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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Salt Dog 76
Red Star. EoN.
56
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Posted - 2013.10.26 18:48:00 -
[631] - Quote
The Attorney General wrote:RECON BY FIRE wrote:I don't see how you tankers aren't absolutely furious over this.
We all saw this coming. People thought tankers were just being cynical when we said they were going to nerf us again. Here we are, getting nerfed. Good thing these notes came out before I bought some aurum, now I know better. Thanks for saving me money CCP!
Why would you spend any more money on this game. My ishy is throbbing for this new tank build. LOL But my alt a 14 million sp tanker is crying. As a Tanker on my alt there is no way in He!! i will drop a tank untill we get better tanks hopefully standard or proto since now our Maddys/Gunnloggi are a glorified Soma/Sica. LOL Have fun Proto AV'ers CCP just wrapped a but load of presents for you and christmas is just around the corner. |
Xak Arji
DIOS EX. Top Men.
27
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Posted - 2013.10.27 19:45:00 -
[632] - Quote
Foundation Seldon wrote:Xak Arji wrote:Foundation Seldon wrote:Skybladev2 wrote:What the hell, LAVs get more HP than dropships. Do you understand, that aiming at dropship is much easier, than at LAVs? Invincible murder taxi makes no sense and you want to repeat you balance mistake? LAVs should tank with speed, not shield/armor.
I want to ask CCP, how they see each type of vehicle operating on a battlefield? I.e. HAVs: we start a match, call in RDV, get into the tank, ride to closest enemy nest, shoot people, then repeat. Or take a hill and do sniper shots all the game suppressing enemy ground units. LAVs: we start a match, drive to nearest objective, jump out and take the objective. Then get in again, drive to another objectve (or whatever) fast, do our local job and can leave LAV without fear, because it is cheap. But what should we do with weaponless dropship after first drop the beginning of the match? Tell me your vision, please. A few things about why this post is bad : 1. LAVs have more base HP than Dropships ... but Dropships have twice as many slots. Effectively what this means is that a fitted Dropship will easily be able to tank more than anything an LAV could. Being that the LAV is restricted to 2 high / 1 low and 1 High / 2 Low what you'll see is that you cant simultaneously fit an extender, repper, and a resist onto an LAVs most desirable stat (Gallente Armor, Caldari Shield) at the same time. Dropships don't have this limitation. 2. You bring up Invincible Murder Taxis but forget that a lot of the reason they're invincible to begin with is because they have an insane base resistance on top of great fitting options. Comparing the new paradigm of vehicles to what we see in current LAVs is flawed logic. Even if the next LAVs had the exact same health as the current LLAVs they'd still be no where near as effective at tanking the same amount of damage thanks to changes to the modules / slot layout / lack of resistance. 3. L. A. V. - Light ATTACK Vehicle. Believe it or not there was a point in closed beta where this acronym was an accurate description of what the LAV was on the battlefield, and Im not referring to the invincible murder taxis we saw in Uprising. There was a time where people would willingly jump into an LAV fitted with Missile turrets and be able to effectively rack up a fair amount of kills because the LAV + Turret Gunner was an effective glass cannon on the field. With the changes to Missile Turrets and the decrease in range of Blaster Turrets this stopped being the case and they became, as you implied, strictly Murder Taxi / Transport vehicles. In my eyes, and clearly in the eyes of CCP, this is something worth changing. 4. Off the top of my head though I could see a Weaponless Dropship as something one could use while coordinating with squad members for transportation across a large map. The fact that it's weaponless would mean that you could fit a CRU or Scanning Modules without worrying about needing CPU/PG extenders in order to do so while also potentially increasing the overall tankiness of the vehicle. It'll be more niche and less commonly seen no doubt but it's something that could potentially be useful when there's a fair bit of communication used. One reason this^^^^^ post is bad.... You're implying that a dropship is something *other* than a defenseless flying burrito. Since the ADS will be removed that is all they will be. What good is a CRU *if* you can't maneuver like an ADS to avoid a forge bolt, even if you could it's a two hit kill. Two hits that can come from *any* direction unlike an LAV, unless you're 10 ft off the ground. Then you run the risk of the recoil from any AV bouncing you right into the ground to an insta-death. A LAV can take cover around crates, under pipes, etc. A DS has the option of an occasional tower, still you're exposed to *at least* half the map. You have to remember he's speaking of a base DS. As soon as a rail or forge decides to fire at em, they are toast. So CCP, what function to you propose other than being flaming fireworks for infantry do you see the DS being worth? Being airborne brings ALOT of attention to you. If you have no offense than the unreliable random gunners, and the maneuverability of a flying sausage, and barely the HP of an LAV, what can you do with it? So a few things : 1. Lol 2. What the Dropships are currently has nothing to do with what Dropships will be after these changes have been implemented. Remember that this is an update that addresses both the power / effectiveness of various vehicle chassis, modules, and mechanics but is also set to deal with the power of AV. So saying that Dropships will be a "flying burrito" isn't really based off of anything tangible. In other builds of the game they were quite competent in both their ability to avoid AV and tank a decent amount of damage. 3. "You have to remember he's speaking of a base DS" uhhh ... what? Weaponless =/= "Base DS". If you're running an unfitted anything on the battlefield then your **** deserves to get blown up for being dumb in the first place because you do so with the knowledge that you're using it as something thats strictly for early game transport and is meant to be recalled asap. Talking about anything with respect to it being unfitted is pointless to the discussion of overall vehicle balance.
