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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Kharga Lum
Xeno Labs Security
131
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Posted - 2013.11.09 00:38:00 -
[661] - Quote
COHLE wrote:Harpyja wrote:Large missiles need their range buffed to at least 350m.
250m is just too short. I still remember back when missiles had infinite range. I'm not asking for that, but rather being able to bombard from a distance and being able to compete with railgun HAVs.
But we'll have to see whether it needs a range buff or not after 1.7 I'm With Him!
Considering how slow the missile projectile is and the further away your target is the easier it is for them to move it could use a considerable range boost.
See missiles coming from a cross the map? Casually walk out of the way. Sustained barrage though would make the targeted area a dangerous place. Hand area denial weapon. |
COHLE
DUST University Ivy League
3
|
Posted - 2013.11.09 02:31:00 -
[662] - Quote
Kharga Lum wrote:COHLE wrote:Harpyja wrote:Large missiles need their range buffed to at least 350m.
250m is just too short. I still remember back when missiles had infinite range. I'm not asking for that, but rather being able to bombard from a distance and being able to compete with railgun HAVs.
But we'll have to see whether it needs a range buff or not after 1.7 I'm With Him! Considering how slow the missile projectile is and the further away your target is the easier it is for them to move it could use a considerable range boost. See missiles coming from a cross the map? Casually walk out of the way. Sustained barrage though would make the targeted area a dangerous place. Hand area denial weapon. Precisely, Sounds like A good Idea to me. Makes Tanks an actual threat and allows them to hold choke points (Like they do in the real world).
D-Uni Instructor
POWER ABSOLUTE
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CUTNSHOOT
Hell's Gate Inc
0
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Posted - 2013.11.10 00:22:00 -
[663] - Quote
COHLE wrote:Kharga Lum wrote:COHLE wrote:Harpyja wrote:Large missiles need their range buffed to at least 350m.
250m is just too short. I still remember back when missiles had infinite range. I'm not asking for that, but rather being able to bombard from a distance and being able to compete with railgun HAVs.
But we'll have to see whether it needs a range buff or not after 1.7 I'm With Him! Considering how slow the missile projectile is and the further away your target is the easier it is for them to move it could use a considerable range boost. See missiles coming from a cross the map? Casually walk out of the way. Sustained barrage though would make the targeted area a dangerous place. Hand area denial weapon. Precisely, Sounds like A good Idea to me. Makes Tanks an actual threat and allows them to hold choke points (Like they do in the real world).
All here are right, come on we are in the future and missiles travel at 40 meters per second? We have missiles in the real world that do 2X the speed of sound... Make weapons with strengths and weakness to shields and or armor, player or vehicles. I am sure Gallente has armor very similar to what HAV has, but my plasma shooting weapon can not even stop the shields from recharging. I am sure that vehicles get stronger shield chargers than players, but have a % factor for it. I really like the idea of a vehicle having a finite ammo supply, and FINALLY we can take weapons off and removes the seat so idiots cannot just hitch a ride to steal said vehicle when you stop to hack an area, or rep your own vehicle. LOCKS ARE NEEDED... yes have it for your squad to get in, but when your calling a madrugar/gunlogi and some jackoff gets in it before you can press O button as its falling and you just lost an easy 250k.... Really???? Then he goes and gets blasted by an installation or player on one from across the map because he does not know where to go... That.... JUST THAT!!! |
SKOTTY HELLM-2
Valor Company Freedom Fighters
0
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Posted - 2013.11.10 10:19:00 -
[664] - Quote
Resistance Modules are Absent....I don't see how LAV's can be Ruined Further...Sure that I'll be Proved Wrong. |
Foundation Seldon
Gespenster Kompanie Villore Accords
186
|
Posted - 2013.11.10 14:31:00 -
[665] - Quote
SKOTTY HELLM-2 wrote:Resistance Modules are Absent....I don't see how LAV's can be Ruined Further...Sure that I'll be Proved Wrong.
I guess you missed the part where AV Grenades and Swarms had their damage reduced a bunch (Current STD level will be Proto Level in 1.7), Swarms additionally had their range nerfed, and how Forges are up next on the chopping block for being rebalanced as well.
