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Thread Statistics | Show CCP posts - 14 post(s) |
Thor Odinson42
Molon Labe. RISE of LEGION
1612
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Posted - 2013.10.18 22:30:00 -
[1] - Quote
ZDub 303 wrote:I think I see where you're going with 0 isk payout with LP payouts... so you can farm isk in pubs and use it to battle in FW... however, I think you might wanna consider how negative people will be going in really good FW matches, its going to really hurt the desire to play it for most expect those who can get huge payouts from things like PC.
I would consider changing it a little. Reduce the payouts on FW by ~40% vs pubs but don't remove it altogether. This would still make pubs ideal for farming isk, while giving an incentive for people with too much isk to blow it on FW.
If you give 0 isk in FW, only the wealthy few can pay for it for any more than a few matches at a time.
I would also consider a 'winner's bonus' for LP. Something like +50% LP for winning the match.
Perhaps they should allow you to sell your LP for ISK back to the faction corp until there is a secondary market.
There HAS to be an hefty bonus for winning the matches. |
Thor Odinson42
Molon Labe. RISE of LEGION
1612
|
Posted - 2013.10.18 22:33:00 -
[2] - Quote
Sirpidey Adtur wrote:I'm a bit worried about the OB change.
Right now, it's quite difficult to get orbital support in EVE, simply because of travel time in EVE.
Given that the warbarge time is ~30 seconds now, even if the squad leader tells his eve buddy WHERE to go to as soon as possible, they simply might not arrive in orbit before the match is over.
There needs to be some way for random eve pilots to know "Oh, this district I'm near has a battle going on, I'd better go support them."
With Team Kill and the random blueberries you won't be able to drop orbitals without ruining your standings anyway.
If you want to drop your orbital on A, but there are 5 blueberries on it what do you do?
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Thor Odinson42
Molon Labe. RISE of LEGION
1622
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Posted - 2013.10.19 04:43:00 -
[3] - Quote
Heinrich Jagerblitzen wrote:They've arrived! Needless to say I'll have a lot to say about these changes, I'm going to likely throw them up on my blog. We saw them posted internally only briefly before they went public, and I've been so busy putting out various fires the last couple days I haven't sat down and processed it all yet, but I'm quickly catching up! FoxFour and I have talked about this stuff for a while now though, so the general idea here is no surprise. FW peeps - I'll give the disclaimer now. Yes, I'm the FW expert and worked heavily on the EVE-side FW changes last year as part of the CSM. I fight for Minmatar almost exclusively, and will be doing so in the days ahead. No, I don't care about the fact that you feel feature _________ favors the _________ militia, I've had my fill of those ******** arguments and I wont waste my time with them this time around. If you want to obnoxiously badger me because you think I'm trying to game the system for Minmatar or whatever I'm prolly just going to ignore you. The rules affect all miltiias, if they hurt one day they'll be hurting your enemy the next. Likewise, because I have such a long history with FW - I'm usually the last person to buy in to the "BUT ___________ IS GOING TO DESTROY FW AND END THE FIGHTING!!" arguments. You can win me over, but its tough as nails. I've heard them all, and 95% of the "serious issues" I was warned about last year never materialized when people actually got out and used the system. I'm notorious for disappointing FW people because of this, and not taking your pet issue seriously enough for you to be satisfied.....but I look at the big picture, and the long haul. Data comes in over MONTHS that determines whether these systems are elastic enough or not, if you've decided in the first 2 weeks that the system is broken cause your faction isn't coming back I'm prolly going to just tell you to fight harder. I've literally seen it all and heard it all in the last few years and I am extremely resistant to hyperbole. I can be swayed.....but it takes a lot of hard evidence, and a fair amount of time. My feedback for CCP will be informed by this experience, of course. I'm much less likely to be alarmed about some features because I understand that they are unpredictable and need to be released into the wild to see what players do with them before coming to conclusions, and FW is nothing that any designer can simulate or test in-house the way they can a rifle. Don't be shocked if you hear me say "we'll see" a whole helluvalot. I also want to bump my newly created Dust Scussion channels. I'll be moderating a Skype chat on Faction Warfare, anyone is welcome to join, but I will ruthlessly boot people who are being disruptive. I look forward to getting to know more of you that are excited for and/or actively fighting for the militias regularly! o7o7
Let's say I fight in 10 Gallente battles because that's what my corp decides to do, even though only 25% of my main fitting is Gallente. Let's also assume I've lost 4 million ISK in suits participating in those battles.