No, I mean fitted ***. A base as in Myron. A myron could only get around 3300 shields. two forge bolts do what? Oh 1500 a hit. I didn't realize that you thought that was going to change. And I see no improvements worth mentioning after the update dude. We're still getting the short end of the stick.
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toasterwaffles
Hostile Acquisition Inc
3
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Posted - 2013.10.27 20:31:00 -
[633] - Quote
That ^^^^^^^^ is a large quote |
Medic 1879
Forsaken Immortals Top Men.
1171
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Posted - 2013.10.29 17:36:00 -
[634] - Quote
I do hope with the introduction of shield recharge delays on vehicles, vehicles really need to be immune to small arms fire or one guy with an AR can just sit and pop a shot at your tank every few seconds and completely halt your shield regen.
TEST signature please help me think of a better one.
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Kharga Lum
Xeno Labs Security
96
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Posted - 2013.10.30 00:02:00 -
[635] - Quote
I'm worried that the "Wave" concept for vehicles is a mistake. Since this is the founding principle of vehicles/tanking there are going to be problems. Tanks aren't ninjas, they don't sneak and they don't trash around for 30 seconds before running as fast as their fat wheels will carry them.
In 1.6 heavies are getting a HP boost to make them tankier...but the tanks are becoming more scouty....
I can see the wave working for a light-tank or recon-tank concept but as a main battle tank, no. Tanks are the big knights are their big horses that everyones afraid off. Not immortal but they're the centre thrust of an army that punches the hole in an enemy line.
Tanks are not ninjas...this is what "waves" will do to them. Tanks are the big hammer that ruins your house. |
General John Ripper
MoIden Heath PoIice Department EoN.
11331
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Posted - 2013.10.30 04:48:00 -
[636] - Quote
bump
Level 5 Forum Warrior Prof 5
Founder of the Forum Warrior Club
King of Tacos
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WSixsmith Dust
Ultramarine Corp
11
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Posted - 2013.10.30 05:37:00 -
[637] - Quote
Vehicle warfare is one big reason why we need straight up cost plus profit contracts.
If you expect us to be the guinea pigs and run into the meat grinder because we have our hardeners on for a few seconds, losing ISK by the boatload just so you can get your balancing data.
Then the least you can do is pay us to do it. We are mercenaries after all. |
toasterwaffles
Hostile Acquisition Inc
5
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Posted - 2013.10.30 06:00:00 -
[638] - Quote
I know there will be some form of a respec, but will we get refunded for vehicle command, vehicle upgrades, and turret operation? |
ARC Stig
Army of 420's Lokun Listamenn
2
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Posted - 2013.10.30 15:14:00 -
[639] - Quote
I don't see th Enforcer HAVs on the charts. dose this mean you are going to pull them |
SteelDark Knight
Ancient Exiles
136
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Posted - 2013.10.30 15:26:00 -
[640] - Quote
ARC Stig wrote:I don't see th Enforcer HAVs on the charts. dose this mean you are going to pull them
Yes. |
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DOUG ESTEPS
Death Firm.
