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Thread Statistics | Show CCP posts - 14 post(s) |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
207
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Posted - 2013.10.19 16:26:00 -
[1] - Quote
On one hand I see why people want ISK payouts for FW until there's a market. I evensuggested it myself in Zatara's thread: Everyone gets some ISK, as a sort of advance on fighting, we are mercs, we want some guaranteed money up front. Winners get a lot of LP, losers get less, but the small amount of ISK stays the same just to keep it semi-sustainable.
However, as I went through this thread, specifically Odinsons post, it just occurred to me that there is actually an upside to ISK loss in FW. If more advanced players turn to pubs to get ISK like he says, then suddenly we might actually see a drop in protostomping. Wishful thinking, perhaps, but if people start saving their good gear for FW, perhaps the noobs don't get pummeled quite so relentlessly when they leave the academy anymore and player retention rises. Might for once be a positive unintended consequence. Or maybe there will just be more farming, in fact I'm sure there will be, and there's always the PC vets with more ISK than they know what do to with (for now, lol) Regardless, I still see some potential for something good to come from this aspect. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
209
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Posted - 2013.10.19 18:00:00 -
[2] - Quote
Nocturnal Soul wrote:John Demonsbane wrote:On one hand I see why people want ISK payouts for FW until there's a market. I evensuggested it myself in Zatara's thread: Everyone gets some ISK, as a sort of advance on fighting, we are mercs, we want some guaranteed money up front. Winners get a lot of LP, losers get less, but the small amount of ISK stays the same just to keep it semi-sustainable.
However, as I went through this thread, specifically Odinsons post, it just occurred to me that there is actually an upside to ISK loss in FW. If more advanced players turn to pubs to get ISK like he says, then suddenly we might actually see a drop in protostomping. Wishful thinking, perhaps, but if people start saving their good gear for FW, perhaps the noobs don't get pummeled quite so relentlessly when they leave the academy anymore and player retention rises. Might for once be a positive unintended consequence. Or maybe there will just be more farming, in fact I'm sure there will be, and there's always the PC vets with more ISK than they know what do to with (for now, lol) Regardless, I still see some potential for something good to come from this aspect. I see your view but like I and many others we arent in PC nor did we get 500mill isk from the reset, in total me and my directors hardly have more isk than whats in the corp wallet. And If your like me you easly blow 200k-400k in one battle for your fraction Im only asking for 100k and less payout nothing more.
Like I said, I'm good with a small amount of ISK for FW. I'm not in PC either.; I still have a small nest egg from the reset I sit on for a rainy day, but it's nowhere near 500 mil, it's not even 100. But, since I use STD suits or BPOs 95% of the time in pubs it's consistently profitable for me, so I'm less concerned about going broke than I am about Nyain San or whoever running full proto squads and HAVs in pub ambush matches and making new players ragequit, never to return. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
209
|
Posted - 2013.10.19 18:26:00 -
[3] - Quote
Aero Yassavi wrote:John Demonsbane wrote:Nocturnal Soul wrote:John Demonsbane wrote:On one hand I see why people want ISK payouts for FW until there's a market. I evensuggested it myself in Zatara's thread: Everyone gets some ISK, as a sort of advance on fighting, we are mercs, we want some guaranteed money up front. Winners get a lot of LP, losers get less, but the small amount of ISK stays the same just to keep it semi-sustainable.
However, as I went through this thread, specifically Odinsons post, it just occurred to me that there is actually an upside to ISK loss in FW. If more advanced players turn to pubs to get ISK like he says, then suddenly we might actually see a drop in protostomping. Wishful thinking, perhaps, but if people start saving their good gear for FW, perhaps the noobs don't get pummeled quite so relentlessly when they leave the academy anymore and player retention rises. Might for once be a positive unintended consequence. Or maybe there will just be more farming, in fact I'm sure there will be, and there's always the PC vets with more ISK than they know what do to with (for now, lol) Regardless, I still see some potential for something good to come from this aspect. I see your view but like I and many others we arent in PC nor did we get 500mill isk from the reset, in total me and my directors hardly have more isk than whats in the corp wallet. And If your like me you easly blow 200k-400k in one battle for your fraction Im only asking for 100k and less payout nothing more. Like I said, I'm good with a small amount of ISK for FW. I'm not in PC either.; I still have a small nest egg from the reset I sit on for a rainy day, but it's nowhere near 500 mil, it's not even 100. But, since I use STD suits or BPOs 95% of the time in pubs it's consistently profitable for me, so I'm less concerned about going broke than I am about Nyain San or whoever running full proto squads and HAVs in pub ambush matches and making new players ragequit, never to return. Except are you aware that these changes will only encourage Nyain San and other to protostomp in public matches, since they won't be making any ISK in FW so won't want to play it?
