same principle for why you don't stand in enemy nanohives and get ammo. You could also possibly leave in the standard Flux Grenades and add IFF Flux Grenades as one of the LP Store Specialty Items. (this would, however, have no effect on solving the Flux Grenade Griefing problem) |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
209
|
Posted - 2013.10.19 18:26:00 -
[175] - Quote
Aero Yassavi wrote:John Demonsbane wrote:Nocturnal Soul wrote:John Demonsbane wrote:On one hand I see why people want ISK payouts for FW until there's a market. I evensuggested it myself in Zatara's thread: Everyone gets some ISK, as a sort of advance on fighting, we are mercs, we want some guaranteed money up front. Winners get a lot of LP, losers get less, but the small amount of ISK stays the same just to keep it semi-sustainable.
However, as I went through this thread, specifically Odinsons post, it just occurred to me that there is actually an upside to ISK loss in FW. If more advanced players turn to pubs to get ISK like he says, then suddenly we might actually see a drop in protostomping. Wishful thinking, perhaps, but if people start saving their good gear for FW, perhaps the noobs don't get pummeled quite so relentlessly when they leave the academy anymore and player retention rises. Might for once be a positive unintended consequence. Or maybe there will just be more farming, in fact I'm sure there will be, and there's always the PC vets with more ISK than they know what do to with (for now, lol) Regardless, I still see some potential for something good to come from this aspect. I see your view but like I and many others we arent in PC nor did we get 500mill isk from the reset, in total me and my directors hardly have more isk than whats in the corp wallet. And If your like me you easly blow 200k-400k in one battle for your fraction Im only asking for 100k and less payout nothing more. Like I said, I'm good with a small amount of ISK for FW. I'm not in PC either.; I still have a small nest egg from the reset I sit on for a rainy day, but it's nowhere near 500 mil, it's not even 100. But, since I use STD suits or BPOs 95% of the time in pubs it's consistently profitable for me, so I'm less concerned about going broke than I am about Nyain San or whoever running full proto squads and HAVs in pub ambush matches and making new players ragequit, never to return. Except are you aware that these changes will only encourage Nyain San and other to protostomp in public matches, since they won't be making any ISK in FW so won't want to play it?
It's possible, but I'm being optimistic, perhaps unreasonably so, but oh well. |
Maken Tosch
DUST University Ivy League
4504
|
Posted - 2013.10.19 18:30:00 -
[176] - Quote
Aero Yassavi wrote:Maken Tosch wrote:Arrach Sarkal wrote:The sentence about there being a lot of ISK in Dust and FW items being a motivation to spend it is irrelevant as far as the actual issue goes. There being too much ISK in the game is a symptom of the game economy being a farce and arbitrarily punishing dedicated FW players for playing in the sandbox as they want to is not going to help. The issue of having too much ISK is relevant. I know a corp that has a wallet size of at least 1 billion ISK for that corp alone (it's an estimate based on number of shareholders) and that's just outside of EoN. Can you imagine the mountain of ISK that EoN has? A lot. Think of Scrooge McDuck's money bin from Duck Tales. That can have a negative impact on the economy if too much ISK is in circulation at one time. Many of us have constantly asked CCP to implement some kind of ISK sink to alleviate this economic problem and so far the idea of no ISK payouts for FW seems like a novel idea. But as others have mentioned here, we won't know of what the ramifications will be until we see the effects for ourselves. All this speculation about people joining FW in free suits and all is just that... speculation. Except not all of us are EON or play PC. Why should they punish the FW players in order to give PC corps an ISK sink? There's nothing novel about that.
I don't know about you or how you think, but I don't see this as punishment to FW people at all. We are being rewarded with something far greater than just mere ISK here. We will be given Loyalty Points which will go towards purchasing faction-specific gear. The faction-specific gear is something that can only be acquired (for now) from faction warfare for the side that you choose and they are exactly like the proto-level weapons but with lower CPU/PG requirements which is something a lot of proto folks love to have for their suits (especially us scouts). And unlike the pub matches or PC battles, our rewards and standings grow proportional to the time and effort we put into building our relations with the factions. That alone is something far more rewarding than mere pocket change. |
Niuvo
The Phoenix Federation The Ascendancy
625
|
Posted - 2013.10.19 18:57:00 -
[177] - Quote
We are moving forward YEAH. respect for you devs on creating this game. I wan to immerse myself and be loyal to a faction. This game is getting nice and complex. I like it. |
Absolute Idiom II
SyNergy Gaming EoN.
815
|
Posted - 2013.10.19 18:59:00 -
[178] - Quote
So: Friendly Fire. It'll be great to introduce this to FW as it forces people to play better and stop merely relying on the lack of FF to spam grenades, OBs, etc and decimate only the enemy.
However there are 4 associated aspects to consider: 1) Griefing by intentional TKing 2) Griefing by partial damage to allies (e.g. via EMP grenades) leaving them vulnerable to enemy kills 3) Griefing by suiciding yourself (e.g. in front of an HMG or tank) 4) Collateral damage (i.e. accidental TKing)
The CCP proposed method on punishing TKing directly deals with 1) however allows an exploit/workaround via 2) and 3) and leads to harse punishment for inevitable accidental TKs via 4).
I have an idea for how to deal with FF incidents that I feel would be an improvement on the current offering.
a) all FF results in a milita standing decrease b) the standing decrease is immediate and = to the rank of the char who died * 10 c) TK 'assists' are counted at a 50% rate (as per the WP reward for kill assists) d) reaching 0 standing results in instant kick from match and 24hr ban
This results in a standing penalty equivalent to the importance [to the NPC militia] of the person who has been killed. You'll still have to deal with intentional TKing, but griefers will quickly burn through their standings, whilst also having a low impact when suiciding too.