3
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Posted - 2013.10.30 18:59:00 -
[641] - Quote
When you bring ADS back can we please get a turret that can rotate 360 degrees without changing the course of flight. I would rather use L1 R1 to steer right or left and use the joystick to aim my turret. Jus sayin |
Meeko Fent
expert intervention Caldari State
1342
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Posted - 2013.10.30 20:17:00 -
[642] - Quote
Iskandar Zul Karnain wrote:First, Kain Spero wrote:I'm really happy to see CCP take the positive steps in allowing the community to provide feedback regarding these changes before they are actually implemented. I hope this will become the norm in the future and not the exception. At first it looked like STD vehicles were hurting for high/low slots. I think we need to keep in mind that these are just STD vehicles and as with dropsuits are limited in what can be fit on them. In terms of eHP the tanks look pretty beefy and I suspect that ADV and PRO tanks to be fairly desirable provided CCP doesn't gimp their PG/CPU.Upon careful consideration I think we should just make vehicles OP as sh*t and slowly dial them back after a few months of drowning in tears. I concur.
We all need to feel the tankers pain to understand.
Meeko's Novelty Shop Opening Soon!
We (will)sell all the novelty items you desire! Really!
King of Uncertainty.
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Z9XERO
C0NTRA UNIT
0
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Posted - 2013.10.30 20:29:00 -
[643] - Quote
Ok i understand why railgun turrets should be limited on ammo cause ive been in countless Tank vs Tank combat where the enemy tank is on a hill and im hiding behind a building and we are just going at it and before we both know it... we wasted the entire battle trying to kill eachother and im sure that if limited ammo was in existance at any of those times it could of been AT LEAST exciting but i dont think limiting ammo on the other turrets would be the BEST move..... i mean... im still gnna blow up supply depots cause im no slave to this games physics nor will i ever be |
Z9XERO
C0NTRA UNIT
3
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Posted - 2013.10.30 20:37:00 -
[644] - Quote
Z9XERO wrote:Ok i understand why railgun turrets should be limited on ammo cause ive been in countless Tank vs Tank combat where the enemy tank is on a hill and im hiding behind a building and we are just going at it and before we both know it... we wasted the entire battle trying to kill eachother and im sure that if limited ammo was in existance at any of those times it could of been AT LEAST exciting but i dont think limiting ammo on the other turrets would be the BEST move..... i mean... im still gnna blow up supply depots cause im no slave to this games physics nor will i ever be Also at the beginning of UPRISING you said "MARAUDER tanks will be taken out for rework" and several updates later i fail to see any news about the marauders.... instead, they replace the marauders with the OP (Over priced) useless ENFORCER TANKS specializing in damage rather then defence.............................................damage on a tank........... rather then defence..........just think about that is all i ask.
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cheezy burning burrito
Mountain Man Militia
0
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Posted - 2013.10.31 16:08:00 -
[645] - Quote
Since Dust is removing the Veteran and Elite Packs it means no more BPOs. No BPOs means people need to use ISK/AUR to purchase LAVs. If people need to spend large amounts of ISK to outfit LAVs, can we at least get a DOOR LOCK. There is not a player that has either been carjacked or carjacked someone else's LAV. I don't care if they are manual or electric I want a door lock. |
SPARTA BRUTUS
Rogue Spades EoN.
0
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Posted - 2013.10.31 16:21:00 -
[646] - Quote
Just make it if your squad is locked everyone's vehicles in that squad are locked but people in that squad can still enter your vehicle. |
Skihids
Bullet Cluster Legacy Rising
2370
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Posted - 2013.10.31 17:35:00 -
[647] - Quote
cheezy burning burrito wrote:Since Dust is removing the Veteran and Elite Packs it means no more BPOs. No BPOs means people need to use ISK/AUR to purchase LAVs. If people need to spend large amounts of ISK to outfit LAVs, can we at least get a DOOR LOCK. There is not a player that has either been carjacked or carjacked someone else's LAV. I don't care if they are manual or electric I want a door lock.
Really?
Will there be any replacement option to run standard boosters for the $16.7/month you could do with the Elite pack and booster combos from the marketplace?
I'd like to keep running boosters, but I'm not spending more than that. |
Sargon Akkadi
Ordus Trismegistus
15
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Posted - 2013.11.04 04:40:00 -
[648] - Quote
Since only 1 in 10 of these posts is actual feedback, I thought I'd chime in here on page 33.
I was initially bugged by the loss of the ADS. It took me some time to warm to it but now I dig it. That said, I understand the need to get the base models right with this iteration and can go back to needing a squad to make a DS at all useful.
The speed changes to the Dropship are exciting and a little scary. I also appreciate the HP and PG/CPU buffs. I hope there is an agility buff so we can make good use of the speed. Us long-suffering DS pilots may finally have a chance. I like the general tenor of the gameplay, but with just the detail in the charts I am not sure how it will play out for DS.
