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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Blaze Ashra
Holdfast Syndicate Amarr Empire
15
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Posted - 2013.10.02 14:24:00 -
[1] - Quote
OMG, my favorite is the changes to vehicle command. We will get all racial variants unlocked just from skilling into one of them is pure awesomeness.
For dropship operations can we get a bonus to 20% to small turret clip size? Mainly to keep the rare dog fight from becoming an aerial ramming contest.
The hardeners are a potential issue if you're giving a 60% damage reduction on armor and 40% on shields or vice versa.
I'll edit this later, when I have more time to dedicate to this. Overall it seems like it will make things way more interstesting and opens up the floor for people who were holding out for racial vehicles. Well done guys. |
Blaze Ashra
Holdfast Syndicate Amarr Empire
18
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Posted - 2013.10.03 00:00:00 -
[2] - Quote
Stefan Stahl wrote: Also, I completely support the removal of the assault DS. The ADS fills a role that dropships were never designed to fill. I can wait for actual fighters, even if that means that my ADS-pilot-alt will have to retire for a while.
FYI: kind of a douche thing to say. |
Blaze Ashra
Holdfast Syndicate Amarr Empire
19
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Posted - 2013.10.03 01:09:00 -
[3] - Quote
True Adamance wrote:True Adamance wrote:CCP what the hell are you thinking removing ADS and Logi Dropships....
But I like the new skills since it means HAVers aren't penalised for specing tanks when the new racial varients are released... whenever that is, and skills that affect Active modules. I think I very slightly..... (greatly over reacted) in hindsight some of the changes are great.
I'm kind of on the fence on this one, mainly because of the removal of ADS and logi DS. I am not willing to spend 2+ months in the ground game. I was trying to hold out to play as an Amarr assault dropship pilot but now, I'm probably going to go passive sp for a while when these changes hit.
i like a lot of the changes but the elimination of my preferred playstyle just overshadows it. I would have been ecstatic with a price cut to enforcers, assault dropships and turrets. Now all we'll even have out of those are the turrets. |
Blaze Ashra
Holdfast Syndicate Amarr Empire
20
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Posted - 2013.10.03 02:37:00 -
[4] - Quote
True Adamance wrote: I can understand why you would be. I initially thought it was a terrible idea, then I reconsidered.
Perhaps this is also to aid in changing the doctrine of Drop Ships.
Consider the standard dropsuit like the Littlebird or ever a Black Hawk, a small fast moving, light, helicopter capable of transporting the squad, then if we consider the ADS as a sort of Attack Helicopter like an Apachi we see the Air to Ground capacity of dropships open up while we all of fighters themselves to become the Air to Air, Air to Tank capable vehicles.
Well, the problem with that style of play is infantry has to be willing to get into your vehicle. I can't even count the amount of times I purposefully landed inbetween a single bluedot and a team of reds to give them some cover and a way out, only for them to go around me and die.
With the buff to hardeners and hp I doubt we're going to have the floating pinata problem anymore so long as the reps are on par with what we have currently. Stat wise it seems great, and everyone, even tankers get a huge EHP buff without a speed penalty, so that's a boost to survivability and small cost reduction.
Mechanically, I'm okay with the changes but the fun factor takes a nose drive when almost everything you do is dependent on luck and others. |
Blaze Ashra
Holdfast Syndicate Amarr Empire
20
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Posted - 2013.10.03 02:39:00 -
[5] - Quote
Ghural wrote:So... Um .. Seriously. Assault drop ships are out of the game and "should be returned"?
One thing with dropships. Please disable the first person camera. It serves no purpose except to infuriate you when you accidentally activate it.
It's actually pretty useful when you're in a dogfight, rare as they may are. |
Blaze Ashra
Bragian Order Amarr Empire
0
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Posted - 2013.10.19 08:42:00 -
[6] - Quote
I was wondering how much will it cost to upgrade the vehicles and if there will be tiers. My guess is it will go
LAV Militia at 0, Standard at 1, Scout at 3, Logi at 5 Dropship Militia at 0, Standard at 1, Logi at 3, Assault at 5 HAV Militia at 0, Standard at 1, Enforcer at 3, Maurader at 5
Also, are passive modules going to be returned at a later date or are they being worked on? Thanks in advance. |
Blaze Ashra
Bragian Order Amarr Empire
0
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Posted - 2013.10.19 14:13:00 -
[7] - Quote
Fristname Family name wrote: Wait wait wait wait wait wait.... wait . Your saying a maurader is better than a enforcer and weres the gunlogi in all of this?
I wasn't here for the Sargaris/Surya or black ops tanks, I was under the impression that black ops/marauder tanks were the prototype ones. Gunlogi is definitely standard HAV though.
toasterwaffles wrote: If you go back to page 1 and look at the charts, you will see that your wrong. The assault, logi, etc... Vehicles are being removed
I was just asking if they're going to tier the different vehicles by leveling the LAV Command, Dropship Command, and HAV Command skills when/if they bring them back. |
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