I'd suppose you also skipped the part where LAVs have amazing shield regen now.
Edit : Actual additional Feedback thanks to Fitting Tool
I feel like unless Scanners get WP gain much like the current iteration of Dropsuit scanners then there's not going to be much reason to go out of your way to fit one, beyond them needing an absolute ton of CPU (50ish for STD level, yikes!) the fact that they have really long cooldown times now further de-incentivizes their use. Couple that with more fittings going to be focused around maximizing one's eHP then I don't really see much reason to use one over Shield Extenders / Boosters on a Caldari vehicle or a Nitrous / Damage mod on a Gallente vehicle.
Just something to consider. |
Kilrex n'Drazi
NECROM0NGERS
0
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Posted - 2013.11.10 15:42:00 -
[666] - Quote
Will vehicle weapon ranges be nerfed to prevent redline spamming? Especially since swarms will no longer be able to reach them. |
Harpyja
Royal Uhlans Amarr Empire
752
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Posted - 2013.11.10 16:02:00 -
[667] - Quote
Kilrex n'Drazi wrote:Will vehicle weapon ranges be nerfed to prevent redline spamming? Especially since swarms will no longer be able to reach them. Their effective ranges have been listed. To answer your question, no.
Blasters: 160-ish meters Missiles: 250 meters Railguns: 600 meters
I think missiles need a range buff actually, but we'll see how it plays out in 1.7. I don't see why they shouldn't receive a range buff, as you would need to lead your targets even more than a railgun.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Kilrex n'Drazi
NECROM0NGERS
0
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Posted - 2013.11.10 16:22:00 -
[668] - Quote
Harpyja wrote:I think missiles need a range buff actually, but we'll see how it plays out in 1.7. I don't see why they shouldn't receive a range buff, as you would need to lead your targets even more than a railgun. I agree. Missiles are harder to hit with and should get a range buff.
I think rails should track much slower than they currently do.
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Kosakai
ZionTCD Public Disorder.
4
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Posted - 2013.11.11 08:21:00 -
[669] - Quote
if you remove assault dropship..... it will be soooo boring... it sucks alot |
COHLE
DUST University Ivy League
4
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Posted - 2013.11.11 22:19:00 -
[670] - Quote
Kilrex n'Drazi wrote:Harpyja wrote:I think missiles need a range buff actually, but we'll see how it plays out in 1.7. I don't see why they shouldn't receive a range buff, as you would need to lead your targets even more than a railgun. I agree. Missiles are harder to hit with and should get a range buff. I think rails should track much slower than they currently do. While I think this is unlikley to happen I belive a good fix is to leave the rail turrets alone. BUT to change map lay out so things are not SO open as they are now. I think this would help people in vehicals find cover so they arnt getting hit by a direct fire weapon. I'm good with the swarm nerfs (The reason being that if CCP doesn't have the tools to make swarms pop into view, and there not being an auto threat detection like in battlefield, then I should not be getting hit by invisible proto swarms.) I don't know, I could be biased considering I'm a Gunlogi advanced rail tank overwatch guy. .
D-Uni Instructor
POWER ABSOLUTE
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Godin Thekiller
Hellstorm Inc League of Infamy
1506
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Posted - 2013.11.12 04:40:00 -
[671] - Quote
Just to keep anything bad from happening, I'm making this.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Lynn Beck
Granite Mercenary Division
228
|
Posted - 2013.11.12 17:41:00 -
[672] - Quote
Honestly, i like it.
-Newly proclaimed Lazor Riffle master-
Armored core fan - life hacks -
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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
72
|
Posted - 2013.11.13 00:32:00 -
[673] - Quote
[quote=The Attorney General]I can appreciate that you need to reduce noise in your data, but how is further limiting tankers supposed to help in that regard?
2H/3L on an armor tank? How is that going to produce any sort of variety in fits? It would seem very likely that there will be yet another stage of one fit to rule them all.
