Pages: 1 2 3 [4] 5 6 7 8 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 14 post(s) |
crazy space 1
Unkn0wn Killers
1854
|
Posted - 2013.10.18 23:25:00 -
[91] - Quote
" Friendly fire will be enabled. You will gain standings to corporations for winning matches. You will lose standings for team killing players. The higher your standings the higher your reward. Losing too many standings will remove you from factional contracts. Replace ISK payouts with loyalty point payouts. Add a loyalty point store with unique items that cost both ISK and LP. Orbital strikes from EVE only, no warbarge strike. Add salvage based on what players used in the match. New tab for the end of match screen focusing on factional contracts.
Thats some crazy stuff right? "
crazy!? what! no! it's what it should've been day 1! I love it! YES YES YES TO ALL OF IT!!! |
Mad Rambo
Red and Silver Hand Amarr Empire
35
|
Posted - 2013.10.18 23:29:00 -
[92] - Quote
sounds awesome so far.
Qs: whats the difference in dust-> eve influence regarding sov warfare between those new contracts and plain old FW matches? why didn't you replace the plain old FW matches with those new contracts in the first place? have you considered keeping both FW match types but implementing the sov influence link only for the new contracts? |
Baal Roo
Subdreddit Test Alliance Please Ignore
2689
|
Posted - 2013.10.18 23:35:00 -
[93] - Quote
Well, if this is implemented in the way outlined here, it'll be one step forward and about ten steps back.
I'm so tired of seeing so many blatant issues with every single new feature added that I don't even feel like it's worth my time explaining why this stuff is so bad anymore. This might just be the last straw for me. I can only watch this dev team blunder and stumble for so long, it's just painful to watch... almost as painful as actually playing Dust 514 is at this point. |
Raz Warsaw
Capital Acquisitions LLC Public Disorder.
23
|
Posted - 2013.10.18 23:43:00 -
[94] - Quote
I like it |
Heinrich Jagerblitzen
D3LTA FORC3
918
|
Posted - 2013.10.18 23:45:00 -
[95] - Quote
They've arrived! Needless to say I'll have a lot to say about these changes, I'm going to likely throw them up on my blog. We saw them posted internally only briefly before they went public, and I've been so busy putting out various fires the last couple days I haven't sat down and processed it all yet, but I'm quickly catching up! FoxFour and I have talked about this stuff for a while now though, so the general idea here is no surprise.
FW peeps - I'll give the disclaimer now. Yes, I'm the FW expert and worked heavily on the EVE-side FW changes last year as part of the CSM. I fight for Minmatar almost exclusively, and will be doing so in the days ahead. No, I don't care about the fact that you feel feature _________ favors the _________ militia, I've had my fill of those ******** arguments and I wont waste my time with them this time around. If you want to obnoxiously badger me because you think I'm trying to game the system for Minmatar or whatever I'm prolly just going to ignore you. The rules affect all miltiias, if they hurt one day they'll be hurting your enemy the next.
Likewise, because I have such a long history with FW - I'm usually the last person to buy in to the "BUT ___________ IS GOING TO DESTROY FW AND END THE FIGHTING!!" arguments. You can win me over, but its tough as nails. I've heard them all, and 95% of the "serious issues" I was warned about last year never materialized when people actually got out and used the system. I'm notorious for disappointing FW people because of this, and not taking your pet issue seriously enough for you to be satisfied.....but I look at the big picture, and the long haul. Data comes in over MONTHS that determines whether these systems are elastic enough or not, if you've decided in the first 2 weeks that the system is broken cause your faction isn't coming back I'm prolly going to just tell you to fight harder. I've literally seen it all and heard it all in the last few years and I am extremely resistant to hyperbole. I can be swayed.....but it takes a lot of hard evidence, and a fair amount of time.
My feedback for CCP will be informed by this experience, of course. I'm much less likely to be alarmed about some features because I understand that they are unpredictable and need to be released into the wild to see what players do with them before coming to conclusions, and FW is nothing that any designer can simulate or test in-house the way they can a rifle. Don't be shocked if you hear me say "we'll see" a whole helluvalot.