So I decide I'm going to play 15-20 pub matches in blueprint fittings to offset that loss and I can't stand playing in blueprint suits.
I have a hard time seeing a lot of people willing to make that commitment. Perhaps I'm off base here, but I think it's a mistake to go this route without being to sell or trade gear. I understand that you've got an extensive Eve FW background. Isn't it much easier to generate ISK in Eve? You can earn ISK without undocking.
It's hard enough turning a profit running ADV gear with some proto mods/equipment/gear in pubs. I foresee pub matches suffering if players are willing to commit to FW due to playing much more cautious while grinding ISK to support their FW habit. Pub matches already seem to suffer from many matches being populated by "passive" players in my opinion.
Seems like a lot of grinding to me.
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Thor Odinson42
Molon Labe. RISE of LEGION
1626
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Posted - 2013.10.19 19:15:00 -
[4] - Quote
CCP Nullarbor wrote:Aero Yassavi wrote:CCP Nullarbor wrote: No ISK Faction warfare right now will not be a sustainable career on its own. There will be objections to this of course but we are doing it on purpose for some good reasons. There is quite a lot of ISK in dust and not a lot of things to spend the riches on, so items exclusive to FW as well as the progression in FW itself will be the motivation to spend some of that money. When the secondary market comes online (itshappening.gif) faction warfare specialist should be able to maintain it as an exclusive career. The other concern we have though is that faction warfare becomes more profitable in every way, leaving public contracts under populated. We still want to continue working on matchmaking, levels, game modes and rewards for public contracts and with the current dust population having this starved for players would be a negative overall. A healthy dust lifestyle in our mind includes playing a bit of public, FW and PC. This may change as the game grows however and specialising becomes more sustainable.
Please look at this whole post. Who are you to tell us what game modes we should play to be considered having a "healthy lifestyle" in Dust? Isn't this supposed to be a sandbox? Your "good reasons" to remove the ISK penalty is punishing people who only do FW with an ISK sink? I am part of a corp that has been focused on FW since it was introduced in EVE. This is all we do. Now you're telling me in order to participate in FW I'm going to have to play pub matches for these randomly selected corps like Blood Raiders and Sansha's Nation? And while I'm fighting for these corps, my faction that I truly care about could be losing a district in FW that I otherwise would of been able to defend? I'm sorry Nullarbor, you're going to have to come up with a lot better reasoning than that. And look, I see your argument of "we still want people playing public matches" and that's great! But you can't FORCE us to play public matches. Why not instead have public matches pay more ISK while FW matches pay less ISK and LP. So basically Public Matches: Lots of ISK payout, no LP payout Faction Warfare: Small, but still there, ISK payout. LP payout. That would give people a reason to play public matches over FW without FORCING people to. FORCE being the key word. And again, as many have said, I'm fine with the removal of ISK from factional contracts if you gave us another way to make ISK that doesn't take time away that I could be spending defending my faction, like a player market where I can sell LP and salvage. But until then, FORCING us to play public matches is absolutely unacceptable. As I said we expect specialists will exist in the game, but that won't be sustainable until the player market comes online. Until then we're not compromising on our big picture plan, so you'll need to supplement it with pubs / PC / corp income etc
Then don't be surprised when it's dead. If battles don't fill up people will stop trying to get into them. Or you'll just have people sitting back in the redline not fighting.
There isn't much incentive to fight in pubs right now because people want to profit. If they are getting zero ISK they are going to be very cautious in the FW battles.