I do appreciate the irony though. People complained about not having enough PG to fill their slots, so you took the slots away. Clever. [/quote
I did the same ( complained ) and look where it got me . Another case of , " Don't bite the hand that feeds you " but all WE were doing was what WE seen as right because WE use these tools everyday . They sucked then and will cause me to ask for a refund of my skill points , when they come out now with these changes .
" Doubts are like flies and should be crushed !!!!!! " I hope that I am THE FLY SWATTER of those in my presence .
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Kharga Lum
Xeno Labs Security
132
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Posted - 2013.11.13 04:19:00 -
[674] - Quote
Vehicles should have a capacitor.
This way they can run some modules, like resist amps, forever and things like reps for short bursts or turn the amps off to allow the rep to run longer...
Cool down timers break immersion. Having a capacitor would expand fitting options. I know people hate Eve comparisons but vehicles should be handled like mini ships. Even the shield recharge system is different, is more flexible and makes more sense.
It wouldn't make vehicles indestructible, nothing is. But it'll make well fitted, high skilled tankers harder to kill as they should be. |
Big Burns
Spyders Inc.
52
|
Posted - 2013.11.13 16:09:00 -
[675] - Quote
YES! I just spent the last hour looking all of this over and I like it. However, I do have some questions regarding Wp's/Vehicles. Mr. Logibro, will tank users finally receive Wp's for "Team Spawns", when equiping a Mobile CRU? Will we receive Wp's for "Intel Assists", when equiping a Active Scanner? Will we receive Wp's for "Traigeing", when equiping a Remote Repairer? And last, but not least...Will we receive "Transport Assists", when safely transporting our precious cargo, aka-blueberries? P.S. Will we have the option to keep some, "unwanted" guests out of our vehicles? Thank you. |
Big Burns
Spyders Inc.
53
|
Posted - 2013.11.13 21:26:00 -
[676] - Quote
Kosakai wrote:if you remove assault dropship..... it will be soooo boring... it sucks alot Lol. This made my day. Too funny man. Gotta love it. |
Big Burns
Spyders Inc.
53
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Posted - 2013.11.13 21:31:00 -
[677] - Quote
Grunt Shade wrote:No one comment applies to all tankers. I admit I wanted something to change for the better. And I have previous post saying almost to the letter what you just said about sp and isk. Ive just now almost maxed out all modules and core upgrades and they are limiting it all in 1.6. While proto av still smiling and then add the speed of a dropsuit vs a turret and the fact that moving the turret while firing naturally throws your shot off.....very tough to compete with that with less modules and limited ammo. The only change I really wanted was a new class of tank. Advanced class that could have more cpu and pg a little more health and maybe one more high slot low slot depending on type.
Bring back our babies CCP! (Surya/Sagaris) |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
183
|
Posted - 2013.11.14 20:40:00 -
[678] - Quote
I'll take a wait and see approach. Given that future prototype AV = current standard AV, we will see. I guess this means that the future proto forge = current forge.
To be honest, I think that current standard AV weaponry is pretty balanced against current vehicles(not to include logi-LAVs), it is just that the prototype stuff gets a bit out of hand.
an easy fix to Matchmaking
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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
79
|
Posted - 2013.11.16 20:30:00 -
[679] - Quote
RECON BY FIRE wrote:I don't see how you tankers aren't absolutely furious over this. As an AV player, and sometimes tanker on an alt, every single one of these changes looks like pure garbage to me. I see so many problems with this system that I cannot even begin to try and suggest changes to it. At least theres a plus side for me, Ill get to kill more tanks and do so easier.
Wish I could give you a hundred likes .
You said it .
They actually made tanks weaker and the people who are touting these changes ( no offence intended ) need to have their head's examined . I WANT OUT OF VEHICLES and I hope that CCP will give me all the skill points that I placed in to my vehicles . Then I will be the ultimate assault / sniper . This will be what I need to stoke the fire of vengeance in my belly and I will become to those who wield vehicle's , their WORST NIGHTMARE !!!!
Please release and free my skill points so I can move on . I will have no ill will or hard feelings . I put my request in so you know where I stand . I want NO parts of these changes !!!!