I also want to bump my newly created Dust Scussion channels. I'll be moderating a Skype chat on Faction Warfare, anyone is welcome to join, but I will ruthlessly boot people who are being disruptive. I look forward to getting to know more of you that are excited for and/or actively fighting for the militias regularly!
o7o7 |
Shion Typhon
Intara Direct Action Caldari State
309
|
Posted - 2013.10.18 23:46:00 -
[96] - Quote
CCP FoxFour wrote: General Overview So now that you know why we are looking at factional contracts and our general goals, you next question would likely be "What are we looking to change?"
- Friendly fire will be enabled. Good
- You will gain standings to corporations for winning matches. Good
- You will lose standings for team killing players. You need to sliding scale this, there will always be accidental kills because of tards stepping their head directly into your line of fire (you have no idea how often this is happening until you play a a FF game). First FF teamkill of a match damages your standing a bit to make you more careful but further killings in each match accelerate because then you're either awoxxing, griefing or a complete moron
- The higher your standings the higher your reward. Don't carry this too far or you will negate the desire to play public matches
- Losing too many standings will remove you from factional contracts. Permanently or can you earn your way back in? How would you flip loyalties as a merc?
- Replace ISK payouts with loyalty point payouts. I can see why but a) its not weird to have mercs not being paid, b) Its going to create WOW raid syndrome where you need to grind consumables (ISK) before doing fun stuff, feels bad
- Add a loyalty point store with unique items that cost both ISK and LP.
- Orbital strikes from EVE only, no warbarge strike. good
- Add salvage based on what players used in the match. Depends
- New tab for the end of match screen focusing on factional contracts. OK
|
crazy space 1
Unkn0wn Killers
1854
|
Posted - 2013.10.18 23:50:00 -
[97] - Quote
Baal Roo wrote:Well, if this is implemented in the way outlined here, it'll be one step forward and about ten steps back.
I'm so tired of seeing so many blatant issues with every single new feature added that I don't even feel like it's worth my time explaining why this stuff is so bad anymore. This might just be the last straw for me. I can only watch this dev team blunder and stumble for so long, it's just painful to watch... almost as painful as actually playing Dust 514 is at this point. how so! listen you didn't even point out a single thing you think they do better! |
crazy space 1
Unkn0wn Killers
1854
|
Posted - 2013.10.18 23:52:00 -
[98] - Quote
CCP FoxFour wrote:BursegSardaukar wrote:These changes do sound awesome. I did post a request in the matchmaking thread, and have a larger question that doesn't seem to be addressed: Will there be a way for Dust mercs to attack a specific district, creating the match contract themselves? For example, if a side knows that Old Man Star is being fought over heavily, will there be a way to constantly attack all the open districts? DUST players targeting specific systems is something we are looking into, but will not make it for this iteration.
Why not put this in the control of the eve players? Let them go to districts and maybe pay sk to start a battle on an district. Still keep the automated system but allow eve players to enter distrists into the FW que. Keeps the feeling of being a merc not knowing where you'll fight, but it allows eve players to use us as a resource in their war by choosing which planets and districts will be attacked, just not which teams will be on the ground.
Is this something that is possible or is something tech related holding it back?
and another idea! Limit ships in low orbit to cruisers and smaller. Allow dreads to one day target districts from far away when you want to add the nuke and end match option. Maybe different planet types could allow different kinds of ships in orbit. But I think it would rad if smaller ships could run to planets to escape larger ships? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2899
|
Posted - 2013.10.18 23:57:00 -
[99] - Quote
Heinrich Jagerblitzen wrote:You can win me over, but its tough as nails. I've heard them all, and 95% of the "serious issues" I was warned about last year never materialized when people actually got out and used the system. I'm notorious for disappointing FW people because of this, and not taking your pet issue seriously enough for you to be satisfied.....but I look at the big picture, and the long haul. Data comes in over MONTHS that determines whether these systems are elastic enough or not, if you've decided in the first 2 weeks that the system is broken cause your faction isn't coming back I'm prolly going to just tell you to fight harder. I've literally seen it all and heard it all in the last few years and I am extremely resistant to hyperbole. I can be swayed.....but it takes a lot of hard evidence, and a fair amount of time. Ok, let me sway you. I've took data from nearly 2 months now, one month where Gallente and Minmatar FW were winning 99% to 1% and another where Amarr and Caldari FW were winning 99% to 1%. I think there is something up with this, and this is me saying the faction warfare system is broken even though my team came back and is winning now, so yeah. I've posted exactly what I think is up and why the FW system in broken in numerous threads and a few of my own threads as well, if you didn't see them then I question how well the CPM really listens. Yeah I know you can't see everything that goes on in the forums, but I and some others have literally been spamming this for a couple months now. |
