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Thread Statistics | Show CCP posts - 14 post(s) |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2919
|
Posted - 2013.10.19 19:21:00 -
[181] - Quote
Maken Tosch wrote:Aero Yassavi wrote:Maken Tosch wrote:Arrach Sarkal wrote:The sentence about there being a lot of ISK in Dust and FW items being a motivation to spend it is irrelevant as far as the actual issue goes. There being too much ISK in the game is a symptom of the game economy being a farce and arbitrarily punishing dedicated FW players for playing in the sandbox as they want to is not going to help. The issue of having too much ISK is relevant. I know a corp that has a wallet size of at least 1 billion ISK for that corp alone (it's an estimate based on number of shareholders) and that's just outside of EoN. Can you imagine the mountain of ISK that EoN has? A lot. Think of Scrooge McDuck's money bin from Duck Tales. That can have a negative impact on the economy if too much ISK is in circulation at one time. Many of us have constantly asked CCP to implement some kind of ISK sink to alleviate this economic problem and so far the idea of no ISK payouts for FW seems like a novel idea. But as others have mentioned here, we won't know of what the ramifications will be until we see the effects for ourselves. All this speculation about people joining FW in free suits and all is just that... speculation. Except not all of us are EON or play PC. Why should they punish the FW players in order to give PC corps an ISK sink? There's nothing novel about that. I don't know about you or how you think, but I don't see this as punishment to FW people at all. We are being rewarded with something far greater than just mere ISK here. We will be given Loyalty Points which will go towards purchasing faction-specific gear. The faction-specific gear is something that can only be acquired (for now) from faction warfare for the side that you choose and they are exactly like the proto-level weapons but with lower CPU/PG requirements which is something a lot of proto folks love to have for their suits (especially us scouts). And unlike the pub matches or PC battles, our rewards and standings grow proportional to the time and effort we put into building our relations with the factions. That alone is something far more rewarding than mere pocket change. If all I am is a mercenary then sure, it's rewarding me because LP points can buy better stuff than plain jane ISK, but I'm not a mercenary, I am a loyalist. I want to fight for my faction and ensure their victory. Since we will be making no ISK, and all items are going to cost some ISK (even the loyalty store items), I am going to have to play pub matches to get that ISK meaning I'm not going to be defending my faction which is like punishment. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
210
|
Posted - 2013.10.19 19:22:00 -
[182] - Quote
Absolute Idiom II wrote:So: Friendly Fire. It'll be great to introduce this to FW as it forces people to play better and stop merely relying on the lack of FF to spam grenades, OBs, etc and decimate only the enemy.
However there are 4 associated aspects to consider: 1) Griefing by intentional TKing 2) Griefing by partial damage to allies (e.g. via EMP grenades) leaving them vulnerable to enemy kills 3) Griefing by suiciding yourself (e.g. in front of an HMG or tank) 4) Collateral damage (i.e. accidental TKing)
The CCP proposed method on punishing TKing directly deals with 1) however allows an exploit/workaround via 2) and 3) and leads to harse punishment for inevitable accidental TKs via 4).
I have an idea for how to deal with FF incidents that I feel would be an improvement on the current offering.
a) all FF results in a milita standing decrease b) the standing decrease is immediate and = to the rank of the char who died * 10 c) TK 'assists' are counted at a 50% rate (as per the WP reward for kill assists) d) reaching 0 standing results in instant kick from match and 24hr ban
This results in a standing penalty equivalent to the importance [to the NPC militia] of the person who has been killed. You'll still have to deal with intentional TKing, but griefers will quickly burn through their standings, whilst also having a low impact when suiciding too.
Supplemental: Team Kick Vote
Separately there should be a Team Kick Vote functionality, in order to kick known griefers. 6 votes and you're kicked from the match. You can add also players to a permakick/dislike/block list in order to reduce being put into the same match as them. Likelihood decreases further as more players [in that team] have that individual 'blocked'.