" Doubts are like flies and should be crushed !!!!!! " I hope that I am THE FLY SWATTER of those in my presence .
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Lynn Beck
Granite Mercenary Division Top Men.
234
|
Posted - 2013.11.17 08:07:00 -
[680] - Quote
Hey, could we have an optional respec? I've skilled infantry because it was the safer game, and now i wana rejoin vehicles because it seems it'll be fun! Of course though, EvE players'll moan and start flaming me. But i don't see why not.
-Newly proclaimed Lazor riffle specialist-
"You said yourself fantastically 'congratulations you are all alone.'"
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Big Burns
Spyders Inc.
55
|
Posted - 2013.11.17 08:20:00 -
[681] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:RECON BY FIRE wrote:I don't see how you tankers aren't absolutely furious over this. As an AV player, and sometimes tanker on an alt, every single one of these changes looks like pure garbage to me. I see so many problems with this system that I cannot even begin to try and suggest changes to it. At least theres a plus side for me, Ill get to kill more tanks and do so easier. Wish I could give you a hundred likes . You said it . They actually made tanks weaker and the people who are touting these changes ( no offence intended ) need to have their head's examined . I WANT OUT OF VEHICLES and I hope that CCP will give me all the skill points that I placed in to my vehicles . Then I will be the ultimate assault / sniper . This will be what I need to stoke the fire of vengeance in my belly and I will become to those who wield vehicle's , their WORST NIGHTMARE !!!! Please release and free my skill points so I can move on . I will have no ill will or hard feelings . I put my request in so you know where I stand . I want NO parts of these changes !!!!
The reason why no one is mad, is because they are taking out the "Enforcer Tanks", which means we will be getting at least a milSp back. While this isn't a full reimburse, it's enough to go proto in a new weapon or dropsuit. Besides, I for one, have been so psyched about the player market that I don't even care what happens to tanks. I believe I speak for every tanker when I say, that we are over it. CCP made us wait too long, so much to the point that we have taken matters into our own hands. Over the last few months I have gained enough Sp to go full Logi and skilled into Forge guns as well...I haven't looked back ever since. The only time I use tanks now is to get my 1kWp, from destroying installations at the beginning of a match. In conclusion, I would like to make a final statement as to why tanks have, and always will be a forgotten art. Before CCP created OP AV, people like Kain Spero made tanks obsolete. Such observations became clear during the IMP/STB war. As STB was, and always has been, known for their tankers, Kain Spero proved them invaluable. All he, or anyone had to do, was get to a roof top. 1 man, 1 Forge. He controlled the battlefield. After that war it became clear to everyone that tanks were useless, regardless of what CCP did to buff tanks or nerf AV. The issue is and always has been the "high ground" as stated by "Ted Nugget" and others. No one expects CCP to change all of their maps and so the dream has been long gone, and our wounds have had some time to heal. Thank You for reading. Sincerely, Big Burns Chromosome-Tank Veteran Pupil of : Ted Nugget, Ragewardog, The Amazing Pot Head, SmokethatKush, The Attorney General, and Earl James. |
Spkr4theDead
Red Star. EoN.
