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Thread Statistics | Show CCP posts - 9 post(s) |
Xak Arji
DIOS EX. Top Men.
20
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Posted - 2013.10.11 05:45:00 -
[1] - Quote
CCP READ THIS two simple points you are completely missing. 1) What does the word "tank" mean? Oh I don't suppose it means the ability to.. oh I dunno, take damage? How can something that large and that slow supposed to hide? Are you taking into account forge snipers? Ya know, the one man Rambo who holds a mini rail gun? That can get anywhere and take cover anywhere and get onto any tower, on your typical overly open maps, with no effective cover except to creative tankers to speak of. Yes I think tanks should be balanced/ rebalanced, and not OP, and should be takeable by certain builds, but without a price reduction all of this is for nothing
2) Why the **** are you taking out ADS? You give us something great, and as a *daily* player that kind of infuriates me. I have all my skills into piloting, I fly for my alliance PC's, I fly in pubs because it's FUN.... and your going to make this *fun* by removing fun elements of it, and by taking that out at a time when BF4 is just around the corner is a terrible move. Isn't your goal as a company to *build* your player base, not to **** off half of your player base right when a similar game type, with a bigger following is just around the corner? Not to mention the PS4 is knocking on your door...
Yes this is sort of a rant, and don't get me wrong, I appreciate your efforts. But bad call guys, very bad move. I for one am still ticked about the new camera for the DS from 1.5. You ruined what time we have left with it. If you're planning something big, you'd better say something, because I for one am loosing hope. The ADS was probably one of the few things that I clinged to as a vehicle toon, and by far my favorite. I seriously hope you're planning on either adding a better more sensible aerial combat vehicle and you're keeping it quiet, or you change your mind and keep the ADS in game. Because you'll definitely loose my vote if you go with neither. |
Xak Arji
DIOS EX. Top Men.
26
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Posted - 2013.10.15 00:36:00 -
[2] - Quote
KalOfTheRathi wrote:Harpyja wrote: -- snip -- Don't expect an increase blast radius for explosive missiles, @Harpyia. They used to have larger radius in Beta. It decimated infantry and there were oceans of QQ on these forums. The blast radius got the Nerf down to what you have today. If full auto hammers infantry, expect another Nerf. God forbit a tank is effective against infantry. The damn thing costs nearly 10x the average suit costs, go figure they didn't say a thing about that changing... |
Xak Arji
DIOS EX. Top Men.
27
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Posted - 2013.10.20 04:37:00 -
[3] - Quote
Skihids wrote:I had asked for the ability to duct tape a MD onto a small turret in my dropship months ago when small missiles were crushed by the nerf hammer. The minuscule blast radius of a missile made it next to impossible to get a kill from a moving platform.
Turret mounted weapons should be a multiple of handheld weapons.
Anti-infantry missiles should have a large blast radius by design. Who in their right mind would design a missile with less killing power than a MD round?
I get it that dropships were invincible killing machines back in precursor, but that was largely due to ineffective swarm pathing that has since been fixed. The new maps are also much more infantry friendly with significantly more cover. Invincible? Hey bud... have you ever flown one? 2 forge gun bolts... and for god sakes my Python costed me a million dollars, It's the same as running proto, If I am a skilled player I *should* be tough to take down considering the price. I only had 3300 shields. If I was in range an HMG could easily reduce my shields to 20% |
Xak Arji
DIOS EX. Top Men.
27
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Posted - 2013.10.25 03:57:00 -
[4] - Quote
Foundation Seldon wrote:Skybladev2 wrote:What the hell, LAVs get more HP than dropships. Do you understand, that aiming at dropship is much easier, than at LAVs? Invincible murder taxi makes no sense and you want to repeat you balance mistake? LAVs should tank with speed, not shield/armor.
I want to ask CCP, how they see each type of vehicle operating on a battlefield? I.e. HAVs: we start a match, call in RDV, get into the tank, ride to closest enemy nest, shoot people, then repeat. Or take a hill and do sniper shots all the game suppressing enemy ground units. LAVs: we start a match, drive to nearest objective, jump out and take the objective. Then get in again, drive to another objectve (or whatever) fast, do our local job and can leave LAV without fear, because it is cheap. But what should we do with weaponless dropship after first drop the beginning of the match? Tell me your vision, please. A few things about why this post is bad : 1. LAVs have more base HP than Dropships ... but Dropships have twice as many slots. Effectively what this means is that a fitted Dropship will easily be able to tank more than anything an LAV could. Being that the LAV is restricted to 2 high / 1 low and 1 High / 2 Low what you'll see is that you cant simultaneously fit an extender, repper, and a resist onto an LAVs most desirable stat (Gallente Armor, Caldari Shield) at the same time. Dropships don't have this limitation. 2. You bring up Invincible Murder Taxis but forget that a lot of the reason they're invincible to begin with is because they have an insane base resistance on top of great fitting options. Comparing the new paradigm of vehicles to what we see in current LAVs is flawed logic. Even if the next LAVs had the exact same health as the current LLAVs they'd still be no where near as effective at tanking the same amount of damage thanks to changes to the modules / slot layout / lack of resistance. 3. L. A. V. - Light ATTACK Vehicle. Believe it or not there was a point in closed beta where this acronym was an accurate description of what the LAV was on the battlefield, and Im not referring to the invincible murder taxis we saw in Uprising. There was a time where people would willingly jump into an LAV fitted with Missile turrets and be able to effectively rack up a fair amount of kills because the LAV + Turret Gunner was an effective glass cannon on the field. With the changes to Missile Turrets and the decrease in range of Blaster Turrets this stopped being the case and they became, as you implied, strictly Murder Taxi / Transport vehicles. In my eyes, and clearly in the eyes of CCP, this is something worth changing. 4. Off the top of my head though I could see a Weaponless Dropship as something one could use while coordinating with squad members for transportation across a large map. The fact that it's weaponless would mean that you could fit a CRU or Scanning Modules without worrying about needing CPU/PG extenders in order to do so while also potentially increasing the overall tankiness of the vehicle. It'll be more niche and less commonly seen no doubt but it's something that could potentially be useful when there's a fair bit of communication used.