There's actually a pretty long discussion about TK's and AWOX in one of the other threads; perhaps CCP needs to do some different stickies with individula topics to keep things from getting even more fractured... hm, guess it's time to go start my own thread to suggest it. |
The Robot Devil
Molon Labe. RISE of LEGION
1065
|
Posted - 2013.10.19 19:50:00 -
[183] - Quote
I understand that people want ISK for fighting but I think that LP only is good. It creates an opening for player driven content. Corps should be paying their mercs for doing FW and the high cost to individuals is also a good thing. LP only payouts make players create contracts for payment and keeps the riff-raff out of FW because they will be going to win not to get paided for showing up.
Public matches should be for profit, FW for your government and PC for glory. No ISK payment creates content by forcing merc to use the community to get paid instead of NPC money printers. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2919
|
Posted - 2013.10.19 20:02:00 -
[184] - Quote
The Robot Devil wrote:I understand that people want ISK for fighting but I think that LP only is good. It creates an opening for player driven content. Corps should be paying their mercs for doing FW and the high cost to individuals is also a good thing. LP only payouts make players create contracts for payment and keeps the riff-raff out of FW because they will be going to win not to get paided for showing up.
Public matches should be for profit, FW for your government and PC for glory. No ISK payment creates content by forcing merc to use the community to get paid instead of NPC money printers. I agree, except the mechanics to "use the community to get paid" are not in place yet and CCP somehow thinks it's a bad idea to wait until something is ready before releasing it. |
Maken Tosch
DUST University Ivy League
4505
|
Posted - 2013.10.19 21:17:00 -
[185] - Quote
@Aero
Call it what you like, but I don't see it as punishment for the faction warfare players. In my opinion there are far more rewards given than there are taken away. The only thing I'm concerned about at this point is the issue with griefers. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2695
|
Posted - 2013.10.19 21:35:00 -
[186] - Quote
Maken Tosch wrote:Baal Roo wrote:crazy space 1 wrote:Baal Roo wrote:Well, if this is implemented in the way outlined here, it'll be one step forward and about ten steps back.
I'm so tired of seeing so many blatant issues with every single new feature added that I don't even feel like it's worth my time explaining why this stuff is so bad anymore. This might just be the last straw for me. I can only watch this dev team blunder and stumble for so long, it's just painful to watch... almost as painful as actually playing Dust 514 is at this point. how so! listen you didn't even point out a single thing you think they do better! Well yeah, that's why I said: "I'm so tired of seeing so many blatant issues with every single new feature added that I don't even feel like it's worth my time explaining why this stuff is so bad anymore." I'm done wasting my time trying to explain why the dev team is terrible, I will now commence with simply stating that they are in fact terrible. I see what you did there. You place that little disclaimer of yours of "being to tired" to explain the problems so you won't have to answer to the challenge. I admit that I sometimes do that with respec discussions, but if I'm pressed to accept any challenge to explain myself then I become a kind gentleman and rise to the challenge. Now be prepared to accept this challenge and rise to it. What is wrong with the proposed factional system posted by CCP Foxfour that needs to be adjusted before implementation and how would you propose to change it? Please include numbers if needed.
No thanks.