1243
|
Posted - 2013.11.17 10:49:00 -
[682] - Quote
Big Burns wrote:Shinobi MumyoSakanagare ZaShigurui wrote:RECON BY FIRE wrote:I don't see how you tankers aren't absolutely furious over this. As an AV player, and sometimes tanker on an alt, every single one of these changes looks like pure garbage to me. I see so many problems with this system that I cannot even begin to try and suggest changes to it. At least theres a plus side for me, Ill get to kill more tanks and do so easier. Wish I could give you a hundred likes . You said it . They actually made tanks weaker and the people who are touting these changes ( no offence intended ) need to have their head's examined . I WANT OUT OF VEHICLES and I hope that CCP will give me all the skill points that I placed in to my vehicles . Then I will be the ultimate assault / sniper . This will be what I need to stoke the fire of vengeance in my belly and I will become to those who wield vehicle's , their WORST NIGHTMARE !!!! Please release and free my skill points so I can move on . I will have no ill will or hard feelings . I put my request in so you know where I stand . I want NO parts of these changes !!!! The reason why no one is mad, is because they are taking out the "Enforcer Tanks", which means we will be getting at least a milSp back. While this isn't a full reimburse, it's enough to go proto in a new weapon or dropsuit. Besides, I for one, have been so psyched about the player market that I don't even care what happens to tanks. I believe I speak for every tanker when I say, that we are over it. CCP made us wait too long, so much to the point that we have taken matters into our own hands. Over the last few months I have gained enough Sp to go full Logi and skilled into Forge guns as well...I haven't looked back ever since. The only time I use tanks now is to get my 1kWp, from destroying installations at the beginning of a match. In conclusion, I would like to make a final statement as to why tanks have, and always will be a forgotten art. Before CCP created OP AV, people like Kain Spero made tanks obsolete. Such observations became clear during the IMP/STB war. As STB was, and always has been, known for their tankers, Kain Spero proved them invaluable. All he, or anyone had to do, was get to a roof top. 1 man, 1 Forge. He controlled the battlefield. After that war it became clear to everyone that tanks were useless, regardless of what CCP did to buff tanks or nerf AV. The issue is and always has been the "high ground" as stated by "Ted Nugget" and others. No one expects CCP to change all of their maps and so the dream has been long gone, and our wounds have had some time to heal. Thank You for reading. Sincerely, Big Burns Chromosome-Tank Veteran Pupil of : Ted Nugget, Ragewardog, The Amazing Pot Head, SmokethatKush, The Attorney General, and Earl James. Gunnlogis will reign.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1244
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Posted - 2013.11.17 11:02:00 -
[683] - Quote
Kilrex n'Drazi wrote:Will vehicle weapon ranges be nerfed to prevent redline spamming? Especially since swarms will no longer be able to reach them. LOL vehicles get another nerf. Every aspect has been nerfed for at least 5 builds in a row.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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TuFar Gon
0uter.Heaven Proficiency V.
42
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Posted - 2013.11.17 13:52:00 -
[684] - Quote
Are the medium assault vehicles comming soon,,,,what about the hover bikes?? NEED A HOG 4 MY HEAVY. Start a " bike gang " lol,,the "demons of eden " |
Harpyja
Royal Uhlans Amarr Empire
783
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Posted - 2013.11.17 15:17:00 -
[685] - Quote
TuFar Gon wrote:Are the medium assault vehicles comming soon,,,,what about the hover bikes?? NEED A HOG 4 MY HEAVY. Start a " bike gang " lol,,the "demons of eden " Don't expect them for a while since CCP is literally starting from scratch with vehicles again. At least now vehicles should be much better (in terms of roles) than before based on what I can judge from the released attributes.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Lexsor Tapia
RisingSuns Public Disorder.
1
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Posted - 2013.11.19 12:43:00 -
[686] - Quote
Aeon Amadi wrote:Sgt Buttscratch wrote:Aeon Amadi wrote:Spkr4theDead wrote: What is it with you infantry believing we want tanks to be indestructible? You get grenades that do ~2000 damage against armor. That's not enough?
You get a Railgun that does 1,800+ damage from 10x the range. A Large Missile Launcher that does more than that. I'm sorry but basing an argument on three legitimate AV options: Swarms which do more damage than they honestly should, AV grenades which require you to be danger close and Forges which are actually pretty well balanced. Versus Tanks which are good for everything except AV. I dunno what to tell you because it's not going to be what you want to hear. Obviously, CCP doesn't either. Railgun that can shoot other vehicles at 10x the range, testing last night, turret installation not locked onto me took me to get with 168m range with a rail gun for it to render, when locked on it rendered at 230m.... infantry rendering for the most is pathetic, then every so often the game will allow you to see them at 200m. Large missile launchers that were changed to need virtually direct hits on infantry( a mass damage has a more effective splash system going) but good versus tanks and istallations. dange close AV.... Or just on the other side of a wall, or in a scout suit. Forge guns..... Still unsure about these TBO, my main issue is how cheap they are compared to turrets. Ishy FG does 100(ish) less damage than a 900k proto type rail turret. breach does 1k more damage. Rendering, while playing into the overall balance, isn't related to vehicle balancing. It's a symptom of a disease, not the disease itself. Just as well, Breach Forge Gun requires the user to be completely immobile and Forge Guns in their entirety require the user to move slower when charging. A small window but a window none-the-less. Even then they have a maximum range of <350m (I'm not sure of this number specifically, I just know they can't go beyond that). Fix the rendering and that's no longer a problem for Rail-guns with 600 meter (redline) range.