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Xak Arji
DIOS EX. Top Men.
27
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Posted - 2013.10.27 19:45:00 -
[5] - Quote
Foundation Seldon wrote:Xak Arji wrote:Foundation Seldon wrote:Skybladev2 wrote:What the hell, LAVs get more HP than dropships. Do you understand, that aiming at dropship is much easier, than at LAVs? Invincible murder taxi makes no sense and you want to repeat you balance mistake? LAVs should tank with speed, not shield/armor.
I want to ask CCP, how they see each type of vehicle operating on a battlefield? I.e. HAVs: we start a match, call in RDV, get into the tank, ride to closest enemy nest, shoot people, then repeat. Or take a hill and do sniper shots all the game suppressing enemy ground units. LAVs: we start a match, drive to nearest objective, jump out and take the objective. Then get in again, drive to another objectve (or whatever) fast, do our local job and can leave LAV without fear, because it is cheap. But what should we do with weaponless dropship after first drop the beginning of the match? Tell me your vision, please. A few things about why this post is bad : 1. LAVs have more base HP than Dropships ... but Dropships have twice as many slots. Effectively what this means is that a fitted Dropship will easily be able to tank more than anything an LAV could. Being that the LAV is restricted to 2 high / 1 low and 1 High / 2 Low what you'll see is that you cant simultaneously fit an extender, repper, and a resist onto an LAVs most desirable stat (Gallente Armor, Caldari Shield) at the same time. Dropships don't have this limitation. 2. You bring up Invincible Murder Taxis but forget that a lot of the reason they're invincible to begin with is because they have an insane base resistance on top of great fitting options. Comparing the new paradigm of vehicles to what we see in current LAVs is flawed logic. Even if the next LAVs had the exact same health as the current LLAVs they'd still be no where near as effective at tanking the same amount of damage thanks to changes to the modules / slot layout / lack of resistance. 3. L. A. V. - Light ATTACK Vehicle. Believe it or not there was a point in closed beta where this acronym was an accurate description of what the LAV was on the battlefield, and Im not referring to the invincible murder taxis we saw in Uprising. There was a time where people would willingly jump into an LAV fitted with Missile turrets and be able to effectively rack up a fair amount of kills because the LAV + Turret Gunner was an effective glass cannon on the field. With the changes to Missile Turrets and the decrease in range of Blaster Turrets this stopped being the case and they became, as you implied, strictly Murder Taxi / Transport vehicles. In my eyes, and clearly in the eyes of CCP, this is something worth changing. 4. Off the top of my head though I could see a Weaponless Dropship as something one could use while coordinating with squad members for transportation across a large map. The fact that it's weaponless would mean that you could fit a CRU or Scanning Modules without worrying about needing CPU/PG extenders in order to do so while also potentially increasing the overall tankiness of the vehicle. It'll be more niche and less commonly seen no doubt but it's something that could potentially be useful when there's a fair bit of communication used. One reason this^^^^^ post is bad.... You're implying that a dropship is something *other* than a defenseless flying burrito. Since the ADS will be removed that is all they will be. What good is a CRU *if* you can't maneuver like an ADS to avoid a forge bolt, even if you could it's a two hit kill. Two hits that can come from *any* direction unlike an LAV, unless you're 10 ft off the ground. Then you run the risk of the recoil from any AV bouncing you right into the ground to an insta-death. A LAV can take cover around crates, under pipes, etc. A DS has the option of an occasional tower, still you're exposed to *at least* half the map. You have to remember he's speaking of a base DS. As soon as a rail or forge decides to fire at em, they are toast. So CCP, what function to you propose other than being flaming fireworks for infantry do you see the DS being worth? Being airborne brings ALOT of attention to you. If you have no offense than the unreliable random gunners, and the maneuverability of a flying sausage, and barely the HP of an LAV, what can you do with it? So a few things : 1. Lol 2. What the Dropships are currently has nothing to do with what Dropships will be after these changes have been implemented. Remember that this is an update that addresses both the power / effectiveness of various vehicle chassis, modules, and mechanics but is also set to deal with the power of AV. So saying that Dropships will be a "flying burrito" isn't really based off of anything tangible. In other builds of the game they were quite competent in both their ability to avoid AV and tank a decent amount of damage. 3. "You have to remember he's speaking of a base DS" uhhh ... what? Weaponless =/= "Base DS". If you're running an unfitted anything on the battlefield then your **** deserves to get blown up for being dumb in the first place because you do so with the knowledge that you're using it as something thats strictly for early game transport and is meant to be recalled asap. Talking about anything with respect to it being unfitted is pointless to the discussion of overall vehicle balance.
No, I mean fitted ***. A base as in Myron. A myron could only get around 3300 shields. two forge bolts do what? Oh 1500 a hit. I didn't realize that you thought that was going to change. And I see no improvements worth mentioning after the update dude. We're still getting the short end of the stick.
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