Reams and reams of binders could be filled with the constructive criticism they've received and ignored, and reams and reams of binders could be filled with changes and timelines that CCP themselves have announced and never followed through with. Not only do I think most of these changes would negatively effect the game (and most of those reasons are being addressed by others throughout these threads), but I see no reason to even expect these changes to ever happen in the first place. So why bother? |
Maken Tosch
DUST University Ivy League
4505
|
Posted - 2013.10.19 21:41:00 -
[187] - Quote
@Baal
Ok. Its up to you to think if the game is dead or not. Not that I care or anything about your rejection to the offer. |
crazy space 1
Unkn0wn Killers
1868
|
Posted - 2013.10.19 22:56:00 -
[188] - Quote
Ghural wrote:Not rewarding players with ISK for participating in faction warfare means that it will be impossible to have a faction warfare only corp. Unless they buy Aurum Gear only of course. So get an eve corp to fund you |
Heinrich Jagerblitzen
D3LTA FORC3
928
|
Posted - 2013.10.19 23:04:00 -
[189] - Quote
Very quckly wanted to go on record that I do NOT think the LP store reward changes should be released until a player trade option / market exists. I agree it risks a huge damaging impact on participation levels, and I will be in talks with CCP about this about what options exist here. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2695
|
Posted - 2013.10.19 23:04:00 -
[190] - Quote
crazy space 1 wrote:Ghural wrote:Not rewarding players with ISK for participating in faction warfare means that it will be impossible to have a faction warfare only corp. Unless they buy Aurum Gear only of course. So get an eve corp to fund you
You can't transfer funds between games. |
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4019
|
Posted - 2013.10.19 23:04:00 -
[191] - Quote
Heinrich Jagerblitzen wrote:Very quckly wanted to go on record that I do NOT think the LP store reward changes should be released until a player trade option / market exists. I agree it risks a huge damaging impact on participation levels, and I will be in talks with CCP about this about what options exist here. V. good. I am in complete agreement with this statement. |
SponkSponkSponk
The Southern Legion The Umbra Combine
409
|
Posted - 2013.10.19 23:27:00 -
[192] - Quote
Heinrich Jagerblitzen wrote:Very quckly wanted to go on record that I do NOT think the LP store reward changes should be released until a player trade option / market exists. I agree it risks a huge damaging impact on participation levels, and I will be in talks with CCP about this about what options exist here.
How about temporarily halve the LP rewards, but add half the isk rewards? |
crazy space 1
Unkn0wn Killers
1868
|
Posted - 2013.10.20 00:04:00 -
[193] - Quote
Baal Roo wrote:crazy space 1 wrote:Ghural wrote:Not rewarding players with ISK for participating in faction warfare means that it will be impossible to have a faction warfare only corp. Unless they buy Aurum Gear only of course. So get an eve corp to fund you You can't transfer funds between games.
well then CCP should get on that then
I allready wrote my suggestion. Daily allowance isk transfer between FW eve/dust players based on standings. Or they can just open the floodgates since people like me have more money than I'll ever know what to do with anyways. |
Maken Tosch
DUST University Ivy League
4507
|
Posted - 2013.10.20 00:18:00 -
[194] - Quote
Heinrich Jagerblitzen wrote:Very quckly wanted to go on record that I do NOT think the LP store reward changes should be released until a player trade option / market exists. I agree it risks a huge damaging impact on participation levels, and I will be in talks with CCP about this about what options exist here.
A limited trade window should due just nicely. I'm not asking for any major buy/sell order market trade window. Just a simple 1-to-1 trading window where you can directly send a trade invite to a certain player, that player accepts the invite, and then trade begins. Kind of like how two Yu-Gi-Oh players trade cards in person.
That should be enough to start. |
Maken Tosch
DUST University Ivy League
4507
|
Posted - 2013.10.20 00:19:00 -
[195] - Quote
crazy space 1 wrote:Baal Roo wrote:crazy space 1 wrote:Ghural wrote:Not rewarding players with ISK for participating in faction warfare means that it will be impossible to have a faction warfare only corp. Unless they buy Aurum Gear only of course. So get an eve corp to fund you You can't transfer funds between games. well then CCP should get on that then I allready wrote my suggestion. Daily allowance isk transfer between FW eve/dust players based on standings. Or they can just open the floodgates since people like me have more money than I'll ever know what to do with anyways.