crazy space 1
Unkn0wn Killers
1854
|
Posted - 2013.10.19 00:05:00 -
[100] - Quote
Heinrich Jagerblitzen wrote:They've arrived! Needless to say I'll have a lot to say about these changes, I'm going to likely throw them up on my blog. We saw them posted internally only briefly before they went public, and I've been so busy putting out various fires the last couple days I haven't sat down and processed it all yet, but I'm quickly catching up! FoxFour and I have talked about this stuff for a while now though, so the general idea here is no surprise. FW peeps - I'll give the disclaimer now. Yes, I'm the FW expert and worked heavily on the EVE-side FW changes last year as part of the CSM. I fight for Minmatar almost exclusively, and will be doing so in the days ahead. No, I don't care about the fact that you feel feature _________ favors the _________ militia, I've had my fill of those ******** arguments and I wont waste my time with them this time around. If you want to obnoxiously badger me because you think I'm trying to game the system for Minmatar or whatever I'm prolly just going to ignore you. The rules affect all miltiias, if they hurt one day they'll be hurting your enemy the next. Likewise, because I have such a long history with FW - I'm usually the last person to buy in to the "BUT ___________ IS GOING TO DESTROY FW AND END THE FIGHTING!!" arguments. You can win me over, but its tough as nails. I've heard them all, and 95% of the "serious issues" I was warned about last year never materialized when people actually got out and used the system. I'm notorious for disappointing FW people because of this, and not taking your pet issue seriously enough for you to be satisfied.....but I look at the big picture, and the long haul. Data comes in over MONTHS that determines whether these systems are elastic enough or not, if you've decided in the first 2 weeks that the system is broken cause your faction isn't coming back I'm prolly going to just tell you to fight harder. I've literally seen it all and heard it all in the last few years and I am extremely resistant to hyperbole. I can be swayed.....but it takes a lot of hard evidence, and a fair amount of time. My feedback for CCP will be informed by this experience, of course. I'm much less likely to be alarmed about some features because I understand that they are unpredictable and need to be released into the wild to see what players do with them before coming to conclusions, and FW is nothing that any designer can simulate or test in-house the way they can a rifle. Don't be shocked if you hear me say "we'll see" a whole helluvalot. I also want to bump my newly created Dust Scussion channels. I'll be moderating a Skype chat on Faction Warfare, anyone is welcome to join, but I will ruthlessly boot people who are being disruptive. I look forward to getting to know more of you that are excited for and/or actively fighting for the militias regularly! o7o7
I voted for you eve side o7 Honestly didn't notice you were the same person! thanks for fighting the good fight! |
|
Baal Roo
Subdreddit Test Alliance Please Ignore
2690
|
Posted - 2013.10.19 00:06:00 -
[101] - Quote
crazy space 1 wrote:Baal Roo wrote:Well, if this is implemented in the way outlined here, it'll be one step forward and about ten steps back.
I'm so tired of seeing so many blatant issues with every single new feature added that I don't even feel like it's worth my time explaining why this stuff is so bad anymore. This might just be the last straw for me. I can only watch this dev team blunder and stumble for so long, it's just painful to watch... almost as painful as actually playing Dust 514 is at this point. how so! listen you didn't even point out a single thing you think they do better!
Well yeah, that's why I said:
"I'm so tired of seeing so many blatant issues with every single new feature added that I don't even feel like it's worth my time explaining why this stuff is so bad anymore."
I'm done wasting my time trying to explain why the dev team is terrible, I will now commence with simply stating that they are in fact terrible. |
Kaleena Elianos
Intaki Liberation Front Intaki Prosperity Initiative
10
|
Posted - 2013.10.19 00:31:00 -
[102] - Quote
Will these changes have any impact on DUST FW matches being available to mercs who are members of EVE corps that are not members of FW in EVE?
ie, All the DUST FW matches will still be publicly available to any and all DUST players even if their corp isn't formally signed up for FW? |
Soulskulptor
GunFall Mobilization Covert Intervention
23
|
Posted - 2013.10.19 00:44:00 -
[103] - Quote
Are there plans to increase isk payouts from public contracts to offset the isk lost in faction contract matches? As far as I've seen faction contracts gave more isk it seems (not sure if this is true or not. |
OSGR Valdez
MoIden Heath PoIice Department EoN.