Realize a tanker with a railgun is aiming at a tiny spec and has to basically get a direct hit to kill you. While a forge gunner can duck behind cover and is shooting a massive tank from the hip |
Mr m4gic
Forty-Nine Fedayeen Minmatar Republic
13
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Posted - 2013.11.20 00:15:00 -
[687] - Quote
I just like to say tht if you want vehicles to have a role on the map then u need to offer bigger SAFE ZONES in which infantry can harbour by changing maps offering more coverage from them underground passes trenches, towers with look out points tht u can shoot at dropships from and quickly gain cover, also should offer some high resting places for dropships tht offer cover from other dropships and time to regain ur shields and repair cos there is no safe harbours to stop off and repair vehicles, i honestly think vehicles where great when they were a challenge and were powerful, it was fun trying to sneak up on a tank and stick some sticky bombs on them, using the tech on ur arm as the switch looked awesome, it was fun having to run for cover from a badass dropship, they need to be devastating and ultimately EXSPENSIVE.
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Mr m4gic
Forty-Nine Fedayeen Minmatar Republic
13
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Posted - 2013.11.20 01:00:00 -
[688] - Quote
Mr m4gic wrote:I just like to say tht if you want vehicles to have a role on the map then u need make them devastating and powerful then offer bigger SAFE ZONES in which infantry can harbour by changing maps offering more coverage from them underground passes trenches, towers with look out points tht u can shoot at dropships from and quickly gain cover, also should offer some high resting places for dropships tht offer cover from other dropships and time to regain ur shields and repair cos there is no safe harbours to stop off and repair vehicles, i honestly think vehicles where great when they were a challenge and were powerful, it was fun trying to sneak up on a tank and stick some sticky bombs on them, using the tech on ur arm as the switch looked awesome, it was fun having to run for cover from a badass dropship, they need to be devastating and ultimately EXSPENSIVE. ppl don't like getting killed full stop, they complain about the things tht bug them most but nobody can complain about being shot by rifles, because there wouldn't be a game to play, the most frustrating games were always the best, make standard grenades do a lil more damage to armour vehicles, or make flux grenades hold serious weight against them, bring back sticky bombs. even in battlefield the vehicles were pretty tough and u could run ppl over, my point is it should be tough it already is even without the vehicles, most games have lots of inside coverage dust is all mostly open air, there could be destroyed ships stuck in the open parts of the map to offer cover or buildings in which u can hide in and shoot out the windows then escape though secret tunnels burnt out drop ships or tanks, the mountains have no crevices or cave like spots, there is no sewage tunnels to the facilitys either a few drains in which u could sneak into the centre facility's undetected there should be these in multiple directions making the enemies moves unpredictable, and there would be more sneaky spots for snipers, u should make more weapons tht watch ur ass as well like proximity mines should work against infantry 2 so u can actually take a descent location and concentrate on taking out the armoured vehicles without having to worry about somebody sneaking up on you, and nova knives should take on COD style attack so u can shoot the hell out of someone then quickly knife them without having to flap around trying to change weapons, cos atm the are pretty useless. |
Seymor Krelborn
DUST University Ivy League
1284
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Posted - 2013.11.21 00:19:00 -
[689] - Quote
say no to bpo removal
insert witty or profound statement here _______.
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Lorhak Gannarsein
618
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Posted - 2013.11.21 05:32:00 -
[690] - Quote
Seymor Krelborn wrote:say no to bpo removal
So you would like to keep your BPOs that now have zero effect? Why, really, would you prefer to have a USELESS ITEM over 5k AUR?
I mean, honestly. |
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