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Thread Statistics | Show CCP posts - 14 post(s) |
crazy space 1
Unkn0wn Killers
1854
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Posted - 2013.10.18 23:25:00 -
[1] - Quote
" Friendly fire will be enabled. You will gain standings to corporations for winning matches. You will lose standings for team killing players. The higher your standings the higher your reward. Losing too many standings will remove you from factional contracts. Replace ISK payouts with loyalty point payouts. Add a loyalty point store with unique items that cost both ISK and LP. Orbital strikes from EVE only, no warbarge strike. Add salvage based on what players used in the match. New tab for the end of match screen focusing on factional contracts.
Thats some crazy stuff right? "
crazy!? what! no! it's what it should've been day 1! I love it! YES YES YES TO ALL OF IT!!! |
crazy space 1
Unkn0wn Killers
1854
|
Posted - 2013.10.18 23:50:00 -
[2] - Quote
Baal Roo wrote:Well, if this is implemented in the way outlined here, it'll be one step forward and about ten steps back.
I'm so tired of seeing so many blatant issues with every single new feature added that I don't even feel like it's worth my time explaining why this stuff is so bad anymore. This might just be the last straw for me. I can only watch this dev team blunder and stumble for so long, it's just painful to watch... almost as painful as actually playing Dust 514 is at this point. how so! listen you didn't even point out a single thing you think they do better! |
crazy space 1
Unkn0wn Killers
1854
|
Posted - 2013.10.18 23:52:00 -
[3] - Quote
CCP FoxFour wrote:BursegSardaukar wrote:These changes do sound awesome. I did post a request in the matchmaking thread, and have a larger question that doesn't seem to be addressed: Will there be a way for Dust mercs to attack a specific district, creating the match contract themselves? For example, if a side knows that Old Man Star is being fought over heavily, will there be a way to constantly attack all the open districts? DUST players targeting specific systems is something we are looking into, but will not make it for this iteration.
Why not put this in the control of the eve players? Let them go to districts and maybe pay sk to start a battle on an district. Still keep the automated system but allow eve players to enter distrists into the FW que. Keeps the feeling of being a merc not knowing where you'll fight, but it allows eve players to use us as a resource in their war by choosing which planets and districts will be attacked, just not which teams will be on the ground.
Is this something that is possible or is something tech related holding it back?
and another idea! Limit ships in low orbit to cruisers and smaller. Allow dreads to one day target districts from far away when you want to add the nuke and end match option. Maybe different planet types could allow different kinds of ships in orbit. But I think it would rad if smaller ships could run to planets to escape larger ships? |
crazy space 1
Unkn0wn Killers
1854
|
Posted - 2013.10.19 00:05:00 -
[4] - Quote
Heinrich Jagerblitzen wrote:They've arrived! Needless to say I'll have a lot to say about these changes, I'm going to likely throw them up on my blog. We saw them posted internally only briefly before they went public, and I've been so busy putting out various fires the last couple days I haven't sat down and processed it all yet, but I'm quickly catching up! FoxFour and I have talked about this stuff for a while now though, so the general idea here is no surprise. FW peeps - I'll give the disclaimer now. Yes, I'm the FW expert and worked heavily on the EVE-side FW changes last year as part of the CSM. I fight for Minmatar almost exclusively, and will be doing so in the days ahead. No, I don't care about the fact that you feel feature _________ favors the _________ militia, I've had my fill of those ******** arguments and I wont waste my time with them this time around. If you want to obnoxiously badger me because you think I'm trying to game the system for Minmatar or whatever I'm prolly just going to ignore you. The rules affect all miltiias, if they hurt one day they'll be hurting your enemy the next. Likewise, because I have such a long history with FW - I'm usually the last person to buy in to the "BUT ___________ IS GOING TO DESTROY FW AND END THE FIGHTING!!" arguments. You can win me over, but its tough as nails. I've heard them all, and 95% of the "serious issues" I was warned about last year never materialized when people actually got out and used the system. I'm notorious for disappointing FW people because of this, and not taking your pet issue seriously enough for you to be satisfied.....but I look at the big picture, and the long haul. Data comes in over MONTHS that determines whether these systems are elastic enough or not, if you've decided in the first 2 weeks that the system is broken cause your faction isn't coming back I'm prolly going to just tell you to fight harder. I've literally seen it all and heard it all in the last few years and I am extremely resistant to hyperbole. I can be swayed.....but it takes a lot of hard evidence, and a fair amount of time. My feedback for CCP will be informed by this experience, of course. I'm much less likely to be alarmed about some features because I understand that they are unpredictable and need to be released into the wild to see what players do with them before coming to conclusions, and FW is nothing that any designer can simulate or test in-house the way they can a rifle. Don't be shocked if you hear me say "we'll see" a whole helluvalot. I also want to bump my newly created Dust Scussion channels. I'll be moderating a Skype chat on Faction Warfare, anyone is welcome to join, but I will ruthlessly boot people who are being disruptive. I look forward to getting to know more of you that are excited for and/or actively fighting for the militias regularly! o7o7
I voted for you eve side o7 Honestly didn't notice you were the same person! thanks for fighting the good fight! |
crazy space 1
Unkn0wn Killers
1860
|
Posted - 2013.10.19 07:28:00 -
[5] - Quote
Baal Roo wrote:crazy space 1 wrote:Baal Roo wrote:Well, if this is implemented in the way outlined here, it'll be one step forward and about ten steps back.