46
|
Posted - 2013.10.19 00:44:00 -
[104] - Quote
******* awesome |
Heinrich Jagerblitzen
D3LTA FORC3
919
|
Posted - 2013.10.19 00:55:00 -
[105] - Quote
Aero Yassavi wrote:Ok, let me sway you. I've took data from nearly 2 months now, one month where Gallente and Minmatar FW were winning 99% to 1% and another where Amarr and Caldari FW were winning 99% to 1%. I think there is something up with this, and this is me saying the faction warfare system is broken even though my team came back and is winning now, so yeah. I've posted exactly what I think is up and why the FW system in broken in numerous threads and a few of my own threads as well, if you didn't see them then I question how well the CPM really listens. Yeah I know you can't see everything that goes on in the forums, but I and some others have literally been spamming this for a couple months now.
Hey now lets get to know each other a bit before we rush to conclusions alright?? FW has changed in a couple of significant ways over the last two months that have created atypical scenarios. And they will change again immediately once these are implemented. I'm not saying there aren't phenomena that need to be studied closely looking at the last couple of months, only that once FoxFour actually delivers these on the server the clock resets and we get to observe a brand new set of data.
No need to assume I'm marginalizing your current research, I'd love to chat soon and discuss your findings and the lessons we can learn from them before FoxFour finalizes this latest iteration. |
Artificer Ghost
Bojo's School of the Trades
1120
|
Posted - 2013.10.19 01:10:00 -
[106] - Quote
I'd like to see 2 things:
1) I'd like to see CCP do some more great stuff with DUST 514 involving (But not limited to) the connection of EVE Online and DUST itself.
2) I'd like to see (For possibly a very large sum of Loyalty Points) BPOs that were previously only available in events and parts before Open Beta. *cough* Black Eagle *cough* |
Chilled Pill
Pro Hic Immortalis
228
|
Posted - 2013.10.19 01:23:00 -
[107] - Quote
Questions regarding LP Store Items:
GÇó Will LP Store Items be like EVE, therefore faction specific (Gall LP + Isk = Gall Faction Item)?
If so, will this not create a problem in terms of item variant availability for the other factions that are missing certain racial variants of a weapon and, more importantly so, suits?
Case in point: I'm a Gall Scout using a Shotgun (Gall weapon), suffice to assume, I will most likely be playing for Gallente so I can get 'special' faction variant Scout Suits and/or Shotguns from the Gallente LP store. Great no problem!
What about heavies? They are wearing an Amarr Suit, but none of their weapons are Amarrian (FG, HMG)
See where I'm getting at? The missing Racial Suits, and Racial Weapons will make LP item store a bit tricky, if not completely break with the Lore of Eve/Dust. In addition, mercs will be hard pressed to pick a faction to build LP for, seeing as their gear (more often than not) will be a hodgepodge of racial origins.
I guess what I'm saying is, yes, the new FW system is a welcome change. And yes we want this as a community. But aren't you skipping a few very important steps content wise? I think this type of system will only be able to fully reward a loyal merc, when all the missing racial specific suits and weapons/weapon variants are released. That way, a merc can fully commit to a faction whilst being able to take advantage of the rewards that faction's LP store can give.
|
Aqil Aegivan
The Southern Legion The Umbra Combine
223
|
Posted - 2013.10.19 01:36:00 -
[108] - Quote
Overall I think the choices made are correct, I won't go into specifics here because there are different threads for this stuff. Unfortunately none of these changes really excite me. No player market? No team queuing or support for corporate level involvement in FW? No ability to queue for a specific district? They've got part of the system right here but on its own it's just part of the whole picture.
So the rest of the pieces are on their way? Then so is my interest in playing.
Also, LP market? I'm personally pretty happy about the way they've chosen items for the store but lets not pretend this isn't a flip flop from CCP. Should we dig up all the threads where CCP listed all the reasons they didn't want to do this? So does CCP plan on telling us how they've overcome those problems or are they just being swept under the rug? |
Zatara Rought
MoIden Heath PoIice Department EoN.
1324
|
Posted - 2013.10.19 02:52:00 -
[109] - Quote
1.) TEAM DEPLOY!
2.) CCP suggestion about tk's needs reworked. Some suggestions I have to mitigate them would be higher standing requirements to play in more important battles, essentially segregating lower, medium, and higher levels of standings so you play with people on or above (but NOT below) your level.