Supplemental: Team Kick Vote
Separately there should be a Team Kick Vote functionality, in order to kick known griefers. 6 votes and you're kicked from the match. You can add also players to a permakick/dislike/block list in order to reduce being put into the same match as them. Likelihood decreases further as more players [in that team] have that individual 'blocked'. |
Thor Odinson42
Molon Labe. RISE of LEGION
1626
|
Posted - 2013.10.19 19:15:00 -
[179] - Quote
CCP Nullarbor wrote:Aero Yassavi wrote:CCP Nullarbor wrote: No ISK Faction warfare right now will not be a sustainable career on its own. There will be objections to this of course but we are doing it on purpose for some good reasons. There is quite a lot of ISK in dust and not a lot of things to spend the riches on, so items exclusive to FW as well as the progression in FW itself will be the motivation to spend some of that money. When the secondary market comes online (itshappening.gif) faction warfare specialist should be able to maintain it as an exclusive career. The other concern we have though is that faction warfare becomes more profitable in every way, leaving public contracts under populated. We still want to continue working on matchmaking, levels, game modes and rewards for public contracts and with the current dust population having this starved for players would be a negative overall. A healthy dust lifestyle in our mind includes playing a bit of public, FW and PC. This may change as the game grows however and specialising becomes more sustainable.
Please look at this whole post. Who are you to tell us what game modes we should play to be considered having a "healthy lifestyle" in Dust? Isn't this supposed to be a sandbox? Your "good reasons" to remove the ISK penalty is punishing people who only do FW with an ISK sink? I am part of a corp that has been focused on FW since it was introduced in EVE. This is all we do. Now you're telling me in order to participate in FW I'm going to have to play pub matches for these randomly selected corps like Blood Raiders and Sansha's Nation? And while I'm fighting for these corps, my faction that I truly care about could be losing a district in FW that I otherwise would of been able to defend? I'm sorry Nullarbor, you're going to have to come up with a lot better reasoning than that. And look, I see your argument of "we still want people playing public matches" and that's great! But you can't FORCE us to play public matches. Why not instead have public matches pay more ISK while FW matches pay less ISK and LP. So basically Public Matches: Lots of ISK payout, no LP payout Faction Warfare: Small, but still there, ISK payout. LP payout. That would give people a reason to play public matches over FW without FORCING people to. FORCE being the key word. And again, as many have said, I'm fine with the removal of ISK from factional contracts if you gave us another way to make ISK that doesn't take time away that I could be spending defending my faction, like a player market where I can sell LP and salvage. But until then, FORCING us to play public matches is absolutely unacceptable. As I said we expect specialists will exist in the game, but that won't be sustainable until the player market comes online. Until then we're not compromising on our big picture plan, so you'll need to supplement it with pubs / PC / corp income etc
Then don't be surprised when it's dead. If battles don't fill up people will stop trying to get into them. Or you'll just have people sitting back in the redline not fighting.
There isn't much incentive to fight in pubs right now because people want to profit. If they are getting zero ISK they are going to be very cautious in the FW battles.
Incentives drive behavior |
Thor Odinson42
Molon Labe. RISE of LEGION
1626
|
Posted - 2013.10.19 19:19:00 -
[180] - Quote
Maken Tosch wrote:Aero Yassavi wrote:Maken Tosch wrote:Arrach Sarkal wrote:The sentence about there being a lot of ISK in Dust and FW items being a motivation to spend it is irrelevant as far as the actual issue goes. There being too much ISK in the game is a symptom of the game economy being a farce and arbitrarily punishing dedicated FW players for playing in the sandbox as they want to is not going to help. The issue of having too much ISK is relevant. I know a corp that has a wallet size of at least 1 billion ISK for that corp alone (it's an estimate based on number of shareholders) and that's just outside of EoN. Can you imagine the mountain of ISK that EoN has? A lot. Think of Scrooge McDuck's money bin from Duck Tales. That can have a negative impact on the economy if too much ISK is in circulation at one time. Many of us have constantly asked CCP to implement some kind of ISK sink to alleviate this economic problem and so far the idea of no ISK payouts for FW seems like a novel idea. But as others have mentioned here, we won't know of what the ramifications will be until we see the effects for ourselves. All this speculation about people joining FW in free suits and all is just that... speculation. Except not all of us are EON or play PC. Why should they punish the FW players in order to give PC corps an ISK sink? There's nothing novel about that. I don't know about you or how you think, but I don't see this as punishment to FW people at all. We are being rewarded with something far greater than just mere ISK here. We will be given Loyalty Points which will go towards purchasing faction-specific gear. The faction-specific gear is something that can only be acquired (for now) from faction warfare for the side that you choose and they are exactly like the proto-level weapons but with lower CPU/PG requirements which is something a lot of proto folks love to have for their suits (especially us scouts). And unlike the pub matches or PC battles, our rewards and standings grow proportional to the time and effort we put into building our relations with the factions. That alone is something far more rewarding than mere pocket change.
This will be great when there is a secondary market. Until there is one this simply will not work.
The battles will be boring. I suspect 5-10 snipers on both sides. |
|
|
|
|
Pages: 1 2 3 4 5 [6] 7 8 9 :: one page |
First page | Previous page | Next page | Last page |