Incentives drive behavior |
Thor Odinson42
Molon Labe. RISE of LEGION
1626
|
Posted - 2013.10.19 19:19:00 -
[5] - Quote
Maken Tosch wrote:Aero Yassavi wrote:Maken Tosch wrote:Arrach Sarkal wrote:The sentence about there being a lot of ISK in Dust and FW items being a motivation to spend it is irrelevant as far as the actual issue goes. There being too much ISK in the game is a symptom of the game economy being a farce and arbitrarily punishing dedicated FW players for playing in the sandbox as they want to is not going to help. The issue of having too much ISK is relevant. I know a corp that has a wallet size of at least 1 billion ISK for that corp alone (it's an estimate based on number of shareholders) and that's just outside of EoN. Can you imagine the mountain of ISK that EoN has? A lot. Think of Scrooge McDuck's money bin from Duck Tales. That can have a negative impact on the economy if too much ISK is in circulation at one time. Many of us have constantly asked CCP to implement some kind of ISK sink to alleviate this economic problem and so far the idea of no ISK payouts for FW seems like a novel idea. But as others have mentioned here, we won't know of what the ramifications will be until we see the effects for ourselves. All this speculation about people joining FW in free suits and all is just that... speculation. Except not all of us are EON or play PC. Why should they punish the FW players in order to give PC corps an ISK sink? There's nothing novel about that. I don't know about you or how you think, but I don't see this as punishment to FW people at all. We are being rewarded with something far greater than just mere ISK here. We will be given Loyalty Points which will go towards purchasing faction-specific gear. The faction-specific gear is something that can only be acquired (for now) from faction warfare for the side that you choose and they are exactly like the proto-level weapons but with lower CPU/PG requirements which is something a lot of proto folks love to have for their suits (especially us scouts). And unlike the pub matches or PC battles, our rewards and standings grow proportional to the time and effort we put into building our relations with the factions. That alone is something far more rewarding than mere pocket change.
This will be great when there is a secondary market. Until there is one this simply will not work.
The battles will be boring. I suspect 5-10 snipers on both sides. |
Thor Odinson42
Molon Labe. RISE of LEGION
1627
|
Posted - 2013.10.20 02:42:00 -
[6] - Quote
The Robot Devil wrote:I understand that people want ISK for fighting but I think that LP only is good. It creates an opening for player driven content. Corps should be paying their mercs for doing FW and the high cost to individuals is also a good thing. LP only payouts make players create contracts for payment and keeps the riff-raff out of FW because they will be going to win not to get paided for showing up.
Public matches should be for profit, FW for your government and PC for glory. No ISK payment creates content by forcing merc to use the community to get paid instead of NPC money printers.
This just doesn't make sense though. Just because you want it to be that way doesn't make it so.
Unless people have a way to sell the merchandise they purchase with their LP then it is simply not sustainable. If you look at pub matches you see where no incentive to win creates passive play. If you create an ISK sink with no secondary market you'll get matches as fun as an AFK party in the war barge.
Especially in the gap until the secondary market emerges.
Most likely you'll have a select few with deep pockets rolling over those without the deep pockets in cheap suits. When this precedent is set the AFK/redline LP farming will begin.
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Thor Odinson42
Molon Labe. RISE of LEGION
1628
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Posted - 2013.10.20 03:43:00 -
[7] - Quote
Spectre-M wrote:I'm a mercenary. I won't fight if you don't pay me when the job is done. You need the LP market or trade for ISK when you implement the changes, not just LP with no isk. I don't want to be wasting ADV suits getting killed by blues who dont even know friendly fire is on, only to not get ISK at the end.
I wouldn't mind bringing in LP only items, but players with lots of ISK will be running full proto. It'll be interesting to watch how this plays out. I for one will be running full BPO suits to avoid loosing a tonne of ISK.
You said this in a much better way than I've tried and ended up deleting.
Based on what you see in most pub matches I don't think these battles will ever be intense unless you are heavily rewarded for winning. Even with a secondary market I think the LP will need to be increased 50-75% for the winning team. I also think the LP payout needs to be based on WP with your standings affecting the multiplier. |
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