In addition if they indeed implement a team deploy they need to provide a way to disable tk's kicking a person from the match, give that option to the teams deploying.
Furthermost, allow a rating system accessed by looking at player info where people can rate a person in terms of stars or something. This would allow a person to look at his teams ratings upon entering the WB to decide if he doesn't want to play with these people.
3.) When a team loses a FW match, they can receive however paltry a sum of LP's for trying, but they should lose standings slightly for each loss.
4.) A voting system at the conclusion of each match allows for nomination of an MVP. Being voted MVP would provide extra LP rewards if a minimum number of votes are cast.
5.) CCP wants to put aurum variants up for exchange for LP points. I'm cool with that. However, either in addition, or in replacement, I suggest adding in Proto suits that either come with a marginal increase in cpu/pg or perhaps an extra slot. This would allow those that are satisfied with their suits exciting rewards to grind out for tourney's and PC's and such.
These suits would be colored differently in addition, to signify their rarity.
6.) A board (similar to corp contracts from chrome) where dust bunnies can offer full teams for potential contracts that can be viewed eve side. This board would list isk price. Eve side they could then accept the team for a specific system of fighting they are consumed with winning, or counter the contract offer while listing the system they want to fight.
On another note could they assign a specific corp via a contract that would presumably allow a certain corp during an accepted hour to be responsible for fights, in a sense mixing PC and FW?
7.) Any TK responsible for destroying a vehicle will have to replace the isk, even if it draws his char into the negative.
8.) Instead of replacing isk for LP, half isk payouts so people don't hemorrhage money so badly.
9.) Lower number of matches in order to achieve standings, but create a weekly bump system so people don't rest on their laurels.
10.) Someone mentioned medals. I'm going to copy their post and give them credit. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2905
|
Posted - 2013.10.19 02:58:00 -
[110] - Quote
Heinrich Jagerblitzen wrote:Aero Yassavi wrote:Ok, let me sway you. I've took data from nearly 2 months now, one month where Gallente and Minmatar FW were winning 99% to 1% and another where Amarr and Caldari FW were winning 99% to 1%. I think there is something up with this, and this is me saying the faction warfare system is broken even though my team came back and is winning now, so yeah. I've posted exactly what I think is up and why the FW system in broken in numerous threads and a few of my own threads as well, if you didn't see them then I question how well the CPM really listens. Yeah I know you can't see everything that goes on in the forums, but I and some others have literally been spamming this for a couple months now. Hey now lets get to know each other a bit before we rush to conclusions alright?? FW has changed in a couple of significant ways over the last two months that have created atypical scenarios. And they will change again immediately once these are implemented. I'm not saying there aren't phenomena that need to be studied closely looking at the last couple of months, only that once FoxFour actually delivers these on the server the clock resets and we get to observe a brand new set of data. No need to assume I'm marginalizing your current research, I'd love to chat soon and discuss your findings and the lessons we can learn from them before FoxFour finalizes this latest iteration. I'm not saying you're marginalizing anything
All I'm saying is the, "wait and see" approach doesn't quite cut it. Surely with the amount of time Dust has had it's current FW mechanic (pretty much since Uprising) there is some data to observe and draw conclusions for. I like most of what FoxFour is doing with these FW changes, but nothing is addressing the actual ownership of the districts, where battles are fought, who gets to attack and who defend, etc. |
|
Ghural
The Southern Legion The Umbra Combine
158
|
Posted - 2013.10.19 03:05:00 -
[111] - Quote
Not rewarding players with ISK for participating in faction warfare means that it will be impossible to have a faction warfare only corp. Unless they buy Aurum Gear only of course. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2905
|
Posted - 2013.10.19 03:10:00 -
[112] - Quote
Ghural wrote:Not rewarding players with ISK for participating in faction warfare means that it will be impossible to have a faction warfare only corp. Unless they buy Aurum Gear only of course. Pay to play now |
Komodo Jones
Chaotik Serenity
172
|
Posted - 2013.10.19 03:18:00 -
[113] - Quote
Just 1 problem I have with this, as a logi all of that equipment I use it going to be a pain in the ass to get, I gotta grind out for each faction to get the cash to support myself if I want to have a full loyalty suit and save some isk? No thanks. However I do like the idea of having the loyalty points build up and then I can just buy the equivalent of aurum items and then sell them back to people for a profit, winmatar FW it is! Friendly fire sounds like a great idea too and having a choice about it is even better.