CCP already confirmed that they will allow such transfer in the future. Except there will be a heavy-ass tax on any ISK transfers coming from Eve to Dust. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2695
|
Posted - 2013.10.20 01:10:00 -
[196] - Quote
Maken Tosch wrote:crazy space 1 wrote:Baal Roo wrote:crazy space 1 wrote:Ghural wrote:Not rewarding players with ISK for participating in faction warfare means that it will be impossible to have a faction warfare only corp. Unless they buy Aurum Gear only of course. So get an eve corp to fund you You can't transfer funds between games. well then CCP should get on that then I allready wrote my suggestion. Daily allowance isk transfer between FW eve/dust players based on standings. Or they can just open the floodgates since people like me have more money than I'll ever know what to do with anyways. CCP already confirmed that they will allow such transfer in the future. Except there will be a heavy-ass tax on any ISK transfers coming from Eve to Dust.
Yeah, so we might actually end up seeing ISK transfers at some point in the next 5-10 years! Maybe.
Probably not. |
Thor Odinson42
Molon Labe. RISE of LEGION
1627
|
Posted - 2013.10.20 02:42:00 -
[197] - Quote
The Robot Devil wrote:I understand that people want ISK for fighting but I think that LP only is good. It creates an opening for player driven content. Corps should be paying their mercs for doing FW and the high cost to individuals is also a good thing. LP only payouts make players create contracts for payment and keeps the riff-raff out of FW because they will be going to win not to get paided for showing up.
Public matches should be for profit, FW for your government and PC for glory. No ISK payment creates content by forcing merc to use the community to get paid instead of NPC money printers.
This just doesn't make sense though. Just because you want it to be that way doesn't make it so.
Unless people have a way to sell the merchandise they purchase with their LP then it is simply not sustainable. If you look at pub matches you see where no incentive to win creates passive play. If you create an ISK sink with no secondary market you'll get matches as fun as an AFK party in the war barge.
Especially in the gap until the secondary market emerges.
Most likely you'll have a select few with deep pockets rolling over those without the deep pockets in cheap suits. When this precedent is set the AFK/redline LP farming will begin.
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Spectre-M
The Generals EoN.
78
|
Posted - 2013.10.20 03:29:00 -
[198] - Quote
I'm a mercenary. I won't fight if you don't pay me when the job is done. You need the LP market or trade for ISK when you implement the changes, not just LP with no isk. I don't want to be wasting ADV suits getting killed by blues who dont even know friendly fire is on, only to not get ISK at the end.
I wouldn't mind bringing in LP only items, but players with lots of ISK will be running full proto. It'll be interesting to watch how this plays out. I for one will be running full BPO suits to avoid loosing a tonne of ISK. |
Thor Odinson42
Molon Labe. RISE of LEGION
1628
|
Posted - 2013.10.20 03:43:00 -
[199] - Quote
Spectre-M wrote:I'm a mercenary. I won't fight if you don't pay me when the job is done. You need the LP market or trade for ISK when you implement the changes, not just LP with no isk. I don't want to be wasting ADV suits getting killed by blues who dont even know friendly fire is on, only to not get ISK at the end.
I wouldn't mind bringing in LP only items, but players with lots of ISK will be running full proto. It'll be interesting to watch how this plays out. I for one will be running full BPO suits to avoid loosing a tonne of ISK.
You said this in a much better way than I've tried and ended up deleting.
Based on what you see in most pub matches I don't think these battles will ever be intense unless you are heavily rewarded for winning. Even with a secondary market I think the LP will need to be increased 50-75% for the winning team. I also think the LP payout needs to be based on WP with your standings affecting the multiplier. |
Master Jaraiya
Ultramarine Corp
1129
|
Posted - 2013.10.20 06:50:00 -
[200] - Quote
TO sum up the way I feel about these changes I will say that this will most likely turn FW into the biggest PC District owner's Noob stomping Proto Party this game has ever seen.
These changes will most likely lock new players out of FW altogether. |
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Ydubbs81 RND
MoIden Heath PoIice Department EoN.
2017
|
Posted - 2013.10.20 11:36:00 -
[201] - Quote
Just want to say......it is features like these that will distinguish dust from other fps for a long time. The only issue is actually putting all of these promised features in the game so players can actually play them.
Looking forward to these changes....the LP market sounds great and will add more depth to the game and allow for more customizations in dropsuits.