I'm so tired of seeing so many blatant issues with every single new feature added that I don't even feel like it's worth my time explaining why this stuff is so bad anymore. This might just be the last straw for me. I can only watch this dev team blunder and stumble for so long, it's just painful to watch... almost as painful as actually playing Dust 514 is at this point. how so! listen you didn't even point out a single thing you think they do better! Well yeah, that's why I said: "I'm so tired of seeing so many blatant issues with every single new feature added that I don't even feel like it's worth my time explaining why this stuff is so bad anymore." I'm done wasting my time trying to explain why the dev team is terrible, I will now commence with simply stating that they are in fact terrible. Yeah but listen I would usually agree with you but come on on this one they are doing something really great in my opinion. There is a lot of fun to the system fo team kill forgiveness haha I'm in love to be honest. And I've been fastt o call on CCP on the terrible designs they do all the time! But this isn't one of them!
This has the potential to be awesome! It does need some work, imo I think eve players should set up the battles. With the auto system always there for backup help create enough battle to fill the dust mercs linning up. This way eve players and dust players can get 3 minutes together in the warbarge before a fight! Voice chat and everything. Remember when the devs thought it was a good idea to charge money per day to use voice chat? The vision of dust/eve can still happen, it just really really needs to happen, because right now everyone who I talk to about this game just talks about how unfinished it feels. They don't say it's necessarily bad. |
crazy space 1
Unkn0wn Killers
1863
|
Posted - 2013.10.19 17:59:00 -
[6] - Quote
CCP Nullarbor wrote:Avinash Decker wrote:CCP Nullarbor wrote:Woo lots of feedback so far, thanks guys. We'll need a bit of time to discuss all the comments with the team. A couple of early tidbits though, basically stuff we have already discussed internally.
Friendly Fire I can see us also doing a max TK per battle as well as the standings penalties. That was actually in the original design but we didn't include it in the notes here. I think of all the numbers and mechanics, the friendly fire penalties will be the area that undergoes the most change based on player feedback and just how well it plays out once we go live. We are acutely aware of how important it is to get the FF penalties in pubs correct.
EVE Orbitals On my todo list is to add kill mails for OB, LP rewards and improve the locating of battles. We have some rough ideas for a battle finder in EVE to help the FW guys out. Making the district name visible in the war barge should be possible as well. We may do changing local for dust mercs in battle now that local is delayed and not leaking intel. We will very likely allow connected EVE pilots to talk and chat in the team channel.
No ISK Faction warfare right now will not be a sustainable career on its own. There will be objections to this of course but we are doing it on purpose for some good reasons. There is quite a lot of ISK in dust and not a lot of things to spend the riches on, so items exclusive to FW as well as the progression in FW itself will be the motivation to spend some of that money. When the secondary market comes online (itshappening.gif) faction warfare specialist should be able to maintain it as an exclusive career. The other concern we have though is that faction warfare becomes more profitable in every way, leaving public contracts under populated. We still want to continue working on matchmaking, levels, game modes and rewards for public contracts and with the current dust population having this starved for players would be a negative overall. A healthy dust lifestyle in our mind includes playing a bit of public, FW and PC. This may change as the game grows however and specialising becomes more sustainable.
With that all said, we are talking about this stuff early in the development and we're very happy to have out minds changed so let's keep the discussion going.
o7
What about players that don't try to team kill , but activity damage their teammates shields and their health close to zero? Or deliberately get in the way so your teammates kill you? How about once at the end of every one or two weeks you get isk based on your performance? Like I won 30 battles and received 5-10k wps at the end of the week (or more) I maybe receive about 1 million isk . This is a good point and something we have discussed already. Whether we should be tracking kills, damage done or maybe ISK destroyed. Kills are simple for now in that they can also be forgiven and are easy to track and explain to players. Flux grenading your whole team just before a big skirmish is pretty lame though, so we'll keep chewing on that problem.
Hey I don't think people are taking into account we'll have slavage from matches. So once we can sell on the market we'll make lots of isk from Factional warfare. Also one day we're going to be able to be paid by the FW pilots for our fighting. even if that's 2 years down the line before you create any sort of controlled isk transfer highway between the two games.
CCP Nullarbor wrote:Aero Yassavi wrote:Also in terms of team kills, I know there is no way to tell between an intentional TK and an accidental TK, but it really shouldn't matter. If you are TKing at all you are a liability to your team and should be punished (unless of course you are "TKing" someone who has already TKed to defend yourself"). Yeah it will suck for the person who gets too many accidental TKs and gets suspended from his faction for a long length of time, but that will teach him to be more careful. We will have a forgive option to cover accidental where the victim agrees it was an accident. I kinda like the suggestion about no TK penalty for squad mates as well. Will discuss that with the team. but why have a forgive option at all for squad mates? Why would I want to kick one of my own team members out of a match just because he accidentally killed all of us.
If I don't want him getting free team kills I'll kick him out of my squad, but squads shouldn't have to be careful around each other! |
crazy space 1
Unkn0wn Killers
1868
|
Posted - 2013.10.19 22:56:00 -
[7] - Quote
Ghural wrote:Not rewarding players with ISK for participating in faction warfare means that it will be impossible to have a faction warfare only corp. Unless they buy Aurum Gear only of course. So get an eve corp to fund you |
crazy space 1
Unkn0wn Killers
1868
|
Posted - 2013.10.20 00:04:00 -
[8] - Quote
Baal Roo wrote:crazy space 1 wrote:Ghural wrote:Not rewarding players with ISK for participating in faction warfare means that it will be impossible to have a faction warfare only corp. Unless they buy Aurum Gear only of course. So get an eve corp to fund you You can't transfer funds between games.
well then CCP should get on that then
I allready wrote my suggestion. Daily allowance isk transfer between FW eve/dust players based on standings. Or they can just open the floodgates since people like me have more money than I'll ever know what to do with anyways. |
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