
Samuel Zelik
D.A.R.K Academy D.E.F.I.A.N.C.E
62
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Posted - 2013.10.18 21:22:00 -
[1] - Quote
DS 10 wrote:Hopefully the whole Team Kill thing gets sorted out. I know griefing is a major issue that needs to be policed well, but right now, the punishment doesn't fit the crime. The way it is now is like getting 20 years for stealing an apple. There are multiple things you can do to punish TKers without ruining the gametype for them. If you look up the stats for PC matches, you'll see that TKs are pretty common, and that's in organized squads with solid communication. Now you're going to throw randoms in the mix and expect us to kill LESS friendlies by accident? Here are a few of my ideas.
1) A Match Limit - Set a limit (3-4) for each match. If you hit this limit, you are kicked from the game. No payout. No ISK gained. Counts as a loss in standing.
2) Weekly Limit - You can have this either be a number like 30 per week, or you can pair it to a match limit. For example, if you get booted from 10 games in a week, you lose the ability to play FW for 2 days. It's not an excessive penalty at all, but it would still be effective. Throw on a cap of how many weeks in a certain amount of weeks you get suspensions, say 3 weeks out of 6, you lose FW for even longer.
3) Charge ISK/LP for Team Kills - At the end of the day, the game is SUPPOSED to be about ISK. Make the match summary show your potential ISK/LP gain, then subtract for TK's, much like the taxes show now.
Right now, the penalties are entirely too severe. When you add the randomness of idiot blueberries, you shouldn't ruin the gametype for those who play hard. The penalties are going to cause players to stay away from hot spots and play more conservatively for fear of losing the gametype. That's not what you want. I definitely agree, the punishment for TKs is way too harsh ATM; you provide a good suggestion and solution.
I can't agree with your 3rd point, though. The game isn't supposed to be about ISK; part of the fun is letting the player decide what the game is about. With they loyalty and ranking system, there's more flexibility to a personalized meaning to the game. |