As much as I dont like friendly fire....it does seem balanced. I am disappointed that ccp actually wants griefing but it is what it is. I can see people getting pissed off and walking away from the game because some people dont care about the penalties at all. Peple will TK you if you choose to use high end proto gear and officer gear. I can also see tanks getting TKed etc. |
Jungian
Ahrendee Mercenaries EoN.
230
|
Posted - 2013.10.20 12:42:00 -
[202] - Quote
CCP Logibro wrote:First in what should be an epic thread. Looking forward to the awesome FW changes in the pipeline
As an EVE player, Ive talked about wanting LP from the very start in DUST so seeing it finally being implemented comes as no surprise to me. So, here's to waiting for the PS4 version of DUST. Its gonna rock, whenever CCP decide to announce it. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
212
|
Posted - 2013.10.20 13:34:00 -
[203] - Quote
Master Jaraiya wrote:TO sum up the way I feel about these changes I will say that this will most likely turn FW into the biggest PC District owner's Noob stomping Proto Party this game has ever seen.
These changes will most likely lock new players out of FW altogether.
Probably, but in a way isn't that the point? I mean, on one hand you have to lock new players out because if there isn't some minimum requirement for lifetime WP (better idea than SP, it's not passive) to get into FW, you are only going to encourage AWOXing and TK on a massive scale from legions of new alts.
Second, right now FW is realistically just another pub that it's a little easier to team sync into. There's otherwise no differentiation for most players, and at worst, you get even more unbalanced teams than in "regular" pubs b/c you get a synced team of 12 coordinated people against a squad of random n00bs and it's either boring (on the good team) or ragequit city (tired of getting killed hacking an objecttive for the fifth time while a blueberry spins around in a circle 5 m away)
By keeping noobs out, FW finally becomes an independent mode, almost a bridge between pubs and PC, where good midrange/indy corps (when we get team deploy - soonGäó) who aren't ready for PC can fight together against solid opposition with good salvage rewards and the LP stuff. -Which brings up another point, what's a noob going to do with an Imperial Specialist Viziam Laser Rifle anyway? Why do we need to let them in FW even if griefing didn't exist?
Pubs don't exactly become an extended academy because the level of competition won't necessarily drop, but FW at least gives them a reward for sticking with it in terms of another game mode - far more attainable than PC - to strive to qualify for. This isn't perfect, and yes, there will be plenty of PC trust fund babies running around proto'd out, but that happens anyway. Protostomping is a fact of life, at least until Scotty gets replaced by his less mentally-challenged sibling. |
Sergamon Draco
Rautaleijona Top Men.
122
|
Posted - 2013.10.20 13:39:00 -
[204] - Quote
Just wondering that salvage thing,so you get reward eqquipment what people is using so if i use my dren wepon and dropsuit does that mean i lose them if i lose the match? |
Maken Tosch
DUST University Ivy League
4514
|
Posted - 2013.10.20 13:41:00 -
[205] - Quote
Ydubbs81 RND wrote:Just want to say......it is features like these that will distinguish dust from other fps for a long time. The only issue is actually putting all of these promised features in the game so players can actually play them.
Looking forward to these changes....the LP market sounds great and will add more depth to the game and allow for more customizations in dropsuits.
As much as I dont like friendly fire....it does seem balanced. I am disappointed that ccp actually wants griefing but it is what it is. I can see people getting pissed off and walking away from the game because some people dont care about the penalties at all. Peple will TK you if you choose to use high end proto gear and officer gear. I can also see tanks getting TKed etc.
Of course they allow a little griefing. They made Eve Online for god sake. The most prestigious griefer haven in the mmo industry. We're talking about players that make a living ganking innocent miners in high sec space. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
135
|
Posted - 2013.10.20 13:53:00 -
[206] - Quote
I am personally in full favor of making the loss of gear or even clones in Dust more expensive than it currently is. Increase Isk scarcity! Make profitability as necessary yet difficult as you can without negatively impacting playerbase growth.