It's possible, but I'm being optimistic, perhaps unreasonably so, but oh well. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
210
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Posted - 2013.10.19 19:22:00 -
[4] - Quote
Absolute Idiom II wrote:So: Friendly Fire. It'll be great to introduce this to FW as it forces people to play better and stop merely relying on the lack of FF to spam grenades, OBs, etc and decimate only the enemy.
However there are 4 associated aspects to consider: 1) Griefing by intentional TKing 2) Griefing by partial damage to allies (e.g. via EMP grenades) leaving them vulnerable to enemy kills 3) Griefing by suiciding yourself (e.g. in front of an HMG or tank) 4) Collateral damage (i.e. accidental TKing)
The CCP proposed method on punishing TKing directly deals with 1) however allows an exploit/workaround via 2) and 3) and leads to harse punishment for inevitable accidental TKs via 4).
I have an idea for how to deal with FF incidents that I feel would be an improvement on the current offering.
a) all FF results in a milita standing decrease b) the standing decrease is immediate and = to the rank of the char who died * 10 c) TK 'assists' are counted at a 50% rate (as per the WP reward for kill assists) d) reaching 0 standing results in instant kick from match and 24hr ban
This results in a standing penalty equivalent to the importance [to the NPC militia] of the person who has been killed. You'll still have to deal with intentional TKing, but griefers will quickly burn through their standings, whilst also having a low impact when suiciding too.
Supplemental: Team Kick Vote
Separately there should be a Team Kick Vote functionality, in order to kick known griefers. 6 votes and you're kicked from the match. You can add also players to a permakick/dislike/block list in order to reduce being put into the same match as them. Likelihood decreases further as more players [in that team] have that individual 'blocked'.
There's actually a pretty long discussion about TK's and AWOX in one of the other threads; perhaps CCP needs to do some different stickies with individula topics to keep things from getting even more fractured... hm, guess it's time to go start my own thread to suggest it. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
212
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Posted - 2013.10.20 13:34:00 -
[5] - Quote
Master Jaraiya wrote:TO sum up the way I feel about these changes I will say that this will most likely turn FW into the biggest PC District owner's Noob stomping Proto Party this game has ever seen.
These changes will most likely lock new players out of FW altogether.
Probably, but in a way isn't that the point? I mean, on one hand you have to lock new players out because if there isn't some minimum requirement for lifetime WP (better idea than SP, it's not passive) to get into FW, you are only going to encourage AWOXing and TK on a massive scale from legions of new alts.
Second, right now FW is realistically just another pub that it's a little easier to team sync into. There's otherwise no differentiation for most players, and at worst, you get even more unbalanced teams than in "regular" pubs b/c you get a synced team of 12 coordinated people against a squad of random n00bs and it's either boring (on the good team) or ragequit city (tired of getting killed hacking an objecttive for the fifth time while a blueberry spins around in a circle 5 m away)
By keeping noobs out, FW finally becomes an independent mode, almost a bridge between pubs and PC, where good midrange/indy corps (when we get team deploy - soonGäó) who aren't ready for PC can fight together against solid opposition with good salvage rewards and the LP stuff. -Which brings up another point, what's a noob going to do with an Imperial Specialist Viziam Laser Rifle anyway? Why do we need to let them in FW even if griefing didn't exist?
Pubs don't exactly become an extended academy because the level of competition won't necessarily drop, but FW at least gives them a reward for sticking with it in terms of another game mode - far more attainable than PC - to strive to qualify for. This isn't perfect, and yes, there will be plenty of PC trust fund babies running around proto'd out, but that happens anyway. Protostomping is a fact of life, at least until Scotty gets replaced by his less mentally-challenged sibling. |
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