Please fix the Dropship 3rd person camera and give us a view for the 1st person that doesn't suck. I think this means a wider FOV and HUD with flight data.
I would much much rather that Small Missile Turrets were balanced with Blasters and Rails rather than just bumping up the skill requirements for them. Blasters and Rails should be viable options, not just what you fit until you can skill in to missiles.
On a sidenote, I am ready to be rid of LLAVs. They are way too tough, perform no real logistics role, and mostly exist as murder taxis conveniently painted yellow like a NYC cab.
And wow, I don't even want to get in to the tank conversation with the amount of tanker QQ-rage that exists on these forums in general. I don't see a solution for red-line rail sniping which is worse than before the FG got its range nerfed. I don't mind the tactic per se, but I mind not having a good counter. |
Kaiylalynn Wolf
DUST University Ivy League
0
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Posted - 2013.11.04 14:11:00 -
[649] - Quote
Sooooo....Im pretty deep into vehicles (hav 5)..I skimmed over the 33 pages in this thread and didnt notice if vehicle drivers will get refunded the SP..I may not want anything to do with vehicles after all this.. atleast give us the choice.. |
Flix Keptick
Red Star. EoN.
1139
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Posted - 2013.11.04 15:10:00 -
[650] - Quote
Better start saving up sp, the amounts I will need are vastly superior to those I need right now.
"Please don't"
GÿåForum warrior lvl.1Gÿå
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Spkr4theDead
Red Star. EoN.
1195
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Posted - 2013.11.04 16:40:00 -
[651] - Quote
Kaiylalynn Wolf wrote:Sooooo....Im pretty deep into vehicles (hav 5)..I skimmed over the 33 pages in this thread and didnt notice if vehicle drivers will get refunded the SP..I may not want anything to do with vehicles after all this.. atleast give us the choice.. HAV 5, meaning.................................. what?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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daishi mk03
Brutor Vanguard Minmatar Republic
314
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Posted - 2013.11.04 16:47:00 -
[652] - Quote
Spkr4theDead wrote:Kaiylalynn Wolf wrote:Sooooo....Im pretty deep into vehicles (hav 5)..I skimmed over the 33 pages in this thread and didnt notice if vehicle drivers will get refunded the SP..I may not want anything to do with vehicles after all this.. atleast give us the choice.. HAV 5, meaning.................................. what?
Heavy Attack Vehicle Command is a skill tankers skill, to be able to operate STD tanks. There are two versions of it, one for Gallente and one for Caldari. Another possibility is, that he means he skilled many vehicle skills to level 5. Tankers do this, to be able to use better modules, increase their efficiency and be able to use better fittings. e.g. less PG need to fit plates You are welcome. |
Spkr4theDead
Red Star. EoN.
1195
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Posted - 2013.11.04 16:53:00 -
[653] - Quote
daishi mk03 wrote:Spkr4theDead wrote:Kaiylalynn Wolf wrote:Sooooo....Im pretty deep into vehicles (hav 5)..I skimmed over the 33 pages in this thread and didnt notice if vehicle drivers will get refunded the SP..I may not want anything to do with vehicles after all this.. atleast give us the choice.. HAV 5, meaning.................................. what? Heavy Attack Vehicle Command is a skill tankers skill, to be able to operate STD tanks. There are two versions of it, one for Gallente and one for Caldari. Another possibility is, that he means he skilled many vehicle skills to level 5. Tankers do this, to be able to use better modules, increase their efficiency and be able to use better fittings. e.g. less PG need to fit plates You are welcome. Tell me something else!
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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daishi mk03
Brutor Vanguard Minmatar Republic
314
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Posted - 2013.11.04 16:55:00 -
[654] - Quote
Spkr4theDead wrote:daishi mk03 wrote:Spkr4theDead wrote:Kaiylalynn Wolf wrote:Sooooo....Im pretty deep into vehicles (hav 5)..I skimmed over the 33 pages in this thread and didnt notice if vehicle drivers will get refunded the SP..I may not want anything to do with vehicles after all this.. atleast give us the choice.. HAV 5, meaning.................................. what? Heavy Attack Vehicle Command is a skill tankers skill, to be able to operate STD tanks. There are two versions of it, one for Gallente and one for Caldari. Another possibility is, that he means he skilled many vehicle skills to level 5. Tankers do this, to be able to use better modules, increase their efficiency and be able to use better fittings. e.g. less PG need to fit plates You are welcome. Tell me something else!
There is third skill tree, called turret operation, which tankers skill to be able to operate better large and small turrets. It also increases the damage output of said turrets. You are welcome. For more information google might be your friend.