Make loss hurt! That is such a great driver of intense gameplay and wealth distribution based on skill and complex gameplay. As long as your playerbase is growing then making successful gameplay more closely aligned with playing profitably then you make the economy a viable force. [/quote]
I see where your going with this...and it's a good direction.
HOWEVER, I strongly recommend the position be to incentivize more than punish. Instead of making losses hurt more, make wins pay more. I know it's a relative position but I think that sums up what most folks are getting at in this thread. They are all for the changes but the focus should be on rewarding victory and exceptional play.
I think CCP has the chance to do a huge solid to the game with this, they just have to be balance several complex variables and it's a tough job. I think there will be some rocky periods for sure but they will pull it off in the end. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
135
|
Posted - 2013.10.20 14:13:00 -
[207] - Quote
Aero Yassavi wrote:CCP Nullarbor wrote:
As I said we expect specialists will exist in the game, but that won't be sustainable until the player market comes online. Until then we're not compromising on our big picture plan, so you'll need to supplement it with pubs / PC / corp income etc
Since when was it a good practice in game development to release something before it was ready? If something won't be sustainable until something else arrives, then it needs to be delayed so they both arrive at the same time. Game development 101. I know you guys are excited about expanding FW as am I, but you can't get ahead of yourselves. As for supplements, I already made my point on pubs and PC is a terribly exclusive party with how few districts there are. Corp income on the other hand really shouldn't even be listed in my opinion, as right now corps have no way to get income aside from PC, which is already listed, and taxing players, which is through pubs and PC, both already listed. But that does bring up a good question, will corp tax apply to LP as well?
CCP Nullabor... I have a suggestion I think can help everyone out on this without compromising the goals your team are working towards and help guys like Aero.
Simply increase ISK payout in public contracts by 33% until the market hits then drop the ISK payout to its current baseline rate. Is this a viable option for the way the Dev team wants to build the game? |
Maken Tosch
DUST University Ivy League
4516
|
Posted - 2013.10.20 15:15:00 -
[208] - Quote
Jaysyn Larrisen wrote:CCP Nullabor... I have a suggestion I think can help everyone out on this without compromising the goals your team are working towards and help guys like Aero.
Simply increase ISK payout in public contracts by 33% until the market hits then drop the ISK payout to its current baseline rate. Is this a viable option for the way the Dev team wants to build the game?
That doesn't sound like a bad idea. In fact, it's easy to do. CCP has the capability to adjust ISK payouts on the fly without having to go through various updates. I have seen this happen before multiple times. |
Anoko Destrolock
THE NUCLEAR KNIGHTS
12
|
Posted - 2013.10.20 15:38:00 -
[209] - Quote
A few concerns: what happens when a blueberry runs in front of a friendly forge gunner when they shoot? The person not paying attention should be the one penalized, not the guy trying to kill an enemy. Same thing with grenades. Throw a non cooked core locus and have a blueberry run in. Uh oh.
Also, if caldari players are supposed to play as caldari and fight gallente, they'll kill gallente players and get gallente suits. But they are caldari
So, having all players fight for their faction won't work well, at least in the beginning.
Here is my solution: Let's say I am a caldari player an use caldari suits I fight for caldari Our team kills mostly gallente suits as wells as a few minmatar and amarr Let say I would salvage 10 suits of various types under the existing system. Those suits could be converted to caldari so I'd Get 10 caldari suits. Note: the player market would solve all this but it could be a solution until it's implemented to help Players be able to play for the appropriate faction |
ugg reset
Molon Labe. RISE of LEGION
395
|
Posted - 2013.10.20 15:45:00 -
[210] - Quote
one thing that I would like to see added is a way to mark contacts the way you can in EVE online(Hate, kinda hate, neutral, kinda like, like). This way if someone gets on one of their 10 greifing alts and goes to town killing blues at least I can mark him and jump ship next time I see him in the War barge. |
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