However! I would prefer if you guys got all of the vehicles...and the dropsuits...and the weapon variants out first...after all why not give us more difficulty in making choices about who we fight for? :D
QUESTION! Will we be able to give away LP to other characters like we do with isk?
And another concern that just popped in my head, having no isk payout at all could be a problem (until the secondary market opens up at least) because now people would have to do extra grinding on multiple game modes to get all that benefit, I suppose it does make them even instead of making factional warfare just plain better and more for high level players but there should be a way later on for people who are active enough in factional warfare to actually make a substantial enough isk profit |
howard sanchez
expert intervention Caldari State
785
|
Posted - 2013.10.19 03:27:00 -
[114] - Quote
Aero Yassavi wrote:Ghural wrote:Not rewarding players with ISK for participating in faction warfare means that it will be impossible to have a faction warfare only corp. Unless they buy Aurum Gear only of course. Pay to play now I am personally in full favor of making the loss of gear or even clones in Dust more expensive than it currently is. Increase Isk scarcity! Make profitability as necessary yet difficult as you can without negatively impacting playerbase growth.
Make loss hurt! That is such a great driver of intense gameplay and wealth distribution based on skill and complex gameplay. As long as your playerbase is growing then making successful gameplay more closely aligned with playing profitably then you make the economy a viable force. |
deepfried salad gilliam
Sanguine Knights
80
|
Posted - 2013.10.19 03:43:00 -
[115] - Quote
I do think there should be a small amount of isk, 10% of normal pay, simply to make fw a sustainable battle especially for a caldari assault, I can't use any lp weapons, so I'm borrowing scr from the ammar, they may be self rightous snobs but they make a pretty rifle. #eagerly awaiting my assault weapon |
Maken Tosch
DUST University Ivy League
4504
|
Posted - 2013.10.19 03:49:00 -
[116] - Quote
Baal Roo wrote:crazy space 1 wrote:Baal Roo wrote:Well, if this is implemented in the way outlined here, it'll be one step forward and about ten steps back.
I'm so tired of seeing so many blatant issues with every single new feature added that I don't even feel like it's worth my time explaining why this stuff is so bad anymore. This might just be the last straw for me. I can only watch this dev team blunder and stumble for so long, it's just painful to watch... almost as painful as actually playing Dust 514 is at this point. how so! listen you didn't even point out a single thing you think they do better! Well yeah, that's why I said: "I'm so tired of seeing so many blatant issues with every single new feature added that I don't even feel like it's worth my time explaining why this stuff is so bad anymore." I'm done wasting my time trying to explain why the dev team is terrible, I will now commence with simply stating that they are in fact terrible.
I see what you did there. You place that little disclaimer of yours of "being to tired" to explain the problems so you won't have to answer to the challenge.
I admit that I sometimes do that with respec discussions, but if I'm pressed to accept any challenge to explain myself then I become a kind gentleman and rise to the challenge.
Now be prepared to accept this challenge and rise to it.
What is wrong with the proposed factional system posted by CCP Foxfour that needs to be adjusted before implementation and how would you propose to change it? Please include numbers if needed. |
Alpha 443-6732
843 Boot Camp
173
|
Posted - 2013.10.19 04:04:00 -
[117] - Quote
CCP FoxFour wrote:Panoscape wrote:Once someone totally looses their standings and gets booted out of FW, is there a way for that person to get back in?
Could it be like a cool down period of say, a month? Then they get a few standing points so they can turn over a new leaf. But, if they don't then the small size of the gifted standing points will be used up and he'll be kicked out for another month. For now it's a timer, probably around the 24 hour mark. So once kicked from FW they will have to wait 24 hours before being able to get back in.
How about this. If someone were kicked from FW, they would be put on a probation period afterwards. This probation period would last possibly 3 days. If they get kicked out from FW during the probation period, the length of the ban increases. Every month, everyone's ban length would be reset back to 1 day long.
This would cut down on excessive backstabbing and add value and difficulty to being a traitor (making your moves count), rather than just pressing R1 on friendlies for and entire game. |
deepfried salad gilliam
Sanguine Knights
81
|
Posted - 2013.10.19 04:07:00 -
[118] - Quote
Could you make it a winner takes all salvage system, like they get 33% of all equipment used and loser gets none |
Jathniel
G I A N T EoN.