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Jadu Wen
Xer Cloud Consortium
58
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Posted - 2013.11.04 17:39:00 -
[655] - Quote
Not sure if I caught this. Will dropships be able to stack multiple variants of afterburner modules as they do now. I believe that is a function that works as intended for quick drops and pickups under heavy fire. Please CCP do not change this.
GûÆGûêGûæGûæGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûäGûæGûÆGûê
GûÆGûêGûÆGûêGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûÆGûêGûÆGûê
GûÆGûêGûäGûÇGûäGûê GûÆGûêGûäGûäGûä GûÆGûêGûæGûæGûÇGûê ? SoonGäó
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Kharga Lum
Xeno Labs Security
97
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Posted - 2013.11.05 19:12:00 -
[656] - Quote
Reducing all vehicles to their basic version will not give accurate results because the vast majority of AV is at the proto level.
Like Bruce Lee fighting a bear made of paper. |
Z9XERO
C0NTRA UNIT
4
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Posted - 2013.11.06 18:08:00 -
[657] - Quote
cheezy burning burrito wrote:Since Dust is removing the Veteran and Elite Packs it means no more BPOs. No BPOs means people need to use ISK/AUR to purchase LAVs. If people need to spend large amounts of ISK to outfit LAVs, can we at least get a DOOR LOCK. There is not a player that has either been carjacked or carjacked someone else's LAV. I don't care if they are manual or electric I want a door lock. or how about a hood and and wind shield on the LAV
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COHLE
DUST University Ivy League
1
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Posted - 2013.11.08 18:16:00 -
[658] - Quote
Princeps Marcellus wrote:Xocoyol Zaraoul wrote:Limiting the amount of slots makes me a bit sad and worried that the amount of "different" HAVs we will see on the battlefield will decrease due to customization limits. It will be interesting to see how this plays out. Also nobody is going to believe that speel about "Temporarily" removing those dropships, since you said the same thing when you removed the marauders... EDIT: I do have a concern with the posted stats for shields, you said in theory the shields would allow you to "hit-and-run" and were supposed to have a faster recovery time but lower EHP then the armor equivalents... However, I'm worrying that your new HP values are going to make it difficult for any shield HAV to survive any "quick" engagement without being blown to smithereens. A fast recovery time is meaningless if your EHP is too low to survive the "run" part of hit-and-run... It honestly looks like shield tanks are even more fragile then they are now, and that is deeply concerning for me... IgniteableAura wrote:Still somewhat disappointed in skills only unlocking...they need to provide a benefit.
My first concern is the ability to recall and redeploy. Its really quite feasible to use your active mods, run to the redline, call in new vehicle, recall old one. Without ever having to "wait" for cooldown timers.
Rails have too much ammo imo, with that total you can spend almost the entire game shooting and not run out.
Its really difficult to know exactly how much this will effect since pretty much this is an entire overhaul. Those are my first impressions. Can't really give an honest opinion since there are so many changes...without a viable way to test in game, its difficult.
Lastly, no response on giving back SP for vehicles your are removing....Or a SP refund for all vehicle related skills since this is such a large change in how skills are effecting aspects of vehicles.
Any possibility for someone to build/release a fitting tool?
Thanks for your hard work I was rather surprised at the railgun ammo count, too. In BF4 (first Battlefield title to have vehicle ammo, I think) tanks have about 25 shells. Of course, in BF4, you'd expect your tank to die within a few minutes, too. battlefield 1942 (availible for free download via origin!) had finite ammo on all vehicles) The also had grenades that whipped heavy tank's kiester
D-Uni Instructor
POWER ABSOLUTE
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Harpyja
Royal Uhlans Amarr Empire
746
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Posted - 2013.11.08 20:15:00 -
[659] - Quote
Large missiles need their range buffed to at least 350m.
250m is just too short. I still remember back when missiles had infinite range. I'm not asking for that, but rather being able to bombard from a distance and being able to compete with railgun HAVs.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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COHLE
DUST University Ivy League
2
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Posted - 2013.11.08 22:57:00 -
[660] - Quote
Harpyja wrote:Large missiles need their range buffed to at least 350m.
250m is just too short. I still remember back when missiles had infinite range. I'm not asking for that, but rather being able to bombard from a distance and being able to compete with railgun HAVs.
But we'll have to see whether it needs a range buff or not after 1.7 I'm With Him!
D-Uni Instructor
POWER ABSOLUTE
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