996
|
Posted - 2013.10.19 04:31:00 -
[119] - Quote
Mavado V Noriega wrote:as a tanker i can tell u we blow up supply depots because our infantry is incapable of securing it and instead the enemy sits there farming ammo to launch swarms and fg shots at us, sorry but u cannot be mad at tankers for blowing up depots if the infantry on his team dont go to secure it Tanks cost alot more than your suit so to stay alive if it means destorying it then i agree tankers should get rid of it same as CRUs again if infantry cant secure the CRUs then blow it up. Infantry can get ammo via a nanohive anyway
On that note, their better be some strong strong penalties for FFing a tank. Like strong penalties. |
Thor Odinson42
Molon Labe. RISE of LEGION
1622
|
Posted - 2013.10.19 04:43:00 -
[120] - Quote
Heinrich Jagerblitzen wrote:They've arrived! Needless to say I'll have a lot to say about these changes, I'm going to likely throw them up on my blog. We saw them posted internally only briefly before they went public, and I've been so busy putting out various fires the last couple days I haven't sat down and processed it all yet, but I'm quickly catching up! FoxFour and I have talked about this stuff for a while now though, so the general idea here is no surprise. FW peeps - I'll give the disclaimer now. Yes, I'm the FW expert and worked heavily on the EVE-side FW changes last year as part of the CSM. I fight for Minmatar almost exclusively, and will be doing so in the days ahead. No, I don't care about the fact that you feel feature _________ favors the _________ militia, I've had my fill of those ******** arguments and I wont waste my time with them this time around. If you want to obnoxiously badger me because you think I'm trying to game the system for Minmatar or whatever I'm prolly just going to ignore you. The rules affect all miltiias, if they hurt one day they'll be hurting your enemy the next. Likewise, because I have such a long history with FW - I'm usually the last person to buy in to the "BUT ___________ IS GOING TO DESTROY FW AND END THE FIGHTING!!" arguments. You can win me over, but its tough as nails. I've heard them all, and 95% of the "serious issues" I was warned about last year never materialized when people actually got out and used the system. I'm notorious for disappointing FW people because of this, and not taking your pet issue seriously enough for you to be satisfied.....but I look at the big picture, and the long haul. Data comes in over MONTHS that determines whether these systems are elastic enough or not, if you've decided in the first 2 weeks that the system is broken cause your faction isn't coming back I'm prolly going to just tell you to fight harder. I've literally seen it all and heard it all in the last few years and I am extremely resistant to hyperbole. I can be swayed.....but it takes a lot of hard evidence, and a fair amount of time. My feedback for CCP will be informed by this experience, of course. I'm much less likely to be alarmed about some features because I understand that they are unpredictable and need to be released into the wild to see what players do with them before coming to conclusions, and FW is nothing that any designer can simulate or test in-house the way they can a rifle. Don't be shocked if you hear me say "we'll see" a whole helluvalot. I also want to bump my newly created Dust Scussion channels. I'll be moderating a Skype chat on Faction Warfare, anyone is welcome to join, but I will ruthlessly boot people who are being disruptive. I look forward to getting to know more of you that are excited for and/or actively fighting for the militias regularly! o7o7
Let's say I fight in 10 Gallente battles because that's what my corp decides to do, even though only 25% of my main fitting is Gallente. Let's also assume I've lost 4 million ISK in suits participating in those battles.
So I decide I'm going to play 15-20 pub matches in blueprint fittings to offset that loss and I can't stand playing in blueprint suits.
I have a hard time seeing a lot of people willing to make that commitment. Perhaps I'm off base here, but I think it's a mistake to go this route without being to sell or trade gear. I understand that you've got an extensive Eve FW background. Isn't it much easier to generate ISK in Eve? You can earn ISK without undocking.
It's hard enough turning a profit running ADV gear with some proto mods/equipment/gear in pubs. I foresee pub matches suffering if players are willing to commit to FW due to playing much more cautious while grinding ISK to support their FW habit. Pub matches already seem to suffer from many matches being populated by "passive" players in my opinion.
Seems like a lot of grinding to me.
|
|
|
|
|
Pages: 1 2 3 [4] 5 6 7 8 9 :: one page |
First page | Previous page | Next page | Last page |